2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 // note: model_shared.c sets up r_notexture, and r_surf_notexture
29 qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
31 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
32 cvar_t halflifebsp = {0, "halflifebsp", "0"};
33 cvar_t r_novis = {0, "r_novis", "0"};
34 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
35 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
36 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
37 cvar_t mod_q3bsp_curves_subdivide_level = {0, "mod_q3bsp_curves_subdivide_level", "2"};
38 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
39 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "0"};
41 void Mod_BrushInit(void)
43 // Cvar_RegisterVariable(&r_subdivide_size);
44 Cvar_RegisterVariable(&halflifebsp);
45 Cvar_RegisterVariable(&r_novis);
46 Cvar_RegisterVariable(&r_miplightmaps);
47 Cvar_RegisterVariable(&r_lightmaprgba);
48 Cvar_RegisterVariable(&r_nosurftextures);
49 Cvar_RegisterVariable(&mod_q3bsp_curves_subdivide_level);
50 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
51 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
52 memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
55 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
62 Mod_CheckLoaded(model);
64 // LordHavoc: modified to start at first clip node,
65 // in other words: first node of the (sub)model
66 node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
67 while (node->contents == 0)
68 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
70 return (mleaf_t *)node;
73 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
77 leaf = Mod_Q1BSP_PointInLeaf(model, p);
80 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));;
83 memcpy(out, leaf->ambient_sound_level, i);
89 memset(out, 0, outsize);
93 static int Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(const model_t *model, const mnode_t *node, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
97 if (node->contents < 0)
100 if (node->contents == CONTENTS_SOLID)
102 leafnum = (mleaf_t *)node - model->brushq1.leafs - 1;
103 return pvs[leafnum >> 3] & (1 << (leafnum & 7));
106 // node - recurse down the BSP tree
107 switch (BoxOnPlaneSide(mins, maxs, node->plane))
110 node = node->children[0];
113 node = node->children[1];
116 if (node->children[0]->contents != CONTENTS_SOLID)
117 if (Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(model, node->children[0], pvs, mins, maxs))
119 node = node->children[1];
126 int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
128 return Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(model, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode, pvs, mins, maxs);
132 static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
137 return CONTENTS_EMPTY;
139 Mod_CheckLoaded(model);
141 // LordHavoc: modified to start at first clip node,
142 // in other words: first node of the (sub)model
143 node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
144 while (node->contents == 0)
145 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
147 return ((mleaf_t *)node)->contents;
151 typedef struct findnonsolidlocationinfo_s
159 findnonsolidlocationinfo_t;
162 extern cvar_t samelevel;
164 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
166 int i, surfnum, k, *tri, *mark;
167 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
172 for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
174 surf = info->model->brushq1.surfaces + *mark;
175 if (surf->flags & SURF_SOLIDCLIP)
178 VectorCopy(surf->plane->normal, surfnormal);
179 if (surf->flags & SURF_PLANEBACK)
180 VectorNegate(surfnormal, surfnormal);
182 for (k = 0;k < surf->mesh.num_triangles;k++)
184 tri = surf->mesh.data_element3i + k * 3;
185 VectorCopy((surf->mesh.data_vertex3f + tri[0] * 3), vert[0]);
186 VectorCopy((surf->mesh.data_vertex3f + tri[1] * 3), vert[1]);
187 VectorCopy((surf->mesh.data_vertex3f + tri[2] * 3), vert[2]);
188 VectorSubtract(vert[1], vert[0], edge[0]);
189 VectorSubtract(vert[2], vert[1], edge[1]);
190 CrossProduct(edge[1], edge[0], facenormal);
191 if (facenormal[0] || facenormal[1] || facenormal[2])
193 VectorNormalize(facenormal);
195 if (VectorDistance(facenormal, surfnormal) > 0.01f)
196 Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
198 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
199 if (f <= info->bestdist && f >= -info->bestdist)
201 VectorSubtract(vert[0], vert[2], edge[2]);
202 VectorNormalize(edge[0]);
203 VectorNormalize(edge[1]);
204 VectorNormalize(edge[2]);
205 CrossProduct(facenormal, edge[0], edgenormal[0]);
206 CrossProduct(facenormal, edge[1], edgenormal[1]);
207 CrossProduct(facenormal, edge[2], edgenormal[2]);
209 if (samelevel.integer & 1)
210 VectorNegate(edgenormal[0], edgenormal[0]);
