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experimental new persistent console history (uses same buffer as console output)...
[divverent/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
31 cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"};
32 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
42 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
43 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
44 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
45 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
46
47 static texture_t mod_q1bsp_texture_solid;
48 static texture_t mod_q1bsp_texture_sky;
49 static texture_t mod_q1bsp_texture_lava;
50 static texture_t mod_q1bsp_texture_slime;
51 static texture_t mod_q1bsp_texture_water;
52
53 void Mod_BrushInit(void)
54 {
55 //      Cvar_RegisterVariable(&r_subdivide_size);
56         Cvar_RegisterVariable(&r_novis);
57         Cvar_RegisterVariable(&r_picmipworld);
58         Cvar_RegisterVariable(&r_nosurftextures);
59         Cvar_RegisterVariable(&r_subdivisions_tolerance);
60         Cvar_RegisterVariable(&r_subdivisions_mintess);
61         Cvar_RegisterVariable(&r_subdivisions_maxtess);
62         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
63         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
64         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
65         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
66         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
67         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
68         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
69         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
70         Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
71         Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
72
73         memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
74         strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
75         mod_q1bsp_texture_solid.surfaceflags = 0;
76         mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
77
78         mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
79         strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
80         mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
81         mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
82
83         mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
84         strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
85         mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
86         mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
87
88         mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
89         strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
90         mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
91         mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
92
93         mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
94         strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
95         mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
96         mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
97 }
98
99 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
100 {
101         mnode_t *node;
102
103         if (model == NULL)
104                 return NULL;
105
106         // LordHavoc: modified to start at first clip node,
107         // in other words: first node of the (sub)model
108         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
109         while (node->plane)
110                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
111
112         return (mleaf_t *)node;
113 }
114
115 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
116 {
117         int i;
118         mleaf_t *leaf;
119         leaf = Mod_Q1BSP_PointInLeaf(model, p);
120         if (leaf)
121         {
122                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
123                 if (i)
124                 {
125                         memcpy(out, leaf->ambient_sound_level, i);
126                         out += i;
127                         outsize -= i;
128                 }
129         }
130         if (outsize)
131                 memset(out, 0, outsize);
132 }
133
134 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
135 {
136         int numclusters = 0;
137         int nodestackindex = 0;
138         mnode_t *node, *nodestack[1024];
139         if (!model->brush.num_pvsclusters)
140                 return -1;
141         node = model->brush.data_nodes;
142         for (;;)
143         {
144 #if 1
145                 if (node->plane)
146                 {
147                         // node - recurse down the BSP tree
148                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
149                         if (sides < 3)
150                         {
151                                 if (sides == 0)
152                                         return -1; // ERROR: NAN bounding box!
153                                 // box is on one side of plane, take that path
154                                 node = node->children[sides-1];
155                         }
156                         else
157                         {
158                                 // box crosses plane, take one path and remember the other
159                                 if (nodestackindex < 1024)
160                                         nodestack[nodestackindex++] = node->children[0];
161                                 node = node->children[1];
162                         }
163                         continue;
164                 }
165                 else
166                 {
167                         // leaf - add clusterindex to list
168                         if (numclusters < maxclusters)
169                                 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
170                         numclusters++;
171                 }
172 #else
173                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
174                 {
175                         if (node->plane)
176                         {
177                                 if (nodestackindex < 1024)
178                                         nodestack[nodestackindex++] = node->children[0];
179                                 node = node->children[1];
180                                 continue;
181                         }
182                         else
183                         {
184                                 // leaf - add clusterindex to list
185                                 if (numclusters < maxclusters)
186                                         clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
187                                 numclusters++;
188                         }
189                 }
190 #endif
191                 // try another path we didn't take earlier
192                 if (nodestackindex == 0)
193                         break;
194                 node = nodestack[--nodestackindex];
195         }
196         // return number of clusters found (even if more than the maxclusters)
197         return numclusters;
198 }
199
200 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
201 {
202         int nodestackindex = 0;
203         mnode_t *node, *nodestack[1024];
204         if (!model->brush.num_pvsclusters)
205                 return true;
206         node = model->brush.data_nodes;
207         for (;;)
208         {
209 #if 1
210                 if (node->plane)
211                 {
212                         // node - recurse down the BSP tree
213                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
214                         if (sides < 3)
215                         {
216                                 if (sides == 0)
217                                         return -1; // ERROR: NAN bounding box!
218                                 // box is on one side of plane, take that path
219                                 node = node->children[sides-1];
220                         }
221                         else
222                         {
223                                 // box crosses plane, take one path and remember the other
224                                 if (nodestackindex < 1024)
225                                         nodestack[nodestackindex++] = node->children[0];
226                                 node = node->children[1];
227                         }
228                         continue;
229                 }
230                 else
231                 {
232                         // leaf - check cluster bit
233                         int clusterindex = ((mleaf_t *)node)->clusterindex;
234                         if (CHECKPVSBIT(pvs, clusterindex))
235                         {
236                                 // it is visible, return immediately with the news
237                                 return true;
238                         }
239                 }
240 #else
241                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
242                 {
243                         if (node->plane)
244                         {
245                                 if (nodestackindex < 1024)
246                                         nodestack[nodestackindex++] = node->children[0];
247                                 node = node->children[1];
248                                 continue;
249                         }
250                         else
251                         {
252                                 // leaf - check cluster bit
253                                 int clusterindex = ((mleaf_t *)node)->clusterindex;
254                                 if (CHECKPVSBIT(pvs, clusterindex))
255                                 {
256                                         // it is visible, return immediately with the news
257                                         return true;
258                                 }
259                         }
260                 }
261 #endif
262                 // nothing to see here, try another path we didn't take earlier
263                 if (nodestackindex == 0)
264                         break;
265                 node = nodestack[--nodestackindex];
266         }
267         // it is not visible
268         return false;
269 }
270
271 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
272 {
273         int nodestackindex = 0;
274         mnode_t *node, *nodestack[1024];
275         if (!model->brush.num_leafs)
276                 return true;
277         node = model->brush.data_nodes;
278         for (;;)
279         {
280 #if 1
281                 if (node->plane)
282                 {
283                         // node - recurse down the BSP tree
284                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
285                         if (sides < 3)
286                         {
287                                 if (sides == 0)
288                                         return -1; // ERROR: NAN bounding box!
289                                 // box is on one side of plane, take that path
290                                 node = node->children[sides-1];
291                         }
292                         else
293                         {
294                                 // box crosses plane, take one path and remember the other
295                                 if (nodestackindex < 1024)
296                                         nodestack[nodestackindex++] = node->children[0];
297                                 node = node->children[1];
298                         }
299                         continue;
300                 }
301                 else
302                 {
303                         // leaf - check cluster bit
304                         int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
305                         if (CHECKPVSBIT(pvs, clusterindex))
306                         {
307                                 // it is visible, return immediately with the news
308                                 return true;
309                         }
310                 }
311 #else
312                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
313                 {
314                         if (node->plane)
315                         {
316                                 if (nodestackindex < 1024)
317                                         nodestack[nodestackindex++] = node->children[0];
318                                 node = node->children[1];
319                                 continue;
320                         }
321                         else
322                         {
323                                 // leaf - check cluster bit
324                                 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
325                                 if (CHECKPVSBIT(pvs, clusterindex))
326                                 {
327                                         // it is visible, return immediately with the news
328                                         return true;
329                                 }
330                         }
331                 }
332 #endif
333                 // nothing to see here, try another path we didn't take earlier
334                 if (nodestackindex == 0)
335                         break;
336                 node = nodestack[--nodestackindex];
337         }
338         // it is not visible
339         return false;
340 }
341
342 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
343 {
344         int nodestackindex = 0;
345         mnode_t *node, *nodestack[1024];
346         if (!model->brush.num_leafs)
347                 return true;
348         node = model->brush.data_nodes;
349         for (;;)
350         {
351 #if 1
352                 if (node->plane)
353                 {
354                         // node - recurse down the BSP tree
355                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
356                         if (sides < 3)
357                         {
358                                 if (sides == 0)
359                                         return -1; // ERROR: NAN bounding box!
360                                 // box is on one side of plane, take that path
361                                 node = node->children[sides-1];
362                         }
363                         else
364                         {
365                                 // box crosses plane, take one path and remember the other
366                                 if (nodestackindex < 1024)
367                                         nodestack[nodestackindex++] = node->children[0];
368                                 node = node->children[1];
369                         }
370                         continue;
371                 }
372                 else
373                 {
374                         // leaf - check if it is visible
375                         if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
376                         {
377                                 // it is visible, return immediately with the news
378                                 return true;
379                         }
380                 }
381 #else
382                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
383                 {
384                         if (node->plane)
385                         {
386                                 if (nodestackindex < 1024)
387                                         nodestack[nodestackindex++] = node->children[0];
388                                 node = node->children[1];
389                                 continue;
390                         }
391                         else
392                         {
393                                 // leaf - check if it is visible
394                                 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
395                                 {
396                                         // it is visible, return immediately with the news
397                                         return true;
398                                 }
399                         }
400                 }
401 #endif
402                 // nothing to see here, try another path we didn't take earlier
403                 if (nodestackindex == 0)
404                         break;
405                 node = nodestack[--nodestackindex];
406         }
407         // it is not visible
408         return false;
409 }
410
411 typedef struct findnonsolidlocationinfo_s
412 {
413         vec3_t center;
414         vec_t radius;
415         vec3_t nudge;
416         vec_t bestdist;
417         dp_model_t *model;
418 }
419 findnonsolidlocationinfo_t;
420
421 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
422 {
423         int i, surfacenum, k, *tri, *mark;
424         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
425         msurface_t *surface;
426         for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
427         {
428                 surface = info->model->data_surfaces + *mark;
429                 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
430                 {
431                         for (k = 0;k < surface->num_triangles;k++)
432                         {
433                                 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
434                                 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
435                                 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
436                                 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
437                                 VectorSubtract(vert[1], vert[0], edge[0]);
438                                 VectorSubtract(vert[2], vert[1], edge[1]);
439                                 CrossProduct(edge[1], edge[0], facenormal);
440                                 if (facenormal[0] || facenormal[1] || facenormal[2])
441                                 {
442                                         VectorNormalize(facenormal);
443                                         f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
444                                         if (f <= info->bestdist && f >= -info->bestdist)
445                                         {
446                                                 VectorSubtract(vert[0], vert[2], edge[2]);
447                                                 VectorNormalize(edge[0]);
448                                                 VectorNormalize(edge[1]);
449                                                 VectorNormalize(edge[2]);
450                                                 CrossProduct(facenormal, edge[0], edgenormal[0]);
451                                                 CrossProduct(facenormal, edge[1], edgenormal[1]);
452                                                 CrossProduct(facenormal, edge[2], edgenormal[2]);
453                                                 // face distance
454                                                 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
455                                                  && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
456                                                  && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
457                                                 {
458                                                         // we got lucky, the center is within the face
459                                                         dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
460                                                         if (dist < 0)
461                                                         {
462                                                                 dist = -dist;
463                                                                 if (info->bestdist > dist)
464                                                                 {
465                                                                         info->bestdist = dist;
466                                                                         VectorScale(facenormal, (info->radius - -dist), info->nudge);
467                                                                 }
468                                                         }
469                                                         else
470                                                         {
471                                                                 if (info->bestdist > dist)
472                                                                 {
473                                                                         info->bestdist = dist;
474                                                                         VectorScale(facenormal, (info->radius - dist), info->nudge);
475                                                                 }
476                                                         }
477                                                 }
478                                                 else
479                                                 {
480                                                         // check which edge or vertex the center is nearest
481                                                         for (i = 0;i < 3;i++)
482                                                         {
483                                                                 f = DotProduct(info->center, edge[i]);
484                                                                 if (f >= DotProduct(vert[0], edge[i])
485                                                                  && f <= DotProduct(vert[1], edge[i]))
486                                                                 {
487                                                                         // on edge
488                                                                         VectorMA(info->center, -f, edge[i], point);
489                                                                         dist = sqrt(DotProduct(point, point));
490                                                                         if (info->bestdist > dist)
491                                                                         {
492                                                                                 info->bestdist = dist;
493                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
494                                                                         }
495                                                                         // skip both vertex checks
496                                                                         // (both are further away than this edge)
497                                                                         i++;
498                                                                 }
499                                                                 else
500                                                                 {
501                                                                         // not on edge, check first vertex of edge
502                                                                         VectorSubtract(info->center, vert[i], point);
503                                                                         dist = sqrt(DotProduct(point, point));
504                                                                         if (info->bestdist > dist)
505                                                                         {
506                                                                                 info->bestdist = dist;
507                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
508                                                                         }
509                                                                 }
510                                                         }
511                                                 }
512                                         }
513                                 }
514                         }
515                 }
516         }
517 }
518
519 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
520 {
521         if (node->plane)
522         {
523                 float f = PlaneDiff(info->center, node->plane);
524                 if (f >= -info->bestdist)
525                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
526                 if (f <= info->bestdist)
527                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
528         }
529         else
530         {
531                 if (((mleaf_t *)node)->numleafsurfaces)
532                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
533         }
534 }
535
536 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
537 {
538         int i;
539         findnonsolidlocationinfo_t info;
540         if (model == NULL)
541         {
542                 VectorCopy(in, out);
543                 return;
544         }
545         VectorCopy(in, info.center);
546         info.radius = radius;
547         info.model = model;
548         i = 0;
549         do
550         {
551                 VectorClear(info.nudge);
552                 info.bestdist = radius;
553                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
554                 VectorAdd(info.center, info.nudge, info.center);
555         }
556         while (info.bestdist < radius && ++i < 10);
557         VectorCopy(info.center, out);
558 }
559
560 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
561 {
562         switch(nativecontents)
563         {
564                 case CONTENTS_EMPTY:
565                         return 0;
566                 case CONTENTS_SOLID:
567                         return SUPERCONTENTS_SOLID;
568                 case CONTENTS_WATER:
569                         return SUPERCONTENTS_WATER;
570                 case CONTENTS_SLIME:
571                         return SUPERCONTENTS_SLIME;
572                 case CONTENTS_LAVA:
573                         return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
574                 case CONTENTS_SKY:
575                         return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
576         }
577         return 0;
578 }
579
580 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
581 {
582         if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
583                 return CONTENTS_SOLID;
584         if (supercontents & SUPERCONTENTS_SKY)
585                 return CONTENTS_SKY;
586         if (supercontents & SUPERCONTENTS_LAVA)
587                 return CONTENTS_LAVA;
588         if (supercontents & SUPERCONTENTS_SLIME)
589                 return CONTENTS_SLIME;
590         if (supercontents & SUPERCONTENTS_WATER)
591                 return CONTENTS_WATER;
592         return CONTENTS_EMPTY;
593 }
594
595 typedef struct RecursiveHullCheckTraceInfo_s
596 {
597         // the hull we're tracing through
598         const hull_t *hull;
599
600         // the trace structure to fill in
601         trace_t *trace;
602
603         // start, end, and end - start (in model space)
604         double start[3];
605         double end[3];
606         double dist[3];
607 }
608 RecursiveHullCheckTraceInfo_t;
609
610 // 1/32 epsilon to keep floating point happy
611 #define DIST_EPSILON (0.03125)
612
613 #define HULLCHECKSTATE_EMPTY 0
614 #define HULLCHECKSTATE_SOLID 1
615 #define HULLCHECKSTATE_DONE 2
616
617 extern cvar_t collision_prefernudgedfraction;
618 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
619 {
620         // status variables, these don't need to be saved on the stack when
621         // recursing...  but are because this should be thread-safe
622         // (note: tracing against a bbox is not thread-safe, yet)
623         int ret;
624         mplane_t *plane;
625         double t1, t2;
626
627         // variables that need to be stored on the stack when recursing
628         mclipnode_t *node;
629         int side;
630         double midf, mid[3];
631
632         // LordHavoc: a goto!  everyone flee in terror... :)
633 loc0:
634         // check for empty
635         if (num < 0)
636         {
637                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
638                 if (!t->trace->startfound)
639                 {
640                         t->trace->startfound = true;
641                         t->trace->startsupercontents |= num;
642                 }
643                 if (num & SUPERCONTENTS_LIQUIDSMASK)
644                         t->trace->inwater = true;
645                 if (num == 0)
646                         t->trace->inopen = true;
647                 if (num & SUPERCONTENTS_SOLID)
648                         t->trace->hittexture = &mod_q1bsp_texture_solid;
649                 else if (num & SUPERCONTENTS_SKY)
650                         t->trace->hittexture = &mod_q1bsp_texture_sky;
651                 else if (num & SUPERCONTENTS_LAVA)
652                         t->trace->hittexture = &mod_q1bsp_texture_lava;
653                 else if (num & SUPERCONTENTS_SLIME)
654                         t->trace->hittexture = &mod_q1bsp_texture_slime;
655                 else
656                         t->trace->hittexture = &mod_q1bsp_texture_water;
657                 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
658                 t->trace->hitsupercontents = num;
659                 if (num & t->trace->hitsupercontentsmask)
660                 {
661                         // if the first leaf is solid, set startsolid
662                         if (t->trace->allsolid)
663                                 t->trace->startsolid = true;
664 #if COLLISIONPARANOID >= 3
665                         Con_Print("S");
666 #endif
667                         return HULLCHECKSTATE_SOLID;
668                 }
669                 else
670                 {
671                         t->trace->allsolid = false;
672 #if COLLISIONPARANOID >= 3
673                         Con_Print("E");
674 #endif
675                         return HULLCHECKSTATE_EMPTY;
676                 }
677         }
678
679         // find the point distances
680         node = t->hull->clipnodes + num;
681
682         plane = t->hull->planes + node->planenum;
683         if (plane->type < 3)
684         {
685                 t1 = p1[plane->type] - plane->dist;
686                 t2 = p2[plane->type] - plane->dist;
687         }
688         else
689         {
690                 t1 = DotProduct (plane->normal, p1) - plane->dist;
691                 t2 = DotProduct (plane->normal, p2) - plane->dist;
692         }
693
694         if (t1 < 0)
695         {
696                 if (t2 < 0)
697                 {
698 #if COLLISIONPARANOID >= 3
699                         Con_Print("<");
700 #endif
701                         num = node->children[1];
702                         goto loc0;
703                 }
704                 side = 1;
705         }
706         else
707         {
708                 if (t2 >= 0)
709                 {
710 #if COLLISIONPARANOID >= 3
711                         Con_Print(">");
712 #endif
713                         num = node->children[0];
714                         goto loc0;
715                 }
716                 side = 0;
717         }
718
719         // the line intersects, find intersection point
720         // LordHavoc: this uses the original trace for maximum accuracy
721 #if COLLISIONPARANOID >= 3
722         Con_Print("M");
723 #endif
724         if (plane->type < 3)
725         {
726                 t1 = t->start[plane->type] - plane->dist;
727                 t2 = t->end[plane->type] - plane->dist;
728         }
729         else
730         {
731                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
732                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
733         }
734
735         midf = t1 / (t1 - t2);
736         midf = bound(p1f, midf, p2f);
737         VectorMA(t->start, midf, t->dist, mid);
738
739         // recurse both sides, front side first
740         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
741         // if this side is not empty, return what it is (solid or done)
742         if (ret != HULLCHECKSTATE_EMPTY)
743                 return ret;
744
745         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
746         // if other side is not solid, return what it is (empty or done)
747         if (ret != HULLCHECKSTATE_SOLID)
748                 return ret;
749
750         // front is air and back is solid, this is the impact point...
