]> icculus.org git repositories - divverent/darkplaces.git/blob - model_brush.c
removed RSurf_LightCheck because nothing used it anymore
[divverent/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "winding.h"
25 #include "curves.h"
26
27 // note: model_shared.c sets up r_notexture, and r_surf_notexture
28
29 qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
30
31 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
32 cvar_t halflifebsp = {0, "halflifebsp", "0"};
33 cvar_t r_novis = {0, "r_novis", "0"};
34 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
35 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
36 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
37 cvar_t mod_q3bsp_curves_subdivide_level = {0, "mod_q3bsp_curves_subdivide_level", "2"};
38 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
39 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
40
41 void Mod_BrushInit(void)
42 {
43 //      Cvar_RegisterVariable(&r_subdivide_size);
44         Cvar_RegisterVariable(&halflifebsp);
45         Cvar_RegisterVariable(&r_novis);
46         Cvar_RegisterVariable(&r_miplightmaps);
47         Cvar_RegisterVariable(&r_lightmaprgba);
48         Cvar_RegisterVariable(&r_nosurftextures);
49         Cvar_RegisterVariable(&mod_q3bsp_curves_subdivide_level);
50         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
51         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
52         memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
53 }
54
55 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
56 {
57         mnode_t *node;
58
59         if (model == NULL)
60                 return NULL;
61
62         Mod_CheckLoaded(model);
63
64         // LordHavoc: modified to start at first clip node,
65         // in other words: first node of the (sub)model
66         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
67         while (node->contents == 0)
68                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
69
70         return (mleaf_t *)node;
71 }
72
73 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
74 {
75         int i;
76         mleaf_t *leaf;
77         leaf = Mod_Q1BSP_PointInLeaf(model, p);
78         if (leaf)
79         {
80                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));;
81                 if (i)
82                 {
83                         memcpy(out, leaf->ambient_sound_level, i);
84                         out += i;
85                         outsize -= i;
86                 }
87         }
88         if (outsize)
89                 memset(out, 0, outsize);
90 }
91
92
93 static int Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(const model_t *model, const mnode_t *node, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
94 {
95         int leafnum;
96 loc0:
97         if (node->contents < 0)
98         {
99                 // leaf
100                 if (node->contents == CONTENTS_SOLID)
101                         return false;
102                 leafnum = (mleaf_t *)node - model->brushq1.leafs - 1;
103                 return pvs[leafnum >> 3] & (1 << (leafnum & 7));
104         }
105
106         // node - recurse down the BSP tree
107         switch (BoxOnPlaneSide(mins, maxs, node->plane))
108         {
109         case 1: // front
110                 node = node->children[0];
111                 goto loc0;
112         case 2: // back
113                 node = node->children[1];
114                 goto loc0;
115         default: // crossing
116                 if (node->children[0]->contents != CONTENTS_SOLID)
117                         if (Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(model, node->children[0], pvs, mins, maxs))
118                                 return true;
119                 node = node->children[1];
120                 goto loc0;
121         }
122         // never reached
123         return false;
124 }
125
126 int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
127 {
128         return Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(model, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode, pvs, mins, maxs);
129 }
130
131 /*
132 static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
133 {
134         mnode_t *node;
135
136         if (model == NULL)
137                 return CONTENTS_EMPTY;
138
139         Mod_CheckLoaded(model);
140
141         // LordHavoc: modified to start at first clip node,
142         // in other words: first node of the (sub)model
143         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
144         while (node->contents == 0)
145                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
146
147         return ((mleaf_t *)node)->contents;
148 }
149 */
150
151 typedef struct findnonsolidlocationinfo_s
152 {
153         vec3_t center;
154         vec_t radius;
155         vec3_t nudge;
156         vec_t bestdist;
157         model_t *model;
158 }
159 findnonsolidlocationinfo_t;
160
161 #if 0
162 extern cvar_t samelevel;
163 #endif
164 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
165 {
166         int i, surfnum, k, *tri, *mark;
167         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
168 #if 0
169         float surfnormal[3];
170 #endif
171         msurface_t *surf;
172         surfmesh_t *mesh;
173         for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
174         {
175                 surf = info->model->brushq1.surfaces + *mark;
176                 if (surf->flags & SURF_SOLIDCLIP)
177                 {
178 #if 0
179                         VectorCopy(surf->plane->normal, surfnormal);
180                         if (surf->flags & SURF_PLANEBACK)
181                                 VectorNegate(surfnormal, surfnormal);
182 #endif
183                         for (mesh = surf->mesh;mesh;mesh = mesh->chain)
184                         {
185                                 for (k = 0;k < mesh->numtriangles;k++)
186                                 {
187                                         tri = mesh->element3i + k * 3;
188                                         VectorCopy((mesh->vertex3f + tri[0] * 3), vert[0]);
189                                         VectorCopy((mesh->vertex3f + tri[1] * 3), vert[1]);
190                                         VectorCopy((mesh->vertex3f + tri[2] * 3), vert[2]);
191                                         VectorSubtract(vert[1], vert[0], edge[0]);
192                                         VectorSubtract(vert[2], vert[1], edge[1]);
193                                         CrossProduct(edge[1], edge[0], facenormal);
194                                         if (facenormal[0] || facenormal[1] || facenormal[2])
195                                         {
196                                                 VectorNormalize(facenormal);
197 #if 0
198                                                 if (VectorDistance(facenormal, surfnormal) > 0.01f)
199                                                         Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
200 #endif
201                                                 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
202                                                 if (f <= info->bestdist && f >= -info->bestdist)
203                                                 {
204                                                         VectorSubtract(vert[0], vert[2], edge[2]);
205                                                         VectorNormalize(edge[0]);
206                                                         VectorNormalize(edge[1]);
207                                                         VectorNormalize(edge[2]);
208                                                         CrossProduct(facenormal, edge[0], edgenormal[0]);
209                                                         CrossProduct(facenormal, edge[1], edgenormal[1]);
210                                                         CrossProduct(facenormal, edge[2], edgenormal[2]);
211 #if 0
212                                                         if (samelevel.integer & 1)
213                                                                 VectorNegate(edgenormal[0], edgenormal[0]);
214                                                         if (samelevel.integer & 2)
215                                                                 VectorNegate(edgenormal[1], edgenormal[1]);
216                                                         if (samelevel.integer & 4)
217                                                                 VectorNegate(edgenormal[2], edgenormal[2]);
218                                                         for (i = 0;i < 3;i++)
219                                                                 if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
220                                                                  || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
221                                                                  || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
222                                                                         Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
223 #endif
224                                                         // face distance
225                                                         if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
226                                                          && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
227                                                          && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
228                                                         {
229                                                                 // we got lucky, the center is within the face
230                                                                 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
231                                                                 if (dist < 0)
232                                                                 {
233                                                                         dist = -dist;
234                                                                         if (info->bestdist > dist)
235                                                                         {
236                                                                                 info->bestdist = dist;
237                                                                                 VectorScale(facenormal, (info->radius - -dist), info->nudge);
238                                                                         }
239                                                                 }
240                                                                 else
241                                                                 {
242                                                                         if (info->bestdist > dist)
243                                                                         {
244                                                                                 info->bestdist = dist;
245                                                                                 VectorScale(facenormal, (info->radius - dist), info->nudge);
246                                                                         }
247                                                                 }
248                                                         }
249                                                         else
250                                                         {
251                                                                 // check which edge or vertex the center is nearest
252                                                                 for (i = 0;i < 3;i++)
253                                                                 {
254                                                                         f = DotProduct(info->center, edge[i]);
255                                                                         if (f >= DotProduct(vert[0], edge[i])
256                                                                          && f <= DotProduct(vert[1], edge[i]))
257                                                                         {
258                                                                                 // on edge
259                                                                                 VectorMA(info->center, -f, edge[i], point);
260                                                                                 dist = sqrt(DotProduct(point, point));
261                                                                                 if (info->bestdist > dist)
262                                                                                 {
263                                                                                         info->bestdist = dist;
264                                                                                         VectorScale(point, (info->radius / dist), info->nudge);
265                                                                                 }
266                                                                                 // skip both vertex checks
267                                                                                 // (both are further away than this edge)
268                                                                                 i++;
269                                                                         }
270                                                                         else
271                                                                         {
272                                                                                 // not on edge, check first vertex of edge
273                                                                                 VectorSubtract(info->center, vert[i], point);
274                                                                                 dist = sqrt(DotProduct(point, point));
275                                                                                 if (info->bestdist > dist)
276                                                                                 {
277                                                                                         info->bestdist = dist;
278                                                                                         VectorScale(point, (info->radius / dist), info->nudge);
279                                                                                 }
280                                                                         }
281                                                                 }
282                                                         }
283                                                 }
284                                         }
285                                 }
286                         }
287                 }
288         }
289 }
290
291 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
292 {
293         if (node->contents)
294         {
295                 if (((mleaf_t *)node)->nummarksurfaces)
296                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
297         }
298         else
299         {
300                 float f = PlaneDiff(info->center, node->plane);
301                 if (f >= -info->bestdist)
302                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
303                 if (f <= info->bestdist)
304                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
305         }
306 }
307
308 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
309 {
310         int i;
311         findnonsolidlocationinfo_t info;
312         if (model == NULL)
313         {
314                 VectorCopy(in, out);
315                 return;
316         }
317         VectorCopy(in, info.center);
318         info.radius = radius;
319         info.model = model;
320         i = 0;
321         do
322         {
323                 VectorClear(info.nudge);
324                 info.bestdist = radius;
325                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
326                 VectorAdd(info.center, info.nudge, info.center);
327         }
328         while (info.bestdist < radius && ++i < 10);
329         VectorCopy(info.center, out);
330 }
331
332 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
333 {
334         switch(nativecontents)
335         {
336                 case CONTENTS_EMPTY:
337                         return 0;
338                 case CONTENTS_SOLID:
339                         return SUPERCONTENTS_SOLID;
340                 case CONTENTS_WATER:
341                         return SUPERCONTENTS_WATER;
342                 case CONTENTS_SLIME:
343                         return SUPERCONTENTS_SLIME;
344                 case CONTENTS_LAVA:
345                         return SUPERCONTENTS_LAVA;
346                 case CONTENTS_SKY:
347                         return SUPERCONTENTS_SKY;
348         }
349         return 0;
350 }
351
352 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
353 {
354         if (supercontents & SUPERCONTENTS_SOLID)
355                 return CONTENTS_SOLID;
356         if (supercontents & SUPERCONTENTS_SKY)
357                 return CONTENTS_SKY;
358         if (supercontents & SUPERCONTENTS_LAVA)
359                 return CONTENTS_LAVA;
360         if (supercontents & SUPERCONTENTS_SLIME)
361                 return CONTENTS_SLIME;
362         if (supercontents & SUPERCONTENTS_WATER)
363                 return CONTENTS_WATER;
364         return CONTENTS_EMPTY;
365 }
366
367 typedef struct
368 {
369         // the hull we're tracing through
370         const hull_t *hull;
371
372         // the trace structure to fill in
373         trace_t *trace;
374
375         // start, end, and end - start (in model space)
376         double start[3];
377         double end[3];
378         double dist[3];
379 }
380 RecursiveHullCheckTraceInfo_t;
381
382 // 1/32 epsilon to keep floating point happy
383 #define DIST_EPSILON (0.03125)
384
385 #define HULLCHECKSTATE_EMPTY 0
386 #define HULLCHECKSTATE_SOLID 1
387 #define HULLCHECKSTATE_DONE 2
388
389 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
390 {
391         // status variables, these don't need to be saved on the stack when
392         // recursing...  but are because this should be thread-safe
393         // (note: tracing against a bbox is not thread-safe, yet)
394         int ret;
395         mplane_t *plane;
396         double t1, t2;
397
398         // variables that need to be stored on the stack when recursing
399         dclipnode_t *node;
400         int side;
401         double midf, mid[3];
402
403         // LordHavoc: a goto!  everyone flee in terror... :)
404 loc0:
405         // check for empty
406         if (num < 0)
407         {
408                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
409                 if (!t->trace->startfound)
410                 {
411                         t->trace->startfound = true;
412                         t->trace->startsupercontents |= num;
413                 }
414                 if (num & SUPERCONTENTS_LIQUIDSMASK)
415                         t->trace->inwater = true;
416                 if (num == 0)
417                         t->trace->inopen = true;
418                 if (num & t->trace->hitsupercontentsmask)
419                 {
420                         // if the first leaf is solid, set startsolid
421                         if (t->trace->allsolid)
422                                 t->trace->startsolid = true;
423                         return HULLCHECKSTATE_SOLID;
424                 }
425                 else
426                 {
427                         t->trace->allsolid = false;
428                         return HULLCHECKSTATE_EMPTY;
429                 }
430         }
431
432         // find the point distances
433         node = t->hull->clipnodes + num;
434
435         plane = t->hull->planes + node->planenum;
436         if (plane->type < 3)
437         {
438                 t1 = p1[plane->type] - plane->dist;
439                 t2 = p2[plane->type] - plane->dist;
440         }
441         else
442         {
443                 t1 = DotProduct (plane->normal, p1) - plane->dist;
444                 t2 = DotProduct (plane->normal, p2) - plane->dist;
445         }
446
447         if (t1 < 0)
448         {
449                 if (t2 < 0)
450                 {
451                         num = node->children[1];
452                         goto loc0;
453                 }
454                 side = 1;
455         }
456         else
457         {
458                 if (t2 >= 0)
459                 {
460                         num = node->children[0];
461                         goto loc0;
462                 }
463                 side = 0;
464         }
465
466         // the line intersects, find intersection point
467         // LordHavoc: this uses the original trace for maximum accuracy
468         if (plane->type < 3)
469         {
470                 t1 = t->start[plane->type] - plane->dist;
471                 t2 = t->end[plane->type] - plane->dist;
472         }
473         else
474         {
475                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
476                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
477         }
478
479         midf = t1 / (t1 - t2);
480         midf = bound(p1f, midf, p2f);
481         VectorMA(t->start, midf, t->dist, mid);
482
483         // recurse both sides, front side first
484         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
485         // if this side is not empty, return what it is (solid or done)
486         if (ret != HULLCHECKSTATE_EMPTY)
487                 return ret;
488
489         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
490         // if other side is not solid, return what it is (empty or done)
491         if (ret != HULLCHECKSTATE_SOLID)
492                 return ret;
493
494         // front is air and back is solid, this is the impact point...
495         if (side)
496         {
497                 t->trace->plane.dist = -plane->dist;
498                 VectorNegate (plane->normal, t->trace->plane.normal);
499         }
500         else
501         {
502                 t->trace->plane.dist = plane->dist;
503                 VectorCopy (plane->normal, t->trace->plane.normal);
504         }
505
506         // bias away from surface a bit
507         t1 = DotProduct(t->trace->plane.normal, t->start) - (t->trace->plane.dist + DIST_EPSILON);
508         t2 = DotProduct(t->trace->plane.normal, t->end) - (t->trace->plane.dist + DIST_EPSILON);
509
510         midf = t1 / (t1 - t2);
511         t->trace->fraction = bound(0.0f, midf, 1.0);
512
513         return HULLCHECKSTATE_DONE;
514 }
515
516 static void Mod_Q1BSP_TraceBox(struct model_s *model, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
517 {
518         // this function currently only supports same size start and end
519         double boxsize[3];
520         RecursiveHullCheckTraceInfo_t rhc;
521
522         memset(&rhc, 0, sizeof(rhc));
523         memset(trace, 0, sizeof(trace_t));
524         rhc.trace = trace;
525         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
526         rhc.trace->fraction = 1;
527         rhc.trace->allsolid = true;
528         VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
529         if (boxsize[0] < 3)
530                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
531         else if (model->brush.ishlbsp)
532         {
533                 if (boxsize[0] <= 32)
534                 {
535                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
536                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
537                         else
538                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
539                 }
540                 else
541                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
542         }
543         else
544         {
545                 if (boxsize[0] <= 32)
546                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
547                 else
548                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
549         }
550         VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
551         VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
552         VectorSubtract(rhc.end, rhc.start, rhc.dist);
553         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
554 }
555
556 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
557 {
558         int side, distz = endz - startz;
559         float front, back;
560         float mid;
561
562 loc0:
563         if (node->contents < 0)
564                 return false;           // didn't hit anything
565
566         switch (node->plane->type)
567         {
568         case PLANE_X:
569                 node = node->children[x < node->plane->dist];
570                 goto loc0;
571         case PLANE_Y:
572                 node = node->children[y < node->plane->dist];
573                 goto loc0;
574         case PLANE_Z:
575                 side = startz < node->plane->dist;
576                 if ((endz < node->plane->dist) == side)
577                 {
578                         node = node->children[side];
579                         goto loc0;
580                 }
581                 // found an intersection
582                 mid = node->plane->dist;
583                 break;
584         default:
585                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
586                 front += startz * node->plane->normal[2];
587                 back += endz * node->plane->normal[2];
588                 side = front < node->plane->dist;
589                 if ((back < node->plane->dist) == side)
590                 {
591                         node = node->children[side];
592                         goto loc0;
593                 }
594                 // found an intersection
595                 mid = startz + distz * (front - node->plane->dist) / (front - back);
596                 break;
597         }
598
599         // go down front side
600         if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
601                 return true;    // hit something
602         else
603         {
604                 // check for impact on this node
605                 if (node->numsurfaces)
606                 {
607                         int i, ds, dt;
608                         msurface_t *surf;
609
610                         surf = cl.worldmodel->brushq1.surfaces + node->firstsurface;
611                         for (i = 0;i < node->numsurfaces;i++, surf++)
612                         {
613                                 if (!(surf->flags & SURF_LIGHTMAP))
614                                         continue;       // no lightmaps
615
616                                 ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]);
617                                 dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]);
618
619                                 if (ds < surf->texturemins[0] || dt < surf->texturemins[1])
620                                         continue;
621
622                                 ds -= surf->texturemins[0];
623                                 dt -= surf->texturemins[1];
624
625                                 if (ds > surf->extents[0] || dt > surf->extents[1])
626                                         continue;
627
628                                 if (surf->samples)
629                                 {
630                                         qbyte *lightmap;
631                                         int maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
632                                         line3 = ((surf->extents[0]>>4)+1)*3;
633                                         size3 = ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; // LordHavoc: *3 for colored lighting
634
635                                         lightmap = surf->samples + ((dt>>4) * ((surf->extents[0]>>4)+1) + (ds>>4))*3; // LordHavoc: *3 for color
636
637                                         for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
638                                         {
639                                                 scale = d_lightstylevalue[surf->styles[maps]];
640                                                 r00 += lightmap[      0] * scale;g00 += lightmap[      1] * scale;b00 += lightmap[      2] * scale;
641                                                 r01 += lightmap[      3] * scale;g01 += lightmap[      4] * scale;b01 += lightmap[      5] * scale;
642                                                 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
643                                                 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
644                                                 lightmap += size3;
645                                         }
646
647 /*
648 LordHavoc: here's the readable version of the interpolation
649 code, not quite as easy for the compiler to optimize...
