2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
31 cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"};
32 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
42 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "32", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first"};
43 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "32", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first"};
44 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
45 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
46 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
47 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
49 static texture_t mod_q1bsp_texture_solid;
50 static texture_t mod_q1bsp_texture_sky;
51 static texture_t mod_q1bsp_texture_lava;
52 static texture_t mod_q1bsp_texture_slime;
53 static texture_t mod_q1bsp_texture_water;
55 void Mod_BrushInit(void)
57 // Cvar_RegisterVariable(&r_subdivide_size);
58 Cvar_RegisterVariable(&r_novis);
59 Cvar_RegisterVariable(&r_picmipworld);
60 Cvar_RegisterVariable(&r_nosurftextures);
61 Cvar_RegisterVariable(&r_subdivisions_tolerance);
62 Cvar_RegisterVariable(&r_subdivisions_mintess);
63 Cvar_RegisterVariable(&r_subdivisions_maxtess);
64 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
65 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
66 Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
67 Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
68 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
69 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
70 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
71 Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
72 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
73 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
74 Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
75 Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
77 memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
78 strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
79 mod_q1bsp_texture_solid.surfaceflags = 0;
80 mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
82 mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
83 strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
84 mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
85 mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
87 mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
88 strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
89 mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
90 mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
92 mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
93 strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
94 mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
95 mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
97 mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
98 strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
99 mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
100 mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
103 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
110 // LordHavoc: modified to start at first clip node,
111 // in other words: first node of the (sub)model
112 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
114 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
116 return (mleaf_t *)node;
119 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
123 leaf = Mod_Q1BSP_PointInLeaf(model, p);
126 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
129 memcpy(out, leaf->ambient_sound_level, i);
135 memset(out, 0, outsize);
138 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
141 int nodestackindex = 0;
142 mnode_t *node, *nodestack[1024];
143 if (!model->brush.num_pvsclusters)
145 node = model->brush.data_nodes;
151 // node - recurse down the BSP tree
152 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
156 return -1; // ERROR: NAN bounding box!
157 // box is on one side of plane, take that path
158 node = node->children[sides-1];
162 // box crosses plane, take one path and remember the other
163 if (nodestackindex < 1024)
164 nodestack[nodestackindex++] = node->children[0];
165 node = node->children[1];
171 // leaf - add clusterindex to list
172 if (numclusters < maxclusters)
173 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
177 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
181 if (nodestackindex < 1024)
182 nodestack[nodestackindex++] = node->children[0];
183 node = node->children[1];
188 // leaf - add clusterindex to list
189 if (numclusters < maxclusters)
190 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
195 // try another path we didn't take earlier
196 if (nodestackindex == 0)
198 node = nodestack[--nodestackindex];
200 // return number of clusters found (even if more than the maxclusters)
204 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
206 int nodestackindex = 0;
207 mnode_t *node, *nodestack[1024];
208 if (!model->brush.num_pvsclusters)
210 node = model->brush.data_nodes;
216 // node - recurse down the BSP tree
217 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
221 return -1; // ERROR: NAN bounding box!
222 // box is on one side of plane, take that path
223 node = node->children[sides-1];
227 // box crosses plane, take one path and remember the other
228 if (nodestackindex < 1024)
229 nodestack[nodestackindex++] = node->children[0];
230 node = node->children[1];
236 // leaf - check cluster bit
237 int clusterindex = ((mleaf_t *)node)->clusterindex;
238 if (CHECKPVSBIT(pvs, clusterindex))
240 // it is visible, return immediately with the news
245 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
249 if (nodestackindex < 1024)
250 nodestack[nodestackindex++] = node->children[0];
251 node = node->children[1];
256 // leaf - check cluster bit
257 int clusterindex = ((mleaf_t *)node)->clusterindex;
258 if (CHECKPVSBIT(pvs, clusterindex))
260 // it is visible, return immediately with the news
266 // nothing to see here, try another path we didn't take earlier
267 if (nodestackindex == 0)
269 node = nodestack[--nodestackindex];
275 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
277 int nodestackindex = 0;
278 mnode_t *node, *nodestack[1024];
279 if (!model->brush.num_leafs)
281 node = model->brush.data_nodes;
287 // node - recurse down the BSP tree
288 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
292 return -1; // ERROR: NAN bounding box!
293 // box is on one side of plane, take that path
294 node = node->children[sides-1];
298 // box crosses plane, take one path and remember the other
299 if (nodestackindex < 1024)
300 nodestack[nodestackindex++] = node->children[0];
301 node = node->children[1];
307 // leaf - check cluster bit
308 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
309 if (CHECKPVSBIT(pvs, clusterindex))
311 // it is visible, return immediately with the news
316 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
320 if (nodestackindex < 1024)
321 nodestack[nodestackindex++] = node->children[0];
322 node = node->children[1];
327 // leaf - check cluster bit
328 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
329 if (CHECKPVSBIT(pvs, clusterindex))
331 // it is visible, return immediately with the news
337 // nothing to see here, try another path we didn't take earlier
338 if (nodestackindex == 0)
340 node = nodestack[--nodestackindex];
346 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
348 int nodestackindex = 0;
349 mnode_t *node, *nodestack[1024];
350 if (!model->brush.num_leafs)
352 node = model->brush.data_nodes;
358 // node - recurse down the BSP tree
359 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
363 return -1; // ERROR: NAN bounding box!
364 // box is on one side of plane, take that path
365 node = node->children[sides-1];
369 // box crosses plane, take one path and remember the other
370 if (nodestackindex < 1024)
371 nodestack[nodestackindex++] = node->children[0];
372 node = node->children[1];
378 // leaf - check if it is visible
379 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
381 // it is visible, return immediately with the news
386 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
390 if (nodestackindex < 1024)
391 nodestack[nodestackindex++] = node->children[0];
392 node = node->children[1];
397 // leaf - check if it is visible
398 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
400 // it is visible, return immediately with the news
406 // nothing to see here, try another path we didn't take earlier
407 if (nodestackindex == 0)
409 node = nodestack[--nodestackindex];
415 typedef struct findnonsolidlocationinfo_s
423 findnonsolidlocationinfo_t;
425 static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
428 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
430 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
431 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
432 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
433 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
434 VectorSubtract(vert[1], vert[0], edge[0]);
435 VectorSubtract(vert[2], vert[1], edge[1]);
436 CrossProduct(edge[1], edge[0], facenormal);
437 if (facenormal[0] || facenormal[1] || facenormal[2])
439 VectorNormalize(facenormal);
440 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
441 if (f <= info->bestdist && f >= -info->bestdist)
443 VectorSubtract(vert[0], vert[2], edge[2]);
444 VectorNormalize(edge[0]);
445 VectorNormalize(edge[1]);
446 VectorNormalize(edge[2]);
447 CrossProduct(facenormal, edge[0], edgenormal[0]);
448 CrossProduct(facenormal, edge[1], edgenormal[1]);
449 CrossProduct(facenormal, edge[2], edgenormal[2]);
451 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
452 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
453 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
455 // we got lucky, the center is within the face
456 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
460 if (info->bestdist > dist)
462 info->bestdist = dist;
463 VectorScale(facenormal, (info->radius - -dist), info->nudge);
468 if (info->bestdist > dist)
470 info->bestdist = dist;
471 VectorScale(facenormal, (info->radius - dist), info->nudge);
477 // check which edge or vertex the center is nearest
478 for (i = 0;i < 3;i++)
480 f = DotProduct(info->center, edge[i]);
481 if (f >= DotProduct(vert[0], edge[i])
482 && f <= DotProduct(vert[1], edge[i]))
485 VectorMA(info->center, -f, edge[i], point);
486 dist = sqrt(DotProduct(point, point));
487 if (info->bestdist > dist)
489 info->bestdist = dist;
490 VectorScale(point, (info->radius / dist), info->nudge);
492 // skip both vertex checks
493 // (both are further away than this edge)
498 // not on edge, check first vertex of edge
499 VectorSubtract(info->center, vert[i], point);
500 dist = sqrt(DotProduct(point, point));
501 if (info->bestdist > dist)
503 info->bestdist = dist;
504 VectorScale(point, (info->radius / dist), info->nudge);
513 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
515 int surfacenum, k, *mark;
517 for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
519 surface = info->model->data_surfaces + *mark;
520 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
522 for (k = 0;k < surface->num_triangles;k++)
524 Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
530 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
534 float f = PlaneDiff(info->center, node->plane);
535 if (f >= -info->bestdist)
536 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
537 if (f <= info->bestdist)
538 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
542 if (((mleaf_t *)node)->numleafsurfaces)
543 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
547 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
550 findnonsolidlocationinfo_t info;
556 VectorCopy(in, info.center);
557 info.radius = radius;
562 VectorClear(info.nudge);
563 info.bestdist = radius;
564 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
565 VectorAdd(info.center, info.nudge, info.center);
567 while (info.bestdist < radius && ++i < 10);
568 VectorCopy(info.center, out);
571 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
573 switch(nativecontents)
578 return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
580 return SUPERCONTENTS_WATER;
582 return SUPERCONTENTS_SLIME;
584 return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
586 return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
591 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
593 if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
594 return CONTENTS_SOLID;
595 if (supercontents & SUPERCONTENTS_SKY)
597 if (supercontents & SUPERCONTENTS_LAVA)
598 return CONTENTS_LAVA;
599 if (supercontents & SUPERCONTENTS_SLIME)
600 return CONTENTS_SLIME;
601 if (supercontents & SUPERCONTENTS_WATER)
602 return CONTENTS_WATER;
603 return CONTENTS_EMPTY;
606 typedef struct RecursiveHullCheckTraceInfo_s
608 // the hull we're tracing through
611 // the trace structure to fill in
614 // start, end, and end - start (in model space)
619 RecursiveHullCheckTraceInfo_t;
621 // 1/32 epsilon to keep floating point happy
622 #define DIST_EPSILON (0.03125)
624 #define HULLCHECKSTATE_EMPTY 0
625 #define HULLCHECKSTATE_SOLID 1
626 #define HULLCHECKSTATE_DONE 2
628 extern cvar_t collision_prefernudgedfraction;
629 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
631 // status variables, these don't need to be saved on the stack when
632 // recursing... but are because this should be thread-safe
633 // (note: tracing against a bbox is not thread-safe, yet)
638 // variables that need to be stored on the stack when recursing
643 // LordHavoc: a goto! everyone flee in terror... :)
648 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
649 if (!t->trace->startfound)
651 t->trace->startfound = true;
652 t->trace->startsupercontents |= num;
654 if (num & SUPERCONTENTS_LIQUIDSMASK)
655 t->trace->inwater = true;
657 t->trace->inopen = true;
658 if (num & SUPERCONTENTS_SOLID)
659 t->trace->hittexture = &mod_q1bsp_texture_solid;
660 else if (num & SUPERCONTENTS_SKY)
661 t->trace->hittexture = &mod_q1bsp_texture_sky;
662 else if (num & SUPERCONTENTS_LAVA)
663 t->trace->hittexture = &mod_q1bsp_texture_lava;
664 else if (num & SUPERCONTENTS_SLIME)
665 t->trace->hittexture = &mod_q1bsp_texture_slime;
667 t->trace->hittexture = &mod_q1bsp_texture_water;
668 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
669 t->trace->hitsupercontents = num;
670 if (num & t->trace->hitsupercontentsmask)
672 // if the first leaf is solid, set startsolid
673 if (t->trace->allsolid)
674 t->trace->startsolid = true;
675 #if COLLISIONPARANOID >= 3
678 return HULLCHECKSTATE_SOLID;
682 t->trace->allsolid = false;
683 #if COLLISIONPARANOID >= 3
686 return HULLCHECKSTATE_EMPTY;
690 // find the point distances
691 node = t->hull->clipnodes + num;
693 plane = t->hull->planes + node->planenum;
696 t1 = p1[plane->type] - plane->dist;
697 t2 = p2[plane->type] - plane->dist;
701 t1 = DotProduct (plane->normal, p1) - plane->dist;
702 t2 = DotProduct (plane->normal, p2) - plane->dist;
709 #if COLLISIONPARANOID >= 3
712 num = node->children[1];
721 #if COLLISIONPARANOID >= 3
724 num = node->children[0];
730 // the line intersects, find intersection point
731 // LordHavoc: this uses the original trace for maximum accuracy
732 #if COLLISIONPARANOID >= 3
737 t1 = t->start[plane->type] - plane->dist;
738 t2 = t->end[plane->type] - plane->dist;
742 t1 = DotProduct (plane->normal, t->start) - plane->dist;
743 t2 = DotProduct (plane->normal, t->end) - plane->dist;
746 midf = t1 / (t1 - t2);
747 midf = bound(p1f, midf, p2f);
748 VectorMA(t->start, midf, t->dist, mid);
750 // recurse both sides, front side first
751 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
752 // if this side is not empty, return what it is (solid or done)
753 if (ret != HULLCHECKSTATE_EMPTY)
756 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
757 // if other side is not solid, return what it is (empty or done)
758 if (ret != HULLCHECKSTATE_SOLID)
761 // front is air and back is solid, this is the impact point...
764 t->trace->plane.dist = -plane->dist;
765 VectorNegate (plane->normal, t->trace->plane.normal);
769 t->trace->plane.dist = plane->dist;
770 VectorCopy (plane->normal, t->trace->plane.normal);
773 // calculate the true fraction
774 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
775 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
776 midf = t1 / (t1 - t2);
777 t->trace->realfraction = bound(0, midf, 1);
779 // calculate the return fraction which is nudged off the surface a bit
780 midf = (t1 - DIST_EPSILON) / (t1 - t2);
781 t->trace->fraction = bound(0, midf, 1);
783 if (collision_prefernudgedfraction.integer)
784 t->trace->realfraction = t->trace->fraction;
786 #if COLLISIONPARANOID >= 3
789 return HULLCHECKSTATE_DONE;
792 //#if COLLISIONPARANOID < 2
793 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
796 mclipnode_t *nodes = t->hull->clipnodes;
797 mplane_t *planes = t->hull->planes;
799 VectorCopy(t->start, point);
802 plane = planes + nodes[num].planenum;
803 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
805 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
806 t->trace->startsupercontents |= num;
807 if (num & SUPERCONTENTS_LIQUIDSMASK)
808 t->trace->inwater = true;
810 t->trace->inopen = true;
811 if (num & t->trace->hitsupercontentsmask)
813 t->trace->allsolid = t->trace->startsolid = true;
814 return HULLCHECKSTATE_SOLID;
818 t->trace->allsolid = t->trace->startsolid = false;
819 return HULLCHECKSTATE_EMPTY;
824 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
826 // this function currently only supports same size start and end
828 RecursiveHullCheckTraceInfo_t rhc;
830 memset(&rhc, 0, sizeof(rhc));
831 memset(trace, 0, sizeof(trace_t));
833 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
834 rhc.trace->fraction = 1;
835 rhc.trace->realfraction = 1;
836 rhc.trace->allsolid = true;
837 VectorSubtract(boxmaxs, boxmins, boxsize);
839 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
840 else if (model->brush.ishlbsp)
842 // LordHavoc: this has to have a minor tolerance (the .1) because of
843 // minor float precision errors from the box being transformed around
844 if (boxsize[0] < 32.1)
846 if (boxsize[2] < 54) // pick the nearest of 36 or 72
847 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
849 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
852 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
856 // LordHavoc: this has to have a minor tolerance (the .1) because of
857 // minor float precision errors from the box being transformed around
858 if (boxsize[0] < 32.1)
859 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
861 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
863 VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
864 VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
865 VectorSubtract(rhc.end, rhc.start, rhc.dist);
866 #if COLLISIONPARANOID >= 2
867 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
868 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
873 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
874 memset(&testtrace, 0, sizeof(trace_t));
875 rhc.trace = &testtrace;
876 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
877 rhc.trace->fraction = 1;
878 rhc.trace->realfraction = 1;
879 rhc.trace->allsolid = true;
880 VectorCopy(test, rhc.start);
881 VectorCopy(test, rhc.end);
882 VectorClear(rhc.dist);
883 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
884 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
885 if (!trace->startsolid && testtrace.startsolid)
886 Con_Printf(" - ended in solid!\n");
890 if (VectorLength2(rhc.dist))
891 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
893 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
897 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
899 int num = model->brushq1.hulls[0].firstclipnode;
901 mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
902 mplane_t *planes = model->brushq1.hulls[0].planes;
905 plane = planes + nodes[num].planenum;
906 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
908 return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
911 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
915 colplanef_t cbox_planes[6];
916 cbox.supercontents = boxsupercontents;
919 cbox.numtriangles = 0;
920 cbox.planes = cbox_planes;
922 cbox.elements = NULL;
930 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
931 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
932 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
933 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
934 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
935 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
936 cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
937 cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
938 cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
939 cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
940 cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
941 cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
942 memset(trace, 0, sizeof(trace_t));
943 trace->hitsupercontentsmask = hitsupercontentsmask;
945 trace->realfraction = 1;
946 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
948 RecursiveHullCheckTraceInfo_t rhc;
949 static hull_t box_hull;
950 static mclipnode_t box_clipnodes[6];
951 static mplane_t box_planes[6];
952 // fill in a default trace
953 memset(&rhc, 0, sizeof(rhc));
954 memset(trace, 0, sizeof(trace_t));
955 //To keep everything totally uniform, bounding boxes are turned into small
956 //BSP trees instead of being compared directly.
