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when spectating in nexuiz, use the current viewentity for scoreboard
[divverent/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
31 cvar_t mcbsp = {0, "mcbsp", "0", "indicates the current map is mcbsp format (useful to know because of different bounding box sizes)"};
32 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
33 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1", "whether to use RGBA (32bit) or RGB (24bit) lightmaps"};
34 cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"};
35 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
36 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
37 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
38 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
39 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
40 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
41 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
42 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
43 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
44 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
45 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
46 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
47 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
48
49 static texture_t mod_q1bsp_texture_solid;
50 static texture_t mod_q1bsp_texture_sky;
51 static texture_t mod_q1bsp_texture_lava;
52 static texture_t mod_q1bsp_texture_slime;
53 static texture_t mod_q1bsp_texture_water;
54
55 void Mod_BrushInit(void)
56 {
57 //      Cvar_RegisterVariable(&r_subdivide_size);
58         Cvar_RegisterVariable(&halflifebsp);
59         Cvar_RegisterVariable(&mcbsp);
60         Cvar_RegisterVariable(&r_novis);
61         Cvar_RegisterVariable(&r_lightmaprgba);
62         Cvar_RegisterVariable(&r_picmipworld);
63         Cvar_RegisterVariable(&r_nosurftextures);
64         Cvar_RegisterVariable(&r_subdivisions_tolerance);
65         Cvar_RegisterVariable(&r_subdivisions_mintess);
66         Cvar_RegisterVariable(&r_subdivisions_maxtess);
67         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
68         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
69         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
70         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
71         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
72         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
73         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
74         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
75         Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
76
77         memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
78         strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
79         mod_q1bsp_texture_solid.surfaceflags = 0;
80         mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
81
82         mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
83         strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
84         mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
85         mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
86
87         mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
88         strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
89         mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
90         mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
91
92         mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
93         strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
94         mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
95         mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
96
97         mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
98         strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
99         mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
100         mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
101 }
102
103 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
104 {
105         mnode_t *node;
106
107         if (model == NULL)
108                 return NULL;
109
110         // LordHavoc: modified to start at first clip node,
111         // in other words: first node of the (sub)model
112         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
113         while (node->plane)
114                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
115
116         return (mleaf_t *)node;
117 }
118
119 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, unsigned char *out, int outsize)
120 {
121         int i;
122         mleaf_t *leaf;
123         leaf = Mod_Q1BSP_PointInLeaf(model, p);
124         if (leaf)
125         {
126                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
127                 if (i)
128                 {
129                         memcpy(out, leaf->ambient_sound_level, i);
130                         out += i;
131                         outsize -= i;
132                 }
133         }
134         if (outsize)
135                 memset(out, 0, outsize);
136 }
137
138 static int Mod_Q1BSP_FindBoxClusters(model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
139 {
140         int numclusters = 0;
141         int nodestackindex = 0;
142         mnode_t *node, *nodestack[1024];
143         if (!model->brush.num_pvsclusters)
144                 return -1;
145         node = model->brush.data_nodes;
146         for (;;)
147         {
148 #if 1
149                 if (node->plane)
150                 {
151                         // node - recurse down the BSP tree
152                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
153                         if (sides < 3)
154                         {
155                                 if (sides == 0)
156                                         return -1; // ERROR: NAN bounding box!
157                                 // box is on one side of plane, take that path
158                                 node = node->children[sides-1];
159                         }
160                         else
161                         {
162                                 // box crosses plane, take one path and remember the other
163                                 if (nodestackindex < 1024)
164                                         nodestack[nodestackindex++] = node->children[0];
165                                 node = node->children[1];
166                         }
167                         continue;
168                 }
169                 else
170                 {
171                         // leaf - add clusterindex to list
172                         if (numclusters < maxclusters)
173                                 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
174                         numclusters++;
175                 }
176 #else
177                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
178                 {
179                         if (node->plane)
180                         {
181                                 if (nodestackindex < 1024)
182                                         nodestack[nodestackindex++] = node->children[0];
183                                 node = node->children[1];
184                                 continue;
185                         }
186                         else
187                         {
188                                 // leaf - add clusterindex to list
189                                 if (numclusters < maxclusters)
190                                         clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
191                                 numclusters++;
192                         }
193                 }
194 #endif
195                 // try another path we didn't take earlier
196                 if (nodestackindex == 0)
197                         break;
198                 node = nodestack[--nodestackindex];
199         }
200         // return number of clusters found (even if more than the maxclusters)
201         return numclusters;
202 }
203
204 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
205 {
206         int nodestackindex = 0;
207         mnode_t *node, *nodestack[1024];
208         if (!model->brush.num_pvsclusters)
209                 return true;
210         node = model->brush.data_nodes;
211         for (;;)
212         {
213 #if 1
214                 if (node->plane)
215                 {
216                         // node - recurse down the BSP tree
217                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
218                         if (sides < 3)
219                         {
220                                 if (sides == 0)
221                                         return -1; // ERROR: NAN bounding box!
222                                 // box is on one side of plane, take that path
223                                 node = node->children[sides-1];
224                         }
225                         else
226                         {
227                                 // box crosses plane, take one path and remember the other
228                                 if (nodestackindex < 1024)
229                                         nodestack[nodestackindex++] = node->children[0];
230                                 node = node->children[1];
231                         }
232                         continue;
233                 }
234                 else
235                 {
236                         // leaf - check cluster bit
237                         int clusterindex = ((mleaf_t *)node)->clusterindex;
238                         if (CHECKPVSBIT(pvs, clusterindex))
239                         {
240                                 // it is visible, return immediately with the news
241                                 return true;
242                         }
243                 }
244 #else
245                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
246                 {
247                         if (node->plane)
248                         {
249                                 if (nodestackindex < 1024)
250                                         nodestack[nodestackindex++] = node->children[0];
251                                 node = node->children[1];
252                                 continue;
253                         }
254                         else
255                         {
256                                 // leaf - check cluster bit
257                                 int clusterindex = ((mleaf_t *)node)->clusterindex;
258                                 if (CHECKPVSBIT(pvs, clusterindex))
259                                 {
260                                         // it is visible, return immediately with the news
261                                         return true;
262                                 }
263                         }
264                 }
265 #endif
266                 // nothing to see here, try another path we didn't take earlier
267                 if (nodestackindex == 0)
268                         break;
269                 node = nodestack[--nodestackindex];
270         }
271         // it is not visible
272         return false;
273 }
274
275 static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
276 {
277         int nodestackindex = 0;
278         mnode_t *node, *nodestack[1024];
279         if (!model->brush.num_leafs)
280                 return true;
281         node = model->brush.data_nodes;
282         for (;;)
283         {
284 #if 1
285                 if (node->plane)
286                 {
287                         // node - recurse down the BSP tree
288                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
289                         if (sides < 3)
290                         {
291                                 if (sides == 0)
292                                         return -1; // ERROR: NAN bounding box!
293                                 // box is on one side of plane, take that path
294                                 node = node->children[sides-1];
295                         }
296                         else
297                         {
298                                 // box crosses plane, take one path and remember the other
299                                 if (nodestackindex < 1024)
300                                         nodestack[nodestackindex++] = node->children[0];
301                                 node = node->children[1];
302                         }
303                         continue;
304                 }
305                 else
306                 {
307                         // leaf - check cluster bit
308                         int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
309                         if (CHECKPVSBIT(pvs, clusterindex))
310                         {
311                                 // it is visible, return immediately with the news
312                                 return true;
313                         }
314                 }
315 #else
316                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
317                 {
318                         if (node->plane)
319                         {
320                                 if (nodestackindex < 1024)
321                                         nodestack[nodestackindex++] = node->children[0];
322                                 node = node->children[1];
323                                 continue;
324                         }
325                         else
326                         {
327                                 // leaf - check cluster bit
328                                 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
329                                 if (CHECKPVSBIT(pvs, clusterindex))
330                                 {
331                                         // it is visible, return immediately with the news
332                                         return true;
333                                 }
334                         }
335                 }
336 #endif
337                 // nothing to see here, try another path we didn't take earlier
338                 if (nodestackindex == 0)
339                         break;
340                 node = nodestack[--nodestackindex];
341         }
342         // it is not visible
343         return false;
344 }
345
346 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
347 {
348         int nodestackindex = 0;
349         mnode_t *node, *nodestack[1024];
350         if (!model->brush.num_leafs)
351                 return true;
352         node = model->brush.data_nodes;
353         for (;;)
354         {
355 #if 1
356                 if (node->plane)
357                 {
358                         // node - recurse down the BSP tree
359                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
360                         if (sides < 3)
361                         {
362                                 if (sides == 0)
363                                         return -1; // ERROR: NAN bounding box!
364                                 // box is on one side of plane, take that path
365                                 node = node->children[sides-1];
366                         }
367                         else
368                         {
369                                 // box crosses plane, take one path and remember the other
370                                 if (nodestackindex < 1024)
371                                         nodestack[nodestackindex++] = node->children[0];
372                                 node = node->children[1];
373                         }
374                         continue;
375                 }
376                 else
377                 {
378                         // leaf - check if it is visible
379                         if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
380                         {
381                                 // it is visible, return immediately with the news
382                                 return true;
383                         }
384                 }
385 #else
386                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
387                 {
388                         if (node->plane)
389                         {
390                                 if (nodestackindex < 1024)
391                                         nodestack[nodestackindex++] = node->children[0];
392                                 node = node->children[1];
393                                 continue;
394                         }
395                         else
396                         {
397                                 // leaf - check if it is visible
398                                 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
399                                 {
400                                         // it is visible, return immediately with the news
401                                         return true;
402                                 }
403                         }
404                 }
405 #endif
406                 // nothing to see here, try another path we didn't take earlier
407                 if (nodestackindex == 0)
408                         break;
409                 node = nodestack[--nodestackindex];
410         }
411         // it is not visible
412         return false;
413 }
414
415 typedef struct findnonsolidlocationinfo_s
416 {
417         vec3_t center;
418         vec_t radius;
419         vec3_t nudge;
420         vec_t bestdist;
421         model_t *model;
422 }
423 findnonsolidlocationinfo_t;
424
425 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
426 {
427         int i, surfacenum, k, *tri, *mark;
428         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
429         msurface_t *surface;
430         for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
431         {
432                 surface = info->model->data_surfaces + *mark;
433                 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
434                 {
435                         for (k = 0;k < surface->num_triangles;k++)
436                         {
437                                 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
438                                 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
439                                 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
440                                 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
441                                 VectorSubtract(vert[1], vert[0], edge[0]);
442                                 VectorSubtract(vert[2], vert[1], edge[1]);
443                                 CrossProduct(edge[1], edge[0], facenormal);
444                                 if (facenormal[0] || facenormal[1] || facenormal[2])
445                                 {
446                                         VectorNormalize(facenormal);
447                                         f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
448                                         if (f <= info->bestdist && f >= -info->bestdist)
449                                         {
450                                                 VectorSubtract(vert[0], vert[2], edge[2]);
451                                                 VectorNormalize(edge[0]);
452                                                 VectorNormalize(edge[1]);
453                                                 VectorNormalize(edge[2]);
454                                                 CrossProduct(facenormal, edge[0], edgenormal[0]);
455                                                 CrossProduct(facenormal, edge[1], edgenormal[1]);
456                                                 CrossProduct(facenormal, edge[2], edgenormal[2]);
457                                                 // face distance
458                                                 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
459                                                  && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
460                                                  && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
461                                                 {
462                                                         // we got lucky, the center is within the face
463                                                         dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
464                                                         if (dist < 0)
465                                                         {
466                                                                 dist = -dist;
467                                                                 if (info->bestdist > dist)
468                                                                 {
469                                                                         info->bestdist = dist;
470                                                                         VectorScale(facenormal, (info->radius - -dist), info->nudge);
471                                                                 }
472                                                         }
473                                                         else
474                                                         {
475                                                                 if (info->bestdist > dist)
476                                                                 {
477                                                                         info->bestdist = dist;
478                                                                         VectorScale(facenormal, (info->radius - dist), info->nudge);
479                                                                 }
480                                                         }
481                                                 }
482                                                 else
483                                                 {
484                                                         // check which edge or vertex the center is nearest
485                                                         for (i = 0;i < 3;i++)
486                                                         {
487                                                                 f = DotProduct(info->center, edge[i]);
488                                                                 if (f >= DotProduct(vert[0], edge[i])
489                                                                  && f <= DotProduct(vert[1], edge[i]))
490                                                                 {
491                                                                         // on edge
492                                                                         VectorMA(info->center, -f, edge[i], point);
493                                                                         dist = sqrt(DotProduct(point, point));
494                                                                         if (info->bestdist > dist)
495                                                                         {
496                                                                                 info->bestdist = dist;
497                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
498                                                                         }
499                                                                         // skip both vertex checks
500                                                                         // (both are further away than this edge)
501                                                                         i++;
502                                                                 }
503                                                                 else
504                                                                 {
505                                                                         // not on edge, check first vertex of edge
506                                                                         VectorSubtract(info->center, vert[i], point);
507                                                                         dist = sqrt(DotProduct(point, point));
508                                                                         if (info->bestdist > dist)
509                                                                         {
510                                                                                 info->bestdist = dist;
511                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
512                                                                         }
513                                                                 }
514                                                         }
515                                                 }
516                                         }
517                                 }
518                         }
519                 }
520         }
521 }
522
523 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
524 {
525         if (node->plane)
526         {
527                 float f = PlaneDiff(info->center, node->plane);
528                 if (f >= -info->bestdist)
529                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
530                 if (f <= info->bestdist)
531                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
532         }
533         else
534         {
535                 if (((mleaf_t *)node)->numleafsurfaces)
536                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
537         }
538 }
539
540 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
541 {
542         int i;
543         findnonsolidlocationinfo_t info;
544         if (model == NULL)
545         {
546                 VectorCopy(in, out);
547                 return;
548         }
549         VectorCopy(in, info.center);
550         info.radius = radius;
551         info.model = model;
552         i = 0;
553         do
554         {
555                 VectorClear(info.nudge);
556                 info.bestdist = radius;
557                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
558                 VectorAdd(info.center, info.nudge, info.center);
559         }
560         while (info.bestdist < radius && ++i < 10);
561         VectorCopy(info.center, out);
562 }
563
564 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
565 {
566         switch(nativecontents)
567         {
568                 case CONTENTS_EMPTY:
569                         return 0;
570                 case CONTENTS_SOLID:
571                         return SUPERCONTENTS_SOLID;
572                 case CONTENTS_WATER:
573                         return SUPERCONTENTS_WATER;
574                 case CONTENTS_SLIME:
575                         return SUPERCONTENTS_SLIME;
576                 case CONTENTS_LAVA:
577                         return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
578                 case CONTENTS_SKY:
579                         return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
580         }
581         return 0;
582 }
583
584 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
585 {
586         if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
587                 return CONTENTS_SOLID;
588         if (supercontents & SUPERCONTENTS_SKY)
589                 return CONTENTS_SKY;
590         if (supercontents & SUPERCONTENTS_LAVA)
591                 return CONTENTS_LAVA;
592         if (supercontents & SUPERCONTENTS_SLIME)
593                 return CONTENTS_SLIME;
594         if (supercontents & SUPERCONTENTS_WATER)
595                 return CONTENTS_WATER;
596         return CONTENTS_EMPTY;
597 }
598
599 typedef struct RecursiveHullCheckTraceInfo_s
600 {
601         // the hull we're tracing through
602         const hull_t *hull;
603
604         // the trace structure to fill in
605         trace_t *trace;
606
607         // start, end, and end - start (in model space)
608         double start[3];
609         double end[3];
610         double dist[3];
611 }
612 RecursiveHullCheckTraceInfo_t;
613
614 // 1/32 epsilon to keep floating point happy
615 #define DIST_EPSILON (0.03125)
616
617 #define HULLCHECKSTATE_EMPTY 0
618 #define HULLCHECKSTATE_SOLID 1
619 #define HULLCHECKSTATE_DONE 2
620
621 extern cvar_t collision_prefernudgedfraction;
622 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
623 {
624         // status variables, these don't need to be saved on the stack when
625         // recursing...  but are because this should be thread-safe
626         // (note: tracing against a bbox is not thread-safe, yet)
627         int ret;
628         mplane_t *plane;
629         double t1, t2;
630
631         // variables that need to be stored on the stack when recursing
632         dclipnode_t *node;
633         int side;
634         double midf, mid[3];
635
636         // LordHavoc: a goto!  everyone flee in terror... :)
637 loc0:
638         // check for empty
639         if (num < 0)
640         {
641                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
642                 if (!t->trace->startfound)
643                 {
644                         t->trace->startfound = true;
645                         t->trace->startsupercontents |= num;
646                 }
647                 if (num & SUPERCONTENTS_LIQUIDSMASK)
648                         t->trace->inwater = true;
649                 if (num == 0)
650                         t->trace->inopen = true;
651                 if (num & SUPERCONTENTS_SOLID)
652                         t->trace->hittexture = &mod_q1bsp_texture_solid;
653                 else if (num & SUPERCONTENTS_SKY)
654                         t->trace->hittexture = &mod_q1bsp_texture_sky;
655                 else if (num & SUPERCONTENTS_LAVA)
656                         t->trace->hittexture = &mod_q1bsp_texture_lava;
657                 else if (num & SUPERCONTENTS_SLIME)
658                         t->trace->hittexture = &mod_q1bsp_texture_slime;
659                 else
660                         t->trace->hittexture = &mod_q1bsp_texture_water;
661                 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
662                 t->trace->hitsupercontents = num;
663                 if (num & t->trace->hitsupercontentsmask)
664                 {
665                         // if the first leaf is solid, set startsolid
666                         if (t->trace->allsolid)
667                                 t->trace->startsolid = true;
668 #if COLLISIONPARANOID >= 3
669                         Con_Print("S");
670 #endif
671                         return HULLCHECKSTATE_SOLID;
672                 }
673                 else
674                 {
675                         t->trace->allsolid = false;
676 #if COLLISIONPARANOID >= 3
677                         Con_Print("E");
678 #endif
679                         return HULLCHECKSTATE_EMPTY;
680                 }
681         }
682
683         // find the point distances
684         node = t->hull->clipnodes + num;
685
686         plane = t->hull->planes + node->planenum;
687         if (plane->type < 3)
688         {
689                 t1 = p1[plane->type] - plane->dist;
690                 t2 = p2[plane->type] - plane->dist;
691         }
692         else
693         {
694                 t1 = DotProduct (plane->normal, p1) - plane->dist;
695                 t2 = DotProduct (plane->normal, p2) - plane->dist;
696         }
697
698         if (t1 < 0)
699         {
700                 if (t2 < 0)
701                 {
702 #if COLLISIONPARANOID >= 3
703                         Con_Print("<");
704 #endif
705                         num = node->children[1];
706                         goto loc0;
707                 }
708                 side = 1;
709         }
710         else
711         {
712                 if (t2 >= 0)
713                 {
714 #if COLLISIONPARANOID >= 3
715                         Con_Print(">");
716 #endif
717                         num = node->children[0];
718                         goto loc0;
719                 }
720                 side = 0;
721         }
722
723         // the line intersects, find intersection point
724         // LordHavoc: this uses the original trace for maximum accuracy
725 #if COLLISIONPARANOID >= 3
726         Con_Print("M");
727 #endif
728         if (plane->type < 3)
729         {
730                 t1 = t->start[plane->type] - plane->dist;
731                 t2 = t->end[plane->type] - plane->dist;
732         }
733         else
734         {
735                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
736                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
737         }
738
739         midf = t1 / (t1 - t2);
740         midf = bound(p1f, midf, p2f);
741         VectorMA(t->start, midf, t->dist, mid);
742
743         // recurse both sides, front side first
744         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
745         // if this side is not empty, return what it is (solid or done)
746         if (ret != HULLCHECKSTATE_EMPTY)
747                 return ret;
748
749         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
750         // if other side is not solid, return what it is (empty or done)
751         if (ret != HULLCHECKSTATE_SOLID)
752                 return ret;
753
754         // front is air and back is solid, this is the impact point...
