]> icculus.org git repositories - divverent/darkplaces.git/blob - model_brush.c
added DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD but alters glow
[divverent/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
31 cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"};
32 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
42 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first"};
43 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first"};
44 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
45 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
46 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
47 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
48
49 static texture_t mod_q1bsp_texture_solid;
50 static texture_t mod_q1bsp_texture_sky;
51 static texture_t mod_q1bsp_texture_lava;
52 static texture_t mod_q1bsp_texture_slime;
53 static texture_t mod_q1bsp_texture_water;
54
55 void Mod_BrushInit(void)
56 {
57 //      Cvar_RegisterVariable(&r_subdivide_size);
58         Cvar_RegisterVariable(&r_novis);
59         Cvar_RegisterVariable(&r_picmipworld);
60         Cvar_RegisterVariable(&r_nosurftextures);
61         Cvar_RegisterVariable(&r_subdivisions_tolerance);
62         Cvar_RegisterVariable(&r_subdivisions_mintess);
63         Cvar_RegisterVariable(&r_subdivisions_maxtess);
64         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
65         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
66         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
67         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
68         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
69         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
70         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
71         Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
72         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
73         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
74         Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
75         Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
76
77         memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
78         strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
79         mod_q1bsp_texture_solid.surfaceflags = 0;
80         mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
81
82         mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
83         strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
84         mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
85         mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
86
87         mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
88         strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
89         mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
90         mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
91
92         mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
93         strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
94         mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
95         mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
96
97         mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
98         strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
99         mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
100         mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
101 }
102
103 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
104 {
105         mnode_t *node;
106
107         if (model == NULL)
108                 return NULL;
109
110         // LordHavoc: modified to start at first clip node,
111         // in other words: first node of the (sub)model
112         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
113         while (node->plane)
114                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
115
116         return (mleaf_t *)node;
117 }
118
119 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
120 {
121         int i;
122         mleaf_t *leaf;
123         leaf = Mod_Q1BSP_PointInLeaf(model, p);
124         if (leaf)
125         {
126                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
127                 if (i)
128                 {
129                         memcpy(out, leaf->ambient_sound_level, i);
130                         out += i;
131                         outsize -= i;
132                 }
133         }
134         if (outsize)
135                 memset(out, 0, outsize);
136 }
137
138 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
139 {
140         int numclusters = 0;
141         int nodestackindex = 0;
142         mnode_t *node, *nodestack[1024];
143         if (!model->brush.num_pvsclusters)
144                 return -1;
145         node = model->brush.data_nodes;
146         for (;;)
147         {
148 #if 1
149                 if (node->plane)
150                 {
151                         // node - recurse down the BSP tree
152                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
153                         if (sides < 3)
154                         {
155                                 if (sides == 0)
156                                         return -1; // ERROR: NAN bounding box!
157                                 // box is on one side of plane, take that path
158                                 node = node->children[sides-1];
159                         }
160                         else
161                         {
162                                 // box crosses plane, take one path and remember the other
163                                 if (nodestackindex < 1024)
164                                         nodestack[nodestackindex++] = node->children[0];
165                                 node = node->children[1];
166                         }
167                         continue;
168                 }
169                 else
170                 {
171                         // leaf - add clusterindex to list
172                         if (numclusters < maxclusters)
173                                 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
174                         numclusters++;
175                 }
176 #else
177                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
178                 {
179                         if (node->plane)
180                         {
181                                 if (nodestackindex < 1024)
182                                         nodestack[nodestackindex++] = node->children[0];
183                                 node = node->children[1];
184                                 continue;
185                         }
186                         else
187                         {
188                                 // leaf - add clusterindex to list
189                                 if (numclusters < maxclusters)
190                                         clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
191                                 numclusters++;
192                         }
193                 }
194 #endif
195                 // try another path we didn't take earlier
196                 if (nodestackindex == 0)
197                         break;
198                 node = nodestack[--nodestackindex];
199         }
200         // return number of clusters found (even if more than the maxclusters)
201         return numclusters;
202 }
203
204 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
205 {
206         int nodestackindex = 0;
207         mnode_t *node, *nodestack[1024];
208         if (!model->brush.num_pvsclusters)
209                 return true;
210         node = model->brush.data_nodes;
211         for (;;)
212         {
213 #if 1
214                 if (node->plane)
215                 {
216                         // node - recurse down the BSP tree
217                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
218                         if (sides < 3)
219                         {
220                                 if (sides == 0)
221                                         return -1; // ERROR: NAN bounding box!
222                                 // box is on one side of plane, take that path
223                                 node = node->children[sides-1];
224                         }
225                         else
226                         {
227                                 // box crosses plane, take one path and remember the other
228                                 if (nodestackindex < 1024)
229                                         nodestack[nodestackindex++] = node->children[0];
230                                 node = node->children[1];
231                         }
232                         continue;
233                 }
234                 else
235                 {
236                         // leaf - check cluster bit
237                         int clusterindex = ((mleaf_t *)node)->clusterindex;
238                         if (CHECKPVSBIT(pvs, clusterindex))
239                         {
240                                 // it is visible, return immediately with the news
241                                 return true;
242                         }
243                 }
244 #else
245                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
246                 {
247                         if (node->plane)
248                         {
249                                 if (nodestackindex < 1024)
250                                         nodestack[nodestackindex++] = node->children[0];
251                                 node = node->children[1];
252                                 continue;
253                         }
254                         else
255                         {
256                                 // leaf - check cluster bit
257                                 int clusterindex = ((mleaf_t *)node)->clusterindex;
258                                 if (CHECKPVSBIT(pvs, clusterindex))
259                                 {
260                                         // it is visible, return immediately with the news
261                                         return true;
262                                 }
263                         }
264                 }
265 #endif
266                 // nothing to see here, try another path we didn't take earlier
267                 if (nodestackindex == 0)
268                         break;
269                 node = nodestack[--nodestackindex];
270         }
271         // it is not visible
272         return false;
273 }
274
275 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
276 {
277         int nodestackindex = 0;
278         mnode_t *node, *nodestack[1024];
279         if (!model->brush.num_leafs)
280                 return true;
281         node = model->brush.data_nodes;
282         for (;;)
283         {
284 #if 1
285                 if (node->plane)
286                 {
287                         // node - recurse down the BSP tree
288                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
289                         if (sides < 3)
290                         {
291                                 if (sides == 0)
292                                         return -1; // ERROR: NAN bounding box!
293                                 // box is on one side of plane, take that path
294                                 node = node->children[sides-1];
295                         }
296                         else
297                         {
298                                 // box crosses plane, take one path and remember the other
299                                 if (nodestackindex < 1024)
300                                         nodestack[nodestackindex++] = node->children[0];
301                                 node = node->children[1];
302                         }
303                         continue;
304                 }
305                 else
306                 {
307                         // leaf - check cluster bit
308                         int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
309                         if (CHECKPVSBIT(pvs, clusterindex))
310                         {
311                                 // it is visible, return immediately with the news
312                                 return true;
313                         }
314                 }
315 #else
316                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
317                 {
318                         if (node->plane)
319                         {
320                                 if (nodestackindex < 1024)
321                                         nodestack[nodestackindex++] = node->children[0];
322                                 node = node->children[1];
323                                 continue;
324                         }
325                         else
326                         {
327                                 // leaf - check cluster bit
328                                 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
329                                 if (CHECKPVSBIT(pvs, clusterindex))
330                                 {
331                                         // it is visible, return immediately with the news
332                                         return true;
333                                 }
334                         }
335                 }
336 #endif
337                 // nothing to see here, try another path we didn't take earlier
338                 if (nodestackindex == 0)
339                         break;
340                 node = nodestack[--nodestackindex];
341         }
342         // it is not visible
343         return false;
344 }
345
346 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
347 {
348         int nodestackindex = 0;
349         mnode_t *node, *nodestack[1024];
350         if (!model->brush.num_leafs)
351                 return true;
352         node = model->brush.data_nodes;
353         for (;;)
354         {
355 #if 1
356                 if (node->plane)
357                 {
358                         // node - recurse down the BSP tree
359                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
360                         if (sides < 3)
361                         {
362                                 if (sides == 0)
363                                         return -1; // ERROR: NAN bounding box!
364                                 // box is on one side of plane, take that path
365                                 node = node->children[sides-1];
366                         }
367                         else
368                         {
369                                 // box crosses plane, take one path and remember the other
370                                 if (nodestackindex < 1024)
371                                         nodestack[nodestackindex++] = node->children[0];
372                                 node = node->children[1];
373                         }
374                         continue;
375                 }
376                 else
377                 {
378                         // leaf - check if it is visible
379                         if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
380                         {
381                                 // it is visible, return immediately with the news
382                                 return true;
383                         }
384                 }
385 #else
386                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
387                 {
388                         if (node->plane)
389                         {
390                                 if (nodestackindex < 1024)
391                                         nodestack[nodestackindex++] = node->children[0];
392                                 node = node->children[1];
393                                 continue;
394                         }
395                         else
396                         {
397                                 // leaf - check if it is visible
398                                 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
399                                 {
400                                         // it is visible, return immediately with the news
401                                         return true;
402                                 }
403                         }
404                 }
405 #endif
406                 // nothing to see here, try another path we didn't take earlier
407                 if (nodestackindex == 0)
408                         break;
409                 node = nodestack[--nodestackindex];
410         }
411         // it is not visible
412         return false;
413 }
414
415 typedef struct findnonsolidlocationinfo_s
416 {
417         vec3_t center;
418         vec3_t absmin, absmax;
419         vec_t radius;
420         vec3_t nudge;
421         vec_t bestdist;
422         dp_model_t *model;
423 }
424 findnonsolidlocationinfo_t;
425
426 static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
427 {
428         int i, *tri;
429         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
430
431         tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
432         VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
433         VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
434         VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
435         VectorSubtract(vert[1], vert[0], edge[0]);
436         VectorSubtract(vert[2], vert[1], edge[1]);
437         CrossProduct(edge[1], edge[0], facenormal);
438         if (facenormal[0] || facenormal[1] || facenormal[2])
439         {
440                 VectorNormalize(facenormal);
441                 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
442                 if (f <= info->bestdist && f >= -info->bestdist)
443                 {
444                         VectorSubtract(vert[0], vert[2], edge[2]);
445                         VectorNormalize(edge[0]);
446                         VectorNormalize(edge[1]);
447                         VectorNormalize(edge[2]);
448                         CrossProduct(facenormal, edge[0], edgenormal[0]);
449                         CrossProduct(facenormal, edge[1], edgenormal[1]);
450                         CrossProduct(facenormal, edge[2], edgenormal[2]);
451                         // face distance
452                         if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
453                                         && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
454                                         && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
455                         {
456                                 // we got lucky, the center is within the face
457                                 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
458                                 if (dist < 0)
459                                 {
460                                         dist = -dist;
461                                         if (info->bestdist > dist)
462                                         {
463                                                 info->bestdist = dist;
464                                                 VectorScale(facenormal, (info->radius - -dist), info->nudge);
465                                         }
466                                 }
467                                 else
468                                 {
469                                         if (info->bestdist > dist)
470                                         {
471                                                 info->bestdist = dist;
472                                                 VectorScale(facenormal, (info->radius - dist), info->nudge);
473                                         }
474                                 }
475                         }
476                         else
477                         {
478                                 // check which edge or vertex the center is nearest
479                                 for (i = 0;i < 3;i++)
480                                 {
481                                         f = DotProduct(info->center, edge[i]);
482                                         if (f >= DotProduct(vert[0], edge[i])
483                                                         && f <= DotProduct(vert[1], edge[i]))
484                                         {
485                                                 // on edge
486                                                 VectorMA(info->center, -f, edge[i], point);
487                                                 dist = sqrt(DotProduct(point, point));
488                                                 if (info->bestdist > dist)
489                                                 {
490                                                         info->bestdist = dist;
491                                                         VectorScale(point, (info->radius / dist), info->nudge);
492                                                 }
493                                                 // skip both vertex checks
494                                                 // (both are further away than this edge)
495                                                 i++;
496                                         }
497                                         else
498                                         {
499                                                 // not on edge, check first vertex of edge
500                                                 VectorSubtract(info->center, vert[i], point);
501                                                 dist = sqrt(DotProduct(point, point));
502                                                 if (info->bestdist > dist)
503                                                 {
504                                                         info->bestdist = dist;
505                                                         VectorScale(point, (info->radius / dist), info->nudge);
506                                                 }
507                                         }
508                                 }
509                         }
510                 }
511         }
512 }
513
514 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
515 {
516         int surfacenum, k, *mark;
517         msurface_t *surface;
518         for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
519         {
520                 surface = info->model->data_surfaces + *mark;
521                 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
522                 {
523                         if(surface->num_bboxstride)
524                         {
525                                 int i, cnt, tri;
526                                 cnt = (surface->num_triangles + surface->num_bboxstride - 1) / surface->num_bboxstride;
527                                 for(i = 0; i < cnt; ++i)
528                                 {
529                                         if(BoxesOverlap(surface->data_bbox6f + i * 6, surface->data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
530                                         {
531                                                 for(k = 0; k < surface->num_bboxstride; ++k)
532                                                 {
533                                                         tri = i * surface->num_bboxstride + k;
534                                                         if(tri >= surface->num_triangles)
535                                                                 break;
536                                                         Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
537                                                 }
538                                         }
539                                 }
540                         }
541                         else
542                         {
543                                 for (k = 0;k < surface->num_triangles;k++)
544                                 {
545                                         Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
546                                 }
547                         }
548                 }
549         }
550 }
551
552 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
553 {
554         if (node->plane)
555         {
556                 float f = PlaneDiff(info->center, node->plane);
557                 if (f >= -info->bestdist)
558                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
559                 if (f <= info->bestdist)
560                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
561         }
562         else
563         {
564                 if (((mleaf_t *)node)->numleafsurfaces)
565                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
566         }
567 }
568
569 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
570 {
571         int i;
572         findnonsolidlocationinfo_t info;
573         if (model == NULL)
574         {
575                 VectorCopy(in, out);
576                 return;
577         }
578         VectorCopy(in, info.center);
579         info.radius = radius;
580         info.model = model;
581         i = 0;
582         do
583         {
584                 VectorClear(info.nudge);
585                 info.bestdist = radius;
586                 VectorCopy(info.center, info.absmin);
587                 VectorCopy(info.center, info.absmax);
588                 info.absmin[0] -= info.radius + 1;
589                 info.absmin[1] -= info.radius + 1;
590                 info.absmin[2] -= info.radius + 1;
591                 info.absmax[0] += info.radius + 1;
592                 info.absmax[1] += info.radius + 1;
593                 info.absmax[2] += info.radius + 1;
594                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
595                 VectorAdd(info.center, info.nudge, info.center);
596         }
597         while (info.bestdist < radius && ++i < 10);
598         VectorCopy(info.center, out);
599 }
600
601 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
602 {
603         switch(nativecontents)
604         {
605                 case CONTENTS_EMPTY:
606                         return 0;
607                 case CONTENTS_SOLID:
608                         return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
609                 case CONTENTS_WATER:
610                         return SUPERCONTENTS_WATER;
611                 case CONTENTS_SLIME:
612                         return SUPERCONTENTS_SLIME;
613                 case CONTENTS_LAVA:
614                         return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
615                 case CONTENTS_SKY:
616                         return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
617         }
618         return 0;
619 }
620
621 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
622 {
623         if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
624                 return CONTENTS_SOLID;
625         if (supercontents & SUPERCONTENTS_SKY)
626                 return CONTENTS_SKY;
627         if (supercontents & SUPERCONTENTS_LAVA)
628                 return CONTENTS_LAVA;
629         if (supercontents & SUPERCONTENTS_SLIME)
630                 return CONTENTS_SLIME;
631         if (supercontents & SUPERCONTENTS_WATER)
632                 return CONTENTS_WATER;
633         return CONTENTS_EMPTY;
634 }
635
636 typedef struct RecursiveHullCheckTraceInfo_s
637 {
638         // the hull we're tracing through
639         const hull_t *hull;
640
641         // the trace structure to fill in
642         trace_t *trace;
643
644         // start, end, and end - start (in model space)
645         double start[3];
646         double end[3];
647         double dist[3];
648 }
649 RecursiveHullCheckTraceInfo_t;
650
651 // 1/32 epsilon to keep floating point happy
652 #define DIST_EPSILON (0.03125)
653
654 #define HULLCHECKSTATE_EMPTY 0
655 #define HULLCHECKSTATE_SOLID 1
656 #define HULLCHECKSTATE_DONE 2
657
658 extern cvar_t collision_prefernudgedfraction;
659 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
660 {
661         // status variables, these don't need to be saved on the stack when
662         // recursing...  but are because this should be thread-safe
663         // (note: tracing against a bbox is not thread-safe, yet)
664         int ret;
665         mplane_t *plane;
666         double t1, t2;
667
668         // variables that need to be stored on the stack when recursing
669         mclipnode_t *node;
670         int side;
671         double midf, mid[3];
672
673         // LordHavoc: a goto!  everyone flee in terror... :)
674 loc0:
675         // check for empty
676         if (num < 0)
677         {
678                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
679                 if (!t->trace->startfound)
680                 {
681                         t->trace->startfound = true;
682                         t->trace->startsupercontents |= num;
683                 }
684                 if (num & SUPERCONTENTS_LIQUIDSMASK)
685                         t->trace->inwater = true;
686                 if (num == 0)
687                         t->trace->inopen = true;
688                 if (num & SUPERCONTENTS_SOLID)
689                         t->trace->hittexture = &mod_q1bsp_texture_solid;
690                 else if (num & SUPERCONTENTS_SKY)
691                         t->trace->hittexture = &mod_q1bsp_texture_sky;
692                 else if (num & SUPERCONTENTS_LAVA)
693                         t->trace->hittexture = &mod_q1bsp_texture_lava;
694                 else if (num & SUPERCONTENTS_SLIME)
695                         t->trace->hittexture = &mod_q1bsp_texture_slime;
696                 else
697                         t->trace->hittexture = &mod_q1bsp_texture_water;
698                 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
699                 t->trace->hitsupercontents = num;
700                 if (num & t->trace->hitsupercontentsmask)
701                 {
702                         // if the first leaf is solid, set startsolid
703                         if (t->trace->allsolid)
704                                 t->trace->startsolid = true;
705 #if COLLISIONPARANOID >= 3
706                         Con_Print("S");
707 #endif
708                         return HULLCHECKSTATE_SOLID;
709                 }
710                 else
711                 {
712                         t->trace->allsolid = false;
713 #if COLLISIONPARANOID >= 3
714                         Con_Print("E");
715 #endif
716                         return HULLCHECKSTATE_EMPTY;
717                 }
718         }
719
720         // find the point distances
721         node = t->hull->clipnodes + num;
722
723         plane = t->hull->planes + node->planenum;
724         if (plane->type < 3)
725         {
726                 t1 = p1[plane->type] - plane->dist;
727                 t2 = p2[plane->type] - plane->dist;
728         }
729         else
730         {
731                 t1 = DotProduct (plane->normal, p1) - plane->dist;
732                 t2 = DotProduct (plane->normal, p2) - plane->dist;
733         }
734
735         if (t1 < 0)
736         {
737                 if (t2 < 0)
738                 {
739 #if COLLISIONPARANOID >= 3
740                         Con_Print("<");
741 #endif
742                         num = node->children[1];
743                         goto loc0;
744                 }
745                 side = 1;
746         }
747         else
748         {
749                 if (t2 >= 0)
750                 {
751 #if COLLISIONPARANOID >= 3
752                         Con_Print(">");
753 #endif
754                         num = node->children[0];
755                         goto loc0;
756                 }
757                 side = 0;
758         }
759
760         // the line intersects, find intersection point
761         // LordHavoc: this uses the original trace for maximum accuracy
762 #if COLLISIONPARANOID >= 3
763         Con_Print("M");
764 #endif
765         if (plane->type < 3)
766         {
767                 t1 = t->start[plane->type] - plane->dist;
768                 t2 = t->end[plane->type] - plane->dist;
769         }
770         else
771         {
772                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
773                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
774         }
775
776         midf = t1 / (t1 - t2);
777         midf = bound(p1f, midf, p2f);
778         VectorMA(t->start, midf, t->dist, mid);
779
780         // recurse both sides, front side first
781         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
782         // if this side is not empty, return what it is (solid or done)
783         if (ret != HULLCHECKSTATE_EMPTY)
784                 return ret;
785
786         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
787         // if other side is not solid, return what it is (empty or done)
788         if (ret != HULLCHECKSTATE_SOLID)
789                 return ret;
790
791         // front is air and back is solid, this is the impact point...
