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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "winding.h"
25 #include "curves.h"
26
27 // note: model_shared.c sets up r_notexture, and r_surf_notexture
28
29 qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
30
31 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
32 cvar_t halflifebsp = {0, "halflifebsp", "0"};
33 cvar_t r_novis = {0, "r_novis", "0"};
34 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
35 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
36 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
37 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"};
38 cvar_t r_subdivisions_minlevel = {0, "r_subdivisions_minlevel", "0"};
39 cvar_t r_subdivisions_maxlevel = {0, "r_subdivisions_maxlevel", "10"};
40 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"};
41 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"};
42 cvar_t r_subdivisions_collision_minlevel = {0, "r_subdivisions_collision_minlevel", "0"};
43 cvar_t r_subdivisions_collision_maxlevel = {0, "r_subdivisions_collision_maxlevel", "10"};
44 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"};
45 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
46 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
47 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"};
48
49 static void Mod_Q1BSP_Collision_Init (void);
50 void Mod_BrushInit(void)
51 {
52 //      Cvar_RegisterVariable(&r_subdivide_size);
53         Cvar_RegisterVariable(&halflifebsp);
54         Cvar_RegisterVariable(&r_novis);
55         Cvar_RegisterVariable(&r_miplightmaps);
56         Cvar_RegisterVariable(&r_lightmaprgba);
57         Cvar_RegisterVariable(&r_nosurftextures);
58         Cvar_RegisterVariable(&r_subdivisions_tolerance);
59         Cvar_RegisterVariable(&r_subdivisions_minlevel);
60         Cvar_RegisterVariable(&r_subdivisions_maxlevel);
61         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
62         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
63         Cvar_RegisterVariable(&r_subdivisions_collision_minlevel);
64         Cvar_RegisterVariable(&r_subdivisions_collision_maxlevel);
65         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
66         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
67         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
68         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
69         memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
70         Mod_Q1BSP_Collision_Init();
71 }
72
73 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
74 {
75         mnode_t *node;
76
77         if (model == NULL)
78                 return NULL;
79
80         Mod_CheckLoaded(model);
81
82         // LordHavoc: modified to start at first clip node,
83         // in other words: first node of the (sub)model
84         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
85         while (node->contents == 0)
86                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
87
88         return (mleaf_t *)node;
89 }
90
91 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
92 {
93         int i;
94         mleaf_t *leaf;
95         leaf = Mod_Q1BSP_PointInLeaf(model, p);
96         if (leaf)
97         {
98                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));;
99                 if (i)
100                 {
101                         memcpy(out, leaf->ambient_sound_level, i);
102                         out += i;
103                         outsize -= i;
104                 }
105         }
106         if (outsize)
107                 memset(out, 0, outsize);
108 }
109
110 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
111 {
112         int clusterindex, side, nodestackindex = 0;
113         mnode_t *node, *nodestack[1024];
114         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
115         for (;;)
116         {
117                 if (node->plane)
118                 {
119                         // node - recurse down the BSP tree
120                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
121                         if (side < 2)
122                         {
123                                 // box is on one side of plane, take that path
124                                 node = node->children[side];
125                         }
126                         else
127                         {
128                                 // box crosses plane, take one path and remember the other
129                                 nodestack[nodestackindex++] = node->children[0];
130                                 node = node->children[1];
131                         }
132                 }
133                 else
134                 {
135                         // leaf - check cluster bit
136                         clusterindex = ((mleaf_t *)node)->clusterindex;
137                         if (CHECKPVSBIT(pvs, clusterindex))
138                         {
139                                 // it is visible, return immediately with the news
140                                 return true;
141                         }
142                         else
143                         {
144                                 // nothing to see here, try another path we didn't take earlier
145                                 if (nodestackindex == 0)
146                                         break;
147                                 node = nodestack[--nodestackindex];
148                         }
149                 }
150         }
151         // it is not visible
152         return false;
153 }
154
155 /*
156 static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
157 {
158         mnode_t *node;
159
160         if (model == NULL)
161                 return CONTENTS_EMPTY;
162
163         Mod_CheckLoaded(model);
164
165         // LordHavoc: modified to start at first clip node,
166         // in other words: first node of the (sub)model
167         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
168         while (node->contents == 0)
169                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
170
171         return ((mleaf_t *)node)->contents;
172 }
173 */
174
175 typedef struct findnonsolidlocationinfo_s
176 {
177         vec3_t center;
178         vec_t radius;
179         vec3_t nudge;
180         vec_t bestdist;
181         model_t *model;
182 }
183 findnonsolidlocationinfo_t;
184
185 #if 0
186 extern cvar_t samelevel;
187 #endif
188 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
189 {
190         int i, surfnum, k, *tri, *mark;
191         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
192 #if 0
193         float surfnormal[3];
194 #endif
195         msurface_t *surf;
196         for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
197         {
198                 surf = info->model->brushq1.surfaces + *mark;
199                 if (surf->flags & SURF_SOLIDCLIP)
200                 {
201 #if 0
202                         VectorCopy(surf->plane->normal, surfnormal);
203                         if (surf->flags & SURF_PLANEBACK)
204                                 VectorNegate(surfnormal, surfnormal);
205 #endif
206                         for (k = 0;k < surf->mesh.num_triangles;k++)
207                         {
208                                 tri = surf->mesh.data_element3i + k * 3;
209                                 VectorCopy((surf->mesh.data_vertex3f + tri[0] * 3), vert[0]);
210                                 VectorCopy((surf->mesh.data_vertex3f + tri[1] * 3), vert[1]);
211                                 VectorCopy((surf->mesh.data_vertex3f + tri[2] * 3), vert[2]);
212                                 VectorSubtract(vert[1], vert[0], edge[0]);
213                                 VectorSubtract(vert[2], vert[1], edge[1]);
214                                 CrossProduct(edge[1], edge[0], facenormal);
215                                 if (facenormal[0] || facenormal[1] || facenormal[2])
216                                 {
217                                         VectorNormalize(facenormal);
218 #if 0
219                                         if (VectorDistance(facenormal, surfnormal) > 0.01f)
220                                                 Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
221 #endif
222                                         f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
223                                         if (f <= info->bestdist && f >= -info->bestdist)
224                                         {
225                                                 VectorSubtract(vert[0], vert[2], edge[2]);
226                                                 VectorNormalize(edge[0]);
227                                                 VectorNormalize(edge[1]);
228                                                 VectorNormalize(edge[2]);
229                                                 CrossProduct(facenormal, edge[0], edgenormal[0]);
230                                                 CrossProduct(facenormal, edge[1], edgenormal[1]);
231                                                 CrossProduct(facenormal, edge[2], edgenormal[2]);
232 #if 0
233                                                 if (samelevel.integer & 1)
234                                                         VectorNegate(edgenormal[0], edgenormal[0]);
235                                                 if (samelevel.integer & 2)
236                                                         VectorNegate(edgenormal[1], edgenormal[1]);
237                                                 if (samelevel.integer & 4)
238                                                         VectorNegate(edgenormal[2], edgenormal[2]);
239                                                 for (i = 0;i < 3;i++)
240                                                         if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
241                                                          || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
242                                                          || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
243                                                                 Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
244 #endif
245                                                 // face distance
246                                                 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
247                                                  && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
248                                                  && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
249                                                 {
250                                                         // we got lucky, the center is within the face
251                                                         dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
252                                                         if (dist < 0)
253                                                         {
254                                                                 dist = -dist;
255                                                                 if (info->bestdist > dist)
256                                                                 {
257                                                                         info->bestdist = dist;
258                                                                         VectorScale(facenormal, (info->radius - -dist), info->nudge);
259                                                                 }
260                                                         }
261                                                         else
262                                                         {
263                                                                 if (info->bestdist > dist)
264                                                                 {
265                                                                         info->bestdist = dist;
266                                                                         VectorScale(facenormal, (info->radius - dist), info->nudge);
267                                                                 }
268                                                         }
269                                                 }
270                                                 else
271                                                 {
272                                                         // check which edge or vertex the center is nearest
273                                                         for (i = 0;i < 3;i++)
274                                                         {
275                                                                 f = DotProduct(info->center, edge[i]);
276                                                                 if (f >= DotProduct(vert[0], edge[i])
277                                                                  && f <= DotProduct(vert[1], edge[i]))
278                                                                 {
279                                                                         // on edge
280                                                                         VectorMA(info->center, -f, edge[i], point);
281                                                                         dist = sqrt(DotProduct(point, point));
282                                                                         if (info->bestdist > dist)
283                                                                         {
284                                                                                 info->bestdist = dist;
285                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
286                                                                         }
287                                                                         // skip both vertex checks
288                                                                         // (both are further away than this edge)
289                                                                         i++;
290                                                                 }
291                                                                 else
292                                                                 {
293                                                                         // not on edge, check first vertex of edge
294                                                                         VectorSubtract(info->center, vert[i], point);
295                                                                         dist = sqrt(DotProduct(point, point));
296                                                                         if (info->bestdist > dist)
297                                                                         {
298                                                                                 info->bestdist = dist;
299                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
300                                                                         }
301                                                                 }
302                                                         }
303                                                 }
304                                         }
305                                 }
306                         }
307                 }
308         }
309 }
310
311 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
312 {
313         if (node->contents)
314         {
315                 if (((mleaf_t *)node)->nummarksurfaces)
316                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
317         }
318         else
319         {
320                 float f = PlaneDiff(info->center, node->plane);
321                 if (f >= -info->bestdist)
322                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
323                 if (f <= info->bestdist)
324                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
325         }
326 }
327
328 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
329 {
330         int i;
331         findnonsolidlocationinfo_t info;
332         if (model == NULL)
333         {
334                 VectorCopy(in, out);
335                 return;
336         }
337         VectorCopy(in, info.center);
338         info.radius = radius;
339         info.model = model;
340         i = 0;
341         do
342         {
343                 VectorClear(info.nudge);
344                 info.bestdist = radius;
345                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
346                 VectorAdd(info.center, info.nudge, info.center);
347         }
348         while (info.bestdist < radius && ++i < 10);
349         VectorCopy(info.center, out);
350 }
351
352 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
353 {
354         switch(nativecontents)
355         {
356                 case CONTENTS_EMPTY:
357                         return 0;
358                 case CONTENTS_SOLID:
359                         return SUPERCONTENTS_SOLID;
360                 case CONTENTS_WATER:
361                         return SUPERCONTENTS_WATER;
362                 case CONTENTS_SLIME:
363                         return SUPERCONTENTS_SLIME;
364                 case CONTENTS_LAVA:
365                         return SUPERCONTENTS_LAVA;
366                 case CONTENTS_SKY:
367                         return SUPERCONTENTS_SKY;
368         }
369         return 0;
370 }
371
372 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
373 {
374         if (supercontents & SUPERCONTENTS_SOLID)
375                 return CONTENTS_SOLID;
376         if (supercontents & SUPERCONTENTS_SKY)
377                 return CONTENTS_SKY;
378         if (supercontents & SUPERCONTENTS_LAVA)
379                 return CONTENTS_LAVA;
380         if (supercontents & SUPERCONTENTS_SLIME)
381                 return CONTENTS_SLIME;
382         if (supercontents & SUPERCONTENTS_WATER)
383                 return CONTENTS_WATER;
384         return CONTENTS_EMPTY;
385 }
386
387 typedef struct
388 {
389         // the hull we're tracing through
390         const hull_t *hull;
391
392         // the trace structure to fill in
393         trace_t *trace;
394
395         // start, end, and end - start (in model space)
396         double start[3];
397         double end[3];
398         double dist[3];
399 }
400 RecursiveHullCheckTraceInfo_t;
401
402 // 1/32 epsilon to keep floating point happy
403 #define DIST_EPSILON (0.03125)
404
405 #define HULLCHECKSTATE_EMPTY 0
406 #define HULLCHECKSTATE_SOLID 1
407 #define HULLCHECKSTATE_DONE 2
408
409 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
410 {
411         // status variables, these don't need to be saved on the stack when
412         // recursing...  but are because this should be thread-safe
413         // (note: tracing against a bbox is not thread-safe, yet)
414         int ret;
415         mplane_t *plane;
416         double t1, t2;
417
418         // variables that need to be stored on the stack when recursing
419         dclipnode_t *node;
420         int side;
421         double midf, mid[3];
422
423         // LordHavoc: a goto!  everyone flee in terror... :)
424 loc0:
425         // check for empty
426         if (num < 0)
427         {
428                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
429                 if (!t->trace->startfound)
430                 {
431                         t->trace->startfound = true;
432                         t->trace->startsupercontents |= num;
433                 }
434                 if (num & SUPERCONTENTS_LIQUIDSMASK)
435                         t->trace->inwater = true;
436                 if (num == 0)
437                         t->trace->inopen = true;
438                 if (num & t->trace->hitsupercontentsmask)
439                 {
440                         // if the first leaf is solid, set startsolid
441                         if (t->trace->allsolid)
442                                 t->trace->startsolid = true;
443 #if COLLISIONPARANOID >= 3
444                         Con_Print("S");
445 #endif
446                         return HULLCHECKSTATE_SOLID;
447                 }
448                 else
449                 {
450                         t->trace->allsolid = false;
451 #if COLLISIONPARANOID >= 3
452                         Con_Print("E");
453 #endif
454                         return HULLCHECKSTATE_EMPTY;
455                 }
456         }
457
458         // find the point distances
459         node = t->hull->clipnodes + num;
460
461         plane = t->hull->planes + node->planenum;
462         if (plane->type < 3)
463         {
464                 t1 = p1[plane->type] - plane->dist;
465                 t2 = p2[plane->type] - plane->dist;
466         }
467         else
468         {
469                 t1 = DotProduct (plane->normal, p1) - plane->dist;
470                 t2 = DotProduct (plane->normal, p2) - plane->dist;
471         }
472
473         if (t1 < 0)
474         {
475                 if (t2 < 0)
476                 {
477 #if COLLISIONPARANOID >= 3
478                         Con_Print("<");
479 #endif
480                         num = node->children[1];
481                         goto loc0;
482                 }
483                 side = 1;
484         }
485         else
486         {
487                 if (t2 >= 0)
488                 {
489 #if COLLISIONPARANOID >= 3
490                         Con_Print(">");
491 #endif
492                         num = node->children[0];
493                         goto loc0;
494                 }
495                 side = 0;
496         }
497
498         // the line intersects, find intersection point
499         // LordHavoc: this uses the original trace for maximum accuracy
500 #if COLLISIONPARANOID >= 3
501         Con_Print("M");
502 #endif
503         if (plane->type < 3)
504         {
505                 t1 = t->start[plane->type] - plane->dist;
506                 t2 = t->end[plane->type] - plane->dist;
507         }
508         else
509         {
510                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
511                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
512         }
513
514         midf = t1 / (t1 - t2);
515         midf = bound(p1f, midf, p2f);
516         VectorMA(t->start, midf, t->dist, mid);
517
518         // recurse both sides, front side first
519         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
520         // if this side is not empty, return what it is (solid or done)
521         if (ret != HULLCHECKSTATE_EMPTY)
522                 return ret;
523
524         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
525         // if other side is not solid, return what it is (empty or done)
526         if (ret != HULLCHECKSTATE_SOLID)
527                 return ret;
528
529         // front is air and back is solid, this is the impact point...
530         if (side)
531         {
532                 t->trace->plane.dist = -plane->dist;
533                 VectorNegate (plane->normal, t->trace->plane.normal);
534         }
535         else
536         {
537                 t->trace->plane.dist = plane->dist;
538                 VectorCopy (plane->normal, t->trace->plane.normal);
539         }
540
541         // calculate the true fraction
542         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
543         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
544         midf = t1 / (t1 - t2);
545         t->trace->realfraction = bound(0, midf, 1);
546
547         // calculate the return fraction which is nudged off the surface a bit
548         midf = (t1 - DIST_EPSILON) / (t1 - t2);
549         t->trace->fraction = bound(0, midf, 1);
550
551 #if COLLISIONPARANOID >= 3
552         Con_Print("D");
553 #endif
554         return HULLCHECKSTATE_DONE;
555 }
556
557 #if COLLISIONPARANOID < 2
558 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
559 {
560         while (num >= 0)
561                 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
562         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
563         t->trace->startsupercontents |= num;
564         if (num & SUPERCONTENTS_LIQUIDSMASK)
565                 t->trace->inwater = true;
566         if (num == 0)
567                 t->trace->inopen = true;
568         if (num & t->trace->hitsupercontentsmask)
569         {
570                 t->trace->allsolid = t->trace->startsolid = true;
571                 return HULLCHECKSTATE_SOLID;
572         }
573         else
574         {
575                 t->trace->allsolid = t->trace->startsolid = false;
576                 return HULLCHECKSTATE_EMPTY;
577         }
578 }
579 #endif
580
581 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
582 {
583         // this function currently only supports same size start and end
584         double boxsize[3];
585         RecursiveHullCheckTraceInfo_t rhc;
586
587         memset(&rhc, 0, sizeof(rhc));
588         memset(trace, 0, sizeof(trace_t));
589         rhc.trace = trace;
590         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
591         rhc.trace->fraction = 1;
592         rhc.trace->realfraction = 1;
593         rhc.trace->allsolid = true;
594         VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
595         if (boxsize[0] < 3)
596                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
597         else if (model->brush.ishlbsp)
598         {
599                 // LordHavoc: this has to have a minor tolerance (the .1) because of
600                 // minor float precision errors from the box being transformed around
601                 if (boxsize[0] < 32.1)
602                 {
603                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
604                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
605                         else
606                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
607                 }
608                 else
609                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
610         }
611         else
612         {
613                 // LordHavoc: this has to have a minor tolerance (the .1) because of
614                 // minor float precision errors from the box being transformed around
615                 if (boxsize[0] < 32.1)
616                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
617                 else
618                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
619         }
620         VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
621         VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
622         VectorSubtract(rhc.end, rhc.start, rhc.dist);
623 #if COLLISIONPARANOID >= 2
624         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
625         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
626         Con_Print("\n");
627 #else
628         if (DotProduct(rhc.dist, rhc.dist))
629                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
630         else
631                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
632 #endif
633 }
634
635 static hull_t box_hull;
636 static dclipnode_t box_clipnodes[6];
637 static mplane_t box_planes[6];
638
639 static void Mod_Q1BSP_Collision_Init (void)
640 {
641         int             i;
642         int             side;
643
644         //Set up the planes and clipnodes so that the six floats of a bounding box
645         //can just be stored out and get a proper hull_t structure.
646
647         box_hull.clipnodes = box_clipnodes;
648         box_hull.planes = box_planes;
649         box_hull.firstclipnode = 0;
650         box_hull.lastclipnode = 5;
651
652         for (i = 0;i < 6;i++)
653         {
654                 box_clipnodes[i].planenum = i;
655
656                 side = i&1;
657
658                 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
659                 if (i != 5)
660                         box_clipnodes[i].children[side^1] = i + 1;
661                 else
662                         box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
663
664                 box_planes[i].type = i>>1;
665                 box_planes[i].normal[i>>1] = 1;
666         }
667 }
668
669 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents)
670 {
671 #if 1
672         colbrushf_t cbox;
673         colplanef_t cbox_planes[6];
674         cbox.supercontents = boxsupercontents;
675         cbox.numplanes = 6;
676         cbox.numpoints = 0;
677         cbox.numtriangles = 0;
678         cbox.planes = cbox_planes;
679         cbox.points = NULL;
680         cbox.elements = NULL;
681         cbox.markframe = 0;
682         cbox.mins[0] = 0;
683         cbox.mins[1] = 0;
684         cbox.mins[2] = 0;
685         cbox.maxs[0] = 0;
686         cbox.maxs[1] = 0;
687         cbox.maxs[2] = 0;
688         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
689         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
690         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
691         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
692         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
693         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
694         memset(trace, 0, sizeof(trace_t));
695         trace->hitsupercontentsmask = hitsupercontentsmask;
696         trace->fraction = 1;
697         trace->realfraction = 1;
698         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
699 #else
700         RecursiveHullCheckTraceInfo_t rhc;
701         // fill in a default trace
702         memset(&rhc, 0, sizeof(rhc));
703         memset(trace, 0, sizeof(trace_t));
704         //To keep everything totally uniform, bounding boxes are turned into small
705         //BSP trees instead of being compared directly.
706         // create a temp hull from bounding box sizes
707         box_planes[0].dist = cmaxs[0] - mins[0];
708         box_planes[1].dist = cmins[0] - maxs[0];
709         box_planes[2].dist = cmaxs[1] - mins[1];
710         box_planes[3].dist = cmins[1] - maxs[1];
711         box_planes[4].dist = cmaxs[2] - mins[2];
712         box_planes[5].dist = cmins[2] - maxs[2];
713 #if COLLISIONPARANOID >= 3
714         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
715 #endif
716         // trace a line through the generated clipping hull
717         //rhc.boxsupercontents = boxsupercontents;
718         rhc.hull = &box_hull;
719         rhc.trace = trace;
720         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
721         rhc.trace->fraction = 1;
722         rhc.trace->realfraction = 1;
723         rhc.trace->allsolid = true;
724         VectorCopy(start, rhc.start);
725         VectorCopy(end, rhc.end);
726         VectorSubtract(rhc.end, rhc.start, rhc.dist);
727         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
728         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
729         if (rhc.trace->startsupercontents)
730                 rhc.trace->startsupercontents = boxsupercontents;
731 #endif
732 }
733
734 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
735 {
736         int side, distz = endz - startz;
737         float front, back;
738         float mid;
739
740 loc0:
741         if (node->contents < 0)
742                 return false;           // didn't hit anything
743
744         switch (node->plane->type)
745         {
746         case PLANE_X:
747                 node = node->children[x < node->plane->dist];
748                 goto loc0;
749         case PLANE_Y:
750                 node = node->children[y < node->plane->dist];
751                 goto loc0;
752         case PLANE_Z:
753                 side = startz < node->plane->dist;
754                 if ((endz < node->plane->dist) == side)
755                 {
756                         node = node->children[side];
757                         goto loc0;
758                 }
759                 // found an intersection
760                 mid = node->plane->dist;
761                 break;
762         default:
763                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
764                 front += startz * node->plane->normal[2];
765                 back += endz * node->plane->normal[2];
766                 side = front < node->plane->dist;
767                 if ((back < node->plane->dist) == side)
768                 {
769                         node = node->children[side];
770                         goto loc0;
771                 }
772                 // found an intersection
773                 mid = startz + distz * (front - node->plane->dist) / (front - back);
774                 break;
775         }
776
777         // go down front side
778         if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
779                 return true;    // hit something
780         else
781         {
782                 // check for impact on this node
783                 if (node->numsurfaces)
784                 {
785                         int i, ds, dt;
786                         msurface_t *surf;
787
788                         surf = cl.worldmodel->brushq1.surfaces + node->firstsurface;
789                         for (i = 0;i < node->numsurfaces;i++, surf++)
790                         {
791                                 if (!(surf->flags & SURF_LIGHTMAP) || !surf->samples)
792                                         continue;       // no lightmaps
793
794                                 ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]) - surf->texturemins[0];
795                                 dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
796
797                                 if (ds >= 0 && ds < surf->extents[0] && dt >= 0 && dt < surf->extents[1])
798                                 {
799                                         qbyte *lightmap;
800                                         int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
801                                         lmwidth = ((surf->extents[0]>>4)+1);
802                                         lmheight = ((surf->extents[1]>>4)+1);
803                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
804                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
805
806                                         lightmap = surf->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
807
808                                         for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
809                                         {
810                                                 scale = d_lightstylevalue[surf->styles[maps]];
811                                                 r00 += lightmap[      0] * scale;g00 += lightmap[      1] * scale;b00 += lightmap[      2] * scale;
812                                                 r01 += lightmap[      3] * scale;g01 += lightmap[      4] * scale;b01 += lightmap[      5] * scale;
813                                                 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
814                                                 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
815                                                 lightmap += size3;
816                                         }
817
818 /*
819 LordHavoc: here's the readable version of the interpolation
820 code, not quite as easy for the compiler to optimize...