755         if (side)
756         {
757                 t->trace->plane.dist = -plane->dist;
758                 VectorNegate (plane->normal, t->trace->plane.normal);
759         }
760         else
761         {
762                 t->trace->plane.dist = plane->dist;
763                 VectorCopy (plane->normal, t->trace->plane.normal);
764         }
765
766         // calculate the true fraction
767         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
768         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
769         midf = t1 / (t1 - t2);
770         t->trace->realfraction = bound(0, midf, 1);
771
772         // calculate the return fraction which is nudged off the surface a bit
773         midf = (t1 - DIST_EPSILON) / (t1 - t2);
774         t->trace->fraction = bound(0, midf, 1);
775
776         if (collision_prefernudgedfraction.integer)
777                 t->trace->realfraction = t->trace->fraction;
778
779 #if COLLISIONPARANOID >= 3
780         Con_Print("D");
781 #endif
782         return HULLCHECKSTATE_DONE;
783 }
784
785 //#if COLLISIONPARANOID < 2
786 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
787 {
788         while (num >= 0)
789                 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
790         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
791         t->trace->startsupercontents |= num;
792         if (num & SUPERCONTENTS_LIQUIDSMASK)
793                 t->trace->inwater = true;
794         if (num == 0)
795                 t->trace->inopen = true;
796         if (num & t->trace->hitsupercontentsmask)
797         {
798                 t->trace->allsolid = t->trace->startsolid = true;
799                 return HULLCHECKSTATE_SOLID;
800         }
801         else
802         {
803                 t->trace->allsolid = t->trace->startsolid = false;
804                 return HULLCHECKSTATE_EMPTY;
805         }
806 }
807 //#endif
808
809 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
810 {
811         // this function currently only supports same size start and end
812         double boxsize[3];
813         RecursiveHullCheckTraceInfo_t rhc;
814
815         memset(&rhc, 0, sizeof(rhc));
816         memset(trace, 0, sizeof(trace_t));
817         rhc.trace = trace;
818         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
819         rhc.trace->fraction = 1;
820         rhc.trace->realfraction = 1;
821         rhc.trace->allsolid = true;
822         VectorSubtract(boxmaxs, boxmins, boxsize);
823         if (boxsize[0] < 3)
824                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
825         else if (model->brush.ismcbsp)
826         {
827                 if (boxsize[2] < 48) // pick the nearest of 40 or 56
828                         rhc.hull = &model->brushq1.hulls[2]; // 16x16x40
829                 else
830                         rhc.hull = &model->brushq1.hulls[1]; // 16x16x56
831         }
832         else if (model->brush.ishlbsp)
833         {
834                 // LordHavoc: this has to have a minor tolerance (the .1) because of
835                 // minor float precision errors from the box being transformed around
836                 if (boxsize[0] < 32.1)
837                 {
838                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
839                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
840                         else
841                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
842                 }
843                 else
844                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
845         }
846         else
847         {
848                 // LordHavoc: this has to have a minor tolerance (the .1) because of
849                 // minor float precision errors from the box being transformed around
850                 if (boxsize[0] < 32.1)
851                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
852                 else
853                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
854         }
855         VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
856         VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
857         VectorSubtract(rhc.end, rhc.start, rhc.dist);
858 #if COLLISIONPARANOID >= 2
859         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
860         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
861         {
862
863                 double test[3];
864                 trace_t testtrace;
865                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
866                 memset(&testtrace, 0, sizeof(trace_t));
867                 rhc.trace = &testtrace;
868                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
869                 rhc.trace->fraction = 1;
870                 rhc.trace->realfraction = 1;
871                 rhc.trace->allsolid = true;
872                 VectorCopy(test, rhc.start);
873                 VectorCopy(test, rhc.end);
874                 VectorClear(rhc.dist);
875                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
876                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
877                 if (!trace->startsolid && testtrace.startsolid)
878                         Con_Printf(" - ended in solid!\n");
879         }
880         Con_Print("\n");
881 #else
882         if (VectorLength2(rhc.dist))
883                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
884         else
885                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
886 #endif
887 }
888
889 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
890 {
891 #if 1
892         colbrushf_t cbox;
893         colplanef_t cbox_planes[6];
894         cbox.supercontents = boxsupercontents;
895         cbox.numplanes = 6;
896         cbox.numpoints = 0;
897         cbox.numtriangles = 0;
898         cbox.planes = cbox_planes;
899         cbox.points = NULL;
900         cbox.elements = NULL;
901         cbox.markframe = 0;
902         cbox.mins[0] = 0;
903         cbox.mins[1] = 0;
904         cbox.mins[2] = 0;
905         cbox.maxs[0] = 0;
906         cbox.maxs[1] = 0;
907         cbox.maxs[2] = 0;
908         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
909         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
910         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
911         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
912         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
913         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
914         cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
915         cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
916         cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
917         cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
918         cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
919         cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
920         memset(trace, 0, sizeof(trace_t));
921         trace->hitsupercontentsmask = hitsupercontentsmask;
922         trace->fraction = 1;
923         trace->realfraction = 1;
924         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
925 #else
926         RecursiveHullCheckTraceInfo_t rhc;
927         static hull_t box_hull;
928         static dclipnode_t box_clipnodes[6];
929         static mplane_t box_planes[6];
930         // fill in a default trace
931         memset(&rhc, 0, sizeof(rhc));
932         memset(trace, 0, sizeof(trace_t));
933         //To keep everything totally uniform, bounding boxes are turned into small
934         //BSP trees instead of being compared directly.
935         // create a temp hull from bounding box sizes
936         box_planes[0].dist = cmaxs[0] - mins[0];
937         box_planes[1].dist = cmins[0] - maxs[0];
938         box_planes[2].dist = cmaxs[1] - mins[1];
939         box_planes[3].dist = cmins[1] - maxs[1];
940         box_planes[4].dist = cmaxs[2] - mins[2];
941         box_planes[5].dist = cmins[2] - maxs[2];
942 #if COLLISIONPARANOID >= 3
943         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
944 #endif
945
946         if (box_hull.clipnodes == NULL)
947         {
948                 int i, side;
949
950                 //Set up the planes and clipnodes so that the six floats of a bounding box
951                 //can just be stored out and get a proper hull_t structure.
952
953                 box_hull.clipnodes = box_clipnodes;
954                 box_hull.planes = box_planes;
955                 box_hull.firstclipnode = 0;
956                 box_hull.lastclipnode = 5;
957
958                 for (i = 0;i < 6;i++)
959                 {
960                         box_clipnodes[i].planenum = i;
961
962                         side = i&1;
963
964                         box_clipnodes[i].children[side] = CONTENTS_EMPTY;
965                         if (i != 5)
966                                 box_clipnodes[i].children[side^1] = i + 1;
967                         else
968                                 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
969
970                         box_planes[i].type = i>>1;
971                         box_planes[i].normal[i>>1] = 1;
972                 }
973         }
974
975         // trace a line through the generated clipping hull
976         //rhc.boxsupercontents = boxsupercontents;
977         rhc.hull = &box_hull;
978         rhc.trace = trace;
979         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
980         rhc.trace->fraction = 1;
981         rhc.trace->realfraction = 1;
982         rhc.trace->allsolid = true;
983         VectorCopy(start, rhc.start);
984         VectorCopy(end, rhc.end);
985         VectorSubtract(rhc.end, rhc.start, rhc.dist);
986         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
987         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
988         if (rhc.trace->startsupercontents)
989                 rhc.trace->startsupercontents = boxsupercontents;
990 #endif
991 }
992
993 static int Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
994 {
995         double t1, t2;
996         double midf, mid[3];
997         int ret, side;
998
999         // check for empty
1000         while (node->plane)
1001         {
1002                 // find the point distances
1003                 mplane_t *plane = node->plane;
1004                 if (plane->type < 3)
1005                 {
1006                         t1 = p1[plane->type] - plane->dist;
1007                         t2 = p2[plane->type] - plane->dist;
1008                 }
1009                 else
1010                 {
1011                         t1 = DotProduct (plane->normal, p1) - plane->dist;
1012                         t2 = DotProduct (plane->normal, p2) - plane->dist;
1013                 }
1014
1015                 if (t1 < 0)
1016                 {
1017                         if (t2 < 0)
1018                         {
1019                                 node = node->children[1];
1020                                 continue;
1021                         }
1022                         side = 1;
1023                 }
1024                 else
1025                 {
1026                         if (t2 >= 0)
1027                         {
1028                                 node = node->children[0];
1029                                 continue;
1030                         }
1031                         side = 0;
1032                 }
1033
1034                 midf = t1 / (t1 - t2);
1035                 VectorLerp(p1, midf, p2, mid);
1036
1037                 // recurse both sides, front side first
1038                 // return 2 if empty is followed by solid (hit something)
1039                 // do not return 2 if both are solid or both empty,
1040                 // or if start is solid and end is empty
1041                 // as these degenerate cases usually indicate the eye is in solid and
1042                 // should see the target point anyway
1043                 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side    ], p1, mid);
1044                 if (ret != 0)
1045                         return ret;
1046                 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
1047                 if (ret != 1)
1048                         return ret;
1049                 return 2;
1050         }
1051         return ((mleaf_t *)node)->clusterindex < 0;
1052 }
1053
1054 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1055 {
1056         // this function currently only supports same size start and end
1057         double tracestart[3], traceend[3];
1058         VectorCopy(start, tracestart);
1059         VectorCopy(end, traceend);
1060         return Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend) != 2;
1061 }
1062
1063 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1064 {
1065         int side;
1066         float front, back;
1067         float mid, distz = endz - startz;
1068
1069 loc0:
1070         if (!node->plane)
1071                 return false;           // didn't hit anything
1072
1073         switch (node->plane->type)
1074         {
1075         case PLANE_X:
1076                 node = node->children[x < node->plane->dist];
1077                 goto loc0;
1078         case PLANE_Y:
1079                 node = node->children[y < node->plane->dist];
1080                 goto loc0;
1081         case PLANE_Z:
1082                 side = startz < node->plane->dist;
1083                 if ((endz < node->plane->dist) == side)
1084                 {
1085                         node = node->children[side];
1086                         goto loc0;
1087                 }
1088                 // found an intersection
1089                 mid = node->plane->dist;
1090                 break;
1091         default:
1092                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1093                 front += startz * node->plane->normal[2];
1094                 back += endz * node->plane->normal[2];
1095                 side = front < node->plane->dist;
1096                 if ((back < node->plane->dist) == side)
1097                 {
1098                         node = node->children[side];
1099                         goto loc0;
1100                 }
1101                 // found an intersection
1102                 mid = startz + distz * (front - node->plane->dist) / (front - back);
1103                 break;
1104         }
1105
1106         // go down front side
1107         if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1108                 return true;    // hit something
1109         else
1110         {
1111                 // check for impact on this node
1112                 if (node->numsurfaces)
1113                 {
1114                         int i, ds, dt;
1115                         msurface_t *surface;
1116
1117                         surface = model->data_surfaces + node->firstsurface;
1118                         for (i = 0;i < node->numsurfaces;i++, surface++)
1119                         {
1120                                 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
1121                                         continue;       // no lightmaps
1122
1123                                 ds = (int) (x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0];
1124                                 dt = (int) (x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1];
1125
1126                                 if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1])
1127                                 {
1128                                         unsigned char *lightmap;
1129                                         int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
1130                                         lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1131                                         lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1132                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1133                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1134
1135                                         lightmap = surface->lightmapinfo->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
1136
1137                                         for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1138                                         {
1139                                                 scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]];
1140                                                 r00 += lightmap[      0] * scale;g00 += lightmap[      1] * scale;b00 += lightmap[      2] * scale;
1141                                                 r01 += lightmap[      3] * scale;g01 += lightmap[      4] * scale;b01 += lightmap[      5] * scale;
1142                                                 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
1143                                                 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
1144                                                 lightmap += size3;
1145                                         }
1146
1147 /*
1148 LordHavoc: here's the readable version of the interpolation
1149 code, not quite as easy for the compiler to optimize...
1150
1151 dsfrac is the X position in the lightmap pixel, * 16
1152 dtfrac is the Y position in the lightmap pixel, * 16
1153 r00 is top left corner, r01 is top right corner
1154 r10 is bottom left corner, r11 is bottom right corner
1155 g and b are the same layout.
1156 r0 and r1 are the top and bottom intermediate results
1157
1158 first we interpolate the top two points, to get the top
1159 edge sample
1160
1161         r0 = (((r01-r00) * dsfrac) >> 4) + r00;
1162         g0 = (((g01-g00) * dsfrac) >> 4) + g00;
1163         b0 = (((b01-b00) * dsfrac) >> 4) + b00;
1164
1165 then we interpolate the bottom two points, to get the
1166 bottom edge sample
1167
1168         r1 = (((r11-r10) * dsfrac) >> 4) + r10;
1169         g1 = (((g11-g10) * dsfrac) >> 4) + g10;
1170         b1 = (((b11-b10) * dsfrac) >> 4) + b10;
1171
1172 then we interpolate the top and bottom samples to get the
1173 middle sample (the one which was requested)
1174
1175         r = (((r1-r0) * dtfrac) >> 4) + r0;
1176         g = (((g1-g0) * dtfrac) >> 4) + g0;
1177         b = (((b1-b0) * dtfrac) >> 4) + b0;
1178 */
1179
1180                                         ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
1181                                         ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
1182                                         ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
1183                                         return true; // success
1184                                 }
1185                         }
1186                 }
1187
1188                 // go down back side
1189                 node = node->children[side ^ 1];
1190                 startz = mid;
1191                 distz = endz - startz;
1192                 goto loc0;
1193         }
1194 }
1195
1196 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1197 {
1198         // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1199         VectorSet(diffusenormal, 0, 0, 1);
1200
1201         if (!model->brushq1.lightdata)
1202         {
1203                 VectorSet(ambientcolor, 1, 1, 1);
1204                 VectorSet(diffusecolor, 0, 0, 0);
1205                 return;
1206         }
1207
1208         Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1209 }
1210
1211 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1212 {
1213         int c;
1214         unsigned char *outstart = out;
1215         while (out < outend)
1216         {
1217                 if (in == inend)
1218                 {
1219                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1220                         return;
1221                 }
1222                 c = *in++;
1223                 if (c)
1224                         *out++ = c;
1225                 else
1226                 {
1227                         if (in == inend)
1228                         {
1229                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1230                                 return;
1231                         }
1232                         for (c = *in++;c > 0;c--)
1233                         {
1234                                 if (out == outend)
1235                                 {
1236                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1237                                         return;
1238                                 }
1239                                 *out++ = 0;
1240                         }
1241                 }
1242         }
1243 }
1244
1245 /*
1246 =============
1247 R_Q1BSP_LoadSplitSky
1248
1249 A sky texture is 256*128, with the right side being a masked overlay
1250 ==============
1251 */
1252 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1253 {
1254         int i, j;
1255         unsigned solidpixels[128*128], alphapixels[128*128];
1256
1257         // allocate a texture pool if we need it
1258         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1259                 loadmodel->texturepool = R_AllocTexturePool();
1260
1261         // if sky isn't the right size, just use it as a solid layer
1262         if (width != 256 || height != 128)
1263         {
1264                 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL);
1265                 loadmodel->brush.alphaskytexture = NULL;
1266                 return;
1267         }
1268
1269         if (bytesperpixel == 4)
1270         {
1271                 for (i = 0;i < 128;i++)
1272                 {
1273                         for (j = 0;j < 128;j++)
1274                         {
1275                                 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
1276                                 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
1277                         }
1278                 }
1279         }
1280         else
1281         {
1282                 // make an average value for the back to avoid
1283                 // a fringe on the top level
1284                 int p, r, g, b;
1285                 union
1286                 {
1287                         unsigned int i;
1288                         unsigned char b[4];
1289                 }
1290                 rgba;
1291                 r = g = b = 0;
1292                 for (i = 0;i < 128;i++)
1293                 {
1294                         for (j = 0;j < 128;j++)
1295                         {
1296                                 rgba.i = palette_complete[src[i*256 + j + 128]];
1297                                 r += rgba.b[0];
1298                                 g += rgba.b[1];
1299                                 b += rgba.b[2];
1300                         }
1301                 }
1302                 rgba.b[0] = r/(128*128);
1303                 rgba.b[1] = g/(128*128);
1304                 rgba.b[2] = b/(128*128);
1305                 rgba.b[3] = 0;
1306                 for (i = 0;i < 128;i++)
1307                 {
1308                         for (j = 0;j < 128;j++)
1309                         {
1310                                 solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
1311                                 alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
1312                         }
1313                 }
1314         }
1315
1316         loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
1317         loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1318 }
1319
1320 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1321 {
1322         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1323         skinframe_t *skinframe;
1324         miptex_t *dmiptex;
1325         texture_t *tx, *tx2, *anims[10], *altanims[10];
1326         dmiptexlump_t *m;
1327         unsigned char *data, *mtdata;
1328         const char *s;
1329         char mapname[MAX_QPATH], name[MAX_QPATH];
1330
1331         loadmodel->data_textures = NULL;
1332
1333         // add two slots for notexture walls and notexture liquids
1334         if (l->filelen)
1335         {
1336                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1337                 m->nummiptex = LittleLong (m->nummiptex);
1338                 loadmodel->num_textures = m->nummiptex + 2;
1339                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1340         }
1341         else
1342         {
1343                 m = NULL;
1344                 loadmodel->num_textures = 2;
1345                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1346         }
1347
1348         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1349
1350         // fill out all slots with notexture
1351         if (cls.state != ca_dedicated)
1352                 skinframe = R_SkinFrame_LoadMissing();
1353         else
1354                 skinframe = NULL;
1355         for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1356         {
1357                 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1358                 tx->width = 16;
1359                 tx->height = 16;
1360                 if (cls.state != ca_dedicated)
1361                 {
1362                         tx->numskinframes = 1;
1363                         tx->skinframerate = 1;
1364                         tx->skinframes[0] = skinframe;
1365                         tx->currentskinframe = tx->skinframes[0];
1366                         tx->basematerialflags = 0;
1367                 }
1368                 if (i == loadmodel->num_textures - 1)
1369                 {
1370                         tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1371                         tx->supercontents = mod_q1bsp_texture_water.supercontents;
1372                         tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1373                 }
1374                 else
1375                 {
1376                         tx->basematerialflags |= MATERIALFLAG_WALL;
1377                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1378                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1379                 }
1380                 tx->currentframe = tx;
1381         }
1382
1383         if (!m)
1384         {
1385                 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1386                 return;
1387         }
1388
1389         s = loadmodel->name;
1390         if (!strncasecmp(s, "maps/", 5))
1391                 s += 5;
1392         FS_StripExtension(s, mapname, sizeof(mapname));
1393
1394         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1395         dofs = m->dataofs;
1396         // LordHavoc: mostly rewritten map texture loader
1397         for (i = 0;i < m->nummiptex;i++)
1398         {
1399                 dofs[i] = LittleLong(dofs[i]);
1400                 if (r_nosurftextures.integer)
1401                         continue;
1402                 if (dofs[i] == -1)
1403                 {
1404                         Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1405                         continue;
1406                 }
1407                 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1408
1409                 // copy name, but only up to 16 characters
1410                 // (the output buffer can hold more than this, but the input buffer is
1411                 //  only 16)
1412                 for (j = 0;dmiptex->name[j] && j < 16;j++)
1413                         name[j] = dmiptex->name[j];
1414                 name[j] = 0;
1415
1416                 if (!name[0])
1417                 {
1418                         sprintf(name, "unnamed%i", i);
1419                         Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1420                 }
1421
1422                 mtwidth = LittleLong(dmiptex->width);
1423                 mtheight = LittleLong(dmiptex->height);
1424                 mtdata = NULL;
1425                 j = LittleLong(dmiptex->offsets[0]);
1426                 if (j)
1427                 {
1428                         // texture included
1429                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
1430                         {
1431                                 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1432                                 continue;
1433                         }
1434                         mtdata = (unsigned char *)dmiptex + j;
1435                 }
1436
1437                 if ((mtwidth & 15) || (mtheight & 15))
1438                         Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1439
1440                 // LordHavoc: force all names to lowercase
1441                 for (j = 0;name[j];j++)
1442                         if (name[j] >= 'A' && name[j] <= 'Z')
1443                                 name[j] += 'a' - 'A';
1444
1445                 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, true, false, false))
1446                         continue;
1447
1448                 tx = loadmodel->data_textures + i;
1449                 strlcpy(tx->name, name, sizeof(tx->name));
1450                 tx->width = mtwidth;
1451                 tx->height = mtheight;
1452
1453                 if (tx->name[0] == '*')
1454                 {
1455                         if (!strncmp(tx->name, "*lava", 5))
1456                         {
1457                                 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1458                                 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1459                         }
1460                         else if (!strncmp(tx->name, "*slime", 6))
1461                         {
1462                                 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1463                                 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1464                         }
1465                         else
1466                         {
1467                                 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1468                                 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1469                         }
1470                 }
1471                 else if (!strncmp(tx->name, "sky", 3))
1472                 {
1473                         tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1474                         tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1475                 }
1476                 else
1477                 {
1478                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1479                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1480                 }
1481
1482                 if (cls.state != ca_dedicated)
1483                 {
1484                         // LordHavoc: HL sky textures are entirely different than quake
1485                         if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1486                         {
1487                                 if (loadmodel->isworldmodel)
1488                                 {
1489                                         data = loadimagepixels(tx->name, false, 0, 0);
1490                                         if (data)
1491                                         {
1492                                                 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1493                                                 Mem_Free(data);
1494                                         }
1495                                         else if (mtdata != NULL)
1496                                                 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1497                                 }
1498                         }
1499                         else
1500                         {
1501                                 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false);
1502                                 if (!skinframe)
1503                                         skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false);
1504                                 if (!skinframe)
1505                                 {
1506                                         // did not find external texture, load it from the bsp or wad3
1507                                         if (loadmodel->brush.ishlbsp)
1508                                         {
1509                                                 // internal texture overrides wad
1510                                                 unsigned char *pixels, *freepixels;
1511                                                 pixels = freepixels = NULL;
1512                                                 if (mtdata)
1513                                                         pixels = W_ConvertWAD3Texture(dmiptex);
1514                                                 if (pixels == NULL)
1515                                                         pixels = freepixels = W_GetTexture(tx->name);
1516                                                 if (pixels != NULL)
1517                                                 {
1518                                                         tx->width = image_width;
1519                                                         tx->height = image_height;
1520                                                         skinframe = R_SkinFrame_LoadInternal(tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, false, pixels, image_width, image_height, 32, NULL, NULL);
1521                                                 }
1522                                                 if (freepixels)
1523                                                         Mem_Free(freepixels);
1524                                         }
1525                                         else if (mtdata) // texture included
1526                                                 skinframe = R_SkinFrame_LoadInternal(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height, 8, NULL, NULL);
1527                                 }
1528                                 // if skinframe is still NULL the "missing" texture will be used
1529                                 if (skinframe)
1530                                         tx->skinframes[0] = skinframe;
1531                         }
1532
1533                         tx->basematerialflags = 0;
1534                         if (tx->name[0] == '*')
1535                         {
1536                                 // LordHavoc: some turbulent textures should not be affected by wateralpha
1537                                 if (strncmp(tx->name,"*lava",5)
1538                                  && strncmp(tx->name,"*teleport",9)
1539                                  && strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1540                                         tx->basematerialflags |= MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW;
1541                                 tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1542                         }
1543                         else if (!strncmp(tx->name, "sky", 3))
1544                                 tx->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1545                         else
1546                                 tx->basematerialflags |= MATERIALFLAG_WALL;
1547                         if (tx->skinframes[0] && tx->skinframes[0]->fog)
1548                                 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1549
1550                         // start out with no animation
1551                         tx->currentframe = tx;
1552                         tx->currentskinframe = tx->skinframes[0];
1553                 }
1554         }
1555
1556         // sequence the animations
1557         for (i = 0;i < m->nummiptex;i++)
1558         {
1559                 tx = loadmodel->data_textures + i;
1560                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1561                         continue;
1562                 if (tx->anim_total[0] || tx->anim_total[1])
1563                         continue;       // already sequenced
1564
1565                 // find the number of frames in the animation
1566                 memset(anims, 0, sizeof(anims));
1567                 memset(altanims, 0, sizeof(altanims));
1568
1569                 for (j = i;j < m->nummiptex;j++)
1570                 {
1571                         tx2 = loadmodel->data_textures + j;
1572                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1573                                 continue;
1574
1575                         num = tx2->name[1];
1576                         if (num >= '0' && num <= '9')
1577                                 anims[num - '0'] = tx2;
1578                         else if (num >= 'a' && num <= 'j')
1579                                 altanims[num - 'a'] = tx2;
1580                         else
1581                                 Con_Printf("Bad animating texture %s\n", tx->name);
1582                 }
1583
1584                 max = altmax = 0;
1585                 for (j = 0;j < 10;j++)
1586                 {
1587                         if (anims[j])
1588                                 max = j + 1;
1589                         if (altanims[j])
1590                                 altmax = j + 1;
1591                 }
1592                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1593
1594                 incomplete = false;
1595                 for (j = 0;j < max;j++)
1596                 {
1597                         if (!anims[j])
1598                         {
1599                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1600                                 incomplete = true;
1601                         }
1602                 }
1603                 for (j = 0;j < altmax;j++)
1604                 {
1605                         if (!altanims[j])
1606                         {
1607                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1608                                 incomplete = true;
1609                         }
1610                 }
1611                 if (incomplete)
1612                         continue;
1613
1614                 if (altmax < 1)
1615                 {
1616                         // if there is no alternate animation, duplicate the primary
1617                         // animation into the alternate
1618                         altmax = max;
1619                         for (k = 0;k < 10;k++)
1620                                 altanims[k] = anims[k];
1621                 }
1622
1623                 // link together the primary animation
1624                 for (j = 0;j < max;j++)
1625                 {
1626                         tx2 = anims[j];
1627                         tx2->animated = true;
1628                         tx2->anim_total[0] = max;
1629                         tx2->anim_total[1] = altmax;
1630                         for (k = 0;k < 10;k++)
1631                         {
1632                                 tx2->anim_frames[0][k] = anims[k];
1633                                 tx2->anim_frames[1][k] = altanims[k];
1634                         }
1635                 }
1636
1637                 // if there really is an alternate anim...