650
651 dsfrac is the X position in the lightmap pixel, * 16
652 dtfrac is the Y position in the lightmap pixel, * 16
653 r00 is top left corner, r01 is top right corner
654 r10 is bottom left corner, r11 is bottom right corner
655 g and b are the same layout.
656 r0 and r1 are the top and bottom intermediate results
657
658 first we interpolate the top two points, to get the top
659 edge sample
660
661         r0 = (((r01-r00) * dsfrac) >> 4) + r00;
662         g0 = (((g01-g00) * dsfrac) >> 4) + g00;
663         b0 = (((b01-b00) * dsfrac) >> 4) + b00;
664
665 then we interpolate the bottom two points, to get the
666 bottom edge sample
667
668         r1 = (((r11-r10) * dsfrac) >> 4) + r10;
669         g1 = (((g11-g10) * dsfrac) >> 4) + g10;
670         b1 = (((b11-b10) * dsfrac) >> 4) + b10;
671
672 then we interpolate the top and bottom samples to get the
673 middle sample (the one which was requested)
674
675         r = (((r1-r0) * dtfrac) >> 4) + r0;
676         g = (((g1-g0) * dtfrac) >> 4) + g0;
677         b = (((b1-b0) * dtfrac) >> 4) + b0;
678 */
679
680                                         ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
681                                         ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
682                                         ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
683                                 }
684                                 return true; // success
685                         }
686                 }
687
688                 // go down back side
689                 node = node->children[side ^ 1];
690                 startz = mid;
691                 distz = endz - startz;
692                 goto loc0;
693         }
694 }
695
696 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
697 {
698         Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
699 }
700
701 static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
702 {
703         int c;
704         while (out < outend)
705         {
706                 if (in == inend)
707                 {
708                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun\n");
709                         return;
710                 }
711                 c = *in++;
712                 if (c)
713                         *out++ = c;
714                 else
715                 {
716                         for (c = *in++;c > 0;c--)
717                         {
718                                 if (out == outend)
719                                 {
720                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun\n");
721                                         return;
722                                 }
723                                 *out++ = 0;
724                         }
725                 }
726         }
727 }
728
729 static void Mod_Q1BSP_LoadTextures(lump_t *l)
730 {
731         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
732         miptex_t *dmiptex;
733         texture_t *tx, *tx2, *anims[10], *altanims[10];
734         dmiptexlump_t *m;
735         qbyte *data, *mtdata;
736         char name[256];
737
738         loadmodel->brushq1.textures = NULL;
739
740         // add two slots for notexture walls and notexture liquids
741         if (l->filelen)
742         {
743                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
744                 m->nummiptex = LittleLong (m->nummiptex);
745                 loadmodel->brushq1.numtextures = m->nummiptex + 2;
746         }
747         else
748         {
749                 m = NULL;
750                 loadmodel->brushq1.numtextures = 2;
751         }
752
753         loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
754
755         // fill out all slots with notexture
756         for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
757         {
758                 tx->number = i;
759                 strcpy(tx->name, "NO TEXTURE FOUND");
760                 tx->width = 16;
761                 tx->height = 16;
762                 tx->skin.base = r_notexture;
763                 tx->shader = &Cshader_wall_lightmap;
764                 tx->flags = SURF_SOLIDCLIP;
765                 if (i == loadmodel->brushq1.numtextures - 1)
766                 {
767                         tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
768                         tx->shader = &Cshader_water;
769                 }
770                 tx->currentframe = tx;
771         }
772
773         if (!m)
774                 return;
775
776         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
777         dofs = m->dataofs;
778         // LordHavoc: mostly rewritten map texture loader
779         for (i = 0;i < m->nummiptex;i++)
780         {
781                 dofs[i] = LittleLong(dofs[i]);
782                 if (dofs[i] == -1 || r_nosurftextures.integer)
783                         continue;
784                 dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
785
786                 // make sure name is no more than 15 characters
787                 for (j = 0;dmiptex->name[j] && j < 15;j++)
788                         name[j] = dmiptex->name[j];
789                 name[j] = 0;
790
791                 mtwidth = LittleLong(dmiptex->width);
792                 mtheight = LittleLong(dmiptex->height);
793                 mtdata = NULL;
794                 j = LittleLong(dmiptex->offsets[0]);
795                 if (j)
796                 {
797                         // texture included
798                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
799                         {
800                                 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
801                                 continue;
802                         }
803                         mtdata = (qbyte *)dmiptex + j;
804                 }
805
806                 if ((mtwidth & 15) || (mtheight & 15))
807                         Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name);
808
809                 // LordHavoc: force all names to lowercase
810                 for (j = 0;name[j];j++)
811                         if (name[j] >= 'A' && name[j] <= 'Z')
812                                 name[j] += 'a' - 'A';
813
814                 tx = loadmodel->brushq1.textures + i;
815                 strcpy(tx->name, name);
816                 tx->width = mtwidth;
817                 tx->height = mtheight;
818
819                 if (!tx->name[0])
820                 {
821                         sprintf(tx->name, "unnamed%i", i);
822                         Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
823                 }
824
825                 // LordHavoc: HL sky textures are entirely different than quake
826                 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
827                 {
828                         if (loadmodel->isworldmodel)
829                         {
830                                 data = loadimagepixels(tx->name, false, 0, 0);
831                                 if (data)
832                                 {
833                                         if (image_width == 256 && image_height == 128)
834                                         {
835                                                 R_InitSky(data, 4);
836                                                 Mem_Free(data);
837                                         }
838                                         else
839                                         {
840                                                 Mem_Free(data);
841                                                 Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
842                                                 if (mtdata != NULL)
843                                                         R_InitSky(mtdata, 1);
844                                         }
845                                 }
846                                 else if (mtdata != NULL)
847                                         R_InitSky(mtdata, 1);
848                         }
849                 }
850                 else
851                 {
852                         if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
853                         {
854                                 // did not find external texture, load it from the bsp or wad3
855                                 if (loadmodel->brush.ishlbsp)
856                                 {
857                                         // internal texture overrides wad
858                                         qbyte *pixels, *freepixels, *fogpixels;
859                                         pixels = freepixels = NULL;
860                                         if (mtdata)
861                                                 pixels = W_ConvertWAD3Texture(dmiptex);
862                                         if (pixels == NULL)
863                                                 pixels = freepixels = W_GetTexture(tx->name);
864                                         if (pixels != NULL)
865                                         {
866                                                 tx->width = image_width;
867                                                 tx->height = image_height;
868                                                 tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
869                                                 if (Image_CheckAlpha(pixels, image_width * image_height, true))
870                                                 {
871                                                         fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
872                                                         for (j = 0;j < image_width * image_height * 4;j += 4)
873                                                         {
874                                                                 fogpixels[j + 0] = 255;
875                                                                 fogpixels[j + 1] = 255;
876                                                                 fogpixels[j + 2] = 255;
877                                                                 fogpixels[j + 3] = pixels[j + 3];
878                                                         }
879                                                         tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
880                                                         Mem_Free(fogpixels);
881                                                 }
882                                         }
883                                         if (freepixels)
884                                                 Mem_Free(freepixels);
885                                 }
886                                 else if (mtdata) // texture included
887                                         Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
888                         }
889                 }
890                 if (tx->skin.base == NULL)
891                 {
892                         // no texture found
893                         tx->width = 16;
894                         tx->height = 16;
895                         tx->skin.base = r_notexture;
896                 }
897
898                 if (tx->name[0] == '*')
899                 {
900                         // turb does not block movement
901                         tx->flags &= ~SURF_SOLIDCLIP;
902                         tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
903                         // LordHavoc: some turbulent textures should be fullbright and solid
904                         if (!strncmp(tx->name,"*lava",5)
905                          || !strncmp(tx->name,"*teleport",9)
906                          || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
907                                 tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
908                         else
909                                 tx->flags |= SURF_WATERALPHA;
910                         tx->shader = &Cshader_water;
911                 }
912                 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
913                 {
914                         tx->flags |= SURF_DRAWSKY;
915                         tx->shader = &Cshader_sky;
916                 }
917                 else
918                 {
919                         tx->flags |= SURF_LIGHTMAP;
920                         if (!tx->skin.fog)
921                                 tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT;
922                         tx->shader = &Cshader_wall_lightmap;
923                 }
924
925                 // start out with no animation
926                 tx->currentframe = tx;
927         }
928
929         // sequence the animations
930         for (i = 0;i < m->nummiptex;i++)
931         {
932                 tx = loadmodel->brushq1.textures + i;
933                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
934                         continue;
935                 if (tx->anim_total[0] || tx->anim_total[1])
936                         continue;       // already sequenced
937
938                 // find the number of frames in the animation
939                 memset(anims, 0, sizeof(anims));
940                 memset(altanims, 0, sizeof(altanims));
941
942                 for (j = i;j < m->nummiptex;j++)
943                 {
944                         tx2 = loadmodel->brushq1.textures + j;
945                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
946                                 continue;
947
948                         num = tx2->name[1];
949                         if (num >= '0' && num <= '9')
950                                 anims[num - '0'] = tx2;
951                         else if (num >= 'a' && num <= 'j')
952                                 altanims[num - 'a'] = tx2;
953                         else
954                                 Con_Printf("Bad animating texture %s\n", tx->name);
955                 }
956
957                 max = altmax = 0;
958                 for (j = 0;j < 10;j++)
959                 {
960                         if (anims[j])
961                                 max = j + 1;
962                         if (altanims[j])
963                                 altmax = j + 1;
964                 }
965                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
966
967                 incomplete = false;
968                 for (j = 0;j < max;j++)
969                 {
970                         if (!anims[j])
971                         {
972                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
973                                 incomplete = true;
974                         }
975                 }
976                 for (j = 0;j < altmax;j++)
977                 {
978                         if (!altanims[j])
979                         {
980                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
981                                 incomplete = true;
982                         }
983                 }
984                 if (incomplete)
985                         continue;
986
987                 if (altmax < 1)
988                 {
989                         // if there is no alternate animation, duplicate the primary
990                         // animation into the alternate
991                         altmax = max;
992                         for (k = 0;k < 10;k++)
993                                 altanims[k] = anims[k];
994                 }
995
996                 // link together the primary animation
997                 for (j = 0;j < max;j++)
998                 {
999                         tx2 = anims[j];
1000                         tx2->animated = true;
1001                         tx2->anim_total[0] = max;
1002                         tx2->anim_total[1] = altmax;
1003                         for (k = 0;k < 10;k++)
1004                         {
1005                                 tx2->anim_frames[0][k] = anims[k];
1006                                 tx2->anim_frames[1][k] = altanims[k];
1007                         }
1008                 }
1009
1010                 // if there really is an alternate anim...
1011                 if (anims[0] != altanims[0])
1012                 {
1013                         // link together the alternate animation
1014                         for (j = 0;j < altmax;j++)
1015                         {
1016                                 tx2 = altanims[j];
1017                                 tx2->animated = true;
1018                                 // the primary/alternate are reversed here
1019                                 tx2->anim_total[0] = altmax;
1020                                 tx2->anim_total[1] = max;
1021                                 for (k = 0;k < 10;k++)
1022                                 {
1023                                         tx2->anim_frames[0][k] = altanims[k];
1024                                         tx2->anim_frames[1][k] = anims[k];
1025                                 }
1026                         }
1027                 }
1028         }
1029 }
1030
1031 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1032 {
1033         int i;
1034         qbyte *in, *out, *data, d;
1035         char litfilename[1024];
1036         loadmodel->brushq1.lightdata = NULL;
1037         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1038         {
1039                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1040                 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1041         }
1042         else // LordHavoc: bsp version 29 (normal white lighting)
1043         {
1044                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1045                 strcpy(litfilename, loadmodel->name);
1046                 FS_StripExtension(litfilename, litfilename);
1047                 strcat(litfilename, ".lit");
1048                 data = (qbyte*) FS_LoadFile(litfilename, false);
1049                 if (data)
1050                 {
1051                         if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1052                         {
1053                                 i = LittleLong(((int *)data)[1]);
1054                                 if (i == 1)
1055                                 {
1056                                         Con_DPrintf("loaded %s\n", litfilename);
1057                                         loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
1058                                         memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
1059                                         Mem_Free(data);
1060                                         return;
1061                                 }
1062                                 else
1063                                 {
1064                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1065                                         Mem_Free(data);
1066                                 }
1067                         }
1068                         else
1069                         {
1070                                 if (fs_filesize == 8)
1071                                         Con_Printf("Empty .lit file, ignoring\n");
1072                                 else
1073                                         Con_Printf("Corrupt .lit file (old version?), ignoring\n");
1074                                 Mem_Free(data);
1075                         }
1076                 }
1077                 // LordHavoc: oh well, expand the white lighting data
1078                 if (!l->filelen)
1079                         return;
1080                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
1081                 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1082                 out = loadmodel->brushq1.lightdata;
1083                 memcpy(in, mod_base + l->fileofs, l->filelen);
1084                 for (i = 0;i < l->filelen;i++)
1085                 {
1086                         d = *in++;
1087                         *out++ = d;
1088                         *out++ = d;
1089                         *out++ = d;
1090                 }
1091         }
1092 }
1093
1094 static void Mod_Q1BSP_LoadLightList(void)
1095 {
1096         int a, n, numlights;
1097         char lightsfilename[1024], *s, *t, *lightsstring;
1098         mlight_t *e;
1099
1100         strcpy(lightsfilename, loadmodel->name);
1101         FS_StripExtension(lightsfilename, lightsfilename);
1102         strcat(lightsfilename, ".lights");
1103         s = lightsstring = (char *) FS_LoadFile(lightsfilename, false);
1104         if (s)
1105         {
1106                 numlights = 0;
1107                 while (*s)
1108                 {
1109                         while (*s && *s != '\n')
1110                                 s++;
1111                         if (!*s)
1112                         {
1113                                 Mem_Free(lightsstring);
1114                                 Host_Error("lights file must end with a newline\n");
1115                         }
1116                         s++;
1117                         numlights++;
1118                 }
1119                 loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1120                 s = lightsstring;
1121                 n = 0;
1122                 while (*s && n < numlights)
1123                 {
1124                         t = s;
1125                         while (*s && *s != '\n')
1126                                 s++;
1127                         if (!*s)
1128                         {
1129                                 Mem_Free(lightsstring);
1130                                 Host_Error("misparsed lights file!\n");
1131                         }
1132                         e = loadmodel->brushq1.lights + n;
1133                         *s = 0;
1134                         a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1135                         *s = '\n';
1136                         if (a != 14)
1137                         {
1138                                 Mem_Free(lightsstring);
1139                                 Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1140                         }
1141                         s++;
1142                         n++;
1143                 }
1144                 if (*s)
1145                 {
1146                         Mem_Free(lightsstring);
1147                         Host_Error("misparsed lights file!\n");
1148                 }
1149                 loadmodel->brushq1.numlights = numlights;
1150                 Mem_Free(lightsstring);
1151         }
1152 }
1153
1154 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1155 {
1156         loadmodel->brushq1.num_compressedpvs = 0;
1157         loadmodel->brushq1.data_compressedpvs = NULL;
1158         if (!l->filelen)
1159                 return;
1160         loadmodel->brushq1.num_compressedpvs = l->filelen;
1161         loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
1162         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1163 }
1164
1165 // used only for HalfLife maps
1166 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1167 {
1168         char key[128], value[4096];
1169         char wadname[128];
1170         int i, j, k;
1171         if (!data)
1172                 return;
1173         if (!COM_ParseToken(&data, false))
1174                 return; // error
1175         if (com_token[0] != '{')
1176                 return; // error
1177         while (1)
1178         {
1179                 if (!COM_ParseToken(&data, false))
1180                         return; // error
1181                 if (com_token[0] == '}')
1182                         break; // end of worldspawn
1183                 if (com_token[0] == '_')
1184                         strcpy(key, com_token + 1);
1185                 else
1186                         strcpy(key, com_token);
1187                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1188                         key[strlen(key)-1] = 0;
1189                 if (!COM_ParseToken(&data, false))
1190                         return; // error
1191                 strcpy(value, com_token);
1192                 if (!strcmp("wad", key)) // for HalfLife maps
1193                 {
1194                         if (loadmodel->brush.ishlbsp)
1195                         {
1196                                 j = 0;
1197                                 for (i = 0;i < 4096;i++)
1198                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1199                                                 break;
1200                                 if (value[i])
1201                                 {
1202                                         for (;i < 4096;i++)
1203                                         {
1204                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1205                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1206                                                         j = i+1;
