]> icculus.org git repositories - divverent/darkplaces.git/blob - snd_dma.c
rtlights shouldn't do anything with sky and water (this fixes shadowing problems...
[divverent/darkplaces.git] / snd_dma.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // snd_dma.c -- main control for any streaming sound output device
21
22 #include "quakedef.h"
23
24 #ifdef _WIN32
25 #include <windows.h>
26 #include <dsound.h>
27 extern DWORD gSndBufSize;
28 extern LPDIRECTSOUND pDS;
29 extern LPDIRECTSOUNDBUFFER pDSBuf;
30 #endif
31
32 #include "snd_ogg.h"
33
34
35 void S_Play(void);
36 void S_PlayVol(void);
37 void S_Play2(void);
38 void S_SoundList(void);
39 void S_Update_();
40 void S_StopAllSounds(qboolean clear);
41 void S_StopAllSoundsC(void);
42
43 // =======================================================================
44 // Internal sound data & structures
45 // =======================================================================
46
47 channel_t channels[MAX_CHANNELS];
48 unsigned int total_channels;
49
50 int snd_blocked = 0;
51 static qboolean snd_ambient = 1;
52 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
53 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
54
55 // pointer should go away
56 volatile dma_t *shm = 0;
57 volatile dma_t sn;
58
59 vec3_t listener_vieworigin;
60 vec3_t listener_viewforward;
61 vec3_t listener_viewleft;
62 vec3_t listener_viewup;
63 vec_t sound_nominal_clip_dist=1000.0;
64 mempool_t *snd_mempool;
65
66 // sample PAIRS
67 int soundtime;
68 int paintedtime;
69
70
71 //LordHavoc: increased the client sound limit from 512 to 4096 for the Nehahra movie
72 #define MAX_SFX 4096
73 sfx_t *known_sfx; // allocated [MAX_SFX]
74 int num_sfx;
75
76 sfx_t *ambient_sfx[NUM_AMBIENTS];
77
78 int sound_started = 0;
79
80 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
81 cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
82 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
83
84 cvar_t nosound = {0, "nosound", "0"};
85 cvar_t snd_precache = {0, "snd_precache", "1"};
86 cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
87 cvar_t ambient_level = {0, "ambient_level", "0.3"};
88 cvar_t ambient_fade = {0, "ambient_fade", "100"};
89 cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
90 cvar_t snd_show = {0, "snd_show", "0"};
91 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
92 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
93
94
95 // ====================================================================
96 // User-setable variables
97 // ====================================================================
98
99
100 //
101 // Fake dma is a synchronous faking of the DMA progress used for
102 // isolating performance in the renderer.  The fakedma_updates is
103 // number of times S_Update() is called per second.
104 //
105
106 qboolean fakedma = false;
107 int fakedma_updates = 15;
108
109
110 void S_AmbientOff (void)
111 {
112         snd_ambient = false;
113 }
114
115
116 void S_AmbientOn (void)
117 {
118         snd_ambient = true;
119 }
120
121
122 void S_SoundInfo_f(void)
123 {
124         if (!sound_started || !shm)
125         {
126                 Con_Print("sound system not started\n");
127                 return;
128         }
129
130         Con_Printf("%5d stereo\n", shm->format.channels - 1);
131         Con_Printf("%5d samples\n", shm->samples);
132         Con_Printf("%5d samplepos\n", shm->samplepos);
133         Con_Printf("%5d samplebits\n", shm->format.width * 8);
134         Con_Printf("%5d speed\n", shm->format.speed);
135         Con_Printf("0x%x dma buffer\n", shm->buffer);
136         Con_Printf("%5u total_channels\n", total_channels);
137 }
138
139 void S_UnloadSounds(void)
140 {
141         int i;
142         for (i = 0;i < num_sfx;i++)
143                 S_UnloadSound(known_sfx + i);
144 }
145
146 void S_LoadSounds(void)
147 {
148         int i;
149         for (i = 0;i < num_sfx;i++)
150                 S_LoadSound(known_sfx + i, false);
151 }
152
153 void S_Startup(void)
154 {
155         if (!snd_initialized.integer)
156                 return;
157
158         shm = &sn;
159         memset((void *)shm, 0, sizeof(*shm));
160
161 // create a piece of DMA memory
162
163         if (fakedma)
164         {
165                 shm->format.width = 2;
166                 shm->format.speed = 22050;
167                 shm->format.channels = 2;
168                 shm->samples = 32768;
169                 shm->samplepos = 0;
170                 shm->buffer = Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width);
171         }
172         else
173         {
174                 if (!SNDDMA_Init())
175                 {
176                         Con_Print("S_Startup: SNDDMA_Init failed.\n");
177                         sound_started = 0;
178                         shm = NULL;
179                         return;
180                 }
181         }
182
183         sound_started = 1;
184
