]> icculus.org git repositories - divverent/darkplaces.git/blob - model_brush.c
fix a crash in R_CompleteLightPoint during rtworld sampling
[divverent/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
31 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
32 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
33 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
34 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
35 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
36 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
37 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
38 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
39 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
40 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
41 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
42 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
43 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
44 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
45 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
46 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
47 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
48 cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces"};
49
50 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
51 cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
52 cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
53
54 static texture_t mod_q1bsp_texture_solid;
55 static texture_t mod_q1bsp_texture_sky;
56 static texture_t mod_q1bsp_texture_lava;
57 static texture_t mod_q1bsp_texture_slime;
58 static texture_t mod_q1bsp_texture_water;
59
60 void Mod_BrushInit(void)
61 {
62 //      Cvar_RegisterVariable(&r_subdivide_size);
63         Cvar_RegisterVariable(&r_novis);
64         Cvar_RegisterVariable(&r_nosurftextures);
65         Cvar_RegisterVariable(&r_subdivisions_tolerance);
66         Cvar_RegisterVariable(&r_subdivisions_mintess);
67         Cvar_RegisterVariable(&r_subdivisions_maxtess);
68         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
69         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
70         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
71         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
72         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
73         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
74         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
75         Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
76         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
77         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
78         Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
79         Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
80         Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
81         Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
82         Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
83         Cvar_RegisterVariable(&mod_collision_bih);
84         Cvar_RegisterVariable(&mod_recalculatenodeboxes);
85
86         memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
87         strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
88         mod_q1bsp_texture_solid.surfaceflags = 0;
89         mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
90
91         mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
92         strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
93         mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
94         mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
95
96         mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
97         strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
98         mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
99         mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
100
101         mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
102         strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
103         mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
104         mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
105
106         mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
107         strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
108         mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
109         mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
110 }
111
112 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
113 {
114         mnode_t *node;
115
116         if (model == NULL)
117                 return NULL;
118
119         // LordHavoc: modified to start at first clip node,
120         // in other words: first node of the (sub)model
121         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
122         while (node->plane)
123                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
124
125         return (mleaf_t *)node;
126 }
127
128 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
129 {
130         int i;
131         mleaf_t *leaf;
132         leaf = Mod_Q1BSP_PointInLeaf(model, p);
133         if (leaf)
134         {
135                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
136                 if (i)
137                 {
138                         memcpy(out, leaf->ambient_sound_level, i);
139                         out += i;
140                         outsize -= i;
141                 }
142         }
143         if (outsize)
144                 memset(out, 0, outsize);
145 }
146
147 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
148 {
149         int numclusters = 0;
150         int nodestackindex = 0;
151         mnode_t *node, *nodestack[1024];
152         if (!model->brush.num_pvsclusters)
153                 return -1;
154         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
155         for (;;)
156         {
157 #if 1
158                 if (node->plane)
159                 {
160                         // node - recurse down the BSP tree
161                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
162                         if (sides < 3)
163                         {
164                                 if (sides == 0)
165                                         return -1; // ERROR: NAN bounding box!
166                                 // box is on one side of plane, take that path
167                                 node = node->children[sides-1];
168                         }
169                         else
170                         {
171                                 // box crosses plane, take one path and remember the other
172                                 if (nodestackindex < 1024)
173                                         nodestack[nodestackindex++] = node->children[0];
174                                 node = node->children[1];
175                         }
176                         continue;
177                 }
178                 else
179                 {
180                         // leaf - add clusterindex to list
181                         if (numclusters < maxclusters)
182                                 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
183                         numclusters++;
184                 }
185 #else
186                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
187                 {
188                         if (node->plane)
189                         {
190                                 if (nodestackindex < 1024)
191                                         nodestack[nodestackindex++] = node->children[0];
192                                 node = node->children[1];
193                                 continue;
194                         }
195                         else
196                         {
197                                 // leaf - add clusterindex to list
198                                 if (numclusters < maxclusters)
199                                         clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
200                                 numclusters++;
201                         }
202                 }
203 #endif
204                 // try another path we didn't take earlier
205                 if (nodestackindex == 0)
206                         break;
207                 node = nodestack[--nodestackindex];
208         }
209         // return number of clusters found (even if more than the maxclusters)
210         return numclusters;
211 }
212
213 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
214 {
215         int nodestackindex = 0;
216         mnode_t *node, *nodestack[1024];
217         if (!model->brush.num_pvsclusters)
218                 return true;
219         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
220         for (;;)
221         {
222 #if 1
223                 if (node->plane)
224                 {
225                         // node - recurse down the BSP tree
226                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
227                         if (sides < 3)
228                         {
229                                 if (sides == 0)
230                                         return -1; // ERROR: NAN bounding box!
231                                 // box is on one side of plane, take that path
232                                 node = node->children[sides-1];
233                         }
234                         else
235                         {
236                                 // box crosses plane, take one path and remember the other
237                                 if (nodestackindex < 1024)
238                                         nodestack[nodestackindex++] = node->children[0];
239                                 node = node->children[1];
240                         }
241                         continue;
242                 }
243                 else
244                 {
245                         // leaf - check cluster bit
246                         int clusterindex = ((mleaf_t *)node)->clusterindex;
247                         if (CHECKPVSBIT(pvs, clusterindex))
248                         {
249                                 // it is visible, return immediately with the news
250                                 return true;
251                         }
252                 }
253 #else
254                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
255                 {
256                         if (node->plane)
257                         {
258                                 if (nodestackindex < 1024)
259                                         nodestack[nodestackindex++] = node->children[0];
260                                 node = node->children[1];
261                                 continue;
262                         }
263                         else
264                         {
265                                 // leaf - check cluster bit
266                                 int clusterindex = ((mleaf_t *)node)->clusterindex;
267                                 if (CHECKPVSBIT(pvs, clusterindex))
268                                 {
269                                         // it is visible, return immediately with the news
270                                         return true;
271                                 }
272                         }
273                 }
274 #endif
275                 // nothing to see here, try another path we didn't take earlier
276                 if (nodestackindex == 0)
277                         break;
278                 node = nodestack[--nodestackindex];
279         }
280         // it is not visible
281         return false;
282 }
283
284 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
285 {
286         int nodestackindex = 0;
287         mnode_t *node, *nodestack[1024];
288         if (!model->brush.num_leafs)
289                 return true;
290         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
291         for (;;)
292         {
293 #if 1
294                 if (node->plane)
295                 {
296                         // node - recurse down the BSP tree
297                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
298                         if (sides < 3)
299                         {
300                                 if (sides == 0)
301                                         return -1; // ERROR: NAN bounding box!
302                                 // box is on one side of plane, take that path
303                                 node = node->children[sides-1];
304                         }
305                         else
306                         {
307                                 // box crosses plane, take one path and remember the other
308                                 if (nodestackindex < 1024)
309                                         nodestack[nodestackindex++] = node->children[0];
310                                 node = node->children[1];
311                         }
312                         continue;
313                 }
314                 else
315                 {
316                         // leaf - check cluster bit
317                         int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
318                         if (CHECKPVSBIT(pvs, clusterindex))
319                         {
320                                 // it is visible, return immediately with the news
321                                 return true;
322                         }
323                 }
324 #else
325                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
326                 {
327                         if (node->plane)
328                         {
329                                 if (nodestackindex < 1024)
330                                         nodestack[nodestackindex++] = node->children[0];
331                                 node = node->children[1];
332                                 continue;
333                         }
334                         else
335                         {
336                                 // leaf - check cluster bit
337                                 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
338                                 if (CHECKPVSBIT(pvs, clusterindex))
339                                 {
340                                         // it is visible, return immediately with the news
341                                         return true;
342                                 }
343                         }
344                 }
345 #endif
346                 // nothing to see here, try another path we didn't take earlier
347                 if (nodestackindex == 0)
348                         break;
349                 node = nodestack[--nodestackindex];
350         }
351         // it is not visible
352         return false;
353 }
354
355 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
356 {
357         int nodestackindex = 0;
358         mnode_t *node, *nodestack[1024];
359         if (!model->brush.num_leafs)
360                 return true;
361         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
362         for (;;)
363         {
364 #if 1
365                 if (node->plane)
366                 {
367                         // node - recurse down the BSP tree
368                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
369                         if (sides < 3)
370                         {
371                                 if (sides == 0)
372                                         return -1; // ERROR: NAN bounding box!
373                                 // box is on one side of plane, take that path
374                                 node = node->children[sides-1];
375                         }
376                         else
377                         {
378                                 // box crosses plane, take one path and remember the other
379                                 if (nodestackindex < 1024)
380                                         nodestack[nodestackindex++] = node->children[0];
381                                 node = node->children[1];
382                         }
383                         continue;
384                 }
385                 else
386                 {
387                         // leaf - check if it is visible
388                         if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
389                         {
390                                 // it is visible, return immediately with the news
391                                 return true;
392                         }
393                 }
394 #else
395                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
396                 {
397                         if (node->plane)
398                         {
399                                 if (nodestackindex < 1024)
400                                         nodestack[nodestackindex++] = node->children[0];
401                                 node = node->children[1];
402                                 continue;
403                         }
404                         else
405                         {
406                                 // leaf - check if it is visible
407                                 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
408                                 {
409                                         // it is visible, return immediately with the news
410                                         return true;
411                                 }
412                         }
413                 }
414 #endif
415                 // nothing to see here, try another path we didn't take earlier
416                 if (nodestackindex == 0)
417                         break;
418                 node = nodestack[--nodestackindex];
419         }
420         // it is not visible
421         return false;
422 }
423
424 typedef struct findnonsolidlocationinfo_s
425 {
426         vec3_t center;
427         vec3_t absmin, absmax;
428         vec_t radius;
429         vec3_t nudge;
430         vec_t bestdist;
431         dp_model_t *model;
432 }
433 findnonsolidlocationinfo_t;
434
435 static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
436 {
437         int i, *tri;
438         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
439
440         tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
441         VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
442         VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
443         VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
444         VectorSubtract(vert[1], vert[0], edge[0]);
445         VectorSubtract(vert[2], vert[1], edge[1]);
446         CrossProduct(edge[1], edge[0], facenormal);
447         if (facenormal[0] || facenormal[1] || facenormal[2])
448         {
449                 VectorNormalize(facenormal);
450                 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
451                 if (f <= info->bestdist && f >= -info->bestdist)
452                 {
453                         VectorSubtract(vert[0], vert[2], edge[2]);
454                         VectorNormalize(edge[0]);
455                         VectorNormalize(edge[1]);
456                         VectorNormalize(edge[2]);
457                         CrossProduct(facenormal, edge[0], edgenormal[0]);
458                         CrossProduct(facenormal, edge[1], edgenormal[1]);
459                         CrossProduct(facenormal, edge[2], edgenormal[2]);
460                         // face distance
461                         if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
462                                         && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
463                                         && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
464                         {
465                                 // we got lucky, the center is within the face
466                                 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
467                                 if (dist < 0)
468                                 {
469                                         dist = -dist;
470                                         if (info->bestdist > dist)
471                                         {
472                                                 info->bestdist = dist;
473                                                 VectorScale(facenormal, (info->radius - -dist), info->nudge);
474                                         }
475                                 }
476                                 else
477                                 {
478                                         if (info->bestdist > dist)
479                                         {
480                                                 info->bestdist = dist;
481                                                 VectorScale(facenormal, (info->radius - dist), info->nudge);
482                                         }
483                                 }
484                         }
485                         else
486                         {
487                                 // check which edge or vertex the center is nearest
488                                 for (i = 0;i < 3;i++)
489                                 {
490                                         f = DotProduct(info->center, edge[i]);
491                                         if (f >= DotProduct(vert[0], edge[i])
492                                                         && f <= DotProduct(vert[1], edge[i]))
493                                         {
494                                                 // on edge
495                                                 VectorMA(info->center, -f, edge[i], point);
496                                                 dist = sqrt(DotProduct(point, point));
497                                                 if (info->bestdist > dist)
498                                                 {
499                                                         info->bestdist = dist;
500                                                         VectorScale(point, (info->radius / dist), info->nudge);
501                                                 }
502                                                 // skip both vertex checks
503                                                 // (both are further away than this edge)
504                                                 i++;
505                                         }
506                                         else
507                                         {
508                                                 // not on edge, check first vertex of edge
509                                                 VectorSubtract(info->center, vert[i], point);
510                                                 dist = sqrt(DotProduct(point, point));
511                                                 if (info->bestdist > dist)
512                                                 {
513                                                         info->bestdist = dist;
514                                                         VectorScale(point, (info->radius / dist), info->nudge);
515                                                 }
516                                         }
517                                 }
518                         }
519                 }
520         }
521 }
522
523 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
524 {
525         int surfacenum, k, *mark;
526         msurface_t *surface;
527         for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
528         {
529                 surface = info->model->data_surfaces + *mark;
530                 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
531                 {
532                         if(surface->deprecatedq3num_bboxstride > 0)
533                         {
534                                 int i, cnt, tri;
535                                 cnt = (surface->num_triangles + surface->deprecatedq3num_bboxstride - 1) / surface->deprecatedq3num_bboxstride;
536                                 for(i = 0; i < cnt; ++i)
537                                 {
538                                         if(BoxesOverlap(surface->deprecatedq3data_bbox6f + i * 6, surface->deprecatedq3data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
539                                         {
540                                                 for(k = 0; k < surface->deprecatedq3num_bboxstride; ++k)
541                                                 {
542                                                         tri = i * surface->deprecatedq3num_bboxstride + k;
543                                                         if(tri >= surface->num_triangles)
544                                                                 break;
545                                                         Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
546                                                 }
547                                         }
548                                 }
549                         }
550                         else
551                         {
552                                 for (k = 0;k < surface->num_triangles;k++)
553                                 {
554                                         Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
555                                 }
556                         }
557                 }
558         }
559 }
560
561 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
562 {
563         if (node->plane)
564         {
565                 float f = PlaneDiff(info->center, node->plane);
566                 if (f >= -info->bestdist)
567                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
568                 if (f <= info->bestdist)
569                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
570         }
571         else
572         {
573                 if (((mleaf_t *)node)->numleafsurfaces)
574                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
575         }
576 }
577
578 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
579 {
580         int i;
581         findnonsolidlocationinfo_t info;
582         if (model == NULL)
583         {
584                 VectorCopy(in, out);
585                 return;
586         }
587         VectorCopy(in, info.center);
588         info.radius = radius;
589         info.model = model;
590         i = 0;
591         do
592         {
593                 VectorClear(info.nudge);
594                 info.bestdist = radius;
595                 VectorCopy(info.center, info.absmin);
596                 VectorCopy(info.center, info.absmax);
597                 info.absmin[0] -= info.radius + 1;
598                 info.absmin[1] -= info.radius + 1;
599                 info.absmin[2] -= info.radius + 1;
600                 info.absmax[0] += info.radius + 1;
601                 info.absmax[1] += info.radius + 1;
602                 info.absmax[2] += info.radius + 1;
603                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
604                 VectorAdd(info.center, info.nudge, info.center);
605         }
606         while (info.bestdist < radius && ++i < 10);
607         VectorCopy(info.center, out);
608 }
609
610 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
611 {
612         switch(nativecontents)
613         {
614                 case CONTENTS_EMPTY:
615                         return 0;
616                 case CONTENTS_SOLID:
617                         return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
618                 case CONTENTS_WATER:
619                         return SUPERCONTENTS_WATER;
620                 case CONTENTS_SLIME:
621                         return SUPERCONTENTS_SLIME;
622                 case CONTENTS_LAVA:
623                         return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
624                 case CONTENTS_SKY:
625                         return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
626         }
627         return 0;
628 }
629
630 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
631 {
632         if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
633                 return CONTENTS_SOLID;
634         if (supercontents & SUPERCONTENTS_SKY)
635                 return CONTENTS_SKY;
636         if (supercontents & SUPERCONTENTS_LAVA)
637                 return CONTENTS_LAVA;
638         if (supercontents & SUPERCONTENTS_SLIME)
639                 return CONTENTS_SLIME;
640         if (supercontents & SUPERCONTENTS_WATER)
641                 return CONTENTS_WATER;
642         return CONTENTS_EMPTY;
643 }
644
645 typedef struct RecursiveHullCheckTraceInfo_s
646 {
647         // the hull we're tracing through
648         const hull_t *hull;
649
650         // the trace structure to fill in
651         trace_t *trace;
652
653         // start, end, and end - start (in model space)
654         double start[3];
655         double end[3];
656         double dist[3];
657 }
658 RecursiveHullCheckTraceInfo_t;
659
660 // 1/32 epsilon to keep floating point happy
661 #define DIST_EPSILON (0.03125)
662
663 #define HULLCHECKSTATE_EMPTY 0
664 #define HULLCHECKSTATE_SOLID 1
665 #define HULLCHECKSTATE_DONE 2
666
667 extern cvar_t collision_prefernudgedfraction;
668 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
669 {
670         // status variables, these don't need to be saved on the stack when
671         // recursing...  but are because this should be thread-safe
672         // (note: tracing against a bbox is not thread-safe, yet)
673         int ret;
674         mplane_t *plane;
675         double t1, t2;
676
677         // variables that need to be stored on the stack when recursing
678         mclipnode_t *node;
679         int side;
680         double midf, mid[3];
681
682         // LordHavoc: a goto!  everyone flee in terror... :)
683 loc0:
684         // check for empty
685         if (num < 0)
686         {
687                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
688                 if (!t->trace->startfound)
689                 {
690                         t->trace->startfound = true;
691                         t->trace->startsupercontents |= num;
692                 }
693                 if (num & SUPERCONTENTS_LIQUIDSMASK)
694                         t->trace->inwater = true;
695                 if (num == 0)
696                         t->trace->inopen = true;
697                 if (num & SUPERCONTENTS_SOLID)
698                         t->trace->hittexture = &mod_q1bsp_texture_solid;
699                 else if (num & SUPERCONTENTS_SKY)
700                         t->trace->hittexture = &mod_q1bsp_texture_sky;
701                 else if (num & SUPERCONTENTS_LAVA)
702                         t->trace->hittexture = &mod_q1bsp_texture_lava;
703                 else if (num & SUPERCONTENTS_SLIME)
704                         t->trace->hittexture = &mod_q1bsp_texture_slime;
705                 else
706                         t->trace->hittexture = &mod_q1bsp_texture_water;
707                 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
708                 t->trace->hitsupercontents = num;
709                 if (num & t->trace->hitsupercontentsmask)
710                 {
711                         // if the first leaf is solid, set startsolid
712                         if (t->trace->allsolid)
713                                 t->trace->startsolid = true;
714 #if COLLISIONPARANOID >= 3
715                         Con_Print("S");
716 #endif
717                         return HULLCHECKSTATE_SOLID;
718                 }
719                 else
720                 {
721                         t->trace->allsolid = false;
722 #if COLLISIONPARANOID >= 3
723                         Con_Print("E");
724 #endif
725                         return HULLCHECKSTATE_EMPTY;
726                 }
727         }
728
729         // find the point distances
730         node = t->hull->clipnodes + num;
731
732         plane = t->hull->planes + node->planenum;
733         if (plane->type < 3)
734         {
735                 t1 = p1[plane->type] - plane->dist;
736                 t2 = p2[plane->type] - plane->dist;
737         }
738         else
739         {
740                 t1 = DotProduct (plane->normal, p1) - plane->dist;
741                 t2 = DotProduct (plane->normal, p2) - plane->dist;
742         }
743
744         if (t1 < 0)
745         {
746                 if (t2 < 0)
747                 {
748 #if COLLISIONPARANOID >= 3
749                         Con_Print("<");
750 #endif
751                         num = node->children[1];
752                         goto loc0;
753                 }
754                 side = 1;
755         }
756         else
757         {
758                 if (t2 >= 0)
759                 {
760 #if COLLISIONPARANOID >= 3
761                         Con_Print(">");
762 #endif
763                         num = node->children[0];
764                         goto loc0;
765                 }
766                 side = 0;
767         }
768
769         // the line intersects, find intersection point
770         // LordHavoc: this uses the original trace for maximum accuracy
771 #if COLLISIONPARANOID >= 3
772         Con_Print("M");
773 #endif
774         if (plane->type < 3)
775         {
776                 t1 = t->start[plane->type] - plane->dist;
777                 t2 = t->end[plane->type] - plane->dist;
778         }
779         else
780         {
781                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
782                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
783         }
784
785         midf = t1 / (t1 - t2);
786         midf = bound(p1f, midf, p2f);
787         VectorMA(t->start, midf, t->dist, mid);
788
789         // recurse both sides, front side first
790         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
791         // if this side is not empty, return what it is (solid or done)
792         if (ret != HULLCHECKSTATE_EMPTY)
793                 return ret;
794
795         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
796         // if other side is not solid, return what it is (empty or done)
797         if (ret != HULLCHECKSTATE_SOLID)
798                 return ret;
799
800         // front is air and back is solid, this is the impact point...
801         if (side)
802         {
803                 t->trace->plane.dist = -plane->dist;
804                 VectorNegate (plane->normal, t->trace->plane.normal);
805         }
806         else
807         {
808                 t->trace->plane.dist = plane->dist;
809                 VectorCopy (plane->normal, t->trace->plane.normal);
810         }
811
812         // calculate the true fraction
813         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
814         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
815         midf = t1 / (t1 - t2);
816         t->trace->realfraction = bound(0, midf, 1);
817
818         // calculate the return fraction which is nudged off the surface a bit
819         midf = (t1 - DIST_EPSILON) / (t1 - t2);
820         t->trace->fraction = bound(0, midf, 1);
821
822         if (collision_prefernudgedfraction.integer)
823                 t->trace->realfraction = t->trace->fraction;
824
825 #if COLLISIONPARANOID >= 3
826         Con_Print("D");
827 #endif
828         return HULLCHECKSTATE_DONE;
829 }
830
831 //#if COLLISIONPARANOID < 2
832 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
833 {
834         mplane_t *plane;
835         mclipnode_t *nodes = t->hull->clipnodes;
836         mplane_t *planes = t->hull->planes;
837         vec3_t point;
838         VectorCopy(t->start, point);
839         while (num >= 0)
840         {
841                 plane = planes + nodes[num].planenum;
842                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
843         }
844         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
845         t->trace->startsupercontents |= num;
846         if (num & SUPERCONTENTS_LIQUIDSMASK)
847                 t->trace->inwater = true;
848         if (num == 0)
849                 t->trace->inopen = true;
850         if (num & t->trace->hitsupercontentsmask)
851         {
852                 t->trace->allsolid = t->trace->startsolid = true;
853                 return HULLCHECKSTATE_SOLID;
854         }
855         else
856         {
857                 t->trace->allsolid = t->trace->startsolid = false;
858                 return HULLCHECKSTATE_EMPTY;
859         }
860 }
861 //#endif
862
863 static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
864 {
865         RecursiveHullCheckTraceInfo_t rhc;
866
867         memset(&rhc, 0, sizeof(rhc));
868         memset(trace, 0, sizeof(trace_t));
869         rhc.trace = trace;
870         rhc.trace->fraction = 1;
871         rhc.trace->realfraction = 1;
872         rhc.trace->allsolid = true;
873         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
874         VectorCopy(start, rhc.start);
875         VectorCopy(start, rhc.end);
876         Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
877 }
878
879 static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
880 {
881         RecursiveHullCheckTraceInfo_t rhc;
882
883         if (VectorCompare(start, end))
884         {
885                 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
886                 return;
887         }
888
889         memset(&rhc, 0, sizeof(rhc));
890         memset(trace, 0, sizeof(trace_t));
891         rhc.trace = trace;
892         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
893         rhc.trace->fraction = 1;
894         rhc.trace->realfraction = 1;
895         rhc.trace->allsolid = true;
896         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
897         VectorCopy(start, rhc.start);
898         VectorCopy(end, rhc.end);
899         VectorSubtract(rhc.end, rhc.start, rhc.dist);
900 #if COLLISIONPARANOID >= 2
901         Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
902         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
903         {
904
905                 double test[3];
906                 trace_t testtrace;
907                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
908                 memset(&testtrace, 0, sizeof(trace_t));
909                 rhc.trace = &testtrace;
910                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
911                 rhc.trace->fraction = 1;
912                 rhc.trace->realfraction = 1;
913                 rhc.trace->allsolid = true;
914                 VectorCopy(test, rhc.start);
915                 VectorCopy(test, rhc.end);
916                 VectorClear(rhc.dist);
917                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
918                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
919                 if (!trace->startsolid && testtrace.startsolid)
920                         Con_Printf(" - ended in solid!\n");
921         }
922         Con_Print("\n");
923 #else
924         if (VectorLength2(rhc.dist))
925                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
926         else
927                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
928 #endif
929 }
930
931 static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
932 {
933         // this function currently only supports same size start and end
934         double boxsize[3];
935         RecursiveHullCheckTraceInfo_t rhc;
936
937         if (VectorCompare(boxmins, boxmaxs))
938         {
939                 if (VectorCompare(start, end))
940                         Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
941                 else
942                         Mod_Q1BSP_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
943                 return;
944         }
945
946         memset(&rhc, 0, sizeof(rhc));
947         memset(trace, 0, sizeof(trace_t));
948         rhc.trace = trace;
949         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
950         rhc.trace->fraction = 1;
951         rhc.trace->realfraction = 1;
952         rhc.trace->allsolid = true;
953         VectorSubtract(boxmaxs, boxmins, boxsize);
954         if (boxsize[0] < 3)
955                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
956         else if (model->brush.ishlbsp)
957         {
958                 // LordHavoc: this has to have a minor tolerance (the .1) because of
959                 // minor float precision errors from the box being transformed around
960                 if (boxsize[0] < 32.1)
961                 {
962                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
963                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
964                         else
965                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
966                 }
967                 else
968                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
969         }
970         else
971         {
972                 // LordHavoc: this has to have a minor tolerance (the .1) because of
973                 // minor float precision errors from the box being transformed around
974                 if (boxsize[0] < 32.1)
975                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
976                 else
977                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
978         }
979         VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
980         VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
981         VectorSubtract(rhc.end, rhc.start, rhc.dist);
982 #if COLLISIONPARANOID >= 2
983         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
984         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
985         {
986
987                 double test[3];
988                 trace_t testtrace;
989                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
990                 memset(&testtrace, 0, sizeof(trace_t));
991                 rhc.trace = &testtrace;
992                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
993                 rhc.trace->fraction = 1;
994                 rhc.trace->realfraction = 1;
995                 rhc.trace->allsolid = true;
996                 VectorCopy(test, rhc.start);
997                 VectorCopy(test, rhc.end);
998                 VectorClear(rhc.dist);
999                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1000                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
1001                 if (!trace->startsolid && testtrace.startsolid)
1002                         Con_Printf(" - ended in solid!\n");
1003         }
1004         Con_Print("\n");
1005 #else
1006         if (VectorLength2(rhc.dist))
1007                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1008         else
1009                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1010 #endif
1011 }
1012
1013 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
1014 {
1015         int num = model->brushq1.hulls[0].firstclipnode;
1016         mplane_t *plane;
1017         mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
1018         mplane_t *planes = model->brushq1.hulls[0].planes;
1019         while (num >= 0)
1020         {
1021                 plane = planes + nodes[num].planenum;
1022                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
1023         }
1024         return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
1025 }
1026
1027 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1028 {
1029 #if 1
1030         colbrushf_t cbox;
1031         colplanef_t cbox_planes[6];
1032         cbox.isaabb = true;
1033         cbox.hasaabbplanes = true;
1034         cbox.supercontents = boxsupercontents;
1035         cbox.numplanes = 6;
1036         cbox.numpoints = 0;
1037         cbox.numtriangles = 0;
1038         cbox.planes = cbox_planes;
1039         cbox.points = NULL;
1040         cbox.elements = NULL;
1041         cbox.markframe = 0;
1042         cbox.mins[0] = 0;
1043         cbox.mins[1] = 0;
1044         cbox.mins[2] = 0;
1045         cbox.maxs[0] = 0;
1046         cbox.maxs[1] = 0;
1047         cbox.maxs[2] = 0;
1048         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
1049         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
1050         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
1051         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
1052         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
1053         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
1054         cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
1055         cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
1056         cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
1057         cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
1058         cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
1059         cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
1060         memset(trace, 0, sizeof(trace_t));
1061         trace->hitsupercontentsmask = hitsupercontentsmask;
1062         trace->fraction = 1;
1063         trace->realfraction = 1;
1064         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
1065 #else
1066         RecursiveHullCheckTraceInfo_t rhc;
1067         static hull_t box_hull;
1068         static mclipnode_t box_clipnodes[6];
1069         static mplane_t box_planes[6];
1070         // fill in a default trace
1071         memset(&rhc, 0, sizeof(rhc));
1072         memset(trace, 0, sizeof(trace_t));
1073         //To keep everything totally uniform, bounding boxes are turned into small
1074         //BSP trees instead of being compared directly.
1075         // create a temp hull from bounding box sizes
1076         box_planes[0].dist = cmaxs[0] - mins[0];
1077         box_planes[1].dist = cmins[0] - maxs[0];
1078         box_planes[2].dist = cmaxs[1] - mins[1];
1079         box_planes[3].dist = cmins[1] - maxs[1];
1080         box_planes[4].dist = cmaxs[2] - mins[2];
1081         box_planes[5].dist = cmins[2] - maxs[2];
1082 #if COLLISIONPARANOID >= 3
1083         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
1084 #endif
1085
1086         if (box_hull.clipnodes == NULL)
1087         {
1088                 int i, side;
1089
1090                 //Set up the planes and clipnodes so that the six floats of a bounding box
1091                 //can just be stored out and get a proper hull_t structure.
1092
1093                 box_hull.clipnodes = box_clipnodes;
1094                 box_hull.planes = box_planes;
1095                 box_hull.firstclipnode = 0;
1096                 box_hull.lastclipnode = 5;
1097
1098                 for (i = 0;i < 6;i++)
1099                 {
1100                         box_clipnodes[i].planenum = i;
1101
1102                         side = i&1;
1103
1104                         box_clipnodes[i].children[side] = CONTENTS_EMPTY;
1105                         if (i != 5)
1106                                 box_clipnodes[i].children[side^1] = i + 1;
1107                         else
1108                                 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
1109
1110                         box_planes[i].type = i>>1;
1111                         box_planes[i].normal[i>>1] = 1;
1112                 }
1113         }
1114
1115         // trace a line through the generated clipping hull
1116         //rhc.boxsupercontents = boxsupercontents;
1117         rhc.hull = &box_hull;
1118         rhc.trace = trace;
1119         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1120         rhc.trace->fraction = 1;
1121         rhc.trace->realfraction = 1;
1122         rhc.trace->allsolid = true;
1123         VectorCopy(start, rhc.start);
1124         VectorCopy(end, rhc.end);
1125         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1126         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1127         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1128         if (rhc.trace->startsupercontents)
1129                 rhc.trace->startsupercontents = boxsupercontents;
1130 #endif
1131 }
1132
1133 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1134 {
1135         memset(trace, 0, sizeof(trace_t));
1136         trace->fraction = 1;
1137         trace->realfraction = 1;
1138         if (BoxesOverlap(start, start, cmins, cmaxs))
1139         {
1140                 trace->startsupercontents |= boxsupercontents;
1141                 if (hitsupercontentsmask & boxsupercontents)
1142                 {
1143                         trace->startsolid = true;
1144                         trace->allsolid = true;
1145                 }
1146         }
1147 }
1148
1149 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1150 {
1151         trace_t trace;
1152         model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
1153         return trace.fraction == 1;
1154 }
1155
1156 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1157 {
1158         int side;
1159         float front, back;
1160         float mid, distz = endz - startz;
1161
1162 loc0:
1163         if (!node->plane)
1164                 return false;           // didn't hit anything
1165
1166         switch (node->plane->type)
1167         {
1168         case PLANE_X:
1169                 node = node->children[x < node->plane->dist];
1170                 goto loc0;
1171         case PLANE_Y:
1172                 node = node->children[y < node->plane->dist];
1173                 goto loc0;
1174         case PLANE_Z:
1175                 side = startz < node->plane->dist;
1176                 if ((endz < node->plane->dist) == side)
1177                 {
1178                         node = node->children[side];
1179                         goto loc0;
1180                 }
1181                 // found an intersection
1182                 mid = node->plane->dist;
1183                 break;
1184         default:
1185                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1186                 front += startz * node->plane->normal[2];
1187                 back += endz * node->plane->normal[2];
1188                 side = front < node->plane->dist;
1189                 if ((back < node->plane->dist) == side)
1190                 {
1191                         node = node->children[side];
1192                         goto loc0;
1193                 }
1194                 // found an intersection
1195                 mid = startz + distz * (front - node->plane->dist) / (front - back);
1196                 break;
1197         }
1198
1199         // go down front side
1200         if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1201                 return true;    // hit something
1202         else
1203         {
1204                 // check for impact on this node
1205                 if (node->numsurfaces)
1206                 {
1207                         int i, dsi, dti, lmwidth, lmheight;
1208                         float ds, dt;
1209                         msurface_t *surface;
1210                         unsigned char *lightmap;
1211                         int maps, line3, size3;
1212                         float dsfrac;
1213                         float dtfrac;
1214                         float scale, w, w00, w01, w10, w11;
1215
1216                         surface = model->data_surfaces + node->firstsurface;
1217                         for (i = 0;i < node->numsurfaces;i++, surface++)
1218                         {
1219                                 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo || !surface->lightmapinfo->samples)
1220                                         continue;       // no lightmaps
1221
1222                                 // location we want to sample in the lightmap
1223                                 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1224                                 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1225
1226                                 // check the bounds
1227                                 dsi = (int)ds;
1228                                 dti = (int)dt;
1229                                 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1230                                 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1231
1232                                 // is it in bounds?