821
822 dsfrac is the X position in the lightmap pixel, * 16
823 dtfrac is the Y position in the lightmap pixel, * 16
824 r00 is top left corner, r01 is top right corner
825 r10 is bottom left corner, r11 is bottom right corner
826 g and b are the same layout.
827 r0 and r1 are the top and bottom intermediate results
828
829 first we interpolate the top two points, to get the top
830 edge sample
831
832         r0 = (((r01-r00) * dsfrac) >> 4) + r00;
833         g0 = (((g01-g00) * dsfrac) >> 4) + g00;
834         b0 = (((b01-b00) * dsfrac) >> 4) + b00;
835
836 then we interpolate the bottom two points, to get the
837 bottom edge sample
838
839         r1 = (((r11-r10) * dsfrac) >> 4) + r10;
840         g1 = (((g11-g10) * dsfrac) >> 4) + g10;
841         b1 = (((b11-b10) * dsfrac) >> 4) + b10;
842
843 then we interpolate the top and bottom samples to get the
844 middle sample (the one which was requested)
845
846         r = (((r1-r0) * dtfrac) >> 4) + r0;
847         g = (((g1-g0) * dtfrac) >> 4) + g0;
848         b = (((b1-b0) * dtfrac) >> 4) + b0;
849 */
850
851                                         ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
852                                         ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
853                                         ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
854                                         return true; // success
855                                 }
856                         }
857                 }
858
859                 // go down back side
860                 node = node->children[side ^ 1];
861                 startz = mid;
862                 distz = endz - startz;
863                 goto loc0;
864         }
865 }
866
867 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
868 {
869         Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
870 }
871
872 static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
873 {
874         int c;
875         qbyte *outstart = out;
876         while (out < outend)
877         {
878                 if (in == inend)
879                 {
880                         Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
881                         return;
882                 }
883                 c = *in++;
884                 if (c)
885                         *out++ = c;
886                 else
887                 {
888                         if (in == inend)
889                         {
890                                 Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
891                                 return;
892                         }
893                         for (c = *in++;c > 0;c--)
894                         {
895                                 if (out == outend)
896                                 {
897                                         Con_DPrintf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
898                                         return;
899                                 }
900                                 *out++ = 0;
901                         }
902                 }
903         }
904 }
905
906 static void Mod_Q1BSP_LoadTextures(lump_t *l)
907 {
908         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
909         miptex_t *dmiptex;
910         texture_t *tx, *tx2, *anims[10], *altanims[10];
911         dmiptexlump_t *m;
912         qbyte *data, *mtdata;
913         char name[256];
914
915         loadmodel->brushq1.textures = NULL;
916
917         // add two slots for notexture walls and notexture liquids
918         if (l->filelen)
919         {
920                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
921                 m->nummiptex = LittleLong (m->nummiptex);
922                 loadmodel->brushq1.numtextures = m->nummiptex + 2;
923         }
924         else
925         {
926                 m = NULL;
927                 loadmodel->brushq1.numtextures = 2;
928         }
929
930         loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
931
932         // fill out all slots with notexture
933         for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
934         {
935                 tx->number = i;
936                 strcpy(tx->name, "NO TEXTURE FOUND");
937                 tx->width = 16;
938                 tx->height = 16;
939                 tx->skin.base = r_notexture;
940                 if (i == loadmodel->brushq1.numtextures - 1)
941                         tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
942                 else
943                         tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
944                 tx->currentframe = tx;
945         }
946
947         if (!m)
948                 return;
949
950         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
951         dofs = m->dataofs;
952         // LordHavoc: mostly rewritten map texture loader
953         for (i = 0;i < m->nummiptex;i++)
954         {
955                 dofs[i] = LittleLong(dofs[i]);
956                 if (dofs[i] == -1 || r_nosurftextures.integer)
957                         continue;
958                 dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
959
960                 // make sure name is no more than 15 characters
961                 for (j = 0;dmiptex->name[j] && j < 15;j++)
962                         name[j] = dmiptex->name[j];
963                 name[j] = 0;
964
965                 mtwidth = LittleLong(dmiptex->width);
966                 mtheight = LittleLong(dmiptex->height);
967                 mtdata = NULL;
968                 j = LittleLong(dmiptex->offsets[0]);
969                 if (j)
970                 {
971                         // texture included
972                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
973                         {
974                                 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
975                                 continue;
976                         }
977                         mtdata = (qbyte *)dmiptex + j;
978                 }
979
980                 if ((mtwidth & 15) || (mtheight & 15))
981                         Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
982
983                 // LordHavoc: force all names to lowercase
984                 for (j = 0;name[j];j++)
985                         if (name[j] >= 'A' && name[j] <= 'Z')
986                                 name[j] += 'a' - 'A';
987
988                 tx = loadmodel->brushq1.textures + i;
989                 strcpy(tx->name, name);
990                 tx->width = mtwidth;
991                 tx->height = mtheight;
992
993                 if (!tx->name[0])
994                 {
995                         sprintf(tx->name, "unnamed%i", i);
996                         Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
997                 }
998
999                 // LordHavoc: HL sky textures are entirely different than quake
1000                 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1001                 {
1002                         if (loadmodel->isworldmodel)
1003                         {
1004                                 data = loadimagepixels(tx->name, false, 0, 0);
1005                                 if (data)
1006                                 {
1007                                         if (image_width == 256 && image_height == 128)
1008                                         {
1009                                                 R_InitSky(data, 4);
1010                                                 Mem_Free(data);
1011                                         }
1012                                         else
1013                                         {
1014                                                 Mem_Free(data);
1015                                                 Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
1016                                                 if (mtdata != NULL)
1017                                                         R_InitSky(mtdata, 1);
1018                                         }
1019                                 }
1020                                 else if (mtdata != NULL)
1021                                         R_InitSky(mtdata, 1);
1022                         }
1023                 }
1024                 else
1025                 {
1026                         if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
1027                         {
1028                                 // did not find external texture, load it from the bsp or wad3
1029                                 if (loadmodel->brush.ishlbsp)
1030                                 {
1031                                         // internal texture overrides wad
1032                                         qbyte *pixels, *freepixels, *fogpixels;
1033                                         pixels = freepixels = NULL;
1034                                         if (mtdata)
1035                                                 pixels = W_ConvertWAD3Texture(dmiptex);
1036                                         if (pixels == NULL)
1037                                                 pixels = freepixels = W_GetTexture(tx->name);
1038                                         if (pixels != NULL)
1039                                         {
1040                                                 tx->width = image_width;
1041                                                 tx->height = image_height;
1042                                                 tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
1043                                                 if (Image_CheckAlpha(pixels, image_width * image_height, true))
1044                                                 {
1045                                                         fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
1046                                                         for (j = 0;j < image_width * image_height * 4;j += 4)
1047                                                         {
1048                                                                 fogpixels[j + 0] = 255;
1049                                                                 fogpixels[j + 1] = 255;
1050                                                                 fogpixels[j + 2] = 255;
1051                                                                 fogpixels[j + 3] = pixels[j + 3];
1052                                                         }
1053                                                         tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
1054                                                         Mem_Free(fogpixels);
1055                                                 }
1056                                         }
1057                                         if (freepixels)
1058                                                 Mem_Free(freepixels);
1059                                 }
1060                                 else if (mtdata) // texture included
1061                                         Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
1062                         }
1063                 }
1064                 if (tx->skin.base == NULL)
1065                 {
1066                         // no texture found
1067                         tx->width = 16;
1068                         tx->height = 16;
1069                         tx->skin.base = r_notexture;
1070                 }
1071
1072                 if (tx->name[0] == '*')
1073                 {
1074                         // turb does not block movement
1075                         tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
1076                         // LordHavoc: some turbulent textures should be fullbright and solid
1077                         if (!strncmp(tx->name,"*lava",5)
1078                          || !strncmp(tx->name,"*teleport",9)
1079                          || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1080                                 tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
1081                         else
1082                                 tx->flags |= SURF_WATERALPHA;
1083                 }
1084                 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
1085                         tx->flags = SURF_DRAWSKY | SURF_SOLIDCLIP;
1086                 else
1087                         tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
1088
1089                 // start out with no animation
1090                 tx->currentframe = tx;
1091         }
1092
1093         // sequence the animations
1094         for (i = 0;i < m->nummiptex;i++)
1095         {
1096                 tx = loadmodel->brushq1.textures + i;
1097                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1098                         continue;
1099                 if (tx->anim_total[0] || tx->anim_total[1])
1100                         continue;       // already sequenced
1101
1102                 // find the number of frames in the animation
1103                 memset(anims, 0, sizeof(anims));
1104                 memset(altanims, 0, sizeof(altanims));
1105
1106                 for (j = i;j < m->nummiptex;j++)
1107                 {
1108                         tx2 = loadmodel->brushq1.textures + j;
1109                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1110                                 continue;
1111
1112                         num = tx2->name[1];
1113                         if (num >= '0' && num <= '9')
1114                                 anims[num - '0'] = tx2;
1115                         else if (num >= 'a' && num <= 'j')
1116                                 altanims[num - 'a'] = tx2;
1117                         else
1118                                 Con_Printf("Bad animating texture %s\n", tx->name);
1119                 }
1120
1121                 max = altmax = 0;
1122                 for (j = 0;j < 10;j++)
1123                 {
1124                         if (anims[j])
1125                                 max = j + 1;
1126                         if (altanims[j])
1127                                 altmax = j + 1;
1128                 }
1129                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1130
1131                 incomplete = false;
1132                 for (j = 0;j < max;j++)
1133                 {
1134                         if (!anims[j])
1135                         {
1136                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1137                                 incomplete = true;
1138                         }
1139                 }
1140                 for (j = 0;j < altmax;j++)
1141                 {
1142                         if (!altanims[j])
1143                         {
1144                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1145                                 incomplete = true;
1146                         }
1147                 }
1148                 if (incomplete)
1149                         continue;
1150
1151                 if (altmax < 1)
1152                 {
1153                         // if there is no alternate animation, duplicate the primary
1154                         // animation into the alternate
1155                         altmax = max;
1156                         for (k = 0;k < 10;k++)
1157                                 altanims[k] = anims[k];
1158                 }
1159
1160                 // link together the primary animation
1161                 for (j = 0;j < max;j++)
1162                 {
1163                         tx2 = anims[j];
1164                         tx2->animated = true;
1165                         tx2->anim_total[0] = max;
1166                         tx2->anim_total[1] = altmax;
1167                         for (k = 0;k < 10;k++)
1168                         {
1169                                 tx2->anim_frames[0][k] = anims[k];
1170                                 tx2->anim_frames[1][k] = altanims[k];
1171                         }
1172                 }
1173
1174                 // if there really is an alternate anim...
1175                 if (anims[0] != altanims[0])
1176                 {
1177                         // link together the alternate animation
1178                         for (j = 0;j < altmax;j++)
1179                         {
1180                                 tx2 = altanims[j];
1181                                 tx2->animated = true;
1182                                 // the primary/alternate are reversed here
1183                                 tx2->anim_total[0] = altmax;
1184                                 tx2->anim_total[1] = max;
1185                                 for (k = 0;k < 10;k++)
1186                                 {
1187                                         tx2->anim_frames[0][k] = altanims[k];
1188                                         tx2->anim_frames[1][k] = anims[k];
1189                                 }
1190                         }
1191                 }
1192         }
1193 }
1194
1195 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1196 {
1197         int i;
1198         qbyte *in, *out, *data, d;
1199         char litfilename[1024];
1200         loadmodel->brushq1.lightdata = NULL;
1201         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1202         {
1203                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1204                 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1205         }
1206         else // LordHavoc: bsp version 29 (normal white lighting)
1207         {
1208                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1209                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1210                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1211                 strlcat (litfilename, ".lit", sizeof (litfilename));
1212                 data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false);
1213                 if (data)
1214                 {
1215                         if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1216                         {
1217                                 i = LittleLong(((int *)data)[1]);
1218                                 if (i == 1)
1219                                 {
1220                                         Con_DPrintf("loaded %s\n", litfilename);
1221                                         loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
1222                                         memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
1223                                         Mem_Free(data);
1224                                         return;
1225                                 }
1226                                 else
1227                                 {
1228                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1229                                         Mem_Free(data);
1230                                 }
1231                         }
1232                         else
1233                         {
1234                                 if (fs_filesize == 8)
1235                                         Con_Print("Empty .lit file, ignoring\n");
1236                                 else
1237                                         Con_Print("Corrupt .lit file (old version?), ignoring\n");
1238                                 Mem_Free(data);
1239                         }
1240                 }
1241                 // LordHavoc: oh well, expand the white lighting data
1242                 if (!l->filelen)
1243                         return;
1244                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
1245                 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1246                 out = loadmodel->brushq1.lightdata;
1247                 memcpy(in, mod_base + l->fileofs, l->filelen);
1248                 for (i = 0;i < l->filelen;i++)
1249                 {
1250                         d = *in++;
1251                         *out++ = d;
1252                         *out++ = d;
1253                         *out++ = d;
1254                 }
1255         }
1256 }
1257
1258 static void Mod_Q1BSP_LoadLightList(void)
1259 {
1260         int a, n, numlights;
1261         char lightsfilename[1024], *s, *t, *lightsstring;
1262         mlight_t *e;
1263
1264         strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
1265         FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
1266         strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
1267         s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false);
1268         if (s)
1269         {
1270                 numlights = 0;
1271                 while (*s)
1272                 {
1273                         while (*s && *s != '\n')
1274                                 s++;
1275                         if (!*s)
1276                         {
1277                                 Mem_Free(lightsstring);
1278                                 Host_Error("lights file must end with a newline\n");
1279                         }
1280                         s++;
1281                         numlights++;
1282                 }
1283                 loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1284                 s = lightsstring;
1285                 n = 0;
1286                 while (*s && n < numlights)
1287                 {
1288                         t = s;
1289                         while (*s && *s != '\n')
1290                                 s++;
1291                         if (!*s)
1292                         {
1293                                 Mem_Free(lightsstring);
1294                                 Host_Error("misparsed lights file!\n");
1295                         }
1296                         e = loadmodel->brushq1.lights + n;
1297                         *s = 0;
1298                         a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1299                         *s = '\n';
1300                         if (a != 14)
1301                         {
1302                                 Mem_Free(lightsstring);
1303                                 Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1304                         }
1305                         s++;
1306                         n++;
1307                 }
1308                 if (*s)
1309                 {
1310                         Mem_Free(lightsstring);
1311                         Host_Error("misparsed lights file!\n");
1312                 }
1313                 loadmodel->brushq1.numlights = numlights;
1314                 Mem_Free(lightsstring);
1315         }
1316 }
1317
1318 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1319 {
1320         loadmodel->brushq1.num_compressedpvs = 0;
1321         loadmodel->brushq1.data_compressedpvs = NULL;
1322         if (!l->filelen)
1323                 return;
1324         loadmodel->brushq1.num_compressedpvs = l->filelen;
1325         loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
1326         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1327 }
1328
1329 // used only for HalfLife maps
1330 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1331 {
1332         char key[128], value[4096];
1333         char wadname[128];
1334         int i, j, k;
1335         if (!data)
1336                 return;
1337         if (!COM_ParseToken(&data, false))
1338                 return; // error
1339         if (com_token[0] != '{')
1340                 return; // error
1341         while (1)
1342         {
1343                 if (!COM_ParseToken(&data, false))
1344                         return; // error
1345                 if (com_token[0] == '}')
1346                         break; // end of worldspawn
1347                 if (com_token[0] == '_')
1348                         strcpy(key, com_token + 1);
1349                 else
1350                         strcpy(key, com_token);
1351                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1352                         key[strlen(key)-1] = 0;
1353                 if (!COM_ParseToken(&data, false))
1354                         return; // error
1355                 strcpy(value, com_token);
1356                 if (!strcmp("wad", key)) // for HalfLife maps
1357                 {
1358                         if (loadmodel->brush.ishlbsp)
1359                         {
1360                                 j = 0;
1361                                 for (i = 0;i < 4096;i++)
1362                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1363                                                 break;
1364                                 if (value[i])
1365                                 {
1366                                         for (;i < 4096;i++)
1367                                         {
1368                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1369                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1370                                                         j = i+1;
1371                                                 else if (value[i] == ';' || value[i] == 0)
1372                                                 {
1373                                                         k = value[i];
1374                                                         value[i] = 0;
1375                                                         strcpy(wadname, "textures/");
1376                                                         strcat(wadname, &value[j]);
1377                                                         W_LoadTextureWadFile(wadname, false);
1378                                                         j = i+1;
1379                                                         if (!k)
1380                                                                 break;
1381                                                 }
1382                                         }
1383                                 }
1384                         }
1385                 }
1386         }
1387 }
1388
1389 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1390 {
1391         loadmodel->brush.entities = NULL;
1392         if (!l->filelen)
1393                 return;
1394         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
1395         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1396         if (loadmodel->brush.ishlbsp)
1397                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1398 }
1399
1400
1401 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1402 {
1403         dvertex_t       *in;
1404         mvertex_t       *out;
1405         int                     i, count;
1406
1407         in = (void *)(mod_base + l->fileofs);
1408         if (l->filelen % sizeof(*in))
1409                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1410         count = l->filelen / sizeof(*in);
1411         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1412
1413         loadmodel->brushq1.vertexes = out;
1414         loadmodel->brushq1.numvertexes = count;
1415
1416         for ( i=0 ; i<count ; i++, in++, out++)
1417         {
1418                 out->position[0] = LittleFloat(in->point[0]);
1419                 out->position[1] = LittleFloat(in->point[1]);
1420                 out->position[2] = LittleFloat(in->point[2]);
1421         }
1422 }
1423
1424 static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
1425 {
1426         dmodel_t        *in;
1427         dmodel_t        *out;
1428         int                     i, j, count;
1429
1430         in = (void *)(mod_base + l->fileofs);
1431         if (l->filelen % sizeof(*in))
1432                 Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
1433         count = l->filelen / sizeof(*in);
1434         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1435
1436         loadmodel->brushq1.submodels = out;
1437         loadmodel->brush.numsubmodels = count;
1438
1439         for ( i=0 ; i<count ; i++, in++, out++)
1440         {
1441                 for (j=0 ; j<3 ; j++)
1442                 {
1443                         // spread the mins / maxs by a pixel
1444                         out->mins[j] = LittleFloat(in->mins[j]) - 1;
1445                         out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
1446                         out->origin[j] = LittleFloat(in->origin[j]);
1447                 }
1448                 for (j=0 ; j<MAX_MAP_HULLS ; j++)
1449                         out->headnode[j] = LittleLong(in->headnode[j]);
1450                 out->visleafs = LittleLong(in->visleafs);
1451                 out->firstface = LittleLong(in->firstface);
1452                 out->numfaces = LittleLong(in->numfaces);
1453         }
1454 }
1455
1456 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1457 {
1458         dedge_t *in;
1459         medge_t *out;
1460         int     i, count;
1461
1462         in = (void *)(mod_base + l->fileofs);
1463         if (l->filelen % sizeof(*in))
1464                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1465         count = l->filelen / sizeof(*in);
1466         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1467
1468         loadmodel->brushq1.edges = out;
1469         loadmodel->brushq1.numedges = count;
1470
1471         for ( i=0 ; i<count ; i++, in++, out++)
1472         {
1473                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1474                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1475         }
1476 }
1477
1478 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1479 {
1480         texinfo_t *in;
1481         mtexinfo_t *out;
1482         int i, j, k, count, miptex;
1483
1484         in = (void *)(mod_base + l->fileofs);
1485         if (l->filelen % sizeof(*in))
1486                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1487         count = l->filelen / sizeof(*in);
1488         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1489
1490         loadmodel->brushq1.texinfo = out;
1491         loadmodel->brushq1.numtexinfo = count;
1492
1493         for (i = 0;i < count;i++, in++, out++)
1494         {
1495                 for (k = 0;k < 2;k++)
1496                         for (j = 0;j < 4;j++)
1497                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1498
1499                 miptex = LittleLong(in->miptex);
1500                 out->flags = LittleLong(in->flags);
1501
1502                 out->texture = NULL;
1503                 if (loadmodel->brushq1.textures)
1504                 {
1505                         if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
1506                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
1507                         else
1508                                 out->texture = loadmodel->brushq1.textures + miptex;
1509                 }
1510                 if (out->flags & TEX_SPECIAL)
1511                 {
1512                         // if texture chosen is NULL or the shader needs a lightmap,
1513                         // force to notexture water shader
1514                         if (out->texture == NULL || out->texture->flags & SURF_LIGHTMAP)
1515                                 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
1516                 }
1517                 else
1518                 {
1519                         // if texture chosen is NULL, force to notexture
1520                         if (out->texture == NULL)
1521                                 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
1522                 }
1523         }
1524 }
1525
1526 #if 0
1527 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1528 {
1529         int             i, j;
1530         float   *v;
1531
1532         mins[0] = mins[1] = mins[2] = 9999;
1533         maxs[0] = maxs[1] = maxs[2] = -9999;
1534         v = verts;
1535         for (i = 0;i < numverts;i++)
1536         {
1537                 for (j = 0;j < 3;j++, v++)
1538                 {
1539                         if (*v < mins[j])
1540                                 mins[j] = *v;
1541                         if (*v > maxs[j])
1542                                 maxs[j] = *v;
1543                 }
1544         }
1545 }
1546
1547 #define MAX_SUBDIVPOLYTRIANGLES 4096
1548 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1549
1550 static int subdivpolyverts, subdivpolytriangles;
1551 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1552 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1553
1554 static int subdivpolylookupvert(vec3_t v)
1555 {
1556         int i;
1557         for (i = 0;i < subdivpolyverts;i++)
1558                 if (subdivpolyvert[i][0] == v[0]
1559                  && subdivpolyvert[i][1] == v[1]
1560                  && subdivpolyvert[i][2] == v[2])
1561                         return i;
1562         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1563                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1564         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1565         return subdivpolyverts++;
1566 }
1567
1568 static void SubdividePolygon(int numverts, float *verts)
1569 {
1570         int             i, i1, i2, i3, f, b, c, p;
1571         vec3_t  mins, maxs, front[256], back[256];
1572         float   m, *pv, *cv, dist[256], frac;
1573
1574         if (numverts > 250)
1575                 Host_Error("SubdividePolygon: ran out of verts in buffer");
1576
1577         BoundPoly(numverts, verts, mins, maxs);
1578
1579         for (i = 0;i < 3;i++)
1580         {
1581                 m = (mins[i] + maxs[i]) * 0.5;
1582                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1583                 if (maxs[i] - m < 8)
1584                         continue;
1585                 if (m - mins[i] < 8)
1586                         continue;
1587
1588                 // cut it
1589                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1590                         dist[c] = cv[i] - m;
1591
1592                 f = b = 0;
1593                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1594                 {
1595                         if (dist[p] >= 0)
1596                         {
1597                                 VectorCopy(pv, front[f]);
1598                                 f++;
1599                         }
1600                         if (dist[p] <= 0)
1601                         {
1602                                 VectorCopy(pv, back[b]);
1603                                 b++;
1604                         }
1605                         if (dist[p] == 0 || dist[c] == 0)
1606                                 continue;
1607                         if ((dist[p] > 0) != (dist[c] > 0) )
1608                         {
1609                                 // clip point
1610                                 frac = dist[p] / (dist[p] - dist[c]);
1611                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1612                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1613                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1614                                 f++;
1615                                 b++;
1616                         }
1617                 }
1618
1619                 SubdividePolygon(f, front[0]);
1620                 SubdividePolygon(b, back[0]);
1621                 return;
1622         }
1623
1624         i1 = subdivpolylookupvert(verts);
1625         i2 = subdivpolylookupvert(verts + 3);
1626         for (i = 2;i < numverts;i++)
1627         {
1628                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1629                 {
1630                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1631                         return;
1632                 }
1633
1634                 i3 = subdivpolylookupvert(verts + i * 3);
1635                 subdivpolyindex[subdivpolytriangles][0] = i1;
1636                 subdivpolyindex[subdivpolytriangles][1] = i2;
1637                 subdivpolyindex[subdivpolytriangles][2] = i3;
1638                 i2 = i3;
1639                 subdivpolytriangles++;
1640         }
1641 }
1642
1643 //Breaks a polygon up along axial 64 unit
1644 //boundaries so that turbulent and sky warps
1645 //can be done reasonably.