1638                 if (anims[0] != altanims[0])
1639                 {
1640                         // link together the alternate animation
1641                         for (j = 0;j < altmax;j++)
1642                         {
1643                                 tx2 = altanims[j];
1644                                 tx2->animated = true;
1645                                 // the primary/alternate are reversed here
1646                                 tx2->anim_total[0] = altmax;
1647                                 tx2->anim_total[1] = max;
1648                                 for (k = 0;k < 10;k++)
1649                                 {
1650                                         tx2->anim_frames[0][k] = altanims[k];
1651                                         tx2->anim_frames[1][k] = anims[k];
1652                                 }
1653                         }
1654                 }
1655         }
1656 }
1657
1658 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1659 {
1660         int i;
1661         unsigned char *in, *out, *data, d;
1662         char litfilename[MAX_QPATH];
1663         char dlitfilename[MAX_QPATH];
1664         fs_offset_t filesize;
1665         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1666         {
1667                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1668                 for (i=0; i<l->filelen; i++)
1669                         loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1670         }
1671         else if (loadmodel->brush.ismcbsp)
1672         {
1673                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1674                 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1675         }
1676         else // LordHavoc: bsp version 29 (normal white lighting)
1677         {
1678                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1679                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1680                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1681                 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1682                 strlcat (litfilename, ".lit", sizeof (litfilename));
1683                 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1684                 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1685                 if (data)
1686                 {
1687                         if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1688                         {
1689                                 i = LittleLong(((int *)data)[1]);
1690                                 if (i == 1)
1691                                 {
1692                                         Con_DPrintf("loaded %s\n", litfilename);
1693                                         loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1694                                         memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1695                                         Mem_Free(data);
1696                                         data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1697                                         if (data)
1698                                         {
1699                                                 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1700                                                 {
1701                                                         i = LittleLong(((int *)data)[1]);
1702                                                         if (i == 1)
1703                                                         {
1704                                                                 Con_DPrintf("loaded %s\n", dlitfilename);
1705                                                                 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1706                                                                 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
1707                                                                 loadmodel->brushq3.deluxemapping_modelspace = false;
1708                                                                 loadmodel->brushq3.deluxemapping = true;
1709                                                         }
1710                                                 }
1711                                                 Mem_Free(data);
1712                                                 data = NULL;
1713                                         }
1714                                         return;
1715                                 }
1716                                 else
1717                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1718                         }
1719                         else if (filesize == 8)
1720                                 Con_Print("Empty .lit file, ignoring\n");
1721                         else
1722                                 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
1723                         if (data)
1724                         {
1725                                 Mem_Free(data);
1726                                 data = NULL;
1727                         }
1728                 }
1729                 // LordHavoc: oh well, expand the white lighting data
1730                 if (!l->filelen)
1731                         return;
1732                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1733                 in = mod_base + l->fileofs;
1734                 out = loadmodel->brushq1.lightdata;
1735                 for (i = 0;i < l->filelen;i++)
1736                 {
1737                         d = *in++;
1738                         *out++ = d;
1739                         *out++ = d;
1740                         *out++ = d;
1741                 }
1742         }
1743 }
1744
1745 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1746 {
1747         loadmodel->brushq1.num_compressedpvs = 0;
1748         loadmodel->brushq1.data_compressedpvs = NULL;
1749         if (!l->filelen)
1750                 return;
1751         loadmodel->brushq1.num_compressedpvs = l->filelen;
1752         loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1753         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1754 }
1755
1756 // used only for HalfLife maps
1757 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1758 {
1759         char key[128], value[4096];
1760         char wadname[128];
1761         int i, j, k;
1762         if (!data)
1763                 return;
1764         if (!COM_ParseToken_Simple(&data, false))
1765                 return; // error
1766         if (com_token[0] != '{')
1767                 return; // error
1768         while (1)
1769         {
1770                 if (!COM_ParseToken_Simple(&data, false))
1771                         return; // error
1772                 if (com_token[0] == '}')
1773                         break; // end of worldspawn
1774                 if (com_token[0] == '_')
1775                         strlcpy(key, com_token + 1, sizeof(key));
1776                 else
1777                         strlcpy(key, com_token, sizeof(key));
1778                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1779                         key[strlen(key)-1] = 0;
1780                 if (!COM_ParseToken_Simple(&data, false))
1781                         return; // error
1782                 dpsnprintf(value, sizeof(value), "%s", com_token);
1783                 if (!strcmp("wad", key)) // for HalfLife maps
1784                 {
1785                         if (loadmodel->brush.ishlbsp)
1786                         {
1787                                 j = 0;
1788                                 for (i = 0;i < (int)sizeof(value);i++)
1789                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1790                                                 break;
1791                                 if (value[i])
1792                                 {
1793                                         for (;i < (int)sizeof(value);i++)
1794                                         {
1795                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1796                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1797                                                         j = i+1;
1798                                                 else if (value[i] == ';' || value[i] == 0)
1799                                                 {
1800                                                         k = value[i];
1801                                                         value[i] = 0;
1802                                                         strlcpy(wadname, "textures/", sizeof(wadname));
1803                                                         strlcat(wadname, &value[j], sizeof(wadname));
1804                                                         W_LoadTextureWadFile(wadname, false);
1805                                                         j = i+1;
1806                                                         if (!k)
1807                                                                 break;
1808                                                 }
1809                                         }
1810                                 }
1811                         }
1812                 }
1813         }
1814 }
1815
1816 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1817 {
1818         loadmodel->brush.entities = NULL;
1819         if (!l->filelen)
1820                 return;
1821         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1822         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1823         if (loadmodel->brush.ishlbsp)
1824                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1825 }
1826
1827
1828 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1829 {
1830         dvertex_t       *in;
1831         mvertex_t       *out;
1832         int                     i, count;
1833
1834         in = (dvertex_t *)(mod_base + l->fileofs);
1835         if (l->filelen % sizeof(*in))
1836                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1837         count = l->filelen / sizeof(*in);
1838         out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1839
1840         loadmodel->brushq1.vertexes = out;
1841         loadmodel->brushq1.numvertexes = count;
1842
1843         for ( i=0 ; i<count ; i++, in++, out++)
1844         {
1845                 out->position[0] = LittleFloat(in->point[0]);
1846                 out->position[1] = LittleFloat(in->point[1]);
1847                 out->position[2] = LittleFloat(in->point[2]);
1848         }
1849 }
1850
1851 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1852 // can be used for this
1853 // REMOVEME
1854 int SB_ReadInt (unsigned char **buffer)
1855 {
1856         int     i;
1857         i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
1858         (*buffer) += 4;
1859         return i;
1860 }
1861
1862 // REMOVEME
1863 float SB_ReadFloat (unsigned char **buffer)
1864 {
1865         union
1866         {
1867                 int             i;
1868                 float   f;
1869         } u;
1870
1871         u.i = SB_ReadInt (buffer);
1872         return u.f;
1873 }
1874
1875 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
1876 {
1877         unsigned char           *index;
1878         dmodel_t        *out;
1879         int                     i, j, count;
1880
1881         index = (unsigned char *)(mod_base + l->fileofs);
1882         if (l->filelen % (48+4*hullinfo->filehulls))
1883                 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1884
1885         count = l->filelen / (48+4*hullinfo->filehulls);
1886         out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1887
1888         loadmodel->brushq1.submodels = out;
1889         loadmodel->brush.numsubmodels = count;
1890
1891         for (i = 0; i < count; i++, out++)
1892         {
1893         // spread out the mins / maxs by a pixel
1894                 out->mins[0] = SB_ReadFloat (&index) - 1;
1895                 out->mins[1] = SB_ReadFloat (&index) - 1;
1896                 out->mins[2] = SB_ReadFloat (&index) - 1;
1897                 out->maxs[0] = SB_ReadFloat (&index) + 1;
1898                 out->maxs[1] = SB_ReadFloat (&index) + 1;
1899                 out->maxs[2] = SB_ReadFloat (&index) + 1;
1900                 out->origin[0] = SB_ReadFloat (&index);
1901                 out->origin[1] = SB_ReadFloat (&index);
1902                 out->origin[2] = SB_ReadFloat (&index);
1903                 for (j = 0; j < hullinfo->filehulls; j++)
1904                         out->headnode[j] = SB_ReadInt (&index);
1905                 out->visleafs = SB_ReadInt (&index);
1906                 out->firstface = SB_ReadInt (&index);
1907                 out->numfaces = SB_ReadInt (&index);
1908         }
1909 }
1910
1911 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1912 {
1913         dedge_t *in;
1914         medge_t *out;
1915         int     i, count;
1916
1917         in = (dedge_t *)(mod_base + l->fileofs);
1918         if (l->filelen % sizeof(*in))
1919                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1920         count = l->filelen / sizeof(*in);
1921         out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1922
1923         loadmodel->brushq1.edges = out;
1924         loadmodel->brushq1.numedges = count;
1925
1926         for ( i=0 ; i<count ; i++, in++, out++)
1927         {
1928                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1929                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1930                 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
1931                 {
1932                         Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
1933                         out->v[0] = 0;
1934                         out->v[1] = 0;
1935                 }
1936         }
1937 }
1938
1939 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1940 {
1941         texinfo_t *in;
1942         mtexinfo_t *out;
1943         int i, j, k, count, miptex;
1944
1945         in = (texinfo_t *)(mod_base + l->fileofs);
1946         if (l->filelen % sizeof(*in))
1947                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1948         count = l->filelen / sizeof(*in);
1949         out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1950
1951         loadmodel->brushq1.texinfo = out;
1952         loadmodel->brushq1.numtexinfo = count;
1953
1954         for (i = 0;i < count;i++, in++, out++)
1955         {
1956                 for (k = 0;k < 2;k++)
1957                         for (j = 0;j < 4;j++)
1958                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1959
1960                 miptex = LittleLong(in->miptex);
1961                 out->flags = LittleLong(in->flags);
1962
1963                 out->texture = NULL;
1964                 if (loadmodel->data_textures)
1965                 {
1966                         if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
1967                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
1968                         else
1969                                 out->texture = loadmodel->data_textures + miptex;
1970                 }
1971                 if (out->flags & TEX_SPECIAL)
1972                 {
1973                         // if texture chosen is NULL or the shader needs a lightmap,
1974                         // force to notexture water shader
1975                         if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL)
1976                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
1977                 }
1978                 else
1979                 {
1980                         // if texture chosen is NULL, force to notexture
1981                         if (out->texture == NULL)
1982                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
1983                 }
1984         }
1985 }
1986
1987 #if 0
1988 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1989 {
1990         int             i, j;
1991         float   *v;
1992
1993         mins[0] = mins[1] = mins[2] = 9999;
1994         maxs[0] = maxs[1] = maxs[2] = -9999;
1995         v = verts;
1996         for (i = 0;i < numverts;i++)
1997         {
1998                 for (j = 0;j < 3;j++, v++)
1999                 {
2000                         if (*v < mins[j])
2001                                 mins[j] = *v;
2002                         if (*v > maxs[j])
2003                                 maxs[j] = *v;
2004                 }
2005         }
2006 }
2007
2008 #define MAX_SUBDIVPOLYTRIANGLES 4096
2009 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2010
2011 static int subdivpolyverts, subdivpolytriangles;
2012 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2013 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2014
2015 static int subdivpolylookupvert(vec3_t v)
2016 {
2017         int i;
2018         for (i = 0;i < subdivpolyverts;i++)
2019                 if (subdivpolyvert[i][0] == v[0]
2020                  && subdivpolyvert[i][1] == v[1]
2021                  && subdivpolyvert[i][2] == v[2])
2022                         return i;
2023         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2024                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2025         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2026         return subdivpolyverts++;
2027 }
2028
2029 static void SubdividePolygon(int numverts, float *verts)
2030 {
2031         int             i, i1, i2, i3, f, b, c, p;
2032         vec3_t  mins, maxs, front[256], back[256];
2033         float   m, *pv, *cv, dist[256], frac;
2034
2035         if (numverts > 250)
2036                 Host_Error("SubdividePolygon: ran out of verts in buffer");
2037
2038         BoundPoly(numverts, verts, mins, maxs);
2039
2040         for (i = 0;i < 3;i++)
2041         {
2042                 m = (mins[i] + maxs[i]) * 0.5;
2043                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2044                 if (maxs[i] - m < 8)
2045                         continue;
2046                 if (m - mins[i] < 8)
2047                         continue;
2048
2049                 // cut it
2050                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2051                         dist[c] = cv[i] - m;
2052
2053                 f = b = 0;
2054                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2055                 {
2056                         if (dist[p] >= 0)
2057                         {
2058                                 VectorCopy(pv, front[f]);
2059                                 f++;
2060                         }
2061                         if (dist[p] <= 0)
2062                         {
2063                                 VectorCopy(pv, back[b]);
2064                                 b++;
2065                         }
2066                         if (dist[p] == 0 || dist[c] == 0)
2067                                 continue;
2068                         if ((dist[p] > 0) != (dist[c] > 0) )
2069                         {
2070                                 // clip point
2071                                 frac = dist[p] / (dist[p] - dist[c]);
2072                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2073                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2074                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2075                                 f++;
2076                                 b++;
2077                         }
2078                 }
2079
2080                 SubdividePolygon(f, front[0]);
2081                 SubdividePolygon(b, back[0]);
2082                 return;
2083         }
2084
2085         i1 = subdivpolylookupvert(verts);
2086         i2 = subdivpolylookupvert(verts + 3);
2087         for (i = 2;i < numverts;i++)
2088         {
2089                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2090                 {
2091                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2092                         return;
2093                 }
2094
2095                 i3 = subdivpolylookupvert(verts + i * 3);
2096                 subdivpolyindex[subdivpolytriangles][0] = i1;
2097                 subdivpolyindex[subdivpolytriangles][1] = i2;
2098                 subdivpolyindex[subdivpolytriangles][2] = i3;
2099                 i2 = i3;
2100                 subdivpolytriangles++;
2101         }
2102 }
2103
2104 //Breaks a polygon up along axial 64 unit
2105 //boundaries so that turbulent and sky warps
2106 //can be done reasonably.
2107 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2108 {
2109         int i, j;
2110         surfvertex_t *v;
2111         surfmesh_t *mesh;
2112
2113         subdivpolytriangles = 0;
2114         subdivpolyverts = 0;
2115         SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2116         if (subdivpolytriangles < 1)
2117                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2118
2119         surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2120         mesh->num_vertices = subdivpolyverts;
2121         mesh->num_triangles = subdivpolytriangles;
2122         mesh->vertex = (surfvertex_t *)(mesh + 1);
2123         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2124         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2125
2126         for (i = 0;i < mesh->num_triangles;i++)
2127                 for (j = 0;j < 3;j++)
2128                         mesh->index[i*3+j] = subdivpolyindex[i][j];
2129
2130         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2131         {
2132                 VectorCopy(subdivpolyvert[i], v->v);
2133                 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2134                 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2135         }
2136 }
2137 #endif
2138
2139 static qboolean Mod_Q1BSP_AllocLightmapBlock(int *lineused, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
2140 {
2141         int y, x2, y2;
2142         int bestx = totalwidth, besty = 0;
2143         // find the left-most space we can find
2144         for (y = 0;y <= totalheight - blockheight;y++)
2145         {
2146                 x2 = 0;
2147                 for (y2 = 0;y2 < blockheight;y2++)
2148                         x2 = max(x2, lineused[y+y2]);
2149                 if (bestx > x2)
2150                 {
2151                         bestx = x2;
2152                         besty = y;
2153                 }
2154         }
2155         // if the best was not good enough, return failure
2156         if (bestx > totalwidth - blockwidth)
2157                 return false;
2158         // we found a good spot
2159         if (outx)
2160                 *outx = bestx;
2161         if (outy)
2162                 *outy = besty;
2163         // now mark the space used
2164         for (y2 = 0;y2 < blockheight;y2++)
2165                 lineused[besty+y2] = bestx + blockwidth;
2166         // return success
2167         return true;
2168 }
2169
2170 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2171 {
2172         dface_t *in;
2173         msurface_t *surface;
2174         int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber;
2175         float texmins[2], texmaxs[2], val, lightmaptexcoordscale;
2176 #define LIGHTMAPSIZE 256
2177         rtexture_t *lightmaptexture, *deluxemaptexture;
2178         int lightmap_lineused[LIGHTMAPSIZE];
2179
2180         in = (dface_t *)(mod_base + l->fileofs);
2181         if (l->filelen % sizeof(*in))
2182                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2183         count = l->filelen / sizeof(*in);
2184         loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2185         loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2186
2187         loadmodel->num_surfaces = count;
2188
2189         totalverts = 0;
2190         totaltris = 0;
2191         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2192         {
2193                 numedges = LittleShort(in->numedges);
2194                 totalverts += numedges;
2195                 totaltris += numedges - 2;
2196         }
2197
2198         Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2199
2200         lightmaptexture = NULL;
2201         deluxemaptexture = r_texture_blanknormalmap;
2202         lightmapnumber = 1;
2203         lightmaptexcoordscale = 1.0f / (float)LIGHTMAPSIZE;
2204
2205         totalverts = 0;
2206         totaltris = 0;
2207         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2208         {
2209                 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2210
2211                 // FIXME: validate edges, texinfo, etc?