957 // create a temp hull from bounding box sizes
958 box_planes[0].dist = cmaxs[0] - mins[0];
959 box_planes[1].dist = cmins[0] - maxs[0];
960 box_planes[2].dist = cmaxs[1] - mins[1];
961 box_planes[3].dist = cmins[1] - maxs[1];
962 box_planes[4].dist = cmaxs[2] - mins[2];
963 box_planes[5].dist = cmins[2] - maxs[2];
964 #if COLLISIONPARANOID >= 3
965 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
968 if (box_hull.clipnodes == NULL)
972 //Set up the planes and clipnodes so that the six floats of a bounding box
973 //can just be stored out and get a proper hull_t structure.
975 box_hull.clipnodes = box_clipnodes;
976 box_hull.planes = box_planes;
977 box_hull.firstclipnode = 0;
978 box_hull.lastclipnode = 5;
980 for (i = 0;i < 6;i++)
982 box_clipnodes[i].planenum = i;
986 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
988 box_clipnodes[i].children[side^1] = i + 1;
990 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
992 box_planes[i].type = i>>1;
993 box_planes[i].normal[i>>1] = 1;
997 // trace a line through the generated clipping hull
998 //rhc.boxsupercontents = boxsupercontents;
999 rhc.hull = &box_hull;
1001 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1002 rhc.trace->fraction = 1;
1003 rhc.trace->realfraction = 1;
1004 rhc.trace->allsolid = true;
1005 VectorCopy(start, rhc.start);
1006 VectorCopy(end, rhc.end);
1007 VectorSubtract(rhc.end, rhc.start, rhc.dist);
1008 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1009 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1010 if (rhc.trace->startsupercontents)
1011 rhc.trace->startsupercontents = boxsupercontents;
1015 static int Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
1018 double midf, mid[3];
1024 // find the point distances
1025 mplane_t *plane = node->plane;
1026 if (plane->type < 3)
1028 t1 = p1[plane->type] - plane->dist;
1029 t2 = p2[plane->type] - plane->dist;
1033 t1 = DotProduct (plane->normal, p1) - plane->dist;
1034 t2 = DotProduct (plane->normal, p2) - plane->dist;
1041 node = node->children[1];
1050 node = node->children[0];
1056 midf = t1 / (t1 - t2);
1057 VectorLerp(p1, midf, p2, mid);
1059 // recurse both sides, front side first
1060 // return 2 if empty is followed by solid (hit something)
1061 // do not return 2 if both are solid or both empty,
1062 // or if start is solid and end is empty
1063 // as these degenerate cases usually indicate the eye is in solid and
1064 // should see the target point anyway
1065 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ], p1, mid);
1068 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
1073 return ((mleaf_t *)node)->clusterindex < 0;
1076 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1078 // this function currently only supports same size start and end
1079 double tracestart[3], traceend[3];
1080 VectorCopy(start, tracestart);
1081 VectorCopy(end, traceend);
1082 return Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend) != 2;
1085 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1089 float mid, distz = endz - startz;
1093 return false; // didn't hit anything
1095 switch (node->plane->type)
1098 node = node->children[x < node->plane->dist];
1101 node = node->children[y < node->plane->dist];
1104 side = startz < node->plane->dist;
1105 if ((endz < node->plane->dist) == side)
1107 node = node->children[side];
1110 // found an intersection
1111 mid = node->plane->dist;
1114 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1115 front += startz * node->plane->normal[2];
1116 back += endz * node->plane->normal[2];
1117 side = front < node->plane->dist;
1118 if ((back < node->plane->dist) == side)
1120 node = node->children[side];
1123 // found an intersection
1124 mid = startz + distz * (front - node->plane->dist) / (front - back);
1128 // go down front side
1129 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1130 return true; // hit something
1133 // check for impact on this node
1134 if (node->numsurfaces)
1136 int i, dsi, dti, lmwidth, lmheight;
1138 msurface_t *surface;
1139 unsigned char *lightmap;
1140 int maps, line3, size3;
1143 float scale, w, w00, w01, w10, w11;
1145 surface = model->data_surfaces + node->firstsurface;
1146 for (i = 0;i < node->numsurfaces;i++, surface++)
1148 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
1149 continue; // no lightmaps
1151 // location we want to sample in the lightmap
1152 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1153 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1158 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1159 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1162 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1164 // calculate bilinear interpolation factors
1165 // and also multiply by fixedpoint conversion factors
1168 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1169 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1170 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1171 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1173 // values for pointer math
1174 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1175 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1177 // look up the pixel
1178 lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1180 // bilinear filter each lightmap style, and sum them
1181 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1183 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1184 w = w00 * scale;VectorMA(ambientcolor, w, lightmap , ambientcolor);
1185 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3 , ambientcolor);
1186 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3 , ambientcolor);
1187 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1191 return true; // success
1196 // go down back side
1197 node = node->children[side ^ 1];
1199 distz = endz - startz;
1204 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1206 // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1207 VectorSet(diffusenormal, 0, 0, 1);
1209 if (!model->brushq1.lightdata)
1211 VectorSet(ambientcolor, 1, 1, 1);
1212 VectorSet(diffusecolor, 0, 0, 0);
1216 Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1219 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1222 unsigned char *outstart = out;
1223 while (out < outend)
1227 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1237 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1240 for (c = *in++;c > 0;c--)
1244 Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1255 R_Q1BSP_LoadSplitSky
1257 A sky texture is 256*128, with the right side being a masked overlay
1260 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1263 unsigned solidpixels[128*128], alphapixels[128*128];
1265 // allocate a texture pool if we need it
1266 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1267 loadmodel->texturepool = R_AllocTexturePool();
1269 if (bytesperpixel == 4)
1271 for (i = 0;i < 128;i++)
1273 for (j = 0;j < 128;j++)
1275 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
1276 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
1282 // make an average value for the back to avoid
1283 // a fringe on the top level
1292 for (i = 0;i < 128;i++)
1294 for (j = 0;j < 128;j++)
1296 p = src[i*256 + j + 128];
1297 r += palette_rgb[p][0];
1298 g += palette_rgb[p][1];
1299 b += palette_rgb[p][2];
1302 bgra.b[2] = r/(128*128);
1303 bgra.b[1] = g/(128*128);
1304 bgra.b[0] = b/(128*128);
1306 for (i = 0;i < 128;i++)
1308 for (j = 0;j < 128;j++)
1310 solidpixels[(i*128) + j] = palette_bgra_complete[src[i*256 + j + 128]];
1312 alphapixels[(i*128) + j] = p ? palette_bgra_complete[p] : bgra.i;
1317 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
1318 loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1321 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1323 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1324 skinframe_t *skinframe;
1326 texture_t *tx, *tx2, *anims[10], *altanims[10];
1328 unsigned char *data, *mtdata;
1330 char mapname[MAX_QPATH], name[MAX_QPATH];
1331 unsigned char zero[4];
1333 memset(zero, 0, sizeof(zero));
1335 loadmodel->data_textures = NULL;
1337 // add two slots for notexture walls and notexture liquids
1340 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1341 m->nummiptex = LittleLong (m->nummiptex);
1342 loadmodel->num_textures = m->nummiptex + 2;
1343 loadmodel->num_texturesperskin = loadmodel->num_textures;
1348 loadmodel->num_textures = 2;
1349 loadmodel->num_texturesperskin = loadmodel->num_textures;
1352 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1354 // fill out all slots with notexture
1355 if (cls.state != ca_dedicated)
1356 skinframe = R_SkinFrame_LoadMissing();
1359 for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1361 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1364 if (cls.state != ca_dedicated)
1366 tx->numskinframes = 1;
1367 tx->skinframerate = 1;
1368 tx->skinframes[0] = skinframe;
1369 tx->currentskinframe = tx->skinframes[0];
1371 tx->basematerialflags = MATERIALFLAG_WALL;
1372 if (i == loadmodel->num_textures - 1)
1374 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1375 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1376 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1380 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1381 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1383 tx->currentframe = tx;
1385 // clear water settings
1388 tx->refractfactor = 1;
1389 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1390 tx->reflectfactor = 1;
1391 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1392 tx->r_water_wateralpha = 1;
1397 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1401 s = loadmodel->name;
1402 if (!strncasecmp(s, "maps/", 5))
1404 FS_StripExtension(s, mapname, sizeof(mapname));
1406 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1408 // LordHavoc: mostly rewritten map texture loader
1409 for (i = 0;i < m->nummiptex;i++)
1411 dofs[i] = LittleLong(dofs[i]);
1412 if (r_nosurftextures.integer)
1416 Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1419 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1421 // copy name, but only up to 16 characters
1422 // (the output buffer can hold more than this, but the input buffer is
1424 for (j = 0;j < 16 && dmiptex->name[j];j++)
1425 name[j] = dmiptex->name[j];
1430 dpsnprintf(name, sizeof(name), "unnamed%i", i);
1431 Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1434 mtwidth = LittleLong(dmiptex->width);
1435 mtheight = LittleLong(dmiptex->height);
1437 j = LittleLong(dmiptex->offsets[0]);
1441 if (j < 40 || j + mtwidth * mtheight > l->filelen)
1443 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1446 mtdata = (unsigned char *)dmiptex + j;
1449 if ((mtwidth & 15) || (mtheight & 15))
1450 Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1452 // LordHavoc: force all names to lowercase
1453 for (j = 0;name[j];j++)
1454 if (name[j] >= 'A' && name[j] <= 'Z')
1455 name[j] += 'a' - 'A';
1457 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1460 tx = loadmodel->data_textures + i;
1461 strlcpy(tx->name, name, sizeof(tx->name));
1462 tx->width = mtwidth;
1463 tx->height = mtheight;
1465 if (tx->name[0] == '*')
1467 if (!strncmp(tx->name, "*lava", 5))
1469 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1470 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1472 else if (!strncmp(tx->name, "*slime", 6))
1474 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1475 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1479 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1480 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1483 else if (!strncmp(tx->name, "sky", 3))
1485 tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1486 tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1490 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1491 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1494 if (cls.state != ca_dedicated)
1496 // LordHavoc: HL sky textures are entirely different than quake
1497 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1499 data = loadimagepixelsbgra(tx->name, false, false);
1500 if (data && image_width == 256 && image_height == 128)
1502 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1505 else if (mtdata != NULL)
1506 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1510 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1512 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1515 // did not find external texture, load it from the bsp or wad3
1516 if (loadmodel->brush.ishlbsp)
1518 // internal texture overrides wad
1519 unsigned char *pixels, *freepixels;
1520 pixels = freepixels = NULL;
1522 pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1524 pixels = freepixels = W_GetTextureBGRA(tx->name);
1527 tx->width = image_width;
1528 tx->height = image_height;
1529 skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height);
1532 Mem_Free(freepixels);
1534 else if (mtdata) // texture included
1535 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1537 // if skinframe is still NULL the "missing" texture will be used
1539 tx->skinframes[0] = skinframe;
1542 tx->basematerialflags = MATERIALFLAG_WALL;
1543 if (tx->name[0] == '*')
1545 // LordHavoc: some turbulent textures should not be affected by wateralpha
1546 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1548 // replace the texture with transparent black
1549 Vector4Set(zero, 128, 128, 128, 128);
1550 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_ALPHA, zero, 1, 1);
1551 tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1553 else if (!strncmp(tx->name,"*lava",5)
1554 || !strncmp(tx->name,"*teleport",9)
1555 || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1556 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1558 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1559 if (tx->skinframes[0] && tx->skinframes[0]->fog)
1560 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1562 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1564 // replace the texture with black
1565 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_PRECACHE, zero, 1, 1);
1566 tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1568 else if (!strncmp(tx->name, "sky", 3))
1569 tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1570 else if (!strcmp(tx->name, "caulk"))
1571 tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1572 else if (tx->skinframes[0] && tx->skinframes[0]->fog)
1573 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1575 // start out with no animation
1576 tx->currentframe = tx;
1577 tx->currentskinframe = tx->skinframes[0];
1581 // sequence the animations
1582 for (i = 0;i < m->nummiptex;i++)
1584 tx = loadmodel->data_textures + i;
1585 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1587 if (tx->anim_total[0] || tx->anim_total[1])
1588 continue; // already sequenced
1590 // find the number of frames in the animation
1591 memset(anims, 0, sizeof(anims));
1592 memset(altanims, 0, sizeof(altanims));
1594 for (j = i;j < m->nummiptex;j++)
1596 tx2 = loadmodel->data_textures + j;
1597 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1601 if (num >= '0' && num <= '9')
1602 anims[num - '0'] = tx2;
1603 else if (num >= 'a' && num <= 'j')
1604 altanims[num - 'a'] = tx2;
1606 Con_Printf("Bad animating texture %s\n", tx->name);
1610 for (j = 0;j < 10;j++)
1617 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1620 for (j = 0;j < max;j++)
1624 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1628 for (j = 0;j < altmax;j++)
1632 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1641 // if there is no alternate animation, duplicate the primary
1642 // animation into the alternate
1644 for (k = 0;k < 10;k++)
1645 altanims[k] = anims[k];
1648 // link together the primary animation
1649 for (j = 0;j < max;j++)
1652 tx2->animated = true;
1653 tx2->anim_total[0] = max;
1654 tx2->anim_total[1] = altmax;
1655 for (k = 0;k < 10;k++)
1657 tx2->anim_frames[0][k] = anims[k];
1658 tx2->anim_frames[1][k] = altanims[k];
1662 // if there really is an alternate anim...