1233                                 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1234                                 {
1235                                         // calculate bilinear interpolation factors
1236                                         // and also multiply by fixedpoint conversion factors
1237                                         dsfrac = ds - dsi;
1238                                         dtfrac = dt - dti;
1239                                         w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1240                                         w01 = (    dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1241                                         w10 = (1 - dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
1242                                         w11 = (    dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
1243
1244                                         // values for pointer math
1245                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1246                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1247
1248                                         // look up the pixel
1249                                         lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1250
1251                                         // bilinear filter each lightmap style, and sum them
1252                                         for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1253                                         {
1254                                                 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1255                                                 w = w00 * scale;VectorMA(ambientcolor, w, lightmap            , ambientcolor);
1256                                                 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3        , ambientcolor);
1257                                                 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3    , ambientcolor);
1258                                                 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1259                                                 lightmap += size3;
1260                                         }
1261
1262                                         return true; // success
1263                                 }
1264                         }
1265                 }
1266
1267                 // go down back side
1268                 node = node->children[side ^ 1];
1269                 startz = mid;
1270                 distz = endz - startz;
1271                 goto loc0;
1272         }
1273 }
1274
1275 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1276 {
1277         // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1278         VectorSet(diffusenormal, 0, 0, 1);
1279
1280         if (!model->brushq1.lightdata)
1281         {
1282                 VectorSet(ambientcolor, 1, 1, 1);
1283                 VectorSet(diffusecolor, 0, 0, 0);
1284                 return;
1285         }
1286
1287         Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1288 }
1289
1290 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1291 {
1292         int c;
1293         unsigned char *outstart = out;
1294         while (out < outend)
1295         {
1296                 if (in == inend)
1297                 {
1298                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1299                         return;
1300                 }
1301                 c = *in++;
1302                 if (c)
1303                         *out++ = c;
1304                 else
1305                 {
1306                         if (in == inend)
1307                         {
1308                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1309                                 return;
1310                         }
1311                         for (c = *in++;c > 0;c--)
1312                         {
1313                                 if (out == outend)
1314                                 {
1315                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1316                                         return;
1317                                 }
1318                                 *out++ = 0;
1319                         }
1320                 }
1321         }
1322 }
1323
1324 /*
1325 =============
1326 R_Q1BSP_LoadSplitSky
1327
1328 A sky texture is 256*128, with the right side being a masked overlay
1329 ==============
1330 */
1331 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1332 {
1333         int x, y;
1334         int w = width/2;
1335         int h = height;
1336         unsigned int *solidpixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1337         unsigned int *alphapixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1338
1339         // allocate a texture pool if we need it
1340         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1341                 loadmodel->texturepool = R_AllocTexturePool();
1342
1343         if (bytesperpixel == 4)
1344         {
1345                 for (y = 0;y < h;y++)
1346                 {
1347                         for (x = 0;x < w;x++)
1348                         {
1349                                 solidpixels[y*w+x] = ((unsigned *)src)[y*width+x+w];
1350                                 alphapixels[y*w+x] = ((unsigned *)src)[y*width+x];
1351                         }
1352                 }
1353         }
1354         else
1355         {
1356                 // make an average value for the back to avoid
1357                 // a fringe on the top level
1358                 int p, r, g, b;
1359                 union
1360                 {
1361                         unsigned int i;
1362                         unsigned char b[4];
1363                 }
1364                 bgra;
1365                 r = g = b = 0;
1366                 for (y = 0;y < h;y++)
1367                 {
1368                         for (x = 0;x < w;x++)
1369                         {
1370                                 p = src[x*width+y+w];
1371                                 r += palette_rgb[p][0];
1372                                 g += palette_rgb[p][1];
1373                                 b += palette_rgb[p][2];
1374                         }
1375                 }
1376                 bgra.b[2] = r/(w*h);
1377                 bgra.b[1] = g/(w*h);
1378                 bgra.b[0] = b/(w*h);
1379                 bgra.b[3] = 0;
1380                 for (y = 0;y < h;y++)
1381                 {
1382                         for (x = 0;x < w;x++)
1383                         {
1384                                 solidpixels[y*w+x] = palette_bgra_complete[src[y*width+x+w]];
1385                                 p = src[y*width+x];
1386                                 alphapixels[y*w+x] = p ? palette_bgra_complete[p] : bgra.i;
1387                         }
1388                 }
1389         }
1390
1391         loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0         , (unsigned char *) solidpixels, w, h);
1392         loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h);
1393         Mem_Free(solidpixels);
1394         Mem_Free(alphapixels);
1395 }
1396
1397 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1398 {
1399         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1400         skinframe_t *skinframe;
1401         miptex_t *dmiptex;
1402         texture_t *tx, *tx2, *anims[10], *altanims[10];
1403         dmiptexlump_t *m;
1404         unsigned char *data, *mtdata;
1405         const char *s;
1406         char mapname[MAX_QPATH], name[MAX_QPATH];
1407         unsigned char zero[4];
1408
1409         memset(zero, 0, sizeof(zero));
1410
1411         loadmodel->data_textures = NULL;
1412
1413         // add two slots for notexture walls and notexture liquids
1414         if (l->filelen)
1415         {
1416                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1417                 m->nummiptex = LittleLong (m->nummiptex);
1418                 loadmodel->num_textures = m->nummiptex + 2;
1419                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1420         }
1421         else
1422         {
1423                 m = NULL;
1424                 loadmodel->num_textures = 2;
1425                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1426         }
1427
1428         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1429
1430         // fill out all slots with notexture
1431         if (cls.state != ca_dedicated)
1432                 skinframe = R_SkinFrame_LoadMissing();
1433         else
1434                 skinframe = NULL;
1435         for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1436         {
1437                 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1438                 tx->width = 16;
1439                 tx->height = 16;
1440                 if (cls.state != ca_dedicated)
1441                 {
1442                         tx->numskinframes = 1;
1443                         tx->skinframerate = 1;
1444                         tx->skinframes[0] = skinframe;
1445                         tx->currentskinframe = tx->skinframes[0];
1446                 }
1447                 tx->basematerialflags = MATERIALFLAG_WALL;
1448                 if (i == loadmodel->num_textures - 1)
1449                 {
1450                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1451                         tx->supercontents = mod_q1bsp_texture_water.supercontents;
1452                         tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1453                 }
1454                 else
1455                 {
1456                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1457                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1458                 }
1459                 tx->currentframe = tx;
1460
1461                 // clear water settings
1462                 tx->reflectmin = 0;
1463                 tx->reflectmax = 1;
1464                 tx->refractfactor = 1;
1465                 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1466                 tx->reflectfactor = 1;
1467                 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1468                 tx->r_water_wateralpha = 1;
1469                 tx->offsetmapping = OFFSETMAPPING_OFF;
1470                 tx->offsetscale = 1;
1471                 tx->specularscalemod = 1;
1472                 tx->specularpowermod = 1;
1473         }
1474
1475         if (!m)
1476         {
1477                 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1478                 return;
1479         }
1480
1481         s = loadmodel->name;
1482         if (!strncasecmp(s, "maps/", 5))
1483                 s += 5;
1484         FS_StripExtension(s, mapname, sizeof(mapname));
1485
1486         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1487         dofs = m->dataofs;
1488         // LordHavoc: mostly rewritten map texture loader
1489         for (i = 0;i < m->nummiptex;i++)
1490         {
1491                 dofs[i] = LittleLong(dofs[i]);
1492                 if (r_nosurftextures.integer)
1493                         continue;
1494                 if (dofs[i] == -1)
1495                 {
1496                         Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1497                         continue;
1498                 }
1499                 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1500
1501                 // copy name, but only up to 16 characters
1502                 // (the output buffer can hold more than this, but the input buffer is
1503                 //  only 16)
1504                 for (j = 0;j < 16 && dmiptex->name[j];j++)
1505                         name[j] = dmiptex->name[j];
1506                 name[j] = 0;
1507
1508                 if (!name[0])
1509                 {
1510                         dpsnprintf(name, sizeof(name), "unnamed%i", i);
1511                         Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1512                 }
1513
1514                 mtwidth = LittleLong(dmiptex->width);
1515                 mtheight = LittleLong(dmiptex->height);
1516                 mtdata = NULL;
1517                 j = LittleLong(dmiptex->offsets[0]);
1518                 if (j)
1519                 {
1520                         // texture included
1521                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
1522                         {
1523                                 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1524                                 continue;
1525                         }
1526                         mtdata = (unsigned char *)dmiptex + j;
1527                 }
1528
1529                 if ((mtwidth & 15) || (mtheight & 15))
1530                         Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1531
1532                 // LordHavoc: force all names to lowercase
1533                 for (j = 0;name[j];j++)
1534                         if (name[j] >= 'A' && name[j] <= 'Z')
1535                                 name[j] += 'a' - 'A';
1536
1537                 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1538                         continue;
1539
1540                 tx = loadmodel->data_textures + i;
1541                 strlcpy(tx->name, name, sizeof(tx->name));
1542                 tx->width = mtwidth;
1543                 tx->height = mtheight;
1544
1545                 if (tx->name[0] == '*')
1546                 {
1547                         if (!strncmp(tx->name, "*lava", 5))
1548                         {
1549                                 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1550                                 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1551                         }
1552                         else if (!strncmp(tx->name, "*slime", 6))
1553                         {
1554                                 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1555                                 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1556                         }
1557                         else
1558                         {
1559                                 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1560                                 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1561                         }
1562                 }
1563                 else if (!strncmp(tx->name, "sky", 3))
1564                 {
1565                         tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1566                         tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1567                 }
1568                 else
1569                 {
1570                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1571                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1572                 }
1573
1574                 if (cls.state != ca_dedicated)
1575                 {
1576                         // LordHavoc: HL sky textures are entirely different than quake
1577                         if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
1578                         {
1579                                 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), false, false, r_texture_convertsRGB_skin.integer != 0, NULL);
1580                                 if (!data)
1581                                         data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), false, false, r_texture_convertsRGB_skin.integer != 0, NULL);
1582                                 if (data && image_width == image_height * 2)
1583                                 {
1584                                         R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1585                                         Mem_Free(data);
1586                                 }
1587                                 else if (mtdata != NULL)
1588                                         R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1589                         }
1590                         else
1591                         {
1592                                 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1593                                 if (!skinframe)
1594                                         skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1595                                 if (!skinframe)
1596                                 {
1597                                         // did not find external texture, load it from the bsp or wad3
1598                                         if (loadmodel->brush.ishlbsp)
1599                                         {
1600                                                 // internal texture overrides wad
1601                                                 unsigned char *pixels, *freepixels;
1602                                                 pixels = freepixels = NULL;
1603                                                 if (mtdata)
1604                                                         pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1605                                                 if (pixels == NULL)
1606                                                         pixels = freepixels = W_GetTextureBGRA(tx->name);
1607                                                 if (pixels != NULL)
1608                                                 {
1609                                                         tx->width = image_width;
1610                                                         tx->height = image_height;
1611                                                         skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height);
1612                                                 }
1613                                                 if (freepixels)
1614                                                         Mem_Free(freepixels);
1615                                         }
1616                                         else if (mtdata) // texture included
1617                                                 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1618                                 }
1619                                 // if skinframe is still NULL the "missing" texture will be used
1620                                 if (skinframe)
1621                                         tx->skinframes[0] = skinframe;
1622                         }
1623
1624                         tx->basematerialflags = MATERIALFLAG_WALL;
1625                         if (tx->name[0] == '*')
1626                         {
1627                                 // LordHavoc: some turbulent textures should not be affected by wateralpha
1628                                 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1629                                 {
1630                                         // replace the texture with transparent black
1631                                         Vector4Set(zero, 128, 128, 128, 128);
1632                                         tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zero, 1, 1);
1633                                         tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1634                                 }
1635                                 else if (!strncmp(tx->name,"*lava",5)
1636                                  || !strncmp(tx->name,"*teleport",9)
1637                                  || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1638                                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1639                                 else
1640                                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1641                                 if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1642                                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1643                         }
1644                         else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1645                         {
1646                                 // replace the texture with black
1647                                 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zero, 1, 1);
1648                                 tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1649                         }
1650                         else if (!strncmp(tx->name, "sky", 3))
1651                                 tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1652                         else if (!strcmp(tx->name, "caulk"))
1653                                 tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1654                         else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1655                                 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1656
1657                         // start out with no animation
1658                         tx->currentframe = tx;
1659                         tx->currentskinframe = tx->skinframes[0];
1660                 }
1661         }
1662
1663         // sequence the animations
1664         for (i = 0;i < m->nummiptex;i++)
1665         {
1666                 tx = loadmodel->data_textures + i;
1667                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1668                         continue;
1669                 if (tx->anim_total[0] || tx->anim_total[1])
1670                         continue;       // already sequenced
1671
1672                 // find the number of frames in the animation
1673                 memset(anims, 0, sizeof(anims));
1674                 memset(altanims, 0, sizeof(altanims));
1675
1676                 for (j = i;j < m->nummiptex;j++)
1677                 {
1678                         tx2 = loadmodel->data_textures + j;
1679                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1680                                 continue;
1681
1682                         num = tx2->name[1];
1683                         if (num >= '0' && num <= '9')
1684                                 anims[num - '0'] = tx2;
1685                         else if (num >= 'a' && num <= 'j')
1686                                 altanims[num - 'a'] = tx2;
1687                         else
1688                                 Con_Printf("Bad animating texture %s\n", tx->name);
1689                 }
1690
1691                 max = altmax = 0;
1692                 for (j = 0;j < 10;j++)
1693                 {
1694                         if (anims[j])
1695                                 max = j + 1;
1696                         if (altanims[j])
1697                                 altmax = j + 1;
1698                 }
1699                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1700
1701                 incomplete = false;
1702                 for (j = 0;j < max;j++)
1703                 {
1704                         if (!anims[j])
1705                         {
1706                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1707                                 incomplete = true;
1708                         }
1709                 }
1710                 for (j = 0;j < altmax;j++)
1711                 {
1712                         if (!altanims[j])
1713                         {
1714                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1715                                 incomplete = true;
1716                         }
1717                 }
1718                 if (incomplete)
1719                         continue;
1720
1721                 if (altmax < 1)
1722                 {
1723                         // if there is no alternate animation, duplicate the primary
1724                         // animation into the alternate
1725                         altmax = max;
1726                         for (k = 0;k < 10;k++)
1727                                 altanims[k] = anims[k];
1728                 }
1729
1730                 // link together the primary animation
1731                 for (j = 0;j < max;j++)
1732                 {
1733                         tx2 = anims[j];
1734                         tx2->animated = true;
1735                         tx2->anim_total[0] = max;
1736                         tx2->anim_total[1] = altmax;
1737                         for (k = 0;k < 10;k++)
1738                         {
1739                                 tx2->anim_frames[0][k] = anims[k];
1740                                 tx2->anim_frames[1][k] = altanims[k];
1741                         }
1742                 }
1743
1744                 // if there really is an alternate anim...
1745                 if (anims[0] != altanims[0])
1746                 {
1747                         // link together the alternate animation
1748                         for (j = 0;j < altmax;j++)
1749                         {
1750                                 tx2 = altanims[j];
1751                                 tx2->animated = true;
1752                                 // the primary/alternate are reversed here
1753                                 tx2->anim_total[0] = altmax;
1754                                 tx2->anim_total[1] = max;
1755                                 for (k = 0;k < 10;k++)
1756                                 {
1757                                         tx2->anim_frames[0][k] = altanims[k];
1758                                         tx2->anim_frames[1][k] = anims[k];
1759                                 }
1760                         }
1761                 }
1762         }
1763 }
1764
1765 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1766 {
1767         int i;
1768         unsigned char *in, *out, *data, d;
1769         char litfilename[MAX_QPATH];
1770         char dlitfilename[MAX_QPATH];
1771         fs_offset_t filesize;
1772         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1773         {
1774                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1775                 for (i=0; i<l->filelen; i++)
1776                         loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1777         }
1778         else // LordHavoc: bsp version 29 (normal white lighting)
1779         {
1780                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1781                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1782                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1783                 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1784                 strlcat (litfilename, ".lit", sizeof (litfilename));
1785                 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1786                 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1787                 if (data)
1788                 {
1789                         if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1790                         {
1791                                 i = LittleLong(((int *)data)[1]);
1792                                 if (i == 1)
1793                                 {
1794                                         if (developer_loading.integer)
1795                                                 Con_Printf("loaded %s\n", litfilename);
1796                                         loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1797                                         memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1798                                         Mem_Free(data);
1799                                         data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1800                                         if (data)
1801                                         {
1802                                                 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1803                                                 {
1804                                                         i = LittleLong(((int *)data)[1]);
1805                                                         if (i == 1)
1806                                                         {
1807                                                                 if (developer_loading.integer)
1808                                                                         Con_Printf("loaded %s\n", dlitfilename);
1809                                                                 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1810                                                                 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
1811                                                                 loadmodel->brushq3.deluxemapping_modelspace = false;
1812                                                                 loadmodel->brushq3.deluxemapping = true;
1813                                                         }
1814                                                 }
1815                                                 Mem_Free(data);
1816                                                 data = NULL;
1817                                         }
1818                                         return;
1819                                 }
1820                                 else
1821                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1822                         }
1823                         else if (filesize == 8)
1824                                 Con_Print("Empty .lit file, ignoring\n");
1825                         else
1826                                 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
1827                         if (data)
1828                         {
1829                                 Mem_Free(data);
1830                                 data = NULL;
1831                         }
1832                 }
1833                 // LordHavoc: oh well, expand the white lighting data
1834                 if (!l->filelen)
1835                         return;
1836                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1837                 in = mod_base + l->fileofs;
1838                 out = loadmodel->brushq1.lightdata;
1839                 for (i = 0;i < l->filelen;i++)
1840                 {
1841                         d = *in++;
1842                         *out++ = d;
1843                         *out++ = d;
1844                         *out++ = d;
1845                 }
1846         }
1847 }
1848
1849 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1850 {
1851         loadmodel->brushq1.num_compressedpvs = 0;
1852         loadmodel->brushq1.data_compressedpvs = NULL;
1853         if (!l->filelen)
1854                 return;
1855         loadmodel->brushq1.num_compressedpvs = l->filelen;
1856         loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1857         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1858 }
1859
1860 // used only for HalfLife maps
1861 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1862 {
1863         char key[128], value[4096];
1864         int i, j, k;
1865         if (!data)
1866                 return;
1867         if (!COM_ParseToken_Simple(&data, false, false))
1868                 return; // error
1869         if (com_token[0] != '{')
1870                 return; // error
1871         while (1)
1872         {
1873                 if (!COM_ParseToken_Simple(&data, false, false))
1874                         return; // error
1875                 if (com_token[0] == '}')
1876                         break; // end of worldspawn
1877                 if (com_token[0] == '_')
1878                         strlcpy(key, com_token + 1, sizeof(key));
1879                 else
1880                         strlcpy(key, com_token, sizeof(key));
1881                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1882                         key[strlen(key)-1] = 0;
1883                 if (!COM_ParseToken_Simple(&data, false, false))
1884                         return; // error
1885                 dpsnprintf(value, sizeof(value), "%s", com_token);
1886                 if (!strcmp("wad", key)) // for HalfLife maps
1887                 {
1888                         if (loadmodel->brush.ishlbsp)
1889                         {
1890                                 j = 0;
1891                                 for (i = 0;i < (int)sizeof(value);i++)
1892                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1893                                                 break;
1894                                 if (value[i])
1895                                 {
1896                                         for (;i < (int)sizeof(value);i++)
1897                                         {
1898                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1899                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1900                                                         j = i+1;
1901                                                 else if (value[i] == ';' || value[i] == 0)
1902                                                 {
1903                                                         k = value[i];
1904                                                         value[i] = 0;
1905                                                         W_LoadTextureWadFile(&value[j], false);
1906                                                         j = i+1;
1907                                                         if (!k)
1908                                                                 break;
1909                                                 }
1910                                         }
1911                                 }
1912                         }
1913                 }
1914         }
1915 }
1916
1917 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1918 {
1919         loadmodel->brush.entities = NULL;
1920         if (!l->filelen)
1921                 return;
1922         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
1923         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1924         loadmodel->brush.entities[l->filelen] = 0;
1925         if (loadmodel->brush.ishlbsp)
1926                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1927 }
1928
1929
1930 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1931 {
1932         dvertex_t       *in;
1933         mvertex_t       *out;
1934         int                     i, count;
1935
1936         in = (dvertex_t *)(mod_base + l->fileofs);
1937         if (l->filelen % sizeof(*in))
1938                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1939         count = l->filelen / sizeof(*in);
1940         out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1941
1942         loadmodel->brushq1.vertexes = out;
1943         loadmodel->brushq1.numvertexes = count;
1944
1945         for ( i=0 ; i<count ; i++, in++, out++)
1946         {
1947                 out->position[0] = LittleFloat(in->point[0]);
1948                 out->position[1] = LittleFloat(in->point[1]);
1949                 out->position[2] = LittleFloat(in->point[2]);
1950         }
1951 }
1952
1953 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1954 // can be used for this
1955 // REMOVEME
1956 int SB_ReadInt (unsigned char **buffer)
1957 {
1958         int     i;
1959         i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
1960         (*buffer) += 4;
1961         return i;
1962 }
1963
1964 // REMOVEME
1965 float SB_ReadFloat (unsigned char **buffer)
1966 {
1967         union
1968         {
1969                 int             i;
1970                 float   f;
1971         } u;
1972
1973         u.i = SB_ReadInt (buffer);
1974         return u.f;
1975 }
1976
1977 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
1978 {
1979         unsigned char           *index;
1980         dmodel_t        *out;
1981         int                     i, j, count;
1982
1983         index = (unsigned char *)(mod_base + l->fileofs);
1984         if (l->filelen % (48+4*hullinfo->filehulls))
1985                 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1986
1987         count = l->filelen / (48+4*hullinfo->filehulls);
1988         out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1989
1990         loadmodel->brushq1.submodels = out;
1991         loadmodel->brush.numsubmodels = count;
1992
1993         for (i = 0; i < count; i++, out++)
1994         {
1995         // spread out the mins / maxs by a pixel
1996                 out->mins[0] = SB_ReadFloat (&index) - 1;
1997                 out->mins[1] = SB_ReadFloat (&index) - 1;
1998                 out->mins[2] = SB_ReadFloat (&index) - 1;
1999                 out->maxs[0] = SB_ReadFloat (&index) + 1;
2000                 out->maxs[1] = SB_ReadFloat (&index) + 1;
2001                 out->maxs[2] = SB_ReadFloat (&index) + 1;
2002                 out->origin[0] = SB_ReadFloat (&index);
2003                 out->origin[1] = SB_ReadFloat (&index);
2004                 out->origin[2] = SB_ReadFloat (&index);
2005                 for (j = 0; j < hullinfo->filehulls; j++)
2006                         out->headnode[j] = SB_ReadInt (&index);
2007                 out->visleafs = SB_ReadInt (&index);
2008                 out->firstface = SB_ReadInt (&index);
2009                 out->numfaces = SB_ReadInt (&index);
2010         }
2011 }
2012
2013 static void Mod_Q1BSP_LoadEdges(lump_t *l)
2014 {
2015         dedge_t *in;
2016         medge_t *out;
2017         int     i, count;
2018
2019         in = (dedge_t *)(mod_base + l->fileofs);
2020         if (l->filelen % sizeof(*in))
2021                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
2022         count = l->filelen / sizeof(*in);
2023         out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2024
2025         loadmodel->brushq1.edges = out;
2026         loadmodel->brushq1.numedges = count;
2027
2028         for ( i=0 ; i<count ; i++, in++, out++)
2029         {
2030                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
2031                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
2032                 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
2033                 {
2034                         Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
2035                         if(!loadmodel->brushq1.numvertexes)
2036                                 Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
2037                                 
2038                         out->v[0] = 0;
2039                         out->v[1] = 0;
2040                 }
2041         }
2042 }
2043
2044 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
2045 {
2046         texinfo_t *in;
2047         mtexinfo_t *out;
2048         int i, j, k, count, miptex;
2049
2050         in = (texinfo_t *)(mod_base + l->fileofs);
2051         if (l->filelen % sizeof(*in))
2052                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
2053         count = l->filelen / sizeof(*in);
2054         out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2055
2056         loadmodel->brushq1.texinfo = out;
2057         loadmodel->brushq1.numtexinfo = count;
2058
2059         for (i = 0;i < count;i++, in++, out++)
2060         {
2061                 for (k = 0;k < 2;k++)
2062                         for (j = 0;j < 4;j++)
2063                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
2064
2065                 miptex = LittleLong(in->miptex);
2066                 out->flags = LittleLong(in->flags);
2067
2068                 out->texture = NULL;
2069                 if (loadmodel->data_textures)
2070                 {
2071                         if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
2072                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
2073                         else
2074                                 out->texture = loadmodel->data_textures + miptex;
2075                 }
2076                 if (out->flags & TEX_SPECIAL)
2077                 {
2078                         // if texture chosen is NULL or the shader needs a lightmap,
2079                         // force to notexture water shader
2080                         if (out->texture == NULL)
2081                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
2082                 }
2083                 else
2084                 {
2085                         // if texture chosen is NULL, force to notexture
2086                         if (out->texture == NULL)
2087                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
2088                 }
2089         }
2090 }
2091
2092 #if 0
2093 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2094 {
2095         int             i, j;
2096         float   *v;
2097
2098         mins[0] = mins[1] = mins[2] = 9999;
2099         maxs[0] = maxs[1] = maxs[2] = -9999;
2100         v = verts;
2101         for (i = 0;i < numverts;i++)
2102         {
2103                 for (j = 0;j < 3;j++, v++)
2104                 {
2105                         if (*v < mins[j])
2106                                 mins[j] = *v;
2107                         if (*v > maxs[j])
2108                                 maxs[j] = *v;
2109                 }
2110         }
2111 }
2112
2113 #define MAX_SUBDIVPOLYTRIANGLES 4096
2114 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2115
2116 static int subdivpolyverts, subdivpolytriangles;
2117 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2118 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2119
2120 static int subdivpolylookupvert(vec3_t v)
2121 {
2122         int i;
2123         for (i = 0;i < subdivpolyverts;i++)
2124                 if (subdivpolyvert[i][0] == v[0]
2125                  && subdivpolyvert[i][1] == v[1]
2126                  && subdivpolyvert[i][2] == v[2])
2127                         return i;
2128         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2129                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2130         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2131         return subdivpolyverts++;
2132 }
2133
2134 static void SubdividePolygon(int numverts, float *verts)
2135 {
2136         int             i, i1, i2, i3, f, b, c, p;
2137         vec3_t  mins, maxs, front[256], back[256];
2138         float   m, *pv, *cv, dist[256], frac;
2139
2140         if (numverts > 250)
2141                 Host_Error("SubdividePolygon: ran out of verts in buffer");
2142
2143         BoundPoly(numverts, verts, mins, maxs);
2144
2145         for (i = 0;i < 3;i++)
2146         {
2147                 m = (mins[i] + maxs[i]) * 0.5;
2148                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2149                 if (maxs[i] - m < 8)
2150                         continue;
2151                 if (m - mins[i] < 8)
2152                         continue;
2153
2154                 // cut it
2155                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2156                         dist[c] = cv[i] - m;
2157
2158                 f = b = 0;
2159                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2160                 {
2161                         if (dist[p] >= 0)
2162                         {
2163                                 VectorCopy(pv, front[f]);
2164                                 f++;
2165                         }
2166                         if (dist[p] <= 0)
2167                         {
2168                                 VectorCopy(pv, back[b]);
2169                                 b++;
2170                         }
2171                         if (dist[p] == 0 || dist[c] == 0)
2172                                 continue;
2173                         if ((dist[p] > 0) != (dist[c] > 0) )
2174                         {
2175                                 // clip point
2176                                 frac = dist[p] / (dist[p] - dist[c]);
2177                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2178                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2179                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2180                                 f++;
2181                                 b++;
2182                         }
2183                 }
2184
2185                 SubdividePolygon(f, front[0]);
2186                 SubdividePolygon(b, back[0]);
2187                 return;
2188         }
2189
2190         i1 = subdivpolylookupvert(verts);
2191         i2 = subdivpolylookupvert(verts + 3);
2192         for (i = 2;i < numverts;i++)
2193         {
2194                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2195                 {
2196                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2197                         return;
2198                 }
2199
2200                 i3 = subdivpolylookupvert(verts + i * 3);
2201                 subdivpolyindex[subdivpolytriangles][0] = i1;
2202                 subdivpolyindex[subdivpolytriangles][1] = i2;
2203                 subdivpolyindex[subdivpolytriangles][2] = i3;
2204                 i2 = i3;
2205                 subdivpolytriangles++;
2206         }
2207 }
2208
2209 //Breaks a polygon up along axial 64 unit
2210 //boundaries so that turbulent and sky warps
2211 //can be done reasonably.
2212 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2213 {
2214         int i, j;
2215         surfvertex_t *v;
2216         surfmesh_t *mesh;
2217
2218         subdivpolytriangles = 0;
2219         subdivpolyverts = 0;
2220         SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2221         if (subdivpolytriangles < 1)
2222                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2223
2224         surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2225         mesh->num_vertices = subdivpolyverts;
2226         mesh->num_triangles = subdivpolytriangles;
2227         mesh->vertex = (surfvertex_t *)(mesh + 1);
2228         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2229         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2230
2231         for (i = 0;i < mesh->num_triangles;i++)
2232                 for (j = 0;j < 3;j++)
2233                         mesh->index[i*3+j] = subdivpolyindex[i][j];
2234
2235         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2236         {
2237                 VectorCopy(subdivpolyvert[i], v->v);
2238                 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2239                 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2240         }
2241 }
2242 #endif
2243
2244 extern cvar_t gl_max_lightmapsize;
2245 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2246 {
2247         dface_t *in;
2248         msurface_t *surface;
2249         int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2250         float texmins[2], texmaxs[2], val;
2251         rtexture_t *lightmaptexture, *deluxemaptexture;
2252
2253         in = (dface_t *)(mod_base + l->fileofs);
2254         if (l->filelen % sizeof(*in))
2255                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2256         count = l->filelen / sizeof(*in);
2257         loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2258         loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2259
2260         loadmodel->num_surfaces = count;
2261
2262         loadmodel->brushq1.firstrender = true;
2263         loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2264
2265         totalverts = 0;
2266         totaltris = 0;
2267         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2268         {
2269                 numedges = (unsigned short)LittleShort(in->numedges);
2270                 totalverts += numedges;
2271                 totaltris += numedges - 2;
2272         }
2273
2274         Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2275
2276         lightmaptexture = NULL;
2277         deluxemaptexture = r_texture_blanknormalmap;
2278         lightmapnumber = 0;
2279         lightmapsize = bound(256, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d);
2280         totallightmapsamples = 0;
2281
2282         totalverts = 0;
2283         totaltris = 0;
2284         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2285         {
2286                 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2287
2288                 // FIXME: validate edges, texinfo, etc?
