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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23
24 void SV_VM_Init();
25 void SV_VM_Setup();
26
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
31
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
36
37 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
38 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
39 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
40 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
41 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
42 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
43 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
44 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
45
46 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
47
48 server_t sv;
49 server_static_t svs;
50
51 mempool_t *sv_mempool = NULL;
52
53 //============================================================================
54
55 extern void SV_Phys_Init (void);
56 extern void SV_World_Init (void);
57 static void SV_SaveEntFile_f(void);
58
59 /*
60 ===============
61 SV_Init
62 ===============
63 */
64 void SV_Init (void)
65 {
66         Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
67         Cvar_RegisterVariable (&sv_maxvelocity);
68         Cvar_RegisterVariable (&sv_gravity);
69         Cvar_RegisterVariable (&sv_friction);
70         Cvar_RegisterVariable (&sv_edgefriction);
71         Cvar_RegisterVariable (&sv_stopspeed);
72         Cvar_RegisterVariable (&sv_maxspeed);
73         Cvar_RegisterVariable (&sv_maxairspeed);
74         Cvar_RegisterVariable (&sv_accelerate);
75         Cvar_RegisterVariable (&sv_idealpitchscale);
76         Cvar_RegisterVariable (&sv_aim);
77         Cvar_RegisterVariable (&sv_nostep);
78         Cvar_RegisterVariable (&sv_deltacompress);
79         Cvar_RegisterVariable (&sv_cullentities_pvs);
80         Cvar_RegisterVariable (&sv_cullentities_trace);
81         Cvar_RegisterVariable (&sv_cullentities_stats);
82         Cvar_RegisterVariable (&sv_entpatch);
83         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
84         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
85         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
86         Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
87         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
88         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
89         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
90         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
91         Cvar_RegisterVariable (&sv_protocolname);
92         Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
93         Cvar_RegisterVariable (&sv_maxrate);
94         Cvar_RegisterVariable (&sv_progs);
95
96         SV_VM_Init();
97         SV_Phys_Init();
98         SV_World_Init();
99
100         sv_mempool = Mem_AllocPool("server", 0, NULL);
101 }
102
103 static void SV_SaveEntFile_f(void)
104 {
105         char basename[MAX_QPATH];
106         if (!sv.active || !sv.worldmodel)
107         {
108                 Con_Print("Not running a server\n");
109                 return;
110         }
111         FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
112         FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
113 }
114
115
116 /*
117 =============================================================================
118
119 EVENT MESSAGES
120
121 =============================================================================
122 */
123
124 /*
125 ==================
126 SV_StartParticle
127
128 Make sure the event gets sent to all clients
129 ==================
130 */
131 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
132 {
133         int             i, v;
134
135         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
136                 return;
137         MSG_WriteByte (&sv.datagram, svc_particle);
138         MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
139         MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
140         MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
141         for (i=0 ; i<3 ; i++)
142         {
143                 v = dir[i]*16;
144                 if (v > 127)
145                         v = 127;
146                 else if (v < -128)
147                         v = -128;
148                 MSG_WriteChar (&sv.datagram, v);
149         }
150         MSG_WriteByte (&sv.datagram, count);
151         MSG_WriteByte (&sv.datagram, color);
152 }
153
154 /*
155 ==================
156 SV_StartEffect
157
158 Make sure the event gets sent to all clients
159 ==================
160 */
161 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
162 {
163         if (modelindex >= 256 || startframe >= 256)
164         {
165                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
166                         return;
167                 MSG_WriteByte (&sv.datagram, svc_effect2);
168                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
169                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
170                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
171                 MSG_WriteShort (&sv.datagram, modelindex);
172                 MSG_WriteShort (&sv.datagram, startframe);
173                 MSG_WriteByte (&sv.datagram, framecount);
174                 MSG_WriteByte (&sv.datagram, framerate);
175         }
176         else
177         {
178                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
179                         return;
180                 MSG_WriteByte (&sv.datagram, svc_effect);
181                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
182                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
183                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
184                 MSG_WriteByte (&sv.datagram, modelindex);
185                 MSG_WriteByte (&sv.datagram, startframe);
186                 MSG_WriteByte (&sv.datagram, framecount);
187                 MSG_WriteByte (&sv.datagram, framerate);
188         }
189 }
190
191 /*
192 ==================
193 SV_StartSound
194
195 Each entity can have eight independant sound sources, like voice,
196 weapon, feet, etc.
197
198 Channel 0 is an auto-allocate channel, the others override anything
199 already running on that entity/channel pair.
200
201 An attenuation of 0 will play full volume everywhere in the level.
202 Larger attenuations will drop off.  (max 4 attenuation)
203
204 ==================
205 */
206 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
207 {
208         int sound_num, field_mask, i, ent;
209
210         if (volume < 0 || volume > 255)
211         {
212                 Con_Printf ("SV_StartSound: volume = %i\n", volume);
213                 return;
214         }
215
216         if (attenuation < 0 || attenuation > 4)
217         {
218                 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
219                 return;
220         }
221
222         if (channel < 0 || channel > 7)
223         {
224                 Con_Printf ("SV_StartSound: channel = %i\n", channel);
225                 return;
226         }
227
228         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
229                 return;
230
231 // find precache number for sound
232         sound_num = SV_SoundIndex(sample, 1);
233         if (!sound_num)
234                 return;
235
236         ent = PRVM_NUM_FOR_EDICT(entity);
237
238         field_mask = 0;
239         if (volume != DEFAULT_SOUND_PACKET_VOLUME)
240                 field_mask |= SND_VOLUME;
241         if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
242                 field_mask |= SND_ATTENUATION;
243         if (ent >= 8192)
244                 field_mask |= SND_LARGEENTITY;
245         if (sound_num >= 256 || channel >= 8)
246                 field_mask |= SND_LARGESOUND;
247
248 // directed messages go only to the entity they are targeted on
249         MSG_WriteByte (&sv.datagram, svc_sound);
250         MSG_WriteByte (&sv.datagram, field_mask);
251         if (field_mask & SND_VOLUME)
252                 MSG_WriteByte (&sv.datagram, volume);
253         if (field_mask & SND_ATTENUATION)
254                 MSG_WriteByte (&sv.datagram, attenuation*64);
255         if (field_mask & SND_LARGEENTITY)
256         {
257                 MSG_WriteShort (&sv.datagram, ent);
258                 MSG_WriteByte (&sv.datagram, channel);
259         }
260         else
261                 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
262         if (field_mask & SND_LARGESOUND)
263                 MSG_WriteShort (&sv.datagram, sound_num);
264         else
265                 MSG_WriteByte (&sv.datagram, sound_num);
266         for (i = 0;i < 3;i++)
267                 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
268 }
269
270 /*
271 ==============================================================================
272
273 CLIENT SPAWNING
274
275 ==============================================================================
276 */
277
278 /*
279 ================
280 SV_SendServerinfo
281
282 Sends the first message from the server to a connected client.
283 This will be sent on the initial connection and upon each server load.
284 ================
285 */
286 void SV_SendServerinfo (client_t *client)
287 {
288         int i;
289         char message[128];
290
291         // edicts get reallocated on level changes, so we need to update it here
292         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
293
294         // clear cached stuff that depends on the level
295         client->weaponmodel[0] = 0;
296         client->weaponmodelindex = 0;
297
298         // LordHavoc: clear entityframe tracking
299         client->latestframenum = 0;
300
301         if (client->entitydatabase)
302                 EntityFrame_FreeDatabase(client->entitydatabase);
303         if (client->entitydatabase4)
304                 EntityFrame4_FreeDatabase(client->entitydatabase4);
305         if (client->entitydatabase5)
306                 EntityFrame5_FreeDatabase(client->entitydatabase5);
307
308         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
309         {
310                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
311                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
312                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
313                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
314                 else
315                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
316         }
317
318         SZ_Clear (&client->message);
319         MSG_WriteByte (&client->message, svc_print);
320         dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
321         MSG_WriteString (&client->message,message);
322
323         MSG_WriteByte (&client->message, svc_serverinfo);
324         MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
325         MSG_WriteByte (&client->message, svs.maxclients);
326
327         if (!coop.integer && deathmatch.integer)
328                 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
329         else
330                 MSG_WriteByte (&client->message, GAME_COOP);
331
332         MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
333
334         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
335                 MSG_WriteString (&client->message, sv.model_precache[i]);
336         MSG_WriteByte (&client->message, 0);
337
338         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
339                 MSG_WriteString (&client->message, sv.sound_precache[i]);
340         MSG_WriteByte (&client->message, 0);
341
342 // send music
343         MSG_WriteByte (&client->message, svc_cdtrack);
344         MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
345         MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
346
347 // set view
348         MSG_WriteByte (&client->message, svc_setview);
349         MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
350
351         MSG_WriteByte (&client->message, svc_signonnum);
352         MSG_WriteByte (&client->message, 1);
353
354         client->sendsignon = true;
355         client->spawned = false;                // need prespawn, spawn, etc
356 }
357
358 /*
359 ================
360 SV_ConnectClient
361
362 Initializes a client_t for a new net connection.  This will only be called
363 once for a player each game, not once for each level change.
