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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // snd_dma.c -- main control for any streaming sound output device
21
22 #include "quakedef.h"
23
24 #ifdef _WIN32
25 #include <windows.h>
26 #include <dsound.h>
27 extern DWORD gSndBufSize;
28 extern LPDIRECTSOUND pDS;
29 extern LPDIRECTSOUNDBUFFER pDSBuf;
30 #endif
31
32 #include "snd_ogg.h"
33
34
35 void S_Play(void);
36 void S_PlayVol(void);
37 void S_Play2(void);
38 void S_SoundList(void);
39 void S_Update_();
40 void S_StopAllSounds(qboolean clear);
41 void S_StopAllSoundsC(void);
42
43 // =======================================================================
44 // Internal sound data & structures
45 // =======================================================================
46
47 channel_t channels[MAX_CHANNELS];
48 unsigned int total_channels;
49
50 int snd_blocked = 0;
51 static qboolean snd_ambient = 1;
52 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
53 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
54
55 // pointer should go away
56 volatile dma_t *shm = 0;
57 volatile dma_t sn;
58
59 vec3_t listener_vieworigin;
60 vec3_t listener_viewforward;
61 vec3_t listener_viewleft;
62 vec3_t listener_viewup;
63 vec_t sound_nominal_clip_dist=1000.0;
64 mempool_t *snd_mempool;
65
66 // sample PAIRS
67 int soundtime;
68 int paintedtime;
69
70
71 //LordHavoc: increased the client sound limit from 512 to 4096 for the Nehahra movie
72 #define MAX_SFX 4096
73 sfx_t *known_sfx; // allocated [MAX_SFX]
74 int num_sfx;
75
76 sfx_t *ambient_sfx[NUM_AMBIENTS];
77
78 int sound_started = 0;
79
80 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
81 cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
82 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
83
84 cvar_t nosound = {0, "nosound", "0"};
85 cvar_t snd_precache = {0, "snd_precache", "1"};
86 cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
87 cvar_t ambient_level = {0, "ambient_level", "0.3"};
88 cvar_t ambient_fade = {0, "ambient_fade", "100"};
89 cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
90 cvar_t snd_show = {0, "snd_show", "0"};
91 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
92 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
93
94
95 // ====================================================================
96 // User-setable variables
97 // ====================================================================
98
99
100 //
101 // Fake dma is a synchronous faking of the DMA progress used for
102 // isolating performance in the renderer.  The fakedma_updates is
103 // number of times S_Update() is called per second.
104 //
105
106 qboolean fakedma = false;
107 int fakedma_updates = 15;
108
109
110 void S_AmbientOff (void)
111 {
112         snd_ambient = false;
113 }
114
115
116 void S_AmbientOn (void)
117 {
118         snd_ambient = true;
119 }
120
121
122 void S_SoundInfo_f(void)
123 {
124         if (!sound_started || !shm)
125         {
126                 Con_Print("sound system not started\n");
127                 return;
128         }
129
130         Con_Printf("%5d stereo\n", shm->format.channels - 1);
131         Con_Printf("%5d samples\n", shm->samples);
132         Con_Printf("%5d samplepos\n", shm->samplepos);
133         Con_Printf("%5d samplebits\n", shm->format.width * 8);
134         Con_Printf("%5d speed\n", shm->format.speed);
135         Con_Printf("0x%x dma buffer\n", shm->buffer);
136         Con_Printf("%5u total_channels\n", total_channels);
137 }
138
139 void S_UnloadSounds(void)
140 {
141         int i;
142         for (i = 0;i < num_sfx;i++)
143                 S_UnloadSound(known_sfx + i);
144 }
145
146 void S_LoadSounds(void)
147 {
148         int i;
149         for (i = 0;i < num_sfx;i++)
150                 S_LoadSound(known_sfx + i, false);
151 }
152
153 void S_Startup(void)
154 {
155         if (!snd_initialized.integer)
156                 return;
157
158         shm = &sn;
159         memset((void *)shm, 0, sizeof(*shm));
160
161 // create a piece of DMA memory
162
163         if (fakedma)
164         {
165                 shm->format.width = 2;
166                 shm->format.speed = 22050;
167                 shm->format.channels = 2;
168                 shm->samples = 32768;
169                 shm->samplepos = 0;
170                 shm->buffer = Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width);
171         }
172         else
173         {
174                 if (!SNDDMA_Init())
175                 {
176                         Con_Print("S_Startup: SNDDMA_Init failed.\n");
177                         sound_started = 0;
178                         shm = NULL;
179                         return;
180                 }
181         }
182
183         sound_started = 1;
184
185         Con_DPrintf("Sound sampling rate: %i\n", shm->format.speed);
186
187         //S_LoadSounds();
188
189         S_StopAllSounds(true);
190 }
191
192 void S_Shutdown(void)
193 {
