disable shader permutations that fell back to software fragment shader (software...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 26 Jan 2005 01:40:53 +0000 (01:40 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 26 Jan 2005 01:40:53 +0000 (01:40 +0000)
commit0c81f12508142c6668ac99733d6077659242e3e2
tree3633c0ecad322e3b4a06de665818da138776a4f4
parent1a47fd0750ef498ccc09b0d8548788e5e09487ed
disable shader permutations that fell back to software fragment shader (software vertex shader is ok)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4966 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
r_shadow.c