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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // snd_main.c -- main control for any streaming sound output device
21
22 #include "quakedef.h"
23
24 #include "snd_main.h"
25 #include "snd_ogg.h"
26 #include "snd_modplug.h"
27 #include "csprogs.h"
28
29
30 #define SND_MIN_SPEED 8000
31 #define SND_MAX_SPEED 96000
32 #define SND_MIN_WIDTH 1
33 #define SND_MAX_WIDTH 2
34 #define SND_MIN_CHANNELS 1
35 #define SND_MAX_CHANNELS 8
36 #if SND_LISTENERS != 8
37 #       error this data only supports up to 8 channel, update it!
38 #endif
39
40 speakerlayout_t snd_speakerlayout;
41
42 // Our speaker layouts are based on ALSA. They differ from those
43 // Win32 and Mac OS X APIs use when there's more than 4 channels.
44 // (rear left + rear right, and front center + LFE are swapped).
45 #define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0]))
46 static const speakerlayout_t snd_speakerlayouts[] =
47 {
48         {
49                 "surround71", 8,
50                 {
51                         {0, 45, 0.2, 0.2, 0.5}, // front left
52                         {1, 315, 0.2, 0.2, 0.5}, // front right
53                         {2, 135, 0.2, 0.2, 0.5}, // rear left
54                         {3, 225, 0.2, 0.2, 0.5}, // rear right
55                         {4, 0, 0.2, 0.2, 0.5}, // front center
56                         {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
57                         {6, 90, 0.2, 0.2, 0.5}, // side left
58                         {7, 180, 0.2, 0.2, 0.5}, // side right
59                 }
60         },
61         {
62                 "surround51", 6,
63                 {
64                         {0, 45, 0.2, 0.2, 0.5}, // front left
65                         {1, 315, 0.2, 0.2, 0.5}, // front right
66                         {2, 135, 0.2, 0.2, 0.5}, // rear left
67                         {3, 225, 0.2, 0.2, 0.5}, // rear right
68                         {4, 0, 0.2, 0.2, 0.5}, // front center
69                         {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
70                         {0, 0, 0, 0, 0},
71                         {0, 0, 0, 0, 0},
72                 }
73         },
74         {
75                 // these systems sometimes have a subwoofer as well, but it has no
76                 // channel of its own
77                 "surround40", 4,
78                 {
79                         {0, 45, 0.3, 0.3, 0.8}, // front left
80                         {1, 315, 0.3, 0.3, 0.8}, // front right
81                         {2, 135, 0.3, 0.3, 0.8}, // rear left
82                         {3, 225, 0.3, 0.3, 0.8}, // rear right
83                         {0, 0, 0, 0, 0},
84                         {0, 0, 0, 0, 0},
85                         {0, 0, 0, 0, 0},
86                         {0, 0, 0, 0, 0},
87                 }
88         },
89         {
90                 // these systems sometimes have a subwoofer as well, but it has no
91                 // channel of its own
92                 "stereo", 2,
93                 {
94                         {0, 90, 0.5, 0.5, 1}, // side left
95                         {1, 270, 0.5, 0.5, 1}, // side right
96                         {0, 0, 0, 0, 0},
97                         {0, 0, 0, 0, 0},
98                         {0, 0, 0, 0, 0},
99                         {0, 0, 0, 0, 0},
100                         {0, 0, 0, 0, 0},
101                         {0, 0, 0, 0, 0},
102                 }
103         },
104         {
105                 "mono", 1,
106                 {
107                         {0, 0, 0, 1, 1}, // center
108                         {0, 0, 0, 0, 0},
109                         {0, 0, 0, 0, 0},
110                         {0, 0, 0, 0, 0},
111                         {0, 0, 0, 0, 0},
112                         {0, 0, 0, 0, 0},
113                         {0, 0, 0, 0, 0},
114                         {0, 0, 0, 0, 0},
115                 }
116         }
117 };
118
119
120 // =======================================================================
121 // Internal sound data & structures
122 // =======================================================================
123
124 channel_t channels[MAX_CHANNELS];
125 unsigned int total_channels;
126
127 snd_ringbuffer_t *snd_renderbuffer = NULL;
128 static unsigned int soundtime = 0;
129 static unsigned int oldpaintedtime = 0;
130 static unsigned int extrasoundtime = 0;
131 static double snd_starttime = 0.0;
132 qboolean snd_threaded = false;
133 qboolean snd_usethreadedmixing = false;
134
135 vec3_t listener_origin;
136 matrix4x4_t listener_matrix[SND_LISTENERS];
137 mempool_t *snd_mempool;
138
139 // Linked list of known sfx
140 static sfx_t *known_sfx = NULL;
141
142 static qboolean sound_spatialized = false;
143
144 qboolean simsound = false;
145
146 static qboolean recording_sound = false;
147
148 int snd_blocked = 0;
149 static int current_swapstereo = false;
150 static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
151 static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
152
153 static double spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
154 typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialmethod_t;
155 spatialmethod_t spatialmethod;
156
157 // Cvars declared in sound.h (part of the sound API)
158 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
159 cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
160 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
161 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
162 cvar_t snd_soundradius = {CVAR_SAVE, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
163 cvar_t snd_spatialization_min_radius = {CVAR_SAVE, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"};
164 cvar_t snd_spatialization_max_radius = {CVAR_SAVE, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"};
165 cvar_t snd_spatialization_min = {CVAR_SAVE, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"};
166 cvar_t snd_spatialization_max = {CVAR_SAVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"};
167 cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
168 cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
169
170 // Cvars declared in snd_main.h (shared with other snd_*.c files)
171 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
172 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
173 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
174 extern cvar_t v_flipped;
175 cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
176 cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
177 cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities"};
178 cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities"};
179 cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities"};
180 cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities"};
181 cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities"};
182 cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities"};
183 cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities"};
184 cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities"};
185 cvar_t snd_playerchannel0volume = {CVAR_SAVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities"};
186 cvar_t snd_playerchannel1volume = {CVAR_SAVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities"};
187 cvar_t snd_playerchannel2volume = {CVAR_SAVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities"};
188 cvar_t snd_playerchannel3volume = {CVAR_SAVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities"};
189 cvar_t snd_playerchannel4volume = {CVAR_SAVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities"};
190 cvar_t snd_playerchannel5volume = {CVAR_SAVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities"};
191 cvar_t snd_playerchannel6volume = {CVAR_SAVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities"};
192 cvar_t snd_playerchannel7volume = {CVAR_SAVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities"};
193 cvar_t snd_worldchannel0volume = {CVAR_SAVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
194 cvar_t snd_worldchannel1volume = {CVAR_SAVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
195 cvar_t snd_worldchannel2volume = {CVAR_SAVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
196 cvar_t snd_worldchannel3volume = {CVAR_SAVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
197 cvar_t snd_worldchannel4volume = {CVAR_SAVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
198 cvar_t snd_worldchannel5volume = {CVAR_SAVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
199 cvar_t snd_worldchannel6volume = {CVAR_SAVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
200 cvar_t snd_worldchannel7volume = {CVAR_SAVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
201 cvar_t snd_csqcchannel0volume = {CVAR_SAVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
202 cvar_t snd_csqcchannel1volume = {CVAR_SAVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
203 cvar_t snd_csqcchannel2volume = {CVAR_SAVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
204 cvar_t snd_csqcchannel3volume = {CVAR_SAVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
205 cvar_t snd_csqcchannel4volume = {CVAR_SAVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
206 cvar_t snd_csqcchannel5volume = {CVAR_SAVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
207 cvar_t snd_csqcchannel6volume = {CVAR_SAVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
208 cvar_t snd_csqcchannel7volume = {CVAR_SAVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
209
210 // Local cvars
211 static cvar_t nosound = {0, "nosound", "0", "disables sound"};
212 static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
213 static cvar_t ambient_level = {0, "ambient_level", "0.3", "volume of environment noises (water and wind)"};
214 static cvar_t ambient_fade = {0, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"};
215 static cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"};
216 static cvar_t snd_show = {0, "snd_show", "0", "shows some statistics about sound mixing"};
217
218 // Default sound format is 48KHz, 16-bit, stereo
219 // (48KHz because a lot of onboard sound cards sucks at any other speed)
220 static cvar_t snd_speed = {CVAR_SAVE, "snd_speed", "48000", "sound output frequency, in hertz"};
221 static cvar_t snd_width = {CVAR_SAVE, "snd_width", "2", "sound output precision, in bytes (1 and 2 supported)"};
222 static cvar_t snd_channels = {CVAR_SAVE, "snd_channels", "2", "number of channels for the sound ouput (2 for stereo; up to 8 supported for 3D sound)"};
223
224 // Ambient sounds
225 static sfx_t* ambient_sfxs [2] = { NULL, NULL };
226 static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
227
228
229 // ====================================================================
230 // Functions
231 // ====================================================================
232
233 void S_FreeSfx (sfx_t *sfx, qboolean force);
234
235 static void S_Play_Common (float fvol, float attenuation)
236 {
237         int i, ch_ind;
238         char name [MAX_QPATH];
239         sfx_t *sfx;
240
241         i = 1;
242         while (i < Cmd_Argc ())
243         {
244                 // Get the name, and appends ".wav" as an extension if there's none
245                 strlcpy (name, Cmd_Argv (i), sizeof (name));
246                 if (!strrchr (name, '.'))
