2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
31 cvar_t mcbsp = {0, "mcbsp", "0", "indicates the current map is mcbsp format (useful to know because of different bounding box sizes)"};
32 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
33 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1", "whether to use RGBA (32bit) or RGB (24bit) lightmaps"};
34 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
35 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
36 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
37 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
38 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
39 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
40 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
41 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
42 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
43 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
44 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
45 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
47 static texture_t mod_q1bsp_texture_solid;
48 static texture_t mod_q1bsp_texture_sky;
49 static texture_t mod_q1bsp_texture_lava;
50 static texture_t mod_q1bsp_texture_slime;
51 static texture_t mod_q1bsp_texture_water;
53 void Mod_BrushInit(void)
55 // Cvar_RegisterVariable(&r_subdivide_size);
56 Cvar_RegisterVariable(&halflifebsp);
57 Cvar_RegisterVariable(&mcbsp);
58 Cvar_RegisterVariable(&r_novis);
59 Cvar_RegisterVariable(&r_lightmaprgba);
60 Cvar_RegisterVariable(&r_nosurftextures);
61 Cvar_RegisterVariable(&r_subdivisions_tolerance);
62 Cvar_RegisterVariable(&r_subdivisions_mintess);
63 Cvar_RegisterVariable(&r_subdivisions_maxtess);
64 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
65 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
66 Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
67 Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
68 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
69 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
70 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
71 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
73 memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
74 strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
75 mod_q1bsp_texture_solid.surfaceflags = 0;
76 mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
78 mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
79 strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
80 mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
81 mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
83 mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
84 strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
85 mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
86 mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
88 mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
89 strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
90 mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
91 mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
93 mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
94 strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
95 mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
96 mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
99 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
106 // LordHavoc: modified to start at first clip node,
107 // in other words: first node of the (sub)model
108 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
110 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
112 return (mleaf_t *)node;
115 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, unsigned char *out, int outsize)
119 leaf = Mod_Q1BSP_PointInLeaf(model, p);
122 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
125 memcpy(out, leaf->ambient_sound_level, i);
131 memset(out, 0, outsize);
134 static int Mod_Q1BSP_FindBoxClusters(model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
137 int nodestackindex = 0;
138 mnode_t *node, *nodestack[1024];
139 if (!model->brush.num_pvsclusters)
141 node = model->brush.data_nodes;
147 // node - recurse down the BSP tree
148 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
152 return -1; // ERROR: NAN bounding box!
153 // box is on one side of plane, take that path
154 node = node->children[sides-1];
158 // box crosses plane, take one path and remember the other
159 if (nodestackindex < 1024)
160 nodestack[nodestackindex++] = node->children[0];
161 node = node->children[1];
167 // leaf - add clusterindex to list
168 if (numclusters < maxclusters)
169 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
173 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
177 if (nodestackindex < 1024)
178 nodestack[nodestackindex++] = node->children[0];
179 node = node->children[1];
184 // leaf - add clusterindex to list
185 if (numclusters < maxclusters)
186 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
191 // try another path we didn't take earlier
192 if (nodestackindex == 0)
194 node = nodestack[--nodestackindex];
196 // return number of clusters found (even if more than the maxclusters)
200 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
202 int nodestackindex = 0;
203 mnode_t *node, *nodestack[1024];
204 if (!model->brush.num_pvsclusters)
206 node = model->brush.data_nodes;
212 // node - recurse down the BSP tree
213 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
217 return -1; // ERROR: NAN bounding box!
218 // box is on one side of plane, take that path
219 node = node->children[sides-1];
223 // box crosses plane, take one path and remember the other
224 if (nodestackindex < 1024)
225 nodestack[nodestackindex++] = node->children[0];
226 node = node->children[1];
232 // leaf - check cluster bit
233 int clusterindex = ((mleaf_t *)node)->clusterindex;
234 if (CHECKPVSBIT(pvs, clusterindex))
236 // it is visible, return immediately with the news
241 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
245 if (nodestackindex < 1024)
246 nodestack[nodestackindex++] = node->children[0];
247 node = node->children[1];
252 // leaf - check cluster bit
253 int clusterindex = ((mleaf_t *)node)->clusterindex;
254 if (CHECKPVSBIT(pvs, clusterindex))
256 // it is visible, return immediately with the news
262 // nothing to see here, try another path we didn't take earlier
263 if (nodestackindex == 0)
265 node = nodestack[--nodestackindex];
271 static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
273 int nodestackindex = 0;
274 mnode_t *node, *nodestack[1024];
275 if (!model->brush.num_leafs)
277 node = model->brush.data_nodes;
283 // node - recurse down the BSP tree
284 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
288 return -1; // ERROR: NAN bounding box!
289 // box is on one side of plane, take that path
290 node = node->children[sides-1];
294 // box crosses plane, take one path and remember the other
295 if (nodestackindex < 1024)
296 nodestack[nodestackindex++] = node->children[0];
297 node = node->children[1];
303 // leaf - check cluster bit
304 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
305 if (CHECKPVSBIT(pvs, clusterindex))
307 // it is visible, return immediately with the news
312 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
316 if (nodestackindex < 1024)
317 nodestack[nodestackindex++] = node->children[0];
318 node = node->children[1];
323 // leaf - check cluster bit
324 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
325 if (CHECKPVSBIT(pvs, clusterindex))
327 // it is visible, return immediately with the news
333 // nothing to see here, try another path we didn't take earlier
334 if (nodestackindex == 0)
336 node = nodestack[--nodestackindex];
342 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
344 int nodestackindex = 0;
345 mnode_t *node, *nodestack[1024];
346 if (!model->brush.num_leafs)
348 node = model->brush.data_nodes;
354 // node - recurse down the BSP tree
355 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
359 return -1; // ERROR: NAN bounding box!
360 // box is on one side of plane, take that path
361 node = node->children[sides-1];
365 // box crosses plane, take one path and remember the other
366 if (nodestackindex < 1024)
367 nodestack[nodestackindex++] = node->children[0];
368 node = node->children[1];
374 // leaf - check if it is visible
375 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
377 // it is visible, return immediately with the news
382 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
386 if (nodestackindex < 1024)
387 nodestack[nodestackindex++] = node->children[0];
388 node = node->children[1];
393 // leaf - check if it is visible
394 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
396 // it is visible, return immediately with the news
402 // nothing to see here, try another path we didn't take earlier
403 if (nodestackindex == 0)
405 node = nodestack[--nodestackindex];
411 typedef struct findnonsolidlocationinfo_s
419 findnonsolidlocationinfo_t;
421 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
423 int i, surfacenum, k, *tri, *mark;
424 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
426 for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
428 surface = info->model->data_surfaces + *mark;
429 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
431 for (k = 0;k < surface->num_triangles;k++)
433 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
434 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
435 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
436 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
437 VectorSubtract(vert[1], vert[0], edge[0]);
438 VectorSubtract(vert[2], vert[1], edge[1]);
439 CrossProduct(edge[1], edge[0], facenormal);
440 if (facenormal[0] || facenormal[1] || facenormal[2])
442 VectorNormalize(facenormal);
443 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
444 if (f <= info->bestdist && f >= -info->bestdist)
446 VectorSubtract(vert[0], vert[2], edge[2]);
447 VectorNormalize(edge[0]);
448 VectorNormalize(edge[1]);
449 VectorNormalize(edge[2]);
450 CrossProduct(facenormal, edge[0], edgenormal[0]);
451 CrossProduct(facenormal, edge[1], edgenormal[1]);
452 CrossProduct(facenormal, edge[2], edgenormal[2]);
454 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
455 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
456 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
458 // we got lucky, the center is within the face
459 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
463 if (info->bestdist > dist)
465 info->bestdist = dist;
466 VectorScale(facenormal, (info->radius - -dist), info->nudge);
471 if (info->bestdist > dist)
473 info->bestdist = dist;
474 VectorScale(facenormal, (info->radius - dist), info->nudge);
480 // check which edge or vertex the center is nearest
481 for (i = 0;i < 3;i++)
483 f = DotProduct(info->center, edge[i]);
484 if (f >= DotProduct(vert[0], edge[i])
485 && f <= DotProduct(vert[1], edge[i]))
488 VectorMA(info->center, -f, edge[i], point);
489 dist = sqrt(DotProduct(point, point));
490 if (info->bestdist > dist)
492 info->bestdist = dist;
493 VectorScale(point, (info->radius / dist), info->nudge);
495 // skip both vertex checks
496 // (both are further away than this edge)
501 // not on edge, check first vertex of edge
502 VectorSubtract(info->center, vert[i], point);
503 dist = sqrt(DotProduct(point, point));
504 if (info->bestdist > dist)
506 info->bestdist = dist;
507 VectorScale(point, (info->radius / dist), info->nudge);
519 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
523 float f = PlaneDiff(info->center, node->plane);
524 if (f >= -info->bestdist)
525 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
526 if (f <= info->bestdist)
527 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
531 if (((mleaf_t *)node)->numleafsurfaces)
532 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
536 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
539 findnonsolidlocationinfo_t info;
545 VectorCopy(in, info.center);
546 info.radius = radius;
551 VectorClear(info.nudge);
552 info.bestdist = radius;
553 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
554 VectorAdd(info.center, info.nudge, info.center);
556 while (info.bestdist < radius && ++i < 10);
557 VectorCopy(info.center, out);
560 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
562 switch(nativecontents)
567 return SUPERCONTENTS_SOLID;
569 return SUPERCONTENTS_WATER;
571 return SUPERCONTENTS_SLIME;
573 return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
575 return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
580 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
582 if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
583 return CONTENTS_SOLID;
584 if (supercontents & SUPERCONTENTS_SKY)
586 if (supercontents & SUPERCONTENTS_LAVA)
587 return CONTENTS_LAVA;
588 if (supercontents & SUPERCONTENTS_SLIME)
589 return CONTENTS_SLIME;
590 if (supercontents & SUPERCONTENTS_WATER)
591 return CONTENTS_WATER;
592 return CONTENTS_EMPTY;
595 typedef struct RecursiveHullCheckTraceInfo_s
597 // the hull we're tracing through
600 // the trace structure to fill in
603 // start, end, and end - start (in model space)
608 RecursiveHullCheckTraceInfo_t;
610 // 1/32 epsilon to keep floating point happy
611 #define DIST_EPSILON (0.03125)
613 #define HULLCHECKSTATE_EMPTY 0
614 #define HULLCHECKSTATE_SOLID 1
615 #define HULLCHECKSTATE_DONE 2
617 extern cvar_t collision_prefernudgedfraction;
618 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
620 // status variables, these don't need to be saved on the stack when
621 // recursing... but are because this should be thread-safe
622 // (note: tracing against a bbox is not thread-safe, yet)
627 // variables that need to be stored on the stack when recursing
632 // LordHavoc: a goto! everyone flee in terror... :)
637 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
638 if (!t->trace->startfound)
640 t->trace->startfound = true;
641 t->trace->startsupercontents |= num;
643 if (num & SUPERCONTENTS_LIQUIDSMASK)
644 t->trace->inwater = true;
646 t->trace->inopen = true;
647 if (num & SUPERCONTENTS_SOLID)
648 t->trace->hittexture = &mod_q1bsp_texture_solid;
649 else if (num & SUPERCONTENTS_SKY)
650 t->trace->hittexture = &mod_q1bsp_texture_sky;
651 else if (num & SUPERCONTENTS_LAVA)
652 t->trace->hittexture = &mod_q1bsp_texture_lava;
653 else if (num & SUPERCONTENTS_SLIME)
654 t->trace->hittexture = &mod_q1bsp_texture_slime;
656 t->trace->hittexture = &mod_q1bsp_texture_water;
657 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
658 t->trace->hitsupercontents = num;
659 if (num & t->trace->hitsupercontentsmask)
661 // if the first leaf is solid, set startsolid
662 if (t->trace->allsolid)
663 t->trace->startsolid = true;
664 #if COLLISIONPARANOID >= 3
667 return HULLCHECKSTATE_SOLID;
671 t->trace->allsolid = false;
672 #if COLLISIONPARANOID >= 3
675 return HULLCHECKSTATE_EMPTY;
679 // find the point distances
680 node = t->hull->clipnodes + num;
682 plane = t->hull->planes + node->planenum;
685 t1 = p1[plane->type] - plane->dist;
686 t2 = p2[plane->type] - plane->dist;
690 t1 = DotProduct (plane->normal, p1) - plane->dist;
691 t2 = DotProduct (plane->normal, p2) - plane->dist;
698 #if COLLISIONPARANOID >= 3
701 num = node->children[1];
710 #if COLLISIONPARANOID >= 3
713 num = node->children[0];
719 // the line intersects, find intersection point
720 // LordHavoc: this uses the original trace for maximum accuracy
721 #if COLLISIONPARANOID >= 3
726 t1 = t->start[plane->type] - plane->dist;
727 t2 = t->end[plane->type] - plane->dist;
731 t1 = DotProduct (plane->normal, t->start) - plane->dist;
732 t2 = DotProduct (plane->normal, t->end) - plane->dist;
735 midf = t1 / (t1 - t2);
736 midf = bound(p1f, midf, p2f);
737 VectorMA(t->start, midf, t->dist, mid);
739 // recurse both sides, front side first
740 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
741 // if this side is not empty, return what it is (solid or done)
742 if (ret != HULLCHECKSTATE_EMPTY)
745 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
746 // if other side is not solid, return what it is (empty or done)
747 if (ret != HULLCHECKSTATE_SOLID)
750 // front is air and back is solid, this is the impact point...
753 t->trace->plane.dist = -plane->dist;
754 VectorNegate (plane->normal, t->trace->plane.normal);
758 t->trace->plane.dist = plane->dist;
759 VectorCopy (plane->normal, t->trace->plane.normal);
762 // calculate the true fraction
763 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
764 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
765 midf = t1 / (t1 - t2);
766 t->trace->realfraction = bound(0, midf, 1);
768 // calculate the return fraction which is nudged off the surface a bit
769 midf = (t1 - DIST_EPSILON) / (t1 - t2);
770 t->trace->fraction = bound(0, midf, 1);
772 if (collision_prefernudgedfraction.integer)
773 t->trace->realfraction = t->trace->fraction;
775 #if COLLISIONPARANOID >= 3
778 return HULLCHECKSTATE_DONE;
781 //#if COLLISIONPARANOID < 2
782 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
785 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
786 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
787 t->trace->startsupercontents |= num;
788 if (num & SUPERCONTENTS_LIQUIDSMASK)
789 t->trace->inwater = true;
791 t->trace->inopen = true;
792 if (num & t->trace->hitsupercontentsmask)
794 t->trace->allsolid = t->trace->startsolid = true;
795 return HULLCHECKSTATE_SOLID;
799 t->trace->allsolid = t->trace->startsolid = false;
800 return HULLCHECKSTATE_EMPTY;
805 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
807 // this function currently only supports same size start and end
809 RecursiveHullCheckTraceInfo_t rhc;
811 memset(&rhc, 0, sizeof(rhc));
812 memset(trace, 0, sizeof(trace_t));
814 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
815 rhc.trace->fraction = 1;
816 rhc.trace->realfraction = 1;
817 rhc.trace->allsolid = true;
818 VectorSubtract(boxmaxs, boxmins, boxsize);
820 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
821 else if (model->brush.ismcbsp)
823 if (boxsize[2] < 48) // pick the nearest of 40 or 56
824 rhc.hull = &model->brushq1.hulls[2]; // 16x16x40
826 rhc.hull = &model->brushq1.hulls[1]; // 16x16x56
828 else if (model->brush.ishlbsp)
830 // LordHavoc: this has to have a minor tolerance (the .1) because of
831 // minor float precision errors from the box being transformed around
832 if (boxsize[0] < 32.1)
834 if (boxsize[2] < 54) // pick the nearest of 36 or 72
835 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
837 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
840 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
844 // LordHavoc: this has to have a minor tolerance (the .1) because of
845 // minor float precision errors from the box being transformed around
846 if (boxsize[0] < 32.1)
847 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
849 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
851 VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
852 VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
853 VectorSubtract(rhc.end, rhc.start, rhc.dist);
854 #if COLLISIONPARANOID >= 2
855 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
856 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
861 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
862 memset(&testtrace, 0, sizeof(trace_t));
863 rhc.trace = &testtrace;
864 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
865 rhc.trace->fraction = 1;
866 rhc.trace->realfraction = 1;
867 rhc.trace->allsolid = true;
868 VectorCopy(test, rhc.start);
869 VectorCopy(test, rhc.end);
870 VectorClear(rhc.dist);
871 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
872 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
873 if (!trace->startsolid && testtrace.startsolid)
874 Con_Printf(" - ended in solid!\n");
878 if (VectorLength2(rhc.dist))
879 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
881 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
885 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
889 colplanef_t cbox_planes[6];
890 cbox.supercontents = boxsupercontents;
893 cbox.numtriangles = 0;
894 cbox.planes = cbox_planes;
896 cbox.elements = NULL;
904 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
905 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
906 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
907 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
908 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
909 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
910 cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
911 cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
912 cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
913 cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
914 cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
915 cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
916 memset(trace, 0, sizeof(trace_t));
917 trace->hitsupercontentsmask = hitsupercontentsmask;
919 trace->realfraction = 1;
920 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
922 RecursiveHullCheckTraceInfo_t rhc;
923 static hull_t box_hull;
924 static dclipnode_t box_clipnodes[6];
925 static mplane_t box_planes[6];
926 // fill in a default trace
927 memset(&rhc, 0, sizeof(rhc));
928 memset(trace, 0, sizeof(trace_t));
929 //To keep everything totally uniform, bounding boxes are turned into small
930 //BSP trees instead of being compared directly.