751         if (side)
752         {
753                 t->trace->plane.dist = -plane->dist;
754                 VectorNegate (plane->normal, t->trace->plane.normal);
755         }
756         else
757         {
758                 t->trace->plane.dist = plane->dist;
759                 VectorCopy (plane->normal, t->trace->plane.normal);
760         }
761
762         // calculate the true fraction
763         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
764         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
765         midf = t1 / (t1 - t2);
766         t->trace->realfraction = bound(0, midf, 1);
767
768         // calculate the return fraction which is nudged off the surface a bit
769         midf = (t1 - DIST_EPSILON) / (t1 - t2);
770         t->trace->fraction = bound(0, midf, 1);
771
772         if (collision_prefernudgedfraction.integer)
773                 t->trace->realfraction = t->trace->fraction;
774
775 #if COLLISIONPARANOID >= 3
776         Con_Print("D");
777 #endif
778         return HULLCHECKSTATE_DONE;
779 }
780
781 //#if COLLISIONPARANOID < 2
782 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
783 {
784         mplane_t *plane;
785         mclipnode_t *nodes = t->hull->clipnodes;
786         mplane_t *planes = t->hull->planes;
787         vec3_t point;
788         VectorCopy(t->start, point);
789         while (num >= 0)
790         {
791                 plane = planes + nodes[num].planenum;
792                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
793         }
794         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
795         t->trace->startsupercontents |= num;
796         if (num & SUPERCONTENTS_LIQUIDSMASK)
797                 t->trace->inwater = true;
798         if (num == 0)
799                 t->trace->inopen = true;
800         if (num & t->trace->hitsupercontentsmask)
801         {
802                 t->trace->allsolid = t->trace->startsolid = true;
803                 return HULLCHECKSTATE_SOLID;
804         }
805         else
806         {
807                 t->trace->allsolid = t->trace->startsolid = false;
808                 return HULLCHECKSTATE_EMPTY;
809         }
810 }
811 //#endif
812
813 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
814 {
815         // this function currently only supports same size start and end
816         double boxsize[3];
817         RecursiveHullCheckTraceInfo_t rhc;
818
819         memset(&rhc, 0, sizeof(rhc));
820         memset(trace, 0, sizeof(trace_t));
821         rhc.trace = trace;
822         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
823         rhc.trace->fraction = 1;
824         rhc.trace->realfraction = 1;
825         rhc.trace->allsolid = true;
826         VectorSubtract(boxmaxs, boxmins, boxsize);
827         if (boxsize[0] < 3)
828                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
829         else if (model->brush.ishlbsp)
830         {
831                 // LordHavoc: this has to have a minor tolerance (the .1) because of
832                 // minor float precision errors from the box being transformed around
833                 if (boxsize[0] < 32.1)
834                 {
835                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
836                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
837                         else
838                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
839                 }
840                 else
841                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
842         }
843         else
844         {
845                 // LordHavoc: this has to have a minor tolerance (the .1) because of
846                 // minor float precision errors from the box being transformed around
847                 if (boxsize[0] < 32.1)
848                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
849                 else
850                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
851         }
852         VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
853         VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
854         VectorSubtract(rhc.end, rhc.start, rhc.dist);
855 #if COLLISIONPARANOID >= 2
856         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
857         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
858         {
859
860                 double test[3];
861                 trace_t testtrace;
862                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
863                 memset(&testtrace, 0, sizeof(trace_t));
864                 rhc.trace = &testtrace;
865                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
866                 rhc.trace->fraction = 1;
867                 rhc.trace->realfraction = 1;
868                 rhc.trace->allsolid = true;
869                 VectorCopy(test, rhc.start);
870                 VectorCopy(test, rhc.end);
871                 VectorClear(rhc.dist);
872                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
873                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
874                 if (!trace->startsolid && testtrace.startsolid)
875                         Con_Printf(" - ended in solid!\n");
876         }
877         Con_Print("\n");
878 #else
879         if (VectorLength2(rhc.dist))
880                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
881         else
882                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
883 #endif
884 }
885
886 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
887 {
888         int num = model->brushq1.hulls[0].firstclipnode;
889         mplane_t *plane;
890         mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
891         mplane_t *planes = model->brushq1.hulls[0].planes;
892         while (num >= 0)
893         {
894                 plane = planes + nodes[num].planenum;
895                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
896         }
897         return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
898 }
899
900 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
901 {
902 #if 1
903         colbrushf_t cbox;
904         colplanef_t cbox_planes[6];
905         cbox.supercontents = boxsupercontents;
906         cbox.numplanes = 6;
907         cbox.numpoints = 0;
908         cbox.numtriangles = 0;
909         cbox.planes = cbox_planes;
910         cbox.points = NULL;
911         cbox.elements = NULL;
912         cbox.markframe = 0;
913         cbox.mins[0] = 0;
914         cbox.mins[1] = 0;
915         cbox.mins[2] = 0;
916         cbox.maxs[0] = 0;
917         cbox.maxs[1] = 0;
918         cbox.maxs[2] = 0;
919         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
920         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
921         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
922         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
923         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
924         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
925         cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
926         cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
927         cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
928         cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
929         cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
930         cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
931         memset(trace, 0, sizeof(trace_t));
932         trace->hitsupercontentsmask = hitsupercontentsmask;
933         trace->fraction = 1;
934         trace->realfraction = 1;
935         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
936 #else
937         RecursiveHullCheckTraceInfo_t rhc;
938         static hull_t box_hull;
939         static mclipnode_t box_clipnodes[6];
940         static mplane_t box_planes[6];
941         // fill in a default trace
942         memset(&rhc, 0, sizeof(rhc));
943         memset(trace, 0, sizeof(trace_t));
944         //To keep everything totally uniform, bounding boxes are turned into small
945         //BSP trees instead of being compared directly.
946         // create a temp hull from bounding box sizes
947         box_planes[0].dist = cmaxs[0] - mins[0];
948         box_planes[1].dist = cmins[0] - maxs[0];
949         box_planes[2].dist = cmaxs[1] - mins[1];
950         box_planes[3].dist = cmins[1] - maxs[1];
951         box_planes[4].dist = cmaxs[2] - mins[2];
952         box_planes[5].dist = cmins[2] - maxs[2];
953 #if COLLISIONPARANOID >= 3
954         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
955 #endif
956
957         if (box_hull.clipnodes == NULL)
958         {
959                 int i, side;
960
961                 //Set up the planes and clipnodes so that the six floats of a bounding box
962                 //can just be stored out and get a proper hull_t structure.
963
964                 box_hull.clipnodes = box_clipnodes;
965                 box_hull.planes = box_planes;
966                 box_hull.firstclipnode = 0;
967                 box_hull.lastclipnode = 5;
968
969                 for (i = 0;i < 6;i++)
970                 {
971                         box_clipnodes[i].planenum = i;
972
973                         side = i&1;
974
975                         box_clipnodes[i].children[side] = CONTENTS_EMPTY;
976                         if (i != 5)
977                                 box_clipnodes[i].children[side^1] = i + 1;
978                         else
979                                 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
980
981                         box_planes[i].type = i>>1;
982                         box_planes[i].normal[i>>1] = 1;
983                 }
984         }
985
986         // trace a line through the generated clipping hull
987         //rhc.boxsupercontents = boxsupercontents;
988         rhc.hull = &box_hull;
989         rhc.trace = trace;
990         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
991         rhc.trace->fraction = 1;
992         rhc.trace->realfraction = 1;
993         rhc.trace->allsolid = true;
994         VectorCopy(start, rhc.start);
995         VectorCopy(end, rhc.end);
996         VectorSubtract(rhc.end, rhc.start, rhc.dist);
997         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
998         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
999         if (rhc.trace->startsupercontents)
1000                 rhc.trace->startsupercontents = boxsupercontents;
1001 #endif
1002 }
1003
1004 static int Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
1005 {
1006         double t1, t2;
1007         double midf, mid[3];
1008         int ret, side;
1009
1010         // check for empty
1011         while (node->plane)
1012         {
1013                 // find the point distances
1014                 mplane_t *plane = node->plane;
1015                 if (plane->type < 3)
1016                 {
1017                         t1 = p1[plane->type] - plane->dist;
1018                         t2 = p2[plane->type] - plane->dist;
1019                 }
1020                 else
1021                 {
1022                         t1 = DotProduct (plane->normal, p1) - plane->dist;
1023                         t2 = DotProduct (plane->normal, p2) - plane->dist;
1024                 }
1025
1026                 if (t1 < 0)
1027                 {
1028                         if (t2 < 0)
1029                         {
1030                                 node = node->children[1];
1031                                 continue;
1032                         }
1033                         side = 1;
1034                 }
1035                 else
1036                 {
1037                         if (t2 >= 0)
1038                         {
1039                                 node = node->children[0];
1040                                 continue;
1041                         }
1042                         side = 0;
1043                 }
1044
1045                 midf = t1 / (t1 - t2);
1046                 VectorLerp(p1, midf, p2, mid);
1047
1048                 // recurse both sides, front side first
1049                 // return 2 if empty is followed by solid (hit something)
1050                 // do not return 2 if both are solid or both empty,
1051                 // or if start is solid and end is empty
1052                 // as these degenerate cases usually indicate the eye is in solid and
1053                 // should see the target point anyway
1054                 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side    ], p1, mid);
1055                 if (ret != 0)
1056                         return ret;
1057                 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
1058                 if (ret != 1)
1059                         return ret;
1060                 return 2;
1061         }
1062         return ((mleaf_t *)node)->clusterindex < 0;
1063 }
1064
1065 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1066 {
1067         // this function currently only supports same size start and end
1068         double tracestart[3], traceend[3];
1069         VectorCopy(start, tracestart);
1070         VectorCopy(end, traceend);
1071         return Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend) != 2;
1072 }
1073
1074 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1075 {
1076         int side;
1077         float front, back;
1078         float mid, distz = endz - startz;
1079
1080 loc0:
1081         if (!node->plane)
1082                 return false;           // didn't hit anything
1083
1084         switch (node->plane->type)
1085         {
1086         case PLANE_X:
1087                 node = node->children[x < node->plane->dist];
1088                 goto loc0;
1089         case PLANE_Y:
1090                 node = node->children[y < node->plane->dist];
1091                 goto loc0;
1092         case PLANE_Z:
1093                 side = startz < node->plane->dist;
1094                 if ((endz < node->plane->dist) == side)
1095                 {
1096                         node = node->children[side];
1097                         goto loc0;
1098                 }
1099                 // found an intersection
1100                 mid = node->plane->dist;
1101                 break;
1102         default:
1103                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1104                 front += startz * node->plane->normal[2];
1105                 back += endz * node->plane->normal[2];
1106                 side = front < node->plane->dist;
1107                 if ((back < node->plane->dist) == side)
1108                 {
1109                         node = node->children[side];
1110                         goto loc0;
1111                 }
1112                 // found an intersection
1113                 mid = startz + distz * (front - node->plane->dist) / (front - back);
1114                 break;
1115         }
1116
1117         // go down front side
1118         if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1119                 return true;    // hit something
1120         else
1121         {
1122                 // check for impact on this node
1123                 if (node->numsurfaces)
1124                 {
1125                         int i, dsi, dti, lmwidth, lmheight;
1126                         float ds, dt;
1127                         msurface_t *surface;
1128                         unsigned char *lightmap;
1129                         int maps, line3, size3;
1130                         float dsfrac;
1131                         float dtfrac;
1132                         float scale, w, w00, w01, w10, w11;
1133
1134                         surface = model->data_surfaces + node->firstsurface;
1135                         for (i = 0;i < node->numsurfaces;i++, surface++)
1136                         {
1137                                 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
1138                                         continue;       // no lightmaps
1139
1140                                 // location we want to sample in the lightmap
1141                                 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1142                                 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1143
1144                                 // check the bounds
1145                                 dsi = (int)ds;
1146                                 dti = (int)dt;
1147                                 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1148                                 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1149
1150                                 // is it in bounds?
1151                                 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1152                                 {
1153                                         // calculate bilinear interpolation factors
1154                                         // and also multiply by fixedpoint conversion factors
1155                                         dsfrac = ds - dsi;
1156                                         dtfrac = dt - dti;
1157                                         w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1158                                         w01 = (    dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1159                                         w10 = (1 - dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
1160                                         w11 = (    dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
1161
1162                                         // values for pointer math
1163                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1164                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1165
1166                                         // look up the pixel
1167                                         lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1168
1169                                         // bilinear filter each lightmap style, and sum them
1170                                         for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1171                                         {
1172                                                 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1173                                                 w = w00 * scale;VectorMA(ambientcolor, w, lightmap            , ambientcolor);
1174                                                 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3        , ambientcolor);
1175                                                 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3    , ambientcolor);
1176                                                 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1177                                                 lightmap += size3;
1178                                         }
1179
1180                                         return true; // success
1181                                 }
1182                         }
1183                 }
1184
1185                 // go down back side
1186                 node = node->children[side ^ 1];
1187                 startz = mid;
1188                 distz = endz - startz;
1189                 goto loc0;
1190         }
1191 }
1192
1193 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1194 {
1195         // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1196         VectorSet(diffusenormal, 0, 0, 1);
1197
1198         if (!model->brushq1.lightdata)
1199         {
1200                 VectorSet(ambientcolor, 1, 1, 1);
1201                 VectorSet(diffusecolor, 0, 0, 0);
1202                 return;
1203         }
1204
1205         Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1206 }
1207
1208 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1209 {
1210         int c;
1211         unsigned char *outstart = out;
1212         while (out < outend)
1213         {
1214                 if (in == inend)
1215                 {
1216                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1217                         return;
1218                 }
1219                 c = *in++;
1220                 if (c)
1221                         *out++ = c;
1222                 else
1223                 {
1224                         if (in == inend)
1225                         {
1226                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1227                                 return;
1228                         }
1229                         for (c = *in++;c > 0;c--)
1230                         {
1231                                 if (out == outend)
1232                                 {
1233                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1234                                         return;
1235                                 }
1236                                 *out++ = 0;
1237                         }
1238                 }
1239         }
1240 }
1241
1242 /*
1243 =============
1244 R_Q1BSP_LoadSplitSky
1245
1246 A sky texture is 256*128, with the right side being a masked overlay
1247 ==============
1248 */
1249 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1250 {
1251         int i, j;
1252         unsigned solidpixels[128*128], alphapixels[128*128];
1253
1254         // allocate a texture pool if we need it
1255         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1256                 loadmodel->texturepool = R_AllocTexturePool();
1257
1258         if (bytesperpixel == 4)
1259         {
1260                 for (i = 0;i < 128;i++)
1261                 {
1262                         for (j = 0;j < 128;j++)
1263                         {
1264                                 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
1265                                 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
1266                         }
1267                 }
1268         }
1269         else
1270         {
1271                 // make an average value for the back to avoid
1272                 // a fringe on the top level
1273                 int p, r, g, b;
1274                 union
1275                 {
1276                         unsigned int i;
1277                         unsigned char b[4];
1278                 }
1279                 bgra;
1280                 r = g = b = 0;
1281                 for (i = 0;i < 128;i++)
1282                 {
1283                         for (j = 0;j < 128;j++)
1284                         {
1285                                 p = src[i*256 + j + 128];
1286                                 r += palette_rgb[p][0];
1287                                 g += palette_rgb[p][1];
1288                                 b += palette_rgb[p][2];
1289                         }
1290                 }
1291                 bgra.b[2] = r/(128*128);
1292                 bgra.b[1] = g/(128*128);
1293                 bgra.b[0] = b/(128*128);
1294                 bgra.b[3] = 0;
1295                 for (i = 0;i < 128;i++)
1296                 {
1297                         for (j = 0;j < 128;j++)
1298                         {
1299                                 solidpixels[(i*128) + j] = palette_bgra_complete[src[i*256 + j + 128]];
1300                                 p = src[i*256 + j];
1301                                 alphapixels[(i*128) + j] = p ? palette_bgra_complete[p] : bgra.i;
1302                         }
1303                 }
1304         }
1305
1306         loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
1307         loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1308 }
1309
1310 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1311 {
1312         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1313         skinframe_t *skinframe;
1314         miptex_t *dmiptex;
1315         texture_t *tx, *tx2, *anims[10], *altanims[10];
1316         dmiptexlump_t *m;
1317         unsigned char *data, *mtdata;
1318         const char *s;
1319         char mapname[MAX_QPATH], name[MAX_QPATH];
1320         unsigned char zero[4];
1321
1322         memset(zero, 0, sizeof(zero));
1323
1324         loadmodel->data_textures = NULL;
1325
1326         // add two slots for notexture walls and notexture liquids
1327         if (l->filelen)
1328         {
1329                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1330                 m->nummiptex = LittleLong (m->nummiptex);
1331                 loadmodel->num_textures = m->nummiptex + 2;
1332                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1333         }
1334         else
1335         {
1336                 m = NULL;
1337                 loadmodel->num_textures = 2;
1338                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1339         }
1340
1341         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1342
1343         // fill out all slots with notexture
1344         if (cls.state != ca_dedicated)
1345                 skinframe = R_SkinFrame_LoadMissing();
1346         else
1347                 skinframe = NULL;
1348         for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1349         {
1350                 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1351                 tx->width = 16;
1352                 tx->height = 16;
1353                 if (cls.state != ca_dedicated)
1354                 {
1355                         tx->numskinframes = 1;
1356                         tx->skinframerate = 1;
1357                         tx->skinframes[0] = skinframe;
1358                         tx->currentskinframe = tx->skinframes[0];
1359                 }
1360                 tx->basematerialflags = MATERIALFLAG_WALL;
1361                 if (i == loadmodel->num_textures - 1)
1362                 {
1363                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1364                         tx->supercontents = mod_q1bsp_texture_water.supercontents;
1365                         tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1366                 }
1367                 else
1368                 {
1369                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1370                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1371                 }
1372                 tx->currentframe = tx;
1373
1374                 // clear water settings
1375                 tx->reflectmin = 0;
1376                 tx->reflectmax = 1;
1377                 tx->refractfactor = 1;
1378                 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1379                 tx->reflectfactor = 1;
1380                 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1381                 tx->r_water_wateralpha = 1;
1382         }
1383
1384         if (!m)
1385         {
1386                 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1387                 return;
1388         }
1389
1390         s = loadmodel->name;
1391         if (!strncasecmp(s, "maps/", 5))
1392                 s += 5;
1393         FS_StripExtension(s, mapname, sizeof(mapname));
1394
1395         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1396         dofs = m->dataofs;
1397         // LordHavoc: mostly rewritten map texture loader
1398         for (i = 0;i < m->nummiptex;i++)
1399         {
1400                 dofs[i] = LittleLong(dofs[i]);
1401                 if (r_nosurftextures.integer)
1402                         continue;
1403                 if (dofs[i] == -1)
1404                 {
1405                         Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1406                         continue;
1407                 }
1408                 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1409
1410                 // copy name, but only up to 16 characters
1411                 // (the output buffer can hold more than this, but the input buffer is
1412                 //  only 16)
1413                 for (j = 0;j < 16 && dmiptex->name[j];j++)
1414                         name[j] = dmiptex->name[j];
1415                 name[j] = 0;
1416
1417                 if (!name[0])
1418                 {
1419                         dpsnprintf(name, sizeof(name), "unnamed%i", i);
1420                         Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1421                 }
1422
1423                 mtwidth = LittleLong(dmiptex->width);
1424                 mtheight = LittleLong(dmiptex->height);
1425                 mtdata = NULL;
1426                 j = LittleLong(dmiptex->offsets[0]);
1427                 if (j)
1428                 {
1429                         // texture included
1430                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
1431                         {
1432                                 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1433                                 continue;
1434                         }
1435                         mtdata = (unsigned char *)dmiptex + j;
1436                 }
1437
1438                 if ((mtwidth & 15) || (mtheight & 15))
1439                         Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1440
1441                 // LordHavoc: force all names to lowercase
1442                 for (j = 0;name[j];j++)
1443                         if (name[j] >= 'A' && name[j] <= 'Z')
1444                                 name[j] += 'a' - 'A';
1445
1446                 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1447                         continue;
1448
1449                 tx = loadmodel->data_textures + i;
1450                 strlcpy(tx->name, name, sizeof(tx->name));
1451                 tx->width = mtwidth;
1452                 tx->height = mtheight;
1453
1454                 if (tx->name[0] == '*')
1455                 {
1456                         if (!strncmp(tx->name, "*lava", 5))
1457                         {
1458                                 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1459                                 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1460                         }
1461                         else if (!strncmp(tx->name, "*slime", 6))
1462                         {
1463                                 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1464                                 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1465                         }
1466                         else
1467                         {
1468                                 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1469                                 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1470                         }
1471                 }
1472                 else if (!strncmp(tx->name, "sky", 3))
1473                 {
1474                         tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1475                         tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1476                 }
1477                 else
1478                 {
1479                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1480                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1481                 }
1482
1483                 if (cls.state != ca_dedicated)
1484                 {
1485                         // LordHavoc: HL sky textures are entirely different than quake
1486                         if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1487                         {
1488                                 data = loadimagepixelsbgra(tx->name, false, false);
1489                                 if (data && image_width == 256 && image_height == 128)
1490                                 {
1491                                         R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1492                                         Mem_Free(data);
1493                                 }
1494                                 else if (mtdata != NULL)
1495                                         R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1496                         }
1497                         else
1498                         {
1499                                 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1500                                 if (!skinframe)
1501                                         skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1502                                 if (!skinframe)
1503                                 {
1504                                         // did not find external texture, load it from the bsp or wad3
1505                                         if (loadmodel->brush.ishlbsp)
1506                                         {
1507                                                 // internal texture overrides wad
1508                                                 unsigned char *pixels, *freepixels;
1509                                                 pixels = freepixels = NULL;
1510                                                 if (mtdata)
1511                                                         pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1512                                                 if (pixels == NULL)
1513                                                         pixels = freepixels = W_GetTextureBGRA(tx->name);
1514                                                 if (pixels != NULL)
1515                                                 {
1516                                                         tx->width = image_width;
1517                                                         tx->height = image_height;
1518                                                         skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height);
1519                                                 }
1520                                                 if (freepixels)
1521                                                         Mem_Free(freepixels);
1522                                         }
1523                                         else if (mtdata) // texture included
1524                                                 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1525                                 }
1526                                 // if skinframe is still NULL the "missing" texture will be used
1527                                 if (skinframe)
1528                                         tx->skinframes[0] = skinframe;
1529                         }
1530
1531                         tx->basematerialflags = MATERIALFLAG_WALL;
1532                         if (tx->name[0] == '*')
1533                         {
1534                                 // LordHavoc: some turbulent textures should not be affected by wateralpha
1535                                 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1536                                 {
1537                                         // replace the texture with transparent black
1538                                         Vector4Set(zero, 128, 128, 128, 128);
1539                                         tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_ALPHA, zero, 1, 1);
1540                                         tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1541                                 }
1542                                 else if (!strncmp(tx->name,"*lava",5)
1543                                  || !strncmp(tx->name,"*teleport",9)
1544                                  || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1545                                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1546                                 else
1547                                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1548                                 if (tx->skinframes[0] && tx->skinframes[0]->fog)
1549                                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1550                         }
1551                         else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1552                         {
1553                                 // replace the texture with black
1554                                 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_PRECACHE, zero, 1, 1);
1555                                 tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1556                         }
1557                         else if (!strncmp(tx->name, "sky", 3))
1558                                 tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1559                         else if (!strcmp(tx->name, "caulk"))
1560                                 tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1561                         else if (tx->skinframes[0] && tx->skinframes[0]->fog)
1562                                 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1563
1564                         // start out with no animation
1565                         tx->currentframe = tx;
1566                         tx->currentskinframe = tx->skinframes[0];
1567                 }
1568         }
1569
1570         // sequence the animations
1571         for (i = 0;i < m->nummiptex;i++)
1572         {
1573                 tx = loadmodel->data_textures + i;
1574                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1575                         continue;
1576                 if (tx->anim_total[0] || tx->anim_total[1])
1577                         continue;       // already sequenced
1578
1579                 // find the number of frames in the animation
1580                 memset(anims, 0, sizeof(anims));
1581                 memset(altanims, 0, sizeof(altanims));
1582
1583                 for (j = i;j < m->nummiptex;j++)
1584                 {
1585                         tx2 = loadmodel->data_textures + j;
1586                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1587                                 continue;
1588
1589                         num = tx2->name[1];
1590                         if (num >= '0' && num <= '9')
1591                                 anims[num - '0'] = tx2;
1592                         else if (num >= 'a' && num <= 'j')
1593                                 altanims[num - 'a'] = tx2;
1594                         else
1595                                 Con_Printf("Bad animating texture %s\n", tx->name);
1596                 }
1597
1598                 max = altmax = 0;
1599                 for (j = 0;j < 10;j++)
1600                 {
1601                         if (anims[j])
1602                                 max = j + 1;
1603                         if (altanims[j])
1604                                 altmax = j + 1;
1605                 }
1606                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1607
1608                 incomplete = false;
1609                 for (j = 0;j < max;j++)
1610                 {
1611                         if (!anims[j])
1612                         {
1613                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1614                                 incomplete = true;
1615                         }
1616                 }
1617                 for (j = 0;j < altmax;j++)
1618                 {
1619                         if (!altanims[j])
1620                         {
1621                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1622                                 incomplete = true;
1623                         }
1624                 }
1625                 if (incomplete)
1626                         continue;
1627
1628                 if (altmax < 1)
1629                 {
1630                         // if there is no alternate animation, duplicate the primary
1631                         // animation into the alternate
1632                         altmax = max;
1633                         for (k = 0;k < 10;k++)
1634                                 altanims[k] = anims[k];
1635                 }
1636
1637                 // link together the primary animation
1638                 for (j = 0;j < max;j++)
1639                 {
1640                         tx2 = anims[j];
1641                         tx2->animated = true;
1642                         tx2->anim_total[0] = max;
1643                         tx2->anim_total[1] = altmax;
1644                         for (k = 0;k < 10;k++)
1645                         {
1646                                 tx2->anim_frames[0][k] = anims[k];
1647                                 tx2->anim_frames[1][k] = altanims[k];
1648                         }
1649                 }
1650
1651                 // if there really is an alternate anim...
