]> icculus.org git repositories - divverent/darkplaces.git/commit - model_shared.c
more work on mod_generatelightmaps:
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 27 Nov 2009 07:42:13 +0000 (07:42 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 27 Nov 2009 07:42:13 +0000 (07:42 +0000)
commit649799dac6deb687609d80d2a64eb8092e274e8f
treee5eadbc0fa983b8182c545c6b9c6ea37c1c13720
parentd9da7b317d5f49c1aceb887ed25d83aa6315619d
more work on mod_generatelightmaps:
calculate bent normal for light dir instead of trying to convert sh1
use half-angle shading (soft lighting) instead of hard shading

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9519 d7cf8633-e32d-0410-b094-e92efae38249
model_shared.c
r_shadow.c