2289                 firstedge = LittleLong(in->firstedge);
2290                 numedges = (unsigned short)LittleShort(in->numedges);
2291                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2292                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2293                 i = (unsigned short)LittleShort(in->texinfo);
2294                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2295                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2296                 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2297                 surface->texture = surface->lightmapinfo->texinfo->texture;
2298
2299                 planenum = (unsigned short)LittleShort(in->planenum);
2300                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2301                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2302
2303                 //surface->flags = surface->texture->flags;
2304                 //if (LittleShort(in->side))
2305                 //      surface->flags |= SURF_PLANEBACK;
2306                 //surface->plane = loadmodel->brush.data_planes + planenum;
2307
2308                 surface->num_firstvertex = totalverts;
2309                 surface->num_vertices = numedges;
2310                 surface->num_firsttriangle = totaltris;
2311                 surface->num_triangles = numedges - 2;
2312                 totalverts += numedges;
2313                 totaltris += numedges - 2;
2314
2315                 // convert edges back to a normal polygon
2316                 for (i = 0;i < surface->num_vertices;i++)
2317                 {
2318                         int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2319                         float s, t;
2320                         // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
2321                         if (lindex >= 0)
2322                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2323                         else
2324                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2325                         s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2326                         t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2327                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2328                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2329                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2330                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2331                         (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2332                 }
2333
2334                 for (i = 0;i < surface->num_triangles;i++)
2335                 {
2336                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2337                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2338                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2339                 }
2340
2341                 // compile additional data about the surface geometry
2342                 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, true);
2343                 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2344                 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2345
2346                 // generate surface extents information
2347                 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2348                 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2349                 for (i = 1;i < surface->num_vertices;i++)
2350                 {
2351                         for (j = 0;j < 2;j++)
2352                         {
2353                                 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2354                                 texmins[j] = min(texmins[j], val);
2355                                 texmaxs[j] = max(texmaxs[j], val);
2356                         }
2357                 }
2358                 for (i = 0;i < 2;i++)
2359                 {
2360                         surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2361                         surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2362                 }
2363
2364                 smax = surface->lightmapinfo->extents[0] >> 4;
2365                 tmax = surface->lightmapinfo->extents[1] >> 4;
2366                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2367                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2368
2369                 // lighting info
2370                 for (i = 0;i < MAXLIGHTMAPS;i++)
2371                         surface->lightmapinfo->styles[i] = in->styles[i];
2372                 surface->lightmaptexture = NULL;
2373                 surface->deluxemaptexture = r_texture_blanknormalmap;
2374                 i = LittleLong(in->lightofs);
2375                 if (i == -1)
2376                 {
2377                         surface->lightmapinfo->samples = NULL;
2378 #if 1
2379                         // give non-lightmapped water a 1x white lightmap
2380                         if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2381                         {
2382                                 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2383                                 surface->lightmapinfo->styles[0] = 0;
2384                                 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2385                         }
2386 #endif
2387                 }
2388                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2389                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2390                 else // LordHavoc: white lighting (bsp version 29)
2391                 {
2392                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2393                         if (loadmodel->brushq1.nmaplightdata)
2394                                 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2395                 }
2396
2397                 // check if we should apply a lightmap to this
2398                 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2399                 {
2400                         if (ssize > 256 || tsize > 256)
2401                                 Host_Error("Bad surface extents");
2402
2403                         if (lightmapsize < ssize)
2404                                 lightmapsize = ssize;
2405                         if (lightmapsize < tsize)
2406                                 lightmapsize = tsize;
2407
2408                         totallightmapsamples += ssize*tsize;
2409
2410                         // force lightmap upload on first time seeing the surface
2411                         //
2412                         // additionally this is used by the later code to see if a
2413                         // lightmap is needed on this surface (rather than duplicating the
2414                         // logic above)
2415                         loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2416                         loadmodel->lit = true;
2417                 }
2418         }
2419
2420         // small maps (such as ammo boxes especially) don't need big lightmap
2421         // textures, so this code tries to guess a good size based on
2422         // totallightmapsamples (size of the lightmaps lump basically), as well as
2423         // trying to max out the size if there is a lot of lightmap data to store
2424         // additionally, never choose a lightmapsize that is smaller than the
2425         // largest surface encountered (as it would fail)
2426         i = lightmapsize;
2427         for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < bound(128, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d)) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2428                 ;
2429
2430         // now that we've decided the lightmap texture size, we can do the rest
2431         if (cls.state != ca_dedicated)
2432         {
2433                 int stainmapsize = 0;
2434                 mod_alloclightmap_state_t allocState;
2435
2436                 Mod_AllocLightmap_Init(&allocState, lightmapsize, lightmapsize);
2437                 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2438                 {
2439                         int i, iu, iv, lightmapx = 0, lightmapy = 0;
2440                         float u, v, ubase, vbase, uscale, vscale;
2441
2442                         if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2443                                 continue;
2444
2445                         smax = surface->lightmapinfo->extents[0] >> 4;
2446                         tmax = surface->lightmapinfo->extents[1] >> 4;
2447                         ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2448                         tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2449                         stainmapsize += ssize * tsize * 3;
2450
2451                         if (!lightmaptexture || !Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy))
2452                         {
2453                                 // allocate a texture pool if we need it
2454                                 if (loadmodel->texturepool == NULL)
2455                                         loadmodel->texturepool = R_AllocTexturePool();
2456                                 // could not find room, make a new lightmap
2457                                 loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
2458                                 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
2459                                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
2460                                 loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2461                                 if (loadmodel->brushq1.nmaplightdata)
2462                                         loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2463                                 lightmapnumber++;
2464                                 Mod_AllocLightmap_Reset(&allocState);
2465                                 Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
2466                         }
2467                         surface->lightmaptexture = lightmaptexture;
2468                         surface->deluxemaptexture = deluxemaptexture;
2469                         surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2470                         surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2471
2472                         uscale = 1.0f / (float)lightmapsize;
2473                         vscale = 1.0f / (float)lightmapsize;
2474                         ubase = lightmapx * uscale;
2475                         vbase = lightmapy * vscale;
2476
2477                         for (i = 0;i < surface->num_vertices;i++)
2478                         {
2479                                 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2480                                 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2481                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2482                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2483                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
2484                                 iu = (int) u;
2485                                 iv = (int) v;
2486                                 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2487                         }
2488                 }
2489
2490                 if (cl_stainmaps.integer)
2491                 {
2492                         // allocate stainmaps for permanent marks on walls and clear white
2493                         unsigned char *stainsamples = NULL;
2494                         stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2495                         memset(stainsamples, 255, stainmapsize);
2496                         // assign pointers
2497                         for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2498                         {
2499                                 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2500                                         continue;
2501                                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2502                                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2503                                 surface->lightmapinfo->stainsamples = stainsamples;
2504                                 stainsamples += ssize * tsize * 3;
2505                         }
2506                 }
2507         }
2508
2509         // generate ushort elements array if possible
2510         if (loadmodel->surfmesh.data_element3s)
2511                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2512                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2513 }
2514
2515 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2516 {
2517         //if (node->parent)
2518         //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2519         node->parent = parent;
2520         if (node->plane)
2521         {
2522                 // this is a node, recurse to children
2523                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2524                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2525                 // combine supercontents of children
2526                 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2527         }
2528         else
2529         {
2530                 int j;
2531                 mleaf_t *leaf = (mleaf_t *)node;
2532                 // if this is a leaf, calculate supercontents mask from all collidable
2533                 // primitives in the leaf (brushes and collision surfaces)
2534                 // also flag if the leaf contains any collision surfaces
2535                 leaf->combinedsupercontents = 0;
2536                 // combine the supercontents values of all brushes in this leaf
2537                 for (j = 0;j < leaf->numleafbrushes;j++)
2538                         leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2539                 // check if this leaf contains any collision surfaces (q3 patches)
2540                 for (j = 0;j < leaf->numleafsurfaces;j++)
2541                 {
2542                         msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2543                         if (surface->num_collisiontriangles)
2544                         {
2545                                 leaf->containscollisionsurfaces = true;
2546                                 leaf->combinedsupercontents |= surface->texture->supercontents;
2547                         }
2548                 }
2549         }
2550 }
2551
2552 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2553 {
2554         int                     i, j, count, p;
2555         dnode_t         *in;
2556         mnode_t         *out;
2557
2558         in = (dnode_t *)(mod_base + l->fileofs);
2559         if (l->filelen % sizeof(*in))
2560                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2561         count = l->filelen / sizeof(*in);
2562         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2563
2564         loadmodel->brush.data_nodes = out;
2565         loadmodel->brush.num_nodes = count;
2566
2567         for ( i=0 ; i<count ; i++, in++, out++)
2568         {
2569                 for (j=0 ; j<3 ; j++)
2570                 {
2571                         out->mins[j] = LittleShort(in->mins[j]);
2572                         out->maxs[j] = LittleShort(in->maxs[j]);
2573                 }
2574
2575                 p = LittleLong(in->planenum);
2576                 out->plane = loadmodel->brush.data_planes + p;
2577
2578                 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2579                 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2580
2581                 for (j=0 ; j<2 ; j++)
2582                 {
2583                         // LordHavoc: this code supports broken bsp files produced by
2584                         // arguire qbsp which can produce more than 32768 nodes, any value
2585                         // below count is assumed to be a node number, any other value is
2586                         // assumed to be a leaf number
2587                         p = (unsigned short)LittleShort(in->children[j]);
2588                         if (p < count)
2589                         {
2590                                 if (p < loadmodel->brush.num_nodes)
2591                                         out->children[j] = loadmodel->brush.data_nodes + p;
2592                                 else
2593                                 {
2594                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2595                                         // map it to the solid leaf
2596                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2597                                 }
2598                         }
2599                         else
2600                         {
2601                                 // note this uses 65535 intentionally, -1 is leaf 0
2602                                 p = 65535 - p;
2603                                 if (p < loadmodel->brush.num_leafs)
2604                                         out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2605                                 else
2606                                 {
2607                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2608                                         // map it to the solid leaf
2609                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2610                                 }
2611                         }
2612                 }
2613         }
2614
2615         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
2616 }
2617
2618 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2619 {
2620         dleaf_t *in;
2621         mleaf_t *out;
2622         int i, j, count, p;
2623
2624         in = (dleaf_t *)(mod_base + l->fileofs);
2625         if (l->filelen % sizeof(*in))
2626                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2627         count = l->filelen / sizeof(*in);
2628         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2629
2630         loadmodel->brush.data_leafs = out;
2631         loadmodel->brush.num_leafs = count;
2632         // get visleafs from the submodel data
2633         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2634         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2635         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2636         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2637
2638         for ( i=0 ; i<count ; i++, in++, out++)
2639         {
2640                 for (j=0 ; j<3 ; j++)
2641                 {
2642                         out->mins[j] = LittleShort(in->mins[j]);
2643                         out->maxs[j] = LittleShort(in->maxs[j]);
2644                 }
2645
2646                 // FIXME: this function could really benefit from some error checking
2647
2648                 out->contents = LittleLong(in->contents);
2649
2650                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2651                 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2652                 if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2653                 {
2654                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2655                         out->firstleafsurface = NULL;
2656                         out->numleafsurfaces = 0;
2657                 }
2658
2659                 out->clusterindex = i - 1;
2660                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2661                         out->clusterindex = -1;
2662
2663                 p = LittleLong(in->visofs);
2664                 // ignore visofs errors on leaf 0 (solid)
2665                 if (p >= 0 && out->clusterindex >= 0)
2666                 {
2667                         if (p >= loadmodel->brushq1.num_compressedpvs)
2668                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2669                         else
2670                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2671                 }
2672
2673                 for (j = 0;j < 4;j++)
2674                         out->ambient_sound_level[j] = in->ambient_level[j];
2675
2676                 // FIXME: Insert caustics here
2677         }
2678 }
2679
2680 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2681 {
2682         int i, j;
2683         mleaf_t *leaf;
2684         const unsigned char *pvs;
2685         // if there's no vis data, assume supported (because everything is visible all the time)
2686         if (!loadmodel->brush.data_pvsclusters)
2687                 return true;
2688         // check all liquid leafs to see if they can see into empty leafs, if any
2689         // can we can assume this map supports r_wateralpha
2690         for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2691         {
2692                 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2693                 {
2694                         pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2695                         for (j = 0;j < loadmodel->brush.num_leafs;j++)
2696                                 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2697                                         return true;
2698                 }
2699         }
2700         return false;
2701 }
2702
2703 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2704 {
2705         dclipnode_t *in;
2706         mclipnode_t *out;
2707         int                     i, count;
2708         hull_t          *hull;
2709
2710         in = (dclipnode_t *)(mod_base + l->fileofs);
2711         if (l->filelen % sizeof(*in))
2712                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2713         count = l->filelen / sizeof(*in);
2714         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2715
2716         loadmodel->brushq1.clipnodes = out;
2717         loadmodel->brushq1.numclipnodes = count;
2718
2719         for (i = 1; i < MAX_MAP_HULLS; i++)
2720         {
2721                 hull = &loadmodel->brushq1.hulls[i];
2722                 hull->clipnodes = out;
2723                 hull->firstclipnode = 0;
2724                 hull->lastclipnode = count-1;
2725                 hull->planes = loadmodel->brush.data_planes;
2726                 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2727                 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2728                 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2729                 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2730                 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2731                 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2732                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2733         }
2734
2735         for (i=0 ; i<count ; i++, out++, in++)
2736         {
2737                 out->planenum = LittleLong(in->planenum);
2738                 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2739                 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2740                 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2741                 if (out->children[0] >= count)
2742                         out->children[0] -= 65536;
2743                 if (out->children[1] >= count)
2744                         out->children[1] -= 65536;
2745                 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2746                         Host_Error("Corrupt clipping hull(out of range planenum)");
2747         }
2748 }
2749
2750 //Duplicate the drawing hull structure as a clipping hull
2751 static void Mod_Q1BSP_MakeHull0(void)
2752 {
2753         mnode_t         *in;
2754         mclipnode_t *out;
2755         int                     i;
2756         hull_t          *hull;
2757
2758         hull = &loadmodel->brushq1.hulls[0];
2759
2760         in = loadmodel->brush.data_nodes;
2761         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2762
2763         hull->clipnodes = out;
2764         hull->firstclipnode = 0;
2765         hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2766         hull->planes = loadmodel->brush.data_planes;
2767
2768         for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2769         {
2770                 out->planenum = in->plane - loadmodel->brush.data_planes;
2771                 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2772                 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2773         }
2774 }
2775
2776 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2777 {
2778         int i, j;
2779         short *in;
2780
2781         in = (short *)(mod_base + l->fileofs);
2782         if (l->filelen % sizeof(*in))
2783                 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2784         loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2785         loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2786
2787         for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2788         {
2789                 j = (unsigned short) LittleShort(in[i]);
2790                 if (j >= loadmodel->num_surfaces)
2791                         Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2792                 loadmodel->brush.data_leafsurfaces[i] = j;
2793         }
2794 }
2795
2796 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2797 {
2798         int             i;
2799         int             *in;
2800
2801         in = (int *)(mod_base + l->fileofs);
2802         if (l->filelen % sizeof(*in))
2803                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2804         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2805         loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2806
2807         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2808                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2809 }
2810
2811
2812 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2813 {
2814         int                     i;
2815         mplane_t        *out;
2816         dplane_t        *in;
2817
2818         in = (dplane_t *)(mod_base + l->fileofs);
2819         if (l->filelen % sizeof(*in))
2820                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2821
2822         loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2823         loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2824
2825         for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2826         {
2827                 out->normal[0] = LittleFloat(in->normal[0]);
2828                 out->normal[1] = LittleFloat(in->normal[1]);
2829                 out->normal[2] = LittleFloat(in->normal[2]);
2830                 out->dist = LittleFloat(in->dist);
2831
2832                 PlaneClassify(out);
2833         }
2834 }
2835
2836 static void Mod_Q1BSP_LoadMapBrushes(void)
2837 {
2838 #if 0
2839 // unfinished
2840         int submodel, numbrushes;
2841         qboolean firstbrush;
2842         char *text, *maptext;
2843         char mapfilename[MAX_QPATH];
2844         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2845         strlcat (mapfilename, ".map", sizeof (mapfilename));
2846         maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2847         if (!maptext)
2848                 return;
2849         text = maptext;
2850         if (!COM_ParseToken_Simple(&data, false, false))
2851                 return; // error
2852         submodel = 0;
2853         for (;;)
2854         {
2855                 if (!COM_ParseToken_Simple(&data, false, false))
2856                         break;
2857                 if (com_token[0] != '{')
2858                         return; // error
2859                 // entity
2860                 firstbrush = true;
2861                 numbrushes = 0;
2862                 maxbrushes = 256;
2863                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2864                 for (;;)
2865                 {
2866                         if (!COM_ParseToken_Simple(&data, false, false))
2867                                 return; // error
2868                         if (com_token[0] == '}')
2869                                 break; // end of entity
2870                         if (com_token[0] == '{')
2871                         {
2872                                 // brush
2873                                 if (firstbrush)
2874                                 {
2875                                         if (submodel)
2876                                         {
2877                                                 if (submodel > loadmodel->brush.numsubmodels)
2878                                                 {
2879                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2880                                                         model = NULL;
2881                                                 }
2882                                                 else
2883                                                         model = loadmodel->brush.submodels[submodel];
2884                                         }
2885                                         else
2886                                                 model = loadmodel;
2887                                 }
2888                                 for (;;)
2889                                 {
2890                                         if (!COM_ParseToken_Simple(&data, false, false))
2891                                                 return; // error
2892                                         if (com_token[0] == '}')
2893                                                 break; // end of brush
2894                                         // each brush face should be this format:
2895                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2896                                         // FIXME: support hl .map format
2897                                         for (pointnum = 0;pointnum < 3;pointnum++)
2898                                         {
2899                                                 COM_ParseToken_Simple(&data, false, false);
2900                                                 for (componentnum = 0;componentnum < 3;componentnum++)
2901                                                 {
2902                                                         COM_ParseToken_Simple(&data, false, false);
2903                                                         point[pointnum][componentnum] = atof(com_token);
2904                                                 }
2905                                                 COM_ParseToken_Simple(&data, false, false);
2906                                         }
2907                                         COM_ParseToken_Simple(&data, false, false);
2908                                         strlcpy(facetexture, com_token, sizeof(facetexture));
2909                                         COM_ParseToken_Simple(&data, false, false);
2910                                         //scroll_s = atof(com_token);
2911                                         COM_ParseToken_Simple(&data, false, false);
2912                                         //scroll_t = atof(com_token);
2913                                         COM_ParseToken_Simple(&data, false, false);
2914                                         //rotate = atof(com_token);
2915                                         COM_ParseToken_Simple(&data, false, false);
2916                                         //scale_s = atof(com_token);
2917                                         COM_ParseToken_Simple(&data, false, false);
2918                                         //scale_t = atof(com_token);
2919                                         TriangleNormal(point[0], point[1], point[2], planenormal);
2920                                         VectorNormalizeDouble(planenormal);
2921                                         planedist = DotProduct(point[0], planenormal);
2922                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2923                                 }
2924                                 continue;
2925                         }
2926                 }
2927         }
2928 #endif
2929 }
2930
2931
2932 #define MAX_PORTALPOINTS 64
2933
2934 typedef struct portal_s
2935 {
2936         mplane_t plane;
2937         mnode_t *nodes[2];              // [0] = front side of plane
2938         struct portal_s *next[2];
2939         int numpoints;
2940         double points[3*MAX_PORTALPOINTS];
2941         struct portal_s *chain; // all portals are linked into a list
2942 }
2943 portal_t;
2944
2945 static memexpandablearray_t portalarray;
2946
2947 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2948 {
2949         // process only nodes (leafs already had their box calculated)
2950         if (!node->plane)
2951                 return;
2952
2953         // calculate children first
2954         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2955         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2956
2957         // make combined bounding box from children
2958         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2959         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2960         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2961         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2962         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2963         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2964 }
2965
2966 static void Mod_Q1BSP_FinalizePortals(void)
2967 {
2968         int i, j, numportals, numpoints, portalindex, portalrange = Mem_ExpandableArray_IndexRange(&portalarray);
2969         portal_t *p;
2970         mportal_t *portal;
2971         mvertex_t *point;
2972         mleaf_t *leaf, *endleaf;
2973
2974         // tally up portal and point counts and recalculate bounding boxes for all
2975         // leafs (because qbsp is very sloppy)
2976         leaf = loadmodel->brush.data_leafs;
2977         endleaf = leaf + loadmodel->brush.num_leafs;
2978         if (mod_recalculatenodeboxes.integer)
2979         {
2980                 for (;leaf < endleaf;leaf++)
2981                 {
2982                         VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2983                         VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2984                 }
2985         }
2986         numportals = 0;
2987         numpoints = 0;
2988         for (portalindex = 0;portalindex < portalrange;portalindex++)
2989         {
2990                 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
2991                 if (!p)
2992                         continue;
2993                 // note: this check must match the one below or it will usually corrupt memory
2994                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2995                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2996                 {
2997                         numportals += 2;
2998                         numpoints += p->numpoints * 2;
2999                 }
3000         }
3001         loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
3002         loadmodel->brush.num_portals = numportals;
3003         loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
3004         loadmodel->brush.num_portalpoints = numpoints;
3005         // clear all leaf portal chains
3006         for (i = 0;i < loadmodel->brush.num_leafs;i++)
3007                 loadmodel->brush.data_leafs[i].portals = NULL;
3008         // process all portals in the global portal chain, while freeing them
3009         portal = loadmodel->brush.data_portals;
3010         point = loadmodel->brush.data_portalpoints;
3011         for (portalindex = 0;portalindex < portalrange;portalindex++)
3012         {
3013                 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3014                 if (!p)
3015                         continue;
3016                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3017                 {
3018                         // note: this check must match the one above or it will usually corrupt memory
3019                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3020                         if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3021                         {
3022                                 // first make the back to front portal(forward portal)
3023                                 portal->points = point;
3024                                 portal->numpoints = p->numpoints;
3025                                 portal->plane.dist = p->plane.dist;
3026                                 VectorCopy(p->plane.normal, portal->plane.normal);
3027                                 portal->here = (mleaf_t *)p->nodes[1];
3028                                 portal->past = (mleaf_t *)p->nodes[0];
3029                                 // copy points
3030                                 for (j = 0;j < portal->numpoints;j++)
3031                                 {
3032                                         VectorCopy(p->points + j*3, point->position);
3033                                         point++;
3034                                 }
3035                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3036                                 PlaneClassify(&portal->plane);
3037
3038                                 // link into leaf's portal chain
3039                                 portal->next = portal->here->portals;
3040                                 portal->here->portals = portal;
3041
3042                                 // advance to next portal
3043                                 portal++;
3044
3045                                 // then make the front to back portal(backward portal)
3046                                 portal->points = point;
3047                                 portal->numpoints = p->numpoints;
3048                                 portal->plane.dist = -p->plane.dist;
3049                                 VectorNegate(p->plane.normal, portal->plane.normal);
3050                                 portal->here = (mleaf_t *)p->nodes[0];
3051                                 portal->past = (mleaf_t *)p->nodes[1];
3052                                 // copy points
3053                                 for (j = portal->numpoints - 1;j >= 0;j--)
3054                                 {
3055                                         VectorCopy(p->points + j*3, point->position);
3056                                         point++;
3057                                 }
3058                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3059                                 PlaneClassify(&portal->plane);
3060
3061                                 // link into leaf's portal chain
3062                                 portal->next = portal->here->portals;
3063                                 portal->here->portals = portal;
3064
3065                                 // advance to next portal
3066                                 portal++;
3067                         }
3068                         // add the portal's polygon points to the leaf bounding boxes
3069                         if (mod_recalculatenodeboxes.integer)
3070                         {
3071                                 for (i = 0;i < 2;i++)
3072                                 {
3073                                         leaf = (mleaf_t *)p->nodes[i];
3074                                         for (j = 0;j < p->numpoints;j++)
3075                                         {
3076                                                 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3077                                                 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3078                                                 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3079                                                 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3080                                                 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3081                                                 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3082                                         }
3083                                 }
3084                         }
3085                 }
3086         }
3087         // now recalculate the node bounding boxes from the leafs
3088         if (mod_recalculatenodeboxes.integer)
3089                 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3090 }
3091
3092 /*
3093 =============
3094 AddPortalToNodes
3095 =============
3096 */
3097 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3098 {
3099         if (!front)
3100                 Host_Error("AddPortalToNodes: NULL front node");
3101         if (!back)
3102                 Host_Error("AddPortalToNodes: NULL back node");
3103         if (p->nodes[0] || p->nodes[1])
3104                 Host_Error("AddPortalToNodes: already included");
3105         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3106
3107         p->nodes[0] = front;
3108         p->next[0] = (portal_t *)front->portals;
3109         front->portals = (mportal_t *)p;
3110
3111         p->nodes[1] = back;
3112         p->next[1] = (portal_t *)back->portals;
3113         back->portals = (mportal_t *)p;
3114 }
3115
3116 /*
3117 =============
3118 RemovePortalFromNode
3119 =============
3120 */
3121 static void RemovePortalFromNodes(portal_t *portal)
3122 {
3123         int i;
3124         mnode_t *node;
3125         void **portalpointer;
3126         portal_t *t;
3127         for (i = 0;i < 2;i++)
3128         {
3129                 node = portal->nodes[i];
3130
3131                 portalpointer = (void **) &node->portals;
3132                 while (1)
3133                 {
3134                         t = (portal_t *)*portalpointer;
3135                         if (!t)
3136                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
3137
3138                         if (t == portal)
3139                         {
3140                                 if (portal->nodes[0] == node)
3141                                 {
3142                                         *portalpointer = portal->next[0];
3143                                         portal->nodes[0] = NULL;
3144                                 }
3145                                 else if (portal->nodes[1] == node)
3146                                 {
3147                                         *portalpointer = portal->next[1];
3148                                         portal->nodes[1] = NULL;
3149                                 }
3150                                 else
3151                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3152                                 break;
3153                         }
3154
3155                         if (t->nodes[0] == node)
3156                                 portalpointer = (void **) &t->next[0];
3157                         else if (t->nodes[1] == node)
3158                                 portalpointer = (void **) &t->next[1];
3159                         else
3160                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3161                 }
3162         }
3163 }
3164
3165 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3166 static double *portalpointsbuffer;
3167 static int portalpointsbufferoffset;
3168 static int portalpointsbuffersize;
3169 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3170 {
3171         int i, side;
3172         mnode_t *front, *back, *other_node;
3173         mplane_t clipplane, *plane;
3174         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3175         int numfrontpoints, numbackpoints;
3176         double *frontpoints, *backpoints;
3177
3178         // if a leaf, we're done
3179         if (!node->plane)
3180                 return;
3181
3182         // get some space for our clipping operations to use
3183         if (portalpointsbuffersize < portalpointsbufferoffset + 6*MAX_PORTALPOINTS)
3184         {
3185                 portalpointsbuffersize = portalpointsbufferoffset * 2;
3186                 portalpointsbuffer = (double *)Mem_Realloc(loadmodel->mempool, portalpointsbuffer, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3187         }
3188         frontpoints = portalpointsbuffer + portalpointsbufferoffset;
3189         portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3190         backpoints = portalpointsbuffer + portalpointsbufferoffset;
3191         portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3192
3193         plane = node->plane;
3194
3195         front = node->children[0];
3196         back = node->children[1];
3197         if (front == back)
3198                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3199
3200         // create the new portal by generating a polygon for the node plane,
3201         // and clipping it by all of the other portals(which came from nodes above this one)
3202         nodeportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3203         nodeportal->plane = *plane;
3204
3205         // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3206         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3207         nodeportal->numpoints = 4;
3208         side = 0;       // shut up compiler warning
3209         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3210         {
3211                 clipplane = portal->plane;
3212                 if (portal->nodes[0] == portal->nodes[1])
3213                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3214                 if (portal->nodes[0] == node)
3215                         side = 0;
3216                 else if (portal->nodes[1] == node)
3217                 {
3218                         clipplane.dist = -clipplane.dist;
3219                         VectorNegate(clipplane.normal, clipplane.normal);
3220                         side = 1;
3221                 }
3222                 else
3223                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3224
3225                 for (i = 0;i < nodeportal->numpoints*3;i++)
3226                         frontpoints[i] = nodeportal->points[i];
3227                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3228                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3229                         break;
3230         }
3231
3232         if (nodeportal->numpoints < 3)
3233         {
3234                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3235                 nodeportal->numpoints = 0;
3236         }
3237         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3238         {
3239                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3240                 nodeportal->numpoints = 0;
3241         }
3242
3243         AddPortalToNodes(nodeportal, front, back);
3244
3245         // split the portals of this node along this node's plane and assign them to the children of this node
3246         // (migrating the portals downward through the tree)
3247         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3248         {
3249                 if (portal->nodes[0] == portal->nodes[1])
3250                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3251                 if (portal->nodes[0] == node)
3252                         side = 0;
3253                 else if (portal->nodes[1] == node)
3254                         side = 1;
3255                 else
3256                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3257                 nextportal = portal->next[side];
3258                 if (!portal->numpoints)
3259                         continue;
3260
3261                 other_node = portal->nodes[!side];
3262                 RemovePortalFromNodes(portal);
3263
3264                 // cut the portal into two portals, one on each side of the node plane
3265                 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3266
3267                 if (!numfrontpoints)
3268                 {
3269                         if (side == 0)
3270                                 AddPortalToNodes(portal, back, other_node);
3271                         else
3272                                 AddPortalToNodes(portal, other_node, back);
3273                         continue;
3274                 }
3275                 if (!numbackpoints)
3276                 {
3277                         if (side == 0)
3278                                 AddPortalToNodes(portal, front, other_node);
3279                         else
3280                                 AddPortalToNodes(portal, other_node, front);
3281                         continue;
3282                 }
3283
3284                 // the portal is split
3285                 splitportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3286                 temp = splitportal->chain;
3287                 *splitportal = *portal;
3288                 splitportal->chain = temp;
3289                 for (i = 0;i < numbackpoints*3;i++)
3290                         splitportal->points[i] = backpoints[i];
3291                 splitportal->numpoints = numbackpoints;
3292                 for (i = 0;i < numfrontpoints*3;i++)
3293                         portal->points[i] = frontpoints[i];
3294                 portal->numpoints = numfrontpoints;
3295
3296                 if (side == 0)
3297                 {
3298                         AddPortalToNodes(portal, front, other_node);
3299                         AddPortalToNodes(splitportal, back, other_node);
3300                 }
3301                 else
3302                 {
3303                         AddPortalToNodes(portal, other_node, front);
3304                         AddPortalToNodes(splitportal, other_node, back);
3305                 }
3306         }
3307
3308         Mod_Q1BSP_RecursiveNodePortals(front);
3309         Mod_Q1BSP_RecursiveNodePortals(back);
3310
3311         portalpointsbufferoffset -= 6*MAX_PORTALPOINTS;
3312 }
3313
3314 static void Mod_Q1BSP_MakePortals(void)
3315 {
3316         Mem_ExpandableArray_NewArray(&portalarray, loadmodel->mempool, sizeof(portal_t), 1020*1024/sizeof(portal_t));
3317         portalpointsbufferoffset = 0;
3318         portalpointsbuffersize = 6*MAX_PORTALPOINTS*128;
3319         portalpointsbuffer = (double *)Mem_Alloc(loadmodel->mempool, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3320         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3321         Mem_Free(portalpointsbuffer);
3322         portalpointsbuffer = NULL;
3323         portalpointsbufferoffset = 0;
3324         portalpointsbuffersize = 0;
3325         Mod_Q1BSP_FinalizePortals();
3326         Mem_ExpandableArray_FreeArray(&portalarray);
3327 }
3328
3329 //Returns PVS data for a given point
3330 //(note: can return NULL)
3331 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3332 {
3333         mnode_t *node;
3334         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
3335         while (node->plane)
3336                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3337         if (((mleaf_t *)node)->clusterindex >= 0)
3338                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3339         else
3340                 return NULL;
3341 }
3342
3343 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3344 {
3345         while (node->plane)
3346         {
3347                 float d = PlaneDiff(org, node->plane);
3348                 if (d > radius)
3349                         node = node->children[0];
3350                 else if (d < -radius)
3351                         node = node->children[1];
3352                 else
3353                 {
3354                         // go down both sides
3355                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3356                         node = node->children[1];
3357                 }
3358         }
3359         // if this leaf is in a cluster, accumulate the pvs bits
3360         if (((mleaf_t *)node)->clusterindex >= 0)
3361         {
3362                 int i;
3363                 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3364                 for (i = 0;i < pvsbytes;i++)
3365                         pvsbuffer[i] |= pvs[i];
3366         }
3367 }
3368
3369 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3370 //of the given point.
3371 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3372 {
3373         int bytes = model->brush.num_pvsclusterbytes;
3374         bytes = min(bytes, pvsbufferlength);
3375         if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3376         {
3377                 memset(pvsbuffer, 0xFF, bytes);
3378                 return bytes;
3379         }
3380         if (!merge)
3381                 memset(pvsbuffer, 0, bytes);
3382         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
3383         return bytes;
3384 }
3385
3386 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3387 {
3388         vec3_t size;
3389         const hull_t *hull;
3390
3391         VectorSubtract(inmaxs, inmins, size);
3392         if (cmodel->brush.ishlbsp)
3393         {
3394                 if (size[0] < 3)
3395                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3396                 else if (size[0] <= 32)
3397                 {
3398                         if (size[2] < 54) // pick the nearest of 36 or 72
3399                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3400                         else
3401                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3402                 }
3403                 else
3404                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3405         }
3406         else
3407         {
3408                 if (size[0] < 3)
3409                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3410                 else if (size[0] <= 32)
3411                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3412                 else
3413                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3414         }
3415         VectorCopy(inmins, outmins);
3416         VectorAdd(inmins, hull->clip_size, outmaxs);
3417 }
3418
3419 static int Mod_Q1BSP_CreateShadowMesh(dp_model_t *mod)
3420 {
3421         int j;
3422         int numshadowmeshtriangles = 0;
3423         msurface_t *surface;
3424         if (cls.state == ca_dedicated)
3425                 return 0;
3426         // make a single combined shadow mesh to allow optimized shadow volume creation
3427
3428         for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3429         {
3430                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3431                 numshadowmeshtriangles += surface->num_triangles;
3432         }
3433         mod->brush.shadowmesh = Mod_ShadowMesh_Begin(mod->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3434         for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3435                 if (surface->num_triangles > 0)
3436                         Mod_ShadowMesh_AddMesh(mod->mempool, mod->brush.shadowmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3437         mod->brush.shadowmesh = Mod_ShadowMesh_Finish(mod->mempool, mod->brush.shadowmesh, false, true, false);
3438         if (mod->brush.shadowmesh)
3439                 Mod_BuildTriangleNeighbors(mod->brush.shadowmesh->neighbor3i, mod->brush.shadowmesh->element3i, mod->brush.shadowmesh->numtriangles);
3440
3441         return numshadowmeshtriangles;
3442 }
3443
3444 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3445 {
3446         int i, j, k;
3447         dheader_t *header;
3448         dmodel_t *bm;
3449         float dist, modelyawradius, modelradius;
3450         msurface_t *surface;
3451         hullinfo_t hullinfo;
3452         int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3453         model_brush_lightstyleinfo_t styleinfo[256];
3454         unsigned char *datapointer;
3455
3456         mod->modeldatatypestring = "Q1BSP";
3457
3458         mod->type = mod_brushq1;
3459
3460         header = (dheader_t *)buffer;
3461
3462         i = LittleLong(header->version);
3463         if (i != BSPVERSION && i != 30)
3464                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3465         mod->brush.ishlbsp = i == 30;
3466
3467 // fill in hull info
3468         VectorClear (hullinfo.hullsizes[0][0]);
3469         VectorClear (hullinfo.hullsizes[0][1]);
3470         if (mod->brush.ishlbsp)
3471         {
3472                 mod->modeldatatypestring = "HLBSP";
3473
3474                 hullinfo.filehulls = 4;
3475                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3476                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3477                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3478                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3479                 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3480                 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3481         }
3482         else
3483         {
3484                 hullinfo.filehulls = 4;
3485                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3486                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3487                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3488                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3489         }
3490
3491 // read lumps
3492         mod_base = (unsigned char*)buffer;
3493         for (i = 0; i < HEADER_LUMPS; i++)
3494         {
3495                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3496                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3497         }
3498
3499         mod->soundfromcenter = true;
3500         mod->TraceBox = Mod_Q1BSP_TraceBox;
3501         mod->TraceLine = Mod_Q1BSP_TraceLine;
3502         mod->TracePoint = Mod_Q1BSP_TracePoint;
3503         mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3504         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3505         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3506         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3507         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3508         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3509         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3510         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3511         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3512         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3513         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3514         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3515         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3516         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3517         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3518         mod->Draw = R_Q1BSP_Draw;
3519         mod->DrawDepth = R_Q1BSP_DrawDepth;
3520         mod->DrawDebug = R_Q1BSP_DrawDebug;
3521         mod->DrawPrepass = R_Q1BSP_DrawPrepass;
3522         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3523         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
3524         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
3525         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3526         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3527         mod->DrawLight = R_Q1BSP_DrawLight;
3528
3529 // load into heap
3530
3531         mod->brush.qw_md4sum = 0;
3532         mod->brush.qw_md4sum2 = 0;
3533         for (i = 0;i < HEADER_LUMPS;i++)
3534         {
3535                 int temp;
3536                 if (i == LUMP_ENTITIES)
3537                         continue;
3538                 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3539                 mod->brush.qw_md4sum ^= LittleLong(temp);
3540                 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3541                         continue;
3542                 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3543                 mod->brush.qw_md4sum2 ^= LittleLong(temp);
3544         }
3545
3546         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3547         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3548         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3549         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3550         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3551         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3552         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3553         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3554         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3555         Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3556         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3557         // load submodels before leafs because they contain the number of vis leafs
3558         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3559         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3560         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3561         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3562
3563         // check if the map supports transparent water rendering
3564         loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3565
3566         if (mod->brushq1.data_compressedpvs)
3567                 Mem_Free(mod->brushq1.data_compressedpvs);
3568         mod->brushq1.data_compressedpvs = NULL;
3569         mod->brushq1.num_compressedpvs = 0;
3570
3571         Mod_Q1BSP_MakeHull0();
3572         Mod_Q1BSP_MakePortals();
3573
3574         mod->numframes = 2;             // regular and alternate animation
3575         mod->numskins = 1;
3576
3577         // make a single combined shadow mesh to allow optimized shadow volume creation
3578         Mod_Q1BSP_CreateShadowMesh(loadmodel);
3579
3580         if (loadmodel->brush.numsubmodels)
3581                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3582
3583         // LordHavoc: to clear the fog around the original quake submodel code, I
3584         // will explain:
3585         // first of all, some background info on the submodels:
3586         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3587         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3588         // now the weird for loop itself:
3589         // the loop functions in an odd way, on each iteration it sets up the
3590         // current 'mod' model (which despite the confusing code IS the model of
3591         // the number i), at the end of the loop it duplicates the model to become
3592         // the next submodel, and loops back to set up the new submodel.
3593
3594         // LordHavoc: now the explanation of my sane way (which works identically):
3595         // set up the world model, then on each submodel copy from the world model
3596         // and set up the submodel with the respective model info.
3597         totalstylesurfaces = 0;
3598         totalstyles = 0;
3599         for (i = 0;i < mod->brush.numsubmodels;i++)
3600         {
3601                 memset(stylecounts, 0, sizeof(stylecounts));
3602                 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3603                 {
3604                         surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3605                         for (j = 0;j < MAXLIGHTMAPS;j++)
3606                                 stylecounts[surface->lightmapinfo->styles[j]]++;
3607                 }
3608                 for (k = 0;k < 255;k++)
3609                 {
3610                         totalstyles++;
3611                         if (stylecounts[k])
3612                                 totalstylesurfaces += stylecounts[k];
3613                 }
3614         }
3615         datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3616         for (i = 0;i < mod->brush.numsubmodels;i++)
3617         {
3618                 // LordHavoc: this code was originally at the end of this loop, but
3619                 // has been transformed to something more readable at the start here.