1663 if (anims[0] != altanims[0])
1665 // link together the alternate animation
1666 for (j = 0;j < altmax;j++)
1669 tx2->animated = true;
1670 // the primary/alternate are reversed here
1671 tx2->anim_total[0] = altmax;
1672 tx2->anim_total[1] = max;
1673 for (k = 0;k < 10;k++)
1675 tx2->anim_frames[0][k] = altanims[k];
1676 tx2->anim_frames[1][k] = anims[k];
1683 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1686 unsigned char *in, *out, *data, d;
1687 char litfilename[MAX_QPATH];
1688 char dlitfilename[MAX_QPATH];
1689 fs_offset_t filesize;
1690 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1692 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1693 for (i=0; i<l->filelen; i++)
1694 loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1696 else // LordHavoc: bsp version 29 (normal white lighting)
1698 // LordHavoc: hope is not lost yet, check for a .lit file to load
1699 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1700 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1701 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1702 strlcat (litfilename, ".lit", sizeof (litfilename));
1703 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1704 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1707 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1709 i = LittleLong(((int *)data)[1]);
1712 if (developer_loading.integer)
1713 Con_Printf("loaded %s\n", litfilename);
1714 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1715 memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1717 data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1720 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1722 i = LittleLong(((int *)data)[1]);
1725 if (developer_loading.integer)
1726 Con_Printf("loaded %s\n", dlitfilename);
1727 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1728 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
1729 loadmodel->brushq3.deluxemapping_modelspace = false;
1730 loadmodel->brushq3.deluxemapping = true;
1739 Con_Printf("Unknown .lit file version (%d)\n", i);
1741 else if (filesize == 8)
1742 Con_Print("Empty .lit file, ignoring\n");
1744 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
1751 // LordHavoc: oh well, expand the white lighting data
1754 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1755 in = mod_base + l->fileofs;
1756 out = loadmodel->brushq1.lightdata;
1757 for (i = 0;i < l->filelen;i++)
1767 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1769 loadmodel->brushq1.num_compressedpvs = 0;
1770 loadmodel->brushq1.data_compressedpvs = NULL;
1773 loadmodel->brushq1.num_compressedpvs = l->filelen;
1774 loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1775 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1778 // used only for HalfLife maps
1779 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1781 char key[128], value[4096];
1785 if (!COM_ParseToken_Simple(&data, false, false))
1787 if (com_token[0] != '{')
1791 if (!COM_ParseToken_Simple(&data, false, false))
1793 if (com_token[0] == '}')
1794 break; // end of worldspawn
1795 if (com_token[0] == '_')
1796 strlcpy(key, com_token + 1, sizeof(key));
1798 strlcpy(key, com_token, sizeof(key));
1799 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1800 key[strlen(key)-1] = 0;
1801 if (!COM_ParseToken_Simple(&data, false, false))
1803 dpsnprintf(value, sizeof(value), "%s", com_token);
1804 if (!strcmp("wad", key)) // for HalfLife maps
1806 if (loadmodel->brush.ishlbsp)
1809 for (i = 0;i < (int)sizeof(value);i++)
1810 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1814 for (;i < (int)sizeof(value);i++)
1816 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1817 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1819 else if (value[i] == ';' || value[i] == 0)
1823 W_LoadTextureWadFile(&value[j], false);
1835 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1837 loadmodel->brush.entities = NULL;
1840 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
1841 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1842 loadmodel->brush.entities[l->filelen] = 0;
1843 if (loadmodel->brush.ishlbsp)
1844 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1848 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1854 in = (dvertex_t *)(mod_base + l->fileofs);
1855 if (l->filelen % sizeof(*in))
1856 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1857 count = l->filelen / sizeof(*in);
1858 out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1860 loadmodel->brushq1.vertexes = out;
1861 loadmodel->brushq1.numvertexes = count;
1863 for ( i=0 ; i<count ; i++, in++, out++)
1865 out->position[0] = LittleFloat(in->point[0]);
1866 out->position[1] = LittleFloat(in->point[1]);
1867 out->position[2] = LittleFloat(in->point[2]);
1871 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1872 // can be used for this
1874 int SB_ReadInt (unsigned char **buffer)
1877 i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
1883 float SB_ReadFloat (unsigned char **buffer)
1891 u.i = SB_ReadInt (buffer);
1895 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
1897 unsigned char *index;
1901 index = (unsigned char *)(mod_base + l->fileofs);
1902 if (l->filelen % (48+4*hullinfo->filehulls))
1903 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1905 count = l->filelen / (48+4*hullinfo->filehulls);
1906 out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1908 loadmodel->brushq1.submodels = out;
1909 loadmodel->brush.numsubmodels = count;
1911 for (i = 0; i < count; i++, out++)
1913 // spread out the mins / maxs by a pixel
1914 out->mins[0] = SB_ReadFloat (&index) - 1;
1915 out->mins[1] = SB_ReadFloat (&index) - 1;
1916 out->mins[2] = SB_ReadFloat (&index) - 1;
1917 out->maxs[0] = SB_ReadFloat (&index) + 1;
1918 out->maxs[1] = SB_ReadFloat (&index) + 1;
1919 out->maxs[2] = SB_ReadFloat (&index) + 1;
1920 out->origin[0] = SB_ReadFloat (&index);
1921 out->origin[1] = SB_ReadFloat (&index);
1922 out->origin[2] = SB_ReadFloat (&index);
1923 for (j = 0; j < hullinfo->filehulls; j++)
1924 out->headnode[j] = SB_ReadInt (&index);
1925 out->visleafs = SB_ReadInt (&index);
1926 out->firstface = SB_ReadInt (&index);
1927 out->numfaces = SB_ReadInt (&index);
1931 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1937 in = (dedge_t *)(mod_base + l->fileofs);
1938 if (l->filelen % sizeof(*in))
1939 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1940 count = l->filelen / sizeof(*in);
1941 out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1943 loadmodel->brushq1.edges = out;
1944 loadmodel->brushq1.numedges = count;
1946 for ( i=0 ; i<count ; i++, in++, out++)
1948 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1949 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1950 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
1952 Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
1959 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1963 int i, j, k, count, miptex;
1965 in = (texinfo_t *)(mod_base + l->fileofs);
1966 if (l->filelen % sizeof(*in))
1967 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1968 count = l->filelen / sizeof(*in);
1969 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1971 loadmodel->brushq1.texinfo = out;
1972 loadmodel->brushq1.numtexinfo = count;
1974 for (i = 0;i < count;i++, in++, out++)
1976 for (k = 0;k < 2;k++)
1977 for (j = 0;j < 4;j++)
1978 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1980 miptex = LittleLong(in->miptex);
1981 out->flags = LittleLong(in->flags);
1983 out->texture = NULL;
1984 if (loadmodel->data_textures)
1986 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
1987 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
1989 out->texture = loadmodel->data_textures + miptex;
1991 if (out->flags & TEX_SPECIAL)
1993 // if texture chosen is NULL or the shader needs a lightmap,
1994 // force to notexture water shader
1995 if (out->texture == NULL)
1996 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
2000 // if texture chosen is NULL, force to notexture
2001 if (out->texture == NULL)
2002 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
2008 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2013 mins[0] = mins[1] = mins[2] = 9999;
2014 maxs[0] = maxs[1] = maxs[2] = -9999;
2016 for (i = 0;i < numverts;i++)
2018 for (j = 0;j < 3;j++, v++)
2028 #define MAX_SUBDIVPOLYTRIANGLES 4096
2029 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2031 static int subdivpolyverts, subdivpolytriangles;
2032 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2033 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2035 static int subdivpolylookupvert(vec3_t v)
2038 for (i = 0;i < subdivpolyverts;i++)
2039 if (subdivpolyvert[i][0] == v[0]
2040 && subdivpolyvert[i][1] == v[1]
2041 && subdivpolyvert[i][2] == v[2])
2043 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2044 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2045 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2046 return subdivpolyverts++;
2049 static void SubdividePolygon(int numverts, float *verts)
2051 int i, i1, i2, i3, f, b, c, p;
2052 vec3_t mins, maxs, front[256], back[256];
2053 float m, *pv, *cv, dist[256], frac;
2056 Host_Error("SubdividePolygon: ran out of verts in buffer");
2058 BoundPoly(numverts, verts, mins, maxs);
2060 for (i = 0;i < 3;i++)
2062 m = (mins[i] + maxs[i]) * 0.5;
2063 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2064 if (maxs[i] - m < 8)
2066 if (m - mins[i] < 8)
2070 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2071 dist[c] = cv[i] - m;
2074 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2078 VectorCopy(pv, front[f]);
2083 VectorCopy(pv, back[b]);
2086 if (dist[p] == 0 || dist[c] == 0)
2088 if ((dist[p] > 0) != (dist[c] > 0) )
2091 frac = dist[p] / (dist[p] - dist[c]);
2092 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2093 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2094 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2100 SubdividePolygon(f, front[0]);
2101 SubdividePolygon(b, back[0]);
2105 i1 = subdivpolylookupvert(verts);
2106 i2 = subdivpolylookupvert(verts + 3);
2107 for (i = 2;i < numverts;i++)
2109 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2111 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2115 i3 = subdivpolylookupvert(verts + i * 3);
2116 subdivpolyindex[subdivpolytriangles][0] = i1;
2117 subdivpolyindex[subdivpolytriangles][1] = i2;
2118 subdivpolyindex[subdivpolytriangles][2] = i3;
2120 subdivpolytriangles++;
2124 //Breaks a polygon up along axial 64 unit
2125 //boundaries so that turbulent and sky warps
2126 //can be done reasonably.
2127 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2133 subdivpolytriangles = 0;
2134 subdivpolyverts = 0;
2135 SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2136 if (subdivpolytriangles < 1)
2137 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2139 surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2140 mesh->num_vertices = subdivpolyverts;
2141 mesh->num_triangles = subdivpolytriangles;
2142 mesh->vertex = (surfvertex_t *)(mesh + 1);
2143 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2144 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2146 for (i = 0;i < mesh->num_triangles;i++)
2147 for (j = 0;j < 3;j++)
2148 mesh->index[i*3+j] = subdivpolyindex[i][j];
2150 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2152 VectorCopy(subdivpolyvert[i], v->v);
2153 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2154 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2159 /* Maximum size of a single LM */
2160 #define MAX_SINGLE_LM_SIZE 256
2168 struct alloc_lm_state
2171 struct alloc_lm_row rows[MAX_SINGLE_LM_SIZE];
2174 static void init_alloc_lm_state (struct alloc_lm_state* state)
2178 state->currentY = 0;
2179 for (r = 0; r < MAX_SINGLE_LM_SIZE; r++)
2181 state->rows[r].currentX = 0;
2182 state->rows[r].rowY = -1;
2186 static qboolean Mod_Q1BSP_AllocLightmapBlock(struct alloc_lm_state* state, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
2188 struct alloc_lm_row* row;
2191 row = &(state->rows[blockheight]);
2192 if ((row->rowY < 0) || (row->currentX + blockwidth > totalwidth))
2194 if (state->currentY + blockheight <= totalheight)
2196 row->rowY = state->currentY;
2198 state->currentY += blockheight;
2202 /* See if we can stuff the block into a higher row */
2204 for (r = blockheight; r < MAX_SINGLE_LM_SIZE; r++)
2206 if ((state->rows[r].rowY >= 0)
2207 && (state->rows[r].currentX + blockwidth <= totalwidth))
2209 row = &(state->rows[r]);
2213 if (row == NULL) return false;
2217 *outx = row->currentX;
2218 row->currentX += blockwidth;
2223 extern cvar_t gl_max_size;
2224 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2227 msurface_t *surface;
2228 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2229 float texmins[2], texmaxs[2], val;
2230 rtexture_t *lightmaptexture, *deluxemaptexture;
2232 in = (dface_t *)(mod_base + l->fileofs);
2233 if (l->filelen % sizeof(*in))
2234 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2235 count = l->filelen / sizeof(*in);
2236 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2237 loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2239 loadmodel->num_surfaces = count;
2241 loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2245 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2247 numedges = (unsigned short)LittleShort(in->numedges);
2248 totalverts += numedges;
2249 totaltris += numedges - 2;
2252 Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2254 lightmaptexture = NULL;
2255 deluxemaptexture = r_texture_blanknormalmap;
2257 lightmapsize = max(256, gl_max_size.integer);
2258 totallightmapsamples = 0;
2262 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2264 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2266 // FIXME: validate edges, texinfo, etc?
2267 firstedge = LittleLong(in->firstedge);
2268 numedges = (unsigned short)LittleShort(in->numedges);
2269 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2270 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2271 i = (unsigned short)LittleShort(in->texinfo);
2272 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2273 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2274 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2275 surface->texture = surface->lightmapinfo->texinfo->texture;
2277 planenum = (unsigned short)LittleShort(in->planenum);
2278 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2279 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2281 //surface->flags = surface->texture->flags;
2282 //if (LittleShort(in->side))
2283 // surface->flags |= SURF_PLANEBACK;
2284 //surface->plane = loadmodel->brush.data_planes + planenum;
2286 surface->num_firstvertex = totalverts;
2287 surface->num_vertices = numedges;
2288 surface->num_firsttriangle = totaltris;
2289 surface->num_triangles = numedges - 2;
2290 totalverts += numedges;
2291 totaltris += numedges - 2;
2293 // convert edges back to a normal polygon
2294 for (i = 0;i < surface->num_vertices;i++)
2296 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2299 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2301 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2302 s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2303 t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2304 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2305 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2306 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2307 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2308 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2311 for (i = 0;i < surface->num_triangles;i++)
2313 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2314 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2315 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2318 // compile additional data about the surface geometry
2319 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, true);
2320 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2321 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2323 // generate surface extents information
2324 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2325 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2326 for (i = 1;i < surface->num_vertices;i++)
2328 for (j = 0;j < 2;j++)
2330 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2331 texmins[j] = min(texmins[j], val);
2332 texmaxs[j] = max(texmaxs[j], val);
2335 for (i = 0;i < 2;i++)
2337 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2338 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2341 smax = surface->lightmapinfo->extents[0] >> 4;
2342 tmax = surface->lightmapinfo->extents[1] >> 4;
2343 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2344 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2347 for (i = 0;i < MAXLIGHTMAPS;i++)
2348 surface->lightmapinfo->styles[i] = in->styles[i];
2349 surface->lightmaptexture = NULL;
2350 surface->deluxemaptexture = r_texture_blanknormalmap;
2351 i = LittleLong(in->lightofs);
2354 surface->lightmapinfo->samples = NULL;
2356 // give non-lightmapped water a 1x white lightmap
2357 if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2359 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2360 surface->lightmapinfo->styles[0] = 0;
2361 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2365 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2366 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2367 else // LordHavoc: white lighting (bsp version 29)
2369 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2370 if (loadmodel->brushq1.nmaplightdata)
2371 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2374 // check if we should apply a lightmap to this
2375 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2377 if (ssize > 256 || tsize > 256)
2378 Host_Error("Bad surface extents");
2380 if (lightmapsize < ssize)
2381 lightmapsize = ssize;
2382 if (lightmapsize < tsize)
2383 lightmapsize = tsize;
2385 totallightmapsamples += ssize*tsize;
2387 // force lightmap upload on first time seeing the surface
2389 // additionally this is used by the later code to see if a
2390 // lightmap is needed on this surface (rather than duplicating the
2392 loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2396 // small maps (such as ammo boxes especially) don't need big lightmap
2397 // textures, so this code tries to guess a good size based on
2398 // totallightmapsamples (size of the lightmaps lump basically), as well as
2399 // trying to max out the gl_max_size if there is a lot of lightmap data to
2401 // additionally, never choose a lightmapsize that is smaller than the
2402 // largest surface encountered (as it would fail)
2404 for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < gl_max_size.integer) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2407 // now that we've decided the lightmap texture size, we can do the rest
2408 if (cls.state != ca_dedicated)
2410 int stainmapsize = 0;
2411 struct alloc_lm_state allocState;
2413 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2415 int i, iu, iv, lightmapx = 0, lightmapy = 0;
2416 float u, v, ubase, vbase, uscale, vscale;
2418 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2421 smax = surface->lightmapinfo->extents[0] >> 4;
2422 tmax = surface->lightmapinfo->extents[1] >> 4;
2423 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2424 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2425 stainmapsize += ssize * tsize * 3;
2427 if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy))
2429 // allocate a texture pool if we need it
2430 if (loadmodel->texturepool == NULL)
2431 loadmodel->texturepool = R_AllocTexturePool();
2432 // could not find room, make a new lightmap
2433 lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2434 if (loadmodel->brushq1.nmaplightdata)
2435 deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2437 init_alloc_lm_state (&allocState);
2438 Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy);
2440 surface->lightmaptexture = lightmaptexture;
2441 surface->deluxemaptexture = deluxemaptexture;
2442 surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2443 surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2445 uscale = 1.0f / (float)lightmapsize;
2446 vscale = 1.0f / (float)lightmapsize;
2447 ubase = lightmapx * uscale;
2448 vbase = lightmapy * vscale;
2450 for (i = 0;i < surface->num_vertices;i++)
2452 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2453 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2454 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2455 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2456 // LordHavoc: calc lightmap data offset for vertex lighting to use
2459 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2463 if (cl_stainmaps.integer)
2465 // allocate stainmaps for permanent marks on walls and clear white
2466 unsigned char *stainsamples = NULL;
2467 stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2468 memset(stainsamples, 255, stainmapsize);
2470 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2472 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2474 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2475 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2476 surface->lightmapinfo->stainsamples = stainsamples;
2477 stainsamples += ssize * tsize * 3;
2482 // generate ushort elements array if possible
2483 if (loadmodel->surfmesh.data_element3s)
2484 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2485 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2488 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2491 // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2492 node->parent = parent;