1207                                                 else if (value[i] == ';' || value[i] == 0)
1208                                                 {
1209                                                         k = value[i];
1210                                                         value[i] = 0;
1211                                                         strcpy(wadname, "textures/");
1212                                                         strcat(wadname, &value[j]);
1213                                                         W_LoadTextureWadFile(wadname, false);
1214                                                         j = i+1;
1215                                                         if (!k)
1216                                                                 break;
1217                                                 }
1218                                         }
1219                                 }
1220                         }
1221                 }
1222         }
1223 }
1224
1225 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1226 {
1227         loadmodel->brush.entities = NULL;
1228         if (!l->filelen)
1229                 return;
1230         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
1231         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1232         if (loadmodel->brush.ishlbsp)
1233                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1234 }
1235
1236
1237 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1238 {
1239         dvertex_t       *in;
1240         mvertex_t       *out;
1241         int                     i, count;
1242
1243         in = (void *)(mod_base + l->fileofs);
1244         if (l->filelen % sizeof(*in))
1245                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1246         count = l->filelen / sizeof(*in);
1247         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1248
1249         loadmodel->brushq1.vertexes = out;
1250         loadmodel->brushq1.numvertexes = count;
1251
1252         for ( i=0 ; i<count ; i++, in++, out++)
1253         {
1254                 out->position[0] = LittleFloat(in->point[0]);
1255                 out->position[1] = LittleFloat(in->point[1]);
1256                 out->position[2] = LittleFloat(in->point[2]);
1257         }
1258 }
1259
1260 static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
1261 {
1262         dmodel_t        *in;
1263         dmodel_t        *out;
1264         int                     i, j, count;
1265
1266         in = (void *)(mod_base + l->fileofs);
1267         if (l->filelen % sizeof(*in))
1268                 Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
1269         count = l->filelen / sizeof(*in);
1270         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1271
1272         loadmodel->brushq1.submodels = out;
1273         loadmodel->brush.numsubmodels = count;
1274
1275         for ( i=0 ; i<count ; i++, in++, out++)
1276         {
1277                 for (j=0 ; j<3 ; j++)
1278                 {
1279                         // spread the mins / maxs by a pixel
1280                         out->mins[j] = LittleFloat(in->mins[j]) - 1;
1281                         out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
1282                         out->origin[j] = LittleFloat(in->origin[j]);
1283                 }
1284                 for (j=0 ; j<MAX_MAP_HULLS ; j++)
1285                         out->headnode[j] = LittleLong(in->headnode[j]);
1286                 out->visleafs = LittleLong(in->visleafs);
1287                 out->firstface = LittleLong(in->firstface);
1288                 out->numfaces = LittleLong(in->numfaces);
1289         }
1290 }
1291
1292 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1293 {
1294         dedge_t *in;
1295         medge_t *out;
1296         int     i, count;
1297
1298         in = (void *)(mod_base + l->fileofs);
1299         if (l->filelen % sizeof(*in))
1300                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1301         count = l->filelen / sizeof(*in);
1302         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1303
1304         loadmodel->brushq1.edges = out;
1305         loadmodel->brushq1.numedges = count;
1306
1307         for ( i=0 ; i<count ; i++, in++, out++)
1308         {
1309                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1310                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1311         }
1312 }
1313
1314 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1315 {
1316         texinfo_t *in;
1317         mtexinfo_t *out;
1318         int i, j, k, count, miptex;
1319
1320         in = (void *)(mod_base + l->fileofs);
1321         if (l->filelen % sizeof(*in))
1322                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1323         count = l->filelen / sizeof(*in);
1324         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1325
1326         loadmodel->brushq1.texinfo = out;
1327         loadmodel->brushq1.numtexinfo = count;
1328
1329         for (i = 0;i < count;i++, in++, out++)
1330         {
1331                 for (k = 0;k < 2;k++)
1332                         for (j = 0;j < 4;j++)
1333                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1334
1335                 miptex = LittleLong(in->miptex);
1336                 out->flags = LittleLong(in->flags);
1337
1338                 out->texture = NULL;
1339                 if (loadmodel->brushq1.textures)
1340                 {
1341                         if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
1342                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
1343                         else
1344                                 out->texture = loadmodel->brushq1.textures + miptex;
1345                 }
1346                 if (out->flags & TEX_SPECIAL)
1347                 {
1348                         // if texture chosen is NULL or the shader needs a lightmap,
1349                         // force to notexture water shader
1350                         if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP)
1351                                 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
1352                 }
1353                 else
1354                 {
1355                         // if texture chosen is NULL, force to notexture
1356                         if (out->texture == NULL)
1357                                 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
1358                 }
1359         }
1360 }
1361
1362 #if 0
1363 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1364 {
1365         int             i, j;
1366         float   *v;
1367
1368         mins[0] = mins[1] = mins[2] = 9999;
1369         maxs[0] = maxs[1] = maxs[2] = -9999;
1370         v = verts;
1371         for (i = 0;i < numverts;i++)
1372         {
1373                 for (j = 0;j < 3;j++, v++)
1374                 {
1375                         if (*v < mins[j])
1376                                 mins[j] = *v;
1377                         if (*v > maxs[j])
1378                                 maxs[j] = *v;
1379                 }
1380         }
1381 }
1382
1383 #define MAX_SUBDIVPOLYTRIANGLES 4096
1384 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1385
1386 static int subdivpolyverts, subdivpolytriangles;
1387 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1388 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1389
1390 static int subdivpolylookupvert(vec3_t v)
1391 {
1392         int i;
1393         for (i = 0;i < subdivpolyverts;i++)
1394                 if (subdivpolyvert[i][0] == v[0]
1395                  && subdivpolyvert[i][1] == v[1]
1396                  && subdivpolyvert[i][2] == v[2])
1397                         return i;
1398         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1399                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1400         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1401         return subdivpolyverts++;
1402 }
1403
1404 static void SubdividePolygon(int numverts, float *verts)
1405 {
1406         int             i, i1, i2, i3, f, b, c, p;
1407         vec3_t  mins, maxs, front[256], back[256];
1408         float   m, *pv, *cv, dist[256], frac;
1409
1410         if (numverts > 250)
1411                 Host_Error("SubdividePolygon: ran out of verts in buffer");
1412
1413         BoundPoly(numverts, verts, mins, maxs);
1414
1415         for (i = 0;i < 3;i++)
1416         {
1417                 m = (mins[i] + maxs[i]) * 0.5;
1418                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1419                 if (maxs[i] - m < 8)
1420                         continue;
1421                 if (m - mins[i] < 8)
1422                         continue;
1423
1424                 // cut it
1425                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1426                         dist[c] = cv[i] - m;
1427
1428                 f = b = 0;
1429                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1430                 {
1431                         if (dist[p] >= 0)
1432                         {
1433                                 VectorCopy(pv, front[f]);
1434                                 f++;
1435                         }
1436                         if (dist[p] <= 0)
1437                         {
1438                                 VectorCopy(pv, back[b]);
1439                                 b++;
1440                         }
1441                         if (dist[p] == 0 || dist[c] == 0)
1442                                 continue;
1443                         if ((dist[p] > 0) != (dist[c] > 0) )
1444                         {
1445                                 // clip point
1446                                 frac = dist[p] / (dist[p] - dist[c]);
1447                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1448                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1449                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1450                                 f++;
1451                                 b++;
1452                         }
1453                 }
1454
1455                 SubdividePolygon(f, front[0]);
1456                 SubdividePolygon(b, back[0]);
1457                 return;
1458         }
1459
1460         i1 = subdivpolylookupvert(verts);
1461         i2 = subdivpolylookupvert(verts + 3);
1462         for (i = 2;i < numverts;i++)
1463         {
1464                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1465                 {
1466                         Con_Printf("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1467                         return;
1468                 }
1469
1470                 i3 = subdivpolylookupvert(verts + i * 3);
1471                 subdivpolyindex[subdivpolytriangles][0] = i1;
1472                 subdivpolyindex[subdivpolytriangles][1] = i2;
1473                 subdivpolyindex[subdivpolytriangles][2] = i3;
1474                 i2 = i3;
1475                 subdivpolytriangles++;
1476         }
1477 }
1478
1479 //Breaks a polygon up along axial 64 unit
1480 //boundaries so that turbulent and sky warps
1481 //can be done reasonably.
1482 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
1483 {
1484         int i, j;
1485         surfvertex_t *v;
1486         surfmesh_t *mesh;
1487
1488         subdivpolytriangles = 0;
1489         subdivpolyverts = 0;
1490         SubdividePolygon(surf->poly_numverts, surf->poly_verts);
1491         if (subdivpolytriangles < 1)
1492                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
1493
1494         surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1495         mesh->numverts = subdivpolyverts;
1496         mesh->numtriangles = subdivpolytriangles;
1497         mesh->vertex = (surfvertex_t *)(mesh + 1);
1498         mesh->index = (int *)(mesh->vertex + mesh->numverts);
1499         memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
1500
1501         for (i = 0;i < mesh->numtriangles;i++)
1502                 for (j = 0;j < 3;j++)
1503                         mesh->index[i*3+j] = subdivpolyindex[i][j];
1504
1505         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1506         {
1507                 VectorCopy(subdivpolyvert[i], v->v);
1508                 v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
1509                 v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
1510         }
1511 }
1512 #endif
1513
1514 static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles)
1515 {
1516         surfmesh_t *mesh;
1517         mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
1518         mesh->numverts = numverts;
1519         mesh->numtriangles = numtriangles;
1520         mesh->vertex3f = (float *)(mesh + 1);
1521         mesh->texcoordtexture2f = mesh->vertex3f + mesh->numverts * 3;
1522         mesh->texcoordlightmap2f = mesh->texcoordtexture2f + mesh->numverts * 2;
1523         mesh->texcoorddetail2f = mesh->texcoordlightmap2f + mesh->numverts * 2;
1524         mesh->svector3f = (float *)(mesh->texcoorddetail2f + mesh->numverts * 2);
1525         mesh->tvector3f = mesh->svector3f + mesh->numverts * 3;
1526         mesh->normal3f = mesh->tvector3f + mesh->numverts * 3;
1527         mesh->lightmapoffsets = (int *)(mesh->normal3f + mesh->numverts * 3);
1528         mesh->element3i = mesh->lightmapoffsets + mesh->numverts;
1529         mesh->neighbor3i = mesh->element3i + mesh->numtriangles * 3;
1530         return mesh;
1531 }
1532
1533 static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
1534 {
1535         int i, lindex, j;
1536         float *vec, *vert, mins[3], maxs[3], val, *v;
1537         mtexinfo_t *tex;
1538
1539         // convert edges back to a normal polygon
1540         surf->poly_numverts = numedges;
1541         vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
1542         for (i = 0;i < numedges;i++)
1543         {
1544                 lindex = loadmodel->brushq1.surfedges[firstedge + i];
1545                 if (lindex > 0)
1546                         vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
1547                 else
1548                         vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
1549                 VectorCopy(vec, vert);
1550                 vert += 3;
1551         }
1552
1553         // calculate polygon bounding box and center
1554         vert = surf->poly_verts;
1555         VectorCopy(vert, mins);
1556         VectorCopy(vert, maxs);
1557         vert += 3;
1558         for (i = 1;i < surf->poly_numverts;i++, vert += 3)
1559         {
1560                 if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
1561                 if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
1562                 if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
1563         }
1564         VectorCopy(mins, surf->poly_mins);
1565         VectorCopy(maxs, surf->poly_maxs);
1566         surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
1567         surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
1568         surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
1569
1570         // generate surface extents information
1571         tex = surf->texinfo;
1572         mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
1573         mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
1574         for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
1575         {
1576                 for (j = 0;j < 2;j++)
1577                 {
1578                         val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
1579                         if (mins[j] > val)
1580                                 mins[j] = val;
1581                         if (maxs[j] < val)
1582                                 maxs[j] = val;
1583                 }
1584         }
1585         for (i = 0;i < 2;i++)
1586         {
1587                 surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
1588                 surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
1589         }
1590 }
1591
1592 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1593 {
1594         dface_t *in;
1595         msurface_t *surf;
1596         int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
1597         surfmesh_t *mesh;
1598         float s, t;
1599
1600         in = (void *)(mod_base + l->fileofs);
1601         if (l->filelen % sizeof(*in))
1602                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1603         count = l->filelen / sizeof(*in);
1604         loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1605
1606         loadmodel->brushq1.numsurfaces = count;
1607         loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1608         loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1609         loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1610
1611         for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
1612         {
1613                 surf->number = surfnum;
1614                 // FIXME: validate edges, texinfo, etc?
1615                 firstedge = LittleLong(in->firstedge);
1616                 numedges = LittleShort(in->numedges);
1617                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
1618                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
1619                 i = LittleShort(in->texinfo);
1620                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
1621                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
1622                 surf->texinfo = loadmodel->brushq1.texinfo + i;
1623                 surf->flags = surf->texinfo->texture->flags;
1624
1625                 planenum = LittleShort(in->planenum);
1626                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
1627                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
1628
1629                 if (LittleShort(in->side))
1630                         surf->flags |= SURF_PLANEBACK;
1631
1632                 surf->plane = loadmodel->brushq1.planes + planenum;
1633
1634                 // clear lightmap (filled in later)
1635                 surf->lightmaptexture = NULL;
1636
1637                 // force lightmap upload on first time seeing the surface
1638                 surf->cached_dlight = true;
1639
1640                 Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
1641
1642                 ssize = (surf->extents[0] >> 4) + 1;
1643                 tsize = (surf->extents[1] >> 4) + 1;
1644
1645                 // lighting info
1646                 for (i = 0;i < MAXLIGHTMAPS;i++)
1647                         surf->styles[i] = in->styles[i];
1648                 i = LittleLong(in->lightofs);
1649                 if (i == -1)
1650                         surf->samples = NULL;
1651                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
1652                         surf->samples = loadmodel->brushq1.lightdata + i;
1653                 else // LordHavoc: white lighting (bsp version 29)
1654                         surf->samples = loadmodel->brushq1.lightdata + (i * 3);
1655
1656                 if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
1657                 {
1658                         if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
1659                                 Host_Error("Bad surface extents");
1660                         // stainmap for permanent marks on walls
1661                         surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1662                         // clear to white
1663                         memset(surf->stainsamples, 255, ssize * tsize * 3);
1664                 }
1665         }
1666
1667         loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
1668         loadmodel->brushq1.surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes);
1669
1670         for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
1671         {
1672                 mesh = surf->mesh = loadmodel->brushq1.surfmeshes + totalmeshes;
1673                 mesh->numverts = surf->poly_numverts;
1674                 mesh->numtriangles = surf->poly_numverts - 2;
1675                 mesh->vertex3f = loadmodel->brushq1.entiremesh->vertex3f + totalverts * 3;
1676                 mesh->texcoordtexture2f = loadmodel->brushq1.entiremesh->texcoordtexture2f + totalverts * 2;
1677                 mesh->texcoordlightmap2f = loadmodel->brushq1.entiremesh->texcoordlightmap2f + totalverts * 2;
1678                 mesh->texcoorddetail2f = loadmodel->brushq1.entiremesh->texcoorddetail2f + totalverts * 2;
1679                 mesh->svector3f = loadmodel->brushq1.entiremesh->svector3f + totalverts * 3;
1680                 mesh->tvector3f = loadmodel->brushq1.entiremesh->tvector3f + totalverts * 3;
1681                 mesh->normal3f = loadmodel->brushq1.entiremesh->normal3f + totalverts * 3;
1682                 mesh->lightmapoffsets = loadmodel->brushq1.entiremesh->lightmapoffsets + totalverts;
1683                 mesh->element3i = loadmodel->brushq1.entiremesh->element3i + totaltris * 3;
1684                 mesh->neighbor3i = loadmodel->brushq1.entiremesh->neighbor3i + totaltris * 3;
1685
1686                 surf->lightmaptexturestride = 0;
1687                 surf->lightmaptexture = NULL;
1688
1689                 for (i = 0;i < mesh->numverts;i++)
1690                 {
1691                         mesh->vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
1692                         mesh->vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
1693                         mesh->vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
1694                         s = DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
1695                         t = DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
1696                         mesh->texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
1697                         mesh->texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
1698                         mesh->texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
1699                         mesh->texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
1700                         mesh->texcoordlightmap2f[i * 2 + 0] = 0;
1701                         mesh->texcoordlightmap2f[i * 2 + 1] = 0;
1702                         mesh->lightmapoffsets[i] = 0;
1703                 }
1704
1705                 for (i = 0;i < mesh->numtriangles;i++)
1706                 {
1707                         mesh->element3i[i * 3 + 0] = 0;
1708                         mesh->element3i[i * 3 + 1] = i + 1;
1709                         mesh->element3i[i * 3 + 2] = i + 2;
1710                 }
1711
1712                 Mod_BuildTriangleNeighbors(mesh->neighbor3i, mesh->element3i, mesh->numtriangles);
1713                 Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->vertex3f, mesh->texcoordtexture2f, mesh->element3i, mesh->svector3f, mesh->tvector3f, mesh->normal3f);
1714
1715                 if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
1716                 {
1717                         int i, iu, iv, smax, tmax;
1718                         float u, v, ubase, vbase, uscale, vscale;
1719
1720                         smax = surf->extents[0] >> 4;
1721                         tmax = surf->extents[1] >> 4;
1722
1723                         surf->flags |= SURF_LIGHTMAP;
1724                         if (r_miplightmaps.integer)
1725                         {
1726                                 surf->lightmaptexturestride = smax+1;
1727                                 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1728                         }
1729                         else
1730                         {
1731                                 surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
1732                                 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1733                         }
1734                         R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
1735                         uscale = (uscale - ubase) / (smax + 1);
1736                         vscale = (vscale - vbase) / (tmax + 1);
1737
1738                         for (i = 0;i < mesh->numverts;i++)
1739                         {
1740                                 u = ((DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
1741                                 v = ((DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
1742                                 mesh->texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
1743                                 mesh->texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
1744                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
1745                                 iu = (int) u;
1746                                 iv = (int) v;
1747                                 mesh->lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
1748                         }
1749                 }
1750         }
1751 }
1752