194         if (!sound_started)
195                 return;
196
197         //S_UnloadSounds();
198
199         if (fakedma)
200                 Mem_Free(shm->buffer);
201         else
202                 SNDDMA_Shutdown();
203
204         shm = NULL;
205         sound_started = 0;
206 }
207
208 void S_Restart_f(void)
209 {
210         S_Shutdown();
211         S_Startup();
212 }
213
214 /*
215 ================
216 S_Init
217 ================
218 */
219 void S_Init(void)
220 {
221         Con_DPrint("\nSound Initialization\n");
222
223         S_RawSamples_ClearQueue();
224
225         Cvar_RegisterVariable(&volume);
226         Cvar_RegisterVariable(&bgmvolume);
227         Cvar_RegisterVariable(&snd_staticvolume);
228
229         if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
230                 return;
231
232         snd_mempool = Mem_AllocPool("sound");
233
234         if (COM_CheckParm("-simsound"))
235                 fakedma = true;
236
237         Cmd_AddCommand("play", S_Play);
238         Cmd_AddCommand("play2", S_Play2);
239         Cmd_AddCommand("playvol", S_PlayVol);
240         Cmd_AddCommand("stopsound", S_StopAllSoundsC);
241         Cmd_AddCommand("soundlist", S_SoundList);
242         Cmd_AddCommand("soundinfo", S_SoundInfo_f);
243         Cmd_AddCommand("snd_restart", S_Restart_f);
244
245         Cvar_RegisterVariable(&nosound);
246         Cvar_RegisterVariable(&snd_precache);
247         Cvar_RegisterVariable(&snd_initialized);
248         Cvar_RegisterVariable(&snd_streaming);
249         Cvar_RegisterVariable(&bgmbuffer);
250         Cvar_RegisterVariable(&ambient_level);
251         Cvar_RegisterVariable(&ambient_fade);
252         Cvar_RegisterVariable(&snd_noextraupdate);
253         Cvar_RegisterVariable(&snd_show);
254         Cvar_RegisterVariable(&_snd_mixahead);
255         Cvar_RegisterVariable(&snd_swapstereo); // LordHavoc: for people with backwards sound wiring
256
257         Cvar_SetValueQuick(&snd_initialized, true);
258
259         known_sfx = Mem_Alloc(snd_mempool, MAX_SFX*sizeof(sfx_t));
260         num_sfx = 0;
261
262         SND_InitScaletable ();
263
264         ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav", false);
265         ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav", false);
266
267         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
268         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
269
270         OGG_OpenLibrary ();
271 }
272
273
274 // =======================================================================
275 // Load a sound
276 // =======================================================================
277
278 /*
279 =========
280 S_GetCached
281
282 =========
283 */
284 sfx_t *S_GetCached (const char *name)
285 {
286         int i;
287
288         if (!snd_initialized.integer)
289                 return NULL;
290
291         if (!name)
292                 Host_Error("S_IsCached: NULL\n");
293
294         if (strlen(name) >= MAX_QPATH)
295                 Host_Error("Sound name too long: %s", name);
296
297         for(i = 0;i < num_sfx;i++)
298                 if(!strcmp(known_sfx[i].name, name))
299                         return &known_sfx[i];
300
301         return NULL;
302 }
303
304 /*
305 ==================
306 S_FindName
307
308 ==================
309 */
310 sfx_t *S_FindName (char *name)
311 {
312         int i;
313         sfx_t *sfx;
314
315         if (!snd_initialized.integer)
316                 return NULL;
317
318         if (!name)
319                 Host_Error("S_FindName: NULL\n");
320
321         if (strlen(name) >= MAX_QPATH)
322                 Host_Error("Sound name too long: %s", name);
323
324 // see if already loaded
325         for (i = 0;i < num_sfx;i++)
326                 if (!strcmp(known_sfx[i].name, name))
327                         return &known_sfx[i];
328
329         if (num_sfx == MAX_SFX)
330                 Sys_Error("S_FindName: out of sfx_t");
331
332         sfx = &known_sfx[num_sfx++];
333         memset(sfx, 0, sizeof(*sfx));
334         strncpy(sfx->name, name, sizeof(sfx->name));
335         return sfx;
336 }
337
338
339 /*
340 ==================
341 S_TouchSound
342
343 ==================
344 */
345 void S_TouchSound (char *name)
346 {
347         sfx_t *sfx;
348
349         sfx = S_FindName (name);
350
351         // Set the "used" flag for this sound
352         if (sfx != NULL)
353                 sfx->flags |= SFXFLAG_USED;
354 }
355
356
357 /*
358 ==================
359 S_ClearUsed
360
361 Reset the "used" flag of all precached sounds
362 ==================
363 */
364 void S_ClearUsed (void)
365 {
366         int i;
367
368         for (i = 0; i < num_sfx; i++)
369                 known_sfx[i].flags &= ~SFXFLAG_USED;
370 }
371
372
373 /*
374 ==================
375 S_PurgeUnused
376
377 Free all precached sounds without the "used" flag
378 ==================
379 */
380 void S_PurgeUnused (void)
381 {
382         int i;
383         sfx_t *sfx;