792         if (side)
793         {
794                 t->trace->plane.dist = -plane->dist;
795                 VectorNegate (plane->normal, t->trace->plane.normal);
796         }
797         else
798         {
799                 t->trace->plane.dist = plane->dist;
800                 VectorCopy (plane->normal, t->trace->plane.normal);
801         }
802
803         // calculate the true fraction
804         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
805         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
806         midf = t1 / (t1 - t2);
807         t->trace->realfraction = bound(0, midf, 1);
808
809         // calculate the return fraction which is nudged off the surface a bit
810         midf = (t1 - DIST_EPSILON) / (t1 - t2);
811         t->trace->fraction = bound(0, midf, 1);
812
813         if (collision_prefernudgedfraction.integer)
814                 t->trace->realfraction = t->trace->fraction;
815
816 #if COLLISIONPARANOID >= 3
817         Con_Print("D");
818 #endif
819         return HULLCHECKSTATE_DONE;
820 }
821
822 //#if COLLISIONPARANOID < 2
823 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
824 {
825         mplane_t *plane;
826         mclipnode_t *nodes = t->hull->clipnodes;
827         mplane_t *planes = t->hull->planes;
828         vec3_t point;
829         VectorCopy(t->start, point);
830         while (num >= 0)
831         {
832                 plane = planes + nodes[num].planenum;
833                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
834         }
835         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
836         t->trace->startsupercontents |= num;
837         if (num & SUPERCONTENTS_LIQUIDSMASK)
838                 t->trace->inwater = true;
839         if (num == 0)
840                 t->trace->inopen = true;
841         if (num & t->trace->hitsupercontentsmask)
842         {
843                 t->trace->allsolid = t->trace->startsolid = true;
844                 return HULLCHECKSTATE_SOLID;
845         }
846         else
847         {
848                 t->trace->allsolid = t->trace->startsolid = false;
849                 return HULLCHECKSTATE_EMPTY;
850         }
851 }
852 //#endif
853
854 static void Mod_Q1BSP_TracePoint(struct model_s *model, int frame, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
855 {
856         RecursiveHullCheckTraceInfo_t rhc;
857
858         memset(&rhc, 0, sizeof(rhc));
859         memset(trace, 0, sizeof(trace_t));
860         rhc.trace = trace;
861         rhc.trace->fraction = 1;
862         rhc.trace->realfraction = 1;
863         rhc.trace->allsolid = true;
864         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
865         VectorCopy(start, rhc.start);
866         VectorCopy(start, rhc.end);
867         Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
868 }
869
870 static void Mod_Q1BSP_TraceLine(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
871 {
872         RecursiveHullCheckTraceInfo_t rhc;
873
874         if (VectorCompare(start, end))
875         {
876                 Mod_Q1BSP_TracePoint(model, frame, trace, start, hitsupercontentsmask);
877                 return;
878         }
879
880         memset(&rhc, 0, sizeof(rhc));
881         memset(trace, 0, sizeof(trace_t));
882         rhc.trace = trace;
883         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
884         rhc.trace->fraction = 1;
885         rhc.trace->realfraction = 1;
886         rhc.trace->allsolid = true;
887         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
888         VectorCopy(start, rhc.start);
889         VectorCopy(end, rhc.end);
890         VectorSubtract(rhc.end, rhc.start, rhc.dist);
891 #if COLLISIONPARANOID >= 2
892         Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
893         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
894         {
895
896                 double test[3];
897                 trace_t testtrace;
898                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
899                 memset(&testtrace, 0, sizeof(trace_t));
900                 rhc.trace = &testtrace;
901                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
902                 rhc.trace->fraction = 1;
903                 rhc.trace->realfraction = 1;
904                 rhc.trace->allsolid = true;
905                 VectorCopy(test, rhc.start);
906                 VectorCopy(test, rhc.end);
907                 VectorClear(rhc.dist);
908                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
909                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
910                 if (!trace->startsolid && testtrace.startsolid)
911                         Con_Printf(" - ended in solid!\n");
912         }
913         Con_Print("\n");
914 #else
915         if (VectorLength2(rhc.dist))
916                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
917         else
918                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
919 #endif
920 }
921
922 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
923 {
924         // this function currently only supports same size start and end
925         double boxsize[3];
926         RecursiveHullCheckTraceInfo_t rhc;
927
928         if (VectorCompare(boxmins, boxmaxs))
929         {
930                 if (VectorCompare(start, end))
931                         Mod_Q1BSP_TracePoint(model, frame, trace, start, hitsupercontentsmask);
932                 else
933                         Mod_Q1BSP_TraceLine(model, frame, trace, start, end, hitsupercontentsmask);
934                 return;
935         }
936
937         memset(&rhc, 0, sizeof(rhc));
938         memset(trace, 0, sizeof(trace_t));
939         rhc.trace = trace;
940         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
941         rhc.trace->fraction = 1;
942         rhc.trace->realfraction = 1;
943         rhc.trace->allsolid = true;
944         VectorSubtract(boxmaxs, boxmins, boxsize);
945         if (boxsize[0] < 3)
946                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
947         else if (model->brush.ishlbsp)
948         {
949                 // LordHavoc: this has to have a minor tolerance (the .1) because of
950                 // minor float precision errors from the box being transformed around
951                 if (boxsize[0] < 32.1)
952                 {
953                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
954                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
955                         else
956                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
957                 }
958                 else
959                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
960         }
961         else
962         {
963                 // LordHavoc: this has to have a minor tolerance (the .1) because of
964                 // minor float precision errors from the box being transformed around
965                 if (boxsize[0] < 32.1)
966                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
967                 else
968                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
969         }
970         VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
971         VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
972         VectorSubtract(rhc.end, rhc.start, rhc.dist);
973 #if COLLISIONPARANOID >= 2
974         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
975         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
976         {
977
978                 double test[3];
979                 trace_t testtrace;
980                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
981                 memset(&testtrace, 0, sizeof(trace_t));
982                 rhc.trace = &testtrace;
983                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
984                 rhc.trace->fraction = 1;
985                 rhc.trace->realfraction = 1;
986                 rhc.trace->allsolid = true;
987                 VectorCopy(test, rhc.start);
988                 VectorCopy(test, rhc.end);
989                 VectorClear(rhc.dist);
990                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
991                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
992                 if (!trace->startsolid && testtrace.startsolid)
993                         Con_Printf(" - ended in solid!\n");
994         }
995         Con_Print("\n");
996 #else
997         if (VectorLength2(rhc.dist))
998                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
999         else
1000                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1001 #endif
1002 }
1003
1004 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
1005 {
1006         int num = model->brushq1.hulls[0].firstclipnode;
1007         mplane_t *plane;
1008         mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
1009         mplane_t *planes = model->brushq1.hulls[0].planes;
1010         while (num >= 0)
1011         {
1012                 plane = planes + nodes[num].planenum;
1013                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
1014         }
1015         return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
1016 }
1017
1018 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
1019 {
1020 #if 1
1021         colbrushf_t cbox;
1022         colplanef_t cbox_planes[6];
1023         cbox.supercontents = boxsupercontents;
1024         cbox.numplanes = 6;
1025         cbox.numpoints = 0;
1026         cbox.numtriangles = 0;
1027         cbox.planes = cbox_planes;
1028         cbox.points = NULL;
1029         cbox.elements = NULL;
1030         cbox.markframe = 0;
1031         cbox.mins[0] = 0;
1032         cbox.mins[1] = 0;
1033         cbox.mins[2] = 0;
1034         cbox.maxs[0] = 0;
1035         cbox.maxs[1] = 0;
1036         cbox.maxs[2] = 0;
1037         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
1038         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
1039         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
1040         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
1041         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
1042         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
1043         cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
1044         cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
1045         cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
1046         cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
1047         cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
1048         cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
1049         memset(trace, 0, sizeof(trace_t));
1050         trace->hitsupercontentsmask = hitsupercontentsmask;
1051         trace->fraction = 1;
1052         trace->realfraction = 1;
1053         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
1054 #else
1055         RecursiveHullCheckTraceInfo_t rhc;
1056         static hull_t box_hull;
1057         static mclipnode_t box_clipnodes[6];
1058         static mplane_t box_planes[6];
1059         // fill in a default trace
1060         memset(&rhc, 0, sizeof(rhc));
1061         memset(trace, 0, sizeof(trace_t));
1062         //To keep everything totally uniform, bounding boxes are turned into small
1063         //BSP trees instead of being compared directly.
1064         // create a temp hull from bounding box sizes
1065         box_planes[0].dist = cmaxs[0] - mins[0];
1066         box_planes[1].dist = cmins[0] - maxs[0];
1067         box_planes[2].dist = cmaxs[1] - mins[1];
1068         box_planes[3].dist = cmins[1] - maxs[1];
1069         box_planes[4].dist = cmaxs[2] - mins[2];
1070         box_planes[5].dist = cmins[2] - maxs[2];
1071 #if COLLISIONPARANOID >= 3
1072         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
1073 #endif
1074
1075         if (box_hull.clipnodes == NULL)
1076         {
1077                 int i, side;
1078
1079                 //Set up the planes and clipnodes so that the six floats of a bounding box
1080                 //can just be stored out and get a proper hull_t structure.
1081
1082                 box_hull.clipnodes = box_clipnodes;
1083                 box_hull.planes = box_planes;
1084                 box_hull.firstclipnode = 0;
1085                 box_hull.lastclipnode = 5;
1086
1087                 for (i = 0;i < 6;i++)
1088                 {
1089                         box_clipnodes[i].planenum = i;
1090
1091                         side = i&1;
1092
1093                         box_clipnodes[i].children[side] = CONTENTS_EMPTY;
1094                         if (i != 5)
1095                                 box_clipnodes[i].children[side^1] = i + 1;
1096                         else
1097                                 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
1098
1099                         box_planes[i].type = i>>1;
1100                         box_planes[i].normal[i>>1] = 1;
1101                 }
1102         }
1103
1104         // trace a line through the generated clipping hull
1105         //rhc.boxsupercontents = boxsupercontents;
1106         rhc.hull = &box_hull;
1107         rhc.trace = trace;
1108         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1109         rhc.trace->fraction = 1;
1110         rhc.trace->realfraction = 1;
1111         rhc.trace->allsolid = true;
1112         VectorCopy(start, rhc.start);
1113         VectorCopy(end, rhc.end);
1114         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1115         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1116         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1117         if (rhc.trace->startsupercontents)
1118                 rhc.trace->startsupercontents = boxsupercontents;
1119 #endif
1120 }
1121
1122 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
1123 {
1124         memset(trace, 0, sizeof(trace_t));
1125         trace->fraction = 1;
1126         trace->realfraction = 1;
1127         if (BoxesOverlap(start, start, cmins, cmaxs))
1128         {
1129                 trace->startsupercontents |= boxsupercontents;
1130                 if (hitsupercontentsmask & boxsupercontents)
1131                 {
1132                         trace->startsolid = true;
1133                         trace->allsolid = true;
1134                 }
1135         }
1136 }
1137
1138 static int Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
1139 {
1140         double t1, t2;
1141         double midf, mid[3];
1142         int ret, side;
1143
1144         // check for empty
1145         while (node->plane)
1146         {
1147                 // find the point distances
1148                 mplane_t *plane = node->plane;
1149                 if (plane->type < 3)
1150                 {
1151                         t1 = p1[plane->type] - plane->dist;
1152                         t2 = p2[plane->type] - plane->dist;
1153                 }
1154                 else
1155                 {
1156                         t1 = DotProduct (plane->normal, p1) - plane->dist;
1157                         t2 = DotProduct (plane->normal, p2) - plane->dist;
1158                 }
1159
1160                 if (t1 < 0)
1161                 {
1162                         if (t2 < 0)
1163                         {
1164                                 node = node->children[1];
1165                                 continue;
1166                         }
1167                         side = 1;
1168                 }
1169                 else
1170                 {
1171                         if (t2 >= 0)
1172                         {
1173                                 node = node->children[0];
1174                                 continue;
1175                         }
1176                         side = 0;
1177                 }
1178
1179                 midf = t1 / (t1 - t2);
1180                 VectorLerp(p1, midf, p2, mid);
1181
1182                 // recurse both sides, front side first
1183                 // return 2 if empty is followed by solid (hit something)
1184                 // do not return 2 if both are solid or both empty,
1185                 // or if start is solid and end is empty
1186                 // as these degenerate cases usually indicate the eye is in solid and
1187                 // should see the target point anyway
1188                 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side    ], p1, mid);
1189                 if (ret != 0)
1190                         return ret;
1191                 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
1192                 if (ret != 1)
1193                         return ret;
1194                 return 2;
1195         }
1196         return ((mleaf_t *)node)->clusterindex < 0;
1197 }
1198
1199 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1200 {
1201         // this function currently only supports same size start and end
1202         double tracestart[3], traceend[3];
1203         VectorCopy(start, tracestart);
1204         VectorCopy(end, traceend);
1205         return Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend) != 2;
1206 }
1207
1208 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1209 {
1210         int side;
1211         float front, back;
1212         float mid, distz = endz - startz;
1213
1214 loc0:
1215         if (!node->plane)
1216                 return false;           // didn't hit anything
1217
1218         switch (node->plane->type)
1219         {
1220         case PLANE_X:
1221                 node = node->children[x < node->plane->dist];
1222                 goto loc0;
1223         case PLANE_Y:
1224                 node = node->children[y < node->plane->dist];
1225                 goto loc0;
1226         case PLANE_Z:
1227                 side = startz < node->plane->dist;
1228                 if ((endz < node->plane->dist) == side)
1229                 {
1230                         node = node->children[side];
1231                         goto loc0;
1232                 }
1233                 // found an intersection
1234                 mid = node->plane->dist;
1235                 break;
1236         default:
1237                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1238                 front += startz * node->plane->normal[2];
1239                 back += endz * node->plane->normal[2];
1240                 side = front < node->plane->dist;
1241                 if ((back < node->plane->dist) == side)
1242                 {
1243                         node = node->children[side];
1244                         goto loc0;
1245                 }
1246                 // found an intersection
1247                 mid = startz + distz * (front - node->plane->dist) / (front - back);
1248                 break;
1249         }
1250
1251         // go down front side
1252         if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1253                 return true;    // hit something
1254         else
1255         {
1256                 // check for impact on this node
1257                 if (node->numsurfaces)
1258                 {
1259                         int i, dsi, dti, lmwidth, lmheight;
1260                         float ds, dt;
1261                         msurface_t *surface;
1262                         unsigned char *lightmap;
1263                         int maps, line3, size3;
1264                         float dsfrac;
1265                         float dtfrac;
1266                         float scale, w, w00, w01, w10, w11;
1267
1268                         surface = model->data_surfaces + node->firstsurface;
1269                         for (i = 0;i < node->numsurfaces;i++, surface++)
1270                         {
1271                                 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
1272                                         continue;       // no lightmaps
1273
1274                                 // location we want to sample in the lightmap
1275                                 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1276                                 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1277
1278                                 // check the bounds
1279                                 dsi = (int)ds;
1280                                 dti = (int)dt;
1281                                 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1282                                 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1283
1284                                 // is it in bounds?
1285                                 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1286                                 {
1287                                         // calculate bilinear interpolation factors
1288                                         // and also multiply by fixedpoint conversion factors
1289                                         dsfrac = ds - dsi;
1290                                         dtfrac = dt - dti;
1291                                         w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1292                                         w01 = (    dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1293                                         w10 = (1 - dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
1294                                         w11 = (    dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
1295
1296                                         // values for pointer math
1297                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1298                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1299
1300                                         // look up the pixel
1301                                         lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1302
1303                                         // bilinear filter each lightmap style, and sum them
1304                                         for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1305                                         {
1306                                                 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1307                                                 w = w00 * scale;VectorMA(ambientcolor, w, lightmap            , ambientcolor);
1308                                                 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3        , ambientcolor);
1309                                                 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3    , ambientcolor);
1310                                                 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1311                                                 lightmap += size3;
1312                                         }
1313
1314                                         return true; // success
1315                                 }
1316                         }
1317                 }
1318
1319                 // go down back side
1320                 node = node->children[side ^ 1];
1321                 startz = mid;
1322                 distz = endz - startz;
1323                 goto loc0;
1324         }
1325 }
1326
1327 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1328 {
1329         // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1330         VectorSet(diffusenormal, 0, 0, 1);
1331
1332         if (!model->brushq1.lightdata)
1333         {
1334                 VectorSet(ambientcolor, 1, 1, 1);
1335                 VectorSet(diffusecolor, 0, 0, 0);
1336                 return;
1337         }
1338
1339         Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1340 }
1341
1342 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1343 {
1344         int c;
1345         unsigned char *outstart = out;
1346         while (out < outend)
1347         {
1348                 if (in == inend)
1349                 {
1350                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1351                         return;
1352                 }
1353                 c = *in++;
1354                 if (c)
1355                         *out++ = c;
1356                 else
1357                 {
1358                         if (in == inend)
1359                         {
1360                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1361                                 return;
1362                         }
1363                         for (c = *in++;c > 0;c--)
1364                         {
1365                                 if (out == outend)
1366                                 {
1367                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1368                                         return;
1369                                 }
1370                                 *out++ = 0;
1371                         }
1372                 }
1373         }
1374 }
1375
1376 /*
1377 =============
1378 R_Q1BSP_LoadSplitSky
1379
1380 A sky texture is 256*128, with the right side being a masked overlay
1381 ==============
1382 */
1383 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1384 {
1385         int i, j;
1386         unsigned solidpixels[128*128], alphapixels[128*128];
1387
1388         // allocate a texture pool if we need it
1389         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1390                 loadmodel->texturepool = R_AllocTexturePool();
1391
1392         if (bytesperpixel == 4)
1393         {
1394                 for (i = 0;i < 128;i++)
1395                 {
1396                         for (j = 0;j < 128;j++)
1397                         {
1398                                 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
1399                                 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
1400                         }
1401                 }
1402         }
1403         else
1404         {
1405                 // make an average value for the back to avoid
1406                 // a fringe on the top level
1407                 int p, r, g, b;
1408                 union
1409                 {
1410                         unsigned int i;
1411                         unsigned char b[4];
1412                 }
1413                 bgra;
1414                 r = g = b = 0;
1415                 for (i = 0;i < 128;i++)
1416                 {
1417                         for (j = 0;j < 128;j++)
1418                         {
1419                                 p = src[i*256 + j + 128];
1420                                 r += palette_rgb[p][0];
1421                                 g += palette_rgb[p][1];
1422                                 b += palette_rgb[p][2];
1423                         }
1424                 }
1425                 bgra.b[2] = r/(128*128);
1426                 bgra.b[1] = g/(128*128);
1427                 bgra.b[0] = b/(128*128);
1428                 bgra.b[3] = 0;
1429                 for (i = 0;i < 128;i++)
1430                 {
1431                         for (j = 0;j < 128;j++)
1432                         {
1433                                 solidpixels[(i*128) + j] = palette_bgra_complete[src[i*256 + j + 128]];
1434                                 p = src[i*256 + j];
1435                                 alphapixels[(i*128) + j] = p ? palette_bgra_complete[p] : bgra.i;
1436                         }
1437                 }
1438         }
1439
1440         loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
1441         loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1442 }
1443
1444 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1445 {
1446         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1447         skinframe_t *skinframe;
1448         miptex_t *dmiptex;
1449         texture_t *tx, *tx2, *anims[10], *altanims[10];
1450         dmiptexlump_t *m;
1451         unsigned char *data, *mtdata;
1452         const char *s;
1453         char mapname[MAX_QPATH], name[MAX_QPATH];
1454         unsigned char zero[4];
1455
1456         memset(zero, 0, sizeof(zero));
1457
1458         loadmodel->data_textures = NULL;
1459
1460         // add two slots for notexture walls and notexture liquids
1461         if (l->filelen)
1462         {
1463                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1464                 m->nummiptex = LittleLong (m->nummiptex);
1465                 loadmodel->num_textures = m->nummiptex + 2;
1466                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1467         }
1468         else
1469         {
1470                 m = NULL;
1471                 loadmodel->num_textures = 2;
1472                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1473         }
1474
1475         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1476
1477         // fill out all slots with notexture
1478         if (cls.state != ca_dedicated)
1479                 skinframe = R_SkinFrame_LoadMissing();
1480         else
1481                 skinframe = NULL;
1482         for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1483         {
1484                 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1485                 tx->width = 16;
1486                 tx->height = 16;
1487                 if (cls.state != ca_dedicated)
1488                 {
1489                         tx->numskinframes = 1;
1490                         tx->skinframerate = 1;
1491                         tx->skinframes[0] = skinframe;
1492                         tx->currentskinframe = tx->skinframes[0];
1493                 }
1494                 tx->basematerialflags = MATERIALFLAG_WALL;
1495                 if (i == loadmodel->num_textures - 1)
1496                 {
1497                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1498                         tx->supercontents = mod_q1bsp_texture_water.supercontents;
1499                         tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1500                 }
1501                 else
1502                 {
1503                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1504                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1505                 }
1506                 tx->currentframe = tx;
1507
1508                 // clear water settings
1509                 tx->reflectmin = 0;
1510                 tx->reflectmax = 1;
1511                 tx->refractfactor = 1;
1512                 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1513                 tx->reflectfactor = 1;
1514                 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1515                 tx->r_water_wateralpha = 1;
1516         }
1517
1518         if (!m)
1519         {
1520                 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1521                 return;
1522         }
1523
1524         s = loadmodel->name;
1525         if (!strncasecmp(s, "maps/", 5))
1526                 s += 5;
1527         FS_StripExtension(s, mapname, sizeof(mapname));
1528
1529         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1530         dofs = m->dataofs;
1531         // LordHavoc: mostly rewritten map texture loader
1532         for (i = 0;i < m->nummiptex;i++)
1533         {
1534                 dofs[i] = LittleLong(dofs[i]);
1535                 if (r_nosurftextures.integer)
1536                         continue;
1537                 if (dofs[i] == -1)
1538                 {
1539                         Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1540                         continue;
1541                 }
1542                 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1543
1544                 // copy name, but only up to 16 characters
1545                 // (the output buffer can hold more than this, but the input buffer is
1546                 //  only 16)
1547                 for (j = 0;j < 16 && dmiptex->name[j];j++)
1548                         name[j] = dmiptex->name[j];
1549                 name[j] = 0;
1550
1551                 if (!name[0])
1552                 {
1553                         dpsnprintf(name, sizeof(name), "unnamed%i", i);
1554                         Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1555                 }
1556
1557                 mtwidth = LittleLong(dmiptex->width);
1558                 mtheight = LittleLong(dmiptex->height);
1559                 mtdata = NULL;
1560                 j = LittleLong(dmiptex->offsets[0]);
1561                 if (j)
1562                 {
1563                         // texture included
1564                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
1565                         {
1566                                 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1567                                 continue;
1568                         }
1569                         mtdata = (unsigned char *)dmiptex + j;
1570                 }
1571
1572                 if ((mtwidth & 15) || (mtheight & 15))
1573                         Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1574
1575                 // LordHavoc: force all names to lowercase
1576                 for (j = 0;name[j];j++)
1577                         if (name[j] >= 'A' && name[j] <= 'Z')
1578                                 name[j] += 'a' - 'A';
1579
1580                 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1581                         continue;
1582
1583                 tx = loadmodel->data_textures + i;
1584                 strlcpy(tx->name, name, sizeof(tx->name));
1585                 tx->width = mtwidth;
1586                 tx->height = mtheight;
1587
1588                 if (tx->name[0] == '*')
1589                 {
1590                         if (!strncmp(tx->name, "*lava", 5))
1591                         {
1592                                 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1593                                 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1594                         }
1595                         else if (!strncmp(tx->name, "*slime", 6))
1596                         {
1597                                 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1598                                 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1599                         }
1600                         else
1601                         {
1602                                 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1603                                 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1604                         }
1605                 }
1606                 else if (!strncmp(tx->name, "sky", 3))
1607                 {
1608                         tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1609                         tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1610                 }
1611                 else
1612                 {
1613                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1614                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1615                 }
1616
1617                 if (cls.state != ca_dedicated)
1618                 {
1619                         // LordHavoc: HL sky textures are entirely different than quake
1620                         if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1621                         {
1622                                 data = loadimagepixelsbgra(tx->name, false, false);
1623                                 if (data && image_width == 256 && image_height == 128)
1624                                 {
1625                                         R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1626                                         Mem_Free(data);
1627                                 }
1628                                 else if (mtdata != NULL)
1629                                         R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1630                         }
1631                         else
1632                         {
1633                                 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1634                                 if (!skinframe)
1635                                         skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1636                                 if (!skinframe)
1637                                 {
1638                                         // did not find external texture, load it from the bsp or wad3
1639                                         if (loadmodel->brush.ishlbsp)
1640                                         {
1641                                                 // internal texture overrides wad
1642                                                 unsigned char *pixels, *freepixels;
1643                                                 pixels = freepixels = NULL;
1644                                                 if (mtdata)
1645                                                         pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1646                                                 if (pixels == NULL)
1647                                                         pixels = freepixels = W_GetTextureBGRA(tx->name);
1648                                                 if (pixels != NULL)
1649                                                 {
1650                                                         tx->width = image_width;
1651                                                         tx->height = image_height;
1652                                                         skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height);
1653                                                 }
1654                                                 if (freepixels)
1655                                                         Mem_Free(freepixels);
1656                                         }
1657                                         else if (mtdata) // texture included
1658                                                 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1659                                 }
1660                                 // if skinframe is still NULL the "missing" texture will be used
1661                                 if (skinframe)
1662                                         tx->skinframes[0] = skinframe;
1663                         }
1664
1665                         tx->basematerialflags = MATERIALFLAG_WALL;
1666                         if (tx->name[0] == '*')
1667                         {
1668                                 // LordHavoc: some turbulent textures should not be affected by wateralpha
1669                                 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1670                                 {
1671                                         // replace the texture with transparent black
1672                                         Vector4Set(zero, 128, 128, 128, 128);
1673                                         tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_ALPHA, zero, 1, 1);
1674                                         tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1675                                 }
1676                                 else if (!strncmp(tx->name,"*lava",5)
1677                                  || !strncmp(tx->name,"*teleport",9)
1678                                  || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1679                                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1680                                 else
1681                                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1682                                 if (tx->skinframes[0] && tx->skinframes[0]->fog)
1683                                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1684                         }
1685                         else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1686                         {
1687                                 // replace the texture with black
1688                                 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_PRECACHE, zero, 1, 1);
1689                                 tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1690                         }
1691                         else if (!strncmp(tx->name, "sky", 3))
1692                                 tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1693                         else if (!strcmp(tx->name, "caulk"))
1694                                 tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1695                         else if (tx->skinframes[0] && tx->skinframes[0]->fog)
1696                                 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1697
1698                         // start out with no animation
1699                         tx->currentframe = tx;
1700                         tx->currentskinframe = tx->skinframes[0];
1701                 }
1702         }
1703
1704         // sequence the animations
1705         for (i = 0;i < m->nummiptex;i++)
1706         {
1707                 tx = loadmodel->data_textures + i;
1708                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1709                         continue;
1710                 if (tx->anim_total[0] || tx->anim_total[1])
1711                         continue;       // already sequenced
1712
1713                 // find the number of frames in the animation
1714                 memset(anims, 0, sizeof(anims));
1715                 memset(altanims, 0, sizeof(altanims));
1716
1717                 for (j = i;j < m->nummiptex;j++)
1718                 {
1719                         tx2 = loadmodel->data_textures + j;
1720                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1721                                 continue;
1722
1723                         num = tx2->name[1];
1724                         if (num >= '0' && num <= '9')
1725                                 anims[num - '0'] = tx2;
1726                         else if (num >= 'a' && num <= 'j')
1727                                 altanims[num - 'a'] = tx2;
1728                         else
1729                                 Con_Printf("Bad animating texture %s\n", tx->name);
1730                 }
1731
1732                 max = altmax = 0;
1733                 for (j = 0;j < 10;j++)
1734                 {
1735                         if (anims[j])
1736                                 max = j + 1;
1737                         if (altanims[j])
1738                                 altmax = j + 1;
1739                 }
1740                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1741
1742                 incomplete = false;
1743                 for (j = 0;j < max;j++)
1744                 {
1745                         if (!anims[j])
1746                         {
1747                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1748                                 incomplete = true;
1749                         }
1750                 }
1751                 for (j = 0;j < altmax;j++)
1752                 {
1753                         if (!altanims[j])
1754                         {
1755                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1756                                 incomplete = true;
1757                         }
1758                 }
1759                 if (incomplete)
1760                         continue;
1761
1762                 if (altmax < 1)
1763                 {
1764                         // if there is no alternate animation, duplicate the primary
1765                         // animation into the alternate
1766                         altmax = max;
1767                         for (k = 0;k < 10;k++)
1768                                 altanims[k] = anims[k];
1769                 }
1770
1771                 // link together the primary animation
1772                 for (j = 0;j < max;j++)
1773                 {
1774                         tx2 = anims[j];
1775                         tx2->animated = true;
1776                         tx2->anim_total[0] = max;
1777                         tx2->anim_total[1] = altmax;
1778                         for (k = 0;k < 10;k++)
1779                         {
1780                                 tx2->anim_frames[0][k] = anims[k];
1781                                 tx2->anim_frames[1][k] = altanims[k];
1782                         }
1783                 }
1784
1785                 // if there really is an alternate anim...