2212                 firstedge = LittleLong(in->firstedge);
2213                 numedges = LittleShort(in->numedges);
2214                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2215                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2216                 i = LittleShort(in->texinfo);
2217                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2218                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2219                 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2220                 surface->texture = surface->lightmapinfo->texinfo->texture;
2221
2222                 planenum = LittleShort(in->planenum);
2223                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2224                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2225
2226                 //surface->flags = surface->texture->flags;
2227                 //if (LittleShort(in->side))
2228                 //      surface->flags |= SURF_PLANEBACK;
2229                 //surface->plane = loadmodel->brush.data_planes + planenum;
2230
2231                 surface->num_firstvertex = totalverts;
2232                 surface->num_vertices = numedges;
2233                 surface->num_firsttriangle = totaltris;
2234                 surface->num_triangles = numedges - 2;
2235                 totalverts += numedges;
2236                 totaltris += numedges - 2;
2237
2238                 // convert edges back to a normal polygon
2239                 for (i = 0;i < surface->num_vertices;i++)
2240                 {
2241                         int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2242                         float s, t;
2243                         if (lindex > 0)
2244                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2245                         else
2246                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2247                         s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2248                         t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2249                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2250                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2251                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2252                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2253                         (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2254                 }
2255
2256                 for (i = 0;i < surface->num_triangles;i++)
2257                 {
2258                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2259                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2260                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2261                 }
2262
2263                 // compile additional data about the surface geometry
2264                 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, true);
2265                 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2266                 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2267
2268                 // generate surface extents information
2269                 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2270                 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2271                 for (i = 1;i < surface->num_vertices;i++)
2272                 {
2273                         for (j = 0;j < 2;j++)
2274                         {
2275                                 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2276                                 texmins[j] = min(texmins[j], val);
2277                                 texmaxs[j] = max(texmaxs[j], val);
2278                         }
2279                 }
2280                 for (i = 0;i < 2;i++)
2281                 {
2282                         surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2283                         surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2284                 }
2285
2286                 smax = surface->lightmapinfo->extents[0] >> 4;
2287                 tmax = surface->lightmapinfo->extents[1] >> 4;
2288                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2289                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2290
2291                 // lighting info
2292                 for (i = 0;i < MAXLIGHTMAPS;i++)
2293                         surface->lightmapinfo->styles[i] = in->styles[i];
2294                 surface->lightmaptexture = NULL;
2295                 surface->deluxemaptexture = r_texture_blanknormalmap;
2296                 i = LittleLong(in->lightofs);
2297                 if (i == -1)
2298                 {
2299                         surface->lightmapinfo->samples = NULL;
2300                         // give non-lightmapped water a 1x white lightmap
2301                         if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2302                         {
2303                                 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2304                                 surface->lightmapinfo->styles[0] = 0;
2305                                 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2306                         }
2307                 }
2308                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2309                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2310                 else // LordHavoc: white lighting (bsp version 29)
2311                 {
2312                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2313                         if (loadmodel->brushq1.nmaplightdata)
2314                                 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2315                 }
2316
2317                 // check if we should apply a lightmap to this
2318                 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2319                 {
2320                         int i, iu, iv, lightmapx, lightmapy;
2321                         float u, v, ubase, vbase, uscale, vscale;
2322
2323                         if (ssize > 256 || tsize > 256)
2324                                 Host_Error("Bad surface extents");
2325                         // force lightmap upload on first time seeing the surface
2326                         surface->cached_dlight = true;
2327                         // stainmap for permanent marks on walls
2328                         surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2329                         // clear to white
2330                         memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
2331
2332                         // find a place for this lightmap
2333                         if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, LIGHTMAPSIZE, LIGHTMAPSIZE, ssize, tsize, &lightmapx, &lightmapy))
2334                         {
2335                                 // allocate a texture pool if we need it
2336                                 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
2337                                         loadmodel->texturepool = R_AllocTexturePool();
2338                                 // could not find room, make a new lightmap
2339                                 lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), LIGHTMAPSIZE, LIGHTMAPSIZE, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2340                                 if (loadmodel->brushq1.nmaplightdata)
2341                                         deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), LIGHTMAPSIZE, LIGHTMAPSIZE, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2342                                 lightmapnumber++;
2343                                 memset(lightmap_lineused, 0, sizeof(lightmap_lineused));
2344                                 Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, LIGHTMAPSIZE, LIGHTMAPSIZE, ssize, tsize, &lightmapx, &lightmapy);
2345                         }
2346
2347                         surface->lightmaptexture = lightmaptexture;
2348                         surface->deluxemaptexture = deluxemaptexture;
2349                         surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2350                         surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2351
2352                         ubase = lightmapx * lightmaptexcoordscale;
2353                         vbase = lightmapy * lightmaptexcoordscale;
2354                         uscale = lightmaptexcoordscale;
2355                         vscale = lightmaptexcoordscale;
2356
2357                         for (i = 0;i < surface->num_vertices;i++)
2358                         {
2359                                 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2360                                 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2361                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2362                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2363                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
2364                                 iu = (int) u;
2365                                 iv = (int) v;
2366                                 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2367                         }
2368                 }
2369         }
2370 }
2371
2372 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2373 {
2374         //if (node->parent)
2375         //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2376         node->parent = parent;
2377         if (node->plane)
2378         {
2379                 // this is a node, recurse to children
2380                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2381                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2382                 // combine supercontents of children
2383                 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2384         }
2385         else
2386         {
2387                 int j;
2388                 mleaf_t *leaf = (mleaf_t *)node;
2389                 // if this is a leaf, calculate supercontents mask from all collidable
2390                 // primitives in the leaf (brushes and collision surfaces)
2391                 // also flag if the leaf contains any collision surfaces
2392                 leaf->combinedsupercontents = 0;
2393                 // combine the supercontents values of all brushes in this leaf
2394                 for (j = 0;j < leaf->numleafbrushes;j++)
2395                         leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2396                 // check if this leaf contains any collision surfaces (q3 patches)
2397                 for (j = 0;j < leaf->numleafsurfaces;j++)
2398                 {
2399                         msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2400                         if (surface->num_collisiontriangles)
2401                         {
2402                                 leaf->containscollisionsurfaces = true;
2403                                 leaf->combinedsupercontents |= surface->texture->supercontents;
2404                         }
2405                 }
2406         }
2407 }
2408
2409 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2410 {
2411         int                     i, j, count, p;
2412         dnode_t         *in;
2413         mnode_t         *out;
2414
2415         in = (dnode_t *)(mod_base + l->fileofs);
2416         if (l->filelen % sizeof(*in))
2417                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2418         count = l->filelen / sizeof(*in);
2419         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2420
2421         loadmodel->brush.data_nodes = out;
2422         loadmodel->brush.num_nodes = count;
2423
2424         for ( i=0 ; i<count ; i++, in++, out++)
2425         {
2426                 for (j=0 ; j<3 ; j++)
2427                 {
2428                         out->mins[j] = LittleShort(in->mins[j]);
2429                         out->maxs[j] = LittleShort(in->maxs[j]);
2430                 }
2431
2432                 p = LittleLong(in->planenum);
2433                 out->plane = loadmodel->brush.data_planes + p;
2434
2435                 out->firstsurface = LittleShort(in->firstface);
2436                 out->numsurfaces = LittleShort(in->numfaces);
2437
2438                 for (j=0 ; j<2 ; j++)
2439                 {
2440                         p = LittleShort(in->children[j]);
2441                         if (p >= 0)
2442                                 out->children[j] = loadmodel->brush.data_nodes + p;
2443                         else
2444                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + (-1 - p));
2445                 }
2446         }
2447
2448         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
2449 }
2450
2451 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2452 {
2453         dleaf_t *in;
2454         mleaf_t *out;
2455         int i, j, count, p;
2456
2457         in = (dleaf_t *)(mod_base + l->fileofs);
2458         if (l->filelen % sizeof(*in))
2459                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2460         count = l->filelen / sizeof(*in);
2461         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2462
2463         loadmodel->brush.data_leafs = out;
2464         loadmodel->brush.num_leafs = count;
2465         // get visleafs from the submodel data
2466         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2467         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2468         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2469         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2470
2471         for ( i=0 ; i<count ; i++, in++, out++)
2472         {
2473                 for (j=0 ; j<3 ; j++)
2474                 {
2475                         out->mins[j] = LittleShort(in->mins[j]);
2476                         out->maxs[j] = LittleShort(in->maxs[j]);
2477                 }
2478
2479                 // FIXME: this function could really benefit from some error checking
2480
2481                 out->contents = LittleLong(in->contents);
2482
2483                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + LittleShort(in->firstmarksurface);
2484                 out->numleafsurfaces = LittleShort(in->nummarksurfaces);
2485                 if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2486                 {
2487                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2488                         out->firstleafsurface = NULL;
2489                         out->numleafsurfaces = 0;
2490                 }
2491
2492                 out->clusterindex = i - 1;
2493                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2494                         out->clusterindex = -1;
2495
2496                 p = LittleLong(in->visofs);
2497                 // ignore visofs errors on leaf 0 (solid)
2498                 if (p >= 0 && out->clusterindex >= 0)
2499                 {
2500                         if (p >= loadmodel->brushq1.num_compressedpvs)
2501                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2502                         else
2503                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2504                 }
2505
2506                 for (j = 0;j < 4;j++)
2507                         out->ambient_sound_level[j] = in->ambient_level[j];
2508
2509                 // FIXME: Insert caustics here
2510         }
2511 }
2512
2513 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2514 {
2515         int i, j;
2516         mleaf_t *leaf;
2517         const unsigned char *pvs;
2518         // check all liquid leafs to see if they can see into empty leafs, if any
2519         // can we can assume this map supports r_wateralpha
2520         for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2521         {
2522                 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && (leaf->clusterindex >= 0 && loadmodel->brush.data_pvsclusters))
2523                 {
2524                         pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2525                         for (j = 0;j < loadmodel->brush.num_leafs;j++)
2526                                 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2527                                         return true;
2528                 }
2529         }
2530         return false;
2531 }
2532
2533 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2534 {
2535         dclipnode_t *in, *out;
2536         int                     i, count;
2537         hull_t          *hull;
2538
2539         in = (dclipnode_t *)(mod_base + l->fileofs);
2540         if (l->filelen % sizeof(*in))
2541                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2542         count = l->filelen / sizeof(*in);
2543         out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2544
2545         loadmodel->brushq1.clipnodes = out;
2546         loadmodel->brushq1.numclipnodes = count;
2547
2548         for (i = 1; i < hullinfo->numhulls; i++)
2549         {
2550                 hull = &loadmodel->brushq1.hulls[i];
2551                 hull->clipnodes = out;
2552                 hull->firstclipnode = 0;
2553                 hull->lastclipnode = count-1;
2554                 hull->planes = loadmodel->brush.data_planes;
2555                 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2556                 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2557                 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2558                 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2559                 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2560                 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2561                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2562         }
2563
2564         for (i=0 ; i<count ; i++, out++, in++)
2565         {
2566                 out->planenum = LittleLong(in->planenum);
2567                 out->children[0] = LittleShort(in->children[0]);
2568                 out->children[1] = LittleShort(in->children[1]);
2569                 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2570                         Host_Error("Corrupt clipping hull(out of range planenum)");
2571                 if (out->children[0] >= count || out->children[1] >= count)
2572                         Host_Error("Corrupt clipping hull(out of range child)");
2573         }
2574 }
2575
2576 //Duplicate the drawing hull structure as a clipping hull
2577 static void Mod_Q1BSP_MakeHull0(void)
2578 {
2579         mnode_t         *in;
2580         dclipnode_t *out;
2581         int                     i;
2582         hull_t          *hull;
2583
2584         hull = &loadmodel->brushq1.hulls[0];
2585
2586         in = loadmodel->brush.data_nodes;
2587         out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t));
2588
2589         hull->clipnodes = out;
2590         hull->firstclipnode = 0;
2591         hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2592         hull->planes = loadmodel->brush.data_planes;
2593
2594         for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2595         {
2596                 out->planenum = in->plane - loadmodel->brush.data_planes;
2597                 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2598                 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2599         }
2600 }
2601
2602 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2603 {
2604         int i, j;
2605         short *in;
2606
2607         in = (short *)(mod_base + l->fileofs);
2608         if (l->filelen % sizeof(*in))
2609                 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2610         loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2611         loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2612
2613         for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2614         {
2615                 j = (unsigned) LittleShort(in[i]);
2616                 if (j >= loadmodel->num_surfaces)
2617                         Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2618                 loadmodel->brush.data_leafsurfaces[i] = j;
2619         }
2620 }
2621
2622 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2623 {
2624         int             i;
2625         int             *in;
2626
2627         in = (int *)(mod_base + l->fileofs);
2628         if (l->filelen % sizeof(*in))
2629                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2630         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2631         loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2632
2633         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2634                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2635 }
2636
2637
2638 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2639 {
2640         int                     i;
2641         mplane_t        *out;
2642         dplane_t        *in;
2643
2644         in = (dplane_t *)(mod_base + l->fileofs);
2645         if (l->filelen % sizeof(*in))
2646                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2647
2648         loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2649         loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2650
2651         for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2652         {
2653                 out->normal[0] = LittleFloat(in->normal[0]);
2654                 out->normal[1] = LittleFloat(in->normal[1]);
2655                 out->normal[2] = LittleFloat(in->normal[2]);
2656                 out->dist = LittleFloat(in->dist);
2657
2658                 PlaneClassify(out);
2659         }
2660 }
2661
2662 static void Mod_Q1BSP_LoadMapBrushes(void)
2663 {
2664 #if 0
2665 // unfinished
2666         int submodel, numbrushes;
2667         qboolean firstbrush;
2668         char *text, *maptext;
2669         char mapfilename[MAX_QPATH];
2670         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2671         strlcat (mapfilename, ".map", sizeof (mapfilename));
2672         maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2673         if (!maptext)
2674                 return;
2675         text = maptext;
2676         if (!COM_ParseToken_Simple(&data, false))
2677                 return; // error
2678         submodel = 0;
2679         for (;;)
2680         {
2681                 if (!COM_ParseToken_Simple(&data, false))
2682                         break;
2683                 if (com_token[0] != '{')
2684                         return; // error
2685                 // entity
2686                 firstbrush = true;
2687                 numbrushes = 0;
2688                 maxbrushes = 256;
2689                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2690                 for (;;)
2691                 {
2692                         if (!COM_ParseToken_Simple(&data, false))
2693                                 return; // error
2694                         if (com_token[0] == '}')
2695                                 break; // end of entity
2696                         if (com_token[0] == '{')
2697                         {
2698                                 // brush
2699                                 if (firstbrush)
2700                                 {
2701                                         if (submodel)
2702                                         {
2703                                                 if (submodel > loadmodel->brush.numsubmodels)
2704                                                 {
2705                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2706                                                         model = NULL;
2707                                                 }
2708                                                 else
2709                                                         model = loadmodel->brush.submodels[submodel];
2710                                         }
2711                                         else
2712                                                 model = loadmodel;
2713                                 }
2714                                 for (;;)
2715                                 {
2716                                         if (!COM_ParseToken_Simple(&data, false))
2717                                                 return; // error
2718                                         if (com_token[0] == '}')
2719                                                 break; // end of brush
2720                                         // each brush face should be this format:
2721                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2722                                         // FIXME: support hl .map format
2723                                         for (pointnum = 0;pointnum < 3;pointnum++)
2724                                         {
2725                                                 COM_ParseToken_Simple(&data, false);
2726                                                 for (componentnum = 0;componentnum < 3;componentnum++)
2727                                                 {
2728                                                         COM_ParseToken_Simple(&data, false);
2729                                                         point[pointnum][componentnum] = atof(com_token);
2730                                                 }
2731                                                 COM_ParseToken_Simple(&data, false);
2732                                         }
2733                                         COM_ParseToken_Simple(&data, false);
2734                                         strlcpy(facetexture, com_token, sizeof(facetexture));
2735                                         COM_ParseToken_Simple(&data, false);
2736                                         //scroll_s = atof(com_token);
2737                                         COM_ParseToken_Simple(&data, false);
2738                                         //scroll_t = atof(com_token);
2739                                         COM_ParseToken_Simple(&data, false);
2740                                         //rotate = atof(com_token);
2741                                         COM_ParseToken_Simple(&data, false);
2742                                         //scale_s = atof(com_token);
2743                                         COM_ParseToken_Simple(&data, false);
2744                                         //scale_t = atof(com_token);
2745                                         TriangleNormal(point[0], point[1], point[2], planenormal);
2746                                         VectorNormalizeDouble(planenormal);
2747                                         planedist = DotProduct(point[0], planenormal);
2748                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2749                                 }
2750                                 continue;
2751                         }
2752                 }
2753         }
2754 #endif
2755 }
2756
2757
2758 #define MAX_PORTALPOINTS 64
2759
2760 typedef struct portal_s
2761 {
2762         mplane_t plane;
2763         mnode_t *nodes[2];              // [0] = front side of plane
2764         struct portal_s *next[2];
2765         int numpoints;
2766         double points[3*MAX_PORTALPOINTS];
2767         struct portal_s *chain; // all portals are linked into a list
2768 }
2769 portal_t;
2770
2771 static portal_t *portalchain;
2772
2773 /*
2774 ===========
2775 AllocPortal
2776 ===========
2777 */
2778 static portal_t *AllocPortal(void)
2779 {
2780         portal_t *p;
2781         p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2782         p->chain = portalchain;
2783         portalchain = p;
2784         return p;
2785 }
2786
2787 static void FreePortal(portal_t *p)
2788 {
2789         Mem_Free(p);
2790 }
2791
2792 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2793 {
2794         // process only nodes (leafs already had their box calculated)
2795         if (!node->plane)
2796                 return;
2797
2798         // calculate children first
2799         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2800         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2801
2802         // make combined bounding box from children
2803         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2804         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2805         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2806         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2807         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2808         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2809 }
2810
2811 static void Mod_Q1BSP_FinalizePortals(void)
2812 {
2813         int i, j, numportals, numpoints;
2814         portal_t *p, *pnext;
2815         mportal_t *portal;
2816         mvertex_t *point;
2817         mleaf_t *leaf, *endleaf;
2818
2819         // tally up portal and point counts and recalculate bounding boxes for all
2820         // leafs (because qbsp is very sloppy)
2821         leaf = loadmodel->brush.data_leafs;
2822         endleaf = leaf + loadmodel->brush.num_leafs;
2823         for (;leaf < endleaf;leaf++)
2824         {
2825                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2826                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2827         }
2828         p = portalchain;
2829         numportals = 0;
2830         numpoints = 0;
2831         while (p)
2832         {
2833                 // note: this check must match the one below or it will usually corrupt memory
2834                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2835                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2836                 {
2837                         numportals += 2;
2838                         numpoints += p->numpoints * 2;
2839                 }
2840                 p = p->chain;
2841         }
2842         loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2843         loadmodel->brush.num_portals = numportals;
2844         loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
2845         loadmodel->brush.num_portalpoints = numpoints;
2846         // clear all leaf portal chains
2847         for (i = 0;i < loadmodel->brush.num_leafs;i++)
