got rid of AreaNode stuff, now only has AreaGrid (had to add sv_areagrid_outside...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 7 Mar 2003 09:30:21 +0000 (09:30 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 7 Mar 2003 09:30:21 +0000 (09:30 +0000)
commit06ffef215010d06eec99e850dcab79731b35171e
treee8fafc51df2f8ab8f33d1d2734ddea1c784ece9d
parentda52e11712a0528cd1d2164b2fd9b4a77f6c3e9c
got rid of AreaNode stuff, now only has AreaGrid (had to add sv_areagrid_outside node)
renamed sv_useareanodes to sv_debugmove (inverted behavior)
SV_CreateAreaGrid now has a minimum grid size (sv_areagrid_mingridsize cvar), this greatly improved performance in helm18
SV_ClipToAreaGrid and SV_TouchAreaGrid no longer process any edicts twice (edict_t now has areagridmarknumber for this purpose)
increased AREA_GRID from 16 to 512
added SV_ClipToNode function to get rid of duplicate code in SV_ClipToAreaGrid

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2809 d7cf8633-e32d-0410-b094-e92efae38249
progs.h
world.c