1786                 if (anims[0] != altanims[0])
1787                 {
1788                         // link together the alternate animation
1789                         for (j = 0;j < altmax;j++)
1790                         {
1791                                 tx2 = altanims[j];
1792                                 tx2->animated = true;
1793                                 // the primary/alternate are reversed here
1794                                 tx2->anim_total[0] = altmax;
1795                                 tx2->anim_total[1] = max;
1796                                 for (k = 0;k < 10;k++)
1797                                 {
1798                                         tx2->anim_frames[0][k] = altanims[k];
1799                                         tx2->anim_frames[1][k] = anims[k];
1800                                 }
1801                         }
1802                 }
1803         }
1804 }
1805
1806 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1807 {
1808         int i;
1809         unsigned char *in, *out, *data, d;
1810         char litfilename[MAX_QPATH];
1811         char dlitfilename[MAX_QPATH];
1812         fs_offset_t filesize;
1813         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1814         {
1815                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1816                 for (i=0; i<l->filelen; i++)
1817                         loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1818         }
1819         else // LordHavoc: bsp version 29 (normal white lighting)
1820         {
1821                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1822                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1823                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1824                 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1825                 strlcat (litfilename, ".lit", sizeof (litfilename));
1826                 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1827                 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1828                 if (data)
1829                 {
1830                         if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1831                         {
1832                                 i = LittleLong(((int *)data)[1]);
1833                                 if (i == 1)
1834                                 {
1835                                         if (developer_loading.integer)
1836                                                 Con_Printf("loaded %s\n", litfilename);
1837                                         loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1838                                         memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1839                                         Mem_Free(data);
1840                                         data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1841                                         if (data)
1842                                         {
1843                                                 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1844                                                 {
1845                                                         i = LittleLong(((int *)data)[1]);
1846                                                         if (i == 1)
1847                                                         {
1848                                                                 if (developer_loading.integer)
1849                                                                         Con_Printf("loaded %s\n", dlitfilename);
1850                                                                 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1851                                                                 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
1852                                                                 loadmodel->brushq3.deluxemapping_modelspace = false;
1853                                                                 loadmodel->brushq3.deluxemapping = true;
1854                                                         }
1855                                                 }
1856                                                 Mem_Free(data);
1857                                                 data = NULL;
1858                                         }
1859                                         return;
1860                                 }
1861                                 else
1862                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1863                         }
1864                         else if (filesize == 8)
1865                                 Con_Print("Empty .lit file, ignoring\n");
1866                         else
1867                                 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
1868                         if (data)
1869                         {
1870                                 Mem_Free(data);
1871                                 data = NULL;
1872                         }
1873                 }
1874                 // LordHavoc: oh well, expand the white lighting data
1875                 if (!l->filelen)
1876                         return;
1877                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1878                 in = mod_base + l->fileofs;
1879                 out = loadmodel->brushq1.lightdata;
1880                 for (i = 0;i < l->filelen;i++)
1881                 {
1882                         d = *in++;
1883                         *out++ = d;
1884                         *out++ = d;
1885                         *out++ = d;
1886                 }
1887         }
1888 }
1889
1890 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1891 {
1892         loadmodel->brushq1.num_compressedpvs = 0;
1893         loadmodel->brushq1.data_compressedpvs = NULL;
1894         if (!l->filelen)
1895                 return;
1896         loadmodel->brushq1.num_compressedpvs = l->filelen;
1897         loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1898         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1899 }
1900
1901 // used only for HalfLife maps
1902 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1903 {
1904         char key[128], value[4096];
1905         int i, j, k;
1906         if (!data)
1907                 return;
1908         if (!COM_ParseToken_Simple(&data, false, false))
1909                 return; // error
1910         if (com_token[0] != '{')
1911                 return; // error
1912         while (1)
1913         {
1914                 if (!COM_ParseToken_Simple(&data, false, false))
1915                         return; // error
1916                 if (com_token[0] == '}')
1917                         break; // end of worldspawn
1918                 if (com_token[0] == '_')
1919                         strlcpy(key, com_token + 1, sizeof(key));
1920                 else
1921                         strlcpy(key, com_token, sizeof(key));
1922                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1923                         key[strlen(key)-1] = 0;
1924                 if (!COM_ParseToken_Simple(&data, false, false))
1925                         return; // error
1926                 dpsnprintf(value, sizeof(value), "%s", com_token);
1927                 if (!strcmp("wad", key)) // for HalfLife maps
1928                 {
1929                         if (loadmodel->brush.ishlbsp)
1930                         {
1931                                 j = 0;
1932                                 for (i = 0;i < (int)sizeof(value);i++)
1933                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1934                                                 break;
1935                                 if (value[i])
1936                                 {
1937                                         for (;i < (int)sizeof(value);i++)
1938                                         {
1939                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1940                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1941                                                         j = i+1;
1942                                                 else if (value[i] == ';' || value[i] == 0)
1943                                                 {
1944                                                         k = value[i];
1945                                                         value[i] = 0;
1946                                                         W_LoadTextureWadFile(&value[j], false);
1947                                                         j = i+1;
1948                                                         if (!k)
1949                                                                 break;
1950                                                 }
1951                                         }
1952                                 }
1953                         }
1954                 }
1955         }
1956 }
1957
1958 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1959 {
1960         loadmodel->brush.entities = NULL;
1961         if (!l->filelen)
1962                 return;
1963         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
1964         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1965         loadmodel->brush.entities[l->filelen] = 0;
1966         if (loadmodel->brush.ishlbsp)
1967                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1968 }
1969
1970
1971 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1972 {
1973         dvertex_t       *in;
1974         mvertex_t       *out;
1975         int                     i, count;
1976
1977         in = (dvertex_t *)(mod_base + l->fileofs);
1978         if (l->filelen % sizeof(*in))
1979                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1980         count = l->filelen / sizeof(*in);
1981         out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1982
1983         loadmodel->brushq1.vertexes = out;
1984         loadmodel->brushq1.numvertexes = count;
1985
1986         for ( i=0 ; i<count ; i++, in++, out++)
1987         {
1988                 out->position[0] = LittleFloat(in->point[0]);
1989                 out->position[1] = LittleFloat(in->point[1]);
1990                 out->position[2] = LittleFloat(in->point[2]);
1991         }
1992 }
1993
1994 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1995 // can be used for this
1996 // REMOVEME
1997 int SB_ReadInt (unsigned char **buffer)
1998 {
1999         int     i;
2000         i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
2001         (*buffer) += 4;
2002         return i;
2003 }
2004
2005 // REMOVEME
2006 float SB_ReadFloat (unsigned char **buffer)
2007 {
2008         union
2009         {
2010                 int             i;
2011                 float   f;
2012         } u;
2013
2014         u.i = SB_ReadInt (buffer);
2015         return u.f;
2016 }
2017
2018 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
2019 {
2020         unsigned char           *index;
2021         dmodel_t        *out;
2022         int                     i, j, count;
2023
2024         index = (unsigned char *)(mod_base + l->fileofs);
2025         if (l->filelen % (48+4*hullinfo->filehulls))
2026                 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
2027
2028         count = l->filelen / (48+4*hullinfo->filehulls);
2029         out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
2030
2031         loadmodel->brushq1.submodels = out;
2032         loadmodel->brush.numsubmodels = count;
2033
2034         for (i = 0; i < count; i++, out++)
2035         {
2036         // spread out the mins / maxs by a pixel
2037                 out->mins[0] = SB_ReadFloat (&index) - 1;
2038                 out->mins[1] = SB_ReadFloat (&index) - 1;
2039                 out->mins[2] = SB_ReadFloat (&index) - 1;
2040                 out->maxs[0] = SB_ReadFloat (&index) + 1;
2041                 out->maxs[1] = SB_ReadFloat (&index) + 1;
2042                 out->maxs[2] = SB_ReadFloat (&index) + 1;
2043                 out->origin[0] = SB_ReadFloat (&index);
2044                 out->origin[1] = SB_ReadFloat (&index);
2045                 out->origin[2] = SB_ReadFloat (&index);
2046                 for (j = 0; j < hullinfo->filehulls; j++)
2047                         out->headnode[j] = SB_ReadInt (&index);
2048                 out->visleafs = SB_ReadInt (&index);
2049                 out->firstface = SB_ReadInt (&index);
2050                 out->numfaces = SB_ReadInt (&index);
2051         }
2052 }
2053
2054 static void Mod_Q1BSP_LoadEdges(lump_t *l)
2055 {
2056         dedge_t *in;
2057         medge_t *out;
2058         int     i, count;
2059
2060         in = (dedge_t *)(mod_base + l->fileofs);
2061         if (l->filelen % sizeof(*in))
2062                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
2063         count = l->filelen / sizeof(*in);
2064         out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2065
2066         loadmodel->brushq1.edges = out;
2067         loadmodel->brushq1.numedges = count;
2068
2069         for ( i=0 ; i<count ; i++, in++, out++)
2070         {
2071                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
2072                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
2073                 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
2074                 {
2075                         Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
2076                         if(!loadmodel->brushq1.numvertexes)
2077                                 Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
2078                                 
2079                         out->v[0] = 0;
2080                         out->v[1] = 0;
2081                 }
2082         }
2083 }
2084
2085 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
2086 {
2087         texinfo_t *in;
2088         mtexinfo_t *out;
2089         int i, j, k, count, miptex;
2090
2091         in = (texinfo_t *)(mod_base + l->fileofs);
2092         if (l->filelen % sizeof(*in))
2093                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
2094         count = l->filelen / sizeof(*in);
2095         out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2096
2097         loadmodel->brushq1.texinfo = out;
2098         loadmodel->brushq1.numtexinfo = count;
2099
2100         for (i = 0;i < count;i++, in++, out++)
2101         {
2102                 for (k = 0;k < 2;k++)
2103                         for (j = 0;j < 4;j++)
2104                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
2105
2106                 miptex = LittleLong(in->miptex);
2107                 out->flags = LittleLong(in->flags);
2108
2109                 out->texture = NULL;
2110                 if (loadmodel->data_textures)
2111                 {
2112                         if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
2113                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
2114                         else
2115                                 out->texture = loadmodel->data_textures + miptex;
2116                 }
2117                 if (out->flags & TEX_SPECIAL)
2118                 {
2119                         // if texture chosen is NULL or the shader needs a lightmap,
2120                         // force to notexture water shader
2121                         if (out->texture == NULL)
2122                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
2123                 }
2124                 else
2125                 {
2126                         // if texture chosen is NULL, force to notexture
2127                         if (out->texture == NULL)
2128                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
2129                 }
2130         }
2131 }
2132
2133 #if 0
2134 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2135 {
2136         int             i, j;
2137         float   *v;
2138
2139         mins[0] = mins[1] = mins[2] = 9999;
2140         maxs[0] = maxs[1] = maxs[2] = -9999;
2141         v = verts;
2142         for (i = 0;i < numverts;i++)
2143         {
2144                 for (j = 0;j < 3;j++, v++)
2145                 {
2146                         if (*v < mins[j])
2147                                 mins[j] = *v;
2148                         if (*v > maxs[j])
2149                                 maxs[j] = *v;
2150                 }
2151         }
2152 }
2153
2154 #define MAX_SUBDIVPOLYTRIANGLES 4096
2155 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2156
2157 static int subdivpolyverts, subdivpolytriangles;
2158 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2159 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2160
2161 static int subdivpolylookupvert(vec3_t v)
2162 {
2163         int i;
2164         for (i = 0;i < subdivpolyverts;i++)
2165                 if (subdivpolyvert[i][0] == v[0]
2166                  && subdivpolyvert[i][1] == v[1]
2167                  && subdivpolyvert[i][2] == v[2])
2168                         return i;
2169         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2170                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2171         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2172         return subdivpolyverts++;
2173 }
2174
2175 static void SubdividePolygon(int numverts, float *verts)
2176 {
2177         int             i, i1, i2, i3, f, b, c, p;
2178         vec3_t  mins, maxs, front[256], back[256];
2179         float   m, *pv, *cv, dist[256], frac;
2180
2181         if (numverts > 250)
2182                 Host_Error("SubdividePolygon: ran out of verts in buffer");
2183
2184         BoundPoly(numverts, verts, mins, maxs);
2185
2186         for (i = 0;i < 3;i++)
2187         {
2188                 m = (mins[i] + maxs[i]) * 0.5;
2189                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2190                 if (maxs[i] - m < 8)
2191                         continue;
2192                 if (m - mins[i] < 8)
2193                         continue;
2194
2195                 // cut it
2196                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2197                         dist[c] = cv[i] - m;
2198
2199                 f = b = 0;
2200                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2201                 {
2202                         if (dist[p] >= 0)
2203                         {
2204                                 VectorCopy(pv, front[f]);
2205                                 f++;
2206                         }
2207                         if (dist[p] <= 0)
2208                         {
2209                                 VectorCopy(pv, back[b]);
2210                                 b++;
2211                         }
2212                         if (dist[p] == 0 || dist[c] == 0)
2213                                 continue;
2214                         if ((dist[p] > 0) != (dist[c] > 0) )
2215                         {
2216                                 // clip point
2217                                 frac = dist[p] / (dist[p] - dist[c]);
2218                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2219                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2220                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2221                                 f++;
2222                                 b++;
2223                         }
2224                 }
2225
2226                 SubdividePolygon(f, front[0]);
2227                 SubdividePolygon(b, back[0]);
2228                 return;
2229         }
2230
2231         i1 = subdivpolylookupvert(verts);
2232         i2 = subdivpolylookupvert(verts + 3);
2233         for (i = 2;i < numverts;i++)
2234         {
2235                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2236                 {
2237                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2238                         return;
2239                 }
2240
2241                 i3 = subdivpolylookupvert(verts + i * 3);
2242                 subdivpolyindex[subdivpolytriangles][0] = i1;
2243                 subdivpolyindex[subdivpolytriangles][1] = i2;
2244                 subdivpolyindex[subdivpolytriangles][2] = i3;
2245                 i2 = i3;
2246                 subdivpolytriangles++;
2247         }
2248 }
2249
2250 //Breaks a polygon up along axial 64 unit
2251 //boundaries so that turbulent and sky warps
2252 //can be done reasonably.
2253 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2254 {
2255         int i, j;
2256         surfvertex_t *v;
2257         surfmesh_t *mesh;
2258
2259         subdivpolytriangles = 0;
2260         subdivpolyverts = 0;
2261         SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2262         if (subdivpolytriangles < 1)
2263                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2264
2265         surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2266         mesh->num_vertices = subdivpolyverts;
2267         mesh->num_triangles = subdivpolytriangles;
2268         mesh->vertex = (surfvertex_t *)(mesh + 1);
2269         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2270         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2271
2272         for (i = 0;i < mesh->num_triangles;i++)
2273                 for (j = 0;j < 3;j++)
2274                         mesh->index[i*3+j] = subdivpolyindex[i][j];
2275
2276         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2277         {
2278                 VectorCopy(subdivpolyvert[i], v->v);
2279                 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2280                 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2281         }
2282 }
2283 #endif
2284
2285 /* Maximum size of a single LM */
2286 #define MAX_SINGLE_LM_SIZE    256
2287
2288 struct alloc_lm_row
2289 {
2290         int rowY;
2291         int currentX;
2292 };
2293
2294 struct alloc_lm_state
2295 {
2296         int currentY;
2297         struct alloc_lm_row rows[MAX_SINGLE_LM_SIZE];
2298 };
2299
2300 static void init_alloc_lm_state (struct alloc_lm_state* state)
2301 {
2302         int r;
2303
2304         state->currentY = 0;
2305         for (r = 0; r < MAX_SINGLE_LM_SIZE; r++)
2306         {
2307           state->rows[r].currentX = 0;
2308           state->rows[r].rowY = -1;
2309         }
2310 }
2311
2312 static qboolean Mod_Q1BSP_AllocLightmapBlock(struct alloc_lm_state* state, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
2313 {
2314         struct alloc_lm_row* row;
2315         int r;
2316
2317         row = &(state->rows[blockheight]);
2318         if ((row->rowY < 0) || (row->currentX + blockwidth > totalwidth))
2319         {
2320                 if (state->currentY + blockheight <= totalheight)
2321                 {
2322                         row->rowY = state->currentY;
2323                         row->currentX = 0;
2324                         state->currentY += blockheight;
2325                 }
2326                 else
2327                 {
2328                         /* See if we can stuff the block into a higher row */
2329                         row = NULL;
2330                         for (r = blockheight; r < MAX_SINGLE_LM_SIZE; r++)
2331                         {
2332                                 if ((state->rows[r].rowY >= 0)
2333                                   && (state->rows[r].currentX + blockwidth <= totalwidth))
2334                                 {
2335                                         row = &(state->rows[r]);
2336                                         break;
2337                                 }
2338                         }
2339                         if (row == NULL) return false;
2340                 }
2341         }
2342         *outy = row->rowY;
2343         *outx = row->currentX;
2344         row->currentX += blockwidth;
2345
2346         return true;
2347 }
2348
2349 extern cvar_t gl_max_size;
2350 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2351 {
2352         dface_t *in;
2353         msurface_t *surface;
2354         int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2355         float texmins[2], texmaxs[2], val;
2356         rtexture_t *lightmaptexture, *deluxemaptexture;
2357
2358         in = (dface_t *)(mod_base + l->fileofs);
2359         if (l->filelen % sizeof(*in))
2360                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2361         count = l->filelen / sizeof(*in);
2362         loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2363         loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2364
2365         loadmodel->num_surfaces = count;
2366
2367         loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2368
2369         totalverts = 0;
2370         totaltris = 0;
2371         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2372         {
2373                 numedges = (unsigned short)LittleShort(in->numedges);
2374                 totalverts += numedges;
2375                 totaltris += numedges - 2;
2376         }
2377
2378         Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2379
2380         lightmaptexture = NULL;
2381         deluxemaptexture = r_texture_blanknormalmap;
2382         lightmapnumber = 1;
2383         lightmapsize = max(256, gl_max_size.integer);
2384         totallightmapsamples = 0;
2385
2386         totalverts = 0;
2387         totaltris = 0;
2388         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2389         {
2390                 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2391
2392                 // FIXME: validate edges, texinfo, etc?