384
385         for (i = 0; i < num_sfx; i++)
386         {
387                 sfx = &known_sfx[i];
388                 if (! (sfx->flags & SFXFLAG_USED))
389                         S_UnloadSound (sfx);
390         }
391 }
392
393
394 /*
395 ==================
396 S_PrecacheSound
397
398 ==================
399 */
400 sfx_t *S_PrecacheSound (char *name, int complain)
401 {
402         sfx_t *sfx;
403
404         if (!snd_initialized.integer)
405                 return NULL;
406
407         sfx = S_FindName(name);
408
409         if (!nosound.integer && snd_precache.integer)
410                 S_LoadSound(sfx, complain);
411
412         return sfx;
413 }
414
415
416 //=============================================================================
417
418 /*
419 =================
420 SND_PickChannel
421 =================
422 */
423 channel_t *SND_PickChannel(int entnum, int entchannel)
424 {
425         int ch_idx;
426         int first_to_die;
427         int life_left;
428         channel_t* ch;
429
430 // Check for replacement sound, or find the best one to replace
431         first_to_die = -1;
432         life_left = 0x7fffffff;
433         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
434         {
435                 ch = &channels[ch_idx];
436                 if (entchannel != 0             // channel 0 never overrides
437                 && ch->entnum == entnum
438                 && (ch->entchannel == entchannel || entchannel == -1) )
439                 {       // always override sound from same entity
440                         first_to_die = ch_idx;
441                         break;
442                 }
443
444                 // don't let monster sounds override player sounds
445                 if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
446                         continue;
447
448                 // don't override looped sounds
449                 if (ch->forceloop || (ch->sfx != NULL && ch->sfx->loopstart >= 0))
450                         continue;
451
452                 if (ch->end - paintedtime < life_left)
453                 {
454                         life_left = ch->end - paintedtime;
455                         first_to_die = ch_idx;
456                 }
457         }
458
459         if (first_to_die == -1)
460                 return NULL;
461
462         if (channels[first_to_die].sfx)
463                 channels[first_to_die].sfx = NULL;
464
465         return &channels[first_to_die];
466 }
467
468 /*
469 =================
470 SND_Spatialize
471 =================
472 */
473 void SND_Spatialize(channel_t *ch, int isstatic)
474 {
475         vec_t dist, scale, pan;
476         vec3_t source_vec;
477
478         // anything coming from the view entity will always be full volume
479         // LordHavoc: make sounds with ATTN_NONE have no spatialization
480         if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
481         {
482                 ch->leftvol = ch->master_vol;
483                 ch->rightvol = ch->master_vol;
484         }
485         else
486         {
487                 // update sound origin if we know about the entity
488                 if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
489                 {
490                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
491                         VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
492                         if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
493                                 VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
494                 }
495
496                 // calculate stereo seperation and distance attenuation
497                 VectorSubtract(ch->origin, listener_vieworigin, source_vec);
498                 dist = VectorNormalizeLength(source_vec);
499                 // distance
500                 scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
501                 // panning
502                 pan = scale * DotProduct(listener_viewleft, source_vec);
503                 // calculate the volumes
504                 ch->leftvol = (int) (scale + pan);
505                 ch->rightvol = (int) (scale - pan);
506         }
507
508         // LordHavoc: allow adjusting volume of static sounds
509         if (isstatic)
510         {
511                 ch->leftvol *= snd_staticvolume.value;
512                 ch->rightvol *= snd_staticvolume.value;
513         }
514
515         // clamp volumes
516         ch->leftvol = bound(0, ch->leftvol, 255);
517         ch->rightvol = bound(0, ch->rightvol, 255);
518 }
519
520
521 // =======================================================================
522 // Start a sound effect
523 // =======================================================================
524
525 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
526 {
527         channel_t *target_chan, *check;
528         int             vol;
529         int             ch_idx;