2848                 loadmodel->brush.data_leafs[i].portals = NULL;
2849         // process all portals in the global portal chain, while freeing them
2850         portal = loadmodel->brush.data_portals;
2851         point = loadmodel->brush.data_portalpoints;
2852         p = portalchain;
2853         portalchain = NULL;
2854         while (p)
2855         {
2856                 pnext = p->chain;
2857
2858                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
2859                 {
2860                         // note: this check must match the one above or it will usually corrupt memory
2861                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2862                         if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2863                         {
2864                                 // first make the back to front portal(forward portal)
2865                                 portal->points = point;
2866                                 portal->numpoints = p->numpoints;
2867                                 portal->plane.dist = p->plane.dist;
2868                                 VectorCopy(p->plane.normal, portal->plane.normal);
2869                                 portal->here = (mleaf_t *)p->nodes[1];
2870                                 portal->past = (mleaf_t *)p->nodes[0];
2871                                 // copy points
2872                                 for (j = 0;j < portal->numpoints;j++)
2873                                 {
2874                                         VectorCopy(p->points + j*3, point->position);
2875                                         point++;
2876                                 }
2877                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2878                                 PlaneClassify(&portal->plane);
2879
2880                                 // link into leaf's portal chain
2881                                 portal->next = portal->here->portals;
2882                                 portal->here->portals = portal;
2883
2884                                 // advance to next portal
2885                                 portal++;
2886
2887                                 // then make the front to back portal(backward portal)
2888                                 portal->points = point;
2889                                 portal->numpoints = p->numpoints;
2890                                 portal->plane.dist = -p->plane.dist;
2891                                 VectorNegate(p->plane.normal, portal->plane.normal);
2892                                 portal->here = (mleaf_t *)p->nodes[0];
2893                                 portal->past = (mleaf_t *)p->nodes[1];
2894                                 // copy points
2895                                 for (j = portal->numpoints - 1;j >= 0;j--)
2896                                 {
2897                                         VectorCopy(p->points + j*3, point->position);
2898                                         point++;
2899                                 }
2900                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2901                                 PlaneClassify(&portal->plane);
2902
2903                                 // link into leaf's portal chain
2904                                 portal->next = portal->here->portals;
2905                                 portal->here->portals = portal;
2906
2907                                 // advance to next portal
2908                                 portal++;
2909                         }
2910                         // add the portal's polygon points to the leaf bounding boxes
2911                         for (i = 0;i < 2;i++)
2912                         {
2913                                 leaf = (mleaf_t *)p->nodes[i];
2914                                 for (j = 0;j < p->numpoints;j++)
2915                                 {
2916                                         if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
2917                                         if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
2918                                         if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
2919                                         if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
2920                                         if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
2921                                         if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
2922                                 }
2923                         }
2924                 }
2925                 FreePortal(p);
2926                 p = pnext;
2927         }
2928         // now recalculate the node bounding boxes from the leafs
2929         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
2930 }
2931
2932 /*
2933 =============
2934 AddPortalToNodes
2935 =============
2936 */
2937 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2938 {
2939         if (!front)
2940                 Host_Error("AddPortalToNodes: NULL front node");
2941         if (!back)
2942                 Host_Error("AddPortalToNodes: NULL back node");
2943         if (p->nodes[0] || p->nodes[1])
2944                 Host_Error("AddPortalToNodes: already included");
2945         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2946
2947         p->nodes[0] = front;
2948         p->next[0] = (portal_t *)front->portals;
2949         front->portals = (mportal_t *)p;
2950
2951         p->nodes[1] = back;
2952         p->next[1] = (portal_t *)back->portals;
2953         back->portals = (mportal_t *)p;
2954 }
2955
2956 /*
2957 =============
2958 RemovePortalFromNode
2959 =============
2960 */
2961 static void RemovePortalFromNodes(portal_t *portal)
2962 {
2963         int i;
2964         mnode_t *node;
2965         void **portalpointer;
2966         portal_t *t;
2967         for (i = 0;i < 2;i++)
2968         {
2969                 node = portal->nodes[i];
2970
2971                 portalpointer = (void **) &node->portals;
2972                 while (1)
2973                 {
2974                         t = (portal_t *)*portalpointer;
2975                         if (!t)
2976                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
2977
2978                         if (t == portal)
2979                         {
2980                                 if (portal->nodes[0] == node)
2981                                 {
2982                                         *portalpointer = portal->next[0];
2983                                         portal->nodes[0] = NULL;
2984                                 }
2985                                 else if (portal->nodes[1] == node)
2986                                 {
2987                                         *portalpointer = portal->next[1];
2988                                         portal->nodes[1] = NULL;
2989                                 }
2990                                 else
2991                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2992                                 break;
2993                         }
2994
2995                         if (t->nodes[0] == node)
2996                                 portalpointer = (void **) &t->next[0];
2997                         else if (t->nodes[1] == node)
2998                                 portalpointer = (void **) &t->next[1];
2999                         else
3000                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3001                 }
3002         }
3003 }
3004
3005 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3006 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3007 {
3008         int i, side;
3009         mnode_t *front, *back, *other_node;
3010         mplane_t clipplane, *plane;
3011         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3012         int numfrontpoints, numbackpoints;
3013         double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
3014
3015         // if a leaf, we're done
3016         if (!node->plane)
3017                 return;
3018
3019         plane = node->plane;
3020
3021         front = node->children[0];
3022         back = node->children[1];
3023         if (front == back)
3024                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3025
3026         // create the new portal by generating a polygon for the node plane,
3027         // and clipping it by all of the other portals(which came from nodes above this one)
3028         nodeportal = AllocPortal();
3029         nodeportal->plane = *plane;
3030
3031         // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3032         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3033         nodeportal->numpoints = 4;
3034         side = 0;       // shut up compiler warning
3035         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3036         {
3037                 clipplane = portal->plane;
3038                 if (portal->nodes[0] == portal->nodes[1])
3039                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3040                 if (portal->nodes[0] == node)
3041                         side = 0;
3042                 else if (portal->nodes[1] == node)
3043                 {
3044                         clipplane.dist = -clipplane.dist;
3045                         VectorNegate(clipplane.normal, clipplane.normal);
3046                         side = 1;
3047                 }
3048                 else
3049                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3050
3051                 for (i = 0;i < nodeportal->numpoints*3;i++)
3052                         frontpoints[i] = nodeportal->points[i];
3053                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3054                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3055                         break;
3056         }
3057
3058         if (nodeportal->numpoints < 3)
3059         {
3060                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3061                 nodeportal->numpoints = 0;
3062         }
3063         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3064         {
3065                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3066                 nodeportal->numpoints = 0;
3067         }
3068
3069         AddPortalToNodes(nodeportal, front, back);
3070
3071         // split the portals of this node along this node's plane and assign them to the children of this node
3072         // (migrating the portals downward through the tree)
3073         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3074         {
3075                 if (portal->nodes[0] == portal->nodes[1])
3076                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3077                 if (portal->nodes[0] == node)
3078                         side = 0;
3079                 else if (portal->nodes[1] == node)
3080                         side = 1;
3081                 else
3082                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3083                 nextportal = portal->next[side];
3084                 if (!portal->numpoints)
3085                         continue;
3086
3087                 other_node = portal->nodes[!side];
3088                 RemovePortalFromNodes(portal);
3089
3090                 // cut the portal into two portals, one on each side of the node plane
3091                 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3092
3093                 if (!numfrontpoints)
3094                 {
3095                         if (side == 0)
3096                                 AddPortalToNodes(portal, back, other_node);
3097                         else
3098                                 AddPortalToNodes(portal, other_node, back);
3099                         continue;
3100                 }
3101                 if (!numbackpoints)
3102                 {
3103                         if (side == 0)
3104                                 AddPortalToNodes(portal, front, other_node);
3105                         else
3106                                 AddPortalToNodes(portal, other_node, front);
3107                         continue;
3108                 }
3109
3110                 // the portal is split
3111                 splitportal = AllocPortal();
3112                 temp = splitportal->chain;
3113                 *splitportal = *portal;
3114                 splitportal->chain = temp;
3115                 for (i = 0;i < numbackpoints*3;i++)
3116                         splitportal->points[i] = backpoints[i];
3117                 splitportal->numpoints = numbackpoints;
3118                 for (i = 0;i < numfrontpoints*3;i++)
3119                         portal->points[i] = frontpoints[i];
3120                 portal->numpoints = numfrontpoints;
3121
3122                 if (side == 0)
3123                 {
3124                         AddPortalToNodes(portal, front, other_node);
3125                         AddPortalToNodes(splitportal, back, other_node);
3126                 }
3127                 else
3128                 {
3129                         AddPortalToNodes(portal, other_node, front);
3130                         AddPortalToNodes(splitportal, other_node, back);
3131                 }
3132         }
3133
3134         Mod_Q1BSP_RecursiveNodePortals(front);
3135         Mod_Q1BSP_RecursiveNodePortals(back);
3136 }
3137
3138 static void Mod_Q1BSP_MakePortals(void)
3139 {
3140         portalchain = NULL;
3141         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
3142         Mod_Q1BSP_FinalizePortals();
3143 }
3144
3145 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
3146 {
3147         int i, j, stylecounts[256], totalcount, remapstyles[256];
3148         msurface_t *surface;
3149         memset(stylecounts, 0, sizeof(stylecounts));
3150         for (i = 0;i < model->nummodelsurfaces;i++)
3151         {
3152                 surface = model->data_surfaces + model->firstmodelsurface + i;
3153                 for (j = 0;j < MAXLIGHTMAPS;j++)
3154                         stylecounts[surface->lightmapinfo->styles[j]]++;
3155         }
3156         totalcount = 0;
3157         model->brushq1.light_styles = 0;
3158         for (i = 0;i < 255;i++)
3159         {
3160                 if (stylecounts[i])
3161                 {
3162                         remapstyles[i] = model->brushq1.light_styles++;
3163                         totalcount += stylecounts[i] + 1;
3164                 }
3165         }
3166         if (!totalcount)
3167                 return;
3168         model->brushq1.light_style = (unsigned char *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(unsigned char));
3169         model->brushq1.light_stylevalue = (int *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
3170         model->brushq1.light_styleupdatechains = (msurface_t ***)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
3171         model->brushq1.light_styleupdatechainsbuffer = (msurface_t **)Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
3172         model->brushq1.light_styles = 0;
3173         for (i = 0;i < 255;i++)
3174                 if (stylecounts[i])
3175                         model->brushq1.light_style[model->brushq1.light_styles++] = i;
3176         j = 0;
3177         for (i = 0;i < model->brushq1.light_styles;i++)
3178         {
3179                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
3180                 j += stylecounts[model->brushq1.light_style[i]] + 1;
3181         }
3182         for (i = 0;i < model->nummodelsurfaces;i++)
3183         {
3184                 surface = model->data_surfaces + model->firstmodelsurface + i;
3185                 for (j = 0;j < MAXLIGHTMAPS;j++)
3186                         if (surface->lightmapinfo->styles[j] != 255)
3187                                 *model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface;
3188         }
3189         j = 0;
3190         for (i = 0;i < model->brushq1.light_styles;i++)
3191         {
3192                 *model->brushq1.light_styleupdatechains[i] = NULL;
3193                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
3194                 j += stylecounts[model->brushq1.light_style[i]] + 1;
3195         }
3196 }
3197
3198 //Returns PVS data for a given point
3199 //(note: can return NULL)
3200 static unsigned char *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
3201 {
3202         mnode_t *node;
3203         node = model->brush.data_nodes;
3204         while (node->plane)
3205                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3206         if (((mleaf_t *)node)->clusterindex >= 0)
3207                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3208         else
3209                 return NULL;
3210 }
3211
3212 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3213 {
3214         while (node->plane)
3215         {
3216                 float d = PlaneDiff(org, node->plane);
3217                 if (d > radius)
3218                         node = node->children[0];
3219                 else if (d < -radius)
3220                         node = node->children[1];
3221                 else
3222                 {
3223                         // go down both sides
3224                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3225                         node = node->children[1];
3226                 }
3227         }
3228         // if this leaf is in a cluster, accumulate the pvs bits
3229         if (((mleaf_t *)node)->clusterindex >= 0)
3230         {
3231                 int i;
3232                 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3233                 for (i = 0;i < pvsbytes;i++)
3234                         pvsbuffer[i] |= pvs[i];
3235         }
3236 }
3237
3238 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3239 //of the given point.
3240 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength)
3241 {
3242         int bytes = model->brush.num_pvsclusterbytes;
3243         bytes = min(bytes, pvsbufferlength);
3244         if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3245         {
3246                 memset(pvsbuffer, 0xFF, bytes);
3247                 return bytes;
3248         }
3249         memset(pvsbuffer, 0, bytes);
3250         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
3251         return bytes;
3252 }
3253
3254 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3255 {
3256         vec3_t size;
3257         const hull_t *hull;
3258
3259         VectorSubtract(inmaxs, inmins, size);
3260         if (cmodel->brush.ismcbsp)
3261         {
3262                 if (size[0] < 3)
3263                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3264                 else if (size[2] < 48) // pick the nearest of 40 or 56
3265                         hull = &cmodel->brushq1.hulls[2]; // 16x16x40
3266                 else
3267                         hull = &cmodel->brushq1.hulls[1]; // 16x16x56
3268         }
3269         else if (cmodel->brush.ishlbsp)
3270         {
3271                 if (size[0] < 3)
3272                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3273                 else if (size[0] <= 32)
3274                 {
3275                         if (size[2] < 54) // pick the nearest of 36 or 72
3276                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3277                         else
3278                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3279                 }
3280                 else
3281                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3282         }
3283         else
3284         {
3285                 if (size[0] < 3)
3286                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3287                 else if (size[0] <= 32)
3288                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3289                 else
3290                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3291         }
3292         VectorCopy(inmins, outmins);
3293         VectorAdd(inmins, hull->clip_size, outmaxs);
3294 }
3295
3296 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
3297 {
3298         int i, j, k;
3299         dheader_t *header;
3300         dmodel_t *bm;
3301         mempool_t *mainmempool;
3302         float dist, modelyawradius, modelradius, *vec;
3303         msurface_t *surface;
3304         int numshadowmeshtriangles;
3305         dheader_t _header;
3306         hullinfo_t hullinfo;
3307
3308         mod->type = mod_brushq1;
3309
3310         if (!memcmp (buffer, "MCBSPpad", 8))
3311         {
3312                 unsigned char   *index;
3313
3314                 mod->brush.ismcbsp = true;
3315                 mod->brush.ishlbsp = false;
3316
3317                 mod_base = (unsigned char*)buffer;
3318
3319                 index = mod_base;
3320                 index += 8;
3321                 i = SB_ReadInt (&index);
3322                 if (i != MCBSPVERSION)
3323                         Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, MCBSPVERSION);
3324
3325         // read hull info
3326                 hullinfo.numhulls = LittleLong(*(int*)index); index += 4;
3327                 hullinfo.filehulls = hullinfo.numhulls;
3328                 VectorClear (hullinfo.hullsizes[0][0]);
3329                 VectorClear (hullinfo.hullsizes[0][1]);
3330                 for (i = 1; i < hullinfo.numhulls; i++)
3331                 {
3332                         hullinfo.hullsizes[i][0][0] = SB_ReadFloat (&index);
3333                         hullinfo.hullsizes[i][0][1] = SB_ReadFloat (&index);
3334                         hullinfo.hullsizes[i][0][2] = SB_ReadFloat (&index);
3335                         hullinfo.hullsizes[i][1][0] = SB_ReadFloat (&index);
3336                         hullinfo.hullsizes[i][1][1] = SB_ReadFloat (&index);
3337                         hullinfo.hullsizes[i][1][2] = SB_ReadFloat (&index);
3338                 }
3339
3340         // read lumps
3341                 _header.version = 0;
3342                 for (i = 0; i < HEADER_LUMPS; i++)
3343                 {
3344                         _header.lumps[i].fileofs = SB_ReadInt (&index);
3345                         _header.lumps[i].filelen = SB_ReadInt (&index);
3346                 }
3347
3348                 header = &_header;
3349         }
3350         else
3351         {
3352                 header = (dheader_t *)buffer;
3353
3354                 i = LittleLong(header->version);
3355                 if (i != BSPVERSION && i != 30)
3356                         Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3357                 mod->brush.ishlbsp = i == 30;
3358                 mod->brush.ismcbsp = false;
3359
3360         // fill in hull info
3361                 VectorClear (hullinfo.hullsizes[0][0]);
3362                 VectorClear (hullinfo.hullsizes[0][1]);
3363                 if (mod->brush.ishlbsp)
3364                 {
3365                         hullinfo.numhulls = 4;
3366                         hullinfo.filehulls = 4;
3367                         VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3368                         VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3369                         VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3370                         VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3371                         VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3372                         VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3373                 }
3374                 else
3375                 {
3376                         hullinfo.numhulls = 3;
3377                         hullinfo.filehulls = 4;
3378                         VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3379                         VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3380                         VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3381                         VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3382                 }
3383
3384         // read lumps
3385                 mod_base = (unsigned char*)buffer;
3386                 for (i = 0; i < HEADER_LUMPS; i++)
3387                 {
3388                         header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3389                         header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3390                 }
3391         }
3392
3393         mod->soundfromcenter = true;
3394         mod->TraceBox = Mod_Q1BSP_TraceBox;
3395         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3396         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3397         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3398         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3399         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3400         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3401         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3402         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3403         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3404         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3405         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3406         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3407         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3408         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3409
3410         if (loadmodel->isworldmodel)
3411         {
3412                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3413                 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
3414         }
3415
3416 // load into heap
3417
3418         // store which lightmap format to use
3419         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3420
3421         mod->brush.qw_md4sum = 0;
3422         mod->brush.qw_md4sum2 = 0;
3423         for (i = 0;i < HEADER_LUMPS;i++)
3424         {
3425                 if (i == LUMP_ENTITIES)
3426                         continue;
3427                 mod->brush.qw_md4sum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3428                 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3429                         continue;
3430                 mod->brush.qw_md4sum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3431         }
3432
3433         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3434         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3435         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3436         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3437         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3438         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3439         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3440         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3441         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3442         Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3443         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3444         // load submodels before leafs because they contain the number of vis leafs
3445         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3446         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3447         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3448         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3449
3450         // check if the map supports transparent water rendering
3451         loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3452
3453         if (mod->brushq1.data_compressedpvs)
3454                 Mem_Free(mod->brushq1.data_compressedpvs);
3455         mod->brushq1.data_compressedpvs = NULL;
3456         mod->brushq1.num_compressedpvs = 0;
3457
3458         Mod_Q1BSP_MakeHull0();
3459         Mod_Q1BSP_MakePortals();
3460
3461         mod->numframes = 2;             // regular and alternate animation
3462         mod->numskins = 1;
3463
3464         mainmempool = mod->mempool;
3465
3466         // make a single combined shadow mesh to allow optimized shadow volume creation
3467         numshadowmeshtriangles = 0;
3468         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3469         {
3470                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3471                 numshadowmeshtriangles += surface->num_triangles;
3472         }
3473         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3474         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3475                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3476         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
3477         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3478
3479         if (loadmodel->brush.numsubmodels)
3480                 loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
3481
3482         if (loadmodel->isworldmodel)
3483         {
3484                 // clear out any stale submodels or worldmodels lying around
3485                 // if we did this clear before now, an error might abort loading and
3486                 // leave things in a bad state
3487                 Mod_RemoveStaleWorldModels(loadmodel);
3488         }
3489
3490         // LordHavoc: to clear the fog around the original quake submodel code, I
3491         // will explain:
3492         // first of all, some background info on the submodels:
3493         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3494         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3495         // now the weird for loop itself:
3496         // the loop functions in an odd way, on each iteration it sets up the
3497         // current 'mod' model (which despite the confusing code IS the model of
3498         // the number i), at the end of the loop it duplicates the model to become
3499         // the next submodel, and loops back to set up the new submodel.
3500
3501         // LordHavoc: now the explanation of my sane way (which works identically):
3502         // set up the world model, then on each submodel copy from the world model
3503         // and set up the submodel with the respective model info.
3504         for (i = 0;i < mod->brush.numsubmodels;i++)
3505         {
3506                 // LordHavoc: this code was originally at the end of this loop, but
3507                 // has been transformed to something more readable at the start here.