2495 // this is a node, recurse to children
2496 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2497 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2498 // combine supercontents of children
2499 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2504 mleaf_t *leaf = (mleaf_t *)node;
2505 // if this is a leaf, calculate supercontents mask from all collidable
2506 // primitives in the leaf (brushes and collision surfaces)
2507 // also flag if the leaf contains any collision surfaces
2508 leaf->combinedsupercontents = 0;
2509 // combine the supercontents values of all brushes in this leaf
2510 for (j = 0;j < leaf->numleafbrushes;j++)
2511 leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2512 // check if this leaf contains any collision surfaces (q3 patches)
2513 for (j = 0;j < leaf->numleafsurfaces;j++)
2515 msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2516 if (surface->num_collisiontriangles)
2518 leaf->containscollisionsurfaces = true;
2519 leaf->combinedsupercontents |= surface->texture->supercontents;
2525 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2531 in = (dnode_t *)(mod_base + l->fileofs);
2532 if (l->filelen % sizeof(*in))
2533 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2534 count = l->filelen / sizeof(*in);
2535 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2537 loadmodel->brush.data_nodes = out;
2538 loadmodel->brush.num_nodes = count;
2540 for ( i=0 ; i<count ; i++, in++, out++)
2542 for (j=0 ; j<3 ; j++)
2544 out->mins[j] = LittleShort(in->mins[j]);
2545 out->maxs[j] = LittleShort(in->maxs[j]);
2548 p = LittleLong(in->planenum);
2549 out->plane = loadmodel->brush.data_planes + p;
2551 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2552 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2554 for (j=0 ; j<2 ; j++)
2556 // LordHavoc: this code supports broken bsp files produced by
2557 // arguire qbsp which can produce more than 32768 nodes, any value
2558 // below count is assumed to be a node number, any other value is
2559 // assumed to be a leaf number
2560 p = (unsigned short)LittleShort(in->children[j]);
2563 if (p < loadmodel->brush.num_nodes)
2564 out->children[j] = loadmodel->brush.data_nodes + p;
2567 Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2568 // map it to the solid leaf
2569 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2574 // note this uses 65535 intentionally, -1 is leaf 0
2576 if (p < loadmodel->brush.num_leafs)
2577 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2580 Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2581 // map it to the solid leaf
2582 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2588 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
2591 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2597 in = (dleaf_t *)(mod_base + l->fileofs);
2598 if (l->filelen % sizeof(*in))
2599 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2600 count = l->filelen / sizeof(*in);
2601 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2603 loadmodel->brush.data_leafs = out;
2604 loadmodel->brush.num_leafs = count;
2605 // get visleafs from the submodel data
2606 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2607 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2608 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2609 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2611 for ( i=0 ; i<count ; i++, in++, out++)
2613 for (j=0 ; j<3 ; j++)
2615 out->mins[j] = LittleShort(in->mins[j]);
2616 out->maxs[j] = LittleShort(in->maxs[j]);
2619 // FIXME: this function could really benefit from some error checking
2621 out->contents = LittleLong(in->contents);
2623 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2624 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2625 if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2627 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2628 out->firstleafsurface = NULL;
2629 out->numleafsurfaces = 0;
2632 out->clusterindex = i - 1;
2633 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2634 out->clusterindex = -1;
2636 p = LittleLong(in->visofs);
2637 // ignore visofs errors on leaf 0 (solid)
2638 if (p >= 0 && out->clusterindex >= 0)
2640 if (p >= loadmodel->brushq1.num_compressedpvs)
2641 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2643 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2646 for (j = 0;j < 4;j++)
2647 out->ambient_sound_level[j] = in->ambient_level[j];
2649 // FIXME: Insert caustics here
2653 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2657 const unsigned char *pvs;
2658 // if there's no vis data, assume supported (because everything is visible all the time)
2659 if (!loadmodel->brush.data_pvsclusters)
2661 // check all liquid leafs to see if they can see into empty leafs, if any
2662 // can we can assume this map supports r_wateralpha
2663 for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2665 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2667 pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2668 for (j = 0;j < loadmodel->brush.num_leafs;j++)
2669 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2676 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2683 in = (dclipnode_t *)(mod_base + l->fileofs);
2684 if (l->filelen % sizeof(*in))
2685 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2686 count = l->filelen / sizeof(*in);
2687 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2689 loadmodel->brushq1.clipnodes = out;
2690 loadmodel->brushq1.numclipnodes = count;
2692 for (i = 1; i < MAX_MAP_HULLS; i++)
2694 hull = &loadmodel->brushq1.hulls[i];
2695 hull->clipnodes = out;
2696 hull->firstclipnode = 0;
2697 hull->lastclipnode = count-1;
2698 hull->planes = loadmodel->brush.data_planes;
2699 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2700 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2701 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2702 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2703 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2704 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2705 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2708 for (i=0 ; i<count ; i++, out++, in++)
2710 out->planenum = LittleLong(in->planenum);
2711 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2712 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2713 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2714 if (out->children[0] >= count)
2715 out->children[0] -= 65536;
2716 if (out->children[1] >= count)
2717 out->children[1] -= 65536;
2718 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2719 Host_Error("Corrupt clipping hull(out of range planenum)");
2723 //Duplicate the drawing hull structure as a clipping hull
2724 static void Mod_Q1BSP_MakeHull0(void)
2731 hull = &loadmodel->brushq1.hulls[0];
2733 in = loadmodel->brush.data_nodes;
2734 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2736 hull->clipnodes = out;
2737 hull->firstclipnode = 0;
2738 hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2739 hull->planes = loadmodel->brush.data_planes;
2741 for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2743 out->planenum = in->plane - loadmodel->brush.data_planes;
2744 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2745 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2749 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2754 in = (short *)(mod_base + l->fileofs);
2755 if (l->filelen % sizeof(*in))
2756 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2757 loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2758 loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2760 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2762 j = (unsigned short) LittleShort(in[i]);
2763 if (j >= loadmodel->num_surfaces)
2764 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2765 loadmodel->brush.data_leafsurfaces[i] = j;
2769 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2774 in = (int *)(mod_base + l->fileofs);
2775 if (l->filelen % sizeof(*in))
2776 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2777 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2778 loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2780 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2781 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2785 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2791 in = (dplane_t *)(mod_base + l->fileofs);
2792 if (l->filelen % sizeof(*in))
2793 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2795 loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2796 loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2798 for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2800 out->normal[0] = LittleFloat(in->normal[0]);
2801 out->normal[1] = LittleFloat(in->normal[1]);
2802 out->normal[2] = LittleFloat(in->normal[2]);
2803 out->dist = LittleFloat(in->dist);
2809 static void Mod_Q1BSP_LoadMapBrushes(void)
2813 int submodel, numbrushes;
2814 qboolean firstbrush;
2815 char *text, *maptext;
2816 char mapfilename[MAX_QPATH];
2817 FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2818 strlcat (mapfilename, ".map", sizeof (mapfilename));
2819 maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2823 if (!COM_ParseToken_Simple(&data, false, false))
2828 if (!COM_ParseToken_Simple(&data, false, false))
2830 if (com_token[0] != '{')
2836 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2839 if (!COM_ParseToken_Simple(&data, false, false))
2841 if (com_token[0] == '}')
2842 break; // end of entity
2843 if (com_token[0] == '{')
2850 if (submodel > loadmodel->brush.numsubmodels)
2852 Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2856 model = loadmodel->brush.submodels[submodel];
2863 if (!COM_ParseToken_Simple(&data, false, false))
2865 if (com_token[0] == '}')
2866 break; // end of brush
2867 // each brush face should be this format:
2868 // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2869 // FIXME: support hl .map format
2870 for (pointnum = 0;pointnum < 3;pointnum++)
2872 COM_ParseToken_Simple(&data, false, false);
2873 for (componentnum = 0;componentnum < 3;componentnum++)
2875 COM_ParseToken_Simple(&data, false, false);
2876 point[pointnum][componentnum] = atof(com_token);
2878 COM_ParseToken_Simple(&data, false, false);
2880 COM_ParseToken_Simple(&data, false, false);
2881 strlcpy(facetexture, com_token, sizeof(facetexture));
2882 COM_ParseToken_Simple(&data, false, false);
2883 //scroll_s = atof(com_token);
2884 COM_ParseToken_Simple(&data, false, false);
2885 //scroll_t = atof(com_token);
2886 COM_ParseToken_Simple(&data, false, false);
2887 //rotate = atof(com_token);
2888 COM_ParseToken_Simple(&data, false, false);
2889 //scale_s = atof(com_token);
2890 COM_ParseToken_Simple(&data, false, false);
2891 //scale_t = atof(com_token);
2892 TriangleNormal(point[0], point[1], point[2], planenormal);
2893 VectorNormalizeDouble(planenormal);
2894 planedist = DotProduct(point[0], planenormal);
2895 //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2905 #define MAX_PORTALPOINTS 64
2907 typedef struct portal_s
2910 mnode_t *nodes[2]; // [0] = front side of plane
2911 struct portal_s *next[2];
2913 double points[3*MAX_PORTALPOINTS];
2914 struct portal_s *chain; // all portals are linked into a list
2918 static portal_t *portalchain;
2925 static portal_t *AllocPortal(void)
2928 p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2929 p->chain = portalchain;
2934 static void FreePortal(portal_t *p)
2939 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2941 // process only nodes (leafs already had their box calculated)
2945 // calculate children first
2946 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2947 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2949 // make combined bounding box from children
2950 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2951 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2952 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2953 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2954 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2955 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2958 static void Mod_Q1BSP_FinalizePortals(void)
2960 int i, j, numportals, numpoints;
2961 portal_t *p, *pnext;
2964 mleaf_t *leaf, *endleaf;
2966 // tally up portal and point counts and recalculate bounding boxes for all
2967 // leafs (because qbsp is very sloppy)
2968 leaf = loadmodel->brush.data_leafs;
2969 endleaf = leaf + loadmodel->brush.num_leafs;
2970 for (;leaf < endleaf;leaf++)
2972 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
2973 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2980 // note: this check must match the one below or it will usually corrupt memory
2981 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2982 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2985 numpoints += p->numpoints * 2;
2989 loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2990 loadmodel->brush.num_portals = numportals;
2991 loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
2992 loadmodel->brush.num_portalpoints = numpoints;
2993 // clear all leaf portal chains
2994 for (i = 0;i < loadmodel->brush.num_leafs;i++)
2995 loadmodel->brush.data_leafs[i].portals = NULL;
2996 // process all portals in the global portal chain, while freeing them
2997 portal = loadmodel->brush.data_portals;
2998 point = loadmodel->brush.data_portalpoints;
3005 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3007 // note: this check must match the one above or it will usually corrupt memory
3008 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3009 if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3011 // first make the back to front portal(forward portal)
3012 portal->points = point;
3013 portal->numpoints = p->numpoints;
3014 portal->plane.dist = p->plane.dist;
3015 VectorCopy(p->plane.normal, portal->plane.normal);
3016 portal->here = (mleaf_t *)p->nodes[1];
3017 portal->past = (mleaf_t *)p->nodes[0];
3019 for (j = 0;j < portal->numpoints;j++)
3021 VectorCopy(p->points + j*3, point->position);
3024 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3025 PlaneClassify(&portal->plane);
3027 // link into leaf's portal chain
3028 portal->next = portal->here->portals;
3029 portal->here->portals = portal;
3031 // advance to next portal
3034 // then make the front to back portal(backward portal)
3035 portal->points = point;
3036 portal->numpoints = p->numpoints;
3037 portal->plane.dist = -p->plane.dist;
3038 VectorNegate(p->plane.normal, portal->plane.normal);
3039 portal->here = (mleaf_t *)p->nodes[0];
3040 portal->past = (mleaf_t *)p->nodes[1];
3042 for (j = portal->numpoints - 1;j >= 0;j--)
3044 VectorCopy(p->points + j*3, point->position);
3047 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3048 PlaneClassify(&portal->plane);
3050 // link into leaf's portal chain
3051 portal->next = portal->here->portals;
3052 portal->here->portals = portal;
3054 // advance to next portal
3057 // add the portal's polygon points to the leaf bounding boxes
3058 for (i = 0;i < 2;i++)
3060 leaf = (mleaf_t *)p->nodes[i];
3061 for (j = 0;j < p->numpoints;j++)
3063 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3064 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3065 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3066 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3067 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3068 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3075 // now recalculate the node bounding boxes from the leafs
3076 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
3084 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3087 Host_Error("AddPortalToNodes: NULL front node");
3089 Host_Error("AddPortalToNodes: NULL back node");
3090 if (p->nodes[0] || p->nodes[1])
3091 Host_Error("AddPortalToNodes: already included");
3092 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3094 p->nodes[0] = front;
3095 p->next[0] = (portal_t *)front->portals;
3096 front->portals = (mportal_t *)p;
3099 p->next[1] = (portal_t *)back->portals;
3100 back->portals = (mportal_t *)p;
3105 RemovePortalFromNode
3108 static void RemovePortalFromNodes(portal_t *portal)
3112 void **portalpointer;
3114 for (i = 0;i < 2;i++)
3116 node = portal->nodes[i];
3118 portalpointer = (void **) &node->portals;
3121 t = (portal_t *)*portalpointer;
3123 Host_Error("RemovePortalFromNodes: portal not in leaf");
3127 if (portal->nodes[0] == node)
3129 *portalpointer = portal->next[0];
3130 portal->nodes[0] = NULL;
3132 else if (portal->nodes[1] == node)
3134 *portalpointer = portal->next[1];
3135 portal->nodes[1] = NULL;
3138 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3142 if (t->nodes[0] == node)
3143 portalpointer = (void **) &t->next[0];
3144 else if (t->nodes[1] == node)
3145 portalpointer = (void **) &t->next[1];
3147 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3152 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3153 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3156 mnode_t *front, *back, *other_node;
3157 mplane_t clipplane, *plane;
3158 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3159 int numfrontpoints, numbackpoints;
3160 double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
3162 // if a leaf, we're done
3166 plane = node->plane;
3168 front = node->children[0];
3169 back = node->children[1];
3171 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3173 // create the new portal by generating a polygon for the node plane,
3174 // and clipping it by all of the other portals(which came from nodes above this one)
3175 nodeportal = AllocPortal();
3176 nodeportal->plane = *plane;
3178 // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3179 PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3180 nodeportal->numpoints = 4;
3181 side = 0; // shut up compiler warning
3182 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3184 clipplane = portal->plane;
3185 if (portal->nodes[0] == portal->nodes[1])
3186 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3187 if (portal->nodes[0] == node)
3189 else if (portal->nodes[1] == node)
3191 clipplane.dist = -clipplane.dist;
3192 VectorNegate(clipplane.normal, clipplane.normal);
3196 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3198 for (i = 0;i < nodeportal->numpoints*3;i++)
3199 frontpoints[i] = nodeportal->points[i];
3200 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3201 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3205 if (nodeportal->numpoints < 3)
3207 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3208 nodeportal->numpoints = 0;
3210 else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3212 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3213 nodeportal->numpoints = 0;
3216 AddPortalToNodes(nodeportal, front, back);
3218 // split the portals of this node along this node's plane and assign them to the children of this node
3219 // (migrating the portals downward through the tree)
3220 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3222 if (portal->nodes[0] == portal->nodes[1])
3223 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3224 if (portal->nodes[0] == node)
3226 else if (portal->nodes[1] == node)
3229 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3230 nextportal = portal->next[side];
3231 if (!portal->numpoints)
3234 other_node = portal->nodes[!side];
3235 RemovePortalFromNodes(portal);
3237 // cut the portal into two portals, one on each side of the node plane
3238 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3240 if (!numfrontpoints)
3243 AddPortalToNodes(portal, back, other_node);
3245 AddPortalToNodes(portal, other_node, back);
3251 AddPortalToNodes(portal, front, other_node);
3253 AddPortalToNodes(portal, other_node, front);
3257 // the portal is split
3258 splitportal = AllocPortal();
3259 temp = splitportal->chain;
3260 *splitportal = *portal;
3261 splitportal->chain = temp;
3262 for (i = 0;i < numbackpoints*3;i++)
3263 splitportal->points[i] = backpoints[i];
3264 splitportal->numpoints = numbackpoints;
3265 for (i = 0;i < numfrontpoints*3;i++)
3266 portal->points[i] = frontpoints[i];
3267 portal->numpoints = numfrontpoints;
3271 AddPortalToNodes(portal, front, other_node);
3272 AddPortalToNodes(splitportal, back, other_node);
3276 AddPortalToNodes(portal, other_node, front);
3277 AddPortalToNodes(splitportal, other_node, back);
3281 Mod_Q1BSP_RecursiveNodePortals(front);
3282 Mod_Q1BSP_RecursiveNodePortals(back);
3285 static void Mod_Q1BSP_MakePortals(void)
3288 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
3289 Mod_Q1BSP_FinalizePortals();
3292 //Returns PVS data for a given point
3293 //(note: can return NULL)
3294 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3297 node = model->brush.data_nodes;
3299 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3300 if (((mleaf_t *)node)->clusterindex >= 0)
3301 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3306 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3310 float d = PlaneDiff(org, node->plane);
3312 node = node->children[0];
3313 else if (d < -radius)
3314 node = node->children[1];
3317 // go down both sides
3318 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3319 node = node->children[1];
3322 // if this leaf is in a cluster, accumulate the pvs bits
3323 if (((mleaf_t *)node)->clusterindex >= 0)
3326 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3327 for (i = 0;i < pvsbytes;i++)
3328 pvsbuffer[i] |= pvs[i];
3332 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3333 //of the given point.