2393                 firstedge = LittleLong(in->firstedge);
2394                 numedges = (unsigned short)LittleShort(in->numedges);
2395                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2396                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2397                 i = (unsigned short)LittleShort(in->texinfo);
2398                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2399                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2400                 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2401                 surface->texture = surface->lightmapinfo->texinfo->texture;
2402
2403                 planenum = (unsigned short)LittleShort(in->planenum);
2404                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2405                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2406
2407                 //surface->flags = surface->texture->flags;
2408                 //if (LittleShort(in->side))
2409                 //      surface->flags |= SURF_PLANEBACK;
2410                 //surface->plane = loadmodel->brush.data_planes + planenum;
2411
2412                 surface->num_firstvertex = totalverts;
2413                 surface->num_vertices = numedges;
2414                 surface->num_firsttriangle = totaltris;
2415                 surface->num_triangles = numedges - 2;
2416                 totalverts += numedges;
2417                 totaltris += numedges - 2;
2418
2419                 // convert edges back to a normal polygon
2420                 for (i = 0;i < surface->num_vertices;i++)
2421                 {
2422                         int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2423                         float s, t;
2424                         // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
2425                         if (lindex >= 0)
2426                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2427                         else
2428                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2429                         s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2430                         t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2431                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2432                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2433                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2434                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2435                         (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2436                 }
2437
2438                 for (i = 0;i < surface->num_triangles;i++)
2439                 {
2440                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2441                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2442                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2443                 }
2444
2445                 // compile additional data about the surface geometry
2446                 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, true);
2447                 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2448                 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2449
2450                 // generate surface extents information
2451                 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2452                 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2453                 for (i = 1;i < surface->num_vertices;i++)
2454                 {
2455                         for (j = 0;j < 2;j++)
2456                         {
2457                                 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2458                                 texmins[j] = min(texmins[j], val);
2459                                 texmaxs[j] = max(texmaxs[j], val);
2460                         }
2461                 }
2462                 for (i = 0;i < 2;i++)
2463                 {
2464                         surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2465                         surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2466                 }
2467
2468                 smax = surface->lightmapinfo->extents[0] >> 4;
2469                 tmax = surface->lightmapinfo->extents[1] >> 4;
2470                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2471                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2472
2473                 // lighting info
2474                 for (i = 0;i < MAXLIGHTMAPS;i++)
2475                         surface->lightmapinfo->styles[i] = in->styles[i];
2476                 surface->lightmaptexture = NULL;
2477                 surface->deluxemaptexture = r_texture_blanknormalmap;
2478                 i = LittleLong(in->lightofs);
2479                 if (i == -1)
2480                 {
2481                         surface->lightmapinfo->samples = NULL;
2482 #if 0
2483                         // give non-lightmapped water a 1x white lightmap
2484                         if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2485                         {
2486                                 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2487                                 surface->lightmapinfo->styles[0] = 0;
2488                                 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2489                         }
2490 #endif
2491                 }
2492                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2493                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2494                 else // LordHavoc: white lighting (bsp version 29)
2495                 {
2496                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2497                         if (loadmodel->brushq1.nmaplightdata)
2498                                 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2499                 }
2500
2501                 // check if we should apply a lightmap to this
2502                 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2503                 {
2504                         if (ssize > 256 || tsize > 256)
2505                                 Host_Error("Bad surface extents");
2506
2507                         if (lightmapsize < ssize)
2508                                 lightmapsize = ssize;
2509                         if (lightmapsize < tsize)
2510                                 lightmapsize = tsize;
2511
2512                         totallightmapsamples += ssize*tsize;
2513
2514                         // force lightmap upload on first time seeing the surface
2515                         //
2516                         // additionally this is used by the later code to see if a
2517                         // lightmap is needed on this surface (rather than duplicating the
2518                         // logic above)
2519                         loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2520                 }
2521         }
2522
2523         // small maps (such as ammo boxes especially) don't need big lightmap
2524         // textures, so this code tries to guess a good size based on
2525         // totallightmapsamples (size of the lightmaps lump basically), as well as
2526         // trying to max out the gl_max_size if there is a lot of lightmap data to
2527         // store
2528         // additionally, never choose a lightmapsize that is smaller than the
2529         // largest surface encountered (as it would fail)
2530         i = lightmapsize;
2531         for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < gl_max_size.integer) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2532                 ;
2533
2534         // now that we've decided the lightmap texture size, we can do the rest
2535         if (cls.state != ca_dedicated)
2536         {
2537                 int stainmapsize = 0;
2538                 struct alloc_lm_state allocState;
2539
2540                 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2541                 {
2542                         int i, iu, iv, lightmapx = 0, lightmapy = 0;
2543                         float u, v, ubase, vbase, uscale, vscale;
2544
2545                         if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2546                                 continue;
2547
2548                         smax = surface->lightmapinfo->extents[0] >> 4;
2549                         tmax = surface->lightmapinfo->extents[1] >> 4;
2550                         ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2551                         tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2552                         stainmapsize += ssize * tsize * 3;
2553
2554                         if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy))
2555                         {
2556                                 // allocate a texture pool if we need it
2557                                 if (loadmodel->texturepool == NULL)
2558                                         loadmodel->texturepool = R_AllocTexturePool();
2559                                 // could not find room, make a new lightmap
2560                                 lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2561                                 if (loadmodel->brushq1.nmaplightdata)
2562                                         deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2563                                 lightmapnumber++;
2564                                 init_alloc_lm_state (&allocState);
2565                                 Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy);
2566                         }
2567                         surface->lightmaptexture = lightmaptexture;
2568                         surface->deluxemaptexture = deluxemaptexture;
2569                         surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2570                         surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2571
2572                         uscale = 1.0f / (float)lightmapsize;
2573                         vscale = 1.0f / (float)lightmapsize;
2574                         ubase = lightmapx * uscale;
2575                         vbase = lightmapy * vscale;
2576
2577                         for (i = 0;i < surface->num_vertices;i++)
2578                         {
2579                                 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2580                                 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2581                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2582                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2583                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
2584                                 iu = (int) u;
2585                                 iv = (int) v;
2586                                 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2587                         }
2588                 }
2589
2590                 if (cl_stainmaps.integer)
2591                 {
2592                         // allocate stainmaps for permanent marks on walls and clear white
2593                         unsigned char *stainsamples = NULL;
2594                         stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2595                         memset(stainsamples, 255, stainmapsize);
2596                         // assign pointers
2597                         for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2598                         {
2599                                 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2600                                         continue;
2601                                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2602                                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2603                                 surface->lightmapinfo->stainsamples = stainsamples;
2604                                 stainsamples += ssize * tsize * 3;
2605                         }
2606                 }
2607         }
2608
2609         // generate ushort elements array if possible
2610         if (loadmodel->surfmesh.data_element3s)
2611                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2612                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2613 }
2614
2615 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2616 {
2617         //if (node->parent)
2618         //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2619         node->parent = parent;
2620         if (node->plane)
2621         {
2622                 // this is a node, recurse to children
2623                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2624                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2625                 // combine supercontents of children
2626                 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2627         }
2628         else
2629         {
2630                 int j;
2631                 mleaf_t *leaf = (mleaf_t *)node;
2632                 // if this is a leaf, calculate supercontents mask from all collidable
2633                 // primitives in the leaf (brushes and collision surfaces)
2634                 // also flag if the leaf contains any collision surfaces
2635                 leaf->combinedsupercontents = 0;
2636                 // combine the supercontents values of all brushes in this leaf
2637                 for (j = 0;j < leaf->numleafbrushes;j++)
2638                         leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2639                 // check if this leaf contains any collision surfaces (q3 patches)
2640                 for (j = 0;j < leaf->numleafsurfaces;j++)
2641                 {
2642                         msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2643                         if (surface->num_collisiontriangles)
2644                         {
2645                                 leaf->containscollisionsurfaces = true;
2646                                 leaf->combinedsupercontents |= surface->texture->supercontents;
2647                         }
2648                 }
2649         }
2650 }
2651
2652 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2653 {
2654         int                     i, j, count, p;
2655         dnode_t         *in;
2656         mnode_t         *out;
2657
2658         in = (dnode_t *)(mod_base + l->fileofs);
2659         if (l->filelen % sizeof(*in))
2660                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2661         count = l->filelen / sizeof(*in);
2662         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2663
2664         loadmodel->brush.data_nodes = out;
2665         loadmodel->brush.num_nodes = count;
2666
2667         for ( i=0 ; i<count ; i++, in++, out++)
2668         {
2669                 for (j=0 ; j<3 ; j++)
2670                 {
2671                         out->mins[j] = LittleShort(in->mins[j]);
2672                         out->maxs[j] = LittleShort(in->maxs[j]);
2673                 }
2674
2675                 p = LittleLong(in->planenum);
2676                 out->plane = loadmodel->brush.data_planes + p;
2677
2678                 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2679                 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2680
2681                 for (j=0 ; j<2 ; j++)
2682                 {
2683                         // LordHavoc: this code supports broken bsp files produced by
2684                         // arguire qbsp which can produce more than 32768 nodes, any value
2685                         // below count is assumed to be a node number, any other value is
2686                         // assumed to be a leaf number
2687                         p = (unsigned short)LittleShort(in->children[j]);
2688                         if (p < count)
2689                         {
2690                                 if (p < loadmodel->brush.num_nodes)
2691                                         out->children[j] = loadmodel->brush.data_nodes + p;
2692                                 else
2693                                 {
2694                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2695                                         // map it to the solid leaf
2696                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2697                                 }
2698                         }
2699                         else
2700                         {
2701                                 // note this uses 65535 intentionally, -1 is leaf 0
2702                                 p = 65535 - p;
2703                                 if (p < loadmodel->brush.num_leafs)
2704                                         out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2705                                 else
2706                                 {
2707                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2708                                         // map it to the solid leaf
2709                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2710                                 }
2711                         }
2712                 }
2713         }
2714
2715         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
2716 }
2717
2718 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2719 {
2720         dleaf_t *in;
2721         mleaf_t *out;
2722         int i, j, count, p;
2723
2724         in = (dleaf_t *)(mod_base + l->fileofs);
2725         if (l->filelen % sizeof(*in))
2726                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2727         count = l->filelen / sizeof(*in);
2728         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2729
2730         loadmodel->brush.data_leafs = out;
2731         loadmodel->brush.num_leafs = count;
2732         // get visleafs from the submodel data
2733         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2734         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2735         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2736         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2737
2738         for ( i=0 ; i<count ; i++, in++, out++)
2739         {
2740                 for (j=0 ; j<3 ; j++)
2741                 {
2742                         out->mins[j] = LittleShort(in->mins[j]);
2743                         out->maxs[j] = LittleShort(in->maxs[j]);
2744                 }
2745
2746                 // FIXME: this function could really benefit from some error checking
2747
2748                 out->contents = LittleLong(in->contents);
2749
2750                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2751                 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2752                 if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2753                 {
2754                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2755                         out->firstleafsurface = NULL;
2756                         out->numleafsurfaces = 0;
2757                 }
2758
2759                 out->clusterindex = i - 1;
2760                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2761                         out->clusterindex = -1;
2762
2763                 p = LittleLong(in->visofs);
2764                 // ignore visofs errors on leaf 0 (solid)
2765                 if (p >= 0 && out->clusterindex >= 0)
2766                 {
2767                         if (p >= loadmodel->brushq1.num_compressedpvs)
2768                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2769                         else
2770                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2771                 }
2772
2773                 for (j = 0;j < 4;j++)
2774                         out->ambient_sound_level[j] = in->ambient_level[j];
2775
2776                 // FIXME: Insert caustics here
2777         }
2778 }
2779
2780 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2781 {
2782         int i, j;
2783         mleaf_t *leaf;
2784         const unsigned char *pvs;
2785         // if there's no vis data, assume supported (because everything is visible all the time)
2786         if (!loadmodel->brush.data_pvsclusters)
2787                 return true;
2788         // check all liquid leafs to see if they can see into empty leafs, if any
2789         // can we can assume this map supports r_wateralpha
2790         for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2791         {
2792                 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2793                 {
2794                         pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2795                         for (j = 0;j < loadmodel->brush.num_leafs;j++)
2796                                 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2797                                         return true;
2798                 }
2799         }
2800         return false;
2801 }
2802
2803 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2804 {
2805         dclipnode_t *in;
2806         mclipnode_t *out;
2807         int                     i, count;
2808         hull_t          *hull;
2809
2810         in = (dclipnode_t *)(mod_base + l->fileofs);
2811         if (l->filelen % sizeof(*in))
2812                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2813         count = l->filelen / sizeof(*in);
2814         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2815
2816         loadmodel->brushq1.clipnodes = out;
2817         loadmodel->brushq1.numclipnodes = count;
2818
2819         for (i = 1; i < MAX_MAP_HULLS; i++)
2820         {
2821                 hull = &loadmodel->brushq1.hulls[i];
2822                 hull->clipnodes = out;
2823                 hull->firstclipnode = 0;
2824                 hull->lastclipnode = count-1;
2825                 hull->planes = loadmodel->brush.data_planes;
2826                 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2827                 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2828                 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2829                 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2830                 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2831                 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2832                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2833         }
2834
2835         for (i=0 ; i<count ; i++, out++, in++)
2836         {
2837                 out->planenum = LittleLong(in->planenum);
2838                 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2839                 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2840                 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2841                 if (out->children[0] >= count)
2842                         out->children[0] -= 65536;
2843                 if (out->children[1] >= count)
2844                         out->children[1] -= 65536;
2845                 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2846                         Host_Error("Corrupt clipping hull(out of range planenum)");
2847         }
2848 }
2849
2850 //Duplicate the drawing hull structure as a clipping hull
2851 static void Mod_Q1BSP_MakeHull0(void)
2852 {
2853         mnode_t         *in;
2854         mclipnode_t *out;
2855         int                     i;
2856         hull_t          *hull;
2857
2858         hull = &loadmodel->brushq1.hulls[0];
2859
2860         in = loadmodel->brush.data_nodes;
2861         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2862
2863         hull->clipnodes = out;
2864         hull->firstclipnode = 0;
2865         hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2866         hull->planes = loadmodel->brush.data_planes;
2867
2868         for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2869         {
2870                 out->planenum = in->plane - loadmodel->brush.data_planes;
2871                 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2872                 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2873         }
2874 }
2875
2876 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2877 {
2878         int i, j;
2879         short *in;
2880
2881         in = (short *)(mod_base + l->fileofs);
2882         if (l->filelen % sizeof(*in))
2883                 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2884         loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2885         loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2886
2887         for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2888         {
2889                 j = (unsigned short) LittleShort(in[i]);
2890                 if (j >= loadmodel->num_surfaces)
2891                         Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2892                 loadmodel->brush.data_leafsurfaces[i] = j;
2893         }
2894 }
2895
2896 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2897 {
2898         int             i;
2899         int             *in;
2900
2901         in = (int *)(mod_base + l->fileofs);
2902         if (l->filelen % sizeof(*in))
2903                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2904         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2905         loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2906
2907         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2908                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2909 }
2910
2911
2912 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2913 {
2914         int                     i;
2915         mplane_t        *out;
2916         dplane_t        *in;
2917
2918         in = (dplane_t *)(mod_base + l->fileofs);
2919         if (l->filelen % sizeof(*in))
2920                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2921
2922         loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2923         loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2924
2925         for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2926         {
2927                 out->normal[0] = LittleFloat(in->normal[0]);
2928                 out->normal[1] = LittleFloat(in->normal[1]);
2929                 out->normal[2] = LittleFloat(in->normal[2]);
2930                 out->dist = LittleFloat(in->dist);
2931
2932                 PlaneClassify(out);
2933         }
2934 }
2935
2936 static void Mod_Q1BSP_LoadMapBrushes(void)
2937 {
2938 #if 0
2939 // unfinished
2940         int submodel, numbrushes;
2941         qboolean firstbrush;
2942         char *text, *maptext;
2943         char mapfilename[MAX_QPATH];
2944         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2945         strlcat (mapfilename, ".map", sizeof (mapfilename));
2946         maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2947         if (!maptext)
2948                 return;
2949         text = maptext;
2950         if (!COM_ParseToken_Simple(&data, false, false))
2951                 return; // error
2952         submodel = 0;
2953         for (;;)
2954         {
2955                 if (!COM_ParseToken_Simple(&data, false, false))
2956                         break;
2957                 if (com_token[0] != '{')
2958                         return; // error
2959                 // entity
2960                 firstbrush = true;
2961                 numbrushes = 0;
2962                 maxbrushes = 256;
2963                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2964                 for (;;)
2965                 {
2966                         if (!COM_ParseToken_Simple(&data, false, false))
2967                                 return; // error
2968                         if (com_token[0] == '}')
2969                                 break; // end of entity
2970                         if (com_token[0] == '{')
2971                         {
2972                                 // brush
2973                                 if (firstbrush)
2974                                 {
2975                                         if (submodel)
2976                                         {
2977                                                 if (submodel > loadmodel->brush.numsubmodels)
2978                                                 {
2979                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2980                                                         model = NULL;
2981                                                 }
2982                                                 else
2983                                                         model = loadmodel->brush.submodels[submodel];
2984                                         }
2985                                         else
2986                                                 model = loadmodel;
2987                                 }
2988                                 for (;;)
2989                                 {
2990                                         if (!COM_ParseToken_Simple(&data, false, false))
2991                                                 return; // error
2992                                         if (com_token[0] == '}')
2993                                                 break; // end of brush
2994                                         // each brush face should be this format:
2995                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2996                                         // FIXME: support hl .map format
2997                                         for (pointnum = 0;pointnum < 3;pointnum++)
2998                                         {
2999                                                 COM_ParseToken_Simple(&data, false, false);
3000                                                 for (componentnum = 0;componentnum < 3;componentnum++)
3001                                                 {
3002                                                         COM_ParseToken_Simple(&data, false, false);
3003                                                         point[pointnum][componentnum] = atof(com_token);
3004                                                 }
3005                                                 COM_ParseToken_Simple(&data, false, false);
3006                                         }
3007                                         COM_ParseToken_Simple(&data, false, false);
3008                                         strlcpy(facetexture, com_token, sizeof(facetexture));
3009                                         COM_ParseToken_Simple(&data, false, false);
3010                                         //scroll_s = atof(com_token);
3011                                         COM_ParseToken_Simple(&data, false, false);
3012                                         //scroll_t = atof(com_token);
3013                                         COM_ParseToken_Simple(&data, false, false);
3014                                         //rotate = atof(com_token);
3015                                         COM_ParseToken_Simple(&data, false, false);
3016                                         //scale_s = atof(com_token);
3017                                         COM_ParseToken_Simple(&data, false, false);
3018                                         //scale_t = atof(com_token);
3019                                         TriangleNormal(point[0], point[1], point[2], planenormal);
3020                                         VectorNormalizeDouble(planenormal);
3021                                         planedist = DotProduct(point[0], planenormal);
3022                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
3023                                 }
3024                                 continue;
3025                         }
3026                 }
3027         }
3028 #endif
3029 }
3030
3031
3032 #define MAX_PORTALPOINTS 64
3033
3034 typedef struct portal_s
3035 {
3036         mplane_t plane;
3037         mnode_t *nodes[2];              // [0] = front side of plane
3038         struct portal_s *next[2];
3039         int numpoints;
3040         double points[3*MAX_PORTALPOINTS];
3041         struct portal_s *chain; // all portals are linked into a list
3042 }
3043 portal_t;
3044
3045 static portal_t *portalchain;
3046
3047 /*
3048 ===========
3049 AllocPortal
3050 ===========
3051 */
3052 static portal_t *AllocPortal(void)
3053 {
3054         portal_t *p;
3055         p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
3056         p->chain = portalchain;
3057         portalchain = p;
3058         return p;
3059 }
3060
3061 static void FreePortal(portal_t *p)
3062 {
3063         Mem_Free(p);
3064 }
3065
3066 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
3067 {
3068         // process only nodes (leafs already had their box calculated)
3069         if (!node->plane)
3070                 return;
3071
3072         // calculate children first
3073         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
3074         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
3075
3076         // make combined bounding box from children
3077         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
3078         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
3079         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
3080         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
3081         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
3082         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
3083 }
3084
3085 static void Mod_Q1BSP_FinalizePortals(void)
3086 {
3087         int i, j, numportals, numpoints;
3088         portal_t *p, *pnext;
3089         mportal_t *portal;
3090         mvertex_t *point;
3091         mleaf_t *leaf, *endleaf;
3092
3093         // tally up portal and point counts and recalculate bounding boxes for all
3094         // leafs (because qbsp is very sloppy)
3095         leaf = loadmodel->brush.data_leafs;
3096         endleaf = leaf + loadmodel->brush.num_leafs;
3097         for (;leaf < endleaf;leaf++)
3098         {
3099                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
3100                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
3101         }
3102         p = portalchain;
3103         numportals = 0;
3104         numpoints = 0;
3105         while (p)
3106         {
3107                 // note: this check must match the one below or it will usually corrupt memory
3108                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3109                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3110                 {
3111                         numportals += 2;
3112                         numpoints += p->numpoints * 2;
3113                 }
3114                 p = p->chain;
3115         }
3116         loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
3117         loadmodel->brush.num_portals = numportals;
3118         loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
3119         loadmodel->brush.num_portalpoints = numpoints;
3120         // clear all leaf portal chains
3121         for (i = 0;i < loadmodel->brush.num_leafs;i++)
3122                 loadmodel->brush.data_leafs[i].portals = NULL;
3123         // process all portals in the global portal chain, while freeing them
3124         portal = loadmodel->brush.data_portals;
3125         point = loadmodel->brush.data_portalpoints;
3126         p = portalchain;
3127         portalchain = NULL;
3128         while (p)
3129         {
3130                 pnext = p->chain;
3131
3132                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3133                 {
3134                         // note: this check must match the one above or it will usually corrupt memory
3135                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3136                         if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3137                         {
3138                                 // first make the back to front portal(forward portal)
3139                                 portal->points = point;
3140                                 portal->numpoints = p->numpoints;
3141                                 portal->plane.dist = p->plane.dist;
3142                                 VectorCopy(p->plane.normal, portal->plane.normal);
3143                                 portal->here = (mleaf_t *)p->nodes[1];
3144                                 portal->past = (mleaf_t *)p->nodes[0];
3145                                 // copy points
3146                                 for (j = 0;j < portal->numpoints;j++)
3147                                 {
3148                                         VectorCopy(p->points + j*3, point->position);
3149                                         point++;
3150                                 }
3151                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3152                                 PlaneClassify(&portal->plane);
3153
3154                                 // link into leaf's portal chain
3155                                 portal->next = portal->here->portals;
3156                                 portal->here->portals = portal;
3157
3158                                 // advance to next portal
3159                                 portal++;
3160
3161                                 // then make the front to back portal(backward portal)
3162                                 portal->points = point;
3163                                 portal->numpoints = p->numpoints;
3164                                 portal->plane.dist = -p->plane.dist;
3165                                 VectorNegate(p->plane.normal, portal->plane.normal);
3166                                 portal->here = (mleaf_t *)p->nodes[0];
3167                                 portal->past = (mleaf_t *)p->nodes[1];
3168                                 // copy points
3169                                 for (j = portal->numpoints - 1;j >= 0;j--)
3170                                 {
3171                                         VectorCopy(p->points + j*3, point->position);
3172                                         point++;
3173                                 }
3174                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3175                                 PlaneClassify(&portal->plane);
3176
3177                                 // link into leaf's portal chain
3178                                 portal->next = portal->here->portals;
3179                                 portal->here->portals = portal;
3180
3181                                 // advance to next portal
3182                                 portal++;
3183                         }
3184                         // add the portal's polygon points to the leaf bounding boxes
3185                         for (i = 0;i < 2;i++)
3186                         {
3187                                 leaf = (mleaf_t *)p->nodes[i];
3188                                 for (j = 0;j < p->numpoints;j++)
3189                                 {
3190                                         if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3191                                         if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3192                                         if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3193                                         if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3194                                         if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3195                                         if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3196                                 }
3197                         }
3198                 }
3199                 FreePortal(p);
3200                 p = pnext;
3201         }
3202         // now recalculate the node bounding boxes from the leafs
3203         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
3204 }
3205
3206 /*
3207 =============
3208 AddPortalToNodes
3209 =============
3210 */
3211 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3212 {
3213         if (!front)
3214                 Host_Error("AddPortalToNodes: NULL front node");
3215         if (!back)
3216                 Host_Error("AddPortalToNodes: NULL back node");
3217         if (p->nodes[0] || p->nodes[1])
3218                 Host_Error("AddPortalToNodes: already included");
3219         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3220
3221         p->nodes[0] = front;
3222         p->next[0] = (portal_t *)front->portals;
3223         front->portals = (mportal_t *)p;
3224
3225         p->nodes[1] = back;
3226         p->next[1] = (portal_t *)back->portals;
3227         back->portals = (mportal_t *)p;
3228 }
3229
3230 /*
3231 =============
3232 RemovePortalFromNode
3233 =============
3234 */
3235 static void RemovePortalFromNodes(portal_t *portal)
3236 {
3237         int i;
3238         mnode_t *node;
3239         void **portalpointer;
3240         portal_t *t;
3241         for (i = 0;i < 2;i++)
3242         {
3243                 node = portal->nodes[i];
3244
3245                 portalpointer = (void **) &node->portals;
3246                 while (1)
3247                 {
3248                         t = (portal_t *)*portalpointer;
3249                         if (!t)
3250                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
3251
3252                         if (t == portal)
3253                         {
3254                                 if (portal->nodes[0] == node)
3255                                 {
3256                                         *portalpointer = portal->next[0];
3257                                         portal->nodes[0] = NULL;
3258                                 }
3259                                 else if (portal->nodes[1] == node)
3260                                 {
3261                                         *portalpointer = portal->next[1];
3262                                         portal->nodes[1] = NULL;
3263                                 }
3264                                 else
3265                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3266                                 break;
3267                         }
3268
3269                         if (t->nodes[0] == node)
3270                                 portalpointer = (void **) &t->next[0];
3271                         else if (t->nodes[1] == node)
3272                                 portalpointer = (void **) &t->next[1];
3273                         else
3274                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3275                 }
3276         }
3277 }
3278
3279 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3280 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3281 {
3282         int i, side;
3283         mnode_t *front, *back, *other_node;
3284         mplane_t clipplane, *plane;
3285         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3286         int numfrontpoints, numbackpoints;
3287         double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
3288
3289         // if a leaf, we're done
3290         if (!node->plane)
3291                 return;
3292
3293         plane = node->plane;
3294
3295         front = node->children[0];
3296         back = node->children[1];
3297         if (front == back)
3298                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3299
3300         // create the new portal by generating a polygon for the node plane,
3301         // and clipping it by all of the other portals(which came from nodes above this one)
3302         nodeportal = AllocPortal();
3303         nodeportal->plane = *plane;
3304
3305         // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3306         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3307         nodeportal->numpoints = 4;
3308         side = 0;       // shut up compiler warning
3309         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3310         {
3311                 clipplane = portal->plane;
3312                 if (portal->nodes[0] == portal->nodes[1])
3313                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3314                 if (portal->nodes[0] == node)
3315                         side = 0;
3316                 else if (portal->nodes[1] == node)
3317                 {
3318                         clipplane.dist = -clipplane.dist;
3319                         VectorNegate(clipplane.normal, clipplane.normal);
3320                         side = 1;
3321                 }
3322                 else
3323                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3324
3325                 for (i = 0;i < nodeportal->numpoints*3;i++)
3326                         frontpoints[i] = nodeportal->points[i];
3327                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3328                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3329                         break;
3330         }
3331
3332         if (nodeportal->numpoints < 3)
3333         {
3334                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3335                 nodeportal->numpoints = 0;
3336         }
3337         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3338         {
3339                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3340                 nodeportal->numpoints = 0;
3341         }
3342
3343         AddPortalToNodes(nodeportal, front, back);
3344
3345         // split the portals of this node along this node's plane and assign them to the children of this node
3346         // (migrating the portals downward through the tree)
3347         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3348         {
3349                 if (portal->nodes[0] == portal->nodes[1])
3350                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3351                 if (portal->nodes[0] == node)
3352                         side = 0;
3353                 else if (portal->nodes[1] == node)
3354                         side = 1;
3355                 else
3356                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3357                 nextportal = portal->next[side];
3358                 if (!portal->numpoints)
3359                         continue;
3360
3361                 other_node = portal->nodes[!side];
3362                 RemovePortalFromNodes(portal);
3363
3364                 // cut the portal into two portals, one on each side of the node plane
3365                 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3366
3367                 if (!numfrontpoints)
3368                 {
3369                         if (side == 0)
3370                                 AddPortalToNodes(portal, back, other_node);
3371                         else
3372                                 AddPortalToNodes(portal, other_node, back);
3373                         continue;
3374                 }
3375                 if (!numbackpoints)
3376                 {
3377                         if (side == 0)
3378                                 AddPortalToNodes(portal, front, other_node);
3379                         else
3380                                 AddPortalToNodes(portal, other_node, front);
3381                         continue;
3382                 }
3383
3384                 // the portal is split
3385                 splitportal = AllocPortal();
3386                 temp = splitportal->chain;
3387                 *splitportal = *portal;
3388                 splitportal->chain = temp;
3389                 for (i = 0;i < numbackpoints*3;i++)
3390                         splitportal->points[i] = backpoints[i];
3391                 splitportal->numpoints = numbackpoints;
3392                 for (i = 0;i < numfrontpoints*3;i++)
3393                         portal->points[i] = frontpoints[i];
3394                 portal->numpoints = numfrontpoints;
3395
3396                 if (side == 0)
3397                 {
3398                         AddPortalToNodes(portal, front, other_node);
3399                         AddPortalToNodes(splitportal, back, other_node);
3400                 }
3401                 else
3402                 {
3403                         AddPortalToNodes(portal, other_node, front);
3404                         AddPortalToNodes(splitportal, other_node, back);
3405                 }
3406         }
3407
3408         Mod_Q1BSP_RecursiveNodePortals(front);
3409         Mod_Q1BSP_RecursiveNodePortals(back);
3410 }
3411
3412 static void Mod_Q1BSP_MakePortals(void)
3413 {
3414         portalchain = NULL;
3415         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
3416         Mod_Q1BSP_FinalizePortals();
3417 }
3418
3419 //Returns PVS data for a given point
3420 //(note: can return NULL)
3421 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3422 {
3423         mnode_t *node;
3424         node = model->brush.data_nodes;
3425         while (node->plane)
3426                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3427         if (((mleaf_t *)node)->clusterindex >= 0)
3428                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3429         else
3430                 return NULL;
3431 }
3432
3433 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3434 {
3435         while (node->plane)
3436         {
3437                 float d = PlaneDiff(org, node->plane);
3438                 if (d > radius)
3439                         node = node->children[0];
3440                 else if (d < -radius)
3441                         node = node->children[1];
3442                 else
3443                 {
3444                         // go down both sides
3445                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3446                         node = node->children[1];
3447                 }
3448         }
3449         // if this leaf is in a cluster, accumulate the pvs bits
3450         if (((mleaf_t *)node)->clusterindex >= 0)
3451         {
3452                 int i;
3453                 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3454                 for (i = 0;i < pvsbytes;i++)
3455                         pvsbuffer[i] |= pvs[i];
3456         }
3457 }
3458
3459 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3460 //of the given point.