931 // create a temp hull from bounding box sizes
932 box_planes[0].dist = cmaxs[0] - mins[0];
933 box_planes[1].dist = cmins[0] - maxs[0];
934 box_planes[2].dist = cmaxs[1] - mins[1];
935 box_planes[3].dist = cmins[1] - maxs[1];
936 box_planes[4].dist = cmaxs[2] - mins[2];
937 box_planes[5].dist = cmins[2] - maxs[2];
938 #if COLLISIONPARANOID >= 3
939 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
942 if (box_hull.clipnodes == NULL)
946 //Set up the planes and clipnodes so that the six floats of a bounding box
947 //can just be stored out and get a proper hull_t structure.
949 box_hull.clipnodes = box_clipnodes;
950 box_hull.planes = box_planes;
951 box_hull.firstclipnode = 0;
952 box_hull.lastclipnode = 5;
954 for (i = 0;i < 6;i++)
956 box_clipnodes[i].planenum = i;
960 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
962 box_clipnodes[i].children[side^1] = i + 1;
964 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
966 box_planes[i].type = i>>1;
967 box_planes[i].normal[i>>1] = 1;
971 // trace a line through the generated clipping hull
972 //rhc.boxsupercontents = boxsupercontents;
973 rhc.hull = &box_hull;
975 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
976 rhc.trace->fraction = 1;
977 rhc.trace->realfraction = 1;
978 rhc.trace->allsolid = true;
979 VectorCopy(start, rhc.start);
980 VectorCopy(end, rhc.end);
981 VectorSubtract(rhc.end, rhc.start, rhc.dist);
982 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
983 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
984 if (rhc.trace->startsupercontents)
985 rhc.trace->startsupercontents = boxsupercontents;
989 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
993 float mid, distz = endz - startz;
997 return false; // didn't hit anything
999 switch (node->plane->type)
1002 node = node->children[x < node->plane->dist];
1005 node = node->children[y < node->plane->dist];
1008 side = startz < node->plane->dist;
1009 if ((endz < node->plane->dist) == side)
1011 node = node->children[side];
1014 // found an intersection
1015 mid = node->plane->dist;
1018 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1019 front += startz * node->plane->normal[2];
1020 back += endz * node->plane->normal[2];
1021 side = front < node->plane->dist;
1022 if ((back < node->plane->dist) == side)
1024 node = node->children[side];
1027 // found an intersection
1028 mid = startz + distz * (front - node->plane->dist) / (front - back);
1032 // go down front side
1033 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1034 return true; // hit something
1037 // check for impact on this node
1038 if (node->numsurfaces)
1041 msurface_t *surface;
1043 surface = model->data_surfaces + node->firstsurface;
1044 for (i = 0;i < node->numsurfaces;i++, surface++)
1046 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
1047 continue; // no lightmaps
1049 ds = (int) (x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0];
1050 dt = (int) (x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1];
1052 if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1])
1054 unsigned char *lightmap;
1055 int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
1056 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1057 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1058 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1059 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1061 lightmap = surface->lightmapinfo->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
1063 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1065 scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]];
1066 r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale;
1067 r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale;
1068 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
1069 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
1074 LordHavoc: here's the readable version of the interpolation
1075 code, not quite as easy for the compiler to optimize...
1077 dsfrac is the X position in the lightmap pixel, * 16
1078 dtfrac is the Y position in the lightmap pixel, * 16
1079 r00 is top left corner, r01 is top right corner
1080 r10 is bottom left corner, r11 is bottom right corner
1081 g and b are the same layout.
1082 r0 and r1 are the top and bottom intermediate results
1084 first we interpolate the top two points, to get the top
1087 r0 = (((r01-r00) * dsfrac) >> 4) + r00;
1088 g0 = (((g01-g00) * dsfrac) >> 4) + g00;
1089 b0 = (((b01-b00) * dsfrac) >> 4) + b00;
1091 then we interpolate the bottom two points, to get the
1094 r1 = (((r11-r10) * dsfrac) >> 4) + r10;
1095 g1 = (((g11-g10) * dsfrac) >> 4) + g10;
1096 b1 = (((b11-b10) * dsfrac) >> 4) + b10;
1098 then we interpolate the top and bottom samples to get the
1099 middle sample (the one which was requested)
1101 r = (((r1-r0) * dtfrac) >> 4) + r0;
1102 g = (((g1-g0) * dtfrac) >> 4) + g0;
1103 b = (((b1-b0) * dtfrac) >> 4) + b0;
1106 ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
1107 ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
1108 ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
1109 return true; // success
1114 // go down back side
1115 node = node->children[side ^ 1];
1117 distz = endz - startz;
1122 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1124 Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1125 // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1126 VectorSet(diffusenormal, 0, 0, 1);
1129 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1132 unsigned char *outstart = out;
1133 while (out < outend)
1137 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1147 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1150 for (c = *in++;c > 0;c--)
1154 Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1165 R_Q1BSP_LoadSplitSky
1167 A sky texture is 256*128, with the right side being a masked overlay
1170 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1173 unsigned solidpixels[128*128], alphapixels[128*128];
1175 // if sky isn't the right size, just use it as a solid layer
1176 if (width != 256 || height != 128)
1178 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL);
1179 loadmodel->brush.alphaskytexture = NULL;
1183 if (bytesperpixel == 4)
1185 for (i = 0;i < 128;i++)
1187 for (j = 0;j < 128;j++)
1189 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
1190 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
1196 // make an average value for the back to avoid
1197 // a fringe on the top level
1206 for (i = 0;i < 128;i++)
1208 for (j = 0;j < 128;j++)
1210 rgba.i = palette_complete[src[i*256 + j + 128]];
1216 rgba.b[0] = r/(128*128);
1217 rgba.b[1] = g/(128*128);
1218 rgba.b[2] = b/(128*128);
1220 for (i = 0;i < 128;i++)
1222 for (j = 0;j < 128;j++)
1224 solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
1225 alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
1230 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
1231 loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1234 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1236 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1238 texture_t *tx, *tx2, *anims[10], *altanims[10];
1240 unsigned char *data, *mtdata;
1242 char mapname[MAX_QPATH], name[MAX_QPATH];
1244 loadmodel->data_textures = NULL;
1246 // add two slots for notexture walls and notexture liquids
1249 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1250 m->nummiptex = LittleLong (m->nummiptex);
1251 loadmodel->num_textures = m->nummiptex + 2;
1256 loadmodel->num_textures = 2;
1259 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1261 // fill out all slots with notexture
1262 for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1264 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1267 tx->numskinframes = 1;
1268 tx->skinframerate = 1;
1269 tx->currentskinframe = tx->skinframes;
1270 tx->skinframes[0].base = r_texture_notexture;
1271 tx->backgroundcurrentskinframe = tx->backgroundskinframes;
1272 tx->basematerialflags = 0;
1273 if (i == loadmodel->num_textures - 1)
1275 tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1276 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1277 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1281 tx->basematerialflags |= MATERIALFLAG_WALL;
1282 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1283 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1285 tx->currentframe = tx;
1291 s = loadmodel->name;
1292 if (!strncasecmp(s, "maps/", 5))
1294 FS_StripExtension(s, mapname, sizeof(mapname));
1296 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1298 // LordHavoc: mostly rewritten map texture loader
1299 for (i = 0;i < m->nummiptex;i++)
1301 dofs[i] = LittleLong(dofs[i]);
1302 if (dofs[i] == -1 || r_nosurftextures.integer)
1304 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1306 // make sure name is no more than 15 characters
1307 for (j = 0;dmiptex->name[j] && j < 15;j++)
1308 name[j] = dmiptex->name[j];
1311 mtwidth = LittleLong(dmiptex->width);
1312 mtheight = LittleLong(dmiptex->height);
1314 j = LittleLong(dmiptex->offsets[0]);
1318 if (j < 40 || j + mtwidth * mtheight > l->filelen)
1320 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
1323 mtdata = (unsigned char *)dmiptex + j;
1326 if ((mtwidth & 15) || (mtheight & 15))
1327 Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
1329 // LordHavoc: force all names to lowercase
1330 for (j = 0;name[j];j++)
1331 if (name[j] >= 'A' && name[j] <= 'Z')
1332 name[j] += 'a' - 'A';
1334 tx = loadmodel->data_textures + i;
1335 strlcpy(tx->name, name, sizeof(tx->name));
1336 tx->width = mtwidth;
1337 tx->height = mtheight;
1341 sprintf(tx->name, "unnamed%i", i);
1342 Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
1345 if (cls.state != ca_dedicated)
1347 // LordHavoc: HL sky textures are entirely different than quake
1348 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1350 if (loadmodel->isworldmodel)
1352 data = loadimagepixels(tx->name, false, 0, 0);
1355 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1358 else if (mtdata != NULL)
1359 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1364 if (!Mod_LoadSkinFrame(&tx->skinframes[0], gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true)
1365 && !Mod_LoadSkinFrame(&tx->skinframes[0], gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
1367 // did not find external texture, load it from the bsp or wad3
1368 if (loadmodel->brush.ishlbsp)
1370 // internal texture overrides wad
1371 unsigned char *pixels, *freepixels;
1372 pixels = freepixels = NULL;
1374 pixels = W_ConvertWAD3Texture(dmiptex);
1376 pixels = freepixels = W_GetTexture(tx->name);
1379 tx->width = image_width;
1380 tx->height = image_height;
1381 Mod_LoadSkinFrame_Internal(&tx->skinframes[0], tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, false, pixels, image_width, image_height, 32, NULL, NULL);
1384 Mem_Free(freepixels);
1386 else if (mtdata) // texture included
1387 Mod_LoadSkinFrame_Internal(&tx->skinframes[0], tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height, 8, NULL, NULL);
1390 if (tx->skinframes[0].base == NULL)
1395 tx->skinframes[0].base = r_texture_notexture;
1399 tx->basematerialflags = 0;
1400 if (tx->name[0] == '*')
1402 // LordHavoc: some turbulent textures should not be affected by wateralpha
1403 if (strncmp(tx->name,"*lava",5)
1404 && strncmp(tx->name,"*teleport",9)
1405 && strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1406 tx->basematerialflags |= MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW;
1407 if (!strncmp(tx->name, "*lava", 5))
1409 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1410 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1412 else if (!strncmp(tx->name, "*slime", 6))
1414 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1415 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1419 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1420 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1422 tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1424 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
1426 tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1427 tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1428 tx->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1432 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1433 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1434 tx->basematerialflags |= MATERIALFLAG_WALL;
1436 if (tx->skinframes[0].fog)
1437 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_NOSHADOW;
1439 // start out with no animation
1440 tx->currentframe = tx;
1443 // sequence the animations
1444 for (i = 0;i < m->nummiptex;i++)
1446 tx = loadmodel->data_textures + i;
1447 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1449 if (tx->anim_total[0] || tx->anim_total[1])
1450 continue; // already sequenced
1452 // find the number of frames in the animation
1453 memset(anims, 0, sizeof(anims));
1454 memset(altanims, 0, sizeof(altanims));
1456 for (j = i;j < m->nummiptex;j++)
1458 tx2 = loadmodel->data_textures + j;
1459 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1463 if (num >= '0' && num <= '9')
1464 anims[num - '0'] = tx2;
1465 else if (num >= 'a' && num <= 'j')
1466 altanims[num - 'a'] = tx2;
1468 Con_Printf("Bad animating texture %s\n", tx->name);
1472 for (j = 0;j < 10;j++)
1479 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1482 for (j = 0;j < max;j++)
1486 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1490 for (j = 0;j < altmax;j++)
1494 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1503 // if there is no alternate animation, duplicate the primary
1504 // animation into the alternate
1506 for (k = 0;k < 10;k++)
1507 altanims[k] = anims[k];
1510 // link together the primary animation
1511 for (j = 0;j < max;j++)
1514 tx2->animated = true;
1515 tx2->anim_total[0] = max;
1516 tx2->anim_total[1] = altmax;
1517 for (k = 0;k < 10;k++)
1519 tx2->anim_frames[0][k] = anims[k];
1520 tx2->anim_frames[1][k] = altanims[k];
1524 // if there really is an alternate anim...