3620
3621                 if (i > 0)
3622                 {
3623                         char name[10];
3624                         // duplicate the basic information
3625                         dpsnprintf(name, sizeof(name), "*%i", i);
3626                         mod = Mod_FindName(name, loadmodel->name);
3627                         // copy the base model to this one
3628                         *mod = *loadmodel;
3629                         // rename the clone back to its proper name
3630                         strlcpy(mod->name, name, sizeof(mod->name));
3631                         mod->brush.parentmodel = loadmodel;
3632                         // textures and memory belong to the main model
3633                         mod->texturepool = NULL;
3634                         mod->mempool = NULL;
3635                         mod->brush.GetPVS = NULL;
3636                         mod->brush.FatPVS = NULL;
3637                         mod->brush.BoxTouchingPVS = NULL;
3638                         mod->brush.BoxTouchingLeafPVS = NULL;
3639                         mod->brush.BoxTouchingVisibleLeafs = NULL;
3640                         mod->brush.FindBoxClusters = NULL;
3641                         mod->brush.LightPoint = NULL;
3642                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3643                 }
3644
3645                 mod->brush.submodel = i;
3646
3647                 if (loadmodel->brush.submodels)
3648                         loadmodel->brush.submodels[i] = mod;
3649
3650                 bm = &mod->brushq1.submodels[i];
3651
3652                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3653                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3654                 {
3655                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3656                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3657                 }
3658
3659                 mod->firstmodelsurface = bm->firstface;
3660                 mod->nummodelsurfaces = bm->numfaces;
3661
3662                 // set node/leaf parents for this submodel
3663                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + mod->brushq1.hulls[0].firstclipnode, NULL);
3664
3665                 // make the model surface list (used by shadowing/lighting)
3666                 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
3667                 Mod_MakeSortedSurfaces(mod);
3668
3669                 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
3670                 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
3671                 VectorCopy(bm->mins, mod->normalmins);
3672                 VectorCopy(bm->maxs, mod->normalmaxs);
3673                 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
3674                 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
3675                 modelyawradius = dist*dist+modelyawradius*modelyawradius;
3676                 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
3677                 modelradius = modelyawradius + modelradius * modelradius;
3678                 modelyawradius = sqrt(modelyawradius);
3679                 modelradius = sqrt(modelradius);
3680                 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
3681                 mod->yawmins[2] = mod->normalmins[2];
3682                 mod->yawmaxs[0] = mod->yawmaxs[1] =  modelyawradius;
3683                 mod->yawmaxs[2] = mod->normalmaxs[2];
3684                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3685                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] =  modelradius;
3686                 mod->radius = modelradius;
3687                 mod->radius2 = modelradius * modelradius;
3688
3689                 // this gets altered below if sky or water is used
3690                 mod->DrawSky = NULL;
3691                 mod->DrawAddWaterPlanes = NULL;
3692
3693                 // scan surfaces for sky and water and flag the submodel as possessing these features or not
3694                 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
3695                 if (mod->nummodelsurfaces)
3696                 {
3697                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3698                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3699                                         break;
3700                         if (j < mod->nummodelsurfaces)
3701                                 mod->DrawSky = R_Q1BSP_DrawSky;
3702
3703                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3704                                 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
3705                                         break;
3706                         if (j < mod->nummodelsurfaces)
3707                                 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
3708
3709                         // build lightstyle update chains
3710                         // (used to rapidly mark lightmapupdateflags on many surfaces
3711                         // when d_lightstylevalue changes)
3712                         memset(stylecounts, 0, sizeof(stylecounts));
3713                         for (k = 0;k < mod->nummodelsurfaces;k++)
3714                         {
3715                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3716                                 for (j = 0;j < MAXLIGHTMAPS;j++)
3717                                         stylecounts[surface->lightmapinfo->styles[j]]++;
3718                         }
3719                         mod->brushq1.num_lightstyles = 0;
3720                         for (k = 0;k < 255;k++)
3721                         {
3722                                 if (stylecounts[k])
3723                                 {
3724                                         styleinfo[mod->brushq1.num_lightstyles].style = k;
3725                                         styleinfo[mod->brushq1.num_lightstyles].value = 0;
3726                                         styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
3727                                         styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
3728                                         remapstyles[k] = mod->brushq1.num_lightstyles;
3729                                         mod->brushq1.num_lightstyles++;
3730                                 }
3731                         }
3732                         for (k = 0;k < mod->nummodelsurfaces;k++)
3733                         {
3734                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3735                                 for (j = 0;j < MAXLIGHTMAPS;j++)
3736                                 {
3737                                         if (surface->lightmapinfo->styles[j] != 255)
3738                                         {
3739                                                 int r = remapstyles[surface->lightmapinfo->styles[j]];
3740                                                 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
3741                                         }
3742                                 }
3743                         }
3744                         mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
3745                         memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
3746                 }
3747                 else
3748                 {
3749                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3750                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3751                 }
3752                 //mod->brushq1.num_visleafs = bm->visleafs;
3753
3754                 if (mod_q1bsp_polygoncollisions.integer)
3755                 {
3756                         Mod_MakeCollisionBIH(mod, true, &mod->collision_bih);
3757                         // point traces and contents checks still use the bsp tree
3758                         mod->TraceLine = Mod_CollisionBIH_TraceLine;
3759                         mod->TraceBox = Mod_CollisionBIH_TraceBox;
3760                         mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
3761                 }
3762                 else
3763                         Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
3764
3765                 // generate VBOs and other shared data before cloning submodels
3766                 if (i == 0)
3767                 {
3768                         Mod_BuildVBOs();
3769                         Mod_Q1BSP_LoadMapBrushes();
3770                         //Mod_Q1BSP_ProcessLightList();
3771                 }
3772         }
3773
3774         Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
3775 }
3776
3777 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3778 {
3779 }
3780
3781 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3782 {
3783 /*
3784         d_t *in;
3785         m_t *out;
3786         int i, count;
3787
3788         in = (void *)(mod_base + l->fileofs);
3789         if (l->filelen % sizeof(*in))
3790                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3791         count = l->filelen / sizeof(*in);
3792         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3793
3794         loadmodel-> = out;
3795         loadmodel->num = count;
3796
3797         for (i = 0;i < count;i++, in++, out++)
3798         {
3799         }
3800 */
3801 }
3802
3803 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3804 {
3805 /*
3806         d_t *in;
3807         m_t *out;
3808         int i, count;
3809
3810         in = (void *)(mod_base + l->fileofs);
3811         if (l->filelen % sizeof(*in))
3812                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3813         count = l->filelen / sizeof(*in);
3814         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3815
3816         loadmodel-> = out;
3817         loadmodel->num = count;
3818
3819         for (i = 0;i < count;i++, in++, out++)
3820         {
3821         }
3822 */
3823 }
3824
3825 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3826 {
3827 /*
3828         d_t *in;
3829         m_t *out;
3830         int i, count;
3831
3832         in = (void *)(mod_base + l->fileofs);
3833         if (l->filelen % sizeof(*in))
3834                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3835         count = l->filelen / sizeof(*in);
3836         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3837
3838         loadmodel-> = out;
3839         loadmodel->num = count;
3840
3841         for (i = 0;i < count;i++, in++, out++)
3842         {
3843         }
3844 */
3845 }
3846
3847 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3848 {
3849 /*
3850         d_t *in;
3851         m_t *out;
3852         int i, count;
3853
3854         in = (void *)(mod_base + l->fileofs);
3855         if (l->filelen % sizeof(*in))
3856                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3857         count = l->filelen / sizeof(*in);
3858         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3859
3860         loadmodel-> = out;
3861         loadmodel->num = count;
3862
3863         for (i = 0;i < count;i++, in++, out++)
3864         {
3865         }
3866 */
3867 }
3868
3869 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3870 {
3871 /*
3872         d_t *in;
3873         m_t *out;
3874         int i, count;
3875
3876         in = (void *)(mod_base + l->fileofs);
3877         if (l->filelen % sizeof(*in))
3878                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3879         count = l->filelen / sizeof(*in);
3880         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3881
3882         loadmodel-> = out;
3883         loadmodel->num = count;
3884
3885         for (i = 0;i < count;i++, in++, out++)
3886         {
3887         }
3888 */
3889 }
3890
3891 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3892 {
3893 /*
3894         d_t *in;
3895         m_t *out;
3896         int i, count;
3897
3898         in = (void *)(mod_base + l->fileofs);
3899         if (l->filelen % sizeof(*in))
3900                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3901         count = l->filelen / sizeof(*in);
3902         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3903
3904         loadmodel-> = out;
3905         loadmodel->num = count;
3906
3907         for (i = 0;i < count;i++, in++, out++)
3908         {
3909         }
3910 */
3911 }
3912
3913 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3914 {
3915 /*
3916         d_t *in;
3917         m_t *out;
3918         int i, count;
3919
3920         in = (void *)(mod_base + l->fileofs);
3921         if (l->filelen % sizeof(*in))
3922                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3923         count = l->filelen / sizeof(*in);
3924         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3925
3926         loadmodel-> = out;
3927         loadmodel->num = count;
3928
3929         for (i = 0;i < count;i++, in++, out++)
3930         {
3931         }
3932 */
3933 }
3934
3935 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3936 {
3937 /*
3938         d_t *in;
3939         m_t *out;
3940         int i, count;
3941
3942         in = (void *)(mod_base + l->fileofs);
3943         if (l->filelen % sizeof(*in))
3944                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3945         count = l->filelen / sizeof(*in);
3946         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3947
3948         loadmodel-> = out;
3949         loadmodel->num = count;
3950
3951         for (i = 0;i < count;i++, in++, out++)
3952         {
3953         }
3954 */
3955 }
3956
3957 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3958 {
3959 /*
3960         d_t *in;
3961         m_t *out;
3962         int i, count;
3963
3964         in = (void *)(mod_base + l->fileofs);
3965         if (l->filelen % sizeof(*in))
3966                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3967         count = l->filelen / sizeof(*in);
3968         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3969
3970         loadmodel-> = out;
3971         loadmodel->num = count;
3972
3973         for (i = 0;i < count;i++, in++, out++)
3974         {
3975         }
3976 */
3977 }
3978
3979 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3980 {
3981 /*
3982         d_t *in;
3983         m_t *out;
3984         int i, count;
3985
3986         in = (void *)(mod_base + l->fileofs);
3987         if (l->filelen % sizeof(*in))
3988                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3989         count = l->filelen / sizeof(*in);
3990         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3991
3992         loadmodel-> = out;
3993         loadmodel->num = count;
3994
3995         for (i = 0;i < count;i++, in++, out++)
3996         {
3997         }
3998 */
3999 }
4000
4001 static void Mod_Q2BSP_LoadEdges(lump_t *l)
4002 {
4003 /*
4004         d_t *in;
4005         m_t *out;
4006         int i, count;
4007
4008         in = (void *)(mod_base + l->fileofs);
4009         if (l->filelen % sizeof(*in))
4010                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
4011         count = l->filelen / sizeof(*in);
4012         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4013
4014         loadmodel-> = out;
4015         loadmodel->num = count;
4016
4017         for (i = 0;i < count;i++, in++, out++)
4018         {
4019         }
4020 */
4021 }
4022
4023 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
4024 {
4025 /*
4026         d_t *in;
4027         m_t *out;
4028         int i, count;
4029
4030         in = (void *)(mod_base + l->fileofs);
4031         if (l->filelen % sizeof(*in))
4032                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
4033         count = l->filelen / sizeof(*in);
4034         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4035
4036         loadmodel-> = out;
4037         loadmodel->num = count;
4038
4039         for (i = 0;i < count;i++, in++, out++)
4040         {
4041         }
4042 */
4043 }
4044
4045 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
4046 {
4047 /*
4048         d_t *in;
4049         m_t *out;
4050         int i, count;
4051
4052         in = (void *)(mod_base + l->fileofs);
4053         if (l->filelen % sizeof(*in))
4054                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4055         count = l->filelen / sizeof(*in);
4056         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4057
4058         loadmodel-> = out;
4059         loadmodel->num = count;
4060
4061         for (i = 0;i < count;i++, in++, out++)
4062         {
4063         }
4064 */
4065 }
4066
4067 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
4068 {
4069 /*
4070         d_t *in;
4071         m_t *out;
4072         int i, count;
4073
4074         in = (void *)(mod_base + l->fileofs);
4075         if (l->filelen % sizeof(*in))
4076                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4077         count = l->filelen / sizeof(*in);
4078         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4079
4080         loadmodel-> = out;
4081         loadmodel->num = count;
4082
4083         for (i = 0;i < count;i++, in++, out++)
4084         {
4085         }
4086 */
4087 }
4088
4089 static void Mod_Q2BSP_LoadAreas(lump_t *l)
4090 {
4091 /*
4092         d_t *in;
4093         m_t *out;
4094         int i, count;
4095
4096         in = (void *)(mod_base + l->fileofs);
4097         if (l->filelen % sizeof(*in))
4098                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
4099         count = l->filelen / sizeof(*in);
4100         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4101
4102         loadmodel-> = out;
4103         loadmodel->num = count;
4104
4105         for (i = 0;i < count;i++, in++, out++)
4106         {
4107         }
4108 */
4109 }
4110
4111 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
4112 {
4113 /*
4114         d_t *in;
4115         m_t *out;
4116         int i, count;
4117
4118         in = (void *)(mod_base + l->fileofs);
4119         if (l->filelen % sizeof(*in))
4120                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
4121         count = l->filelen / sizeof(*in);
4122         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4123
4124         loadmodel-> = out;
4125         loadmodel->num = count;
4126
4127         for (i = 0;i < count;i++, in++, out++)
4128         {
4129         }
4130 */
4131 }
4132
4133 static void Mod_Q2BSP_LoadModels(lump_t *l)
4134 {
4135 /*
4136         d_t *in;
4137         m_t *out;
4138         int i, count;
4139
4140         in = (void *)(mod_base + l->fileofs);
4141         if (l->filelen % sizeof(*in))
4142                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
4143         count = l->filelen / sizeof(*in);
4144         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4145
4146         loadmodel-> = out;
4147         loadmodel->num = count;
4148
4149         for (i = 0;i < count;i++, in++, out++)
4150         {
4151         }
4152 */
4153 }
4154
4155 void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4156 {
4157         int i;
4158         q2dheader_t *header;
4159
4160         Host_Error("Mod_Q2BSP_Load: not yet implemented");
4161
4162         mod->modeldatatypestring = "Q2BSP";
4163
4164         mod->type = mod_brushq2;
4165
4166         header = (q2dheader_t *)buffer;
4167
4168         i = LittleLong(header->version);
4169         if (i != Q2BSPVERSION)
4170                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4171
4172         mod_base = (unsigned char *)header;
4173
4174         // swap all the lumps
4175         for (i = 0;i < (int) sizeof(*header) / 4;i++)
4176                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4177
4178         mod->brush.qw_md4sum = 0;
4179         mod->brush.qw_md4sum2 = 0;
4180         for (i = 0;i < Q2HEADER_LUMPS;i++)
4181         {
4182                 if (i == Q2LUMP_ENTITIES)
4183                         continue;
4184                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4185                 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4186                         continue;
4187                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4188         }
4189
4190         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4191         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4192         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4193         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4194         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4195         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4196         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4197         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4198         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4199         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4200         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4201         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4202         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4203         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4204         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4205         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4206         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4207         // LordHavoc: must go last because this makes the submodels
4208         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4209 }
4210
4211 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
4212 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
4213
4214 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4215 {
4216         const char *data;
4217         char key[128], value[MAX_INPUTLINE];
4218         float v[3];
4219         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4220         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4221         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4222         if (!l->filelen)
4223                 return;
4224         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
4225         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4226         loadmodel->brush.entities[l->filelen] = 0;
4227         data = loadmodel->brush.entities;
4228         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4229         // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
4230         loadmodel->brushq3.deluxemapping = false;
4231         if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
4232         {
4233                 while (1)
4234                 {
4235                         if (!COM_ParseToken_Simple(&data, false, false))
4236                                 break; // error
4237                         if (com_token[0] == '}')
4238                                 break; // end of worldspawn
4239                         if (com_token[0] == '_')
4240                                 strlcpy(key, com_token + 1, sizeof(key));
4241                         else
4242                                 strlcpy(key, com_token, sizeof(key));
4243                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
4244                                 key[strlen(key)-1] = 0;
4245                         if (!COM_ParseToken_Simple(&data, false, false))
4246                                 break; // error
4247                         strlcpy(value, com_token, sizeof(value));
4248                         if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
4249                         {
4250 #if _MSC_VER >= 1400
4251 #define sscanf sscanf_s
4252 #endif
4253 #if 0
4254                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4255                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4256 #else
4257                                 VectorSet(v, 64, 64, 128);
4258                                 if(sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) != 3)
4259                                         Con_Printf("Mod_Q3BSP_LoadEntities: funny gridsize \"%s\" in %s, interpreting as \"%f %f %f\" to match q3map2's parsing\n", value, loadmodel->name, v[0], v[1], v[2]);
4260                                 if (v[0] != 0 && v[1] != 0 && v[2] != 0)
4261                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4262 #endif
4263                         }
4264                         else if (!strcmp("deluxeMaps", key))
4265                         {
4266                                 if (!strcmp(com_token, "1"))
4267                                 {
4268                                         loadmodel->brushq3.deluxemapping = true;
4269                                         loadmodel->brushq3.deluxemapping_modelspace = true;
4270                                 }
4271                                 else if (!strcmp(com_token, "2"))
4272                                 {
4273                                         loadmodel->brushq3.deluxemapping = true;
4274                                         loadmodel->brushq3.deluxemapping_modelspace = false;
4275                                 }
4276                         }
4277                 }
4278         }
4279 }
4280
4281 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4282 {
4283         q3dtexture_t *in;
4284         texture_t *out;
4285         int i, count;
4286
4287         in = (q3dtexture_t *)(mod_base + l->fileofs);
4288         if (l->filelen % sizeof(*in))
4289                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4290         count = l->filelen / sizeof(*in);
4291         out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4292
4293         loadmodel->data_textures = out;
4294         loadmodel->num_textures = count;
4295         loadmodel->num_texturesperskin = loadmodel->num_textures;
4296
4297         for (i = 0;i < count;i++)
4298         {
4299                 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4300                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4301                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4302                 Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
4303                 // restore the surfaceflags and supercontents
4304                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4305                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4306         }
4307 }
4308
4309 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4310 {
4311         q3dplane_t *in;
4312         mplane_t *out;
4313         int i, count;
4314
4315         in = (q3dplane_t *)(mod_base + l->fileofs);
4316         if (l->filelen % sizeof(*in))
4317                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4318         count = l->filelen / sizeof(*in);
4319         out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4320
4321         loadmodel->brush.data_planes = out;
4322         loadmodel->brush.num_planes = count;
4323
4324         for (i = 0;i < count;i++, in++, out++)
4325         {
4326                 out->normal[0] = LittleFloat(in->normal[0]);
4327                 out->normal[1] = LittleFloat(in->normal[1]);
4328                 out->normal[2] = LittleFloat(in->normal[2]);
4329                 out->dist = LittleFloat(in->dist);
4330                 PlaneClassify(out);
4331         }
4332 }
4333
4334 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4335 {
4336         q3dbrushside_t *in;
4337         q3mbrushside_t *out;
4338         int i, n, count;
4339
4340         in = (q3dbrushside_t *)(mod_base + l->fileofs);
4341         if (l->filelen % sizeof(*in))
4342                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4343         count = l->filelen / sizeof(*in);
4344         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4345
4346         loadmodel->brush.data_brushsides = out;
4347         loadmodel->brush.num_brushsides = count;
4348
4349         for (i = 0;i < count;i++, in++, out++)
4350         {
4351                 n = LittleLong(in->planeindex);
4352                 if (n < 0 || n >= loadmodel->brush.num_planes)
4353                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4354                 out->plane = loadmodel->brush.data_planes + n;
4355                 n = LittleLong(in->textureindex);
4356                 if (n < 0 || n >= loadmodel->num_textures)
4357                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4358                 out->texture = loadmodel->data_textures + n;
4359         }
4360 }
4361
4362 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
4363 {
4364         q3dbrushside_ig_t *in;
4365         q3mbrushside_t *out;
4366         int i, n, count;
4367
4368         in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
4369         if (l->filelen % sizeof(*in))
4370                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4371         count = l->filelen / sizeof(*in);
4372         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4373
4374         loadmodel->brush.data_brushsides = out;
4375         loadmodel->brush.num_brushsides = count;
4376
4377         for (i = 0;i < count;i++, in++, out++)
4378         {
4379                 n = LittleLong(in->planeindex);
4380                 if (n < 0 || n >= loadmodel->brush.num_planes)
4381                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4382                 out->plane = loadmodel->brush.data_planes + n;
4383                 n = LittleLong(in->textureindex);
4384                 if (n < 0 || n >= loadmodel->num_textures)
4385                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4386                 out->texture = loadmodel->data_textures + n;
4387         }
4388 }
4389
4390 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4391 {
4392         q3dbrush_t *in;
4393         q3mbrush_t *out;
4394         int i, j, n, c, count, maxplanes, q3surfaceflags;
4395         colplanef_t *planes;
4396
4397         in = (q3dbrush_t *)(mod_base + l->fileofs);
4398         if (l->filelen % sizeof(*in))
4399                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4400         count = l->filelen / sizeof(*in);
4401         out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4402
4403         loadmodel->brush.data_brushes = out;
4404         loadmodel->brush.num_brushes = count;
4405
4406         maxplanes = 0;
4407         planes = NULL;
4408
4409         for (i = 0;i < count;i++, in++, out++)
4410         {
4411                 n = LittleLong(in->firstbrushside);
4412                 c = LittleLong(in->numbrushsides);
4413                 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4414                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4415                 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4416                 out->numbrushsides = c;
4417                 n = LittleLong(in->textureindex);
4418                 if (n < 0 || n >= loadmodel->num_textures)
4419                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4420                 out->texture = loadmodel->data_textures + n;
4421
4422                 // make a list of mplane_t structs to construct a colbrush from
4423                 if (maxplanes < out->numbrushsides)
4424                 {
4425                         maxplanes = out->numbrushsides;
4426                         if (planes)
4427                                 Mem_Free(planes);
4428                         planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4429                 }
4430                 q3surfaceflags = 0;
4431                 for (j = 0;j < out->numbrushsides;j++)
4432                 {
4433                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4434                         planes[j].dist = out->firstbrushside[j].plane->dist;
4435                         planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4436                         planes[j].texture = out->firstbrushside[j].texture;
4437                         q3surfaceflags |= planes[j].q3surfaceflags;
4438                 }
4439                 // make the colbrush from the planes
4440                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
4441
4442                 // this whole loop can take a while (e.g. on redstarrepublic4)
4443                 CL_KeepaliveMessage(false);
4444         }
4445         if (planes)
4446                 Mem_Free(planes);
4447 }
4448
4449 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4450 {
4451         q3deffect_t *in;
4452         q3deffect_t *out;
4453         int i, n, count;
4454
4455         in = (q3deffect_t *)(mod_base + l->fileofs);
4456         if (l->filelen % sizeof(*in))
4457                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4458         count = l->filelen / sizeof(*in);
4459         out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4460
4461         loadmodel->brushq3.data_effects = out;
4462         loadmodel->brushq3.num_effects = count;
4463
4464         for (i = 0;i < count;i++, in++, out++)
4465         {
4466                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4467                 n = LittleLong(in->brushindex);
4468                 if (n >= loadmodel->brush.num_brushes)
4469                 {
4470                         Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4471                         n = -1;
4472                 }
4473                 out->brushindex = n;
4474                 out->unknown = LittleLong(in->unknown);
4475         }
4476 }
4477
4478 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4479 {
4480         q3dvertex_t *in;
4481         int i, count;
4482
4483         in = (q3dvertex_t *)(mod_base + l->fileofs);
4484         if (l->filelen % sizeof(*in))
4485                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4486         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4487         loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4488         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4489         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4490         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4491         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4492
4493         for (i = 0;i < count;i++, in++)
4494         {
4495                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4496                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4497                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4498                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4499                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4500                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4501                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4502                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4503                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4504                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4505                 // svector/tvector are calculated later in face loading
4506                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4507                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4508                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4509                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4510                 if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
4511                         loadmodel->lit = true;
4512         }
4513 }
4514
4515 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4516 {
4517         int *in;
4518         int *out;
4519         int i, count;
4520
4521         in = (int *)(mod_base + l->fileofs);
4522         if (l->filelen % sizeof(int[3]))
4523                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4524         count = l->filelen / sizeof(*in);
4525
4526         if(!loadmodel->brushq3.num_vertices)
4527         {
4528                 if (count)
4529                         Con_Printf("Mod_Q3BSP_LoadTriangles: %s has triangles but no vertexes, broken compiler, ignoring problem\n", loadmodel->name);
4530                 loadmodel->brushq3.num_triangles = 0;
4531                 return;
4532         }
4533
4534         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4535         loadmodel->brushq3.num_triangles = count / 3;
4536         loadmodel->brushq3.data_element3i = out;
4537
4538         for (i = 0;i < count;i++, in++, out++)
4539         {
4540                 *out = LittleLong(*in);
4541                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4542                 {
4543                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4544                         *out = 0;
4545                 }
4546         }
4547 }
4548
4549 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4550 {
4551         q3dlightmap_t *input_pointer;
4552         int i;
4553         int j;
4554         int k;
4555         int count;
4556         int powerx;
4557         int powery;
4558         int powerxy;
4559         int powerdxy;
4560         int endlightmap;
4561         int mergegoal;
4562         int lightmapindex;
4563         int realcount;
4564         int realindex;
4565         int mergedwidth;
4566         int mergedheight;
4567         int mergedcolumns;
4568         int mergedrows;
4569         int mergedrowsxcolumns;
4570         int size;
4571         int bytesperpixel;
4572         int rgbmap[3];
4573         unsigned char *c;
4574         unsigned char *mergedpixels;
4575         unsigned char *mergeddeluxepixels;
4576         unsigned char *mergebuf;
4577         char mapname[MAX_QPATH];
4578         qboolean external;
4579         unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
4580
4581         // defaults for q3bsp
4582         size = 128;
4583         bytesperpixel = 3;
4584         rgbmap[0] = 2;
4585         rgbmap[1] = 1;
4586         rgbmap[2] = 0;
4587         external = false;
4588         loadmodel->brushq3.lightmapsize = 128;
4589
4590         if (cls.state == ca_dedicated)
4591                 return;
4592
4593         if(mod_q3bsp_nolightmaps.integer)
4594         {
4595                 return;
4596         }
4597         else if(l->filelen)
4598         {
4599                 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
4600                 if (developer_loading.integer)
4601                         Con_Printf("Using internal lightmaps\n");
4602                 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
4603                 if (l->filelen % sizeof(*input_pointer))
4604                         Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4605                 count = l->filelen / sizeof(*input_pointer);
4606                 for(i = 0; i < count; ++i)
4607                         inpixels[i] = input_pointer[i].rgb;
4608         }
4609         else
4610         {
4611                 // no internal lightmaps
4612                 // try external lightmaps
4613                 if (developer_loading.integer)
4614                         Con_Printf("Using external lightmaps\n");
4615                 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
4616                 inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false, false, NULL);
4617                 if(!inpixels[0])
4618                         return;
4619
4620                 // using EXTERNAL lightmaps instead
4621                 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
4622                 {
4623                         Mem_Free(inpixels[0]);
4624                         Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4625                 }
4626
4627                 size = image_width;
4628                 bytesperpixel = 4;
4629                 rgbmap[0] = 0;
4630                 rgbmap[1] = 1;
4631                 rgbmap[2] = 2;
4632                 external = true;
4633
4634                 for(count = 1; ; ++count)
4635                 {
4636                         inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false, false, NULL);
4637                         if(!inpixels[count])
4638                                 break; // we got all of them
4639                         if(image_width != size || image_height != size)
4640                         {
4641                                 Mem_Free(inpixels[count]);
4642                                 inpixels[count] = NULL;
4643                                 Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
4644                                 break;
4645                         }
4646                 }
4647         }
4648
4649         loadmodel->brushq3.lightmapsize = size;
4650         loadmodel->brushq3.num_originallightmaps = count;
4651
4652         // now check the surfaces to see if any of them index an odd numbered
4653         // lightmap, if so this is not a deluxemapped bsp file
4654         //
4655         // also check what lightmaps are actually used, because q3map2 sometimes
4656         // (always?) makes an unused one at the end, which
4657         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4658         // reason when only one lightmap is used, which can throw off the
4659         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4660         // to see if the second lightmap is blank, if so it is not deluxemapped.
4661         // VorteX: autodetect only if previous attempt to find "deluxeMaps" key
4662         // in Mod_Q3BSP_LoadEntities was failed
4663         if (!loadmodel->brushq3.deluxemapping)
4664         {
4665                 loadmodel->brushq3.deluxemapping = !(count & 1);
4666                 loadmodel->brushq3.deluxemapping_modelspace = true;
4667                 endlightmap = 0;
4668                 if (loadmodel->brushq3.deluxemapping)
4669                 {
4670                         int facecount = faceslump->filelen / sizeof(q3dface_t);
4671                         q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4672                         for (i = 0;i < facecount;i++)
4673                         {
4674                                 j = LittleLong(faces[i].lightmapindex);
4675                                 if (j >= 0)
4676                                 {
4677                                         endlightmap = max(endlightmap, j + 1);
4678                                         if ((j & 1) || j + 1 >= count)
4679                                         {
4680                                                 loadmodel->brushq3.deluxemapping = false;
4681                                                 break;
4682                                         }
4683                                 }
4684                         }
4685                 }
4686
4687                 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4688                 // reason when only one lightmap is used, which can throw off the
4689                 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4690                 // to see if the second lightmap is blank, if so it is not deluxemapped.
4691                 //
4692                 // further research has shown q3map2 sometimes creates a deluxemap and two
4693                 // blank lightmaps, which must be handled properly as well
4694                 if (endlightmap == 1 && count > 1)
4695                 {
4696                         c = inpixels[1];
4697                         for (i = 0;i < size*size;i++)
4698                         {
4699                                 if (c[bytesperpixel*i + rgbmap[0]])
4700                                         break;
4701                                 if (c[bytesperpixel*i + rgbmap[1]])
4702                                         break;
4703                                 if (c[bytesperpixel*i + rgbmap[2]])
4704                                         break;
4705                         }
4706                         if (i == size*size)
4707                         {
4708                                 // all pixels in the unused lightmap were black...
4709                                 loadmodel->brushq3.deluxemapping = false;
4710                         }
4711                 }
4712         }
4713
4714         Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4715
4716         // figure out what the most reasonable merge power is within limits
4717
4718         // find the appropriate NxN dimensions to merge to, to avoid wasted space
4719         realcount = count >> (int)loadmodel->brushq3.deluxemapping;
4720
4721         // figure out how big the merged texture has to be
4722         mergegoal = 128<<bound(0, mod_q3bsp_lightmapmergepower.integer, 6);
4723         mergegoal = bound(size, mergegoal, (int)vid.maxtexturesize_2d);
4724         while (mergegoal > size && mergegoal * mergegoal / 4 >= size * size * realcount)
4725                 mergegoal /= 2;
4726         mergedwidth = mergegoal;
4727         mergedheight = mergegoal;
4728         // choose non-square size (2x1 aspect) if only half the space is used;
4729         // this really only happens when the entire set fits in one texture, if
4730         // there are multiple textures, we don't worry about shrinking the last
4731         // one to fit, because the driver prefers the same texture size on
4732         // consecutive draw calls...