3334 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3336 int bytes = model->brush.num_pvsclusterbytes;
3337 bytes = min(bytes, pvsbufferlength);
3338 if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3340 memset(pvsbuffer, 0xFF, bytes);
3344 memset(pvsbuffer, 0, bytes);
3345 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
3349 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3354 VectorSubtract(inmaxs, inmins, size);
3355 if (cmodel->brush.ishlbsp)
3358 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3359 else if (size[0] <= 32)
3361 if (size[2] < 54) // pick the nearest of 36 or 72
3362 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3364 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3367 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3372 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3373 else if (size[0] <= 32)
3374 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3376 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3378 VectorCopy(inmins, outmins);
3379 VectorAdd(inmins, hull->clip_size, outmaxs);
3382 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3387 mempool_t *mainmempool;
3388 float dist, modelyawradius, modelradius;
3389 msurface_t *surface;
3390 int numshadowmeshtriangles;
3391 hullinfo_t hullinfo;
3392 int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3393 model_brush_lightstyleinfo_t styleinfo[256];
3394 unsigned char *datapointer;
3396 mod->modeldatatypestring = "Q1BSP";
3398 mod->type = mod_brushq1;
3400 header = (dheader_t *)buffer;
3402 i = LittleLong(header->version);
3403 if (i != BSPVERSION && i != 30)
3404 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3405 mod->brush.ishlbsp = i == 30;
3407 // fill in hull info
3408 VectorClear (hullinfo.hullsizes[0][0]);
3409 VectorClear (hullinfo.hullsizes[0][1]);
3410 if (mod->brush.ishlbsp)
3412 mod->modeldatatypestring = "HLBSP";
3414 hullinfo.filehulls = 4;
3415 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3416 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3417 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3418 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3419 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3420 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3424 hullinfo.filehulls = 4;
3425 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3426 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3427 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3428 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3432 mod_base = (unsigned char*)buffer;
3433 for (i = 0; i < HEADER_LUMPS; i++)
3435 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3436 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3439 mod->soundfromcenter = true;
3440 mod->TraceBox = Mod_Q1BSP_TraceBox;
3441 mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3442 mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3443 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3444 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3445 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3446 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3447 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3448 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3449 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3450 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3451 mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3452 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3453 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3454 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3455 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3456 mod->Draw = R_Q1BSP_Draw;
3457 mod->DrawDepth = R_Q1BSP_DrawDepth;
3458 mod->DrawDebug = R_Q1BSP_DrawDebug;
3459 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3460 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3461 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3462 mod->DrawLight = R_Q1BSP_DrawLight;
3466 mod->brush.qw_md4sum = 0;
3467 mod->brush.qw_md4sum2 = 0;
3468 for (i = 0;i < HEADER_LUMPS;i++)
3470 if (i == LUMP_ENTITIES)
3472 mod->brush.qw_md4sum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3473 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3475 mod->brush.qw_md4sum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3478 Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3479 Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3480 Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3481 Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3482 Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3483 Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3484 Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3485 Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3486 Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3487 Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3488 Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3489 // load submodels before leafs because they contain the number of vis leafs
3490 Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3491 Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3492 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3493 Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3495 // check if the map supports transparent water rendering
3496 loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3498 if (mod->brushq1.data_compressedpvs)
3499 Mem_Free(mod->brushq1.data_compressedpvs);
3500 mod->brushq1.data_compressedpvs = NULL;
3501 mod->brushq1.num_compressedpvs = 0;
3503 Mod_Q1BSP_MakeHull0();
3504 Mod_Q1BSP_MakePortals();
3506 mod->numframes = 2; // regular and alternate animation
3509 mainmempool = mod->mempool;
3511 // make a single combined shadow mesh to allow optimized shadow volume creation
3512 numshadowmeshtriangles = 0;
3513 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3515 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3516 numshadowmeshtriangles += surface->num_triangles;
3518 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3519 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3520 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3521 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
3522 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3524 if (loadmodel->brush.numsubmodels)
3525 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3527 // LordHavoc: to clear the fog around the original quake submodel code, I
3529 // first of all, some background info on the submodels:
3530 // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3531 // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3532 // now the weird for loop itself:
3533 // the loop functions in an odd way, on each iteration it sets up the
3534 // current 'mod' model (which despite the confusing code IS the model of
3535 // the number i), at the end of the loop it duplicates the model to become
3536 // the next submodel, and loops back to set up the new submodel.
3538 // LordHavoc: now the explanation of my sane way (which works identically):
3539 // set up the world model, then on each submodel copy from the world model
3540 // and set up the submodel with the respective model info.
3541 totalstylesurfaces = 0;
3543 for (i = 0;i < mod->brush.numsubmodels;i++)
3545 memset(stylecounts, 0, sizeof(stylecounts));
3546 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3548 surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3549 for (j = 0;j < MAXLIGHTMAPS;j++)
3550 stylecounts[surface->lightmapinfo->styles[j]]++;
3552 for (k = 0;k < 255;k++)
3556 totalstylesurfaces += stylecounts[k];
3559 datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3560 for (i = 0;i < mod->brush.numsubmodels;i++)
3562 // LordHavoc: this code was originally at the end of this loop, but
3563 // has been transformed to something more readable at the start here.
3568 // duplicate the basic information
3569 dpsnprintf(name, sizeof(name), "*%i", i);
3570 mod = Mod_FindName(name, loadmodel->name);
3571 // copy the base model to this one
3573 // rename the clone back to its proper name
3574 strlcpy(mod->name, name, sizeof(mod->name));
3575 mod->brush.parentmodel = loadmodel;
3576 // textures and memory belong to the main model
3577 mod->texturepool = NULL;
3578 mod->mempool = NULL;
3579 mod->brush.TraceLineOfSight = NULL;
3580 mod->brush.GetPVS = NULL;
3581 mod->brush.FatPVS = NULL;
3582 mod->brush.BoxTouchingPVS = NULL;
3583 mod->brush.BoxTouchingLeafPVS = NULL;
3584 mod->brush.BoxTouchingVisibleLeafs = NULL;
3585 mod->brush.FindBoxClusters = NULL;
3586 mod->brush.LightPoint = NULL;
3587 mod->brush.AmbientSoundLevelsForPoint = NULL;
3590 mod->brush.submodel = i;
3592 if (loadmodel->brush.submodels)
3593 loadmodel->brush.submodels[i] = mod;
3595 bm = &mod->brushq1.submodels[i];
3597 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3598 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3600 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3601 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3604 mod->firstmodelsurface = bm->firstface;
3605 mod->nummodelsurfaces = bm->numfaces;
3607 // make the model surface list (used by shadowing/lighting)
3608 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
3609 Mod_MakeSortedSurfaces(mod);
3611 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
3612 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
3613 VectorCopy(bm->mins, mod->normalmins);
3614 VectorCopy(bm->maxs, mod->normalmaxs);
3615 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
3616 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
3617 modelyawradius = dist*dist+modelyawradius*modelyawradius;
3618 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
3619 modelradius = modelyawradius + modelradius * modelradius;
3620 modelyawradius = sqrt(modelyawradius);
3621 modelradius = sqrt(modelradius);
3622 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
3623 mod->yawmins[2] = mod->normalmins[2];
3624 mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius;
3625 mod->yawmaxs[2] = mod->normalmaxs[2];
3626 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3627 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3628 mod->radius = modelradius;
3629 mod->radius2 = modelradius * modelradius;
3631 // this gets altered below if sky or water is used
3632 mod->DrawSky = NULL;
3633 mod->DrawAddWaterPlanes = NULL;
3635 // scan surfaces for sky and water and flag the submodel as possessing these features or not
3636 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
3637 if (mod->nummodelsurfaces)
3639 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3640 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3642 if (j < mod->nummodelsurfaces)
3643 mod->DrawSky = R_Q1BSP_DrawSky;
3645 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3646 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
3648 if (j < mod->nummodelsurfaces)
3649 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
3651 // build lightstyle update chains
3652 // (used to rapidly mark lightmapupdateflags on many surfaces
3653 // when d_lightstylevalue changes)
3654 memset(stylecounts, 0, sizeof(stylecounts));
3655 for (k = 0;k < mod->nummodelsurfaces;k++)
3657 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3658 for (j = 0;j < MAXLIGHTMAPS;j++)
3659 stylecounts[surface->lightmapinfo->styles[j]]++;
3661 mod->brushq1.num_lightstyles = 0;
3662 for (k = 0;k < 255;k++)
3666 styleinfo[mod->brushq1.num_lightstyles].style = k;
3667 styleinfo[mod->brushq1.num_lightstyles].value = 0;
3668 styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
3669 styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
3670 remapstyles[k] = mod->brushq1.num_lightstyles;
3671 mod->brushq1.num_lightstyles++;
3674 for (k = 0;k < mod->nummodelsurfaces;k++)
3676 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3677 for (j = 0;j < MAXLIGHTMAPS;j++)
3679 if (surface->lightmapinfo->styles[j] != 255)
3681 int r = remapstyles[surface->lightmapinfo->styles[j]];
3682 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
3686 mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
3687 memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
3691 // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3692 Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3694 //mod->brushq1.num_visleafs = bm->visleafs;
3697 Mod_Q1BSP_LoadMapBrushes();
3699 //Mod_Q1BSP_ProcessLightList();
3701 if (developer.integer >= 10)
3702 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
3705 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3709 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3716 in = (void *)(mod_base + l->fileofs);
3717 if (l->filelen % sizeof(*in))
3718 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3719 count = l->filelen / sizeof(*in);
3720 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3723 loadmodel->num = count;
3725 for (i = 0;i < count;i++, in++, out++)
3731 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3738 in = (void *)(mod_base + l->fileofs);
3739 if (l->filelen % sizeof(*in))
3740 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3741 count = l->filelen / sizeof(*in);
3742 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3745 loadmodel->num = count;
3747 for (i = 0;i < count;i++, in++, out++)
3753 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3760 in = (void *)(mod_base + l->fileofs);
3761 if (l->filelen % sizeof(*in))
3762 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3763 count = l->filelen / sizeof(*in);
3764 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3767 loadmodel->num = count;
3769 for (i = 0;i < count;i++, in++, out++)
3775 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3782 in = (void *)(mod_base + l->fileofs);
3783 if (l->filelen % sizeof(*in))
3784 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3785 count = l->filelen / sizeof(*in);
3786 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3789 loadmodel->num = count;
3791 for (i = 0;i < count;i++, in++, out++)
3797 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3804 in = (void *)(mod_base + l->fileofs);
3805 if (l->filelen % sizeof(*in))
3806 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3807 count = l->filelen / sizeof(*in);
3808 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3811 loadmodel->num = count;
3813 for (i = 0;i < count;i++, in++, out++)
3819 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3826 in = (void *)(mod_base + l->fileofs);
3827 if (l->filelen % sizeof(*in))
3828 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3829 count = l->filelen / sizeof(*in);
3830 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3833 loadmodel->num = count;
3835 for (i = 0;i < count;i++, in++, out++)
3841 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3848 in = (void *)(mod_base + l->fileofs);
3849 if (l->filelen % sizeof(*in))
3850 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3851 count = l->filelen / sizeof(*in);
3852 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3855 loadmodel->num = count;
3857 for (i = 0;i < count;i++, in++, out++)
3863 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3870 in = (void *)(mod_base + l->fileofs);
3871 if (l->filelen % sizeof(*in))
3872 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3873 count = l->filelen / sizeof(*in);
3874 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3877 loadmodel->num = count;
3879 for (i = 0;i < count;i++, in++, out++)
3885 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3892 in = (void *)(mod_base + l->fileofs);
3893 if (l->filelen % sizeof(*in))
3894 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3895 count = l->filelen / sizeof(*in);
3896 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3899 loadmodel->num = count;
3901 for (i = 0;i < count;i++, in++, out++)
3907 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3914 in = (void *)(mod_base + l->fileofs);
3915 if (l->filelen % sizeof(*in))
3916 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3917 count = l->filelen / sizeof(*in);
3918 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3921 loadmodel->num = count;
3923 for (i = 0;i < count;i++, in++, out++)
3929 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3936 in = (void *)(mod_base + l->fileofs);
3937 if (l->filelen % sizeof(*in))
3938 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3939 count = l->filelen / sizeof(*in);
3940 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3943 loadmodel->num = count;
3945 for (i = 0;i < count;i++, in++, out++)
3951 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3958 in = (void *)(mod_base + l->fileofs);
3959 if (l->filelen % sizeof(*in))
3960 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3961 count = l->filelen / sizeof(*in);
3962 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3965 loadmodel->num = count;
3967 for (i = 0;i < count;i++, in++, out++)
3973 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3980 in = (void *)(mod_base + l->fileofs);
3981 if (l->filelen % sizeof(*in))
3982 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3983 count = l->filelen / sizeof(*in);
3984 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3987 loadmodel->num = count;
3989 for (i = 0;i < count;i++, in++, out++)
3995 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
4002 in = (void *)(mod_base + l->fileofs);
4003 if (l->filelen % sizeof(*in))
4004 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4005 count = l->filelen / sizeof(*in);
4006 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4009 loadmodel->num = count;
4011 for (i = 0;i < count;i++, in++, out++)
4017 static void Mod_Q2BSP_LoadAreas(lump_t *l)
4024 in = (void *)(mod_base + l->fileofs);
4025 if (l->filelen % sizeof(*in))
4026 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
4027 count = l->filelen / sizeof(*in);
4028 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4031 loadmodel->num = count;
4033 for (i = 0;i < count;i++, in++, out++)
4039 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
4046 in = (void *)(mod_base + l->fileofs);
4047 if (l->filelen % sizeof(*in))
4048 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
4049 count = l->filelen / sizeof(*in);
4050 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4053 loadmodel->num = count;
4055 for (i = 0;i < count;i++, in++, out++)
4061 static void Mod_Q2BSP_LoadModels(lump_t *l)
4068 in = (void *)(mod_base + l->fileofs);
4069 if (l->filelen % sizeof(*in))
4070 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
4071 count = l->filelen / sizeof(*in);
4072 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4075 loadmodel->num = count;
4077 for (i = 0;i < count;i++, in++, out++)
4083 void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4086 q2dheader_t *header;
4088 Host_Error("Mod_Q2BSP_Load: not yet implemented");
4090 mod->modeldatatypestring = "Q2BSP";
4092 mod->type = mod_brushq2;
4094 header = (q2dheader_t *)buffer;
4096 i = LittleLong(header->version);
4097 if (i != Q2BSPVERSION)
4098 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4100 mod_base = (unsigned char *)header;
4102 // swap all the lumps
4103 for (i = 0;i < (int) sizeof(*header) / 4;i++)
4104 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4106 mod->brush.qw_md4sum = 0;
4107 mod->brush.qw_md4sum2 = 0;
4108 for (i = 0;i < Q2HEADER_LUMPS;i++)
4110 if (i == Q2LUMP_ENTITIES)
4112 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4113 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4115 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4118 Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4119 Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4120 Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4121 Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4122 Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4123 Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4124 Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4125 Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4126 Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4127 Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4128 Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4129 Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4130 Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4131 Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4132 Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4133 Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4134 Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4135 // LordHavoc: must go last because this makes the submodels
4136 Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4139 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
4140 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
4142 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4145 char key[128], value[MAX_INPUTLINE];
4147 loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4148 loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4149 loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4152 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
4153 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4154 loadmodel->brush.entities[l->filelen] = 0;
4155 data = loadmodel->brush.entities;
4156 // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4157 if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
4161 if (!COM_ParseToken_Simple(&data, false, false))
4163 if (com_token[0] == '}')
4164 break; // end of worldspawn
4165 if (com_token[0] == '_')
4166 strlcpy(key, com_token + 1, sizeof(key));
4168 strlcpy(key, com_token, sizeof(key));
4169 while (key[strlen(key)-1] == ' ') // remove trailing spaces
4170 key[strlen(key)-1] = 0;
4171 if (!COM_ParseToken_Simple(&data, false, false))
4173 strlcpy(value, com_token, sizeof(value));
4174 if (!strcmp("gridsize", key))
4176 #if _MSC_VER >= 1400
4177 #define sscanf sscanf_s
4179 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4180 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4186 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4192 in = (q3dtexture_t *)(mod_base + l->fileofs);
4193 if (l->filelen % sizeof(*in))
4194 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4195 count = l->filelen / sizeof(*in);
4196 out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4198 loadmodel->data_textures = out;
4199 loadmodel->num_textures = count;
4200 loadmodel->num_texturesperskin = loadmodel->num_textures;
4202 for (i = 0;i < count;i++)
4204 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4205 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4206 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4209 if (cls.state == ca_dedicated)
4212 for (i = 0;i < count;i++, in++, out++)
4213 Mod_LoadTextureFromQ3Shader(out, out->name, true, true, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
4216 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4222 in = (q3dplane_t *)(mod_base + l->fileofs);
4223 if (l->filelen % sizeof(*in))
4224 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4225 count = l->filelen / sizeof(*in);
4226 out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4228 loadmodel->brush.data_planes = out;
4229 loadmodel->brush.num_planes = count;
4231 for (i = 0;i < count;i++, in++, out++)
4233 out->normal[0] = LittleFloat(in->normal[0]);
4234 out->normal[1] = LittleFloat(in->normal[1]);
4235 out->normal[2] = LittleFloat(in->normal[2]);
4236 out->dist = LittleFloat(in->dist);
4241 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4244 q3mbrushside_t *out;
4247 in = (q3dbrushside_t *)(mod_base + l->fileofs);
4248 if (l->filelen % sizeof(*in))
4249 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4250 count = l->filelen / sizeof(*in);
4251 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4253 loadmodel->brush.data_brushsides = out;
4254 loadmodel->brush.num_brushsides = count;
4256 for (i = 0;i < count;i++, in++, out++)
4258 n = LittleLong(in->planeindex);
4259 if (n < 0 || n >= loadmodel->brush.num_planes)
4260 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4261 out->plane = loadmodel->brush.data_planes + n;
4262 n = LittleLong(in->textureindex);
4263 if (n < 0 || n >= loadmodel->num_textures)
4264 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4265 out->texture = loadmodel->data_textures + n;
4269 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
4271 q3dbrushside_ig_t *in;
4272 q3mbrushside_t *out;
4275 in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
4276 if (l->filelen % sizeof(*in))
4277 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4278 count = l->filelen / sizeof(*in);
4279 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4281 loadmodel->brush.data_brushsides = out;
4282 loadmodel->brush.num_brushsides = count;