1753 static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
1754 {
1755         node->parent = parent;
1756         if (node->contents < 0)
1757                 return;
1758         Mod_Q1BSP_SetParent(node->children[0], node);
1759         Mod_Q1BSP_SetParent(node->children[1], node);
1760 }
1761
1762 static void Mod_Q1BSP_LoadNodes(lump_t *l)
1763 {
1764         int                     i, j, count, p;
1765         dnode_t         *in;
1766         mnode_t         *out;
1767
1768         in = (void *)(mod_base + l->fileofs);
1769         if (l->filelen % sizeof(*in))
1770                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
1771         count = l->filelen / sizeof(*in);
1772         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1773
1774         loadmodel->brushq1.nodes = out;
1775         loadmodel->brushq1.numnodes = count;
1776
1777         for ( i=0 ; i<count ; i++, in++, out++)
1778         {
1779                 for (j=0 ; j<3 ; j++)
1780                 {
1781                         out->mins[j] = LittleShort(in->mins[j]);
1782                         out->maxs[j] = LittleShort(in->maxs[j]);
1783                 }
1784
1785                 p = LittleLong(in->planenum);
1786                 out->plane = loadmodel->brushq1.planes + p;
1787
1788                 out->firstsurface = LittleShort(in->firstface);
1789                 out->numsurfaces = LittleShort(in->numfaces);
1790
1791                 for (j=0 ; j<2 ; j++)
1792                 {
1793                         p = LittleShort(in->children[j]);
1794                         if (p >= 0)
1795                                 out->children[j] = loadmodel->brushq1.nodes + p;
1796                         else
1797                                 out->children[j] = (mnode_t *)(loadmodel->brushq1.leafs + (-1 - p));
1798                 }
1799         }
1800
1801         Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL);    // sets nodes and leafs
1802 }
1803
1804 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
1805 {
1806         dleaf_t *in;
1807         mleaf_t *out;
1808         int i, j, count, p, pvschainbytes;
1809         qbyte *pvs;
1810
1811         in = (void *)(mod_base + l->fileofs);
1812         if (l->filelen % sizeof(*in))
1813                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
1814         count = l->filelen / sizeof(*in);
1815         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1816
1817         loadmodel->brushq1.leafs = out;
1818         loadmodel->brushq1.numleafs = count;
1819         pvschainbytes = ((loadmodel->brushq1.numleafs - 1)+7)>>3;
1820         loadmodel->brushq1.data_decompressedpvs = pvs = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numleafs * pvschainbytes);
1821
1822         for ( i=0 ; i<count ; i++, in++, out++)
1823         {
1824                 for (j=0 ; j<3 ; j++)
1825                 {
1826                         out->mins[j] = LittleShort(in->mins[j]);
1827                         out->maxs[j] = LittleShort(in->maxs[j]);
1828                 }
1829
1830                 // FIXME: this function could really benefit from some error checking
1831
1832                 out->contents = LittleLong(in->contents);
1833
1834                 out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface);
1835                 out->nummarksurfaces = LittleShort(in->nummarksurfaces);
1836                 if (out->firstmarksurface < 0 || LittleShort(in->firstmarksurface) + out->nummarksurfaces > loadmodel->brushq1.nummarksurfaces)
1837                 {
1838                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid marksurface range %i:%i outside range %i:%i\n", out->firstmarksurface, out->firstmarksurface + out->nummarksurfaces, 0, loadmodel->brushq1.nummarksurfaces);
1839                         out->firstmarksurface = NULL;
1840                         out->nummarksurfaces = 0;
1841                 }
1842
1843                 out->pvsdata = pvs;
1844                 memset(out->pvsdata, 0xFF, pvschainbytes);
1845                 pvs += pvschainbytes;
1846
1847                 p = LittleLong(in->visofs);
1848                 if (p >= 0)
1849                 {
1850                         if (p >= loadmodel->brushq1.num_compressedpvs)
1851                                 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
1852                         else
1853                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, out->pvsdata, out->pvsdata + pvschainbytes);
1854                 }
1855
1856                 for (j = 0;j < 4;j++)
1857                         out->ambient_sound_level[j] = in->ambient_level[j];
1858
1859                 // FIXME: Insert caustics here
1860         }
1861 }
1862
1863 static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
1864 {
1865         dclipnode_t *in, *out;
1866         int                     i, count;
1867         hull_t          *hull;
1868
1869         in = (void *)(mod_base + l->fileofs);
1870         if (l->filelen % sizeof(*in))
1871                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
1872         count = l->filelen / sizeof(*in);
1873         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1874
1875         loadmodel->brushq1.clipnodes = out;
1876         loadmodel->brushq1.numclipnodes = count;
1877
1878         if (loadmodel->brush.ishlbsp)
1879         {
1880                 hull = &loadmodel->brushq1.hulls[1];
1881                 hull->clipnodes = out;
1882                 hull->firstclipnode = 0;
1883                 hull->lastclipnode = count-1;
1884                 hull->planes = loadmodel->brushq1.planes;
1885                 hull->clip_mins[0] = -16;
1886                 hull->clip_mins[1] = -16;
1887                 hull->clip_mins[2] = -36;
1888                 hull->clip_maxs[0] = 16;
1889                 hull->clip_maxs[1] = 16;
1890                 hull->clip_maxs[2] = 36;
1891                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1892
1893                 hull = &loadmodel->brushq1.hulls[2];
1894                 hull->clipnodes = out;
1895                 hull->firstclipnode = 0;
1896                 hull->lastclipnode = count-1;
1897                 hull->planes = loadmodel->brushq1.planes;
1898                 hull->clip_mins[0] = -32;
1899                 hull->clip_mins[1] = -32;
1900                 hull->clip_mins[2] = -32;
1901                 hull->clip_maxs[0] = 32;
1902                 hull->clip_maxs[1] = 32;
1903                 hull->clip_maxs[2] = 32;
1904                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1905
1906                 hull = &loadmodel->brushq1.hulls[3];
1907                 hull->clipnodes = out;
1908                 hull->firstclipnode = 0;
1909                 hull->lastclipnode = count-1;
1910                 hull->planes = loadmodel->brushq1.planes;
1911                 hull->clip_mins[0] = -16;
1912                 hull->clip_mins[1] = -16;
1913                 hull->clip_mins[2] = -18;
1914                 hull->clip_maxs[0] = 16;
1915                 hull->clip_maxs[1] = 16;
1916                 hull->clip_maxs[2] = 18;
1917                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1918         }
1919         else
1920         {
1921                 hull = &loadmodel->brushq1.hulls[1];
1922                 hull->clipnodes = out;
1923                 hull->firstclipnode = 0;
1924                 hull->lastclipnode = count-1;
1925                 hull->planes = loadmodel->brushq1.planes;
1926                 hull->clip_mins[0] = -16;
1927                 hull->clip_mins[1] = -16;
1928                 hull->clip_mins[2] = -24;
1929                 hull->clip_maxs[0] = 16;
1930                 hull->clip_maxs[1] = 16;
1931                 hull->clip_maxs[2] = 32;
1932                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1933
1934                 hull = &loadmodel->brushq1.hulls[2];
1935                 hull->clipnodes = out;
1936                 hull->firstclipnode = 0;
1937                 hull->lastclipnode = count-1;
1938                 hull->planes = loadmodel->brushq1.planes;
1939                 hull->clip_mins[0] = -32;
1940                 hull->clip_mins[1] = -32;
1941                 hull->clip_mins[2] = -24;
1942                 hull->clip_maxs[0] = 32;
1943                 hull->clip_maxs[1] = 32;
1944                 hull->clip_maxs[2] = 64;
1945                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1946         }
1947
1948         for (i=0 ; i<count ; i++, out++, in++)
1949         {
1950                 out->planenum = LittleLong(in->planenum);
1951                 out->children[0] = LittleShort(in->children[0]);
1952                 out->children[1] = LittleShort(in->children[1]);
1953                 if (out->children[0] >= count || out->children[1] >= count)
1954                         Host_Error("Corrupt clipping hull(out of range child)\n");
1955         }
1956 }
1957
1958 //Duplicate the drawing hull structure as a clipping hull
1959 static void Mod_Q1BSP_MakeHull0(void)
1960 {
1961         mnode_t         *in;
1962         dclipnode_t *out;
1963         int                     i;
1964         hull_t          *hull;
1965
1966         hull = &loadmodel->brushq1.hulls[0];
1967
1968         in = loadmodel->brushq1.nodes;
1969         out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
1970
1971         hull->clipnodes = out;
1972         hull->firstclipnode = 0;
1973         hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
1974         hull->planes = loadmodel->brushq1.planes;
1975
1976         for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
1977         {
1978                 out->planenum = in->plane - loadmodel->brushq1.planes;
1979                 out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
1980                 out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
1981         }
1982 }
1983
1984 static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
1985 {
1986         int i, j;
1987         short *in;
1988
1989         in = (void *)(mod_base + l->fileofs);
1990         if (l->filelen % sizeof(*in))
1991                 Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
1992         loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
1993         loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
1994
1995         for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
1996         {
1997                 j = (unsigned) LittleShort(in[i]);
1998                 if (j >= loadmodel->brushq1.numsurfaces)
1999                         Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
2000                 loadmodel->brushq1.marksurfaces[i] = j;
2001         }
2002 }
2003
2004 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2005 {
2006         int             i;
2007         int             *in;
2008
2009         in = (void *)(mod_base + l->fileofs);
2010         if (l->filelen % sizeof(*in))
2011                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2012         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2013         loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2014
2015         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2016                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2017 }
2018
2019
2020 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2021 {
2022         int                     i;
2023         mplane_t        *out;
2024         dplane_t        *in;
2025
2026         in = (void *)(mod_base + l->fileofs);
2027         if (l->filelen % sizeof(*in))
2028                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2029
2030         loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
2031         loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
2032
2033         for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
2034         {
2035                 out->normal[0] = LittleFloat(in->normal[0]);
2036                 out->normal[1] = LittleFloat(in->normal[1]);
2037                 out->normal[2] = LittleFloat(in->normal[2]);
2038                 out->dist = LittleFloat(in->dist);
2039
2040                 PlaneClassify(out);
2041         }
2042 }
2043
2044 typedef struct portal_s
2045 {
2046         mplane_t plane;
2047         mnode_t *nodes[2];              // [0] = front side of plane
2048         struct portal_s *next[2];
2049         winding_t *winding;
2050         struct portal_s *chain; // all portals are linked into a list
2051 }
2052 portal_t;
2053
2054 static portal_t *portalchain;
2055
2056 /*
2057 ===========
2058 AllocPortal
2059 ===========
2060 */
2061 static portal_t *AllocPortal(void)
2062 {
2063         portal_t *p;
2064         p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2065         p->chain = portalchain;
2066         portalchain = p;
2067         return p;
2068 }
2069
2070 static void FreePortal(portal_t *p)
2071 {
2072         Mem_Free(p);
2073 }
2074
2075 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2076 {
2077         // calculate children first
2078         if (node->children[0]->contents >= 0)
2079                 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2080         if (node->children[1]->contents >= 0)
2081                 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2082
2083         // make combined bounding box from children
2084         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2085         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2086         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2087         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2088         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2089         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2090 }
2091
2092 static void Mod_Q1BSP_FinalizePortals(void)
2093 {
2094         int i, j, numportals, numpoints;
2095         portal_t *p, *pnext;
2096         mportal_t *portal;
2097         mvertex_t *point;
2098         mleaf_t *leaf, *endleaf;
2099         winding_t *w;
2100
2101         // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
2102         leaf = loadmodel->brushq1.leafs;
2103         endleaf = leaf + loadmodel->brushq1.numleafs;
2104         for (;leaf < endleaf;leaf++)
2105         {
2106                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2107                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2108         }
2109         p = portalchain;
2110         while (p)
2111         {
2112                 if (p->winding)
2113                 {
2114                         for (i = 0;i < 2;i++)
2115                         {
2116                                 leaf = (mleaf_t *)p->nodes[i];
2117                                 w = p->winding;
2118                                 for (j = 0;j < w->numpoints;j++)
2119                                 {
2120                                         if (leaf->mins[0] > w->points[j][0]) leaf->mins[0] = w->points[j][0];
2121                                         if (leaf->mins[1] > w->points[j][1]) leaf->mins[1] = w->points[j][1];
2122                                         if (leaf->mins[2] > w->points[j][2]) leaf->mins[2] = w->points[j][2];
2123                                         if (leaf->maxs[0] < w->points[j][0]) leaf->maxs[0] = w->points[j][0];
2124                                         if (leaf->maxs[1] < w->points[j][1]) leaf->maxs[1] = w->points[j][1];
2125                                         if (leaf->maxs[2] < w->points[j][2]) leaf->maxs[2] = w->points[j][2];
2126                                 }
2127                         }
2128                 }
2129                 p = p->chain;
2130         }
2131
2132         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
2133
2134         // tally up portal and point counts
2135         p = portalchain;
2136         numportals = 0;
2137         numpoints = 0;
2138         while (p)
2139         {
2140                 // note: this check must match the one below or it will usually corrupt memory
2141                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2142                 if (p->winding && p->nodes[0] != p->nodes[1]
2143                  && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2144                  && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2145                 {
2146                         numportals += 2;
2147                         numpoints += p->winding->numpoints * 2;
2148                 }
2149                 p = p->chain;
2150         }
2151         loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2152         loadmodel->brushq1.numportals = numportals;
2153         loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
2154         loadmodel->brushq1.numportalpoints = numpoints;
2155         // clear all leaf portal chains
2156         for (i = 0;i < loadmodel->brushq1.numleafs;i++)
2157                 loadmodel->brushq1.leafs[i].portals = NULL;
2158         // process all portals in the global portal chain, while freeing them
2159         portal = loadmodel->brushq1.portals;
2160         point = loadmodel->brushq1.portalpoints;
2161         p = portalchain;
2162         portalchain = NULL;
2163         while (p)
2164         {
2165                 pnext = p->chain;
2166
2167                 if (p->winding)
2168                 {
2169                         // note: this check must match the one above or it will usually corrupt memory
2170                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2171                         if (p->nodes[0] != p->nodes[1]
2172                          && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2173                          && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2174                         {
2175                                 // first make the back to front portal(forward portal)
2176                                 portal->points = point;
2177                                 portal->numpoints = p->winding->numpoints;
2178                                 portal->plane.dist = p->plane.dist;
2179                                 VectorCopy(p->plane.normal, portal->plane.normal);
2180                                 portal->here = (mleaf_t *)p->nodes[1];
2181                                 portal->past = (mleaf_t *)p->nodes[0];
2182                                 // copy points
2183                                 for (j = 0;j < portal->numpoints;j++)
2184                                 {
2185                                         VectorCopy(p->winding->points[j], point->position);
2186                                         point++;
2187                                 }
2188                                 PlaneClassify(&portal->plane);
2189
2190                                 // link into leaf's portal chain
2191                                 portal->next = portal->here->portals;
2192                                 portal->here->portals = portal;
2193
2194                                 // advance to next portal
2195                                 portal++;
2196
2197                                 // then make the front to back portal(backward portal)
2198                                 portal->points = point;
2199                                 portal->numpoints = p->winding->numpoints;
2200                                 portal->plane.dist = -p->plane.dist;
2201                                 VectorNegate(p->plane.normal, portal->plane.normal);
2202                                 portal->here = (mleaf_t *)p->nodes[0];
2203                                 portal->past = (mleaf_t *)p->nodes[1];
2204                                 // copy points
2205                                 for (j = portal->numpoints - 1;j >= 0;j--)
2206                                 {
2207                                         VectorCopy(p->winding->points[j], point->position);
2208                                         point++;
2209                                 }
2210                                 PlaneClassify(&portal->plane);
2211
2212                                 // link into leaf's portal chain
2213                                 portal->next = portal->here->portals;
2214                                 portal->here->portals = portal;
2215
2216                                 // advance to next portal
2217                                 portal++;
2218                         }
2219                         Winding_Free(p->winding);
2220                 }
2221                 FreePortal(p);
2222                 p = pnext;
2223         }
2224 }
2225
2226 /*
2227 =============
2228 AddPortalToNodes
2229 =============
2230 */
2231 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2232 {
2233         if (!front)
2234                 Host_Error("AddPortalToNodes: NULL front node");
2235         if (!back)
2236                 Host_Error("AddPortalToNodes: NULL back node");
2237         if (p->nodes[0] || p->nodes[1])
2238                 Host_Error("AddPortalToNodes: already included");
2239         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2240
2241         p->nodes[0] = front;
2242         p->next[0] = (portal_t *)front->portals;
2243         front->portals = (mportal_t *)p;
2244
2245         p->nodes[1] = back;
2246         p->next[1] = (portal_t *)back->portals;
2247         back->portals = (mportal_t *)p;
2248 }
2249
2250 /*
2251 =============
2252 RemovePortalFromNode
2253 =============
2254 */
2255 static void RemovePortalFromNodes(portal_t *portal)
2256 {
2257         int i;
2258         mnode_t *node;
2259         void **portalpointer;
2260         portal_t *t;
2261         for (i = 0;i < 2;i++)
2262         {
2263                 node = portal->nodes[i];
2264
2265                 portalpointer = (void **) &node->portals;
2266                 while (1)
2267                 {
2268                         t = *portalpointer;
2269                         if (!t)
2270                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
2271
2272                         if (t == portal)
2273                         {
2274                                 if (portal->nodes[0] == node)
2275                                 {
2276                                         *portalpointer = portal->next[0];
2277                                         portal->nodes[0] = NULL;
2278                                 }
2279                                 else if (portal->nodes[1] == node)
2280                                 {
2281                                         *portalpointer = portal->next[1];
2282                                         portal->nodes[1] = NULL;
2283                                 }
2284                                 else
2285                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2286                                 break;
2287                         }
2288
2289                         if (t->nodes[0] == node)
2290                                 portalpointer = (void **) &t->next[0];
2291                         else if (t->nodes[1] == node)
2292                                 portalpointer = (void **) &t->next[1];
2293                         else
2294                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2295                 }
2296         }
2297 }
2298
2299 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2300 {
2301         int side;
2302         mnode_t *front, *back, *other_node;
2303         mplane_t clipplane, *plane;
2304         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2305         winding_t *nodeportalwinding, *frontwinding, *backwinding;
2306
2307         // if a leaf, we're done
2308         if (node->contents)
2309                 return;
2310
2311         plane = node->plane;
2312
2313         front = node->children[0];
2314         back = node->children[1];
2315         if (front == back)
2316                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2317
2318         // create the new portal by generating a polygon for the node plane,
2319         // and clipping it by all of the other portals(which came from nodes above this one)
2320         nodeportal = AllocPortal();
2321         nodeportal->plane = *plane;
2322
2323         nodeportalwinding = Winding_NewFromPlane(nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist);
2324         side = 0;       // shut up compiler warning
2325         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2326         {
2327                 clipplane = portal->plane;
2328                 if (portal->nodes[0] == portal->nodes[1])
2329                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2330                 if (portal->nodes[0] == node)
2331                         side = 0;
2332                 else if (portal->nodes[1] == node)
2333                 {
2334                         clipplane.dist = -clipplane.dist;
2335                         VectorNegate(clipplane.normal, clipplane.normal);
2336                         side = 1;
2337                 }
2338                 else