530         size_t  skip;
531
532         if (!sound_started || !sfx || !sfx->fetcher || nosound.integer)
533                 return;
534
535         vol = fvol*255;
536
537 // pick a channel to play on
538         target_chan = SND_PickChannel(entnum, entchannel);
539         if (!target_chan)
540                 return;
541
542 // spatialize
543         memset (target_chan, 0, sizeof(*target_chan));
544         VectorCopy(origin, target_chan->origin);
545         target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
546         target_chan->master_vol = vol;
547         target_chan->entnum = entnum;
548         target_chan->entchannel = entchannel;
549         SND_Spatialize(target_chan, false);
550
551         // LordHavoc: spawn the sound anyway because the player might teleport to it
552         //if (!target_chan->leftvol && !target_chan->rightvol)
553         //      return;         // not audible at all
554
555         // new channel
556         if (!S_LoadSound (sfx, true))
557         {
558                 target_chan->sfx = NULL;
559                 return;         // couldn't load the sound's data
560         }
561
562         target_chan->sfx = sfx;
563         target_chan->pos = 0.0;
564         target_chan->end = paintedtime + sfx->total_length;
565         target_chan->lastptime = paintedtime;
566
567 // if an identical sound has also been started this frame, offset the pos
568 // a bit to keep it from just making the first one louder
569         check = &channels[NUM_AMBIENTS];
570         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
571         {
572                 if (check == target_chan)
573                         continue;
574                 if (check->sfx == sfx && !check->pos)
575                 {
576                         // LordHavoc: fixed skip calculations
577                         skip = 0.1 * sfx->format.speed;
578                         if (skip > sfx->total_length)
579                                 skip = sfx->total_length;
580                         if (skip > 0)
581                                 skip = rand() % skip;
582                         target_chan->pos += skip;
583                         target_chan->end -= skip;
584                         break;
585                 }
586         }
587 }
588
589 void S_StopSound(int entnum, int entchannel)
590 {
591         int i;
592
593         for (i=0 ; i<MAX_DYNAMIC_CHANNELS ; i++)
594         {
595                 if (channels[i].entnum == entnum
596                         && channels[i].entchannel == entchannel)
597                 {
598                         channels[i].end = 0;
599                         channels[i].sfx = NULL;
600                         return;
601                 }
602         }
603 }
604
605 void S_StopAllSounds(qboolean clear)
606 {
607         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
608         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
609
610         if (clear)
611                 S_ClearBuffer();
612 }
613
614 void S_StopAllSoundsC(void)
615 {
616         S_StopAllSounds(true);
617 }
618
619 void S_ClearBuffer(void)
620 {
621         int             clear;
622
623         if (!sound_started || !shm)
624                 return;
625
626         if (shm->format.width == 1)
627                 clear = 0x80;
628         else
629                 clear = 0;
630
631 #ifdef _WIN32
632         if (pDSBuf)
633         {
634                 DWORD   dwSize;
635                 DWORD   *pData;
636                 int             reps;
637                 HRESULT hresult;
638
639                 reps = 0;
640
641                 while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&pData, &dwSize, NULL, NULL, 0)) != DS_OK)
642                 {
643                         if (hresult != DSERR_BUFFERLOST)
644                         {
645                                 Con_Print("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
646                                 S_Shutdown ();
647                                 return;
648                         }
649
650                         if (++reps > 10000)
651                         {
652                                 Con_Print("S_ClearBuffer: DS: couldn't restore buffer\n");
653                                 S_Shutdown ();
654                                 return;
655                         }
656                 }
657
658                 memset(pData, clear, shm->samples * shm->format.width);
659
660                 pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
661
662         }
663         else
664 #endif
665         if (shm->buffer)
666         {
667                 int             setsize = shm->samples * shm->format.width;
668                 char    *buf = shm->buffer;
669
670                 while (setsize--)
671                         *buf++ = clear;
672
673 // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
674 // reads the memory area before writing to it causing a seg fault