1652                 if (anims[0] != altanims[0])
1653                 {
1654                         // link together the alternate animation
1655                         for (j = 0;j < altmax;j++)
1656                         {
1657                                 tx2 = altanims[j];
1658                                 tx2->animated = true;
1659                                 // the primary/alternate are reversed here
1660                                 tx2->anim_total[0] = altmax;
1661                                 tx2->anim_total[1] = max;
1662                                 for (k = 0;k < 10;k++)
1663                                 {
1664                                         tx2->anim_frames[0][k] = altanims[k];
1665                                         tx2->anim_frames[1][k] = anims[k];
1666                                 }
1667                         }
1668                 }
1669         }
1670 }
1671
1672 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1673 {
1674         int i;
1675         unsigned char *in, *out, *data, d;
1676         char litfilename[MAX_QPATH];
1677         char dlitfilename[MAX_QPATH];
1678         fs_offset_t filesize;
1679         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1680         {
1681                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1682                 for (i=0; i<l->filelen; i++)
1683                         loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1684         }
1685         else // LordHavoc: bsp version 29 (normal white lighting)
1686         {
1687                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1688                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1689                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1690                 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1691                 strlcat (litfilename, ".lit", sizeof (litfilename));
1692                 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1693                 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1694                 if (data)
1695                 {
1696                         if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1697                         {
1698                                 i = LittleLong(((int *)data)[1]);
1699                                 if (i == 1)
1700                                 {
1701                                         if (developer_loading.integer)
1702                                                 Con_Printf("loaded %s\n", litfilename);
1703                                         loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1704                                         memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1705                                         Mem_Free(data);
1706                                         data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1707                                         if (data)
1708                                         {
1709                                                 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1710                                                 {
1711                                                         i = LittleLong(((int *)data)[1]);
1712                                                         if (i == 1)
1713                                                         {
1714                                                                 if (developer_loading.integer)
1715                                                                         Con_Printf("loaded %s\n", dlitfilename);
1716                                                                 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1717                                                                 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
1718                                                                 loadmodel->brushq3.deluxemapping_modelspace = false;
1719                                                                 loadmodel->brushq3.deluxemapping = true;
1720                                                         }
1721                                                 }
1722                                                 Mem_Free(data);
1723                                                 data = NULL;
1724                                         }
1725                                         return;
1726                                 }
1727                                 else
1728                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1729                         }
1730                         else if (filesize == 8)
1731                                 Con_Print("Empty .lit file, ignoring\n");
1732                         else
1733                                 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
1734                         if (data)
1735                         {
1736                                 Mem_Free(data);
1737                                 data = NULL;
1738                         }
1739                 }
1740                 // LordHavoc: oh well, expand the white lighting data
1741                 if (!l->filelen)
1742                         return;
1743                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1744                 in = mod_base + l->fileofs;
1745                 out = loadmodel->brushq1.lightdata;
1746                 for (i = 0;i < l->filelen;i++)
1747                 {
1748                         d = *in++;
1749                         *out++ = d;
1750                         *out++ = d;
1751                         *out++ = d;
1752                 }
1753         }
1754 }
1755
1756 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1757 {
1758         loadmodel->brushq1.num_compressedpvs = 0;
1759         loadmodel->brushq1.data_compressedpvs = NULL;
1760         if (!l->filelen)
1761                 return;
1762         loadmodel->brushq1.num_compressedpvs = l->filelen;
1763         loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1764         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1765 }
1766
1767 // used only for HalfLife maps
1768 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1769 {
1770         char key[128], value[4096];
1771         int i, j, k;
1772         if (!data)
1773                 return;
1774         if (!COM_ParseToken_Simple(&data, false, false))
1775                 return; // error
1776         if (com_token[0] != '{')
1777                 return; // error
1778         while (1)
1779         {
1780                 if (!COM_ParseToken_Simple(&data, false, false))
1781                         return; // error
1782                 if (com_token[0] == '}')
1783                         break; // end of worldspawn
1784                 if (com_token[0] == '_')
1785                         strlcpy(key, com_token + 1, sizeof(key));
1786                 else
1787                         strlcpy(key, com_token, sizeof(key));
1788                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1789                         key[strlen(key)-1] = 0;
1790                 if (!COM_ParseToken_Simple(&data, false, false))
1791                         return; // error
1792                 dpsnprintf(value, sizeof(value), "%s", com_token);
1793                 if (!strcmp("wad", key)) // for HalfLife maps
1794                 {
1795                         if (loadmodel->brush.ishlbsp)
1796                         {
1797                                 j = 0;
1798                                 for (i = 0;i < (int)sizeof(value);i++)
1799                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1800                                                 break;
1801                                 if (value[i])
1802                                 {
1803                                         for (;i < (int)sizeof(value);i++)
1804                                         {
1805                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1806                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1807                                                         j = i+1;
1808                                                 else if (value[i] == ';' || value[i] == 0)
1809                                                 {
1810                                                         k = value[i];
1811                                                         value[i] = 0;
1812                                                         W_LoadTextureWadFile(&value[j], false);
1813                                                         j = i+1;
1814                                                         if (!k)
1815                                                                 break;
1816                                                 }
1817                                         }
1818                                 }
1819                         }
1820                 }
1821         }
1822 }
1823
1824 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1825 {
1826         loadmodel->brush.entities = NULL;
1827         if (!l->filelen)
1828                 return;
1829         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
1830         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1831         loadmodel->brush.entities[l->filelen] = 0;
1832         if (loadmodel->brush.ishlbsp)
1833                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1834 }
1835
1836
1837 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1838 {
1839         dvertex_t       *in;
1840         mvertex_t       *out;
1841         int                     i, count;
1842
1843         in = (dvertex_t *)(mod_base + l->fileofs);
1844         if (l->filelen % sizeof(*in))
1845                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1846         count = l->filelen / sizeof(*in);
1847         out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1848
1849         loadmodel->brushq1.vertexes = out;
1850         loadmodel->brushq1.numvertexes = count;
1851
1852         for ( i=0 ; i<count ; i++, in++, out++)
1853         {
1854                 out->position[0] = LittleFloat(in->point[0]);
1855                 out->position[1] = LittleFloat(in->point[1]);
1856                 out->position[2] = LittleFloat(in->point[2]);
1857         }
1858 }
1859
1860 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1861 // can be used for this
1862 // REMOVEME
1863 int SB_ReadInt (unsigned char **buffer)
1864 {
1865         int     i;
1866         i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
1867         (*buffer) += 4;
1868         return i;
1869 }
1870
1871 // REMOVEME
1872 float SB_ReadFloat (unsigned char **buffer)
1873 {
1874         union
1875         {
1876                 int             i;
1877                 float   f;
1878         } u;
1879
1880         u.i = SB_ReadInt (buffer);
1881         return u.f;
1882 }
1883
1884 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
1885 {
1886         unsigned char           *index;
1887         dmodel_t        *out;
1888         int                     i, j, count;
1889
1890         index = (unsigned char *)(mod_base + l->fileofs);
1891         if (l->filelen % (48+4*hullinfo->filehulls))
1892                 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1893
1894         count = l->filelen / (48+4*hullinfo->filehulls);
1895         out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1896
1897         loadmodel->brushq1.submodels = out;
1898         loadmodel->brush.numsubmodels = count;
1899
1900         for (i = 0; i < count; i++, out++)
1901         {
1902         // spread out the mins / maxs by a pixel
1903                 out->mins[0] = SB_ReadFloat (&index) - 1;
1904                 out->mins[1] = SB_ReadFloat (&index) - 1;
1905                 out->mins[2] = SB_ReadFloat (&index) - 1;
1906                 out->maxs[0] = SB_ReadFloat (&index) + 1;
1907                 out->maxs[1] = SB_ReadFloat (&index) + 1;
1908                 out->maxs[2] = SB_ReadFloat (&index) + 1;
1909                 out->origin[0] = SB_ReadFloat (&index);
1910                 out->origin[1] = SB_ReadFloat (&index);
1911                 out->origin[2] = SB_ReadFloat (&index);
1912                 for (j = 0; j < hullinfo->filehulls; j++)
1913                         out->headnode[j] = SB_ReadInt (&index);
1914                 out->visleafs = SB_ReadInt (&index);
1915                 out->firstface = SB_ReadInt (&index);
1916                 out->numfaces = SB_ReadInt (&index);
1917         }
1918 }
1919
1920 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1921 {
1922         dedge_t *in;
1923         medge_t *out;
1924         int     i, count;
1925
1926         in = (dedge_t *)(mod_base + l->fileofs);
1927         if (l->filelen % sizeof(*in))
1928                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1929         count = l->filelen / sizeof(*in);
1930         out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1931
1932         loadmodel->brushq1.edges = out;
1933         loadmodel->brushq1.numedges = count;
1934
1935         for ( i=0 ; i<count ; i++, in++, out++)
1936         {
1937                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1938                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1939                 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
1940                 {
1941                         Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
1942                         out->v[0] = 0;
1943                         out->v[1] = 0;
1944                 }
1945         }
1946 }
1947
1948 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1949 {
1950         texinfo_t *in;
1951         mtexinfo_t *out;
1952         int i, j, k, count, miptex;
1953
1954         in = (texinfo_t *)(mod_base + l->fileofs);
1955         if (l->filelen % sizeof(*in))
1956                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1957         count = l->filelen / sizeof(*in);
1958         out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1959
1960         loadmodel->brushq1.texinfo = out;
1961         loadmodel->brushq1.numtexinfo = count;
1962
1963         for (i = 0;i < count;i++, in++, out++)
1964         {
1965                 for (k = 0;k < 2;k++)
1966                         for (j = 0;j < 4;j++)
1967                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1968
1969                 miptex = LittleLong(in->miptex);
1970                 out->flags = LittleLong(in->flags);
1971
1972                 out->texture = NULL;
1973                 if (loadmodel->data_textures)
1974                 {
1975                         if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
1976                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
1977                         else
1978                                 out->texture = loadmodel->data_textures + miptex;
1979                 }
1980                 if (out->flags & TEX_SPECIAL)
1981                 {
1982                         // if texture chosen is NULL or the shader needs a lightmap,
1983                         // force to notexture water shader
1984                         if (out->texture == NULL)
1985                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
1986                 }
1987                 else
1988                 {
1989                         // if texture chosen is NULL, force to notexture
1990                         if (out->texture == NULL)
1991                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
1992                 }
1993         }
1994 }
1995
1996 #if 0
1997 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1998 {
1999         int             i, j;
2000         float   *v;
2001
2002         mins[0] = mins[1] = mins[2] = 9999;
2003         maxs[0] = maxs[1] = maxs[2] = -9999;
2004         v = verts;
2005         for (i = 0;i < numverts;i++)
2006         {
2007                 for (j = 0;j < 3;j++, v++)
2008                 {
2009                         if (*v < mins[j])
2010                                 mins[j] = *v;
2011                         if (*v > maxs[j])
2012                                 maxs[j] = *v;
2013                 }
2014         }
2015 }
2016
2017 #define MAX_SUBDIVPOLYTRIANGLES 4096
2018 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2019
2020 static int subdivpolyverts, subdivpolytriangles;
2021 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2022 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2023
2024 static int subdivpolylookupvert(vec3_t v)
2025 {
2026         int i;
2027         for (i = 0;i < subdivpolyverts;i++)
2028                 if (subdivpolyvert[i][0] == v[0]
2029                  && subdivpolyvert[i][1] == v[1]
2030                  && subdivpolyvert[i][2] == v[2])
2031                         return i;
2032         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2033                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2034         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2035         return subdivpolyverts++;
2036 }
2037
2038 static void SubdividePolygon(int numverts, float *verts)
2039 {
2040         int             i, i1, i2, i3, f, b, c, p;
2041         vec3_t  mins, maxs, front[256], back[256];
2042         float   m, *pv, *cv, dist[256], frac;
2043
2044         if (numverts > 250)
2045                 Host_Error("SubdividePolygon: ran out of verts in buffer");
2046
2047         BoundPoly(numverts, verts, mins, maxs);
2048
2049         for (i = 0;i < 3;i++)
2050         {
2051                 m = (mins[i] + maxs[i]) * 0.5;
2052                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2053                 if (maxs[i] - m < 8)
2054                         continue;
2055                 if (m - mins[i] < 8)
2056                         continue;
2057
2058                 // cut it
2059                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2060                         dist[c] = cv[i] - m;
2061
2062                 f = b = 0;
2063                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2064                 {
2065                         if (dist[p] >= 0)
2066                         {
2067                                 VectorCopy(pv, front[f]);
2068                                 f++;
2069                         }
2070                         if (dist[p] <= 0)
2071                         {
2072                                 VectorCopy(pv, back[b]);
2073                                 b++;
2074                         }
2075                         if (dist[p] == 0 || dist[c] == 0)
2076                                 continue;
2077                         if ((dist[p] > 0) != (dist[c] > 0) )
2078                         {
2079                                 // clip point
2080                                 frac = dist[p] / (dist[p] - dist[c]);
2081                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2082                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2083                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2084                                 f++;
2085                                 b++;
2086                         }
2087                 }
2088
2089                 SubdividePolygon(f, front[0]);
2090                 SubdividePolygon(b, back[0]);
2091                 return;
2092         }
2093
2094         i1 = subdivpolylookupvert(verts);
2095         i2 = subdivpolylookupvert(verts + 3);
2096         for (i = 2;i < numverts;i++)
2097         {
2098                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2099                 {
2100                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2101                         return;
2102                 }
2103
2104                 i3 = subdivpolylookupvert(verts + i * 3);
2105                 subdivpolyindex[subdivpolytriangles][0] = i1;
2106                 subdivpolyindex[subdivpolytriangles][1] = i2;
2107                 subdivpolyindex[subdivpolytriangles][2] = i3;
2108                 i2 = i3;
2109                 subdivpolytriangles++;
2110         }
2111 }
2112
2113 //Breaks a polygon up along axial 64 unit
2114 //boundaries so that turbulent and sky warps
2115 //can be done reasonably.
2116 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2117 {
2118         int i, j;
2119         surfvertex_t *v;
2120         surfmesh_t *mesh;
2121
2122         subdivpolytriangles = 0;
2123         subdivpolyverts = 0;
2124         SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2125         if (subdivpolytriangles < 1)
2126                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2127
2128         surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2129         mesh->num_vertices = subdivpolyverts;
2130         mesh->num_triangles = subdivpolytriangles;
2131         mesh->vertex = (surfvertex_t *)(mesh + 1);
2132         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2133         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2134
2135         for (i = 0;i < mesh->num_triangles;i++)
2136                 for (j = 0;j < 3;j++)
2137                         mesh->index[i*3+j] = subdivpolyindex[i][j];
2138
2139         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2140         {
2141                 VectorCopy(subdivpolyvert[i], v->v);
2142                 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2143                 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2144         }
2145 }
2146 #endif
2147
2148 /* Maximum size of a single LM */
2149 #define MAX_SINGLE_LM_SIZE    256
2150
2151 struct alloc_lm_row
2152 {
2153         int rowY;
2154         int currentX;
2155 };
2156
2157 struct alloc_lm_state
2158 {
2159         int currentY;
2160         struct alloc_lm_row rows[MAX_SINGLE_LM_SIZE];
2161 };
2162
2163 static void init_alloc_lm_state (struct alloc_lm_state* state)
2164 {
2165         int r;
2166
2167         state->currentY = 0;
2168         for (r = 0; r < MAX_SINGLE_LM_SIZE; r++)
2169         {
2170           state->rows[r].currentX = 0;
2171           state->rows[r].rowY = -1;
2172         }
2173 }
2174
2175 static qboolean Mod_Q1BSP_AllocLightmapBlock(struct alloc_lm_state* state, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
2176 {
2177         struct alloc_lm_row* row;
2178         int r;
2179
2180         row = &(state->rows[blockheight]);
2181         if ((row->rowY < 0) || (row->currentX + blockwidth > totalwidth))
2182         {
2183                 if (state->currentY + blockheight <= totalheight)
2184                 {
2185                         row->rowY = state->currentY;
2186                         row->currentX = 0;
2187                         state->currentY += blockheight;
2188                 }
2189                 else
2190                 {
2191                         /* See if we can stuff the block into a higher row */
2192                         row = NULL;
2193                         for (r = blockheight; r < MAX_SINGLE_LM_SIZE; r++)
2194                         {
2195                                 if ((state->rows[r].rowY >= 0)
2196                                   && (state->rows[r].currentX + blockwidth <= totalwidth))
2197                                 {
2198                                         row = &(state->rows[r]);
2199                                         break;
2200                                 }
2201                         }
2202                         if (row == NULL) return false;
2203                 }
2204         }
2205         *outy = row->rowY;
2206         *outx = row->currentX;
2207         row->currentX += blockwidth;
2208
2209         return true;
2210 }
2211
2212 extern cvar_t gl_max_size;
2213 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2214 {
2215         dface_t *in;
2216         msurface_t *surface;
2217         int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2218         float texmins[2], texmaxs[2], val;
2219         rtexture_t *lightmaptexture, *deluxemaptexture;
2220
2221         in = (dface_t *)(mod_base + l->fileofs);
2222         if (l->filelen % sizeof(*in))
2223                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2224         count = l->filelen / sizeof(*in);
2225         loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2226         loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2227
2228         loadmodel->num_surfaces = count;
2229
2230         loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2231
2232         totalverts = 0;
2233         totaltris = 0;
2234         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2235         {
2236                 numedges = (unsigned short)LittleShort(in->numedges);
2237                 totalverts += numedges;
2238                 totaltris += numedges - 2;
2239         }
2240
2241         Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2242
2243         lightmaptexture = NULL;
2244         deluxemaptexture = r_texture_blanknormalmap;
2245         lightmapnumber = 1;
2246         lightmapsize = max(256, gl_max_size.integer);
2247         totallightmapsamples = 0;
2248
2249         totalverts = 0;
2250         totaltris = 0;
2251         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2252         {
2253                 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2254
2255                 // FIXME: validate edges, texinfo, etc?