4284 for (i = 0;i < count;i++, in++, out++)
4286 n = LittleLong(in->planeindex);
4287 if (n < 0 || n >= loadmodel->brush.num_planes)
4288 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4289 out->plane = loadmodel->brush.data_planes + n;
4290 n = LittleLong(in->textureindex);
4291 if (n < 0 || n >= loadmodel->num_textures)
4292 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4293 out->texture = loadmodel->data_textures + n;
4297 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4301 int i, j, n, c, count, maxplanes;
4302 colplanef_t *planes;
4304 in = (q3dbrush_t *)(mod_base + l->fileofs);
4305 if (l->filelen % sizeof(*in))
4306 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4307 count = l->filelen / sizeof(*in);
4308 out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4310 loadmodel->brush.data_brushes = out;
4311 loadmodel->brush.num_brushes = count;
4316 for (i = 0;i < count;i++, in++, out++)
4318 n = LittleLong(in->firstbrushside);
4319 c = LittleLong(in->numbrushsides);
4320 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4321 Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4322 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4323 out->numbrushsides = c;
4324 n = LittleLong(in->textureindex);
4325 if (n < 0 || n >= loadmodel->num_textures)
4326 Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4327 out->texture = loadmodel->data_textures + n;
4329 // make a list of mplane_t structs to construct a colbrush from
4330 if (maxplanes < out->numbrushsides)
4332 maxplanes = out->numbrushsides;
4335 planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4337 for (j = 0;j < out->numbrushsides;j++)
4339 VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4340 planes[j].dist = out->firstbrushside[j].plane->dist;
4341 planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4342 planes[j].texture = out->firstbrushside[j].texture;
4344 // make the colbrush from the planes
4345 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
4347 // this whole loop can take a while (e.g. on redstarrepublic4)
4348 CL_KeepaliveMessage(false);
4354 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4360 in = (q3deffect_t *)(mod_base + l->fileofs);
4361 if (l->filelen % sizeof(*in))
4362 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4363 count = l->filelen / sizeof(*in);
4364 out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4366 loadmodel->brushq3.data_effects = out;
4367 loadmodel->brushq3.num_effects = count;
4369 for (i = 0;i < count;i++, in++, out++)
4371 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4372 n = LittleLong(in->brushindex);
4373 if (n >= loadmodel->brush.num_brushes)
4375 Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4378 out->brushindex = n;
4379 out->unknown = LittleLong(in->unknown);
4383 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4388 in = (q3dvertex_t *)(mod_base + l->fileofs);
4389 if (l->filelen % sizeof(*in))
4390 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4391 loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4392 loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4393 loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4394 loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4395 loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4396 loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4398 for (i = 0;i < count;i++, in++)
4400 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4401 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4402 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4403 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4404 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4405 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4406 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4407 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4408 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4409 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4410 // svector/tvector are calculated later in face loading
4411 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4412 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4413 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4414 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4418 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4424 in = (int *)(mod_base + l->fileofs);
4425 if (l->filelen % sizeof(int[3]))
4426 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4427 count = l->filelen / sizeof(*in);
4428 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4430 loadmodel->brushq3.num_triangles = count / 3;
4431 loadmodel->brushq3.data_element3i = out;
4433 for (i = 0;i < count;i++, in++, out++)
4435 *out = LittleLong(*in);
4436 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4438 Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4444 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4446 q3dlightmap_t *input_pointer;
4447 int i, j, k, count, power, power2, mask, endlightmap, mergewidth, mergeheight;
4450 unsigned char *convertedpixels;
4451 char mapname[MAX_QPATH];
4452 int size, bytesperpixel, rgbmap[3];
4454 unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
4456 // defaults for q3bsp
4463 loadmodel->brushq3.lightmapsize = 128;
4465 if (cls.state == ca_dedicated)
4468 if(mod_q3bsp_nolightmaps.integer)
4474 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
4475 if (developer_loading.integer)
4476 Con_Printf("Using internal lightmaps\n");
4477 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
4478 if (l->filelen % sizeof(*input_pointer))
4479 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4480 count = l->filelen / sizeof(*input_pointer);
4481 for(i = 0; i < count; ++i)
4482 inpixels[i] = input_pointer[i].rgb;
4486 // no internal lightmaps
4487 // try external lightmaps
4488 if (developer_loading.integer)
4489 Con_Printf("Using external lightmaps\n");
4490 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
4491 inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false);
4495 // using EXTERNAL lightmaps instead
4496 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
4498 Mem_Free(inpixels[0]);
4499 Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4509 for(count = 1; ; ++count)
4511 inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false);
4512 if(!inpixels[count])
4513 break; // we got all of them
4514 if(image_width != size || image_height != size)
4516 for(i = 0; i <= count; ++i)
4517 Mem_Free(inpixels[i]);
4518 Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4523 convertedpixels = (unsigned char *) Mem_Alloc(tempmempool, size*size*4);
4524 loadmodel->brushq3.lightmapsize = size;
4525 loadmodel->brushq3.num_originallightmaps = count;
4527 // now check the surfaces to see if any of them index an odd numbered
4528 // lightmap, if so this is not a deluxemapped bsp file
4530 // also check what lightmaps are actually used, because q3map2 sometimes
4531 // (always?) makes an unused one at the end, which
4532 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4533 // reason when only one lightmap is used, which can throw off the
4534 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4535 // to see if the second lightmap is blank, if so it is not deluxemapped.
4536 loadmodel->brushq3.deluxemapping = !(count & 1);
4537 loadmodel->brushq3.deluxemapping_modelspace = true;
4539 if (loadmodel->brushq3.deluxemapping)
4541 int facecount = faceslump->filelen / sizeof(q3dface_t);
4542 q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4543 for (i = 0;i < facecount;i++)
4545 j = LittleLong(faces[i].lightmapindex);
4548 endlightmap = max(endlightmap, j + 1);
4549 if ((j & 1) || j + 1 >= count)
4551 loadmodel->brushq3.deluxemapping = false;
4558 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4559 // reason when only one lightmap is used, which can throw off the
4560 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4561 // to see if the second lightmap is blank, if so it is not deluxemapped.
4563 // further research has shown q3map2 sometimes creates a deluxemap and two
4564 // blank lightmaps, which must be handled properly as well
4565 if (endlightmap == 1 && count > 1)
4568 for (i = 0;i < size*size;i++)
4570 if (c[bytesperpixel*i + rgbmap[0]])
4572 if (c[bytesperpixel*i + rgbmap[1]])
4574 if (c[bytesperpixel*i + rgbmap[2]])
4579 // all pixels in the unused lightmap were black...
4580 loadmodel->brushq3.deluxemapping = false;
4584 Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4586 // figure out what the most reasonable merge power is within limits
4587 loadmodel->brushq3.num_lightmapmergepower = 0;
4588 for (power = 1;power <= mod_q3bsp_lightmapmergepower.integer && (128 << power) <= gl_max_texture_size && (1 << (power * 2)) < 4 * (count >> loadmodel->brushq3.deluxemapping);power++)
4589 loadmodel->brushq3.num_lightmapmergepower = power;
4591 // as the lightmap size may actually be another power of 2, adjust for this
4592 // (and interpret it as the power for 128x128 lightmaps above)
4593 for(i = 0; (128 << i) < size; ++i)
4594 loadmodel->brushq3.num_lightmapmergepower -= 1;
4595 if(loadmodel->brushq3.num_lightmapmergepower < 0)
4596 loadmodel->brushq3.num_lightmapmergepower = 0;
4598 loadmodel->brushq3.num_lightmapmerge = 1 << loadmodel->brushq3.num_lightmapmergepower;
4600 loadmodel->brushq3.num_mergedlightmaps = ((count >> loadmodel->brushq3.deluxemapping) + (1 << (loadmodel->brushq3.num_lightmapmergepower * 2)) - 1) >> (loadmodel->brushq3.num_lightmapmergepower * 2);
4601 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4602 if (loadmodel->brushq3.deluxemapping)
4603 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4605 // allocate a texture pool if we need it
4606 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4607 loadmodel->texturepool = R_AllocTexturePool();
4609 power = loadmodel->brushq3.num_lightmapmergepower;
4611 mask = (1 << power) - 1;
4612 for (i = 0;i < count;i++)
4614 // figure out which merged lightmap texture this fits into
4615 int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2);
4616 for (k = 0;k < size*size;k++)
4618 convertedpixels[k*4+0] = inpixels[i][k*bytesperpixel+rgbmap[0]];
4619 convertedpixels[k*4+1] = inpixels[i][k*bytesperpixel+rgbmap[1]];
4620 convertedpixels[k*4+2] = inpixels[i][k*bytesperpixel+rgbmap[2]];
4621 convertedpixels[k*4+3] = 255;
4623 if (loadmodel->brushq3.num_lightmapmergepower > 0)
4625 // if the lightmap has not been allocated yet, create it
4626 if (!loadmodel->brushq3.data_lightmaps[lightmapindex])
4628 // create a lightmap only as large as necessary to hold the
4629 // remaining size*size blocks
4630 // if there are multiple merged lightmap textures then they will
4631 // all be full size except the last one which may be smaller
4632 // because it only needs to the remaining blocks, and it will often
4633 // be odd sizes like 2048x512 due to only being 25% full or so.
4634 j = (count >> loadmodel->brushq3.deluxemapping) - (lightmapindex << power2);
4635 for (mergewidth = 1;mergewidth < j && mergewidth < (1 << power);mergewidth *= 2)
4637 for (mergeheight = 1;mergewidth*mergeheight < j && mergeheight < (1 << power);mergeheight *= 2)
4639 if (developer_loading.integer)
4640 Con_Printf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*size, mergeheight*size, min(j, mergewidth*mergeheight), mergewidth*mergeheight);
4641 loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
4642 if (loadmodel->brushq3.data_deluxemaps)
4643 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
4645 mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size;
4646 mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size;
4647 j = (i >> loadmodel->brushq3.deluxemapping) & ((1 << power2) - 1);
4648 if (loadmodel->brushq3.deluxemapping && (i & 1))
4649 R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], convertedpixels, (j % mergewidth) * size, (j / mergewidth) * size, size, size);
4651 R_UpdateTexture(loadmodel->brushq3.data_lightmaps [lightmapindex], convertedpixels, (j % mergewidth) * size, (j / mergewidth) * size, size, size);
4655 // figure out which merged lightmap texture this fits into
4656 if (loadmodel->brushq3.deluxemapping && (i & 1))
4657 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
4659 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
4663 Mem_Free(convertedpixels);
4666 for(i = 0; i < count; ++i)
4667 Mem_Free(inpixels[i]);
4671 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
4678 *collisionstride = stride;
4679 cnt = (num_triangles + stride - 1) / stride;
4680 *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
4681 for(j = 0; j < cnt; ++j)
4683 mins = &((*collisionbbox6f)[6 * j + 0]);
4684 maxs = &((*collisionbbox6f)[6 * j + 3]);
4685 for(k = 0; k < stride; ++k)
4688 if(tri >= num_triangles)
4690 vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
4691 if(!k || vert[0] < mins[0]) mins[0] = vert[0];
4692 if(!k || vert[1] < mins[1]) mins[1] = vert[1];
4693 if(!k || vert[2] < mins[2]) mins[2] = vert[2];
4694 if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
4695 if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
4696 if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
4697 vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
4698 if(vert[0] < mins[0]) mins[0] = vert[0];
4699 if(vert[1] < mins[1]) mins[1] = vert[1];
4700 if(vert[2] < mins[2]) mins[2] = vert[2];
4701 if(vert[0] > maxs[0]) maxs[0] = vert[0];
4702 if(vert[1] > maxs[1]) maxs[1] = vert[1];
4703 if(vert[2] > maxs[2]) maxs[2] = vert[2];
4704 vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
4705 if(vert[0] < mins[0]) mins[0] = vert[0];
4706 if(vert[1] < mins[1]) mins[1] = vert[1];
4707 if(vert[2] < mins[2]) mins[2] = vert[2];
4708 if(vert[0] > maxs[0]) maxs[0] = vert[0];
4709 if(vert[1] > maxs[1]) maxs[1] = vert[1];
4710 if(vert[2] > maxs[2]) maxs[2] = vert[2];
4716 *collisionstride = 0;
4717 *collisionbbox6f = NULL;
4721 typedef struct patchtess_s
4725 // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
4728 float *originalvertex3f;
4731 #define PATCHTESS_SAME_LODGROUP(a,b) \
4733 (a).lodgroup[0] == (b).lodgroup[0] && \
4734 (a).lodgroup[1] == (b).lodgroup[1] && \
4735 (a).lodgroup[2] == (b).lodgroup[2] && \
4736 (a).lodgroup[3] == (b).lodgroup[3] && \
4737 (a).lodgroup[4] == (b).lodgroup[4] && \
4738 (a).lodgroup[5] == (b).lodgroup[5] \
4741 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4743 q3dface_t *in, *oldin;
4744 msurface_t *out, *oldout;
4745 int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles, cxtess, cytess;
4746 float lightmaptcbase[2], lightmaptcscale[2];
4747 //int *originalelement3i;
4748 //int *originalneighbor3i;
4749 float *originalvertex3f;
4750 //float *originalsvector3f;
4751 //float *originaltvector3f;
4752 float *originalnormal3f;
4753 float *originalcolor4f;
4754 float *originaltexcoordtexture2f;
4755 float *originaltexcoordlightmap2f;
4757 patchtess_t *patchtess = NULL;
4758 int patchtesscount = 0;
4761 in = (q3dface_t *)(mod_base + l->fileofs);
4762 if (l->filelen % sizeof(*in))
4763 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4764 count = l->filelen / sizeof(*in);
4765 out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4767 loadmodel->data_surfaces = out;
4768 loadmodel->num_surfaces = count;
4771 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
4779 for (;i < count;i++, in++, out++)
4781 // check face type first
4782 type = LittleLong(in->type);
4783 if (type != Q3FACETYPE_FLAT
4784 && type != Q3FACETYPE_PATCH
4785 && type != Q3FACETYPE_MESH
4786 && type != Q3FACETYPE_FLARE)
4788 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4792 n = LittleLong(in->textureindex);
4793 if (n < 0 || n >= loadmodel->num_textures)
4795 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
4798 out->texture = loadmodel->data_textures + n;
4799 n = LittleLong(in->effectindex);
4800 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4802 if (developer.integer >= 100)
4803 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4809 out->effect = loadmodel->brushq3.data_effects + n;
4811 if (cls.state != ca_dedicated)
4813 out->lightmaptexture = NULL;
4814 out->deluxemaptexture = r_texture_blanknormalmap;
4815 n = LittleLong(in->lightmapindex);
4818 else if (n >= loadmodel->brushq3.num_originallightmaps)
4820 if(loadmodel->brushq3.num_originallightmaps != 0)
4821 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
4826 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
4827 if (loadmodel->brushq3.deluxemapping)
4828 out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
4832 firstvertex = LittleLong(in->firstvertex);
4833 numvertices = LittleLong(in->numvertices);
4834 firstelement = LittleLong(in->firstelement);
4835 numtriangles = LittleLong(in->numelements) / 3;
4836 if (numtriangles * 3 != LittleLong(in->numelements))
4838 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4841 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4843 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4846 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4848 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4853 case Q3FACETYPE_FLAT:
4854 case Q3FACETYPE_MESH:
4855 // no processing necessary
4857 case Q3FACETYPE_PATCH:
4858 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4859 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4860 if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
4862 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4865 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4867 // convert patch to Q3FACETYPE_MESH
4868 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4869 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4870 // bound to user settings
4871 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4872 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4873 // bound to sanity settings
4874 xtess = bound(0, xtess, 1024);
4875 ytess = bound(0, ytess, 1024);
4877 // lower quality collision patches! Same procedure as before, but different cvars
4878 // convert patch to Q3FACETYPE_MESH
4879 cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4880 cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4881 // bound to user settings
4882 cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
4883 cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
4884 // bound to sanity settings
4885 cxtess = bound(0, cxtess, 1024);
4886 cytess = bound(0, cytess, 1024);
4888 // store it for the LOD grouping step
4889 patchtess[patchtesscount].info.xsize = patchsize[0];
4890 patchtess[patchtesscount].info.ysize = patchsize[1];
4891 patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
4892 patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
4893 patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
4894 patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
4896 patchtess[patchtesscount].surface_id = i;
4897 patchtess[patchtesscount].lodgroup[0] = in->specific.patch.mins[0];
4898 patchtess[patchtesscount].lodgroup[1] = in->specific.patch.mins[1];
4899 patchtess[patchtesscount].lodgroup[2] = in->specific.patch.mins[2];
4900 patchtess[patchtesscount].lodgroup[3] = in->specific.patch.maxs[0];
4901 patchtess[patchtesscount].lodgroup[4] = in->specific.patch.maxs[1];
4902 patchtess[patchtesscount].lodgroup[5] = in->specific.patch.maxs[2];
4903 patchtess[patchtesscount].originalvertex3f = originalvertex3f;
4906 case Q3FACETYPE_FLARE:
4907 if (developer.integer >= 100)
4908 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4912 out->num_vertices = numvertices;
4913 out->num_triangles = numtriangles;
4914 meshvertices += out->num_vertices;
4915 meshtriangles += out->num_triangles;
4918 // Fix patches tesselations so that they make no seams
4922 for(i = 0; i < patchtesscount; ++i)
4924 for(j = i+1; j < patchtesscount; ++j)
4926 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
4929 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
4936 // Calculate resulting number of triangles
4937 for(i = 0; i < patchtesscount; ++i)
4939 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
4940 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
4941 numvertices = finalwidth * finalheight;
4942 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4944 oldout[patchtess[i].surface_id].num_vertices = numvertices;
4945 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
4946 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
4947 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
4953 Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
4956 for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
4958 if (out->num_vertices < 3 || out->num_triangles < 1)
4961 type = LittleLong(in->type);
4962 firstvertex = LittleLong(in->firstvertex);
4963 firstelement = LittleLong(in->firstelement);
4964 out->num_firstvertex = meshvertices;
4965 out->num_firsttriangle = meshtriangles;
4968 case Q3FACETYPE_FLAT:
4969 case Q3FACETYPE_MESH:
4970 // no processing necessary, except for lightmap merging
4971 for (j = 0;j < out->num_vertices;j++)
4973 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
4974 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
4975 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
4976 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
4977 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
4978 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
4979 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
4980 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
4981 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
4982 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
4983 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
4984 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
4985 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
4986 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
4988 for (j = 0;j < out->num_triangles*3;j++)
4989 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
4991 case Q3FACETYPE_PATCH:
4992 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4993 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4994 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4995 originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
4996 originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
4997 originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
4998 originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
5000 xtess = ytess = cxtess = cytess = -1;
5001 for(j = 0; j < patchtesscount; ++j)
5002 if(patchtess[j].surface_id == i)
5004 xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
5005 ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
5006 cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
5007 cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
5012 Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
5013 xtess = ytess = cxtess = cytess = 0;
5016 finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
5017 finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
5018 finalvertices = finalwidth * finalheight;
5019 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5020 type = Q3FACETYPE_MESH;
5021 // generate geometry
5022 // (note: normals are skipped because they get recalculated)
5023 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
5024 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
5025 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
5026 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
5027 Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
5028 Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
5030 out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex);
5032 if (developer.integer >= 100)
5034 if (out->num_triangles < finaltriangles)
5035 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
5037 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
5039 // q3map does not put in collision brushes for curves... ugh
5040 // build the lower quality collision geometry
5041 finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
5042 finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
5043 finalvertices = finalwidth * finalheight;
5044 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5046 out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
5047 out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
5048 out->num_collisionvertices = finalvertices;
5049 out->num_collisiontriangles = finaltriangles;
5050 Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5051 Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0);
5053 //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
5054 Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1);
5056 oldnumtriangles = out->num_triangles;
5057 oldnumtriangles2 = out->num_collisiontriangles;
5058 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
5060 // now optimize the collision mesh by finding triangle bboxes...