3508
3509                 if (i > 0)
3510                 {
3511                         char name[10];
3512                         // LordHavoc: only register submodels if it is the world
3513                         // (prevents external bsp models from replacing world submodels with
3514                         //  their own)
3515                         if (!loadmodel->isworldmodel)
3516                                 continue;
3517                         // duplicate the basic information
3518                         sprintf(name, "*%i", i);
3519                         mod = Mod_FindName(name);
3520                         // copy the base model to this one
3521                         *mod = *loadmodel;
3522                         // rename the clone back to its proper name
3523                         strlcpy(mod->name, name, sizeof(mod->name));
3524                         // textures and memory belong to the main model
3525                         mod->texturepool = NULL;
3526                         mod->mempool = NULL;
3527                 }
3528
3529                 mod->brush.submodel = i;
3530
3531                 if (loadmodel->brush.submodels)
3532                         loadmodel->brush.submodels[i] = mod;
3533
3534                 bm = &mod->brushq1.submodels[i];
3535
3536                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3537                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3538                 {
3539                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3540                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3541                 }
3542
3543                 mod->firstmodelsurface = bm->firstface;
3544                 mod->nummodelsurfaces = bm->numfaces;
3545
3546                 // make the model surface list (used by shadowing/lighting)
3547                 mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
3548                 for (j = 0;j < mod->nummodelsurfaces;j++)
3549                         mod->surfacelist[j] = mod->firstmodelsurface + j;
3550
3551                 // this gets altered below if sky is used
3552                 mod->DrawSky = NULL;
3553                 mod->Draw = R_Q1BSP_Draw;
3554                 mod->DrawDepth = R_Q1BSP_DrawDepth;
3555                 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3556                 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3557                 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3558                 mod->DrawLight = R_Q1BSP_DrawLight;
3559                 if (i != 0)
3560                 {
3561                         mod->brush.TraceLineOfSight = NULL;
3562                         mod->brush.GetPVS = NULL;
3563                         mod->brush.FatPVS = NULL;
3564                         mod->brush.BoxTouchingPVS = NULL;
3565                         mod->brush.BoxTouchingLeafPVS = NULL;
3566                         mod->brush.BoxTouchingVisibleLeafs = NULL;
3567                         mod->brush.FindBoxClusters = NULL;
3568                         mod->brush.LightPoint = NULL;
3569                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3570                 }
3571                 Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod);
3572                 if (mod->nummodelsurfaces)
3573                 {
3574                         // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3575                         mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3576                         mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3577                         modelyawradius = 0;
3578                         modelradius = 0;
3579                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3580                         {
3581                                 // we only need to have a drawsky function if it is used(usually only on world model)
3582                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3583                                         mod->DrawSky = R_Q1BSP_DrawSky;
3584                                 // calculate bounding shapes
3585                                 for (k = 0, vec = (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3)
3586                                 {
3587                                         if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3588                                         if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3589                                         if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3590                                         if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3591                                         if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3592                                         if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3593                                         dist = vec[0]*vec[0]+vec[1]*vec[1];
3594                                         if (modelyawradius < dist)
3595                                                 modelyawradius = dist;
3596                                         dist += vec[2]*vec[2];
3597                                         if (modelradius < dist)
3598                                                 modelradius = dist;
3599                                 }
3600                         }
3601                         modelyawradius = sqrt(modelyawradius);
3602                         modelradius = sqrt(modelradius);
3603                         mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3604                         mod->yawmins[2] = mod->normalmins[2];
3605                         mod->yawmaxs[2] = mod->normalmaxs[2];
3606                         mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3607                         mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3608                         mod->radius = modelradius;
3609                         mod->radius2 = modelradius * modelradius;
3610                 }
3611                 else
3612                 {
3613                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3614                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3615                 }
3616                 //mod->brushq1.num_visleafs = bm->visleafs;
3617         }
3618
3619         Mod_Q1BSP_LoadMapBrushes();
3620
3621         //Mod_Q1BSP_ProcessLightList();
3622
3623         if (developer.integer >= 10)
3624                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
3625 }
3626
3627 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3628 {
3629 }
3630
3631 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3632 {
3633 /*
3634         d_t *in;
3635         m_t *out;
3636         int i, count;
3637
3638         in = (void *)(mod_base + l->fileofs);
3639         if (l->filelen % sizeof(*in))
3640                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3641         count = l->filelen / sizeof(*in);
3642         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3643
3644         loadmodel-> = out;
3645         loadmodel->num = count;
3646
3647         for (i = 0;i < count;i++, in++, out++)
3648         {
3649         }
3650 */
3651 }
3652
3653 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3654 {
3655 /*
3656         d_t *in;
3657         m_t *out;
3658         int i, count;
3659
3660         in = (void *)(mod_base + l->fileofs);
3661         if (l->filelen % sizeof(*in))
3662                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3663         count = l->filelen / sizeof(*in);
3664         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3665
3666         loadmodel-> = out;
3667         loadmodel->num = count;
3668
3669         for (i = 0;i < count;i++, in++, out++)
3670         {
3671         }
3672 */
3673 }
3674
3675 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3676 {
3677 /*
3678         d_t *in;
3679         m_t *out;
3680         int i, count;
3681
3682         in = (void *)(mod_base + l->fileofs);
3683         if (l->filelen % sizeof(*in))
3684                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3685         count = l->filelen / sizeof(*in);
3686         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3687
3688         loadmodel-> = out;
3689         loadmodel->num = count;
3690
3691         for (i = 0;i < count;i++, in++, out++)
3692         {
3693         }
3694 */
3695 }
3696
3697 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3698 {
3699 /*
3700         d_t *in;
3701         m_t *out;
3702         int i, count;
3703
3704         in = (void *)(mod_base + l->fileofs);
3705         if (l->filelen % sizeof(*in))
3706                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3707         count = l->filelen / sizeof(*in);
3708         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3709
3710         loadmodel-> = out;
3711         loadmodel->num = count;
3712
3713         for (i = 0;i < count;i++, in++, out++)
3714         {
3715         }
3716 */
3717 }
3718
3719 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3720 {
3721 /*
3722         d_t *in;
3723         m_t *out;
3724         int i, count;
3725
3726         in = (void *)(mod_base + l->fileofs);
3727         if (l->filelen % sizeof(*in))
3728                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3729         count = l->filelen / sizeof(*in);
3730         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3731
3732         loadmodel-> = out;
3733         loadmodel->num = count;
3734
3735         for (i = 0;i < count;i++, in++, out++)
3736         {
3737         }
3738 */
3739 }
3740
3741 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3742 {
3743 /*
3744         d_t *in;
3745         m_t *out;
3746         int i, count;
3747
3748         in = (void *)(mod_base + l->fileofs);
3749         if (l->filelen % sizeof(*in))
3750                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3751         count = l->filelen / sizeof(*in);
3752         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3753
3754         loadmodel-> = out;
3755         loadmodel->num = count;
3756
3757         for (i = 0;i < count;i++, in++, out++)
3758         {
3759         }
3760 */
3761 }
3762
3763 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3764 {
3765 /*
3766         d_t *in;
3767         m_t *out;
3768         int i, count;
3769
3770         in = (void *)(mod_base + l->fileofs);
3771         if (l->filelen % sizeof(*in))
3772                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3773         count = l->filelen / sizeof(*in);
3774         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3775
3776         loadmodel-> = out;
3777         loadmodel->num = count;
3778
3779         for (i = 0;i < count;i++, in++, out++)
3780         {
3781         }
3782 */
3783 }
3784
3785 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3786 {
3787 /*
3788         d_t *in;
3789         m_t *out;
3790         int i, count;
3791
3792         in = (void *)(mod_base + l->fileofs);
3793         if (l->filelen % sizeof(*in))
3794                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3795         count = l->filelen / sizeof(*in);
3796         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3797
3798         loadmodel-> = out;
3799         loadmodel->num = count;
3800
3801         for (i = 0;i < count;i++, in++, out++)
3802         {
3803         }
3804 */
3805 }
3806
3807 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3808 {
3809 /*
3810         d_t *in;
3811         m_t *out;
3812         int i, count;
3813
3814         in = (void *)(mod_base + l->fileofs);
3815         if (l->filelen % sizeof(*in))
3816                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3817         count = l->filelen / sizeof(*in);
3818         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3819
3820         loadmodel-> = out;
3821         loadmodel->num = count;
3822
3823         for (i = 0;i < count;i++, in++, out++)
3824         {
3825         }
3826 */
3827 }
3828
3829 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3830 {
3831 /*
3832         d_t *in;
3833         m_t *out;
3834         int i, count;
3835
3836         in = (void *)(mod_base + l->fileofs);
3837         if (l->filelen % sizeof(*in))
3838                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3839         count = l->filelen / sizeof(*in);
3840         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3841
3842         loadmodel-> = out;
3843         loadmodel->num = count;
3844
3845         for (i = 0;i < count;i++, in++, out++)
3846         {
3847         }
3848 */
3849 }
3850
3851 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3852 {
3853 /*
3854         d_t *in;
3855         m_t *out;
3856         int i, count;
3857
3858         in = (void *)(mod_base + l->fileofs);
3859         if (l->filelen % sizeof(*in))
3860                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3861         count = l->filelen / sizeof(*in);
3862         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3863
3864         loadmodel-> = out;
3865         loadmodel->num = count;
3866
3867         for (i = 0;i < count;i++, in++, out++)
3868         {
3869         }
3870 */
3871 }
3872
3873 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3874 {
3875 /*
3876         d_t *in;
3877         m_t *out;
3878         int i, count;
3879
3880         in = (void *)(mod_base + l->fileofs);
3881         if (l->filelen % sizeof(*in))
3882                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3883         count = l->filelen / sizeof(*in);
3884         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3885
3886         loadmodel-> = out;
3887         loadmodel->num = count;
3888
3889         for (i = 0;i < count;i++, in++, out++)
3890         {
3891         }
3892 */
3893 }
3894
3895 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3896 {
3897 /*
3898         d_t *in;
3899         m_t *out;
3900         int i, count;
3901
3902         in = (void *)(mod_base + l->fileofs);
3903         if (l->filelen % sizeof(*in))
3904                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3905         count = l->filelen / sizeof(*in);
3906         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3907
3908         loadmodel-> = out;
3909         loadmodel->num = count;
3910
3911         for (i = 0;i < count;i++, in++, out++)
3912         {
3913         }
3914 */
3915 }
3916
3917 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3918 {
3919 /*
3920         d_t *in;
3921         m_t *out;
3922         int i, count;
3923
3924         in = (void *)(mod_base + l->fileofs);
3925         if (l->filelen % sizeof(*in))
3926                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3927         count = l->filelen / sizeof(*in);
3928         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3929
3930         loadmodel-> = out;
3931         loadmodel->num = count;
3932
3933         for (i = 0;i < count;i++, in++, out++)
3934         {
3935         }
3936 */
3937 }
3938
3939 static void Mod_Q2BSP_LoadAreas(lump_t *l)
3940 {
3941 /*
3942         d_t *in;
3943         m_t *out;
3944         int i, count;
3945
3946         in = (void *)(mod_base + l->fileofs);
3947         if (l->filelen % sizeof(*in))
3948                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
3949         count = l->filelen / sizeof(*in);
3950         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3951
3952         loadmodel-> = out;
3953         loadmodel->num = count;
3954
3955         for (i = 0;i < count;i++, in++, out++)
3956         {
3957         }
3958 */
3959 }
3960
3961 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
3962 {
3963 /*
3964         d_t *in;
3965         m_t *out;
3966         int i, count;
3967
3968         in = (void *)(mod_base + l->fileofs);
3969         if (l->filelen % sizeof(*in))
3970                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
3971         count = l->filelen / sizeof(*in);
3972         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3973
3974         loadmodel-> = out;
3975         loadmodel->num = count;
3976
3977         for (i = 0;i < count;i++, in++, out++)
3978         {
3979         }
3980 */
3981 }
3982
3983 static void Mod_Q2BSP_LoadModels(lump_t *l)
3984 {
3985 /*
3986         d_t *in;
3987         m_t *out;
3988         int i, count;
3989
3990         in = (void *)(mod_base + l->fileofs);
3991         if (l->filelen % sizeof(*in))
3992                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
3993         count = l->filelen / sizeof(*in);
3994         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3995
3996         loadmodel-> = out;
3997         loadmodel->num = count;
3998
3999         for (i = 0;i < count;i++, in++, out++)
4000         {
4001         }
4002 */
4003 }
4004
4005 void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend)
4006 {
4007         int i;
4008         q2dheader_t *header;
4009
4010         Host_Error("Mod_Q2BSP_Load: not yet implemented");
4011
4012         mod->type = mod_brushq2;
4013
4014         header = (q2dheader_t *)buffer;
4015
4016         i = LittleLong(header->version);
4017         if (i != Q2BSPVERSION)
4018                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4019         mod->brush.ishlbsp = false;
4020         mod->brush.ismcbsp = false;
4021         if (loadmodel->isworldmodel)
4022         {
4023                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
4024                 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
4025         }
4026
4027         mod_base = (unsigned char *)header;
4028
4029         // swap all the lumps
4030         for (i = 0;i < (int) sizeof(*header) / 4;i++)
4031                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4032
4033         // store which lightmap format to use
4034         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
4035
4036         mod->brush.qw_md4sum = 0;
4037         mod->brush.qw_md4sum2 = 0;
4038         for (i = 0;i < Q2HEADER_LUMPS;i++)
4039         {
4040                 if (i == Q2LUMP_ENTITIES)
4041                         continue;
4042                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4043                 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4044                         continue;
4045                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4046         }
4047
4048         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4049         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4050         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4051         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4052         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4053         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4054         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4055         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4056         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4057         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4058         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4059         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4060         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4061         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4062         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4063         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4064         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4065         // LordHavoc: must go last because this makes the submodels
4066         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4067 }
4068
4069 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
4070 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
4071
4072 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4073 {
4074         const char *data;
4075         char key[128], value[MAX_INPUTLINE];
4076         float v[3];
4077         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4078         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4079         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4080         if (!l->filelen)
4081                 return;
4082         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
4083         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4084         data = loadmodel->brush.entities;
4085         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4086         if (data && COM_ParseToken_Simple(&data, false) && com_token[0] == '{')
4087         {
4088                 while (1)
4089                 {
4090                         if (!COM_ParseToken_Simple(&data, false))
4091                                 break; // error
4092                         if (com_token[0] == '}')
4093                                 break; // end of worldspawn
4094                         if (com_token[0] == '_')
4095                                 strlcpy(key, com_token + 1, sizeof(key));
4096                         else
4097                                 strlcpy(key, com_token, sizeof(key));
4098                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
4099                                 key[strlen(key)-1] = 0;
4100                         if (!COM_ParseToken_Simple(&data, false))
4101                                 break; // error
4102                         strlcpy(value, com_token, sizeof(value));
4103                         if (!strcmp("gridsize", key))
4104                         {
4105                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4106                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4107                         }
4108                 }
4109         }
4110 }
4111
4112 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4113 {
4114         q3dtexture_t *in;
4115         texture_t *out;
4116         int i, count, c;
4117
4118         in = (q3dtexture_t *)(mod_base + l->fileofs);
4119         if (l->filelen % sizeof(*in))
4120                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4121         count = l->filelen / sizeof(*in);
4122         out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4123
4124         loadmodel->data_textures = out;
4125         loadmodel->num_textures = count;
4126         loadmodel->num_texturesperskin = loadmodel->num_textures;
4127
4128         for (i = 0;i < count;i++)
4129         {
4130                 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4131                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4132                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4133         }
4134
4135         if (cls.state == ca_dedicated)
4136                 return;
4137
4138         c = 0;
4139         for (i = 0;i < count;i++, in++, out++)
4140                 if (Mod_LoadTextureFromQ3Shader(out, out->name, false, true, false))
4141                         c++;
4142         if (c)
4143                 Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
4144 }
4145
4146 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4147 {
4148         q3dplane_t *in;
4149         mplane_t *out;
4150         int i, count;
4151
4152         in = (q3dplane_t *)(mod_base + l->fileofs);
4153         if (l->filelen % sizeof(*in))
4154                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4155         count = l->filelen / sizeof(*in);
4156         out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4157
4158         loadmodel->brush.data_planes = out;
4159         loadmodel->brush.num_planes = count;
4160
4161         for (i = 0;i < count;i++, in++, out++)
4162         {
4163                 out->normal[0] = LittleFloat(in->normal[0]);
4164                 out->normal[1] = LittleFloat(in->normal[1]);
4165                 out->normal[2] = LittleFloat(in->normal[2]);
4166                 out->dist = LittleFloat(in->dist);
4167                 PlaneClassify(out);
4168         }
4169 }
4170
4171 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4172 {
4173         q3dbrushside_t *in;
4174         q3mbrushside_t *out;
4175         int i, n, count;
4176
4177         in = (q3dbrushside_t *)(mod_base + l->fileofs);
4178         if (l->filelen % sizeof(*in))
4179                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4180         count = l->filelen / sizeof(*in);
4181         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4182
4183         loadmodel->brush.data_brushsides = out;
4184         loadmodel->brush.num_brushsides = count;
4185
4186         for (i = 0;i < count;i++, in++, out++)
4187         {
4188                 n = LittleLong(in->planeindex);
4189                 if (n < 0 || n >= loadmodel->brush.num_planes)
4190                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4191                 out->plane = loadmodel->brush.data_planes + n;
4192                 n = LittleLong(in->textureindex);
4193                 if (n < 0 || n >= loadmodel->num_textures)
4194                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4195                 out->texture = loadmodel->data_textures + n;
4196         }
4197 }
4198
4199 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4200 {
4201         q3dbrush_t *in;
4202         q3mbrush_t *out;
4203         int i, j, n, c, count, maxplanes;
4204         colplanef_t *planes;
4205
4206         in = (q3dbrush_t *)(mod_base + l->fileofs);
4207         if (l->filelen % sizeof(*in))
4208                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4209         count = l->filelen / sizeof(*in);
4210         out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4211
4212         loadmodel->brush.data_brushes = out;
4213         loadmodel->brush.num_brushes = count;
4214
4215         maxplanes = 0;
4216         planes = NULL;
4217
4218         for (i = 0;i < count;i++, in++, out++)
4219         {
4220                 n = LittleLong(in->firstbrushside);
4221                 c = LittleLong(in->numbrushsides);
4222                 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4223                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4224                 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4225                 out->numbrushsides = c;
4226                 n = LittleLong(in->textureindex);
4227                 if (n < 0 || n >= loadmodel->num_textures)
4228                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4229                 out->texture = loadmodel->data_textures + n;
4230
4231                 // make a list of mplane_t structs to construct a colbrush from
4232                 if (maxplanes < out->numbrushsides)
4233                 {
4234                         maxplanes = out->numbrushsides;
4235                         if (planes)
4236                                 Mem_Free(planes);
4237                         planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4238                 }
4239                 for (j = 0;j < out->numbrushsides;j++)
4240                 {
4241                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4242                         planes[j].dist = out->firstbrushside[j].plane->dist;
4243                         planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4244                         planes[j].texture = out->firstbrushside[j].texture;
4245                 }
4246                 // make the colbrush from the planes
4247                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
4248         }
4249         if (planes)
4250                 Mem_Free(planes);
4251 }
4252
4253 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4254 {
4255         q3deffect_t *in;
4256         q3deffect_t *out;
4257         int i, n, count;
4258
4259         in = (q3deffect_t *)(mod_base + l->fileofs);
4260         if (l->filelen % sizeof(*in))
4261                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4262         count = l->filelen / sizeof(*in);
4263         out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4264
4265         loadmodel->brushq3.data_effects = out;
4266         loadmodel->brushq3.num_effects = count;
4267
4268         for (i = 0;i < count;i++, in++, out++)
4269         {
4270                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4271                 n = LittleLong(in->brushindex);
4272                 if (n >= loadmodel->brush.num_brushes)
4273                 {
4274                         Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4275                         n = -1;
4276                 }
4277                 out->brushindex = n;
4278                 out->unknown = LittleLong(in->unknown);
4279         }
4280 }
4281
4282 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4283 {
4284         q3dvertex_t *in;
4285         int i, count;
4286
4287         in = (q3dvertex_t *)(mod_base + l->fileofs);
4288         if (l->filelen % sizeof(*in))
4289                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4290         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4291         loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4292         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4293         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4294         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4295         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4296
4297         for (i = 0;i < count;i++, in++)
4298         {
4299                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4300                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4301                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4302                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4303                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4304                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4305                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4306                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4307                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4308                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4309                 // svector/tvector are calculated later in face loading
4310                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4311                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4312                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4313                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4314         }
4315 }
4316
4317 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4318 {
4319         int *in;
4320         int *out;
4321         int i, count;
4322
4323         in = (int *)(mod_base + l->fileofs);
4324         if (l->filelen % sizeof(int[3]))
4325                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4326         count = l->filelen / sizeof(*in);
4327         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4328
4329         loadmodel->brushq3.num_triangles = count / 3;
4330         loadmodel->brushq3.data_element3i = out;
4331
4332         for (i = 0;i < count;i++, in++, out++)
4333         {
4334                 *out = LittleLong(*in);
4335                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4336                 {
4337                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4338                         *out = 0;
4339                 }
4340         }
4341 }
4342
4343 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4344 {
4345         q3dlightmap_t *in;
4346         int i, j, count, power, power2, mask, endlightmap, mergewidth, mergeheight;
4347         unsigned char *c;
4348
4349         if (!l->filelen)
4350                 return;
4351         if (cls.state == ca_dedicated)
4352                 return;
4353         in = (q3dlightmap_t *)(mod_base + l->fileofs);
4354         if (l->filelen % sizeof(*in))
4355                 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4356         count = l->filelen / sizeof(*in);
4357         loadmodel->brushq3.num_originallightmaps = count;
4358
4359         // now check the surfaces to see if any of them index an odd numbered
4360         // lightmap, if so this is not a deluxemapped bsp file
4361         //
4362         // also check what lightmaps are actually used, because q3map2 sometimes
4363         // (always?) makes an unused one at the end, which
4364         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4365         // reason when only one lightmap is used, which can throw off the
4366         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4367         // to see if the second lightmap is blank, if so it is not deluxemapped.
4368         loadmodel->brushq3.deluxemapping = !(count & 1);
4369         loadmodel->brushq3.deluxemapping_modelspace = true;
4370         endlightmap = 0;
4371         if (loadmodel->brushq3.deluxemapping)
4372         {
4373                 int facecount = faceslump->filelen / sizeof(q3dface_t);
4374                 q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4375                 for (i = 0;i < facecount;i++)
4376                 {
4377                         j = LittleLong(faces[i].lightmapindex);
4378                         if (j >= 0)
4379                         {
4380                                 endlightmap = max(endlightmap, j + 1);
4381                                 if ((j & 1) || j + 1 >= count)
4382                                 {
4383                                         loadmodel->brushq3.deluxemapping = false;
4384                                         break;
4385                                 }
4386                         }
4387                 }
4388         }
4389         if (endlightmap < 2)
4390                 loadmodel->brushq3.deluxemapping = false;
4391
4392         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4393         // reason when only one lightmap is used, which can throw off the
4394         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4395         // to see if the second lightmap is blank, if so it is not deluxemapped.