1525 if (anims[0] != altanims[0])
1527 // link together the alternate animation
1528 for (j = 0;j < altmax;j++)
1531 tx2->animated = true;
1532 // the primary/alternate are reversed here
1533 tx2->anim_total[0] = altmax;
1534 tx2->anim_total[1] = max;
1535 for (k = 0;k < 10;k++)
1537 tx2->anim_frames[0][k] = altanims[k];
1538 tx2->anim_frames[1][k] = anims[k];
1545 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1548 unsigned char *in, *out, *data, d;
1549 char litfilename[MAX_QPATH];
1550 char dlitfilename[MAX_QPATH];
1551 fs_offset_t filesize;
1552 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1554 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1555 for (i=0; i<l->filelen; i++)
1556 loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1558 else if (loadmodel->brush.ismcbsp)
1560 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1561 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1563 else // LordHavoc: bsp version 29 (normal white lighting)
1565 // LordHavoc: hope is not lost yet, check for a .lit file to load
1566 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1567 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1568 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1569 strlcat (litfilename, ".lit", sizeof (litfilename));
1570 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1571 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1574 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1576 i = LittleLong(((int *)data)[1]);
1579 Con_DPrintf("loaded %s\n", litfilename);
1580 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1581 memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1583 data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1586 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1588 i = LittleLong(((int *)data)[1]);
1591 Con_DPrintf("loaded %s\n", dlitfilename);
1592 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1593 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
1594 loadmodel->brushq3.deluxemapping_modelspace = false;
1595 loadmodel->brushq3.deluxemapping = true;
1604 Con_Printf("Unknown .lit file version (%d)\n", i);
1606 else if (filesize == 8)
1607 Con_Print("Empty .lit file, ignoring\n");
1609 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
1616 // LordHavoc: oh well, expand the white lighting data
1619 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1620 in = mod_base + l->fileofs;
1621 out = loadmodel->brushq1.lightdata;
1622 for (i = 0;i < l->filelen;i++)
1632 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1634 loadmodel->brushq1.num_compressedpvs = 0;
1635 loadmodel->brushq1.data_compressedpvs = NULL;
1638 loadmodel->brushq1.num_compressedpvs = l->filelen;
1639 loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1640 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1643 // used only for HalfLife maps
1644 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1646 char key[128], value[4096];
1651 if (!COM_ParseTokenConsole(&data))
1653 if (com_token[0] != '{')
1657 if (!COM_ParseTokenConsole(&data))
1659 if (com_token[0] == '}')
1660 break; // end of worldspawn
1661 if (com_token[0] == '_')
1662 strlcpy(key, com_token + 1, sizeof(key));
1664 strlcpy(key, com_token, sizeof(key));
1665 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1666 key[strlen(key)-1] = 0;
1667 if (!COM_ParseTokenConsole(&data))
1669 dpsnprintf(value, sizeof(value), "%s", com_token);
1670 if (!strcmp("wad", key)) // for HalfLife maps
1672 if (loadmodel->brush.ishlbsp)
1675 for (i = 0;i < (int)sizeof(value);i++)
1676 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1680 for (;i < (int)sizeof(value);i++)
1682 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1683 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1685 else if (value[i] == ';' || value[i] == 0)
1689 strlcpy(wadname, "textures/", sizeof(wadname));
1690 strlcat(wadname, &value[j], sizeof(wadname));
1691 W_LoadTextureWadFile(wadname, false);
1703 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1705 loadmodel->brush.entities = NULL;
1708 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1709 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1710 if (loadmodel->brush.ishlbsp)
1711 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1715 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1721 in = (dvertex_t *)(mod_base + l->fileofs);
1722 if (l->filelen % sizeof(*in))
1723 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1724 count = l->filelen / sizeof(*in);
1725 out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1727 loadmodel->brushq1.vertexes = out;
1728 loadmodel->brushq1.numvertexes = count;
1730 for ( i=0 ; i<count ; i++, in++, out++)
1732 out->position[0] = LittleFloat(in->point[0]);
1733 out->position[1] = LittleFloat(in->point[1]);
1734 out->position[2] = LittleFloat(in->point[2]);
1738 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1739 // can be used for this
1741 int SB_ReadInt (unsigned char **buffer)
1744 i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
1750 float SB_ReadFloat (unsigned char **buffer)
1758 u.i = SB_ReadInt (buffer);
1762 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
1764 unsigned char *index;
1768 index = (unsigned char *)(mod_base + l->fileofs);
1769 if (l->filelen % (48+4*hullinfo->filehulls))
1770 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1772 count = l->filelen / (48+4*hullinfo->filehulls);
1773 out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1775 loadmodel->brushq1.submodels = out;
1776 loadmodel->brush.numsubmodels = count;
1778 for (i = 0; i < count; i++, out++)
1780 // spread out the mins / maxs by a pixel
1781 out->mins[0] = SB_ReadFloat (&index) - 1;
1782 out->mins[1] = SB_ReadFloat (&index) - 1;
1783 out->mins[2] = SB_ReadFloat (&index) - 1;
1784 out->maxs[0] = SB_ReadFloat (&index) + 1;
1785 out->maxs[1] = SB_ReadFloat (&index) + 1;
1786 out->maxs[2] = SB_ReadFloat (&index) + 1;
1787 out->origin[0] = SB_ReadFloat (&index);
1788 out->origin[1] = SB_ReadFloat (&index);
1789 out->origin[2] = SB_ReadFloat (&index);
1790 for (j = 0; j < hullinfo->filehulls; j++)
1791 out->headnode[j] = SB_ReadInt (&index);
1792 out->visleafs = SB_ReadInt (&index);
1793 out->firstface = SB_ReadInt (&index);
1794 out->numfaces = SB_ReadInt (&index);
1798 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1804 in = (dedge_t *)(mod_base + l->fileofs);
1805 if (l->filelen % sizeof(*in))
1806 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1807 count = l->filelen / sizeof(*in);
1808 out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1810 loadmodel->brushq1.edges = out;
1811 loadmodel->brushq1.numedges = count;
1813 for ( i=0 ; i<count ; i++, in++, out++)
1815 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1816 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1817 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
1819 Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
1826 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1830 int i, j, k, count, miptex;
1832 in = (texinfo_t *)(mod_base + l->fileofs);
1833 if (l->filelen % sizeof(*in))
1834 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1835 count = l->filelen / sizeof(*in);
1836 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1838 loadmodel->brushq1.texinfo = out;
1839 loadmodel->brushq1.numtexinfo = count;
1841 for (i = 0;i < count;i++, in++, out++)
1843 for (k = 0;k < 2;k++)
1844 for (j = 0;j < 4;j++)
1845 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1847 miptex = LittleLong(in->miptex);
1848 out->flags = LittleLong(in->flags);
1850 out->texture = NULL;
1851 if (loadmodel->data_textures)
1853 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
1854 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
1856 out->texture = loadmodel->data_textures + miptex;
1858 if (out->flags & TEX_SPECIAL)
1860 // if texture chosen is NULL or the shader needs a lightmap,
1861 // force to notexture water shader
1862 if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL)
1863 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
1867 // if texture chosen is NULL, force to notexture
1868 if (out->texture == NULL)
1869 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
1875 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1880 mins[0] = mins[1] = mins[2] = 9999;
1881 maxs[0] = maxs[1] = maxs[2] = -9999;
1883 for (i = 0;i < numverts;i++)
1885 for (j = 0;j < 3;j++, v++)
1895 #define MAX_SUBDIVPOLYTRIANGLES 4096
1896 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1898 static int subdivpolyverts, subdivpolytriangles;
1899 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1900 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1902 static int subdivpolylookupvert(vec3_t v)
1905 for (i = 0;i < subdivpolyverts;i++)
1906 if (subdivpolyvert[i][0] == v[0]
1907 && subdivpolyvert[i][1] == v[1]
1908 && subdivpolyvert[i][2] == v[2])
1910 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1911 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1912 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1913 return subdivpolyverts++;
1916 static void SubdividePolygon(int numverts, float *verts)
1918 int i, i1, i2, i3, f, b, c, p;
1919 vec3_t mins, maxs, front[256], back[256];
1920 float m, *pv, *cv, dist[256], frac;
1923 Host_Error("SubdividePolygon: ran out of verts in buffer");
1925 BoundPoly(numverts, verts, mins, maxs);
1927 for (i = 0;i < 3;i++)
1929 m = (mins[i] + maxs[i]) * 0.5;
1930 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1931 if (maxs[i] - m < 8)
1933 if (m - mins[i] < 8)
1937 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1938 dist[c] = cv[i] - m;
1941 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1945 VectorCopy(pv, front[f]);
1950 VectorCopy(pv, back[b]);
1953 if (dist[p] == 0 || dist[c] == 0)
1955 if ((dist[p] > 0) != (dist[c] > 0) )
1958 frac = dist[p] / (dist[p] - dist[c]);
1959 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1960 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1961 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1967 SubdividePolygon(f, front[0]);
1968 SubdividePolygon(b, back[0]);
1972 i1 = subdivpolylookupvert(verts);
1973 i2 = subdivpolylookupvert(verts + 3);
1974 for (i = 2;i < numverts;i++)
1976 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1978 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1982 i3 = subdivpolylookupvert(verts + i * 3);
1983 subdivpolyindex[subdivpolytriangles][0] = i1;
1984 subdivpolyindex[subdivpolytriangles][1] = i2;
1985 subdivpolyindex[subdivpolytriangles][2] = i3;
1987 subdivpolytriangles++;
1991 //Breaks a polygon up along axial 64 unit
1992 //boundaries so that turbulent and sky warps
1993 //can be done reasonably.
1994 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2000 subdivpolytriangles = 0;
2001 subdivpolyverts = 0;
2002 SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2003 if (subdivpolytriangles < 1)
2004 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2006 surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2007 mesh->num_vertices = subdivpolyverts;
2008 mesh->num_triangles = subdivpolytriangles;
2009 mesh->vertex = (surfvertex_t *)(mesh + 1);
2010 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2011 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2013 for (i = 0;i < mesh->num_triangles;i++)
2014 for (j = 0;j < 3;j++)
2015 mesh->index[i*3+j] = subdivpolyindex[i][j];
2017 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2019 VectorCopy(subdivpolyvert[i], v->v);
2020 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2021 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2026 static qboolean Mod_Q1BSP_AllocLightmapBlock(int *lineused, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
2029 int bestx = totalwidth, besty = 0;
2030 // find the left-most space we can find
2031 for (y = 0;y <= totalheight - blockheight;y++)
2034 for (y2 = 0;y2 < blockheight;y2++)
2035 x2 = max(x2, lineused[y+y2]);
2042 // if the best was not good enough, return failure
2043 if (bestx > totalwidth - blockwidth)
2045 // we found a good spot
2050 // now mark the space used
2051 for (y2 = 0;y2 < blockheight;y2++)
2052 lineused[besty+y2] = bestx + blockwidth;
2057 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2060 msurface_t *surface;
2061 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber;
2062 float texmins[2], texmaxs[2], val, lightmaptexcoordscale;
2063 #define LIGHTMAPSIZE 256
2064 rtexture_t *lightmaptexture, *deluxemaptexture;
2065 int lightmap_lineused[LIGHTMAPSIZE];
2067 in = (dface_t *)(mod_base + l->fileofs);
2068 if (l->filelen % sizeof(*in))
2069 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2070 count = l->filelen / sizeof(*in);
2071 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2072 loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2074 loadmodel->num_surfaces = count;
2078 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2080 numedges = LittleShort(in->numedges);
2081 totalverts += numedges;
2082 totaltris += numedges - 2;
2085 Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2087 lightmaptexture = NULL;
2088 deluxemaptexture = r_texture_blanknormalmap;
2090 lightmaptexcoordscale = 1.0f / (float)LIGHTMAPSIZE;
2094 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2096 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2098 // FIXME: validate edges, texinfo, etc?
2099 firstedge = LittleLong(in->firstedge);
2100 numedges = LittleShort(in->numedges);
2101 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2102 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2103 i = LittleShort(in->texinfo);
2104 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2105 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2106 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2107 surface->texture = surface->lightmapinfo->texinfo->texture;
2109 planenum = LittleShort(in->planenum);
2110 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2111 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2113 //surface->flags = surface->texture->flags;
2114 //if (LittleShort(in->side))
2115 // surface->flags |= SURF_PLANEBACK;
2116 //surface->plane = loadmodel->brush.data_planes + planenum;
2118 surface->num_firstvertex = totalverts;
2119 surface->num_vertices = numedges;
2120 surface->num_firsttriangle = totaltris;
2121 surface->num_triangles = numedges - 2;
2122 totalverts += numedges;
2123 totaltris += numedges - 2;
2125 // convert edges back to a normal polygon
2126 for (i = 0;i < surface->num_vertices;i++)
2128 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2131 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2133 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2134 s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2135 t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2136 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2137 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2138 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2139 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2140 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2143 for (i = 0;i < surface->num_triangles;i++)
2145 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2146 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2147 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2150 // compile additional data about the surface geometry
2151 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, true);
2152 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2153 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2155 // generate surface extents information
2156 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2157 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2158 for (i = 1;i < surface->num_vertices;i++)
2160 for (j = 0;j < 2;j++)
2162 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2163 texmins[j] = min(texmins[j], val);
2164 texmaxs[j] = max(texmaxs[j], val);
2167 for (i = 0;i < 2;i++)
2169 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2170 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2173 smax = surface->lightmapinfo->extents[0] >> 4;
2174 tmax = surface->lightmapinfo->extents[1] >> 4;
2175 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2176 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2179 for (i = 0;i < MAXLIGHTMAPS;i++)
2180 surface->lightmapinfo->styles[i] = in->styles[i];
2181 surface->lightmaptexture = NULL;
2182 surface->deluxemaptexture = r_texture_blanknormalmap;
2183 i = LittleLong(in->lightofs);
2186 surface->lightmapinfo->samples = NULL;
2187 // give non-lightmapped water a 1x white lightmap
2188 if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2190 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2191 surface->lightmapinfo->styles[0] = 0;
2192 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2195 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2196 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2197 else // LordHavoc: white lighting (bsp version 29)
2199 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2200 if (loadmodel->brushq1.nmaplightdata)
2201 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2204 // check if we should apply a lightmap to this
2205 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2207 int i, iu, iv, lightmapx, lightmapy;
2208 float u, v, ubase, vbase, uscale, vscale;
2210 if (ssize > 256 || tsize > 256)
2211 Host_Error("Bad surface extents");
2212 // force lightmap upload on first time seeing the surface
2213 surface->cached_dlight = true;
2214 // stainmap for permanent marks on walls
2215 surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2217 memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
2219 // find a place for this lightmap
2220 if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, LIGHTMAPSIZE, LIGHTMAPSIZE, ssize, tsize, &lightmapx, &lightmapy))
2222 // could not find room, make a new lightmap
2223 lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), LIGHTMAPSIZE, LIGHTMAPSIZE, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2224 if (loadmodel->brushq1.nmaplightdata)
2225 deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), LIGHTMAPSIZE, LIGHTMAPSIZE, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2227 memset(lightmap_lineused, 0, sizeof(lightmap_lineused));
2228 Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, LIGHTMAPSIZE, LIGHTMAPSIZE, ssize, tsize, &lightmapx, &lightmapy);
2231 surface->lightmaptexture = lightmaptexture;
2232 surface->deluxemaptexture = deluxemaptexture;
2233 surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2234 surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2236 ubase = lightmapx * lightmaptexcoordscale;
2237 vbase = lightmapy * lightmaptexcoordscale;
2238 uscale = lightmaptexcoordscale;
2239 vscale = lightmaptexcoordscale;
2241 for (i = 0;i < surface->num_vertices;i++)
2243 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2244 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2245 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2246 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2247 // LordHavoc: calc lightmap data offset for vertex lighting to use
2250 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2256 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2259 // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2260 node->parent = parent;
2263 // this is a node, recurse to children
2264 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2265 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2266 // combine supercontents of children
2267 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2272 mleaf_t *leaf = (mleaf_t *)node;
2273 // if this is a leaf, calculate supercontents mask from all collidable
2274 // primitives in the leaf (brushes and collision surfaces)
2275 // also flag if the leaf contains any collision surfaces
2276 leaf->combinedsupercontents = 0;
2277 // combine the supercontents values of all brushes in this leaf
2278 for (j = 0;j < leaf->numleafbrushes;j++)
2279 leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2280 // check if this leaf contains any collision surfaces (q3 patches)
2281 for (j = 0;j < leaf->numleafsurfaces;j++)
2283 msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2284 if (surface->num_collisiontriangles)
2286 leaf->containscollisionsurfaces = true;
2287 leaf->combinedsupercontents |= surface->texture->supercontents;
2293 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2299 in = (dnode_t *)(mod_base + l->fileofs);
2300 if (l->filelen % sizeof(*in))
2301 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2302 count = l->filelen / sizeof(*in);
2303 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2305 loadmodel->brush.data_nodes = out;
2306 loadmodel->brush.num_nodes = count;
2308 for ( i=0 ; i<count ; i++, in++, out++)
2310 for (j=0 ; j<3 ; j++)
2312 out->mins[j] = LittleShort(in->mins[j]);
2313 out->maxs[j] = LittleShort(in->maxs[j]);
2316 p = LittleLong(in->planenum);
2317 out->plane = loadmodel->brush.data_planes + p;
2319 out->firstsurface = LittleShort(in->firstface);
2320 out->numsurfaces = LittleShort(in->numfaces);
2322 for (j=0 ; j<2 ; j++)
2324 p = LittleShort(in->children[j]);
2326 out->children[j] = loadmodel->brush.data_nodes + p;
2328 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + (-1 - p));
2332 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
2335 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2341 in = (dleaf_t *)(mod_base + l->fileofs);
2342 if (l->filelen % sizeof(*in))
2343 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2344 count = l->filelen / sizeof(*in);
2345 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2347 loadmodel->brush.data_leafs = out;
2348 loadmodel->brush.num_leafs = count;
2349 // get visleafs from the submodel data
2350 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2351 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2352 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2353 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2355 for ( i=0 ; i<count ; i++, in++, out++)
2357 for (j=0 ; j<3 ; j++)
2359 out->mins[j] = LittleShort(in->mins[j]);
2360 out->maxs[j] = LittleShort(in->maxs[j]);
2363 // FIXME: this function could really benefit from some error checking
2365 out->contents = LittleLong(in->contents);
2367 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + LittleShort(in->firstmarksurface);
2368 out->numleafsurfaces = LittleShort(in->nummarksurfaces);
2369 if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2371 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2372 out->firstleafsurface = NULL;
2373 out->numleafsurfaces = 0;
2376 out->clusterindex = i - 1;
2377 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2378 out->clusterindex = -1;
2380 p = LittleLong(in->visofs);
2381 // ignore visofs errors on leaf 0 (solid)
2382 if (p >= 0 && out->clusterindex >= 0)
2384 if (p >= loadmodel->brushq1.num_compressedpvs)
2385 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2387 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2390 for (j = 0;j < 4;j++)
2391 out->ambient_sound_level[j] = in->ambient_level[j];
2393 // FIXME: Insert caustics here
2397 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2401 const unsigned char *pvs;
2402 // check all liquid leafs to see if they can see into empty leafs, if any
2403 // can we can assume this map supports r_wateralpha
2404 for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2406 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && (leaf->clusterindex >= 0 && loadmodel->brush.data_pvsclusters))
2408 pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2409 for (j = 0;j < loadmodel->brush.num_leafs;j++)
2410 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2417 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2419 dclipnode_t *in, *out;
2423 in = (dclipnode_t *)(mod_base + l->fileofs);
2424 if (l->filelen % sizeof(*in))
2425 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2426 count = l->filelen / sizeof(*in);
2427 out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2429 loadmodel->brushq1.clipnodes = out;
2430 loadmodel->brushq1.numclipnodes = count;
2432 for (i = 1; i < hullinfo->numhulls; i++)
2434 hull = &loadmodel->brushq1.hulls[i];
2435 hull->clipnodes = out;
2436 hull->firstclipnode = 0;
2437 hull->lastclipnode = count-1;
2438 hull->planes = loadmodel->brush.data_planes;
2439 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2440 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2441 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2442 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2443 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2444 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2445 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2448 for (i=0 ; i<count ; i++, out++, in++)
2450 out->planenum = LittleLong(in->planenum);
2451 out->children[0] = LittleShort(in->children[0]);
2452 out->children[1] = LittleShort(in->children[1]);