364 ================
365 */
366 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
367 {
368         client_t                *client;
369         int                             i;
370         float                   spawn_parms[NUM_SPAWN_PARMS];
371
372         client = svs.clients + clientnum;
373
374 // set up the client_t
375         if (sv.loadgame)
376                 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
377         memset (client, 0, sizeof(*client));
378         client->active = true;
379         client->netconnection = netconnection;
380
381         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
382
383         strcpy(client->name, "unconnected");
384         strcpy(client->old_name, "unconnected");
385         client->spawned = false;
386         client->edict = PRVM_EDICT_NUM(clientnum+1);
387         client->message.data = client->msgbuf;
388         client->message.maxsize = sizeof(client->msgbuf);
389         client->message.allowoverflow = true;           // we can catch it
390         // updated by receiving "rate" command from client
391         client->rate = NET_MINRATE;
392         // no limits for local player
393         if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
394                 client->rate = 1000000000;
395         client->connecttime = realtime;
396
397         if (sv.loadgame)
398                 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
399         else
400         {
401                 // call the progs to get default spawn parms for the new client
402                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
403                 prog->globals.server->self = 0;
404                 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
405                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
406                         client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
407         }
408
409         // set up the entity for this client (including .colormap, .team, etc)
410         PRVM_ED_ClearEdict(client->edict);
411
412         // don't call SendServerinfo for a fresh botclient because its fields have
413         // not been set up by the qc yet
414         if (client->netconnection)
415                 SV_SendServerinfo (client);
416         else
417                 client->spawned = true;
418 }
419
420
421 /*
422 ===============================================================================
423
424 FRAME UPDATES
425
426 ===============================================================================
427 */
428
429 /*
430 ==================
431 SV_ClearDatagram
432
433 ==================
434 */
435 void SV_ClearDatagram (void)
436 {
437         SZ_Clear (&sv.datagram);
438 }
439
440 /*
441 =============================================================================
442
443 The PVS must include a small area around the client to allow head bobbing
444 or other small motion on the client side.  Otherwise, a bob might cause an
445 entity that should be visible to not show up, especially when the bob
446 crosses a waterline.
447
448 =============================================================================
449 */
450
451 int sv_writeentitiestoclient_pvsbytes;
452 unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
453
454 static int numsendentities;
455 static entity_state_t sendentities[MAX_EDICTS];
456 static entity_state_t *sendentitiesindex[MAX_EDICTS];
457
458 qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int e)
459 {
460         int i;
461         unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
462         unsigned int customizeentityforclient;
463         float f;
464         vec3_t cullmins, cullmaxs;
465         model_t *model;
466         prvm_eval_t *val;
467
468         // EF_NODRAW prevents sending for any reason except for your own
469         // client, so we must keep all clients in this superset
470         effects = (unsigned)ent->fields.server->effects;
471
472         // we can omit invisible entities with no effects that are not clients
473         // LordHavoc: this could kill tags attached to an invisible entity, I
474         // just hope we never have to support that case
475         i = (int)ent->fields.server->modelindex;
476         modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
477
478         flags = 0;
479         i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
480         glowsize = (unsigned char)bound(0, i, 255);
481         if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
482                 flags |= RENDER_GLOWTRAIL;
483
484         f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
485         light[0] = (unsigned short)bound(0, f, 65535);
486         f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
487         light[1] = (unsigned short)bound(0, f, 65535);
488         f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
489         light[2] = (unsigned short)bound(0, f, 65535);
490         f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
491         light[3] = (unsigned short)bound(0, f, 65535);
492         lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
493         lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
494
495         if (gamemode == GAME_TENEBRAE)
496         {
497                 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
498                 if (effects & 16)
499                 {
500                         effects &= ~16;
501                         lightpflags |= PFLAGS_FULLDYNAMIC;
502                 }
503                 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
504                 if (effects & 32)
505                 {
506                         effects &= ~32;
507                         light[0] = 0.2;
508                         light[1] = 1;
509                         light[2] = 0.2;
510                         light[3] = 200;
511                         lightpflags |= PFLAGS_FULLDYNAMIC;
512                 }
513         }
514
515         specialvisibilityradius = 0;
516         if (lightpflags & PFLAGS_FULLDYNAMIC)
517                 specialvisibilityradius = max(specialvisibilityradius, light[3]);
518         if (glowsize)
519                 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
520         if (flags & RENDER_GLOWTRAIL)
521                 specialvisibilityradius = max(specialvisibilityradius, 100);
522         if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
523         {
524                 if (effects & EF_BRIGHTFIELD)
525                         specialvisibilityradius = max(specialvisibilityradius, 80);
526                 if (effects & EF_MUZZLEFLASH)
527                         specialvisibilityradius = max(specialvisibilityradius, 100);
528                 if (effects & EF_BRIGHTLIGHT)
529                         specialvisibilityradius = max(specialvisibilityradius, 400);
530                 if (effects & EF_DIMLIGHT)
531                         specialvisibilityradius = max(specialvisibilityradius, 200);
532                 if (effects & EF_RED)
533                         specialvisibilityradius = max(specialvisibilityradius, 200);
534                 if (effects & EF_BLUE)
535                         specialvisibilityradius = max(specialvisibilityradius, 200);
536                 if (effects & EF_FLAME)
537                         specialvisibilityradius = max(specialvisibilityradius, 250);
538                 if (effects & EF_STARDUST)
539                         specialvisibilityradius = max(specialvisibilityradius, 100);
540         }
541
542         // early culling checks
543         // (final culling is done by SV_MarkWriteEntityStateToClient)
544         customizeentityforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_customizeentityforclient)->function;
545         if (!customizeentityforclient)
546         {
547                 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
548                         return false;
549                 // this 2 billion unit check is actually to detect NAN origins
550                 // (we really don't want to send those)
551                 if (VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
552                         return false;
553         }
554
555
556         *cs = defaultstate;
557         cs->active = true;
558         cs->number = e;
559         VectorCopy(ent->fields.server->origin, cs->origin);
560         VectorCopy(ent->fields.server->angles, cs->angles);
561         cs->flags = flags;
562         cs->effects = effects;
563         cs->colormap = (unsigned)ent->fields.server->colormap;
564         cs->modelindex = modelindex;
565         cs->skin = (unsigned)ent->fields.server->skin;
566         cs->frame = (unsigned)ent->fields.server->frame;
567         cs->viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
568         cs->exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
569         cs->nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
570         cs->drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
571         cs->customizeentityforclient = customizeentityforclient;
572         cs->tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
573         cs->tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
574         cs->glowsize = glowsize;
575
576         // don't need to init cs->colormod because the defaultstate did that for us
577         //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
578         val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
579         if (val->vector[0] || val->vector[1] || val->vector[2])
580         {
581                 i = val->vector[0] * 32.0f;cs->colormod[0] = bound(0, i, 255);
582                 i = val->vector[1] * 32.0f;cs->colormod[1] = bound(0, i, 255);
583                 i = val->vector[2] * 32.0f;cs->colormod[2] = bound(0, i, 255);
584         }
585
586         cs->modelindex = modelindex;
587
588         cs->alpha = 255;
589         f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
590         if (f)
591         {
592                 i = (int)f;
593                 cs->alpha = (unsigned char)bound(0, i, 255);
594         }
595         // halflife
596         f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
597         if (f)
598         {
599                 i = (int)f;
600                 cs->alpha = (unsigned char)bound(0, i, 255);
601         }
602
603         cs->scale = 16;
604         f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
605         if (f)
606         {
607                 i = (int)f;
608                 cs->scale = (unsigned char)bound(0, i, 255);
609         }
610
611         cs->glowcolor = 254;
612         f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
613         if (f)
614                 cs->glowcolor = (int)f;
615
616         if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
617                 cs->effects |= EF_FULLBRIGHT;
618
619         if (ent->fields.server->movetype == MOVETYPE_STEP)
620                 cs->flags |= RENDER_STEP;
621         if ((cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
622                 cs->flags |= RENDER_LOWPRECISION;
623         if (ent->fields.server->colormap >= 1024)
624                 cs->flags |= RENDER_COLORMAPPED;
625         if (cs->viewmodelforclient)
626                 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
627
628         cs->light[0] = light[0];
629         cs->light[1] = light[1];
630         cs->light[2] = light[2];
631         cs->light[3] = light[3];
632         cs->lightstyle = lightstyle;
633         cs->lightpflags = lightpflags;
634
635         cs->specialvisibilityradius = specialvisibilityradius;
636
637         // calculate the visible box of this entity (don't use the physics box
638         // as that is often smaller than a model, and would not count
639         // specialvisibilityradius)
640         if ((model = sv.models[modelindex]))
641         {
642                 float scale = cs->scale * (1.0f / 16.0f);
643                 if (cs->angles[0] || cs->angles[2]) // pitch and roll
644                 {
645                         VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
646                         VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
647                 }
648                 else if (cs->angles[1])
649                 {
650                         VectorMA(cs->origin, scale, model->yawmins, cullmins);
651                         VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
652                 }
653                 else
654                 {
655                         VectorMA(cs->origin, scale, model->normalmins, cullmins);
656                         VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
657                 }
658         }
659         else
660         {
661                 VectorCopy(cs->origin, cullmins);
662                 VectorCopy(cs->origin, cullmaxs);
663         }
664         if (specialvisibilityradius)
665         {
666                 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
667                 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
668                 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
669                 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
670                 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
671                 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
672         }