247                         strlcat (name, ".wav", sizeof (name));
248                 i++;
249
250                 // If we need to get the volume from the command line
251                 if (fvol == -1.0f)
252                 {
253                         fvol = atof (Cmd_Argv (i));
254                         i++;
255                 }
256
257                 sfx = S_PrecacheSound (name, true, false);
258                 if (sfx)
259                 {
260                         ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
261
262                         // Free the sfx if the file didn't exist
263                         if (ch_ind < 0)
264                                 S_FreeSfx (sfx, false);
265                         else
266                                 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
267                 }
268         }
269 }
270
271 static void S_Play_f(void)
272 {
273         S_Play_Common (1.0f, 1.0f);
274 }
275
276 static void S_Play2_f(void)
277 {
278         S_Play_Common (1.0f, 0.0f);
279 }
280
281 static void S_PlayVol_f(void)
282 {
283         S_Play_Common (-1.0f, 0.0f);
284 }
285
286 static void S_SoundList_f (void)
287 {
288         unsigned int i;
289         sfx_t *sfx;
290         unsigned int total;
291
292         total = 0;
293         for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
294         {
295                 if (sfx->fetcher != NULL)
296                 {
297                         unsigned int size;
298                         const snd_format_t* format;
299
300                         size = sfx->memsize;
301                         format = sfx->fetcher->getfmt(sfx);
302                         Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
303                                                 (sfx->loopstart < sfx->total_length) ? 'L' : ' ',
304                                                 (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
305                                                 (sfx->locks > 0) ? 'K' : ' ',
306                                                 (sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
307                                                 format->width * 8,
308                                                 (format->channels == 1) ? "mono" : "stereo",
309                                                 size,
310                                                 sfx->name);
311                         total += size;
312                 }
313                 else
314                         Con_Printf ("    (  unknown  ) unloaded : %s\n", sfx->name);
315         }
316         Con_Printf("Total resident: %i\n", total);
317 }
318
319
320 void S_SoundInfo_f(void)
321 {
322         if (snd_renderbuffer == NULL)
323         {
324                 Con_Print("sound system not started\n");
325                 return;
326         }
327
328         Con_Printf("%5d speakers\n", snd_renderbuffer->format.channels);
329         Con_Printf("%5d frames\n", snd_renderbuffer->maxframes);
330         Con_Printf("%5d samplebits\n", snd_renderbuffer->format.width * 8);
331         Con_Printf("%5d speed\n", snd_renderbuffer->format.speed);
332         Con_Printf("%5u total_channels\n", total_channels);
333 }
334
335
336 int S_GetSoundRate(void)
337 {
338         return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
339 }
340
341 int S_GetSoundChannels(void)
342 {
343         return snd_renderbuffer ? snd_renderbuffer->format.channels : 0;
344 }
345
346
347 static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
348 {
349         static const snd_format_t thresholds [] =
350         {
351                 // speed                        width                   channels
352                 { SND_MIN_SPEED,        SND_MIN_WIDTH,  SND_MIN_CHANNELS },
353                 { 11025,                        1,                              2 },
354                 { 22050,                        2,                              2 },
355                 { 44100,                        2,                              2 },
356                 { 48000,                        2,                              6 },
357                 { 96000,                        2,                              6 },
358                 { SND_MAX_SPEED,        SND_MAX_WIDTH,  SND_MAX_CHANNELS },
359         };
360         const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
361         unsigned int speed_level, width_level, channels_level;
362
363         // If we have reached the minimum values, there's nothing more we can do
364         if ((format->speed == thresholds[0].speed || fixed_speed) &&
365                 (format->width == thresholds[0].width || fixed_width) &&
366                 (format->channels == thresholds[0].channels || fixed_channels))
367                 return false;
368
369         // Check the min and max values
370         #define CHECK_BOUNDARIES(param)                                                         \
371         if (format->param < thresholds[0].param)                                        \
372         {                                                                                                                       \
373                 format->param = thresholds[0].param;                                    \
374                 return true;                                                                                    \
375         }                                                                                                                       \
376         if (format->param > thresholds[nb_thresholds - 1].param)        \
377         {                                                                                                                       \
378                 format->param = thresholds[nb_thresholds - 1].param;    \
379                 return true;                                                                                    \
380         }
381         CHECK_BOUNDARIES(speed);
382         CHECK_BOUNDARIES(width);
383         CHECK_BOUNDARIES(channels);
384         #undef CHECK_BOUNDARIES
385
386         // Find the level of each parameter
387         #define FIND_LEVEL(param)                                                                       \
388         param##_level = 0;                                                                                      \
389         while (param##_level < nb_thresholds - 1)                                       \
390         {                                                                                                                       \
391                 if (format->param <= thresholds[param##_level].param)   \
392                         break;                                                                                          \
393                                                                                                                                 \
394                 param##_level++;                                                                                \
395         }
396         FIND_LEVEL(speed);
397         FIND_LEVEL(width);
398         FIND_LEVEL(channels);
399         #undef FIND_LEVEL
400
401         // Decrease the parameter with the highest level to the previous level
402         if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels)
403         {
404                 format->channels = thresholds[channels_level - 1].channels;
405                 return true;
406         }
407         if (speed_level >= width_level && !fixed_speed)
408         {
409                 format->speed = thresholds[speed_level - 1].speed;
410                 return true;
411         }
412
413         format->width = thresholds[width_level - 1].width;
414         return true;
415 }
416
417
418 #define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; }
419
420 static void S_SetChannelLayout (void)
421 {
422         unsigned int i;
423         listener_t swaplistener;
424         listener_t *listeners;
425         int layout;
426
427         for (i = 0; i < SND_SPEAKERLAYOUTS; i++)
428                 if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels)
429                         break;
430         if (i >= SND_SPEAKERLAYOUTS)
431         {
432                 Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n",
433                                    snd_renderbuffer->format.channels);
434                 i = SND_SPEAKERLAYOUTS - 1;
435         }
436
437         snd_speakerlayout = snd_speakerlayouts[i];
438         listeners = snd_speakerlayout.listeners;
439
440         // Swap the left and right channels if snd_swapstereo is set
441         if (boolxor(snd_swapstereo.integer, v_flipped.integer))
442         {
443                 switch (snd_speakerlayout.channels)
444                 {
445                         case 8:
446                                 SWAP_LISTENERS(listeners[6], listeners[7], swaplistener);
447                                 // no break
448                         case 4:
449                         case 6:
450                                 SWAP_LISTENERS(listeners[2], listeners[3], swaplistener);
451                                 // no break
452                         case 2:
453                                 SWAP_LISTENERS(listeners[0], listeners[1], swaplistener);
454                                 break;
455
456                         default:
457                         case 1:
458                                 // Nothing to do
459                                 break;
460                 }
461         }
462
463         // Sanity check
464         if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
465                 snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
466                 Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
467
468         if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
469         {
470                 // If we're in the sound engine initialization
471                 if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO)
472                 {
473                         layout = SND_CHANNELLAYOUT_STANDARD;
474                         Cvar_SetValueQuick (&snd_channellayout, layout);
475                 }
476                 else
477                         layout = current_channellayout_used;
478         }
479         else
480                 layout = snd_channellayout.integer;
481
482         // Convert our layout (= ALSA) to the standard layout if necessary
483         if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8)