185         Con_DPrintf("Sound sampling rate: %i\n", shm->format.speed);
186
187         //S_LoadSounds();
188
189         S_StopAllSounds(true);
190 }
191
192 void S_Shutdown(void)
193 {
194         if (!sound_started)
195                 return;
196
197         //S_UnloadSounds();
198
199         if (fakedma)
200                 Mem_Free(shm->buffer);
201         else
202                 SNDDMA_Shutdown();
203
204         shm = NULL;
205         sound_started = 0;
206 }
207
208 void S_Restart_f(void)
209 {
210         S_Shutdown();
211         S_Startup();
212 }
213
214 /*
215 ================
216 S_Init
217 ================
218 */
219 void S_Init(void)
220 {
221         Con_DPrint("\nSound Initialization\n");
222
223         S_RawSamples_ClearQueue();
224
225         Cvar_RegisterVariable(&volume);
226         Cvar_RegisterVariable(&bgmvolume);
227         Cvar_RegisterVariable(&snd_staticvolume);
228
229         if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
230                 return;
231
232         snd_mempool = Mem_AllocPool("sound");
233
234         if (COM_CheckParm("-simsound"))
235                 fakedma = true;
236
237         Cmd_AddCommand("play", S_Play);
238         Cmd_AddCommand("play2", S_Play2);
239         Cmd_AddCommand("playvol", S_PlayVol);
240         Cmd_AddCommand("stopsound", S_StopAllSoundsC);
241         Cmd_AddCommand("soundlist", S_SoundList);
242         Cmd_AddCommand("soundinfo", S_SoundInfo_f);
243         Cmd_AddCommand("snd_restart", S_Restart_f);
244
245         Cvar_RegisterVariable(&nosound);
246         Cvar_RegisterVariable(&snd_precache);
247         Cvar_RegisterVariable(&snd_initialized);
248         Cvar_RegisterVariable(&snd_streaming);
249         Cvar_RegisterVariable(&bgmbuffer);
250         Cvar_RegisterVariable(&ambient_level);
251         Cvar_RegisterVariable(&ambient_fade);
252         Cvar_RegisterVariable(&snd_noextraupdate);
253         Cvar_RegisterVariable(&snd_show);
254         Cvar_RegisterVariable(&_snd_mixahead);
255         Cvar_RegisterVariable(&snd_swapstereo); // LordHavoc: for people with backwards sound wiring
256
257         Cvar_SetValueQuick(&snd_initialized, true);
258
259         known_sfx = Mem_Alloc(snd_mempool, MAX_SFX*sizeof(sfx_t));
260         num_sfx = 0;
261
262         SND_InitScaletable ();
263
264         ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav", false);
265         ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav", false);
266
267         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
268         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
269
270         OGG_OpenLibrary ();
271 }
272
273
274 // =======================================================================
275 // Load a sound
276 // =======================================================================
277
278 /*
279 =========
280 S_GetCached
281
282 =========
283 */
284 sfx_t *S_GetCached (const char *name)
285 {
286         int i;
287
288         if (!snd_initialized.integer)
289                 return NULL;
290
291         if (!name)
292                 Host_Error("S_IsCached: NULL\n");
293
294         if (strlen(name) >= MAX_QPATH)
295                 Host_Error("Sound name too long: %s", name);
296
297         for(i = 0;i < num_sfx;i++)
298                 if(!strcmp(known_sfx[i].name, name))
299                         return &known_sfx[i];
300
301         return NULL;
302 }
303
304 /*
305 ==================
306 S_FindName
307
308 ==================
309 */
310 sfx_t *S_FindName (char *name)
311 {
312         int i;
313         sfx_t *sfx;
314
315         if (!snd_initialized.integer)
316                 return NULL;
317
318         if (!name)
319                 Host_Error("S_FindName: NULL\n");
320
321         if (strlen(name) >= MAX_QPATH)
322                 Host_Error("Sound name too long: %s", name);
323
324 // see if already loaded
325         for (i = 0;i < num_sfx;i++)
326                 if (!strcmp(known_sfx[i].name, name))
327                         return &known_sfx[i];
328
329         if (num_sfx == MAX_SFX)
330                 Sys_Error("S_FindName: out of sfx_t");
331
332         sfx = &known_sfx[num_sfx++];
333         memset(sfx, 0, sizeof(*sfx));
334         strncpy(sfx->name, name, sizeof(sfx->name));
335         return sfx;
336 }
337
338
339 /*
340 ==================
341 S_TouchSound
342
343 ==================
344 */
345 void S_TouchSound (char *name)
346 {
347         sfx_t *sfx;
348
349         sfx = S_FindName (name);
350
351         // Set the "used" flag for this sound
352         if (sfx != NULL)
353                 sfx->flags |= SFXFLAG_USED;
354 }
355
356
357 /*
358 ==================
359 S_ClearUsed
360
361 Reset the "used" flag of all precached sounds
362 ==================
363 */
364 void S_ClearUsed (void)
365 {
366         int i;
367
368         for (i = 0; i < num_sfx; i++)
369                 known_sfx[i].flags &= ~SFXFLAG_USED;
370 }
371
372
373 /*