2256                 firstedge = LittleLong(in->firstedge);
2257                 numedges = (unsigned short)LittleShort(in->numedges);
2258                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2259                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2260                 i = (unsigned short)LittleShort(in->texinfo);
2261                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2262                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2263                 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2264                 surface->texture = surface->lightmapinfo->texinfo->texture;
2265
2266                 planenum = (unsigned short)LittleShort(in->planenum);
2267                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2268                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2269
2270                 //surface->flags = surface->texture->flags;
2271                 //if (LittleShort(in->side))
2272                 //      surface->flags |= SURF_PLANEBACK;
2273                 //surface->plane = loadmodel->brush.data_planes + planenum;
2274
2275                 surface->num_firstvertex = totalverts;
2276                 surface->num_vertices = numedges;
2277                 surface->num_firsttriangle = totaltris;
2278                 surface->num_triangles = numedges - 2;
2279                 totalverts += numedges;
2280                 totaltris += numedges - 2;
2281
2282                 // convert edges back to a normal polygon
2283                 for (i = 0;i < surface->num_vertices;i++)
2284                 {
2285                         int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2286                         float s, t;
2287                         if (lindex > 0)
2288                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2289                         else
2290                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2291                         s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2292                         t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2293                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2294                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2295                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2296                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2297                         (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2298                 }
2299
2300                 for (i = 0;i < surface->num_triangles;i++)
2301                 {
2302                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2303                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2304                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2305                 }
2306
2307                 // compile additional data about the surface geometry
2308                 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, true);
2309                 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2310                 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2311
2312                 // generate surface extents information
2313                 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2314                 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2315                 for (i = 1;i < surface->num_vertices;i++)
2316                 {
2317                         for (j = 0;j < 2;j++)
2318                         {
2319                                 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2320                                 texmins[j] = min(texmins[j], val);
2321                                 texmaxs[j] = max(texmaxs[j], val);
2322                         }
2323                 }
2324                 for (i = 0;i < 2;i++)
2325                 {
2326                         surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2327                         surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2328                 }
2329
2330                 smax = surface->lightmapinfo->extents[0] >> 4;
2331                 tmax = surface->lightmapinfo->extents[1] >> 4;
2332                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2333                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2334
2335                 // lighting info
2336                 for (i = 0;i < MAXLIGHTMAPS;i++)
2337                         surface->lightmapinfo->styles[i] = in->styles[i];
2338                 surface->lightmaptexture = NULL;
2339                 surface->deluxemaptexture = r_texture_blanknormalmap;
2340                 i = LittleLong(in->lightofs);
2341                 if (i == -1)
2342                 {
2343                         surface->lightmapinfo->samples = NULL;
2344 #if 0
2345                         // give non-lightmapped water a 1x white lightmap
2346                         if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2347                         {
2348                                 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2349                                 surface->lightmapinfo->styles[0] = 0;
2350                                 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2351                         }
2352 #endif
2353                 }
2354                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2355                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2356                 else // LordHavoc: white lighting (bsp version 29)
2357                 {
2358                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2359                         if (loadmodel->brushq1.nmaplightdata)
2360                                 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2361                 }
2362
2363                 // check if we should apply a lightmap to this
2364                 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2365                 {
2366                         if (ssize > 256 || tsize > 256)
2367                                 Host_Error("Bad surface extents");
2368
2369                         if (lightmapsize < ssize)
2370                                 lightmapsize = ssize;
2371                         if (lightmapsize < tsize)
2372                                 lightmapsize = tsize;
2373
2374                         totallightmapsamples += ssize*tsize;
2375
2376                         // force lightmap upload on first time seeing the surface
2377                         //
2378                         // additionally this is used by the later code to see if a
2379                         // lightmap is needed on this surface (rather than duplicating the
2380                         // logic above)
2381                         loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2382                 }
2383         }
2384
2385         // small maps (such as ammo boxes especially) don't need big lightmap
2386         // textures, so this code tries to guess a good size based on
2387         // totallightmapsamples (size of the lightmaps lump basically), as well as
2388         // trying to max out the gl_max_size if there is a lot of lightmap data to
2389         // store
2390         // additionally, never choose a lightmapsize that is smaller than the
2391         // largest surface encountered (as it would fail)
2392         i = lightmapsize;
2393         for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < gl_max_size.integer) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2394                 ;
2395
2396         // now that we've decided the lightmap texture size, we can do the rest
2397         if (cls.state != ca_dedicated)
2398         {
2399                 int stainmapsize = 0;
2400                 struct alloc_lm_state allocState;
2401
2402                 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2403                 {
2404                         int i, iu, iv, lightmapx = 0, lightmapy = 0;
2405                         float u, v, ubase, vbase, uscale, vscale;
2406
2407                         if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2408                                 continue;
2409
2410                         smax = surface->lightmapinfo->extents[0] >> 4;
2411                         tmax = surface->lightmapinfo->extents[1] >> 4;
2412                         ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2413                         tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2414                         stainmapsize += ssize * tsize * 3;
2415
2416                         if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy))
2417                         {
2418                                 // allocate a texture pool if we need it
2419                                 if (loadmodel->texturepool == NULL)
2420                                         loadmodel->texturepool = R_AllocTexturePool();
2421                                 // could not find room, make a new lightmap
2422                                 lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2423                                 if (loadmodel->brushq1.nmaplightdata)
2424                                         deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2425                                 lightmapnumber++;
2426                                 init_alloc_lm_state (&allocState);
2427                                 Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy);
2428                         }
2429                         surface->lightmaptexture = lightmaptexture;
2430                         surface->deluxemaptexture = deluxemaptexture;
2431                         surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2432                         surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2433
2434                         uscale = 1.0f / (float)lightmapsize;
2435                         vscale = 1.0f / (float)lightmapsize;
2436                         ubase = lightmapx * uscale;
2437                         vbase = lightmapy * vscale;
2438
2439                         for (i = 0;i < surface->num_vertices;i++)
2440                         {
2441                                 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2442                                 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2443                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2444                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2445                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
2446                                 iu = (int) u;
2447                                 iv = (int) v;
2448                                 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2449                         }
2450                 }
2451
2452                 if (cl_stainmaps.integer)
2453                 {
2454                         // allocate stainmaps for permanent marks on walls and clear white
2455                         unsigned char *stainsamples = NULL;
2456                         stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2457                         memset(stainsamples, 255, stainmapsize);
2458                         // assign pointers
2459                         for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2460                         {
2461                                 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2462                                         continue;
2463                                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2464                                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2465                                 surface->lightmapinfo->stainsamples = stainsamples;
2466                                 stainsamples += ssize * tsize * 3;
2467                         }
2468                 }
2469         }
2470
2471         // generate ushort elements array if possible
2472         if (loadmodel->surfmesh.data_element3s)
2473                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2474                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2475 }
2476
2477 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2478 {
2479         //if (node->parent)
2480         //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2481         node->parent = parent;
2482         if (node->plane)
2483         {
2484                 // this is a node, recurse to children
2485                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2486                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2487                 // combine supercontents of children
2488                 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2489         }
2490         else
2491         {
2492                 int j;
2493                 mleaf_t *leaf = (mleaf_t *)node;
2494                 // if this is a leaf, calculate supercontents mask from all collidable
2495                 // primitives in the leaf (brushes and collision surfaces)
2496                 // also flag if the leaf contains any collision surfaces
2497                 leaf->combinedsupercontents = 0;
2498                 // combine the supercontents values of all brushes in this leaf
2499                 for (j = 0;j < leaf->numleafbrushes;j++)
2500                         leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2501                 // check if this leaf contains any collision surfaces (q3 patches)
2502                 for (j = 0;j < leaf->numleafsurfaces;j++)
2503                 {
2504                         msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2505                         if (surface->num_collisiontriangles)
2506                         {
2507                                 leaf->containscollisionsurfaces = true;
2508                                 leaf->combinedsupercontents |= surface->texture->supercontents;
2509                         }
2510                 }
2511         }
2512 }
2513
2514 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2515 {
2516         int                     i, j, count, p;
2517         dnode_t         *in;
2518         mnode_t         *out;
2519
2520         in = (dnode_t *)(mod_base + l->fileofs);
2521         if (l->filelen % sizeof(*in))
2522                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2523         count = l->filelen / sizeof(*in);
2524         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2525
2526         loadmodel->brush.data_nodes = out;
2527         loadmodel->brush.num_nodes = count;
2528
2529         for ( i=0 ; i<count ; i++, in++, out++)
2530         {
2531                 for (j=0 ; j<3 ; j++)
2532                 {
2533                         out->mins[j] = LittleShort(in->mins[j]);
2534                         out->maxs[j] = LittleShort(in->maxs[j]);
2535                 }
2536
2537                 p = LittleLong(in->planenum);
2538                 out->plane = loadmodel->brush.data_planes + p;
2539
2540                 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2541                 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2542
2543                 for (j=0 ; j<2 ; j++)
2544                 {
2545                         // LordHavoc: this code supports broken bsp files produced by
2546                         // arguire qbsp which can produce more than 32768 nodes, any value
2547                         // below count is assumed to be a node number, any other value is
2548                         // assumed to be a leaf number
2549                         p = (unsigned short)LittleShort(in->children[j]);
2550                         if (p < count)
2551                         {
2552                                 if (p < loadmodel->brush.num_nodes)
2553                                         out->children[j] = loadmodel->brush.data_nodes + p;
2554                                 else
2555                                 {
2556                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2557                                         // map it to the solid leaf
2558                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2559                                 }
2560                         }
2561                         else
2562                         {
2563                                 // note this uses 65535 intentionally, -1 is leaf 0
2564                                 p = 65535 - p;
2565                                 if (p < loadmodel->brush.num_leafs)
2566                                         out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2567                                 else
2568                                 {
2569                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2570                                         // map it to the solid leaf
2571                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2572                                 }
2573                         }
2574                 }
2575         }
2576
2577         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
2578 }
2579
2580 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2581 {
2582         dleaf_t *in;
2583         mleaf_t *out;
2584         int i, j, count, p;
2585
2586         in = (dleaf_t *)(mod_base + l->fileofs);
2587         if (l->filelen % sizeof(*in))
2588                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2589         count = l->filelen / sizeof(*in);
2590         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2591
2592         loadmodel->brush.data_leafs = out;
2593         loadmodel->brush.num_leafs = count;
2594         // get visleafs from the submodel data
2595         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2596         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2597         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2598         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2599
2600         for ( i=0 ; i<count ; i++, in++, out++)
2601         {
2602                 for (j=0 ; j<3 ; j++)
2603                 {
2604                         out->mins[j] = LittleShort(in->mins[j]);
2605                         out->maxs[j] = LittleShort(in->maxs[j]);
2606                 }
2607
2608                 // FIXME: this function could really benefit from some error checking
2609
2610                 out->contents = LittleLong(in->contents);
2611
2612                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2613                 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2614                 if (out->firstleafsurface < 0 || (unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2615                 {
2616                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2617                         out->firstleafsurface = NULL;
2618                         out->numleafsurfaces = 0;
2619                 }
2620
2621                 out->clusterindex = i - 1;
2622                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2623                         out->clusterindex = -1;
2624
2625                 p = LittleLong(in->visofs);
2626                 // ignore visofs errors on leaf 0 (solid)
2627                 if (p >= 0 && out->clusterindex >= 0)
2628                 {
2629                         if (p >= loadmodel->brushq1.num_compressedpvs)
2630                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2631                         else
2632                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2633                 }
2634
2635                 for (j = 0;j < 4;j++)
2636                         out->ambient_sound_level[j] = in->ambient_level[j];
2637
2638                 // FIXME: Insert caustics here
2639         }
2640 }
2641
2642 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2643 {
2644         int i, j;
2645         mleaf_t *leaf;
2646         const unsigned char *pvs;
2647         // if there's no vis data, assume supported (because everything is visible all the time)
2648         if (!loadmodel->brush.data_pvsclusters)
2649                 return true;
2650         // check all liquid leafs to see if they can see into empty leafs, if any
2651         // can we can assume this map supports r_wateralpha
2652         for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2653         {
2654                 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2655                 {
2656                         pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2657                         for (j = 0;j < loadmodel->brush.num_leafs;j++)
2658                                 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2659                                         return true;
2660                 }
2661         }
2662         return false;
2663 }
2664
2665 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2666 {
2667         dclipnode_t *in;
2668         mclipnode_t *out;
2669         int                     i, count;
2670         hull_t          *hull;
2671
2672         in = (dclipnode_t *)(mod_base + l->fileofs);
2673         if (l->filelen % sizeof(*in))
2674                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2675         count = l->filelen / sizeof(*in);
2676         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2677
2678         loadmodel->brushq1.clipnodes = out;
2679         loadmodel->brushq1.numclipnodes = count;
2680
2681         for (i = 1; i < MAX_MAP_HULLS; i++)
2682         {
2683                 hull = &loadmodel->brushq1.hulls[i];
2684                 hull->clipnodes = out;
2685                 hull->firstclipnode = 0;
2686                 hull->lastclipnode = count-1;
2687                 hull->planes = loadmodel->brush.data_planes;
2688                 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2689                 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2690                 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2691                 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2692                 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2693                 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2694                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2695         }
2696
2697         for (i=0 ; i<count ; i++, out++, in++)
2698         {
2699                 out->planenum = LittleLong(in->planenum);
2700                 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2701                 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2702                 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2703                 if (out->children[0] >= count)
2704                         out->children[0] -= 65536;
2705                 if (out->children[1] >= count)
2706                         out->children[1] -= 65536;
2707                 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2708                         Host_Error("Corrupt clipping hull(out of range planenum)");
2709         }
2710 }
2711
2712 //Duplicate the drawing hull structure as a clipping hull
2713 static void Mod_Q1BSP_MakeHull0(void)
2714 {
2715         mnode_t         *in;
2716         mclipnode_t *out;
2717         int                     i;
2718         hull_t          *hull;
2719
2720         hull = &loadmodel->brushq1.hulls[0];
2721
2722         in = loadmodel->brush.data_nodes;
2723         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2724
2725         hull->clipnodes = out;
2726         hull->firstclipnode = 0;
2727         hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2728         hull->planes = loadmodel->brush.data_planes;
2729
2730         for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2731         {
2732                 out->planenum = in->plane - loadmodel->brush.data_planes;
2733                 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2734                 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2735         }
2736 }
2737
2738 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2739 {
2740         int i, j;
2741         short *in;
2742
2743         in = (short *)(mod_base + l->fileofs);
2744         if (l->filelen % sizeof(*in))
2745                 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2746         loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2747         loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2748
2749         for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2750         {
2751                 j = (unsigned short) LittleShort(in[i]);
2752                 if (j >= loadmodel->num_surfaces)
2753                         Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2754                 loadmodel->brush.data_leafsurfaces[i] = j;
2755         }
2756 }
2757
2758 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2759 {
2760         int             i;
2761         int             *in;
2762
2763         in = (int *)(mod_base + l->fileofs);
2764         if (l->filelen % sizeof(*in))
2765                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2766         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2767         loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2768
2769         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2770                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2771 }
2772
2773
2774 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2775 {
2776         int                     i;
2777         mplane_t        *out;
2778         dplane_t        *in;
2779
2780         in = (dplane_t *)(mod_base + l->fileofs);
2781         if (l->filelen % sizeof(*in))
2782                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2783
2784         loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2785         loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2786
2787         for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2788         {
2789                 out->normal[0] = LittleFloat(in->normal[0]);
2790                 out->normal[1] = LittleFloat(in->normal[1]);
2791                 out->normal[2] = LittleFloat(in->normal[2]);
2792                 out->dist = LittleFloat(in->dist);
2793
2794                 PlaneClassify(out);
2795         }
2796 }
2797
2798 static void Mod_Q1BSP_LoadMapBrushes(void)
2799 {
2800 #if 0
2801 // unfinished
2802         int submodel, numbrushes;
2803         qboolean firstbrush;
2804         char *text, *maptext;
2805         char mapfilename[MAX_QPATH];
2806         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2807         strlcat (mapfilename, ".map", sizeof (mapfilename));
2808         maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2809         if (!maptext)
2810                 return;
2811         text = maptext;
2812         if (!COM_ParseToken_Simple(&data, false, false))
2813                 return; // error
2814         submodel = 0;
2815         for (;;)
2816         {
2817                 if (!COM_ParseToken_Simple(&data, false, false))
2818                         break;
2819                 if (com_token[0] != '{')
2820                         return; // error
2821                 // entity
2822                 firstbrush = true;
2823                 numbrushes = 0;
2824                 maxbrushes = 256;
2825                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2826                 for (;;)
2827                 {
2828                         if (!COM_ParseToken_Simple(&data, false, false))
2829                                 return; // error
2830                         if (com_token[0] == '}')
2831                                 break; // end of entity
2832                         if (com_token[0] == '{')
2833                         {
2834                                 // brush
2835                                 if (firstbrush)
2836                                 {
2837                                         if (submodel)
2838                                         {
2839                                                 if (submodel > loadmodel->brush.numsubmodels)
2840                                                 {
2841                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2842                                                         model = NULL;
2843                                                 }
2844                                                 else
2845                                                         model = loadmodel->brush.submodels[submodel];
2846                                         }
2847                                         else
2848                                                 model = loadmodel;
2849                                 }
2850                                 for (;;)
2851                                 {
2852                                         if (!COM_ParseToken_Simple(&data, false, false))
2853                                                 return; // error
2854                                         if (com_token[0] == '}')
2855                                                 break; // end of brush
2856                                         // each brush face should be this format:
2857                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2858                                         // FIXME: support hl .map format
2859                                         for (pointnum = 0;pointnum < 3;pointnum++)
2860                                         {
2861                                                 COM_ParseToken_Simple(&data, false, false);
2862                                                 for (componentnum = 0;componentnum < 3;componentnum++)
2863                                                 {
2864                                                         COM_ParseToken_Simple(&data, false, false);
2865                                                         point[pointnum][componentnum] = atof(com_token);
2866                                                 }
2867                                                 COM_ParseToken_Simple(&data, false, false);
2868                                         }
2869                                         COM_ParseToken_Simple(&data, false, false);
2870                                         strlcpy(facetexture, com_token, sizeof(facetexture));
2871                                         COM_ParseToken_Simple(&data, false, false);
2872                                         //scroll_s = atof(com_token);
2873                                         COM_ParseToken_Simple(&data, false, false);
2874                                         //scroll_t = atof(com_token);
2875                                         COM_ParseToken_Simple(&data, false, false);
2876                                         //rotate = atof(com_token);
2877                                         COM_ParseToken_Simple(&data, false, false);
2878                                         //scale_s = atof(com_token);
2879                                         COM_ParseToken_Simple(&data, false, false);
2880                                         //scale_t = atof(com_token);
2881                                         TriangleNormal(point[0], point[1], point[2], planenormal);
2882                                         VectorNormalizeDouble(planenormal);
2883                                         planedist = DotProduct(point[0], planenormal);
2884                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2885                                 }
2886                                 continue;
2887                         }
2888                 }
2889         }
2890 #endif
2891 }
2892
2893
2894 #define MAX_PORTALPOINTS 64
2895
2896 typedef struct portal_s
2897 {
2898         mplane_t plane;
2899         mnode_t *nodes[2];              // [0] = front side of plane
2900         struct portal_s *next[2];
2901         int numpoints;
2902         double points[3*MAX_PORTALPOINTS];
2903         struct portal_s *chain; // all portals are linked into a list
2904 }
2905 portal_t;
2906
2907 static portal_t *portalchain;
2908
2909 /*
2910 ===========
2911 AllocPortal
2912 ===========
2913 */
2914 static portal_t *AllocPortal(void)
2915 {
2916         portal_t *p;
2917         p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2918         p->chain = portalchain;
2919         portalchain = p;
2920         return p;
2921 }
2922
2923 static void FreePortal(portal_t *p)
2924 {
2925         Mem_Free(p);
2926 }
2927
2928 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2929 {
2930         // process only nodes (leafs already had their box calculated)
2931         if (!node->plane)
2932                 return;
2933
2934         // calculate children first
2935         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2936         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2937
2938         // make combined bounding box from children
2939         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2940         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2941         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2942         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2943         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2944         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2945 }
2946
2947 static void Mod_Q1BSP_FinalizePortals(void)
2948 {
2949         int i, j, numportals, numpoints;
2950         portal_t *p, *pnext;
2951         mportal_t *portal;
2952         mvertex_t *point;
2953         mleaf_t *leaf, *endleaf;
2954
2955         // tally up portal and point counts and recalculate bounding boxes for all
2956         // leafs (because qbsp is very sloppy)
2957         leaf = loadmodel->brush.data_leafs;
2958         endleaf = leaf + loadmodel->brush.num_leafs;
2959         for (;leaf < endleaf;leaf++)
2960         {
2961                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2962                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2963         }
2964         p = portalchain;
2965         numportals = 0;
2966         numpoints = 0;
2967         while (p)
2968         {
2969                 // note: this check must match the one below or it will usually corrupt memory
2970                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2971                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2972                 {
2973                         numportals += 2;
2974                         numpoints += p->numpoints * 2;
2975                 }
2976                 p = p->chain;
2977         }