3461 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3462 {
3463         int bytes = model->brush.num_pvsclusterbytes;
3464         bytes = min(bytes, pvsbufferlength);
3465         if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3466         {
3467                 memset(pvsbuffer, 0xFF, bytes);
3468                 return bytes;
3469         }
3470         if (!merge)
3471                 memset(pvsbuffer, 0, bytes);
3472         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
3473         return bytes;
3474 }
3475
3476 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3477 {
3478         vec3_t size;
3479         const hull_t *hull;
3480
3481         VectorSubtract(inmaxs, inmins, size);
3482         if (cmodel->brush.ishlbsp)
3483         {
3484                 if (size[0] < 3)
3485                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3486                 else if (size[0] <= 32)
3487                 {
3488                         if (size[2] < 54) // pick the nearest of 36 or 72
3489                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3490                         else
3491                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3492                 }
3493                 else
3494                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3495         }
3496         else
3497         {
3498                 if (size[0] < 3)
3499                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3500                 else if (size[0] <= 32)
3501                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3502                 else
3503                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3504         }
3505         VectorCopy(inmins, outmins);
3506         VectorAdd(inmins, hull->clip_size, outmaxs);
3507 }
3508
3509 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3510 {
3511         int i, j, k;
3512         dheader_t *header;
3513         dmodel_t *bm;
3514         mempool_t *mainmempool;
3515         float dist, modelyawradius, modelradius;
3516         msurface_t *surface;
3517         int numshadowmeshtriangles;
3518         hullinfo_t hullinfo;
3519         int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3520         model_brush_lightstyleinfo_t styleinfo[256];
3521         unsigned char *datapointer;
3522
3523         mod->modeldatatypestring = "Q1BSP";
3524
3525         mod->type = mod_brushq1;
3526
3527         header = (dheader_t *)buffer;
3528
3529         i = LittleLong(header->version);
3530         if (i != BSPVERSION && i != 30)
3531                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3532         mod->brush.ishlbsp = i == 30;
3533
3534 // fill in hull info
3535         VectorClear (hullinfo.hullsizes[0][0]);
3536         VectorClear (hullinfo.hullsizes[0][1]);
3537         if (mod->brush.ishlbsp)
3538         {
3539                 mod->modeldatatypestring = "HLBSP";
3540
3541                 hullinfo.filehulls = 4;
3542                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3543                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3544                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3545                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3546                 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3547                 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3548         }
3549         else
3550         {
3551                 hullinfo.filehulls = 4;
3552                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3553                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3554                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3555                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3556         }
3557
3558 // read lumps
3559         mod_base = (unsigned char*)buffer;
3560         for (i = 0; i < HEADER_LUMPS; i++)
3561         {
3562                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3563                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3564         }
3565
3566         mod->soundfromcenter = true;
3567         mod->TraceBox = Mod_Q1BSP_TraceBox;
3568         mod->TraceLine = Mod_Q1BSP_TraceLine;
3569         mod->TracePoint = Mod_Q1BSP_TracePoint;
3570         mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3571         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3572         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3573         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3574         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3575         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3576         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3577         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3578         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3579         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3580         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3581         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3582         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3583         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3584         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3585         mod->Draw = R_Q1BSP_Draw;
3586         mod->DrawDepth = R_Q1BSP_DrawDepth;
3587         mod->DrawDebug = R_Q1BSP_DrawDebug;
3588         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3589         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
3590         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
3591         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3592         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3593         mod->DrawLight = R_Q1BSP_DrawLight;
3594
3595 // load into heap
3596
3597         mod->brush.qw_md4sum = 0;
3598         mod->brush.qw_md4sum2 = 0;
3599         for (i = 0;i < HEADER_LUMPS;i++)
3600         {
3601                 if (i == LUMP_ENTITIES)
3602                         continue;
3603                 mod->brush.qw_md4sum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3604                 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3605                         continue;
3606                 mod->brush.qw_md4sum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3607         }
3608
3609         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3610         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3611         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3612         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3613         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3614         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3615         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3616         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3617         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3618         Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3619         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3620         // load submodels before leafs because they contain the number of vis leafs
3621         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3622         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3623         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3624         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3625
3626         // check if the map supports transparent water rendering
3627         loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3628
3629         if (mod->brushq1.data_compressedpvs)
3630                 Mem_Free(mod->brushq1.data_compressedpvs);
3631         mod->brushq1.data_compressedpvs = NULL;
3632         mod->brushq1.num_compressedpvs = 0;
3633
3634         Mod_Q1BSP_MakeHull0();
3635         Mod_Q1BSP_MakePortals();
3636
3637         mod->numframes = 2;             // regular and alternate animation
3638         mod->numskins = 1;
3639
3640         mainmempool = mod->mempool;
3641
3642         // make a single combined shadow mesh to allow optimized shadow volume creation
3643         numshadowmeshtriangles = 0;
3644         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3645         {
3646                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3647                 numshadowmeshtriangles += surface->num_triangles;
3648         }
3649         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3650         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3651                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3652         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
3653         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3654
3655         if (loadmodel->brush.numsubmodels)
3656                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3657
3658         // LordHavoc: to clear the fog around the original quake submodel code, I
3659         // will explain:
3660         // first of all, some background info on the submodels:
3661         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3662         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3663         // now the weird for loop itself:
3664         // the loop functions in an odd way, on each iteration it sets up the
3665         // current 'mod' model (which despite the confusing code IS the model of
3666         // the number i), at the end of the loop it duplicates the model to become
3667         // the next submodel, and loops back to set up the new submodel.
3668
3669         // LordHavoc: now the explanation of my sane way (which works identically):
3670         // set up the world model, then on each submodel copy from the world model
3671         // and set up the submodel with the respective model info.
3672         totalstylesurfaces = 0;
3673         totalstyles = 0;
3674         for (i = 0;i < mod->brush.numsubmodels;i++)
3675         {
3676                 memset(stylecounts, 0, sizeof(stylecounts));
3677                 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3678                 {
3679                         surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3680                         for (j = 0;j < MAXLIGHTMAPS;j++)
3681                                 stylecounts[surface->lightmapinfo->styles[j]]++;
3682                 }
3683                 for (k = 0;k < 255;k++)
3684                 {
3685                         totalstyles++;
3686                         if (stylecounts[k])
3687                                 totalstylesurfaces += stylecounts[k];
3688                 }
3689         }
3690         datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3691         for (i = 0;i < mod->brush.numsubmodels;i++)
3692         {
3693                 // LordHavoc: this code was originally at the end of this loop, but
3694                 // has been transformed to something more readable at the start here.
3695
3696                 if (i > 0)
3697                 {
3698                         char name[10];
3699                         // duplicate the basic information
3700                         dpsnprintf(name, sizeof(name), "*%i", i);
3701                         mod = Mod_FindName(name, loadmodel->name);
3702                         // copy the base model to this one
3703                         *mod = *loadmodel;
3704                         // rename the clone back to its proper name
3705                         strlcpy(mod->name, name, sizeof(mod->name));
3706                         mod->brush.parentmodel = loadmodel;
3707                         // textures and memory belong to the main model
3708                         mod->texturepool = NULL;
3709                         mod->mempool = NULL;
3710                         mod->brush.TraceLineOfSight = NULL;
3711                         mod->brush.GetPVS = NULL;
3712                         mod->brush.FatPVS = NULL;
3713                         mod->brush.BoxTouchingPVS = NULL;
3714                         mod->brush.BoxTouchingLeafPVS = NULL;
3715                         mod->brush.BoxTouchingVisibleLeafs = NULL;
3716                         mod->brush.FindBoxClusters = NULL;
3717                         mod->brush.LightPoint = NULL;
3718                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3719                 }
3720
3721                 mod->brush.submodel = i;
3722
3723                 if (loadmodel->brush.submodels)
3724                         loadmodel->brush.submodels[i] = mod;
3725
3726                 bm = &mod->brushq1.submodels[i];
3727
3728                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3729                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3730                 {
3731                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3732                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3733                 }
3734
3735                 mod->firstmodelsurface = bm->firstface;
3736                 mod->nummodelsurfaces = bm->numfaces;
3737
3738                 // make the model surface list (used by shadowing/lighting)
3739                 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
3740                 Mod_MakeSortedSurfaces(mod);
3741
3742                 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
3743                 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
3744                 VectorCopy(bm->mins, mod->normalmins);
3745                 VectorCopy(bm->maxs, mod->normalmaxs);
3746                 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
3747                 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
3748                 modelyawradius = dist*dist+modelyawradius*modelyawradius;
3749                 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
3750                 modelradius = modelyawradius + modelradius * modelradius;
3751                 modelyawradius = sqrt(modelyawradius);
3752                 modelradius = sqrt(modelradius);
3753                 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
3754                 mod->yawmins[2] = mod->normalmins[2];
3755                 mod->yawmaxs[0] = mod->yawmaxs[1] =  modelyawradius;
3756                 mod->yawmaxs[2] = mod->normalmaxs[2];
3757                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3758                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] =  modelradius;
3759                 mod->radius = modelradius;
3760                 mod->radius2 = modelradius * modelradius;
3761
3762                 // this gets altered below if sky or water is used
3763                 mod->DrawSky = NULL;
3764                 mod->DrawAddWaterPlanes = NULL;
3765
3766                 // scan surfaces for sky and water and flag the submodel as possessing these features or not
3767                 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
3768                 if (mod->nummodelsurfaces)
3769                 {
3770                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3771                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3772                                         break;
3773                         if (j < mod->nummodelsurfaces)
3774                                 mod->DrawSky = R_Q1BSP_DrawSky;
3775
3776                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3777                                 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
3778                                         break;
3779                         if (j < mod->nummodelsurfaces)
3780                                 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
3781
3782                         // build lightstyle update chains
3783                         // (used to rapidly mark lightmapupdateflags on many surfaces
3784                         // when d_lightstylevalue changes)
3785                         memset(stylecounts, 0, sizeof(stylecounts));
3786                         for (k = 0;k < mod->nummodelsurfaces;k++)
3787                         {
3788                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3789                                 for (j = 0;j < MAXLIGHTMAPS;j++)
3790                                         stylecounts[surface->lightmapinfo->styles[j]]++;
3791                         }
3792                         mod->brushq1.num_lightstyles = 0;
3793                         for (k = 0;k < 255;k++)
3794                         {
3795                                 if (stylecounts[k])
3796                                 {
3797                                         styleinfo[mod->brushq1.num_lightstyles].style = k;
3798                                         styleinfo[mod->brushq1.num_lightstyles].value = 0;
3799                                         styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
3800                                         styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
3801                                         remapstyles[k] = mod->brushq1.num_lightstyles;
3802                                         mod->brushq1.num_lightstyles++;
3803                                 }
3804                         }
3805                         for (k = 0;k < mod->nummodelsurfaces;k++)
3806                         {
3807                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3808                                 for (j = 0;j < MAXLIGHTMAPS;j++)
3809                                 {
3810                                         if (surface->lightmapinfo->styles[j] != 255)
3811                                         {
3812                                                 int r = remapstyles[surface->lightmapinfo->styles[j]];
3813                                                 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
3814                                         }
3815                                 }
3816                         }
3817                         mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
3818                         memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
3819                 }
3820                 else
3821                 {
3822                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3823                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3824                 }
3825                 //mod->brushq1.num_visleafs = bm->visleafs;
3826         }
3827
3828         Mod_Q1BSP_LoadMapBrushes();
3829
3830         //Mod_Q1BSP_ProcessLightList();
3831
3832         if (developer.integer >= 10)
3833                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
3834 }
3835
3836 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3837 {
3838 }
3839
3840 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3841 {
3842 /*
3843         d_t *in;
3844         m_t *out;
3845         int i, count;
3846
3847         in = (void *)(mod_base + l->fileofs);
3848         if (l->filelen % sizeof(*in))
3849                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3850         count = l->filelen / sizeof(*in);
3851         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3852
3853         loadmodel-> = out;
3854         loadmodel->num = count;
3855
3856         for (i = 0;i < count;i++, in++, out++)
3857         {
3858         }
3859 */
3860 }
3861
3862 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3863 {
3864 /*
3865         d_t *in;
3866         m_t *out;
3867         int i, count;
3868
3869         in = (void *)(mod_base + l->fileofs);
3870         if (l->filelen % sizeof(*in))
3871                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3872         count = l->filelen / sizeof(*in);
3873         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3874
3875         loadmodel-> = out;
3876         loadmodel->num = count;
3877
3878         for (i = 0;i < count;i++, in++, out++)
3879         {
3880         }
3881 */
3882 }
3883
3884 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3885 {
3886 /*
3887         d_t *in;
3888         m_t *out;
3889         int i, count;
3890
3891         in = (void *)(mod_base + l->fileofs);
3892         if (l->filelen % sizeof(*in))
3893                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3894         count = l->filelen / sizeof(*in);
3895         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3896
3897         loadmodel-> = out;
3898         loadmodel->num = count;
3899
3900         for (i = 0;i < count;i++, in++, out++)
3901         {
3902         }
3903 */
3904 }
3905
3906 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3907 {
3908 /*
3909         d_t *in;
3910         m_t *out;
3911         int i, count;
3912
3913         in = (void *)(mod_base + l->fileofs);
3914         if (l->filelen % sizeof(*in))
3915                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3916         count = l->filelen / sizeof(*in);
3917         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3918
3919         loadmodel-> = out;
3920         loadmodel->num = count;
3921
3922         for (i = 0;i < count;i++, in++, out++)
3923         {
3924         }
3925 */
3926 }
3927
3928 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3929 {
3930 /*
3931         d_t *in;
3932         m_t *out;
3933         int i, count;
3934
3935         in = (void *)(mod_base + l->fileofs);
3936         if (l->filelen % sizeof(*in))
3937                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3938         count = l->filelen / sizeof(*in);
3939         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3940
3941         loadmodel-> = out;
3942         loadmodel->num = count;
3943
3944         for (i = 0;i < count;i++, in++, out++)
3945         {
3946         }
3947 */
3948 }
3949
3950 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3951 {
3952 /*
3953         d_t *in;
3954         m_t *out;
3955         int i, count;
3956
3957         in = (void *)(mod_base + l->fileofs);
3958         if (l->filelen % sizeof(*in))
3959                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3960         count = l->filelen / sizeof(*in);
3961         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3962
3963         loadmodel-> = out;
3964         loadmodel->num = count;
3965
3966         for (i = 0;i < count;i++, in++, out++)
3967         {
3968         }
3969 */
3970 }
3971
3972 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3973 {
3974 /*
3975         d_t *in;
3976         m_t *out;
3977         int i, count;
3978
3979         in = (void *)(mod_base + l->fileofs);
3980         if (l->filelen % sizeof(*in))
3981                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3982         count = l->filelen / sizeof(*in);
3983         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3984
3985         loadmodel-> = out;
3986         loadmodel->num = count;
3987
3988         for (i = 0;i < count;i++, in++, out++)
3989         {
3990         }
3991 */
3992 }
3993
3994 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3995 {
3996 /*
3997         d_t *in;
3998         m_t *out;
3999         int i, count;
4000
4001         in = (void *)(mod_base + l->fileofs);
4002         if (l->filelen % sizeof(*in))
4003                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4004         count = l->filelen / sizeof(*in);
4005         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4006
4007         loadmodel-> = out;
4008         loadmodel->num = count;
4009
4010         for (i = 0;i < count;i++, in++, out++)
4011         {
4012         }
4013 */
4014 }
4015
4016 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
4017 {
4018 /*
4019         d_t *in;
4020         m_t *out;
4021         int i, count;
4022
4023         in = (void *)(mod_base + l->fileofs);
4024         if (l->filelen % sizeof(*in))
4025                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4026         count = l->filelen / sizeof(*in);
4027         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4028
4029         loadmodel-> = out;
4030         loadmodel->num = count;
4031
4032         for (i = 0;i < count;i++, in++, out++)
4033         {
4034         }
4035 */
4036 }
4037
4038 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
4039 {
4040 /*
4041         d_t *in;
4042         m_t *out;
4043         int i, count;
4044
4045         in = (void *)(mod_base + l->fileofs);
4046         if (l->filelen % sizeof(*in))
4047                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4048         count = l->filelen / sizeof(*in);
4049         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4050
4051         loadmodel-> = out;
4052         loadmodel->num = count;
4053
4054         for (i = 0;i < count;i++, in++, out++)
4055         {
4056         }
4057 */
4058 }
4059
4060 static void Mod_Q2BSP_LoadEdges(lump_t *l)
4061 {
4062 /*
4063         d_t *in;
4064         m_t *out;
4065         int i, count;
4066
4067         in = (void *)(mod_base + l->fileofs);
4068         if (l->filelen % sizeof(*in))
4069                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
4070         count = l->filelen / sizeof(*in);
4071         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4072
4073         loadmodel-> = out;
4074         loadmodel->num = count;
4075
4076         for (i = 0;i < count;i++, in++, out++)
4077         {
4078         }
4079 */
4080 }
4081
4082 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
4083 {
4084 /*
4085         d_t *in;
4086         m_t *out;
4087         int i, count;
4088
4089         in = (void *)(mod_base + l->fileofs);
4090         if (l->filelen % sizeof(*in))
4091                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
4092         count = l->filelen / sizeof(*in);
4093         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4094
4095         loadmodel-> = out;
4096         loadmodel->num = count;
4097
4098         for (i = 0;i < count;i++, in++, out++)
4099         {
4100         }
4101 */
4102 }
4103
4104 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
4105 {
4106 /*
4107         d_t *in;
4108         m_t *out;
4109         int i, count;
4110
4111         in = (void *)(mod_base + l->fileofs);
4112         if (l->filelen % sizeof(*in))
4113                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4114         count = l->filelen / sizeof(*in);
4115         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4116
4117         loadmodel-> = out;
4118         loadmodel->num = count;
4119
4120         for (i = 0;i < count;i++, in++, out++)
4121         {
4122         }
4123 */
4124 }
4125
4126 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
4127 {
4128 /*
4129         d_t *in;
4130         m_t *out;
4131         int i, count;
4132
4133         in = (void *)(mod_base + l->fileofs);
4134         if (l->filelen % sizeof(*in))
4135                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4136         count = l->filelen / sizeof(*in);
4137         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4138
4139         loadmodel-> = out;