374 ==================
375 S_PurgeUnused
376
377 Free all precached sounds without the "used" flag
378 ==================
379 */
380 void S_PurgeUnused (void)
381 {
382         int i;
383         sfx_t *sfx;
384
385         for (i = 0; i < num_sfx; i++)
386         {
387                 sfx = &known_sfx[i];
388                 if (! (sfx->flags & SFXFLAG_USED))
389                         S_UnloadSound (sfx);
390         }
391 }
392
393
394 /*
395 ==================
396 S_PrecacheSound
397
398 ==================
399 */
400 sfx_t *S_PrecacheSound (char *name, int complain)
401 {
402         sfx_t *sfx;
403
404         if (!snd_initialized.integer)
405                 return NULL;
406
407         sfx = S_FindName(name);
408
409         if (!nosound.integer && snd_precache.integer)
410                 S_LoadSound(sfx, complain);
411
412         return sfx;
413 }
414
415
416 //=============================================================================
417
418 /*
419 =================
420 SND_PickChannel
421 =================
422 */
423 channel_t *SND_PickChannel(int entnum, int entchannel)
424 {
425         int ch_idx;
426         int first_to_die;
427         int life_left;
428
429 // Check for replacement sound, or find the best one to replace
430         first_to_die = -1;
431         life_left = 0x7fffffff;
432         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
433         {
434                 if (entchannel != 0             // channel 0 never overrides
435                 && channels[ch_idx].entnum == entnum
436                 && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
437                 {       // always override sound from same entity
438                         first_to_die = ch_idx;
439                         break;
440                 }
441
442                 // don't let monster sounds override player sounds
443                 if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx)
444                         continue;
445
446                 if (channels[ch_idx].end - paintedtime < life_left)
447                 {
448                         life_left = channels[ch_idx].end - paintedtime;
449                         first_to_die = ch_idx;
450                 }
451         }
452
453         if (first_to_die == -1)
454                 return NULL;
455
456         if (channels[first_to_die].sfx)
457                 channels[first_to_die].sfx = NULL;
458
459         return &channels[first_to_die];
460 }
461
462 /*
463 =================
464 SND_Spatialize
465 =================
466 */
467 void SND_Spatialize(channel_t *ch, int isstatic)
468 {
469         vec_t dist, scale, pan;
470         vec3_t source_vec;
471
472         // anything coming from the view entity will always be full volume
473         // LordHavoc: make sounds with ATTN_NONE have no spatialization
474         if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
475         {
476                 ch->leftvol = ch->master_vol;
477                 ch->rightvol = ch->master_vol;
478         }
479         else
480         {
481                 // update sound origin if we know about the entity
482                 if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
483                 {
484                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
485                         VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
486                         if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
487                                 VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
488                 }
489
490                 // calculate stereo seperation and distance attenuation
491                 VectorSubtract(ch->origin, listener_vieworigin, source_vec);
492                 dist = VectorNormalizeLength(source_vec);
493                 // distance
494                 scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
495                 // panning
496                 pan = scale * DotProduct(listener_viewleft, source_vec);
497                 // calculate the volumes
498                 ch->leftvol = (int) (scale + pan);
499                 ch->rightvol = (int) (scale - pan);
500         }
501
502         // LordHavoc: allow adjusting volume of static sounds
503         if (isstatic)
504         {
505                 ch->leftvol *= snd_staticvolume.value;
506                 ch->rightvol *= snd_staticvolume.value;
507         }
508
509         // clamp volumes
510         ch->leftvol = bound(0, ch->leftvol, 255);
511         ch->rightvol = bound(0, ch->rightvol, 255);
512 }
513
514
515 // =======================================================================
516 // Start a sound effect
517 // =======================================================================
518
519 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
520 {
521         channel_t *target_chan, *check;
522         int             vol;
523         int             ch_idx;