673         if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
674         {
675                 VectorCopy(cullmins, ent->priv.server->cullmins);
676                 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
677                 ent->priv.server->pvs_numclusters = -1;
678                 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
679                 {
680                         i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
681                         if (i <= MAX_ENTITYCLUSTERS)
682                                 ent->priv.server->pvs_numclusters = i;
683                 }
684         }
685
686         return true;
687 }
688
689 void SV_PrepareEntitiesForSending(void)
690 {
691         int e;
692         prvm_edict_t *ent;
693         // send all entities that touch the pvs
694         numsendentities = 0;
695         sendentitiesindex[0] = NULL;
696         memset(sendentitiesindex, 0, prog->num_edicts * sizeof(entity_state_t *));
697         for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
698         {
699                 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sendentities + numsendentities, e))
700                 {
701                         sendentitiesindex[e] = sendentities + numsendentities;
702                         numsendentities++;
703                 }
704         }
705 }
706
707 static int sententitiesmark = 0;
708 static int sententities[MAX_EDICTS];
709 static int sententitiesconsideration[MAX_EDICTS];
710 static int sv_writeentitiestoclient_culled_pvs;
711 static int sv_writeentitiestoclient_culled_trace;
712 static int sv_writeentitiestoclient_visibleentities;
713 static int sv_writeentitiestoclient_totalentities;
714 //static entity_frame_t sv_writeentitiestoclient_entityframe;
715 static int sv_writeentitiestoclient_clentnum;
716 static vec3_t sv_writeentitiestoclient_testeye;
717 static client_t *sv_writeentitiestoclient_client;
718
719 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
720 {
721         int isbmodel;
722         vec3_t testorigin;
723         model_t *model;
724         prvm_edict_t *ed;
725         trace_t trace;
726         if (sententitiesconsideration[s->number] == sententitiesmark)
727                 return;
728         sententitiesconsideration[s->number] = sententitiesmark;
729         sv_writeentitiestoclient_totalentities++;
730
731         if (s->customizeentityforclient)
732         {
733                 prog->globals.server->self = s->number;
734                 prog->globals.server->other = sv_writeentitiestoclient_clentnum;
735                 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
736                 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
737                         return;
738         }
739
740         // never reject player
741         if (s->number != sv_writeentitiestoclient_clentnum)
742         {
743                 // check various rejection conditions
744                 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
745                         return;
746                 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
747                         return;
748                 if (s->effects & EF_NODRAW)
749                         return;
750                 // LordHavoc: only send entities with a model or important effects
751                 if (!s->modelindex && s->specialvisibilityradius == 0)
752                         return;
753
754                 // viewmodels don't have visibility checking
755                 if (s->viewmodelforclient)
756                 {
757                         if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
758                                 return;
759                 }
760                 else if (s->tagentity)
761                 {
762                         // tag attached entities simply check their parent
763                         if (!sendentitiesindex[s->tagentity])
764                                 return;
765                         SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
766                         if (sententities[s->tagentity] != sententitiesmark)
767                                 return;
768                 }
769                 // always send world submodels in newer protocols because they don't
770                 // generate much traffic (in old protocols they hog bandwidth)
771                 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
772                 {
773                         // entity has survived every check so far, check if visible
774                         ed = PRVM_EDICT_NUM(s->number);
775
776                         // if not touching a visible leaf
777                         if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
778                         {
779                                 if (ed->priv.server->pvs_numclusters < 0)
780                                 {
781                                         // entity too big for clusters list
782                                         if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
783                                         {
784                                                 sv_writeentitiestoclient_culled_pvs++;
785                                                 return;
786                                         }
787                                 }
788                                 else
789                                 {
790                                         int i;
791                                         // check cached clusters list
792                                         for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
793                                                 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
794                                                         break;
795                                         if (i == ed->priv.server->pvs_numclusters)
796                                         {
797                                                 sv_writeentitiestoclient_culled_pvs++;
798                                                 return;
799                                         }
800                                 }
801                         }
802
803                         // or not seen by random tracelines
804                         if (sv_cullentities_trace.integer && !isbmodel)
805                         {
806                                 // LordHavoc: test center first
807                                 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
808                                 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
809                                 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
810                                 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
811                                 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
812                                         sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
813                                 else
814                                 {
815                                         // LordHavoc: test random offsets, to maximize chance of detection
816                                         testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
817                                         testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
818                                         testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
819                                         sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
820                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
821                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
822                                         else
823                                         {
824                                                 if (s->specialvisibilityradius)
825                                                 {
826                                                         // LordHavoc: test random offsets, to maximize chance of detection
827                                                         testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
828                                                         testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
829                                                         testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
830                                                         sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
831                                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
832                                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
833                                                 }
834                                         }
835                                 }
836                                 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
837                                 {
838                                         sv_writeentitiestoclient_culled_trace++;
839                                         return;
840                                 }
841                         }
842                 }
843         }
844
845         // this just marks it for sending
846         // FIXME: it would be more efficient to send here, but the entity
847         // compressor isn't that flexible
848         sv_writeentitiestoclient_visibleentities++;
849         sententities[s->number] = sententitiesmark;
850 }
851
852 entity_state_t sendstates[MAX_EDICTS];
853
854 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
855 {
856         int i, numsendstates;
857         entity_state_t *s;
858
859         // if there isn't enough space to accomplish anything, skip it
860         if (msg->cursize + 25 > msg->maxsize)
861                 return;
862
863         sv_writeentitiestoclient_client = client;
864
865         sv_writeentitiestoclient_culled_pvs = 0;
866         sv_writeentitiestoclient_culled_trace = 0;
867         sv_writeentitiestoclient_visibleentities = 0;
868         sv_writeentitiestoclient_totalentities = 0;
869
870 // find the client's PVS
871         // the real place being tested from
872         VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
873         sv_writeentitiestoclient_pvsbytes = 0;
874         if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
875                 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
876
877         sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
878
879         sententitiesmark++;
880
881         for (i = 0;i < numsendentities;i++)
882                 SV_MarkWriteEntityStateToClient(sendentities + i);
883
884         numsendstates = 0;
885         for (i = 0;i < numsendentities;i++)
886         {
887                 if (sententities[sendentities[i].number] == sententitiesmark)
888                 {
889                         s = &sendstates[numsendstates++];
890                         *s = sendentities[i];
891                         if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
892                                 s->flags |= RENDER_EXTERIORMODEL;
893                 }
894         }
895
896         if (sv_cullentities_stats.integer)
897                 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
898
899         if (client->entitydatabase5)
900                 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
901         else if (client->entitydatabase4)
902                 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
903         else if (client->entitydatabase)
904                 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
905         else
906                 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
907 }
908
909 /*
910 =============
911 SV_CleanupEnts
912
913 =============
914 */
915 void SV_CleanupEnts (void)
916 {
917         int             e;
918         prvm_edict_t    *ent;
919
920         ent = PRVM_NEXT_EDICT(prog->edicts);
921         for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
922                 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
923 }
924
925 /*
926 ==================
927 SV_WriteClientdataToMessage
928
929 ==================
930 */
931 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
932 {
933         int             bits;
934         int             i;
935         prvm_edict_t    *other;
936         int             items;
937         prvm_eval_t     *val;
938         vec3_t  punchvector;
939         unsigned char   viewzoom;
940         const char *s;
941
942 //
943 // send a damage message
944 //
945         if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
946         {
947                 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
948                 MSG_WriteByte (msg, svc_damage);
949                 MSG_WriteByte (msg, ent->fields.server->dmg_save);
950                 MSG_WriteByte (msg, ent->fields.server->dmg_take);
951                 for (i=0 ; i<3 ; i++)
952                         MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
953
954                 ent->fields.server->dmg_take = 0;
955                 ent->fields.server->dmg_save = 0;
956         }
957
958 //
959 // send the current viewpos offset from the view entity
960 //
961         SV_SetIdealPitch ();            // how much to look up / down ideally
962
963 // a fixangle might get lost in a dropped packet.  Oh well.
