]> icculus.org git repositories - divverent/darkplaces.git/commit - render.h
added separate world surfaces and world triangles stats counters for
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 13 Nov 2007 15:28:54 +0000 (15:28 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 13 Nov 2007 15:28:54 +0000 (15:28 +0000)
commita8ebe2e6a3993a953d3b9114d604c8278c3ceef3
tree2e8ac6728ec7dc156f01ac476146873e64673185
parentabe6cda3b3163d51889aec4a6276a01d795f0c25
added separate world surfaces and world triangles stats counters for
r_speeds display, cleaned up some incorrect stat increments
split particle system into particles and decals, this got a nice speed
gain due to smaller structs involved
increased blood alpha substantially

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7694 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
cl_particles.c
cl_screen.c
client.h
gl_rmain.c
render.h