524         size_t  skip;
525
526         if (!sound_started || !sfx || !sfx->fetcher || nosound.integer)
527                 return;
528
529         vol = fvol*255;
530
531 // pick a channel to play on
532         target_chan = SND_PickChannel(entnum, entchannel);
533         if (!target_chan)
534                 return;
535
536 // spatialize
537         memset (target_chan, 0, sizeof(*target_chan));
538         VectorCopy(origin, target_chan->origin);
539         target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
540         target_chan->master_vol = vol;
541         target_chan->entnum = entnum;
542         target_chan->entchannel = entchannel;
543         SND_Spatialize(target_chan, false);
544
545         // LordHavoc: spawn the sound anyway because the player might teleport to it
546         //if (!target_chan->leftvol && !target_chan->rightvol)
547         //      return;         // not audible at all
548
549         // new channel
550         if (!S_LoadSound (sfx, true))
551         {
552                 target_chan->sfx = NULL;
553                 return;         // couldn't load the sound's data
554         }
555
556         target_chan->sfx = sfx;
557         target_chan->pos = 0.0;
558         target_chan->end = paintedtime + sfx->total_length;
559
560 // if an identical sound has also been started this frame, offset the pos
561 // a bit to keep it from just making the first one louder
562         check = &channels[NUM_AMBIENTS];
563         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
564         {
565                 if (check == target_chan)
566                         continue;
567                 if (check->sfx == sfx && !check->pos)
568                 {
569                         // LordHavoc: fixed skip calculations
570                         skip = 0.1 * sfx->format.speed;
571                         if (skip > sfx->total_length)
572                                 skip = sfx->total_length;
573                         if (skip > 0)
574                                 skip = rand() % skip;
575                         target_chan->pos += skip;
576                         target_chan->end -= skip;
577                         break;
578                 }
579         }
580 }
581
582 void S_StopSound(int entnum, int entchannel)
583 {
584         int i;
585
586         for (i=0 ; i<MAX_DYNAMIC_CHANNELS ; i++)
587         {
588                 if (channels[i].entnum == entnum
589                         && channels[i].entchannel == entchannel)
590                 {
591                         channels[i].end = 0;
592                         channels[i].sfx = NULL;
593                         return;
594                 }
595         }
596 }
597
598 void S_StopAllSounds(qboolean clear)
599 {
600         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
601         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
602
603         if (clear)
604                 S_ClearBuffer();
605 }
606
607 void S_StopAllSoundsC(void)
608 {
609         S_StopAllSounds(true);
610 }
611
612 void S_ClearBuffer(void)
613 {
614         int             clear;
615
616         if (!sound_started || !shm)
617                 return;
618
619         if (shm->format.width == 1)
620                 clear = 0x80;
621         else
622                 clear = 0;
623
624 #ifdef _WIN32
625         if (pDSBuf)
626         {
627                 DWORD   dwSize;
628                 DWORD   *pData;
629                 int             reps;
630                 HRESULT hresult;
631
632                 reps = 0;
633
634                 while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&pData, &dwSize, NULL, NULL, 0)) != DS_OK)
635                 {
636                         if (hresult != DSERR_BUFFERLOST)
637                         {
638                                 Con_Print("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
639                                 S_Shutdown ();
640                                 return;
641                         }
642
643                         if (++reps > 10000)
644                         {
645                                 Con_Print("S_ClearBuffer: DS: couldn't restore buffer\n");
646                                 S_Shutdown ();
647                                 return;
648                         }
649                 }
650
651                 memset(pData, clear, shm->samples * shm->format.width);
652
653                 pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
654
655         }
656         else
657 #endif
658         if (shm->buffer)
659         {
660                 int             setsize = shm->samples * shm->format.width;
661                 char    *buf = shm->buffer;
662
663                 while (setsize--)
664                         *buf++ = clear;
665
666 // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
667 // reads the memory area before writing to it causing a seg fault