4733         if (mergedwidth * mergedheight / 2 >= size*size*realcount)
4734                 mergedheight /= 2;
4735
4736         loadmodel->brushq3.num_lightmapmergedwidthpower = 0;
4737         loadmodel->brushq3.num_lightmapmergedheightpower = 0;
4738         while (mergedwidth > size<<loadmodel->brushq3.num_lightmapmergedwidthpower)
4739                 loadmodel->brushq3.num_lightmapmergedwidthpower++;
4740         while (mergedheight > size<<loadmodel->brushq3.num_lightmapmergedheightpower)
4741                 loadmodel->brushq3.num_lightmapmergedheightpower++;
4742         loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower = loadmodel->brushq3.num_lightmapmergedwidthpower + loadmodel->brushq3.num_lightmapmergedheightpower + (loadmodel->brushq3.deluxemapping ? 1 : 0);
4743
4744         powerx = loadmodel->brushq3.num_lightmapmergedwidthpower;
4745         powery = loadmodel->brushq3.num_lightmapmergedheightpower;
4746         powerxy = powerx+powery;
4747         powerdxy = loadmodel->brushq3.deluxemapping + powerxy;
4748
4749         mergedcolumns = 1 << powerx;
4750         mergedrows = 1 << powery;
4751         mergedrowsxcolumns = 1 << powerxy;
4752
4753         loadmodel->brushq3.num_mergedlightmaps = (realcount + (1 << powerxy) - 1) >> powerxy;
4754         loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4755         if (loadmodel->brushq3.deluxemapping)
4756                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4757
4758         // allocate a texture pool if we need it
4759         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4760                 loadmodel->texturepool = R_AllocTexturePool();
4761
4762         mergedpixels = (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4);
4763         mergeddeluxepixels = loadmodel->brushq3.deluxemapping ? (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4) : NULL;
4764         for (i = 0;i < count;i++)
4765         {
4766                 // figure out which merged lightmap texture this fits into
4767                 realindex = i >> (int)loadmodel->brushq3.deluxemapping;
4768                 lightmapindex = i >> powerdxy;
4769
4770                 // choose the destination address
4771                 mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels;
4772                 mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size;
4773                 if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping)
4774                         Con_Printf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
4775
4776                 // convert pixels from RGB or BGRA while copying them into the destination rectangle
4777                 for (j = 0;j < size;j++)
4778                 for (k = 0;k < size;k++)
4779                 {
4780                         mergebuf[(j*mergedwidth+k)*4+0] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[0]];
4781                         mergebuf[(j*mergedwidth+k)*4+1] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[1]];
4782                         mergebuf[(j*mergedwidth+k)*4+2] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[2]];
4783                         mergebuf[(j*mergedwidth+k)*4+3] = 255;
4784                 }
4785
4786                 // upload texture if this was the last tile being written to the texture
4787                 if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount)
4788                 {
4789                         if (loadmodel->brushq3.deluxemapping && (i & 1))
4790                                 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
4791                         else
4792                                 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
4793                 }
4794         }
4795
4796         if (mergeddeluxepixels)
4797                 Mem_Free(mergeddeluxepixels);
4798         Mem_Free(mergedpixels);
4799         if(external)
4800         {
4801                 for(i = 0; i < count; ++i)
4802                         Mem_Free(inpixels[i]);
4803         }
4804 }
4805
4806 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
4807 {
4808         int j, k, cnt, tri;
4809         float *mins, *maxs;
4810         const float *vert;
4811         *collisionstride = stride;
4812         if(stride > 0)
4813         {
4814                 cnt = (num_triangles + stride - 1) / stride;
4815                 *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
4816                 for(j = 0; j < cnt; ++j)
4817                 {
4818                         mins = &((*collisionbbox6f)[6 * j + 0]);
4819                         maxs = &((*collisionbbox6f)[6 * j + 3]);
4820                         for(k = 0; k < stride; ++k)
4821                         {
4822                                 tri = j * stride + k;
4823                                 if(tri >= num_triangles)
4824                                         break;
4825                                 vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
4826                                 if(!k || vert[0] < mins[0]) mins[0] = vert[0];
4827                                 if(!k || vert[1] < mins[1]) mins[1] = vert[1];
4828                                 if(!k || vert[2] < mins[2]) mins[2] = vert[2];
4829                                 if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
4830                                 if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
4831                                 if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
4832                                 vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
4833                                 if(vert[0] < mins[0]) mins[0] = vert[0];
4834                                 if(vert[1] < mins[1]) mins[1] = vert[1];
4835                                 if(vert[2] < mins[2]) mins[2] = vert[2];
4836                                 if(vert[0] > maxs[0]) maxs[0] = vert[0];
4837                                 if(vert[1] > maxs[1]) maxs[1] = vert[1];
4838                                 if(vert[2] > maxs[2]) maxs[2] = vert[2];
4839                                 vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
4840                                 if(vert[0] < mins[0]) mins[0] = vert[0];
4841                                 if(vert[1] < mins[1]) mins[1] = vert[1];
4842                                 if(vert[2] < mins[2]) mins[2] = vert[2];
4843                                 if(vert[0] > maxs[0]) maxs[0] = vert[0];
4844                                 if(vert[1] > maxs[1]) maxs[1] = vert[1];
4845                                 if(vert[2] > maxs[2]) maxs[2] = vert[2];
4846                         }
4847                 }
4848         }
4849         else
4850                 *collisionbbox6f = NULL;
4851 }
4852
4853 typedef struct patchtess_s
4854 {
4855         patchinfo_t info;
4856
4857         // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
4858         int surface_id;
4859         float lodgroup[6];
4860         float *originalvertex3f;
4861 } patchtess_t;
4862
4863 #define PATCHTESS_SAME_LODGROUP(a,b) \
4864         ( \
4865                 (a).lodgroup[0] == (b).lodgroup[0] && \
4866                 (a).lodgroup[1] == (b).lodgroup[1] && \
4867                 (a).lodgroup[2] == (b).lodgroup[2] && \
4868                 (a).lodgroup[3] == (b).lodgroup[3] && \
4869                 (a).lodgroup[4] == (b).lodgroup[4] && \
4870                 (a).lodgroup[5] == (b).lodgroup[5] \
4871         )
4872
4873 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4874 {
4875         q3dface_t *in, *oldin;
4876         msurface_t *out, *oldout;
4877         int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, collisionvertices, collisiontriangles, numvertices, numtriangles, cxtess, cytess;
4878         float lightmaptcbase[2], lightmaptcscale[2];
4879         //int *originalelement3i;
4880         //int *originalneighbor3i;
4881         float *originalvertex3f;
4882         //float *originalsvector3f;
4883         //float *originaltvector3f;
4884         float *originalnormal3f;
4885         float *originalcolor4f;
4886         float *originaltexcoordtexture2f;
4887         float *originaltexcoordlightmap2f;
4888         float *surfacecollisionvertex3f;
4889         int *surfacecollisionelement3i;
4890         float *v;
4891         patchtess_t *patchtess = NULL;
4892         int patchtesscount = 0;
4893         qboolean again;
4894
4895         in = (q3dface_t *)(mod_base + l->fileofs);
4896         if (l->filelen % sizeof(*in))
4897                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4898         count = l->filelen / sizeof(*in);
4899         out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4900
4901         loadmodel->data_surfaces = out;
4902         loadmodel->num_surfaces = count;
4903
4904         if(count > 0)
4905                 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
4906
4907         i = 0;
4908         oldi = i;
4909         oldin = in;
4910         oldout = out;
4911         meshvertices = 0;
4912         meshtriangles = 0;
4913         for (;i < count;i++, in++, out++)
4914         {
4915                 // check face type first
4916                 type = LittleLong(in->type);
4917                 if (type != Q3FACETYPE_FLAT
4918                  && type != Q3FACETYPE_PATCH
4919                  && type != Q3FACETYPE_MESH
4920                  && type != Q3FACETYPE_FLARE)
4921                 {
4922                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4923                         continue;
4924                 }
4925
4926                 n = LittleLong(in->textureindex);
4927                 if (n < 0 || n >= loadmodel->num_textures)
4928                 {
4929                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
4930                         continue;
4931                 }
4932                 out->texture = loadmodel->data_textures + n;
4933                 n = LittleLong(in->effectindex);
4934                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4935                 {
4936                         if (developer_extra.integer)
4937                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4938                         n = -1;
4939                 }
4940                 if (n == -1)
4941                         out->effect = NULL;
4942                 else
4943                         out->effect = loadmodel->brushq3.data_effects + n;
4944
4945                 if (cls.state != ca_dedicated)
4946                 {
4947                         out->lightmaptexture = NULL;
4948                         out->deluxemaptexture = r_texture_blanknormalmap;
4949                         n = LittleLong(in->lightmapindex);
4950                         if (n < 0)
4951                                 n = -1;
4952                         else if (n >= loadmodel->brushq3.num_originallightmaps)
4953                         {
4954                                 if(loadmodel->brushq3.num_originallightmaps != 0)
4955                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
4956                                 n = -1;
4957                         }
4958                         else
4959                         {
4960                                 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
4961                                 if (loadmodel->brushq3.deluxemapping)
4962                                         out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
4963                                 loadmodel->lit = true;
4964                         }
4965                 }
4966
4967                 firstvertex = LittleLong(in->firstvertex);
4968                 numvertices = LittleLong(in->numvertices);
4969                 firstelement = LittleLong(in->firstelement);
4970                 numtriangles = LittleLong(in->numelements) / 3;
4971                 if (numtriangles * 3 != LittleLong(in->numelements))
4972                 {
4973                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4974                         continue;
4975                 }
4976                 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4977                 {
4978                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4979                         continue;
4980                 }
4981                 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4982                 {
4983                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4984                         continue;
4985                 }
4986                 switch(type)
4987                 {
4988                 case Q3FACETYPE_FLAT:
4989                 case Q3FACETYPE_MESH:
4990                         // no processing necessary
4991                         break;
4992                 case Q3FACETYPE_PATCH:
4993                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4994                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4995                         if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
4996                         {
4997                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4998                                 continue;
4999                         }
5000                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5001
5002                         // convert patch to Q3FACETYPE_MESH
5003                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5004                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5005                         // bound to user settings
5006                         xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
5007                         ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
5008                         // bound to sanity settings
5009                         xtess = bound(0, xtess, 1024);
5010                         ytess = bound(0, ytess, 1024);
5011
5012                         // lower quality collision patches! Same procedure as before, but different cvars
5013                         // convert patch to Q3FACETYPE_MESH
5014                         cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5015                         cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5016                         // bound to user settings
5017                         cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
5018                         cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
5019                         // bound to sanity settings
5020                         cxtess = bound(0, cxtess, 1024);
5021                         cytess = bound(0, cytess, 1024);
5022
5023                         // store it for the LOD grouping step
5024                         patchtess[patchtesscount].info.xsize = patchsize[0];
5025                         patchtess[patchtesscount].info.ysize = patchsize[1];
5026                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
5027                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
5028                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
5029                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
5030         
5031                         patchtess[patchtesscount].surface_id = i;
5032                         patchtess[patchtesscount].lodgroup[0] = LittleFloat(in->specific.patch.mins[0]);
5033                         patchtess[patchtesscount].lodgroup[1] = LittleFloat(in->specific.patch.mins[1]);
5034                         patchtess[patchtesscount].lodgroup[2] = LittleFloat(in->specific.patch.mins[2]);
5035                         patchtess[patchtesscount].lodgroup[3] = LittleFloat(in->specific.patch.maxs[0]);
5036                         patchtess[patchtesscount].lodgroup[4] = LittleFloat(in->specific.patch.maxs[1]);
5037                         patchtess[patchtesscount].lodgroup[5] = LittleFloat(in->specific.patch.maxs[2]);
5038                         patchtess[patchtesscount].originalvertex3f = originalvertex3f;
5039                         ++patchtesscount;
5040                         break;
5041                 case Q3FACETYPE_FLARE:
5042                         if (developer_extra.integer)
5043                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
5044                         // don't render it
5045                         continue;
5046                 }
5047                 out->num_vertices = numvertices;
5048                 out->num_triangles = numtriangles;
5049                 meshvertices += out->num_vertices;
5050                 meshtriangles += out->num_triangles;
5051         }
5052
5053         // Fix patches tesselations so that they make no seams
5054         do
5055         {
5056                 again = false;
5057                 for(i = 0; i < patchtesscount; ++i)
5058                 {
5059                         for(j = i+1; j < patchtesscount; ++j)
5060                         {
5061                                 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
5062                                         continue;
5063
5064                                 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
5065                                         again = true;
5066                         }
5067                 }
5068         }
5069         while (again);
5070
5071         // Calculate resulting number of triangles
5072         collisionvertices = 0;
5073         collisiontriangles = 0;
5074         for(i = 0; i < patchtesscount; ++i)
5075         {
5076                 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
5077                 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
5078                 numvertices = finalwidth * finalheight;
5079                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5080
5081                 oldout[patchtess[i].surface_id].num_vertices = numvertices;
5082                 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
5083                 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
5084                 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
5085
5086                 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_COLLISION].xtess);
5087                 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_COLLISION].ytess);
5088                 numvertices = finalwidth * finalheight;
5089                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5090
5091                 oldout[patchtess[i].surface_id].num_collisionvertices = numvertices;
5092                 oldout[patchtess[i].surface_id].num_collisiontriangles = numtriangles;
5093                 collisionvertices += oldout[patchtess[i].surface_id].num_collisionvertices;
5094                 collisiontriangles += oldout[patchtess[i].surface_id].num_collisiontriangles;
5095         }
5096
5097         i = oldi;
5098         in = oldin;
5099         out = oldout;
5100         Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
5101         if (collisiontriangles)
5102         {
5103                 loadmodel->brush.data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, collisionvertices * sizeof(float[3]));
5104                 loadmodel->brush.data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, collisiontriangles * sizeof(int[3]));
5105         }
5106         meshvertices = 0;
5107         meshtriangles = 0;
5108         collisionvertices = 0;
5109         collisiontriangles = 0;
5110         for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
5111         {
5112                 if (out->num_vertices < 3 || out->num_triangles < 1)
5113                         continue;
5114
5115                 type = LittleLong(in->type);
5116                 firstvertex = LittleLong(in->firstvertex);
5117                 firstelement = LittleLong(in->firstelement);
5118                 out->num_firstvertex = meshvertices;
5119                 out->num_firsttriangle = meshtriangles;
5120                 out->num_firstcollisiontriangle = collisiontriangles;
5121                 switch(type)
5122                 {
5123                 case Q3FACETYPE_FLAT:
5124                 case Q3FACETYPE_MESH:
5125                         // no processing necessary, except for lightmap merging
5126                         for (j = 0;j < out->num_vertices;j++)
5127                         {
5128                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
5129                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
5130                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
5131                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
5132                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
5133                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
5134                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
5135                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
5136                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
5137                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
5138                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
5139                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
5140                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
5141                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
5142                         }
5143                         for (j = 0;j < out->num_triangles*3;j++)
5144                                 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
5145                         break;
5146                 case Q3FACETYPE_PATCH:
5147                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5148                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5149                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5150                         originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
5151                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
5152                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
5153                         originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
5154
5155                         xtess = ytess = cxtess = cytess = -1;
5156                         for(j = 0; j < patchtesscount; ++j)
5157                                 if(patchtess[j].surface_id == i)
5158                                 {
5159                                         xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
5160                                         ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
5161                                         cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
5162                                         cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
5163                                         break;
5164                                 }
5165                         if(xtess == -1)
5166                         {
5167                                 Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
5168                                 xtess = ytess = cxtess = cytess = 0;
5169                         }
5170
5171                         finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
5172                         finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
5173                         finalvertices = finalwidth * finalheight;
5174                         oldnumtriangles = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5175                         type = Q3FACETYPE_MESH;
5176                         // generate geometry
5177                         // (note: normals are skipped because they get recalculated)
5178                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
5179                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
5180                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
5181                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
5182                         Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
5183                         Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
5184
5185                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
5186
5187                         if (developer_extra.integer)
5188                         {
5189                                 if (out->num_triangles < finaltriangles)
5190                                         Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
5191                                 else
5192                                         Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
5193                         }
5194                         // q3map does not put in collision brushes for curves... ugh
5195                         // build the lower quality collision geometry
5196                         finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
5197                         finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
5198                         finalvertices = finalwidth * finalheight;
5199                         oldnumtriangles2 = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5200
5201                         // legacy collision geometry implementation
5202                         out->deprecatedq3data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
5203                         out->deprecatedq3data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
5204                         out->num_collisionvertices = finalvertices;
5205                         out->num_collisiontriangles = finaltriangles;
5206                         Q3PatchTesselateFloat(3, sizeof(float[3]), out->deprecatedq3data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5207                         Q3PatchTriangleElements(out->deprecatedq3data_collisionelement3i, finalwidth, finalheight, 0);
5208
5209                         //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
5210                         Mod_SnapVertices(3, finalvertices, out->deprecatedq3data_collisionvertex3f, 1);
5211
5212                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionvertex3f);
5213
5214                         // now optimize the collision mesh by finding triangle bboxes...
5215                         Mod_Q3BSP_BuildBBoxes(out->deprecatedq3data_collisionelement3i, out->num_collisiontriangles, out->deprecatedq3data_collisionvertex3f, &out->deprecatedq3data_collisionbbox6f, &out->deprecatedq3num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
5216                         Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f, &out->deprecatedq3data_bbox6f, &out->deprecatedq3num_bboxstride, mod_q3bsp_curves_stride.integer);
5217
5218                         // store collision geometry for BIH collision tree
5219                         surfacecollisionvertex3f = loadmodel->brush.data_collisionvertex3f + collisionvertices * 3;
5220                         surfacecollisionelement3i = loadmodel->brush.data_collisionelement3i + collisiontriangles * 3;
5221                         Q3PatchTesselateFloat(3, sizeof(float[3]), surfacecollisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5222                         Q3PatchTriangleElements(surfacecollisionelement3i, finalwidth, finalheight, collisionvertices);
5223                         Mod_SnapVertices(3, finalvertices, surfacecollisionvertex3f, 1);
5224 #if 1
5225                         // remove this once the legacy code is removed
5226                         {
5227                                 int nc = out->num_collisiontriangles;
5228 #endif
5229                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
5230 #if 1
5231                                 if(nc != out->num_collisiontriangles)
5232                                 {
5233                                         Con_Printf("number of collision triangles differs between BIH and BSP. FAIL.\n");
5234                                 }
5235                         }
5236 #endif
5237
5238                         if (developer_extra.integer)
5239                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
5240
5241                         collisionvertices += finalvertices;
5242                         collisiontriangles += out->num_collisiontriangles;
5243                         break;
5244                 default:
5245                         break;
5246                 }
5247                 meshvertices += out->num_vertices;
5248                 meshtriangles += out->num_triangles;
5249                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
5250                         if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5251                                 invalidelements++;
5252                 if (invalidelements)
5253                 {
5254                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
5255                         for (j = 0;j < out->num_triangles * 3;j++)
5256                         {
5257                                 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
5258                                 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5259                                         (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
5260                         }
5261                         Con_Print("\n");
5262                 }
5263                 // calculate a bounding box
5264                 VectorClear(out->mins);
5265                 VectorClear(out->maxs);
5266                 if (out->num_vertices)
5267                 {
5268                         if (cls.state != ca_dedicated && out->lightmaptexture)
5269                         {
5270                                 // figure out which part of the merged lightmap this fits into
5271                                 int lightmapindex = LittleLong(in->lightmapindex) >> (loadmodel->brushq3.deluxemapping ? 1 : 0);
5272                                 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5273                                 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5274                                 lightmapindex &= mergewidth * mergeheight - 1;
5275                                 lightmaptcscale[0] = 1.0f / mergewidth;
5276                                 lightmaptcscale[1] = 1.0f / mergeheight;
5277                                 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
5278                                 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
5279                                 // modify the lightmap texcoords to match this region of the merged lightmap
5280                                 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
5281                                 {
5282                                         v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
5283                                         v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
5284                                 }
5285                         }
5286                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
5287                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
5288                         for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
5289                         {
5290                                 out->mins[0] = min(out->mins[0], v[0]);
5291                                 out->maxs[0] = max(out->maxs[0], v[0]);
5292                                 out->mins[1] = min(out->mins[1], v[1]);
5293                                 out->maxs[1] = max(out->maxs[1], v[1]);
5294                                 out->mins[2] = min(out->mins[2], v[2]);
5295                                 out->maxs[2] = max(out->maxs[2], v[2]);
5296                         }
5297                         out->mins[0] -= 1.0f;
5298                         out->mins[1] -= 1.0f;
5299                         out->mins[2] -= 1.0f;
5300                         out->maxs[0] += 1.0f;
5301                         out->maxs[1] += 1.0f;
5302                         out->maxs[2] += 1.0f;
5303                 }
5304                 // set lightmap styles for consistency with q1bsp
5305                 //out->lightmapinfo->styles[0] = 0;
5306                 //out->lightmapinfo->styles[1] = 255;
5307                 //out->lightmapinfo->styles[2] = 255;
5308                 //out->lightmapinfo->styles[3] = 255;
5309         }
5310
5311         i = oldi;
5312         out = oldout;
5313         for (;i < count;i++, out++)
5314         {
5315                 if(out->num_vertices && out->num_triangles)
5316                         continue;
5317                 if(out->num_vertices == 0)
5318                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d has no vertices, ignoring\n", i);
5319                 if(out->num_triangles == 0)
5320                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d has no triangles, ignoring\n", i);
5321         }
5322
5323         // for per pixel lighting
5324         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
5325
5326         // generate ushort elements array if possible
5327         if (loadmodel->surfmesh.data_element3s)
5328                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
5329                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
5330
5331         // free the no longer needed vertex data
5332         loadmodel->brushq3.num_vertices = 0;
5333         if (loadmodel->brushq3.data_vertex3f)
5334                 Mem_Free(loadmodel->brushq3.data_vertex3f);
5335         loadmodel->brushq3.data_vertex3f = NULL;
5336         loadmodel->brushq3.data_normal3f = NULL;
5337         loadmodel->brushq3.data_texcoordtexture2f = NULL;
5338         loadmodel->brushq3.data_texcoordlightmap2f = NULL;
5339         loadmodel->brushq3.data_color4f = NULL;
5340         // free the no longer needed triangle data
5341         loadmodel->brushq3.num_triangles = 0;
5342         if (loadmodel->brushq3.data_element3i)
5343                 Mem_Free(loadmodel->brushq3.data_element3i);
5344         loadmodel->brushq3.data_element3i = NULL;
5345
5346         if(patchtess)
5347                 Mem_Free(patchtess);
5348 }
5349
5350 static void Mod_Q3BSP_LoadModels(lump_t *l)
5351 {
5352         q3dmodel_t *in;
5353         q3dmodel_t *out;
5354         int i, j, n, c, count;
5355
5356         in = (q3dmodel_t *)(mod_base + l->fileofs);
5357         if (l->filelen % sizeof(*in))
5358                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
5359         count = l->filelen / sizeof(*in);
5360         out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5361
5362         loadmodel->brushq3.data_models = out;
5363         loadmodel->brushq3.num_models = count;
5364
5365         for (i = 0;i < count;i++, in++, out++)
5366         {
5367                 for (j = 0;j < 3;j++)
5368                 {
5369                         out->mins[j] = LittleFloat(in->mins[j]);
5370                         out->maxs[j] = LittleFloat(in->maxs[j]);
5371                 }
5372                 n = LittleLong(in->firstface);
5373                 c = LittleLong(in->numfaces);
5374                 if (n < 0 || n + c > loadmodel->num_surfaces)
5375                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
5376                 out->firstface = n;
5377                 out->numfaces = c;
5378                 n = LittleLong(in->firstbrush);
5379                 c = LittleLong(in->numbrushes);
5380                 if (n < 0 || n + c > loadmodel->brush.num_brushes)
5381                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
5382                 out->firstbrush = n;
5383                 out->numbrushes = c;
5384         }
5385 }
5386
5387 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
5388 {
5389         int *in;
5390         int *out;
5391         int i, n, count;
5392
5393         in = (int *)(mod_base + l->fileofs);
5394         if (l->filelen % sizeof(*in))
5395                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
5396         count = l->filelen / sizeof(*in);
5397         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5398
5399         loadmodel->brush.data_leafbrushes = out;
5400         loadmodel->brush.num_leafbrushes = count;
5401
5402         for (i = 0;i < count;i++, in++, out++)
5403         {
5404                 n = LittleLong(*in);
5405                 if (n < 0 || n >= loadmodel->brush.num_brushes)
5406                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
5407                 *out = n;
5408         }
5409 }
5410
5411 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
5412 {
5413         int *in;
5414         int *out;
5415         int i, n, count;
5416
5417         in = (int *)(mod_base + l->fileofs);
5418         if (l->filelen % sizeof(*in))
5419                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
5420         count = l->filelen / sizeof(*in);
5421         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5422
5423         loadmodel->brush.data_leafsurfaces = out;
5424         loadmodel->brush.num_leafsurfaces = count;
5425
5426         for (i = 0;i < count;i++, in++, out++)
5427         {
5428                 n = LittleLong(*in);
5429                 if (n < 0 || n >= loadmodel->num_surfaces)
5430                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5431                 *out = n;
5432         }
5433 }
5434
5435 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5436 {
5437         q3dleaf_t *in;
5438         mleaf_t *out;
5439         int i, j, n, c, count;
5440
5441         in = (q3dleaf_t *)(mod_base + l->fileofs);
5442         if (l->filelen % sizeof(*in))
5443                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5444         count = l->filelen / sizeof(*in);
5445         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5446
5447         loadmodel->brush.data_leafs = out;
5448         loadmodel->brush.num_leafs = count;
5449
5450         for (i = 0;i < count;i++, in++, out++)
5451         {
5452                 out->parent = NULL;
5453                 out->plane = NULL;
5454                 out->clusterindex = LittleLong(in->clusterindex);
5455                 out->areaindex = LittleLong(in->areaindex);
5456                 for (j = 0;j < 3;j++)
5457                 {
5458                         // yes the mins/maxs are ints
5459                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5460                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5461                 }
5462                 n = LittleLong(in->firstleafface);
5463                 c = LittleLong(in->numleaffaces);
5464                 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5465                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5466                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5467                 out->numleafsurfaces = c;
5468                 n = LittleLong(in->firstleafbrush);
5469                 c = LittleLong(in->numleafbrushes);
5470                 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5471                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5472                 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5473                 out->numleafbrushes = c;
5474         }
5475 }
5476
5477 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5478 {
5479         q3dnode_t *in;
5480         mnode_t *out;
5481         int i, j, n, count;
5482
5483         in = (q3dnode_t *)(mod_base + l->fileofs);
5484         if (l->filelen % sizeof(*in))
5485                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5486         count = l->filelen / sizeof(*in);
5487         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5488
5489         loadmodel->brush.data_nodes = out;
5490         loadmodel->brush.num_nodes = count;
5491
5492         for (i = 0;i < count;i++, in++, out++)
5493         {
5494                 out->parent = NULL;
5495                 n = LittleLong(in->planeindex);
5496                 if (n < 0 || n >= loadmodel->brush.num_planes)
5497                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5498                 out->plane = loadmodel->brush.data_planes + n;
5499                 for (j = 0;j < 2;j++)
5500                 {
5501                         n = LittleLong(in->childrenindex[j]);
5502                         if (n >= 0)
5503                         {
5504                                 if (n >= loadmodel->brush.num_nodes)
5505                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5506                                 out->children[j] = loadmodel->brush.data_nodes + n;
5507                         }
5508                         else
5509                         {
5510                                 n = -1 - n;
5511                                 if (n >= loadmodel->brush.num_leafs)
5512                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5513                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5514                         }
5515                 }
5516                 for (j = 0;j < 3;j++)
5517                 {
5518                         // yes the mins/maxs are ints
5519                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5520                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5521                 }
5522         }
5523
5524         // set the parent pointers
5525         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5526 }
5527
5528 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5529 {
5530         q3dlightgrid_t *in;
5531         q3dlightgrid_t *out;
5532         int count;
5533
5534         in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5535         if (l->filelen % sizeof(*in))
5536                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5537         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5538         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5539         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5540         loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5541         loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5542         loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5543         loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5544         loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5545         loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5546         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5547         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5548         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5549         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5550         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5551         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5552
5553         // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5554         if (l->filelen)
5555         {
5556                 if (l->filelen < count * (int)sizeof(*in))
5557                 {
5558                         Con_Printf("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
5559                         return; // ignore the grid if we cannot understand it
5560                 }
5561                 if (l->filelen != count * (int)sizeof(*in))
5562                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5563                 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5564                 loadmodel->brushq3.data_lightgrid = out;
5565                 loadmodel->brushq3.num_lightgrid = count;
5566                 // no swapping or validation necessary
5567                 memcpy(out, in, count * (int)sizeof(*out));
5568         }
5569 }
5570
5571 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5572 {
5573         q3dpvs_t *in;
5574         int totalchains;
5575
5576         if (l->filelen == 0)
5577         {
5578                 int i;
5579                 // unvised maps often have cluster indices even without pvs, so check
5580                 // leafs to find real number of clusters
5581                 loadmodel->brush.num_pvsclusters = 1;
5582                 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5583                         loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5584
5585                 // create clusters
5586                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5587                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5588                 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5589                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5590                 return;
5591         }
5592
5593         in = (q3dpvs_t *)(mod_base + l->fileofs);
5594         if (l->filelen < 9)
5595                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5596
5597         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5598         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5599         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5600                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5601         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5602         if (l->filelen < totalchains + (int)sizeof(*in))
5603                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5604
5605         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5606         memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5607 }
5608
5609 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5610 {
5611         int i, j, k, index[3];
5612         float transformed[3], blend1, blend2, blend, stylescale;
5613         q3dlightgrid_t *a, *s;
5614
5615         // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5616         stylescale = r_refdef.scene.rtlightstylevalue[0];
5617
5618         if (!model->brushq3.num_lightgrid)
5619         {
5620                 ambientcolor[0] = stylescale;
5621                 ambientcolor[1] = stylescale;
5622                 ambientcolor[2] = stylescale;
5623                 return;
5624         }
5625
5626         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5627         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5628         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5629         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5630         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5631         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5632         index[0] = (int)floor(transformed[0]);
5633         index[1] = (int)floor(transformed[1]);
5634         index[2] = (int)floor(transformed[2]);
5635         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5636
5637         // now lerp the values
5638         VectorClear(diffusenormal);
5639         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5640         for (k = 0;k < 2;k++)
5641         {
5642                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5643                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5644                         continue;
5645                 for (j = 0;j < 2;j++)
5646                 {
5647                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5648                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5649                                 continue;
5650                         for (i = 0;i < 2;i++)
5651                         {
5652                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5653                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5654                                         continue;
5655                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5656                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5657                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5658                                 // this uses the mod_md3_sin table because the values are
5659                                 // already in the 0-255 range, the 64+ bias fetches a cosine
5660                                 // instead of a sine value
5661                                 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5662                                 diffusenormal[1] += blend * (mod_md3_sin[     s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5663                                 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5664                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5665                         }
5666                 }
5667         }
5668
5669         // normalize the light direction before turning
5670         VectorNormalize(diffusenormal);
5671         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5672 }
5673
5674 static int Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
5675 {
5676         double t1, t2;
5677         double midf, mid[3];
5678         int ret, side;
5679
5680         // check for empty
5681         while (node->plane)
5682         {
5683                 // find the point distances
5684                 mplane_t *plane = node->plane;
5685                 if (plane->type < 3)
5686                 {
5687                         t1 = p1[plane->type] - plane->dist;
5688                         t2 = p2[plane->type] - plane->dist;
5689                 }
5690                 else
5691                 {
5692                         t1 = DotProduct (plane->normal, p1) - plane->dist;
5693                         t2 = DotProduct (plane->normal, p2) - plane->dist;
5694                 }
5695
5696                 if (t1 < 0)
5697                 {
5698                         if (t2 < 0)
5699                         {
5700                                 node = node->children[1];
5701                                 continue;
5702                         }
5703                         side = 1;
5704                 }
5705                 else
5706                 {
5707                         if (t2 >= 0)
5708                         {
5709                                 node = node->children[0];
5710                                 continue;
5711                         }
5712                         side = 0;
5713                 }
5714
5715                 midf = t1 / (t1 - t2);
5716                 VectorLerp(p1, midf, p2, mid);
5717
5718                 // recurse both sides, front side first
5719                 // return 2 if empty is followed by solid (hit something)
5720                 // do not return 2 if both are solid or both empty,
5721                 // or if start is solid and end is empty
5722                 // as these degenerate cases usually indicate the eye is in solid and
5723                 // should see the target point anyway
5724                 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side    ], p1, mid);
5725                 if (ret != 0)
5726                         return ret;
5727                 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
5728                 if (ret != 1)
5729                         return ret;
5730                 return 2;
5731         }
5732         return ((mleaf_t *)node)->clusterindex < 0;
5733 }
5734
5735 static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
5736 {
5737         if (model->brush.submodel || mod_q3bsp_tracelineofsight_brushes.integer)
5738         {
5739                 trace_t trace;
5740                 model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
5741                 return trace.fraction == 1;
5742         }
5743         else
5744         {
5745                 double tracestart[3], traceend[3];
5746                 VectorCopy(start, tracestart);
5747                 VectorCopy(end, traceend);
5748                 return !Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend);
5749         }
5750 }
5751
5752 static void Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const vec3_t point)
5753 {
5754         const bih_leaf_t *leaf;
5755         const bih_node_t *node;
5756         const colbrushf_t *brush;
5757         int axis;
5758         while (nodenum >= 0)
5759         {
5760                 node = model->collision_bih.nodes + nodenum;
5761                 axis = node->type - BIH_SPLITX;
5762                 if (point[axis] <= node->backmax)
5763                 {
5764                         if (point[axis] >= node->frontmin)
5765                                 Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace, model, node->front, point);
5766                         nodenum = node->back;
5767                 }
5768                 else if (point[axis] >= node->frontmin)
5769                         nodenum = node->front;
5770                 else // no overlap with either child?  just return
5771                         return;
5772         }
5773         if (!model->collision_bih.leafs)
5774                 return;
5775         leaf = model->collision_bih.leafs + (-1-nodenum);
5776         switch(leaf->type)
5777         {
5778         case BIH_BRUSH:
5779                 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
5780                 Collision_TracePointBrushFloat(trace, point, brush);
5781                 break;
5782         case BIH_COLLISIONTRIANGLE:
5783                 // collision triangle - skipped because they have no volume
5784                 break;
5785         case BIH_RENDERTRIANGLE:
5786                 // render triangle - skipped because they have no volume
5787                 break;
5788         }
5789 }
5790
5791 static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const vec3_t start, const vec3_t end, const vec3_t linestart, const vec3_t lineend)
5792 {
5793         const bih_leaf_t *leaf;
5794         const bih_node_t *node;
5795         const colbrushf_t *brush;
5796         const int *e;
5797         const texture_t *texture;
5798         int axis;
5799 #define BIHLINECLIP
5800 #ifdef BIHLINECLIP
5801         int sideflags;
5802         vec_t frontdist1;
5803         vec_t frontdist2;
5804         vec_t frontfrac;
5805         vec_t backdist1;
5806         vec_t backdist2;
5807         vec_t backfrac;
5808         vec3_t clipped, newstart, newend;
5809 #endif
5810         vec3_t segmentmins;
5811         vec3_t segmentmaxs;
5812         segmentmins[0] = min(start[0], end[0]);
5813         segmentmins[1] = min(start[1], end[1]);
5814         segmentmins[2] = min(start[2], end[2]);
5815         segmentmaxs[0] = max(start[0], end[0]);
5816         segmentmaxs[1] = max(start[1], end[1]);
5817         segmentmaxs[2] = max(start[2], end[2]);
5818         while (nodenum >= 0)
5819         {
5820                 node = model->collision_bih.nodes + nodenum;
5821 #if 0
5822                 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
5823                         return;
5824 #endif
5825                 axis = node->type - BIH_SPLITX;
5826 #if 0
5827                 if (segmentmins[axis] <= node->backmax)
5828                 {
5829                         if (segmentmaxs[axis] >= node->frontmin)
5830                                 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
5831                         nodenum = node->back;
5832                 }
5833                 else if (segmentmaxs[axis] >= node->frontmin)
5834                         nodenum = node->front;
