add cvar cl_movement_track_canjump (when off, client prediction allows "pogoing"...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 9 Nov 2007 13:33:44 +0000 (13:33 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 9 Nov 2007 13:33:44 +0000 (13:33 +0000)
commit07957580dd4dfa7461f963ee635d76a5c4759363
treea460eec19b4941260402e81dc7818656707bfcff
parent1f2d2ca46bba45d3f82bf97ba073244943ff6b38
add cvar cl_movement_track_canjump (when off, client prediction allows "pogoing" by holding the jump key all the time; this also seems to behave better than the current behaviour which too often sticks you to the floor)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7668 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c