668 // since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE
669 //              memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
670         }
671 }
672
673
674 /*
675 =================
676 S_StaticSound
677 =================
678 */
679 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
680 {
681         channel_t       *ss;
682
683         if (!sfx)
684                 return;
685
686         if (total_channels == MAX_CHANNELS)
687         {
688                 Con_Print("total_channels == MAX_CHANNELS\n");
689                 return;
690         }
691
692         if (!S_LoadSound (sfx, true))
693                 return;
694
695         if (sfx->loopstart == -1)
696                 Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
697
698         ss = &channels[total_channels++];
699         memset(ss, 0, sizeof(*ss));
700         ss->forceloop = true;
701         ss->sfx = sfx;
702         VectorCopy (origin, ss->origin);
703         ss->master_vol = vol;
704         ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
705         ss->end = paintedtime + sfx->total_length;
706
707         SND_Spatialize (ss, true);
708 }
709
710
711 //=============================================================================
712
713 /*
714 ===================
715 S_UpdateAmbientSounds
716 ===================
717 */
718 void S_UpdateAmbientSounds (void)
719 {
720         float           vol;
721         int                     ambient_channel;
722         channel_t       *chan;
723         qbyte           ambientlevels[NUM_AMBIENTS];
724
725         // LordHavoc: kill ambient sounds until proven otherwise
726         for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
727                 channels[ambient_channel].sfx = NULL;
728
729         if (!snd_ambient || ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
730                 return;
731
732         cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_vieworigin, ambientlevels, sizeof(ambientlevels));
733
734 // calc ambient sound levels
735         for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
736         {
737                 if (ambient_sfx[ambient_channel] &&
738                         (ambient_sfx[ambient_channel]->flags & SFXFLAG_SILENTLYMISSING))
739                         continue;
740                 chan = &channels[ambient_channel];
741                 chan->forceloop = true;
742                 chan->sfx = ambient_sfx[ambient_channel];
743
744                 vol = ambient_level.value * ambientlevels[ambient_channel];
745                 if (vol < 8)
746                         vol = 0;
747
748         // don't adjust volume too fast
749                 if (chan->master_vol < vol)
750                 {
751                         chan->master_vol += host_realframetime * ambient_fade.value;
752                         if (chan->master_vol > vol)
753                                 chan->master_vol = vol;
754                 }
755                 else if (chan->master_vol > vol)
756                 {
757                         chan->master_vol -= host_realframetime * ambient_fade.value;
758                         if (chan->master_vol < vol)
759                                 chan->master_vol = vol;
760                 }
761
762                 chan->leftvol = chan->rightvol = chan->master_vol;
763         }
764 }
765
766
767 /*
768 ============
769 S_Update
770
771 Called once each time through the main loop
772 ============
773 */
774 void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up)
775 {
776         unsigned int i, j, total;
777         channel_t *ch, *combine;
778
779         if (!snd_initialized.integer || (snd_blocked > 0))
780                 return;
781
782         VectorCopy(origin, listener_vieworigin);
783         VectorCopy(forward, listener_viewforward);
784         VectorCopy(left, listener_viewleft);
785         VectorCopy(up, listener_viewup);
786
787 // update general area ambient sound sources
788         S_UpdateAmbientSounds ();
789
790         combine = NULL;
791
792 // update spatialization for static and dynamic sounds
793         ch = channels+NUM_AMBIENTS;
794         for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
795         {
796                 if (!ch->sfx)
797                         continue;
798                 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);         // respatialize channel
799                 if (!ch->leftvol && !ch->rightvol)
800                         continue;
801
802         // try to combine static sounds with a previous channel of the same
803         // sound effect so we don't mix five torches every frame
804
805                 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
806                 {
807                 // see if it can just use the last one
808                         if (combine && combine->sfx == ch->sfx)
809                         {
810                                 combine->leftvol += ch->leftvol;