1646 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
1647 {
1648         int i, j;
1649         surfvertex_t *v;
1650         surfmesh_t *mesh;
1651
1652         subdivpolytriangles = 0;
1653         subdivpolyverts = 0;
1654         SubdividePolygon(surf->poly_numverts, surf->poly_verts);
1655         if (subdivpolytriangles < 1)
1656                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
1657
1658         surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1659         mesh->num_vertices = subdivpolyverts;
1660         mesh->num_triangles = subdivpolytriangles;
1661         mesh->vertex = (surfvertex_t *)(mesh + 1);
1662         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1663         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1664
1665         for (i = 0;i < mesh->num_triangles;i++)
1666                 for (j = 0;j < 3;j++)
1667                         mesh->index[i*3+j] = subdivpolyindex[i][j];
1668
1669         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1670         {
1671                 VectorCopy(subdivpolyvert[i], v->v);
1672                 v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
1673                 v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
1674         }
1675 }
1676 #endif
1677
1678 static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles)
1679 {
1680         surfmesh_t *mesh;
1681         mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
1682         mesh->num_vertices = numverts;
1683         mesh->num_triangles = numtriangles;
1684         mesh->data_vertex3f = (float *)(mesh + 1);
1685         mesh->data_texcoordtexture2f = mesh->data_vertex3f + mesh->num_vertices * 3;
1686         mesh->data_texcoordlightmap2f = mesh->data_texcoordtexture2f + mesh->num_vertices * 2;
1687         mesh->data_texcoorddetail2f = mesh->data_texcoordlightmap2f + mesh->num_vertices * 2;
1688         mesh->data_svector3f = (float *)(mesh->data_texcoorddetail2f + mesh->num_vertices * 2);
1689         mesh->data_tvector3f = mesh->data_svector3f + mesh->num_vertices * 3;
1690         mesh->data_normal3f = mesh->data_tvector3f + mesh->num_vertices * 3;
1691         mesh->data_lightmapoffsets = (int *)(mesh->data_normal3f + mesh->num_vertices * 3);
1692         mesh->data_element3i = mesh->data_lightmapoffsets + mesh->num_vertices;
1693         mesh->data_neighbor3i = mesh->data_element3i + mesh->num_triangles * 3;
1694         return mesh;
1695 }
1696
1697 static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
1698 {
1699         int i, lindex, j;
1700         float *vec, *vert, mins[3], maxs[3], val, *v;
1701         mtexinfo_t *tex;
1702
1703         // convert edges back to a normal polygon
1704         surf->poly_numverts = numedges;
1705         vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
1706         for (i = 0;i < numedges;i++)
1707         {
1708                 lindex = loadmodel->brushq1.surfedges[firstedge + i];
1709                 if (lindex > 0)
1710                         vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
1711                 else
1712                         vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
1713                 VectorCopy(vec, vert);
1714                 vert += 3;
1715         }
1716
1717         // calculate polygon bounding box and center
1718         vert = surf->poly_verts;
1719         VectorCopy(vert, mins);
1720         VectorCopy(vert, maxs);
1721         vert += 3;
1722         for (i = 1;i < surf->poly_numverts;i++, vert += 3)
1723         {
1724                 if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
1725                 if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
1726                 if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
1727         }
1728         VectorCopy(mins, surf->poly_mins);
1729         VectorCopy(maxs, surf->poly_maxs);
1730         surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
1731         surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
1732         surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
1733
1734         // generate surface extents information
1735         tex = surf->texinfo;
1736         mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
1737         mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
1738         for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
1739         {
1740                 for (j = 0;j < 2;j++)
1741                 {
1742                         val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
1743                         if (mins[j] > val)
1744                                 mins[j] = val;
1745                         if (maxs[j] < val)
1746                                 maxs[j] = val;
1747                 }
1748         }
1749         for (i = 0;i < 2;i++)
1750         {
1751                 surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
1752                 surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
1753         }
1754 }
1755
1756 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1757 {
1758         dface_t *in;
1759         msurface_t *surf;
1760         int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
1761         surfmesh_t *mesh;
1762         float s, t;
1763
1764         in = (void *)(mod_base + l->fileofs);
1765         if (l->filelen % sizeof(*in))
1766                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1767         count = l->filelen / sizeof(*in);
1768         loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1769
1770         loadmodel->brushq1.numsurfaces = count;
1771         loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1772         loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1773         loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1774
1775         for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
1776         {
1777                 surf->number = surfnum;
1778                 // FIXME: validate edges, texinfo, etc?
1779                 firstedge = LittleLong(in->firstedge);
1780                 numedges = LittleShort(in->numedges);
1781                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
1782                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
1783                 i = LittleShort(in->texinfo);
1784                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
1785                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
1786                 surf->texinfo = loadmodel->brushq1.texinfo + i;
1787                 surf->flags = surf->texinfo->texture->flags;
1788
1789                 planenum = LittleShort(in->planenum);
1790                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
1791                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
1792
1793                 if (LittleShort(in->side))
1794                         surf->flags |= SURF_PLANEBACK;
1795
1796                 surf->plane = loadmodel->brushq1.planes + planenum;
1797
1798                 // clear lightmap (filled in later)
1799                 surf->lightmaptexture = NULL;
1800
1801                 // force lightmap upload on first time seeing the surface
1802                 surf->cached_dlight = true;
1803
1804                 Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
1805
1806                 ssize = (surf->extents[0] >> 4) + 1;
1807                 tsize = (surf->extents[1] >> 4) + 1;
1808
1809                 // lighting info
1810                 for (i = 0;i < MAXLIGHTMAPS;i++)
1811                         surf->styles[i] = in->styles[i];
1812                 i = LittleLong(in->lightofs);
1813                 if (i == -1)
1814                         surf->samples = NULL;
1815                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
1816                         surf->samples = loadmodel->brushq1.lightdata + i;
1817                 else // LordHavoc: white lighting (bsp version 29)
1818                         surf->samples = loadmodel->brushq1.lightdata + (i * 3);
1819
1820                 if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
1821                 {
1822                         if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
1823                                 Host_Error("Bad surface extents");
1824                         // stainmap for permanent marks on walls
1825                         surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1826                         // clear to white
1827                         memset(surf->stainsamples, 255, ssize * tsize * 3);
1828                 }
1829         }
1830
1831         loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
1832
1833         for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
1834         {
1835                 mesh = &surf->mesh;
1836                 mesh->num_vertices = surf->poly_numverts;
1837                 mesh->num_triangles = surf->poly_numverts - 2;
1838                 mesh->data_vertex3f = loadmodel->brushq1.entiremesh->data_vertex3f + totalverts * 3;
1839                 mesh->data_texcoordtexture2f = loadmodel->brushq1.entiremesh->data_texcoordtexture2f + totalverts * 2;
1840                 mesh->data_texcoordlightmap2f = loadmodel->brushq1.entiremesh->data_texcoordlightmap2f + totalverts * 2;
1841                 mesh->data_texcoorddetail2f = loadmodel->brushq1.entiremesh->data_texcoorddetail2f + totalverts * 2;
1842                 mesh->data_svector3f = loadmodel->brushq1.entiremesh->data_svector3f + totalverts * 3;
1843                 mesh->data_tvector3f = loadmodel->brushq1.entiremesh->data_tvector3f + totalverts * 3;
1844                 mesh->data_normal3f = loadmodel->brushq1.entiremesh->data_normal3f + totalverts * 3;
1845                 mesh->data_lightmapoffsets = loadmodel->brushq1.entiremesh->data_lightmapoffsets + totalverts;
1846                 mesh->data_element3i = loadmodel->brushq1.entiremesh->data_element3i + totaltris * 3;
1847                 mesh->data_neighbor3i = loadmodel->brushq1.entiremesh->data_neighbor3i + totaltris * 3;
1848
1849                 surf->lightmaptexturestride = 0;
1850                 surf->lightmaptexture = NULL;
1851
1852                 for (i = 0;i < mesh->num_vertices;i++)
1853                 {
1854                         mesh->data_vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
1855                         mesh->data_vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
1856                         mesh->data_vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
1857                         s = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
1858                         t = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
1859                         mesh->data_texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
1860                         mesh->data_texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
1861                         mesh->data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
1862                         mesh->data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
1863                         mesh->data_texcoordlightmap2f[i * 2 + 0] = 0;
1864                         mesh->data_texcoordlightmap2f[i * 2 + 1] = 0;
1865                         mesh->data_lightmapoffsets[i] = 0;
1866                 }
1867
1868                 for (i = 0;i < mesh->num_triangles;i++)
1869                 {
1870                         mesh->data_element3i[i * 3 + 0] = 0;
1871                         mesh->data_element3i[i * 3 + 1] = i + 1;
1872                         mesh->data_element3i[i * 3 + 2] = i + 2;
1873                 }
1874
1875                 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1876                 Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f);
1877
1878                 if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
1879                 {
1880                         int i, iu, iv, smax, tmax;
1881                         float u, v, ubase, vbase, uscale, vscale;
1882
1883                         smax = surf->extents[0] >> 4;
1884                         tmax = surf->extents[1] >> 4;
1885
1886                         if (r_miplightmaps.integer)
1887                         {
1888                                 surf->lightmaptexturestride = smax+1;
1889                                 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1890                         }
1891                         else
1892                         {
1893                                 surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
1894                                 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1895                         }
1896                         R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
1897                         uscale = (uscale - ubase) / (smax + 1);
1898                         vscale = (vscale - vbase) / (tmax + 1);
1899
1900                         for (i = 0;i < mesh->num_vertices;i++)
1901                         {
1902                                 u = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
1903                                 v = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
1904                                 mesh->data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
1905                                 mesh->data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
1906                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
1907                                 iu = (int) u;
1908                                 iv = (int) v;
1909                                 mesh->data_lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
1910                         }
1911                 }
1912         }
1913 }
1914
1915 static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
1916 {
1917         node->parent = parent;
1918         if (node->contents < 0)
1919                 return;
1920         Mod_Q1BSP_SetParent(node->children[0], node);
1921         Mod_Q1BSP_SetParent(node->children[1], node);
1922 }
1923
1924 static void Mod_Q1BSP_LoadNodes(lump_t *l)
1925 {
1926         int                     i, j, count, p;
1927         dnode_t         *in;
1928         mnode_t         *out;
1929
1930         in = (void *)(mod_base + l->fileofs);
1931         if (l->filelen % sizeof(*in))
1932                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
1933         count = l->filelen / sizeof(*in);
1934         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1935
1936         loadmodel->brushq1.nodes = out;
1937         loadmodel->brushq1.numnodes = count;
1938
1939         for ( i=0 ; i<count ; i++, in++, out++)
1940         {
1941                 for (j=0 ; j<3 ; j++)
1942                 {
1943                         out->mins[j] = LittleShort(in->mins[j]);
1944                         out->maxs[j] = LittleShort(in->maxs[j]);
1945                 }
1946
1947                 p = LittleLong(in->planenum);
1948                 out->plane = loadmodel->brushq1.planes + p;
1949
1950                 out->firstsurface = LittleShort(in->firstface);
1951                 out->numsurfaces = LittleShort(in->numfaces);
1952
1953                 for (j=0 ; j<2 ; j++)
1954                 {
1955                         p = LittleShort(in->children[j]);
1956                         if (p >= 0)
1957                                 out->children[j] = loadmodel->brushq1.nodes + p;
1958                         else
1959                                 out->children[j] = (mnode_t *)(loadmodel->brushq1.data_leafs + (-1 - p));
1960                 }
1961         }
1962
1963         Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL);    // sets nodes and leafs
1964 }
1965
1966 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
1967 {
1968         dleaf_t *in;
1969         mleaf_t *out;
1970         int i, j, count, p;
1971
1972         in = (void *)(mod_base + l->fileofs);
1973         if (l->filelen % sizeof(*in))
1974                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
1975         count = l->filelen / sizeof(*in);
1976         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1977
1978         loadmodel->brushq1.data_leafs = out;
1979         loadmodel->brushq1.num_leafs = count;
1980         // get visleafs from the submodel data
1981         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
1982         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
1983         loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
1984         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
1985
1986         for ( i=0 ; i<count ; i++, in++, out++)
1987         {
1988                 for (j=0 ; j<3 ; j++)
1989                 {
1990                         out->mins[j] = LittleShort(in->mins[j]);
1991                         out->maxs[j] = LittleShort(in->maxs[j]);
1992                 }
1993
1994                 // FIXME: this function could really benefit from some error checking
1995
1996                 out->contents = LittleLong(in->contents);
1997
1998                 out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface);
1999                 out->nummarksurfaces = LittleShort(in->nummarksurfaces);
2000                 if (out->firstmarksurface < 0 || LittleShort(in->firstmarksurface) + out->nummarksurfaces > loadmodel->brushq1.nummarksurfaces)
2001                 {
2002                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid marksurface range %i:%i outside range %i:%i\n", out->firstmarksurface, out->firstmarksurface + out->nummarksurfaces, 0, loadmodel->brushq1.nummarksurfaces);
2003                         out->firstmarksurface = NULL;
2004                         out->nummarksurfaces = 0;
2005                 }
2006
2007                 out->clusterindex = i - 1;
2008                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2009                         out->clusterindex = -1;
2010
2011                 p = LittleLong(in->visofs);
2012                 // ignore visofs errors on leaf 0 (solid)
2013                 if (p >= 0 && out->clusterindex >= 0)
2014                 {
2015                         if (p >= loadmodel->brushq1.num_compressedpvs)
2016                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2017                         else
2018                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2019                 }
2020
2021                 for (j = 0;j < 4;j++)
2022                         out->ambient_sound_level[j] = in->ambient_level[j];
2023
2024                 // FIXME: Insert caustics here
2025         }
2026 }
2027
2028 static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
2029 {
2030         dclipnode_t *in, *out;
2031         int                     i, count;
2032         hull_t          *hull;
2033
2034         in = (void *)(mod_base + l->fileofs);
2035         if (l->filelen % sizeof(*in))
2036                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2037         count = l->filelen / sizeof(*in);
2038         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2039
2040         loadmodel->brushq1.clipnodes = out;
2041         loadmodel->brushq1.numclipnodes = count;
2042
2043         if (loadmodel->brush.ishlbsp)
2044         {
2045                 hull = &loadmodel->brushq1.hulls[1];
2046                 hull->clipnodes = out;
2047                 hull->firstclipnode = 0;
2048                 hull->lastclipnode = count-1;
2049                 hull->planes = loadmodel->brushq1.planes;
2050                 hull->clip_mins[0] = -16;
2051                 hull->clip_mins[1] = -16;
2052                 hull->clip_mins[2] = -36;
2053                 hull->clip_maxs[0] = 16;
2054                 hull->clip_maxs[1] = 16;
2055                 hull->clip_maxs[2] = 36;
2056                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2057
2058                 hull = &loadmodel->brushq1.hulls[2];
2059                 hull->clipnodes = out;
2060                 hull->firstclipnode = 0;
2061                 hull->lastclipnode = count-1;
2062                 hull->planes = loadmodel->brushq1.planes;
2063                 hull->clip_mins[0] = -32;
2064                 hull->clip_mins[1] = -32;
2065                 hull->clip_mins[2] = -32;
2066                 hull->clip_maxs[0] = 32;
2067                 hull->clip_maxs[1] = 32;
2068                 hull->clip_maxs[2] = 32;
2069                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2070
2071                 hull = &loadmodel->brushq1.hulls[3];
2072                 hull->clipnodes = out;
2073                 hull->firstclipnode = 0;
2074                 hull->lastclipnode = count-1;
2075                 hull->planes = loadmodel->brushq1.planes;
2076                 hull->clip_mins[0] = -16;
2077                 hull->clip_mins[1] = -16;
2078                 hull->clip_mins[2] = -18;
2079                 hull->clip_maxs[0] = 16;
2080                 hull->clip_maxs[1] = 16;
2081                 hull->clip_maxs[2] = 18;
2082                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2083         }
2084         else
2085         {
2086                 hull = &loadmodel->brushq1.hulls[1];
2087                 hull->clipnodes = out;
2088                 hull->firstclipnode = 0;
2089                 hull->lastclipnode = count-1;
2090                 hull->planes = loadmodel->brushq1.planes;
2091                 hull->clip_mins[0] = -16;
2092                 hull->clip_mins[1] = -16;
2093                 hull->clip_mins[2] = -24;
2094                 hull->clip_maxs[0] = 16;
2095                 hull->clip_maxs[1] = 16;
2096                 hull->clip_maxs[2] = 32;
2097                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2098
2099                 hull = &loadmodel->brushq1.hulls[2];
2100                 hull->clipnodes = out;
2101                 hull->firstclipnode = 0;
2102                 hull->lastclipnode = count-1;
2103                 hull->planes = loadmodel->brushq1.planes;
2104                 hull->clip_mins[0] = -32;
2105                 hull->clip_mins[1] = -32;
2106                 hull->clip_mins[2] = -24;
2107                 hull->clip_maxs[0] = 32;
2108                 hull->clip_maxs[1] = 32;
2109                 hull->clip_maxs[2] = 64;
2110                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2111         }
2112
2113         for (i=0 ; i<count ; i++, out++, in++)
2114         {
2115                 out->planenum = LittleLong(in->planenum);
2116                 out->children[0] = LittleShort(in->children[0]);
2117                 out->children[1] = LittleShort(in->children[1]);
2118                 if (out->children[0] >= count || out->children[1] >= count)
2119                         Host_Error("Corrupt clipping hull(out of range child)\n");
2120         }
2121 }
2122
2123 //Duplicate the drawing hull structure as a clipping hull
2124 static void Mod_Q1BSP_MakeHull0(void)
2125 {
2126         mnode_t         *in;
2127         dclipnode_t *out;
2128         int                     i;
2129         hull_t          *hull;
2130
2131         hull = &loadmodel->brushq1.hulls[0];
2132
2133         in = loadmodel->brushq1.nodes;
2134         out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
2135
2136         hull->clipnodes = out;
2137         hull->firstclipnode = 0;
2138         hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
2139         hull->planes = loadmodel->brushq1.planes;
2140
2141         for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
2142         {
2143                 out->planenum = in->plane - loadmodel->brushq1.planes;
2144                 out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
2145                 out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
2146         }
2147 }
2148
2149 static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
2150 {
2151         int i, j;
2152         short *in;
2153
2154         in = (void *)(mod_base + l->fileofs);
2155         if (l->filelen % sizeof(*in))
2156                 Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
2157         loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
2158         loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
2159
2160         for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
2161         {
2162                 j = (unsigned) LittleShort(in[i]);
2163                 if (j >= loadmodel->brushq1.numsurfaces)
2164                         Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
2165                 loadmodel->brushq1.marksurfaces[i] = j;
2166         }
2167 }
2168
2169 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2170 {
2171         int             i;
2172         int             *in;
2173
2174         in = (void *)(mod_base + l->fileofs);
2175         if (l->filelen % sizeof(*in))
2176                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2177         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2178         loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2179
2180         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2181                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2182 }
2183
2184
2185 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2186 {
2187         int                     i;
2188         mplane_t        *out;
2189         dplane_t        *in;
2190
2191         in = (void *)(mod_base + l->fileofs);
2192         if (l->filelen % sizeof(*in))
2193                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2194
2195         loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
2196         loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
2197
2198         for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
2199         {
2200                 out->normal[0] = LittleFloat(in->normal[0]);
2201                 out->normal[1] = LittleFloat(in->normal[1]);
2202                 out->normal[2] = LittleFloat(in->normal[2]);
2203                 out->dist = LittleFloat(in->dist);
2204
2205                 PlaneClassify(out);
2206         }
2207 }
2208
2209 typedef struct portal_s
2210 {
2211         mplane_t plane;
2212         mnode_t *nodes[2];              // [0] = front side of plane
2213         struct portal_s *next[2];
2214         winding_t *winding;
2215         struct portal_s *chain; // all portals are linked into a list
2216 }
2217 portal_t;
2218
2219 static portal_t *portalchain;
2220
2221 /*
2222 ===========
2223 AllocPortal
2224 ===========
2225 */
2226 static portal_t *AllocPortal(void)
2227 {
2228         portal_t *p;
2229         p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2230         p->chain = portalchain;
2231         portalchain = p;
2232         return p;
2233 }
2234
2235 static void FreePortal(portal_t *p)
2236 {
2237         Mem_Free(p);
2238 }
2239
2240 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2241 {
2242         // calculate children first
2243         if (node->children[0]->contents >= 0)
2244                 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2245         if (node->children[1]->contents >= 0)
2246                 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2247
2248         // make combined bounding box from children
2249         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2250         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2251         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2252         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2253         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2254         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2255 }
2256
2257 static void Mod_Q1BSP_FinalizePortals(void)
2258 {
2259         int i, j, numportals, numpoints;
2260         portal_t *p, *pnext;
2261         mportal_t *portal;
2262         mvertex_t *point;
2263         mleaf_t *leaf, *endleaf;
2264         winding_t *w;
2265
2266         // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
2267         leaf = loadmodel->brushq1.data_leafs;
2268         endleaf = leaf + loadmodel->brushq1.num_leafs;
2269         for (;leaf < endleaf;leaf++)
2270         {
2271                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2272                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2273         }
2274         p = portalchain;
2275         while (p)
2276         {
2277                 if (p->winding)
2278                 {