2453 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2454 Host_Error("Corrupt clipping hull(out of range planenum)");
2455 if (out->children[0] >= count || out->children[1] >= count)
2456 Host_Error("Corrupt clipping hull(out of range child)");
2460 //Duplicate the drawing hull structure as a clipping hull
2461 static void Mod_Q1BSP_MakeHull0(void)
2468 hull = &loadmodel->brushq1.hulls[0];
2470 in = loadmodel->brush.data_nodes;
2471 out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t));
2473 hull->clipnodes = out;
2474 hull->firstclipnode = 0;
2475 hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2476 hull->planes = loadmodel->brush.data_planes;
2478 for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2480 out->planenum = in->plane - loadmodel->brush.data_planes;
2481 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2482 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2486 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2491 in = (short *)(mod_base + l->fileofs);
2492 if (l->filelen % sizeof(*in))
2493 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2494 loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2495 loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2497 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2499 j = (unsigned) LittleShort(in[i]);
2500 if (j >= loadmodel->num_surfaces)
2501 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2502 loadmodel->brush.data_leafsurfaces[i] = j;
2506 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2511 in = (int *)(mod_base + l->fileofs);
2512 if (l->filelen % sizeof(*in))
2513 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2514 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2515 loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2517 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2518 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2522 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2528 in = (dplane_t *)(mod_base + l->fileofs);
2529 if (l->filelen % sizeof(*in))
2530 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2532 loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2533 loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2535 for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2537 out->normal[0] = LittleFloat(in->normal[0]);
2538 out->normal[1] = LittleFloat(in->normal[1]);
2539 out->normal[2] = LittleFloat(in->normal[2]);
2540 out->dist = LittleFloat(in->dist);
2546 static void Mod_Q1BSP_LoadMapBrushes(void)
2550 int submodel, numbrushes;
2551 qboolean firstbrush;
2552 char *text, *maptext;
2553 char mapfilename[MAX_QPATH];
2554 FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2555 strlcat (mapfilename, ".map", sizeof (mapfilename));
2556 maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2560 if (!COM_ParseTokenConsole(&data))
2565 if (!COM_ParseTokenConsole(&data))
2567 if (com_token[0] != '{')
2573 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2576 if (!COM_ParseTokenConsole(&data))
2578 if (com_token[0] == '}')
2579 break; // end of entity
2580 if (com_token[0] == '{')
2587 if (submodel > loadmodel->brush.numsubmodels)
2589 Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2593 model = loadmodel->brush.submodels[submodel];
2600 if (!COM_ParseTokenConsole(&data))
2602 if (com_token[0] == '}')
2603 break; // end of brush
2604 // each brush face should be this format:
2605 // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2606 // FIXME: support hl .map format
2607 for (pointnum = 0;pointnum < 3;pointnum++)
2609 COM_ParseTokenConsole(&data);
2610 for (componentnum = 0;componentnum < 3;componentnum++)
2612 COM_ParseTokenConsole(&data);
2613 point[pointnum][componentnum] = atof(com_token);
2615 COM_ParseTokenConsole(&data);
2617 COM_ParseTokenConsole(&data);
2618 strlcpy(facetexture, com_token, sizeof(facetexture));
2619 COM_ParseTokenConsole(&data);
2620 //scroll_s = atof(com_token);
2621 COM_ParseTokenConsole(&data);
2622 //scroll_t = atof(com_token);
2623 COM_ParseTokenConsole(&data);
2624 //rotate = atof(com_token);
2625 COM_ParseTokenConsole(&data);
2626 //scale_s = atof(com_token);
2627 COM_ParseTokenConsole(&data);
2628 //scale_t = atof(com_token);
2629 TriangleNormal(point[0], point[1], point[2], planenormal);
2630 VectorNormalizeDouble(planenormal);
2631 planedist = DotProduct(point[0], planenormal);
2632 //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2642 #define MAX_PORTALPOINTS 64
2644 typedef struct portal_s
2647 mnode_t *nodes[2]; // [0] = front side of plane
2648 struct portal_s *next[2];
2650 double points[3*MAX_PORTALPOINTS];
2651 struct portal_s *chain; // all portals are linked into a list
2655 static portal_t *portalchain;
2662 static portal_t *AllocPortal(void)
2665 p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2666 p->chain = portalchain;
2671 static void FreePortal(portal_t *p)
2676 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2678 // process only nodes (leafs already had their box calculated)
2682 // calculate children first
2683 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2684 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2686 // make combined bounding box from children
2687 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2688 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2689 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2690 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2691 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2692 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2695 static void Mod_Q1BSP_FinalizePortals(void)
2697 int i, j, numportals, numpoints;
2698 portal_t *p, *pnext;
2701 mleaf_t *leaf, *endleaf;
2703 // tally up portal and point counts and recalculate bounding boxes for all
2704 // leafs (because qbsp is very sloppy)
2705 leaf = loadmodel->brush.data_leafs;
2706 endleaf = leaf + loadmodel->brush.num_leafs;
2707 for (;leaf < endleaf;leaf++)
2709 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
2710 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2717 // note: this check must match the one below or it will usually corrupt memory
2718 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2719 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2722 numpoints += p->numpoints * 2;
2726 loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2727 loadmodel->brush.num_portals = numportals;
2728 loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
2729 loadmodel->brush.num_portalpoints = numpoints;
2730 // clear all leaf portal chains
2731 for (i = 0;i < loadmodel->brush.num_leafs;i++)
2732 loadmodel->brush.data_leafs[i].portals = NULL;
2733 // process all portals in the global portal chain, while freeing them
2734 portal = loadmodel->brush.data_portals;
2735 point = loadmodel->brush.data_portalpoints;
2742 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
2744 // note: this check must match the one above or it will usually corrupt memory
2745 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2746 if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2748 // first make the back to front portal(forward portal)
2749 portal->points = point;
2750 portal->numpoints = p->numpoints;
2751 portal->plane.dist = p->plane.dist;
2752 VectorCopy(p->plane.normal, portal->plane.normal);
2753 portal->here = (mleaf_t *)p->nodes[1];
2754 portal->past = (mleaf_t *)p->nodes[0];
2756 for (j = 0;j < portal->numpoints;j++)
2758 VectorCopy(p->points + j*3, point->position);
2761 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2762 PlaneClassify(&portal->plane);
2764 // link into leaf's portal chain
2765 portal->next = portal->here->portals;
2766 portal->here->portals = portal;
2768 // advance to next portal
2771 // then make the front to back portal(backward portal)
2772 portal->points = point;
2773 portal->numpoints = p->numpoints;
2774 portal->plane.dist = -p->plane.dist;
2775 VectorNegate(p->plane.normal, portal->plane.normal);
2776 portal->here = (mleaf_t *)p->nodes[0];
2777 portal->past = (mleaf_t *)p->nodes[1];
2779 for (j = portal->numpoints - 1;j >= 0;j--)
2781 VectorCopy(p->points + j*3, point->position);
2784 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2785 PlaneClassify(&portal->plane);
2787 // link into leaf's portal chain
2788 portal->next = portal->here->portals;
2789 portal->here->portals = portal;
2791 // advance to next portal
2794 // add the portal's polygon points to the leaf bounding boxes
2795 for (i = 0;i < 2;i++)
2797 leaf = (mleaf_t *)p->nodes[i];
2798 for (j = 0;j < p->numpoints;j++)
2800 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
2801 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
2802 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
2803 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
2804 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
2805 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
2812 // now recalculate the node bounding boxes from the leafs
2813 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
2821 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2824 Host_Error("AddPortalToNodes: NULL front node");
2826 Host_Error("AddPortalToNodes: NULL back node");
2827 if (p->nodes[0] || p->nodes[1])
2828 Host_Error("AddPortalToNodes: already included");
2829 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2831 p->nodes[0] = front;
2832 p->next[0] = (portal_t *)front->portals;
2833 front->portals = (mportal_t *)p;
2836 p->next[1] = (portal_t *)back->portals;
2837 back->portals = (mportal_t *)p;
2842 RemovePortalFromNode
2845 static void RemovePortalFromNodes(portal_t *portal)
2849 void **portalpointer;
2851 for (i = 0;i < 2;i++)
2853 node = portal->nodes[i];
2855 portalpointer = (void **) &node->portals;
2858 t = (portal_t *)*portalpointer;
2860 Host_Error("RemovePortalFromNodes: portal not in leaf");
2864 if (portal->nodes[0] == node)
2866 *portalpointer = portal->next[0];
2867 portal->nodes[0] = NULL;
2869 else if (portal->nodes[1] == node)
2871 *portalpointer = portal->next[1];
2872 portal->nodes[1] = NULL;
2875 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2879 if (t->nodes[0] == node)
2880 portalpointer = (void **) &t->next[0];
2881 else if (t->nodes[1] == node)
2882 portalpointer = (void **) &t->next[1];
2884 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2889 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
2890 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2893 mnode_t *front, *back, *other_node;
2894 mplane_t clipplane, *plane;
2895 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2896 int numfrontpoints, numbackpoints;
2897 double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
2899 // if a leaf, we're done
2903 plane = node->plane;
2905 front = node->children[0];
2906 back = node->children[1];
2908 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2910 // create the new portal by generating a polygon for the node plane,
2911 // and clipping it by all of the other portals(which came from nodes above this one)
2912 nodeportal = AllocPortal();
2913 nodeportal->plane = *plane;
2915 // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
2916 PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
2917 nodeportal->numpoints = 4;
2918 side = 0; // shut up compiler warning
2919 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2921 clipplane = portal->plane;
2922 if (portal->nodes[0] == portal->nodes[1])
2923 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2924 if (portal->nodes[0] == node)
2926 else if (portal->nodes[1] == node)
2928 clipplane.dist = -clipplane.dist;
2929 VectorNegate(clipplane.normal, clipplane.normal);
2933 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2935 for (i = 0;i < nodeportal->numpoints*3;i++)
2936 frontpoints[i] = nodeportal->points[i];
2937 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
2938 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
2942 if (nodeportal->numpoints < 3)
2944 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2945 nodeportal->numpoints = 0;
2947 else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
2949 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
2950 nodeportal->numpoints = 0;
2953 AddPortalToNodes(nodeportal, front, back);
2955 // split the portals of this node along this node's plane and assign them to the children of this node
2956 // (migrating the portals downward through the tree)
2957 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2959 if (portal->nodes[0] == portal->nodes[1])
2960 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2961 if (portal->nodes[0] == node)
2963 else if (portal->nodes[1] == node)
2966 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2967 nextportal = portal->next[side];
2968 if (!portal->numpoints)
2971 other_node = portal->nodes[!side];
2972 RemovePortalFromNodes(portal);
2974 // cut the portal into two portals, one on each side of the node plane
2975 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
2977 if (!numfrontpoints)
2980 AddPortalToNodes(portal, back, other_node);
2982 AddPortalToNodes(portal, other_node, back);
2988 AddPortalToNodes(portal, front, other_node);
2990 AddPortalToNodes(portal, other_node, front);
2994 // the portal is split
2995 splitportal = AllocPortal();
2996 temp = splitportal->chain;
2997 *splitportal = *portal;
2998 splitportal->chain = temp;
2999 for (i = 0;i < numbackpoints*3;i++)
3000 splitportal->points[i] = backpoints[i];
3001 splitportal->numpoints = numbackpoints;
3002 for (i = 0;i < numfrontpoints*3;i++)
3003 portal->points[i] = frontpoints[i];
3004 portal->numpoints = numfrontpoints;
3008 AddPortalToNodes(portal, front, other_node);
3009 AddPortalToNodes(splitportal, back, other_node);
3013 AddPortalToNodes(portal, other_node, front);
3014 AddPortalToNodes(splitportal, other_node, back);
3018 Mod_Q1BSP_RecursiveNodePortals(front);
3019 Mod_Q1BSP_RecursiveNodePortals(back);
3022 static void Mod_Q1BSP_MakePortals(void)
3025 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
3026 Mod_Q1BSP_FinalizePortals();
3029 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
3031 int i, j, stylecounts[256], totalcount, remapstyles[256];
3032 msurface_t *surface;
3033 memset(stylecounts, 0, sizeof(stylecounts));
3034 for (i = 0;i < model->nummodelsurfaces;i++)
3036 surface = model->data_surfaces + model->firstmodelsurface + i;
3037 for (j = 0;j < MAXLIGHTMAPS;j++)
3038 stylecounts[surface->lightmapinfo->styles[j]]++;
3041 model->brushq1.light_styles = 0;
3042 for (i = 0;i < 255;i++)
3046 remapstyles[i] = model->brushq1.light_styles++;
3047 totalcount += stylecounts[i] + 1;
3052 model->brushq1.light_style = (unsigned char *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(unsigned char));
3053 model->brushq1.light_stylevalue = (int *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
3054 model->brushq1.light_styleupdatechains = (msurface_t ***)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
3055 model->brushq1.light_styleupdatechainsbuffer = (msurface_t **)Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
3056 model->brushq1.light_styles = 0;
3057 for (i = 0;i < 255;i++)
3059 model->brushq1.light_style[model->brushq1.light_styles++] = i;
3061 for (i = 0;i < model->brushq1.light_styles;i++)
3063 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
3064 j += stylecounts[model->brushq1.light_style[i]] + 1;
3066 for (i = 0;i < model->nummodelsurfaces;i++)
3068 surface = model->data_surfaces + model->firstmodelsurface + i;
3069 for (j = 0;j < MAXLIGHTMAPS;j++)
3070 if (surface->lightmapinfo->styles[j] != 255)
3071 *model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface;
3074 for (i = 0;i < model->brushq1.light_styles;i++)
3076 *model->brushq1.light_styleupdatechains[i] = NULL;
3077 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
3078 j += stylecounts[model->brushq1.light_style[i]] + 1;
3082 //Returns PVS data for a given point
3083 //(note: can return NULL)
3084 static unsigned char *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
3087 node = model->brush.data_nodes;
3089 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3090 if (((mleaf_t *)node)->clusterindex >= 0)
3091 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3096 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3100 float d = PlaneDiff(org, node->plane);
3102 node = node->children[0];
3103 else if (d < -radius)
3104 node = node->children[1];
3107 // go down both sides
3108 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3109 node = node->children[1];
3112 // if this leaf is in a cluster, accumulate the pvs bits
3113 if (((mleaf_t *)node)->clusterindex >= 0)
3116 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3117 for (i = 0;i < pvsbytes;i++)
3118 pvsbuffer[i] |= pvs[i];
3122 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3123 //of the given point.
3124 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength)
3126 int bytes = model->brush.num_pvsclusterbytes;
3127 bytes = min(bytes, pvsbufferlength);
3128 if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3130 memset(pvsbuffer, 0xFF, bytes);
3133 memset(pvsbuffer, 0, bytes);
3134 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
3138 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3143 VectorSubtract(inmaxs, inmins, size);
3144 if (cmodel->brush.ismcbsp)
3147 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3148 else if (size[2] < 48) // pick the nearest of 40 or 56
3149 hull = &cmodel->brushq1.hulls[2]; // 16x16x40
3151 hull = &cmodel->brushq1.hulls[1]; // 16x16x56
3153 else if (cmodel->brush.ishlbsp)
3156 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3157 else if (size[0] <= 32)
3159 if (size[2] < 54) // pick the nearest of 36 or 72
3160 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3162 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3165 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3170 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3171 else if (size[0] <= 32)
3172 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3174 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3176 VectorCopy(inmins, outmins);
3177 VectorAdd(inmins, hull->clip_size, outmaxs);
3180 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
3185 mempool_t *mainmempool;
3186 float dist, modelyawradius, modelradius, *vec;
3187 msurface_t *surface;
3188 int numshadowmeshtriangles;
3190 hullinfo_t hullinfo;
3192 mod->type = mod_brushq1;
3194 if (!memcmp (buffer, "MCBSPpad", 8))
3196 unsigned char *index;
3198 mod->brush.ismcbsp = true;
3199 mod->brush.ishlbsp = false;
3201 mod_base = (unsigned char*)buffer;
3205 i = SB_ReadInt (&index);
3206 if (i != MCBSPVERSION)
3207 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, MCBSPVERSION);
3210 hullinfo.numhulls = LittleLong(*(int*)index); index += 4;
3211 hullinfo.filehulls = hullinfo.numhulls;
3212 VectorClear (hullinfo.hullsizes[0][0]);
3213 VectorClear (hullinfo.hullsizes[0][1]);
3214 for (i = 1; i < hullinfo.numhulls; i++)
3216 hullinfo.hullsizes[i][0][0] = SB_ReadFloat (&index);
3217 hullinfo.hullsizes[i][0][1] = SB_ReadFloat (&index);
3218 hullinfo.hullsizes[i][0][2] = SB_ReadFloat (&index);
3219 hullinfo.hullsizes[i][1][0] = SB_ReadFloat (&index);
3220 hullinfo.hullsizes[i][1][1] = SB_ReadFloat (&index);
3221 hullinfo.hullsizes[i][1][2] = SB_ReadFloat (&index);
3225 _header.version = 0;
3226 for (i = 0; i < HEADER_LUMPS; i++)
3228 _header.lumps[i].fileofs = SB_ReadInt (&index);
3229 _header.lumps[i].filelen = SB_ReadInt (&index);
3236 header = (dheader_t *)buffer;
3238 i = LittleLong(header->version);
3239 if (i != BSPVERSION && i != 30)
3240 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3241 mod->brush.ishlbsp = i == 30;
3242 mod->brush.ismcbsp = false;
3244 // fill in hull info
3245 VectorClear (hullinfo.hullsizes[0][0]);
3246 VectorClear (hullinfo.hullsizes[0][1]);
3247 if (mod->brush.ishlbsp)
3249 hullinfo.numhulls = 4;
3250 hullinfo.filehulls = 4;
3251 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3252 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3253 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3254 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3255 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3256 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3260 hullinfo.numhulls = 3;
3261 hullinfo.filehulls = 4;
3262 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3263 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3264 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3265 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3269 mod_base = (unsigned char*)buffer;
3270 for (i = 0; i < HEADER_LUMPS; i++)
3272 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3273 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3277 mod->soundfromcenter = true;
3278 mod->TraceBox = Mod_Q1BSP_TraceBox;
3279 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3280 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3281 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3282 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3283 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3284 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3285 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3286 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3287 mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3288 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3289 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3290 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3291 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3293 if (loadmodel->isworldmodel)
3295 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3296 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
3301 // store which lightmap format to use
3302 mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3304 mod->brush.qw_md4sum = 0;
3305 mod->brush.qw_md4sum2 = 0;
3306 for (i = 0;i < HEADER_LUMPS;i++)
3308 if (i == LUMP_ENTITIES)
3310 mod->brush.qw_md4sum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3311 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3313 mod->brush.qw_md4sum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3316 Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3317 Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3318 Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3319 Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3320 Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3321 Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3322 Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3323 Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3324 Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3325 Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3326 Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3327 // load submodels before leafs because they contain the number of vis leafs
3328 Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3329 Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3330 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3331 Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3333 // check if the map supports transparent water rendering
3334 loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3336 if (!mod->brushq1.lightdata)
3337 mod->brush.LightPoint = NULL;
3339 if (mod->brushq1.data_compressedpvs)
3340 Mem_Free(mod->brushq1.data_compressedpvs);
3341 mod->brushq1.data_compressedpvs = NULL;
3342 mod->brushq1.num_compressedpvs = 0;
3344 Mod_Q1BSP_MakeHull0();
3345 Mod_Q1BSP_MakePortals();
3347 mod->numframes = 2; // regular and alternate animation
3350 mainmempool = mod->mempool;
3352 // make a single combined shadow mesh to allow optimized shadow volume creation
3353 numshadowmeshtriangles = 0;
3354 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3356 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3357 numshadowmeshtriangles += surface->num_triangles;
3359 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3360 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3361 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3362 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
3363 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3365 if (loadmodel->brush.numsubmodels)
3366 loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
3368 if (loadmodel->isworldmodel)
3370 // clear out any stale submodels or worldmodels lying around
3371 // if we did this clear before now, an error might abort loading and
3372 // leave things in a bad state
3373 Mod_RemoveStaleWorldModels(loadmodel);
3376 // LordHavoc: to clear the fog around the original quake submodel code, I
3378 // first of all, some background info on the submodels:
3379 // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3380 // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3381 // now the weird for loop itself:
3382 // the loop functions in an odd way, on each iteration it sets up the
3383 // current 'mod' model (which despite the confusing code IS the model of
3384 // the number i), at the end of the loop it duplicates the model to become
3385 // the next submodel, and loops back to set up the new submodel.
