overhauled dynamic vertex rendering in DX9 based on research by mh that showed the...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 24 Aug 2010 17:26:01 +0000 (17:26 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 24 Aug 2010 17:26:01 +0000 (17:26 +0000)
commit133289ecaac8633e9a71e3ce68eac43360844e35
treecdf2e8f992d6b847c5524b951fe4a67db53f953b
parent346a62627336fb1f89c9342b4d32b154b1338c1a
overhauled dynamic vertex rendering in DX9 based on research by mh that showed the DrawIndexedPrimitiveUP function is many times faster than using dynamic vertex buffers
applied a patch from mh to the D3D Present handling to better cope with lost devices

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10419 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
vid_wgl.c