2339                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2340
2341                 nodeportalwinding = Winding_Clip(nodeportalwinding, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, true);
2342                 if (!nodeportalwinding)
2343                 {
2344                         Con_Printf("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2345                         break;
2346                 }
2347         }
2348
2349         if (nodeportalwinding)
2350         {
2351                 // if the plane was not clipped on all sides, there was an error
2352                 nodeportal->winding = nodeportalwinding;
2353                 AddPortalToNodes(nodeportal, front, back);
2354         }
2355
2356         // split the portals of this node along this node's plane and assign them to the children of this node
2357         // (migrating the portals downward through the tree)
2358         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2359         {
2360                 if (portal->nodes[0] == portal->nodes[1])
2361                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2362                 if (portal->nodes[0] == node)
2363                         side = 0;
2364                 else if (portal->nodes[1] == node)
2365                         side = 1;
2366                 else
2367                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2368                 nextportal = portal->next[side];
2369
2370                 other_node = portal->nodes[!side];
2371                 RemovePortalFromNodes(portal);
2372
2373                 // cut the portal into two portals, one on each side of the node plane
2374                 Winding_Divide(portal->winding, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, &frontwinding, &backwinding);
2375
2376                 if (!frontwinding)
2377                 {
2378                         if (side == 0)
2379                                 AddPortalToNodes(portal, back, other_node);
2380                         else
2381                                 AddPortalToNodes(portal, other_node, back);
2382                         continue;
2383                 }
2384                 if (!backwinding)
2385                 {
2386                         if (side == 0)
2387                                 AddPortalToNodes(portal, front, other_node);
2388                         else
2389                                 AddPortalToNodes(portal, other_node, front);
2390                         continue;
2391                 }
2392
2393                 // the winding is split
2394                 splitportal = AllocPortal();
2395                 temp = splitportal->chain;
2396                 *splitportal = *portal;
2397                 splitportal->chain = temp;
2398                 splitportal->winding = backwinding;
2399                 Winding_Free(portal->winding);
2400                 portal->winding = frontwinding;
2401
2402                 if (side == 0)
2403                 {
2404                         AddPortalToNodes(portal, front, other_node);
2405                         AddPortalToNodes(splitportal, back, other_node);
2406                 }
2407                 else
2408                 {
2409                         AddPortalToNodes(portal, other_node, front);
2410                         AddPortalToNodes(splitportal, other_node, back);
2411                 }
2412         }
2413
2414         Mod_Q1BSP_RecursiveNodePortals(front);
2415         Mod_Q1BSP_RecursiveNodePortals(back);
2416 }
2417
2418 static void Mod_Q1BSP_MakePortals(void)
2419 {
2420         portalchain = NULL;
2421         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
2422         Mod_Q1BSP_FinalizePortals();
2423 }
2424
2425 static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
2426 {
2427 #if 0
2428         int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
2429         msurface_t *surf, *s;
2430         float *v0, *v1, *v2, *v3;
2431         for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2432                 surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
2433         for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2434         {
2435                 for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
2436                 {
2437                         if (surf->neighborsurfaces[vertnum])
2438                                 continue;
2439                         surf->neighborsurfaces[vertnum] = NULL;
2440                         for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
2441                         {
2442                                 if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
2443                                  || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
2444                                  || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
2445                                  || s == surf)
2446                                         continue;
2447                                 for (vnum = 0;vnum < s->poly_numverts;vnum++)
2448                                         if (s->neighborsurfaces[vnum] == surf)
2449                                                 break;
2450                                 if (vnum < s->poly_numverts)
2451                                         continue;
2452                                 for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
2453                                 {
2454                                         if (s->neighborsurfaces[vnum] == NULL
2455                                          && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
2456                                           || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
2457                                         {
2458                                                 surf->neighborsurfaces[vertnum] = s;
2459                                                 s->neighborsurfaces[vnum] = surf;
2460                                                 break;
2461                                         }
2462                                 }
2463                                 if (vnum < s->poly_numverts)
2464                                         break;
2465                         }
2466                 }
2467         }
2468 #endif
2469 }
2470
2471 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2472 {
2473         int i, j, stylecounts[256], totalcount, remapstyles[256];
2474         msurface_t *surf;
2475         memset(stylecounts, 0, sizeof(stylecounts));
2476         for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2477         {
2478                 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2479                 for (j = 0;j < MAXLIGHTMAPS;j++)
2480                         stylecounts[surf->styles[j]]++;
2481         }
2482         totalcount = 0;
2483         model->brushq1.light_styles = 0;
2484         for (i = 0;i < 255;i++)
2485         {
2486                 if (stylecounts[i])
2487                 {
2488                         remapstyles[i] = model->brushq1.light_styles++;
2489                         totalcount += stylecounts[i] + 1;
2490                 }
2491         }
2492         if (!totalcount)
2493                 return;
2494         model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
2495         model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2496         model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2497         model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2498         model->brushq1.light_styles = 0;
2499         for (i = 0;i < 255;i++)
2500                 if (stylecounts[i])
2501                         model->brushq1.light_style[model->brushq1.light_styles++] = i;
2502         j = 0;
2503         for (i = 0;i < model->brushq1.light_styles;i++)
2504         {
2505                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2506                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2507         }
2508         for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2509         {
2510                 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2511                 for (j = 0;j < MAXLIGHTMAPS;j++)
2512                         if (surf->styles[j] != 255)
2513                                 *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
2514         }
2515         j = 0;
2516         for (i = 0;i < model->brushq1.light_styles;i++)
2517         {
2518                 *model->brushq1.light_styleupdatechains[i] = NULL;
2519                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2520                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2521         }
2522 }
2523
2524 static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model)
2525 {
2526         int i, j;
2527         for (i = 0;i < model->brushq1.numtextures;i++)
2528                 model->brushq1.pvstexturechainslength[i] = 0;
2529         for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2530         {
2531                 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2532                 {
2533                         model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j;
2534                         model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++;
2535                 }
2536         }
2537         for (i = 0, j = 0;i < model->brushq1.numtextures;i++)
2538         {
2539                 if (model->brushq1.pvstexturechainslength[i])
2540                 {
2541                         model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j;
2542                         j += model->brushq1.pvstexturechainslength[i] + 1;
2543                 }
2544                 else
2545                         model->brushq1.pvstexturechains[i] = NULL;
2546         }
2547         for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2548                 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2549                         *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j;
2550         for (i = 0;i < model->brushq1.numtextures;i++)
2551         {
2552                 if (model->brushq1.pvstexturechainslength[i])
2553                 {
2554                         *model->brushq1.pvstexturechains[i] = NULL;
2555                         model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i];
2556                 }
2557         }
2558 }
2559
2560 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
2561 {
2562         int i;
2563         float d;
2564
2565         while (node->contents >= 0)
2566         {
2567                 d = PlaneDiff(org, node->plane);
2568                 if (d > radius)
2569                         node = node->children[0];
2570                 else if (d < -radius)
2571                         node = node->children[1];
2572                 else
2573                 {
2574                         // go down both sides
2575                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2576                         node = node->children[1];
2577                 }
2578         }
2579         // FIXME: code!
2580         // if this is a leaf, accumulate the pvs bits
2581         if (node->contents != CONTENTS_SOLID && ((mleaf_t *)node)->pvsdata)
2582                 for (i = 0;i < pvsbytes;i++)
2583                         pvsbuffer[i] |= ((mleaf_t *)node)->pvsdata[i];
2584 }
2585
2586 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2587 //of the given point.
2588 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
2589 {
2590         int bytes = ((model->brushq1.numleafs - 1) + 7) >> 3;
2591         bytes = min(bytes, pvsbufferlength);
2592         memset(pvsbuffer, 0, bytes);
2593         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq1.nodes);
2594         return bytes;
2595 }
2596
2597 //Returns PVS data for a given point
2598 //(note: always returns valid data, never NULL)
2599 static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2600 {
2601         mnode_t *node;
2602         Mod_CheckLoaded(model);
2603         // LordHavoc: modified to start at first clip node,
2604         // in other words: first node of the (sub)model
2605         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
2606         while (node->contents == 0)
2607                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2608         return ((mleaf_t *)node)->pvsdata;
2609 }
2610
2611 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2612 {
2613         vec3_t size;
2614         const hull_t *hull;
2615
2616         VectorSubtract(inmaxs, inmins, size);
2617         if (cmodel->brush.ishlbsp)
2618         {
2619                 if (size[0] < 3)
2620                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2621                 else if (size[0] <= 32)
2622                 {
2623                         if (size[2] < 54) // pick the nearest of 36 or 72
2624                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
2625                         else
2626                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
2627                 }
2628                 else
2629                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
2630         }
2631         else
2632         {
2633                 if (size[0] < 3)
2634                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2635                 else if (size[0] <= 32)
2636                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
2637                 else
2638                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
2639         }
2640         VectorCopy(inmins, outmins);
2641         VectorAdd(inmins, hull->clip_size, outmaxs);
2642 }
2643
2644 extern void R_Model_Brush_DrawSky(entity_render_t *ent);
2645 extern void R_Model_Brush_Draw(entity_render_t *ent);
2646 extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
2647 extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
2648 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
2649 {
2650         int i, j, k;
2651         dheader_t *header;
2652         dmodel_t *bm;
2653         mempool_t *mainmempool;
2654         char *loadname;
2655         model_t *originalloadmodel;
2656         float dist, modelyawradius, modelradius, *vec;
2657         msurface_t *surf;
2658         surfmesh_t *mesh;
2659
2660         mod->type = mod_brush;
2661
2662         header = (dheader_t *)buffer;
2663
2664         i = LittleLong(header->version);
2665         if (i != BSPVERSION && i != 30)
2666                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
2667         mod->brush.ishlbsp = i == 30;
2668
2669         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
2670         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
2671         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
2672         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
2673         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
2674         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
2675         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
2676         mod->brush.TraceBox = Mod_Q1BSP_TraceBox;
2677         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
2678         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
2679         mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
2680         mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
2681
2682         if (loadmodel->isworldmodel)
2683         {
2684                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
2685                 // until we get a texture for it...
2686                 R_ResetQuakeSky();
2687         }
2688
2689 // swap all the lumps
2690         mod_base = (qbyte *)header;
2691
2692         for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
2693                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
2694
2695 // load into heap
2696
2697         // store which lightmap format to use
2698         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
2699
2700         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
2701         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
2702         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
2703         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
2704         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
2705         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
2706         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
2707         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
2708         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
2709         Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
2710         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
2711         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
2712         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
2713         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
2714         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
2715
2716         if (mod->brushq1.data_compressedpvs)
2717                 Mem_Free(mod->brushq1.data_compressedpvs);
2718         mod->brushq1.data_compressedpvs = NULL;
2719         mod->brushq1.num_compressedpvs = 0;
2720
2721         Mod_Q1BSP_MakeHull0();
2722         Mod_Q1BSP_MakePortals();
2723
2724         if (developer.integer)
2725                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.numleafs, loadmodel->brushq1.numleafs - 1, loadmodel->brushq1.numportals);
2726
2727         mod->numframes = 2;             // regular and alternate animation
2728
2729         mainmempool = mod->mempool;
2730         loadname = mod->name;
2731
2732         Mod_Q1BSP_LoadLightList();
2733         originalloadmodel = loadmodel;
2734
2735 //
2736 // set up the submodels(FIXME: this is confusing)
2737 //
2738         for (i = 0;i < mod->brush.numsubmodels;i++)
2739         {
2740                 bm = &mod->brushq1.submodels[i];
2741
2742                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
2743                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
2744                 {
2745                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
2746                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
2747                 }
2748
2749                 mod->brushq1.firstmodelsurface = bm->firstface;
2750                 mod->brushq1.nummodelsurfaces = bm->numfaces;
2751
2752                 // this gets altered below if sky is used
2753                 mod->DrawSky = NULL;
2754                 mod->Draw = R_Model_Brush_Draw;
2755                 mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
2756                 mod->DrawLight = R_Model_Brush_DrawLight;
2757                 mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
2758                 mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
2759                 mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
2760                 Mod_Q1BSP_BuildPVSTextureChains(mod);
2761                 Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
2762                 if (mod->brushq1.nummodelsurfaces)
2763                 {
2764                         // LordHavoc: calculate bmodel bounding box rather than trusting what it says
2765                         mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
2766                         mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
2767                         modelyawradius = 0;
2768                         modelradius = 0;
2769                         for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++)
2770                         {
2771                                 // we only need to have a drawsky function if it is used(usually only on world model)
2772                                 if (surf->texinfo->texture->shader == &Cshader_sky)
2773                                         mod->DrawSky = R_Model_Brush_DrawSky;
2774                                 // LordHavoc: submodels always clip, even if water
2775                                 if (mod->brush.numsubmodels - 1)
2776                                         surf->flags |= SURF_SOLIDCLIP;
2777                                 // calculate bounding shapes
2778                                 for (mesh = surf->mesh;mesh;mesh = mesh->chain)
2779                                 {
2780                                         for (k = 0, vec = mesh->vertex3f;k < mesh->numverts;k++, vec += 3)
2781                                         {
2782                                                 if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
2783                                                 if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
2784                                                 if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
2785                                                 if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
2786                                                 if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
2787                                                 if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
2788                                                 dist = vec[0]*vec[0]+vec[1]*vec[1];
2789                                                 if (modelyawradius < dist)
2790                                                         modelyawradius = dist;
2791                                                 dist += vec[2]*vec[2];
2792                                                 if (modelradius < dist)
2793                                                         modelradius = dist;
2794                                         }
2795                                 }
2796                         }
2797                         modelyawradius = sqrt(modelyawradius);
2798                         modelradius = sqrt(modelradius);
2799                         mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
2800                         mod->yawmins[2] = mod->normalmins[2];
2801                         mod->yawmaxs[2] = mod->normalmaxs[2];
2802                         mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
2803                         mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
2804                         mod->radius = modelradius;
2805                         mod->radius2 = modelradius * modelradius;
2806                 }
2807                 else
2808                 {
2809                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
2810                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
2811                 }
2812                 Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool);
2813
2814                 mod->brushq1.visleafs = bm->visleafs;
2815
2816                 // LordHavoc: only register submodels if it is the world
2817                 // (prevents bsp models from replacing world submodels)
2818                 if (loadmodel->isworldmodel && i < (mod->brush.numsubmodels - 1))
2819                 {
2820                         char    name[10];
2821                         // duplicate the basic information
2822                         sprintf(name, "*%i", i+1);
2823                         loadmodel = Mod_FindName(name);
2824                         *loadmodel = *mod;
2825                         strcpy(loadmodel->name, name);
2826                         // textures and memory belong to the main model
2827                         loadmodel->texturepool = NULL;
2828                         loadmodel->mempool = NULL;
2829                         mod = loadmodel;
2830                 }
2831         }
2832
2833         loadmodel = originalloadmodel;
2834         //Mod_Q1BSP_ProcessLightList();
2835 }
2836
2837 static void Mod_Q2BSP_LoadEntities(lump_t *l)
2838 {
2839 }
2840
2841 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
2842 {
2843 /*
2844         d_t *in;
2845         m_t *out;
2846         int i, count;
2847
2848         in = (void *)(mod_base + l->fileofs);
2849         if (l->filelen % sizeof(*in))
2850                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
2851         count = l->filelen / sizeof(*in);
2852         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2853
2854         loadmodel-> = out;
2855         loadmodel->num = count;
2856
2857         for (i = 0;i < count;i++, in++, out++)
2858         {
2859         }
2860 */
2861 }
2862
2863 static void Mod_Q2BSP_LoadVertices(lump_t *l)
2864 {
2865 /*
2866         d_t *in;
2867         m_t *out;
2868         int i, count;
2869
2870         in = (void *)(mod_base + l->fileofs);
2871         if (l->filelen % sizeof(*in))
2872                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
2873         count = l->filelen / sizeof(*in);
2874         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2875
2876         loadmodel-> = out;
2877         loadmodel->num = count;
2878
2879         for (i = 0;i < count;i++, in++, out++)
2880         {
2881         }
2882 */
2883 }
2884