5835                 else
5836                         return; // trace falls between children
5837 #else
5838                 frontdist1 = start[axis] - node->frontmin;
5839                 frontdist2 = end[axis] - node->frontmin;
5840                 backdist1 = start[axis] - node->backmax;
5841                 backdist2 = end[axis] - node->backmax;
5842                 sideflags = 0;
5843                 if (frontdist1 < 0)
5844                         sideflags |= 1;
5845                 if (frontdist2 < 0)
5846                         sideflags |= 2;
5847                 if (backdist1 < 0)
5848                         sideflags |= 4;
5849                 if (backdist2 < 0)
5850                         sideflags |= 8;
5851 #if 0
5852                 if (sideflags & 12)
5853                 {
5854                         if ((sideflags & 3) != 3)
5855                                 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
5856                         nodenum = node->back;
5857                 }
5858                 else if ((sideflags & 3) != 3)
5859                         nodenum = node->front;
5860                 else
5861                         return; // trace falls between children
5862 #else
5863                 switch(sideflags)
5864                 {
5865                 case 0:
5866                         // start end START END
5867                         nodenum = node->front;
5868                         continue;
5869                 case 1:
5870                         // START end START END
5871 #ifdef BIHLINECLIP
5872                         frontfrac = frontdist1 / (frontdist1 - frontdist2);
5873                         VectorLerp(start, frontfrac, end, newstart); start = newstart;
5874                         segmentmins[0] = min(start[0], end[0]);
5875                         segmentmins[1] = min(start[1], end[1]);
5876                         segmentmins[2] = min(start[2], end[2]);
5877                         segmentmaxs[0] = max(start[0], end[0]);
5878                         segmentmaxs[1] = max(start[1], end[1]);
5879                         segmentmaxs[2] = max(start[2], end[2]);
5880 #endif
5881                         nodenum = node->front;
5882                         break;
5883                 case 2:
5884 #ifdef BIHLINECLIP
5885                         // start END START END
5886                         frontfrac = frontdist1 / (frontdist1 - frontdist2);
5887                         VectorLerp(start, frontfrac, end, newend); end = newend;
5888                         segmentmins[0] = min(start[0], end[0]);
5889                         segmentmins[1] = min(start[1], end[1]);
5890                         segmentmins[2] = min(start[2], end[2]);
5891                         segmentmaxs[0] = max(start[0], end[0]);
5892                         segmentmaxs[1] = max(start[1], end[1]);
5893                         segmentmaxs[2] = max(start[2], end[2]);
5894 #endif
5895                         nodenum = node->front;
5896                         break;
5897                 case 3:
5898                         // START END START END
5899                         return; // line falls in gap between children
5900                 case 4:
5901                         // start end start END
5902                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
5903 #ifdef BIHLINECLIP
5904                         backfrac = backdist1 / (backdist1 - backdist2);
5905                         VectorLerp(start, backfrac, end, newend); end = newend;
5906                         segmentmins[0] = min(start[0], end[0]);
5907                         segmentmins[1] = min(start[1], end[1]);
5908                         segmentmins[2] = min(start[2], end[2]);
5909                         segmentmaxs[0] = max(start[0], end[0]);
5910                         segmentmaxs[1] = max(start[1], end[1]);
5911                         segmentmaxs[2] = max(start[2], end[2]);
5912 #endif
5913                         nodenum = node->back;
5914                         break;
5915                 case 5:
5916                         // START end start END
5917 #ifdef BIHLINECLIP
5918                         frontfrac = frontdist1 / (frontdist1 - frontdist2);
5919                         VectorLerp(start, frontfrac, end, clipped);
5920                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped, end, linestart, lineend);
5921                         backfrac = backdist1 / (backdist1 - backdist2);
5922                         VectorLerp(start, backfrac, end, newend); end = newend;
5923                         segmentmins[0] = min(start[0], end[0]);
5924                         segmentmins[1] = min(start[1], end[1]);
5925                         segmentmins[2] = min(start[2], end[2]);
5926                         segmentmaxs[0] = max(start[0], end[0]);
5927                         segmentmaxs[1] = max(start[1], end[1]);
5928                         segmentmaxs[2] = max(start[2], end[2]);
5929 #else
5930                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
5931 #endif
5932                         nodenum = node->back;
5933                         break;
5934                 case 6:
5935                         // start END start END
5936 #ifdef BIHLINECLIP
5937                         frontfrac = frontdist1 / (frontdist1 - frontdist2);
5938                         VectorLerp(start, frontfrac, end, clipped);
5939                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped, linestart, lineend);
5940                         backfrac = backdist1 / (backdist1 - backdist2);
5941                         VectorLerp(start, backfrac, end, newend); end = newend;
5942                         segmentmins[0] = min(start[0], end[0]);
5943                         segmentmins[1] = min(start[1], end[1]);
5944                         segmentmins[2] = min(start[2], end[2]);
5945                         segmentmaxs[0] = max(start[0], end[0]);
5946                         segmentmaxs[1] = max(start[1], end[1]);
5947                         segmentmaxs[2] = max(start[2], end[2]);
5948 #else
5949                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
5950 #endif
5951                         nodenum = node->back;
5952                         break;
5953                 case 7:
5954                         // START END start END
5955 #ifdef BIHLINECLIP
5956                         backfrac = backdist1 / (backdist1 - backdist2);
5957                         VectorLerp(start, backfrac, end, newend); end = newend;
5958                         segmentmins[0] = min(start[0], end[0]);
5959                         segmentmins[1] = min(start[1], end[1]);
5960                         segmentmins[2] = min(start[2], end[2]);
5961                         segmentmaxs[0] = max(start[0], end[0]);
5962                         segmentmaxs[1] = max(start[1], end[1]);
5963                         segmentmaxs[2] = max(start[2], end[2]);
5964 #endif
5965                         nodenum = node->back;
5966                         break;
5967                 case 8:
5968                         // start end START end
5969                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
5970 #ifdef BIHLINECLIP
5971                         backfrac = backdist1 / (backdist1 - backdist2);
5972                         VectorLerp(start, backfrac, end, newstart); start = newstart;
5973                         segmentmins[0] = min(start[0], end[0]);
5974                         segmentmins[1] = min(start[1], end[1]);
5975                         segmentmins[2] = min(start[2], end[2]);
5976                         segmentmaxs[0] = max(start[0], end[0]);
5977                         segmentmaxs[1] = max(start[1], end[1]);
5978                         segmentmaxs[2] = max(start[2], end[2]);
5979 #endif
5980                         nodenum = node->back;
5981                         break;
5982                 case 9:
5983                         // START end START end
5984 #ifdef BIHLINECLIP
5985                         frontfrac = frontdist1 / (frontdist1 - frontdist2);
5986                         VectorLerp(start, frontfrac, end, clipped);
5987                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped, end, linestart, lineend);
5988                         backfrac = backdist1 / (backdist1 - backdist2);
5989                         VectorLerp(start, backfrac, end, newstart); start = newstart;
5990                         segmentmins[0] = min(start[0], end[0]);
5991                         segmentmins[1] = min(start[1], end[1]);
5992                         segmentmins[2] = min(start[2], end[2]);
5993                         segmentmaxs[0] = max(start[0], end[0]);
5994                         segmentmaxs[1] = max(start[1], end[1]);
5995                         segmentmaxs[2] = max(start[2], end[2]);
5996 #else
5997                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
5998 #endif
5999                         nodenum = node->back;
6000                         break;
6001                 case 10:
6002                         // start END START end
6003 #ifdef BIHLINECLIP
6004                         frontfrac = frontdist1 / (frontdist1 - frontdist2);
6005                         VectorLerp(start, frontfrac, end, clipped);
6006                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped, linestart, lineend);
6007                         backfrac = backdist1 / (backdist1 - backdist2);
6008                         VectorLerp(start, backfrac, end, newstart); start = newstart;
6009                         segmentmins[0] = min(start[0], end[0]);
6010                         segmentmins[1] = min(start[1], end[1]);
6011                         segmentmins[2] = min(start[2], end[2]);
6012                         segmentmaxs[0] = max(start[0], end[0]);
6013                         segmentmaxs[1] = max(start[1], end[1]);
6014                         segmentmaxs[2] = max(start[2], end[2]);
6015 #else
6016                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
6017 #endif
6018                         nodenum = node->back;
6019                         break;
6020                 case 11:
6021                         // START END START end
6022 #ifdef BIHLINECLIP
6023                         backfrac = backdist1 / (backdist1 - backdist2);
6024                         VectorLerp(start, backfrac, end, newstart); start = newstart;
6025                         segmentmins[0] = min(start[0], end[0]);
6026                         segmentmins[1] = min(start[1], end[1]);
6027                         segmentmins[2] = min(start[2], end[2]);
6028                         segmentmaxs[0] = max(start[0], end[0]);
6029                         segmentmaxs[1] = max(start[1], end[1]);
6030                         segmentmaxs[2] = max(start[2], end[2]);
6031 #endif
6032                         nodenum = node->back;
6033                         break;
6034                 case 12:
6035                         // start end start end
6036                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
6037                         nodenum = node->back;
6038                         break;
6039                 case 13:
6040                         // START end start end
6041 #ifdef BIHLINECLIP
6042                         frontfrac = frontdist1 / (frontdist1 - frontdist2);
6043                         VectorLerp(start, frontfrac, end, clipped);
6044                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped, end, linestart, lineend);
6045 #else
6046                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
6047 #endif
6048                         nodenum = node->back;
6049                         break;
6050                 case 14:
6051                         // start END start end
6052 #ifdef BIHLINECLIP
6053                         frontfrac = frontdist1 / (frontdist1 - frontdist2);
6054                         VectorLerp(start, frontfrac, end, clipped);
6055                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped, linestart, lineend);
6056 #else
6057                         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
6058 #endif
6059                         nodenum = node->back;
6060                         break;
6061                 case 15:
6062                         // START END start end
6063                         nodenum = node->back;
6064                         continue;
6065                 }
6066 #endif
6067 #endif
6068         }
6069         if (!model->collision_bih.leafs)
6070                 return;
6071         leaf = model->collision_bih.leafs + (-1-nodenum);
6072 #if 1
6073         if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6074                 return;
6075 #endif
6076         switch(leaf->type)
6077         {
6078         case BIH_BRUSH:
6079                 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6080                 Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
6081                 break;
6082         case BIH_COLLISIONTRIANGLE:
6083                 if (!mod_q3bsp_curves_collisions.integer)
6084                         return;
6085                 e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6086                 texture = model->data_textures + leaf->textureindex;
6087                 Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6088                 break;
6089         case BIH_RENDERTRIANGLE:
6090                 e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6091                 texture = model->data_textures + leaf->textureindex;
6092                 Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6093                 break;
6094         }
6095 }
6096
6097 static void Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const vec3_t segmentmins, const vec3_t segmentmaxs)
6098 {
6099         const bih_leaf_t *leaf;
6100         const bih_node_t *node;
6101         const colbrushf_t *brush;
6102         const int *e;
6103         const texture_t *texture;
6104         int axis;
6105         while (nodenum >= 0)
6106         {
6107                 node = model->collision_bih.nodes + nodenum;
6108                 axis = node->type - BIH_SPLITX;
6109 #if 1
6110                 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6111                         return;
6112 #endif
6113 #if 0
6114                 Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, node->front, thisbrush_start, thisbrush_end, segmentmins, segmentmaxs);
6115                 nodenum = node->back;
6116                 continue;
6117 #endif
6118                 if (segmentmins[axis] <= node->backmax)
6119                 {
6120                         if (segmentmaxs[axis] >= node->frontmin)
6121                                 Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, node->front, thisbrush_start, thisbrush_end, segmentmins, segmentmaxs);
6122                         nodenum = node->back;
6123                 }
6124                 else if (segmentmaxs[axis] >= node->frontmin)
6125                         nodenum = node->front;
6126                 else
6127                         return; // trace falls between children
6128         }
6129         if (!model->collision_bih.leafs)
6130                 return;
6131         leaf = model->collision_bih.leafs + (-1-nodenum);
6132 #if 1
6133         if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6134                 return;
6135 #endif
6136         switch(leaf->type)
6137         {
6138         case BIH_BRUSH:
6139                 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6140                 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6141                 break;
6142         case BIH_COLLISIONTRIANGLE:
6143                 if (!mod_q3bsp_curves_collisions.integer)
6144                         return;
6145                 e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6146                 texture = model->data_textures + leaf->textureindex;
6147                 Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6148                 break;
6149         case BIH_RENDERTRIANGLE:
6150                 e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6151                 texture = model->data_textures + leaf->textureindex;
6152                 Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6153                 break;
6154         }
6155 }
6156
6157 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6158 {
6159         memset(trace, 0, sizeof(*trace));
6160         trace->fraction = 1;
6161         trace->realfraction = 1;
6162         trace->hitsupercontentsmask = hitsupercontentsmask;
6163         Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start);
6164 }
6165
6166 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6167 {
6168         if (VectorCompare(start, end))
6169         {
6170                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6171                 return;
6172         }
6173
6174         memset(trace, 0, sizeof(*trace));
6175         trace->fraction = 1;
6176         trace->realfraction = 1;
6177         trace->hitsupercontentsmask = hitsupercontentsmask;
6178         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
6179 }
6180
6181 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6182 {
6183         float segmentmins[3], segmentmaxs[3];
6184         colboxbrushf_t thisbrush_start, thisbrush_end;
6185         vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6186
6187         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxmins, boxmaxs))
6188         {
6189                 vec3_t shiftstart, shiftend;
6190                 VectorAdd(start, boxmins, shiftstart);
6191                 VectorAdd(end, boxmins, shiftend);
6192                 if (VectorCompare(start, end))
6193                         Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, shiftstart, hitsupercontentsmask);
6194                 else
6195                         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask);
6196                 return;
6197         }
6198
6199         // box trace, performed as brush trace
6200         memset(trace, 0, sizeof(*trace));
6201         trace->fraction = 1;
6202         trace->realfraction = 1;
6203         trace->hitsupercontentsmask = hitsupercontentsmask;
6204         segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
6205         segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
6206         segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
6207         segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
6208         segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
6209         segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
6210         VectorAdd(start, boxmins, boxstartmins);
6211         VectorAdd(start, boxmaxs, boxstartmaxs);
6212         VectorAdd(end, boxmins, boxendmins);
6213         VectorAdd(end, boxmaxs, boxendmaxs);
6214         Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6215         Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6216         Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, &thisbrush_start.brush, &thisbrush_end.brush, segmentmins, segmentmaxs);
6217 }
6218
6219 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
6220 {
6221         float segmentmins[3], segmentmaxs[3];
6222
6223         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
6224         {
6225                 if (VectorCompare(start->mins, end->mins))
6226                         Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
6227                 else
6228                         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
6229                 return;
6230         }
6231
6232         // box trace, performed as brush trace
6233         memset(trace, 0, sizeof(*trace));
6234         trace->fraction = 1;
6235         trace->realfraction = 1;
6236         trace->hitsupercontentsmask = hitsupercontentsmask;
6237         segmentmins[0] = min(start->mins[0], end->mins[0]);
6238         segmentmins[1] = min(start->mins[1], end->mins[1]);
6239         segmentmins[2] = min(start->mins[2], end->mins[2]);
6240         segmentmaxs[0] = max(start->maxs[0], end->maxs[0]);
6241         segmentmaxs[1] = max(start->maxs[1], end->maxs[1]);
6242         segmentmaxs[2] = max(start->maxs[2], end->maxs[2]);
6243         Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, segmentmins, segmentmaxs);
6244 }
6245
6246 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6247 {
6248         trace_t trace;
6249         Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
6250         return trace.startsupercontents;
6251 }
6252
6253 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6254 {
6255 #if 0
6256         // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6257         vec3_t end;
6258         int hitsupercontents;
6259         VectorSet(end, start[0], start[1], model->normalmins[2]);
6260 #endif
6261         memset(trace, 0, sizeof(*trace));
6262         trace->fraction = 1;
6263         trace->realfraction = 1;
6264         trace->hitsupercontentsmask = hitsupercontentsmask;
6265 #if 0
6266         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
6267         hitsupercontents = trace->hitsupercontents;
6268         memset(trace, 0, sizeof(*trace));
6269         trace->fraction = 1;
6270         trace->realfraction = 1;
6271         trace->hitsupercontentsmask = hitsupercontentsmask;
6272         trace->startsupercontents = hitsupercontents;
6273 #endif
6274 }
6275
6276 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
6277 {
6278 #if 0
6279         // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6280         trace_t trace;
6281         vec3_t end;
6282         VectorSet(end, start[0], start[1], model->normalmins[2]);
6283         memset(&trace, 0, sizeof(trace));
6284         trace.fraction = 1;
6285         trace.realfraction = 1;
6286         trace.hitsupercontentsmask = 0;
6287         Mod_CollisionBIH_TraceLine_RecursiveBIHNode(&trace, model, model->collision_bih.rootnode, start, end, start, end);
6288         return trace.hitsupercontents;
6289 #else
6290         return 0;
6291 #endif
6292 }
6293
6294 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
6295 {
6296         int i;
6297         mleaf_t *leaf;
6298         colbrushf_t *brush;
6299         // find which leaf the point is in
6300         while (node->plane)
6301                 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6302         // point trace the brushes
6303         leaf = (mleaf_t *)node;
6304         for (i = 0;i < leaf->numleafbrushes;i++)
6305         {
6306                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6307                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
6308                 {
6309                         brush->markframe = markframe;
6310                         Collision_TracePointBrushFloat(trace, point, brush);
6311                 }
6312         }
6313         // can't do point traces on curves (they have no thickness)
6314 }
6315
6316 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6317 {
6318         int i, startside, endside;
6319         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
6320         mleaf_t *leaf;
6321         msurface_t *surface;
6322         mplane_t *plane;
6323         colbrushf_t *brush;
6324         // walk the tree until we hit a leaf, recursing for any split cases
6325         while (node->plane)
6326         {
6327 #if 0
6328                 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6329                         return;
6330                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6331                 node = node->children[1];
6332 #else
6333                 // abort if this part of the bsp tree can not be hit by this trace
6334 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6335 //                      return;
6336                 plane = node->plane;
6337                 // axial planes are much more common than non-axial, so an optimized
6338                 // axial case pays off here
6339                 if (plane->type < 3)
6340                 {
6341                         dist1 = start[plane->type] - plane->dist;
6342                         dist2 = end[plane->type] - plane->dist;
6343                 }
6344                 else
6345                 {
6346                         dist1 = DotProduct(start, plane->normal) - plane->dist;
6347                         dist2 = DotProduct(end, plane->normal) - plane->dist;
6348                 }
6349                 startside = dist1 < 0;
6350                 endside = dist2 < 0;
6351                 if (startside == endside)
6352                 {
6353                         // most of the time the line fragment is on one side of the plane
6354                         node = node->children[startside];
6355                 }
6356                 else
6357                 {
6358                         // line crosses node plane, split the line
6359                         dist1 = PlaneDiff(linestart, plane);
6360                         dist2 = PlaneDiff(lineend, plane);
6361                         midfrac = dist1 / (dist1 - dist2);
6362                         VectorLerp(linestart, midfrac, lineend, mid);
6363                         // take the near side first
6364                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6365                         // if we found an impact on the front side, don't waste time
6366                         // exploring the far side
6367                         if (midfrac <= trace->realfraction)
6368                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6369                         return;
6370                 }
6371 #endif
6372         }
6373         // abort if this part of the bsp tree can not be hit by this trace
6374 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6375 //              return;
6376         // hit a leaf
6377         nodesegmentmins[0] = min(start[0], end[0]) - 1;
6378         nodesegmentmins[1] = min(start[1], end[1]) - 1;
6379         nodesegmentmins[2] = min(start[2], end[2]) - 1;
6380         nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
6381         nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
6382         nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
6383         // line trace the brushes
6384         leaf = (mleaf_t *)node;
6385 #if 0
6386         if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6387                 return;
6388 #endif
6389         for (i = 0;i < leaf->numleafbrushes;i++)
6390         {
6391                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6392                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6393                 {
6394                         brush->markframe = markframe;
6395                         Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
6396                 }
6397         }
6398         // can't do point traces on curves (they have no thickness)
6399         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
6400         {
6401                 // line trace the curves
6402                 for (i = 0;i < leaf->numleafsurfaces;i++)
6403                 {
6404                         surface = model->data_surfaces + leaf->firstleafsurface[i];
6405                         if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6406                         {
6407                                 surface->deprecatedq3collisionmarkframe = markframe;
6408                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6409                         }
6410                 }
6411         }
6412 }
6413
6414 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6415 {
6416         int i;
6417         int sides;
6418         mleaf_t *leaf;
6419         colbrushf_t *brush;
6420         msurface_t *surface;
6421         mplane_t *plane;
6422         float nodesegmentmins[3], nodesegmentmaxs[3];
6423         // walk the tree until we hit a leaf, recursing for any split cases
6424         while (node->plane)
6425         {
6426 #if 0
6427                 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6428                         return;
6429                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6430                 node = node->children[1];
6431 #else
6432                 // abort if this part of the bsp tree can not be hit by this trace
6433 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6434 //                      return;
6435                 plane = node->plane;
6436                 // axial planes are much more common than non-axial, so an optimized
6437                 // axial case pays off here
6438                 if (plane->type < 3)
6439                 {
6440                         // this is an axial plane, compare bounding box directly to it and
6441                         // recurse sides accordingly
6442                         // recurse down node sides
6443                         // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
6444                         //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
6445                         //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
6446                         sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
6447                 }
6448                 else
6449                 {
6450                         // this is a non-axial plane, so check if the start and end boxes
6451                         // are both on one side of the plane to handle 'diagonal' cases
6452                         sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
6453                 }
6454                 if (sides == 3)
6455                 {
6456                         // segment crosses plane
6457                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6458                         sides = 2;
6459                 }
6460                 // if sides == 0 then the trace itself is bogus (Not A Number values),
6461                 // in this case we simply pretend the trace hit nothing
6462                 if (sides == 0)
6463                         return; // ERROR: NAN bounding box!
6464                 // take whichever side the segment box is on
6465                 node = node->children[sides - 1];
6466 #endif
6467         }
6468         // abort if this part of the bsp tree can not be hit by this trace
6469 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6470 //              return;
6471         nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
6472         nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
6473         nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
6474         nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
6475         nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
6476         nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
6477         // hit a leaf
6478         leaf = (mleaf_t *)node;
6479 #if 0
6480         if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6481                 return;
6482 #endif
6483         for (i = 0;i < leaf->numleafbrushes;i++)
6484         {
6485                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6486                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6487                 {
6488                         brush->markframe = markframe;
6489                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6490                 }
6491         }
6492         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
6493         {
6494                 for (i = 0;i < leaf->numleafsurfaces;i++)
6495                 {
6496                         surface = model->data_surfaces + leaf->firstleafsurface[i];
6497                         if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6498                         {
6499                                 surface->deprecatedq3collisionmarkframe = markframe;
6500                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6501                         }
6502                 }
6503         }
6504 }
6505
6506
6507 static int markframe = 0;
6508
6509 static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6510 {
6511         int i;
6512         q3mbrush_t *brush;
6513         memset(trace, 0, sizeof(*trace));
6514         trace->fraction = 1;
6515         trace->realfraction = 1;
6516         trace->hitsupercontentsmask = hitsupercontentsmask;
6517         if (mod_collision_bih.integer)
6518                 Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start);
6519         else if (model->brush.submodel)
6520         {
6521                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6522                         if (brush->colbrushf)
6523                                 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
6524         }
6525         else
6526                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
6527 }
6528
6529 static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6530 {
6531         int i;
6532         float segmentmins[3], segmentmaxs[3];
6533         msurface_t *surface;
6534         q3mbrush_t *brush;
6535
6536         if (VectorCompare(start, end))
6537         {
6538                 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6539                 return;
6540         }
6541
6542         memset(trace, 0, sizeof(*trace));
6543         trace->fraction = 1;
6544         trace->realfraction = 1;
6545         trace->hitsupercontentsmask = hitsupercontentsmask;
6546         segmentmins[0] = min(start[0], end[0]) - 1;
6547         segmentmins[1] = min(start[1], end[1]) - 1;
6548         segmentmins[2] = min(start[2], end[2]) - 1;
6549         segmentmaxs[0] = max(start[0], end[0]) + 1;
6550         segmentmaxs[1] = max(start[1], end[1]) + 1;
6551         segmentmaxs[2] = max(start[2], end[2]) + 1;
6552         if (mod_collision_bih.integer)
6553                 Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
6554         else if (model->brush.submodel)
6555         {
6556                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6557                         if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6558                                 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6559                 if (mod_q3bsp_curves_collisions.integer)
6560                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6561                                 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6562                                         Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6563         }
6564         else
6565                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
6566 }
6567
6568 static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6569 {
6570         int i;
6571         float segmentmins[3], segmentmaxs[3];
6572         msurface_t *surface;
6573         q3mbrush_t *brush;
6574         colboxbrushf_t thisbrush_start, thisbrush_end;
6575         vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6576
6577         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxmins, boxmaxs))
6578         {
6579                 vec3_t shiftstart, shiftend;
6580                 VectorAdd(start, boxmins, shiftstart);
6581                 VectorAdd(end, boxmins, shiftend);
6582                 if (VectorCompare(start, end))
6583                         Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, shiftstart, hitsupercontentsmask);
6584                 else
6585                         Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask);
6586                 return;
6587         }
6588
6589         // box trace, performed as brush trace
6590         memset(trace, 0, sizeof(*trace));
6591         trace->fraction = 1;
6592         trace->realfraction = 1;
6593         trace->hitsupercontentsmask = hitsupercontentsmask;
6594         segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
6595         segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
6596         segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
6597         segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
6598         segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
6599         segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
6600         VectorAdd(start, boxmins, boxstartmins);
6601         VectorAdd(start, boxmaxs, boxstartmaxs);
6602         VectorAdd(end, boxmins, boxendmins);
6603         VectorAdd(end, boxmaxs, boxendmaxs);
6604         Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6605         Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6606         if (mod_collision_bih.integer)
6607                 Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, &thisbrush_start.brush, &thisbrush_end.brush, segmentmins, segmentmaxs);
6608         else if (model->brush.submodel)
6609         {
6610                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6611                         if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6612                                 Collision_TraceBrushBrushFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, brush->colbrushf, brush->colbrushf);
6613                 if (mod_q3bsp_curves_collisions.integer)
6614                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6615                                 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6616                                         Collision_TraceBrushTriangleMeshFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6617         }
6618         else
6619                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, &thisbrush_start.brush, &thisbrush_end.brush, ++markframe, segmentmins, segmentmaxs);
6620 }
6621
6622 void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
6623 {
6624         float segmentmins[3], segmentmaxs[3];
6625         int i;
6626         msurface_t *surface;
6627         q3mbrush_t *brush;
6628
6629         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
6630         {
6631                 if (VectorCompare(start->mins, end->mins))
6632                         Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
6633                 else
6634                         Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
6635                 return;
6636         }
6637
6638         // box trace, performed as brush trace
6639         memset(trace, 0, sizeof(*trace));
6640         trace->fraction = 1;
6641         trace->realfraction = 1;
6642         trace->hitsupercontentsmask = hitsupercontentsmask;
6643         segmentmins[0] = min(start->mins[0], end->mins[0]);
6644         segmentmins[1] = min(start->mins[1], end->mins[1]);
6645         segmentmins[2] = min(start->mins[2], end->mins[2]);
6646         segmentmaxs[0] = max(start->maxs[0], end->maxs[0]);
6647         segmentmaxs[1] = max(start->maxs[1], end->maxs[1]);
6648         segmentmaxs[2] = max(start->maxs[2], end->maxs[2]);
6649         if (mod_collision_bih.integer)
6650                 Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, segmentmins, segmentmaxs);
6651         else if (model->brush.submodel)
6652         {
6653                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6654                         if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6655                                 Collision_TraceBrushBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6656                 if (mod_q3bsp_curves_collisions.integer)
6657                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6658                                 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6659                                         Collision_TraceBrushTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6660         }
6661         else
6662                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, ++markframe, segmentmins, segmentmaxs);
6663 }
6664
6665 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6666 {
6667         int i;
6668         int supercontents = 0;
6669         q3mbrush_t *brush;
6670         if (mod_collision_bih.integer)
6671         {
6672                 trace_t trace;
6673                 Mod_Q3BSP_TracePoint(model, NULL, NULL, &trace, point, 0);
6674                 supercontents = trace.startsupercontents;
6675         }
6676         // test if the point is inside each brush
6677         else if (model->brush.submodel)
6678         {
6679                 // submodels are effectively one leaf
6680                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6681                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6682                                 supercontents |= brush->colbrushf->supercontents;
6683         }
6684         else
6685         {
6686                 mnode_t *node = model->brush.data_nodes;
6687                 mleaf_t *leaf;
6688                 // find which leaf the point is in
6689                 while (node->plane)
6690                         node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6691                 leaf = (mleaf_t *)node;
6692                 // now check the brushes in the leaf
6693                 for (i = 0;i < leaf->numleafbrushes;i++)
6694                 {
6695                         brush = model->brush.data_brushes + leaf->firstleafbrush[i];
6696                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6697                                 supercontents |= brush->colbrushf->supercontents;
6698                 }
6699         }
6700         return supercontents;
6701 }
6702
6703 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out)
6704 {
6705         int j;
6706         int bihnumleafs;
6707         int bihmaxnodes;
6708         int brushindex;
6709         int triangleindex;
6710         int bihleafindex;
6711         int nummodelbrushes = model->nummodelbrushes;
6712         int nummodelsurfaces = model->nummodelsurfaces;
6713         const int *e;
6714         const int *collisionelement3i;
6715         const float *collisionvertex3f;
6716         const int *renderelement3i;
6717         const float *rendervertex3f;
6718         bih_leaf_t *bihleafs;
6719         bih_node_t *bihnodes;
6720         int *temp_leafsort;
6721         int *temp_leafsortscratch;
6722         const msurface_t *surface;
6723         const q3mbrush_t *brush;
6724
6725         // find out how many BIH leaf nodes we need
6726         bihnumleafs = 0;
6727         if (userendersurfaces)
6728         {
6729                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6730                         bihnumleafs += surface->num_triangles;
6731         }
6732         else
6733         {
6734                 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6735                         if (brush->colbrushf)
6736                                 bihnumleafs++;
6737                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6738                 {
6739                         if (surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS)
6740                                 bihnumleafs += surface->num_triangles + surface->num_collisiontriangles;
6741                         else
6742                                 bihnumleafs += surface->num_collisiontriangles;
6743                 }
6744         }
6745
6746         if (!bihnumleafs)
6747                 return NULL;
6748
6749         // allocate the memory for the BIH leaf nodes
6750         bihleafs = (bih_leaf_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs);
6751
6752         // now populate the BIH leaf nodes
6753         bihleafindex = 0;
6754
6755         // add render surfaces
6756         renderelement3i = model->surfmesh.data_element3i;
6757         rendervertex3f = model->surfmesh.data_vertex3f;
6758         for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6759         {
6760                 for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
6761                 {
6762                         if (!userendersurfaces && !(surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS))
6763                                 continue;
6764                         bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
6765                         bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6766                         bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6767                         bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
6768                         bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
6769                         bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
6770                         bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
6771                         bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
6772                         bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
6773                         bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
6774                         bihleafindex++;
6775                 }
6776         }
6777
6778         if (!userendersurfaces)
6779         {
6780                 // add collision brushes
6781                 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6782                 {
6783                         if (!brush->colbrushf)
6784                                 continue;
6785                         bihleafs[bihleafindex].type = BIH_BRUSH;
6786                         bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
6787                         bihleafs[bihleafindex].surfaceindex = -1;
6788                         bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
6789                         VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
6790                         VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
6791                         bihleafindex++;
6792                 }
6793
6794                 // add collision surfaces
6795                 collisionelement3i = model->brush.data_collisionelement3i;
6796                 collisionvertex3f = model->brush.data_collisionvertex3f;
6797                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6798                 {
6799                         for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
6800                         {
6801                                 bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
6802                                 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6803                                 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6804                                 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
6805                                 bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
6806                                 bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
6807                                 bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
6808                                 bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
6809                                 bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
6810                                 bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
6811                                 bihleafindex++;
6812                         }
6813                 }
6814         }
6815
6816         // allocate buffers for the produced and temporary data
6817         bihmaxnodes = bihnumleafs - 1;
6818         bihnodes = (bih_node_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_node_t) * bihmaxnodes);
6819         temp_leafsort = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * bihnumleafs * 2);
6820         temp_leafsortscratch = temp_leafsort + bihnumleafs;
6821
6822         // now build it
6823         BIH_Build(out, bihnumleafs, bihleafs, bihmaxnodes, bihnodes, temp_leafsort, temp_leafsortscratch);
6824
6825         // we're done with the temporary data
6826         Mem_Free(temp_leafsort);
6827
6828         // resize the BIH nodes array if it over-allocated
6829         if (out->maxnodes > out->numnodes)
6830         {
6831                 out->maxnodes = out->numnodes;
6832                 out->nodes = (bih_node_t *)Mem_Realloc(loadmodel->mempool, out->nodes, out->numnodes * sizeof(bih_node_t));
6833         }
6834
6835         return out;
6836 }
6837
6838 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
6839 {
6840         int supercontents = 0;
6841         if (nativecontents & CONTENTSQ3_SOLID)
6842                 supercontents |= SUPERCONTENTS_SOLID;
6843         if (nativecontents & CONTENTSQ3_WATER)
6844                 supercontents |= SUPERCONTENTS_WATER;
6845         if (nativecontents & CONTENTSQ3_SLIME)
6846                 supercontents |= SUPERCONTENTS_SLIME;
6847         if (nativecontents & CONTENTSQ3_LAVA)
6848                 supercontents |= SUPERCONTENTS_LAVA;
6849         if (nativecontents & CONTENTSQ3_BODY)
6850                 supercontents |= SUPERCONTENTS_BODY;
6851         if (nativecontents & CONTENTSQ3_CORPSE)
6852                 supercontents |= SUPERCONTENTS_CORPSE;
6853         if (nativecontents & CONTENTSQ3_NODROP)
6854                 supercontents |= SUPERCONTENTS_NODROP;
6855         if (nativecontents & CONTENTSQ3_PLAYERCLIP)
6856                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
6857         if (nativecontents & CONTENTSQ3_MONSTERCLIP)
6858                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
6859         if (nativecontents & CONTENTSQ3_DONOTENTER)
6860                 supercontents |= SUPERCONTENTS_DONOTENTER;
6861         if (nativecontents & CONTENTSQ3_BOTCLIP)
6862                 supercontents |= SUPERCONTENTS_BOTCLIP;
6863         if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
6864                 supercontents |= SUPERCONTENTS_OPAQUE;
6865         return supercontents;
6866 }
6867
6868 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
6869 {
6870         int nativecontents = 0;
6871         if (supercontents & SUPERCONTENTS_SOLID)
6872                 nativecontents |= CONTENTSQ3_SOLID;
6873         if (supercontents & SUPERCONTENTS_WATER)
6874                 nativecontents |= CONTENTSQ3_WATER;
6875         if (supercontents & SUPERCONTENTS_SLIME)
6876                 nativecontents |= CONTENTSQ3_SLIME;
6877         if (supercontents & SUPERCONTENTS_LAVA)
6878                 nativecontents |= CONTENTSQ3_LAVA;
6879         if (supercontents & SUPERCONTENTS_BODY)
6880                 nativecontents |= CONTENTSQ3_BODY;
6881         if (supercontents & SUPERCONTENTS_CORPSE)
6882                 nativecontents |= CONTENTSQ3_CORPSE;
6883         if (supercontents & SUPERCONTENTS_NODROP)
6884                 nativecontents |= CONTENTSQ3_NODROP;
6885         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
6886                 nativecontents |= CONTENTSQ3_PLAYERCLIP;
6887         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
6888                 nativecontents |= CONTENTSQ3_MONSTERCLIP;
6889         if (supercontents & SUPERCONTENTS_DONOTENTER)
6890                 nativecontents |= CONTENTSQ3_DONOTENTER;
6891         if (supercontents & SUPERCONTENTS_BOTCLIP)
6892                 nativecontents |= CONTENTSQ3_BOTCLIP;
6893         if (!(supercontents & SUPERCONTENTS_OPAQUE))
6894                 nativecontents |= CONTENTSQ3_TRANSLUCENT;
6895         return nativecontents;
6896 }
6897
6898 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
6899 {
6900         int numleafs;
6901         while (node->plane)
6902         {
6903                 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
6904                 node = node->children[1];
6905         }
6906         numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
6907         if (loadmodel->brush.num_leafs < numleafs)
6908                 loadmodel->brush.num_leafs = numleafs;
6909 }
6910
6911 void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6912 {
6913         int i, j, lumps;
6914         q3dheader_t *header;
6915         float corner[3], yawradius, modelradius;
6916
6917         mod->modeldatatypestring = "Q3BSP";
6918
6919         mod->type = mod_brushq3;
6920         mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
6921         mod->numskins = 1;
6922
6923         header = (q3dheader_t *)buffer;
6924         if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
6925                 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
6926
6927         i = LittleLong(header->version);
6928         if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
6929                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
6930
6931         mod->soundfromcenter = true;
6932         mod->TraceBox = Mod_Q3BSP_TraceBox;
6933         mod->TraceBrush = Mod_Q3BSP_TraceBrush;
6934         mod->TraceLine = Mod_Q3BSP_TraceLine;
6935         mod->TracePoint = Mod_Q3BSP_TracePoint;
6936         mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
6937         mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
6938         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
6939         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
6940         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
6941         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
6942         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
6943         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
6944         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
6945         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
6946         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
6947         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
6948         mod->brush.AmbientSoundLevelsForPoint = NULL;
6949         mod->brush.RoundUpToHullSize = NULL;
6950         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
6951         mod->Draw = R_Q1BSP_Draw;
6952         mod->DrawDepth = R_Q1BSP_DrawDepth;
6953         mod->DrawDebug = R_Q1BSP_DrawDebug;
6954         mod->DrawPrepass = R_Q1BSP_DrawPrepass;
6955         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
6956         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
6957         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
6958         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
6959         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
6960         mod->DrawLight = R_Q1BSP_DrawLight;
6961
6962         mod_base = (unsigned char *)header;
6963
6964         // swap all the lumps
6965         header->ident = LittleLong(header->ident);
6966         header->version = LittleLong(header->version);
6967         lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
6968         for (i = 0;i < lumps;i++)
6969         {
6970                 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
6971                 if((char *) bufferend < (char *) buffer + j)
6972                         Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
6973                 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
6974                 if((char *) bufferend < (char *) buffer + j)
6975                         Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
6976         }
6977         /*
6978          * NO, do NOT clear them!