2279                         for (i = 0;i < 2;i++)
2280                         {
2281                                 leaf = (mleaf_t *)p->nodes[i];
2282                                 w = p->winding;
2283                                 for (j = 0;j < w->numpoints;j++)
2284                                 {
2285                                         if (leaf->mins[0] > w->points[j][0]) leaf->mins[0] = w->points[j][0];
2286                                         if (leaf->mins[1] > w->points[j][1]) leaf->mins[1] = w->points[j][1];
2287                                         if (leaf->mins[2] > w->points[j][2]) leaf->mins[2] = w->points[j][2];
2288                                         if (leaf->maxs[0] < w->points[j][0]) leaf->maxs[0] = w->points[j][0];
2289                                         if (leaf->maxs[1] < w->points[j][1]) leaf->maxs[1] = w->points[j][1];
2290                                         if (leaf->maxs[2] < w->points[j][2]) leaf->maxs[2] = w->points[j][2];
2291                                 }
2292                         }
2293                 }
2294                 p = p->chain;
2295         }
2296
2297         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
2298
2299         // tally up portal and point counts
2300         p = portalchain;
2301         numportals = 0;
2302         numpoints = 0;
2303         while (p)
2304         {
2305                 // note: this check must match the one below or it will usually corrupt memory
2306                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2307                 if (p->winding && p->nodes[0] != p->nodes[1]
2308                  && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2309                  && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2310                 {
2311                         numportals += 2;
2312                         numpoints += p->winding->numpoints * 2;
2313                 }
2314                 p = p->chain;
2315         }
2316         loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2317         loadmodel->brushq1.numportals = numportals;
2318         loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
2319         loadmodel->brushq1.numportalpoints = numpoints;
2320         // clear all leaf portal chains
2321         for (i = 0;i < loadmodel->brushq1.num_leafs;i++)
2322                 loadmodel->brushq1.data_leafs[i].portals = NULL;
2323         // process all portals in the global portal chain, while freeing them
2324         portal = loadmodel->brushq1.portals;
2325         point = loadmodel->brushq1.portalpoints;
2326         p = portalchain;
2327         portalchain = NULL;
2328         while (p)
2329         {
2330                 pnext = p->chain;
2331
2332                 if (p->winding)
2333                 {
2334                         // note: this check must match the one above or it will usually corrupt memory
2335                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2336                         if (p->nodes[0] != p->nodes[1]
2337                          && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2338                          && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2339                         {
2340                                 // first make the back to front portal(forward portal)
2341                                 portal->points = point;
2342                                 portal->numpoints = p->winding->numpoints;
2343                                 portal->plane.dist = p->plane.dist;
2344                                 VectorCopy(p->plane.normal, portal->plane.normal);
2345                                 portal->here = (mleaf_t *)p->nodes[1];
2346                                 portal->past = (mleaf_t *)p->nodes[0];
2347                                 // copy points
2348                                 for (j = 0;j < portal->numpoints;j++)
2349                                 {
2350                                         VectorCopy(p->winding->points[j], point->position);
2351                                         point++;
2352                                 }
2353                                 PlaneClassify(&portal->plane);
2354
2355                                 // link into leaf's portal chain
2356                                 portal->next = portal->here->portals;
2357                                 portal->here->portals = portal;
2358
2359                                 // advance to next portal
2360                                 portal++;
2361
2362                                 // then make the front to back portal(backward portal)
2363                                 portal->points = point;
2364                                 portal->numpoints = p->winding->numpoints;
2365                                 portal->plane.dist = -p->plane.dist;
2366                                 VectorNegate(p->plane.normal, portal->plane.normal);
2367                                 portal->here = (mleaf_t *)p->nodes[0];
2368                                 portal->past = (mleaf_t *)p->nodes[1];
2369                                 // copy points
2370                                 for (j = portal->numpoints - 1;j >= 0;j--)
2371                                 {
2372                                         VectorCopy(p->winding->points[j], point->position);
2373                                         point++;
2374                                 }
2375                                 PlaneClassify(&portal->plane);
2376
2377                                 // link into leaf's portal chain
2378                                 portal->next = portal->here->portals;
2379                                 portal->here->portals = portal;
2380
2381                                 // advance to next portal
2382                                 portal++;
2383                         }
2384                         Winding_Free(p->winding);
2385                 }
2386                 FreePortal(p);
2387                 p = pnext;
2388         }
2389 }
2390
2391 /*
2392 =============
2393 AddPortalToNodes
2394 =============
2395 */
2396 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2397 {
2398         if (!front)
2399                 Host_Error("AddPortalToNodes: NULL front node");
2400         if (!back)
2401                 Host_Error("AddPortalToNodes: NULL back node");
2402         if (p->nodes[0] || p->nodes[1])
2403                 Host_Error("AddPortalToNodes: already included");
2404         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2405
2406         p->nodes[0] = front;
2407         p->next[0] = (portal_t *)front->portals;
2408         front->portals = (mportal_t *)p;
2409
2410         p->nodes[1] = back;
2411         p->next[1] = (portal_t *)back->portals;
2412         back->portals = (mportal_t *)p;
2413 }
2414
2415 /*
2416 =============
2417 RemovePortalFromNode
2418 =============
2419 */
2420 static void RemovePortalFromNodes(portal_t *portal)
2421 {
2422         int i;
2423         mnode_t *node;
2424         void **portalpointer;
2425         portal_t *t;
2426         for (i = 0;i < 2;i++)
2427         {
2428                 node = portal->nodes[i];
2429
2430                 portalpointer = (void **) &node->portals;
2431                 while (1)
2432                 {
2433                         t = *portalpointer;
2434                         if (!t)
2435                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
2436
2437                         if (t == portal)
2438                         {
2439                                 if (portal->nodes[0] == node)
2440                                 {
2441                                         *portalpointer = portal->next[0];
2442                                         portal->nodes[0] = NULL;
2443                                 }
2444                                 else if (portal->nodes[1] == node)
2445                                 {
2446                                         *portalpointer = portal->next[1];
2447                                         portal->nodes[1] = NULL;
2448                                 }
2449                                 else
2450                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2451                                 break;
2452                         }
2453
2454                         if (t->nodes[0] == node)
2455                                 portalpointer = (void **) &t->next[0];
2456                         else if (t->nodes[1] == node)
2457                                 portalpointer = (void **) &t->next[1];
2458                         else
2459                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2460                 }
2461         }
2462 }
2463
2464 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2465 {
2466         int side;
2467         mnode_t *front, *back, *other_node;
2468         mplane_t clipplane, *plane;
2469         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2470         winding_t *nodeportalwinding, *frontwinding, *backwinding;
2471
2472         // if a leaf, we're done
2473         if (node->contents)
2474                 return;
2475
2476         plane = node->plane;
2477
2478         front = node->children[0];
2479         back = node->children[1];
2480         if (front == back)
2481                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2482
2483         // create the new portal by generating a polygon for the node plane,
2484         // and clipping it by all of the other portals(which came from nodes above this one)
2485         nodeportal = AllocPortal();
2486         nodeportal->plane = *plane;
2487
2488         nodeportalwinding = Winding_NewFromPlane(nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist);
2489         side = 0;       // shut up compiler warning
2490         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2491         {
2492                 clipplane = portal->plane;
2493                 if (portal->nodes[0] == portal->nodes[1])
2494                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2495                 if (portal->nodes[0] == node)
2496                         side = 0;
2497                 else if (portal->nodes[1] == node)
2498                 {
2499                         clipplane.dist = -clipplane.dist;
2500                         VectorNegate(clipplane.normal, clipplane.normal);
2501                         side = 1;
2502                 }
2503                 else
2504                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2505
2506                 nodeportalwinding = Winding_Clip(nodeportalwinding, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, true);
2507                 if (!nodeportalwinding)
2508                 {
2509                         Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2510                         break;
2511                 }
2512         }
2513
2514         if (nodeportalwinding)
2515         {
2516                 // if the plane was not clipped on all sides, there was an error
2517                 nodeportal->winding = nodeportalwinding;
2518                 AddPortalToNodes(nodeportal, front, back);
2519         }
2520
2521         // split the portals of this node along this node's plane and assign them to the children of this node
2522         // (migrating the portals downward through the tree)
2523         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2524         {
2525                 if (portal->nodes[0] == portal->nodes[1])
2526                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2527                 if (portal->nodes[0] == node)
2528                         side = 0;
2529                 else if (portal->nodes[1] == node)
2530                         side = 1;
2531                 else
2532                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2533                 nextportal = portal->next[side];
2534
2535                 other_node = portal->nodes[!side];
2536                 RemovePortalFromNodes(portal);
2537
2538                 // cut the portal into two portals, one on each side of the node plane
2539                 Winding_Divide(portal->winding, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, &frontwinding, &backwinding);
2540
2541                 if (!frontwinding)
2542                 {
2543                         if (side == 0)
2544                                 AddPortalToNodes(portal, back, other_node);
2545                         else
2546                                 AddPortalToNodes(portal, other_node, back);
2547                         continue;
2548                 }
2549                 if (!backwinding)
2550                 {
2551                         if (side == 0)
2552                                 AddPortalToNodes(portal, front, other_node);
2553                         else
2554                                 AddPortalToNodes(portal, other_node, front);
2555                         continue;
2556                 }
2557
2558                 // the winding is split
2559                 splitportal = AllocPortal();
2560                 temp = splitportal->chain;
2561                 *splitportal = *portal;
2562                 splitportal->chain = temp;
2563                 splitportal->winding = backwinding;
2564                 Winding_Free(portal->winding);
2565                 portal->winding = frontwinding;
2566
2567                 if (side == 0)
2568                 {
2569                         AddPortalToNodes(portal, front, other_node);
2570                         AddPortalToNodes(splitportal, back, other_node);
2571                 }
2572                 else
2573                 {
2574                         AddPortalToNodes(portal, other_node, front);
2575                         AddPortalToNodes(splitportal, other_node, back);
2576                 }
2577         }
2578
2579         Mod_Q1BSP_RecursiveNodePortals(front);
2580         Mod_Q1BSP_RecursiveNodePortals(back);
2581 }
2582
2583 static void Mod_Q1BSP_MakePortals(void)
2584 {
2585         portalchain = NULL;
2586         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
2587         Mod_Q1BSP_FinalizePortals();
2588 }
2589
2590 static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
2591 {
2592 #if 0
2593         int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
2594         msurface_t *surf, *s;
2595         float *v0, *v1, *v2, *v3;
2596         for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2597                 surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
2598         for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2599         {
2600                 for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
2601                 {
2602                         if (surf->neighborsurfaces[vertnum])
2603                                 continue;
2604                         surf->neighborsurfaces[vertnum] = NULL;
2605                         for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
2606                         {
2607                                 if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
2608                                  || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
2609                                  || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
2610                                  || s == surf)
2611                                         continue;
2612                                 for (vnum = 0;vnum < s->poly_numverts;vnum++)
2613                                         if (s->neighborsurfaces[vnum] == surf)
2614                                                 break;
2615                                 if (vnum < s->poly_numverts)
2616                                         continue;
2617                                 for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
2618                                 {
2619                                         if (s->neighborsurfaces[vnum] == NULL
2620                                          && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
2621                                           || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
2622                                         {
2623                                                 surf->neighborsurfaces[vertnum] = s;
2624                                                 s->neighborsurfaces[vnum] = surf;
2625                                                 break;
2626                                         }
2627                                 }
2628                                 if (vnum < s->poly_numverts)
2629                                         break;
2630                         }
2631                 }
2632         }
2633 #endif
2634 }
2635
2636 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2637 {
2638         int i, j, stylecounts[256], totalcount, remapstyles[256];
2639         msurface_t *surf;
2640         memset(stylecounts, 0, sizeof(stylecounts));
2641         for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2642         {
2643                 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2644                 for (j = 0;j < MAXLIGHTMAPS;j++)
2645                         stylecounts[surf->styles[j]]++;
2646         }
2647         totalcount = 0;
2648         model->brushq1.light_styles = 0;
2649         for (i = 0;i < 255;i++)
2650         {
2651                 if (stylecounts[i])
2652                 {
2653                         remapstyles[i] = model->brushq1.light_styles++;
2654                         totalcount += stylecounts[i] + 1;
2655                 }
2656         }
2657         if (!totalcount)
2658                 return;
2659         model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
2660         model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2661         model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2662         model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2663         model->brushq1.light_styles = 0;
2664         for (i = 0;i < 255;i++)
2665                 if (stylecounts[i])
2666                         model->brushq1.light_style[model->brushq1.light_styles++] = i;
2667         j = 0;
2668         for (i = 0;i < model->brushq1.light_styles;i++)
2669         {
2670                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2671                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2672         }
2673         for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2674         {
2675                 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2676                 for (j = 0;j < MAXLIGHTMAPS;j++)
2677                         if (surf->styles[j] != 255)
2678                                 *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
2679         }
2680         j = 0;
2681         for (i = 0;i < model->brushq1.light_styles;i++)
2682         {
2683                 *model->brushq1.light_styleupdatechains[i] = NULL;
2684                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2685                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2686         }
2687 }
2688
2689 static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model)
2690 {
2691         int i, j;
2692         for (i = 0;i < model->brushq1.numtextures;i++)
2693                 model->brushq1.pvstexturechainslength[i] = 0;
2694         for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2695         {
2696                 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2697                 {
2698                         model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j;
2699                         model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++;
2700                 }
2701         }
2702         for (i = 0, j = 0;i < model->brushq1.numtextures;i++)
2703         {
2704                 if (model->brushq1.pvstexturechainslength[i])
2705                 {
2706                         model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j;
2707                         j += model->brushq1.pvstexturechainslength[i] + 1;
2708                 }
2709                 else
2710                         model->brushq1.pvstexturechains[i] = NULL;
2711         }
2712         for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2713                 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2714                         *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j;
2715         for (i = 0;i < model->brushq1.numtextures;i++)
2716         {
2717                 if (model->brushq1.pvstexturechainslength[i])
2718                 {
2719                         *model->brushq1.pvstexturechains[i] = NULL;
2720                         model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i];
2721                 }
2722         }
2723 }
2724
2725 //Returns PVS data for a given point
2726 //(note: can return NULL)
2727 static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2728 {
2729         mnode_t *node;
2730         Mod_CheckLoaded(model);
2731         node = model->brushq1.nodes;
2732         while (node->plane)
2733                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2734         if (((mleaf_t *)node)->clusterindex >= 0)
2735                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2736         else
2737                 return NULL;
2738 }
2739
2740 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
2741 {
2742         while (node->plane)
2743         {
2744                 float d = PlaneDiff(org, node->plane);
2745                 if (d > radius)
2746                         node = node->children[0];
2747                 else if (d < -radius)
2748                         node = node->children[1];
2749                 else
2750                 {
2751                         // go down both sides
2752                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2753                         node = node->children[1];
2754                 }
2755         }
2756         // if this leaf is in a cluster, accumulate the pvs bits
2757         if (((mleaf_t *)node)->clusterindex >= 0)
2758         {
2759                 int i;
2760                 qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2761                 for (i = 0;i < pvsbytes;i++)
2762                         pvsbuffer[i] |= pvs[i];
2763         }
2764 }
2765
2766 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2767 //of the given point.
2768 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
2769 {
2770         int bytes = ((model->brushq1.num_leafs - 1) + 7) >> 3;
2771         bytes = min(bytes, pvsbufferlength);
2772         if (r_novis.integer || !Mod_Q1BSP_GetPVS(model, org))
2773         {
2774                 memset(pvsbuffer, 0xFF, bytes);
2775                 return bytes;
2776         }
2777         memset(pvsbuffer, 0, bytes);
2778         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq1.nodes);
2779         return bytes;
2780 }
2781
2782 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2783 {
2784         vec3_t size;
2785         const hull_t *hull;
2786
2787         VectorSubtract(inmaxs, inmins, size);
2788         if (cmodel->brush.ishlbsp)
2789         {
2790                 if (size[0] < 3)
2791                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2792                 else if (size[0] <= 32)
2793                 {
2794                         if (size[2] < 54) // pick the nearest of 36 or 72
2795                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
2796                         else
2797                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
2798                 }
2799                 else
2800                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
2801         }
2802         else
2803         {
2804                 if (size[0] < 3)
2805                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2806                 else if (size[0] <= 32)
2807                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
2808                 else
2809                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
2810         }
2811         VectorCopy(inmins, outmins);
2812         VectorAdd(inmins, hull->clip_size, outmaxs);
2813 }
2814
2815 /*
2816 void Mod_Q1BSP_RecursiveGetVisible(mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
2817 {
2818         mleaf_t *leaf;
2819         for (;;)
2820         {
2821                 if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
2822                         return;
2823                 if (!node->plane)
2824                         break;
2825                 Mod_Q1BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
2826                 node = node->children[1];
2827         }
2828         leaf = (mleaf_t *)node;
2829         if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
2830         {
2831                 int marksurfacenum;
2832                 msurface_t *surf;
2833                 if (maxleafs && *numleafs < maxleafs)
2834                         leaflist[(*numleafs)++] = leaf;
2835                 if (maxsurfaces)
2836                 {
2837                         for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
2838                         {
2839                                 surf = model->brushq1.surfaces + leaf->firstmarksurface[marksurfacenum];
2840                                 if (surf->shadowmark != shadowmarkcount)
2841                                 {
2842                                         surf->shadowmark = shadowmarkcount;
2843                                         if (BoxesOverlap(mins, maxs, surf->poly_mins, surf->poly_maxs) && ((surf->flags & SURF_PLANEBACK) ? PlaneDiff(point, surf->plane) < 0 : PlaneDiff(point, surf->plane) > 0) && *numsurfaces < maxsurfaces)
2844                                                 surfacelist[(*numsurfaces)++] = surf;
2845                                 }
2846                         }
2847                 }
2848         }
2849 }
2850
2851 void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces)
2852 {
2853         // FIXME: support portals
2854         if (maxsurfaces)
2855                 *numsurfaces = 0;
2856         if (maxleafs)
2857                 *numleafs = 0;
2858         pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
2859         Mod_Q1BSP_RecursiveGetVisible(ent->model->brushq1.nodes + ent->model->brushq1.firstclipnode, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces);
2860 }
2861 */
2862
2863 extern void R_Model_Brush_DrawSky(entity_render_t *ent);
2864 extern void R_Model_Brush_Draw(entity_render_t *ent);
2865 extern void R_Model_Brush_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
2866 extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
2867 extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
2868 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
2869 {
2870         int i, j, k;
2871         dheader_t *header;
2872         dmodel_t *bm;
2873         mempool_t *mainmempool;
2874         float dist, modelyawradius, modelradius, *vec;
2875         msurface_t *surf;
2876         int numshadowmeshtriangles;
2877
2878         mod->type = mod_brush;
2879
2880         header = (dheader_t *)buffer;
2881
2882         i = LittleLong(header->version);
2883         if (i != BSPVERSION && i != 30)
2884                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
2885         mod->brush.ishlbsp = i == 30;
2886
2887         mod->soundfromcenter = true;
2888         mod->TraceBox = Mod_Q1BSP_TraceBox;
2889         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
2890         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
2891         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
2892         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
2893         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
2894         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
2895         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
2896         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
2897         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
2898         mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
2899         mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
2900
2901         if (loadmodel->isworldmodel)
2902         {
2903                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
2904                 // until we get a texture for it...
