]> icculus.org git repositories - divverent/darkplaces.git/commit - gl_rmain.c
add back VorteX's "lightweight shader parameter" system, but have it detect cvar...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 14 Oct 2010 06:14:59 +0000 (06:14 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 14 Oct 2010 06:14:59 +0000 (06:14 +0000)
commitfe0ac517fba262e817ecc5f06e077ad34b634057
tree8ebf84474bdaf89dfdc31b4aa28c434267697a02
parent8877046a985b73b00ecf417208fd69519794282c
add back VorteX's "lightweight shader parameter" system, but have it detect cvar changes and recompile all glsl shaders if any changed so these can be changed at runtime still

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10532 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c