484         {
485                 if (layout == SND_CHANNELLAYOUT_STANDARD)
486                 {
487                         SWAP_LISTENERS(listeners[2], listeners[4], swaplistener);
488                         SWAP_LISTENERS(listeners[3], listeners[5], swaplistener);
489                 }
490
491                 Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n",
492                                    (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
493         }
494
495         current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
496         current_channellayout = snd_channellayout.integer;
497         current_channellayout_used = layout;
498 }
499
500
501 void S_Startup (void)
502 {
503         qboolean fixed_speed, fixed_width, fixed_channels;
504         snd_format_t chosen_fmt;
505         static snd_format_t prev_render_format = {0, 0, 0};
506         char* env;
507 #if _MSC_VER >= 1400
508         size_t envlen;
509 #endif
510         int i;
511
512         if (!snd_initialized.integer)
513                 return;
514
515         fixed_speed = false;
516         fixed_width = false;
517         fixed_channels = false;
518
519         // Get the starting sound format from the cvars
520         chosen_fmt.speed = snd_speed.integer;
521         chosen_fmt.width = snd_width.integer;
522         chosen_fmt.channels = snd_channels.integer;
523
524         // Check the environment variables to see if the player wants a particular sound format
525 #if _MSC_VER >= 1400
526         _dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS");
527 #else
528         env = getenv("QUAKE_SOUND_CHANNELS");
529 #endif
530         if (env != NULL)
531         {
532                 chosen_fmt.channels = atoi (env);
533 #if _MSC_VER >= 1400
534                 free(env);
535 #endif
536                 fixed_channels = true;
537         }
538 #if _MSC_VER >= 1400
539         _dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED");
540 #else
541         env = getenv("QUAKE_SOUND_SPEED");
542 #endif
543         if (env != NULL)
544         {
545                 chosen_fmt.speed = atoi (env);
546 #if _MSC_VER >= 1400
547                 free(env);
548 #endif
549                 fixed_speed = true;
550         }
551 #if _MSC_VER >= 1400
552         _dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS");
553 #else
554         env = getenv("QUAKE_SOUND_SAMPLEBITS");
555 #endif
556         if (env != NULL)
557         {
558                 chosen_fmt.width = atoi (env) / 8;
559 #if _MSC_VER >= 1400
560                 free(env);
561 #endif
562                 fixed_width = true;
563         }
564
565         // Parse the command line to see if the player wants a particular sound format
566 // COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround
567         if (COM_CheckParm ("-sndquad") != 0)
568         {
569                 chosen_fmt.channels = 4;
570                 fixed_channels = true;
571         }
572 // COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo
573         else if (COM_CheckParm ("-sndstereo") != 0)
574         {
575                 chosen_fmt.channels = 2;
576                 fixed_channels = true;
577         }
578 // COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono
579         else if (COM_CheckParm ("-sndmono") != 0)
580         {
581                 chosen_fmt.channels = 1;
582                 fixed_channels = true;
583         }
584 // COMMANDLINEOPTION: Sound: -sndspeed <hz> chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000)
585         i = COM_CheckParm ("-sndspeed");
586         if (0 < i && i < com_argc - 1)
587         {
588                 chosen_fmt.speed = atoi (com_argv[i + 1]);
589                 fixed_speed = true;
590         }
591 // COMMANDLINEOPTION: Sound: -sndbits <bits> chooses 8 bit or 16 bit sound output
592         i = COM_CheckParm ("-sndbits");
593         if (0 < i && i < com_argc - 1)
594         {
595                 chosen_fmt.width = atoi (com_argv[i + 1]) / 8;
596                 fixed_width = true;
597         }
598
599         // You can't change sound speed after start time (not yet supported)
600         if (prev_render_format.speed != 0)
601         {
602                 fixed_speed = true;
603                 if (chosen_fmt.speed != prev_render_format.speed)
604                 {
605                         Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n",
606                                            prev_render_format.speed);
607                         chosen_fmt.speed = prev_render_format.speed;
608                 }
609         }
610
611         // Sanity checks
612         if (chosen_fmt.speed < SND_MIN_SPEED)
613         {
614                 chosen_fmt.speed = SND_MIN_SPEED;
615                 fixed_speed = false;
616         }
617         else if (chosen_fmt.speed > SND_MAX_SPEED)
618         {
619                 chosen_fmt.speed = SND_MAX_SPEED;
620                 fixed_speed = false;
621         }
622
623         if (chosen_fmt.width < SND_MIN_WIDTH)
624         {
625                 chosen_fmt.width = SND_MIN_WIDTH;
626                 fixed_width = false;
627         }
628         else if (chosen_fmt.width > SND_MAX_WIDTH)
629         {
630                 chosen_fmt.width = SND_MAX_WIDTH;
631                 fixed_width = false;
632         }
633
634         if (chosen_fmt.channels < SND_MIN_CHANNELS)
635         {
636                 chosen_fmt.channels = SND_MIN_CHANNELS;
637                 fixed_channels = false;
638         }
639         else if (chosen_fmt.channels > SND_MAX_CHANNELS)
640         {
641                 chosen_fmt.channels = SND_MAX_CHANNELS;
642                 fixed_channels = false;
643         }
644
645         // create the sound buffer used for sumitting the samples to the plaform-dependent module
646         if (!simsound)
647         {
648                 snd_format_t suggest_fmt;
649                 qboolean accepted;
650
651                 accepted = false;
652                 do
653                 {
654                         Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
655                                                 chosen_fmt.speed, chosen_fmt.width * 8,
656                                                 chosen_fmt.channels);
657
658                         memset(&suggest_fmt, 0, sizeof(suggest_fmt));
659                         accepted = SndSys_Init(&chosen_fmt, &suggest_fmt);
660
661                         if (!accepted)
662                         {
663                                 Con_Printf("S_Startup: sound output initialization FAILED\n");
664
665                                 // If the module is suggesting another one
666                                 if (suggest_fmt.speed != 0)
667                                 {
668                                         memcpy(&chosen_fmt, &suggest_fmt, sizeof(chosen_fmt));
669                                         Con_Printf ("           Driver has suggested %dHz, %d bit, %d channels. Retrying...\n",
670                                                                 suggest_fmt.speed, suggest_fmt.width * 8,
671                                                                 suggest_fmt.channels);
672                                 }
673                                 // Else, try to find a less resource-demanding format
674                                 else if (!S_ChooseCheaperFormat (&chosen_fmt, fixed_speed, fixed_width, fixed_channels))
675                                         break;
676                         }
677                 } while (!accepted);
678
679                 // If we haven't found a suitable format
680                 if (!accepted)
681                 {
682                         Con_Print("S_Startup: SndSys_Init failed.\n");
683                         sound_spatialized = false;
684                         return;
685                 }
686         }
687         else
688         {
689                 snd_renderbuffer = Snd_CreateRingBuffer(&chosen_fmt, 0, NULL);
690                 Con_Print ("S_Startup: simulating sound output\n");
691         }
692
693         memcpy(&prev_render_format, &snd_renderbuffer->format, sizeof(prev_render_format));
694         Con_Printf("Sound format: %dHz, %d channels, %d bits per sample\n",
695                            chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
696
697         // Update the cvars
698         if (snd_speed.integer != (int)chosen_fmt.speed)
699                 Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
700         if (snd_width.integer != chosen_fmt.width)
701                 Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
702         if (snd_channels.integer != chosen_fmt.channels)
703                 Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
704
705         current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
706         S_SetChannelLayout();
707
708         snd_starttime = realtime;
709
710         // If the sound module has already run, add an extra time to make sure
711         // the sound time doesn't decrease, to not confuse playing SFXs
712         if (oldpaintedtime != 0)
713         {
714                 // The extra time must be a multiple of the render buffer size
715                 // to avoid modifying the current position in the buffer,
716                 // some modules write directly to a shared (DMA) buffer
717                 extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
718                 extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
719                 Con_Printf("S_Startup: extra sound time = %u\n", extrasoundtime);
720
721                 soundtime = extrasoundtime;
722         }
723         else
724                 extrasoundtime = 0;
725         snd_renderbuffer->startframe = soundtime;
726         snd_renderbuffer->endframe = soundtime;
727         recording_sound = false;
728 }
729
730 void S_Shutdown(void)
731 {
732         if (snd_renderbuffer == NULL)
733                 return;
734
735         oldpaintedtime = snd_renderbuffer->endframe;
736
737         if (simsound)
738         {
739                 Mem_Free(snd_renderbuffer->ring);
740                 Mem_Free(snd_renderbuffer);
741                 snd_renderbuffer = NULL;
742         }
743         else
744                 SndSys_Shutdown();
745
746         sound_spatialized = false;
747 }
748
749 void S_Restart_f(void)
750 {
751         // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
752         // So, refuse to do this if we are connected.
