]> icculus.org git repositories - divverent/darkplaces.git/commit - gl_rmain.c
get rid of calculating vertexmesh animcache buffers if we do not need the vertexmesh...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 31 Aug 2010 07:28:24 +0000 (07:28 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 31 Aug 2010 07:28:24 +0000 (07:28 +0000)
commit010f524039d1780063484288f9a832b473709a6b
tree1e731f94c08a317891cbf8bcc44365d77f23498c
parent796d03386decaf9af1f674aaf25616686524cc4d
get rid of calculating vertexmesh animcache buffers if we do not need the vertexmesh... fixes performance of steel storm

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10431 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c