675 // since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE
676 //              memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
677         }
678 }
679
680
681 /*
682 =================
683 S_StaticSound
684 =================
685 */
686 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
687 {
688         channel_t       *ss;
689
690         if (!sfx)
691                 return;
692
693         if (total_channels == MAX_CHANNELS)
694         {
695                 Con_Print("total_channels == MAX_CHANNELS\n");
696                 return;
697         }
698
699         if (!S_LoadSound (sfx, true))
700                 return;
701
702         if (sfx->loopstart == -1)
703                 Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
704
705         ss = &channels[total_channels++];
706         memset(ss, 0, sizeof(*ss));
707         ss->forceloop = true;
708         ss->sfx = sfx;
709         VectorCopy (origin, ss->origin);
710         ss->master_vol = vol;
711         ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
712         ss->end = paintedtime + sfx->total_length;
713         ss->lastptime = paintedtime;
714
715         SND_Spatialize (ss, true);
716 }
717
718
719 //=============================================================================
720
721 /*
722 ===================
723 S_UpdateAmbientSounds
724 ===================
725 */
726 void S_UpdateAmbientSounds (void)
727 {
728         float           vol;
729         int                     ambient_channel;
730         channel_t       *chan;
731         qbyte           ambientlevels[NUM_AMBIENTS];
732
733         // LordHavoc: kill ambient sounds until proven otherwise
734         for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
735                 channels[ambient_channel].sfx = NULL;
736
737         if (!snd_ambient || ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
738                 return;
739
740         cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_vieworigin, ambientlevels, sizeof(ambientlevels));
741
742 // calc ambient sound levels
743         for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
744         {
745                 if (ambient_sfx[ambient_channel] &&
746                         (ambient_sfx[ambient_channel]->flags & SFXFLAG_SILENTLYMISSING))
747                         continue;
748                 chan = &channels[ambient_channel];
749                 chan->forceloop = true;
750                 chan->sfx = ambient_sfx[ambient_channel];
751
752                 vol = ambient_level.value * ambientlevels[ambient_channel];
753                 if (vol < 8)
754                         vol = 0;
755
756         // don't adjust volume too fast
757                 if (chan->master_vol < vol)
758                 {
759                         chan->master_vol += host_realframetime * ambient_fade.value;
760                         if (chan->master_vol > vol)
761                                 chan->master_vol = vol;
762                 }
763                 else if (chan->master_vol > vol)
764                 {
765                         chan->master_vol -= host_realframetime * ambient_fade.value;
766                         if (chan->master_vol < vol)
767                                 chan->master_vol = vol;
768                 }
769
770                 chan->leftvol = chan->rightvol = chan->master_vol;
771         }
772 }
773
774
775 /*
776 ============
777 S_Update
778
779 Called once each time through the main loop
780 ============
781 */
782 void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up)
783 {
784         unsigned int i, j, total;
785         channel_t *ch, *combine;
786
787         if (!snd_initialized.integer || (snd_blocked > 0))
788                 return;
789
790         VectorCopy(origin, listener_vieworigin);
791         VectorCopy(forward, listener_viewforward);
792         VectorCopy(left, listener_viewleft);
793         VectorCopy(up, listener_viewup);
794
795 // update general area ambient sound sources
796         S_UpdateAmbientSounds ();
797
798         combine = NULL;
799
800 // update spatialization for static and dynamic sounds
801         ch = channels+NUM_AMBIENTS;
802         for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
803         {
804                 if (!ch->sfx)
805                         continue;
806                 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);         // respatialize channel
807                 if (!ch->leftvol && !ch->rightvol)
808                         continue;
809
810         // try to combine static sounds with a previous channel of the same
811         // sound effect so we don't mix five torches every frame
812
813                 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
814                 {
815                 // see if it can just use the last one
816                         if (combine && combine->sfx == ch->sfx)
817                         {