964         if ( ent->fields.server->fixangle )
965         {
966                 MSG_WriteByte (msg, svc_setangle);
967                 for (i=0 ; i < 3 ; i++)
968                         MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
969                 ent->fields.server->fixangle = 0;
970         }
971
972         // stuff the sigil bits into the high bits of items for sbar, or else
973         // mix in items2
974         val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
975         if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
976                 items = (int)ent->fields.server->items | ((int)val->_float << 23);
977         else
978                 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
979
980         VectorClear(punchvector);
981         if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
982                 VectorCopy(val->vector, punchvector);
983
984         // cache weapon model name and index in client struct to save time
985         // (this search can be almost 1% of cpu time!)
986         s = PRVM_GetString(ent->fields.server->weaponmodel);
987         if (strcmp(s, client->weaponmodel))
988         {
989                 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
990                 client->weaponmodelindex = SV_ModelIndex(s, 1);
991         }
992
993         viewzoom = 255;
994         if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
995                 viewzoom = val->_float * 255.0f;
996         if (viewzoom == 0)
997                 viewzoom = 255;
998
999         bits = 0;
1000
1001         if ((int)ent->fields.server->flags & FL_ONGROUND)
1002                 bits |= SU_ONGROUND;
1003         if (ent->fields.server->waterlevel >= 2)
1004                 bits |= SU_INWATER;
1005         if (ent->fields.server->idealpitch)
1006                 bits |= SU_IDEALPITCH;
1007
1008         for (i=0 ; i<3 ; i++)
1009         {
1010                 if (ent->fields.server->punchangle[i])
1011                         bits |= (SU_PUNCH1<<i);
1012                 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1013                         if (punchvector[i])
1014                                 bits |= (SU_PUNCHVEC1<<i);
1015                 if (ent->fields.server->velocity[i])
1016                         bits |= (SU_VELOCITY1<<i);
1017         }
1018
1019         memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1020         stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
1021         stats[STAT_ITEMS] = items;
1022         stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
1023         stats[STAT_ARMOR] = ent->fields.server->armorvalue;
1024         stats[STAT_WEAPON] = client->weaponmodelindex;
1025         stats[STAT_HEALTH] = ent->fields.server->health;
1026         stats[STAT_AMMO] = ent->fields.server->currentammo;
1027         stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
1028         stats[STAT_NAILS] = ent->fields.server->ammo_nails;
1029         stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
1030         stats[STAT_CELLS] = ent->fields.server->ammo_cells;
1031         stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
1032         stats[STAT_VIEWZOOM] = viewzoom;
1033         // the QC bumps these itself by sending svc_'s, so we have to keep them
1034         // zero or they'll be corrected by the engine
1035         //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1036         //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1037         //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1038         //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1039
1040         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1041         {
1042                 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1043                 bits |= SU_ITEMS;
1044                 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1045                 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1046                 bits |= SU_WEAPON;
1047                 // FIXME: which protocols support this?  does PROTOCOL_DARKPLACES3 support viewzoom?
1048                 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1049                         if (viewzoom != 255)
1050                                 bits |= SU_VIEWZOOM;
1051         }
1052
1053         if (bits >= 65536)
1054                 bits |= SU_EXTEND1;
1055         if (bits >= 16777216)
1056                 bits |= SU_EXTEND2;
1057
1058         // send the data
1059         MSG_WriteByte (msg, svc_clientdata);
1060         MSG_WriteShort (msg, bits);
1061         if (bits & SU_EXTEND1)
1062                 MSG_WriteByte(msg, bits >> 16);
1063         if (bits & SU_EXTEND2)
1064                 MSG_WriteByte(msg, bits >> 24);
1065
1066         if (bits & SU_VIEWHEIGHT)
1067                 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1068
1069         if (bits & SU_IDEALPITCH)
1070                 MSG_WriteChar (msg, ent->fields.server->idealpitch);
1071
1072         for (i=0 ; i<3 ; i++)
1073         {
1074                 if (bits & (SU_PUNCH1<<i))
1075                 {
1076                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1077                                 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1078                         else
1079                                 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1080                 }
1081                 if (bits & (SU_PUNCHVEC1<<i))
1082                 {
1083                         if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1084                                 MSG_WriteCoord16i(msg, punchvector[i]);
1085                         else
1086                                 MSG_WriteCoord32f(msg, punchvector[i]);
1087                 }
1088                 if (bits & (SU_VELOCITY1<<i))
1089                 {
1090                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1091                                 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1092                         else
1093                                 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1094                 }
1095         }
1096
1097         if (bits & SU_ITEMS)
1098                 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1099
1100         if (sv.protocol == PROTOCOL_DARKPLACES5)
1101         {
1102                 if (bits & SU_WEAPONFRAME)
1103                         MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1104                 if (bits & SU_ARMOR)
1105                         MSG_WriteShort (msg, stats[STAT_ARMOR]);
1106                 if (bits & SU_WEAPON)
1107                         MSG_WriteShort (msg, stats[STAT_WEAPON]);
1108                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1109                 MSG_WriteShort (msg, stats[STAT_AMMO]);
1110                 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1111                 MSG_WriteShort (msg, stats[STAT_NAILS]);
1112                 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1113                 MSG_WriteShort (msg, stats[STAT_CELLS]);
1114                 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1115                 if (bits & SU_VIEWZOOM)
1116                         MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1117         }
1118         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1119         {
1120                 if (bits & SU_WEAPONFRAME)
1121                         MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1122                 if (bits & SU_ARMOR)
1123                         MSG_WriteByte (msg, stats[STAT_ARMOR]);
1124                 if (bits & SU_WEAPON)
1125                         MSG_WriteByte (msg, stats[STAT_WEAPON]);
1126                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1127                 MSG_WriteByte (msg, stats[STAT_AMMO]);
1128                 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1129                 MSG_WriteByte (msg, stats[STAT_NAILS]);
1130                 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1131                 MSG_WriteByte (msg, stats[STAT_CELLS]);
1132                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1133                 {
1134                         for (i = 0;i < 32;i++)
1135                                 if (stats[STAT_WEAPON] & (1<<i))
1136                                         break;
1137                         MSG_WriteByte (msg, i);
1138                 }
1139                 else
1140                         MSG_WriteByte (msg, stats[STAT_WEAPON]);
1141                 if (bits & SU_VIEWZOOM)
1142                 {
1143                         if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1144                                 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1145                         else
1146                                 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1147                 }
1148         }
1149 }
1150
1151 /*
1152 =======================
1153 SV_SendClientDatagram
1154 =======================
1155 */
1156 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1157 qboolean SV_SendClientDatagram (client_t *client)
1158 {
1159         int rate, maxrate, maxsize, maxsize2;
1160         sizebuf_t msg;
1161         int stats[MAX_CL_STATS];
1162
1163         if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1164         {
1165                 // for good singleplayer, send huge packets
1166                 maxsize = sizeof(sv_sendclientdatagram_buf);
1167                 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1168         }
1169         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1170         {
1171                 // no rate limiting support on older protocols because dp protocols
1172                 // 1-4 kick the client off if they overflow, and quake protocol shows
1173                 // less than the full entity set if rate limited
1174                 maxsize = 1400;
1175                 maxsize2 = 1400;
1176         }
1177         else
1178         {
1179                 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1180                 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1181                 if (sv_maxrate.integer != maxrate)
1182                         Cvar_SetValueQuick(&sv_maxrate, maxrate);
1183
1184                 rate = bound(NET_MINRATE, client->rate, maxrate);
1185                 rate = (int)(client->rate * sys_ticrate.value);
1186                 maxsize = bound(100, rate, 1400);
1187                 maxsize2 = 1400;
1188         }
1189
1190         msg.data = sv_sendclientdatagram_buf;
1191         msg.maxsize = maxsize;
1192         msg.cursize = 0;
1193
1194         MSG_WriteByte (&msg, svc_time);
1195         MSG_WriteFloat (&msg, sv.time);
1196
1197         // add the client specific data to the datagram
1198         SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1199         SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1200
1201         // expand packet size to allow effects to go over the rate limit
1202         // (dropping them is FAR too ugly)
1203         msg.maxsize = maxsize2;
1204
1205         // copy the server datagram if there is space
1206         // FIXME: put in delayed queue of effects to send
1207         if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1208                 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1209
1210 // send the datagram
1211         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1212         {
1213                 SV_DropClient (true);// if the message couldn't send, kick off
1214                 return false;
1215         }
1216
1217         return true;
1218 }
1219
1220 /*