6979          * they contain actual data referenced by other stuff.
6980          * Instead, before using the advertisements lump, check header->versio
6981          * again!
6982          * Sorry, but otherwise it breaks memory of the first lump.
6983         for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
6984         {
6985                 header->lumps[i].fileofs = 0;
6986                 header->lumps[i].filelen = 0;
6987         }
6988         */
6989
6990         mod->brush.qw_md4sum = 0;
6991         mod->brush.qw_md4sum2 = 0;
6992         for (i = 0;i < lumps;i++)
6993         {
6994                 if (i == Q3LUMP_ENTITIES)
6995                         continue;
6996                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
6997                 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
6998                         continue;
6999                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7000
7001                 // all this checksumming can take a while, so let's send keepalives here too
7002                 CL_KeepaliveMessage(false);
7003         }
7004
7005         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
7006         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
7007         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
7008         if (header->version == Q3BSPVERSION_IG)
7009                 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
7010         else
7011                 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
7012         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
7013         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
7014         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
7015         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
7016         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
7017         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
7018         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
7019         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
7020         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
7021         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
7022         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
7023         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
7024         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
7025         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
7026
7027         // the MakePortals code works fine on the q3bsp data as well
7028         Mod_Q1BSP_MakePortals();
7029
7030         // FIXME: shader alpha should replace r_wateralpha support in q3bsp
7031         loadmodel->brush.supportwateralpha = true;
7032
7033         // make a single combined shadow mesh to allow optimized shadow volume creation
7034         Mod_Q1BSP_CreateShadowMesh(loadmodel);
7035
7036         loadmodel->brush.num_leafs = 0;
7037         Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
7038
7039         if (loadmodel->brush.numsubmodels)
7040                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7041
7042         mod = loadmodel;
7043         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7044         {
7045                 if (i > 0)
7046                 {
7047                         char name[10];
7048                         // duplicate the basic information
7049                         dpsnprintf(name, sizeof(name), "*%i", i);
7050                         mod = Mod_FindName(name, loadmodel->name);
7051                         // copy the base model to this one
7052                         *mod = *loadmodel;
7053                         // rename the clone back to its proper name
7054                         strlcpy(mod->name, name, sizeof(mod->name));
7055                         mod->brush.parentmodel = loadmodel;
7056                         // textures and memory belong to the main model
7057                         mod->texturepool = NULL;
7058                         mod->mempool = NULL;
7059                         mod->brush.GetPVS = NULL;
7060                         mod->brush.FatPVS = NULL;
7061                         mod->brush.BoxTouchingPVS = NULL;
7062                         mod->brush.BoxTouchingLeafPVS = NULL;
7063                         mod->brush.BoxTouchingVisibleLeafs = NULL;
7064                         mod->brush.FindBoxClusters = NULL;
7065                         mod->brush.LightPoint = NULL;
7066                         mod->brush.AmbientSoundLevelsForPoint = NULL;
7067                 }
7068                 mod->brush.submodel = i;
7069                 if (loadmodel->brush.submodels)
7070                         loadmodel->brush.submodels[i] = mod;
7071
7072                 // make the model surface list (used by shadowing/lighting)
7073                 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
7074                 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
7075                 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
7076                 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
7077                 mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
7078                 Mod_MakeSortedSurfaces(mod);
7079
7080                 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
7081                 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
7082                 // enlarge the bounding box to enclose all geometry of this model,
7083                 // because q3map2 sometimes lies (mostly to affect the lightgrid),
7084                 // which can in turn mess up the farclip (as well as culling when
7085                 // outside the level - an unimportant concern)
7086
7087                 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7088                 for (j = 0;j < mod->nummodelsurfaces;j++)
7089                 {
7090                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7091                         const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7092                         int k;
7093                         if (!surface->num_vertices)
7094                                 continue;
7095                         for (k = 0;k < surface->num_vertices;k++, v += 3)
7096                         {
7097                                 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7098                                 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7099                                 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7100                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7101                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7102                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7103                         }
7104                 }
7105                 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7106                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7107                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7108                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7109                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7110                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7111                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7112                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7113                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7114                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7115                 mod->yawmins[2] = mod->normalmins[2];
7116                 mod->yawmaxs[2] = mod->normalmaxs[2];
7117                 mod->radius = modelradius;
7118                 mod->radius2 = modelradius * modelradius;
7119
7120                 // this gets altered below if sky or water is used
7121                 mod->DrawSky = NULL;
7122                 mod->DrawAddWaterPlanes = NULL;
7123
7124                 for (j = 0;j < mod->nummodelsurfaces;j++)
7125                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7126                                 break;
7127                 if (j < mod->nummodelsurfaces)
7128                         mod->DrawSky = R_Q1BSP_DrawSky;
7129
7130                 for (j = 0;j < mod->nummodelsurfaces;j++)
7131                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7132                                 break;
7133                 if (j < mod->nummodelsurfaces)
7134                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7135
7136                 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
7137                 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
7138
7139                 // generate VBOs and other shared data before cloning submodels
7140                 if (i == 0)
7141                         Mod_BuildVBOs();
7142         }
7143
7144         Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7145 }
7146
7147 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7148 {
7149         int i = LittleLong(((int *)buffer)[1]);
7150         if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
7151                 Mod_Q3BSP_Load(mod,buffer, bufferend);
7152         else if (i == Q2BSPVERSION)
7153                 Mod_Q2BSP_Load(mod,buffer, bufferend);
7154         else
7155                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
7156 }
7157
7158 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7159 {
7160         Host_Error("Mod_MAP_Load: not yet implemented");
7161 }
7162
7163 #define OBJASMODEL
7164
7165 #ifdef OBJASMODEL
7166 typedef struct objvertex_s
7167 {
7168         int nextindex;
7169         int submodelindex;
7170         int textureindex;
7171         float v[3];
7172         float vt[2];
7173         float vn[3];
7174 }
7175 objvertex_t;
7176
7177 static unsigned char nobsp_pvs[1] = {1};
7178
7179 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
7180 {
7181         const char *textbase = (char *)buffer, *text = textbase;
7182         char *s;
7183         char *argv[512];
7184         char line[1024];
7185         char materialname[MAX_QPATH];
7186         int i, j, l, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, surfacevertices, surfacetriangles, surfaceelements, submodelindex = 0;
7187         int index1, index2, index3;
7188         objvertex_t vfirst, vprev, vcurrent;
7189         int argc;
7190         int linelen;
7191         int numtriangles = 0;
7192         int maxtriangles = 0;
7193         objvertex_t *vertices = NULL;
7194         int linenumber = 0;
7195         int maxtextures = 0, numtextures = 0, textureindex = 0;
7196         int maxv = 0, numv = 1;
7197         int maxvt = 0, numvt = 1;
7198         int maxvn = 0, numvn = 1;
7199         char *texturenames = NULL;
7200         float dist, modelradius, modelyawradius, yawradius;
7201         float *v = NULL;
7202         float *vt = NULL;
7203         float *vn = NULL;
7204         float mins[3];
7205         float maxs[3];
7206         float corner[3];
7207         objvertex_t *thisvertex = NULL;
7208         int vertexhashindex;
7209         int *vertexhashtable = NULL;
7210         objvertex_t *vertexhashdata = NULL;
7211         objvertex_t *vdata = NULL;
7212         int vertexhashsize = 0;
7213         int vertexhashcount = 0;
7214         skinfile_t *skinfiles = NULL;
7215         unsigned char *data = NULL;
7216         int *submodelfirstsurface;
7217         msurface_t *surface;
7218         msurface_t *tempsurfaces;
7219
7220         memset(&vfirst, 0, sizeof(vfirst));
7221         memset(&vprev, 0, sizeof(vprev));
7222         memset(&vcurrent, 0, sizeof(vcurrent));
7223
7224         dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
7225
7226         loadmodel->modeldatatypestring = "OBJ";
7227
7228         loadmodel->type = mod_obj;
7229         loadmodel->soundfromcenter = true;
7230         loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
7231         loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
7232         loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
7233         loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
7234         loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
7235         loadmodel->brush.TraceLineOfSight = NULL;
7236         loadmodel->brush.SuperContentsFromNativeContents = NULL;
7237         loadmodel->brush.NativeContentsFromSuperContents = NULL;
7238         loadmodel->brush.GetPVS = NULL;
7239         loadmodel->brush.FatPVS = NULL;
7240         loadmodel->brush.BoxTouchingPVS = NULL;
7241         loadmodel->brush.BoxTouchingLeafPVS = NULL;
7242         loadmodel->brush.BoxTouchingVisibleLeafs = NULL;
7243         loadmodel->brush.FindBoxClusters = NULL;
7244         loadmodel->brush.LightPoint = NULL;
7245         loadmodel->brush.FindNonSolidLocation = NULL;
7246         loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
7247         loadmodel->brush.RoundUpToHullSize = NULL;
7248         loadmodel->brush.PointInLeaf = NULL;
7249         loadmodel->Draw = R_Q1BSP_Draw;
7250         loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
7251         loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
7252         loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
7253         loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
7254         loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7255         loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7256         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7257         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7258         loadmodel->DrawLight = R_Q1BSP_DrawLight;
7259
7260         skinfiles = Mod_LoadSkinFiles();
7261         if (loadmodel->numskins < 1)
7262                 loadmodel->numskins = 1;
7263
7264         // make skinscenes for the skins (no groups)
7265         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
7266         for (i = 0;i < loadmodel->numskins;i++)
7267         {
7268                 loadmodel->skinscenes[i].firstframe = i;
7269                 loadmodel->skinscenes[i].framecount = 1;
7270                 loadmodel->skinscenes[i].loop = true;
7271                 loadmodel->skinscenes[i].framerate = 10;
7272         }
7273
7274         VectorClear(mins);
7275         VectorClear(maxs);
7276
7277         // parse the OBJ text now
7278         for(;;)
7279         {
7280                 static char emptyarg[1] = "";
7281                 if (!*text)
7282                         break;
7283                 linenumber++;
7284                 linelen = 0;
7285                 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
7286                         line[linelen] = text[linelen];
7287                 line[linelen] = 0;
7288                 for (argc = 0;argc < 4;argc++)
7289                         argv[argc] = emptyarg;
7290                 argc = 0;
7291                 s = line;
7292                 while (*s == ' ' || *s == '\t')
7293                         s++;
7294                 while (*s)
7295                 {
7296                         argv[argc++] = s;
7297                         while (*s > ' ')
7298                                 s++;
7299                         if (!*s)
7300                                 break;
7301                         *s++ = 0;
7302                         while (*s == ' ' || *s == '\t')
7303                                 s++;
7304                 }
7305                 text += linelen;
7306                 if (*text == '\r')
7307                         text++;
7308                 if (*text == '\n')
7309                         text++;
7310                 if (!argc)
7311                         continue;
7312                 if (argv[0][0] == '#')
7313                         continue;
7314                 if (!strcmp(argv[0], "v"))
7315                 {
7316                         if (maxv <= numv)
7317                         {
7318                                 maxv = max(maxv * 2, 1024);
7319                                 v = (float *)Mem_Realloc(tempmempool, v, maxv * sizeof(float[3]));
7320                         }
7321                         v[numv*3+0] = atof(argv[1]);
7322                         v[numv*3+2] = atof(argv[2]);
7323                         v[numv*3+1] = atof(argv[3]);
7324                         numv++;
7325                 }
7326                 else if (!strcmp(argv[0], "vt"))
7327                 {
7328                         if (maxvt <= numvt)
7329                         {
7330                                 maxvt = max(maxvt * 2, 1024);
7331                                 vt = (float *)Mem_Realloc(tempmempool, vt, maxvt * sizeof(float[2]));
7332                         }
7333                         vt[numvt*2+0] = atof(argv[1]);
7334                         vt[numvt*2+1] = 1-atof(argv[2]);
7335                         numvt++;
7336                 }
7337                 else if (!strcmp(argv[0], "vn"))
7338                 {
7339                         if (maxvn <= numvn)
7340                         {
7341                                 maxvn = max(maxvn * 2, 1024);
7342                                 vn = (float *)Mem_Realloc(tempmempool, vn, maxvn * sizeof(float[3]));
7343                         }
7344                         vn[numvn*3+0] = atof(argv[1]);
7345                         vn[numvn*3+2] = atof(argv[2]);
7346                         vn[numvn*3+1] = atof(argv[3]);
7347                         numvn++;
7348                 }
7349                 else if (!strcmp(argv[0], "f"))
7350                 {
7351                         if (!numtextures)
7352                         {
7353                                 if (maxtextures <= numtextures)
7354                                 {
7355                                         maxtextures = max(maxtextures * 2, 256);
7356                                         texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7357                                 }
7358                                 textureindex = numtextures++;
7359                                 strlcpy(texturenames + textureindex*MAX_QPATH, loadmodel->name, MAX_QPATH);
7360                         }
7361                         for (j = 1;j < argc;j++)
7362                         {
7363                                 index1 = atoi(argv[j]);
7364                                 while(argv[j][0] && argv[j][0] != '/')
7365                                         argv[j]++;
7366                                 if (argv[j][0])
7367                                         argv[j]++;
7368                                 index2 = atoi(argv[j]);
7369                                 while(argv[j][0] && argv[j][0] != '/')
7370                                         argv[j]++;
7371                                 if (argv[j][0])
7372                                         argv[j]++;
7373                                 index3 = atoi(argv[j]);
7374                                 // negative refers to a recent vertex
7375                                 // zero means not specified
7376                                 // positive means an absolute vertex index
7377                                 if (index1 < 0)
7378                                         index1 = numv - index1;
7379                                 if (index2 < 0)
7380                                         index2 = numvt - index2;
7381                                 if (index3 < 0)
7382                                         index3 = numvn - index3;
7383                                 vcurrent.nextindex = -1;
7384                                 vcurrent.textureindex = textureindex;
7385                                 vcurrent.submodelindex = submodelindex;
7386                                 if (v && index1 >= 0 && index1 < numv)
7387                                         VectorCopy(v + 3*index1, vcurrent.v);
7388                                 if (vt && index2 >= 0 && index2 < numvt)
7389                                         Vector2Copy(vt + 2*index2, vcurrent.vt);
7390                                 if (vn && index3 >= 0 && index3 < numvn)
7391                                         VectorCopy(vn + 3*index3, vcurrent.vn);
7392                                 if (numtriangles == 0)
7393                                 {
7394                                         VectorCopy(vcurrent.v, mins);
7395                                         VectorCopy(vcurrent.v, maxs);
7396                                 }
7397                                 else
7398                                 {
7399                                         mins[0] = min(mins[0], vcurrent.v[0]);
7400                                         mins[1] = min(mins[1], vcurrent.v[1]);
7401                                         mins[2] = min(mins[2], vcurrent.v[2]);
7402                                         maxs[0] = max(maxs[0], vcurrent.v[0]);
7403                                         maxs[1] = max(maxs[1], vcurrent.v[1]);
7404                                         maxs[2] = max(maxs[2], vcurrent.v[2]);
7405                                 }
7406                                 if (j == 1)
7407                                         vfirst = vcurrent;
7408                                 else if (j >= 3)
7409                                 {
7410                                         if (maxtriangles <= numtriangles)
7411                                         {
7412                                                 maxtriangles = max(maxtriangles * 2, 32768);
7413                                                 vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
7414                                         }
7415                                         vertices[numtriangles*3+0] = vfirst;
7416                                         vertices[numtriangles*3+1] = vprev;
7417                                         vertices[numtriangles*3+2] = vcurrent;
7418                                         numtriangles++;
7419                                 }
7420                                 vprev = vcurrent;
7421                         }
7422                 }
7423                 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
7424                 {
7425                         submodelindex = atof(argv[1]);
7426                         loadmodel->brush.numsubmodels = max(submodelindex + 1, loadmodel->brush.numsubmodels);
7427                 }
7428                 else if (!strcmp(argv[0], "usemtl"))
7429                 {
7430                         for (i = 0;i < numtextures;i++)
7431                                 if (!strcmp(texturenames+i*MAX_QPATH, argv[1]))
7432                                         break;
7433                         if (i < numtextures)
7434                                 textureindex = i;
7435                         else
7436                         {
7437                                 if (maxtextures <= numtextures)
7438                                 {
7439                                         maxtextures = max(maxtextures * 2, 256);
7440                                         texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7441                                 }
7442                                 textureindex = numtextures++;
7443                                 strlcpy(texturenames + textureindex*MAX_QPATH, argv[1], MAX_QPATH);
7444                         }
7445                 }
7446         }
7447
7448         // now that we have the OBJ data loaded as-is, we can convert it
7449
7450         // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
7451         VectorCopy(mins, loadmodel->normalmins);
7452         VectorCopy(maxs, loadmodel->normalmaxs);
7453         dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
7454         modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
7455         modelyawradius = dist*dist+modelyawradius*modelyawradius;
7456         modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
7457         modelradius = modelyawradius + modelradius * modelradius;
7458         modelyawradius = sqrt(modelyawradius);
7459         modelradius = sqrt(modelradius);
7460         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
7461         loadmodel->yawmins[2] = loadmodel->normalmins[2];
7462         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] =  modelyawradius;
7463         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
7464         loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
7465         loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] =  modelradius;
7466         loadmodel->radius = modelradius;
7467         loadmodel->radius2 = modelradius * modelradius;
7468
7469         // allocate storage for triangles
7470         loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, numtriangles * sizeof(int[3]));
7471         // allocate vertex hash structures to build an optimal vertex subset
7472         vertexhashsize = numtriangles*2;
7473         vertexhashtable = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * vertexhashsize);
7474         memset(vertexhashtable, 0xFF, sizeof(int) * vertexhashsize);
7475         vertexhashdata = (objvertex_t *)Mem_Alloc(loadmodel->mempool, sizeof(*vertexhashdata) * numtriangles*3);
7476         vertexhashcount = 0;
7477
7478         // gather surface stats for assigning vertex/triangle ranges
7479         firstvertex = 0;
7480         firsttriangle = 0;
7481         elementindex = 0;
7482         loadmodel->num_surfaces = 0;
7483         // allocate storage for the worst case number of surfaces, later we resize
7484         tempsurfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, numtextures * loadmodel->brush.numsubmodels * sizeof(msurface_t));
7485         submodelfirstsurface = (int *)Mem_Alloc(loadmodel->mempool, (loadmodel->brush.numsubmodels+1) * sizeof(int));
7486         surface = tempsurfaces;
7487         for (submodelindex = 0;submodelindex < loadmodel->brush.numsubmodels;submodelindex++)
7488         {
7489                 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7490                 for (textureindex = 0;textureindex < numtextures;textureindex++)
7491                 {
7492                         for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++)
7493                         {
7494                                 thisvertex = vertices + vertexindex;
7495                                 if (thisvertex->submodelindex == submodelindex && thisvertex->textureindex == textureindex)
7496                                         break;
7497                         }
7498                         // skip the surface creation if there are no triangles for it
7499                         if (vertexindex == numtriangles*3)
7500                                 continue;
7501                         // create a surface for these vertices
7502                         surfacevertices = 0;
7503                         surfaceelements = 0;
7504                         // we hack in a texture index in the surface to be fixed up later...
7505                         surface->texture = (texture_t *)((size_t)textureindex);
7506                         // calculate bounds as we go
7507                         VectorCopy(thisvertex->v, surface->mins);
7508                         VectorCopy(thisvertex->v, surface->maxs);
7509                         for (;vertexindex < numtriangles*3;vertexindex++)
7510                         {
7511                                 thisvertex = vertices + vertexindex;
7512                                 if (thisvertex->submodelindex != submodelindex)
7513                                         continue;
7514                                 if (thisvertex->textureindex != textureindex)
7515                                         continue;
7516                                 // add vertex to surface bounds
7517                                 surface->mins[0] = min(surface->mins[0], thisvertex->v[0]);
7518                                 surface->mins[1] = min(surface->mins[1], thisvertex->v[1]);
7519                                 surface->mins[2] = min(surface->mins[2], thisvertex->v[2]);
7520                                 surface->maxs[0] = max(surface->maxs[0], thisvertex->v[0]);
7521                                 surface->maxs[1] = max(surface->maxs[1], thisvertex->v[1]);
7522                                 surface->maxs[2] = max(surface->maxs[2], thisvertex->v[2]);
7523                                 // add the vertex if it is not found in the merged set, and
7524                                 // get its index (triangle element) for the surface
7525                                 vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize;
7526                                 for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex)
7527                                 {
7528                                         vdata = vertexhashdata + i;
7529                                         if (vdata->submodelindex == thisvertex->submodelindex && vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt))
7530                                                 break;
7531                                 }
7532                                 if (i < 0)
7533                                 {
7534                                         i = vertexhashcount++;
7535                                         vdata = vertexhashdata + i;
7536                                         *vdata = *thisvertex;
7537                                         vdata->nextindex = vertexhashtable[vertexhashindex];
7538                                         vertexhashtable[vertexhashindex] = i;
7539                                         surfacevertices++;
7540                                 }
7541                                 loadmodel->surfmesh.data_element3i[elementindex++] = i;
7542                                 surfaceelements++;
7543                         }
7544                         surfacetriangles = surfaceelements / 3;
7545                         surface->num_vertices = surfacevertices;
7546                         surface->num_triangles = surfacetriangles;
7547                         surface->num_firstvertex = firstvertex;
7548                         surface->num_firsttriangle = firsttriangle;
7549                         firstvertex += surface->num_vertices;
7550                         firsttriangle += surface->num_triangles;
7551                         surface++;
7552                         loadmodel->num_surfaces++;
7553                 }
7554         }
7555         submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7556         numvertices = firstvertex;
7557         loadmodel->data_surfaces = (msurface_t *)Mem_Realloc(loadmodel->mempool, tempsurfaces, loadmodel->num_surfaces * sizeof(msurface_t));
7558         tempsurfaces = NULL;
7559
7560         // allocate storage for final mesh data
7561         loadmodel->num_textures = numtextures * loadmodel->numskins;
7562         loadmodel->num_texturesperskin = numtextures;
7563         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + numvertices * sizeof(float[14]) + loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7564         loadmodel->brush.submodels = (dp_model_t **)data;data += loadmodel->brush.numsubmodels * sizeof(dp_model_t *);
7565         loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
7566         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
7567         loadmodel->surfmesh.num_vertices = numvertices;
7568         loadmodel->surfmesh.num_triangles = numtriangles;
7569         loadmodel->surfmesh.data_neighbor3i = (int *)data;data += numtriangles * sizeof(int[3]);
7570         loadmodel->surfmesh.data_vertex3f = (float *)data;data += numvertices * sizeof(float[3]);
7571         loadmodel->surfmesh.data_svector3f = (float *)data;data += numvertices * sizeof(float[3]);
7572         loadmodel->surfmesh.data_tvector3f = (float *)data;data += numvertices * sizeof(float[3]);
7573         loadmodel->surfmesh.data_normal3f = (float *)data;data += numvertices * sizeof(float[3]);
7574         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += numvertices * sizeof(float[2]);
7575         if (loadmodel->surfmesh.num_vertices <= 65536)
7576                 loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
7577
7578         for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
7579         {
7580                 VectorCopy(vertexhashdata[j].v, loadmodel->surfmesh.data_vertex3f + 3*j);
7581                 VectorCopy(vertexhashdata[j].vn, loadmodel->surfmesh.data_normal3f + 3*j);
7582                 Vector2Copy(vertexhashdata[j].vt, loadmodel->surfmesh.data_texcoordtexture2f + 2*j);
7583         }
7584
7585         // load the textures
7586         for (textureindex = 0;textureindex < numtextures;textureindex++)
7587                 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + textureindex, skinfiles, texturenames + textureindex*MAX_QPATH, texturenames + textureindex*MAX_QPATH);
7588         Mod_FreeSkinFiles(skinfiles);
7589
7590         // set the surface textures to their real values now that we loaded them...
7591         for (i = 0;i < loadmodel->num_surfaces;i++)
7592                 loadmodel->data_surfaces[i].texture = loadmodel->data_textures + (size_t)loadmodel->data_surfaces[i].texture;
7593
7594         // free data
7595         Mem_Free(vertices);
7596         Mem_Free(texturenames);
7597         Mem_Free(v);
7598         Mem_Free(vt);
7599         Mem_Free(vn);
7600         Mem_Free(vertexhashtable);
7601         Mem_Free(vertexhashdata);
7602
7603         // make a single combined shadow mesh to allow optimized shadow volume creation
7604         Mod_Q1BSP_CreateShadowMesh(loadmodel);
7605
7606         // compute all the mesh information that was not loaded from the file
7607         if (loadmodel->surfmesh.data_element3s)
7608                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
7609                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
7610         Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
7611         // generate normals if the file did not have them
7612         if (!VectorLength2(loadmodel->surfmesh.data_normal3f))
7613                 Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
7614         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
7615         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
7616
7617         // if this is a worldmodel and has no BSP tree, create a fake one for the purpose
7618         loadmodel->brush.num_visleafs = 1;
7619         loadmodel->brush.num_leafs = 1;
7620         loadmodel->brush.num_nodes = 0;
7621         loadmodel->brush.num_leafsurfaces = loadmodel->num_surfaces;
7622         loadmodel->brush.data_leafs = (mleaf_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
7623         loadmodel->brush.data_nodes = (mnode_t *)loadmodel->brush.data_leafs;
7624         loadmodel->brush.num_pvsclusters = 1;
7625         loadmodel->brush.num_pvsclusterbytes = 1;
7626         loadmodel->brush.data_pvsclusters = nobsp_pvs;
7627         //if (loadmodel->num_nodes) loadmodel->data_nodes = (mnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_nodes * sizeof(mnode_t));
7628         //loadmodel->data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_leafsurfaces * sizeof(int));
7629         loadmodel->brush.data_leafsurfaces = loadmodel->sortedmodelsurfaces;
7630         VectorCopy(loadmodel->normalmins, loadmodel->brush.data_leafs->mins);
7631         VectorCopy(loadmodel->normalmaxs, loadmodel->brush.data_leafs->maxs);
7632         loadmodel->brush.data_leafs->combinedsupercontents = 0; // FIXME?
7633         loadmodel->brush.data_leafs->clusterindex = 0;
7634         loadmodel->brush.data_leafs->areaindex = 0;
7635         loadmodel->brush.data_leafs->numleafsurfaces = loadmodel->brush.num_leafsurfaces;
7636         loadmodel->brush.data_leafs->firstleafsurface = loadmodel->brush.data_leafsurfaces;
7637         loadmodel->brush.data_leafs->numleafbrushes = 0;
7638         loadmodel->brush.data_leafs->firstleafbrush = NULL;
7639         loadmodel->brush.supportwateralpha = true;
7640
7641         if (loadmodel->brush.numsubmodels)
7642                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7643
7644         mod = loadmodel;
7645         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7646         {
7647                 if (i > 0)
7648                 {
7649                         char name[10];
7650                         // duplicate the basic information
7651                         dpsnprintf(name, sizeof(name), "*%i", i);
7652                         mod = Mod_FindName(name, loadmodel->name);
7653                         // copy the base model to this one
7654                         *mod = *loadmodel;
7655                         // rename the clone back to its proper name
7656                         strlcpy(mod->name, name, sizeof(mod->name));
7657                         mod->brush.parentmodel = loadmodel;
7658                         // textures and memory belong to the main model
7659                         mod->texturepool = NULL;
7660                         mod->mempool = NULL;
7661                         mod->brush.GetPVS = NULL;
7662                         mod->brush.FatPVS = NULL;
7663                         mod->brush.BoxTouchingPVS = NULL;
7664                         mod->brush.BoxTouchingLeafPVS = NULL;
7665                         mod->brush.BoxTouchingVisibleLeafs = NULL;
7666                         mod->brush.FindBoxClusters = NULL;
7667                         mod->brush.LightPoint = NULL;
7668                         mod->brush.AmbientSoundLevelsForPoint = NULL;
7669                 }
7670                 mod->brush.submodel = i;
7671                 if (loadmodel->brush.submodels)
7672                         loadmodel->brush.submodels[i] = mod;
7673
7674                 // make the model surface list (used by shadowing/lighting)
7675                 mod->firstmodelsurface = submodelfirstsurface[i];
7676                 mod->nummodelsurfaces = submodelfirstsurface[i+1] - submodelfirstsurface[i];
7677                 mod->firstmodelbrush = 0;
7678                 mod->nummodelbrushes = 0;
7679                 mod->sortedmodelsurfaces = loadmodel->sortedmodelsurfaces + mod->firstmodelsurface;
7680                 Mod_MakeSortedSurfaces(mod);
7681
7682                 VectorClear(mod->normalmins);
7683                 VectorClear(mod->normalmaxs);
7684                 l = false;
7685                 for (j = 0;j < mod->nummodelsurfaces;j++)
7686                 {
7687                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7688                         const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7689                         int k;
7690                         if (!surface->num_vertices)
7691                                 continue;
7692                         if (!l)
7693                         {
7694                                 l = true;
7695                                 VectorCopy(v, mod->normalmins);
7696                                 VectorCopy(v, mod->normalmaxs);
7697                         }
7698                         for (k = 0;k < surface->num_vertices;k++, v += 3)
7699                         {
7700                                 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7701                                 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7702                                 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7703                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7704                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7705                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7706                         }
7707                 }
7708                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7709                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7710                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7711                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7712                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7713                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7714                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7715                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7716                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7717                 mod->yawmins[2] = mod->normalmins[2];
7718                 mod->yawmaxs[2] = mod->normalmaxs[2];
7719                 mod->radius = modelradius;
7720                 mod->radius2 = modelradius * modelradius;
7721
7722                 // this gets altered below if sky or water is used
7723                 mod->DrawSky = NULL;
7724                 mod->DrawAddWaterPlanes = NULL;
7725
7726                 for (j = 0;j < mod->nummodelsurfaces;j++)
7727                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7728                                 break;
7729                 if (j < mod->nummodelsurfaces)
7730                         mod->DrawSky = R_Q1BSP_DrawSky;
7731
7732                 for (j = 0;j < mod->nummodelsurfaces;j++)
7733                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7734                                 break;
7735                 if (j < mod->nummodelsurfaces)
7736                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7737
7738                 Mod_MakeCollisionBIH(mod, true, &mod->collision_bih);
7739                 mod->render_bih = mod->collision_bih;
7740
7741                 // generate VBOs and other shared data before cloning submodels
7742                 if (i == 0)
7743                         Mod_BuildVBOs();
7744         }
7745         mod = loadmodel;
7746         Mem_Free(submodelfirstsurface);
7747
7748         Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7749 }
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760 #else // OBJASMODEL
7761
7762 #ifdef OBJWORKS
7763 typedef struct objvertex_s
7764 {
7765         float v[3];
7766         float vt[2];
7767         float vn[3];
7768 }
7769 objvertex_t;
7770
7771 typedef struct objtriangle_s
7772 {
7773         objvertex_t vertex[3];
7774         int textureindex;
7775         // these fields are used only in conversion to surfaces
7776         int axis;
7777         int surfaceindex;
7778         int surfacevertexindex[3];
7779         float edgeplane[3][4];
7780 }
7781 objtriangle_t;
7782
7783 typedef objnode_s
7784 {
7785         struct objnode_s *children[2];
7786         struct objnode_s *parent;
7787         objtriangle_t *triangles;
7788         float normal[3];
7789         float dist;
7790         float mins[3];
7791         float maxs[3];
7792         int numtriangles;
7793 }
7794 objnode_t;
7795
7796 objnode_t *Mod_OBJ_BSPNodeForTriangles(objnode_t *parent, objtriangle_t *triangles, int numtriangles, const float *mins, const float *maxs, mem_expandablearray_t *nodesarray, int maxclippedtriangles, objtriangle_t *clippedfronttriangles, objtriangle_t *clippedbacktriangles)
7797 {
7798         int i, j;
7799         float normal[3];
7800         float dist;
7801         int score;
7802         float bestnormal[3];
7803         float bestdist;
7804         int bestscore;
7805         float mins[3];
7806         float maxs[3];
7807         int numfronttriangles;
7808         int numbacktriangles;
7809         int count_front;
7810         int count_back;
7811         int count_both;
7812         int count_on;
7813         float outfrontpoints[5][3];
7814         float outbackpoints[5][3];
7815         int neededfrontpoints;
7816         int neededbackpoints;
7817         int countonpoints;
7818         objnode_t *node;
7819
7820         node = (objnode_t *)Mem_ExpandableArray_AllocRecord(array);
7821         node->parent = parent;
7822         if (numtriangles)
7823         {
7824                 VectorCopy(triangles[0].vertex[0].v, mins);
7825                 VectorCopy(triangles[0].vertex[0].v, maxs);
7826         }
7827         else if (parent && parent->children[0] == node)
7828         {
7829                 VectorCopy(parent->mins, mins);
7830                 Vectorcopy(parent->maxs, maxs);
7831         }
7832         else if (parent && parent->children[1] == node)
7833         {
7834                 VectorCopy(parent->mins, mins);
7835                 Vectorcopy(parent->maxs, maxs);
7836         }
7837         else
7838         {
7839                 VectorClear(mins);
7840                 VectorClear(maxs);
7841         }
7842         for (i = 0;i < numtriangles;i++)
7843         {
7844                 for (j = 0;j < 3;j++)
7845                 {
7846                         mins[0] = min(mins[0], triangles[i].vertex[j].v[0]);
7847                         mins[1] = min(mins[1], triangles[i].vertex[j].v[1]);
7848                         mins[2] = min(mins[2], triangles[i].vertex[j].v[2]);
7849                         maxs[0] = max(maxs[0], triangles[i].vertex[j].v[0]);
7850                         maxs[1] = max(maxs[1], triangles[i].vertex[j].v[1]);
7851                         maxs[2] = max(maxs[2], triangles[i].vertex[j].v[2]);
7852                 }
7853         }
7854         VectorCopy(mins, node->mins);
7855         VectorCopy(maxs, node->maxs);
7856         if (numtriangles <= mod_obj_leaftriangles.integer)
7857         {
7858                 // create a leaf
7859                 loadmodel->brush.num_leafs++;
7860                 node->triangles = triangles;
7861                 node->numtriangles = numtriangles;
7862                 return node;
7863         }
7864
7865         // create a node
7866         loadmodel->brush.num_nodes++;
7867         // pick a splitting plane from the various choices available to us...