211 if (samelevel.integer & 2)
212 VectorNegate(edgenormal[1], edgenormal[1]);
213 if (samelevel.integer & 4)
214 VectorNegate(edgenormal[2], edgenormal[2]);
215 for (i = 0;i < 3;i++)
216 if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
217 || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
218 || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
219 Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
222 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
223 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
224 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
226 // we got lucky, the center is within the face
227 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
231 if (info->bestdist > dist)
233 info->bestdist = dist;
234 VectorScale(facenormal, (info->radius - -dist), info->nudge);
239 if (info->bestdist > dist)
241 info->bestdist = dist;
242 VectorScale(facenormal, (info->radius - dist), info->nudge);
248 // check which edge or vertex the center is nearest
249 for (i = 0;i < 3;i++)
251 f = DotProduct(info->center, edge[i]);
252 if (f >= DotProduct(vert[0], edge[i])
253 && f <= DotProduct(vert[1], edge[i]))
256 VectorMA(info->center, -f, edge[i], point);
257 dist = sqrt(DotProduct(point, point));
258 if (info->bestdist > dist)
260 info->bestdist = dist;
261 VectorScale(point, (info->radius / dist), info->nudge);
263 // skip both vertex checks
264 // (both are further away than this edge)
269 // not on edge, check first vertex of edge
270 VectorSubtract(info->center, vert[i], point);
271 dist = sqrt(DotProduct(point, point));
272 if (info->bestdist > dist)
274 info->bestdist = dist;
275 VectorScale(point, (info->radius / dist), info->nudge);
287 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
291 if (((mleaf_t *)node)->nummarksurfaces)
292 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
296 float f = PlaneDiff(info->center, node->plane);
297 if (f >= -info->bestdist)
298 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
299 if (f <= info->bestdist)
300 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
304 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
307 findnonsolidlocationinfo_t info;
313 VectorCopy(in, info.center);
314 info.radius = radius;
319 VectorClear(info.nudge);
320 info.bestdist = radius;
321 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
322 VectorAdd(info.center, info.nudge, info.center);
324 while (info.bestdist < radius && ++i < 10);
325 VectorCopy(info.center, out);
328 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
330 switch(nativecontents)
335 return SUPERCONTENTS_SOLID;
337 return SUPERCONTENTS_WATER;
339 return SUPERCONTENTS_SLIME;
341 return SUPERCONTENTS_LAVA;
343 return SUPERCONTENTS_SKY;
348 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
350 if (supercontents & SUPERCONTENTS_SOLID)
351 return CONTENTS_SOLID;
352 if (supercontents & SUPERCONTENTS_SKY)
354 if (supercontents & SUPERCONTENTS_LAVA)
355 return CONTENTS_LAVA;
356 if (supercontents & SUPERCONTENTS_SLIME)
357 return CONTENTS_SLIME;
358 if (supercontents & SUPERCONTENTS_WATER)
359 return CONTENTS_WATER;
360 return CONTENTS_EMPTY;
365 // the hull we're tracing through
368 // the trace structure to fill in
371 // start, end, and end - start (in model space)
376 RecursiveHullCheckTraceInfo_t;
378 // 1/32 epsilon to keep floating point happy
379 #define DIST_EPSILON (0.03125)
381 #define HULLCHECKSTATE_EMPTY 0
382 #define HULLCHECKSTATE_SOLID 1
383 #define HULLCHECKSTATE_DONE 2
385 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
387 // status variables, these don't need to be saved on the stack when
388 // recursing... but are because this should be thread-safe
389 // (note: tracing against a bbox is not thread-safe, yet)
394 // variables that need to be stored on the stack when recursing
399 // LordHavoc: a goto! everyone flee in terror... :)
404 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
405 if (!t->trace->startfound)
407 t->trace->startfound = true;
408 t->trace->startsupercontents |= num;
410 if (num & SUPERCONTENTS_LIQUIDSMASK)
411 t->trace->inwater = true;
413 t->trace->inopen = true;
414 if (num & t->trace->hitsupercontentsmask)
416 // if the first leaf is solid, set startsolid
417 if (t->trace->allsolid)
418 t->trace->startsolid = true;
419 return HULLCHECKSTATE_SOLID;
423 t->trace->allsolid = false;
424 return HULLCHECKSTATE_EMPTY;
428 // find the point distances
429 node = t->hull->clipnodes + num;
431 plane = t->hull->planes + node->planenum;
434 t1 = p1[plane->type] - plane->dist;
435 t2 = p2[plane->type] - plane->dist;
439 t1 = DotProduct (plane->normal, p1) - plane->dist;
440 t2 = DotProduct (plane->normal, p2) - plane->dist;
447 num = node->children[1];
456 num = node->children[0];
462 // the line intersects, find intersection point