753         if(cls.state == ca_connected)
754         {
755                 Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
756                 return;
757         }
758
759         S_Shutdown();
760         S_Startup();
761 }
762
763 /*
764 ================
765 S_Init
766 ================
767 */
768 void S_Init(void)
769 {
770         Cvar_RegisterVariable(&volume);
771         Cvar_RegisterVariable(&bgmvolume);
772         Cvar_RegisterVariable(&snd_staticvolume);
773         Cvar_RegisterVariable(&snd_entchannel0volume);
774         Cvar_RegisterVariable(&snd_entchannel1volume);
775         Cvar_RegisterVariable(&snd_entchannel2volume);
776         Cvar_RegisterVariable(&snd_entchannel3volume);
777         Cvar_RegisterVariable(&snd_entchannel4volume);
778         Cvar_RegisterVariable(&snd_entchannel5volume);
779         Cvar_RegisterVariable(&snd_entchannel6volume);
780         Cvar_RegisterVariable(&snd_entchannel7volume);
781         Cvar_RegisterVariable(&snd_worldchannel0volume);
782         Cvar_RegisterVariable(&snd_worldchannel1volume);
783         Cvar_RegisterVariable(&snd_worldchannel2volume);
784         Cvar_RegisterVariable(&snd_worldchannel3volume);
785         Cvar_RegisterVariable(&snd_worldchannel4volume);
786         Cvar_RegisterVariable(&snd_worldchannel5volume);
787         Cvar_RegisterVariable(&snd_worldchannel6volume);
788         Cvar_RegisterVariable(&snd_worldchannel7volume);
789         Cvar_RegisterVariable(&snd_playerchannel0volume);
790         Cvar_RegisterVariable(&snd_playerchannel1volume);
791         Cvar_RegisterVariable(&snd_playerchannel2volume);
792         Cvar_RegisterVariable(&snd_playerchannel3volume);
793         Cvar_RegisterVariable(&snd_playerchannel4volume);
794         Cvar_RegisterVariable(&snd_playerchannel5volume);
795         Cvar_RegisterVariable(&snd_playerchannel6volume);
796         Cvar_RegisterVariable(&snd_playerchannel7volume);
797         Cvar_RegisterVariable(&snd_csqcchannel0volume);
798         Cvar_RegisterVariable(&snd_csqcchannel1volume);
799         Cvar_RegisterVariable(&snd_csqcchannel2volume);
800         Cvar_RegisterVariable(&snd_csqcchannel3volume);
801         Cvar_RegisterVariable(&snd_csqcchannel4volume);
802         Cvar_RegisterVariable(&snd_csqcchannel5volume);
803         Cvar_RegisterVariable(&snd_csqcchannel6volume);
804         Cvar_RegisterVariable(&snd_csqcchannel7volume);
805
806         Cvar_RegisterVariable(&snd_spatialization_min_radius);
807         Cvar_RegisterVariable(&snd_spatialization_max_radius);
808         Cvar_RegisterVariable(&snd_spatialization_min);
809         Cvar_RegisterVariable(&snd_spatialization_max);
810         Cvar_RegisterVariable(&snd_spatialization_power);
811         Cvar_RegisterVariable(&snd_spatialization_control);
812
813         Cvar_RegisterVariable(&snd_speed);
814         Cvar_RegisterVariable(&snd_width);
815         Cvar_RegisterVariable(&snd_channels);
816         Cvar_RegisterVariable(&snd_mutewhenidle);
817
818 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
819         if (COM_CheckParm("-nosound"))
820         {
821                 // dummy out Play and Play2 because mods stuffcmd that
822                 Cmd_AddCommand("play", Host_NoOperation_f, "does nothing because -nosound was specified");
823                 Cmd_AddCommand("play2", Host_NoOperation_f, "does nothing because -nosound was specified");
824                 return;
825         }
826
827         snd_mempool = Mem_AllocPool("sound", 0, NULL);
828
829 // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
830         if (COM_CheckParm("-simsound"))
831                 simsound = true;
832
833         Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
834         Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
835         Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
836         Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
837         Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
838         Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
839         Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
840         Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
841
842         Cvar_RegisterVariable(&nosound);
843         Cvar_RegisterVariable(&snd_precache);
844         Cvar_RegisterVariable(&snd_initialized);
845         Cvar_RegisterVariable(&snd_streaming);
846         Cvar_RegisterVariable(&ambient_level);
847         Cvar_RegisterVariable(&ambient_fade);
848         Cvar_RegisterVariable(&snd_noextraupdate);
849         Cvar_RegisterVariable(&snd_show);
850         Cvar_RegisterVariable(&_snd_mixahead);
851         Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
852         Cvar_RegisterVariable(&snd_channellayout);
853         Cvar_RegisterVariable(&snd_soundradius);
854
855         Cvar_SetValueQuick(&snd_initialized, true);
856
857         known_sfx = NULL;
858
859         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
860         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
861
862         OGG_OpenLibrary ();
863         ModPlug_OpenLibrary ();
864 }
865
866
867 /*
868 ================
869 S_Terminate
870
871 Shutdown and free all resources
872 ================
873 */
874 void S_Terminate (void)
875 {
876         S_Shutdown ();
877         ModPlug_CloseLibrary ();
878         OGG_CloseLibrary ();
879
880         // Free all SFXs
881         while (known_sfx != NULL)
882                 S_FreeSfx (known_sfx, true);
883
884         Cvar_SetValueQuick (&snd_initialized, false);
885         Mem_FreePool (&snd_mempool);
886 }
887
888
889 /*
890 ==================
891 S_UnloadAllSounds_f
892 ==================
893 */
894 void S_UnloadAllSounds_f (void)
895 {
896         int i;
897
898         // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
899         // So, refuse to do this if we are connected.
900         if(cls.state == ca_connected)
901         {
902                 Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
903                 return;
904         }
905
906         // stop any active sounds
907         S_StopAllSounds();
908
909         // because the ambient sounds will be freed, clear the pointers
910         for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
911                 ambient_sfxs[i] = NULL;
912
913         // now free all sounds
914         while (known_sfx != NULL)
915                 S_FreeSfx (known_sfx, true);
916 }
917
918
919 /*
920 ==================
921 S_FindName
922 ==================
923 */
924 sfx_t *S_FindName (const char *name)
925 {
926         sfx_t *sfx;
927
928         if (!snd_initialized.integer)
929                 return NULL;
930
931         if (strlen (name) >= sizeof (sfx->name))
932         {
933                 Con_Printf ("S_FindName: sound name too long (%s)\n", name);
934                 return NULL;
935         }
936
937         // Look for this sound in the list of known sfx
938         // TODO: hash table search?
