implemented Shadow Volume BSP based culling of lit surfaces, this is slightly better...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 28 Jan 2007 02:57:51 +0000 (02:57 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 28 Jan 2007 02:57:51 +0000 (02:57 +0000)
commit10523a94c80615aeccfa84c81bbffe11335ca4a7
treea531423c4e37670019cd50a5bb72324442dec829
parent48422e8fb2ac64f14ab5eb102be50d6258c72396
implemented Shadow Volume BSP based culling of lit surfaces, this is slightly better than the existing portal culling code (or much better in the case of detail brush terrain in q3bsp where little culling was performed previously), and is now the only culling method used by rtlight compilation

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6761 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
makefile.inc
r_shadow.c
r_shadow.h
svbsp.c [new file with mode: 0644]
svbsp.h [new file with mode: 0644]