3387 // LordHavoc: now the explanation of my sane way (which works identically):
3388 // set up the world model, then on each submodel copy from the world model
3389 // and set up the submodel with the respective model info.
3390 for (i = 0;i < mod->brush.numsubmodels;i++)
3392 // LordHavoc: this code was originally at the end of this loop, but
3393 // has been transformed to something more readable at the start here.
3398 // LordHavoc: only register submodels if it is the world
3399 // (prevents external bsp models from replacing world submodels with
3401 if (!loadmodel->isworldmodel)
3403 // duplicate the basic information
3404 sprintf(name, "*%i", i);
3405 mod = Mod_FindName(name);
3406 // copy the base model to this one
3408 // rename the clone back to its proper name
3409 strlcpy(mod->name, name, sizeof(mod->name));
3410 // textures and memory belong to the main model
3411 mod->texturepool = NULL;
3412 mod->mempool = NULL;
3415 mod->brush.submodel = i;
3417 if (loadmodel->brush.submodels)
3418 loadmodel->brush.submodels[i] = mod;
3420 bm = &mod->brushq1.submodels[i];
3422 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3423 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3425 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3426 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3429 mod->firstmodelsurface = bm->firstface;
3430 mod->nummodelsurfaces = bm->numfaces;
3432 // make the model surface list (used by shadowing/lighting)
3433 mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
3434 for (j = 0;j < mod->nummodelsurfaces;j++)
3435 mod->surfacelist[j] = mod->firstmodelsurface + j;
3437 // this gets altered below if sky is used
3438 mod->DrawSky = NULL;
3439 mod->Draw = R_Q1BSP_Draw;
3440 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3441 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3442 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3443 mod->DrawLight = R_Q1BSP_DrawLight;
3446 mod->brush.GetPVS = NULL;
3447 mod->brush.FatPVS = NULL;
3448 mod->brush.BoxTouchingPVS = NULL;
3449 mod->brush.BoxTouchingLeafPVS = NULL;
3450 mod->brush.BoxTouchingVisibleLeafs = NULL;
3451 mod->brush.FindBoxClusters = NULL;
3452 mod->brush.LightPoint = NULL;
3453 mod->brush.AmbientSoundLevelsForPoint = NULL;
3455 Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod);
3456 if (mod->nummodelsurfaces)
3458 // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3459 mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3460 mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3463 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3465 // we only need to have a drawsky function if it is used(usually only on world model)
3466 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3467 mod->DrawSky = R_Q1BSP_DrawSky;
3468 // calculate bounding shapes
3469 for (k = 0, vec = (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3)
3471 if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3472 if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3473 if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3474 if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3475 if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3476 if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3477 dist = vec[0]*vec[0]+vec[1]*vec[1];
3478 if (modelyawradius < dist)
3479 modelyawradius = dist;
3480 dist += vec[2]*vec[2];
3481 if (modelradius < dist)
3485 modelyawradius = sqrt(modelyawradius);
3486 modelradius = sqrt(modelradius);
3487 mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3488 mod->yawmins[2] = mod->normalmins[2];
3489 mod->yawmaxs[2] = mod->normalmaxs[2];
3490 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3491 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3492 mod->radius = modelradius;
3493 mod->radius2 = modelradius * modelradius;
3497 // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3498 Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3500 //mod->brushq1.num_visleafs = bm->visleafs;
3503 Mod_Q1BSP_LoadMapBrushes();
3505 //Mod_Q1BSP_ProcessLightList();
3507 if (developer.integer >= 10)
3508 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
3511 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3515 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3522 in = (void *)(mod_base + l->fileofs);
3523 if (l->filelen % sizeof(*in))
3524 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3525 count = l->filelen / sizeof(*in);
3526 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3529 loadmodel->num = count;
3531 for (i = 0;i < count;i++, in++, out++)
3537 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3544 in = (void *)(mod_base + l->fileofs);
3545 if (l->filelen % sizeof(*in))
3546 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3547 count = l->filelen / sizeof(*in);
3548 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3551 loadmodel->num = count;
3553 for (i = 0;i < count;i++, in++, out++)
3559 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3566 in = (void *)(mod_base + l->fileofs);
3567 if (l->filelen % sizeof(*in))
3568 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3569 count = l->filelen / sizeof(*in);
3570 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3573 loadmodel->num = count;
3575 for (i = 0;i < count;i++, in++, out++)
3581 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3588 in = (void *)(mod_base + l->fileofs);
3589 if (l->filelen % sizeof(*in))
3590 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3591 count = l->filelen / sizeof(*in);
3592 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3595 loadmodel->num = count;
3597 for (i = 0;i < count;i++, in++, out++)
3603 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3610 in = (void *)(mod_base + l->fileofs);
3611 if (l->filelen % sizeof(*in))
3612 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3613 count = l->filelen / sizeof(*in);
3614 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3617 loadmodel->num = count;
3619 for (i = 0;i < count;i++, in++, out++)
3625 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3632 in = (void *)(mod_base + l->fileofs);
3633 if (l->filelen % sizeof(*in))
3634 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3635 count = l->filelen / sizeof(*in);
3636 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3639 loadmodel->num = count;
3641 for (i = 0;i < count;i++, in++, out++)
3647 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3654 in = (void *)(mod_base + l->fileofs);
3655 if (l->filelen % sizeof(*in))
3656 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3657 count = l->filelen / sizeof(*in);
3658 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3661 loadmodel->num = count;
3663 for (i = 0;i < count;i++, in++, out++)
3669 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3676 in = (void *)(mod_base + l->fileofs);
3677 if (l->filelen % sizeof(*in))
3678 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3679 count = l->filelen / sizeof(*in);
3680 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3683 loadmodel->num = count;
3685 for (i = 0;i < count;i++, in++, out++)
3691 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3698 in = (void *)(mod_base + l->fileofs);
3699 if (l->filelen % sizeof(*in))
3700 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3701 count = l->filelen / sizeof(*in);
3702 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3705 loadmodel->num = count;
3707 for (i = 0;i < count;i++, in++, out++)
3713 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3720 in = (void *)(mod_base + l->fileofs);
3721 if (l->filelen % sizeof(*in))
3722 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3723 count = l->filelen / sizeof(*in);
3724 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3727 loadmodel->num = count;
3729 for (i = 0;i < count;i++, in++, out++)
3735 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3742 in = (void *)(mod_base + l->fileofs);
3743 if (l->filelen % sizeof(*in))
3744 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3745 count = l->filelen / sizeof(*in);
3746 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3749 loadmodel->num = count;
3751 for (i = 0;i < count;i++, in++, out++)
3757 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3764 in = (void *)(mod_base + l->fileofs);
3765 if (l->filelen % sizeof(*in))
3766 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3767 count = l->filelen / sizeof(*in);
3768 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3771 loadmodel->num = count;
3773 for (i = 0;i < count;i++, in++, out++)
3779 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3786 in = (void *)(mod_base + l->fileofs);
3787 if (l->filelen % sizeof(*in))
3788 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3789 count = l->filelen / sizeof(*in);
3790 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3793 loadmodel->num = count;
3795 for (i = 0;i < count;i++, in++, out++)
3801 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3808 in = (void *)(mod_base + l->fileofs);
3809 if (l->filelen % sizeof(*in))
3810 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3811 count = l->filelen / sizeof(*in);
3812 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3815 loadmodel->num = count;
3817 for (i = 0;i < count;i++, in++, out++)
3823 static void Mod_Q2BSP_LoadAreas(lump_t *l)
3830 in = (void *)(mod_base + l->fileofs);
3831 if (l->filelen % sizeof(*in))
3832 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
3833 count = l->filelen / sizeof(*in);
3834 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3837 loadmodel->num = count;
3839 for (i = 0;i < count;i++, in++, out++)
3845 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
3852 in = (void *)(mod_base + l->fileofs);
3853 if (l->filelen % sizeof(*in))
3854 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
3855 count = l->filelen / sizeof(*in);
3856 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3859 loadmodel->num = count;
3861 for (i = 0;i < count;i++, in++, out++)
3867 static void Mod_Q2BSP_LoadModels(lump_t *l)
3874 in = (void *)(mod_base + l->fileofs);
3875 if (l->filelen % sizeof(*in))
3876 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
3877 count = l->filelen / sizeof(*in);
3878 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3881 loadmodel->num = count;
3883 for (i = 0;i < count;i++, in++, out++)
3889 void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend)
3892 q2dheader_t *header;
3894 Host_Error("Mod_Q2BSP_Load: not yet implemented");
3896 mod->type = mod_brushq2;
3898 header = (q2dheader_t *)buffer;
3900 i = LittleLong(header->version);
3901 if (i != Q2BSPVERSION)
3902 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
3903 mod->brush.ishlbsp = false;
3904 mod->brush.ismcbsp = false;
3905 if (loadmodel->isworldmodel)
3907 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3908 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
3911 mod_base = (unsigned char *)header;
3913 // swap all the lumps
3914 for (i = 0;i < (int) sizeof(*header) / 4;i++)
3915 ((int *)header)[i] = LittleLong(((int *)header)[i]);
3917 // store which lightmap format to use
3918 mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3920 mod->brush.qw_md4sum = 0;
3921 mod->brush.qw_md4sum2 = 0;
3922 for (i = 0;i < Q2HEADER_LUMPS;i++)
3924 if (i == Q2LUMP_ENTITIES)
3926 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3927 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
3929 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3932 Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
3933 Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
3934 Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
3935 Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
3936 Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
3937 Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
3938 Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
3939 Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
3940 Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
3941 Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
3942 Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
3943 Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
3944 Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
3945 Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
3946 Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
3947 Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
3948 Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
3949 // LordHavoc: must go last because this makes the submodels
3950 Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
3953 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
3954 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
3956 static void Mod_Q3BSP_LoadEntities(lump_t *l)
3959 char key[128], value[MAX_INPUTLINE];
3961 loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
3962 loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
3963 loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
3966 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
3967 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
3968 data = loadmodel->brush.entities;
3969 // some Q3 maps override the lightgrid_cellsize with a worldspawn key
3970 if (data && COM_ParseTokenConsole(&data) && com_token[0] == '{')
3974 if (!COM_ParseTokenConsole(&data))
3976 if (com_token[0] == '}')
3977 break; // end of worldspawn
3978 if (com_token[0] == '_')
3979 strlcpy(key, com_token + 1, sizeof(key));
3981 strlcpy(key, com_token, sizeof(key));
3982 while (key[strlen(key)-1] == ' ') // remove trailing spaces
3983 key[strlen(key)-1] = 0;
3984 if (!COM_ParseTokenConsole(&data))
3986 strlcpy(value, com_token, sizeof(value));
3987 if (!strcmp("gridsize", key))
3989 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
3990 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
3996 // FIXME: make MAXSHADERS dynamic
3997 #define Q3SHADER_MAXSHADERS 4096
3998 #define Q3SHADER_MAXLAYERS 8
4000 typedef struct q3shaderinfo_layer_s
4006 char texturename[TEXTURE_MAXFRAMES][Q3PATHLENGTH];
4008 qboolean rgbgenvertex;
4009 qboolean alphagenvertex;
4011 q3shaderinfo_layer_t;
4013 typedef struct q3shaderinfo_s
4015 char name[Q3PATHLENGTH];
4020 qboolean vertexalpha;
4021 qboolean textureblendalpha;
4022 q3shaderinfo_layer_t *primarylayer, *backgroundlayer;
4023 q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
4024 char skyboxname[Q3PATHLENGTH];
4028 int q3shaders_numshaders;
4029 q3shaderinfo_t q3shaders_shaders[Q3SHADER_MAXSHADERS];
4031 static void Mod_Q3BSP_LoadShaders(void)
4038 q3shaderinfo_t *shader;
4039 q3shaderinfo_layer_t *layer;
4041 char parameter[TEXTURE_MAXFRAMES + 4][Q3PATHLENGTH];
4042 search = FS_Search("scripts/*.shader", true, false);
4045 q3shaders_numshaders = 0;
4046 for (fileindex = 0;fileindex < search->numfilenames;fileindex++)
4048 text = f = (char *)FS_LoadFile(search->filenames[fileindex], tempmempool, false, NULL);
4051 while (COM_ParseToken(&text, false))
4053 if (q3shaders_numshaders >= Q3SHADER_MAXSHADERS)
4055 Con_Printf("Mod_Q3BSP_LoadShaders: too many shaders!\n");
4058 shader = q3shaders_shaders + q3shaders_numshaders++;
4059 memset(shader, 0, sizeof(*shader));
4060 strlcpy(shader->name, com_token, sizeof(shader->name));
4061 if (!COM_ParseToken(&text, false) || strcasecmp(com_token, "{"))
4063 Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[fileindex], com_token);
4066 while (COM_ParseToken(&text, false))
4068 if (!strcasecmp(com_token, "}"))
4070 if (!strcasecmp(com_token, "{"))
4072 if (shader->numlayers < Q3SHADER_MAXLAYERS)
4074 layer = shader->layers + shader->numlayers++;
4075 layer->rgbgenvertex = false;
4076 layer->alphagenvertex = false;
4077 layer->blendfunc[0] = GL_ONE;
4078 layer->blendfunc[1] = GL_ZERO;
4082 while (COM_ParseToken(&text, false))
4084 if (!strcasecmp(com_token, "}"))
4086 if (!strcasecmp(com_token, "\n"))
4091 for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
4093 if (j < TEXTURE_MAXFRAMES + 4)
4095 strlcpy(parameter[j], com_token, sizeof(parameter[j]));
4096 numparameters = j + 1;
4098 if (!COM_ParseToken(&text, true))
4101 if (developer.integer >= 100)
4103 Con_Printf("%s %i: ", shader->name, shader->numlayers - 1);
4104 for (j = 0;j < numparameters;j++)
4105 Con_Printf(" %s", parameter[j]);
4108 if (numparameters >= 2 && !strcasecmp(parameter[0], "blendfunc"))
4110 if (numparameters == 2)
4112 if (!strcasecmp(parameter[1], "add"))
4114 layer->blendfunc[0] = GL_ONE;
4115 layer->blendfunc[1] = GL_ONE;
4117 else if (!strcasecmp(parameter[1], "filter"))
4119 layer->blendfunc[0] = GL_DST_COLOR;
4120 layer->blendfunc[1] = GL_ZERO;
4122 else if (!strcasecmp(parameter[1], "blend"))
4124 layer->blendfunc[0] = GL_SRC_ALPHA;
4125 layer->blendfunc[1] = GL_ONE_MINUS_SRC_ALPHA;
4128 else if (numparameters == 3)
4131 for (k = 0;k < 2;k++)
4133 if (!strcasecmp(parameter[k+1], "GL_ONE"))
4134 layer->blendfunc[k] = GL_ONE;
4135 else if (!strcasecmp(parameter[k+1], "GL_ZERO"))
4136 layer->blendfunc[k] = GL_ZERO;
4137 else if (!strcasecmp(parameter[k+1], "GL_SRC_COLOR"))
4138 layer->blendfunc[k] = GL_SRC_COLOR;
4139 else if (!strcasecmp(parameter[k+1], "GL_SRC_ALPHA"))
4140 layer->blendfunc[k] = GL_SRC_ALPHA;
4141 else if (!strcasecmp(parameter[k+1], "GL_DST_COLOR"))
4142 layer->blendfunc[k] = GL_DST_COLOR;
4143 else if (!strcasecmp(parameter[k+1], "GL_DST_ALPHA"))
4144 layer->blendfunc[k] = GL_ONE_MINUS_DST_ALPHA;
4145 else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_COLOR"))
4146 layer->blendfunc[k] = GL_ONE_MINUS_SRC_COLOR;
4147 else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_ALPHA"))
4148 layer->blendfunc[k] = GL_ONE_MINUS_SRC_ALPHA;
4149 else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_DST_COLOR"))
4150 layer->blendfunc[k] = GL_ONE_MINUS_DST_COLOR;
4151 else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_DST_ALPHA"))
4152 layer->blendfunc[k] = GL_ONE_MINUS_DST_ALPHA;
4154 layer->blendfunc[k] = GL_ONE; // default in case of parsing error
4158 if (numparameters >= 2 && !strcasecmp(parameter[0], "alphafunc"))
4159 layer->alphatest = true;
4160 if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap")))
4162 if (!strcasecmp(parameter[0], "clampmap"))
4163 layer->clampmap = true;
4164 layer->numframes = 1;
4165 layer->framerate = 1;
4166 strlcpy(layer->texturename[0], parameter[1], sizeof(layer->texturename));
4167 if (!strcasecmp(parameter[1], "$lightmap"))
4168 shader->lighting = true;
4170 else if (numparameters >= 3 && (!strcasecmp(parameter[0], "animmap") || !strcasecmp(parameter[0], "animclampmap")))
4173 layer->numframes = min(numparameters - 2, TEXTURE_MAXFRAMES);
4174 layer->framerate = atof(parameter[1]);
4175 for (i = 0;i < layer->numframes;i++)
4176 strlcpy(layer->texturename[i], parameter[i + 2], sizeof(layer->texturename));
4178 else if (numparameters >= 2 && !strcasecmp(parameter[0], "rgbgen") && !strcasecmp(parameter[1], "vertex"))
4179 layer->rgbgenvertex = true;
4180 else if (numparameters >= 2 && !strcasecmp(parameter[0], "alphagen") && !strcasecmp(parameter[1], "vertex"))
4181 layer->alphagenvertex = true;
4182 // break out a level if it was }
4183 if (!strcasecmp(com_token, "}"))
4186 if (layer->rgbgenvertex)
4187 shader->lighting = true;
4188 if (layer->alphagenvertex)
4190 if (layer == shader->layers + 0)
4192 // vertex controlled transparency
4193 shader->vertexalpha = true;
4197 // multilayer terrain shader or similar
4198 shader->textureblendalpha = true;
4204 for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