939         for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
940                 if(!strcmp (sfx->name, name))
941                         return sfx;
942
943         // Add a sfx_t struct for this sound
944         sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx));
945         memset (sfx, 0, sizeof(*sfx));
946         strlcpy (sfx->name, name, sizeof (sfx->name));
947         sfx->memsize = sizeof(*sfx);
948         sfx->next = known_sfx;
949         known_sfx = sfx;
950
951         return sfx;
952 }
953
954
955 /*
956 ==================
957 S_FreeSfx
958 ==================
959 */
960 void S_FreeSfx (sfx_t *sfx, qboolean force)
961 {
962         unsigned int i;
963
964         // Never free a locked sfx unless forced
965         if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)))
966                 return;
967
968         if (developer_loading.integer)
969                 Con_Printf ("unloading sound %s\n", sfx->name);
970
971         // Remove it from the list of known sfx
972         if (sfx == known_sfx)
973                 known_sfx = known_sfx->next;
974         else
975         {
976                 sfx_t *prev_sfx;
977
978                 for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
979                         if (prev_sfx->next == sfx)
980                         {
981                                 prev_sfx->next = sfx->next;
982                                 break;
983                         }
984                 if (prev_sfx == NULL)
985                 {
986                         Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
987                         return;
988                 }
989         }
990
991         // Stop all channels using this sfx
992         for (i = 0; i < total_channels; i++)
993                 if (channels[i].sfx == sfx)
994                         S_StopChannel (i, true);
995
996         // Free it
997         if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
998                 sfx->fetcher->free (sfx->fetcher_data);
999         Mem_Free (sfx);
1000 }
1001
1002
1003 /*
1004 ==================
1005 S_ServerSounds
1006 ==================
1007 */
1008 void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
1009 {
1010         sfx_t *sfx;
1011         sfx_t *sfxnext;
1012         unsigned int i;
1013
1014         // Start the ambient sounds and make them loop
1015         for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
1016         {
1017                 // Precache it if it's not done (request a lock to make sure it will never be freed)
1018                 if (ambient_sfxs[i] == NULL)
1019                         ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, true);
1020                 if (ambient_sfxs[i] != NULL)
1021                 {
1022                         // Add a lock to the SFX while playing. It will be
1023                         // removed by S_StopAllSounds at the end of the level
1024                         S_LockSfx (ambient_sfxs[i]);
1025
1026                         channels[i].sfx = ambient_sfxs[i];
1027                         channels[i].flags |= CHANNELFLAG_FORCELOOP;
1028                         channels[i].master_vol = 0;
1029                 }
1030         }
1031
1032         // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
1033         for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
1034                 if (sfx->flags & SFXFLAG_SERVERSOUND)
1035                 {
1036                         S_UnlockSfx (sfx);
1037                         sfx->flags &= ~SFXFLAG_SERVERSOUND;
1038                 }
1039
1040         // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
1041         for (i = 1; i < numsounds; i++)
1042         {
1043                 sfx = S_FindName (serversound[i]);
1044                 if (sfx != NULL)
1045                 {
1046                         // clear the FILEMISSING flag so that S_LoadSound will try again on a
1047                         // previously missing file
1048                         sfx->flags &= ~ SFXFLAG_FILEMISSING;
1049                         S_LockSfx (sfx);
1050                         sfx->flags |= SFXFLAG_SERVERSOUND;
1051                 }
1052         }
1053
1054         // Free all unlocked sfx
1055         for (sfx = known_sfx;sfx;sfx = sfxnext)
1056         {
1057                 sfxnext = sfx->next;
1058                 S_FreeSfx (sfx, false);
1059         }
1060 }
1061
1062
1063 /*
1064 ==================
1065 S_PrecacheSound
1066 ==================
1067 */
1068 sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock)
1069 {
1070         sfx_t *sfx;
1071
1072         if (!snd_initialized.integer)
1073                 return NULL;
1074
1075         if (name == NULL || name[0] == 0)
1076                 return NULL;
1077
1078         sfx = S_FindName (name);
1079
1080         if (sfx == NULL)
1081                 return NULL;
1082
1083         // clear the FILEMISSING flag so that S_LoadSound will try again on a
1084         // previously missing file
1085         sfx->flags &= ~ SFXFLAG_FILEMISSING;
1086
1087         if (lock)
1088                 S_LockSfx (sfx);
1089
1090         if (!nosound.integer && snd_precache.integer)
1091                 S_LoadSound(sfx, complain);
1092
1093         return sfx;
1094 }
1095
1096 /*
1097 ==================
1098 S_IsSoundPrecached
1099 ==================
1100 */
1101 qboolean S_IsSoundPrecached (const sfx_t *sfx)
1102 {
1103         return (sfx != NULL && sfx->fetcher != NULL);
1104 }
1105
1106 /*
1107 ==================
1108 S_LockSfx
1109
1110 Add a lock to a SFX
1111 ==================
1112 */
1113 void S_LockSfx (sfx_t *sfx)
1114 {
1115         sfx->locks++;
1116 }
1117
1118 /*
1119 ==================
1120 S_UnlockSfx
1121
1122 Remove a lock from a SFX
1123 ==================
1124 */
1125 void S_UnlockSfx (sfx_t *sfx)
1126 {
1127         sfx->locks--;
1128 }
1129
1130
1131 /*
1132 ==================
1133 S_BlockSound
1134 ==================
1135 */
1136 void S_BlockSound (void)
1137 {
1138         snd_blocked++;
1139 }
1140
1141
1142 /*
1143 ==================
1144 S_UnblockSound
1145 ==================
1146 */
1147 void S_UnblockSound (void)
1148 {
1149         snd_blocked--;
1150 }
1151
1152
1153 /*
1154 =================
1155 SND_PickChannel
1156
1157 Picks a channel based on priorities, empty slots, number of channels
1158 =================
1159 */
1160 channel_t *SND_PickChannel(int entnum, int entchannel)
1161 {
1162         int ch_idx;
1163         int first_to_die;
1164         int first_life_left, life_left;
1165         channel_t* ch;
1166
1167 // Check for replacement sound, or find the best one to replace
1168         first_to_die = -1;
1169         first_life_left = 0x7fffffff;
1170
1171         // entity channels try to replace the existing sound on the channel
1172         if (entchannel != 0)
1173         {
1174                 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1175                 {
1176                         ch = &channels[ch_idx];
1177                         if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
1178                         {
1179                                 // always override sound from same entity
1180                                 S_StopChannel (ch_idx, true);
1181                                 return &channels[ch_idx];
1182                         }
1183                 }
1184         }
1185
1186         // there was no channel to override, so look for the first empty one
1187         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1188         {
1189                 ch = &channels[ch_idx];
1190                 if (!ch->sfx)
1191                 {
1192                         // no sound on this channel
1193                         first_to_die = ch_idx;
1194                         break;
1195                 }
1196
1197                 // don't let monster sounds override player sounds
1198                 if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
1199                         continue;
1200
1201                 // don't override looped sounds
1202                 if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart < ch->sfx->total_length)
1203                         continue;
1204                 life_left = ch->sfx->total_length - ch->pos;
1205
1206                 if (life_left < first_life_left)
1207                 {
1208                         first_life_left = life_left;
1209                         first_to_die = ch_idx;
1210                 }
1211         }
1212
1213         if (first_to_die == -1)
1214                 return NULL;
1215
1216         return &channels[first_to_die];
1217 }
1218
1219 /*
1220 =================
1221 SND_Spatialize
1222
1223 Spatializes a channel
1224 =================
1225 */
1226 extern cvar_t cl_gameplayfix_soundsmovewithentities;
1227 void SND_Spatialize(channel_t *ch, qboolean isstatic)
1228 {
1229         int i;
1230         double f;
1231         vec_t dist, mastervol, intensity, vol;
1232         vec3_t source_vec;
1233
1234         // update sound origin if we know about the entity
1235         if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
1236         {
1237                 if (ch->entnum >= 32768)
1238                 {
1239                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1240
1241                         if (ch->entnum > 32768)
1242                                 if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin))
1243                                         ch->entnum = 32768; // entity was removed, disown sound
1244                 }
1245                 else if (cl.entities[ch->entnum].state_current.active)
1246                 {
1247                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1248                         if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
1249                                 VectorMAM(0.5f, cl.entities[ch->entnum].render.mins, 0.5f, cl.entities[ch->entnum].render.maxs, ch->origin);
1250                         else
1251                                 Matrix4x4_OriginFromMatrix(&cl.entities[ch->entnum].render.matrix, ch->origin);
1252                 }
1253         }
1254
1255         mastervol = ch->master_vol;
1256
1257         // Adjust volume of static sounds
1258         if (isstatic)
1259                 mastervol *= snd_staticvolume.value;
1260         else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
1261         {
1262                 if(ch->entnum >= 32768)
1263                 {
1264                         switch(ch->entchannel)
1265                         {
1266                                 case 0: mastervol *= snd_csqcchannel0volume.value; break;
1267                                 case 1: mastervol *= snd_csqcchannel1volume.value; break;
1268                                 case 2: mastervol *= snd_csqcchannel2volume.value; break;
1269                                 case 3: mastervol *= snd_csqcchannel3volume.value; break;
1270                                 case 4: mastervol *= snd_csqcchannel4volume.value; break;
1271                                 case 5: mastervol *= snd_csqcchannel5volume.value; break;
1272                                 case 6: mastervol *= snd_csqcchannel6volume.value; break;
1273                                 case 7: mastervol *= snd_csqcchannel7volume.value; break;
1274                                 default:                                           break;
1275                         }
1276                 }
1277                 else if(ch->entnum == 0)
1278                 {
1279                         switch(ch->entchannel)
1280                         {