1221 =======================
1222 SV_UpdateToReliableMessages
1223 =======================
1224 */
1225 void SV_UpdateToReliableMessages (void)
1226 {
1227         int i, j;
1228         client_t *client;
1229         prvm_eval_t *val;
1230         const char *name;
1231         const char *model;
1232         const char *skin;
1233
1234 // check for changes to be sent over the reliable streams
1235         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1236         {
1237                 // update the host_client fields we care about according to the entity fields
1238                 host_client->edict = PRVM_EDICT_NUM(i+1);
1239
1240                 // DP_SV_CLIENTNAME
1241                 name = PRVM_GetString(host_client->edict->fields.server->netname);
1242                 if (name == NULL)
1243                         name = "";
1244                 // always point the string back at host_client->name to keep it safe
1245                 strlcpy (host_client->name, name, sizeof (host_client->name));
1246                 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1247                 if (strcmp(host_client->old_name, host_client->name))
1248                 {
1249                         if (host_client->spawned)
1250                                 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1251                         strcpy(host_client->old_name, host_client->name);
1252                         // send notification to all clients
1253                         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1254                         MSG_WriteByte (&sv.reliable_datagram, i);
1255                         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1256                 }
1257
1258                 // DP_SV_CLIENTCOLORS
1259                 // this is always found (since it's added by the progs loader)
1260                 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1261                         host_client->colors = (int)val->_float;
1262                 if (host_client->old_colors != host_client->colors)
1263                 {
1264                         host_client->old_colors = host_client->colors;
1265                         // send notification to all clients
1266                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1267                         MSG_WriteByte (&sv.reliable_datagram, i);
1268                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1269                 }
1270
1271                 // NEXUIZ_PLAYERMODEL
1272                 if( eval_playermodel ) {
1273                         model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1274                         if (model == NULL)
1275                                 model = "";
1276                         // always point the string back at host_client->name to keep it safe
1277                         strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1278                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1279                 }
1280
1281                 // NEXUIZ_PLAYERSKIN
1282                 if( eval_playerskin ) {
1283                         skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1284                         if (skin == NULL)
1285                                 skin = "";
1286                         // always point the string back at host_client->name to keep it safe
1287                         strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1288                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1289                 }
1290
1291                 // frags
1292                 host_client->frags = (int)host_client->edict->fields.server->frags;
1293                 if (host_client->old_frags != host_client->frags)
1294                 {
1295                         host_client->old_frags = host_client->frags;
1296                         // send notification to all clients
1297                         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1298                         MSG_WriteByte (&sv.reliable_datagram, i);
1299                         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1300                 }
1301         }
1302
1303         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1304                 if (client->netconnection)
1305                         SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1306
1307         SZ_Clear (&sv.reliable_datagram);
1308 }
1309
1310
1311 /*
1312 =======================
1313 SV_SendNop
1314
1315 Send a nop message without trashing or sending the accumulated client
1316 message buffer
1317 =======================
1318 */
1319 void SV_SendNop (client_t *client)
1320 {
1321         sizebuf_t       msg;
1322         unsigned char           buf[4];
1323
1324         msg.data = buf;
1325         msg.maxsize = sizeof(buf);
1326         msg.cursize = 0;
1327
1328         MSG_WriteChar (&msg, svc_nop);
1329
1330         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1331                 SV_DropClient (true);   // if the message couldn't send, kick off
1332         client->last_message = realtime;
1333 }
1334
1335 /*
1336 =======================
1337 SV_SendClientMessages
1338 =======================
1339 */
1340 void SV_SendClientMessages (void)
1341 {
1342         int i, prepared = false;
1343
1344 // update frags, names, etc
1345         SV_UpdateToReliableMessages();
1346
1347 // build individual updates
1348         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1349         {
1350                 if (!host_client->active)
1351                         continue;
1352                 if (!host_client->netconnection)
1353                 {
1354                         SZ_Clear(&host_client->message);
1355                         continue;
1356                 }
1357
1358                 if (host_client->message.overflowed)
1359                 {
1360                         SV_DropClient (true);   // if the message couldn't send, kick off
1361                         continue;
1362                 }
1363
1364                 if (host_client->spawned)
1365                 {
1366                         if (!prepared)
1367                         {
1368                                 prepared = true;
1369                                 // only prepare entities once per frame
1370                                 SV_PrepareEntitiesForSending();
1371                         }
1372                         if (!SV_SendClientDatagram (host_client))
1373                                 continue;
1374                 }
1375                 else
1376                 {
1377                 // the player isn't totally in the game yet
1378                 // send small keepalive messages if too much time has passed
1379                 // send a full message when the next signon stage has been requested
1380                 // some other message data (name changes, etc) may accumulate
1381                 // between signon stages
1382                         if (!host_client->sendsignon)
1383                         {
1384                                 if (realtime - host_client->last_message > 5)
1385                                         SV_SendNop (host_client);
1386                                 continue;       // don't send out non-signon messages
1387                         }
1388                 }
1389
1390                 if (host_client->message.cursize || host_client->dropasap)
1391                 {
1392                         if (!NetConn_CanSendMessage (host_client->netconnection))
1393                                 continue;
1394
1395                         if (host_client->dropasap)
1396                                 SV_DropClient (false);  // went to another level
1397                         else
1398                         {
1399                                 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1400                                         SV_DropClient (true);   // if the message couldn't send, kick off
1401                                 SZ_Clear (&host_client->message);
1402                                 host_client->last_message = realtime;
1403                                 host_client->sendsignon = false;
1404                         }
1405                 }
1406         }
1407
1408 // clear muzzle flashes
1409         SV_CleanupEnts();
1410 }
1411
1412
1413 /*
1414 ==============================================================================
1415
1416 SERVER SPAWNING
1417
1418 ==============================================================================
1419 */
1420
1421 /*
1422 ================
1423 SV_ModelIndex
1424
1425 ================
1426 */
1427 int SV_ModelIndex(const char *s, int precachemode)
1428 {
1429         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1430         char filename[MAX_QPATH];
1431         if (!s || !*s)
1432                 return 0;
1433         // testing
1434         //if (precachemode == 2)
1435         //      return 0;
1436         strlcpy(filename, s, sizeof(filename));
1437         for (i = 2;i < limit;i++)
1438         {
1439                 if (!sv.model_precache[i][0])
1440                 {
1441                         if (precachemode)
1442                         {
1443                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1444                                 {
1445                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1446                                         return 0;
1447                                 }
1448                                 if (precachemode == 1)
1449                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1450                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1451                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1452                                 if (sv.state != ss_loading)
1453                                 {
1454                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1455                                         MSG_WriteShort(&sv.reliable_datagram, i);
1456                                         MSG_WriteString(&sv.reliable_datagram, filename);
1457                                 }
1458                                 return i;
1459                         }
1460                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1461                         return 0;
1462                 }
1463                 if (!strcmp(sv.model_precache[i], filename))
1464                         return i;
1465         }
1466         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1467         return 0;
1468 }
1469
1470 /*
1471 ================
1472 SV_SoundIndex
1473
1474 ================
1475 */
1476 int SV_SoundIndex(const char *s, int precachemode)
1477 {
1478         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1479         char filename[MAX_QPATH];
1480         if (!s || !*s)
1481                 return 0;
1482         // testing
1483         //if (precachemode == 2)
1484         //      return 0;
1485         strlcpy(filename, s, sizeof(filename));
1486         for (i = 1;i < limit;i++)
1487         {
1488                 if (!sv.sound_precache[i][0])
1489                 {
1490                         if (precachemode)
1491                         {
1492                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1493                                 {
1494                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1495                                         return 0;
1496                                 }
1497                                 if (precachemode == 1)
1498                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1499                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1500                                 if (sv.state != ss_loading)