5061 Mod_Q3BSP_BuildBBoxes(out->data_collisionelement3i, out->num_collisiontriangles, out->data_collisionvertex3f, &out->data_collisionbbox6f, &out->num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
5062 Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex, &out->data_bbox6f, &out->num_bboxstride, mod_q3bsp_curves_stride.integer);
5064 if (developer.integer >= 100)
5065 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
5070 meshvertices += out->num_vertices;
5071 meshtriangles += out->num_triangles;
5072 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
5073 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5075 if (invalidelements)
5077 Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
5078 for (j = 0;j < out->num_triangles * 3;j++)
5080 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
5081 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5082 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
5086 // calculate a bounding box
5087 VectorClear(out->mins);
5088 VectorClear(out->maxs);
5089 if (out->num_vertices)
5091 if (cls.state != ca_dedicated && out->lightmaptexture)
5093 // figure out which part of the merged lightmap this fits into
5094 int lightmapindex = LittleLong(in->lightmapindex) >> loadmodel->brushq3.deluxemapping;
5095 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5096 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5097 lightmapindex &= mergewidth * mergeheight - 1;
5098 lightmaptcscale[0] = 1.0f / mergewidth;
5099 lightmaptcscale[1] = 1.0f / mergeheight;
5100 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
5101 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
5102 // modify the lightmap texcoords to match this region of the merged lightmap
5103 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
5105 v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
5106 v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
5109 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
5110 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
5111 for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
5113 out->mins[0] = min(out->mins[0], v[0]);
5114 out->maxs[0] = max(out->maxs[0], v[0]);
5115 out->mins[1] = min(out->mins[1], v[1]);
5116 out->maxs[1] = max(out->maxs[1], v[1]);
5117 out->mins[2] = min(out->mins[2], v[2]);
5118 out->maxs[2] = max(out->maxs[2], v[2]);
5120 out->mins[0] -= 1.0f;
5121 out->mins[1] -= 1.0f;
5122 out->mins[2] -= 1.0f;
5123 out->maxs[0] += 1.0f;
5124 out->maxs[1] += 1.0f;
5125 out->maxs[2] += 1.0f;
5127 // set lightmap styles for consistency with q1bsp
5128 //out->lightmapinfo->styles[0] = 0;
5129 //out->lightmapinfo->styles[1] = 255;
5130 //out->lightmapinfo->styles[2] = 255;
5131 //out->lightmapinfo->styles[3] = 255;
5136 for (;i < count;i++, out++)
5138 if(out->num_vertices && out->num_triangles)
5140 if(out->num_vertices == 0)
5141 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d has no vertices, ignoring\n", i);
5142 if(out->num_triangles == 0)
5143 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d has no triangles, ignoring\n", i);
5146 // for per pixel lighting
5147 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
5149 // generate ushort elements array if possible
5150 if (loadmodel->surfmesh.data_element3s)
5151 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
5152 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
5154 // free the no longer needed vertex data
5155 loadmodel->brushq3.num_vertices = 0;
5156 if (loadmodel->brushq3.data_vertex3f)
5157 Mem_Free(loadmodel->brushq3.data_vertex3f);
5158 loadmodel->brushq3.data_vertex3f = NULL;
5159 loadmodel->brushq3.data_normal3f = NULL;
5160 loadmodel->brushq3.data_texcoordtexture2f = NULL;
5161 loadmodel->brushq3.data_texcoordlightmap2f = NULL;
5162 loadmodel->brushq3.data_color4f = NULL;
5163 // free the no longer needed triangle data
5164 loadmodel->brushq3.num_triangles = 0;
5165 if (loadmodel->brushq3.data_element3i)
5166 Mem_Free(loadmodel->brushq3.data_element3i);
5167 loadmodel->brushq3.data_element3i = NULL;
5170 Mem_Free(patchtess);
5173 static void Mod_Q3BSP_LoadModels(lump_t *l)
5177 int i, j, n, c, count;
5179 in = (q3dmodel_t *)(mod_base + l->fileofs);
5180 if (l->filelen % sizeof(*in))
5181 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
5182 count = l->filelen / sizeof(*in);
5183 out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5185 loadmodel->brushq3.data_models = out;
5186 loadmodel->brushq3.num_models = count;
5188 for (i = 0;i < count;i++, in++, out++)
5190 for (j = 0;j < 3;j++)
5192 out->mins[j] = LittleFloat(in->mins[j]);
5193 out->maxs[j] = LittleFloat(in->maxs[j]);
5195 n = LittleLong(in->firstface);
5196 c = LittleLong(in->numfaces);
5197 if (n < 0 || n + c > loadmodel->num_surfaces)
5198 Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
5201 n = LittleLong(in->firstbrush);
5202 c = LittleLong(in->numbrushes);
5203 if (n < 0 || n + c > loadmodel->brush.num_brushes)
5204 Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
5205 out->firstbrush = n;
5206 out->numbrushes = c;
5210 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
5216 in = (int *)(mod_base + l->fileofs);
5217 if (l->filelen % sizeof(*in))
5218 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
5219 count = l->filelen / sizeof(*in);
5220 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5222 loadmodel->brush.data_leafbrushes = out;
5223 loadmodel->brush.num_leafbrushes = count;
5225 for (i = 0;i < count;i++, in++, out++)
5227 n = LittleLong(*in);
5228 if (n < 0 || n >= loadmodel->brush.num_brushes)
5229 Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
5234 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
5240 in = (int *)(mod_base + l->fileofs);
5241 if (l->filelen % sizeof(*in))
5242 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
5243 count = l->filelen / sizeof(*in);
5244 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5246 loadmodel->brush.data_leafsurfaces = out;
5247 loadmodel->brush.num_leafsurfaces = count;
5249 for (i = 0;i < count;i++, in++, out++)
5251 n = LittleLong(*in);
5252 if (n < 0 || n >= loadmodel->num_surfaces)
5253 Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5258 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5262 int i, j, n, c, count;
5264 in = (q3dleaf_t *)(mod_base + l->fileofs);
5265 if (l->filelen % sizeof(*in))
5266 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5267 count = l->filelen / sizeof(*in);
5268 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5270 loadmodel->brush.data_leafs = out;
5271 loadmodel->brush.num_leafs = count;
5273 for (i = 0;i < count;i++, in++, out++)
5277 out->clusterindex = LittleLong(in->clusterindex);
5278 out->areaindex = LittleLong(in->areaindex);
5279 for (j = 0;j < 3;j++)
5281 // yes the mins/maxs are ints
5282 out->mins[j] = LittleLong(in->mins[j]) - 1;
5283 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5285 n = LittleLong(in->firstleafface);
5286 c = LittleLong(in->numleaffaces);
5287 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5288 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5289 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5290 out->numleafsurfaces = c;
5291 n = LittleLong(in->firstleafbrush);
5292 c = LittleLong(in->numleafbrushes);
5293 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5294 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5295 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5296 out->numleafbrushes = c;
5300 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5306 in = (q3dnode_t *)(mod_base + l->fileofs);
5307 if (l->filelen % sizeof(*in))
5308 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5309 count = l->filelen / sizeof(*in);
5310 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5312 loadmodel->brush.data_nodes = out;
5313 loadmodel->brush.num_nodes = count;
5315 for (i = 0;i < count;i++, in++, out++)
5318 n = LittleLong(in->planeindex);
5319 if (n < 0 || n >= loadmodel->brush.num_planes)
5320 Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5321 out->plane = loadmodel->brush.data_planes + n;
5322 for (j = 0;j < 2;j++)
5324 n = LittleLong(in->childrenindex[j]);
5327 if (n >= loadmodel->brush.num_nodes)
5328 Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5329 out->children[j] = loadmodel->brush.data_nodes + n;
5334 if (n >= loadmodel->brush.num_leafs)
5335 Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5336 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5339 for (j = 0;j < 3;j++)
5341 // yes the mins/maxs are ints
5342 out->mins[j] = LittleLong(in->mins[j]) - 1;
5343 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5347 // set the parent pointers
5348 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5351 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5354 q3dlightgrid_t *out;
5357 in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5358 if (l->filelen % sizeof(*in))
5359 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5360 loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5361 loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5362 loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5363 loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5364 loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5365 loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5366 loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5367 loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5368 loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5369 loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5370 loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5371 loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5372 count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5373 Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5374 Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5376 // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5379 if (l->filelen < count * (int)sizeof(*in))
5380 Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
5381 if (l->filelen != count * (int)sizeof(*in))
5382 Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5383 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5384 loadmodel->brushq3.data_lightgrid = out;
5385 loadmodel->brushq3.num_lightgrid = count;
5386 // no swapping or validation necessary
5387 memcpy(out, in, count * (int)sizeof(*out));
5391 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5396 if (l->filelen == 0)
5399 // unvised maps often have cluster indices even without pvs, so check
5400 // leafs to find real number of clusters
5401 loadmodel->brush.num_pvsclusters = 1;
5402 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5403 loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5406 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5407 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5408 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5409 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5413 in = (q3dpvs_t *)(mod_base + l->fileofs);
5415 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5417 loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5418 loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5419 if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5420 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5421 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5422 if (l->filelen < totalchains + (int)sizeof(*in))
5423 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5425 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5426 memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5429 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5431 int i, j, k, index[3];
5432 float transformed[3], blend1, blend2, blend, stylescale;
5433 q3dlightgrid_t *a, *s;
5435 // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5436 stylescale = r_refdef.scene.rtlightstylevalue[0];
5438 if (!model->brushq3.num_lightgrid)
5440 ambientcolor[0] = stylescale;
5441 ambientcolor[1] = stylescale;
5442 ambientcolor[2] = stylescale;
5446 Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5447 //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5448 //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5449 transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5450 transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5451 transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5452 index[0] = (int)floor(transformed[0]);
5453 index[1] = (int)floor(transformed[1]);
5454 index[2] = (int)floor(transformed[2]);
5455 //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5457 // now lerp the values
5458 VectorClear(diffusenormal);
5459 a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5460 for (k = 0;k < 2;k++)
5462 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5463 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5465 for (j = 0;j < 2;j++)
5467 blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5468 if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5470 for (i = 0;i < 2;i++)
5472 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5473 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5475 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5476 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5477 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5478 // this uses the mod_md3_sin table because the values are
5479 // already in the 0-255 range, the 64+ bias fetches a cosine
5480 // instead of a sine value
5481 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5482 diffusenormal[1] += blend * (mod_md3_sin[ s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5483 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5484 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5489 // normalize the light direction before turning
5490 VectorNormalize(diffusenormal);
5491 //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5494 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
5499 // find which leaf the point is in
5501 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
5502 // point trace the brushes
5503 leaf = (mleaf_t *)node;
5504 for (i = 0;i < leaf->numleafbrushes;i++)
5506 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5507 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
5509 brush->markframe = markframe;
5510 Collision_TracePointBrushFloat(trace, point, brush);
5513 // can't do point traces on curves (they have no thickness)
5516 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5518 int i, startside, endside;
5519 float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
5521 msurface_t *surface;
5524 // walk the tree until we hit a leaf, recursing for any split cases
5527 // abort if this part of the bsp tree can not be hit by this trace
5528 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5530 plane = node->plane;
5531 // axial planes are much more common than non-axial, so an optimized
5532 // axial case pays off here
5533 if (plane->type < 3)
5535 dist1 = start[plane->type] - plane->dist;
5536 dist2 = end[plane->type] - plane->dist;
5540 dist1 = DotProduct(start, plane->normal) - plane->dist;
5541 dist2 = DotProduct(end, plane->normal) - plane->dist;
5543 startside = dist1 < 0;
5544 endside = dist2 < 0;
5545 if (startside == endside)
5547 // most of the time the line fragment is on one side of the plane
5548 node = node->children[startside];
5552 // line crosses node plane, split the line
5553 dist1 = PlaneDiff(linestart, plane);
5554 dist2 = PlaneDiff(lineend, plane);
5555 midfrac = dist1 / (dist1 - dist2);
5556 VectorLerp(linestart, midfrac, lineend, mid);
5557 // take the near side first
5558 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5559 // if we found an impact on the front side, don't waste time
5560 // exploring the far side
5561 if (midfrac <= trace->realfraction)
5562 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5566 // abort if this part of the bsp tree can not be hit by this trace
5567 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5570 nodesegmentmins[0] = min(start[0], end[0]) - 1;
5571 nodesegmentmins[1] = min(start[1], end[1]) - 1;
5572 nodesegmentmins[2] = min(start[2], end[2]) - 1;
5573 nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
5574 nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
5575 nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
5576 // line trace the brushes
5577 leaf = (mleaf_t *)node;
5578 for (i = 0;i < leaf->numleafbrushes;i++)
5580 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5581 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5583 brush->markframe = markframe;
5584 Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
5587 // can't do point traces on curves (they have no thickness)
5588 if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
5590 // line trace the curves
5591 for (i = 0;i < leaf->numleafsurfaces;i++)
5593 surface = model->data_surfaces + leaf->firstleafsurface[i];
5594 if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5596 surface->collisionmarkframe = markframe;
5597 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5603 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5609 msurface_t *surface;
5611 float nodesegmentmins[3], nodesegmentmaxs[3];
5612 // walk the tree until we hit a leaf, recursing for any split cases
5615 // abort if this part of the bsp tree can not be hit by this trace
5616 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5618 plane = node->plane;
5619 // axial planes are much more common than non-axial, so an optimized
5620 // axial case pays off here
5621 if (plane->type < 3)
5623 // this is an axial plane, compare bounding box directly to it and
5624 // recurse sides accordingly
5625 // recurse down node sides
5626 // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
5627 //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
5628 //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
5629 sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
5633 // this is a non-axial plane, so check if the start and end boxes
5634 // are both on one side of the plane to handle 'diagonal' cases
5635 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
5639 // segment crosses plane
5640 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5643 // if sides == 0 then the trace itself is bogus (Not A Number values),
5644 // in this case we simply pretend the trace hit nothing
5646 return; // ERROR: NAN bounding box!
