changed md3 tag storage to be the original float[12] OpenGL-orientation format rather...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 6 Nov 2006 08:23:43 +0000 (08:23 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 6 Nov 2006 08:23:43 +0000 (08:23 +0000)
commit02d46a672d1e692776768b9346091c88571a7648
tree0ca9cc5946d5aa3eda6e968458ad35e5aa382ecd
parent2fe9d8457697fb9d9846e1464829bd976da30cfc
changed md3 tag storage to be the original float[12] OpenGL-orientation format rather than a matrix4x4 which was wasting some space

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6614 d7cf8633-e32d-0410-b094-e92efae38249
model_alias.c
model_alias.h