2978         loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2979         loadmodel->brush.num_portals = numportals;
2980         loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
2981         loadmodel->brush.num_portalpoints = numpoints;
2982         // clear all leaf portal chains
2983         for (i = 0;i < loadmodel->brush.num_leafs;i++)
2984                 loadmodel->brush.data_leafs[i].portals = NULL;
2985         // process all portals in the global portal chain, while freeing them
2986         portal = loadmodel->brush.data_portals;
2987         point = loadmodel->brush.data_portalpoints;
2988         p = portalchain;
2989         portalchain = NULL;
2990         while (p)
2991         {
2992                 pnext = p->chain;
2993
2994                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
2995                 {
2996                         // note: this check must match the one above or it will usually corrupt memory
2997                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2998                         if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2999                         {
3000                                 // first make the back to front portal(forward portal)
3001                                 portal->points = point;
3002                                 portal->numpoints = p->numpoints;
3003                                 portal->plane.dist = p->plane.dist;
3004                                 VectorCopy(p->plane.normal, portal->plane.normal);
3005                                 portal->here = (mleaf_t *)p->nodes[1];
3006                                 portal->past = (mleaf_t *)p->nodes[0];
3007                                 // copy points
3008                                 for (j = 0;j < portal->numpoints;j++)
3009                                 {
3010                                         VectorCopy(p->points + j*3, point->position);
3011                                         point++;
3012                                 }
3013                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3014                                 PlaneClassify(&portal->plane);
3015
3016                                 // link into leaf's portal chain
3017                                 portal->next = portal->here->portals;
3018                                 portal->here->portals = portal;
3019
3020                                 // advance to next portal
3021                                 portal++;
3022
3023                                 // then make the front to back portal(backward portal)
3024                                 portal->points = point;
3025                                 portal->numpoints = p->numpoints;
3026                                 portal->plane.dist = -p->plane.dist;
3027                                 VectorNegate(p->plane.normal, portal->plane.normal);
3028                                 portal->here = (mleaf_t *)p->nodes[0];
3029                                 portal->past = (mleaf_t *)p->nodes[1];
3030                                 // copy points
3031                                 for (j = portal->numpoints - 1;j >= 0;j--)
3032                                 {
3033                                         VectorCopy(p->points + j*3, point->position);
3034                                         point++;
3035                                 }
3036                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3037                                 PlaneClassify(&portal->plane);
3038
3039                                 // link into leaf's portal chain
3040                                 portal->next = portal->here->portals;
3041                                 portal->here->portals = portal;
3042
3043                                 // advance to next portal
3044                                 portal++;
3045                         }
3046                         // add the portal's polygon points to the leaf bounding boxes
3047                         for (i = 0;i < 2;i++)
3048                         {
3049                                 leaf = (mleaf_t *)p->nodes[i];
3050                                 for (j = 0;j < p->numpoints;j++)
3051                                 {
3052                                         if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3053                                         if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3054                                         if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3055                                         if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3056                                         if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3057                                         if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3058                                 }
3059                         }
3060                 }
3061                 FreePortal(p);
3062                 p = pnext;
3063         }
3064         // now recalculate the node bounding boxes from the leafs
3065         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
3066 }
3067
3068 /*
3069 =============
3070 AddPortalToNodes
3071 =============
3072 */
3073 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3074 {
3075         if (!front)
3076                 Host_Error("AddPortalToNodes: NULL front node");
3077         if (!back)
3078                 Host_Error("AddPortalToNodes: NULL back node");
3079         if (p->nodes[0] || p->nodes[1])
3080                 Host_Error("AddPortalToNodes: already included");
3081         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3082
3083         p->nodes[0] = front;
3084         p->next[0] = (portal_t *)front->portals;
3085         front->portals = (mportal_t *)p;
3086
3087         p->nodes[1] = back;
3088         p->next[1] = (portal_t *)back->portals;
3089         back->portals = (mportal_t *)p;
3090 }
3091
3092 /*
3093 =============
3094 RemovePortalFromNode
3095 =============
3096 */
3097 static void RemovePortalFromNodes(portal_t *portal)
3098 {
3099         int i;
3100         mnode_t *node;
3101         void **portalpointer;
3102         portal_t *t;
3103         for (i = 0;i < 2;i++)
3104         {
3105                 node = portal->nodes[i];
3106
3107                 portalpointer = (void **) &node->portals;
3108                 while (1)
3109                 {
3110                         t = (portal_t *)*portalpointer;
3111                         if (!t)
3112                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
3113
3114                         if (t == portal)
3115                         {
3116                                 if (portal->nodes[0] == node)
3117                                 {
3118                                         *portalpointer = portal->next[0];
3119                                         portal->nodes[0] = NULL;
3120                                 }
3121                                 else if (portal->nodes[1] == node)
3122                                 {
3123                                         *portalpointer = portal->next[1];
3124                                         portal->nodes[1] = NULL;
3125                                 }
3126                                 else
3127                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3128                                 break;
3129                         }
3130
3131                         if (t->nodes[0] == node)
3132                                 portalpointer = (void **) &t->next[0];
3133                         else if (t->nodes[1] == node)
3134                                 portalpointer = (void **) &t->next[1];
3135                         else
3136                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3137                 }
3138         }
3139 }
3140
3141 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3142 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3143 {
3144         int i, side;
3145         mnode_t *front, *back, *other_node;
3146         mplane_t clipplane, *plane;
3147         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3148         int numfrontpoints, numbackpoints;
3149         double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
3150
3151         // if a leaf, we're done
3152         if (!node->plane)
3153                 return;
3154
3155         plane = node->plane;
3156
3157         front = node->children[0];
3158         back = node->children[1];
3159         if (front == back)
3160                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3161
3162         // create the new portal by generating a polygon for the node plane,
3163         // and clipping it by all of the other portals(which came from nodes above this one)
3164         nodeportal = AllocPortal();
3165         nodeportal->plane = *plane;
3166
3167         // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3168         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3169         nodeportal->numpoints = 4;
3170         side = 0;       // shut up compiler warning
3171         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3172         {
3173                 clipplane = portal->plane;
3174                 if (portal->nodes[0] == portal->nodes[1])
3175                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3176                 if (portal->nodes[0] == node)
3177                         side = 0;
3178                 else if (portal->nodes[1] == node)
3179                 {
3180                         clipplane.dist = -clipplane.dist;
3181                         VectorNegate(clipplane.normal, clipplane.normal);
3182                         side = 1;
3183                 }
3184                 else
3185                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3186
3187                 for (i = 0;i < nodeportal->numpoints*3;i++)
3188                         frontpoints[i] = nodeportal->points[i];
3189                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3190                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3191                         break;
3192         }
3193
3194         if (nodeportal->numpoints < 3)
3195         {
3196                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3197                 nodeportal->numpoints = 0;
3198         }
3199         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3200         {
3201                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3202                 nodeportal->numpoints = 0;
3203         }
3204
3205         AddPortalToNodes(nodeportal, front, back);
3206
3207         // split the portals of this node along this node's plane and assign them to the children of this node
3208         // (migrating the portals downward through the tree)
3209         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3210         {
3211                 if (portal->nodes[0] == portal->nodes[1])
3212                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3213                 if (portal->nodes[0] == node)
3214                         side = 0;
3215                 else if (portal->nodes[1] == node)
3216                         side = 1;
3217                 else
3218                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3219                 nextportal = portal->next[side];
3220                 if (!portal->numpoints)
3221                         continue;
3222
3223                 other_node = portal->nodes[!side];
3224                 RemovePortalFromNodes(portal);
3225
3226                 // cut the portal into two portals, one on each side of the node plane
3227                 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3228
3229                 if (!numfrontpoints)
3230                 {
3231                         if (side == 0)
3232                                 AddPortalToNodes(portal, back, other_node);
3233                         else
3234                                 AddPortalToNodes(portal, other_node, back);
3235                         continue;
3236                 }
3237                 if (!numbackpoints)
3238                 {
3239                         if (side == 0)
3240                                 AddPortalToNodes(portal, front, other_node);
3241                         else
3242                                 AddPortalToNodes(portal, other_node, front);
3243                         continue;
3244                 }
3245
3246                 // the portal is split
3247                 splitportal = AllocPortal();
3248                 temp = splitportal->chain;
3249                 *splitportal = *portal;
3250                 splitportal->chain = temp;
3251                 for (i = 0;i < numbackpoints*3;i++)
3252                         splitportal->points[i] = backpoints[i];
3253                 splitportal->numpoints = numbackpoints;
3254                 for (i = 0;i < numfrontpoints*3;i++)
3255                         portal->points[i] = frontpoints[i];
3256                 portal->numpoints = numfrontpoints;
3257
3258                 if (side == 0)
3259                 {
3260                         AddPortalToNodes(portal, front, other_node);
3261                         AddPortalToNodes(splitportal, back, other_node);
3262                 }
3263                 else
3264                 {
3265                         AddPortalToNodes(portal, other_node, front);
3266                         AddPortalToNodes(splitportal, other_node, back);
3267                 }
3268         }
3269
3270         Mod_Q1BSP_RecursiveNodePortals(front);
3271         Mod_Q1BSP_RecursiveNodePortals(back);
3272 }
3273
3274 static void Mod_Q1BSP_MakePortals(void)
3275 {
3276         portalchain = NULL;
3277         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
3278         Mod_Q1BSP_FinalizePortals();
3279 }
3280
3281 //Returns PVS data for a given point
3282 //(note: can return NULL)
3283 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3284 {
3285         mnode_t *node;
3286         node = model->brush.data_nodes;
3287         while (node->plane)
3288                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3289         if (((mleaf_t *)node)->clusterindex >= 0)
3290                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3291         else
3292                 return NULL;
3293 }
3294
3295 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3296 {
3297         while (node->plane)
3298         {
3299                 float d = PlaneDiff(org, node->plane);
3300                 if (d > radius)
3301                         node = node->children[0];
3302                 else if (d < -radius)
3303                         node = node->children[1];
3304                 else
3305                 {
3306                         // go down both sides
3307                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3308                         node = node->children[1];
3309                 }
3310         }
3311         // if this leaf is in a cluster, accumulate the pvs bits
3312         if (((mleaf_t *)node)->clusterindex >= 0)
3313         {
3314                 int i;
3315                 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3316                 for (i = 0;i < pvsbytes;i++)
3317                         pvsbuffer[i] |= pvs[i];
3318         }
3319 }
3320
3321 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3322 //of the given point.
3323 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3324 {
3325         int bytes = model->brush.num_pvsclusterbytes;
3326         bytes = min(bytes, pvsbufferlength);
3327         if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3328         {
3329                 memset(pvsbuffer, 0xFF, bytes);
3330                 return bytes;
3331         }
3332         if (!merge)
3333                 memset(pvsbuffer, 0, bytes);
3334         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
3335         return bytes;
3336 }
3337
3338 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3339 {
3340         vec3_t size;
3341         const hull_t *hull;
3342
3343         VectorSubtract(inmaxs, inmins, size);
3344         if (cmodel->brush.ishlbsp)
3345         {
3346                 if (size[0] < 3)
3347                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3348                 else if (size[0] <= 32)
3349                 {
3350                         if (size[2] < 54) // pick the nearest of 36 or 72
3351                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3352                         else
3353                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3354                 }
3355                 else
3356                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3357         }
3358         else
3359         {
3360                 if (size[0] < 3)
3361                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3362                 else if (size[0] <= 32)
3363                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3364                 else
3365                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3366         }
3367         VectorCopy(inmins, outmins);
3368         VectorAdd(inmins, hull->clip_size, outmaxs);
3369 }
3370
3371 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3372 {
3373         int i, j, k;
3374         dheader_t *header;
3375         dmodel_t *bm;
3376         mempool_t *mainmempool;
3377         float dist, modelyawradius, modelradius;
3378         msurface_t *surface;
3379         int numshadowmeshtriangles;
3380         hullinfo_t hullinfo;
3381         int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3382         model_brush_lightstyleinfo_t styleinfo[256];
3383         unsigned char *datapointer;
3384
3385         mod->modeldatatypestring = "Q1BSP";
3386
3387         mod->type = mod_brushq1;
3388
3389         header = (dheader_t *)buffer;
3390
3391         i = LittleLong(header->version);
3392         if (i != BSPVERSION && i != 30)
3393                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3394         mod->brush.ishlbsp = i == 30;
3395
3396 // fill in hull info
3397         VectorClear (hullinfo.hullsizes[0][0]);
3398         VectorClear (hullinfo.hullsizes[0][1]);
3399         if (mod->brush.ishlbsp)
3400         {
3401                 mod->modeldatatypestring = "HLBSP";
3402
3403                 hullinfo.filehulls = 4;
3404                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3405                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3406                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3407                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3408                 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3409                 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3410         }
3411         else
3412         {
3413                 hullinfo.filehulls = 4;
3414                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3415                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3416                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3417                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3418         }
3419
3420 // read lumps
3421         mod_base = (unsigned char*)buffer;
3422         for (i = 0; i < HEADER_LUMPS; i++)
3423         {
3424                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3425                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3426         }
3427
3428         mod->soundfromcenter = true;
3429         mod->TraceBox = Mod_Q1BSP_TraceBox;
3430         mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3431         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3432         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3433         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3434         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3435         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3436         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3437         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3438         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3439         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3440         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3441         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3442         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3443         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3444         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3445         mod->Draw = R_Q1BSP_Draw;
3446         mod->DrawDepth = R_Q1BSP_DrawDepth;
3447         mod->DrawDebug = R_Q1BSP_DrawDebug;
3448         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3449         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3450         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3451         mod->DrawLight = R_Q1BSP_DrawLight;
3452
3453 // load into heap
3454
3455         mod->brush.qw_md4sum = 0;
3456         mod->brush.qw_md4sum2 = 0;
3457         for (i = 0;i < HEADER_LUMPS;i++)
3458         {
3459                 if (i == LUMP_ENTITIES)
3460                         continue;
3461                 mod->brush.qw_md4sum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3462                 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3463                         continue;
3464                 mod->brush.qw_md4sum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3465         }
3466
3467         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3468         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3469         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3470         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3471         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3472         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3473         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3474         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3475         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3476         Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3477         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3478         // load submodels before leafs because they contain the number of vis leafs
3479         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3480         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3481         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3482         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3483
3484         // check if the map supports transparent water rendering
3485         loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3486
3487         if (mod->brushq1.data_compressedpvs)
3488                 Mem_Free(mod->brushq1.data_compressedpvs);
3489         mod->brushq1.data_compressedpvs = NULL;
3490         mod->brushq1.num_compressedpvs = 0;
3491
3492         Mod_Q1BSP_MakeHull0();
3493         Mod_Q1BSP_MakePortals();
3494
3495         mod->numframes = 2;             // regular and alternate animation
3496         mod->numskins = 1;
3497
3498         mainmempool = mod->mempool;
3499
3500         // make a single combined shadow mesh to allow optimized shadow volume creation
3501         numshadowmeshtriangles = 0;
3502         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3503         {
3504                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3505                 numshadowmeshtriangles += surface->num_triangles;
3506         }
3507         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3508         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3509                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3510         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
3511         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3512
3513         if (loadmodel->brush.numsubmodels)
3514                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3515
3516         // LordHavoc: to clear the fog around the original quake submodel code, I
3517         // will explain:
3518         // first of all, some background info on the submodels:
3519         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3520         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3521         // now the weird for loop itself:
3522         // the loop functions in an odd way, on each iteration it sets up the
3523         // current 'mod' model (which despite the confusing code IS the model of
3524         // the number i), at the end of the loop it duplicates the model to become
3525         // the next submodel, and loops back to set up the new submodel.
3526
3527         // LordHavoc: now the explanation of my sane way (which works identically):
3528         // set up the world model, then on each submodel copy from the world model
3529         // and set up the submodel with the respective model info.
3530         totalstylesurfaces = 0;
3531         totalstyles = 0;
3532         for (i = 0;i < mod->brush.numsubmodels;i++)
3533         {
3534                 memset(stylecounts, 0, sizeof(stylecounts));
3535                 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3536                 {
3537                         surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3538                         for (j = 0;j < MAXLIGHTMAPS;j++)
3539                                 stylecounts[surface->lightmapinfo->styles[j]]++;
3540                 }
3541                 for (k = 0;k < 255;k++)
3542                 {
3543                         totalstyles++;
3544                         if (stylecounts[k])
3545                                 totalstylesurfaces += stylecounts[k];
3546                 }
3547         }
3548         datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3549         for (i = 0;i < mod->brush.numsubmodels;i++)
3550         {
3551                 // LordHavoc: this code was originally at the end of this loop, but
3552                 // has been transformed to something more readable at the start here.
3553
3554                 if (i > 0)
3555                 {
3556                         char name[10];
3557                         // duplicate the basic information
3558                         dpsnprintf(name, sizeof(name), "*%i", i);
3559                         mod = Mod_FindName(name, loadmodel->name);
3560                         // copy the base model to this one
3561                         *mod = *loadmodel;
3562                         // rename the clone back to its proper name
3563                         strlcpy(mod->name, name, sizeof(mod->name));
3564                         mod->brush.parentmodel = loadmodel;
3565                         // textures and memory belong to the main model
3566                         mod->texturepool = NULL;
3567                         mod->mempool = NULL;
3568                         mod->brush.TraceLineOfSight = NULL;
3569                         mod->brush.GetPVS = NULL;
3570                         mod->brush.FatPVS = NULL;
3571                         mod->brush.BoxTouchingPVS = NULL;
3572                         mod->brush.BoxTouchingLeafPVS = NULL;
3573                         mod->brush.BoxTouchingVisibleLeafs = NULL;
3574                         mod->brush.FindBoxClusters = NULL;
3575                         mod->brush.LightPoint = NULL;
3576                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3577                 }
3578
3579                 mod->brush.submodel = i;
3580
3581                 if (loadmodel->brush.submodels)
3582                         loadmodel->brush.submodels[i] = mod;
3583
3584                 bm = &mod->brushq1.submodels[i];
3585
3586                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3587                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3588                 {
3589                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3590                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3591                 }
3592
3593                 mod->firstmodelsurface = bm->firstface;
3594                 mod->nummodelsurfaces = bm->numfaces;
3595
3596                 // make the model surface list (used by shadowing/lighting)
3597                 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
3598                 Mod_MakeSortedSurfaces(mod);
3599
3600                 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
3601                 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
3602                 VectorCopy(bm->mins, mod->normalmins);
3603                 VectorCopy(bm->maxs, mod->normalmaxs);
3604                 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
3605                 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
3606                 modelyawradius = dist*dist+modelyawradius*modelyawradius;
3607                 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
3608                 modelradius = modelyawradius + modelradius * modelradius;
3609                 modelyawradius = sqrt(modelyawradius);
3610                 modelradius = sqrt(modelradius);
3611                 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
3612                 mod->yawmins[2] = mod->normalmins[2];
3613                 mod->yawmaxs[0] = mod->yawmaxs[1] =  modelyawradius;
3614                 mod->yawmaxs[2] = mod->normalmaxs[2];
3615                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3616                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] =  modelradius;
3617                 mod->radius = modelradius;
3618                 mod->radius2 = modelradius * modelradius;
3619
3620                 // this gets altered below if sky or water is used
3621                 mod->DrawSky = NULL;
3622                 mod->DrawAddWaterPlanes = NULL;
3623
3624                 // scan surfaces for sky and water and flag the submodel as possessing these features or not
3625                 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
3626                 if (mod->nummodelsurfaces)
3627                 {
3628                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3629                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3630                                         break;
3631                         if (j < mod->nummodelsurfaces)
3632                                 mod->DrawSky = R_Q1BSP_DrawSky;
3633
3634                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3635                                 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
3636                                         break;
3637                         if (j < mod->nummodelsurfaces)
3638                                 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
3639
3640                         // build lightstyle update chains
3641                         // (used to rapidly mark lightmapupdateflags on many surfaces
3642                         // when d_lightstylevalue changes)
3643                         memset(stylecounts, 0, sizeof(stylecounts));
3644                         for (k = 0;k < mod->nummodelsurfaces;k++)
3645                         {
3646                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3647                                 for (j = 0;j < MAXLIGHTMAPS;j++)
3648                                         stylecounts[surface->lightmapinfo->styles[j]]++;
3649                         }
3650                         mod->brushq1.num_lightstyles = 0;
3651                         for (k = 0;k < 255;k++)
3652                         {
3653                                 if (stylecounts[k])
3654                                 {
3655                                         styleinfo[mod->brushq1.num_lightstyles].style = k;
3656                                         styleinfo[mod->brushq1.num_lightstyles].value = 0;
3657                                         styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
3658                                         styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
3659                                         remapstyles[k] = mod->brushq1.num_lightstyles;
3660                                         mod->brushq1.num_lightstyles++;
3661                                 }
3662                         }
3663                         for (k = 0;k < mod->nummodelsurfaces;k++)
3664                         {
3665                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3666                                 for (j = 0;j < MAXLIGHTMAPS;j++)
3667                                 {
3668                                         if (surface->lightmapinfo->styles[j] != 255)
3669                                         {
3670                                                 int r = remapstyles[surface->lightmapinfo->styles[j]];
3671                                                 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
3672                                         }
3673                                 }
3674                         }
3675                         mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
3676                         memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
3677                 }
3678                 else
3679                 {
3680                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3681                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3682                 }
3683                 //mod->brushq1.num_visleafs = bm->visleafs;
3684         }
3685
3686         Mod_Q1BSP_LoadMapBrushes();
3687
3688         //Mod_Q1BSP_ProcessLightList();
3689
3690         if (developer.integer >= 10)
3691                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
3692 }
3693
3694 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3695 {
3696 }
3697
3698 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3699 {
3700 /*
3701         d_t *in;
3702         m_t *out;
3703         int i, count;
3704
3705         in = (void *)(mod_base + l->fileofs);
3706         if (l->filelen % sizeof(*in))
3707                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3708         count = l->filelen / sizeof(*in);
3709         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3710
3711         loadmodel-> = out;
3712         loadmodel->num = count;
3713
3714         for (i = 0;i < count;i++, in++, out++)
3715         {
3716         }
3717 */
3718 }
3719
3720 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3721 {
3722 /*
3723         d_t *in;
3724         m_t *out;
3725         int i, count;