5647 // take whichever side the segment box is on
5648 node = node->children[sides - 1];
5650 // abort if this part of the bsp tree can not be hit by this trace
5651 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5653 nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
5654 nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
5655 nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
5656 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
5657 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
5658 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
5660 leaf = (mleaf_t *)node;
5661 for (i = 0;i < leaf->numleafbrushes;i++)
5663 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5664 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5666 brush->markframe = markframe;
5667 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
5670 if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
5672 for (i = 0;i < leaf->numleafsurfaces;i++)
5674 surface = model->data_surfaces + leaf->firstleafsurface[i];
5675 if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5677 surface->collisionmarkframe = markframe;
5678 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5684 static void Mod_Q3BSP_TraceBox(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
5687 vec3_t shiftstart, shiftend;
5688 float segmentmins[3], segmentmaxs[3];
5689 static int markframe = 0;
5690 msurface_t *surface;
5692 memset(trace, 0, sizeof(*trace));
5693 trace->fraction = 1;
5694 trace->realfraction = 1;
5695 trace->hitsupercontentsmask = hitsupercontentsmask;
5696 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxmins, boxmaxs))
5698 VectorAdd(start, boxmins, shiftstart);
5699 VectorAdd(end, boxmins, shiftend);
5700 if (VectorCompare(shiftstart, shiftend))
5703 if (model->brush.submodel)
5705 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5706 if (brush->colbrushf)
5707 Collision_TracePointBrushFloat(trace, shiftstart, brush->colbrushf);
5710 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, shiftstart, ++markframe);
5715 segmentmins[0] = min(shiftstart[0], shiftend[0]) - 1;
5716 segmentmins[1] = min(shiftstart[1], shiftend[1]) - 1;
5717 segmentmins[2] = min(shiftstart[2], shiftend[2]) - 1;
5718 segmentmaxs[0] = max(shiftstart[0], shiftend[0]) + 1;
5719 segmentmaxs[1] = max(shiftstart[1], shiftend[1]) + 1;
5720 segmentmaxs[2] = max(shiftstart[2], shiftend[2]) + 1;
5721 if (model->brush.submodel)
5723 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5724 if (brush->colbrushf)
5725 Collision_TraceLineBrushFloat(trace, shiftstart, shiftend, brush->colbrushf, brush->colbrushf);
5726 if (mod_q3bsp_curves_collisions.integer)
5727 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5728 if (surface->num_collisiontriangles)
5729 Collision_TraceLineTriangleMeshFloat(trace, shiftstart, shiftend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5732 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, shiftstart, shiftend, 0, 1, shiftstart, shiftend, ++markframe, segmentmins, segmentmaxs);
5737 // box trace, performed as brush trace
5738 colbrushf_t *thisbrush_start, *thisbrush_end;
5739 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
5740 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
5741 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
5742 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
5743 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
5744 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
5745 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
5746 VectorAdd(start, boxmins, boxstartmins);
5747 VectorAdd(start, boxmaxs, boxstartmaxs);
5748 VectorAdd(end, boxmins, boxendmins);
5749 VectorAdd(end, boxmaxs, boxendmaxs);
5750 thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
5751 thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
5752 if (model->brush.submodel)
5754 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5755 if (brush->colbrushf)
5756 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
5757 if (mod_q3bsp_curves_collisions.integer)
5758 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5759 if (surface->num_collisiontriangles)
5760 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5763 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5767 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
5770 int supercontents = 0;
5772 // test if the point is inside each brush
5773 if (model->brush.submodel)
5775 // submodels are effectively one leaf
5776 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5777 if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
5778 supercontents |= brush->colbrushf->supercontents;
5782 mnode_t *node = model->brush.data_nodes;
5784 // find which leaf the point is in
5786 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
5787 leaf = (mleaf_t *)node;
5788 // now check the brushes in the leaf
5789 for (i = 0;i < leaf->numleafbrushes;i++)
5791 brush = model->brush.data_brushes + leaf->firstleafbrush[i];
5792 if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
5793 supercontents |= brush->colbrushf->supercontents;
5796 return supercontents;
5799 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
5801 int supercontents = 0;
5802 if (nativecontents & CONTENTSQ3_SOLID)
5803 supercontents |= SUPERCONTENTS_SOLID;
5804 if (nativecontents & CONTENTSQ3_WATER)
5805 supercontents |= SUPERCONTENTS_WATER;
5806 if (nativecontents & CONTENTSQ3_SLIME)
5807 supercontents |= SUPERCONTENTS_SLIME;
5808 if (nativecontents & CONTENTSQ3_LAVA)
5809 supercontents |= SUPERCONTENTS_LAVA;
5810 if (nativecontents & CONTENTSQ3_BODY)
5811 supercontents |= SUPERCONTENTS_BODY;
5812 if (nativecontents & CONTENTSQ3_CORPSE)
5813 supercontents |= SUPERCONTENTS_CORPSE;
5814 if (nativecontents & CONTENTSQ3_NODROP)
5815 supercontents |= SUPERCONTENTS_NODROP;
5816 if (nativecontents & CONTENTSQ3_PLAYERCLIP)
5817 supercontents |= SUPERCONTENTS_PLAYERCLIP;
5818 if (nativecontents & CONTENTSQ3_MONSTERCLIP)
5819 supercontents |= SUPERCONTENTS_MONSTERCLIP;
5820 if (nativecontents & CONTENTSQ3_DONOTENTER)
5821 supercontents |= SUPERCONTENTS_DONOTENTER;
5822 if (nativecontents & CONTENTSQ3_BOTCLIP)
5823 supercontents |= SUPERCONTENTS_BOTCLIP;
5824 if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
5825 supercontents |= SUPERCONTENTS_OPAQUE;
5826 return supercontents;
5829 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
5831 int nativecontents = 0;
5832 if (supercontents & SUPERCONTENTS_SOLID)
5833 nativecontents |= CONTENTSQ3_SOLID;
5834 if (supercontents & SUPERCONTENTS_WATER)
5835 nativecontents |= CONTENTSQ3_WATER;
5836 if (supercontents & SUPERCONTENTS_SLIME)
5837 nativecontents |= CONTENTSQ3_SLIME;
5838 if (supercontents & SUPERCONTENTS_LAVA)
5839 nativecontents |= CONTENTSQ3_LAVA;
5840 if (supercontents & SUPERCONTENTS_BODY)
5841 nativecontents |= CONTENTSQ3_BODY;
5842 if (supercontents & SUPERCONTENTS_CORPSE)
5843 nativecontents |= CONTENTSQ3_CORPSE;
5844 if (supercontents & SUPERCONTENTS_NODROP)
5845 nativecontents |= CONTENTSQ3_NODROP;
5846 if (supercontents & SUPERCONTENTS_PLAYERCLIP)
5847 nativecontents |= CONTENTSQ3_PLAYERCLIP;
5848 if (supercontents & SUPERCONTENTS_MONSTERCLIP)
5849 nativecontents |= CONTENTSQ3_MONSTERCLIP;
5850 if (supercontents & SUPERCONTENTS_DONOTENTER)
5851 nativecontents |= CONTENTSQ3_DONOTENTER;
5852 if (supercontents & SUPERCONTENTS_BOTCLIP)
5853 nativecontents |= CONTENTSQ3_BOTCLIP;
5854 if (!(supercontents & SUPERCONTENTS_OPAQUE))
5855 nativecontents |= CONTENTSQ3_TRANSLUCENT;
5856 return nativecontents;
5859 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
5864 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
5865 node = node->children[1];
5867 numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
5868 if (loadmodel->brush.num_leafs < numleafs)
5869 loadmodel->brush.num_leafs = numleafs;
5872 void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
5874 int i, j, numshadowmeshtriangles, lumps;
5875 q3dheader_t *header;
5876 float corner[3], yawradius, modelradius;
5877 msurface_t *surface;
5879 mod->modeldatatypestring = "Q3BSP";
5881 mod->type = mod_brushq3;
5882 mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
5885 header = (q3dheader_t *)buffer;
5886 if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
5887 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
5889 i = LittleLong(header->version);
5890 if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
5891 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5893 mod->soundfromcenter = true;
5894 mod->TraceBox = Mod_Q3BSP_TraceBox;
5895 mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
5896 mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
5897 mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5898 mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5899 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
5900 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
5901 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
5902 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
5903 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
5904 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
5905 mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5906 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5907 mod->brush.AmbientSoundLevelsForPoint = NULL;
5908 mod->brush.RoundUpToHullSize = NULL;
5909 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
5910 mod->Draw = R_Q1BSP_Draw;
5911 mod->DrawDepth = R_Q1BSP_DrawDepth;
5912 mod->DrawDebug = R_Q1BSP_DrawDebug;
5913 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
5914 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
5915 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
5916 mod->DrawLight = R_Q1BSP_DrawLight;
5918 mod_base = (unsigned char *)header;
5920 // swap all the lumps
5921 header->ident = LittleLong(header->ident);
5922 header->version = LittleLong(header->version);
5923 lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
5924 for (i = 0;i < lumps;i++)
5926 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
5927 if((char *) bufferend < (char *) buffer + j)
5928 Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
5929 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
5930 if((char *) bufferend < (char *) buffer + j)
5931 Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
5934 * NO, do NOT clear them!
5935 * they contain actual data referenced by other stuff.
5936 * Instead, before using the advertisements lump, check header->versio
5938 * Sorry, but otherwise it breaks memory of the first lump.
5939 for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
5941 header->lumps[i].fileofs = 0;
5942 header->lumps[i].filelen = 0;
5946 mod->brush.qw_md4sum = 0;
5947 mod->brush.qw_md4sum2 = 0;
5948 for (i = 0;i < lumps;i++)
5950 if (i == Q3LUMP_ENTITIES)
5952 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5953 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
5955 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5957 // all this checksumming can take a while, so let's send keepalives here too
5958 CL_KeepaliveMessage(false);
5961 Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5962 Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5963 Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5964 if (header->version == Q3BSPVERSION_IG)
5965 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
5967 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5968 Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5969 Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5970 Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5971 Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5972 Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
5973 Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5974 Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5975 Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5976 Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5977 Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5978 Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5979 Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5980 Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5981 loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5983 // the MakePortals code works fine on the q3bsp data as well
5984 Mod_Q1BSP_MakePortals();
5986 // FIXME: shader alpha should replace r_wateralpha support in q3bsp
5987 loadmodel->brush.supportwateralpha = true;
5989 // make a single combined shadow mesh to allow optimized shadow volume creation
5990 numshadowmeshtriangles = 0;
5991 if (cls.state != ca_dedicated)
5993 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5995 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5996 numshadowmeshtriangles += surface->num_triangles;
5998 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5999 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
6000 if (surface->num_triangles > 0)
6001 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
6002 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
6003 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
6006 loadmodel->brush.num_leafs = 0;
6007 Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
6010 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
6015 // duplicate the basic information
6016 dpsnprintf(name, sizeof(name), "*%i", i);
6017 mod = Mod_FindName(name, loadmodel->name);
6018 // copy the base model to this one
6020 // rename the clone back to its proper name
6021 strlcpy(mod->name, name, sizeof(mod->name));
6022 mod->brush.parentmodel = loadmodel;
6023 // textures and memory belong to the main model
6024 mod->texturepool = NULL;
6025 mod->mempool = NULL;
6026 mod->brush.TraceLineOfSight = NULL;
6027 mod->brush.GetPVS = NULL;
6028 mod->brush.FatPVS = NULL;
6029 mod->brush.BoxTouchingPVS = NULL;
6030 mod->brush.BoxTouchingLeafPVS = NULL;
6031 mod->brush.BoxTouchingVisibleLeafs = NULL;
6032 mod->brush.FindBoxClusters = NULL;
6033 mod->brush.LightPoint = NULL;
6034 mod->brush.AmbientSoundLevelsForPoint = NULL;
6036 mod->brush.submodel = i;
6038 // make the model surface list (used by shadowing/lighting)
6039 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
6040 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
6041 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
6042 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
6043 mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
6044 Mod_MakeSortedSurfaces(mod);
6046 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
6047 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
6048 // enlarge the bounding box to enclose all geometry of this model,
6049 // because q3map2 sometimes lies (mostly to affect the lightgrid),
6050 // which can in turn mess up the farclip (as well as culling when
6051 // outside the level - an unimportant concern)
6053 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
6054 for (j = 0;j < mod->nummodelsurfaces;j++)
6056 const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
6057 const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
6059 if (!surface->num_vertices)
6061 for (k = 0;k < surface->num_vertices;k++, v += 3)
6063 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
6064 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
6065 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
6066 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
6067 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
6068 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
6071 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
6072 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
6073 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
6074 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
6075 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
6076 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
6077 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
6078 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
6079 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
6080 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
6081 mod->yawmins[2] = mod->normalmins[2];
6082 mod->yawmaxs[2] = mod->normalmaxs[2];
6083 mod->radius = modelradius;
6084 mod->radius2 = modelradius * modelradius;
6086 // this gets altered below if sky or water is used
6087 mod->DrawSky = NULL;
6088 mod->DrawAddWaterPlanes = NULL;
6090 for (j = 0;j < mod->nummodelsurfaces;j++)
6091 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
6093 if (j < mod->nummodelsurfaces)
6094 mod->DrawSky = R_Q1BSP_DrawSky;
6096 for (j = 0;j < mod->nummodelsurfaces;j++)
6097 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
6099 if (j < mod->nummodelsurfaces)
6100 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
6104 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6106 int i = LittleLong(((int *)buffer)[1]);
6107 if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
6108 Mod_Q3BSP_Load(mod,buffer, bufferend);
6109 else if (i == Q2BSPVERSION)
6110 Mod_Q2BSP_Load(mod,buffer, bufferend);
6112 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
6115 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6117 Host_Error("Mod_MAP_Load: not yet implemented");
6120 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
6122 // we already have done PVS culling at this point...
6123 // so we don't need to do it again.
6126 vec3_t testorigin, mins, maxs;
6128 testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
6129 testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
6130 testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
6132 if(model->brush.TraceLineOfSight(model, eye, testorigin))
6135 // expand the box a little
6136 mins[0] = (t+1) * minsX[0] - t * maxsX[0];
6137 maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
6138 mins[1] = (t+1) * minsX[1] - t * maxsX[1];
6139 maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
6140 mins[2] = (t+1) * minsX[2] - t * maxsX[2];
6141 maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
6143 for(i = 0; i != numsamples; ++i)
6145 testorigin[0] = lhrandom(mins[0], maxs[0]);
6146 testorigin[1] = lhrandom(mins[1], maxs[1]);
6147 testorigin[2] = lhrandom(mins[2], maxs[2]);
6149 if(model->brush.TraceLineOfSight(model, eye, testorigin))