811                                 combine->rightvol += ch->rightvol;
812                                 ch->leftvol = ch->rightvol = 0;
813                                 continue;
814                         }
815                 // search for one
816                         combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
817                         for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
818                                 if (combine->sfx == ch->sfx)
819                                         break;
820
821                         if (j == total_channels)
822                                 combine = NULL;
823                         else
824                         {
825                                 if (combine != ch)
826                                 {
827                                         combine->leftvol += ch->leftvol;
828                                         combine->rightvol += ch->rightvol;
829                                         ch->leftvol = ch->rightvol = 0;
830                                 }
831                                 continue;
832                         }
833                 }
834         }
835
836 //
837 // debugging output
838 //
839         if (snd_show.integer)
840         {
841                 total = 0;
842                 ch = channels;
843                 for (i=0 ; i<total_channels; i++, ch++)
844                         if (ch->sfx && (ch->leftvol || ch->rightvol) )
845                                 total++;
846
847                 Con_Printf("----(%u)----\n", total);
848         }
849
850 // mix some sound
851         S_Update_();
852 }
853
854 void GetSoundtime(void)
855 {
856         int             samplepos;
857         static  int             buffers;
858         static  int             oldsamplepos;
859         int             fullsamples;
860
861         fullsamples = shm->samples / shm->format.channels;
862
863 // it is possible to miscount buffers if it has wrapped twice between
864 // calls to S_Update.  Oh well.
865         samplepos = SNDDMA_GetDMAPos();
866
867         if (samplepos < oldsamplepos)
868         {
869                 buffers++;                                      // buffer wrapped
870
871                 if (paintedtime > 0x40000000)
872                 {       // time to chop things off to avoid 32 bit limits
873                         buffers = 0;
874                         paintedtime = fullsamples;
875                         S_StopAllSounds (true);
876                 }
877         }
878         oldsamplepos = samplepos;
879
880         soundtime = buffers * fullsamples + samplepos / shm->format.channels;
881 }
882
883 void IN_Accumulate (void);
884
885 void S_ExtraUpdate (void)
886 {
887
888 #ifdef _WIN32
889         IN_Accumulate ();
890 #endif
891
892         if (snd_noextraupdate.integer)
893                 return;         // don't pollute timings
894         S_Update_();
895 }
896
897 void S_Update_(void)
898 {
899         unsigned        endtime;
900         int                             samps;
901
902         if (!sound_started || (snd_blocked > 0))
903                 return;
904
905 // Updates DMA time
906         GetSoundtime();
907
908 // check to make sure that we haven't overshot
909         if (paintedtime < soundtime)
910                 paintedtime = soundtime;
911
912 // mix ahead of current position
913         endtime = soundtime + _snd_mixahead.value * shm->format.speed;
914         samps = shm->samples >> (shm->format.channels - 1);
915         if (endtime > (unsigned int)(soundtime + samps))
916                 endtime = soundtime + samps;
917
918 #ifdef _WIN32
919 // if the buffer was lost or stopped, restore it and/or restart it
920         {
921                 DWORD   dwStatus;
922
923                 if (pDSBuf)
924                 {
925                         if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK)
926                                 Con_Print("Couldn't get sound buffer status\n");
927
928                         if (dwStatus & DSBSTATUS_BUFFERLOST)
929                                 pDSBuf->lpVtbl->Restore (pDSBuf);
930
931                         if (!(dwStatus & DSBSTATUS_PLAYING))
932                                 pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
933                 }
934         }
935 #endif
936
937         S_PaintChannels (endtime);
938
939         SNDDMA_Submit ();
940 }
941
942 /*
943 ===============================================================================
944
945 console functions
946
947 ===============================================================================
948 */
949
950 static void S_Play_Common(float fvol, float attenuation)
951 {
952         int     i;
953         char name[256];
954         sfx_t   *sfx;
955
956         i = 1;
957         while (i<Cmd_Argc())
958         {
959                 if (!strrchr(Cmd_Argv(i), '.'))