4396         if (endlightmap == 1 && count == 2)
4397         {
4398                 c = in[1].rgb;
4399                 for (i = 0;i < 128*128*3;i++)
4400                         if (c[i])
4401                                 break;
4402                 if (i == 128*128*3)
4403                 {
4404                         // all pixels in the unused lightmap were black...
4405                         loadmodel->brushq3.deluxemapping = false;
4406                 }
4407         }
4408
4409         Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4410
4411         // figure out what the most reasonable merge power is within limits
4412         loadmodel->brushq3.num_lightmapmergepower = 0;
4413         for (power = 1;power <= mod_q3bsp_lightmapmergepower.integer && (128 << power) <= gl_max_texture_size && (1 << (power * 2)) < 4 * (count >> loadmodel->brushq3.deluxemapping);power++)
4414                 loadmodel->brushq3.num_lightmapmergepower = power;
4415         loadmodel->brushq3.num_lightmapmerge = 1 << loadmodel->brushq3.num_lightmapmergepower;
4416
4417         loadmodel->brushq3.num_mergedlightmaps = ((count >> loadmodel->brushq3.deluxemapping) + (1 << (loadmodel->brushq3.num_lightmapmergepower * 2)) - 1) >> (loadmodel->brushq3.num_lightmapmergepower * 2);
4418         loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4419         if (loadmodel->brushq3.deluxemapping)
4420                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4421
4422         // allocate a texture pool if we need it
4423         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4424                 loadmodel->texturepool = R_AllocTexturePool();
4425
4426         if (loadmodel->brushq3.num_lightmapmergepower > 0)
4427         {
4428                 power = loadmodel->brushq3.num_lightmapmergepower;
4429                 power2 = power * 2;
4430                 mask = (1 << power) - 1;
4431                 for (i = 0;i < count;i++)
4432                 {
4433                         // figure out which merged lightmap texture this fits into
4434                         int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2);
4435                         // if the lightmap has not been allocated yet, create it
4436                         if (!loadmodel->brushq3.data_lightmaps[lightmapindex])
4437                         {
4438                                 // create a lightmap only as large as necessary to hold the
4439                                 // remaining 128x128 blocks
4440                                 // if there are multiple merged lightmap textures then they will
4441                                 // all be full size except the last one which may be smaller
4442                                 // because it only needs to the remaining blocks, and it will often
4443                                 // be odd sizes like 2048x512 due to only being 25% full or so.
4444                                 j = (count >> loadmodel->brushq3.deluxemapping) - (lightmapindex << power2);
4445                                 for (mergewidth = 1;mergewidth < j && mergewidth < (1 << power);mergewidth *= 2)
4446                                         ;
4447                                 for (mergeheight = 1;mergewidth*mergeheight < j && mergeheight < (1 << power);mergeheight *= 2)
4448                                         ;
4449                                 Con_DPrintf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*128, mergeheight*128, min(j, mergewidth*mergeheight), mergewidth*mergeheight);
4450                                 loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
4451                                 if (loadmodel->brushq3.data_deluxemaps)
4452                                         loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
4453                         }
4454                         mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / 128;
4455                         mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / 128;
4456                         j = (i >> loadmodel->brushq3.deluxemapping) & ((1 << power2) - 1);
4457                         if (loadmodel->brushq3.deluxemapping && (i & 1))
4458                                 R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], in[i].rgb, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128);
4459                         else
4460                                 R_UpdateTexture(loadmodel->brushq3.data_lightmaps     [lightmapindex], in[i].rgb, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128);
4461                 }
4462         }
4463         else
4464         {
4465                 for (i = 0;i < count;i++)
4466                 {
4467                         // figure out which merged lightmap texture this fits into
4468                         int lightmapindex = i >> loadmodel->brushq3.deluxemapping;
4469                         if (loadmodel->brushq3.deluxemapping && (i & 1))
4470                                 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), 128, 128, in[i].rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
4471                         else
4472                                 loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), 128, 128, in[i].rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
4473                 }
4474         }
4475 }
4476
4477 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4478 {
4479         q3dface_t *in, *oldin;
4480         msurface_t *out, *oldout;
4481         int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles;
4482         float lightmaptcbase[2], lightmaptcscale[2];
4483         //int *originalelement3i;
4484         //int *originalneighbor3i;
4485         float *originalvertex3f;
4486         //float *originalsvector3f;
4487         //float *originaltvector3f;
4488         float *originalnormal3f;
4489         float *originalcolor4f;
4490         float *originaltexcoordtexture2f;
4491         float *originaltexcoordlightmap2f;
4492         float *v;
4493
4494         in = (q3dface_t *)(mod_base + l->fileofs);
4495         if (l->filelen % sizeof(*in))
4496                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4497         count = l->filelen / sizeof(*in);
4498         out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4499
4500         loadmodel->data_surfaces = out;
4501         loadmodel->num_surfaces = count;
4502
4503         i = 0;
4504         oldi = i;
4505         oldin = in;
4506         oldout = out;
4507         meshvertices = 0;
4508         meshtriangles = 0;
4509         for (;i < count;i++, in++, out++)
4510         {
4511                 // check face type first
4512                 type = LittleLong(in->type);
4513                 if (type != Q3FACETYPE_POLYGON
4514                  && type != Q3FACETYPE_PATCH
4515                  && type != Q3FACETYPE_MESH
4516                  && type != Q3FACETYPE_FLARE)
4517                 {
4518                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4519                         continue;
4520                 }
4521
4522                 n = LittleLong(in->textureindex);
4523                 if (n < 0 || n >= loadmodel->num_textures)
4524                 {
4525                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
4526                         continue;
4527                 }
4528                 out->texture = loadmodel->data_textures + n;
4529                 n = LittleLong(in->effectindex);
4530                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4531                 {
4532                         if (developer.integer >= 100)
4533                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4534                         n = -1;
4535                 }
4536                 if (n == -1)
4537                         out->effect = NULL;
4538                 else
4539                         out->effect = loadmodel->brushq3.data_effects + n;
4540
4541                 if (cls.state != ca_dedicated)
4542                 {
4543                         out->lightmaptexture = NULL;
4544                         out->deluxemaptexture = r_texture_blanknormalmap;
4545                         n = LittleLong(in->lightmapindex);
4546                         if (n < 0)
4547                                 n = -1;
4548                         else if (n >= loadmodel->brushq3.num_originallightmaps)
4549                         {
4550                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
4551                                 n = -1;
4552                         }
4553                         else
4554                         {
4555                                 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
4556                                 if (loadmodel->brushq3.deluxemapping)
4557                                         out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
4558                         }
4559                 }
4560
4561                 firstvertex = LittleLong(in->firstvertex);
4562                 numvertices = LittleLong(in->numvertices);
4563                 firstelement = LittleLong(in->firstelement);
4564                 numtriangles = LittleLong(in->numelements) / 3;
4565                 if (numtriangles * 3 != LittleLong(in->numelements))
4566                 {
4567                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4568                         continue;
4569                 }
4570                 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4571                 {
4572                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4573                         continue;
4574                 }
4575                 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4576                 {
4577                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4578                         continue;
4579                 }
4580                 switch(type)
4581                 {
4582                 case Q3FACETYPE_POLYGON:
4583                 case Q3FACETYPE_MESH:
4584                         // no processing necessary
4585                         break;
4586                 case Q3FACETYPE_PATCH:
4587                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4588                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4589                         if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
4590                         {
4591                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4592                                 continue;
4593                         }
4594                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4595                         // convert patch to Q3FACETYPE_MESH
4596                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4597                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4598                         // bound to user settings
4599                         xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4600                         ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4601                         // bound to sanity settings
4602                         xtess = bound(1, xtess, 1024);
4603                         ytess = bound(1, ytess, 1024);
4604                         // bound to user limit on vertices
4605                         while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4606                         {
4607                                 if (xtess > ytess)
4608                                         xtess--;
4609                                 else
4610                                         ytess--;
4611                         }
4612                         finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4613                         finalheight = ((patchsize[1] - 1) * ytess) + 1;
4614                         numvertices = finalwidth * finalheight;
4615                         numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4616                         break;
4617                 case Q3FACETYPE_FLARE:
4618                         if (developer.integer >= 100)
4619                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4620                         // don't render it
4621                         continue;
4622                 }
4623                 out->num_vertices = numvertices;
4624                 out->num_triangles = numtriangles;
4625                 meshvertices += out->num_vertices;
4626                 meshtriangles += out->num_triangles;
4627         }
4628
4629         i = oldi;
4630         in = oldin;
4631         out = oldout;
4632         Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
4633         meshvertices = 0;
4634         meshtriangles = 0;
4635         for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
4636         {
4637                 if (out->num_vertices < 3 || out->num_triangles < 1)
4638                         continue;
4639
4640                 type = LittleLong(in->type);
4641                 firstvertex = LittleLong(in->firstvertex);
4642                 firstelement = LittleLong(in->firstelement);
4643                 out->num_firstvertex = meshvertices;
4644                 out->num_firsttriangle = meshtriangles;
4645                 switch(type)
4646                 {
4647                 case Q3FACETYPE_POLYGON:
4648                 case Q3FACETYPE_MESH:
4649                         // no processing necessary, except for lightmap merging
4650                         for (j = 0;j < out->num_vertices;j++)
4651                         {
4652                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
4653                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
4654                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
4655                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
4656                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
4657                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
4658                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
4659                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
4660                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
4661                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
4662                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
4663                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
4664                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
4665                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
4666                         }
4667                         for (j = 0;j < out->num_triangles*3;j++)
4668                                 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
4669                         break;
4670                 case Q3FACETYPE_PATCH:
4671                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4672                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4673                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4674                         originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
4675                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
4676                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
4677                         originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
4678                         // convert patch to Q3FACETYPE_MESH
4679                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4680                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4681                         // bound to user settings
4682                         xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4683                         ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4684                         // bound to sanity settings
4685                         xtess = bound(1, xtess, 1024);
4686                         ytess = bound(1, ytess, 1024);
4687                         // bound to user limit on vertices
4688                         while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4689                         {
4690                                 if (xtess > ytess)
4691                                         xtess--;
4692                                 else
4693                                         ytess--;
4694                         }
4695                         finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4696                         finalheight = ((patchsize[1] - 1) * ytess) + 1;
4697                         finalvertices = finalwidth * finalheight;
4698                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4699                         type = Q3FACETYPE_MESH;
4700                         // generate geometry
4701                         // (note: normals are skipped because they get recalculated)
4702                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4703                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
4704                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
4705                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
4706                         Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
4707                         Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
4708                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
4709                         if (developer.integer >= 100)
4710                         {
4711                                 if (out->num_triangles < finaltriangles)
4712                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
4713                                 else
4714                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
4715                         }
4716                         // q3map does not put in collision brushes for curves... ugh
4717                         // build the lower quality collision geometry
4718                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4719                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4720                         // bound to user settings
4721                         xtess = bound(r_subdivisions_collision_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer);
4722                         ytess = bound(r_subdivisions_collision_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer);
4723                         // bound to sanity settings
4724                         xtess = bound(1, xtess, 1024);
4725                         ytess = bound(1, ytess, 1024);
4726                         // bound to user limit on vertices
4727                         while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
4728                         {
4729                                 if (xtess > ytess)
4730                                         xtess--;
4731                                 else
4732                                         ytess--;
4733                         }
4734                         finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4735                         finalheight = ((patchsize[1] - 1) * ytess) + 1;
4736                         finalvertices = finalwidth * finalheight;
4737                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4738
4739                         out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
4740                         out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
4741                         out->num_collisionvertices = finalvertices;
4742                         out->num_collisiontriangles = finaltriangles;
4743                         Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4744                         Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0);
4745
4746                         //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
4747                         Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1);
4748
4749                         oldnumtriangles = out->num_triangles;
4750                         oldnumtriangles2 = out->num_collisiontriangles;
4751                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
4752                         if (developer.integer >= 100)
4753                                 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
4754                         break;
4755                 default:
4756                         break;
4757                 }
4758                 meshvertices += out->num_vertices;
4759                 meshtriangles += out->num_triangles;
4760                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
4761                         if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
4762                                 invalidelements++;
4763                 if (invalidelements)
4764                 {
4765                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
4766                         for (j = 0;j < out->num_triangles * 3;j++)
4767                         {
4768                                 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
4769                                 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
4770                                         (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
4771                         }
4772                         Con_Print("\n");
4773                 }
4774                 // calculate a bounding box
4775                 VectorClear(out->mins);
4776                 VectorClear(out->maxs);
4777                 if (out->num_vertices)
4778                 {
4779                         if (cls.state != ca_dedicated && out->lightmaptexture)
4780                         {
4781                                 // figure out which part of the merged lightmap this fits into
4782                                 int lightmapindex = LittleLong(in->lightmapindex) >> loadmodel->brushq3.deluxemapping;
4783                                 int mergewidth = R_TextureWidth(out->lightmaptexture) / 128;
4784                                 int mergeheight = R_TextureHeight(out->lightmaptexture) / 128;
4785                                 lightmapindex &= mergewidth * mergeheight - 1;
4786                                 lightmaptcscale[0] = 1.0f / mergewidth;
4787                                 lightmaptcscale[1] = 1.0f / mergeheight;
4788                                 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
4789                                 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
4790                                 // modify the lightmap texcoords to match this region of the merged lightmap
4791                                 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
4792                                 {
4793                                         v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
4794                                         v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
4795                                 }
4796                         }
4797                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
4798                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
4799                         for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
4800                         {
4801                                 out->mins[0] = min(out->mins[0], v[0]);
4802                                 out->maxs[0] = max(out->maxs[0], v[0]);
4803                                 out->mins[1] = min(out->mins[1], v[1]);
4804                                 out->maxs[1] = max(out->maxs[1], v[1]);
4805                                 out->mins[2] = min(out->mins[2], v[2]);
4806                                 out->maxs[2] = max(out->maxs[2], v[2]);
4807                         }
4808                         out->mins[0] -= 1.0f;
4809                         out->mins[1] -= 1.0f;
4810                         out->mins[2] -= 1.0f;
4811                         out->maxs[0] += 1.0f;
4812                         out->maxs[1] += 1.0f;
4813                         out->maxs[2] += 1.0f;
4814                 }
4815                 // set lightmap styles for consistency with q1bsp
4816                 //out->lightmapinfo->styles[0] = 0;
4817                 //out->lightmapinfo->styles[1] = 255;
4818                 //out->lightmapinfo->styles[2] = 255;
4819                 //out->lightmapinfo->styles[3] = 255;
4820         }
4821
4822         // for per pixel lighting
4823         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
4824
4825         // free the no longer needed vertex data
4826         loadmodel->brushq3.num_vertices = 0;
4827         if (loadmodel->brushq3.data_vertex3f)
4828                 Mem_Free(loadmodel->brushq3.data_vertex3f);
4829         loadmodel->brushq3.data_vertex3f = NULL;
4830         loadmodel->brushq3.data_normal3f = NULL;
4831         loadmodel->brushq3.data_texcoordtexture2f = NULL;
4832         loadmodel->brushq3.data_texcoordlightmap2f = NULL;
4833         loadmodel->brushq3.data_color4f = NULL;
4834         // free the no longer needed triangle data
4835         loadmodel->brushq3.num_triangles = 0;
4836         if (loadmodel->brushq3.data_element3i)
4837                 Mem_Free(loadmodel->brushq3.data_element3i);
4838         loadmodel->brushq3.data_element3i = NULL;
4839 }
4840
4841 static void Mod_Q3BSP_LoadModels(lump_t *l)
4842 {
4843         q3dmodel_t *in;
4844         q3dmodel_t *out;
4845         int i, j, n, c, count;
4846
4847         in = (q3dmodel_t *)(mod_base + l->fileofs);
4848         if (l->filelen % sizeof(*in))
4849                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
4850         count = l->filelen / sizeof(*in);
4851         out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4852
4853         loadmodel->brushq3.data_models = out;
4854         loadmodel->brushq3.num_models = count;
4855
4856         for (i = 0;i < count;i++, in++, out++)
4857         {
4858                 for (j = 0;j < 3;j++)
4859                 {
4860                         out->mins[j] = LittleFloat(in->mins[j]);
4861                         out->maxs[j] = LittleFloat(in->maxs[j]);
4862                 }
4863                 n = LittleLong(in->firstface);
4864                 c = LittleLong(in->numfaces);
4865                 if (n < 0 || n + c > loadmodel->num_surfaces)
4866                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
4867                 out->firstface = n;
4868                 out->numfaces = c;
4869                 n = LittleLong(in->firstbrush);
4870                 c = LittleLong(in->numbrushes);
4871                 if (n < 0 || n + c > loadmodel->brush.num_brushes)
4872                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
4873                 out->firstbrush = n;
4874                 out->numbrushes = c;
4875         }
4876 }
4877
4878 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
4879 {
4880         int *in;
4881         int *out;
4882         int i, n, count;
4883
4884         in = (int *)(mod_base + l->fileofs);
4885         if (l->filelen % sizeof(*in))
4886                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4887         count = l->filelen / sizeof(*in);
4888         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4889
4890         loadmodel->brush.data_leafbrushes = out;
4891         loadmodel->brush.num_leafbrushes = count;
4892
4893         for (i = 0;i < count;i++, in++, out++)
4894         {
4895                 n = LittleLong(*in);
4896                 if (n < 0 || n >= loadmodel->brush.num_brushes)
4897                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
4898                 *out = n;
4899         }
4900 }
4901
4902 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
4903 {
4904         int *in;
4905         int *out;
4906         int i, n, count;
4907
4908         in = (int *)(mod_base + l->fileofs);
4909         if (l->filelen % sizeof(*in))
4910                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4911         count = l->filelen / sizeof(*in);
4912         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4913
4914         loadmodel->brush.data_leafsurfaces = out;
4915         loadmodel->brush.num_leafsurfaces = count;
4916
4917         for (i = 0;i < count;i++, in++, out++)
4918         {
4919                 n = LittleLong(*in);
4920                 if (n < 0 || n >= loadmodel->num_surfaces)
4921                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
4922                 *out = n;
4923         }
4924 }
4925
4926 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
4927 {
4928         q3dleaf_t *in;
4929         mleaf_t *out;
4930         int i, j, n, c, count;
4931
4932         in = (q3dleaf_t *)(mod_base + l->fileofs);
4933         if (l->filelen % sizeof(*in))
4934                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4935         count = l->filelen / sizeof(*in);
4936         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4937
4938         loadmodel->brush.data_leafs = out;
4939         loadmodel->brush.num_leafs = count;
4940
4941         for (i = 0;i < count;i++, in++, out++)
4942         {
4943                 out->parent = NULL;
4944                 out->plane = NULL;
4945                 out->clusterindex = LittleLong(in->clusterindex);
4946                 out->areaindex = LittleLong(in->areaindex);
4947                 for (j = 0;j < 3;j++)
4948                 {
4949                         // yes the mins/maxs are ints
4950                         out->mins[j] = LittleLong(in->mins[j]) - 1;
4951                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4952                 }
4953                 n = LittleLong(in->firstleafface);
4954                 c = LittleLong(in->numleaffaces);
4955                 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
4956                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
4957                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
4958                 out->numleafsurfaces = c;
4959                 n = LittleLong(in->firstleafbrush);
4960                 c = LittleLong(in->numleafbrushes);
4961                 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
4962                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
4963                 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
4964                 out->numleafbrushes = c;
4965         }
4966 }
4967
4968 static void Mod_Q3BSP_LoadNodes(lump_t *l)
4969 {
4970         q3dnode_t *in;
4971         mnode_t *out;
4972         int i, j, n, count;
4973
4974         in = (q3dnode_t *)(mod_base + l->fileofs);
4975         if (l->filelen % sizeof(*in))
4976                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4977         count = l->filelen / sizeof(*in);
4978         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4979
4980         loadmodel->brush.data_nodes = out;
4981         loadmodel->brush.num_nodes = count;
4982
4983         for (i = 0;i < count;i++, in++, out++)
4984         {
4985                 out->parent = NULL;
4986                 n = LittleLong(in->planeindex);
4987                 if (n < 0 || n >= loadmodel->brush.num_planes)
4988                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4989                 out->plane = loadmodel->brush.data_planes + n;
4990                 for (j = 0;j < 2;j++)
4991                 {
4992                         n = LittleLong(in->childrenindex[j]);
4993                         if (n >= 0)
4994                         {
4995                                 if (n >= loadmodel->brush.num_nodes)
4996                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
4997                                 out->children[j] = loadmodel->brush.data_nodes + n;
4998                         }
4999                         else
5000                         {
5001                                 n = -1 - n;
5002                                 if (n >= loadmodel->brush.num_leafs)
5003                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5004                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5005                         }
5006                 }
5007                 for (j = 0;j < 3;j++)
5008                 {
5009                         // yes the mins/maxs are ints
5010                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5011                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5012                 }
5013         }
5014
5015         // set the parent pointers
5016         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5017 }
5018
5019 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5020 {
5021         q3dlightgrid_t *in;
5022         q3dlightgrid_t *out;
5023         int count;
5024
5025         in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5026         if (l->filelen % sizeof(*in))
5027                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5028         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5029         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5030         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5031         loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5032         loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5033         loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5034         loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5035         loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5036         loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5037         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5038         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5039         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5040         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5041         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5042         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5043