4206 if (j < TEXTURE_MAXFRAMES + 4)
4208 strlcpy(parameter[j], com_token, sizeof(parameter[j]));
4209 numparameters = j + 1;
4211 if (!COM_ParseToken(&text, true))
4214 if (fileindex == 0 && !strcasecmp(com_token, "}"))
4216 if (developer.integer >= 100)
4218 Con_Printf("%s: ", shader->name);
4219 for (j = 0;j < numparameters;j++)
4220 Con_Printf(" %s", parameter[j]);
4223 if (numparameters < 1)
4225 if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2)
4227 if (!strcasecmp(parameter[1], "alphashadow"))
4228 shader->surfaceparms |= Q3SURFACEPARM_ALPHASHADOW;
4229 else if (!strcasecmp(parameter[1], "areaportal"))
4230 shader->surfaceparms |= Q3SURFACEPARM_AREAPORTAL;
4231 else if (!strcasecmp(parameter[1], "botclip"))
4232 shader->surfaceparms |= Q3SURFACEPARM_BOTCLIP;
4233 else if (!strcasecmp(parameter[1], "clusterportal"))
4234 shader->surfaceparms |= Q3SURFACEPARM_CLUSTERPORTAL;
4235 else if (!strcasecmp(parameter[1], "detail"))
4236 shader->surfaceparms |= Q3SURFACEPARM_DETAIL;
4237 else if (!strcasecmp(parameter[1], "donotenter"))
4238 shader->surfaceparms |= Q3SURFACEPARM_DONOTENTER;
4239 else if (!strcasecmp(parameter[1], "dust"))
4240 shader->surfaceparms |= Q3SURFACEPARM_DUST;
4241 else if (!strcasecmp(parameter[1], "hint"))
4242 shader->surfaceparms |= Q3SURFACEPARM_HINT;
4243 else if (!strcasecmp(parameter[1], "fog"))
4244 shader->surfaceparms |= Q3SURFACEPARM_FOG;
4245 else if (!strcasecmp(parameter[1], "lava"))
4246 shader->surfaceparms |= Q3SURFACEPARM_LAVA;
4247 else if (!strcasecmp(parameter[1], "lightfilter"))
4248 shader->surfaceparms |= Q3SURFACEPARM_LIGHTFILTER;
4249 else if (!strcasecmp(parameter[1], "lightgrid"))
4250 shader->surfaceparms |= Q3SURFACEPARM_LIGHTGRID;
4251 else if (!strcasecmp(parameter[1], "metalsteps"))
4252 shader->surfaceparms |= Q3SURFACEPARM_METALSTEPS;
4253 else if (!strcasecmp(parameter[1], "nodamage"))
4254 shader->surfaceparms |= Q3SURFACEPARM_NODAMAGE;
4255 else if (!strcasecmp(parameter[1], "nodlight"))
4256 shader->surfaceparms |= Q3SURFACEPARM_NODLIGHT;
4257 else if (!strcasecmp(parameter[1], "nodraw"))
4258 shader->surfaceparms |= Q3SURFACEPARM_NODRAW;
4259 else if (!strcasecmp(parameter[1], "nodrop"))
4260 shader->surfaceparms |= Q3SURFACEPARM_NODROP;
4261 else if (!strcasecmp(parameter[1], "noimpact"))
4262 shader->surfaceparms |= Q3SURFACEPARM_NOIMPACT;
4263 else if (!strcasecmp(parameter[1], "nolightmap"))
4264 shader->surfaceparms |= Q3SURFACEPARM_NOLIGHTMAP;
4265 else if (!strcasecmp(parameter[1], "nomarks"))
4266 shader->surfaceparms |= Q3SURFACEPARM_NOMARKS;
4267 else if (!strcasecmp(parameter[1], "nomipmaps"))
4268 shader->surfaceparms |= Q3SURFACEPARM_NOMIPMAPS;
4269 else if (!strcasecmp(parameter[1], "nonsolid"))
4270 shader->surfaceparms |= Q3SURFACEPARM_NONSOLID;
4271 else if (!strcasecmp(parameter[1], "origin"))
4272 shader->surfaceparms |= Q3SURFACEPARM_ORIGIN;
4273 else if (!strcasecmp(parameter[1], "playerclip"))
4274 shader->surfaceparms |= Q3SURFACEPARM_PLAYERCLIP;
4275 else if (!strcasecmp(parameter[1], "sky"))
4276 shader->surfaceparms |= Q3SURFACEPARM_SKY;
4277 else if (!strcasecmp(parameter[1], "slick"))
4278 shader->surfaceparms |= Q3SURFACEPARM_SLICK;
4279 else if (!strcasecmp(parameter[1], "slime"))
4280 shader->surfaceparms |= Q3SURFACEPARM_SLIME;
4281 else if (!strcasecmp(parameter[1], "structural"))
4282 shader->surfaceparms |= Q3SURFACEPARM_STRUCTURAL;
4283 else if (!strcasecmp(parameter[1], "trans"))
4284 shader->surfaceparms |= Q3SURFACEPARM_TRANS;
4285 else if (!strcasecmp(parameter[1], "water"))
4286 shader->surfaceparms |= Q3SURFACEPARM_WATER;
4287 else if (!strcasecmp(parameter[1], "pointlight"))
4288 shader->surfaceparms |= Q3SURFACEPARM_POINTLIGHT;
4289 else if (!strcasecmp(parameter[1], "antiportal"))
4290 shader->surfaceparms |= Q3SURFACEPARM_ANTIPORTAL;
4292 Con_DPrintf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]);
4294 else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2)
4296 // some q3 skies don't have the sky parm set
4297 shader->surfaceparms |= Q3SURFACEPARM_SKY;
4298 strlcpy(shader->skyboxname, parameter[1], sizeof(shader->skyboxname));
4300 else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2)
4302 // some q3 skies don't have the sky parm set
4303 shader->surfaceparms |= Q3SURFACEPARM_SKY;
4304 if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-"))
4305 strlcpy(shader->skyboxname, parameter[1], sizeof(shader->skyboxname));
4307 else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2)
4309 if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided"))
4310 shader->textureflags |= Q3TEXTUREFLAG_TWOSIDED;
4312 else if (!strcasecmp(parameter[0], "nomipmaps"))
4313 shader->surfaceparms |= Q3SURFACEPARM_NOMIPMAPS;
4314 else if (!strcasecmp(parameter[0], "nopicmip"))
4315 shader->textureflags |= Q3TEXTUREFLAG_NOPICMIP;
4316 else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2)
4318 if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2)
4319 shader->textureflags |= Q3TEXTUREFLAG_AUTOSPRITE;
4320 if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2)
4321 shader->textureflags |= Q3TEXTUREFLAG_AUTOSPRITE2;
4324 // identify if this is a blended terrain shader or similar
4325 if (shader->numlayers)
4327 shader->primarylayer = shader->layers + 0;
4328 if ((shader->layers[1].blendfunc[0] == GL_SRC_ALPHA && shader->layers[1].blendfunc[1] == GL_ONE_MINUS_SRC_ALPHA) || shader->layers[1].alphatest)
4330 // terrain blending or other effects
4331 shader->backgroundlayer = shader->layers + 0;
4332 shader->primarylayer = shader->layers + 1;
4334 // now see if the lightmap came first, and if so choose the second texture instead
4335 if (!strcasecmp(shader->primarylayer->texturename[0], "$lightmap"))
4336 shader->primarylayer = shader->layers + 1;
4343 q3shaderinfo_t *Mod_Q3BSP_LookupShader(const char *name)
4346 for (i = 0;i < Q3SHADER_MAXSHADERS;i++)
4347 if (!strcasecmp(q3shaders_shaders[i].name, name))
4348 return q3shaders_shaders + i;
4352 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4358 in = (q3dtexture_t *)(mod_base + l->fileofs);
4359 if (l->filelen % sizeof(*in))
4360 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4361 count = l->filelen / sizeof(*in);
4362 out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4364 loadmodel->data_textures = out;
4365 loadmodel->num_textures = count;
4367 // parse the Q3 shader files
4368 Mod_Q3BSP_LoadShaders();
4371 for (i = 0;i < count;i++, in++, out++)
4373 q3shaderinfo_t *shader;
4374 strlcpy (out->name, in->name, sizeof (out->name));
4375 out->surfaceflags = LittleLong(in->surfaceflags);
4376 out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in->contents));
4377 shader = Mod_Q3BSP_LookupShader(out->name);
4380 out->surfaceparms = shader->surfaceparms;
4381 out->textureflags = shader->textureflags;
4382 out->basematerialflags = 0;
4383 if (shader->surfaceparms & Q3SURFACEPARM_SKY)
4385 out->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
4386 if (shader->skyboxname[0])
4388 // quake3 seems to append a _ to the skybox name, so this must do so as well
4389 dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", shader->skyboxname);
4392 else if ((out->surfaceflags & Q3SURFACEFLAG_NODRAW) || shader->numlayers == 0)
4393 out->basematerialflags |= MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
4394 else if (shader->surfaceparms & Q3SURFACEPARM_LAVA)
4395 out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOSHADOW;
4396 else if (shader->surfaceparms & Q3SURFACEPARM_SLIME)
4397 out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW;
4398 else if (shader->surfaceparms & Q3SURFACEPARM_WATER)
4399 out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW;
4401 out->basematerialflags |= MATERIALFLAG_WALL;
4402 if (shader->layers[0].alphatest)
4403 out->basematerialflags |= MATERIALFLAG_ALPHATEST | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_NOSHADOW;
4404 if (shader->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
4405 out->basematerialflags |= MATERIALFLAG_NOSHADOW;
4406 out->customblendfunc[0] = GL_ONE;
4407 out->customblendfunc[1] = GL_ZERO;
4408 if (shader->numlayers > 0)
4410 out->customblendfunc[0] = shader->layers[0].blendfunc[0];
4411 out->customblendfunc[1] = shader->layers[0].blendfunc[1];
4413 Q3 shader blendfuncs actually used in the game (* = supported by DP)
4414 * additive GL_ONE GL_ONE
4415 additive weird GL_ONE GL_SRC_ALPHA
4416 additive weird 2 GL_ONE GL_ONE_MINUS_SRC_ALPHA
4417 * alpha GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
4418 alpha inverse GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
4419 brighten GL_DST_COLOR GL_ONE
4420 brighten GL_ONE GL_SRC_COLOR
4421 brighten weird GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
4422 brighten weird 2 GL_DST_COLOR GL_SRC_ALPHA
4423 * modulate GL_DST_COLOR GL_ZERO
4424 * modulate GL_ZERO GL_SRC_COLOR
4425 modulate inverse GL_ZERO GL_ONE_MINUS_SRC_COLOR
4426 modulate inverse alpha GL_ZERO GL_SRC_ALPHA
4427 modulate weird inverse GL_ONE_MINUS_DST_COLOR GL_ZERO
4428 * modulate x2 GL_DST_COLOR GL_SRC_COLOR
4429 * no blend GL_ONE GL_ZERO
4430 nothing GL_ZERO GL_ONE
4432 // if not opaque, figure out what blendfunc to use
4433 if (shader->layers[0].blendfunc[0] != GL_ONE || shader->layers[0].blendfunc[1] != GL_ZERO)
4435 if (shader->layers[0].blendfunc[0] == GL_ONE && shader->layers[0].blendfunc[1] == GL_ONE)
4436 out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_NOSHADOW;
4437 else if (shader->layers[0].blendfunc[0] == GL_SRC_ALPHA && shader->layers[0].blendfunc[1] == GL_ONE)
4438 out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_NOSHADOW;
4439 else if (shader->layers[0].blendfunc[0] == GL_SRC_ALPHA && shader->layers[0].blendfunc[1] == GL_ONE_MINUS_SRC_ALPHA)
4440 out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_NOSHADOW;
4442 out->basematerialflags |= MATERIALFLAG_CUSTOMBLEND | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_NOSHADOW;
4445 if (!shader->lighting)
4446 out->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
4447 if (shader->primarylayer && cls.state != ca_dedicated)
4450 out->numskinframes = shader->primarylayer->numframes;
4451 out->skinframerate = shader->primarylayer->framerate;
4452 for (j = 0;j < shader->primarylayer->numframes;j++)
4453 if (!Mod_LoadSkinFrame(&out->skinframes[j], shader->primarylayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP) | (shader->primarylayer->clampmap ? TEXF_CLAMP : 0), false, true))
4454 Con_Printf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->primarylayer->texturename[j], j, out->name);
4456 if (shader->backgroundlayer && cls.state != ca_dedicated)
4459 out->backgroundnumskinframes = shader->backgroundlayer->numframes;
4460 out->backgroundskinframerate = shader->backgroundlayer->framerate;
4461 for (j = 0;j < shader->backgroundlayer->numframes;j++)
4462 if (!Mod_LoadSkinFrame(&out->backgroundskinframes[j], shader->backgroundlayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP) | (shader->backgroundlayer->clampmap ? TEXF_CLAMP : 0), false, true))
4463 Con_Printf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->backgroundlayer->texturename[j], j, out->name);
4466 else if (!strcmp(out->name, "noshader"))
4467 out->surfaceparms = 0;
4471 Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
4472 out->surfaceparms = 0;
4473 if (out->surfaceflags & Q3SURFACEFLAG_NODRAW)
4474 out->basematerialflags |= MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
4475 else if (out->surfaceflags & Q3SURFACEFLAG_SKY)
4476 out->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
4478 out->basematerialflags |= MATERIALFLAG_WALL;
4479 // these are defaults
4480 //if (!strncmp(out->name, "textures/skies/", 15))
4481 // out->surfaceparms |= Q3SURFACEPARM_SKY;
4482 //if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
4483 // || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
4484 // out->surfaceparms |= Q3SURFACEPARM_NODRAW;
4485 //if (R_TextureHasAlpha(out->skinframes[0].base))
4486 // out->surfaceparms |= Q3SURFACEPARM_TRANS;
4487 if (cls.state != ca_dedicated)
4488 if (!Mod_LoadSkinFrame(&out->skinframes[0], out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
4489 Con_Printf("%s: could not load texture for missing shader \"%s\"\n", loadmodel->name, out->name);
4491 // init the animation variables
4492 out->currentframe = out;
4493 out->currentskinframe = &out->skinframes[0];
4494 out->backgroundcurrentskinframe = &out->backgroundskinframes[0];
4497 Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
4500 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4506 in = (q3dplane_t *)(mod_base + l->fileofs);
4507 if (l->filelen % sizeof(*in))
4508 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4509 count = l->filelen / sizeof(*in);
4510 out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4512 loadmodel->brush.data_planes = out;
4513 loadmodel->brush.num_planes = count;
4515 for (i = 0;i < count;i++, in++, out++)
4517 out->normal[0] = LittleFloat(in->normal[0]);
4518 out->normal[1] = LittleFloat(in->normal[1]);
4519 out->normal[2] = LittleFloat(in->normal[2]);
4520 out->dist = LittleFloat(in->dist);
4525 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4528 q3mbrushside_t *out;
4531 in = (q3dbrushside_t *)(mod_base + l->fileofs);
4532 if (l->filelen % sizeof(*in))
4533 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4534 count = l->filelen / sizeof(*in);
4535 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4537 loadmodel->brush.data_brushsides = out;
4538 loadmodel->brush.num_brushsides = count;
4540 for (i = 0;i < count;i++, in++, out++)
4542 n = LittleLong(in->planeindex);
4543 if (n < 0 || n >= loadmodel->brush.num_planes)
4544 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4545 out->plane = loadmodel->brush.data_planes + n;
4546 n = LittleLong(in->textureindex);
4547 if (n < 0 || n >= loadmodel->num_textures)
4548 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4549 out->texture = loadmodel->data_textures + n;
4553 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4557 int i, j, n, c, count, maxplanes;
4558 colplanef_t *planes;
4560 in = (q3dbrush_t *)(mod_base + l->fileofs);
4561 if (l->filelen % sizeof(*in))
4562 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4563 count = l->filelen / sizeof(*in);
4564 out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4566 loadmodel->brush.data_brushes = out;
4567 loadmodel->brush.num_brushes = count;
4572 for (i = 0;i < count;i++, in++, out++)
4574 n = LittleLong(in->firstbrushside);
4575 c = LittleLong(in->numbrushsides);
4576 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4577 Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4578 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4579 out->numbrushsides = c;
4580 n = LittleLong(in->textureindex);
4581 if (n < 0 || n >= loadmodel->num_textures)
4582 Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4583 out->texture = loadmodel->data_textures + n;
4585 // make a list of mplane_t structs to construct a colbrush from
4586 if (maxplanes < out->numbrushsides)
4588 maxplanes = out->numbrushsides;
4591 planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4593 for (j = 0;j < out->numbrushsides;j++)
4595 VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4596 planes[j].dist = out->firstbrushside[j].plane->dist;
4597 planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4598 planes[j].texture = out->firstbrushside[j].texture;
4600 // make the colbrush from the planes
4601 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
4607 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4613 in = (q3deffect_t *)(mod_base + l->fileofs);
4614 if (l->filelen % sizeof(*in))
4615 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4616 count = l->filelen / sizeof(*in);
4617 out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4619 loadmodel->brushq3.data_effects = out;
4620 loadmodel->brushq3.num_effects = count;
4622 for (i = 0;i < count;i++, in++, out++)
4624 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4625 n = LittleLong(in->brushindex);
4626 if (n >= loadmodel->brush.num_brushes)
4628 Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4631 out->brushindex = n;
4632 out->unknown = LittleLong(in->unknown);
4636 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4641 in = (q3dvertex_t *)(mod_base + l->fileofs);
4642 if (l->filelen % sizeof(*in))
4643 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4644 loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4645 loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4646 loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4647 loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4648 loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4649 loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4651 for (i = 0;i < count;i++, in++)
4653 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4654 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4655 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4656 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4657 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4658 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4659 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4660 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4661 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4662 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4663 // svector/tvector are calculated later in face loading
4664 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4665 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4666 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4667 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4671 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4677 in = (int *)(mod_base + l->fileofs);
4678 if (l->filelen % sizeof(int[3]))
4679 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4680 count = l->filelen / sizeof(*in);
4681 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4683 loadmodel->brushq3.num_triangles = count / 3;
4684 loadmodel->brushq3.data_element3i = out;
4686 for (i = 0;i < count;i++, in++, out++)
4688 *out = LittleLong(*in);
4689 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4691 Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4697 static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
4706 in = (q3dlightmap_t *)(mod_base + l->fileofs);
4707 if (l->filelen % sizeof(*in))
4708 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4709 count = l->filelen / sizeof(*in);
4710 out = (rtexture_t **)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4712 loadmodel->brushq3.data_lightmaps = out;
4713 loadmodel->brushq3.num_lightmaps = count;
4715 // deluxemapped q3bsp files have an even number of lightmaps, and surfaces
4716 // always index even numbered ones (0, 2, 4, ...), the odd numbered
4717 // lightmaps are the deluxemaps (light direction textures), so if we
4718 // encounter any odd numbered lightmaps it is not a deluxemapped bsp, it
4719 // is also not a deluxemapped bsp if it has an odd number of lightmaps or
4721 loadmodel->brushq3.deluxemapping = true;
4722 loadmodel->brushq3.deluxemapping_modelspace = true;
4723 if (count < 2 || (count & 1))
4724 loadmodel->brushq3.deluxemapping = false;
4726 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4727 // reason when only one lightmap is used, which can throw off the
4728 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4729 // to see if the second lightmap is blank, if so it is not deluxemapped.