2885 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
2886 {
2887 /*
2888         d_t *in;
2889         m_t *out;
2890         int i, count;
2891
2892         in = (void *)(mod_base + l->fileofs);
2893         if (l->filelen % sizeof(*in))
2894                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
2895         count = l->filelen / sizeof(*in);
2896         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2897
2898         loadmodel-> = out;
2899         loadmodel->num = count;
2900
2901         for (i = 0;i < count;i++, in++, out++)
2902         {
2903         }
2904 */
2905 }
2906
2907 static void Mod_Q2BSP_LoadNodes(lump_t *l)
2908 {
2909 /*
2910         d_t *in;
2911         m_t *out;
2912         int i, count;
2913
2914         in = (void *)(mod_base + l->fileofs);
2915         if (l->filelen % sizeof(*in))
2916                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2917         count = l->filelen / sizeof(*in);
2918         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2919
2920         loadmodel-> = out;
2921         loadmodel->num = count;
2922
2923         for (i = 0;i < count;i++, in++, out++)
2924         {
2925         }
2926 */
2927 }
2928
2929 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
2930 {
2931 /*
2932         d_t *in;
2933         m_t *out;
2934         int i, count;
2935
2936         in = (void *)(mod_base + l->fileofs);
2937         if (l->filelen % sizeof(*in))
2938                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
2939         count = l->filelen / sizeof(*in);
2940         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2941
2942         loadmodel-> = out;
2943         loadmodel->num = count;
2944
2945         for (i = 0;i < count;i++, in++, out++)
2946         {
2947         }
2948 */
2949 }
2950
2951 static void Mod_Q2BSP_LoadFaces(lump_t *l)
2952 {
2953 /*
2954         d_t *in;
2955         m_t *out;
2956         int i, count;
2957
2958         in = (void *)(mod_base + l->fileofs);
2959         if (l->filelen % sizeof(*in))
2960                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2961         count = l->filelen / sizeof(*in);
2962         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2963
2964         loadmodel-> = out;
2965         loadmodel->num = count;
2966
2967         for (i = 0;i < count;i++, in++, out++)
2968         {
2969         }
2970 */
2971 }
2972
2973 static void Mod_Q2BSP_LoadLighting(lump_t *l)
2974 {
2975 /*
2976         d_t *in;
2977         m_t *out;
2978         int i, count;
2979
2980         in = (void *)(mod_base + l->fileofs);
2981         if (l->filelen % sizeof(*in))
2982                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
2983         count = l->filelen / sizeof(*in);
2984         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2985
2986         loadmodel-> = out;
2987         loadmodel->num = count;
2988
2989         for (i = 0;i < count;i++, in++, out++)
2990         {
2991         }
2992 */
2993 }
2994
2995 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
2996 {
2997 /*
2998         d_t *in;
2999         m_t *out;
3000         int i, count;
3001
3002         in = (void *)(mod_base + l->fileofs);
3003         if (l->filelen % sizeof(*in))
3004                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3005         count = l->filelen / sizeof(*in);
3006         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3007
3008         loadmodel-> = out;
3009         loadmodel->num = count;
3010
3011         for (i = 0;i < count;i++, in++, out++)
3012         {
3013         }
3014 */
3015 }
3016
3017 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3018 {
3019 /*
3020         d_t *in;
3021         m_t *out;
3022         int i, count;
3023
3024         in = (void *)(mod_base + l->fileofs);
3025         if (l->filelen % sizeof(*in))
3026                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3027         count = l->filelen / sizeof(*in);
3028         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3029
3030         loadmodel-> = out;
3031         loadmodel->num = count;
3032
3033         for (i = 0;i < count;i++, in++, out++)
3034         {
3035         }
3036 */
3037 }
3038
3039 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3040 {
3041 /*
3042         d_t *in;
3043         m_t *out;
3044         int i, count;
3045
3046         in = (void *)(mod_base + l->fileofs);
3047         if (l->filelen % sizeof(*in))
3048                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3049         count = l->filelen / sizeof(*in);
3050         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3051
3052         loadmodel-> = out;
3053         loadmodel->num = count;
3054
3055         for (i = 0;i < count;i++, in++, out++)
3056         {
3057         }
3058 */
3059 }
3060
3061 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3062 {
3063 /*
3064         d_t *in;
3065         m_t *out;
3066         int i, count;
3067
3068         in = (void *)(mod_base + l->fileofs);
3069         if (l->filelen % sizeof(*in))
3070                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3071         count = l->filelen / sizeof(*in);
3072         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3073
3074         loadmodel-> = out;
3075         loadmodel->num = count;
3076
3077         for (i = 0;i < count;i++, in++, out++)
3078         {
3079         }
3080 */
3081 }
3082
3083 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3084 {
3085 /*
3086         d_t *in;
3087         m_t *out;
3088         int i, count;
3089
3090         in = (void *)(mod_base + l->fileofs);
3091         if (l->filelen % sizeof(*in))
3092                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3093         count = l->filelen / sizeof(*in);
3094         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3095
3096         loadmodel-> = out;
3097         loadmodel->num = count;
3098
3099         for (i = 0;i < count;i++, in++, out++)
3100         {
3101         }
3102 */
3103 }
3104
3105 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3106 {
3107 /*
3108         d_t *in;
3109         m_t *out;
3110         int i, count;
3111
3112         in = (void *)(mod_base + l->fileofs);
3113         if (l->filelen % sizeof(*in))
3114                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3115         count = l->filelen / sizeof(*in);
3116         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3117
3118         loadmodel-> = out;
3119         loadmodel->num = count;
3120
3121         for (i = 0;i < count;i++, in++, out++)
3122         {
3123         }
3124 */
3125 }
3126
3127 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3128 {
3129 /*
3130         d_t *in;
3131         m_t *out;
3132         int i, count;
3133
3134         in = (void *)(mod_base + l->fileofs);
3135         if (l->filelen % sizeof(*in))
3136                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3137         count = l->filelen / sizeof(*in);
3138         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3139
3140         loadmodel-> = out;
3141         loadmodel->num = count;
3142
3143         for (i = 0;i < count;i++, in++, out++)
3144         {
3145         }
3146 */
3147 }
3148
3149 static void Mod_Q2BSP_LoadAreas(lump_t *l)
3150 {
3151 /*
3152         d_t *in;
3153         m_t *out;
3154         int i, count;
3155
3156         in = (void *)(mod_base + l->fileofs);
3157         if (l->filelen % sizeof(*in))
3158                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
3159         count = l->filelen / sizeof(*in);
3160         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3161
3162         loadmodel-> = out;
3163         loadmodel->num = count;
3164
3165         for (i = 0;i < count;i++, in++, out++)
3166         {
3167         }
3168 */
3169 }
3170
3171 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
3172 {
3173 /*
3174         d_t *in;
3175         m_t *out;
3176         int i, count;
3177
3178         in = (void *)(mod_base + l->fileofs);
3179         if (l->filelen % sizeof(*in))
3180                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
3181         count = l->filelen / sizeof(*in);
3182         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3183
3184         loadmodel-> = out;
3185         loadmodel->num = count;
3186
3187         for (i = 0;i < count;i++, in++, out++)
3188         {
3189         }
3190 */
3191 }
3192
3193 static void Mod_Q2BSP_LoadModels(lump_t *l)
3194 {
3195 /*
3196         d_t *in;
3197         m_t *out;
3198         int i, count;
3199
3200         in = (void *)(mod_base + l->fileofs);
3201         if (l->filelen % sizeof(*in))
3202                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
3203         count = l->filelen / sizeof(*in);
3204         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3205
3206         loadmodel-> = out;
3207         loadmodel->num = count;
3208
3209         for (i = 0;i < count;i++, in++, out++)
3210         {
3211         }
3212 */
3213 }
3214
3215 void static Mod_Q2BSP_Load(model_t *mod, void *buffer)
3216 {
3217         int i;
3218         q2dheader_t *header;
3219
3220         Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
3221
3222         mod->type = mod_brushq2;
3223
3224         header = (q2dheader_t *)buffer;
3225
3226         i = LittleLong(header->version);
3227         if (i != Q2BSPVERSION)
3228                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
3229         mod->brush.ishlbsp = false;
3230         if (loadmodel->isworldmodel)
3231         {
3232                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3233                 // until we get a texture for it...
3234                 R_ResetQuakeSky();
3235         }
3236
3237         mod_base = (qbyte *)header;
3238
3239         // swap all the lumps
3240         for (i = 0;i < (int) sizeof(*header) / 4;i++)
3241                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
3242
3243         // store which lightmap format to use
3244         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3245
3246         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
3247         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
3248         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
3249         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
3250         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
3251         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
3252         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
3253         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
3254         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
3255         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
3256         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
3257         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
3258         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
3259         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
3260         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
3261         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
3262         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
3263         // LordHavoc: must go last because this makes the submodels
3264         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
3265 }
3266
3267 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
3268 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
3269
3270 static void Mod_Q3BSP_LoadEntities(lump_t *l)
3271 {
3272         const char *data;
3273         char key[128], value[4096];
3274         float v[3];
3275         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
3276         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
3277         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
3278         if (!l->filelen)
3279                 return;
3280         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
3281         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
3282         data = loadmodel->brush.entities;
3283         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
3284         if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
3285         {
3286                 while (1)
3287                 {
3288                         if (!COM_ParseToken(&data, false))
3289                                 break; // error
3290                         if (com_token[0] == '}')
3291                                 break; // end of worldspawn
3292                         if (com_token[0] == '_')
3293                                 strcpy(key, com_token + 1);
3294                         else
3295                                 strcpy(key, com_token);
3296                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
3297                                 key[strlen(key)-1] = 0;
3298                         if (!COM_ParseToken(&data, false))
3299                                 break; // error
3300                         strcpy(value, com_token);
3301                         if (!strcmp("gridsize", key))
3302                         {
3303                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
3304                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
3305                         }
3306                 }
3307         }
3308 }
3309
3310 static void Mod_Q3BSP_LoadTextures(lump_t *l)
3311 {
3312         q3dtexture_t *in;
3313         q3mtexture_t *out;
3314         int i, count;
3315
3316         in = (void *)(mod_base + l->fileofs);
3317         if (l->filelen % sizeof(*in))
3318                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
3319         count = l->filelen / sizeof(*in);
3320         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3321
3322         loadmodel->brushq3.data_textures = out;
3323         loadmodel->brushq3.num_textures = count;
3324
3325         for (i = 0;i < count;i++, in++, out++)
3326         {
3327                 strncpy(out->name, in->name, sizeof(out->name) - 1);
3328                 out->surfaceflags = LittleLong(in->surfaceflags);
3329                 out->nativecontents = LittleLong(in->contents);
3330                 out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents);
3331                 out->renderflags = 0;
3332                 if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk"))
3333                         out->renderflags |= Q3MTEXTURERENDERFLAGS_NODRAW;
3334                 if (!strncmp(out->name, "textures/skies/", 15))
3335                         out->renderflags |= Q3MTEXTURERENDERFLAGS_SKY;
3336
3337                 out->number = i;
3338                 Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true);
3339         }
3340 }
3341
3342 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
3343 {
3344         q3dplane_t *in;
3345         mplane_t *out;
3346         int i, count;
3347
3348         in = (void *)(mod_base + l->fileofs);
3349         if (l->filelen % sizeof(*in))
3350                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3351         count = l->filelen / sizeof(*in);
3352         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3353
3354         loadmodel->brushq3.data_planes = out;
3355         loadmodel->brushq3.num_planes = count;
3356
3357         for (i = 0;i < count;i++, in++, out++)
3358         {
3359                 out->normal[0] = LittleLong(in->normal[0]);
3360                 out->normal[1] = LittleLong(in->normal[1]);
3361                 out->normal[2] = LittleLong(in->normal[2]);
3362                 out->dist = LittleLong(in->dist);
3363                 PlaneClassify(out);
3364         }
3365 }
3366
3367 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
3368 {
3369         q3dbrushside_t *in;
3370         q3mbrushside_t *out;
3371         int i, n, count;
3372
3373         in = (void *)(mod_base + l->fileofs);
3374         if (l->filelen % sizeof(*in))
3375                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3376         count = l->filelen / sizeof(*in);
3377         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3378
3379         loadmodel->brushq3.data_brushsides = out;
3380         loadmodel->brushq3.num_brushsides = count;
3381
3382         for (i = 0;i < count;i++, in++, out++)
3383         {
3384                 n = LittleLong(in->planeindex);
3385                 if (n < 0 || n >= loadmodel->brushq3.num_planes)
3386                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
3387                 out->plane = loadmodel->brushq3.data_planes + n;
3388                 n = LittleLong(in->textureindex);
3389                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
3390                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
3391                 out->texture = loadmodel->brushq3.data_textures + n;
3392         }
3393 }
3394
3395 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
3396 {
3397         q3dbrush_t *in;
3398         q3mbrush_t *out;
3399         int i, j, n, c, count, maxplanes;
3400         mplane_t *planes;
3401
3402         in = (void *)(mod_base + l->fileofs);
3403         if (l->filelen % sizeof(*in))
3404                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3405         count = l->filelen / sizeof(*in);
3406         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3407
3408         loadmodel->brushq3.data_brushes = out;
3409         loadmodel->brushq3.num_brushes = count;
3410
3411         maxplanes = 0;
3412         planes = NULL;
3413
3414         for (i = 0;i < count;i++, in++, out++)
3415         {
3416                 n = LittleLong(in->firstbrushside);
3417                 c = LittleLong(in->numbrushsides);
3418                 if (n < 0 || n + c > loadmodel->brushq3.num_brushsides)
3419                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides);
3420                 out->firstbrushside = loadmodel->brushq3.data_brushsides + n;
3421                 out->numbrushsides = c;
3422                 n = LittleLong(in->textureindex);
3423                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
3424                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
3425                 out->texture = loadmodel->brushq3.data_textures + n;
3426
3427                 // make a list of mplane_t structs to construct a colbrush from
3428                 if (maxplanes < out->numbrushsides)
3429                 {
3430                         maxplanes = out->numbrushsides;
3431                         if (planes)
3432                                 Mem_Free(planes);
3433                         planes = Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
3434                 }
3435                 for (j = 0;j < out->numbrushsides;j++)
3436                 {
3437                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
3438                         planes[j].dist = out->firstbrushside[j].plane->dist;
3439                 }
3440                 // make the colbrush from the planes
3441                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
3442         }
3443         if (planes)
3444                 Mem_Free(planes);
3445 }
3446
3447 static void Mod_Q3BSP_LoadEffects(lump_t *l)
3448 {
3449         q3deffect_t *in;
3450         q3meffect_t *out;
3451         int i, n, count;
3452
3453         in = (void *)(mod_base + l->fileofs);
3454         if (l->filelen % sizeof(*in))
3455                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
3456         count = l->filelen / sizeof(*in);
3457         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3458
3459         loadmodel->brushq3.data_effects = out;
3460         loadmodel->brushq3.num_effects = count;
3461
3462         for (i = 0;i < count;i++, in++, out++)
3463         {
3464                 strncpy(out->shadername, in->shadername, sizeof(out->shadername) - 1);
3465                 n = LittleLong(in->brushindex);
3466                 if (n < 0 || n >= loadmodel->brushq3.num_brushes)
3467                         Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
3468                 out->brush = loadmodel->brushq3.data_brushes + n;
3469                 out->unknown = LittleLong(in->unknown);
3470         }
3471 }
3472
3473 static void Mod_Q3BSP_LoadVertices(lump_t *l)
3474 {
3475         q3dvertex_t *in;
3476         int i, count;
3477
3478         in = (void *)(mod_base + l->fileofs);
3479         if (l->filelen % sizeof(*in))
3480                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3481         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
3482         loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3]));
3483         loadmodel->brushq3.data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[2]));
3484         loadmodel->brushq3.data_texcoordlightmap2f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[2]));
3485         loadmodel->brushq3.data_svector3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3]));
3486         loadmodel->brushq3.data_tvector3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3]));
3487         loadmodel->brushq3.data_normal3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3]));
3488         loadmodel->brushq3.data_color4f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[4]));
3489
3490         for (i = 0;i < count;i++, in++)
3491         {
3492                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
3493                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
3494                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
3495                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
3496                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
3497                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
3498                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
3499                 // svector/tvector are calculated later in face loading
3500                 loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0;
3501                 loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0;
3502                 loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0;
3503                 loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0;
3504                 loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0;
3505                 loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0;
3506                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
3507                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
3508                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
3509                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
3510                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
3511                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
3512                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
3513         }
3514 }
3515
3516 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
3517 {
3518         int *in;
3519         int *out;
3520         int i, count;
3521
3522         in = (void *)(mod_base + l->fileofs);
3523         if (l->filelen % sizeof(int[3]))
3524                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
3525         count = l->filelen / sizeof(*in);
3526         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3527
3528         loadmodel->brushq3.num_triangles = count / 3;
3529         loadmodel->brushq3.data_element3i = out;
3530         loadmodel->brushq3.data_neighbor3i = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3531
3532         for (i = 0;i < count;i++, in++, out++)
3533         {
3534                 *out = LittleLong(*in);
3535                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
3536                 {
3537                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
3538                         *out = 0;
3539                 }
3540         }
3541 }
3542
3543 static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
3544 {
3545         q3dlightmap_t *in;
3546         rtexture_t **out;
3547         int i, count;
3548
3549         in = (void *)(mod_base + l->fileofs);
3550         if (l->filelen % sizeof(*in))
3551                 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
3552         count = l->filelen / sizeof(*in);
3553         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3554
3555         loadmodel->brushq3.data_lightmaps = out;
3556         loadmodel->brushq3.num_lightmaps = count;
3557
3558         for (i = 0;i < count;i++, in++, out++)
3559                 *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
3560 }
3561
3562 static void Mod_Q3BSP_LoadFaces(lump_t *l)
3563 {
3564         q3dface_t *in;
3565         q3mface_t *out;
3566         int i, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xlevel, ylevel, row0, row1, x, y, *e, finalvertices, finaltriangles;
3567         //int *originalelement3i;
3568         //int *originalneighbor3i;