818                                 combine->leftvol += ch->leftvol;
819                                 combine->rightvol += ch->rightvol;
820                                 ch->leftvol = ch->rightvol = 0;
821                                 continue;
822                         }
823                 // search for one
824                         combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
825                         for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
826                                 if (combine->sfx == ch->sfx)
827                                         break;
828
829                         if (j == total_channels)
830                                 combine = NULL;
831                         else
832                         {
833                                 if (combine != ch)
834                                 {
835                                         combine->leftvol += ch->leftvol;
836                                         combine->rightvol += ch->rightvol;
837                                         ch->leftvol = ch->rightvol = 0;
838                                 }
839                                 continue;
840                         }
841                 }
842         }
843
844 //
845 // debugging output
846 //
847         if (snd_show.integer)
848         {
849                 total = 0;
850                 ch = channels;
851                 for (i=0 ; i<total_channels; i++, ch++)
852                         if (ch->sfx && (ch->leftvol || ch->rightvol) )
853                                 total++;
854
855                 Con_Printf("----(%u)----\n", total);
856         }
857
858 // mix some sound
859         S_Update_();
860 }
861
862 void GetSoundtime(void)
863 {
864         int             samplepos;
865         static  int             buffers;
866         static  int             oldsamplepos;
867         int             fullsamples;
868
869         fullsamples = shm->samples / shm->format.channels;
870
871 // it is possible to miscount buffers if it has wrapped twice between
872 // calls to S_Update.  Oh well.
873         samplepos = SNDDMA_GetDMAPos();
874
875         if (samplepos < oldsamplepos)
876         {
877                 buffers++;                                      // buffer wrapped
878
879                 if (paintedtime > 0x40000000)
880                 {       // time to chop things off to avoid 32 bit limits
881                         buffers = 0;
882                         paintedtime = fullsamples;
883                         S_StopAllSounds (true);
884                 }
885         }
886         oldsamplepos = samplepos;
887
888         soundtime = buffers * fullsamples + samplepos / shm->format.channels;
889 }
890
891 void IN_Accumulate (void);
892
893 void S_ExtraUpdate (void)
894 {
895
896 #ifdef _WIN32
897         IN_Accumulate ();
898 #endif
899
900         if (snd_noextraupdate.integer)
901                 return;         // don't pollute timings
902         S_Update_();
903 }
904
905 void S_Update_(void)
906 {
907         unsigned        endtime;
908         int                             samps;
909
910         if (!sound_started || (snd_blocked > 0))
911                 return;
912
913 // Updates DMA time
914         GetSoundtime();
915
916 // check to make sure that we haven't overshot
917         if (paintedtime < soundtime)
918                 paintedtime = soundtime;
919
920 // mix ahead of current position
921         endtime = soundtime + _snd_mixahead.value * shm->format.speed;
922         samps = shm->samples >> (shm->format.channels - 1);
923         if (endtime > (unsigned int)(soundtime + samps))
924                 endtime = soundtime + samps;
925
926 #ifdef _WIN32
927 // if the buffer was lost or stopped, restore it and/or restart it
928         {
929                 DWORD   dwStatus;
930
931                 if (pDSBuf)
932                 {
933                         if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK)
934                                 Con_Print("Couldn't get sound buffer status\n");
935
936                         if (dwStatus & DSBSTATUS_BUFFERLOST)
937                                 pDSBuf->lpVtbl->Restore (pDSBuf);
938
939                         if (!(dwStatus & DSBSTATUS_PLAYING))
940                                 pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
941                 }
942         }
943 #endif
944
945         S_PaintChannels (endtime);
946
947         SNDDMA_Submit ();
948 }
949
950 /*
951 ===============================================================================
952
953 console functions
954
955 ===============================================================================
956 */
957
958 static void S_Play_Common(float fvol, float attenuation)
959 {
960         int     i;
961         char name[256];
962         sfx_t   *sfx;
963
964         i = 1;
965         while (i<Cmd_Argc())
966         {
967                 if (!strrchr(Cmd_Argv(i), '.'))