4732 c = in[count - 1].rgb;
4733 for (i = 0;i < 128*128*3;i++)
4738 // all pixels in the unused lightmap were black...
4739 loadmodel->brushq3.deluxemapping = false;
4743 // further deluxemapping detection is done in Mod_Q3BSP_LoadFaces
4745 for (i = 0;i < count;i++, in++, out++)
4746 *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
4749 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4751 q3dface_t *in, *oldin;
4752 msurface_t *out, *oldout;
4753 int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles;
4754 //int *originalelement3i;
4755 //int *originalneighbor3i;
4756 float *originalvertex3f;
4757 //float *originalsvector3f;
4758 //float *originaltvector3f;
4759 float *originalnormal3f;
4760 float *originalcolor4f;
4761 float *originaltexcoordtexture2f;
4762 float *originaltexcoordlightmap2f;
4765 in = (q3dface_t *)(mod_base + l->fileofs);
4766 if (l->filelen % sizeof(*in))
4767 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4768 count = l->filelen / sizeof(*in);
4769 out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4771 loadmodel->data_surfaces = out;
4772 loadmodel->num_surfaces = count;
4774 // now that we have surfaces to look at, see if any of them index an odd numbered lightmap, if so this is not a deluxemapped bsp file
4775 if (loadmodel->brushq3.deluxemapping)
4777 for (i = 0;i < count;i++)
4779 n = LittleLong(in[i].lightmapindex);
4780 if (n >= 0 && ((n & 1) || n + 1 >= loadmodel->brushq3.num_lightmaps))
4782 loadmodel->brushq3.deluxemapping = false;
4787 Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4795 for (;i < count;i++, in++, out++)
4797 // check face type first
4798 type = LittleLong(in->type);
4799 if (type != Q3FACETYPE_POLYGON
4800 && type != Q3FACETYPE_PATCH
4801 && type != Q3FACETYPE_MESH
4802 && type != Q3FACETYPE_FLARE)
4804 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4808 n = LittleLong(in->textureindex);
4809 if (n < 0 || n >= loadmodel->num_textures)
4811 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
4814 out->texture = loadmodel->data_textures + n;
4815 n = LittleLong(in->effectindex);
4816 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4818 if (developer.integer >= 100)
4819 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4825 out->effect = loadmodel->brushq3.data_effects + n;
4826 n = LittleLong(in->lightmapindex);
4827 if (n >= loadmodel->brushq3.num_lightmaps)
4829 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
4836 out->lightmaptexture = NULL;
4837 out->deluxemaptexture = r_texture_blanknormalmap;
4841 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
4842 if (loadmodel->brushq3.deluxemapping)
4843 out->deluxemaptexture = loadmodel->brushq3.data_lightmaps[n+1];
4845 out->deluxemaptexture = r_texture_blanknormalmap;
4848 firstvertex = LittleLong(in->firstvertex);
4849 numvertices = LittleLong(in->numvertices);
4850 firstelement = LittleLong(in->firstelement);
4851 numtriangles = LittleLong(in->numelements) / 3;
4852 if (numtriangles * 3 != LittleLong(in->numelements))
4854 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4857 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4859 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4862 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4864 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4869 case Q3FACETYPE_POLYGON:
4870 case Q3FACETYPE_MESH:
4871 // no processing necessary
4873 case Q3FACETYPE_PATCH:
4874 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4875 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4876 if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
4878 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4881 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4882 // convert patch to Q3FACETYPE_MESH
4883 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4884 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4885 // bound to user settings
4886 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4887 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4888 // bound to sanity settings
4889 xtess = bound(1, xtess, 1024);
4890 ytess = bound(1, ytess, 1024);
4891 // bound to user limit on vertices
4892 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4899 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4900 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4901 numvertices = finalwidth * finalheight;
4902 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4904 case Q3FACETYPE_FLARE:
4905 if (developer.integer >= 100)
4906 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4910 out->num_vertices = numvertices;
4911 out->num_triangles = numtriangles;
4912 meshvertices += out->num_vertices;
4913 meshtriangles += out->num_triangles;
4919 Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
4922 for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
4924 if (out->num_vertices < 3 || out->num_triangles < 1)
4927 type = LittleLong(in->type);
4928 firstvertex = LittleLong(in->firstvertex);
4929 firstelement = LittleLong(in->firstelement);
4930 out->num_firstvertex = meshvertices;
4931 out->num_firsttriangle = meshtriangles;
4934 case Q3FACETYPE_POLYGON:
4935 case Q3FACETYPE_MESH:
4936 // no processing necessary
4937 for (j = 0;j < out->num_vertices;j++)
4939 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
4940 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
4941 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
4942 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
4943 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
4944 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
4945 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
4946 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
4947 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
4948 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
4949 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
4950 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
4951 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
4952 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
4954 for (j = 0;j < out->num_triangles*3;j++)
4955 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
4957 case Q3FACETYPE_PATCH:
4958 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4959 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4960 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4961 originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
4962 originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
4963 originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
4964 originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
4965 // convert patch to Q3FACETYPE_MESH
4966 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4967 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4968 // bound to user settings
4969 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4970 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4971 // bound to sanity settings
4972 xtess = bound(1, xtess, 1024);
4973 ytess = bound(1, ytess, 1024);
4974 // bound to user limit on vertices
4975 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4982 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4983 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4984 finalvertices = finalwidth * finalheight;
4985 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4986 type = Q3FACETYPE_MESH;
4987 // generate geometry
4988 // (note: normals are skipped because they get recalculated)
4989 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4990 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
4991 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
4992 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
4993 Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
4994 Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
4995 out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
4996 if (developer.integer >= 100)
4998 if (out->num_triangles < finaltriangles)
4999 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
5001 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
5003 // q3map does not put in collision brushes for curves... ugh
5004 // build the lower quality collision geometry
5005 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5006 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5007 // bound to user settings
5008 xtess = bound(r_subdivisions_collision_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer);
5009 ytess = bound(r_subdivisions_collision_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer);
5010 // bound to sanity settings
5011 xtess = bound(1, xtess, 1024);
5012 ytess = bound(1, ytess, 1024);
5013 // bound to user limit on vertices
5014 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
5021 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
5022 finalheight = ((patchsize[1] - 1) * ytess) + 1;
5023 finalvertices = finalwidth * finalheight;
5024 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5026 out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
5027 out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
5028 out->num_collisionvertices = finalvertices;
5029 out->num_collisiontriangles = finaltriangles;
5030 Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
5031 Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0);
5033 //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
5034 Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1);
5036 oldnumtriangles = out->num_triangles;
5037 oldnumtriangles2 = out->num_collisiontriangles;
5038 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
5039 if (developer.integer >= 100)
5040 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
5045 meshvertices += out->num_vertices;
5046 meshtriangles += out->num_triangles;
5047 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
5048 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5050 if (invalidelements)
5052 Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
5053 for (j = 0;j < out->num_triangles * 3;j++)
5055 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
5056 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5057 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
5061 // calculate a bounding box
5062 VectorClear(out->mins);
5063 VectorClear(out->maxs);
5064 if (out->num_vertices)
5066 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
5067 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
5068 for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
5070 out->mins[0] = min(out->mins[0], v[0]);
5071 out->maxs[0] = max(out->maxs[0], v[0]);
5072 out->mins[1] = min(out->mins[1], v[1]);
5073 out->maxs[1] = max(out->maxs[1], v[1]);
5074 out->mins[2] = min(out->mins[2], v[2]);
5075 out->maxs[2] = max(out->maxs[2], v[2]);
5077 out->mins[0] -= 1.0f;
5078 out->mins[1] -= 1.0f;
5079 out->mins[2] -= 1.0f;
5080 out->maxs[0] += 1.0f;
5081 out->maxs[1] += 1.0f;
5082 out->maxs[2] += 1.0f;
5084 // set lightmap styles for consistency with q1bsp
5085 //out->lightmapinfo->styles[0] = 0;
5086 //out->lightmapinfo->styles[1] = 255;
5087 //out->lightmapinfo->styles[2] = 255;
5088 //out->lightmapinfo->styles[3] = 255;
5091 // for per pixel lighting
5092 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
5094 // free the no longer needed vertex data
5095 loadmodel->brushq3.num_vertices = 0;
5096 if (loadmodel->brushq3.data_vertex3f)
5097 Mem_Free(loadmodel->brushq3.data_vertex3f);
5098 loadmodel->brushq3.data_vertex3f = NULL;
5099 loadmodel->brushq3.data_normal3f = NULL;
5100 loadmodel->brushq3.data_texcoordtexture2f = NULL;
5101 loadmodel->brushq3.data_texcoordlightmap2f = NULL;
5102 loadmodel->brushq3.data_color4f = NULL;
5103 // free the no longer needed triangle data
5104 loadmodel->brushq3.num_triangles = 0;
5105 if (loadmodel->brushq3.data_element3i)
5106 Mem_Free(loadmodel->brushq3.data_element3i);
5107 loadmodel->brushq3.data_element3i = NULL;
5110 static void Mod_Q3BSP_LoadModels(lump_t *l)
5114 int i, j, n, c, count;
5116 in = (q3dmodel_t *)(mod_base + l->fileofs);
5117 if (l->filelen % sizeof(*in))
5118 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
5119 count = l->filelen / sizeof(*in);
5120 out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5122 loadmodel->brushq3.data_models = out;
5123 loadmodel->brushq3.num_models = count;
5125 for (i = 0;i < count;i++, in++, out++)
5127 for (j = 0;j < 3;j++)
5129 out->mins[j] = LittleFloat(in->mins[j]);
5130 out->maxs[j] = LittleFloat(in->maxs[j]);
5132 n = LittleLong(in->firstface);
5133 c = LittleLong(in->numfaces);
5134 if (n < 0 || n + c > loadmodel->num_surfaces)
5135 Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
5138 n = LittleLong(in->firstbrush);
5139 c = LittleLong(in->numbrushes);
5140 if (n < 0 || n + c > loadmodel->brush.num_brushes)
5141 Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
5142 out->firstbrush = n;
5143 out->numbrushes = c;
5147 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
5153 in = (int *)(mod_base + l->fileofs);
5154 if (l->filelen % sizeof(*in))
5155 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
5156 count = l->filelen / sizeof(*in);
5157 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5159 loadmodel->brush.data_leafbrushes = out;
5160 loadmodel->brush.num_leafbrushes = count;
5162 for (i = 0;i < count;i++, in++, out++)
5164 n = LittleLong(*in);
5165 if (n < 0 || n >= loadmodel->brush.num_brushes)
5166 Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
5171 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
5177 in = (int *)(mod_base + l->fileofs);
5178 if (l->filelen % sizeof(*in))
5179 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
5180 count = l->filelen / sizeof(*in);
5181 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5183 loadmodel->brush.data_leafsurfaces = out;
5184 loadmodel->brush.num_leafsurfaces = count;
5186 for (i = 0;i < count;i++, in++, out++)
5188 n = LittleLong(*in);
5189 if (n < 0 || n >= loadmodel->num_surfaces)
5190 Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5195 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5199 int i, j, n, c, count;
5201 in = (q3dleaf_t *)(mod_base + l->fileofs);
5202 if (l->filelen % sizeof(*in))
5203 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5204 count = l->filelen / sizeof(*in);
5205 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5207 loadmodel->brush.data_leafs = out;
5208 loadmodel->brush.num_leafs = count;
5210 for (i = 0;i < count;i++, in++, out++)
5214 out->clusterindex = LittleLong(in->clusterindex);
5215 out->areaindex = LittleLong(in->areaindex);
5216 for (j = 0;j < 3;j++)
5218 // yes the mins/maxs are ints
5219 out->mins[j] = LittleLong(in->mins[j]) - 1;
5220 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5222 n = LittleLong(in->firstleafface);
5223 c = LittleLong(in->numleaffaces);
5224 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5225 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5226 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5227 out->numleafsurfaces = c;
5228 n = LittleLong(in->firstleafbrush);
5229 c = LittleLong(in->numleafbrushes);
5230 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5231 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5232 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5233 out->numleafbrushes = c;
5237 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5243 in = (q3dnode_t *)(mod_base + l->fileofs);
5244 if (l->filelen % sizeof(*in))
5245 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5246 count = l->filelen / sizeof(*in);
5247 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5249 loadmodel->brush.data_nodes = out;
5250 loadmodel->brush.num_nodes = count;
5252 for (i = 0;i < count;i++, in++, out++)
5255 n = LittleLong(in->planeindex);
5256 if (n < 0 || n >= loadmodel->brush.num_planes)
5257 Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5258 out->plane = loadmodel->brush.data_planes + n;
5259 for (j = 0;j < 2;j++)
5261 n = LittleLong(in->childrenindex[j]);
5264 if (n >= loadmodel->brush.num_nodes)
5265 Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5266 out->children[j] = loadmodel->brush.data_nodes + n;
5271 if (n >= loadmodel->brush.num_leafs)
5272 Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5273 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5276 for (j = 0;j < 3;j++)
5278 // yes the mins/maxs are ints
5279 out->mins[j] = LittleLong(in->mins[j]) - 1;
5280 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5284 // set the parent pointers
5285 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5288 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5291 q3dlightgrid_t *out;
5294 in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5295 if (l->filelen % sizeof(*in))
5296 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5297 loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5298 loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5299 loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5300 loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5301 loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5302 loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5303 loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5304 loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5305 loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5306 loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5307 loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5308 loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5309 count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5310 Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5311 Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5313 // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5316 if (l->filelen < count * (int)sizeof(*in))
5317 Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
5318 if (l->filelen != count * (int)sizeof(*in))
5319 Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5320 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5321 loadmodel->brushq3.data_lightgrid = out;
5322 loadmodel->brushq3.num_lightgrid = count;
5323 // no swapping or validation necessary
5324 memcpy(out, in, count * (int)sizeof(*out));
5328 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5333 if (l->filelen == 0)
5336 // unvised maps often have cluster indices even without pvs, so check
5337 // leafs to find real number of clusters
5338 loadmodel->brush.num_pvsclusters = 1;
5339 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5340 loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5343 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5344 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5345 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5346 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5350 in = (q3dpvs_t *)(mod_base + l->fileofs);
5352 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5354 loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5355 loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5356 if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5357 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5358 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5359 if (l->filelen < totalchains + (int)sizeof(*in))
5360 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5362 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5363 memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5366 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5368 int i, j, k, index[3];
5369 float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch, stylescale;
5370 q3dlightgrid_t *a, *s;
5372 // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5373 stylescale = r_refdef.lightstylevalue[0] * (1.0f / 264.0f);
5375 if (!model->brushq3.num_lightgrid)
5377 ambientcolor[0] = stylescale;