1501                                 {
1502                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1503                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1504                                         MSG_WriteString(&sv.reliable_datagram, filename);
1505                                 }
1506                                 return i;
1507                         }
1508                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1509                         return 0;
1510                 }
1511                 if (!strcmp(sv.sound_precache[i], filename))
1512                         return i;
1513         }
1514         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1515         return 0;
1516 }
1517
1518 /*
1519 ================
1520 SV_CreateBaseline
1521
1522 ================
1523 */
1524 void SV_CreateBaseline (void)
1525 {
1526         int i, entnum, large;
1527         prvm_edict_t *svent;
1528
1529         // LordHavoc: clear *all* states (note just active ones)
1530         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1531         {
1532                 // get the current server version
1533                 svent = PRVM_EDICT_NUM(entnum);
1534
1535                 // LordHavoc: always clear state values, whether the entity is in use or not
1536                 svent->priv.server->baseline = defaultstate;
1537
1538                 if (svent->priv.server->free)
1539                         continue;
1540                 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1541                         continue;
1542
1543                 // create entity baseline
1544                 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1545                 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1546                 svent->priv.server->baseline.frame = svent->fields.server->frame;
1547                 svent->priv.server->baseline.skin = svent->fields.server->skin;
1548                 if (entnum > 0 && entnum <= svs.maxclients)
1549                 {
1550                         svent->priv.server->baseline.colormap = entnum;
1551                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1552                 }
1553                 else
1554                 {
1555                         svent->priv.server->baseline.colormap = 0;
1556                         svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1557                 }
1558
1559                 large = false;
1560                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1561                         large = true;
1562
1563                 // add to the message
1564                 if (large)
1565                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1566                 else
1567                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1568                 MSG_WriteShort (&sv.signon, entnum);
1569
1570                 if (large)
1571                 {
1572                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1573                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1574                 }
1575                 else
1576                 {
1577                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1578                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1579                 }
1580                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1581                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1582                 for (i=0 ; i<3 ; i++)
1583                 {
1584                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1585                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1586                 }
1587         }
1588 }
1589
1590
1591 /*
1592 ================
1593 SV_SendReconnect
1594
1595 Tell all the clients that the server is changing levels
1596 ================
1597 */
1598 void SV_SendReconnect (void)
1599 {
1600 #if 1
1601         MSG_WriteByte(&sv.reliable_datagram, svc_stufftext);
1602         MSG_WriteString(&sv.reliable_datagram, "reconnect\n");
1603 #else
1604         unsigned char data[128];
1605         sizebuf_t msg;
1606
1607         msg.data = data;
1608         msg.cursize = 0;
1609         msg.maxsize = sizeof(data);
1610
1611         MSG_WriteChar (&msg, svc_stufftext);
1612         MSG_WriteString (&msg, "reconnect\n");
1613         NetConn_SendToAll (&msg, 5);
1614
1615         if (cls.state != ca_dedicated)
1616                 Cmd_ExecuteString ("reconnect\n", src_command);
1617 #endif
1618 }
1619
1620
1621 /*
1622 ================
1623 SV_SaveSpawnparms
1624
1625 Grabs the current state of each client for saving across the
1626 transition to another level
1627 ================
1628 */
1629 void SV_SaveSpawnparms (void)
1630 {
1631         int             i, j;
1632
1633         svs.serverflags = prog->globals.server->serverflags;
1634
1635         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1636         {
1637                 if (!host_client->active)
1638                         continue;
1639
1640         // call the progs to get default spawn parms for the new client
1641                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1642                 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1643                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1644                         host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1645         }
1646 }
1647 /*
1648 void SV_IncreaseEdicts(void)
1649 {
1650         int i;
1651         prvm_edict_t *ent;
1652         int oldmax_edicts = prog->max_edicts;
1653         void *oldedictsengineprivate = prog->edictprivate;
1654         void *oldedictsfields = prog->edictsfields;
1655         void *oldmoved_edicts = sv.moved_edicts;
1656
1657         if (prog->max_edicts >= MAX_EDICTS)
1658                 return;
1659
1660         // links don't survive the transition, so unlink everything
1661         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1662         {
1663                 if (!ent->priv.server->free)
1664                         SV_UnlinkEdict(prog->edicts + i);
1665                 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1666         }
1667         SV_ClearWorld();
1668
1669         prog->max_edicts   = min(prog->max_edicts + 256, MAX_EDICTS);
1670         prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1671         prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1672         sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1673
1674         memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1675         memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1676
1677         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1678         {
1679                 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1680                 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1681                 // link every entity except world
1682                 if (!ent->priv.server->free)
1683                         SV_LinkEdict(ent, false);
1684         }
1685
1686         PR_Free(oldedictsengineprivate);
1687         PR_Free(oldedictsfields);
1688         PR_Free(oldmoved_edicts);
1689 }*/
1690
1691 /*
1692 ================
1693 SV_SpawnServer
1694
1695 This is called at the start of each level
1696 ================
1697 */
1698 extern float            scr_centertime_off;
1699
1700 void SV_SpawnServer (const char *server)
1701 {
1702         prvm_edict_t *ent;
1703         int i;
1704         char *entities;
1705         model_t *worldmodel;
1706         char modelname[sizeof(sv.modelname)];
1707
1708         Con_DPrintf("SpawnServer: %s\n", server);
1709
1710         if (cls.state != ca_dedicated)
1711                 SCR_BeginLoadingPlaque();
1712
1713         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1714         worldmodel = Mod_ForName(modelname, false, true, true);
1715         if (!worldmodel || !worldmodel->TraceBox)
1716         {
1717                 Con_Printf("Couldn't load map %s\n", modelname);
1718                 return;
1719         }
1720
1721         // let's not have any servers with no name
1722         if (hostname.string[0] == 0)
1723                 Cvar_Set ("hostname", "UNNAMED");
1724         scr_centertime_off = 0;
1725
1726         svs.changelevel_issued = false;         // now safe to issue another
1727
1728 //
1729 // tell all connected clients that we are going to a new level
1730 //
1731         if (sv.active)
1732         {
1733                 SV_VM_Begin();
1734                 SV_SendReconnect();
1735                 SV_VM_End();
1736         }
1737         else
1738         {
1739                 // open server port
1740                 NetConn_OpenServerPorts(true);
1741         }
1742
1743 //
1744 // make cvars consistant
1745 //
1746         if (coop.integer)
1747                 Cvar_SetValue ("deathmatch", 0);
1748         // LordHavoc: it can be useful to have skills outside the range 0-3...
1749         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1750         //Cvar_SetValue ("skill", (float)current_skill);
1751         current_skill = (int)(skill.value + 0.5);
1752
1753 //
1754 // set up the new server
1755 //
1756         Host_ClearMemory ();
1757
1758         memset (&sv, 0, sizeof(sv));
1759
1760         SV_VM_Setup();
1761
1762         sv.active = true;
1763
1764         strlcpy (sv.name, server, sizeof (sv.name));
1765
1766         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1767         if (sv.protocol == PROTOCOL_UNKNOWN)
1768         {
1769                 char buffer[1024];
1770                 Protocol_Names(buffer, sizeof(buffer));
1771                 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1772                 sv.protocol = PROTOCOL_QUAKE;
1773         }
1774
1775         SV_VM_Begin();
1776
1777 // load progs to get entity field count
1778         //PR_LoadProgs ( sv_progs.string );
1779
1780         // allocate server memory
1781         /*// start out with just enough room for clients and a reasonable estimate of entities
1782         prog->max_edicts = max(svs.maxclients + 1, 512);
1783         prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1784
1785         // prvm_edict_t structures (hidden from progs)
1786         prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1787         // engine private structures (hidden from progs)
1788         prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1789         // progs fields, often accessed by server
1790         prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1791         // used by PushMove to move back pushed entities
1792         sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1793         /*for (i = 0;i < prog->max_edicts;i++)
1794         {
1795                 ent = prog->edicts + i;
1796                 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1797                 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1798         }*/
1799
1800         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1801         sv.datagram.cursize = 0;
1802         sv.datagram.data = sv.datagram_buf;
1803
1804         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1805         sv.reliable_datagram.cursize = 0;
1806         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1807
1808         sv.signon.maxsize = sizeof(sv.signon_buf);
1809         sv.signon.cursize = 0;
1810         sv.signon.data = sv.signon_buf;
1811
1812 // leave slots at start for clients only
1813         //prog->num_edicts = svs.maxclients+1;
1814
1815         sv.state = ss_loading;
1816         prog->allowworldwrites = true;
1817         sv.paused = false;
1818
1819         *prog->time = sv.time = 1.0;
1820