3726
3727         in = (void *)(mod_base + l->fileofs);
3728         if (l->filelen % sizeof(*in))
3729                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3730         count = l->filelen / sizeof(*in);
3731         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3732
3733         loadmodel-> = out;
3734         loadmodel->num = count;
3735
3736         for (i = 0;i < count;i++, in++, out++)
3737         {
3738         }
3739 */
3740 }
3741
3742 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3743 {
3744 /*
3745         d_t *in;
3746         m_t *out;
3747         int i, count;
3748
3749         in = (void *)(mod_base + l->fileofs);
3750         if (l->filelen % sizeof(*in))
3751                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3752         count = l->filelen / sizeof(*in);
3753         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3754
3755         loadmodel-> = out;
3756         loadmodel->num = count;
3757
3758         for (i = 0;i < count;i++, in++, out++)
3759         {
3760         }
3761 */
3762 }
3763
3764 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3765 {
3766 /*
3767         d_t *in;
3768         m_t *out;
3769         int i, count;
3770
3771         in = (void *)(mod_base + l->fileofs);
3772         if (l->filelen % sizeof(*in))
3773                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3774         count = l->filelen / sizeof(*in);
3775         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3776
3777         loadmodel-> = out;
3778         loadmodel->num = count;
3779
3780         for (i = 0;i < count;i++, in++, out++)
3781         {
3782         }
3783 */
3784 }
3785
3786 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3787 {
3788 /*
3789         d_t *in;
3790         m_t *out;
3791         int i, count;
3792
3793         in = (void *)(mod_base + l->fileofs);
3794         if (l->filelen % sizeof(*in))
3795                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3796         count = l->filelen / sizeof(*in);
3797         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3798
3799         loadmodel-> = out;
3800         loadmodel->num = count;
3801
3802         for (i = 0;i < count;i++, in++, out++)
3803         {
3804         }
3805 */
3806 }
3807
3808 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3809 {
3810 /*
3811         d_t *in;
3812         m_t *out;
3813         int i, count;
3814
3815         in = (void *)(mod_base + l->fileofs);
3816         if (l->filelen % sizeof(*in))
3817                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3818         count = l->filelen / sizeof(*in);
3819         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3820
3821         loadmodel-> = out;
3822         loadmodel->num = count;
3823
3824         for (i = 0;i < count;i++, in++, out++)
3825         {
3826         }
3827 */
3828 }
3829
3830 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3831 {
3832 /*
3833         d_t *in;
3834         m_t *out;
3835         int i, count;
3836
3837         in = (void *)(mod_base + l->fileofs);
3838         if (l->filelen % sizeof(*in))
3839                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3840         count = l->filelen / sizeof(*in);
3841         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3842
3843         loadmodel-> = out;
3844         loadmodel->num = count;
3845
3846         for (i = 0;i < count;i++, in++, out++)
3847         {
3848         }
3849 */
3850 }
3851
3852 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3853 {
3854 /*
3855         d_t *in;
3856         m_t *out;
3857         int i, count;
3858
3859         in = (void *)(mod_base + l->fileofs);
3860         if (l->filelen % sizeof(*in))
3861                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3862         count = l->filelen / sizeof(*in);
3863         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3864
3865         loadmodel-> = out;
3866         loadmodel->num = count;
3867
3868         for (i = 0;i < count;i++, in++, out++)
3869         {
3870         }
3871 */
3872 }
3873
3874 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3875 {
3876 /*
3877         d_t *in;
3878         m_t *out;
3879         int i, count;
3880
3881         in = (void *)(mod_base + l->fileofs);
3882         if (l->filelen % sizeof(*in))
3883                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3884         count = l->filelen / sizeof(*in);
3885         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3886
3887         loadmodel-> = out;
3888         loadmodel->num = count;
3889
3890         for (i = 0;i < count;i++, in++, out++)
3891         {
3892         }
3893 */
3894 }
3895
3896 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3897 {
3898 /*
3899         d_t *in;
3900         m_t *out;
3901         int i, count;
3902
3903         in = (void *)(mod_base + l->fileofs);
3904         if (l->filelen % sizeof(*in))
3905                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3906         count = l->filelen / sizeof(*in);
3907         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3908
3909         loadmodel-> = out;
3910         loadmodel->num = count;
3911
3912         for (i = 0;i < count;i++, in++, out++)
3913         {
3914         }
3915 */
3916 }
3917
3918 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3919 {
3920 /*
3921         d_t *in;
3922         m_t *out;
3923         int i, count;
3924
3925         in = (void *)(mod_base + l->fileofs);
3926         if (l->filelen % sizeof(*in))
3927                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3928         count = l->filelen / sizeof(*in);
3929         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3930
3931         loadmodel-> = out;
3932         loadmodel->num = count;
3933
3934         for (i = 0;i < count;i++, in++, out++)
3935         {
3936         }
3937 */
3938 }
3939
3940 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3941 {
3942 /*
3943         d_t *in;
3944         m_t *out;
3945         int i, count;
3946
3947         in = (void *)(mod_base + l->fileofs);
3948         if (l->filelen % sizeof(*in))
3949                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3950         count = l->filelen / sizeof(*in);
3951         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3952
3953         loadmodel-> = out;
3954         loadmodel->num = count;
3955
3956         for (i = 0;i < count;i++, in++, out++)
3957         {
3958         }
3959 */
3960 }
3961
3962 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3963 {
3964 /*
3965         d_t *in;
3966         m_t *out;
3967         int i, count;
3968
3969         in = (void *)(mod_base + l->fileofs);
3970         if (l->filelen % sizeof(*in))
3971                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3972         count = l->filelen / sizeof(*in);
3973         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3974
3975         loadmodel-> = out;
3976         loadmodel->num = count;
3977
3978         for (i = 0;i < count;i++, in++, out++)
3979         {
3980         }
3981 */
3982 }
3983
3984 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3985 {
3986 /*
3987         d_t *in;
3988         m_t *out;
3989         int i, count;
3990
3991         in = (void *)(mod_base + l->fileofs);
3992         if (l->filelen % sizeof(*in))
3993                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3994         count = l->filelen / sizeof(*in);
3995         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3996
3997         loadmodel-> = out;
3998         loadmodel->num = count;
3999
4000         for (i = 0;i < count;i++, in++, out++)
4001         {
4002         }
4003 */
4004 }
4005
4006 static void Mod_Q2BSP_LoadAreas(lump_t *l)
4007 {
4008 /*
4009         d_t *in;
4010         m_t *out;
4011         int i, count;
4012
4013         in = (void *)(mod_base + l->fileofs);
4014         if (l->filelen % sizeof(*in))
4015                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
4016         count = l->filelen / sizeof(*in);
4017         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4018
4019         loadmodel-> = out;
4020         loadmodel->num = count;
4021
4022         for (i = 0;i < count;i++, in++, out++)
4023         {
4024         }
4025 */
4026 }
4027
4028 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
4029 {
4030 /*
4031         d_t *in;
4032         m_t *out;
4033         int i, count;
4034
4035         in = (void *)(mod_base + l->fileofs);
4036         if (l->filelen % sizeof(*in))
4037                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
4038         count = l->filelen / sizeof(*in);
4039         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4040
4041         loadmodel-> = out;
4042         loadmodel->num = count;
4043
4044         for (i = 0;i < count;i++, in++, out++)
4045         {
4046         }
4047 */
4048 }
4049
4050 static void Mod_Q2BSP_LoadModels(lump_t *l)
4051 {
4052 /*
4053         d_t *in;
4054         m_t *out;
4055         int i, count;
4056
4057         in = (void *)(mod_base + l->fileofs);
4058         if (l->filelen % sizeof(*in))
4059                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
4060         count = l->filelen / sizeof(*in);
4061         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4062
4063         loadmodel-> = out;
4064         loadmodel->num = count;
4065
4066         for (i = 0;i < count;i++, in++, out++)
4067         {
4068         }
4069 */
4070 }
4071
4072 void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4073 {
4074         int i;
4075         q2dheader_t *header;
4076
4077         Host_Error("Mod_Q2BSP_Load: not yet implemented");
4078
4079         mod->modeldatatypestring = "Q2BSP";
4080
4081         mod->type = mod_brushq2;
4082
4083         header = (q2dheader_t *)buffer;
4084
4085         i = LittleLong(header->version);
4086         if (i != Q2BSPVERSION)
4087                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4088
4089         mod_base = (unsigned char *)header;
4090
4091         // swap all the lumps
4092         for (i = 0;i < (int) sizeof(*header) / 4;i++)
4093                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4094
4095         mod->brush.qw_md4sum = 0;
4096         mod->brush.qw_md4sum2 = 0;
4097         for (i = 0;i < Q2HEADER_LUMPS;i++)
4098         {
4099                 if (i == Q2LUMP_ENTITIES)
4100                         continue;
4101                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4102                 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4103                         continue;
4104                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4105         }
4106
4107         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4108         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4109         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4110         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4111         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4112         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4113         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4114         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4115         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4116         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4117         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4118         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4119         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4120         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4121         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4122         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4123         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4124         // LordHavoc: must go last because this makes the submodels
4125         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4126 }
4127
4128 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
4129 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
4130
4131 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4132 {
4133         const char *data;
4134         char key[128], value[MAX_INPUTLINE];
4135         float v[3];
4136         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4137         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4138         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4139         if (!l->filelen)
4140                 return;
4141         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
4142         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4143         loadmodel->brush.entities[l->filelen] = 0;
4144         data = loadmodel->brush.entities;
4145         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4146         if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
4147         {
4148                 while (1)
4149                 {
4150                         if (!COM_ParseToken_Simple(&data, false, false))
4151                                 break; // error
4152                         if (com_token[0] == '}')
4153                                 break; // end of worldspawn
4154                         if (com_token[0] == '_')
4155                                 strlcpy(key, com_token + 1, sizeof(key));
4156                         else
4157                                 strlcpy(key, com_token, sizeof(key));
4158                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
4159                                 key[strlen(key)-1] = 0;
4160                         if (!COM_ParseToken_Simple(&data, false, false))
4161                                 break; // error
4162                         strlcpy(value, com_token, sizeof(value));
4163                         if (!strcmp("gridsize", key))
4164                         {
4165 #if _MSC_VER >= 1400
4166 #define sscanf sscanf_s
4167 #endif
4168                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4169                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4170                         }
4171                 }
4172         }
4173 }
4174
4175 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4176 {
4177         q3dtexture_t *in;
4178         texture_t *out;
4179         int i, count;
4180
4181         in = (q3dtexture_t *)(mod_base + l->fileofs);
4182         if (l->filelen % sizeof(*in))
4183                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4184         count = l->filelen / sizeof(*in);
4185         out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4186
4187         loadmodel->data_textures = out;
4188         loadmodel->num_textures = count;
4189         loadmodel->num_texturesperskin = loadmodel->num_textures;
4190
4191         for (i = 0;i < count;i++)
4192         {
4193                 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4194                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4195                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4196         }
4197
4198         if (cls.state == ca_dedicated)
4199                 return;
4200
4201         for (i = 0;i < count;i++, in++, out++)
4202                 Mod_LoadTextureFromQ3Shader(out, out->name, true, true, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
4203 }
4204
4205 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4206 {
4207         q3dplane_t *in;
4208         mplane_t *out;
4209         int i, count;
4210
4211         in = (q3dplane_t *)(mod_base + l->fileofs);
4212         if (l->filelen % sizeof(*in))
4213                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4214         count = l->filelen / sizeof(*in);
4215         out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4216
4217         loadmodel->brush.data_planes = out;
4218         loadmodel->brush.num_planes = count;
4219
4220         for (i = 0;i < count;i++, in++, out++)
4221         {
4222                 out->normal[0] = LittleFloat(in->normal[0]);
4223                 out->normal[1] = LittleFloat(in->normal[1]);
4224                 out->normal[2] = LittleFloat(in->normal[2]);
4225                 out->dist = LittleFloat(in->dist);
4226                 PlaneClassify(out);
4227         }
4228 }
4229
4230 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4231 {
4232         q3dbrushside_t *in;
4233         q3mbrushside_t *out;
4234         int i, n, count;
4235
4236         in = (q3dbrushside_t *)(mod_base + l->fileofs);
4237         if (l->filelen % sizeof(*in))
4238                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4239         count = l->filelen / sizeof(*in);
4240         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4241
4242         loadmodel->brush.data_brushsides = out;
4243         loadmodel->brush.num_brushsides = count;
4244
4245         for (i = 0;i < count;i++, in++, out++)
4246         {
4247                 n = LittleLong(in->planeindex);
4248                 if (n < 0 || n >= loadmodel->brush.num_planes)
4249                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4250                 out->plane = loadmodel->brush.data_planes + n;
4251                 n = LittleLong(in->textureindex);
4252                 if (n < 0 || n >= loadmodel->num_textures)
4253                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4254                 out->texture = loadmodel->data_textures + n;
4255         }
4256 }
4257
4258 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
4259 {
4260         q3dbrushside_ig_t *in;
4261         q3mbrushside_t *out;
4262         int i, n, count;
4263
4264         in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
4265         if (l->filelen % sizeof(*in))
4266                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4267         count = l->filelen / sizeof(*in);
4268         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4269
4270         loadmodel->brush.data_brushsides = out;
4271         loadmodel->brush.num_brushsides = count;
4272
4273         for (i = 0;i < count;i++, in++, out++)
4274         {
4275                 n = LittleLong(in->planeindex);
4276                 if (n < 0 || n >= loadmodel->brush.num_planes)
4277                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4278                 out->plane = loadmodel->brush.data_planes + n;
4279                 n = LittleLong(in->textureindex);
4280                 if (n < 0 || n >= loadmodel->num_textures)
4281                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4282                 out->texture = loadmodel->data_textures + n;
4283         }
4284 }
4285
4286 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4287 {
4288         q3dbrush_t *in;
4289         q3mbrush_t *out;
4290         int i, j, n, c, count, maxplanes;
4291         colplanef_t *planes;
4292
4293         in = (q3dbrush_t *)(mod_base + l->fileofs);
4294         if (l->filelen % sizeof(*in))
4295                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4296         count = l->filelen / sizeof(*in);
4297         out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4298
4299         loadmodel->brush.data_brushes = out;
4300         loadmodel->brush.num_brushes = count;
4301
4302         maxplanes = 0;
4303         planes = NULL;
4304
4305         for (i = 0;i < count;i++, in++, out++)
4306         {
4307                 n = LittleLong(in->firstbrushside);
4308                 c = LittleLong(in->numbrushsides);
4309                 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4310                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4311                 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4312                 out->numbrushsides = c;
4313                 n = LittleLong(in->textureindex);
4314                 if (n < 0 || n >= loadmodel->num_textures)
4315                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4316                 out->texture = loadmodel->data_textures + n;
4317
4318                 // make a list of mplane_t structs to construct a colbrush from
4319                 if (maxplanes < out->numbrushsides)
4320                 {
4321                         maxplanes = out->numbrushsides;
4322                         if (planes)
4323                                 Mem_Free(planes);
4324                         planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4325                 }
4326                 for (j = 0;j < out->numbrushsides;j++)
4327                 {
4328                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4329                         planes[j].dist = out->firstbrushside[j].plane->dist;
4330                         planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4331                         planes[j].texture = out->firstbrushside[j].texture;
4332                 }
4333                 // make the colbrush from the planes
4334                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
4335
4336                 // this whole loop can take a while (e.g. on redstarrepublic4)
4337                 CL_KeepaliveMessage(false);
4338         }
4339         if (planes)
4340                 Mem_Free(planes);
4341 }
4342
4343 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4344 {
4345         q3deffect_t *in;
4346         q3deffect_t *out;
4347         int i, n, count;
4348
4349         in = (q3deffect_t *)(mod_base + l->fileofs);
4350         if (l->filelen % sizeof(*in))
4351                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4352         count = l->filelen / sizeof(*in);
4353         out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4354
4355         loadmodel->brushq3.data_effects = out;
4356         loadmodel->brushq3.num_effects = count;
4357
4358         for (i = 0;i < count;i++, in++, out++)
4359         {
4360                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4361                 n = LittleLong(in->brushindex);
4362                 if (n >= loadmodel->brush.num_brushes)
4363                 {
4364                         Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4365                         n = -1;
4366                 }
4367                 out->brushindex = n;
4368                 out->unknown = LittleLong(in->unknown);
4369         }
4370 }
4371
4372 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4373 {
4374         q3dvertex_t *in;
4375         int i, count;
4376
4377         in = (q3dvertex_t *)(mod_base + l->fileofs);
4378         if (l->filelen % sizeof(*in))
4379                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4380         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4381         loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4382         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4383         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4384         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4385         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4386
4387         for (i = 0;i < count;i++, in++)
4388         {
4389                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4390                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4391                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4392                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4393                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4394                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4395                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4396                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4397                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4398                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4399                 // svector/tvector are calculated later in face loading
4400                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4401                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4402                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4403                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4404         }
4405 }
4406
4407 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4408 {
4409         int *in;
4410         int *out;
4411         int i, count;
4412
4413         in = (int *)(mod_base + l->fileofs);
4414         if (l->filelen % sizeof(int[3]))
4415                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4416         count = l->filelen / sizeof(*in);
4417         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4418
4419         loadmodel->brushq3.num_triangles = count / 3;
4420         loadmodel->brushq3.data_element3i = out;
4421
4422         for (i = 0;i < count;i++, in++, out++)
4423         {
4424                 *out = LittleLong(*in);
4425                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4426                 {
4427                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4428                         *out = 0;
4429                 }
4430         }
4431 }
4432
4433 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4434 {
4435         q3dlightmap_t *input_pointer;
4436         int i, j, k, count, power, power2, mask, endlightmap, mergewidth, mergeheight;
4437         unsigned char *c;
4438
4439         unsigned char *convertedpixels;
4440         char mapname[MAX_QPATH];
4441         int size, bytesperpixel, rgbmap[3];
4442         qboolean external;
4443         unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
4444
4445         // defaults for q3bsp
4446         size = 128;
4447         bytesperpixel = 3;
4448         rgbmap[0] = 2;
4449         rgbmap[1] = 1;
4450         rgbmap[2] = 0;
4451         external = false;
4452         loadmodel->brushq3.lightmapsize = 128;
4453
4454         if (cls.state == ca_dedicated)
4455                 return;
4456
4457         if(mod_q3bsp_nolightmaps.integer)
4458         {
4459                 return;
4460         }
4461         else if(l->filelen)
4462         {
4463                 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
4464                 if (developer_loading.integer)
4465                         Con_Printf("Using internal lightmaps\n");
4466                 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
4467                 if (l->filelen % sizeof(*input_pointer))
4468                         Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4469                 count = l->filelen / sizeof(*input_pointer);
4470                 for(i = 0; i < count; ++i)
4471                         inpixels[i] = input_pointer[i].rgb;
4472         }
4473         else
4474         {
4475                 // no internal lightmaps
4476                 // try external lightmaps
4477                 if (developer_loading.integer)
4478                         Con_Printf("Using external lightmaps\n");
4479                 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
4480                 inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false);
4481                 if(!inpixels[0])
4482                         return;
4483
4484                 // using EXTERNAL lightmaps instead
4485                 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
4486                 {
4487                         Mem_Free(inpixels[0]);
4488                         Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4489                 }
4490
4491                 size = image_width;
4492                 bytesperpixel = 4;
4493                 rgbmap[0] = 0;
4494                 rgbmap[1] = 1;
4495                 rgbmap[2] = 2;
4496                 external = true;
4497
4498                 for(count = 1; ; ++count)
4499                 {
4500                         inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false);
4501                         if(!inpixels[count])
4502                                 break; // we got all of them
4503                         if(image_width != size || image_height != size)
4504                         {
4505                                 for(i = 0; i <= count; ++i)
4506                                         Mem_Free(inpixels[i]);
4507                                 Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4508                         }
4509                 }
4510         }
4511
4512         convertedpixels = (unsigned char *) Mem_Alloc(tempmempool, size*size*4);
4513         loadmodel->brushq3.lightmapsize = size;
4514         loadmodel->brushq3.num_originallightmaps = count;
4515
4516         // now check the surfaces to see if any of them index an odd numbered
4517         // lightmap, if so this is not a deluxemapped bsp file
4518         //
4519         // also check what lightmaps are actually used, because q3map2 sometimes
4520         // (always?) makes an unused one at the end, which
4521         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4522         // reason when only one lightmap is used, which can throw off the
4523         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4524         // to see if the second lightmap is blank, if so it is not deluxemapped.
4525         loadmodel->brushq3.deluxemapping = !(count & 1);
4526         loadmodel->brushq3.deluxemapping_modelspace = true;
4527         endlightmap = 0;
4528         if (loadmodel->brushq3.deluxemapping)
4529         {
4530                 int facecount = faceslump->filelen / sizeof(q3dface_t);
4531                 q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4532                 for (i = 0;i < facecount;i++)
4533                 {
4534                         j = LittleLong(faces[i].lightmapindex);
4535                         if (j >= 0)
4536                         {
4537                                 endlightmap = max(endlightmap, j + 1);
4538                                 if ((j & 1) || j + 1 >= count)
4539                                 {
4540                                         loadmodel->brushq3.deluxemapping = false;
4541                                         break;
4542                                 }
4543                         }
4544                 }
4545         }
4546
4547         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4548         // reason when only one lightmap is used, which can throw off the
4549         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4550         // to see if the second lightmap is blank, if so it is not deluxemapped.
4551         //
4552         // further research has shown q3map2 sometimes creates a deluxemap and two
4553         // blank lightmaps, which must be handled properly as well
4554         if (endlightmap == 1 && count > 1)
4555         {
4556                 c = inpixels[1];
4557                 for (i = 0;i < size*size;i++)
4558                 {
4559                         if (c[bytesperpixel*i + rgbmap[0]])
4560                                 break;
4561                         if (c[bytesperpixel*i + rgbmap[1]])
4562                                 break;
4563                         if (c[bytesperpixel*i + rgbmap[2]])
4564                                 break;
4565                 }
4566                 if (i == size*size)
4567                 {
4568                         // all pixels in the unused lightmap were black...
4569                         loadmodel->brushq3.deluxemapping = false;
4570                 }
4571         }
4572
4573         Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4574
4575         // figure out what the most reasonable merge power is within limits
4576         loadmodel->brushq3.num_lightmapmergepower = 0;
4577         for (power = 1;power <= mod_q3bsp_lightmapmergepower.integer && (128 << power) <= gl_max_texture_size && (1 << (power * 2)) < 4 * (count >> loadmodel->brushq3.deluxemapping);power++)
4578                 loadmodel->brushq3.num_lightmapmergepower = power;
4579
4580         // as the lightmap size may actually be another power of 2, adjust for this
4581         // (and interpret it as the power for 128x128 lightmaps above)
4582         for(i = 0; (128 << i) < size; ++i)
4583                 loadmodel->brushq3.num_lightmapmergepower -= 1;
4584         if(loadmodel->brushq3.num_lightmapmergepower < 0)
4585                 loadmodel->brushq3.num_lightmapmergepower = 0;
4586
4587         loadmodel->brushq3.num_lightmapmerge = 1 << loadmodel->brushq3.num_lightmapmergepower;
4588
4589         loadmodel->brushq3.num_mergedlightmaps = ((count >> loadmodel->brushq3.deluxemapping) + (1 << (loadmodel->brushq3.num_lightmapmergepower * 2)) - 1) >> (loadmodel->brushq3.num_lightmapmergepower * 2);
4590         loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4591         if (loadmodel->brushq3.deluxemapping)
4592                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4593
4594         // allocate a texture pool if we need it
4595         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4596                 loadmodel->texturepool = R_AllocTexturePool();
4597
4598         power = loadmodel->brushq3.num_lightmapmergepower;
4599         power2 = power * 2;
4600         mask = (1 << power) - 1;
4601         for (i = 0;i < count;i++)
4602         {
4603                 // figure out which merged lightmap texture this fits into
4604                 int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2);
4605                 for (k = 0;k < size*size;k++)
4606                 {
4607                         convertedpixels[k*4+0] = inpixels[i][k*bytesperpixel+rgbmap[0]];
4608                         convertedpixels[k*4+1] = inpixels[i][k*bytesperpixel+rgbmap[1]];
4609                         convertedpixels[k*4+2] = inpixels[i][k*bytesperpixel+rgbmap[2]];
4610                         convertedpixels[k*4+3] = 255;
4611                 }
4612                 if (loadmodel->brushq3.num_lightmapmergepower > 0)
4613                 {
4614                         // if the lightmap has not been allocated yet, create it
4615                         if (!loadmodel->brushq3.data_lightmaps[lightmapindex])
4616                         {
4617                                 // create a lightmap only as large as necessary to hold the
4618                                 // remaining size*size blocks
4619                                 // if there are multiple merged lightmap textures then they will
4620                                 // all be full size except the last one which may be smaller
4621                                 // because it only needs to the remaining blocks, and it will often
4622                                 // be odd sizes like 2048x512 due to only being 25% full or so.
