]> icculus.org git repositories - divverent/darkplaces.git/blob - portals.h
detail texturing added (although with just one generated texture applied to everything)
[divverent/darkplaces.git] / portals.h
1
2 #ifndef PORTALS_H
3 #define PORTALS_H
4
5 int Portal_CheckPolygon(model_t *model, vec3_t eye, float *polypoints, int numpoints);
6 int Portal_CheckBox(model_t *model, vec3_t eye, vec3_t a, vec3_t b);
7
8 #endif
9