1821         Mod_ClearUsed();
1822         worldmodel->used = true;
1823
1824         strlcpy (sv.name, server, sizeof (sv.name));
1825         strcpy(sv.modelname, modelname);
1826         sv.worldmodel = worldmodel;
1827         sv.models[1] = sv.worldmodel;
1828
1829 //
1830 // clear world interaction links
1831 //
1832         SV_ClearWorld ();
1833
1834         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1835
1836         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1837         strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1838         for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1839         {
1840                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1841                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1842         }
1843
1844 //
1845 // load the rest of the entities
1846 //
1847         // AK possible hack since num_edicts is still 0
1848         ent = PRVM_EDICT_NUM(0);
1849         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1850         ent->priv.server->free = false;
1851         ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1852         ent->fields.server->modelindex = 1;             // world model
1853         ent->fields.server->solid = SOLID_BSP;
1854         ent->fields.server->movetype = MOVETYPE_PUSH;
1855
1856         if (coop.value)
1857                 prog->globals.server->coop = coop.integer;
1858         else
1859                 prog->globals.server->deathmatch = deathmatch.integer;
1860
1861         prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1862
1863 // serverflags are for cross level information (sigils)
1864         prog->globals.server->serverflags = svs.serverflags;
1865
1866         // we need to reset the spawned flag on all connected clients here so that
1867         // their thinks don't run during startup (before PutClientInServer)
1868         // we also need to set up the client entities now
1869         // and we need to set the ->edict pointers to point into the progs edicts
1870         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1871         {
1872                 host_client->spawned = false;
1873                 host_client->edict = PRVM_EDICT_NUM(i + 1);
1874                 PRVM_ED_ClearEdict(host_client->edict);
1875         }
1876
1877         // load replacement entity file if found
1878         entities = NULL;
1879         if (sv_entpatch.integer)
1880                 entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL);
1881         if (entities)
1882         {
1883                 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1884                 PRVM_ED_LoadFromFile (entities);
1885                 Mem_Free(entities);
1886         }
1887         else
1888                 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1889
1890
1891         // LordHavoc: clear world angles (to fix e3m3.bsp)
1892         VectorClear(prog->edicts->fields.server->angles);
1893
1894 // all setup is completed, any further precache statements are errors
1895         sv.state = ss_active;
1896         prog->allowworldwrites = false;
1897
1898 // run two frames to allow everything to settle
1899         for (i = 0;i < 2;i++)
1900         {
1901                 sv.frametime = host_frametime = 0.1;
1902                 SV_Physics ();
1903         }
1904
1905         Mod_PurgeUnused();
1906
1907 // create a baseline for more efficient communications
1908         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1909                 SV_CreateBaseline ();
1910
1911 // send serverinfo to all connected clients, and set up botclients coming back from a level change
1912         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1913         {
1914                 if (!host_client->active)
1915                         continue;
1916                 if (host_client->netconnection)
1917                         SV_SendServerinfo(host_client);
1918                 else
1919                 {
1920                         int j;
1921                         // if client is a botclient coming from a level change, we need to
1922                         // set up client info that normally requires networking
1923
1924                         // copy spawn parms out of the client_t
1925                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
1926                                 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
1927
1928                         // call the spawn function
1929                         host_client->clientconnectcalled = true;
1930                         prog->globals.server->time = sv.time;
1931                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1932                         PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1933                         PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1934                         host_client->spawned = true;
1935                 }
1936         }
1937
1938         Con_DPrint("Server spawned.\n");
1939         NetConn_Heartbeat (2);
1940
1941         SV_VM_End();
1942 }
1943
1944 /////////////////////////////////////////////////////
1945 // SV VM stuff
1946
1947 void SV_VM_CB_BeginIncreaseEdicts(void)
1948 {
1949         int i;
1950         prvm_edict_t *ent;
1951
1952         PRVM_Free( sv.moved_edicts );
1953         sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1954
1955         // links don't survive the transition, so unlink everything
1956         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1957         {
1958                 if (!ent->priv.server->free)
1959                         SV_UnlinkEdict(prog->edicts + i);
1960                 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1961         }
1962         SV_ClearWorld();
1963 }
1964
1965 void SV_VM_CB_EndIncreaseEdicts(void)
1966 {
1967         int i;
1968         prvm_edict_t *ent;
1969
1970         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1971         {
1972                 // link every entity except world
1973                 if (!ent->priv.server->free)
1974                         SV_LinkEdict(ent, false);
1975         }
1976 }
1977
1978 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1979 {
1980         // LordHavoc: for consistency set these here
1981         int num = PRVM_NUM_FOR_EDICT(e) - 1;
1982
1983         if (num >= 0 && num < svs.maxclients)
1984         {
1985                 prvm_eval_t *val;
1986                 // set colormap and team on newly created player entity
1987                 e->fields.server->colormap = num + 1;
1988                 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1989                 // set netname/clientcolors back to client values so that
1990                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1991                 // reset them
1992                 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1993                 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1994                         val->_float = svs.clients[num].colors;
1995                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1996                 if( eval_playermodel )
1997                         PRVM_GETEDICTFIELDVALUE(e, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1998                 if( eval_playerskin )
1999                         PRVM_GETEDICTFIELDVALUE(e, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2000         }
2001 }
2002
2003 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2004 {
2005         SV_UnlinkEdict (ed);            // unlink from world bsp
2006
2007         ed->fields.server->model = 0;
2008         ed->fields.server->takedamage = 0;
2009         ed->fields.server->modelindex = 0;
2010         ed->fields.server->colormap = 0;
2011         ed->fields.server->skin = 0;
2012         ed->fields.server->frame = 0;
2013         VectorClear(ed->fields.server->origin);
2014         VectorClear(ed->fields.server->angles);
2015         ed->fields.server->nextthink = -1;
2016         ed->fields.server->solid = 0;
2017 }
2018
2019 void SV_VM_CB_CountEdicts(void)
2020 {
2021         int             i;
2022         prvm_edict_t    *ent;
2023         int             active, models, solid, step;
2024
2025         active = models = solid = step = 0;
2026         for (i=0 ; i<prog->num_edicts ; i++)
2027         {
2028                 ent = PRVM_EDICT_NUM(i);
2029                 if (ent->priv.server->free)
2030                         continue;
2031                 active++;
2032                 if (ent->fields.server->solid)
2033                         solid++;
2034                 if (ent->fields.server->model)
2035                         models++;
2036                 if (ent->fields.server->movetype == MOVETYPE_STEP)
2037                         step++;
2038         }
2039
2040         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2041         Con_Printf("active    :%3i\n", active);
2042         Con_Printf("view      :%3i\n", models);
2043         Con_Printf("touch     :%3i\n", solid);
2044         Con_Printf("step      :%3i\n", step);
2045 }
2046
2047 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2048 {
2049         // remove things from different skill levels or deathmatch
2050         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2051         {
2052                 if (deathmatch.integer)
2053                 {
2054                         if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2055                         {
2056                                 return false;
2057                         }
2058                 }
2059                 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY  ))
2060                         || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2061                         || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD  )))
2062                 {
2063                         return false;
2064                 }
2065         }
2066         return true;
2067 }
2068
2069 cvar_t  pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
2070 cvar_t  nomonsters = {0, "nomonsters", "0"};
2071 cvar_t  gamecfg = {0, "gamecfg", "0"};
2072 cvar_t  scratch1 = {0, "scratch1", "0"};
2073 cvar_t  scratch2 = {0,"scratch2", "0"};
2074 cvar_t  scratch3 = {0, "scratch3", "0"};
2075 cvar_t  scratch4 = {0, "scratch4", "0"};
2076 cvar_t  savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
2077 cvar_t  saved1 = {CVAR_SAVE, "saved1", "0"};
2078 cvar_t  saved2 = {CVAR_SAVE, "saved2", "0"};
2079 cvar_t  saved3 = {CVAR_SAVE, "saved3", "0"};
2080 cvar_t  saved4 = {CVAR_SAVE, "saved4", "0"};
2081 cvar_t  decors = {0, "decors", "0"};
2082 cvar_t  nehx00 = {0, "nehx00", "0"};cvar_t      nehx01 = {0, "nehx01", "0"};
2083 cvar_t  nehx02 = {0, "nehx02", "0"};cvar_t      nehx03 = {0, "nehx03", "0"};
2084 cvar_t  nehx04 = {0, "nehx04", "0"};cvar_t      nehx05 = {0, "nehx05", "0"};
2085 cvar_t  nehx06 = {0, "nehx06", "0"};cvar_t      nehx07 = {0, "nehx07", "0"};
2086 cvar_t  nehx08 = {0, "nehx08", "0"};cvar_t      nehx09 = {0, "nehx09", "0"};
2087 cvar_t  nehx10 = {0, "nehx10", "0"};cvar_t      nehx11 = {0, "nehx11", "0"};
2088 cvar_t  nehx12 = {0, "nehx12", "0"};cvar_t      nehx13 = {0, "nehx13", "0"};
2089 cvar_t  nehx14 = {0, "nehx14", "0"};cvar_t      nehx15 = {0, "nehx15", "0"};
2090 cvar_t  nehx16 = {0, "nehx16", "0"};cvar_t      nehx17 = {0, "nehx17", "0"};
2091 cvar_t  nehx18 = {0, "nehx18", "0"};cvar_t      nehx19 = {0, "nehx19", "0"};
2092 cvar_t  cutscene = {0, "cutscene", "1"};
2093
2094 void SV_VM_Init(void)
2095 {
2096         Cvar_RegisterVariable (&pr_checkextension);
2097         Cvar_RegisterVariable (&nomonsters);
2098         Cvar_RegisterVariable (&gamecfg);
2099         Cvar_RegisterVariable (&scratch1);
2100         Cvar_RegisterVariable (&scratch2);