2905                 R_ResetQuakeSky();
2906         }
2907
2908 // swap all the lumps
2909         mod_base = (qbyte *)header;
2910
2911         for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
2912                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
2913
2914 // load into heap
2915
2916         // store which lightmap format to use
2917         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
2918
2919         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
2920         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
2921         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
2922         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
2923         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
2924         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
2925         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
2926         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
2927         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
2928         Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
2929         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
2930         // load submodels before leafs because they contain the number of vis leafs
2931         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
2932         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
2933         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
2934         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
2935
2936         if (mod->brushq1.data_compressedpvs)
2937                 Mem_Free(mod->brushq1.data_compressedpvs);
2938         mod->brushq1.data_compressedpvs = NULL;
2939         mod->brushq1.num_compressedpvs = 0;
2940
2941         Mod_Q1BSP_MakeHull0();
2942         Mod_Q1BSP_MakePortals();
2943
2944         mod->numframes = 2;             // regular and alternate animation
2945
2946         mainmempool = mod->mempool;
2947
2948         Mod_Q1BSP_LoadLightList();
2949         loadmodel = loadmodel;
2950
2951         // make a single combined shadow mesh to allow optimized shadow volume creation
2952         numshadowmeshtriangles = 0;
2953         for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
2954         {
2955                 surf->num_firstshadowmeshtriangle = numshadowmeshtriangles;
2956                 numshadowmeshtriangles += surf->mesh.num_triangles;
2957         }
2958         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
2959         for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
2960                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i);
2961         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
2962         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
2963         
2964         // LordHavoc: to clear the fog around the original quake submodel code, I
2965         // will explain:
2966         // first of all, some background info on the submodels:
2967         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
2968         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
2969         // now the weird for loop itself:
2970         // the loop functions in an odd way, on each iteration it sets up the
2971         // current 'mod' model (which despite the confusing code IS the model of
2972         // the number i), at the end of the loop it duplicates the model to become
2973         // the next submodel, and loops back to set up the new submodel.
2974
2975         // LordHavoc: now the explanation of my sane way (which works identically):
2976         // set up the world model, then on each submodel copy from the world model
2977         // and set up the submodel with the respective model info.
2978         for (i = 0;i < mod->brush.numsubmodels;i++)
2979         {
2980                 // LordHavoc: this code was originally at the end of this loop, but
2981                 // has been transformed to something more readable at the start here.
2982
2983                 // LordHavoc: only register submodels if it is the world
2984                 // (prevents external bsp models from replacing world submodels with
2985                 //  their own)
2986                 if (loadmodel->isworldmodel && i)
2987                 {
2988                         char name[10];
2989                         // duplicate the basic information
2990                         sprintf(name, "*%i", i);
2991                         mod = Mod_FindName(name);
2992                         // copy the base model to this one
2993                         *mod = *loadmodel;
2994                         // rename the clone back to its proper name
2995                         strcpy(mod->name, name);
2996                         // textures and memory belong to the main model
2997                         mod->texturepool = NULL;
2998                         mod->mempool = NULL;
2999                 }
3000
3001                 bm = &mod->brushq1.submodels[i];
3002
3003                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3004                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3005                 {
3006                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3007                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3008                 }
3009
3010                 mod->brushq1.firstmodelsurface = bm->firstface;
3011                 mod->brushq1.nummodelsurfaces = bm->numfaces;
3012
3013                 // make the model surface list (used by shadowing/lighting)
3014                 mod->numsurfaces = mod->brushq1.nummodelsurfaces;
3015                 mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->numsurfaces * sizeof(*mod->surfacelist));
3016                 for (j = 0;j < mod->numsurfaces;j++)
3017                         mod->surfacelist[j] = mod->brushq1.firstmodelsurface + j;
3018
3019                 // this gets altered below if sky is used
3020                 mod->DrawSky = NULL;
3021                 mod->Draw = R_Model_Brush_Draw;
3022                 mod->GetLightInfo = R_Model_Brush_GetLightInfo;
3023                 mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
3024                 mod->DrawLight = R_Model_Brush_DrawLight;
3025                 if (i != 0)
3026                 {
3027                         mod->brush.GetPVS = NULL;
3028                         mod->brush.FatPVS = NULL;
3029                         mod->brush.BoxTouchingPVS = NULL;
3030                         mod->brush.LightPoint = NULL;
3031                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3032                 }
3033                 mod->brushq1.pvstexturechains = Mem_Alloc(loadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
3034                 mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(loadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
3035                 mod->brushq1.pvstexturechainslength = Mem_Alloc(loadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
3036                 Mod_Q1BSP_BuildPVSTextureChains(mod);
3037                 Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod);
3038                 if (mod->brushq1.nummodelsurfaces)
3039                 {
3040                         // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3041                         mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3042                         mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3043                         modelyawradius = 0;
3044                         modelradius = 0;
3045                         for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++)
3046                         {
3047                                 // we only need to have a drawsky function if it is used(usually only on world model)
3048                                 if (surf->texinfo->texture->flags & SURF_DRAWSKY)
3049                                         mod->DrawSky = R_Model_Brush_DrawSky;
3050                                 // LordHavoc: submodels always clip, even if water
3051                                 if (mod->brush.numsubmodels - 1)
3052                                         surf->flags |= SURF_SOLIDCLIP;
3053                                 // calculate bounding shapes
3054                                 for (k = 0, vec = surf->mesh.data_vertex3f;k < surf->mesh.num_vertices;k++, vec += 3)
3055                                 {
3056                                         if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3057                                         if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3058                                         if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3059                                         if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3060                                         if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3061                                         if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3062                                         dist = vec[0]*vec[0]+vec[1]*vec[1];
3063                                         if (modelyawradius < dist)
3064                                                 modelyawradius = dist;
3065                                         dist += vec[2]*vec[2];
3066                                         if (modelradius < dist)
3067                                                 modelradius = dist;
3068                                 }
3069                         }
3070                         modelyawradius = sqrt(modelyawradius);
3071                         modelradius = sqrt(modelradius);
3072                         mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3073                         mod->yawmins[2] = mod->normalmins[2];
3074                         mod->yawmaxs[2] = mod->normalmaxs[2];
3075                         mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3076                         mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3077                         mod->radius = modelradius;
3078                         mod->radius2 = modelradius * modelradius;
3079                 }
3080                 else
3081                 {
3082                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3083                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3084                 }
3085                 Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, loadmodel->mempool);
3086
3087                 mod->brushq1.num_visleafs = bm->visleafs;
3088         }
3089
3090         //Mod_Q1BSP_ProcessLightList();
3091
3092         if (developer.integer)
3093                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.num_leafs, loadmodel->brushq1.num_visleafs, loadmodel->brushq1.numportals);
3094 }
3095
3096 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3097 {
3098 }
3099
3100 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3101 {
3102 /*
3103         d_t *in;
3104         m_t *out;
3105         int i, count;
3106
3107         in = (void *)(mod_base + l->fileofs);
3108         if (l->filelen % sizeof(*in))
3109                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3110         count = l->filelen / sizeof(*in);
3111         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3112
3113         loadmodel-> = out;
3114         loadmodel->num = count;
3115
3116         for (i = 0;i < count;i++, in++, out++)
3117         {
3118         }
3119 */
3120 }
3121
3122 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3123 {
3124 /*
3125         d_t *in;
3126         m_t *out;
3127         int i, count;
3128
3129         in = (void *)(mod_base + l->fileofs);
3130         if (l->filelen % sizeof(*in))
3131                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3132         count = l->filelen / sizeof(*in);
3133         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3134
3135         loadmodel-> = out;
3136         loadmodel->num = count;
3137
3138         for (i = 0;i < count;i++, in++, out++)
3139         {
3140         }
3141 */
3142 }
3143
3144 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3145 {
3146 /*
3147         d_t *in;
3148         m_t *out;
3149         int i, count;
3150
3151         in = (void *)(mod_base + l->fileofs);
3152         if (l->filelen % sizeof(*in))
3153                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3154         count = l->filelen / sizeof(*in);
3155         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3156
3157         loadmodel-> = out;
3158         loadmodel->num = count;
3159
3160         for (i = 0;i < count;i++, in++, out++)
3161         {
3162         }
3163 */
3164 }
3165
3166 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3167 {
3168 /*
3169         d_t *in;
3170         m_t *out;
3171         int i, count;
3172
3173         in = (void *)(mod_base + l->fileofs);
3174         if (l->filelen % sizeof(*in))
3175                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3176         count = l->filelen / sizeof(*in);
3177         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3178
3179         loadmodel-> = out;
3180         loadmodel->num = count;
3181
3182         for (i = 0;i < count;i++, in++, out++)
3183         {
3184         }
3185 */
3186 }
3187
3188 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3189 {
3190 /*
3191         d_t *in;
3192         m_t *out;
3193         int i, count;
3194
3195         in = (void *)(mod_base + l->fileofs);
3196         if (l->filelen % sizeof(*in))
3197                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3198         count = l->filelen / sizeof(*in);
3199         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3200
3201         loadmodel-> = out;
3202         loadmodel->num = count;
3203
3204         for (i = 0;i < count;i++, in++, out++)
3205         {
3206         }
3207 */
3208 }
3209
3210 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3211 {
3212 /*
3213         d_t *in;
3214         m_t *out;
3215         int i, count;
3216
3217         in = (void *)(mod_base + l->fileofs);
3218         if (l->filelen % sizeof(*in))
3219                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3220         count = l->filelen / sizeof(*in);
3221         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3222
3223         loadmodel-> = out;
3224         loadmodel->num = count;
3225
3226         for (i = 0;i < count;i++, in++, out++)
3227         {
3228         }
3229 */
3230 }
3231
3232 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3233 {
3234 /*
3235         d_t *in;
3236         m_t *out;
3237         int i, count;
3238
3239         in = (void *)(mod_base + l->fileofs);
3240         if (l->filelen % sizeof(*in))
3241                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3242         count = l->filelen / sizeof(*in);
3243         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3244
3245         loadmodel-> = out;
3246         loadmodel->num = count;
3247
3248         for (i = 0;i < count;i++, in++, out++)
3249         {
3250         }
3251 */
3252 }
3253
3254 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3255 {
3256 /*
3257         d_t *in;
3258         m_t *out;
3259         int i, count;
3260
3261         in = (void *)(mod_base + l->fileofs);
3262         if (l->filelen % sizeof(*in))
3263                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3264         count = l->filelen / sizeof(*in);
3265         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3266
3267         loadmodel-> = out;
3268         loadmodel->num = count;
3269
3270         for (i = 0;i < count;i++, in++, out++)
3271         {
3272         }
3273 */
3274 }
3275
3276 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3277 {
3278 /*
3279         d_t *in;
3280         m_t *out;
3281         int i, count;
3282
3283         in = (void *)(mod_base + l->fileofs);
3284         if (l->filelen % sizeof(*in))
3285                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3286         count = l->filelen / sizeof(*in);
3287         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3288
3289         loadmodel-> = out;
3290         loadmodel->num = count;
3291
3292         for (i = 0;i < count;i++, in++, out++)
3293         {
3294         }
3295 */
3296 }
3297
3298 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3299 {
3300 /*
3301         d_t *in;
3302         m_t *out;
3303         int i, count;
3304
3305         in = (void *)(mod_base + l->fileofs);
3306         if (l->filelen % sizeof(*in))
3307                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3308         count = l->filelen / sizeof(*in);
3309         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3310
3311         loadmodel-> = out;
3312         loadmodel->num = count;
3313
3314         for (i = 0;i < count;i++, in++, out++)
3315         {
3316         }
3317 */
3318 }
3319
3320 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3321 {
3322 /*
3323         d_t *in;
3324         m_t *out;
3325         int i, count;
3326
3327         in = (void *)(mod_base + l->fileofs);
3328         if (l->filelen % sizeof(*in))
3329                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3330         count = l->filelen / sizeof(*in);
3331         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3332
3333         loadmodel-> = out;
3334         loadmodel->num = count;
3335
3336         for (i = 0;i < count;i++, in++, out++)
3337         {
3338         }
3339 */
3340 }
3341
3342 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3343 {
3344 /*
3345         d_t *in;
3346         m_t *out;
3347         int i, count;
3348
3349         in = (void *)(mod_base + l->fileofs);
3350         if (l->filelen % sizeof(*in))
3351                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3352         count = l->filelen / sizeof(*in);
3353         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3354
3355         loadmodel-> = out;
3356         loadmodel->num = count;
3357
3358         for (i = 0;i < count;i++, in++, out++)
3359         {
3360         }
3361 */
3362 }
3363
3364 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3365 {
3366 /*
3367         d_t *in;
3368         m_t *out;
3369         int i, count;
3370
3371         in = (void *)(mod_base + l->fileofs);
3372         if (l->filelen % sizeof(*in))
3373                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3374         count = l->filelen / sizeof(*in);
3375         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3376
3377         loadmodel-> = out;
3378         loadmodel->num = count;
3379
3380         for (i = 0;i < count;i++, in++, out++)
3381         {
3382         }
3383 */
3384 }
3385
3386 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3387 {
3388 /*
3389         d_t *in;
3390         m_t *out;
3391         int i, count;
3392
3393         in = (void *)(mod_base + l->fileofs);
3394         if (l->filelen % sizeof(*in))
3395                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3396         count = l->filelen / sizeof(*in);
3397         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3398
3399         loadmodel-> = out;
3400         loadmodel->num = count;
3401
3402         for (i = 0;i < count;i++, in++, out++)
3403         {
3404         }
3405 */
3406 }
3407
3408 static void Mod_Q2BSP_LoadAreas(lump_t *l)
3409 {
3410 /*
3411         d_t *in;
3412         m_t *out;
3413         int i, count;
3414
3415         in = (void *)(mod_base + l->fileofs);
3416         if (l->filelen % sizeof(*in))
3417                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
3418         count = l->filelen / sizeof(*in);
3419         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3420
3421         loadmodel-> = out;
3422         loadmodel->num = count;
3423
3424         for (i = 0;i < count;i++, in++, out++)
3425         {
3426         }
3427 */
3428 }
3429
3430 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
3431 {
3432 /*
3433         d_t *in;
3434         m_t *out;
3435         int i, count;
3436
3437         in = (void *)(mod_base + l->fileofs);
3438         if (l->filelen % sizeof(*in))
3439                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
3440         count = l->filelen / sizeof(*in);
3441         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3442
3443         loadmodel-> = out;
3444         loadmodel->num = count;
3445
3446         for (i = 0;i < count;i++, in++, out++)
3447         {
3448         }
3449 */
3450 }
3451
3452 static void Mod_Q2BSP_LoadModels(lump_t *l)
3453 {
3454 /*
3455         d_t *in;
3456         m_t *out;
3457         int i, count;
3458
3459         in = (void *)(mod_base + l->fileofs);
3460         if (l->filelen % sizeof(*in))
3461                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
3462         count = l->filelen / sizeof(*in);
3463         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3464
3465         loadmodel-> = out;
3466         loadmodel->num = count;
3467
3468         for (i = 0;i < count;i++, in++, out++)
3469         {
3470         }
3471 */
3472 }
3473
3474 void static Mod_Q2BSP_Load(model_t *mod, void *buffer)
3475 {
3476         int i;
3477         q2dheader_t *header;
3478
3479         Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
3480
3481         mod->type = mod_brushq2;
3482
3483         header = (q2dheader_t *)buffer;
3484
3485         i = LittleLong(header->version);
3486         if (i != Q2BSPVERSION)
3487                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
3488         mod->brush.ishlbsp = false;
3489         if (loadmodel->isworldmodel)
3490         {
3491                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3492                 // until we get a texture for it...
3493                 R_ResetQuakeSky();
3494         }
3495
3496         mod_base = (qbyte *)header;
3497
3498         // swap all the lumps
3499         for (i = 0;i < (int) sizeof(*header) / 4;i++)
3500                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
3501
3502         // store which lightmap format to use
3503         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3504
3505         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
3506         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
3507         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
3508         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
3509         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
3510         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
3511         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
3512         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
3513         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
3514         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
3515         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
3516         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
3517         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
3518         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
3519         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
3520         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
3521         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
3522         // LordHavoc: must go last because this makes the submodels
3523         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
3524 }
3525
3526 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
3527 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
3528
3529 static void Mod_Q3BSP_LoadEntities(lump_t *l)
3530 {
3531         const char *data;
3532         char key[128], value[4096];
3533         float v[3];
3534         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
3535         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
3536         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
3537         if (!l->filelen)
3538                 return;
3539         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
3540         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
3541         data = loadmodel->brush.entities;
3542         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
3543         if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
3544         {
3545                 while (1)
3546                 {
3547                         if (!COM_ParseToken(&data, false))
3548                                 break; // error
3549                         if (com_token[0] == '}')
3550                                 break; // end of worldspawn
3551                         if (com_token[0] == '_')
3552                                 strcpy(key, com_token + 1);
3553                         else
3554                                 strcpy(key, com_token);
3555                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
3556                                 key[strlen(key)-1] = 0;
3557                         if (!COM_ParseToken(&data, false))
3558                                 break; // error
3559                         strcpy(value, com_token);
3560                         if (!strcmp("gridsize", key))
3561                         {
3562                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
3563                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
3564                         }
3565                 }
3566         }
3567 }
3568
3569 static void Mod_Q3BSP_LoadTextures(lump_t *l)
3570 {
3571         q3dtexture_t *in;
3572         q3mtexture_t *out;
3573         int i, count;
3574         int j, c;
3575         fssearch_t *search;
3576         char *f;
3577         const char *text;
3578         int flags;
3579         char shadername[Q3PATHLENGTH];
3580         char sky[Q3PATHLENGTH];
3581
3582         in = (void *)(mod_base + l->fileofs);
3583         if (l->filelen % sizeof(*in))
3584                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
3585         count = l->filelen / sizeof(*in);
3586         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3587
3588         loadmodel->brushq3.data_textures = out;
3589         loadmodel->brushq3.num_textures = count;
3590
3591         for (i = 0;i < count;i++, in++, out++)
3592         {
3593                 out->number = i;
3594                 strlcpy (out->name, in->name, sizeof (out->name));
3595                 out->surfaceflags = LittleLong(in->surfaceflags);
3596                 out->nativecontents = LittleLong(in->contents);
3597                 out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents);
3598                 Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true);
3599                 out->surfaceparms = -1;
3600         }
3601
3602         // do a quick parse of shader files to get surfaceparms
3603         if ((search = FS_Search("scripts/*.shader", true, false)))
3604         {
3605                 for (i = 0;i < search->numfilenames;i++)
3606                 {
3607                         if ((f = FS_LoadFile(search->filenames[i], tempmempool, false)))
3608                         {
3609                                 text = f;
3610                                 while (COM_ParseToken(&text, false))
3611                                 {
3612                                         strlcpy (shadername, com_token, sizeof (shadername));
3613                                         flags = 0;
3614                                         sky[0] = 0;
3615                                         if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
3616                                         {
3617                                                 while (COM_ParseToken(&text, false))
3618                                                 {
3619                                                         if (!strcasecmp(com_token, "}"))
3620                                                                 break;
3621                                                         else if (!strcasecmp(com_token, "{"))
3622                                                         {
3623                                                                 while (COM_ParseToken(&text, false))
3624                                                                 {
3625                                                                         if (!strcasecmp(com_token, "}"))
3626                                                                                 break;
3627                                                                 }
3628                                                         }
3629                                                         else if (!strcasecmp(com_token, "surfaceparm"))
3630                                                         {
3631                                                                 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3632                                                                 {
3633                                                                         if (!strcasecmp(com_token, "alphashadow"))
3634                                                                                 flags |= Q3SURFACEPARM_ALPHASHADOW;
3635                                                                         else if (!strcasecmp(com_token, "areaportal"))
3636                                                                                 flags |= Q3SURFACEPARM_AREAPORTAL;
3637                                                                         else if (!strcasecmp(com_token, "clusterportal"))
3638                                                                                 flags |= Q3SURFACEPARM_CLUSTERPORTAL;
3639                                                                         else if (!strcasecmp(com_token, "detail"))
3640                                                                                 flags |= Q3SURFACEPARM_DETAIL;
3641                                                                         else if (!strcasecmp(com_token, "donotenter"))
3642                                                                                 flags |= Q3SURFACEPARM_DONOTENTER;
3643                                                                         else if (!strcasecmp(com_token, "fog"))
3644                                                                                 flags |= Q3SURFACEPARM_FOG;
3645                                                                         else if (!strcasecmp(com_token, "lava"))
3646                                                                                 flags |= Q3SURFACEPARM_LAVA;
3647                                                                         else if (!strcasecmp(com_token, "lightfilter"))
3648                                                                                 flags |= Q3SURFACEPARM_LIGHTFILTER;
3649                                                                         else if (!strcasecmp(com_token, "metalsteps"))
3650                                                                                 flags |= Q3SURFACEPARM_METALSTEPS;
3651                                                                         else if (!strcasecmp(com_token, "nodamage"))
3652                                                                                 flags |= Q3SURFACEPARM_NODAMAGE;
3653                                                                         else if (!strcasecmp(com_token, "nodlight"))
3654                                                                                 flags |= Q3SURFACEPARM_NODLIGHT;
3655                                                                         else if (!strcasecmp(com_token, "nodraw"))
3656                                                                                 flags |= Q3SURFACEPARM_NODRAW;
3657                                                                         else if (!strcasecmp(com_token, "nodrop"))
3658                                                                                 flags |= Q3SURFACEPARM_NODROP;
3659                                                                         else if (!strcasecmp(com_token, "noimpact"))
3660                                                                                 flags |= Q3SURFACEPARM_NOIMPACT;
3661                                                                         else if (!strcasecmp(com_token, "nolightmap"))
3662                                                                                 flags |= Q3SURFACEPARM_NOLIGHTMAP;
3663                                                                         else if (!strcasecmp(com_token, "nomarks"))
3664                                                                                 flags |= Q3SURFACEPARM_NOMARKS;
3665                                                                         else if (!strcasecmp(com_token, "nomipmaps"))
3666                                                                                 flags |= Q3SURFACEPARM_NOMIPMAPS;
3667                                                                         else if (!strcasecmp(com_token, "nonsolid"))
3668                                                                                 flags |= Q3SURFACEPARM_NONSOLID;
3669                                                                         else if (!strcasecmp(com_token, "origin"))
3670                                                                                 flags |= Q3SURFACEPARM_ORIGIN;
3671                                                                         else if (!strcasecmp(com_token, "playerclip"))
3672                                                                                 flags |= Q3SURFACEPARM_PLAYERCLIP;
3673                                                                         else if (!strcasecmp(com_token, "sky"))
3674                                                                                 flags |= Q3SURFACEPARM_SKY;
3675                                                                         else if (!strcasecmp(com_token, "slick"))
3676                                                                                 flags |= Q3SURFACEPARM_SLICK;
3677                                                                         else if (!strcasecmp(com_token, "slime"))
3678                                                                                 flags |= Q3SURFACEPARM_SLIME;
3679                                                                         else if (!strcasecmp(com_token, "structural"))
3680                                                                                 flags |= Q3SURFACEPARM_STRUCTURAL;