1281                                 case 0: mastervol *= snd_worldchannel0volume.value; break;
1282                                 case 1: mastervol *= snd_worldchannel1volume.value; break;
1283                                 case 2: mastervol *= snd_worldchannel2volume.value; break;
1284                                 case 3: mastervol *= snd_worldchannel3volume.value; break;
1285                                 case 4: mastervol *= snd_worldchannel4volume.value; break;
1286                                 case 5: mastervol *= snd_worldchannel5volume.value; break;
1287                                 case 6: mastervol *= snd_worldchannel6volume.value; break;
1288                                 case 7: mastervol *= snd_worldchannel7volume.value; break;
1289                                 default:                                            break;
1290                         }
1291                 }
1292                 else if(ch->entnum > 0 && ch->entnum <= cl.maxclients)
1293                 {
1294                         switch(ch->entchannel)
1295                         {
1296                                 case 0: mastervol *= snd_playerchannel0volume.value; break;
1297                                 case 1: mastervol *= snd_playerchannel1volume.value; break;
1298                                 case 2: mastervol *= snd_playerchannel2volume.value; break;
1299                                 case 3: mastervol *= snd_playerchannel3volume.value; break;
1300                                 case 4: mastervol *= snd_playerchannel4volume.value; break;
1301                                 case 5: mastervol *= snd_playerchannel5volume.value; break;
1302                                 case 6: mastervol *= snd_playerchannel6volume.value; break;
1303                                 case 7: mastervol *= snd_playerchannel7volume.value; break;
1304                                 default:                                             break;
1305                         }
1306                 }
1307                 else
1308                 {
1309                         switch(ch->entchannel)
1310                         {
1311                                 case 0: mastervol *= snd_entchannel0volume.value; break;
1312                                 case 1: mastervol *= snd_entchannel1volume.value; break;
1313                                 case 2: mastervol *= snd_entchannel2volume.value; break;
1314                                 case 3: mastervol *= snd_entchannel3volume.value; break;
1315                                 case 4: mastervol *= snd_entchannel4volume.value; break;
1316                                 case 5: mastervol *= snd_entchannel5volume.value; break;
1317                                 case 6: mastervol *= snd_entchannel6volume.value; break;
1318                                 case 7: mastervol *= snd_entchannel7volume.value; break;
1319                                 default:                                          break;
1320                         }
1321                 }
1322         }
1323
1324         // anything coming from the view entity will always be full volume
1325         // LordHavoc: make sounds with ATTN_NONE have no spatialization
1326         if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
1327         {
1328                 for (i = 0;i < SND_LISTENERS;i++)
1329                 {
1330                         vol = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
1331                         ch->listener_volume[i] = (int)bound(0, vol, 255);
1332                 }
1333         }
1334         else
1335         {
1336                 // calculate stereo seperation and distance attenuation
1337                 VectorSubtract(listener_origin, ch->origin, source_vec);
1338                 dist = VectorLength(source_vec);
1339                 intensity = mastervol * (1.0 - dist * ch->dist_mult);
1340                 if (intensity > 0)
1341                 {
1342                         for (i = 0;i < SND_LISTENERS;i++)
1343                         {
1344                                 Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
1345                                 VectorNormalize(source_vec);
1346
1347                                 switch(spatialmethod)
1348                                 {
1349                                         case SPATIAL_LOG:
1350                                                 if(dist == 0)
1351                                                         f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
1352                                                 else
1353                                                         f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
1354                                                 VectorScale(source_vec, f, source_vec);
1355                                                 break;
1356                                         case SPATIAL_POW:
1357                                                 f = spatialmin + spatialdiff * bound(0, (pow(dist, spatialpower) - spatialoffset) * spatialfactor, 1);
1358                                                 VectorScale(source_vec, f, source_vec);
1359                                                 break;
1360                                         case SPATIAL_THRESH:
1361                                                 f = spatialmin + spatialdiff * (dist < spatialoffset);
1362                                                 VectorScale(source_vec, f, source_vec);
1363                                                 break;
1364                                         case SPATIAL_NONE:
1365                                         default:
1366                                                 break;
1367                                 }
1368
1369                                 vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
1370                                 ch->listener_volume[i] = (int)bound(0, vol, 255);
1371                         }
1372                 }
1373                 else
1374                         for (i = 0;i < SND_LISTENERS;i++)
1375                                 ch->listener_volume[i] = 0;
1376         }
1377 }
1378
1379
1380 // =======================================================================
1381 // Start a sound effect
1382 // =======================================================================
1383
1384 void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
1385 {
1386         // Initialize the channel
1387         // We MUST set sfx LAST because otherwise we could crash a threaded mixer
1388         // (otherwise we'd have to call SndSys_LockRenderBuffer here)
1389         memset (target_chan, 0, sizeof (*target_chan));
1390         VectorCopy (origin, target_chan->origin);
1391         target_chan->flags = flags;
1392         target_chan->pos = 0; // start of the sound
1393
1394         // If it's a static sound
1395         if (isstatic)
1396         {
1397                 if (sfx->loopstart >= sfx->total_length)
1398                         Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
1399                 target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value);
1400         }
1401         else
1402                 target_chan->dist_mult = attenuation / snd_soundradius.value;
1403
1404         // Lock the SFX during play
1405         S_LockSfx (sfx);
1406
1407         // finally, set the sfx pointer, so the channel becomes valid for playback
1408         // and will be noticed by the mixer
1409         target_chan->sfx = sfx;
1410
1411         // we have to set the channel volume AFTER the sfx because the function
1412         // needs it for replaygain support
1413         S_SetChannelVolume(target_chan - channels, fvol);
1414 }
1415
1416
1417 int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1418 {
1419         channel_t *target_chan, *check;
1420         int             ch_idx;
1421
1422         if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1423                 return -1;
1424
1425         if (sfx->fetcher == NULL)
1426                 return -1;
1427
1428         // Pick a channel to play on
1429         target_chan = SND_PickChannel(entnum, entchannel);
1430         if (!target_chan)
1431                 return -1;
1432
1433         S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
1434         target_chan->entnum = entnum;
1435         target_chan->entchannel = entchannel;
1436
1437         SND_Spatialize(target_chan, false);
1438
1439         // if an identical sound has also been started this frame, offset the pos
1440         // a bit to keep it from just making the first one louder
1441         check = &channels[NUM_AMBIENTS];
1442         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
1443         {
1444                 if (check == target_chan)
1445                         continue;
1446                 if (check->sfx == sfx && !check->pos)
1447                 {
1448                         // use negative pos offset to delay this sound effect
1449                         target_chan->pos += (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed);
1450                         break;
1451                 }
1452         }
1453
1454         return (target_chan - channels);
1455 }
1456
1457 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex)
1458 {
1459         channel_t *ch;
1460
1461         if (channel_ind >= total_channels)
1462                 return;
1463
1464         ch = &channels[channel_ind];
1465         if (ch->sfx != NULL)
1466         {
1467                 sfx_t *sfx = ch->sfx;
1468
1469                 // we have to lock an audio mutex to prevent crashes if an audio mixer
1470                 // thread is currently mixing this channel
1471                 // the SndSys_LockRenderBuffer function uses such a mutex in
1472                 // threaded sound backends
1473                 if (lockmutex)
1474                         SndSys_LockRenderBuffer();
1475                 if (sfx->fetcher != NULL)
1476                 {
1477                         snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
1478                         if (fetcher_endsb != NULL)
1479                                 fetcher_endsb (ch->fetcher_data);
1480                 }
1481
1482                 // Remove the lock it holds
1483                 S_UnlockSfx (sfx);
1484
1485                 ch->fetcher_data = NULL;
1486                 ch->sfx = NULL;
1487                 if (lockmutex)
1488                         SndSys_UnlockRenderBuffer();
1489         }
1490 }
1491
1492
1493 qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
1494 {
1495         if (ch_ind >= total_channels)
1496                 return false;
1497
1498         if (flag != CHANNELFLAG_FORCELOOP &&
1499                 flag != CHANNELFLAG_PAUSED &&
1500                 flag != CHANNELFLAG_FULLVOLUME)
1501                 return false;
1502
1503         if (value)
1504                 channels[ch_ind].flags |= flag;
1505         else
1506                 channels[ch_ind].flags &= ~flag;
1507
1508         return true;
1509 }
1510
1511 void S_StopSound(int entnum, int entchannel)
1512 {
1513         unsigned int i;
1514
1515         for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
1516                 if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
1517                 {
1518                         S_StopChannel (i, true);
1519                         return;
1520                 }
1521 }
1522
1523 extern void CDAudio_Stop(void);
1524 void S_StopAllSounds (void)
1525 {
1526         unsigned int i;
1527
1528         // TOCHECK: is this test necessary?