2101         Cvar_RegisterVariable (&scratch3);
2102         Cvar_RegisterVariable (&scratch4);
2103         Cvar_RegisterVariable (&savedgamecfg);
2104         Cvar_RegisterVariable (&saved1);
2105         Cvar_RegisterVariable (&saved2);
2106         Cvar_RegisterVariable (&saved3);
2107         Cvar_RegisterVariable (&saved4);
2108         // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2109         Cvar_RegisterVariable (&decors);
2110         // LordHavoc: Nehahra uses these to pass data around cutscene demos
2111         if (gamemode == GAME_NEHAHRA)
2112         {
2113                 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2114                 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2115                 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2116                 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2117                 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2118                 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2119                 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2120                 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2121                 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2122                 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2123         }
2124         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2125 }
2126
2127 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue...  these are defined as externs in progs.h
2128 int eval_gravity;
2129 int eval_button3;
2130 int eval_button4;
2131 int eval_button5;
2132 int eval_button6;
2133 int eval_button7;
2134 int eval_button8;
2135 int eval_button9;
2136 int eval_button10;
2137 int eval_button11;
2138 int eval_button12;
2139 int eval_button13;
2140 int eval_button14;
2141 int eval_button15;
2142 int eval_button16;
2143 int eval_buttonuse;
2144 int eval_buttonchat;
2145 int eval_glow_size;
2146 int eval_glow_trail;
2147 int eval_glow_color;
2148 int eval_items2;
2149 int eval_scale;
2150 int eval_alpha;
2151 int eval_renderamt; // HalfLife support
2152 int eval_rendermode; // HalfLife support
2153 int eval_fullbright;
2154 int eval_ammo_shells1;
2155 int eval_ammo_nails1;
2156 int eval_ammo_lava_nails;
2157 int eval_ammo_rockets1;
2158 int eval_ammo_multi_rockets;
2159 int eval_ammo_cells1;
2160 int eval_ammo_plasma;
2161 int eval_idealpitch;
2162 int eval_pitch_speed;
2163 int eval_viewmodelforclient;
2164 int eval_nodrawtoclient;
2165 int eval_exteriormodeltoclient;
2166 int eval_drawonlytoclient;
2167 int eval_ping;
2168 int eval_movement;
2169 int eval_pmodel;
2170 int eval_punchvector;
2171 int eval_viewzoom;
2172 int eval_clientcolors;
2173 int eval_tag_entity;
2174 int eval_tag_index;
2175 int eval_light_lev;
2176 int eval_color;
2177 int eval_style;
2178 int eval_pflags;
2179 int eval_cursor_active;
2180 int eval_cursor_screen;
2181 int eval_cursor_trace_start;
2182 int eval_cursor_trace_endpos;
2183 int eval_cursor_trace_ent;
2184 int eval_colormod;
2185 int eval_playermodel;
2186 int eval_playerskin;
2187 int eval_customizeentityforclient;
2188
2189 mfunction_t *SV_PlayerPhysicsQC;
2190 mfunction_t *EndFrameQC;
2191 //KrimZon - SERVER COMMANDS IN QUAKEC
2192 mfunction_t *SV_ParseClientCommandQC;
2193
2194 void SV_VM_FindEdictFieldOffsets(void)
2195 {
2196         eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2197         eval_button3 = PRVM_ED_FindFieldOffset("button3");
2198         eval_button4 = PRVM_ED_FindFieldOffset("button4");
2199         eval_button5 = PRVM_ED_FindFieldOffset("button5");
2200         eval_button6 = PRVM_ED_FindFieldOffset("button6");
2201         eval_button7 = PRVM_ED_FindFieldOffset("button7");
2202         eval_button8 = PRVM_ED_FindFieldOffset("button8");
2203         eval_button9 = PRVM_ED_FindFieldOffset("button9");
2204         eval_button10 = PRVM_ED_FindFieldOffset("button10");
2205         eval_button11 = PRVM_ED_FindFieldOffset("button11");
2206         eval_button12 = PRVM_ED_FindFieldOffset("button12");
2207         eval_button13 = PRVM_ED_FindFieldOffset("button13");
2208         eval_button14 = PRVM_ED_FindFieldOffset("button14");
2209         eval_button15 = PRVM_ED_FindFieldOffset("button15");
2210         eval_button16 = PRVM_ED_FindFieldOffset("button16");
2211         eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2212         eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2213         eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2214         eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2215         eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2216         eval_items2 = PRVM_ED_FindFieldOffset("items2");
2217         eval_scale = PRVM_ED_FindFieldOffset("scale");
2218         eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2219         eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2220         eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2221         eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2222         eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2223         eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2224         eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2225         eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2226         eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2227         eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2228         eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2229         eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2230         eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2231         eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2232         eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2233         eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2234         eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2235         eval_ping = PRVM_ED_FindFieldOffset("ping");
2236         eval_movement = PRVM_ED_FindFieldOffset("movement");
2237         eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2238         eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2239         eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2240         eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2241         eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2242         eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2243         eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2244         eval_color = PRVM_ED_FindFieldOffset("color");
2245         eval_style = PRVM_ED_FindFieldOffset("style");
2246         eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2247         eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2248         eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2249         eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2250         eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2251         eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2252         eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2253         eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2254         eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2255         eval_customizeentityforclient = PRVM_ED_FindFieldOffset("customizeentityforclient");
2256
2257         // LordHavoc: allowing QuakeC to override the player movement code
2258         SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2259         // LordHavoc: support for endframe
2260         EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2261         //KrimZon - SERVER COMMANDS IN QUAKEC
2262         SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2263 }
2264
2265 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2266
2267 prvm_required_field_t reqfields[] =
2268 {
2269         {ev_entity, "cursor_trace_ent"},
2270         {ev_entity, "drawonlytoclient"},
2271         {ev_entity, "exteriormodeltoclient"},
2272         {ev_entity, "nodrawtoclient"},
2273         {ev_entity, "tag_entity"},
2274         {ev_entity, "viewmodelforclient"},
2275         {ev_float, "alpha"},
2276         {ev_float, "ammo_cells1"},
2277         {ev_float, "ammo_lava_nails"},
2278         {ev_float, "ammo_multi_rockets"},
2279         {ev_float, "ammo_nails1"},
2280         {ev_float, "ammo_plasma"},
2281         {ev_float, "ammo_rockets1"},
2282         {ev_float, "ammo_shells1"},
2283         {ev_float, "button3"},
2284         {ev_float, "button4"},
2285         {ev_float, "button5"},
2286         {ev_float, "button6"},
2287         {ev_float, "button7"},
2288         {ev_float, "button8"},
2289         {ev_float, "button9"},
2290         {ev_float, "button10"},
2291         {ev_float, "button11"},
2292         {ev_float, "button12"},
2293         {ev_float, "button13"},
2294         {ev_float, "button14"},
2295         {ev_float, "button15"},
2296         {ev_float, "button16"},
2297         {ev_float, "buttonchat"},
2298         {ev_float, "buttonuse"},
2299         {ev_float, "clientcolors"},
2300         {ev_float, "cursor_active"},
2301         {ev_float, "fullbright"},
2302         {ev_float, "glow_color"},
2303         {ev_float, "glow_size"},
2304         {ev_float, "glow_trail"},
2305         {ev_float, "gravity"},
2306         {ev_float, "idealpitch"},
2307         {ev_float, "items2"},
2308         {ev_float, "light_lev"},
2309         {ev_float, "pflags"},
2310         {ev_float, "ping"},
2311         {ev_float, "pitch_speed"},
2312         {ev_float, "pmodel"},
2313         {ev_float, "renderamt"}, // HalfLife support
2314         {ev_float, "rendermode"}, // HalfLife support
2315         {ev_float, "scale"},
2316         {ev_float, "style"},
2317         {ev_float, "tag_index"},
2318         {ev_float, "viewzoom"},
2319         {ev_vector, "color"},
2320         {ev_vector, "colormod"},
2321         {ev_vector, "cursor_screen"},
2322         {ev_vector, "cursor_trace_endpos"},
2323         {ev_vector, "cursor_trace_start"},
2324         {ev_vector, "movement"},
2325         {ev_vector, "punchvector"},
2326         {ev_string, "playermodel"},
2327         {ev_string, "playerskin"},
2328         {ev_function, "customizeentityforclient"},
2329 };
2330
2331 void SV_VM_Setup(void)
2332 {
2333         PRVM_Begin;
2334         PRVM_InitProg( PRVM_SERVERPROG );
2335
2336         // allocate the mempools
2337         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2338         prog->builtins = vm_sv_builtins;
2339         prog->numbuiltins = vm_sv_numbuiltins;
2340         prog->headercrc = PROGHEADER_CRC;
2341         prog->max_edicts = 512;
2342         prog->limit_edicts = MAX_EDICTS;
2343         prog->reserved_edicts = svs.maxclients;
2344         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2345         prog->name = "server";
2346         prog->extensionstring = vm_sv_extensions;
2347         prog->loadintoworld = true;
2348
2349         prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2350         prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2351         prog->init_edict = SV_VM_CB_InitEdict;
2352         prog->free_edict = SV_VM_CB_FreeEdict;
2353         prog->count_edicts = SV_VM_CB_CountEdicts;
2354         prog->load_edict = SV_VM_CB_LoadEdict;
2355         prog->init_cmd = VM_SV_Cmd_Init;
2356         prog->reset_cmd = VM_SV_Cmd_Reset;
2357         prog->error_cmd = Host_Error;
2358
2359         // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2360         PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2361         SV_VM_FindEdictFieldOffsets();
2362
2363         PRVM_End;
2364 }
2365
2366 void SV_VM_Begin(void)
2367 {
2368         PRVM_Begin;
2369         PRVM_SetProg( PRVM_SERVERPROG );
2370
2371         *prog->time = (float) sv.time;
2372 }
2373
2374 void SV_VM_End(void)
2375 {
2376         PRVM_End;
2377 }