463 // LordHavoc: this uses the original trace for maximum accuracy
466 t1 = t->start[plane->type] - plane->dist;
467 t2 = t->end[plane->type] - plane->dist;
471 t1 = DotProduct (plane->normal, t->start) - plane->dist;
472 t2 = DotProduct (plane->normal, t->end) - plane->dist;
475 midf = t1 / (t1 - t2);
476 midf = bound(p1f, midf, p2f);
477 VectorMA(t->start, midf, t->dist, mid);
479 // recurse both sides, front side first
480 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
481 // if this side is not empty, return what it is (solid or done)
482 if (ret != HULLCHECKSTATE_EMPTY)
485 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
486 // if other side is not solid, return what it is (empty or done)
487 if (ret != HULLCHECKSTATE_SOLID)
490 // front is air and back is solid, this is the impact point...
493 t->trace->plane.dist = -plane->dist;
494 VectorNegate (plane->normal, t->trace->plane.normal);
498 t->trace->plane.dist = plane->dist;
499 VectorCopy (plane->normal, t->trace->plane.normal);
502 // bias away from surface a bit
503 t1 = DotProduct(t->trace->plane.normal, t->start) - (t->trace->plane.dist + DIST_EPSILON);
504 t2 = DotProduct(t->trace->plane.normal, t->end) - (t->trace->plane.dist + DIST_EPSILON);
506 midf = t1 / (t1 - t2);
507 t->trace->fraction = bound(0.0f, midf, 1.0);
509 return HULLCHECKSTATE_DONE;
512 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
514 // this function currently only supports same size start and end
516 RecursiveHullCheckTraceInfo_t rhc;
518 memset(&rhc, 0, sizeof(rhc));
519 memset(trace, 0, sizeof(trace_t));
521 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
522 rhc.trace->fraction = 1;
523 rhc.trace->allsolid = true;
524 VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
526 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
527 else if (model->brush.ishlbsp)
529 if (boxsize[0] <= 32)
531 if (boxsize[2] < 54) // pick the nearest of 36 or 72
532 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
534 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
537 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
541 if (boxsize[0] <= 32)
542 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
544 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
546 VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
547 VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
548 VectorSubtract(rhc.end, rhc.start, rhc.dist);
549 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
552 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
554 int side, distz = endz - startz;
559 if (node->contents < 0)
560 return false; // didn't hit anything
562 switch (node->plane->type)
565 node = node->children[x < node->plane->dist];
568 node = node->children[y < node->plane->dist];
571 side = startz < node->plane->dist;
572 if ((endz < node->plane->dist) == side)
574 node = node->children[side];
577 // found an intersection
578 mid = node->plane->dist;
581 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
582 front += startz * node->plane->normal[2];
583 back += endz * node->plane->normal[2];
584 side = front < node->plane->dist;
585 if ((back < node->plane->dist) == side)
587 node = node->children[side];
590 // found an intersection
591 mid = startz + distz * (front - node->plane->dist) / (front - back);
595 // go down front side
596 if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
597 return true; // hit something
600 // check for impact on this node
601 if (node->numsurfaces)
606 surf = cl.worldmodel->brushq1.surfaces + node->firstsurface;
607 for (i = 0;i < node->numsurfaces;i++, surf++)
609 if (!(surf->flags & SURF_LIGHTMAP))
610 continue; // no lightmaps
612 ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]);
613 dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]);
615 if (ds < surf->texturemins[0] || dt < surf->texturemins[1])
618 ds -= surf->texturemins[0];
619 dt -= surf->texturemins[1];
621 if (ds > surf->extents[0] || dt > surf->extents[1])
627 int maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
628 line3 = ((surf->extents[0]>>4)+1)*3;
629 size3 = ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; // LordHavoc: *3 for colored lighting
631 lightmap = surf->samples + ((dt>>4) * ((surf->extents[0]>>4)+1) + (ds>>4))*3; // LordHavoc: *3 for color
633 for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
635 scale = d_lightstylevalue[surf->styles[maps]];
636 r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale;
637 r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale;
638 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
639 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
644 LordHavoc: here's the readable version of the interpolation
645 code, not quite as easy for the compiler to optimize...