1529         if (snd_renderbuffer == NULL)
1530                 return;
1531
1532         // stop CD audio because it may be using a faketrack
1533         CDAudio_Stop();
1534
1535         for (i = 0; i < total_channels; i++)
1536                 S_StopChannel (i, true);
1537
1538         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
1539         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
1540
1541         // Mute the contents of the submittion buffer
1542         if (simsound || SndSys_LockRenderBuffer ())
1543         {
1544                 int clear;
1545                 size_t memsize;
1546
1547                 clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1548                 memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1549                 memset(snd_renderbuffer->ring, clear, memsize);
1550
1551                 if (!simsound)
1552                         SndSys_UnlockRenderBuffer ();
1553         }
1554 }
1555
1556 void S_PauseGameSounds (qboolean toggle)
1557 {
1558         unsigned int i;
1559
1560         for (i = 0; i < total_channels; i++)
1561         {
1562                 channel_t *ch;
1563
1564                 ch = &channels[i];
1565                 if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
1566                         S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
1567         }
1568 }
1569
1570 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
1571 {
1572         sfx_t *sfx = channels[ch_ind].sfx;
1573         if(sfx->volume_peak > 0)
1574         {
1575                 // Replaygain support
1576                 // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
1577                 fvol *= sfx->volume_mult;
1578                 if(fvol * sfx->volume_peak > 1)
1579                         fvol = 1 / sfx->volume_peak;
1580                 // Con_DPrintf("%f\n", fvol);
1581         }
1582         channels[ch_ind].master_vol = (int)(fvol * 255.0f);
1583 }
1584
1585
1586 /*
1587 =================
1588 S_StaticSound
1589 =================
1590 */
1591 void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1592 {
1593         channel_t       *target_chan;
1594
1595         if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1596                 return;
1597         if (!sfx->fetcher)
1598         {
1599                 Con_Printf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
1600                 return;
1601         }
1602
1603         if (total_channels == MAX_CHANNELS)
1604         {
1605                 Con_Print("S_StaticSound: total_channels == MAX_CHANNELS\n");
1606                 return;
1607         }
1608
1609         target_chan = &channels[total_channels++];
1610         S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
1611
1612         SND_Spatialize (target_chan, true);
1613 }
1614
1615
1616 /*
1617 ===================
1618 S_UpdateAmbientSounds
1619 ===================
1620 */
1621 void S_UpdateAmbientSounds (void)
1622 {
1623         int                     i;
1624         int                     vol;
1625         int                     ambient_channel;
1626         channel_t       *chan;
1627         unsigned char           ambientlevels[NUM_AMBIENTS];
1628
1629         memset(ambientlevels, 0, sizeof(ambientlevels));
1630         if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
1631                 cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
1632
1633         // Calc ambient sound levels
1634         for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
1635         {
1636                 chan = &channels[ambient_channel];
1637                 if (chan->sfx == NULL || chan->sfx->fetcher == NULL)
1638                         continue;
1639
1640                 vol = (int)ambientlevels[ambient_channel];
1641                 if (vol < 8)
1642                         vol = 0;
1643
1644                 // Don't adjust volume too fast
1645                 // FIXME: this rounds off to an int each frame, meaning there is little to no fade at extremely high framerates!
1646                 if (cl.time > cl.oldtime)
1647                 {
1648                         if (chan->master_vol < vol)
1649                         {
1650                                 chan->master_vol += (int)((cl.time - cl.oldtime) * ambient_fade.value);
1651                                 if (chan->master_vol > vol)
1652                                         chan->master_vol = vol;
1653                         }
1654                         else if (chan->master_vol > vol)
1655                         {
1656                                 chan->master_vol -= (int)((cl.time - cl.oldtime) * ambient_fade.value);
1657                                 if (chan->master_vol < vol)
1658                                         chan->master_vol = vol;
1659                         }
1660                 }
1661
1662                 for (i = 0;i < SND_LISTENERS;i++)
1663                         chan->listener_volume[i] = (int)(chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume);
1664         }
1665 }
1666
1667 static void S_PaintAndSubmit (void)
1668 {
1669         unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
1670         int usesoundtimehack;
1671         static int soundtimehack = -1;
1672         static int oldsoundtime = 0;
1673
1674         if (snd_renderbuffer == NULL || nosound.integer)
1675                 return;
1676
1677         // Update sound time
1678         snd_usethreadedmixing = false;
1679         usesoundtimehack = true;
1680         if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
1681         {
1682                 usesoundtimehack = 1;
1683                 newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
1684         }
1685         else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
1686         {
1687                 usesoundtimehack = 2;
1688                 newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
1689         }
1690         else if (simsound)
1691         {
1692                 usesoundtimehack = 3;
1693                 newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
1694         }
1695         else
1696         {
1697                 snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate;
1698                 usesoundtimehack = 0;
1699                 newsoundtime = SndSys_GetSoundTime();
1700         }
1701         // if the soundtimehack state changes we need to reset the soundtime
1702         if (soundtimehack != usesoundtimehack)
1703         {
1704                 snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime;
1705
1706                 // Mute the contents of the submission buffer
1707                 if (simsound || SndSys_LockRenderBuffer ())
1708                 {
1709                         int clear;
1710                         size_t memsize;
1711
1712                         clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1713                         memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1714                         memset(snd_renderbuffer->ring, clear, memsize);
1715
1716                         if (!simsound)
1717                                 SndSys_UnlockRenderBuffer ();
1718                 }
1719         }
1720         soundtimehack = usesoundtimehack;
1721
1722         if (!soundtimehack && snd_blocked > 0)
1723                 return;
1724
1725         if (snd_usethreadedmixing)
1726                 return; // the audio thread will mix its own data
1727
1728         newsoundtime += extrasoundtime;
1729         if (newsoundtime < soundtime)
1730         {
1731                 if ((cls.capturevideo.soundrate != 0) != recording_sound)
1732                 {
1733                         unsigned int additionaltime;
1734
1735                         // add some time to extrasoundtime make newsoundtime higher
1736
1737                         // The extra time must be a multiple of the render buffer size
1738                         // to avoid modifying the current position in the buffer,
1739                         // some modules write directly to a shared (DMA) buffer
1740                         additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
1741                         additionaltime -= additionaltime % snd_renderbuffer->maxframes;
1742
1743                         extrasoundtime += additionaltime;
1744                         newsoundtime += additionaltime;
1745                         Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
1746                                                 extrasoundtime);
1747                 }
1748                 else if (!soundtimehack)
1749                         Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
1750                                            newsoundtime, soundtime);
1751         }
1752         soundtime = newsoundtime;
1753         recording_sound = (cls.capturevideo.soundrate != 0);
1754
1755         // Lock submitbuffer
1756         if (!simsound && !SndSys_LockRenderBuffer())
1757         {
1758                 // If the lock failed, stop here
1759                 Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n");
1760                 return;
1761         }
1762
1763         // Check to make sure that we haven't overshot
1764         paintedtime = snd_renderbuffer->endframe;
1765         if (paintedtime < soundtime)
1766                 paintedtime = soundtime;
1767
1768         // mix ahead of current position
1769         if (soundtimehack)
1770                 endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