4623                                 j = (count >> loadmodel->brushq3.deluxemapping) - (lightmapindex << power2);
4624                                 for (mergewidth = 1;mergewidth < j && mergewidth < (1 << power);mergewidth *= 2)
4625                                         ;
4626                                 for (mergeheight = 1;mergewidth*mergeheight < j && mergeheight < (1 << power);mergeheight *= 2)
4627                                         ;
4628                                 if (developer_loading.integer)
4629                                         Con_Printf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*size, mergeheight*size, min(j, mergewidth*mergeheight), mergewidth*mergeheight);
4630                                 loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
4631                                 if (loadmodel->brushq3.data_deluxemaps)
4632                                         loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
4633                         }
4634                         mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size;
4635                         mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size;
4636                         j = (i >> loadmodel->brushq3.deluxemapping) & ((1 << power2) - 1);
4637                         if (loadmodel->brushq3.deluxemapping && (i & 1))
4638                                 R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], convertedpixels, (j % mergewidth) * size, (j / mergewidth) * size, size, size);
4639                         else
4640                                 R_UpdateTexture(loadmodel->brushq3.data_lightmaps [lightmapindex], convertedpixels, (j % mergewidth) * size, (j / mergewidth) * size, size, size);
4641                 }
4642                 else
4643                 {
4644                         // figure out which merged lightmap texture this fits into
4645                         if (loadmodel->brushq3.deluxemapping && (i & 1))
4646                                 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
4647                         else
4648                                 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
4649                 }
4650         }
4651
4652         Mem_Free(convertedpixels);
4653         if(external)
4654         {
4655                 for(i = 0; i < count; ++i)
4656                         Mem_Free(inpixels[i]);
4657         }
4658 }
4659
4660 typedef struct patchtess_s
4661 {
4662         patchinfo_t info;
4663
4664         // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
4665         int surface_id;
4666         float lodgroup[6];
4667         float *originalvertex3f;
4668 } patchtess_t;
4669
4670 #define PATCHTESS_SAME_LODGROUP(a,b) \
4671         ( \
4672                 (a).lodgroup[0] == (b).lodgroup[0] && \
4673                 (a).lodgroup[1] == (b).lodgroup[1] && \
4674                 (a).lodgroup[2] == (b).lodgroup[2] && \
4675                 (a).lodgroup[3] == (b).lodgroup[3] && \
4676                 (a).lodgroup[4] == (b).lodgroup[4] && \
4677                 (a).lodgroup[5] == (b).lodgroup[5] \
4678         )
4679
4680 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4681 {
4682         q3dface_t *in, *oldin;
4683         msurface_t *out, *oldout;
4684         int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles, cxtess, cytess;
4685         float lightmaptcbase[2], lightmaptcscale[2];
4686         //int *originalelement3i;
4687         //int *originalneighbor3i;
4688         float *originalvertex3f;
4689         //float *originalsvector3f;
4690         //float *originaltvector3f;
4691         float *originalnormal3f;
4692         float *originalcolor4f;
4693         float *originaltexcoordtexture2f;
4694         float *originaltexcoordlightmap2f;
4695         float *v;
4696         patchtess_t *patchtess = NULL;
4697         int patchtesscount = 0;
4698         qboolean again;
4699
4700         in = (q3dface_t *)(mod_base + l->fileofs);
4701         if (l->filelen % sizeof(*in))
4702                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4703         count = l->filelen / sizeof(*in);
4704         out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4705
4706         loadmodel->data_surfaces = out;
4707         loadmodel->num_surfaces = count;
4708
4709         if(count > 0)
4710                 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
4711
4712         i = 0;
4713         oldi = i;
4714         oldin = in;
4715         oldout = out;
4716         meshvertices = 0;
4717         meshtriangles = 0;
4718         for (;i < count;i++, in++, out++)
4719         {
4720                 // check face type first
4721                 type = LittleLong(in->type);
4722                 if (type != Q3FACETYPE_FLAT
4723                  && type != Q3FACETYPE_PATCH
4724                  && type != Q3FACETYPE_MESH
4725                  && type != Q3FACETYPE_FLARE)
4726                 {
4727                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4728                         continue;
4729                 }
4730
4731                 n = LittleLong(in->textureindex);
4732                 if (n < 0 || n >= loadmodel->num_textures)
4733                 {
4734                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
4735                         continue;
4736                 }
4737                 out->texture = loadmodel->data_textures + n;
4738                 n = LittleLong(in->effectindex);
4739                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4740                 {
4741                         if (developer.integer >= 100)
4742                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4743                         n = -1;
4744                 }
4745                 if (n == -1)
4746                         out->effect = NULL;
4747                 else
4748                         out->effect = loadmodel->brushq3.data_effects + n;
4749
4750                 if (cls.state != ca_dedicated)
4751                 {
4752                         out->lightmaptexture = NULL;
4753                         out->deluxemaptexture = r_texture_blanknormalmap;
4754                         n = LittleLong(in->lightmapindex);
4755                         if (n < 0)
4756                                 n = -1;
4757                         else if (n >= loadmodel->brushq3.num_originallightmaps)
4758                         {
4759                                 if(loadmodel->brushq3.num_originallightmaps != 0)
4760                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
4761                                 n = -1;
4762                         }
4763                         else
4764                         {
4765                                 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
4766                                 if (loadmodel->brushq3.deluxemapping)
4767                                         out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
4768                         }
4769                 }
4770
4771                 firstvertex = LittleLong(in->firstvertex);
4772                 numvertices = LittleLong(in->numvertices);
4773                 firstelement = LittleLong(in->firstelement);
4774                 numtriangles = LittleLong(in->numelements) / 3;
4775                 if (numtriangles * 3 != LittleLong(in->numelements))
4776                 {
4777                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4778                         continue;
4779                 }
4780                 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4781                 {
4782                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4783                         continue;
4784                 }
4785                 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4786                 {
4787                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4788                         continue;
4789                 }
4790                 switch(type)
4791                 {
4792                 case Q3FACETYPE_FLAT:
4793                 case Q3FACETYPE_MESH:
4794                         // no processing necessary
4795                         break;
4796                 case Q3FACETYPE_PATCH:
4797                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4798                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4799                         if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
4800                         {
4801                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4802                                 continue;
4803                         }
4804                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4805
4806                         // convert patch to Q3FACETYPE_MESH
4807                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4808                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4809                         // bound to user settings
4810                         xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4811                         ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4812                         // bound to sanity settings
4813                         xtess = bound(0, xtess, 1024);
4814                         ytess = bound(0, ytess, 1024);
4815
4816                         // lower quality collision patches! Same procedure as before, but different cvars
4817                         // convert patch to Q3FACETYPE_MESH
4818                         cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4819                         cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4820                         // bound to user settings
4821                         cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
4822                         cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
4823                         // bound to sanity settings
4824                         cxtess = bound(0, cxtess, 1024);
4825                         cytess = bound(0, cytess, 1024);
4826
4827                         // store it for the LOD grouping step
4828                         patchtess[patchtesscount].info.xsize = patchsize[0];
4829                         patchtess[patchtesscount].info.ysize = patchsize[1];
4830                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
4831                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
4832                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
4833                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
4834         
4835                         patchtess[patchtesscount].surface_id = i;
4836                         patchtess[patchtesscount].lodgroup[0] = in->specific.patch.mins[0];
4837                         patchtess[patchtesscount].lodgroup[1] = in->specific.patch.mins[1];
4838                         patchtess[patchtesscount].lodgroup[2] = in->specific.patch.mins[2];
4839                         patchtess[patchtesscount].lodgroup[3] = in->specific.patch.maxs[0];
4840                         patchtess[patchtesscount].lodgroup[4] = in->specific.patch.maxs[1];
4841                         patchtess[patchtesscount].lodgroup[5] = in->specific.patch.maxs[2];
4842                         patchtess[patchtesscount].originalvertex3f = originalvertex3f;
4843                         ++patchtesscount;
4844                         break;
4845                 case Q3FACETYPE_FLARE:
4846                         if (developer.integer >= 100)
4847                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4848                         // don't render it
4849                         continue;
4850                 }
4851                 out->num_vertices = numvertices;
4852                 out->num_triangles = numtriangles;
4853                 meshvertices += out->num_vertices;
4854                 meshtriangles += out->num_triangles;
4855         }
4856
4857         // Fix patches tesselations so that they make no seams
4858         do
4859         {
4860                 again = false;
4861                 for(i = 0; i < patchtesscount; ++i)
4862                 {
4863                         for(j = i+1; j < patchtesscount; ++j)
4864                         {
4865                                 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
4866                                         continue;
4867
4868                                 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
4869                                         again = true;
4870                         }
4871                 }
4872         }
4873         while (again);
4874
4875         // Calculate resulting number of triangles
4876         for(i = 0; i < patchtesscount; ++i)
4877         {
4878                 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
4879                 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
4880                 numvertices = finalwidth * finalheight;
4881                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4882
4883                 oldout[patchtess[i].surface_id].num_vertices = numvertices;
4884                 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
4885                 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
4886                 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
4887         }
4888
4889         i = oldi;
4890         in = oldin;
4891         out = oldout;
4892         Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
4893         meshvertices = 0;
4894         meshtriangles = 0;
4895         for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
4896         {
4897                 if (out->num_vertices < 3 || out->num_triangles < 1)
4898                         continue;
4899
4900                 type = LittleLong(in->type);
4901                 firstvertex = LittleLong(in->firstvertex);
4902                 firstelement = LittleLong(in->firstelement);
4903                 out->num_firstvertex = meshvertices;
4904                 out->num_firsttriangle = meshtriangles;
4905                 switch(type)
4906                 {
4907                 case Q3FACETYPE_FLAT:
4908                 case Q3FACETYPE_MESH:
4909                         // no processing necessary, except for lightmap merging
4910                         for (j = 0;j < out->num_vertices;j++)
4911                         {
4912                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
4913                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
4914                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
4915                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
4916                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
4917                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
4918                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
4919                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
4920                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
4921                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
4922                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
4923                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
4924                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
4925                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
4926                         }
4927                         for (j = 0;j < out->num_triangles*3;j++)
4928                                 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
4929                         break;
4930                 case Q3FACETYPE_PATCH:
4931                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4932                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4933                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4934                         originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
4935                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
4936                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
4937                         originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
4938
4939                         xtess = ytess = cxtess = cytess = -1;
4940                         for(j = 0; j < patchtesscount; ++j)
4941                                 if(patchtess[j].surface_id == i)
4942                                 {
4943                                         xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
4944                                         ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
4945                                         cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
4946                                         cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
4947                                         break;
4948                                 }
4949                         if(xtess == -1)
4950                         {
4951                                 Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
4952                                 xtess = ytess = cxtess = cytess = 0;
4953                         }
4954
4955                         finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
4956                         finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
4957                         finalvertices = finalwidth * finalheight;
4958                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4959                         type = Q3FACETYPE_MESH;
4960                         // generate geometry
4961                         // (note: normals are skipped because they get recalculated)
4962                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4963                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
4964                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
4965                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
4966                         Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
4967                         Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
4968
4969                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
4970
4971                         if (developer.integer >= 100)
4972                         {
4973                                 if (out->num_triangles < finaltriangles)
4974                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
4975                                 else
4976                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
4977                         }
4978                         // q3map does not put in collision brushes for curves... ugh
4979                         // build the lower quality collision geometry
4980                         finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
4981                         finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
4982                         finalvertices = finalwidth * finalheight;
4983                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4984
4985                         out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
4986                         out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
4987                         out->num_collisionvertices = finalvertices;
4988                         out->num_collisiontriangles = finaltriangles;
4989                         Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
4990                         Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0);
4991
4992                         //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
4993                         Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1);
4994
4995                         oldnumtriangles = out->num_triangles;
4996                         oldnumtriangles2 = out->num_collisiontriangles;
4997                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
4998                         if (developer.integer >= 100)
4999                                 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
5000                         break;
5001                 default:
5002                         break;
5003                 }
5004                 meshvertices += out->num_vertices;
5005                 meshtriangles += out->num_triangles;
5006                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
5007                         if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5008                                 invalidelements++;
5009                 if (invalidelements)
5010                 {
5011                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
5012                         for (j = 0;j < out->num_triangles * 3;j++)
5013                         {
5014                                 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
5015                                 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5016                                         (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
5017                         }
5018                         Con_Print("\n");
5019                 }
5020                 // calculate a bounding box
5021                 VectorClear(out->mins);
5022                 VectorClear(out->maxs);
5023                 if (out->num_vertices)
5024                 {
5025                         if (cls.state != ca_dedicated && out->lightmaptexture)
5026                         {
5027                                 // figure out which part of the merged lightmap this fits into
5028                                 int lightmapindex = LittleLong(in->lightmapindex) >> loadmodel->brushq3.deluxemapping;
5029                                 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5030                                 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5031                                 lightmapindex &= mergewidth * mergeheight - 1;
5032                                 lightmaptcscale[0] = 1.0f / mergewidth;
5033                                 lightmaptcscale[1] = 1.0f / mergeheight;
5034                                 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
5035                                 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
5036                                 // modify the lightmap texcoords to match this region of the merged lightmap
5037                                 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
5038                                 {
5039                                         v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
5040                                         v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
5041                                 }
5042                         }
5043                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
5044                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
5045                         for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
5046                         {
5047                                 out->mins[0] = min(out->mins[0], v[0]);
5048                                 out->maxs[0] = max(out->maxs[0], v[0]);
5049                                 out->mins[1] = min(out->mins[1], v[1]);
5050                                 out->maxs[1] = max(out->maxs[1], v[1]);
5051                                 out->mins[2] = min(out->mins[2], v[2]);
5052                                 out->maxs[2] = max(out->maxs[2], v[2]);
5053                         }
5054                         out->mins[0] -= 1.0f;
5055                         out->mins[1] -= 1.0f;
5056                         out->mins[2] -= 1.0f;
5057                         out->maxs[0] += 1.0f;
5058                         out->maxs[1] += 1.0f;
5059                         out->maxs[2] += 1.0f;
5060                 }
5061                 // set lightmap styles for consistency with q1bsp
5062                 //out->lightmapinfo->styles[0] = 0;
5063                 //out->lightmapinfo->styles[1] = 255;
5064                 //out->lightmapinfo->styles[2] = 255;
5065                 //out->lightmapinfo->styles[3] = 255;
5066         }
5067
5068         i = oldi;
5069         out = oldout;
5070         for (;i < count;i++, out++)
5071         {
5072                 if(out->num_vertices && out->num_triangles)
5073                         continue;
5074                 if(out->num_vertices == 0)
5075                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d has no vertices, ignoring\n", i);
5076                 if(out->num_triangles == 0)
5077                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d has no triangles, ignoring\n", i);
5078         }
5079
5080         // for per pixel lighting
5081         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
5082
5083         // generate ushort elements array if possible
5084         if (loadmodel->surfmesh.data_element3s)
5085                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
5086                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
5087
5088         // free the no longer needed vertex data
5089         loadmodel->brushq3.num_vertices = 0;
5090         if (loadmodel->brushq3.data_vertex3f)
5091                 Mem_Free(loadmodel->brushq3.data_vertex3f);
5092         loadmodel->brushq3.data_vertex3f = NULL;
5093         loadmodel->brushq3.data_normal3f = NULL;
5094         loadmodel->brushq3.data_texcoordtexture2f = NULL;
5095         loadmodel->brushq3.data_texcoordlightmap2f = NULL;
5096         loadmodel->brushq3.data_color4f = NULL;
5097         // free the no longer needed triangle data
5098         loadmodel->brushq3.num_triangles = 0;
5099         if (loadmodel->brushq3.data_element3i)
5100                 Mem_Free(loadmodel->brushq3.data_element3i);
5101         loadmodel->brushq3.data_element3i = NULL;
5102
5103         if(patchtess)
5104                 Mem_Free(patchtess);
5105 }
5106
5107 static void Mod_Q3BSP_LoadModels(lump_t *l)
5108 {
5109         q3dmodel_t *in;
5110         q3dmodel_t *out;
5111         int i, j, n, c, count;
5112
5113         in = (q3dmodel_t *)(mod_base + l->fileofs);
5114         if (l->filelen % sizeof(*in))
5115                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
5116         count = l->filelen / sizeof(*in);
5117         out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5118
5119         loadmodel->brushq3.data_models = out;
5120         loadmodel->brushq3.num_models = count;
5121
5122         for (i = 0;i < count;i++, in++, out++)
5123         {
5124                 for (j = 0;j < 3;j++)
5125                 {
5126                         out->mins[j] = LittleFloat(in->mins[j]);
5127                         out->maxs[j] = LittleFloat(in->maxs[j]);
5128                 }
5129                 n = LittleLong(in->firstface);
5130                 c = LittleLong(in->numfaces);
5131                 if (n < 0 || n + c > loadmodel->num_surfaces)
5132                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
5133                 out->firstface = n;
5134                 out->numfaces = c;
5135                 n = LittleLong(in->firstbrush);
5136                 c = LittleLong(in->numbrushes);
5137                 if (n < 0 || n + c > loadmodel->brush.num_brushes)
5138                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
5139                 out->firstbrush = n;
5140                 out->numbrushes = c;
5141         }
5142 }
5143
5144 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
5145 {
5146         int *in;
5147         int *out;
5148         int i, n, count;
5149
5150         in = (int *)(mod_base + l->fileofs);
5151         if (l->filelen % sizeof(*in))
5152                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
5153         count = l->filelen / sizeof(*in);
5154         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5155
5156         loadmodel->brush.data_leafbrushes = out;
5157         loadmodel->brush.num_leafbrushes = count;
5158
5159         for (i = 0;i < count;i++, in++, out++)
5160         {
5161                 n = LittleLong(*in);
5162                 if (n < 0 || n >= loadmodel->brush.num_brushes)
5163                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
5164                 *out = n;
5165         }
5166 }
5167
5168 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
5169 {
5170         int *in;
5171         int *out;
5172         int i, n, count;
5173
5174         in = (int *)(mod_base + l->fileofs);
5175         if (l->filelen % sizeof(*in))
5176                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
5177         count = l->filelen / sizeof(*in);
5178         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5179
5180         loadmodel->brush.data_leafsurfaces = out;
5181         loadmodel->brush.num_leafsurfaces = count;
5182
5183         for (i = 0;i < count;i++, in++, out++)
5184         {
5185                 n = LittleLong(*in);
5186                 if (n < 0 || n >= loadmodel->num_surfaces)
5187                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5188                 *out = n;
5189         }
5190 }
5191
5192 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5193 {
5194         q3dleaf_t *in;
5195         mleaf_t *out;
5196         int i, j, n, c, count;
5197
5198         in = (q3dleaf_t *)(mod_base + l->fileofs);
5199         if (l->filelen % sizeof(*in))
5200                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5201         count = l->filelen / sizeof(*in);
5202         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5203
5204         loadmodel->brush.data_leafs = out;
5205         loadmodel->brush.num_leafs = count;
5206
5207         for (i = 0;i < count;i++, in++, out++)
5208         {
5209                 out->parent = NULL;
5210                 out->plane = NULL;
5211                 out->clusterindex = LittleLong(in->clusterindex);
5212                 out->areaindex = LittleLong(in->areaindex);
5213                 for (j = 0;j < 3;j++)
5214                 {
5215                         // yes the mins/maxs are ints
5216                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5217                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5218                 }
5219                 n = LittleLong(in->firstleafface);
5220                 c = LittleLong(in->numleaffaces);
5221                 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5222                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5223                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5224                 out->numleafsurfaces = c;
5225                 n = LittleLong(in->firstleafbrush);
5226                 c = LittleLong(in->numleafbrushes);
5227                 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5228                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5229                 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5230                 out->numleafbrushes = c;
5231         }
5232 }
5233
5234 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5235 {
5236         q3dnode_t *in;
5237         mnode_t *out;
5238         int i, j, n, count;
5239
5240         in = (q3dnode_t *)(mod_base + l->fileofs);
5241         if (l->filelen % sizeof(*in))
5242                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5243         count = l->filelen / sizeof(*in);
5244         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5245
5246         loadmodel->brush.data_nodes = out;
5247         loadmodel->brush.num_nodes = count;
5248
5249         for (i = 0;i < count;i++, in++, out++)
5250         {
5251                 out->parent = NULL;
5252                 n = LittleLong(in->planeindex);
5253                 if (n < 0 || n >= loadmodel->brush.num_planes)
5254                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5255                 out->plane = loadmodel->brush.data_planes + n;
5256                 for (j = 0;j < 2;j++)
5257                 {
5258                         n = LittleLong(in->childrenindex[j]);
5259                         if (n >= 0)
5260                         {
5261                                 if (n >= loadmodel->brush.num_nodes)
5262                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5263                                 out->children[j] = loadmodel->brush.data_nodes + n;
5264                         }
5265                         else
5266                         {
5267                                 n = -1 - n;
5268                                 if (n >= loadmodel->brush.num_leafs)
5269                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5270                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5271                         }
5272                 }
5273                 for (j = 0;j < 3;j++)
5274                 {
5275                         // yes the mins/maxs are ints
5276                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5277                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5278                 }
5279         }
5280
5281         // set the parent pointers
5282         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5283 }
5284
5285 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5286 {
5287         q3dlightgrid_t *in;
5288         q3dlightgrid_t *out;
5289         int count;
5290
5291         in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5292         if (l->filelen % sizeof(*in))
5293                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5294         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5295         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5296         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5297         loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5298         loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5299         loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5300         loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5301         loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5302         loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5303         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5304         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5305         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5306         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5307         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5308         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5309
5310         // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5311         if (l->filelen)
5312         {
5313                 if (l->filelen < count * (int)sizeof(*in))
5314                         Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
5315                 if (l->filelen != count * (int)sizeof(*in))
5316                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5317                 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5318                 loadmodel->brushq3.data_lightgrid = out;
5319                 loadmodel->brushq3.num_lightgrid = count;
5320                 // no swapping or validation necessary
5321                 memcpy(out, in, count * (int)sizeof(*out));
5322         }
5323 }
5324
5325 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5326 {
5327         q3dpvs_t *in;
5328         int totalchains;
5329
5330         if (l->filelen == 0)
5331         {
5332                 int i;
5333                 // unvised maps often have cluster indices even without pvs, so check
5334                 // leafs to find real number of clusters
5335                 loadmodel->brush.num_pvsclusters = 1;
5336                 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5337                         loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5338
5339                 // create clusters
5340                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5341                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5342                 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5343                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5344                 return;
5345         }
5346
5347         in = (q3dpvs_t *)(mod_base + l->fileofs);
5348         if (l->filelen < 9)
5349                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5350
5351         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5352         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5353         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5354                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5355         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5356         if (l->filelen < totalchains + (int)sizeof(*in))
5357                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5358
5359         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5360         memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5361 }
5362
5363 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5364 {
5365         int i, j, k, index[3];
5366         float transformed[3], blend1, blend2, blend, stylescale;
5367         q3dlightgrid_t *a, *s;
5368
5369         // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5370         stylescale = r_refdef.scene.rtlightstylevalue[0];
5371
5372         if (!model->brushq3.num_lightgrid)
5373         {
5374                 ambientcolor[0] = stylescale;
5375                 ambientcolor[1] = stylescale;
5376                 ambientcolor[2] = stylescale;
5377                 return;
5378         }
5379
5380         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5381         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5382         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5383         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5384         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5385         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5386         index[0] = (int)floor(transformed[0]);
5387         index[1] = (int)floor(transformed[1]);
5388         index[2] = (int)floor(transformed[2]);
5389         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5390
5391         // now lerp the values
5392         VectorClear(diffusenormal);
5393         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5394         for (k = 0;k < 2;k++)
5395         {
5396                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5397                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5398                         continue;
5399                 for (j = 0;j < 2;j++)
5400                 {
5401                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5402                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5403                                 continue;
5404                         for (i = 0;i < 2;i++)
5405                         {
5406                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5407                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5408                                         continue;
5409                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5410                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5411                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5412                                 // this uses the mod_md3_sin table because the values are
5413                                 // already in the 0-255 range, the 64+ bias fetches a cosine
5414                                 // instead of a sine value
5415                                 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5416                                 diffusenormal[1] += blend * (mod_md3_sin[     s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5417                                 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5418                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5419                         }
5420                 }
5421         }
5422
5423         // normalize the light direction before turning
5424         VectorNormalize(diffusenormal);
5425         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5426 }
5427
5428 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
5429 {
5430         int i;
5431         mleaf_t *leaf;
5432         colbrushf_t *brush;
5433         // find which leaf the point is in
5434         while (node->plane)
5435                 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
5436         // point trace the brushes
5437         leaf = (mleaf_t *)node;
5438         for (i = 0;i < leaf->numleafbrushes;i++)
5439         {
5440                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5441                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
5442                 {
5443                         brush->markframe = markframe;
5444                         Collision_TracePointBrushFloat(trace, point, brush);
5445                 }
5446         }
5447         // can't do point traces on curves (they have no thickness)
5448 }
5449
5450 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5451 {
5452         int i, startside, endside;
5453         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
5454         mleaf_t *leaf;
5455         msurface_t *surface;
5456         mplane_t *plane;
5457         colbrushf_t *brush;
5458         // walk the tree until we hit a leaf, recursing for any split cases
5459         while (node->plane)
5460         {
5461                 // abort if this part of the bsp tree can not be hit by this trace
5462 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5463 //                      return;
5464                 plane = node->plane;
5465                 // axial planes are much more common than non-axial, so an optimized
5466                 // axial case pays off here
5467                 if (plane->type < 3)
5468                 {
5469                         dist1 = start[plane->type] - plane->dist;
5470                         dist2 = end[plane->type] - plane->dist;
5471                 }
5472                 else
5473                 {
5474                         dist1 = DotProduct(start, plane->normal) - plane->dist;
5475                         dist2 = DotProduct(end, plane->normal) - plane->dist;
5476                 }
5477                 startside = dist1 < 0;
5478                 endside = dist2 < 0;
5479                 if (startside == endside)
5480                 {
5481                         // most of the time the line fragment is on one side of the plane
5482                         node = node->children[startside];
5483                 }
5484                 else
5485                 {
5486                         // line crosses node plane, split the line
5487                         dist1 = PlaneDiff(linestart, plane);
5488                         dist2 = PlaneDiff(lineend, plane);
5489                         midfrac = dist1 / (dist1 - dist2);
5490                         VectorLerp(linestart, midfrac, lineend, mid);
5491                         // take the near side first
5492                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5493                         // if we found an impact on the front side, don't waste time
5494                         // exploring the far side
5495                         if (midfrac <= trace->realfraction)
5496                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5497                         return;
5498                 }
5499         }
5500         // abort if this part of the bsp tree can not be hit by this trace
5501 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5502 //              return;
5503         // hit a leaf
5504         nodesegmentmins[0] = min(start[0], end[0]) - 1;
5505         nodesegmentmins[1] = min(start[1], end[1]) - 1;
5506         nodesegmentmins[2] = min(start[2], end[2]) - 1;
5507         nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
5508         nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
5509         nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
5510         // line trace the brushes
5511         leaf = (mleaf_t *)node;
5512         for (i = 0;i < leaf->numleafbrushes;i++)
5513         {
5514                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5515                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5516                 {
5517                         brush->markframe = markframe;
5518                         Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
5519                 }
5520         }
5521         // can't do point traces on curves (they have no thickness)
5522         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
5523         {
5524                 // line trace the curves
5525                 for (i = 0;i < leaf->numleafsurfaces;i++)
5526                 {
5527                         surface = model->data_surfaces + leaf->firstleafsurface[i];
5528                         if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5529                         {
5530                                 surface->collisionmarkframe = markframe;
5531                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5532                         }
5533                 }
5534         }
5535 }
5536
5537 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5538 {
5539         int i;
5540         int sides;
5541         mleaf_t *leaf;
5542         colbrushf_t *brush;
5543         msurface_t *surface;
5544         mplane_t *plane;
5545         float nodesegmentmins[3], nodesegmentmaxs[3];
5546         // walk the tree until we hit a leaf, recursing for any split cases
5547         while (node->plane)
5548         {
5549                 // abort if this part of the bsp tree can not be hit by this trace
5550 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5551 //                      return;
5552                 plane = node->plane;
5553                 // axial planes are much more common than non-axial, so an optimized
5554                 // axial case pays off here
5555                 if (plane->type < 3)
5556                 {
5557                         // this is an axial plane, compare bounding box directly to it and
5558                         // recurse sides accordingly
5559                         // recurse down node sides
5560                         // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
5561                         //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
5562                         //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
5563                         sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
5564                 }
5565                 else
5566                 {
5567                         // this is a non-axial plane, so check if the start and end boxes
5568                         // are both on one side of the plane to handle 'diagonal' cases
5569                         sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
5570                 }
5571                 if (sides == 3)
5572                 {
5573                         // segment crosses plane
5574                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5575                         sides = 2;
5576                 }
5577                 // if sides == 0 then the trace itself is bogus (Not A Number values),
5578                 // in this case we simply pretend the trace hit nothing
5579                 if (sides == 0)
5580                         return; // ERROR: NAN bounding box!
