make model collisions work when q3 shaders are used (by calculating
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 18 Feb 2010 03:57:04 +0000 (03:57 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 18 Feb 2010 03:57:04 +0000 (03:57 +0000)
commit147d25bd9ce27ac9ce1072c57db570ac974e73f0
treecc6986bd7527b807e0cd0ae95e42aa89baaae3a3
parent4671df4300aefb686ca7e97c282bfcc19b5760b1
make model collisions work when q3 shaders are used (by calculating
supercontents based on surfaceparm)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9977 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c
model_shared.c