]> icculus.org git repositories - divverent/darkplaces.git/commit
batch by lightmap as well as texture, this cures problems with vertex lit surfaces...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 17 Apr 2006 01:58:32 +0000 (01:58 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 17 Apr 2006 01:58:32 +0000 (01:58 +0000)
commit0cb06c5e81f07a2461525e41877cb9415a9137a8
tree9e6954c0f2ba3c9d04aac817b010253df78b949a
parent2b008eecf18ff82581da5111de80891b6f7a351e
batch by lightmap as well as texture, this cures problems with vertex lit surfaces in deluxemapped q3bsp files (the vertex lit surfaces can't be deluxemapped)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6299 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
r_shadow.c
render.h