5581                 // take whichever side the segment box is on
5582                 node = node->children[sides - 1];
5583         }
5584         // abort if this part of the bsp tree can not be hit by this trace
5585 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5586 //              return;
5587         nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
5588         nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
5589         nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
5590         nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
5591         nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
5592         nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
5593         // hit a leaf
5594         leaf = (mleaf_t *)node;
5595         for (i = 0;i < leaf->numleafbrushes;i++)
5596         {
5597                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5598                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5599                 {
5600                         brush->markframe = markframe;
5601                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
5602                 }
5603         }
5604         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
5605         {
5606                 for (i = 0;i < leaf->numleafsurfaces;i++)
5607                 {
5608                         surface = model->data_surfaces + leaf->firstleafsurface[i];
5609                         if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5610                         {
5611                                 surface->collisionmarkframe = markframe;
5612                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5613                         }
5614                 }
5615         }
5616 }
5617
5618 static void Mod_Q3BSP_TraceBox(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
5619 {
5620         int i;
5621         float segmentmins[3], segmentmaxs[3];
5622         static int markframe = 0;
5623         msurface_t *surface;
5624         q3mbrush_t *brush;
5625         memset(trace, 0, sizeof(*trace));
5626         trace->fraction = 1;
5627         trace->realfraction = 1;
5628         trace->hitsupercontentsmask = hitsupercontentsmask;
5629         if (mod_q3bsp_optimizedtraceline.integer && VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
5630         {
5631                 if (VectorCompare(start, end))
5632                 {
5633                         // point trace
5634                         if (model->brush.submodel)
5635                         {
5636                                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5637                                         if (brush->colbrushf)
5638                                                 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
5639                         }
5640                         else
5641                                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
5642                 }
5643                 else
5644                 {
5645                         // line trace
5646                         segmentmins[0] = min(start[0], end[0]) - 1;
5647                         segmentmins[1] = min(start[1], end[1]) - 1;
5648                         segmentmins[2] = min(start[2], end[2]) - 1;
5649                         segmentmaxs[0] = max(start[0], end[0]) + 1;
5650                         segmentmaxs[1] = max(start[1], end[1]) + 1;
5651                         segmentmaxs[2] = max(start[2], end[2]) + 1;
5652                         if (model->brush.submodel)
5653                         {
5654                                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5655                                         if (brush->colbrushf)
5656                                                 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
5657                                 if (mod_q3bsp_curves_collisions.integer)
5658                                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5659                                                 if (surface->num_collisiontriangles)
5660                                                         Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5661                         }
5662                         else
5663                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
5664                 }
5665         }
5666         else
5667         {
5668                 // box trace, performed as brush trace
5669                 colbrushf_t *thisbrush_start, *thisbrush_end;
5670                 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
5671                 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
5672                 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
5673                 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
5674                 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
5675                 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
5676                 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
5677                 VectorAdd(start, boxmins, boxstartmins);
5678                 VectorAdd(start, boxmaxs, boxstartmaxs);
5679                 VectorAdd(end, boxmins, boxendmins);
5680                 VectorAdd(end, boxmaxs, boxendmaxs);
5681                 thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
5682                 thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
5683                 if (model->brush.submodel)
5684                 {
5685                         for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5686                                 if (brush->colbrushf)
5687                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
5688                         if (mod_q3bsp_curves_collisions.integer)
5689                                 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5690                                         if (surface->num_collisiontriangles)
5691                                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5692                 }
5693                 else
5694                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5695         }
5696 }
5697
5698 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
5699 {
5700         int i;
5701         int supercontents = 0;
5702         q3mbrush_t *brush;
5703         // test if the point is inside each brush
5704         if (model->brush.submodel)
5705         {
5706                 // submodels are effectively one leaf
5707                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5708                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
5709                                 supercontents |= brush->colbrushf->supercontents;
5710         }
5711         else
5712         {
5713                 mnode_t *node = model->brush.data_nodes;
5714                 mleaf_t *leaf;
5715                 // find which leaf the point is in
5716                 while (node->plane)
5717                         node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
5718                 leaf = (mleaf_t *)node;
5719                 // now check the brushes in the leaf
5720                 for (i = 0;i < leaf->numleafbrushes;i++)
5721                 {
5722                         brush = model->brush.data_brushes + leaf->firstleafbrush[i];
5723                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
5724                                 supercontents |= brush->colbrushf->supercontents;
5725                 }
5726         }
5727         return supercontents;
5728 }
5729
5730 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
5731 {
5732         int supercontents = 0;
5733         if (nativecontents & CONTENTSQ3_SOLID)
5734                 supercontents |= SUPERCONTENTS_SOLID;
5735         if (nativecontents & CONTENTSQ3_WATER)
5736                 supercontents |= SUPERCONTENTS_WATER;
5737         if (nativecontents & CONTENTSQ3_SLIME)
5738                 supercontents |= SUPERCONTENTS_SLIME;
5739         if (nativecontents & CONTENTSQ3_LAVA)
5740                 supercontents |= SUPERCONTENTS_LAVA;
5741         if (nativecontents & CONTENTSQ3_BODY)
5742                 supercontents |= SUPERCONTENTS_BODY;
5743         if (nativecontents & CONTENTSQ3_CORPSE)
5744                 supercontents |= SUPERCONTENTS_CORPSE;
5745         if (nativecontents & CONTENTSQ3_NODROP)
5746                 supercontents |= SUPERCONTENTS_NODROP;
5747         if (nativecontents & CONTENTSQ3_PLAYERCLIP)
5748                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
5749         if (nativecontents & CONTENTSQ3_MONSTERCLIP)
5750                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
5751         if (nativecontents & CONTENTSQ3_DONOTENTER)
5752                 supercontents |= SUPERCONTENTS_DONOTENTER;
5753         return supercontents;
5754 }
5755
5756 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
5757 {
5758         int nativecontents = 0;
5759         if (supercontents & SUPERCONTENTS_SOLID)
5760                 nativecontents |= CONTENTSQ3_SOLID;
5761         if (supercontents & SUPERCONTENTS_WATER)
5762                 nativecontents |= CONTENTSQ3_WATER;
5763         if (supercontents & SUPERCONTENTS_SLIME)
5764                 nativecontents |= CONTENTSQ3_SLIME;
5765         if (supercontents & SUPERCONTENTS_LAVA)
5766                 nativecontents |= CONTENTSQ3_LAVA;
5767         if (supercontents & SUPERCONTENTS_BODY)
5768                 nativecontents |= CONTENTSQ3_BODY;
5769         if (supercontents & SUPERCONTENTS_CORPSE)
5770                 nativecontents |= CONTENTSQ3_CORPSE;
5771         if (supercontents & SUPERCONTENTS_NODROP)
5772                 nativecontents |= CONTENTSQ3_NODROP;
5773         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
5774                 nativecontents |= CONTENTSQ3_PLAYERCLIP;
5775         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
5776                 nativecontents |= CONTENTSQ3_MONSTERCLIP;
5777         if (supercontents & SUPERCONTENTS_DONOTENTER)
5778                 nativecontents |= CONTENTSQ3_DONOTENTER;
5779         return nativecontents;
5780 }
5781
5782 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
5783 {
5784         int numleafs;
5785         while (node->plane)
5786         {
5787                 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
5788                 node = node->children[1];
5789         }
5790         numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
5791         if (loadmodel->brush.num_leafs < numleafs)
5792                 loadmodel->brush.num_leafs = numleafs;
5793 }
5794
5795 void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
5796 {
5797         int i, j, numshadowmeshtriangles, lumps;
5798         q3dheader_t *header;
5799         float corner[3], yawradius, modelradius;
5800         msurface_t *surface;
5801
5802         mod->modeldatatypestring = "Q3BSP";
5803
5804         mod->type = mod_brushq3;
5805         mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
5806         mod->numskins = 1;
5807
5808         header = (q3dheader_t *)buffer;
5809         if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
5810                 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
5811
5812         i = LittleLong(header->version);
5813         if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
5814                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5815
5816         mod->soundfromcenter = true;
5817         mod->TraceBox = Mod_Q3BSP_TraceBox;
5818         mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
5819         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
5820         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5821         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5822         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
5823         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
5824         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
5825         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
5826         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
5827         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
5828         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5829         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5830         mod->brush.AmbientSoundLevelsForPoint = NULL;
5831         mod->brush.RoundUpToHullSize = NULL;
5832         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
5833         mod->Draw = R_Q1BSP_Draw;
5834         mod->DrawDepth = R_Q1BSP_DrawDepth;
5835         mod->DrawDebug = R_Q1BSP_DrawDebug;
5836         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
5837         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
5838         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
5839         mod->DrawLight = R_Q1BSP_DrawLight;
5840
5841         mod_base = (unsigned char *)header;
5842
5843         // swap all the lumps
5844         header->ident = LittleLong(header->ident);
5845         header->version = LittleLong(header->version);
5846         lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
5847         for (i = 0;i < lumps;i++)
5848         {
5849                 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
5850                 if((char *) bufferend < (char *) buffer + j)
5851                         Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
5852                 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
5853                 if((char *) bufferend < (char *) buffer + j)
5854                         Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
5855         }
5856         /*
5857          * NO, do NOT clear them!
5858          * they contain actual data referenced by other stuff.
5859          * Instead, before using the advertisements lump, check header->versio
5860          * again!
5861          * Sorry, but otherwise it breaks memory of the first lump.
5862         for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
5863         {
5864                 header->lumps[i].fileofs = 0;
5865                 header->lumps[i].filelen = 0;
5866         }
5867         */
5868
5869         mod->brush.qw_md4sum = 0;
5870         mod->brush.qw_md4sum2 = 0;
5871         for (i = 0;i < lumps;i++)
5872         {
5873                 if (i == Q3LUMP_ENTITIES)
5874                         continue;
5875                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5876                 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
5877                         continue;
5878                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5879
5880                 // all this checksumming can take a while, so let's send keepalives here too
5881                 CL_KeepaliveMessage(false);
5882         }
5883
5884         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5885         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5886         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5887         if (header->version == Q3BSPVERSION_IG)
5888                 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
5889         else
5890                 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5891         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5892         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5893         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5894         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5895         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
5896         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5897         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5898         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5899         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5900         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5901         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5902         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5903         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5904         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5905
5906         // the MakePortals code works fine on the q3bsp data as well
5907         Mod_Q1BSP_MakePortals();
5908
5909         // FIXME: shader alpha should replace r_wateralpha support in q3bsp
5910         loadmodel->brush.supportwateralpha = true;
5911
5912         // make a single combined shadow mesh to allow optimized shadow volume creation
5913         numshadowmeshtriangles = 0;
5914         if (cls.state != ca_dedicated)
5915         {
5916                 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5917                 {
5918                         surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5919                         numshadowmeshtriangles += surface->num_triangles;
5920                 }
5921                 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5922                 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5923                         if (surface->num_triangles > 0)
5924                                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
5925                 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
5926                 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
5927         }
5928
5929         loadmodel->brush.num_leafs = 0;
5930         Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
5931
5932         mod = loadmodel;
5933         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
5934         {
5935                 if (i > 0)
5936                 {
5937                         char name[10];
5938                         // duplicate the basic information
5939                         dpsnprintf(name, sizeof(name), "*%i", i);
5940                         mod = Mod_FindName(name, loadmodel->name);
5941                         // copy the base model to this one
5942                         *mod = *loadmodel;
5943                         // rename the clone back to its proper name
5944                         strlcpy(mod->name, name, sizeof(mod->name));
5945                         mod->brush.parentmodel = loadmodel;
5946                         // textures and memory belong to the main model
5947                         mod->texturepool = NULL;
5948                         mod->mempool = NULL;
5949                         mod->brush.TraceLineOfSight = NULL;
5950                         mod->brush.GetPVS = NULL;
5951                         mod->brush.FatPVS = NULL;
5952                         mod->brush.BoxTouchingPVS = NULL;
5953                         mod->brush.BoxTouchingLeafPVS = NULL;
5954                         mod->brush.BoxTouchingVisibleLeafs = NULL;
5955                         mod->brush.FindBoxClusters = NULL;
5956                         mod->brush.LightPoint = NULL;
5957                         mod->brush.AmbientSoundLevelsForPoint = NULL;
5958                 }
5959                 mod->brush.submodel = i;
5960
5961                 // make the model surface list (used by shadowing/lighting)
5962                 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
5963                 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
5964                 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
5965                 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
5966                 mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
5967                 Mod_MakeSortedSurfaces(mod);
5968
5969                 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
5970                 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
5971                 // enlarge the bounding box to enclose all geometry of this model,
5972                 // because q3map2 sometimes lies (mostly to affect the lightgrid),
5973                 // which can in turn mess up the farclip (as well as culling when
5974                 // outside the level - an unimportant concern)
5975
5976                 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
5977                 for (j = 0;j < mod->nummodelsurfaces;j++)
5978                 {
5979                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
5980                         const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
5981                         int k;
5982                         if (!surface->num_vertices)
5983                                 continue;
5984                         for (k = 0;k < surface->num_vertices;k++, v += 3)
5985                         {
5986                                 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
5987                                 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
5988                                 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
5989                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
5990                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
5991                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
5992                         }
5993                 }
5994                 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
5995                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5996                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5997                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5998                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
5999                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
6000                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
6001                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
6002                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
6003                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
6004                 mod->yawmins[2] = mod->normalmins[2];
6005                 mod->yawmaxs[2] = mod->normalmaxs[2];
6006                 mod->radius = modelradius;
6007                 mod->radius2 = modelradius * modelradius;
6008
6009                 // this gets altered below if sky or water is used
6010                 mod->DrawSky = NULL;
6011                 mod->DrawAddWaterPlanes = NULL;
6012
6013                 for (j = 0;j < mod->nummodelsurfaces;j++)
6014                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
6015                                 break;
6016                 if (j < mod->nummodelsurfaces)
6017                         mod->DrawSky = R_Q1BSP_DrawSky;
6018
6019                 for (j = 0;j < mod->nummodelsurfaces;j++)
6020                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
6021                                 break;
6022                 if (j < mod->nummodelsurfaces)
6023                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
6024         }
6025 }
6026
6027 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6028 {
6029         int i = LittleLong(((int *)buffer)[1]);
6030         if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
6031                 Mod_Q3BSP_Load(mod,buffer, bufferend);
6032         else if (i == Q2BSPVERSION)
6033                 Mod_Q2BSP_Load(mod,buffer, bufferend);
6034         else
6035                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
6036 }
6037
6038 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6039 {
6040         Host_Error("Mod_MAP_Load: not yet implemented");
6041 }
6042
6043 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
6044 {
6045         // we already have done PVS culling at this point...
6046         // so we don't need to do it again.
6047
6048         int i;
6049         vec3_t testorigin, mins, maxs;
6050
6051         testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
6052         testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
6053         testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
6054
6055         if(model->brush.TraceLineOfSight(model, eye, testorigin))
6056                 return 1;
6057
6058         // expand the box a little
6059         mins[0] = (t+1) * minsX[0] - t * maxsX[0];
6060         maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
6061         mins[1] = (t+1) * minsX[1] - t * maxsX[1];
6062         maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
6063         mins[2] = (t+1) * minsX[2] - t * maxsX[2];
6064         maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
6065
6066         for(i = 0; i != numsamples; ++i)
6067         {
6068                 testorigin[0] = lhrandom(mins[0], maxs[0]);
6069                 testorigin[1] = lhrandom(mins[1], maxs[1]);
6070                 testorigin[2] = lhrandom(mins[2], maxs[2]);
6071
6072                 if(model->brush.TraceLineOfSight(model, eye, testorigin))
6073                         return 1;
6074         }
6075
6076         return 0;
6077 }
6078