3681                                                                         else if (!strcasecmp(com_token, "trans"))
3682                                                                                 flags |= Q3SURFACEPARM_TRANS;
3683                                                                         else if (!strcasecmp(com_token, "water"))
3684                                                                                 flags |= Q3SURFACEPARM_WATER;
3685                                                                         else
3686                                                                                 Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], com_token);
3687                                                                         if (!COM_ParseToken(&text, true) || strcasecmp(com_token, "\n"))
3688                                                                         {
3689                                                                                 Con_Printf("%s parsing error: surfaceparm only takes one parameter.\n", search->filenames[i]);
3690                                                                                 goto parseerror;
3691                                                                         }
3692                                                                 }
3693                                                                 else
3694                                                                 {
3695                                                                         Con_Printf("%s parsing error: surfaceparm expects a parameter.\n", search->filenames[i]);
3696                                                                         goto parseerror;
3697                                                                 }
3698                                                         }
3699                                                         else if (!strcasecmp(com_token, "sky"))
3700                                                         {
3701                                                                 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3702                                                                         if (strlen(com_token) < sizeof(sky))
3703                                                                                 strcpy(sky, com_token);
3704                                                         }
3705                                                         else if (!strcasecmp(com_token, "skyparms"))
3706                                                         {
3707                                                                 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3708                                                                 {
3709                                                                         if (strlen(com_token) < sizeof(sky) && !atoi(com_token) && strcasecmp(com_token, "-"))
3710                                                                                 strcpy(sky, com_token);
3711                                                                         if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3712                                                                                 COM_ParseToken(&text, true);
3713                                                                 }
3714                                                         }
3715                                                         else
3716                                                         {
3717                                                                 // look for linebreak or }
3718                                                                 while(COM_ParseToken(&text, true) && strcasecmp(com_token, "\n") && strcasecmp(com_token, "}"));
3719                                                                 // break out to top level if it was }
3720                                                                 if (!strcasecmp(com_token, "}"))
3721                                                                         break;
3722                                                         }
3723                                                 }
3724                                                 // add shader to list (shadername and flags)
3725                                                 // actually here we just poke into the texture settings
3726                                                 for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
3727                                                 {
3728                                                         if (!strcasecmp(out->name, shadername))
3729                                                         {
3730                                                                 out->surfaceparms = flags;
3731                                                                 if ((flags & Q3SURFACEPARM_SKY) && sky[0])
3732                                                                         strcpy(loadmodel->brush.skybox, sky);
3733                                                         }
3734                                                 }
3735                                         }
3736                                         else
3737                                         {
3738                                                 Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[i], com_token);
3739                                                 goto parseerror;
3740                                         }
3741                                 }
3742 parseerror:
3743                                 Mem_Free(f);
3744                         }
3745                 }
3746         }
3747
3748         c = 0;
3749         for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
3750         {
3751                 if (out->surfaceparms == -1)
3752                 {
3753                         c++;
3754                         Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
3755                         out->surfaceparms = 0;
3756                         // these are defaults
3757                         if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
3758                          || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
3759                                 out->surfaceparms |= Q3SURFACEPARM_NODRAW;
3760                         if (!strncmp(out->name, "textures/skies/", 15))
3761                                 out->surfaceparms |= Q3SURFACEPARM_SKY;
3762                         if (R_TextureHasAlpha(out->skin.base))
3763                                 out->surfaceparms |= Q3SURFACEPARM_TRANS;
3764                 }
3765         }
3766         Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
3767 }
3768
3769 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
3770 {
3771         q3dplane_t *in;
3772         mplane_t *out;
3773         int i, count;
3774
3775         in = (void *)(mod_base + l->fileofs);
3776         if (l->filelen % sizeof(*in))
3777                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3778         count = l->filelen / sizeof(*in);
3779         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3780
3781         loadmodel->brushq3.data_planes = out;
3782         loadmodel->brushq3.num_planes = count;
3783
3784         for (i = 0;i < count;i++, in++, out++)
3785         {
3786                 out->normal[0] = LittleLong(in->normal[0]);
3787                 out->normal[1] = LittleLong(in->normal[1]);
3788                 out->normal[2] = LittleLong(in->normal[2]);
3789                 out->dist = LittleLong(in->dist);
3790                 PlaneClassify(out);
3791         }
3792 }
3793
3794 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
3795 {
3796         q3dbrushside_t *in;
3797         q3mbrushside_t *out;
3798         int i, n, count;
3799
3800         in = (void *)(mod_base + l->fileofs);
3801         if (l->filelen % sizeof(*in))
3802                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3803         count = l->filelen / sizeof(*in);
3804         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3805
3806         loadmodel->brushq3.data_brushsides = out;
3807         loadmodel->brushq3.num_brushsides = count;
3808
3809         for (i = 0;i < count;i++, in++, out++)
3810         {
3811                 n = LittleLong(in->planeindex);
3812                 if (n < 0 || n >= loadmodel->brushq3.num_planes)
3813                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
3814                 out->plane = loadmodel->brushq3.data_planes + n;
3815                 n = LittleLong(in->textureindex);
3816                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
3817                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
3818                 out->texture = loadmodel->brushq3.data_textures + n;
3819         }
3820 }
3821
3822 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
3823 {
3824         q3dbrush_t *in;
3825         q3mbrush_t *out;
3826         int i, j, n, c, count, maxplanes;
3827         mplane_t *planes;
3828         winding_t *temp1, *temp2;
3829
3830         in = (void *)(mod_base + l->fileofs);
3831         if (l->filelen % sizeof(*in))
3832                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3833         count = l->filelen / sizeof(*in);
3834         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3835
3836         loadmodel->brushq3.data_brushes = out;
3837         loadmodel->brushq3.num_brushes = count;
3838
3839         temp1 = Winding_New(64);
3840         temp2 = Winding_New(64);
3841
3842         maxplanes = 0;
3843         planes = NULL;
3844
3845         for (i = 0;i < count;i++, in++, out++)
3846         {
3847                 n = LittleLong(in->firstbrushside);
3848                 c = LittleLong(in->numbrushsides);
3849                 if (n < 0 || n + c > loadmodel->brushq3.num_brushsides)
3850                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides);
3851                 out->firstbrushside = loadmodel->brushq3.data_brushsides + n;
3852                 out->numbrushsides = c;
3853                 n = LittleLong(in->textureindex);
3854                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
3855                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
3856                 out->texture = loadmodel->brushq3.data_textures + n;
3857
3858                 // make a list of mplane_t structs to construct a colbrush from
3859                 if (maxplanes < out->numbrushsides)
3860                 {
3861                         maxplanes = out->numbrushsides;
3862                         if (planes)
3863                                 Mem_Free(planes);
3864                         planes = Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
3865                 }
3866                 for (j = 0;j < out->numbrushsides;j++)
3867                 {
3868                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
3869                         planes[j].dist = out->firstbrushside[j].plane->dist;
3870                 }
3871                 // make the colbrush from the planes
3872                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, temp1, temp2);
3873         }
3874         if (planes)
3875                 Mem_Free(planes);
3876         Winding_Free(temp1);
3877         Winding_Free(temp2);
3878 }
3879
3880 static void Mod_Q3BSP_LoadEffects(lump_t *l)
3881 {
3882         q3deffect_t *in;
3883         q3meffect_t *out;
3884         int i, n, count;
3885
3886         in = (void *)(mod_base + l->fileofs);
3887         if (l->filelen % sizeof(*in))
3888                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
3889         count = l->filelen / sizeof(*in);
3890         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3891
3892         loadmodel->brushq3.data_effects = out;
3893         loadmodel->brushq3.num_effects = count;
3894
3895         for (i = 0;i < count;i++, in++, out++)
3896         {
3897                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
3898                 n = LittleLong(in->brushindex);
3899                 if (n < 0 || n >= loadmodel->brushq3.num_brushes)
3900                         Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
3901                 out->brush = loadmodel->brushq3.data_brushes + n;
3902                 out->unknown = LittleLong(in->unknown);
3903         }
3904 }
3905
3906 static void Mod_Q3BSP_LoadVertices(lump_t *l)
3907 {
3908         q3dvertex_t *in;
3909         int i, count;
3910
3911         in = (void *)(mod_base + l->fileofs);
3912         if (l->filelen % sizeof(*in))
3913                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3914         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
3915         loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)));
3916         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3;
3917         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
3918         loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
3919         loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + count * 3;
3920         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + count * 3;
3921         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + count * 3;
3922
3923         for (i = 0;i < count;i++, in++)
3924         {
3925                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
3926                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
3927                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
3928                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
3929                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
3930                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
3931                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
3932                 // svector/tvector are calculated later in face loading
3933                 loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0;
3934                 loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0;
3935                 loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0;
3936                 loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0;
3937                 loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0;
3938                 loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0;
3939                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
3940                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
3941                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
3942                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
3943                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
3944                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
3945                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
3946         }
3947 }
3948
3949 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
3950 {
3951         int *in;
3952         int *out;
3953         int i, count;
3954
3955         in = (void *)(mod_base + l->fileofs);
3956         if (l->filelen % sizeof(int[3]))
3957                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
3958         count = l->filelen / sizeof(*in);
3959         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out) * 2);
3960
3961         loadmodel->brushq3.num_triangles = count / 3;
3962         loadmodel->brushq3.data_element3i = out;
3963         loadmodel->brushq3.data_neighbor3i = out + count;
3964
3965         for (i = 0;i < count;i++, in++, out++)
3966         {
3967                 *out = LittleLong(*in);
3968                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
3969                 {
3970                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
3971                         *out = 0;
3972                 }
3973         }
3974 }
3975
3976 static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
3977 {
3978         q3dlightmap_t *in;
3979         rtexture_t **out;
3980         int i, count;
3981
3982         if (!l->filelen)
3983                 return;
3984         in = (void *)(mod_base + l->fileofs);
3985         if (l->filelen % sizeof(*in))
3986                 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
3987         count = l->filelen / sizeof(*in);
3988         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3989
3990         loadmodel->brushq3.data_lightmaps = out;
3991         loadmodel->brushq3.num_lightmaps = count;
3992
3993         for (i = 0;i < count;i++, in++, out++)
3994                 *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
3995 }
3996
3997 static void Mod_Q3BSP_LoadFaces(lump_t *l)
3998 {
3999         q3dface_t *in;
4000         q3mface_t *out;
4001         int i, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xlevel, ylevel, row0, row1, x, y, *e, finalvertices, finaltriangles;
4002         //int *originalelement3i;
4003         //int *originalneighbor3i;
4004         float *originalvertex3f;
4005         //float *originalsvector3f;
4006         //float *originaltvector3f;
4007         //float *originalnormal3f;
4008         float *originalcolor4f;
4009         float *originaltexcoordtexture2f;
4010         float *originaltexcoordlightmap2f;
4011         float *v;
4012
4013         in = (void *)(mod_base + l->fileofs);
4014         if (l->filelen % sizeof(*in))
4015                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4016         count = l->filelen / sizeof(*in);
4017         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4018
4019         loadmodel->brushq3.data_faces = out;
4020         loadmodel->brushq3.num_faces = count;
4021
4022         for (i = 0;i < count;i++, in++, out++)
4023         {
4024                 // check face type first
4025                 out->type = LittleLong(in->type);
4026                 if (out->type != Q3FACETYPE_POLYGON
4027                  && out->type != Q3FACETYPE_PATCH
4028                  && out->type != Q3FACETYPE_MESH
4029                  && out->type != Q3FACETYPE_FLARE)
4030                 {
4031                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type);
4032                         out->num_vertices = 0;
4033                         out->num_triangles = 0;
4034                         out->type = 0; // error
4035                         continue;
4036                 }
4037
4038                 n = LittleLong(in->textureindex);
4039                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
4040                 {
4041                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures);
4042                         out->num_vertices = 0;
4043                         out->num_triangles = 0;
4044                         out->type = 0; // error
4045                         continue;
4046                         n = 0;
4047                 }
4048                 out->texture = loadmodel->brushq3.data_textures + n;
4049                 n = LittleLong(in->effectindex);
4050                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4051                 {
4052                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4053                         n = -1;
4054                 }
4055                 if (n == -1)
4056                         out->effect = NULL;
4057                 else
4058                         out->effect = loadmodel->brushq3.data_effects + n;
4059                 n = LittleLong(in->lightmapindex);
4060                 if (n < -1 || n >= loadmodel->brushq3.num_lightmaps)
4061                 {
4062                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
4063                         n = -1;
4064                 }
4065                 if (n == -1)
4066                         out->lightmaptexture = NULL;
4067                 else
4068                         out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
4069
4070                 out->firstvertex = LittleLong(in->firstvertex);
4071                 out->num_vertices = LittleLong(in->numvertices);
4072                 out->firstelement = LittleLong(in->firstelement);
4073                 out->num_triangles = LittleLong(in->numelements) / 3;
4074                 if (out->num_triangles * 3 != LittleLong(in->numelements))
4075                 {
4076                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4077                         out->num_vertices = 0;
4078                         out->num_triangles = 0;
4079                         out->type = 0; // error
4080                         continue;
4081                 }
4082                 if (out->firstvertex < 0 || out->firstvertex + out->num_vertices > loadmodel->brushq3.num_vertices)
4083                 {
4084                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->num_vertices, loadmodel->brushq3.num_vertices);
4085                         out->num_vertices = 0;
4086                         out->num_triangles = 0;
4087                         out->type = 0; // error
4088                         continue;
4089                 }
4090                 if (out->firstelement < 0 || out->firstelement + out->num_triangles * 3 > loadmodel->brushq3.num_triangles * 3)
4091                 {
4092                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->num_triangles * 3, loadmodel->brushq3.num_triangles * 3);
4093                         out->num_vertices = 0;
4094                         out->num_triangles = 0;
4095                         out->type = 0; // error
4096                         continue;
4097                 }
4098                 switch(out->type)
4099                 {
4100                 case Q3FACETYPE_POLYGON:
4101                 case Q3FACETYPE_MESH:
4102                         // no processing necessary
4103                         out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
4104                         out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
4105                         out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
4106                         out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
4107                         out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
4108                         out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
4109                         out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
4110                         out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
4111                         out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
4112                         break;
4113                 case Q3FACETYPE_PATCH:
4114                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4115                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4116                         if (patchsize[0] < 1 || patchsize[1] < 1)
4117                         {
4118                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4119                                 out->num_vertices = 0;
4120                                 out->num_triangles = 0;
4121                                 out->type = 0; // error
4122                                 continue;
4123                         }
4124                         originalvertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
4125                         //originalsvector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
4126                         //originaltvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
4127                         //originalnormal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
4128                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
4129                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
4130                         originalcolor4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
4131                         //originalelement3i = loadmodel->brushq3.data_element3i + out->firstelement;
4132                         //originalneighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
4133                         /*
4134                         originalvertex3f = out->data_vertex3f;
4135                         //originalsvector3f = out->data_svector3f;
4136                         //originaltvector3f = out->data_tvector3f;
4137                         //originalnormal3f = out->data_normal3f;
4138                         originalcolor4f = out->data_color4f;
4139                         originaltexcoordtexture2f = out->data_texcoordtexture2f;
4140                         originaltexcoordlightmap2f = out->data_texcoordlightmap2f;
4141                         //originalelement3i = out->data_element3i;
4142                         //originalneighbor3i = out->data_neighbor3i;
4143                         */
4144                         // convert patch to Q3FACETYPE_MESH
4145                         xlevel = QuadraticSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10);
4146                         ylevel = QuadraticSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10);
4147                         // bound to user settings
4148                         xlevel = bound(r_subdivisions_minlevel.integer, xlevel, r_subdivisions_maxlevel.integer);
4149                         ylevel = bound(r_subdivisions_minlevel.integer, ylevel, r_subdivisions_maxlevel.integer);
4150                         // bound to sanity settings
4151                         xlevel = bound(0, xlevel, 10);
4152                         ylevel = bound(0, ylevel, 10);
4153                         // bound to user limit on vertices
4154                         while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4155                         {
4156                                 if (xlevel > ylevel)
4157                                         xlevel--;
4158                                 else
4159                                         ylevel--;
4160                         }
4161                         finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
4162                         finalheight = ((patchsize[1] - 1) << ylevel) + 1;
4163                         finalvertices = finalwidth * finalheight;
4164                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4165                         out->data_vertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[20]) * finalvertices);
4166                         out->data_svector3f = out->data_vertex3f + finalvertices * 3;
4167                         out->data_tvector3f = out->data_svector3f + finalvertices * 3;
4168                         out->data_normal3f = out->data_tvector3f + finalvertices * 3;
4169                         out->data_color4f = out->data_normal3f + finalvertices * 3;
4170                         out->data_texcoordtexture2f = out->data_color4f + finalvertices * 4;
4171                         out->data_texcoordlightmap2f = out->data_texcoordtexture2f + finalvertices * 2;
4172                         out->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[6]) * finaltriangles);
4173                         out->data_neighbor3i = out->data_element3i + finaltriangles * 3;
4174                         out->type = Q3FACETYPE_MESH;
4175                         out->firstvertex = -1;
4176                         out->num_vertices = finalvertices;
4177                         out->firstelement = -1;
4178                         out->num_triangles = finaltriangles;
4179                         // generate geometry
4180                         // (note: normals are skipped because they get recalculated)
4181                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_vertex3f);
4182                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordtexture2f, out->data_texcoordtexture2f);
4183                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordlightmap2f, out->data_texcoordlightmap2f);
4184                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 4, originalcolor4f, out->data_color4f);
4185                         // generate elements
4186                         e = out->data_element3i;
4187                         for (y = 0;y < finalheight - 1;y++)
4188                         {
4189                                 row0 = (y + 0) * finalwidth;
4190                                 row1 = (y + 1) * finalwidth;
4191                                 for (x = 0;x < finalwidth - 1;x++)
4192                                 {
4193                                         *e++ = row0;
4194                                         *e++ = row1;
4195                                         *e++ = row0 + 1;
4196                                         *e++ = row1;
4197                                         *e++ = row1 + 1;
4198                                         *e++ = row0 + 1;
4199                                         row0++;
4200                                         row1++;
4201                                 }
4202                         }
4203                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, out->data_element3i, out->data_element3i, out->data_vertex3f);
4204                         if (developer.integer)
4205                         {
4206                                 if (out->num_triangles < finaltriangles)
4207                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
4208                                 else
4209                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
4210                         }
4211                         // q3map does not put in collision brushes for curves... ugh
4212                         // build the lower quality collision geometry
4213                         out->collisions = true;
4214                         xlevel = QuadraticSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
4215                         ylevel = QuadraticSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
4216                         // bound to user settings
4217                         xlevel = bound(r_subdivisions_collision_minlevel.integer, xlevel, r_subdivisions_collision_maxlevel.integer);
4218                         ylevel = bound(r_subdivisions_collision_minlevel.integer, ylevel, r_subdivisions_collision_maxlevel.integer);
4219                         // bound to sanity settings
4220                         xlevel = bound(0, xlevel, 10);
4221                         ylevel = bound(0, ylevel, 10);
4222                         // bound to user limit on vertices
4223                         while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
4224                         {
4225                                 if (xlevel > ylevel)
4226                                         xlevel--;
4227                                 else
4228                                         ylevel--;
4229                         }
4230                         finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
4231                         finalheight = ((patchsize[1] - 1) << ylevel) + 1;
4232                         finalvertices = finalwidth * finalheight;
4233                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4234                         out->data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
4235                         out->data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
4236                         out->num_collisionvertices = finalvertices;
4237                         out->num_collisiontriangles = finaltriangles;
4238                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_collisionvertex3f);
4239                         // generate elements
4240                         e = out->data_collisionelement3i;
4241                         for (y = 0;y < finalheight - 1;y++)
4242                         {
4243                                 row0 = (y + 0) * finalwidth;
4244                                 row1 = (y + 1) * finalwidth;
4245                                 for (x = 0;x < finalwidth - 1;x++)
4246                                 {
4247                                         *e++ = row0;
4248                                         *e++ = row1;
4249                                         *e++ = row0 + 1;
4250                                         *e++ = row1;
4251                                         *e++ = row1 + 1;
4252                                         *e++ = row0 + 1;
4253                                         row0++;
4254                                         row1++;
4255                                 }
4256                         }
4257                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
4258                         if (developer.integer)
4259                         {
4260                                 if (out->num_collisiontriangles < finaltriangles)
4261                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_collisionvertices, finaltriangles, finaltriangles - out->num_collisiontriangles, out->num_collisiontriangles);
4262                                 else
4263                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_collisionvertices, out->num_collisiontriangles);
4264                         }
4265                         break;
4266                 case Q3FACETYPE_FLARE:
4267                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4268                         // don't render it
4269                         out->num_vertices = 0;
4270                         out->num_triangles = 0;
4271                         out->type = 0;
4272                         break;
4273                 }
4274                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
4275                         if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices)
4276                                 invalidelements++;
4277                 if (invalidelements)
4278                 {
4279                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, out->firstvertex, out->num_vertices, out->firstelement, out->num_triangles * 3);
4280                         for (j = 0;j < out->num_triangles * 3;j++)
4281                         {
4282                                 Con_Printf(" %i", out->data_element3i[j]);
4283                                 if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices)
4284                                         out->data_element3i[j] = 0;
4285                         }
4286                         Con_Print("\n");
4287                 }
4288                 // for shadow volumes
4289                 Mod_BuildTriangleNeighbors(out->data_neighbor3i, out->data_element3i, out->num_triangles);
4290                 // for per pixel lighting