1771         else
1772                 endtime = soundtime + (unsigned int)(max(_snd_mixahead.value * (float)snd_renderbuffer->format.speed, min(3 * (soundtime - oldsoundtime), 0.3 * (float)snd_renderbuffer->format.speed)));
1773         usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
1774         maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
1775         endtime = min(endtime, maxtime);
1776
1777         while (paintedtime < endtime)
1778         {
1779                 unsigned int startoffset;
1780                 unsigned int nbframes;
1781
1782                 // see how much we can fit in the paint buffer
1783                 nbframes = endtime - paintedtime;
1784                 // limit to the end of the ring buffer (in case of wrapping)
1785                 startoffset = paintedtime % snd_renderbuffer->maxframes;
1786                 nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
1787
1788                 // mix into the buffer
1789                 S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
1790
1791                 paintedtime += nbframes;
1792                 snd_renderbuffer->endframe = paintedtime;
1793         }
1794         if (!simsound)
1795                 SndSys_UnlockRenderBuffer();
1796
1797         // Remove outdated samples from the ring buffer, if any
1798         if (snd_renderbuffer->startframe < soundtime)
1799                 snd_renderbuffer->startframe = soundtime;
1800
1801         if (simsound)
1802                 snd_renderbuffer->startframe = snd_renderbuffer->endframe;
1803         else
1804                 SndSys_Submit();
1805
1806         oldsoundtime = soundtime;
1807
1808         cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
1809 }
1810
1811 /*
1812 ============
1813 S_Update
1814
1815 Called once each time through the main loop
1816 ============
1817 */
1818 void S_Update(const matrix4x4_t *listenermatrix)
1819 {
1820         unsigned int i, j, k;
1821         channel_t *ch, *combine;
1822         matrix4x4_t basematrix, rotatematrix;
1823
1824         if (snd_renderbuffer == NULL || nosound.integer)
1825                 return;
1826
1827         {
1828                 double mindist_trans, maxdist_trans;
1829
1830                 spatialmin = snd_spatialization_min.value;
1831                 spatialdiff = snd_spatialization_max.value - spatialmin;
1832
1833                 if(snd_spatialization_control.value)
1834                 {
1835                         spatialpower = snd_spatialization_power.value;
1836
1837                         if(spatialpower == 0)
1838                         {
1839                                 spatialmethod = SPATIAL_LOG;
1840                                 mindist_trans = log(max(1, snd_spatialization_min_radius.value));
1841                                 maxdist_trans = log(max(1, snd_spatialization_max_radius.value));
1842                         }
1843                         else
1844                         {
1845                                 spatialmethod = SPATIAL_POW;
1846                                 mindist_trans = pow(snd_spatialization_min_radius.value, spatialpower);
1847                                 maxdist_trans = pow(snd_spatialization_max_radius.value, spatialpower);
1848                         }
1849
1850                         if(mindist_trans - maxdist_trans == 0)
1851                         {
1852                                 spatialmethod = SPATIAL_THRESH;
1853                                 mindist_trans = snd_spatialization_min_radius.value;
1854                         }
1855                         else
1856                         {
1857                                 spatialoffset = mindist_trans;
1858                                 spatialfactor = 1 / (maxdist_trans - mindist_trans);
1859                         }
1860                 }
1861                 else
1862                         spatialmethod = SPATIAL_NONE;
1863
1864         }
1865
1866         // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
1867         if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
1868                 current_channellayout != snd_channellayout.integer)
1869                 S_SetChannelLayout();
1870
1871         Matrix4x4_Invert_Simple(&basematrix, listenermatrix);
1872         Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
1873
1874         // calculate the current matrices
1875         for (j = 0;j < SND_LISTENERS;j++)
1876         {
1877                 Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1);
1878                 Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &basematrix);
1879                 // I think this should now do this:
1880                 //   1. create a rotation matrix for rotating by e.g. -90 degrees CCW
1881                 //      (note: the matrix will rotate the OBJECT, not the VIEWER, so its
1882                 //       angle has to be taken negative)
1883                 //   2. create a transform which first rotates and moves its argument
1884                 //      into the player's view coordinates (using basematrix which is
1885                 //      an inverted "absolute" listener matrix), then applies the
1886                 //      rotation matrix for the ear
1887                 // Isn't Matrix4x4_CreateFromQuakeEntity a bit misleading because this
1888                 // does not actually refer to an entity?
1889         }
1890
1891         // update general area ambient sound sources
1892         S_UpdateAmbientSounds ();
1893
1894         combine = NULL;
1895
1896         // update spatialization for static and dynamic sounds
1897         cls.soundstats.totalsounds = 0;
1898         cls.soundstats.mixedsounds = 0;
1899         ch = channels+NUM_AMBIENTS;
1900         for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
1901         {
1902                 if (!ch->sfx)
1903                         continue;
1904                 cls.soundstats.totalsounds++;
1905
1906                 // respatialize channel
1907                 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
1908
1909                 // try to combine static sounds with a previous channel of the same
1910                 // sound effect so we don't mix five torches every frame
1911                 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
1912                 {
1913                         // no need to merge silent channels
1914                         for (j = 0;j < SND_LISTENERS;j++)
1915                                 if (ch->listener_volume[j])
1916                                         break;
1917                         if (j == SND_LISTENERS)
1918                                 continue;
1919                         // if the last combine chosen isn't suitable, find a new one
1920                         if (!(combine && combine != ch && combine->sfx == ch->sfx))
1921                         {
1922                                 // search for one
1923                                 combine = NULL;
1924                                 for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++)
1925                                 {
1926                                         if (channels[j].sfx == ch->sfx)
1927                                         {
1928                                                 combine = channels + j;
1929                                                 break;
1930                                         }
1931                                 }
1932                         }
1933                         if (combine && combine != ch && combine->sfx == ch->sfx)
1934                         {
1935                                 for (j = 0;j < SND_LISTENERS;j++)
1936                                 {
1937                                         combine->listener_volume[j] += ch->listener_volume[j];
1938                                         ch->listener_volume[j] = 0;
1939                                 }
1940                         }
1941                 }
1942                 for (k = 0;k < SND_LISTENERS;k++)
1943                         if (ch->listener_volume[k])
1944                                 break;
1945                 if (k < SND_LISTENERS)
1946                         cls.soundstats.mixedsounds++;
1947         }
1948
1949         sound_spatialized = true;
1950
1951         // debugging output
1952         if (snd_show.integer)
1953                 Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
1954
1955         S_PaintAndSubmit();
1956 }
1957
1958 void S_ExtraUpdate (void)
1959 {
1960         if (snd_noextraupdate.integer || !sound_spatialized)
1961                 return;
1962
1963         S_PaintAndSubmit();
1964 }
1965
1966 qboolean S_LocalSound (const char *sound)
1967 {
1968         sfx_t   *sfx;
1969         int             ch_ind;
1970
1971         if (!snd_initialized.integer || nosound.integer)
1972                 return true;
1973
1974         sfx = S_PrecacheSound (sound, true, false);
1975         if (!sfx)
1976         {
1977                 Con_Printf("S_LocalSound: can't precache %s\n", sound);
1978                 return false;
1979         }
1980
1981         // Local sounds must not be freed
1982         sfx->flags |= SFXFLAG_PERMANENTLOCK;
1983
1984         ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
1985         if (ch_ind < 0)
1986                 return false;
1987
1988         channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
1989         return true;
1990 }