7868         // early splits simply halve the interval
7869         bestscore = 0;
7870         VectorClear(bestnormal);
7871         bestdist = 0;
7872         if (numtriangles <= mod_obj_splitterlimit.integer)
7873                 limit = numtriangles;
7874         else
7875                 limit = 0;
7876         for (i = -3;i < limit;i++)
7877         {
7878                 if (i < 0)
7879                 {
7880                         // first we try 3 axial splits (kdtree-like)
7881                         j = i + 3;
7882                         VectorClear(normal);
7883                         normal[j] = 1;
7884                         dist = (mins[j] + maxs[j]) * 0.5f;
7885                 }
7886                 else
7887                 {
7888                         // then we try each triangle plane
7889                         TriangleNormal(triangles[i].vertex[0].v, triangles[i].vertex[1].v, triangles[i].vertex[2].v, normal);
7890                         VectorNormalize(normal);
7891                         dist = DotProduct(normal, triangles[i].vertex[0].v);
7892                         // use positive axial values whenever possible
7893                         if (normal[0] == -1)
7894                                 normal[0] = 1;
7895                         if (normal[1] == -1)
7896                                 normal[1] = 1;
7897                         if (normal[2] == -1)
7898                                 normal[2] = 1;
7899                         // skip planes that match the current best
7900                         if (VectorCompare(normal, bestnormal) && dist == bestdist)
7901                                 continue;
7902                 }
7903                 count_on = 0;
7904                 count_front = 0;
7905                 count_back = 0;
7906                 count_both = 0;
7907                 for (j = 0;j < numtriangles;j++)
7908                 {
7909                         dists[0] = DotProduct(normal, triangles[j].vertex[0].v) - dist;
7910                         dists[1] = DotProduct(normal, triangles[j].vertex[1].v) - dist;
7911                         dists[2] = DotProduct(normal, triangles[j].vertex[2].v) - dist;
7912                         if (dists[0] < -DIST_EPSILON || dists[1] < -DIST_EPSILON || dists[2] < -DIST_EPSILON)
7913                         {
7914                                 if (dists[0] > DIST_EPSILON || dists[1] > DIST_EPSILON || dists[2] > DIST_EPSILON)
7915                                         count_both++;
7916                                 else
7917                                         count_back++;
7918                         }
7919                         else if (dists[0] > DIST_EPSILON || dists[1] > DIST_EPSILON || dists[2] > DIST_EPSILON)
7920                                 count_front++;
7921                         else
7922                                 count_on++;
7923                 }
7924                 // score is supposed to:
7925                 // prefer axial splits
7926                 // prefer evenly dividing the input triangles
7927                 // prefer triangles on the plane
7928                 // avoid triangles crossing the plane
7929                 score = count_on*count_on - count_both*count_both + min(count_front, count_back)*(count_front+count_back);
7930                 if (normal[0] == 1 || normal[1] == 1 || normal[2] == 1)
7931                         score *= 2;
7932                 if (i == -3 || bestscore < score)
7933                 {
7934                         VectorCopy(normal, bestnormal);
7935                         bestdist = dist;
7936                         bestscore = score;
7937                 }
7938         }
7939
7940         // now we have chosen an optimal split plane...
7941
7942         // divide triangles by the splitting plane
7943         numfronttriangles = 0;
7944         numbacktriangles = 0;
7945         for (i = 0;i < numtriangles;i++)
7946         {
7947                 neededfrontpoints = 0;
7948                 neededbackpoints = 0;
7949                 countonpoints = 0;
7950                 PolygonF_Divide(3, triangles[i].vertex[0].v, bestnormal[0], bestnormal[1], bestnormal[2], bestdist, DIST_EPSILON, 5, outfrontpoints[0], &neededfrontpoints, 5, outbackpoints[0], &neededbackpoints, &countonpoints);
7951                 if (countonpoints > 1)
7952                 {
7953                         // triangle lies on plane, assign it to one child only
7954                         TriangleNormal(triangles[i].vertex[0].v, triangles[i].vertex[1].v, triangles[i].vertex[2].v, normal);
7955                         if (DotProduct(bestnormal, normal) >= 0)
7956                         {
7957                                 // assign to front side child
7958                                 obj_fronttriangles[numfronttriangles++] = triangles[i];
7959                         }
7960                         else
7961                         {
7962                                 // assign to back side child
7963                                 obj_backtriangles[numbacktriangles++] = triangles[i];
7964                         }
7965                 }
7966                 else
7967                 {
7968                         // convert clipped polygons to triangles
7969                         for (j = 0;j < neededfrontpoints-2;j++)
7970                         {
7971                                 obj_fronttriangles[numfronttriangles] = triangles[i];
7972                                 VectorCopy(outfrontpoints[0], obj_fronttriangles[numfronttriangles].vertex[0].v);
7973                                 VectorCopy(outfrontpoints[j+1], obj_fronttriangles[numfronttriangles].vertex[1].v);
7974                                 VectorCopy(outfrontpoints[j+2], obj_fronttriangles[numfronttriangles].vertex[2].v);
7975                                 numfronttriangles++;
7976                         }
7977                         for (j = 0;j < neededbackpoints-2;j++)
7978                         {
7979                                 obj_backtriangles[numbacktriangles] = triangles[i];
7980                                 VectorCopy(outbackpoints[0], obj_backtriangles[numbacktriangles].vertex[0].v);
7981                                 VectorCopy(outbackpoints[j+1], obj_backtriangles[numbacktriangles].vertex[1].v);
7982                                 VectorCopy(outbackpoints[j+2], obj_backtriangles[numbacktriangles].vertex[2].v);
7983                                 numbacktriangles++;
7984                         }
7985                 }
7986         }
7987
7988         // now copy the triangles out of the big buffer
7989         if (numfronttriangles)
7990         {
7991                 fronttriangles = Mem_Alloc(loadmodel->mempool, fronttriangles * sizeof(*fronttriangles));
7992                 memcpy(fronttriangles, obj_fronttriangles, numfronttriangles * sizeof(*fronttriangles));
7993         }
7994         else
7995                 fronttriangles = NULL;
7996         if (numbacktriangles)
7997         {
7998                 backtriangles = Mem_Alloc(loadmodel->mempool, backtriangles * sizeof(*backtriangles));
7999                 memcpy(backtriangles, obj_backtriangles, numbacktriangles * sizeof(*backtriangles));
8000         }
8001         else
8002                 backtriangles = NULL;
8003
8004         // free the original triangles we were given
8005         if (triangles)
8006                 Mem_Free(triangles);
8007         triangles = NULL;
8008         numtriangles = 0;
8009
8010         // now create the children...
8011         node->children[0] = Mod_OBJ_BSPNodeForTriangles(node, fronttriangles, numfronttriangles, frontmins, frontmaxs, nodesarray, maxclippedtriangles, clippedfronttriangles, clippedbacktriangles);
8012         node->children[1] = Mod_OBJ_BSPNodeForTriangles(node, backtriangles, numbacktriangles, backmins, backmaxs, nodesarray, maxclippedtriangles, clippedfronttriangles, clippedbacktriangles);
8013         return node;
8014 }
8015
8016 void Mod_OBJ_SnapVertex(float *v)
8017 {
8018         int i;
8019         float a = mod_obj_vertexprecision.value;
8020         float b = 1.0f / a;
8021         v[0] -= floor(v[0] * a + 0.5f) * b;
8022         v[1] -= floor(v[1] * a + 0.5f) * b;
8023         v[2] -= floor(v[2] * a + 0.5f) * b;
8024 }
8025
8026 void Mod_OBJ_ConvertBSPNode(objnode_t *objnode, mnode_t *mnodeparent)
8027 {
8028         if (objnode->children[0])
8029         {
8030                 // convert to mnode_t
8031                 mnode_t *mnode = loadmodel->brush.data_nodes + loadmodel->brush.num_nodes++;
8032                 mnode->parent = mnodeparent;
8033                 mnode->plane = loadmodel->brush.data_planes + loadmodel->brush.num_planes++;
8034                 VectorCopy(objnode->normal, mnode->plane->normal);
8035                 mnode->plane->dist = objnode->dist;
8036                 PlaneClassify(mnode->plane);
8037                 VectorCopy(objnode->mins, mnode->mins);
8038                 VectorCopy(objnode->maxs, mnode->maxs);
8039                 // push combinedsupercontents up to the parent
8040                 if (mnodeparent)
8041                         mnodeparent->combinedsupercontents |= mnode->combinedsupercontents;
8042                 mnode->children[0] = Mod_OBJ_ConvertBSPNode(objnode->children[0], mnode);
8043                 mnode->children[1] = Mod_OBJ_ConvertBSPNode(objnode->children[1], mnode);
8044         }
8045         else
8046         {
8047                 // convert to mleaf_t
8048                 mleaf_t *mleaf = loadmodel->brush.data_leafs + loadmodel->brush.num_leafs++;
8049                 mleaf->parent = mnodeparent;
8050                 VectorCopy(objnode->mins, mleaf->mins);
8051                 VectorCopy(objnode->maxs, mleaf->maxs);
8052                 mleaf->clusterindex = loadmodel->brush.num_leafs - 1;
8053                 if (objnode->numtriangles)
8054                 {
8055                         objtriangle_t *triangles = objnode->triangles;
8056                         int numtriangles = objnode->numtriangles;
8057                         texture_t *texture;
8058                         float edge[3][3];
8059                         float normal[3];
8060                         objvertex_t vertex[3];
8061                         numsurfaces = 0;
8062                         maxsurfaces = numtriangles;
8063                         surfaces = NULL;
8064                         // calculate some more data on each triangle for surface gathering
8065                         for (i = 0;i < numtriangles;i++)
8066                         {
8067                                 triangle = triangles + i;
8068                                 texture = loadmodel->data_textures + triangle->textureindex;
8069                                 Mod_OBJ_SnapVertex(triangle->vertex[0].v);
8070                                 Mod_OBJ_SnapVertex(triangle->vertex[1].v);
8071                                 Mod_OBJ_SnapVertex(triangle->vertex[2].v);
8072                                 TriangleNormal(triangle->vertex[0].v, triangle->vertex[1].v, triangle->vertex[2].v, normal);
8073                                 axis = 0;
8074                                 if (fabs(normal[axis]) < fabs(normal[1]))
8075                                         axis = 1;
8076                                 if (fabs(normal[axis]) < fabs(normal[2]))
8077                                         axis = 2;
8078                                 VectorClear(normal);
8079                                 normal[axis] = 1;
8080                                 triangle->axis = axis;
8081                                 VectorSubtract(triangle->vertex[1].v, triangle->vertex[0].v, edge[0]);
8082                                 VectorSubtract(triangle->vertex[2].v, triangle->vertex[1].v, edge[1]);
8083                                 VectorSubtract(triangle->vertex[0].v, triangle->vertex[2].v, edge[2]);
8084                                 CrossProduct(edge[0], normal, triangle->edgeplane[0]);
8085                                 CrossProduct(edge[1], normal, triangle->edgeplane[1]);
8086                                 CrossProduct(edge[2], normal, triangle->edgeplane[2]);
8087                                 VectorNormalize(triangle->edgeplane[0]);
8088                                 VectorNormalize(triangle->edgeplane[1]);
8089                                 VectorNormalize(triangle->edgeplane[2]);
8090                                 triangle->edgeplane[0][3] = DotProduct(triangle->edgeplane[0], triangle->vertex[0].v);
8091                                 triangle->edgeplane[1][3] = DotProduct(triangle->edgeplane[1], triangle->vertex[1].v);
8092                                 triangle->edgeplane[2][3] = DotProduct(triangle->edgeplane[2], triangle->vertex[2].v);
8093                                 triangle->surfaceindex = 0;
8094                                 // add to the combined supercontents while we're here...
8095                                 mleaf->combinedsupercontents |= texture->supercontents;
8096                         }
8097                         surfaceindex = 1;
8098                         for (i = 0;i < numtriangles;i++)
8099                         {
8100                                 // skip already-assigned triangles
8101                                 if (triangles[i].surfaceindex)
8102                                         continue;
8103                                 texture = loadmodel->data_textures + triangles[i].textureindex;
8104                                 // assign a new surface to this triangle
8105                                 triangles[i].surfaceindex = surfaceindex++;
8106                                 axis = triangles[i].axis;
8107                                 numvertices = 3;
8108                                 // find the triangle's neighbors, this can take multiple passes
8109                                 retry = true;
8110                                 while (retry)
8111                                 {
8112                                         retry = false;
8113                                         for (j = i+1;j < numtriangles;j++)
8114                                         {
8115                                                 if (triangles[j].surfaceindex || triangles[j].axis != axis || triangles[j].texture != texture)
8116                                                         continue;
8117                                                 triangle = triangles + j;
8118                                                 for (k = i;k < j;k++)
8119                                                 {
8120                                                         if (triangles[k].surfaceindex != surfaceindex)
8121                                                                 continue;
8122                                                         if (VectorCompare(triangles[k].vertex[0].v, triangles[j].vertex[0].v)
8123                                                          || VectorCompare(triangles[k].vertex[0].v, triangles[j].vertex[1].v)
8124                                                          || VectorCompare(triangles[k].vertex[0].v, triangles[j].vertex[2].v)
8125                                                          || VectorCompare(triangles[k].vertex[1].v, triangles[j].vertex[0].v)
8126                                                          || VectorCompare(triangles[k].vertex[1].v, triangles[j].vertex[1].v)
8127                                                          || VectorCompare(triangles[k].vertex[1].v, triangles[j].vertex[2].v)
8128                                                          || VectorCompare(triangles[k].vertex[2].v, triangles[j].vertex[0].v)
8129                                                          || VectorCompare(triangles[k].vertex[2].v, triangles[j].vertex[1].v)
8130                                                          || VectorCompare(triangles[k].vertex[2].v, triangles[j].vertex[2].v))
8131                                                         {
8132                                                                 // shares a vertex position
8133                                                                 --- FIXME ---
8134                                                         }
8135                                                 }
8136                                                 for (k = 0;k < numvertices;k++)
8137                                                         if (!VectorCompare(vertex[k].v, triangles[j].vertex[0].v) || !VectorCompare(vertex[k].v, triangles[j].vertex[1].v) || !VectorCompare(vertex[k].v, triangles[j].vertex[2].v))
8138                                                                 break;
8139                                                 if (k == numvertices)
8140                                                         break; // not a neighbor
8141                                                 // this triangle is a neighbor and has the same axis and texture
8142                                                 // check now if it overlaps in lightmap projection space
8143                                                 triangles[j].surfaceindex;
8144                                                 if (triangles[j].
8145                                         }
8146                                 }
8147                                 //triangles[i].surfaceindex = surfaceindex++;
8148                                 for (surfaceindex = 0;surfaceindex < numsurfaces;surfaceindex++)
8149                                 {
8150                                         if (surfaces[surfaceindex].texture != texture)
8151                                                 continue;
8152                                         // check if any triangles already in this surface overlap in lightmap projection space
8153                                         
8154                                         {
8155                                         }
8156                                         break;
8157                                 }
8158                         }
8159                         // let the collision code simply use the surfaces
8160                         mleaf->containscollisionsurfaces = mleaf->combinedsupercontents != 0;
8161                         mleaf->numleafsurfaces = ?;
8162                         mleaf->firstleafsurface = ?;
8163                 }
8164                 // push combinedsupercontents up to the parent
8165                 if (mnodeparent)
8166                         mnodeparent->combinedsupercontents |= mleaf->combinedsupercontents;
8167         }
8168 }
8169 #endif
8170
8171 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
8172 {
8173 #ifdef OBJWORKS
8174         const char *textbase = (char *)buffer, *text = textbase;
8175         char *s;
8176         char *argv[512];
8177         char line[1024];
8178         char materialname[MAX_QPATH];
8179         int j, index1, index2, index3, first, prev, index;
8180         int argc;
8181         int linelen;
8182         int numtriangles = 0;
8183         int maxtriangles = 131072;
8184         objtriangle_t *triangles = Mem_Alloc(tempmempool, maxtriangles * sizeof(*triangles));
8185         int linenumber = 0;
8186         int maxtextures = 256, numtextures = 0, textureindex = 0;
8187         int maxv = 1024, numv = 0;
8188         int maxvt = 1024, numvt = 0;
8189         int maxvn = 1024, numvn = 0;
8190         char **texturenames;
8191         float *v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
8192         float *vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
8193         float *vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
8194         objvertex_t vfirst, vprev, vcurrent;
8195         float mins[3];
8196         float maxs[3];
8197 #if 0
8198         int hashindex;
8199         int maxverthash = 65536, numverthash = 0;
8200         int numhashindex = 65536;
8201         struct objverthash_s
8202         {
8203                 struct objverthash_s *next;
8204                 int s;
8205                 int v;
8206                 int vt;
8207                 int vn;
8208         }
8209         *hash, **verthash = Mem_Alloc(tempmempool, numhashindex * sizeof(*verthash)), *verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata)), *oldverthashdata;
8210 #endif
8211
8212         dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
8213
8214         loadmodel->modeldatatypestring = "OBJ";
8215
8216         loadmodel->type = mod_obj;
8217         loadmodel->soundfromcenter = true;
8218         loadmodel->TraceBox = Mod_OBJ_TraceBox;
8219         loadmodel->TraceLine = Mod_OBJ_TraceLine;
8220         loadmodel->TracePoint = Mod_OBJ_TracePoint;
8221         loadmodel->PointSuperContents = Mod_OBJ_PointSuperContents;
8222         loadmodel->brush.TraceLineOfSight = Mod_OBJ_TraceLineOfSight;
8223         loadmodel->brush.SuperContentsFromNativeContents = Mod_OBJ_SuperContentsFromNativeContents;
8224         loadmodel->brush.NativeContentsFromSuperContents = Mod_OBJ_NativeContentsFromSuperContents;
8225         loadmodel->brush.GetPVS = Mod_OBJ_GetPVS;
8226         loadmodel->brush.FatPVS = Mod_OBJ_FatPVS;
8227         loadmodel->brush.BoxTouchingPVS = Mod_OBJ_BoxTouchingPVS;
8228         loadmodel->brush.BoxTouchingLeafPVS = Mod_OBJ_BoxTouchingLeafPVS;
8229         loadmodel->brush.BoxTouchingVisibleLeafs = Mod_OBJ_BoxTouchingVisibleLeafs;
8230         loadmodel->brush.FindBoxClusters = Mod_OBJ_FindBoxClusters;
8231         loadmodel->brush.LightPoint = Mod_OBJ_LightPoint;
8232         loadmodel->brush.FindNonSolidLocation = Mod_OBJ_FindNonSolidLocation;
8233         loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
8234         loadmodel->brush.RoundUpToHullSize = NULL;
8235         loadmodel->brush.PointInLeaf = Mod_OBJ_PointInLeaf;
8236         loadmodel->Draw = R_Q1BSP_Draw;
8237         loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
8238         loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
8239         loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
8240         loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
8241         loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
8242         loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
8243         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
8244         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
8245         loadmodel->DrawLight = R_Q1BSP_DrawLight;
8246
8247         VectorClear(mins);
8248         VectorClear(maxs);
8249
8250         // parse the OBJ text now
8251         for(;;)
8252         {
8253                 if (!*text)
8254                         break;
8255                 linenumber++;
8256                 linelen = 0;
8257                 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
8258                         line[linelen] = text[linelen];
8259                 line[linelen] = 0;
8260                 for (argc = 0;argc < (int)(sizeof(argv)/sizeof(argv[0]));argc++)
8261                         argv[argc] = "";
8262                 argc = 0;
8263                 s = line;
8264                 while (*s == ' ' || *s == '\t')
8265                         s++;
8266                 while (*s)
8267                 {
8268                         argv[argc++] = s;
8269                         while (*s > ' ')
8270                                 s++;
8271                         if (!*s)
8272                                 break;
8273                         *s++ = 0;
8274                         while (*s == ' ' || *s == '\t')
8275                                 s++;
8276                 }
8277                 if (!argc)
8278                         continue;
8279                 if (argv[0][0] == '#')
8280                         continue;
8281                 if (!strcmp(argv[0], "v"))
8282                 {
8283                         if (maxv <= numv)
8284                         {
8285                                 float *oldv = v;
8286                                 maxv *= 2;
8287                                 v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
8288                                 if (oldv)
8289                                 {
8290                                         memcpy(v, oldv, numv * sizeof(float[3]));
8291                                         Mem_Free(oldv);
8292                                 }
8293                         }
8294                         v[numv*3+0] = atof(argv[1]);
8295                         v[numv*3+1] = atof(argv[2]);
8296                         v[numv*3+2] = atof(argv[3]);
8297                         numv++;
8298                 }
8299                 else if (!strcmp(argv[0], "vt"))
8300                 {
8301                         if (maxvt <= numvt)
8302                         {
8303                                 float *oldvt = vt;
8304                                 maxvt *= 2;
8305                                 vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
8306                                 if (oldvt)
8307                                 {
8308                                         memcpy(vt, oldvt, numvt * sizeof(float[2]));
8309                                         Mem_Free(oldvt);
8310                                 }
8311                         }
8312                         vt[numvt*2+0] = atof(argv[1]);
8313                         vt[numvt*2+1] = atof(argv[2]);
8314                         numvt++;
8315                 }
8316                 else if (!strcmp(argv[0], "vn"))
8317                 {
8318                         if (maxvn <= numvn)
8319                         {
8320                                 float *oldvn = vn;
8321                                 maxvn *= 2;
8322                                 vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
8323                                 if (oldvn)
8324                                 {
8325                                         memcpy(vn, oldvn, numvn * sizeof(float[3]));
8326                                         Mem_Free(oldvn);
8327                                 }
8328                         }
8329                         vn[numvn*3+0] = atof(argv[1]);
8330                         vn[numvn*3+1] = atof(argv[2]);
8331                         vn[numvn*3+2] = atof(argv[3]);
8332                         numvn++;
8333                 }
8334                 else if (!strcmp(argv[0], "f"))
8335                 {
8336                         for (j = 1;j < argc;j++)
8337                         {
8338                                 index1 = atoi(argv[j]);
8339                                 while(argv[j][0] && argv[j][0] != '/')
8340                                         argv[j]++;
8341                                 if (argv[j][0])
8342                                         argv[j]++;
8343                                 index2 = atoi(argv[j]);
8344                                 while(argv[j][0] && argv[j][0] != '/')
8345                                         argv[j]++;
8346                                 if (argv[j][0])
8347                                         argv[j]++;
8348                                 index3 = atoi(argv[j]);
8349                                 // negative refers to a recent vertex
8350                                 // zero means not specified
8351                                 // positive means an absolute vertex index
8352                                 if (index1 < 0)
8353                                         index1 = numv - index1;
8354                                 if (index2 < 0)
8355                                         index2 = numvt - index2;
8356                                 if (index3 < 0)
8357                                         index3 = numvn - index3;
8358                                 VectorCopy(v + 3*index1, vcurrent.v);
8359                                 Vector2Copy(vt + 2*index2, vcurrent.vt);
8360                                 VectorCopy(vn + 3*index3, vcurrent.vn);
8361                                 if (numtriangles == 0)
8362                                 {
8363                                         VectorCopy(vcurrent.v, mins);
8364                                         VectorCopy(vcurrent.v, maxs);
8365                                 }
8366                                 else
8367                                 {
8368                                         mins[0] = min(mins[0], vcurrent.v[0]);
8369                                         mins[1] = min(mins[1], vcurrent.v[1]);
8370                                         mins[2] = min(mins[2], vcurrent.v[2]);
8371                                         maxs[0] = max(maxs[0], vcurrent.v[0]);
8372                                         maxs[1] = max(maxs[1], vcurrent.v[1]);
8373                                         maxs[2] = max(maxs[2], vcurrent.v[2]);
8374                                 }
8375                                 if (j == 1)
8376                                         vfirst = vcurrent;
8377                                 else if (j >= 3)
8378                                 {
8379                                         if (maxtriangles <= numtriangles)
8380                                         {
8381                                                 objtriangle_t *oldtriangles = triangles;
8382                                                 maxtriangles *= 2;
8383                                                 triangles = Mem_Alloc(tempmempool, maxtriangles * sizeof(*triangles));
8384                                                 if (oldtriangles)
8385                                                 {
8386                                                         memcpy(triangles, oldtriangles, maxtriangles * sizeof(*triangles));
8387                                                         Mem_Free(oldtriangles);
8388                                                 }
8389                                         }
8390                                         triangles[numtriangles].textureindex = textureindex;
8391                                         triangles[numtriangles].vertex[0] = vfirst;
8392                                         triangles[numtriangles].vertex[1] = vprev;
8393                                         triangles[numtriangles].vertex[2] = vcurrent;
8394                                         numtriangles++;
8395                                 }
8396                                 vprev = vcurrent;
8397                                 prev = index;
8398                         }
8399                 }
8400                 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
8401                         ;
8402                 else if (!!strcmp(argv[0], "usemtl"))
8403                 {
8404                         for (i = 0;i < numtextures;i++)
8405                                 if (!strcmp(texturenames[numtextures], argv[1]))
8406                                         break;
8407                         if (i < numtextures)
8408                                 texture = textures + i;
8409                         else
8410                         {
8411                                 if (maxtextures <= numtextures)
8412                                 {
8413                                         texture_t *oldtextures = textures;
8414                                         maxtextures *= 2;
8415                                         textures = Mem_Alloc(tempmempool, maxtextures * sizeof(*textures));
8416                                         if (oldtextures)
8417                                         {
8418                                                 memcpy(textures, oldtextures, numtextures * sizeof(*textures));
8419                                                 Mem_Free(oldtextures);
8420                                         }
8421                                 }
8422                                 textureindex = numtextures++;
8423                                 texturenames[textureindex] = Mem_Alloc(tempmempool, strlen(argv[1]) + 1);
8424                                 memcpy(texturenames[textureindex], argv[1], strlen(argv[1]) + 1);
8425                         }
8426                 }
8427                 text += linelen;
8428                 if (*text == '\r')
8429                         text++;
8430                 if (*text == '\n')
8431                         text++;
8432         }
8433
8434         // now that we have the OBJ data loaded as-is, we can convert it
8435
8436         // load the textures
8437         loadmodel->num_textures = numtextures;
8438         loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
8439         for (i = 0;i < numtextures;i++)
8440                 Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, texturenames[i], true, true, TEXF_MIPMAP | TEXF_ALPHA | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
8441
8442         // free the texturenames array since we are now done with it
8443         for (i = 0;i < numtextures;i++)
8444         {
8445                 Mem_Free(texturenames[i]);
8446                 texturenames[i] = NULL;
8447         }
8448         Mem_Free(texturenames);
8449         texturenames = NULL;
8450
8451         // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
8452         VectorCopy(mins, loadmodel->normalmins);
8453         VectorCopy(maxs, loadmodel->normalmaxs);
8454         dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
8455         modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
8456         modelyawradius = dist*dist+modelyawradius*modelyawradius;
8457         modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
8458         modelradius = modelyawradius + modelradius * modelradius;
8459         modelyawradius = sqrt(modelyawradius);
8460         modelradius = sqrt(modelradius);
8461         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
8462         loadmodel->yawmins[2] = loadmodel->normalmins[2];
8463         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] =  modelyawradius;
8464         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
8465         loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
8466         loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] =  modelradius;
8467         loadmodel->radius = modelradius;
8468         loadmodel->radius2 = modelradius * modelradius;
8469
8470         // make sure the temp triangle buffer is big enough for BSP building
8471         maxclippedtriangles = numtriangles*4;
8472         if (numtriangles > 0)
8473         {
8474                 clippedfronttriangles = Mem_Alloc(loadmodel->mempool, maxclippedtriangles * 2 * sizeof(objtriangle_t));
8475                 clippedbacktriangles = clippedfronttriangles + maxclippedtriangles;
8476         }
8477
8478         // generate a rough BSP tree from triangle data, we don't have to be too careful here, it only has to define the basic areas of the map
8479         loadmodel->brush.num_leafs = 0;
8480         loadmodel->brush.num_nodes = 0;
8481         Mem_ExpandableArray_NewArray(&nodesarray, loadmodel->mempool, sizeof(objnode_t), 1024);
8482         rootnode = Mod_OBJ_BSPNodeForTriangles(triangles, numtriangles, mins, maxs, &nodesarray, maxclippedtriangles, clippedfronttriangles, clippedbacktriangles);
8483
8484         // convert the BSP tree to mnode_t and mleaf_t structures and convert the triangles to msurface_t...
8485         loadmodel->brush.data_leafs = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
8486         loadmodel->brush.data_nodes = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(mnode_t));
8487         loadmodel->brush.data_planes = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(mplane_t));
8488         loadmodel->brush.num_leafs = 0;
8489         loadmodel->brush.num_nodes = 0;
8490         loadmodel->brush.num_planes = 0;
8491         Mod_OBJ_ConvertAndFreeBSPNode(rootnode);
8492
8493         if (clippedfronttriangles)
8494                 Mem_Free(clippedfronttriangles);
8495         maxclippedtriangles = 0;
8496         clippedfronttriangles = NULL;
8497         clippedbacktriangles = NULL;
8498
8499 --- NOTHING DONE PAST THIS POINT ---
8500
8501         loadmodel->numskins = LittleLong(pinmodel->num_skins);
8502         numxyz = LittleLong(pinmodel->num_xyz);
8503         numst = LittleLong(pinmodel->num_st);
8504         loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
8505         loadmodel->numframes = LittleLong(pinmodel->num_frames);
8506         loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
8507         loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
8508         skinwidth = LittleLong(pinmodel->skinwidth);
8509         skinheight = LittleLong(pinmodel->skinheight);
8510         iskinwidth = 1.0f / skinwidth;
8511         iskinheight = 1.0f / skinheight;
8512
8513         loadmodel->num_surfaces = 1;
8514         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
8515         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
8516         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
8517         loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
8518         loadmodel->sortedmodelsurfaces[0] = 0;
8519         loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
8520         loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
8521         loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
8522         loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
8523
8524         loadmodel->synctype = ST_RAND;
8525
8526         // load the skins
8527         inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
8528         skinfiles = Mod_LoadSkinFiles();
8529         if (skinfiles)
8530         {
8531                 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
8532                 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
8533                 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
8534                 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
8535                 Mod_FreeSkinFiles(skinfiles);
8536         }
8537         else if (loadmodel->numskins)
8538         {
8539                 // skins found (most likely not a player model)
8540                 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
8541                 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
8542                 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
8543                 for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
8544                         Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
8545         }
8546         else
8547         {
8548                 // no skins (most likely a player model)
8549                 loadmodel->numskins = 1;
8550                 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
8551                 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
8552                 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
8553                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
8554         }
8555
8556         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
8557         for (i = 0;i < loadmodel->numskins;i++)
8558         {
8559                 loadmodel->skinscenes[i].firstframe = i;
8560                 loadmodel->skinscenes[i].framecount = 1;
8561                 loadmodel->skinscenes[i].loop = true;
8562                 loadmodel->skinscenes[i].framerate = 10;
8563         }
8564
8565         // load the triangles and stvert data
8566         inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
8567         intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
8568         md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
8569         md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
8570         // swap the triangle list
8571         loadmodel->surfmesh.num_vertices = 0;
8572         for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
8573         {
8574                 for (j = 0;j < 3;j++)
8575                 {
8576                         xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
8577                         st = (unsigned short) LittleShort (intri[i].index_st[j]);
8578                         if (xyz >= numxyz)
8579                         {
8580                                 Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
8581                                 xyz = 0;
8582                         }
8583                         if (st >= numst)
8584                         {
8585                                 Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
8586                                 st = 0;
8587                         }
8588                         hashindex = (xyz * 256 + st) & 65535;
8589                         for (hash = md2verthash[hashindex];hash;hash = hash->next)
8590                                 if (hash->xyz == xyz && hash->st == st)
8591                                         break;
8592                         if (hash == NULL)
8593                         {
8594                                 hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
8595                                 hash->xyz = xyz;
8596                                 hash->st = st;
8597                                 hash->next = md2verthash[hashindex];
8598                                 md2verthash[hashindex] = hash;
8599                         }
8600                         loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
8601                 }
8602         }
8603
8604         vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
8605         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
8606         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
8607         loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
8608         for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
8609         {
8610                 int sts, stt;
8611                 hash = md2verthashdata + i;
8612                 vertremap[i] = hash->xyz;
8613                 sts = LittleShort(inst[hash->st*2+0]);
8614                 stt = LittleShort(inst[hash->st*2+1]);
8615                 if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
8616                 {
8617                         Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
8618                         sts = 0;
8619                         stt = 0;
8620                 }
8621                 loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
8622                 loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
8623         }
8624
8625         Mem_Free(md2verthash);
8626         Mem_Free(md2verthashdata);
8627
8628         // generate ushort elements array if possible
8629         if (loadmodel->surfmesh.num_vertices <= 65536)
8630                 loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
8631
8632         // load the frames
8633         datapointer = (base + LittleLong(pinmodel->ofs_frames));
8634         for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
8635         {
8636                 int k;
8637                 trivertx_t *v;
8638                 trivertx_t *out;
8639                 pinframe = (md2frame_t *)datapointer;
8640                 datapointer += sizeof(md2frame_t);
8641                 // store the frame scale/translate into the appropriate array
8642                 for (j = 0;j < 3;j++)
8643                 {
8644                         loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
8645                         loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
8646                 }
8647                 // convert the vertices
8648                 v = (trivertx_t *)datapointer;
8649                 out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
8650                 for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
8651                         out[k] = v[vertremap[k]];
8652                 datapointer += numxyz * sizeof(trivertx_t);
8653
8654                 strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
8655                 loadmodel->animscenes[i].firstframe = i;
8656                 loadmodel->animscenes[i].framecount = 1;
8657                 loadmodel->animscenes[i].framerate = 10;
8658                 loadmodel->animscenes[i].loop = true;
8659         }
8660
8661         Mem_Free(vertremap);
8662
8663         Mod_MakeSortedSurfaces(loadmodel);
8664         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
8665         Mod_Alias_CalculateBoundingBox();
8666         Mod_Alias_MorphMesh_CompileFrames();
8667
8668         surface = loadmodel->data_surfaces;
8669         surface->texture = loadmodel->data_textures;
8670         surface->num_firsttriangle = 0;
8671         surface->num_triangles = loadmodel->surfmesh.num_triangles;
8672         surface->num_firstvertex = 0;
8673         surface->num_vertices = loadmodel->surfmesh.num_vertices;
8674
8675         loadmodel->surfmesh.isanimated = false;
8676
8677         if (loadmodel->surfmesh.data_element3s)
8678                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
8679                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
8680 #endif
8681 }
8682 #endif // !OBJASMODEL
8683
8684 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
8685 {
8686         // we already have done PVS culling at this point...
8687         // so we don't need to do it again.
8688
8689         int i;
8690         vec3_t testorigin, mins, maxs;
8691
8692         testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
8693         testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
8694         testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
8695
8696         if(model->brush.TraceLineOfSight(model, eye, testorigin))
8697                 return 1;
8698
8699         // expand the box a little
8700         mins[0] = (t+1) * minsX[0] - t * maxsX[0];
8701         maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
8702         mins[1] = (t+1) * minsX[1] - t * maxsX[1];
8703         maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
8704         mins[2] = (t+1) * minsX[2] - t * maxsX[2];
8705         maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
8706
8707         for(i = 0; i != numsamples; ++i)
8708         {
8709                 testorigin[0] = lhrandom(mins[0], maxs[0]);
8710                 testorigin[1] = lhrandom(mins[1], maxs[1]);
8711                 testorigin[2] = lhrandom(mins[2], maxs[2]);
8712
8713                 if(model->brush.TraceLineOfSight(model, eye, testorigin))
8714                         return 1;
8715         }
8716
8717         return 0;
8718 }
8719