]> icculus.org git repositories - divverent/darkplaces.git/commit
changed behavior of r_showtris (now only affects geometry in the game view, not sky...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 22 Feb 2006 10:02:25 +0000 (10:02 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 22 Feb 2006 10:02:25 +0000 (10:02 +0000)
commit0f3e880c9e2d7f490bfb4e8a1c318bd7428a695b
tree96208331276eba63860f9c29fe817c922f1d1f80
parent1c0b0621c33149876b00cb952a762c19e1413dbe
changed behavior of r_showtris (now only affects geometry in the game view, not sky, not hud, and not bloom)
added r_showtris_polygonoffset (doesn't seem to work, for unknown reasons)
renamed r_drawcollisionbrushes to r_showcollisionbrushes and got rid of its mode 2 behavior (which was trippy but not all that useful)
added r_showdisabledepthtest cvar which disables depth testing on the debugging geometry produced by r_show* cvars
renamed r_shadow_visiblelighting/volumes cvars to r_showlighting/shadowvolumes (and they no longer have a mode 2, use r_showdisabledepthtesting to get the same effect instead)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6002 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_rmain.c
gl_rsurf.c
r_shadow.c
r_shadow.h
render.h