3569         float *originalvertex3f;
3570         //float *originalsvector3f;
3571         //float *originaltvector3f;
3572         //float *originalnormal3f;
3573         float *originalcolor4f;
3574         float *originaltexcoordtexture2f;
3575         float *originaltexcoordlightmap2f;
3576         float *v;
3577
3578         in = (void *)(mod_base + l->fileofs);
3579         if (l->filelen % sizeof(*in))
3580                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3581         count = l->filelen / sizeof(*in);
3582         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3583
3584         loadmodel->brushq3.data_faces = out;
3585         loadmodel->brushq3.num_faces = count;
3586
3587         for (i = 0;i < count;i++, in++, out++)
3588         {
3589                 // check face type first
3590                 out->type = LittleLong(in->type);
3591                 if (out->type != Q3FACETYPE_POLYGON
3592                  && out->type != Q3FACETYPE_PATCH
3593                  && out->type != Q3FACETYPE_MESH
3594                  && out->type != Q3FACETYPE_FLARE)
3595                 {
3596                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type);
3597                         out->type = 0; // error
3598                         continue;
3599                 }
3600
3601                 n = LittleLong(in->textureindex);
3602                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
3603                 {
3604                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures);
3605                         out->type = 0; // error
3606                         continue;
3607                         n = 0;
3608                 }
3609                 out->texture = loadmodel->brushq3.data_textures + n;
3610                 n = LittleLong(in->effectindex);
3611                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
3612                 {
3613                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
3614                         n = -1;
3615                 }
3616                 if (n == -1)
3617                         out->effect = NULL;
3618                 else
3619                         out->effect = loadmodel->brushq3.data_effects + n;
3620                 n = LittleLong(in->lightmapindex);
3621                 if (n < -1 || n >= loadmodel->brushq3.num_lightmaps)
3622                 {
3623                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
3624                         n = -1;
3625                 }
3626                 if (n == -1)
3627                         out->lightmaptexture = NULL;
3628                 else
3629                         out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
3630
3631                 out->firstvertex = LittleLong(in->firstvertex);
3632                 out->numvertices = LittleLong(in->numvertices);
3633                 out->firstelement = LittleLong(in->firstelement);
3634                 out->numelements = LittleLong(in->numelements);
3635                 out->numtriangles = out->numelements / 3;
3636                 if (out->firstvertex < 0 || out->firstvertex + out->numvertices > loadmodel->brushq3.num_vertices)
3637                 {
3638                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->numvertices, loadmodel->brushq3.num_vertices);
3639                         out->type = 0; // error
3640                         continue;
3641                 }
3642                 if (out->firstelement < 0 || out->firstelement + out->numelements > loadmodel->brushq3.num_triangles * 3)
3643                 {
3644                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->numelements, loadmodel->brushq3.num_triangles * 3);
3645                         out->type = 0; // error
3646                         continue;
3647                 }
3648                 if (out->numtriangles * 3 != out->numelements)
3649                 {
3650                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, out->numelements);
3651                         out->type = 0; // error
3652                         continue;
3653                 }
3654                 out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
3655                 out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
3656                 out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
3657                 out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
3658                 out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
3659                 out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
3660                 out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
3661                 out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
3662                 out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
3663                 switch(out->type)
3664                 {
3665                 case Q3FACETYPE_POLYGON:
3666                 case Q3FACETYPE_MESH:
3667                         // no processing necessary
3668                         break;
3669                 case Q3FACETYPE_PATCH:
3670                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
3671                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
3672                         if (patchsize[0] < 1 || patchsize[1] < 1)
3673                         {
3674                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
3675                                 out->type = 0; // error
3676                                 continue;
3677                         }
3678                         // convert patch to Q3FACETYPE_MESH
3679                         xlevel = mod_q3bsp_curves_subdivide_level.integer;
3680                         ylevel = mod_q3bsp_curves_subdivide_level.integer;
3681                         finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
3682                         finalheight = ((patchsize[1] - 1) << ylevel) + 1;
3683                         finalvertices = finalwidth * finalheight;
3684                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
3685                         originalvertex3f = out->data_vertex3f;
3686                         //originalsvector3f = out->data_svector3f;
3687                         //originaltvector3f = out->data_tvector3f;
3688                         //originalnormal3f = out->data_normal3f;
3689                         originalcolor4f = out->data_color4f;
3690                         originaltexcoordtexture2f = out->data_texcoordtexture2f;
3691                         originaltexcoordlightmap2f = out->data_texcoordlightmap2f;
3692                         //originalelement3i = out->data_element3i;
3693                         //originalneighbor3i = out->data_neighbor3i;
3694                         out->data_vertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[20]) * finalvertices + sizeof(int[6]) * finaltriangles);
3695                         out->data_svector3f = out->data_vertex3f + finalvertices * 3;
3696                         out->data_tvector3f = out->data_svector3f + finalvertices * 3;
3697                         out->data_normal3f = out->data_tvector3f + finalvertices * 3;
3698                         out->data_color4f = out->data_normal3f + finalvertices * 3;
3699                         out->data_texcoordtexture2f = out->data_color4f + finalvertices * 4;
3700                         out->data_texcoordlightmap2f = out->data_texcoordtexture2f + finalvertices * 2;
3701                         out->data_element3i = (int *)(out->data_texcoordlightmap2f + finalvertices * 2);
3702                         out->data_neighbor3i = out->data_element3i + finaltriangles * 3;
3703                         out->type = Q3FACETYPE_MESH;
3704                         out->firstvertex = -1;
3705                         out->numvertices = finalvertices;
3706                         out->firstelement = -1;
3707                         out->numtriangles = finaltriangles;
3708                         out->numelements = finaltriangles * 3;
3709                         // generate geometry
3710                         // (note: normals are skipped because they get recalculated)
3711                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_vertex3f);
3712                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordtexture2f, out->data_texcoordtexture2f);
3713                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordlightmap2f, out->data_texcoordlightmap2f);
3714                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 4, originalcolor4f, out->data_color4f);
3715                         // generate elements
3716                         e = out->data_element3i;
3717                         for (y = 0;y < finalheight - 1;y++)
3718                         {
3719                                 row0 = (y + 0) * finalwidth;
3720                                 row1 = (y + 1) * finalwidth;
3721                                 for (x = 0;x < finalwidth - 1;x++)
3722                                 {
3723                                         *e++ = row0;
3724                                         *e++ = row1;
3725                                         *e++ = row0 + 1;
3726                                         *e++ = row1;
3727                                         *e++ = row1 + 1;
3728                                         *e++ = row0 + 1;
3729                                         row0++;
3730                                         row1++;
3731                                 }
3732                         }
3733                         out->numtriangles = Mod_RemoveDegenerateTriangles(out->numtriangles, out->data_element3i, out->data_element3i, out->data_vertex3f);
3734                         if (developer.integer)
3735                         {
3736                                 if (out->numtriangles < finaltriangles)
3737                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->numvertices, finaltriangles, finaltriangles - out->numtriangles, out->numtriangles);
3738                                 else
3739                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->numvertices, out->numtriangles);
3740                         }
3741                         // q3map does not put in collision brushes for curves... ugh
3742                         out->collisions = true;
3743                         break;
3744                 case Q3FACETYPE_FLARE:
3745                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
3746                         // don't render it
3747                         out->numtriangles = 0;
3748                         break;
3749                 }
3750                 for (j = 0, invalidelements = 0;j < out->numelements;j++)
3751                         if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->numvertices)
3752                                 invalidelements++;
3753                 if (invalidelements)
3754                 {
3755                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, out->firstvertex, out->numvertices, out->firstelement, out->numelements);
3756                         for (j = 0;j < out->numelements;j++)
3757                         {
3758                                 Con_Printf(" %i", out->data_element3i[j]);
3759                                 if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->numvertices)
3760                                         out->data_element3i[j] = 0;
3761                         }
3762                         Con_Printf("\n");
3763                 }
3764                 // for shadow volumes
3765                 Mod_BuildTriangleNeighbors(out->data_neighbor3i, out->data_element3i, out->numtriangles);
3766                 // for per pixel lighting
3767                 Mod_BuildTextureVectorsAndNormals(out->numvertices, out->numtriangles, out->data_vertex3f, out->data_texcoordtexture2f, out->data_element3i, out->data_svector3f, out->data_tvector3f, out->data_normal3f);
3768                 // calculate a bounding box
3769                 VectorClear(out->mins);
3770                 VectorClear(out->maxs);
3771                 if (out->numvertices)
3772                 {
3773                         VectorCopy(out->data_vertex3f, out->mins);
3774                         VectorCopy(out->data_vertex3f, out->maxs);
3775                         for (j = 1, v = out->data_vertex3f + 3;j < out->numvertices;j++, v += 3)
3776                         {
3777                                 out->mins[0] = min(out->mins[0], v[0]);
3778                                 out->maxs[0] = max(out->maxs[0], v[0]);
3779                                 out->mins[1] = min(out->mins[1], v[1]);
3780                                 out->maxs[1] = max(out->maxs[1], v[1]);
3781                                 out->mins[2] = min(out->mins[2], v[2]);
3782                                 out->maxs[2] = max(out->maxs[2], v[2]);
3783                         }
3784                         out->mins[0] -= 1.0f;
3785                         out->mins[1] -= 1.0f;
3786                         out->mins[2] -= 1.0f;
3787                         out->maxs[0] += 1.0f;
3788                         out->maxs[1] += 1.0f;
3789                         out->maxs[2] += 1.0f;
3790                 }
3791         }
3792 }
3793
3794 static void Mod_Q3BSP_LoadModels(lump_t *l)
3795 {
3796         q3dmodel_t *in;
3797         q3mmodel_t *out;
3798         int i, j, n, c, count;
3799
3800         in = (void *)(mod_base + l->fileofs);
3801         if (l->filelen % sizeof(*in))
3802                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
3803         count = l->filelen / sizeof(*in);
3804         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3805
3806         loadmodel->brushq3.data_models = out;
3807         loadmodel->brushq3.num_models = count;
3808
3809         for (i = 0;i < count;i++, in++, out++)
3810         {
3811                 for (j = 0;j < 3;j++)
3812                 {
3813                         out->mins[j] = LittleFloat(in->mins[j]);
3814                         out->maxs[j] = LittleFloat(in->maxs[j]);
3815                 }
3816                 n = LittleLong(in->firstface);
3817                 c = LittleLong(in->numfaces);
3818                 if (n < 0 || n + c > loadmodel->brushq3.num_faces)
3819                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
3820                 out->firstface = loadmodel->brushq3.data_faces + n;
3821                 out->numfaces = c;
3822                 n = LittleLong(in->firstbrush);
3823                 c = LittleLong(in->numbrushes);
3824                 if (n < 0 || n + c > loadmodel->brushq3.num_brushes)
3825                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes);
3826                 out->firstbrush = loadmodel->brushq3.data_brushes + n;
3827                 out->numbrushes = c;
3828         }
3829 }
3830
3831 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
3832 {
3833         int *in;
3834         q3mbrush_t **out;
3835         int i, n, count;
3836
3837         in = (void *)(mod_base + l->fileofs);
3838         if (l->filelen % sizeof(*in))
3839                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3840         count = l->filelen / sizeof(*in);
3841         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3842
3843         loadmodel->brushq3.data_leafbrushes = out;
3844         loadmodel->brushq3.num_leafbrushes = count;
3845
3846         for (i = 0;i < count;i++, in++, out++)
3847         {
3848                 n = LittleLong(*in);
3849                 if (n < 0 || n >= loadmodel->brushq3.num_brushes)
3850                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
3851                 *out = loadmodel->brushq3.data_brushes + n;
3852         }
3853 }
3854
3855 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
3856 {
3857         int *in;
3858         q3mface_t **out;
3859         int i, n, count;
3860
3861         in = (void *)(mod_base + l->fileofs);
3862         if (l->filelen % sizeof(*in))
3863                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3864         count = l->filelen / sizeof(*in);
3865         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3866
3867         loadmodel->brushq3.data_leaffaces = out;
3868         loadmodel->brushq3.num_leaffaces = count;
3869
3870         for (i = 0;i < count;i++, in++, out++)
3871         {
3872                 n = LittleLong(*in);
3873                 if (n < 0 || n >= loadmodel->brushq3.num_faces)
3874                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
3875                 *out = loadmodel->brushq3.data_faces + n;
3876         }
3877 }
3878
3879 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
3880 {
3881         q3dleaf_t *in;
3882         q3mleaf_t *out;
3883         int i, j, n, c, count;
3884
3885         in = (void *)(mod_base + l->fileofs);
3886         if (l->filelen % sizeof(*in))
3887                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3888         count = l->filelen / sizeof(*in);
3889         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3890
3891         loadmodel->brushq3.data_leafs = out;
3892         loadmodel->brushq3.num_leafs = count;
3893
3894         for (i = 0;i < count;i++, in++, out++)
3895         {
3896                 out->isnode = false;
3897                 out->parent = NULL;
3898                 out->clusterindex = LittleLong(in->clusterindex);
3899                 out->areaindex = LittleLong(in->areaindex);
3900                 for (j = 0;j < 3;j++)
3901                 {
3902                         // yes the mins/maxs are ints
3903                         out->mins[j] = LittleLong(in->mins[j]);
3904                         out->maxs[j] = LittleLong(in->maxs[j]);
3905                 }
3906                 n = LittleLong(in->firstleafface);
3907                 c = LittleLong(in->numleaffaces);
3908                 if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces)
3909                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces);
3910                 out->firstleafface = loadmodel->brushq3.data_leaffaces + n;
3911                 out->numleaffaces = c;
3912                 n = LittleLong(in->firstleafbrush);
3913                 c = LittleLong(in->numleafbrushes);
3914                 if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes)
3915                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes);
3916                 out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n;
3917                 out->numleafbrushes = c;
3918         }
3919 }
3920
3921 static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent)
3922 {
3923         if (node->parent)
3924                 Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
3925         node->parent = parent;
3926         if (node->isnode)
3927         {
3928                 Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
3929                 Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
3930         }
3931 }
3932
3933 static void Mod_Q3BSP_LoadNodes(lump_t *l)
3934 {
3935         q3dnode_t *in;
3936         q3mnode_t *out;
3937         int i, j, n, count;
3938
3939         in = (void *)(mod_base + l->fileofs);
3940         if (l->filelen % sizeof(*in))
3941                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3942         count = l->filelen / sizeof(*in);
3943         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3944
3945         loadmodel->brushq3.data_nodes = out;
3946         loadmodel->brushq3.num_nodes = count;
3947
3948         for (i = 0;i < count;i++, in++, out++)
3949         {
3950                 out->isnode = true;
3951                 out->parent = NULL;
3952                 n = LittleLong(in->planeindex);
3953                 if (n < 0 || n >= loadmodel->brushq3.num_planes)
3954                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
3955                 out->plane = loadmodel->brushq3.data_planes + n;
3956                 for (j = 0;j < 2;j++)
3957                 {
3958                         n = LittleLong(in->childrenindex[j]);
3959                         if (n >= 0)
3960                         {
3961                                 if (n >= loadmodel->brushq3.num_nodes)
3962                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes);
3963                                 out->children[j] = loadmodel->brushq3.data_nodes + n;
3964                         }
3965                         else
3966                         {
3967                                 n = -1 - n;
3968                                 if (n >= loadmodel->brushq3.num_leafs)
3969                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs);
3970                                 out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n);
3971                         }
3972                 }
3973                 for (j = 0;j < 3;j++)
3974                 {
3975                         // yes the mins/maxs are ints
3976                         out->mins[j] = LittleLong(in->mins[j]);
3977                         out->maxs[j] = LittleLong(in->maxs[j]);
3978                 }
3979         }
3980
3981         // set the parent pointers
3982         Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL);
3983 }
3984
3985 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
3986 {
3987         q3dlightgrid_t *in;
3988         q3dlightgrid_t *out;
3989         int count;
3990
3991         in = (void *)(mod_base + l->fileofs);
3992         if (l->filelen % sizeof(*in))
3993                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
3994         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
3995         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
3996         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
3997         loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
3998         loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
3999         loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4000         loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4001         loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4002         loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4003         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
4004         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
4005         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
4006         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
4007         if (l->filelen < count * (int)sizeof(*in))
4008                 Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
4009         if (l->filelen != count * (int)sizeof(*in))
4010                 Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
4011
4012         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4013         loadmodel->brushq3.data_lightgrid = out;
4014         loadmodel->brushq3.num_lightgrid = count;
4015
4016         // no swapping or validation necessary
4017         memcpy(out, in, count * (int)sizeof(*out));
4018
4019         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
4020         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
4021 }
4022
4023 static void Mod_Q3BSP_LoadPVS(lump_t *l)
4024 {
4025         q3dpvs_t *in;
4026         int totalchains;
4027
4028         if (l->filelen == 0)
4029                 return;
4030
4031         in = (void *)(mod_base + l->fileofs);
4032         if (l->filelen < 9)
4033                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
4034
4035         loadmodel->brushq3.num_pvsclusters = LittleLong(in->numclusters);
4036         loadmodel->brushq3.num_pvschainlength = LittleLong(in->chainlength);
4037         if (loadmodel->brushq3.num_pvschainlength < ((loadmodel->brushq3.num_pvsclusters + 7) / 8))
4038                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brushq3.num_pvschainlength, loadmodel->brushq3.num_pvsclusters);
4039         totalchains = loadmodel->brushq3.num_pvschainlength * loadmodel->brushq3.num_pvsclusters;
4040         if (l->filelen < totalchains + (int)sizeof(*in))
4041                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brushq3.num_pvsclusters, loadmodel->brushq3.num_pvschainlength, totalchains + sizeof(*in), l->filelen);
4042
4043         loadmodel->brushq3.data_pvschains = Mem_Alloc(loadmodel->mempool, totalchains);
4044         memcpy(loadmodel->brushq3.data_pvschains, (qbyte *)(in + 1), totalchains);
4045 }
4046
4047 static void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius)
4048 {
4049         // FIXME: finish this code
4050         VectorCopy(in, out);
4051 }
4052
4053 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
4054 {
4055         int i, j, k, index[3];
4056         float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
4057         q3dlightgrid_t *a, *s;
4058         // FIXME: write this
4059         if (!model->brushq3.num_lightgrid)
4060         {
4061                 ambientcolor[0] += 128;