960                         snprintf(name, sizeof(name), "%s.wav", Cmd_Argv(i));
961                 else
962                         strlcpy(name, Cmd_Argv(i), sizeof(name));
963                 sfx = S_PrecacheSound(name, true);
964
965                 // If we need to get the volume from the command line
966                 if (fvol == -1.0f)
967                 {
968                         fvol = atof(Cmd_Argv(i+1));
969                         i += 2;
970                 }
971                 else
972                         i++;
973
974                 S_StartSound(-1, 0, sfx, listener_vieworigin, fvol, attenuation);
975         }
976 }
977
978 void S_Play(void)
979 {
980         S_Play_Common (1.0f, 1.0f);
981 }
982
983 void S_Play2(void)
984 {
985         S_Play_Common (1.0f, 0.0f);
986 }
987
988 void S_PlayVol(void)
989 {
990         S_Play_Common (-1.0f, 0.0f);
991 }
992
993 void S_SoundList(void)
994 {
995         int             i;
996         sfx_t   *sfx;
997         int             size, total;
998
999         total = 0;
1000         for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
1001         {
1002                 if (sfx->fetcher != NULL)
1003                 {
1004                         size = sfx->mempool->totalsize;
1005                         total += size;
1006                         Con_Printf("%c(%2db) %7i : %s\n", sfx->loopstart >= 0 ? 'L' : ' ', sfx->format.width * 8, size, sfx->name);
1007                 }
1008         }
1009         Con_Printf("Total resident: %i\n", total);
1010 }
1011
1012
1013 void S_LocalSound (char *sound)
1014 {
1015         sfx_t   *sfx;
1016
1017         if (!snd_initialized.integer || nosound.integer)
1018                 return;
1019
1020         sfx = S_PrecacheSound (sound, true);
1021         if (!sfx)
1022         {
1023                 Con_Printf("S_LocalSound: can't precache %s\n", sound);
1024                 return;
1025         }
1026         S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
1027 }
1028
1029
1030 #define RAWSAMPLESBUFFER 32768
1031 short s_rawsamplesbuffer[RAWSAMPLESBUFFER * 2];
1032 int s_rawsamplesbuffer_start;
1033 size_t s_rawsamplesbuffer_count;
1034
1035 void S_RawSamples_Enqueue(short *samples, unsigned int length)
1036 {
1037         int b2, b3;
1038         //Con_Printf("S_RawSamples_Enqueue: %i samples\n", length);
1039         if (s_rawsamplesbuffer_count + length > RAWSAMPLESBUFFER)
1040                 return;
1041         b2 = (s_rawsamplesbuffer_start + s_rawsamplesbuffer_count) % RAWSAMPLESBUFFER;
1042         if (b2 + length > RAWSAMPLESBUFFER)
1043         {
1044                 b3 = (b2 + length) % RAWSAMPLESBUFFER;
1045                 memcpy(s_rawsamplesbuffer + b2 * 2, samples, (RAWSAMPLESBUFFER - b2) * sizeof(short[2]));
1046                 memcpy(s_rawsamplesbuffer, samples + (RAWSAMPLESBUFFER - b2) * 2, b3 * sizeof(short[2]));
1047         }
1048         else
1049                 memcpy(s_rawsamplesbuffer + b2 * 2, samples, length * sizeof(short[2]));
1050         s_rawsamplesbuffer_count += length;
1051 }
1052
1053 void S_RawSamples_Dequeue(int *samples, unsigned int length)
1054 {
1055         int b1, b2;
1056         size_t l;
1057         int i;
1058         short *in;
1059         int *out;
1060         int count;
1061         l = length;
1062         if (l > s_rawsamplesbuffer_count)
1063                 l = s_rawsamplesbuffer_count;
1064         b1 = (s_rawsamplesbuffer_start) % RAWSAMPLESBUFFER;