968                         snprintf(name, sizeof(name), "%s.wav", Cmd_Argv(i));
969                 else
970                         strlcpy(name, Cmd_Argv(i), sizeof(name));
971                 sfx = S_PrecacheSound(name, true);
972
973                 // If we need to get the volume from the command line
974                 if (fvol == -1.0f)
975                 {
976                         fvol = atof(Cmd_Argv(i+1));
977                         i += 2;
978                 }
979                 else
980                         i++;
981
982                 S_StartSound(-1, 0, sfx, listener_vieworigin, fvol, attenuation);
983         }
984 }
985
986 void S_Play(void)
987 {
988         S_Play_Common (1.0f, 1.0f);
989 }
990
991 void S_Play2(void)
992 {
993         S_Play_Common (1.0f, 0.0f);
994 }
995
996 void S_PlayVol(void)
997 {
998         S_Play_Common (-1.0f, 0.0f);
999 }
1000
1001 void S_SoundList(void)
1002 {
1003         int             i;
1004         sfx_t   *sfx;
1005         int             size, total;
1006
1007         total = 0;
1008         for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
1009         {
1010                 if (sfx->fetcher != NULL)
1011                 {
1012                         size = sfx->mempool->totalsize;
1013                         total += size;
1014                         Con_Printf("%c(%2db) %7i : %s\n", sfx->loopstart >= 0 ? 'L' : ' ', sfx->format.width * 8, size, sfx->name);
1015                 }
1016         }
1017         Con_Printf("Total resident: %i\n", total);
1018 }
1019
1020
1021 void S_LocalSound (char *sound)
1022 {
1023         sfx_t   *sfx;
1024
1025         if (!snd_initialized.integer || nosound.integer)
1026                 return;
1027
1028         sfx = S_PrecacheSound (sound, true);
1029         if (!sfx)
1030         {
1031                 Con_Printf("S_LocalSound: can't precache %s\n", sound);
1032                 return;
1033         }
1034         S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
1035 }
1036
1037
1038 #define RAWSAMPLESBUFFER 32768
1039 short s_rawsamplesbuffer[RAWSAMPLESBUFFER * 2];
1040 int s_rawsamplesbuffer_start;
1041 size_t s_rawsamplesbuffer_count;
1042
1043 void S_RawSamples_Enqueue(short *samples, unsigned int length)
1044 {
1045         int b2, b3;
1046         //Con_Printf("S_RawSamples_Enqueue: %i samples\n", length);
1047         if (s_rawsamplesbuffer_count + length > RAWSAMPLESBUFFER)
1048                 return;
1049         b2 = (s_rawsamplesbuffer_start + s_rawsamplesbuffer_count) % RAWSAMPLESBUFFER;
1050         if (b2 + length > RAWSAMPLESBUFFER)
1051         {
1052                 b3 = (b2 + length) % RAWSAMPLESBUFFER;
1053                 memcpy(s_rawsamplesbuffer + b2 * 2, samples, (RAWSAMPLESBUFFER - b2) * sizeof(short[2]));
1054                 memcpy(s_rawsamplesbuffer, samples + (RAWSAMPLESBUFFER - b2) * 2, b3 * sizeof(short[2]));
1055         }
1056         else
1057                 memcpy(s_rawsamplesbuffer + b2 * 2, samples, length * sizeof(short[2]));
1058         s_rawsamplesbuffer_count += length;
1059 }
1060
1061 void S_RawSamples_Dequeue(int *samples, unsigned int length)
1062 {
1063         int b1, b2;
1064         size_t l;
1065         int i;
1066         short *in;
1067         int *out;
1068         int count;
1069         l = length;
1070         if (l > s_rawsamplesbuffer_count)
1071                 l = s_rawsamplesbuffer_count;
1072         b1 = (s_rawsamplesbuffer_start) % RAWSAMPLESBUFFER;