5378 ambientcolor[1] = stylescale;
5379 ambientcolor[2] = stylescale;
5383 Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5384 //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5385 //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5386 transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5387 transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5388 transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5389 index[0] = (int)floor(transformed[0]);
5390 index[1] = (int)floor(transformed[1]);
5391 index[2] = (int)floor(transformed[2]);
5392 //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5394 // now lerp the values
5395 VectorClear(diffusenormal);
5396 a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5397 for (k = 0;k < 2;k++)
5399 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5400 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5402 for (j = 0;j < 2;j++)
5404 blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5405 if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5407 for (i = 0;i < 2;i++)
5409 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5410 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5412 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5413 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5414 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5415 pitch = s->diffusepitch * M_PI / 128;
5416 yaw = s->diffuseyaw * M_PI / 128;
5417 sinpitch = sin(pitch);
5418 diffusenormal[0] += blend * (cos(yaw) * sinpitch);
5419 diffusenormal[1] += blend * (sin(yaw) * sinpitch);
5420 diffusenormal[2] += blend * (cos(pitch));
5421 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5426 // normalize the light direction before turning
5427 VectorNormalize(diffusenormal);
5428 //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5431 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t point, int markframe)
5436 // find which leaf the point is in
5438 node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
5439 // point trace the brushes
5440 leaf = (mleaf_t *)node;
5441 for (i = 0;i < leaf->numleafbrushes;i++)
5443 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5444 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
5446 brush->markframe = markframe;
5447 Collision_TracePointBrushFloat(trace, point, brush);
5450 // can't do point traces on curves (they have no thickness)
5453 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5455 int i, startside, endside;
5456 float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
5458 msurface_t *surface;
5461 // walk the tree until we hit a leaf, recursing for any split cases
5464 // abort if this part of the bsp tree can not be hit by this trace
5465 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5467 plane = node->plane;
5468 // axial planes are much more common than non-axial, so an optimized
5469 // axial case pays off here
5470 if (plane->type < 3)
5472 dist1 = start[plane->type] - plane->dist;
5473 dist2 = end[plane->type] - plane->dist;
5477 dist1 = DotProduct(start, plane->normal) - plane->dist;
5478 dist2 = DotProduct(end, plane->normal) - plane->dist;
5480 startside = dist1 < 0;
5481 endside = dist2 < 0;
5482 if (startside == endside)
5484 // most of the time the line fragment is on one side of the plane
5485 node = node->children[startside];
5489 // line crosses node plane, split the line
5490 dist1 = PlaneDiff(linestart, plane);
5491 dist2 = PlaneDiff(lineend, plane);
5492 midfrac = dist1 / (dist1 - dist2);
5493 VectorLerp(linestart, midfrac, lineend, mid);
5494 // take the near side first
5495 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5496 // if we found an impact on the front side, don't waste time
5497 // exploring the far side
5498 if (midfrac <= trace->realfraction)
5499 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5503 // abort if this part of the bsp tree can not be hit by this trace
5504 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5507 nodesegmentmins[0] = min(start[0], end[0]) - 1;
5508 nodesegmentmins[1] = min(start[1], end[1]) - 1;
5509 nodesegmentmins[2] = min(start[2], end[2]) - 1;
5510 nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
5511 nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
5512 nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
5513 // line trace the brushes
5514 leaf = (mleaf_t *)node;
5515 for (i = 0;i < leaf->numleafbrushes;i++)
5517 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5518 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5520 brush->markframe = markframe;
5521 Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
5524 // can't do point traces on curves (they have no thickness)
5525 if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
5527 // line trace the curves
5528 for (i = 0;i < leaf->numleafsurfaces;i++)
5530 surface = model->data_surfaces + leaf->firstleafsurface[i];
5531 if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5533 surface->collisionmarkframe = markframe;
5534 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5540 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5546 msurface_t *surface;
5548 float nodesegmentmins[3], nodesegmentmaxs[3];
5549 // walk the tree until we hit a leaf, recursing for any split cases
5552 // abort if this part of the bsp tree can not be hit by this trace
5553 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5555 plane = node->plane;
5556 // axial planes are much more common than non-axial, so an optimized
5557 // axial case pays off here
5558 if (plane->type < 3)
5560 // this is an axial plane, compare bounding box directly to it and
5561 // recurse sides accordingly
5562 // recurse down node sides
5563 // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
5564 //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
5565 //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
5566 sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
5570 // this is a non-axial plane, so check if the start and end boxes
5571 // are both on one side of the plane to handle 'diagonal' cases
5572 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
5576 // segment crosses plane
5577 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5580 // if sides == 0 then the trace itself is bogus (Not A Number values),
5581 // in this case we simply pretend the trace hit nothing
5583 return; // ERROR: NAN bounding box!
5584 // take whichever side the segment box is on
5585 node = node->children[sides - 1];
5587 // abort if this part of the bsp tree can not be hit by this trace
5588 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5590 nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
5591 nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
5592 nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
5593 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
5594 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
5595 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
5597 leaf = (mleaf_t *)node;
5598 for (i = 0;i < leaf->numleafbrushes;i++)
5600 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5601 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5603 brush->markframe = markframe;
5604 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
5607 if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
5609 for (i = 0;i < leaf->numleafsurfaces;i++)
5611 surface = model->data_surfaces + leaf->firstleafsurface[i];
5612 if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5614 surface->collisionmarkframe = markframe;
5615 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5621 static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
5624 float segmentmins[3], segmentmaxs[3];
5625 static int markframe = 0;
5626 msurface_t *surface;
5628 memset(trace, 0, sizeof(*trace));
5629 trace->fraction = 1;
5630 trace->realfraction = 1;
5631 trace->hitsupercontentsmask = hitsupercontentsmask;
5632 if (mod_q3bsp_optimizedtraceline.integer && VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
5634 if (VectorCompare(start, end))
5637 if (model->brush.submodel)
5639 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5640 if (brush->colbrushf)
5641 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
5644 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
5649 segmentmins[0] = min(start[0], end[0]) - 1;
5650 segmentmins[1] = min(start[1], end[1]) - 1;
5651 segmentmins[2] = min(start[2], end[2]) - 1;
5652 segmentmaxs[0] = max(start[0], end[0]) + 1;
5653 segmentmaxs[1] = max(start[1], end[1]) + 1;
5654 segmentmaxs[2] = max(start[2], end[2]) + 1;
5655 if (model->brush.submodel)
5657 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5658 if (brush->colbrushf)
5659 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
5660 if (mod_q3bsp_curves_collisions.integer)
5661 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5662 if (surface->num_collisiontriangles)
5663 Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5666 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
5671 // box trace, performed as brush trace
5672 colbrushf_t *thisbrush_start, *thisbrush_end;
5673 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
5674 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
5675 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
5676 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
5677 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
5678 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
5679 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
5680 VectorAdd(start, boxmins, boxstartmins);
5681 VectorAdd(start, boxmaxs, boxstartmaxs);
5682 VectorAdd(end, boxmins, boxendmins);
5683 VectorAdd(end, boxmaxs, boxendmaxs);
5684 thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
5685 thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
5686 if (model->brush.submodel)
5688 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5689 if (brush->colbrushf)
5690 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
5691 if (mod_q3bsp_curves_collisions.integer)
5692 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5693 if (surface->num_collisiontriangles)
5694 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5697 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5701 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
5703 int supercontents = 0;
5704 if (nativecontents & CONTENTSQ3_SOLID)
5705 supercontents |= SUPERCONTENTS_SOLID;
5706 if (nativecontents & CONTENTSQ3_WATER)
5707 supercontents |= SUPERCONTENTS_WATER;
5708 if (nativecontents & CONTENTSQ3_SLIME)
5709 supercontents |= SUPERCONTENTS_SLIME;
5710 if (nativecontents & CONTENTSQ3_LAVA)
5711 supercontents |= SUPERCONTENTS_LAVA;
5712 if (nativecontents & CONTENTSQ3_BODY)
5713 supercontents |= SUPERCONTENTS_BODY;
5714 if (nativecontents & CONTENTSQ3_CORPSE)
5715 supercontents |= SUPERCONTENTS_CORPSE;
5716 if (nativecontents & CONTENTSQ3_NODROP)
5717 supercontents |= SUPERCONTENTS_NODROP;
5718 if (nativecontents & CONTENTSQ3_PLAYERCLIP)
5719 supercontents |= SUPERCONTENTS_PLAYERCLIP;
5720 if (nativecontents & CONTENTSQ3_MONSTERCLIP)
5721 supercontents |= SUPERCONTENTS_MONSTERCLIP;
5722 if (nativecontents & CONTENTSQ3_DONOTENTER)
5723 supercontents |= SUPERCONTENTS_DONOTENTER;
5724 return supercontents;
5727 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
5729 int nativecontents = 0;
5730 if (supercontents & SUPERCONTENTS_SOLID)
5731 nativecontents |= CONTENTSQ3_SOLID;
5732 if (supercontents & SUPERCONTENTS_WATER)
5733 nativecontents |= CONTENTSQ3_WATER;
5734 if (supercontents & SUPERCONTENTS_SLIME)
5735 nativecontents |= CONTENTSQ3_SLIME;
5736 if (supercontents & SUPERCONTENTS_LAVA)
5737 nativecontents |= CONTENTSQ3_LAVA;
5738 if (supercontents & SUPERCONTENTS_BODY)
5739 nativecontents |= CONTENTSQ3_BODY;
5740 if (supercontents & SUPERCONTENTS_CORPSE)
5741 nativecontents |= CONTENTSQ3_CORPSE;
5742 if (supercontents & SUPERCONTENTS_NODROP)
5743 nativecontents |= CONTENTSQ3_NODROP;
5744 if (supercontents & SUPERCONTENTS_PLAYERCLIP)
5745 nativecontents |= CONTENTSQ3_PLAYERCLIP;
5746 if (supercontents & SUPERCONTENTS_MONSTERCLIP)
5747 nativecontents |= CONTENTSQ3_MONSTERCLIP;
5748 if (supercontents & SUPERCONTENTS_DONOTENTER)
5749 nativecontents |= CONTENTSQ3_DONOTENTER;
5750 return nativecontents;
5753 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
5758 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
5759 node = node->children[1];
5761 numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
5762 if (loadmodel->brush.num_leafs < numleafs)
5763 loadmodel->brush.num_leafs = numleafs;
5766 void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
5768 int i, j, numshadowmeshtriangles;
5769 q3dheader_t *header;
5770 float corner[3], yawradius, modelradius;
5771 msurface_t *surface;
5773 mod->type = mod_brushq3;
5774 mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
5777 header = (q3dheader_t *)buffer;
5779 i = LittleLong(header->version);
5780 if (i != Q3BSPVERSION)
5781 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5782 mod->brush.ishlbsp = false;
5783 mod->brush.ismcbsp = false;
5784 if (loadmodel->isworldmodel)
5786 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
5787 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
5790 mod->soundfromcenter = true;
5791 mod->TraceBox = Mod_Q3BSP_TraceBox;
5792 mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5793 mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5794 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
5795 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
5796 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
5797 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
5798 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
5799 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
5800 mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5801 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5802 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
5803 mod->Draw = R_Q1BSP_Draw;
5804 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
5805 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
5806 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
5807 mod->DrawLight = R_Q1BSP_DrawLight;
5809 mod_base = (unsigned char *)header;
5811 // swap all the lumps
5812 header->ident = LittleLong(header->ident);
5813 header->version = LittleLong(header->version);
5814 for (i = 0;i < Q3HEADER_LUMPS;i++)
5816 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
5817 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
5820 mod->brush.qw_md4sum = 0;
5821 mod->brush.qw_md4sum2 = 0;
5822 for (i = 0;i < Q3HEADER_LUMPS;i++)
5824 if (i == Q3LUMP_ENTITIES)
5826 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5827 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
5829 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5832 Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5833 Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5834 Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5835 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5836 Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5837 Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5838 Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5839 Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5840 Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
5841 Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5842 Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5843 Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5844 Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5845 Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5846 Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5847 Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5848 Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5849 loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5851 // the MakePortals code works fine on the q3bsp data as well
5852 Mod_Q1BSP_MakePortals();
5854 // FIXME: shader alpha should replace r_wateralpha support in q3bsp
5855 loadmodel->brush.supportwateralpha = true;
5857 // make a single combined shadow mesh to allow optimized shadow volume creation
5858 numshadowmeshtriangles = 0;
5859 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5861 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5862 numshadowmeshtriangles += surface->num_triangles;
5864 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5865 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5866 if (surface->num_triangles > 0)
5867 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
5868 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
5869 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
5871 loadmodel->brush.num_leafs = 0;
5872 Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
5874 if (loadmodel->isworldmodel)
5876 // clear out any stale submodels or worldmodels lying around
5877 // if we did this clear before now, an error might abort loading and
5878 // leave things in a bad state
5879 Mod_RemoveStaleWorldModels(loadmodel);
5883 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
5888 // LordHavoc: only register submodels if it is the world
5889 // (prevents external bsp models from replacing world submodels with
5891 if (!loadmodel->isworldmodel)
5893 // duplicate the basic information
5894 sprintf(name, "*%i", i);
5895 mod = Mod_FindName(name);
5897 strlcpy(mod->name, name, sizeof(mod->name));
5898 // textures and memory belong to the main model
5899 mod->texturepool = NULL;
5900 mod->mempool = NULL;
5901 mod->brush.GetPVS = NULL;
5902 mod->brush.FatPVS = NULL;
5903 mod->brush.BoxTouchingPVS = NULL;
5904 mod->brush.BoxTouchingLeafPVS = NULL;
5905 mod->brush.BoxTouchingVisibleLeafs = NULL;
5906 mod->brush.FindBoxClusters = NULL;
5907 mod->brush.LightPoint = NULL;
5908 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5910 mod->brush.submodel = i;
5912 // make the model surface list (used by shadowing/lighting)
5913 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
5914 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
5915 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
5916 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
5917 mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
5918 for (j = 0;j < mod->nummodelsurfaces;j++)
5919 mod->surfacelist[j] = mod->firstmodelsurface + j;
5921 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
5922 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
5923 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5924 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5925 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5926 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
5927 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
5928 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5929 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
5930 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
5931 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
5932 mod->yawmins[2] = mod->normalmins[2];
5933 mod->yawmaxs[2] = mod->normalmaxs[2];
5934 mod->radius = modelradius;
5935 mod->radius2 = modelradius * modelradius;
5937 for (j = 0;j < mod->nummodelsurfaces;j++)
5938 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
5940 if (j < mod->nummodelsurfaces)
5941 mod->DrawSky = R_Q1BSP_DrawSky;
5943 mod->DrawSky = NULL;
5947 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend)
5949 int i = LittleLong(((int *)buffer)[1]);
5950 if (i == Q3BSPVERSION)
5951 Mod_Q3BSP_Load(mod,buffer, bufferend);
5952 else if (i == Q2BSPVERSION)
5953 Mod_Q2BSP_Load(mod,buffer, bufferend);
5955 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
5958 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend)
5960 Host_Error("Mod_MAP_Load: not yet implemented");