4062                 ambientcolor[1] += 128;
4063                 ambientcolor[2] += 128;
4064                 return;
4065         }
4066         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
4067         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
4068         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
4069         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0]);
4070         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1]);
4071         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2]);
4072         index[0] = (int)floor(transformed[0]);
4073         index[1] = (int)floor(transformed[1]);
4074         index[2] = (int)floor(transformed[2]);
4075         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
4076         // now lerp the values
4077         VectorClear(diffusenormal);
4078         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
4079         for (k = 0;k < 2;k++)
4080         {
4081                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
4082                 for (j = 0;j < 2;j++)
4083                 {
4084                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
4085                         for (i = 0;i < 2;i++)
4086                         {
4087                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0])));
4088                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
4089                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
4090                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
4091                                 pitch = s->diffusepitch * M_PI / 128;
4092                                 yaw = s->diffuseyaw * M_PI / 128;
4093                                 sinpitch = sin(pitch);
4094                                 diffusenormal[0] += blend * (cos(yaw) * sinpitch);
4095                                 diffusenormal[1] += blend * (sin(yaw) * sinpitch);
4096                                 diffusenormal[2] += blend * (cos(pitch));
4097                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
4098                         }
4099                 }
4100         }
4101         VectorNormalize(diffusenormal);
4102         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
4103 }
4104
4105 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe)
4106 {
4107         int i, startside, endside;
4108         float dist1, dist2, midfrac, mid[3], segmentmins[3], segmentmaxs[3];
4109         q3mleaf_t *leaf;
4110         q3mface_t *face;
4111         colbrushf_t *brush;
4112         if (startfrac >= trace->fraction)
4113                 return;
4114         // note: all line fragments past first impact fraction are ignored
4115         while (node->isnode)
4116         {
4117                 // recurse down node sides
4118                 dist1 = PlaneDiff(start, node->plane);
4119                 dist2 = PlaneDiff(end, node->plane);
4120                 startside = dist1 < 0;
4121                 endside = dist2 < 0;
4122                 if (startside == endside)
4123                 {
4124                         // most of the time the line fragment is on one side of the plane
4125                         node = node->children[startside];
4126                 }
4127                 else
4128                 {
4129                         // line crosses node plane, split the line
4130                         midfrac = dist1 / (dist1 - dist2);
4131                         VectorLerp(linestart, midfrac, lineend, mid);
4132                         // take the near side first
4133                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe);
4134                         if (midfrac < trace->fraction)
4135                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe);
4136                         return;
4137                 }
4138         }
4139         // hit a leaf
4140         segmentmins[0] = min(start[0], end[0]);
4141         segmentmins[1] = min(start[1], end[1]);
4142         segmentmins[2] = min(start[2], end[2]);
4143         segmentmaxs[0] = max(start[0], end[0]);
4144         segmentmaxs[1] = max(start[1], end[1]);
4145         segmentmaxs[2] = max(start[2], end[2]);
4146         leaf = (q3mleaf_t *)node;
4147         for (i = 0;i < leaf->numleafbrushes;i++)
4148         {
4149                 if (startfrac >= trace->fraction)
4150                         return;
4151                 brush = leaf->firstleafbrush[i]->colbrushf;
4152                 if (brush && brush->markframe != markframe)
4153                 {
4154                         brush->markframe = markframe;
4155                         if (BoxesOverlap(segmentmins, segmentmaxs, brush->mins, brush->maxs))
4156                                 Collision_TraceLineBrushFloat(trace, linestart, lineend, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
4157                 }
4158         }
4159         if (mod_q3bsp_curves_collisions.integer)
4160         {
4161                 for (i = 0;i < leaf->numleaffaces;i++)
4162                 {
4163                         if (startfrac >= trace->fraction)
4164                                 return;
4165                         face = leaf->firstleafface[i];
4166                         if (face->collisions && face->collisionmarkframe != markframe)
4167                         {
4168                                 face->collisionmarkframe = markframe;
4169                                 if (BoxesOverlap(segmentmins, segmentmaxs, face->mins, face->maxs))
4170                                         Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->numtriangles, face->data_element3i, face->data_vertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
4171                         }
4172                 }
4173         }
4174 }
4175
4176 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4177 {
4178         int i, sides;
4179         float nodesegmentmins[3], nodesegmentmaxs[3];
4180         q3mleaf_t *leaf;
4181         colbrushf_t *brush;
4182         q3mface_t *face;
4183         nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
4184         nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
4185         nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
4186         nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
4187         nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
4188         nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
4189         if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
4190                 return;
4191         if (node->isnode)
4192         {
4193                 // recurse down node sides
4194                 sides = BoxOnPlaneSide(segmentmins, segmentmaxs, node->plane);
4195                 if (sides == 3)
4196                 {
4197                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, nodesegmentmins, nodesegmentmaxs);
4198                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[1], thisbrush_start, thisbrush_end, markframe, nodesegmentmins, nodesegmentmaxs);
4199                 }
4200                 else if (sides == 2)
4201                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[1], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4202                 else // sides == 1
4203                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4204                 /*
4205                 dist = node->plane->dist - (1.0f / 8.0f);
4206                 for (i = 0, ps = thisbrush_start->points, pe = thisbrush_end->points;i < thisbrush_start->numpoints;i++, ps++, pe++)
4207                 {
4208                         if (DotProduct(ps->v, node->plane->normal) >= dist || DotProduct(pe->v, node->plane->normal) >= dist)
4209                         {
4210                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, nodesegmentmins, nodesegmentmaxs);
4211                                 break;
4212                         }
4213                 }
4214                 */
4215                 /*
4216                 dist = node->plane->dist + (1.0f / 8.0f);
4217                 for (i = 0, ps = thisbrush_start->points, pe = thisbrush_end->points;i < thisbrush_start->numpoints;i++, ps++, pe++)
4218                 {
4219                         if (DotProduct(ps->v, node->plane->normal) <= dist || DotProduct(pe->v, node->plane->normal) <= dist)
4220                         {
4221                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[1], thisbrush_start, thisbrush_end, markframe, nodesegmentmins, nodesegmentmaxs);
4222                                 break;
4223                         }
4224                 }
4225                 */
4226                 /*
4227                 sides = BoxOnPlaneSide(boxstartmins, boxstartmaxs, node->plane) | BoxOnPlaneSide(boxendmins, boxendmaxs, node->plane);
4228                 if (sides & 1)
4229                         Mod_Q3BSP_TraceBox_RecursiveBSPNode(trace, node->children[0], boxstartmins, boxstartmaxs, boxendmins, boxendmaxs);
4230                 if (sides & 2)
4231                         Mod_Q3BSP_TraceBox_RecursiveBSPNode(trace, node->children[1], boxstartmins, boxstartmaxs, boxendmins, boxendmaxs);
4232                 */
4233         }
4234         else
4235         {
4236                 // hit a leaf
4237                 leaf = (q3mleaf_t *)node;
4238                 for (i = 0;i < leaf->numleafbrushes;i++)
4239                 {
4240                         brush = leaf->firstleafbrush[i]->colbrushf;
4241                         if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
4242                         {
4243                                 brush->markframe = markframe;
4244                                 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
4245                         }
4246                 }
4247                 if (mod_q3bsp_curves_collisions.integer)
4248                 {
4249                         for (i = 0;i < leaf->numleaffaces;i++)
4250                         {
4251                                 face = leaf->firstleafface[i];
4252                                 // note: this can not be optimized with a face->collisionmarkframe because each triangle of the face would need to be marked as done individually (because each one is bbox culled individually), and if all are marked, then the face could be marked as done
4253                                 if (face->collisions && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
4254                                         Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->numtriangles, face->data_element3i, face->data_vertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
4255                         }
4256                 }
4257         }
4258 }
4259
4260 static void Mod_Q3BSP_TraceBox(model_t *model, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
4261 {
4262         int i;
4263         float segmentmins[3], segmentmaxs[3];
4264         colbrushf_t *thisbrush_start, *thisbrush_end;
4265         matrix4x4_t startmatrix, endmatrix;
4266         static int markframe = 0;
4267         q3mface_t *face;
4268         memset(trace, 0, sizeof(*trace));
4269         trace->fraction = 1;
4270         trace->hitsupercontentsmask = hitsupercontentsmask;
4271         Matrix4x4_CreateIdentity(&startmatrix);
4272         Matrix4x4_CreateIdentity(&endmatrix);
4273         segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
4274         segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
4275         segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
4276         segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
4277         segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
4278         segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
4279         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
4280         {
4281                 // line trace
4282                 if (model->brushq3.submodel)
4283                 {
4284                         for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
4285                                 if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
4286                                         Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
4287                         if (mod_q3bsp_curves_collisions.integer)
4288                         {
4289                                 for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
4290                                 {
4291                                         face = model->brushq3.data_thismodel->firstface + i;
4292                                         if (face->collisions)
4293                                                 Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->numtriangles, face->data_element3i, face->data_vertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
4294                                 }
4295                         }
4296                 }
4297                 else
4298                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe);
4299         }
4300         else
4301         {
4302                 // box trace, performed as brush trace
4303                 thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
4304                 thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
4305                 if (model->brushq3.submodel)
4306                 {
4307                         for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
4308                                 if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
4309                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
4310                         if (mod_q3bsp_curves_collisions.integer)
4311                         {
4312                                 for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
4313                                 {
4314                                         face = model->brushq3.data_thismodel->firstface + i;
4315                                         if (face->collisions)
4316                                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->numtriangles, face->data_element3i, face->data_vertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
4317                                 }
4318                         }
4319                 }
4320                 else
4321                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model->brushq3.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
4322         }
4323 }
4324
4325
4326 static int Mod_Q3BSP_BoxTouchingPVS_RecursiveBSPNode(const model_t *model, const q3mnode_t *node, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
4327 {
4328         int clusterindex;
4329 loc0:
4330         if (!node->isnode)
4331         {
4332                 // leaf
4333                 clusterindex = ((q3mleaf_t *)node)->clusterindex;
4334                 return pvs[clusterindex >> 3] & (1 << (clusterindex & 7));
4335         }
4336
4337         // node - recurse down the BSP tree
4338         switch (BoxOnPlaneSide(mins, maxs, node->plane))
4339         {
4340         case 1: // front
4341                 node = node->children[0];
4342                 goto loc0;
4343         case 2: // back
4344                 node = node->children[1];
4345                 goto loc0;
4346         default: // crossing
4347                 if (Mod_Q3BSP_BoxTouchingPVS_RecursiveBSPNode(model, node->children[0], pvs, mins, maxs))
4348                         return true;
4349                 node = node->children[1];
4350                 goto loc0;
4351         }
4352         // never reached
4353         return false;
4354 }
4355
4356 static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
4357 {
4358         return Mod_Q3BSP_BoxTouchingPVS_RecursiveBSPNode(model, model->brushq3.data_nodes, pvs, mins, maxs);
4359 }
4360
4361 //Returns PVS data for a given point
4362 //(note: can return NULL)
4363 static qbyte *Mod_Q3BSP_GetPVS(model_t *model, const vec3_t p)
4364 {
4365         q3mnode_t *node;
4366         Mod_CheckLoaded(model);
4367         node = model->brushq3.data_nodes;
4368         while (node->isnode)
4369                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
4370         if (((q3mleaf_t *)node)->clusterindex >= 0)
4371                 return model->brushq3.data_pvschains + ((q3mleaf_t *)node)->clusterindex * model->brushq3.num_pvschainlength;
4372         else
4373                 return NULL;
4374 }
4375
4376 static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, q3mnode_t *node)
4377 {
4378         int i;
4379         float d;
4380         qbyte *pvs;
4381
4382         while (node->isnode)
4383         {
4384                 d = PlaneDiff(org, node->plane);
4385                 if (d > radius)
4386                         node = node->children[0];
4387                 else if (d < -radius)
4388                         node = node->children[1];
4389                 else
4390                 {
4391                         // go down both sides
4392                         Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
4393                         node = node->children[1];
4394                 }
4395         }
4396         // if this is a leaf with a pvs, accumulate the pvs bits
4397         if (((q3mleaf_t *)node)->clusterindex >= 0)
4398         {
4399                 pvs = model->brushq3.data_pvschains + ((q3mleaf_t *)node)->clusterindex * model->brushq3.num_pvschainlength;
4400                 for (i = 0;i < pvsbytes;i++)
4401                         pvsbuffer[i] |= pvs[i];
4402         }
4403         return;
4404 }
4405
4406 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
4407 //of the given point.
4408 static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
4409 {
4410         int bytes = model->brushq3.num_pvschainlength;
4411         bytes = min(bytes, pvsbufferlength);
4412         memset(pvsbuffer, 0, bytes);
4413         Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq3.data_nodes);
4414         return bytes;
4415 }
4416
4417
4418 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
4419 {
4420         int supercontents = 0;
4421         if (nativecontents & Q2CONTENTS_SOLID)
4422                 supercontents |= SUPERCONTENTS_SOLID;
4423         if (nativecontents & Q2CONTENTS_WATER)
4424                 supercontents |= SUPERCONTENTS_WATER;
4425         if (nativecontents & Q2CONTENTS_SLIME)
4426                 supercontents |= SUPERCONTENTS_SLIME;
4427         if (nativecontents & Q2CONTENTS_LAVA)
4428                 supercontents |= SUPERCONTENTS_LAVA;
4429         return supercontents;
4430 }
4431
4432 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
4433 {
4434         int nativecontents = 0;
4435         if (supercontents & SUPERCONTENTS_SOLID)
4436                 nativecontents |= Q2CONTENTS_SOLID;
4437         if (supercontents & SUPERCONTENTS_WATER)
4438                 nativecontents |= Q2CONTENTS_WATER;
4439         if (supercontents & SUPERCONTENTS_SLIME)
4440                 nativecontents |= Q2CONTENTS_SLIME;
4441         if (supercontents & SUPERCONTENTS_LAVA)
4442                 nativecontents |= Q2CONTENTS_LAVA;
4443         return nativecontents;
4444 }
4445
4446 //extern void R_Q3BSP_DrawSky(struct entity_render_s *ent);
4447 extern void R_Q3BSP_Draw(struct entity_render_s *ent);
4448 extern void R_Q3BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius);
4449 extern void R_Q3BSP_DrawLight(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
4450 void Mod_Q3BSP_Load(model_t *mod, void *buffer)
4451 {
4452         int i;
4453         q3dheader_t *header;
4454         float corner[3], yawradius, modelradius;
4455
4456         mod->type = mod_brushq3;
4457         mod->numframes = 1;
4458         mod->numskins = 1;
4459
4460         header = (q3dheader_t *)buffer;
4461
4462         i = LittleLong(header->version);
4463         if (i != Q3BSPVERSION)
4464                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
4465         if (loadmodel->isworldmodel)
4466         {
4467                 Cvar_SetValue("halflifebsp", false);
4468                 // until we get a texture for it...
4469                 R_ResetQuakeSky();
4470         }
4471
4472         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
4473         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
4474         mod->brush.GetPVS = Mod_Q3BSP_GetPVS;
4475         mod->brush.FatPVS = Mod_Q3BSP_FatPVS;
4476         mod->brush.BoxTouchingPVS = Mod_Q3BSP_BoxTouchingPVS;
4477         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
4478         mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
4479         mod->brush.TraceBox = Mod_Q3BSP_TraceBox;
4480         //mod->DrawSky = R_Q3BSP_DrawSky;
4481         mod->Draw = R_Q3BSP_Draw;
4482         mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume;
4483         mod->DrawLight = R_Q3BSP_DrawLight;
4484
4485         mod_base = (qbyte *)header;
4486
4487         // swap all the lumps
4488         for (i = 0;i < (int) sizeof(*header) / 4;i++)
4489                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4490
4491         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
4492         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
4493         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
4494         Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
4495         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
4496         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
4497         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
4498         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
4499         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
4500         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
4501         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
4502         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
4503         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
4504         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
4505         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
4506         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
4507         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
4508         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
4509
4510         for (i = 0;i < loadmodel->brushq3.num_models;i++)
4511         {
4512                 if (i == 0)
4513                         mod = loadmodel;
4514                 else
4515                 {
4516                         char name[10];
4517                         // LordHavoc: only register submodels if it is the world
4518                         // (prevents bsp models from replacing world submodels)
4519                         if (!loadmodel->isworldmodel)
4520                                 continue;
4521                         // duplicate the basic information
4522                         sprintf(name, "*%i", i);
4523                         mod = Mod_FindName(name);
4524                         *mod = *loadmodel;
4525                         strcpy(mod->name, name);
4526                         // textures and memory belong to the main model
4527                         mod->texturepool = NULL;
4528                         mod->mempool = NULL;
4529                 }
4530                 mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i;
4531                 mod->brushq3.submodel = i;
4532
4533                 VectorCopy(mod->brushq3.data_thismodel->mins, mod->normalmins);
4534                 VectorCopy(mod->brushq3.data_thismodel->maxs, mod->normalmaxs);
4535                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
4536                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
4537                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
4538                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
4539                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
4540                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
4541                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
4542                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
4543                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
4544                 mod->yawmins[2] = mod->normalmins[2];
4545                 mod->yawmaxs[2] = mod->normalmaxs[2];
4546                 mod->radius = modelradius;
4547                 mod->radius2 = modelradius * modelradius;
4548         }
4549 }
4550
4551 void Mod_IBSP_Load(model_t *mod, void *buffer)
4552 {
4553         int i = LittleLong(((int *)buffer)[1]);
4554         if (i == Q3BSPVERSION)
4555                 Mod_Q3BSP_Load(mod,buffer);
4556         else if (i == Q2BSPVERSION)
4557                 Mod_Q2BSP_Load(mod,buffer);
4558         else
4559                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
4560 }
4561
4562 void Mod_MAP_Load(model_t *mod, void *buffer)
4563 {
4564         Host_Error("Mod_MAP_Load: not yet implemented\n");
4565 }
4566