1065         if (b1 + l > RAWSAMPLESBUFFER)
1066         {
1067                 b2 = (b1 + l) % RAWSAMPLESBUFFER;
1068                 //memcpy(samples, s_rawsamplesbuffer + b1 * 2, (RAWSAMPLESBUFFER - b1) * sizeof(short[2]));
1069                 //memcpy(samples + (RAWSAMPLESBUFFER - b1) * 2, s_rawsamplesbuffer, b2 * sizeof(short[2]));
1070                 for (out = samples, in = s_rawsamplesbuffer + b1 * 2, count = (RAWSAMPLESBUFFER - b1) * 2, i = 0;i < count;i++)
1071                         out[i] = in[i];
1072                 for (out = samples + (RAWSAMPLESBUFFER - b1) * 2, in = s_rawsamplesbuffer, count = b2 * 2, i = 0;i < count;i++)
1073                         out[i] = in[i];
1074                 //Con_Printf("S_RawSamples_Dequeue: buffer wrap %i %i\n", (RAWSAMPLESBUFFER - b1), b2);
1075         }
1076         else
1077         {
1078                 //memcpy(samples, s_rawsamplesbuffer + b1 * 2, l * sizeof(short[2]));
1079                 for (out = samples, in = s_rawsamplesbuffer + b1 * 2, count = l * 2, i = 0;i < count;i++)
1080                         out[i] = in[i];
1081                 //Con_Printf("S_RawSamples_Dequeue: normal      %i\n", l);
1082         }
1083         if (l < (int)length)
1084         {
1085                 memset(samples + l * 2, 0, (length - l) * sizeof(int[2]));
1086                 //Con_Printf("S_RawSamples_Dequeue: padding with %i samples\n", length - l);
1087         }
1088         s_rawsamplesbuffer_start = (s_rawsamplesbuffer_start + l) % RAWSAMPLESBUFFER;
1089         s_rawsamplesbuffer_count -= l;
1090 }
1091
1092 void S_RawSamples_ClearQueue(void)
1093 {
1094         s_rawsamplesbuffer_count = 0;
1095         s_rawsamplesbuffer_start = 0;
1096 }
1097
1098 int S_RawSamples_QueueWantsMore(void)
1099 {
1100         if (shm != NULL && s_rawsamplesbuffer_count < min(shm->format.speed >> 1, RAWSAMPLESBUFFER >> 1))
1101                 return RAWSAMPLESBUFFER - s_rawsamplesbuffer_count;
1102         else
1103                 return 0;
1104 }
1105
1106 void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength)
1107 {
1108         if (inputlength != outputlength)
1109         {
1110                 int i, position, stopposition, step;
1111                 short *in, *out;
1112                 step = (float) inputlength * 256.0f / (float) outputlength;
1113                 position = 0;
1114                 stopposition = (inputlength - 1) << 8;
1115                 out = output;
1116                 for (i = 0;i < outputlength && position < stopposition;i++, position += step)
1117                 {
1118                         in = input + ((position >> 8) << 1);
1119                         out[0] = (((in[1] - in[0]) * (position & 255)) >> 8) + in[0];
1120                         out[1] = (((in[3] - in[2]) * (position & 255)) >> 8) + in[2];
1121                         out += 2;
1122                 }
1123                 stopposition = inputlength << 8;
1124                 for (i = 0;i < outputlength && position < stopposition;i++, position += step)
1125                 {
1126                         in = input + ((position >> 8) << 1);
1127                         out[0] = in[0];
1128                         out[1] = in[2];
1129                         out += 2;
1130                 }
1131         }
1132         else
1133                 memcpy(output, input, inputlength * sizeof(short[2]));
1134 }
1135
1136 int S_RawSamples_SampleRate(void)
1137 {
1138         return shm != NULL ? shm->format.speed : 0;
1139 }
1140