1073         if (b1 + l > RAWSAMPLESBUFFER)
1074         {
1075                 b2 = (b1 + l) % RAWSAMPLESBUFFER;
1076                 //memcpy(samples, s_rawsamplesbuffer + b1 * 2, (RAWSAMPLESBUFFER - b1) * sizeof(short[2]));
1077                 //memcpy(samples + (RAWSAMPLESBUFFER - b1) * 2, s_rawsamplesbuffer, b2 * sizeof(short[2]));
1078                 for (out = samples, in = s_rawsamplesbuffer + b1 * 2, count = (RAWSAMPLESBUFFER - b1) * 2, i = 0;i < count;i++)
1079                         out[i] = in[i];
1080                 for (out = samples + (RAWSAMPLESBUFFER - b1) * 2, in = s_rawsamplesbuffer, count = b2 * 2, i = 0;i < count;i++)
1081                         out[i] = in[i];
1082                 //Con_Printf("S_RawSamples_Dequeue: buffer wrap %i %i\n", (RAWSAMPLESBUFFER - b1), b2);
1083         }
1084         else
1085         {
1086                 //memcpy(samples, s_rawsamplesbuffer + b1 * 2, l * sizeof(short[2]));
1087                 for (out = samples, in = s_rawsamplesbuffer + b1 * 2, count = l * 2, i = 0;i < count;i++)
1088                         out[i] = in[i];
1089                 //Con_Printf("S_RawSamples_Dequeue: normal      %i\n", l);
1090         }
1091         if (l < (int)length)
1092         {
1093                 memset(samples + l * 2, 0, (length - l) * sizeof(int[2]));
1094                 //Con_Printf("S_RawSamples_Dequeue: padding with %i samples\n", length - l);
1095         }
1096         s_rawsamplesbuffer_start = (s_rawsamplesbuffer_start + l) % RAWSAMPLESBUFFER;
1097         s_rawsamplesbuffer_count -= l;
1098 }
1099
1100 void S_RawSamples_ClearQueue(void)
1101 {
1102         s_rawsamplesbuffer_count = 0;
1103         s_rawsamplesbuffer_start = 0;
1104 }
1105
1106 int S_RawSamples_QueueWantsMore(void)
1107 {
1108         if (shm != NULL && s_rawsamplesbuffer_count < min(shm->format.speed >> 1, RAWSAMPLESBUFFER >> 1))
1109                 return RAWSAMPLESBUFFER - s_rawsamplesbuffer_count;
1110         else
1111                 return 0;
1112 }
1113
1114 void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength)
1115 {
1116         if (inputlength != outputlength)
1117         {
1118                 int i, position, stopposition, step;
1119                 short *in, *out;
1120                 step = (float) inputlength * 256.0f / (float) outputlength;
1121                 position = 0;
1122                 stopposition = (inputlength - 1) << 8;
1123                 out = output;
1124                 for (i = 0;i < outputlength && position < stopposition;i++, position += step)
1125                 {
1126                         in = input + ((position >> 8) << 1);
1127                         out[0] = (((in[1] - in[0]) * (position & 255)) >> 8) + in[0];
1128                         out[1] = (((in[3] - in[2]) * (position & 255)) >> 8) + in[2];
1129                         out += 2;
1130                 }
1131                 stopposition = inputlength << 8;
1132                 for (i = 0;i < outputlength && position < stopposition;i++, position += step)
1133                 {
1134                         in = input + ((position >> 8) << 1);
1135                         out[0] = in[0];
1136                         out[1] = in[2];
1137                         out += 2;
1138                 }
1139         }
1140         else
1141                 memcpy(output, input, inputlength * sizeof(short[2]));
1142 }
1143
1144 int S_RawSamples_SampleRate(void)
1145 {
1146         return shm != NULL ? shm->format.speed : 0;
1147 }
1148