4140         loadmodel->num = count;
4141
4142         for (i = 0;i < count;i++, in++, out++)
4143         {
4144         }
4145 */
4146 }
4147
4148 static void Mod_Q2BSP_LoadAreas(lump_t *l)
4149 {
4150 /*
4151         d_t *in;
4152         m_t *out;
4153         int i, count;
4154
4155         in = (void *)(mod_base + l->fileofs);
4156         if (l->filelen % sizeof(*in))
4157                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
4158         count = l->filelen / sizeof(*in);
4159         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4160
4161         loadmodel-> = out;
4162         loadmodel->num = count;
4163
4164         for (i = 0;i < count;i++, in++, out++)
4165         {
4166         }
4167 */
4168 }
4169
4170 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
4171 {
4172 /*
4173         d_t *in;
4174         m_t *out;
4175         int i, count;
4176
4177         in = (void *)(mod_base + l->fileofs);
4178         if (l->filelen % sizeof(*in))
4179                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
4180         count = l->filelen / sizeof(*in);
4181         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4182
4183         loadmodel-> = out;
4184         loadmodel->num = count;
4185
4186         for (i = 0;i < count;i++, in++, out++)
4187         {
4188         }
4189 */
4190 }
4191
4192 static void Mod_Q2BSP_LoadModels(lump_t *l)
4193 {
4194 /*
4195         d_t *in;
4196         m_t *out;
4197         int i, count;
4198
4199         in = (void *)(mod_base + l->fileofs);
4200         if (l->filelen % sizeof(*in))
4201                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
4202         count = l->filelen / sizeof(*in);
4203         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4204
4205         loadmodel-> = out;
4206         loadmodel->num = count;
4207
4208         for (i = 0;i < count;i++, in++, out++)
4209         {
4210         }
4211 */
4212 }
4213
4214 void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4215 {
4216         int i;
4217         q2dheader_t *header;
4218
4219         Host_Error("Mod_Q2BSP_Load: not yet implemented");
4220
4221         mod->modeldatatypestring = "Q2BSP";
4222
4223         mod->type = mod_brushq2;
4224
4225         header = (q2dheader_t *)buffer;
4226
4227         i = LittleLong(header->version);
4228         if (i != Q2BSPVERSION)
4229                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4230
4231         mod_base = (unsigned char *)header;
4232
4233         // swap all the lumps
4234         for (i = 0;i < (int) sizeof(*header) / 4;i++)
4235                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4236
4237         mod->brush.qw_md4sum = 0;
4238         mod->brush.qw_md4sum2 = 0;
4239         for (i = 0;i < Q2HEADER_LUMPS;i++)
4240         {
4241                 if (i == Q2LUMP_ENTITIES)
4242                         continue;
4243                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4244                 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4245                         continue;
4246                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4247         }
4248
4249         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4250         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4251         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4252         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4253         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4254         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4255         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4256         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4257         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4258         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4259         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4260         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4261         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4262         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4263         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4264         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4265         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4266         // LordHavoc: must go last because this makes the submodels
4267         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4268 }
4269
4270 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
4271 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
4272
4273 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4274 {
4275         const char *data;
4276         char key[128], value[MAX_INPUTLINE];
4277         float v[3];
4278         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4279         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4280         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4281         if (!l->filelen)
4282                 return;
4283         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
4284         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4285         loadmodel->brush.entities[l->filelen] = 0;
4286         data = loadmodel->brush.entities;
4287         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4288         if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
4289         {
4290                 while (1)
4291                 {
4292                         if (!COM_ParseToken_Simple(&data, false, false))
4293                                 break; // error
4294                         if (com_token[0] == '}')
4295                                 break; // end of worldspawn
4296                         if (com_token[0] == '_')
4297                                 strlcpy(key, com_token + 1, sizeof(key));
4298                         else
4299                                 strlcpy(key, com_token, sizeof(key));
4300                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
4301                                 key[strlen(key)-1] = 0;
4302                         if (!COM_ParseToken_Simple(&data, false, false))
4303                                 break; // error
4304                         strlcpy(value, com_token, sizeof(value));
4305                         if (!strcmp("gridsize", key))
4306                         {
4307 #if _MSC_VER >= 1400
4308 #define sscanf sscanf_s
4309 #endif
4310                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4311                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4312                         }
4313                 }
4314         }
4315 }
4316
4317 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4318 {
4319         q3dtexture_t *in;
4320         texture_t *out;
4321         int i, count;
4322
4323         in = (q3dtexture_t *)(mod_base + l->fileofs);
4324         if (l->filelen % sizeof(*in))
4325                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4326         count = l->filelen / sizeof(*in);
4327         out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4328
4329         loadmodel->data_textures = out;
4330         loadmodel->num_textures = count;
4331         loadmodel->num_texturesperskin = loadmodel->num_textures;
4332
4333         for (i = 0;i < count;i++)
4334         {
4335                 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4336                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4337                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4338         }
4339
4340         if (cls.state == ca_dedicated)
4341                 return;
4342
4343         for (i = 0;i < count;i++, in++, out++)
4344                 Mod_LoadTextureFromQ3Shader(out, out->name, true, true, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
4345 }
4346
4347 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4348 {
4349         q3dplane_t *in;
4350         mplane_t *out;
4351         int i, count;
4352
4353         in = (q3dplane_t *)(mod_base + l->fileofs);
4354         if (l->filelen % sizeof(*in))
4355                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4356         count = l->filelen / sizeof(*in);
4357         out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4358
4359         loadmodel->brush.data_planes = out;
4360         loadmodel->brush.num_planes = count;
4361
4362         for (i = 0;i < count;i++, in++, out++)
4363         {
4364                 out->normal[0] = LittleFloat(in->normal[0]);
4365                 out->normal[1] = LittleFloat(in->normal[1]);
4366                 out->normal[2] = LittleFloat(in->normal[2]);
4367                 out->dist = LittleFloat(in->dist);
4368                 PlaneClassify(out);
4369         }
4370 }
4371
4372 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4373 {
4374         q3dbrushside_t *in;
4375         q3mbrushside_t *out;
4376         int i, n, count;
4377
4378         in = (q3dbrushside_t *)(mod_base + l->fileofs);
4379         if (l->filelen % sizeof(*in))
4380                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4381         count = l->filelen / sizeof(*in);
4382         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4383
4384         loadmodel->brush.data_brushsides = out;
4385         loadmodel->brush.num_brushsides = count;
4386
4387         for (i = 0;i < count;i++, in++, out++)
4388         {
4389                 n = LittleLong(in->planeindex);
4390                 if (n < 0 || n >= loadmodel->brush.num_planes)
4391                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4392                 out->plane = loadmodel->brush.data_planes + n;
4393                 n = LittleLong(in->textureindex);
4394                 if (n < 0 || n >= loadmodel->num_textures)
4395                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4396                 out->texture = loadmodel->data_textures + n;
4397         }
4398 }
4399
4400 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
4401 {
4402         q3dbrushside_ig_t *in;
4403         q3mbrushside_t *out;
4404         int i, n, count;
4405
4406         in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
4407         if (l->filelen % sizeof(*in))
4408                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4409         count = l->filelen / sizeof(*in);
4410         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4411
4412         loadmodel->brush.data_brushsides = out;
4413         loadmodel->brush.num_brushsides = count;
4414
4415         for (i = 0;i < count;i++, in++, out++)
4416         {
4417                 n = LittleLong(in->planeindex);
4418                 if (n < 0 || n >= loadmodel->brush.num_planes)
4419                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4420                 out->plane = loadmodel->brush.data_planes + n;
4421                 n = LittleLong(in->textureindex);
4422                 if (n < 0 || n >= loadmodel->num_textures)
4423                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4424                 out->texture = loadmodel->data_textures + n;
4425         }
4426 }
4427
4428 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4429 {
4430         q3dbrush_t *in;
4431         q3mbrush_t *out;
4432         int i, j, n, c, count, maxplanes;
4433         colplanef_t *planes;
4434
4435         in = (q3dbrush_t *)(mod_base + l->fileofs);
4436         if (l->filelen % sizeof(*in))
4437                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4438         count = l->filelen / sizeof(*in);
4439         out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4440
4441         loadmodel->brush.data_brushes = out;
4442         loadmodel->brush.num_brushes = count;
4443
4444         maxplanes = 0;
4445         planes = NULL;
4446
4447         for (i = 0;i < count;i++, in++, out++)
4448         {
4449                 n = LittleLong(in->firstbrushside);
4450                 c = LittleLong(in->numbrushsides);
4451                 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4452                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4453                 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4454                 out->numbrushsides = c;
4455                 n = LittleLong(in->textureindex);
4456                 if (n < 0 || n >= loadmodel->num_textures)
4457                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4458                 out->texture = loadmodel->data_textures + n;
4459
4460                 // make a list of mplane_t structs to construct a colbrush from
4461                 if (maxplanes < out->numbrushsides)
4462                 {
4463                         maxplanes = out->numbrushsides;
4464                         if (planes)
4465                                 Mem_Free(planes);
4466                         planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4467                 }
4468                 for (j = 0;j < out->numbrushsides;j++)
4469                 {
4470                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4471                         planes[j].dist = out->firstbrushside[j].plane->dist;
4472                         planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4473                         planes[j].texture = out->firstbrushside[j].texture;
4474                 }
4475                 // make the colbrush from the planes
4476                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
4477
4478                 // this whole loop can take a while (e.g. on redstarrepublic4)
4479                 CL_KeepaliveMessage(false);
4480         }
4481         if (planes)
4482                 Mem_Free(planes);
4483 }
4484
4485 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4486 {
4487         q3deffect_t *in;
4488         q3deffect_t *out;
4489         int i, n, count;
4490
4491         in = (q3deffect_t *)(mod_base + l->fileofs);
4492         if (l->filelen % sizeof(*in))
4493                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4494         count = l->filelen / sizeof(*in);
4495         out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4496
4497         loadmodel->brushq3.data_effects = out;
4498         loadmodel->brushq3.num_effects = count;
4499
4500         for (i = 0;i < count;i++, in++, out++)
4501         {
4502                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4503                 n = LittleLong(in->brushindex);
4504                 if (n >= loadmodel->brush.num_brushes)
4505                 {
4506                         Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4507                         n = -1;
4508                 }
4509                 out->brushindex = n;
4510                 out->unknown = LittleLong(in->unknown);
4511         }
4512 }
4513
4514 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4515 {
4516         q3dvertex_t *in;
4517         int i, count;
4518
4519         in = (q3dvertex_t *)(mod_base + l->fileofs);
4520         if (l->filelen % sizeof(*in))
4521                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4522         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4523         loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4524         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4525         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4526         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4527         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4528
4529         for (i = 0;i < count;i++, in++)
4530         {
4531                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4532                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4533                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4534                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4535                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4536                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4537                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4538                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4539                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4540                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4541                 // svector/tvector are calculated later in face loading
4542                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4543                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4544                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4545                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4546         }
4547 }
4548
4549 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4550 {
4551         int *in;
4552         int *out;
4553         int i, count;
4554
4555         in = (int *)(mod_base + l->fileofs);
4556         if (l->filelen % sizeof(int[3]))
4557                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4558         count = l->filelen / sizeof(*in);
4559         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4560
4561         loadmodel->brushq3.num_triangles = count / 3;
4562         loadmodel->brushq3.data_element3i = out;
4563
4564         for (i = 0;i < count;i++, in++, out++)
4565         {
4566                 *out = LittleLong(*in);
4567                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4568                 {
4569                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4570                         if(!loadmodel->brushq3.num_vertices)
4571                                 Host_Error("Mod_Q1BSP_LoadTrianglles: %s has triangles but no vertexes, cannot fix\n", loadmodel->name);
4572                         *out = 0;
4573                 }
4574         }
4575 }
4576
4577 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4578 {
4579         q3dlightmap_t *input_pointer;
4580         int i, j, k, count, power, power2, mask, endlightmap, mergewidth, mergeheight;
4581         unsigned char *c;
4582
4583         unsigned char *convertedpixels;
4584         char mapname[MAX_QPATH];
4585         int size, bytesperpixel, rgbmap[3];
4586         qboolean external;
4587         unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
4588
4589         // defaults for q3bsp
4590         size = 128;
4591         bytesperpixel = 3;
4592         rgbmap[0] = 2;
4593         rgbmap[1] = 1;
4594         rgbmap[2] = 0;
4595         external = false;
4596         loadmodel->brushq3.lightmapsize = 128;
4597
4598         if (cls.state == ca_dedicated)
4599                 return;
4600
4601         if(mod_q3bsp_nolightmaps.integer)
4602         {
4603                 return;
4604         }
4605         else if(l->filelen)
4606         {
4607                 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
4608                 if (developer_loading.integer)
4609                         Con_Printf("Using internal lightmaps\n");
4610                 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
4611                 if (l->filelen % sizeof(*input_pointer))
4612                         Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4613                 count = l->filelen / sizeof(*input_pointer);
4614                 for(i = 0; i < count; ++i)
4615                         inpixels[i] = input_pointer[i].rgb;
4616         }
4617         else
4618         {
4619                 // no internal lightmaps
4620                 // try external lightmaps
4621                 if (developer_loading.integer)
4622                         Con_Printf("Using external lightmaps\n");
4623                 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
4624                 inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false);
4625                 if(!inpixels[0])
4626                         return;
4627
4628                 // using EXTERNAL lightmaps instead
4629                 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
4630                 {
4631                         Mem_Free(inpixels[0]);
4632                         Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4633                 }
4634
4635                 size = image_width;
4636                 bytesperpixel = 4;
4637                 rgbmap[0] = 0;
4638                 rgbmap[1] = 1;
4639                 rgbmap[2] = 2;
4640                 external = true;
4641
4642                 for(count = 1; ; ++count)
4643                 {
4644                         inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false);
4645                         if(!inpixels[count])
4646                                 break; // we got all of them
4647                         if(image_width != size || image_height != size)
4648                         {
4649                                 for(i = 0; i <= count; ++i)
4650                                         Mem_Free(inpixels[i]);
4651                                 Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4652                         }
4653                 }
4654         }
4655
4656         convertedpixels = (unsigned char *) Mem_Alloc(tempmempool, size*size*4);
4657         loadmodel->brushq3.lightmapsize = size;
4658         loadmodel->brushq3.num_originallightmaps = count;
4659
4660         // now check the surfaces to see if any of them index an odd numbered
4661         // lightmap, if so this is not a deluxemapped bsp file
4662         //
4663         // also check what lightmaps are actually used, because q3map2 sometimes
4664         // (always?) makes an unused one at the end, which
4665         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4666         // reason when only one lightmap is used, which can throw off the
4667         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4668         // to see if the second lightmap is blank, if so it is not deluxemapped.
4669         loadmodel->brushq3.deluxemapping = !(count & 1);
4670         loadmodel->brushq3.deluxemapping_modelspace = true;
4671         endlightmap = 0;
4672         if (loadmodel->brushq3.deluxemapping)
4673         {
4674                 int facecount = faceslump->filelen / sizeof(q3dface_t);
4675                 q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4676                 for (i = 0;i < facecount;i++)
4677                 {
4678                         j = LittleLong(faces[i].lightmapindex);
4679                         if (j >= 0)
4680                         {
4681                                 endlightmap = max(endlightmap, j + 1);
4682                                 if ((j & 1) || j + 1 >= count)
4683                                 {
4684                                         loadmodel->brushq3.deluxemapping = false;
4685                                         break;
4686                                 }
4687                         }
4688                 }
4689         }
4690
4691         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4692         // reason when only one lightmap is used, which can throw off the
4693         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4694         // to see if the second lightmap is blank, if so it is not deluxemapped.
4695         //
4696         // further research has shown q3map2 sometimes creates a deluxemap and two
4697         // blank lightmaps, which must be handled properly as well
4698         if (endlightmap == 1 && count > 1)
4699         {
4700                 c = inpixels[1];
4701                 for (i = 0;i < size*size;i++)
4702                 {
4703                         if (c[bytesperpixel*i + rgbmap[0]])
4704                                 break;
4705                         if (c[bytesperpixel*i + rgbmap[1]])
4706                                 break;
4707                         if (c[bytesperpixel*i + rgbmap[2]])
4708                                 break;
4709                 }
4710                 if (i == size*size)
4711                 {
4712                         // all pixels in the unused lightmap were black...
4713                         loadmodel->brushq3.deluxemapping = false;
4714                 }
4715         }
4716
4717         Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4718
4719         // figure out what the most reasonable merge power is within limits
4720
4721         loadmodel->brushq3.num_lightmapmergepower = 0;
4722
4723         for(i = 0; (128 << i) < size; ++i)
4724                 ;
4725         // i is now 0 for 128, 1 for 256, etc
4726
4727         for (power = 1;power + i <= mod_q3bsp_lightmapmergepower.integer && (size << power) <= gl_max_texture_size && (1 << (power * 2)) < 4 * (count >> (loadmodel->brushq3.deluxemapping ? 1 : 0)); power++)
4728                 loadmodel->brushq3.num_lightmapmergepower = power;
4729
4730         loadmodel->brushq3.num_lightmapmerge = 1 << loadmodel->brushq3.num_lightmapmergepower;
4731
4732         loadmodel->brushq3.num_mergedlightmaps = ((count >> (loadmodel->brushq3.deluxemapping ? 1 : 0)) + (1 << (loadmodel->brushq3.num_lightmapmergepower * 2)) - 1) >> (loadmodel->brushq3.num_lightmapmergepower * 2);
4733         loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4734         if (loadmodel->brushq3.deluxemapping)
4735                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4736
4737         // allocate a texture pool if we need it
4738         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4739                 loadmodel->texturepool = R_AllocTexturePool();
4740
4741         power = loadmodel->brushq3.num_lightmapmergepower;
4742         power2 = power * 2;
4743         mask = (1 << power) - 1;
4744         for (i = 0;i < count;i++)
4745         {
4746                 // figure out which merged lightmap texture this fits into
4747                 int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2);
4748                 for (k = 0;k < size*size;k++)
4749                 {
4750                         convertedpixels[k*4+0] = inpixels[i][k*bytesperpixel+rgbmap[0]];
4751                         convertedpixels[k*4+1] = inpixels[i][k*bytesperpixel+rgbmap[1]];
4752                         convertedpixels[k*4+2] = inpixels[i][k*bytesperpixel+rgbmap[2]];
4753                         convertedpixels[k*4+3] = 255;
4754                 }
4755                 if (loadmodel->brushq3.num_lightmapmergepower > 0)
4756                 {
4757                         // if the lightmap has not been allocated yet, create it
4758                         if (!loadmodel->brushq3.data_lightmaps[lightmapindex])
4759                         {
4760                                 // create a lightmap only as large as necessary to hold the
4761                                 // remaining size*size blocks
4762                                 // if there are multiple merged lightmap textures then they will
4763                                 // all be full size except the last one which may be smaller
4764                                 // because it only needs to the remaining blocks, and it will often
4765                                 // be odd sizes like 2048x512 due to only being 25% full or so.