4291                 Mod_BuildTextureVectorsAndNormals(out->num_vertices, out->num_triangles, out->data_vertex3f, out->data_texcoordtexture2f, out->data_element3i, out->data_svector3f, out->data_tvector3f, out->data_normal3f);
4292                 // calculate a bounding box
4293                 VectorClear(out->mins);
4294                 VectorClear(out->maxs);
4295                 if (out->num_vertices)
4296                 {
4297                         VectorCopy(out->data_vertex3f, out->mins);
4298                         VectorCopy(out->data_vertex3f, out->maxs);
4299                         for (j = 1, v = out->data_vertex3f + 3;j < out->num_vertices;j++, v += 3)
4300                         {
4301                                 out->mins[0] = min(out->mins[0], v[0]);
4302                                 out->maxs[0] = max(out->maxs[0], v[0]);
4303                                 out->mins[1] = min(out->mins[1], v[1]);
4304                                 out->maxs[1] = max(out->maxs[1], v[1]);
4305                                 out->mins[2] = min(out->mins[2], v[2]);
4306                                 out->maxs[2] = max(out->maxs[2], v[2]);
4307                         }
4308                         out->mins[0] -= 1.0f;
4309                         out->mins[1] -= 1.0f;
4310                         out->mins[2] -= 1.0f;
4311                         out->maxs[0] += 1.0f;
4312                         out->maxs[1] += 1.0f;
4313                         out->maxs[2] += 1.0f;
4314                 }
4315         }
4316
4317         // LordHavoc: experimental array merger (disabled because it wastes time and uses 2x memory while merging)
4318         /*
4319         {
4320         int totalverts, totaltris;
4321         int originalnum_vertices;
4322         float *originaldata_vertex3f;
4323         float *originaldata_texcoordtexture2f;
4324         float *originaldata_texcoordlightmap2f;
4325         float *originaldata_svector3f;
4326         float *originaldata_tvector3f;
4327         float *originaldata_normal3f;
4328         float *originaldata_color4f;
4329         int originalnum_triangles;
4330         int *originaldata_element3i;
4331         int *originaldata_neighbor3i;
4332
4333         totalverts = 0;
4334         totaltris = 0;
4335         for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++)
4336         {
4337                 if (!out->type)
4338                         continue;
4339                 totalverts += out->num_vertices;
4340                 totaltris += out->num_triangles;
4341         }
4342
4343         originalnum_vertices = loadmodel->brushq3.num_vertices;
4344         originaldata_vertex3f = loadmodel->brushq3.data_vertex3f;
4345         originaldata_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f;
4346         originaldata_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f;
4347         originaldata_svector3f = loadmodel->brushq3.data_svector3f;
4348         originaldata_tvector3f = loadmodel->brushq3.data_tvector3f;
4349         originaldata_normal3f = loadmodel->brushq3.data_normal3f;
4350         originaldata_color4f = loadmodel->brushq3.data_color4f;
4351         originalnum_triangles = loadmodel->brushq3.num_triangles;
4352         originaldata_element3i = loadmodel->brushq3.data_element3i;
4353         originaldata_neighbor3i = loadmodel->brushq3.data_neighbor3i;
4354         loadmodel->brushq3.num_vertices = totalverts;
4355         loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, totalverts * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)) + totaltris * (sizeof(int) * (3 * 2)));
4356         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + totalverts * 3;
4357         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2;
4358         loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2;
4359         loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + totalverts * 3;
4360         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + totalverts * 3;
4361         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + totalverts * 3;
4362         loadmodel->brushq3.num_triangles = totaltris;
4363         loadmodel->brushq3.data_element3i = (int *)(loadmodel->brushq3.data_color4f + totalverts * 4);
4364         loadmodel->brushq3.data_neighbor3i = loadmodel->brushq3.data_element3i + totaltris * 3;
4365         totalverts = 0;
4366         totaltris = 0;
4367         for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++)
4368         {
4369                 if (!out->type)
4370                         continue;
4371                 Con_Printf("totalverts %i, totaltris %i\n", totalverts, totaltris);
4372                 memcpy(loadmodel->brushq3.data_vertex3f + totalverts * 3, out->data_vertex3f, out->num_vertices * 3 * sizeof(float));
4373                 memcpy(loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2, out->data_texcoordtexture2f, out->num_vertices * 2 * sizeof(float));
4374                 memcpy(loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2, out->data_texcoordlightmap2f, out->num_vertices * 2 * sizeof(float));
4375                 memcpy(loadmodel->brushq3.data_svector3f + totalverts * 3, out->data_svector3f, out->num_vertices * 3 * sizeof(float));
4376                 memcpy(loadmodel->brushq3.data_tvector3f + totalverts * 3, out->data_tvector3f, out->num_vertices * 3 * sizeof(float));
4377                 memcpy(loadmodel->brushq3.data_normal3f + totalverts * 3, out->data_normal3f, out->num_vertices * 3 * sizeof(float));
4378                 memcpy(loadmodel->brushq3.data_color4f + totalverts * 4, out->data_color4f, out->num_vertices * 4 * sizeof(float));
4379                 memcpy(loadmodel->brushq3.data_element3i + totaltris * 3, out->data_element3i, out->num_triangles * 3 * sizeof(int));
4380                 memcpy(loadmodel->brushq3.data_neighbor3i + totaltris * 3, out->data_neighbor3i, out->num_triangles * 3 * sizeof(int));
4381                 if (out->firstvertex == -1)
4382                         Mem_Free(out->data_vertex3f);
4383                 if (out->firstelement == -1)
4384                         Mem_Free(out->data_element3i);
4385                 out->firstvertex = totalverts;
4386                 out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
4387                 out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
4388                 out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
4389                 out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
4390                 out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
4391                 out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
4392                 out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
4393                 out->firstelement = totaltris * 3;
4394                 out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
4395                 out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
4396                 //for (j = 0;j < out->numtriangles * 3;j++)
4397                 //      out->data_element3i[j] += totalverts - out->firstvertex;
4398                 totalverts += out->num_vertices;
4399                 totaltris += out->num_triangles;
4400         }
4401         Mem_Free(originaldata_vertex3f);
4402         Mem_Free(originaldata_element3i);
4403         }
4404         */
4405 }
4406
4407 static void Mod_Q3BSP_LoadModels(lump_t *l)
4408 {
4409         q3dmodel_t *in;
4410         q3mmodel_t *out;
4411         int i, j, n, c, count;
4412
4413         in = (void *)(mod_base + l->fileofs);
4414         if (l->filelen % sizeof(*in))
4415                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
4416         count = l->filelen / sizeof(*in);
4417         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4418
4419         loadmodel->brushq3.data_models = out;
4420         loadmodel->brushq3.num_models = count;
4421
4422         for (i = 0;i < count;i++, in++, out++)
4423         {
4424                 for (j = 0;j < 3;j++)
4425                 {
4426                         out->mins[j] = LittleFloat(in->mins[j]);
4427                         out->maxs[j] = LittleFloat(in->maxs[j]);
4428                 }
4429                 n = LittleLong(in->firstface);
4430                 c = LittleLong(in->numfaces);
4431                 if (n < 0 || n + c > loadmodel->brushq3.num_faces)
4432                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
4433                 out->firstface = loadmodel->brushq3.data_faces + n;
4434                 out->numfaces = c;
4435                 n = LittleLong(in->firstbrush);
4436                 c = LittleLong(in->numbrushes);
4437                 if (n < 0 || n + c > loadmodel->brushq3.num_brushes)
4438                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes);
4439                 out->firstbrush = loadmodel->brushq3.data_brushes + n;
4440                 out->numbrushes = c;
4441         }
4442 }
4443
4444 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
4445 {
4446         int *in;
4447         q3mbrush_t **out;
4448         int i, n, count;
4449
4450         in = (void *)(mod_base + l->fileofs);
4451         if (l->filelen % sizeof(*in))
4452                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4453         count = l->filelen / sizeof(*in);
4454         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4455
4456         loadmodel->brushq3.data_leafbrushes = out;
4457         loadmodel->brushq3.num_leafbrushes = count;
4458
4459         for (i = 0;i < count;i++, in++, out++)
4460         {
4461                 n = LittleLong(*in);
4462                 if (n < 0 || n >= loadmodel->brushq3.num_brushes)
4463                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
4464                 *out = loadmodel->brushq3.data_brushes + n;
4465         }
4466 }
4467
4468 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
4469 {
4470         int *in;
4471         q3mface_t **out;
4472         int i, n, count;
4473
4474         in = (void *)(mod_base + l->fileofs);
4475         if (l->filelen % sizeof(*in))
4476                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4477         count = l->filelen / sizeof(*in);
4478         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4479
4480         loadmodel->brushq3.data_leaffaces = out;
4481         loadmodel->brushq3.num_leaffaces = count;
4482
4483         for (i = 0;i < count;i++, in++, out++)
4484         {
4485                 n = LittleLong(*in);
4486                 if (n < 0 || n >= loadmodel->brushq3.num_faces)
4487                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
4488                 *out = loadmodel->brushq3.data_faces + n;
4489         }
4490 }
4491
4492 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
4493 {
4494         q3dleaf_t *in;
4495         q3mleaf_t *out;
4496         int i, j, n, c, count;
4497
4498         in = (void *)(mod_base + l->fileofs);
4499         if (l->filelen % sizeof(*in))
4500                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4501         count = l->filelen / sizeof(*in);
4502         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4503
4504         loadmodel->brushq3.data_leafs = out;
4505         loadmodel->brushq3.num_leafs = count;
4506
4507         for (i = 0;i < count;i++, in++, out++)
4508         {
4509                 out->parent = NULL;
4510                 out->plane = NULL;
4511                 out->clusterindex = LittleLong(in->clusterindex);
4512                 out->areaindex = LittleLong(in->areaindex);
4513                 for (j = 0;j < 3;j++)
4514                 {
4515                         // yes the mins/maxs are ints
4516                         out->mins[j] = LittleLong(in->mins[j]) - 1;
4517                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4518                 }
4519                 n = LittleLong(in->firstleafface);
4520                 c = LittleLong(in->numleaffaces);
4521                 if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces)
4522                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces);
4523                 out->firstleafface = loadmodel->brushq3.data_leaffaces + n;
4524                 out->numleaffaces = c;
4525                 n = LittleLong(in->firstleafbrush);
4526                 c = LittleLong(in->numleafbrushes);
4527                 if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes)
4528                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes);
4529                 out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n;
4530                 out->numleafbrushes = c;
4531         }
4532 }
4533
4534 static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent)
4535 {
4536         if (node->parent)
4537                 Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
4538         node->parent = parent;
4539         if (node->plane)
4540         {
4541                 Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
4542                 Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
4543         }
4544 }
4545
4546 static void Mod_Q3BSP_LoadNodes(lump_t *l)
4547 {
4548         q3dnode_t *in;
4549         q3mnode_t *out;
4550         int i, j, n, count;
4551
4552         in = (void *)(mod_base + l->fileofs);
4553         if (l->filelen % sizeof(*in))
4554                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4555         count = l->filelen / sizeof(*in);
4556         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4557
4558         loadmodel->brushq3.data_nodes = out;
4559         loadmodel->brushq3.num_nodes = count;
4560
4561         for (i = 0;i < count;i++, in++, out++)
4562         {
4563                 out->parent = NULL;
4564                 n = LittleLong(in->planeindex);
4565                 if (n < 0 || n >= loadmodel->brushq3.num_planes)
4566                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
4567                 out->plane = loadmodel->brushq3.data_planes + n;
4568                 for (j = 0;j < 2;j++)
4569                 {
4570                         n = LittleLong(in->childrenindex[j]);
4571                         if (n >= 0)
4572                         {
4573                                 if (n >= loadmodel->brushq3.num_nodes)
4574                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes);
4575                                 out->children[j] = loadmodel->brushq3.data_nodes + n;
4576                         }
4577                         else
4578                         {
4579                                 n = -1 - n;
4580                                 if (n >= loadmodel->brushq3.num_leafs)
4581                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs);
4582                                 out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n);
4583                         }
4584                 }
4585                 for (j = 0;j < 3;j++)
4586                 {
4587                         // yes the mins/maxs are ints
4588                         out->mins[j] = LittleLong(in->mins[j]) - 1;
4589                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4590                 }
4591         }
4592
4593         // set the parent pointers
4594         Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL);
4595 }
4596
4597 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
4598 {
4599         q3dlightgrid_t *in;
4600         q3dlightgrid_t *out;
4601         int count;
4602
4603         in = (void *)(mod_base + l->fileofs);
4604         if (l->filelen % sizeof(*in))
4605                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
4606         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
4607         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
4608         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
4609         loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4610         loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4611         loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4612         loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4613         loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4614         loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4615         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
4616         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
4617         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
4618         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
4619         if (l->filelen)
4620         {
4621                 if (l->filelen < count * (int)sizeof(*in))
4622                         Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
4623                 if (l->filelen != count * (int)sizeof(*in))
4624                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
4625         }
4626
4627         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4628         loadmodel->brushq3.data_lightgrid = out;
4629         loadmodel->brushq3.num_lightgrid = count;
4630
4631         // no swapping or validation necessary
4632         if (l->filelen)
4633                 memcpy(out, in, count * (int)sizeof(*out));
4634         else
4635         {
4636                 // no data, fill with white
4637                 int i;
4638                 for (i = 0;i < count;i++)
4639                 {
4640                         out[i].ambientrgb[0] = 128;
4641                         out[i].ambientrgb[1] = 128;
4642                         out[i].ambientrgb[2] = 128;
4643                         out[i].diffusergb[0] = 0;
4644                         out[i].diffusergb[1] = 0;
4645                         out[i].diffusergb[2] = 0;
4646                         out[i].diffusepitch = 0;
4647                         out[i].diffuseyaw = 0;
4648                 }
4649         }
4650
4651         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
4652         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
4653 }
4654
4655 static void Mod_Q3BSP_LoadPVS(lump_t *l)
4656 {
4657         q3dpvs_t *in;
4658         int totalchains;
4659
4660         if (l->filelen == 0)
4661         {
4662                 int i;
4663                 // unvised maps often have cluster indices even without pvs, so check
4664                 // leafs to find real number of clusters
4665                 loadmodel->brush.num_pvsclusters = 1;
4666                 for (i = 0;i < loadmodel->brushq3.num_leafs;i++)
4667                         loadmodel->brush.num_pvsclusters = min(loadmodel->brush.num_pvsclusters, loadmodel->brushq3.data_leafs[i].clusterindex + 1);
4668
4669                 // create clusters
4670                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
4671                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4672                 loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
4673                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
4674                 return;
4675         }
4676
4677         in = (void *)(mod_base + l->fileofs);
4678         if (l->filelen < 9)
4679                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
4680
4681         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
4682         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
4683         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
4684                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
4685         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4686         if (l->filelen < totalchains + (int)sizeof(*in))
4687                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
4688
4689         loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
4690         memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains);
4691 }
4692
4693 static void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius)
4694 {
4695         // FIXME: finish this code
4696         VectorCopy(in, out);
4697 }
4698
4699 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
4700 {
4701         int i, j, k, index[3];
4702         float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
4703         q3dlightgrid_t *a, *s;
4704         // FIXME: write this
4705         if (!model->brushq3.num_lightgrid)
4706         {
4707                 ambientcolor[0] = 1;
4708                 ambientcolor[1] = 1;
4709                 ambientcolor[2] = 1;
4710                 return;
4711         }
4712         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
4713         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
4714         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
4715         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
4716         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
4717         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
4718         index[0] = (int)floor(transformed[0]);
4719         index[1] = (int)floor(transformed[1]);
4720         index[2] = (int)floor(transformed[2]);
4721         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
4722         // now lerp the values
4723         VectorClear(diffusenormal);
4724         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
4725         for (k = 0;k < 2;k++)
4726         {
4727                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
4728                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
4729                         continue;
4730                 for (j = 0;j < 2;j++)
4731                 {
4732                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
4733                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
4734                                 continue;
4735                         for (i = 0;i < 2;i++)
4736                         {
4737                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0])));
4738                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
4739                                         continue;
4740                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
4741                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
4742                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
4743                                 pitch = s->diffusepitch * M_PI / 128;
4744                                 yaw = s->diffuseyaw * M_PI / 128;
4745                                 sinpitch = sin(pitch);
4746                                 diffusenormal[0] += blend * (cos(yaw) * sinpitch);
4747                                 diffusenormal[1] += blend * (sin(yaw) * sinpitch);
4748                                 diffusenormal[2] += blend * (cos(pitch));
4749                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
4750                         }
4751                 }
4752         }
4753         VectorNormalize(diffusenormal);
4754         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
4755 }
4756
4757 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t point, int markframe)
4758 {
4759         int i;
4760         q3mleaf_t *leaf;
4761         colbrushf_t *brush;
4762         // find which leaf the point is in
4763         while (node->plane)
4764                 node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
4765         // point trace the brushes
4766         leaf = (q3mleaf_t *)node;
4767         for (i = 0;i < leaf->numleafbrushes;i++)
4768         {
4769                 brush = leaf->firstleafbrush[i]->colbrushf;
4770                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
4771                 {
4772                         brush->markframe = markframe;
4773                         Collision_TracePointBrushFloat(trace, point, leaf->firstleafbrush[i]->colbrushf);
4774                 }
4775         }
4776         // can't do point traces on curves (they have no thickness)
4777 }
4778
4779 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4780 {
4781         int i, startside, endside;
4782         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
4783         q3mleaf_t *leaf;
4784         q3mface_t *face;
4785         colbrushf_t *brush;
4786         if (startfrac > trace->realfraction)
4787                 return;
4788         // note: all line fragments past first impact fraction are ignored
4789         if (VectorCompare(start, end))
4790         {
4791                 // find which leaf the point is in
4792                 while (node->plane)
4793                         node = node->children[DotProduct(start, node->plane->normal) < node->plane->dist];
4794         }
4795         else
4796         {
4797                 // find which nodes the line is in and recurse for them
4798                 while (node->plane)
4799                 {
4800                         // recurse down node sides
4801                         dist1 = PlaneDiff(start, node->plane);
4802                         dist2 = PlaneDiff(end, node->plane);
4803                         startside = dist1 < 0;
4804                         endside = dist2 < 0;
4805                         if (startside == endside)
4806                         {
4807                                 // most of the time the line fragment is on one side of the plane
4808                                 node = node->children[startside];
4809                         }
4810                         else
4811                         {
4812                                 // line crosses node plane, split the line
4813                                 midfrac = dist1 / (dist1 - dist2);
4814                                 VectorLerp(start, midfrac, end, mid);
4815                                 // take the near side first
4816                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
4817                                 if (midfrac <= trace->realfraction)
4818                                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
4819                                 return;
4820                         }
4821                 }
4822         }
4823         // hit a leaf
4824         nodesegmentmins[0] = min(start[0], end[0]);
4825         nodesegmentmins[1] = min(start[1], end[1]);
4826         nodesegmentmins[2] = min(start[2], end[2]);
4827         nodesegmentmaxs[0] = max(start[0], end[0]);
4828         nodesegmentmaxs[1] = max(start[1], end[1]);
4829         nodesegmentmaxs[2] = max(start[2], end[2]);
4830         // line trace the brushes
4831         leaf = (q3mleaf_t *)node;
4832         for (i = 0;i < leaf->numleafbrushes;i++)
4833         {
4834                 brush = leaf->firstleafbrush[i]->colbrushf;
4835                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
4836                 {
4837                         brush->markframe = markframe;
4838                         Collision_TraceLineBrushFloat(trace, linestart, lineend, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
4839                         if (startfrac > trace->realfraction)
4840                                 return;
4841                 }
4842         }
4843         // can't do point traces on curves (they have no thickness)
4844         if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
4845         {
4846                 // line trace the curves
4847                 for (i = 0;i < leaf->numleaffaces;i++)
4848                 {
4849                         face = leaf->firstleafface[i];
4850                         if (face->collisions && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
4851                         {
4852                                 face->collisionmarkframe = markframe;
4853                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
4854                                 if (startfrac > trace->realfraction)
4855                                         return;
4856                         }
4857                 }
4858         }
4859 }
4860
4861 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4862 {
4863         int i;
4864         //int sides;
4865         float nodesegmentmins[3], nodesegmentmaxs[3];
4866         q3mleaf_t *leaf;
4867         colbrushf_t *brush;
4868         q3mface_t *face;
4869         /*
4870                 // find which nodes the line is in and recurse for them
4871                 while (node->plane)
4872                 {
4873                         // recurse down node sides
4874                         int startside, endside;
4875                         float dist1near, dist1far, dist2near, dist2far;
4876                         BoxPlaneCornerDistances(thisbrush_start->mins, thisbrush_start->maxs, node->plane, &dist1near, &dist1far);
4877                         BoxPlaneCornerDistances(thisbrush_end->mins, thisbrush_end->maxs, node->plane, &dist2near, &dist2far);
4878                         startside = dist1near < 0;
4879                         startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
4880                         endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
4881                         if (startside == 2 || endside == 2)
4882                         {
4883                                 // brushes cross plane
4884                                 // do not clip anything, just take both sides
4885                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4886                                 node = node->children[1];
4887                                 continue;
4888                         }
4889                         if (startside == 0)
4890                         {
4891                                 if (endside == 0)
4892                                 {
4893                                         node = node->children[0];
4894                                         continue;
4895                                 }
4896                                 else
4897                                 {
4898                                         //midf0 = dist1near / (dist1near - dist2near);
4899                                         //midf1 = dist1far / (dist1far - dist2far);
4900                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4901                                         node = node->children[1];
4902                                         continue;
4903                                 }
4904                         }
4905                         else
4906                         {
4907                                 if (endside == 0)
4908                                 {
4909                                         //midf0 = dist1near / (dist1near - dist2near);
4910                                         //midf1 = dist1far / (dist1far - dist2far);
4911                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4912                                         node = node->children[1];
4913                                         continue;
4914                                 }
4915                                 else
4916                                 {
4917                                         node = node->children[1];
4918                                         continue;
4919                                 }
4920                         }
4921
4922                         if (dist1near <  0 && dist2near <  0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
4923                         if (dist1near <  0 && dist2near <  0 && dist1far <  0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4924                         if (dist1near <  0 && dist2near <  0 && dist1far >= 0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4925                         if (dist1near <  0 && dist2near <  0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4926                         if (dist1near <  0 && dist2near >= 0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
4927                         if (dist1near <  0 && dist2near >= 0 && dist1far <  0 && dist2far >= 0){}
4928                         if (dist1near <  0 && dist2near >= 0 && dist1far >= 0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4929                         if (dist1near <  0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4930                         if (dist1near >= 0 && dist2near <  0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
4931                         if (dist1near >= 0 && dist2near <  0 && dist1far <  0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4932                         if (dist1near >= 0 && dist2near <  0 && dist1far >= 0 && dist2far <  0){}
4933                         if (dist1near >= 0 && dist2near <  0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4934                         if (dist1near >= 0 && dist2near >= 0 && dist1far <  0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4935                         if (dist1near >= 0 && dist2near >= 0 && dist1far <  0 && dist2far >= 0){node = node->children[0];continue;}
4936                         if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far <  0){node = node->children[0];continue;}
4937                         if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){node = node->children[0];continue;}
4938                         {             
4939                                 if (dist2near < 0) // d1n<0 && d2n<0
4940                                 {
4941                                         if (dist2near < 0) // d1n<0 && d2n<0
4942                                         {
4943                                                 if (dist2near < 0) // d1n<0 && d2n<0
4944                                                 {
4945                                                 }
4946                                                 else // d1n<0 && d2n>0
4947                                                 {
4948                                                 }
4949                                         }
4950                                         else // d1n<0 && d2n>0
4951                                         {
4952                                                 if (dist2near < 0) // d1n<0 && d2n<0
4953                                                 {
4954                                                 }
4955                                                 else // d1n<0 && d2n>0
4956                                                 {
4957                                                 }
4958                                         }
4959                                 }
4960                                 else // d1n<0 && d2n>0
4961                                 {
4962                                 }
4963                         }
4964                         else // d1n>0
4965                         {
4966                                 if (dist2near < 0) // d1n>0 && d2n<0
4967                                 {
4968                                 }