5044         // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5045         if (l->filelen)
5046         {
5047                 if (l->filelen < count * (int)sizeof(*in))
5048                         Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
5049                 if (l->filelen != count * (int)sizeof(*in))
5050                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5051                 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5052                 loadmodel->brushq3.data_lightgrid = out;
5053                 loadmodel->brushq3.num_lightgrid = count;
5054                 // no swapping or validation necessary
5055                 memcpy(out, in, count * (int)sizeof(*out));
5056         }
5057 }
5058
5059 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5060 {
5061         q3dpvs_t *in;
5062         int totalchains;
5063
5064         if (l->filelen == 0)
5065         {
5066                 int i;
5067                 // unvised maps often have cluster indices even without pvs, so check
5068                 // leafs to find real number of clusters
5069                 loadmodel->brush.num_pvsclusters = 1;
5070                 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5071                         loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5072
5073                 // create clusters
5074                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5075                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5076                 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5077                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5078                 return;
5079         }
5080
5081         in = (q3dpvs_t *)(mod_base + l->fileofs);
5082         if (l->filelen < 9)
5083                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5084
5085         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5086         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5087         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5088                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5089         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5090         if (l->filelen < totalchains + (int)sizeof(*in))
5091                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5092
5093         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5094         memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5095 }
5096
5097 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5098 {
5099         int i, j, k, index[3];
5100         float transformed[3], blend1, blend2, blend, stylescale;
5101         q3dlightgrid_t *a, *s;
5102
5103         // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5104         stylescale = r_refdef.lightstylevalue[0] * (1.0f / 264.0f);
5105
5106         if (!model->brushq3.num_lightgrid)
5107         {
5108                 ambientcolor[0] = stylescale;
5109                 ambientcolor[1] = stylescale;
5110                 ambientcolor[2] = stylescale;
5111                 return;
5112         }
5113
5114         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5115         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5116         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5117         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5118         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5119         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5120         index[0] = (int)floor(transformed[0]);
5121         index[1] = (int)floor(transformed[1]);
5122         index[2] = (int)floor(transformed[2]);
5123         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5124
5125         // now lerp the values
5126         VectorClear(diffusenormal);
5127         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5128         for (k = 0;k < 2;k++)
5129         {
5130                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5131                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5132                         continue;
5133                 for (j = 0;j < 2;j++)
5134                 {
5135                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5136                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5137                                 continue;
5138                         for (i = 0;i < 2;i++)
5139                         {
5140                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5141                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5142                                         continue;
5143                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5144                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5145                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5146                                 // this uses the mod_md3_sin table because the values are
5147                                 // already in the 0-255 range, the 64+ bias fetches a cosine
5148                                 // instead of a sine value
5149                                 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5150                                 diffusenormal[1] += blend * (mod_md3_sin[     s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5151                                 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5152                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5153                         }
5154                 }
5155         }
5156
5157         // normalize the light direction before turning
5158         VectorNormalize(diffusenormal);
5159         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5160 }
5161
5162 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t point, int markframe)
5163 {
5164         int i;
5165         mleaf_t *leaf;
5166         colbrushf_t *brush;
5167         // find which leaf the point is in
5168         while (node->plane)
5169                 node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
5170         // point trace the brushes
5171         leaf = (mleaf_t *)node;
5172         for (i = 0;i < leaf->numleafbrushes;i++)
5173         {
5174                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5175                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
5176                 {
5177                         brush->markframe = markframe;
5178                         Collision_TracePointBrushFloat(trace, point, brush);
5179                 }
5180         }
5181         // can't do point traces on curves (they have no thickness)
5182 }
5183
5184 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5185 {
5186         int i, startside, endside;
5187         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
5188         mleaf_t *leaf;
5189         msurface_t *surface;
5190         mplane_t *plane;
5191         colbrushf_t *brush;
5192         // walk the tree until we hit a leaf, recursing for any split cases
5193         while (node->plane)
5194         {
5195                 // abort if this part of the bsp tree can not be hit by this trace
5196 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5197 //                      return;
5198                 plane = node->plane;
5199                 // axial planes are much more common than non-axial, so an optimized
5200                 // axial case pays off here
5201                 if (plane->type < 3)
5202                 {
5203                         dist1 = start[plane->type] - plane->dist;
5204                         dist2 = end[plane->type] - plane->dist;
5205                 }
5206                 else
5207                 {
5208                         dist1 = DotProduct(start, plane->normal) - plane->dist;
5209                         dist2 = DotProduct(end, plane->normal) - plane->dist;
5210                 }
5211                 startside = dist1 < 0;
5212                 endside = dist2 < 0;
5213                 if (startside == endside)
5214                 {
5215                         // most of the time the line fragment is on one side of the plane
5216                         node = node->children[startside];
5217                 }
5218                 else
5219                 {
5220                         // line crosses node plane, split the line
5221                         dist1 = PlaneDiff(linestart, plane);
5222                         dist2 = PlaneDiff(lineend, plane);
5223                         midfrac = dist1 / (dist1 - dist2);
5224                         VectorLerp(linestart, midfrac, lineend, mid);
5225                         // take the near side first
5226                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5227                         // if we found an impact on the front side, don't waste time
5228                         // exploring the far side
5229                         if (midfrac <= trace->realfraction)
5230                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5231                         return;
5232                 }
5233         }
5234         // abort if this part of the bsp tree can not be hit by this trace
5235 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5236 //              return;
5237         // hit a leaf
5238         nodesegmentmins[0] = min(start[0], end[0]) - 1;
5239         nodesegmentmins[1] = min(start[1], end[1]) - 1;
5240         nodesegmentmins[2] = min(start[2], end[2]) - 1;
5241         nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
5242         nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
5243         nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
5244         // line trace the brushes
5245         leaf = (mleaf_t *)node;
5246         for (i = 0;i < leaf->numleafbrushes;i++)
5247         {
5248                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5249                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5250                 {
5251                         brush->markframe = markframe;
5252                         Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
5253                 }
5254         }
5255         // can't do point traces on curves (they have no thickness)
5256         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
5257         {
5258                 // line trace the curves
5259                 for (i = 0;i < leaf->numleafsurfaces;i++)
5260                 {
5261                         surface = model->data_surfaces + leaf->firstleafsurface[i];
5262                         if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5263                         {
5264                                 surface->collisionmarkframe = markframe;
5265                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5266                         }
5267                 }
5268         }
5269 }
5270
5271 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5272 {
5273         int i;
5274         int sides;
5275         mleaf_t *leaf;
5276         colbrushf_t *brush;
5277         msurface_t *surface;
5278         mplane_t *plane;
5279         float nodesegmentmins[3], nodesegmentmaxs[3];
5280         // walk the tree until we hit a leaf, recursing for any split cases
5281         while (node->plane)
5282         {
5283                 // abort if this part of the bsp tree can not be hit by this trace
5284 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5285 //                      return;
5286                 plane = node->plane;
5287                 // axial planes are much more common than non-axial, so an optimized
5288                 // axial case pays off here
5289                 if (plane->type < 3)
5290                 {
5291                         // this is an axial plane, compare bounding box directly to it and
5292                         // recurse sides accordingly
5293                         // recurse down node sides
5294                         // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
5295                         //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
5296                         //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
5297                         sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
5298                 }
5299                 else
5300                 {
5301                         // this is a non-axial plane, so check if the start and end boxes
5302                         // are both on one side of the plane to handle 'diagonal' cases
5303                         sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
5304                 }
5305                 if (sides == 3)
5306                 {
5307                         // segment crosses plane
5308                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5309                         sides = 2;
5310                 }
5311                 // if sides == 0 then the trace itself is bogus (Not A Number values),
5312                 // in this case we simply pretend the trace hit nothing
5313                 if (sides == 0)
5314                         return; // ERROR: NAN bounding box!
5315                 // take whichever side the segment box is on
5316                 node = node->children[sides - 1];
5317         }
5318         // abort if this part of the bsp tree can not be hit by this trace
5319 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5320 //              return;
5321         nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
5322         nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
5323         nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
5324         nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
5325         nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
5326         nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
5327         // hit a leaf
5328         leaf = (mleaf_t *)node;
5329         for (i = 0;i < leaf->numleafbrushes;i++)
5330         {
5331                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5332                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5333                 {
5334                         brush->markframe = markframe;
5335                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
5336                 }
5337         }
5338         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
5339         {
5340                 for (i = 0;i < leaf->numleafsurfaces;i++)
5341                 {
5342                         surface = model->data_surfaces + leaf->firstleafsurface[i];
5343                         if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5344                         {
5345                                 surface->collisionmarkframe = markframe;
5346                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5347                         }
5348                 }
5349         }
5350 }
5351
5352 static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
5353 {
5354         int i;
5355         float segmentmins[3], segmentmaxs[3];
5356         static int markframe = 0;
5357         msurface_t *surface;
5358         q3mbrush_t *brush;
5359         memset(trace, 0, sizeof(*trace));
5360         trace->fraction = 1;
5361         trace->realfraction = 1;
5362         trace->hitsupercontentsmask = hitsupercontentsmask;
5363         if (mod_q3bsp_optimizedtraceline.integer && VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
5364         {
5365                 if (VectorCompare(start, end))
5366                 {
5367                         // point trace
5368                         if (model->brush.submodel)
5369                         {
5370                                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5371                                         if (brush->colbrushf)
5372                                                 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
5373                         }
5374                         else
5375                                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
5376                 }
5377                 else
5378                 {
5379                         // line trace
5380                         segmentmins[0] = min(start[0], end[0]) - 1;
5381                         segmentmins[1] = min(start[1], end[1]) - 1;
5382                         segmentmins[2] = min(start[2], end[2]) - 1;
5383                         segmentmaxs[0] = max(start[0], end[0]) + 1;
5384                         segmentmaxs[1] = max(start[1], end[1]) + 1;
5385                         segmentmaxs[2] = max(start[2], end[2]) + 1;
5386                         if (model->brush.submodel)
5387                         {
5388                                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5389                                         if (brush->colbrushf)
5390                                                 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
5391                                 if (mod_q3bsp_curves_collisions.integer)
5392                                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5393                                                 if (surface->num_collisiontriangles)
5394                                                         Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5395                         }
5396                         else
5397                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
5398                 }
5399         }
5400         else
5401         {
5402                 // box trace, performed as brush trace
5403                 colbrushf_t *thisbrush_start, *thisbrush_end;
5404                 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
5405                 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
5406                 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
5407                 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
5408                 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
5409                 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
5410                 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
5411                 VectorAdd(start, boxmins, boxstartmins);
5412                 VectorAdd(start, boxmaxs, boxstartmaxs);
5413                 VectorAdd(end, boxmins, boxendmins);
5414                 VectorAdd(end, boxmaxs, boxendmaxs);
5415                 thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
5416                 thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
5417                 if (model->brush.submodel)
5418                 {
5419                         for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5420                                 if (brush->colbrushf)
5421                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
5422                         if (mod_q3bsp_curves_collisions.integer)
5423                                 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5424                                         if (surface->num_collisiontriangles)
5425                                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5426                 }
5427                 else
5428                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5429         }
5430 }
5431
5432 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
5433 {
5434         int supercontents = 0;
5435         if (nativecontents & CONTENTSQ3_SOLID)
5436                 supercontents |= SUPERCONTENTS_SOLID;
5437         if (nativecontents & CONTENTSQ3_WATER)
5438                 supercontents |= SUPERCONTENTS_WATER;
5439         if (nativecontents & CONTENTSQ3_SLIME)
5440                 supercontents |= SUPERCONTENTS_SLIME;
5441         if (nativecontents & CONTENTSQ3_LAVA)
5442                 supercontents |= SUPERCONTENTS_LAVA;
5443         if (nativecontents & CONTENTSQ3_BODY)
5444                 supercontents |= SUPERCONTENTS_BODY;
5445         if (nativecontents & CONTENTSQ3_CORPSE)
5446                 supercontents |= SUPERCONTENTS_CORPSE;
5447         if (nativecontents & CONTENTSQ3_NODROP)
5448                 supercontents |= SUPERCONTENTS_NODROP;
5449         if (nativecontents & CONTENTSQ3_PLAYERCLIP)
5450                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
5451         if (nativecontents & CONTENTSQ3_MONSTERCLIP)
5452                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
5453         if (nativecontents & CONTENTSQ3_DONOTENTER)
5454                 supercontents |= SUPERCONTENTS_DONOTENTER;
5455         return supercontents;
5456 }
5457
5458 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
5459 {
5460         int nativecontents = 0;
5461         if (supercontents & SUPERCONTENTS_SOLID)
5462                 nativecontents |= CONTENTSQ3_SOLID;
5463         if (supercontents & SUPERCONTENTS_WATER)
5464                 nativecontents |= CONTENTSQ3_WATER;
5465         if (supercontents & SUPERCONTENTS_SLIME)
5466                 nativecontents |= CONTENTSQ3_SLIME;
5467         if (supercontents & SUPERCONTENTS_LAVA)
5468                 nativecontents |= CONTENTSQ3_LAVA;
5469         if (supercontents & SUPERCONTENTS_BODY)
5470                 nativecontents |= CONTENTSQ3_BODY;
5471         if (supercontents & SUPERCONTENTS_CORPSE)
5472                 nativecontents |= CONTENTSQ3_CORPSE;
5473         if (supercontents & SUPERCONTENTS_NODROP)
5474                 nativecontents |= CONTENTSQ3_NODROP;
5475         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
5476                 nativecontents |= CONTENTSQ3_PLAYERCLIP;
5477         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
5478                 nativecontents |= CONTENTSQ3_MONSTERCLIP;
5479         if (supercontents & SUPERCONTENTS_DONOTENTER)
5480                 nativecontents |= CONTENTSQ3_DONOTENTER;
5481         return nativecontents;
5482 }
5483
5484 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
5485 {
5486         int numleafs;
5487         while (node->plane)
5488         {
5489                 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
5490                 node = node->children[1];
5491         }
5492         numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
5493         if (loadmodel->brush.num_leafs < numleafs)
5494                 loadmodel->brush.num_leafs = numleafs;
5495 }
5496
5497 void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
5498 {
5499         int i, j, numshadowmeshtriangles;
5500         q3dheader_t *header;
5501         float corner[3], yawradius, modelradius;
5502         msurface_t *surface;
5503
5504         mod->type = mod_brushq3;
5505         mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
5506         mod->numskins = 1;
5507
5508         header = (q3dheader_t *)buffer;
5509
5510         i = LittleLong(header->version);
5511         if (i != Q3BSPVERSION)
5512                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5513         mod->brush.ishlbsp = false;
5514         mod->brush.ismcbsp = false;
5515         if (loadmodel->isworldmodel)
5516         {
5517                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
5518                 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
5519         }
5520
5521         mod->soundfromcenter = true;
5522         mod->TraceBox = Mod_Q3BSP_TraceBox;
5523         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
5524         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5525         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5526         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
5527         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
5528         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
5529         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
5530         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
5531         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
5532         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5533         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5534         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
5535         mod->Draw = R_Q1BSP_Draw;
5536         mod->DrawDepth = R_Q1BSP_DrawDepth;
5537         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
5538         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
5539         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
5540         mod->DrawLight = R_Q1BSP_DrawLight;
5541
5542         mod_base = (unsigned char *)header;
5543
5544         // swap all the lumps
5545         header->ident = LittleLong(header->ident);
5546         header->version = LittleLong(header->version);
5547         for (i = 0;i < Q3HEADER_LUMPS;i++)
5548         {
5549                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
5550                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
5551         }
5552
5553         mod->brush.qw_md4sum = 0;
5554         mod->brush.qw_md4sum2 = 0;
5555         for (i = 0;i < Q3HEADER_LUMPS;i++)
5556         {
5557                 if (i == Q3LUMP_ENTITIES)
5558                         continue;
5559                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5560                 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
5561                         continue;
5562                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5563         }
5564
5565         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5566         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5567         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5568         Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5569         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5570         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5571         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5572         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5573         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
5574         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5575         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5576         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5577         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5578         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5579         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5580         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5581         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5582         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5583
5584         // the MakePortals code works fine on the q3bsp data as well
5585         Mod_Q1BSP_MakePortals();
5586
5587         // FIXME: shader alpha should replace r_wateralpha support in q3bsp
5588         loadmodel->brush.supportwateralpha = true;
5589
5590         // make a single combined shadow mesh to allow optimized shadow volume creation
5591         numshadowmeshtriangles = 0;
5592         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5593         {
5594                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5595                 numshadowmeshtriangles += surface->num_triangles;
5596         }
5597         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5598         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5599                 if (surface->num_triangles > 0)
5600                         Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
5601         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
5602         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
5603
5604         loadmodel->brush.num_leafs = 0;
5605         Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
5606
5607         if (loadmodel->isworldmodel)
5608         {
5609                 // clear out any stale submodels or worldmodels lying around
5610                 // if we did this clear before now, an error might abort loading and
5611                 // leave things in a bad state
5612                 Mod_RemoveStaleWorldModels(loadmodel);
5613         }
5614
5615         mod = loadmodel;
5616         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
5617         {
5618                 if (i > 0)
5619                 {
5620                         char name[10];
5621                         // LordHavoc: only register submodels if it is the world
5622                         // (prevents external bsp models from replacing world submodels with
5623                         //  their own)
5624                         if (!loadmodel->isworldmodel)
5625                                 continue;
5626                         // duplicate the basic information
5627                         sprintf(name, "*%i", i);
5628                         mod = Mod_FindName(name);
5629                         *mod = *loadmodel;
5630                         strlcpy(mod->name, name, sizeof(mod->name));
5631                         // textures and memory belong to the main model
5632                         mod->texturepool = NULL;
5633                         mod->mempool = NULL;
5634                         mod->brush.TraceLineOfSight = NULL;
5635                         mod->brush.GetPVS = NULL;
5636                         mod->brush.FatPVS = NULL;
5637                         mod->brush.BoxTouchingPVS = NULL;
5638                         mod->brush.BoxTouchingLeafPVS = NULL;
5639                         mod->brush.BoxTouchingVisibleLeafs = NULL;
5640                         mod->brush.FindBoxClusters = NULL;
5641                         mod->brush.LightPoint = NULL;
5642                         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5643                 }
5644                 mod->brush.submodel = i;
5645
5646                 // make the model surface list (used by shadowing/lighting)
5647                 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
5648                 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
5649                 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
5650                 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
5651                 mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
5652                 for (j = 0;j < mod->nummodelsurfaces;j++)
5653                         mod->surfacelist[j] = mod->firstmodelsurface + j;
5654
5655                 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
5656                 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
5657                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5658                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5659                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5660                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
5661                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
5662                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5663                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
5664                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
5665                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
5666                 mod->yawmins[2] = mod->normalmins[2];
5667                 mod->yawmaxs[2] = mod->normalmaxs[2];
5668                 mod->radius = modelradius;
5669                 mod->radius2 = modelradius * modelradius;
5670
5671                 for (j = 0;j < mod->nummodelsurfaces;j++)
5672                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
5673                                 break;
5674                 if (j < mod->nummodelsurfaces)
5675                         mod->DrawSky = R_Q1BSP_DrawSky;
5676                 else
5677                         mod->DrawSky = NULL;
5678         }
5679 }
5680
5681 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend)
5682 {
5683         int i = LittleLong(((int *)buffer)[1]);
5684         if (i == Q3BSPVERSION)
5685                 Mod_Q3BSP_Load(mod,buffer, bufferend);
5686         else if (i == Q2BSPVERSION)
5687                 Mod_Q2BSP_Load(mod,buffer, bufferend);
5688         else
5689                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
5690 }
5691
5692 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend)
5693 {
5694         Host_Error("Mod_MAP_Load: not yet implemented");
5695 }
5696
5697 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
5698 {
5699         // we already have done PVS culling at this point...
5700         // so we don't need to do it again.
5701
5702         int i;
5703         vec3_t testorigin, mins, maxs;
5704
5705         testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
5706         testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
5707         testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
5708
5709         if(model->brush.TraceLineOfSight(model, eye, testorigin))
5710                 return 1;
5711
5712         // expand the box a little
5713         mins[0] = (t+1) * minsX[0] - t * maxsX[0];
5714         maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
5715         mins[1] = (t+1) * minsX[1] - t * maxsX[1];
5716         maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
5717         mins[2] = (t+1) * minsX[2] - t * maxsX[2];
5718         maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
5719
5720         for(i = 0; i != numsamples; ++i)
5721         {
5722                 testorigin[0] = lhrandom(mins[0], maxs[0]);
5723                 testorigin[1] = lhrandom(mins[1], maxs[1]);
5724                 testorigin[2] = lhrandom(mins[2], maxs[2]);
5725
5726                 if(model->brush.TraceLineOfSight(model, eye, testorigin))
5727                         return 1;
5728         }
5729
5730         return 0;
5731 }
5732