4766                                 j = (count >> (loadmodel->brushq3.deluxemapping ? 1 : 0)) - (lightmapindex << power2);
4767                                 for (mergewidth = 1;mergewidth < j && mergewidth < (1 << power);mergewidth *= 2)
4768                                         ;
4769                                 for (mergeheight = 1;mergewidth*mergeheight < j && mergeheight < (1 << power);mergeheight *= 2)
4770                                         ;
4771                                 if (developer_loading.integer)
4772                                         Con_Printf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*size, mergeheight*size, min(j, mergewidth*mergeheight), mergewidth*mergeheight);
4773                                 loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
4774                                 if (loadmodel->brushq3.data_deluxemaps)
4775                                         loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
4776                         }
4777                         mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size;
4778                         mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size;
4779                         j = (i >> (loadmodel->brushq3.deluxemapping ? 1 : 0)) & ((1 << power2) - 1);
4780                         if (loadmodel->brushq3.deluxemapping && (i & 1))
4781                                 R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], convertedpixels, (j % mergewidth) * size, (j / mergewidth) * size, size, size);
4782                         else
4783                                 R_UpdateTexture(loadmodel->brushq3.data_lightmaps [lightmapindex], convertedpixels, (j % mergewidth) * size, (j / mergewidth) * size, size, size);
4784                 }
4785                 else
4786                 {
4787                         // figure out which merged lightmap texture this fits into
4788                         if (loadmodel->brushq3.deluxemapping && (i & 1))
4789                                 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
4790                         else
4791                                 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
4792                 }
4793         }
4794
4795         Mem_Free(convertedpixels);
4796         if(external)
4797         {
4798                 for(i = 0; i < count; ++i)
4799                         Mem_Free(inpixels[i]);
4800         }
4801 }
4802
4803 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
4804 {
4805         int j, k, cnt, tri;
4806         float *mins, *maxs;
4807         const float *vert;
4808         if(stride > 0)
4809         {
4810                 *collisionstride = stride;
4811                 cnt = (num_triangles + stride - 1) / stride;
4812                 *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
4813                 for(j = 0; j < cnt; ++j)
4814                 {
4815                         mins = &((*collisionbbox6f)[6 * j + 0]);
4816                         maxs = &((*collisionbbox6f)[6 * j + 3]);
4817                         for(k = 0; k < stride; ++k)
4818                         {
4819                                 tri = j * stride + k;
4820                                 if(tri >= num_triangles)
4821                                         break;
4822                                 vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
4823                                 if(!k || vert[0] < mins[0]) mins[0] = vert[0];
4824                                 if(!k || vert[1] < mins[1]) mins[1] = vert[1];
4825                                 if(!k || vert[2] < mins[2]) mins[2] = vert[2];
4826                                 if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
4827                                 if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
4828                                 if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
4829                                 vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
4830                                 if(vert[0] < mins[0]) mins[0] = vert[0];
4831                                 if(vert[1] < mins[1]) mins[1] = vert[1];
4832                                 if(vert[2] < mins[2]) mins[2] = vert[2];
4833                                 if(vert[0] > maxs[0]) maxs[0] = vert[0];
4834                                 if(vert[1] > maxs[1]) maxs[1] = vert[1];
4835                                 if(vert[2] > maxs[2]) maxs[2] = vert[2];
4836                                 vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
4837                                 if(vert[0] < mins[0]) mins[0] = vert[0];
4838                                 if(vert[1] < mins[1]) mins[1] = vert[1];
4839                                 if(vert[2] < mins[2]) mins[2] = vert[2];
4840                                 if(vert[0] > maxs[0]) maxs[0] = vert[0];
4841                                 if(vert[1] > maxs[1]) maxs[1] = vert[1];
4842                                 if(vert[2] > maxs[2]) maxs[2] = vert[2];
4843                         }
4844                 }
4845         }
4846         else
4847         {
4848                 *collisionstride = 0;
4849                 *collisionbbox6f = NULL;
4850         }
4851 }
4852
4853 typedef struct patchtess_s
4854 {
4855         patchinfo_t info;
4856
4857         // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
4858         int surface_id;
4859         float lodgroup[6];
4860         float *originalvertex3f;
4861 } patchtess_t;
4862
4863 #define PATCHTESS_SAME_LODGROUP(a,b) \
4864         ( \
4865                 (a).lodgroup[0] == (b).lodgroup[0] && \
4866                 (a).lodgroup[1] == (b).lodgroup[1] && \
4867                 (a).lodgroup[2] == (b).lodgroup[2] && \
4868                 (a).lodgroup[3] == (b).lodgroup[3] && \
4869                 (a).lodgroup[4] == (b).lodgroup[4] && \
4870                 (a).lodgroup[5] == (b).lodgroup[5] \
4871         )
4872
4873 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4874 {
4875         q3dface_t *in, *oldin;
4876         msurface_t *out, *oldout;
4877         int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles, cxtess, cytess;
4878         float lightmaptcbase[2], lightmaptcscale[2];
4879         //int *originalelement3i;
4880         //int *originalneighbor3i;
4881         float *originalvertex3f;
4882         //float *originalsvector3f;
4883         //float *originaltvector3f;
4884         float *originalnormal3f;
4885         float *originalcolor4f;
4886         float *originaltexcoordtexture2f;
4887         float *originaltexcoordlightmap2f;
4888         float *v;
4889         patchtess_t *patchtess = NULL;
4890         int patchtesscount = 0;
4891         qboolean again;
4892
4893         in = (q3dface_t *)(mod_base + l->fileofs);
4894         if (l->filelen % sizeof(*in))
4895                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4896         count = l->filelen / sizeof(*in);
4897         out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4898
4899         loadmodel->data_surfaces = out;
4900         loadmodel->num_surfaces = count;
4901
4902         if(count > 0)
4903                 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
4904
4905         i = 0;
4906         oldi = i;
4907         oldin = in;
4908         oldout = out;
4909         meshvertices = 0;
4910         meshtriangles = 0;
4911         for (;i < count;i++, in++, out++)
4912         {
4913                 // check face type first
4914                 type = LittleLong(in->type);
4915                 if (type != Q3FACETYPE_FLAT
4916                  && type != Q3FACETYPE_PATCH
4917                  && type != Q3FACETYPE_MESH
4918                  && type != Q3FACETYPE_FLARE)
4919                 {
4920                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4921                         continue;
4922                 }
4923
4924                 n = LittleLong(in->textureindex);
4925                 if (n < 0 || n >= loadmodel->num_textures)
4926                 {
4927                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
4928                         continue;
4929                 }
4930                 out->texture = loadmodel->data_textures + n;
4931                 n = LittleLong(in->effectindex);
4932                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4933                 {
4934                         if (developer.integer >= 100)
4935                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4936                         n = -1;
4937                 }
4938                 if (n == -1)
4939                         out->effect = NULL;
4940                 else
4941                         out->effect = loadmodel->brushq3.data_effects + n;
4942
4943                 if (cls.state != ca_dedicated)
4944                 {
4945                         out->lightmaptexture = NULL;
4946                         out->deluxemaptexture = r_texture_blanknormalmap;
4947                         n = LittleLong(in->lightmapindex);
4948                         if (n < 0)
4949                                 n = -1;
4950                         else if (n >= loadmodel->brushq3.num_originallightmaps)
4951                         {
4952                                 if(loadmodel->brushq3.num_originallightmaps != 0)
4953                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
4954                                 n = -1;
4955                         }
4956                         else
4957                         {
4958                                 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
4959                                 if (loadmodel->brushq3.deluxemapping)
4960                                         out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
4961                         }
4962                 }
4963
4964                 firstvertex = LittleLong(in->firstvertex);
4965                 numvertices = LittleLong(in->numvertices);
4966                 firstelement = LittleLong(in->firstelement);
4967                 numtriangles = LittleLong(in->numelements) / 3;
4968                 if (numtriangles * 3 != LittleLong(in->numelements))
4969                 {
4970                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4971                         continue;
4972                 }
4973                 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4974                 {
4975                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4976                         continue;
4977                 }
4978                 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4979                 {
4980                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4981                         continue;
4982                 }
4983                 switch(type)
4984                 {
4985                 case Q3FACETYPE_FLAT:
4986                 case Q3FACETYPE_MESH:
4987                         // no processing necessary
4988                         break;
4989                 case Q3FACETYPE_PATCH:
4990                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4991                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4992                         if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
4993                         {
4994                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4995                                 continue;
4996                         }
4997                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4998
4999                         // convert patch to Q3FACETYPE_MESH
5000                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5001                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5002                         // bound to user settings
5003                         xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
5004                         ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
5005                         // bound to sanity settings
5006                         xtess = bound(0, xtess, 1024);
5007                         ytess = bound(0, ytess, 1024);
5008
5009                         // lower quality collision patches! Same procedure as before, but different cvars
5010                         // convert patch to Q3FACETYPE_MESH
5011                         cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5012                         cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5013                         // bound to user settings
5014                         cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
5015                         cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
5016                         // bound to sanity settings
5017                         cxtess = bound(0, cxtess, 1024);
5018                         cytess = bound(0, cytess, 1024);
5019
5020                         // store it for the LOD grouping step
5021                         patchtess[patchtesscount].info.xsize = patchsize[0];
5022                         patchtess[patchtesscount].info.ysize = patchsize[1];
5023                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
5024                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
5025                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
5026                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
5027         
5028                         patchtess[patchtesscount].surface_id = i;
5029                         patchtess[patchtesscount].lodgroup[0] = in->specific.patch.mins[0];
5030                         patchtess[patchtesscount].lodgroup[1] = in->specific.patch.mins[1];
5031                         patchtess[patchtesscount].lodgroup[2] = in->specific.patch.mins[2];
5032                         patchtess[patchtesscount].lodgroup[3] = in->specific.patch.maxs[0];
5033                         patchtess[patchtesscount].lodgroup[4] = in->specific.patch.maxs[1];
5034                         patchtess[patchtesscount].lodgroup[5] = in->specific.patch.maxs[2];
5035                         patchtess[patchtesscount].originalvertex3f = originalvertex3f;
5036                         ++patchtesscount;
5037                         break;
5038                 case Q3FACETYPE_FLARE:
5039                         if (developer.integer >= 100)
5040                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
5041                         // don't render it
5042                         continue;
5043                 }
5044                 out->num_vertices = numvertices;
5045                 out->num_triangles = numtriangles;
5046                 meshvertices += out->num_vertices;
5047                 meshtriangles += out->num_triangles;
5048         }
5049
5050         // Fix patches tesselations so that they make no seams
5051         do
5052         {
5053                 again = false;
5054                 for(i = 0; i < patchtesscount; ++i)
5055                 {
5056                         for(j = i+1; j < patchtesscount; ++j)
5057                         {
5058                                 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
5059                                         continue;
5060
5061                                 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
5062                                         again = true;
5063                         }
5064                 }
5065         }
5066         while (again);
5067
5068         // Calculate resulting number of triangles
5069         for(i = 0; i < patchtesscount; ++i)
5070         {
5071                 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
5072                 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
5073                 numvertices = finalwidth * finalheight;
5074                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5075
5076                 oldout[patchtess[i].surface_id].num_vertices = numvertices;
5077                 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
5078                 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
5079                 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
5080         }
5081
5082         i = oldi;
5083         in = oldin;
5084         out = oldout;
5085         Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
5086         meshvertices = 0;
5087         meshtriangles = 0;
5088         for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
5089         {
5090                 if (out->num_vertices < 3 || out->num_triangles < 1)
5091                         continue;
5092
5093                 type = LittleLong(in->type);
5094                 firstvertex = LittleLong(in->firstvertex);
5095                 firstelement = LittleLong(in->firstelement);
5096                 out->num_firstvertex = meshvertices;
5097                 out->num_firsttriangle = meshtriangles;
5098                 switch(type)
5099                 {
5100                 case Q3FACETYPE_FLAT:
5101                 case Q3FACETYPE_MESH:
5102                         // no processing necessary, except for lightmap merging
5103                         for (j = 0;j < out->num_vertices;j++)
5104                         {
5105                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
5106                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
5107                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
5108                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
5109                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
5110                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
5111                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
5112                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
5113                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
5114                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
5115                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
5116                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
5117                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
5118                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
5119                         }
5120                         for (j = 0;j < out->num_triangles*3;j++)
5121                                 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
5122                         break;
5123                 case Q3FACETYPE_PATCH:
5124                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5125                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5126                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5127                         originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
5128                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
5129                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
5130                         originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
5131
5132                         xtess = ytess = cxtess = cytess = -1;
5133                         for(j = 0; j < patchtesscount; ++j)
5134                                 if(patchtess[j].surface_id == i)
5135                                 {
5136                                         xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
5137                                         ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
5138                                         cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
5139                                         cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
5140                                         break;
5141                                 }
5142                         if(xtess == -1)
5143                         {
5144                                 Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
5145                                 xtess = ytess = cxtess = cytess = 0;
5146                         }
5147
5148                         finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
5149                         finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
5150                         finalvertices = finalwidth * finalheight;
5151                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5152                         type = Q3FACETYPE_MESH;
5153                         // generate geometry
5154                         // (note: normals are skipped because they get recalculated)
5155                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
5156                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
5157                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
5158                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
5159                         Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
5160                         Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
5161
5162                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
5163
5164                         if (developer.integer >= 100)
5165                         {
5166                                 if (out->num_triangles < finaltriangles)
5167                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
5168                                 else
5169                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
5170                         }
5171                         // q3map does not put in collision brushes for curves... ugh
5172                         // build the lower quality collision geometry
5173                         finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
5174                         finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
5175                         finalvertices = finalwidth * finalheight;
5176                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5177
5178                         out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
5179                         out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
5180                         out->num_collisionvertices = finalvertices;
5181                         out->num_collisiontriangles = finaltriangles;
5182                         Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5183                         Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0);
5184
5185                         //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
5186                         Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1);
5187
5188                         oldnumtriangles = out->num_triangles;
5189                         oldnumtriangles2 = out->num_collisiontriangles;
5190                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
5191
5192                         // now optimize the collision mesh by finding triangle bboxes...
5193                         Mod_Q3BSP_BuildBBoxes(out->data_collisionelement3i, out->num_collisiontriangles, out->data_collisionvertex3f, &out->data_collisionbbox6f, &out->num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
5194                         Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f, &out->data_bbox6f, &out->num_bboxstride, mod_q3bsp_curves_stride.integer);
5195
5196                         if (developer.integer >= 100)
5197                                 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
5198                         break;
5199                 default:
5200                         break;
5201                 }
5202                 meshvertices += out->num_vertices;
5203                 meshtriangles += out->num_triangles;
5204                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
5205                         if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5206                                 invalidelements++;
5207                 if (invalidelements)
5208                 {
5209                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
5210                         for (j = 0;j < out->num_triangles * 3;j++)
5211                         {
5212                                 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
5213                                 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5214                                         (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
5215                         }
5216                         Con_Print("\n");
5217                 }
5218                 // calculate a bounding box
5219                 VectorClear(out->mins);
5220                 VectorClear(out->maxs);
5221                 if (out->num_vertices)
5222                 {
5223                         if (cls.state != ca_dedicated && out->lightmaptexture)
5224                         {
5225                                 // figure out which part of the merged lightmap this fits into
5226                                 int lightmapindex = LittleLong(in->lightmapindex) >> (loadmodel->brushq3.deluxemapping ? 1 : 0);
5227                                 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5228                                 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5229                                 lightmapindex &= mergewidth * mergeheight - 1;
5230                                 lightmaptcscale[0] = 1.0f / mergewidth;
5231                                 lightmaptcscale[1] = 1.0f / mergeheight;
5232                                 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
5233                                 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
5234                                 // modify the lightmap texcoords to match this region of the merged lightmap
5235                                 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
5236                                 {
5237                                         v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
5238                                         v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
5239                                 }
5240                         }
5241                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
5242                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
5243                         for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
5244                         {
5245                                 out->mins[0] = min(out->mins[0], v[0]);
5246                                 out->maxs[0] = max(out->maxs[0], v[0]);
5247                                 out->mins[1] = min(out->mins[1], v[1]);
5248                                 out->maxs[1] = max(out->maxs[1], v[1]);
5249                                 out->mins[2] = min(out->mins[2], v[2]);
5250                                 out->maxs[2] = max(out->maxs[2], v[2]);
5251                         }
5252                         out->mins[0] -= 1.0f;
5253                         out->mins[1] -= 1.0f;
5254                         out->mins[2] -= 1.0f;
5255                         out->maxs[0] += 1.0f;
5256                         out->maxs[1] += 1.0f;
5257                         out->maxs[2] += 1.0f;
5258                 }
5259                 // set lightmap styles for consistency with q1bsp
5260                 //out->lightmapinfo->styles[0] = 0;
5261                 //out->lightmapinfo->styles[1] = 255;
5262                 //out->lightmapinfo->styles[2] = 255;
5263                 //out->lightmapinfo->styles[3] = 255;
5264         }
5265
5266         i = oldi;
5267         out = oldout;
5268         for (;i < count;i++, out++)
5269         {
5270                 if(out->num_vertices && out->num_triangles)
5271                         continue;
5272                 if(out->num_vertices == 0)
5273                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d has no vertices, ignoring\n", i);
5274                 if(out->num_triangles == 0)
5275                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d has no triangles, ignoring\n", i);
5276         }
5277
5278         // for per pixel lighting
5279         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
5280
5281         // generate ushort elements array if possible
5282         if (loadmodel->surfmesh.data_element3s)
5283                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
5284                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
5285
5286         // free the no longer needed vertex data
5287         loadmodel->brushq3.num_vertices = 0;
5288         if (loadmodel->brushq3.data_vertex3f)
5289                 Mem_Free(loadmodel->brushq3.data_vertex3f);
5290         loadmodel->brushq3.data_vertex3f = NULL;
5291         loadmodel->brushq3.data_normal3f = NULL;
5292         loadmodel->brushq3.data_texcoordtexture2f = NULL;
5293         loadmodel->brushq3.data_texcoordlightmap2f = NULL;
5294         loadmodel->brushq3.data_color4f = NULL;
5295         // free the no longer needed triangle data
5296         loadmodel->brushq3.num_triangles = 0;
5297         if (loadmodel->brushq3.data_element3i)
5298                 Mem_Free(loadmodel->brushq3.data_element3i);
5299         loadmodel->brushq3.data_element3i = NULL;
5300
5301         if(patchtess)
5302                 Mem_Free(patchtess);
5303 }
5304
5305 static void Mod_Q3BSP_LoadModels(lump_t *l)
5306 {
5307         q3dmodel_t *in;
5308         q3dmodel_t *out;
5309         int i, j, n, c, count;
5310
5311         in = (q3dmodel_t *)(mod_base + l->fileofs);
5312         if (l->filelen % sizeof(*in))
5313                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
5314         count = l->filelen / sizeof(*in);
5315         out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5316
5317         loadmodel->brushq3.data_models = out;
5318         loadmodel->brushq3.num_models = count;
5319
5320         for (i = 0;i < count;i++, in++, out++)
5321         {
5322                 for (j = 0;j < 3;j++)
5323                 {
5324                         out->mins[j] = LittleFloat(in->mins[j]);
5325                         out->maxs[j] = LittleFloat(in->maxs[j]);
5326                 }
5327                 n = LittleLong(in->firstface);
5328                 c = LittleLong(in->numfaces);
5329                 if (n < 0 || n + c > loadmodel->num_surfaces)
5330                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
5331                 out->firstface = n;
5332                 out->numfaces = c;
5333                 n = LittleLong(in->firstbrush);
5334                 c = LittleLong(in->numbrushes);
5335                 if (n < 0 || n + c > loadmodel->brush.num_brushes)
5336                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
5337                 out->firstbrush = n;
5338                 out->numbrushes = c;
5339         }
5340 }
5341
5342 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
5343 {
5344         int *in;
5345         int *out;
5346         int i, n, count;
5347
5348         in = (int *)(mod_base + l->fileofs);
5349         if (l->filelen % sizeof(*in))
5350                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
5351         count = l->filelen / sizeof(*in);
5352         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5353
5354         loadmodel->brush.data_leafbrushes = out;
5355         loadmodel->brush.num_leafbrushes = count;
5356
5357         for (i = 0;i < count;i++, in++, out++)
5358         {
5359                 n = LittleLong(*in);
5360                 if (n < 0 || n >= loadmodel->brush.num_brushes)
5361                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
5362                 *out = n;
5363         }
5364 }
5365
5366 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
5367 {
5368         int *in;
5369         int *out;
5370         int i, n, count;
5371
5372         in = (int *)(mod_base + l->fileofs);
5373         if (l->filelen % sizeof(*in))
5374                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
5375         count = l->filelen / sizeof(*in);
5376         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5377
5378         loadmodel->brush.data_leafsurfaces = out;
5379         loadmodel->brush.num_leafsurfaces = count;
5380
5381         for (i = 0;i < count;i++, in++, out++)
5382         {
5383                 n = LittleLong(*in);
5384                 if (n < 0 || n >= loadmodel->num_surfaces)
5385                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5386                 *out = n;
5387         }
5388 }
5389
5390 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5391 {
5392         q3dleaf_t *in;
5393         mleaf_t *out;
5394         int i, j, n, c, count;
5395
5396         in = (q3dleaf_t *)(mod_base + l->fileofs);
5397         if (l->filelen % sizeof(*in))
5398                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5399         count = l->filelen / sizeof(*in);
5400         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5401
5402         loadmodel->brush.data_leafs = out;
5403         loadmodel->brush.num_leafs = count;
5404
5405         for (i = 0;i < count;i++, in++, out++)
5406         {
5407                 out->parent = NULL;
5408                 out->plane = NULL;
5409                 out->clusterindex = LittleLong(in->clusterindex);
5410                 out->areaindex = LittleLong(in->areaindex);
5411                 for (j = 0;j < 3;j++)
5412                 {
5413                         // yes the mins/maxs are ints
5414                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5415                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5416                 }
5417                 n = LittleLong(in->firstleafface);
5418                 c = LittleLong(in->numleaffaces);
5419                 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5420                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5421                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5422                 out->numleafsurfaces = c;
5423                 n = LittleLong(in->firstleafbrush);
5424                 c = LittleLong(in->numleafbrushes);
5425                 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5426                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5427                 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5428                 out->numleafbrushes = c;
5429         }
5430 }
5431
5432 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5433 {
5434         q3dnode_t *in;
5435         mnode_t *out;
5436         int i, j, n, count;
5437
5438         in = (q3dnode_t *)(mod_base + l->fileofs);
5439         if (l->filelen % sizeof(*in))
5440                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5441         count = l->filelen / sizeof(*in);
5442         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5443
5444         loadmodel->brush.data_nodes = out;
5445         loadmodel->brush.num_nodes = count;
5446
5447         for (i = 0;i < count;i++, in++, out++)
5448         {
5449                 out->parent = NULL;
5450                 n = LittleLong(in->planeindex);
5451                 if (n < 0 || n >= loadmodel->brush.num_planes)
5452                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5453                 out->plane = loadmodel->brush.data_planes + n;
5454                 for (j = 0;j < 2;j++)
5455                 {
5456                         n = LittleLong(in->childrenindex[j]);
5457                         if (n >= 0)
5458                         {
5459                                 if (n >= loadmodel->brush.num_nodes)
5460                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5461                                 out->children[j] = loadmodel->brush.data_nodes + n;
5462                         }
5463                         else
5464                         {
5465                                 n = -1 - n;
5466                                 if (n >= loadmodel->brush.num_leafs)
5467                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5468                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5469                         }
5470                 }
5471                 for (j = 0;j < 3;j++)
5472                 {
5473                         // yes the mins/maxs are ints
5474                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5475                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5476                 }
5477         }
5478
5479         // set the parent pointers
5480         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5481 }
5482
5483 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5484 {
5485         q3dlightgrid_t *in;
5486         q3dlightgrid_t *out;
5487         int count;
5488
5489         in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5490         if (l->filelen % sizeof(*in))
5491                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5492         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5493         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5494         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5495         loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5496         loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5497         loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5498         loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5499         loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5500         loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5501         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5502         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5503         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5504         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5505         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5506         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5507
5508         // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5509         if (l->filelen)
5510         {
5511                 if (l->filelen < count * (int)sizeof(*in))
5512                         Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
5513                 if (l->filelen != count * (int)sizeof(*in))
5514                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5515                 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5516                 loadmodel->brushq3.data_lightgrid = out;
5517                 loadmodel->brushq3.num_lightgrid = count;
5518                 // no swapping or validation necessary
5519                 memcpy(out, in, count * (int)sizeof(*out));
5520         }
5521 }
5522
5523 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5524 {
5525         q3dpvs_t *in;
5526         int totalchains;
5527
5528         if (l->filelen == 0)
5529         {
5530                 int i;
5531                 // unvised maps often have cluster indices even without pvs, so check
5532                 // leafs to find real number of clusters
5533                 loadmodel->brush.num_pvsclusters = 1;
5534                 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5535                         loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5536
5537                 // create clusters
5538                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5539                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5540                 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5541                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5542                 return;
5543         }
5544
5545         in = (q3dpvs_t *)(mod_base + l->fileofs);
5546         if (l->filelen < 9)
5547                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5548
5549         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5550         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5551         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5552                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5553         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5554         if (l->filelen < totalchains + (int)sizeof(*in))
5555                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5556
5557         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5558         memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5559 }
5560
5561 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5562 {
5563         int i, j, k, index[3];
5564         float transformed[3], blend1, blend2, blend, stylescale;
5565         q3dlightgrid_t *a, *s;
5566
5567         // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5568         stylescale = r_refdef.scene.rtlightstylevalue[0];
5569
5570         if (!model->brushq3.num_lightgrid)
5571         {
5572                 ambientcolor[0] = stylescale;
5573                 ambientcolor[1] = stylescale;
5574                 ambientcolor[2] = stylescale;
5575                 return;
5576         }
5577
5578         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5579         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5580         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5581         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5582         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5583         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5584         index[0] = (int)floor(transformed[0]);
5585         index[1] = (int)floor(transformed[1]);
5586         index[2] = (int)floor(transformed[2]);
5587         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5588
5589         // now lerp the values
5590         VectorClear(diffusenormal);
5591         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5592         for (k = 0;k < 2;k++)
5593         {
5594                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5595                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5596                         continue;
5597                 for (j = 0;j < 2;j++)
5598                 {
5599                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5600                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5601                                 continue;
5602                         for (i = 0;i < 2;i++)
5603                         {
5604                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5605                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5606                                         continue;
5607                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5608                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5609                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5610                                 // this uses the mod_md3_sin table because the values are
5611                                 // already in the 0-255 range, the 64+ bias fetches a cosine
5612                                 // instead of a sine value
5613                                 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5614                                 diffusenormal[1] += blend * (mod_md3_sin[     s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5615                                 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5616                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5617                         }
5618                 }
5619         }
5620
5621         // normalize the light direction before turning
5622         VectorNormalize(diffusenormal);
5623         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5624 }
5625
5626 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
5627 {
5628         int i;
5629         mleaf_t *leaf;
5630         colbrushf_t *brush;
5631         // find which leaf the point is in
5632         while (node->plane)
5633                 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
5634         // point trace the brushes
5635         leaf = (mleaf_t *)node;
5636         for (i = 0;i < leaf->numleafbrushes;i++)
5637         {
5638                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5639                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
5640                 {
5641                         brush->markframe = markframe;
5642                         Collision_TracePointBrushFloat(trace, point, brush);
5643                 }
5644         }
5645         // can't do point traces on curves (they have no thickness)
5646 }
5647
5648 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5649 {
5650         int i, startside, endside;
5651         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
5652         mleaf_t *leaf;
5653         msurface_t *surface;
5654         mplane_t *plane;
5655         colbrushf_t *brush;
5656         // walk the tree until we hit a leaf, recursing for any split cases
5657         while (node->plane)
5658         {
5659                 // abort if this part of the bsp tree can not be hit by this trace
5660 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5661 //                      return;
5662                 plane = node->plane;
5663                 // axial planes are much more common than non-axial, so an optimized
5664                 // axial case pays off here
5665                 if (plane->type < 3)
5666                 {
5667                         dist1 = start[plane->type] - plane->dist;
5668                         dist2 = end[plane->type] - plane->dist;
5669                 }
5670                 else
5671                 {
5672                         dist1 = DotProduct(start, plane->normal) - plane->dist;
5673                         dist2 = DotProduct(end, plane->normal) - plane->dist;
5674                 }
5675                 startside = dist1 < 0;
5676                 endside = dist2 < 0;
5677                 if (startside == endside)
5678                 {
5679                         // most of the time the line fragment is on one side of the plane
5680                         node = node->children[startside];
5681                 }
5682                 else
5683                 {
5684                         // line crosses node plane, split the line
5685                         dist1 = PlaneDiff(linestart, plane);
5686                         dist2 = PlaneDiff(lineend, plane);
5687                         midfrac = dist1 / (dist1 - dist2);
5688                         VectorLerp(linestart, midfrac, lineend, mid);
5689                         // take the near side first
5690                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5691                         // if we found an impact on the front side, don't waste time
5692                         // exploring the far side
5693                         if (midfrac <= trace->realfraction)
5694                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5695                         return;
5696                 }
5697         }
5698         // abort if this part of the bsp tree can not be hit by this trace
5699 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5700 //              return;
5701         // hit a leaf
5702         nodesegmentmins[0] = min(start[0], end[0]) - 1;
5703         nodesegmentmins[1] = min(start[1], end[1]) - 1;
5704         nodesegmentmins[2] = min(start[2], end[2]) - 1;
5705         nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
5706         nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
5707         nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
5708         // line trace the brushes
5709         leaf = (mleaf_t *)node;
5710         for (i = 0;i < leaf->numleafbrushes;i++)
5711         {
5712                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5713                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5714                 {
5715                         brush->markframe = markframe;
5716                         Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
5717                 }
5718         }
5719         // can't do point traces on curves (they have no thickness)
5720         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
5721         {
5722                 // line trace the curves
5723                 for (i = 0;i < leaf->numleafsurfaces;i++)
5724                 {
5725                         surface = model->data_surfaces + leaf->firstleafsurface[i];
5726                         if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5727                         {
5728                                 surface->collisionmarkframe = markframe;
5729                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5730                         }
5731                 }
5732         }
5733 }
5734
5735 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5736 {
5737         int i;
5738         int sides;
5739         mleaf_t *leaf;
5740         colbrushf_t *brush;
5741         msurface_t *surface;
5742         mplane_t *plane;
5743         float nodesegmentmins[3], nodesegmentmaxs[3];
5744         // walk the tree until we hit a leaf, recursing for any split cases
5745         while (node->plane)
5746         {
5747                 // abort if this part of the bsp tree can not be hit by this trace
5748 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5749 //                      return;
5750                 plane = node->plane;
5751                 // axial planes are much more common than non-axial, so an optimized
5752                 // axial case pays off here
5753                 if (plane->type < 3)
5754                 {
5755                         // this is an axial plane, compare bounding box directly to it and
5756                         // recurse sides accordingly
5757                         // recurse down node sides
5758                         // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
5759                         //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
5760                         //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
5761                         sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
5762                 }
5763                 else
5764                 {
5765                         // this is a non-axial plane, so check if the start and end boxes
5766                         // are both on one side of the plane to handle 'diagonal' cases
5767                         sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
5768                 }
5769                 if (sides == 3)
5770                 {
5771                         // segment crosses plane
5772                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5773                         sides = 2;
5774                 }
5775                 // if sides == 0 then the trace itself is bogus (Not A Number values),
5776                 // in this case we simply pretend the trace hit nothing
5777                 if (sides == 0)
5778                         return; // ERROR: NAN bounding box!
