illuminated surfaces are now sorted by texture, giving a good fps
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 14 Nov 2010 13:24:27 +0000 (13:24 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 14 Nov 2010 13:24:27 +0000 (13:24 +0000)
commit14b5649a2b45037ad244a2d2c2dcae6049fc6ce6
treeca48733fb6eb68ce93587b9b4bb579212d8d7d97
parent0f949d82e81ec2478d12ecca122364001463fca7
illuminated surfaces are now sorted by texture, giving a good fps
increase, especially in realtime world lighting, this can be turned off
with the r_shadow_sortsurfaces cvar if desired

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10599 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
r_shadow.c