4969                                 else // d1n>0 && d2n>0
4970                                 {
4971                                 }
4972                         }
4973                         if (dist1near < 0 == dist1far < 0 == dist2near < 0 == dist2far < 0)
4974                         {
4975                                 node = node->children[startside];
4976                                 continue;
4977                         }
4978                         if (dist1near < dist2near)
4979                         {
4980                                 // out
4981                                 if (dist1near >= 0)
4982                                 {
4983                                         node = node->children[0];
4984                                         continue;
4985                                 }
4986                                 if (dist2far < 0)
4987                                 {
4988                                         node = node->children[1];
4989                                         continue;
4990                                 }
4991                                 // dist1near < 0 && dist2far >= 0
4992                         }
4993                         else
4994                         {
4995                                 // in
4996                         }
4997                         startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
4998                         endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
4999                         if (startside == 2 || endside == 2)
5000                         {
5001                                 // brushes cross plane
5002                                 // do not clip anything, just take both sides
5003                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5004                                 node = node->children[1];
5005                         }
5006                         else if (startside == endside)
5007                                 node = node->children[startside];
5008                         else if (startside == 0) // endside = 1 (start infront, end behind)
5009                         {
5010                         }
5011                         else // startside == 1 endside = 0 (start behind, end infront)
5012                         {
5013                         }
5014                         == endside)
5015                         {
5016                                 if (startside < 2)
5017                                         node = node->children[startside];
5018                                 else
5019                                 {
5020                                         // start and end brush cross plane
5021                                 }
5022                         }
5023                         else
5024                         {
5025                         }
5026                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5027                                 node = node->children[1];
5028                         else if (dist1near < 0 && dist1far < 0 && dist2near >= 0 && dist2far >= 0)
5029                         else if (dist1near >= 0 && dist1far >= 0 && dist2near < 0 && dist2far < 0)
5030                         else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
5031                                 node = node->children[0];
5032                         else
5033                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5034                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5035                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5036                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5037                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5038                         {
5039                         }
5040                         else if (dist1near >= 0 && dist1far >= 0)
5041                         {
5042                         }
5043                         else // mixed (lying on plane)
5044                         {
5045                         }
5046                         {
5047                                 if (dist2near < 0 && dist2far < 0)
5048                                 {
5049                                 }
5050                                 else
5051                                         node = node->children[1];
5052                         }
5053                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5054                                 node = node->children[0];
5055                         else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
5056                                 node = node->children[1];
5057                         else
5058                         {
5059                                 // both sides
5060                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5061                                 node = node->children[1];
5062                         }
5063                         sides = dist1near || dist1near < 0 | dist1far < 0 | dist2near < 0 | dist
5064                         startside = dist1 < 0;
5065                         endside = dist2 < 0;
5066                         if (startside == endside)
5067                         {
5068                                 // most of the time the line fragment is on one side of the plane
5069                                 node = node->children[startside];
5070                         }
5071                         else
5072                         {
5073                                 // line crosses node plane, split the line
5074                                 midfrac = dist1 / (dist1 - dist2);
5075                                 VectorLerp(start, midfrac, end, mid);
5076                                 // take the near side first
5077                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5078                                 if (midfrac <= trace->fraction)
5079                                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5080                                 return;
5081                         }
5082                 }
5083         */
5084 #if 1
5085         for (;;)
5086         {
5087                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5088                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5089                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5090                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5091                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5092                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5093                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5094                         return;
5095                 if (!node->plane)
5096                         break;
5097                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5098                 node = node->children[1];
5099         }
5100 #elif 0
5101         // FIXME: could be made faster by copying TraceLine code and making it use
5102         // box plane distances...  (variant on the BoxOnPlaneSide code)
5103         for (;;)
5104         {
5105                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5106                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5107                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5108                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5109                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5110                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5111                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5112                         return;
5113                 if (!node->plane)
5114                         break;
5115                 if (mod_q3bsp_debugtracebrush.integer == 2)
5116                 {
5117                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5118                         node = node->children[1];
5119                         continue;
5120                 }
5121                 else if (mod_q3bsp_debugtracebrush.integer == 1)
5122                 {
5123                         // recurse down node sides
5124                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5125                         if (sides == 3)
5126                         {
5127                                 // segment box crosses plane
5128                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5129                                 node = node->children[1];
5130                                 continue;
5131                         }
5132                         // take whichever side the segment box is on
5133                         node = node->children[sides - 1];
5134                         continue;
5135                 }
5136                 else
5137                 {
5138                         // recurse down node sides
5139                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5140                         if (sides == 3)
5141                         {
5142                                 // segment box crosses plane
5143                                 // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
5144                                 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
5145                                 if (sides == 3)
5146                                 {
5147                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5148                                         node = node->children[1];
5149                                         continue;
5150                                 }
5151                         }
5152                         // take whichever side the segment box is on
5153                         node = node->children[sides - 1];
5154                         continue;
5155                 }
5156                 return;
5157         }
5158 #else
5159         // FIXME: could be made faster by copying TraceLine code and making it use
5160         // box plane distances...  (variant on the BoxOnPlaneSide code)
5161         for (;;)
5162         {
5163                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5164                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5165                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5166                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5167                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5168                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5169                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5170                         return;
5171                 if (!node->plane)
5172                         break;
5173                 if (mod_q3bsp_debugtracebrush.integer == 2)
5174                 {
5175                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5176                         node = node->children[1];
5177                 }
5178                 else if (mod_q3bsp_debugtracebrush.integer == 1)
5179                 {
5180                         // recurse down node sides
5181                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5182                         if (sides == 3)
5183                         {
5184                                 // segment box crosses plane
5185                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5186                                 node = node->children[1];
5187                         }
5188                         else
5189                         {
5190                                 // take whichever side the segment box is on
5191                                 node = node->children[sides - 1];
5192                         }
5193                 }
5194                 else
5195                 {
5196                         // recurse down node sides
5197                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5198                         if (sides == 3)
5199                         {
5200                                 // segment box crosses plane
5201                                 // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
5202                                 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
5203                                 if (sides == 3)
5204                                 {
5205                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5206                                         sides = 2;
5207                                 }
5208                         }
5209                         // take whichever side the segment box is on
5210                         node = node->children[sides - 1];
5211                 }
5212         }
5213 #endif
5214         // hit a leaf
5215         leaf = (q3mleaf_t *)node;
5216         for (i = 0;i < leaf->numleafbrushes;i++)
5217         {
5218                 brush = leaf->firstleafbrush[i]->colbrushf;
5219                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5220                 {
5221                         brush->markframe = markframe;
5222                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
5223                 }
5224         }
5225         if (mod_q3bsp_curves_collisions.integer)
5226         {
5227                 for (i = 0;i < leaf->numleaffaces;i++)
5228                 {
5229                         face = leaf->firstleafface[i];
5230                         if (face->collisions && face->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
5231                         {
5232                                 face->markframe = markframe;
5233                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5234                         }
5235                 }
5236         }
5237 }
5238
5239 static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
5240 {
5241         int i;
5242         float segmentmins[3], segmentmaxs[3];
5243         colbrushf_t *thisbrush_start, *thisbrush_end;
5244         matrix4x4_t startmatrix, endmatrix;
5245         static int markframe = 0;
5246         q3mface_t *face;
5247         memset(trace, 0, sizeof(*trace));
5248         trace->fraction = 1;
5249         trace->realfraction = 1;
5250         trace->hitsupercontentsmask = hitsupercontentsmask;
5251         Matrix4x4_CreateIdentity(&startmatrix);
5252         Matrix4x4_CreateIdentity(&endmatrix);
5253         segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
5254         segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
5255         segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
5256         segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
5257         segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
5258         segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
5259         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
5260         {
5261                 if (VectorCompare(boxstartmins, boxendmins))
5262                 {
5263                         // point trace
5264                         if (model->brushq3.submodel)
5265                         {
5266                                 for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5267                                         if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5268                                                 Collision_TracePointBrushFloat(trace, boxstartmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5269                         }
5270                         else
5271                                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, ++markframe);
5272                 }
5273                 else
5274                 {
5275                         // line trace
5276                         if (model->brushq3.submodel)
5277                         {
5278                                 for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5279                                         if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5280                                                 Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5281                                 if (mod_q3bsp_curves_collisions.integer)
5282                                 {
5283                                         for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
5284                                         {
5285                                                 face = model->brushq3.data_thismodel->firstface + i;
5286                                                 if (face->collisions)
5287                                                         Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5288                                         }
5289                                 }
5290                         }
5291                         else
5292                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs);
5293                 }
5294         }
5295         else
5296         {
5297                 // box trace, performed as brush trace
5298                 thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
5299                 thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
5300                 if (model->brushq3.submodel)
5301                 {
5302                         for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5303                                 if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5304                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5305                         if (mod_q3bsp_curves_collisions.integer)
5306                         {
5307                                 for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
5308                                 {
5309                                         face = model->brushq3.data_thismodel->firstface + i;
5310                                         if (face->collisions)
5311                                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5312                                 }
5313                         }
5314                 }
5315                 else
5316                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model->brushq3.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5317         }
5318 }
5319
5320 static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
5321 {
5322         int clusterindex, side, nodestackindex = 0;
5323         q3mnode_t *node, *nodestack[1024];
5324         node = model->brushq3.data_nodes;
5325         if (!model->brush.num_pvsclusters)
5326                 return true;
5327         for (;;)
5328         {
5329                 if (node->plane)
5330                 {
5331                         // node - recurse down the BSP tree
5332                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
5333                         if (side < 2)
5334                         {
5335                                 // box is on one side of plane, take that path
5336                                 node = node->children[side];
5337                         }
5338                         else
5339                         {
5340                                 // box crosses plane, take one path and remember the other
5341                                 nodestack[nodestackindex++] = node->children[0];
5342                                 node = node->children[1];
5343                         }
5344                 }
5345                 else
5346                 {
5347                         // leaf - check cluster bit
5348                         clusterindex = ((q3mleaf_t *)node)->clusterindex;
5349 #if 0
5350                         if (clusterindex >= model->brush.num_pvsclusters)
5351                         {
5352                                 Con_Printf("%i >= %i\n", clusterindex, model->brush.num_pvsclusters);
5353                                 return true;
5354                         }
5355 #endif
5356                         if (CHECKPVSBIT(pvs, clusterindex))
5357                         {
5358                                 // it is visible, return immediately with the news
5359                                 return true;
5360                         }
5361                         else
5362                         {
5363                                 // nothing to see here, try another path we didn't take earlier
5364                                 if (nodestackindex == 0)
5365                                         break;
5366                                 node = nodestack[--nodestackindex];
5367                         }
5368                 }
5369         }
5370         // it is not visible
5371         return false;
5372 }
5373
5374 //Returns PVS data for a given point
5375 //(note: can return NULL)
5376 static qbyte *Mod_Q3BSP_GetPVS(model_t *model, const vec3_t p)
5377 {
5378         q3mnode_t *node;
5379         Mod_CheckLoaded(model);
5380         node = model->brushq3.data_nodes;
5381         while (node->plane)
5382                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
5383         if (((q3mleaf_t *)node)->clusterindex >= 0)
5384                 return model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
5385         else
5386                 return NULL;
5387 }
5388
5389 static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, q3mnode_t *node)
5390 {
5391         while (node->plane)
5392         {
5393                 float d = PlaneDiff(org, node->plane);
5394                 if (d > radius)
5395                         node = node->children[0];
5396                 else if (d < -radius)
5397                         node = node->children[1];
5398                 else
5399                 {
5400                         // go down both sides
5401                         Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
5402                         node = node->children[1];
5403                 }
5404         }
5405         // if this leaf is in a cluster, accumulate the pvs bits
5406         if (((q3mleaf_t *)node)->clusterindex >= 0)
5407         {
5408                 int i;
5409                 qbyte *pvs = model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
5410                 for (i = 0;i < pvsbytes;i++)
5411                         pvsbuffer[i] |= pvs[i];
5412         }
5413 }
5414
5415 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
5416 //of the given point.
5417 static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
5418 {
5419         int bytes = model->brush.num_pvsclusterbytes;
5420         bytes = min(bytes, pvsbufferlength);
5421         if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q3BSP_GetPVS(model, org))
5422         {
5423                 memset(pvsbuffer, 0xFF, bytes);
5424                 return bytes;
5425         }
5426         memset(pvsbuffer, 0, bytes);
5427         Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq3.data_nodes);
5428         return bytes;
5429 }
5430
5431
5432 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
5433 {
5434         int supercontents = 0;
5435         if (nativecontents & Q2CONTENTS_SOLID)
5436                 supercontents |= SUPERCONTENTS_SOLID;
5437         if (nativecontents & Q2CONTENTS_WATER)
5438                 supercontents |= SUPERCONTENTS_WATER;
5439         if (nativecontents & Q2CONTENTS_SLIME)
5440                 supercontents |= SUPERCONTENTS_SLIME;
5441         if (nativecontents & Q2CONTENTS_LAVA)
5442                 supercontents |= SUPERCONTENTS_LAVA;
5443         return supercontents;
5444 }
5445
5446 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
5447 {
5448         int nativecontents = 0;
5449         if (supercontents & SUPERCONTENTS_SOLID)
5450                 nativecontents |= Q2CONTENTS_SOLID;
5451         if (supercontents & SUPERCONTENTS_WATER)
5452                 nativecontents |= Q2CONTENTS_WATER;
5453         if (supercontents & SUPERCONTENTS_SLIME)
5454                 nativecontents |= Q2CONTENTS_SLIME;
5455         if (supercontents & SUPERCONTENTS_LAVA)
5456                 nativecontents |= Q2CONTENTS_LAVA;
5457         return nativecontents;
5458 }
5459
5460 /*
5461 void Mod_Q3BSP_RecursiveGetVisible(q3mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
5462 {
5463         mleaf_t *leaf;
5464         for (;;)
5465         {
5466                 if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
5467                         return;
5468                 if (!node->plane)
5469                         break;
5470                 Mod_Q3BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
5471                 node = node->children[1];
5472         }
5473         leaf = (mleaf_t *)node;
5474         if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
5475         {
5476                 int marksurfacenum;
5477                 q3mface_t *surf;
5478                 if (maxleafs && *numleafs < maxleafs)
5479                         leaflist[(*numleaf)++] = leaf;
5480                 if (maxsurfaces)
5481                 {
5482                         for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
5483                         {
5484                                 face = leaf->firstleafface[marksurfacenum];
5485                                 if (face->shadowmark != shadowmarkcount)
5486                                 {
5487                                         face->shadowmark = shadowmarkcount;
5488                                         if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
5489                                                 surfacelist[(*numsurfaces)++] = face;
5490                                 }
5491                         }
5492                 }
5493         }
5494 }
5495
5496 void Mod_Q3BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces)
5497 {
5498         // FIXME: support portals
5499         if (maxsurfaces)
5500                 *numsurfaces = 0;
5501         if (maxleafs)
5502                 *numleafs = 0;
5503         if (model->submodel)
5504         {
5505                 if (maxsurfaces)
5506                 {
5507                         for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
5508                         {
5509                                 face = ent->model->brushq3.surfaces + leaf->firstmarksurface[marksurfacenum];
5510                                 if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
5511                                         surfacelist[(*numsurfaces)++] = face;
5512                         }
5513                 }
5514         }
5515         else
5516         {
5517                 pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
5518                 Mod_Q3BSP_RecursiveGetVisible(ent->model->brushq3.data_nodes, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
5519         }
5520 }
5521 */
5522
5523 extern void R_Q3BSP_DrawSky(struct entity_render_s *ent);
5524 extern void R_Q3BSP_Draw(struct entity_render_s *ent);
5525 extern void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
5526 extern void R_Q3BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
5527 extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
5528 void Mod_Q3BSP_Load(model_t *mod, void *buffer)
5529 {
5530         int i, j, numshadowmeshtriangles;
5531         q3dheader_t *header;
5532         float corner[3], yawradius, modelradius;
5533         q3mface_t *face;
5534
5535         mod->type = mod_brushq3;
5536         mod->numframes = 1;
5537         mod->numskins = 1;
5538
5539         header = (q3dheader_t *)buffer;
5540
5541         i = LittleLong(header->version);
5542         if (i != Q3BSPVERSION)
5543                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5544         if (mod->isworldmodel)
5545         {
5546                 Cvar_SetValue("halflifebsp", false);
5547                 // until we get a texture for it...
5548                 R_ResetQuakeSky();
5549         }
5550
5551         mod->soundfromcenter = true;
5552         mod->TraceBox = Mod_Q3BSP_TraceBox;
5553         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5554         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5555         mod->brush.GetPVS = Mod_Q3BSP_GetPVS;
5556         mod->brush.FatPVS = Mod_Q3BSP_FatPVS;
5557         mod->brush.BoxTouchingPVS = Mod_Q3BSP_BoxTouchingPVS;
5558         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5559         mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
5560         //mod->DrawSky = R_Q3BSP_DrawSky;
5561         mod->Draw = R_Q3BSP_Draw;
5562         mod->GetLightInfo = R_Q3BSP_GetLightInfo;
5563         mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume;
5564         mod->DrawLight = R_Q3BSP_DrawLight;
5565
5566         mod_base = (qbyte *)header;
5567
5568         // swap all the lumps
5569         for (i = 0;i < (int) sizeof(*header) / 4;i++)
5570                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
5571
5572         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5573         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5574         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5575         Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5576         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5577         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5578         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5579         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5580         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
5581         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5582         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5583         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5584         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5585         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5586         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5587         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5588         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5589         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5590
5591         // make a single combined shadow mesh to allow optimized shadow volume creation
5592         numshadowmeshtriangles = 0;
5593         for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
5594         {
5595                 face->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5596                 numshadowmeshtriangles += face->num_triangles;
5597         }
5598         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5599         for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
5600                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->data_vertex3f, NULL, NULL, NULL, NULL, face->num_triangles, face->data_element3i);
5601         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
5602         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
5603         
5604         for (i = 0;i < loadmodel->brushq3.num_models;i++)
5605         {
5606                 if (i == 0)
5607                         mod = loadmodel;
5608                 else
5609                 {
5610                         char name[10];
5611                         // LordHavoc: only register submodels if it is the world
5612                         // (prevents bsp models from replacing world submodels)
5613                         if (!loadmodel->isworldmodel)
5614                                 continue;
5615                         // duplicate the basic information
5616                         sprintf(name, "*%i", i);
5617                         mod = Mod_FindName(name);
5618                         *mod = *loadmodel;
5619                         strcpy(mod->name, name);
5620                         // textures and memory belong to the main model
5621                         mod->texturepool = NULL;
5622                         mod->mempool = NULL;
5623                         mod->brush.GetPVS = NULL;
5624                         mod->brush.FatPVS = NULL;
5625                         mod->brush.BoxTouchingPVS = NULL;
5626                         mod->brush.LightPoint = NULL;
5627                         mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
5628                 }
5629                 mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i;
5630                 mod->brushq3.submodel = i;
5631
5632                 // make the model surface list (used by shadowing/lighting)
5633                 mod->numsurfaces = mod->brushq3.data_thismodel->numfaces;
5634                 mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->numsurfaces * sizeof(*mod->surfacelist));
5635                 for (j = 0;j < mod->numsurfaces;j++)
5636                         mod->surfacelist[j] = (mod->brushq3.data_thismodel->firstface - mod->brushq3.data_faces) + j;
5637
5638                 VectorCopy(mod->brushq3.data_thismodel->mins, mod->normalmins);
5639                 VectorCopy(mod->brushq3.data_thismodel->maxs, mod->normalmaxs);
5640                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5641                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5642                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5643                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
5644                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
5645                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5646                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
5647                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
5648                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
5649                 mod->yawmins[2] = mod->normalmins[2];
5650                 mod->yawmaxs[2] = mod->normalmaxs[2];
5651                 mod->radius = modelradius;
5652                 mod->radius2 = modelradius * modelradius;
5653
5654                 for (j = 0;j < mod->brushq3.data_thismodel->numfaces;j++)
5655                         if (mod->brushq3.data_thismodel->firstface[j].texture->surfaceflags & Q3SURFACEFLAG_SKY)
5656                                 break;
5657                 if (j < mod->brushq3.data_thismodel->numfaces)
5658                         mod->DrawSky = R_Q3BSP_DrawSky;
5659         }
5660 }
5661
5662 void Mod_IBSP_Load(model_t *mod, void *buffer)
5663 {
5664         int i = LittleLong(((int *)buffer)[1]);
5665         if (i == Q3BSPVERSION)
5666                 Mod_Q3BSP_Load(mod,buffer);
5667         else if (i == Q2BSPVERSION)
5668                 Mod_Q2BSP_Load(mod,buffer);
5669         else
5670                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
5671 }
5672
5673 void Mod_MAP_Load(model_t *mod, void *buffer)
5674 {
5675         Host_Error("Mod_MAP_Load: not yet implemented\n");
5676 }
5677