5779                 // take whichever side the segment box is on
5780                 node = node->children[sides - 1];
5781         }
5782         // abort if this part of the bsp tree can not be hit by this trace
5783 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5784 //              return;
5785         nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
5786         nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
5787         nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
5788         nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
5789         nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
5790         nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
5791         // hit a leaf
5792         leaf = (mleaf_t *)node;
5793         for (i = 0;i < leaf->numleafbrushes;i++)
5794         {
5795                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5796                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5797                 {
5798                         brush->markframe = markframe;
5799                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
5800                 }
5801         }
5802         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
5803         {
5804                 for (i = 0;i < leaf->numleafsurfaces;i++)
5805                 {
5806                         surface = model->data_surfaces + leaf->firstleafsurface[i];
5807                         if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5808                         {
5809                                 surface->collisionmarkframe = markframe;
5810                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5811                         }
5812                 }
5813         }
5814 }
5815
5816 static int markframe = 0;
5817
5818 static void Mod_Q3BSP_TracePoint(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
5819 {
5820         int i;
5821         q3mbrush_t *brush;
5822         memset(trace, 0, sizeof(*trace));
5823         trace->fraction = 1;
5824         trace->realfraction = 1;
5825         trace->hitsupercontentsmask = hitsupercontentsmask;
5826         if (model->brush.submodel)
5827         {
5828                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5829                         if (brush->colbrushf)
5830                                 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
5831         }
5832         else
5833                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
5834 }
5835
5836 static void Mod_Q3BSP_TraceLine(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
5837 {
5838         int i;
5839         float segmentmins[3], segmentmaxs[3];
5840         msurface_t *surface;
5841         q3mbrush_t *brush;
5842
5843         if (VectorCompare(start, end))
5844         {
5845                 Mod_Q3BSP_TracePoint(model, frame, trace, start, hitsupercontentsmask);
5846                 return;
5847         }
5848
5849         memset(trace, 0, sizeof(*trace));
5850         trace->fraction = 1;
5851         trace->realfraction = 1;
5852         trace->hitsupercontentsmask = hitsupercontentsmask;
5853         segmentmins[0] = min(start[0], end[0]) - 1;
5854         segmentmins[1] = min(start[1], end[1]) - 1;
5855         segmentmins[2] = min(start[2], end[2]) - 1;
5856         segmentmaxs[0] = max(start[0], end[0]) + 1;
5857         segmentmaxs[1] = max(start[1], end[1]) + 1;
5858         segmentmaxs[2] = max(start[2], end[2]) + 1;
5859         if (model->brush.submodel)
5860         {
5861                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5862                         if (brush->colbrushf)
5863                                 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
5864                 if (mod_q3bsp_curves_collisions.integer)
5865                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5866                                 if (surface->num_collisiontriangles)
5867                                         Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5868         }
5869         else
5870                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
5871 }
5872
5873 static void Mod_Q3BSP_TraceBox(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
5874 {
5875         int i;
5876         float segmentmins[3], segmentmaxs[3];
5877         msurface_t *surface;
5878         q3mbrush_t *brush;
5879         colbrushf_t *thisbrush_start, *thisbrush_end;
5880         vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
5881
5882         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxmins, boxmaxs))
5883         {
5884                 vec3_t shiftstart, shiftend;
5885                 VectorAdd(start, boxmins, shiftstart);
5886                 VectorAdd(end, boxmins, shiftend);
5887                 if (VectorCompare(start, end))
5888                         Mod_Q3BSP_TracePoint(model, frame, trace, shiftstart, hitsupercontentsmask);
5889                 else
5890                 {
5891                         Mod_Q3BSP_TraceLine(model, frame, trace, shiftstart, shiftend, hitsupercontentsmask);
5892                         VectorSubtract(trace->endpos, boxmins, trace->endpos);
5893                 }
5894                 return;
5895         }
5896
5897         // box trace, performed as brush trace
5898         memset(trace, 0, sizeof(*trace));
5899         trace->fraction = 1;
5900         trace->realfraction = 1;
5901         trace->hitsupercontentsmask = hitsupercontentsmask;
5902         segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
5903         segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
5904         segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
5905         segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
5906         segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
5907         segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
5908         VectorAdd(start, boxmins, boxstartmins);
5909         VectorAdd(start, boxmaxs, boxstartmaxs);
5910         VectorAdd(end, boxmins, boxendmins);
5911         VectorAdd(end, boxmaxs, boxendmaxs);
5912         thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
5913         thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
5914         if (model->brush.submodel)
5915         {
5916                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5917                         if (brush->colbrushf)
5918                                 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
5919                 if (mod_q3bsp_curves_collisions.integer)
5920                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5921                                 if (surface->num_collisiontriangles)
5922                                         Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5923         }
5924         else
5925                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5926 }
5927
5928 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
5929 {
5930         int i;
5931         int supercontents = 0;
5932         q3mbrush_t *brush;
5933         // test if the point is inside each brush
5934         if (model->brush.submodel)
5935         {
5936                 // submodels are effectively one leaf
5937                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5938                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
5939                                 supercontents |= brush->colbrushf->supercontents;
5940         }
5941         else
5942         {
5943                 mnode_t *node = model->brush.data_nodes;
5944                 mleaf_t *leaf;
5945                 // find which leaf the point is in
5946                 while (node->plane)
5947                         node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
5948                 leaf = (mleaf_t *)node;
5949                 // now check the brushes in the leaf
5950                 for (i = 0;i < leaf->numleafbrushes;i++)
5951                 {
5952                         brush = model->brush.data_brushes + leaf->firstleafbrush[i];
5953                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
5954                                 supercontents |= brush->colbrushf->supercontents;
5955                 }
5956         }
5957         return supercontents;
5958 }
5959
5960 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
5961 {
5962         int supercontents = 0;
5963         if (nativecontents & CONTENTSQ3_SOLID)
5964                 supercontents |= SUPERCONTENTS_SOLID;
5965         if (nativecontents & CONTENTSQ3_WATER)
5966                 supercontents |= SUPERCONTENTS_WATER;
5967         if (nativecontents & CONTENTSQ3_SLIME)
5968                 supercontents |= SUPERCONTENTS_SLIME;
5969         if (nativecontents & CONTENTSQ3_LAVA)
5970                 supercontents |= SUPERCONTENTS_LAVA;
5971         if (nativecontents & CONTENTSQ3_BODY)
5972                 supercontents |= SUPERCONTENTS_BODY;
5973         if (nativecontents & CONTENTSQ3_CORPSE)
5974                 supercontents |= SUPERCONTENTS_CORPSE;
5975         if (nativecontents & CONTENTSQ3_NODROP)
5976                 supercontents |= SUPERCONTENTS_NODROP;
5977         if (nativecontents & CONTENTSQ3_PLAYERCLIP)
5978                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
5979         if (nativecontents & CONTENTSQ3_MONSTERCLIP)
5980                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
5981         if (nativecontents & CONTENTSQ3_DONOTENTER)
5982                 supercontents |= SUPERCONTENTS_DONOTENTER;
5983         if (nativecontents & CONTENTSQ3_BOTCLIP)
5984                 supercontents |= SUPERCONTENTS_BOTCLIP;
5985         if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
5986                 supercontents |= SUPERCONTENTS_OPAQUE;
5987         return supercontents;
5988 }
5989
5990 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
5991 {
5992         int nativecontents = 0;
5993         if (supercontents & SUPERCONTENTS_SOLID)
5994                 nativecontents |= CONTENTSQ3_SOLID;
5995         if (supercontents & SUPERCONTENTS_WATER)
5996                 nativecontents |= CONTENTSQ3_WATER;
5997         if (supercontents & SUPERCONTENTS_SLIME)
5998                 nativecontents |= CONTENTSQ3_SLIME;
5999         if (supercontents & SUPERCONTENTS_LAVA)
6000                 nativecontents |= CONTENTSQ3_LAVA;
6001         if (supercontents & SUPERCONTENTS_BODY)
6002                 nativecontents |= CONTENTSQ3_BODY;
6003         if (supercontents & SUPERCONTENTS_CORPSE)
6004                 nativecontents |= CONTENTSQ3_CORPSE;
6005         if (supercontents & SUPERCONTENTS_NODROP)
6006                 nativecontents |= CONTENTSQ3_NODROP;
6007         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
6008                 nativecontents |= CONTENTSQ3_PLAYERCLIP;
6009         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
6010                 nativecontents |= CONTENTSQ3_MONSTERCLIP;
6011         if (supercontents & SUPERCONTENTS_DONOTENTER)
6012                 nativecontents |= CONTENTSQ3_DONOTENTER;
6013         if (supercontents & SUPERCONTENTS_BOTCLIP)
6014                 nativecontents |= CONTENTSQ3_BOTCLIP;
6015         if (!(supercontents & SUPERCONTENTS_OPAQUE))
6016                 nativecontents |= CONTENTSQ3_TRANSLUCENT;
6017         return nativecontents;
6018 }
6019
6020 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
6021 {
6022         int numleafs;
6023         while (node->plane)
6024         {
6025                 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
6026                 node = node->children[1];
6027         }
6028         numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
6029         if (loadmodel->brush.num_leafs < numleafs)
6030                 loadmodel->brush.num_leafs = numleafs;
6031 }
6032
6033 void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6034 {
6035         int i, j, numshadowmeshtriangles, lumps;
6036         q3dheader_t *header;
6037         float corner[3], yawradius, modelradius;
6038         msurface_t *surface;
6039
6040         mod->modeldatatypestring = "Q3BSP";
6041
6042         mod->type = mod_brushq3;
6043         mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
6044         mod->numskins = 1;
6045
6046         header = (q3dheader_t *)buffer;
6047         if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
6048                 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
6049
6050         i = LittleLong(header->version);
6051         if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
6052                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
6053
6054         mod->soundfromcenter = true;
6055         mod->TraceBox = Mod_Q3BSP_TraceBox;
6056         mod->TraceLine = Mod_Q3BSP_TraceLine;
6057         mod->TracePoint = Mod_Q3BSP_TracePoint;
6058         mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
6059         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
6060         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
6061         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
6062         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
6063         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
6064         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
6065         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
6066         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
6067         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
6068         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
6069         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
6070         mod->brush.AmbientSoundLevelsForPoint = NULL;
6071         mod->brush.RoundUpToHullSize = NULL;
6072         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
6073         mod->Draw = R_Q1BSP_Draw;
6074         mod->DrawDepth = R_Q1BSP_DrawDepth;
6075         mod->DrawDebug = R_Q1BSP_DrawDebug;
6076         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
6077         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
6078         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
6079         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
6080         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
6081         mod->DrawLight = R_Q1BSP_DrawLight;
6082
6083         mod_base = (unsigned char *)header;
6084
6085         // swap all the lumps
6086         header->ident = LittleLong(header->ident);
6087         header->version = LittleLong(header->version);
6088         lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
6089         for (i = 0;i < lumps;i++)
6090         {
6091                 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
6092                 if((char *) bufferend < (char *) buffer + j)
6093                         Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
6094                 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
6095                 if((char *) bufferend < (char *) buffer + j)
6096                         Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
6097         }
6098         /*
6099          * NO, do NOT clear them!
6100          * they contain actual data referenced by other stuff.
6101          * Instead, before using the advertisements lump, check header->versio
6102          * again!
6103          * Sorry, but otherwise it breaks memory of the first lump.
6104         for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
6105         {
6106                 header->lumps[i].fileofs = 0;
6107                 header->lumps[i].filelen = 0;
6108         }
6109         */
6110
6111         mod->brush.qw_md4sum = 0;
6112         mod->brush.qw_md4sum2 = 0;
6113         for (i = 0;i < lumps;i++)
6114         {
6115                 if (i == Q3LUMP_ENTITIES)
6116                         continue;
6117                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
6118                 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
6119                         continue;
6120                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
6121
6122                 // all this checksumming can take a while, so let's send keepalives here too
6123                 CL_KeepaliveMessage(false);
6124         }
6125
6126         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
6127         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
6128         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
6129         if (header->version == Q3BSPVERSION_IG)
6130                 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
6131         else
6132                 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
6133         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
6134         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
6135         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
6136         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
6137         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
6138         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
6139         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
6140         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
6141         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
6142         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
6143         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
6144         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
6145         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
6146         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
6147
6148         // the MakePortals code works fine on the q3bsp data as well
6149         Mod_Q1BSP_MakePortals();
6150
6151         // FIXME: shader alpha should replace r_wateralpha support in q3bsp
6152         loadmodel->brush.supportwateralpha = true;
6153
6154         // make a single combined shadow mesh to allow optimized shadow volume creation
6155         numshadowmeshtriangles = 0;
6156         if (cls.state != ca_dedicated)
6157         {
6158                 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
6159                 {
6160                         surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
6161                         numshadowmeshtriangles += surface->num_triangles;
6162                 }
6163                 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
6164                 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
6165                         if (surface->num_triangles > 0)
6166                                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
6167                 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
6168                 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
6169         }
6170
6171         loadmodel->brush.num_leafs = 0;
6172         Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
6173
6174         mod = loadmodel;
6175         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
6176         {
6177                 if (i > 0)
6178                 {
6179                         char name[10];
6180                         // duplicate the basic information
6181                         dpsnprintf(name, sizeof(name), "*%i", i);
6182                         mod = Mod_FindName(name, loadmodel->name);
6183                         // copy the base model to this one
6184                         *mod = *loadmodel;
6185                         // rename the clone back to its proper name
6186                         strlcpy(mod->name, name, sizeof(mod->name));
6187                         mod->brush.parentmodel = loadmodel;
6188                         // textures and memory belong to the main model
6189                         mod->texturepool = NULL;
6190                         mod->mempool = NULL;
6191                         mod->brush.TraceLineOfSight = NULL;
6192                         mod->brush.GetPVS = NULL;
6193                         mod->brush.FatPVS = NULL;
6194                         mod->brush.BoxTouchingPVS = NULL;
6195                         mod->brush.BoxTouchingLeafPVS = NULL;
6196                         mod->brush.BoxTouchingVisibleLeafs = NULL;
6197                         mod->brush.FindBoxClusters = NULL;
6198                         mod->brush.LightPoint = NULL;
6199                         mod->brush.AmbientSoundLevelsForPoint = NULL;
6200                 }
6201                 mod->brush.submodel = i;
6202
6203                 // make the model surface list (used by shadowing/lighting)
6204                 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
6205                 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
6206                 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
6207                 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
6208                 mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
6209                 Mod_MakeSortedSurfaces(mod);
6210
6211                 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
6212                 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
6213                 // enlarge the bounding box to enclose all geometry of this model,
6214                 // because q3map2 sometimes lies (mostly to affect the lightgrid),
6215                 // which can in turn mess up the farclip (as well as culling when
6216                 // outside the level - an unimportant concern)
6217
6218                 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
6219                 for (j = 0;j < mod->nummodelsurfaces;j++)
6220                 {
6221                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
6222                         const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
6223                         int k;
6224                         if (!surface->num_vertices)
6225                                 continue;
6226                         for (k = 0;k < surface->num_vertices;k++, v += 3)
6227                         {
6228                                 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
6229                                 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
6230                                 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
6231                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
6232                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
6233                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
6234                         }
6235                 }
6236                 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
6237                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
6238                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
6239                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
6240                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
6241                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
6242                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
6243                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
6244                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
6245                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
6246                 mod->yawmins[2] = mod->normalmins[2];
6247                 mod->yawmaxs[2] = mod->normalmaxs[2];
6248                 mod->radius = modelradius;
6249                 mod->radius2 = modelradius * modelradius;
6250
6251                 // this gets altered below if sky or water is used
6252                 mod->DrawSky = NULL;
6253                 mod->DrawAddWaterPlanes = NULL;
6254
6255                 for (j = 0;j < mod->nummodelsurfaces;j++)
6256                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
6257                                 break;
6258                 if (j < mod->nummodelsurfaces)
6259                         mod->DrawSky = R_Q1BSP_DrawSky;
6260
6261                 for (j = 0;j < mod->nummodelsurfaces;j++)
6262                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
6263                                 break;
6264                 if (j < mod->nummodelsurfaces)
6265                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
6266         }
6267 }
6268
6269 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6270 {
6271         int i = LittleLong(((int *)buffer)[1]);
6272         if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
6273                 Mod_Q3BSP_Load(mod,buffer, bufferend);
6274         else if (i == Q2BSPVERSION)
6275                 Mod_Q2BSP_Load(mod,buffer, bufferend);
6276         else
6277                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
6278 }
6279
6280 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6281 {
6282         Host_Error("Mod_MAP_Load: not yet implemented");
6283 }
6284
6285 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
6286 {
6287         // we already have done PVS culling at this point...
6288         // so we don't need to do it again.
6289
6290         int i;
6291         vec3_t testorigin, mins, maxs;
6292
6293         testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
6294         testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
6295         testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
6296
6297         if(model->brush.TraceLineOfSight(model, eye, testorigin))
6298                 return 1;
6299
6300         // expand the box a little
6301         mins[0] = (t+1) * minsX[0] - t * maxsX[0];
6302         maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
6303         mins[1] = (t+1) * minsX[1] - t * maxsX[1];
6304         maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
6305         mins[2] = (t+1) * minsX[2] - t * maxsX[2];
6306         maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
6307
6308         for(i = 0; i != numsamples; ++i)
6309         {
6310                 testorigin[0] = lhrandom(mins[0], maxs[0]);
6311                 testorigin[1] = lhrandom(mins[1], maxs[1]);
6312                 testorigin[2] = lhrandom(mins[2], maxs[2]);
6313
6314                 if(model->brush.TraceLineOfSight(model, eye, testorigin))
6315                         return 1;
6316         }
6317
6318         return 0;
6319 }
6320