647 dsfrac is the X position in the lightmap pixel, * 16
648 dtfrac is the Y position in the lightmap pixel, * 16
649 r00 is top left corner, r01 is top right corner
650 r10 is bottom left corner, r11 is bottom right corner
651 g and b are the same layout.
652 r0 and r1 are the top and bottom intermediate results
654 first we interpolate the top two points, to get the top
657 r0 = (((r01-r00) * dsfrac) >> 4) + r00;
658 g0 = (((g01-g00) * dsfrac) >> 4) + g00;
659 b0 = (((b01-b00) * dsfrac) >> 4) + b00;
661 then we interpolate the bottom two points, to get the
664 r1 = (((r11-r10) * dsfrac) >> 4) + r10;
665 g1 = (((g11-g10) * dsfrac) >> 4) + g10;
666 b1 = (((b11-b10) * dsfrac) >> 4) + b10;
668 then we interpolate the top and bottom samples to get the
669 middle sample (the one which was requested)
671 r = (((r1-r0) * dtfrac) >> 4) + r0;
672 g = (((g1-g0) * dtfrac) >> 4) + g0;
673 b = (((b1-b0) * dtfrac) >> 4) + b0;
676 ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
677 ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
678 ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
680 return true; // success
685 node = node->children[side ^ 1];
687 distz = endz - startz;
692 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
694 Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
697 static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
704 Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\"\n", loadmodel->name);
714 Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\"\n", loadmodel->name);
717 for (c = *in++;c > 0;c--)
721 Con_DPrintf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\"\n", loadmodel->name);
730 static void Mod_Q1BSP_LoadTextures(lump_t *l)
732 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
734 texture_t *tx, *tx2, *anims[10], *altanims[10];
736 qbyte *data, *mtdata;
739 loadmodel->brushq1.textures = NULL;
741 // add two slots for notexture walls and notexture liquids
744 m = (dmiptexlump_t *)(mod_base + l->fileofs);
745 m->nummiptex = LittleLong (m->nummiptex);
746 loadmodel->brushq1.numtextures = m->nummiptex + 2;
751 loadmodel->brushq1.numtextures = 2;
754 loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
756 // fill out all slots with notexture
757 for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
760 strcpy(tx->name, "NO TEXTURE FOUND");
763 tx->skin.base = r_notexture;
764 tx->shader = &Cshader_wall_lightmap;
765 tx->flags = SURF_SOLIDCLIP;
766 if (i == loadmodel->brushq1.numtextures - 1)
768 tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
769 tx->shader = &Cshader_water;
771 tx->currentframe = tx;
777 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
779 // LordHavoc: mostly rewritten map texture loader
780 for (i = 0;i < m->nummiptex;i++)
782 dofs[i] = LittleLong(dofs[i]);
783 if (dofs[i] == -1 || r_nosurftextures.integer)
785 dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
787 // make sure name is no more than 15 characters
788 for (j = 0;dmiptex->name[j] && j < 15;j++)
789 name[j] = dmiptex->name[j];
792 mtwidth = LittleLong(dmiptex->width);
793 mtheight = LittleLong(dmiptex->height);
795 j = LittleLong(dmiptex->offsets[0]);
799 if (j < 40 || j + mtwidth * mtheight > l->filelen)
801 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
804 mtdata = (qbyte *)dmiptex + j;
807 if ((mtwidth & 15) || (mtheight & 15))
808 Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name);
810 // LordHavoc: force all names to lowercase
811 for (j = 0;name[j];j++)
812 if (name[j] >= 'A' && name[j] <= 'Z')
813 name[j] += 'a' - 'A';
815 tx = loadmodel->brushq1.textures + i;
816 strcpy(tx->name, name);
818 tx->height = mtheight;
822 sprintf(tx->name, "unnamed%i", i);
823 Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
826 // LordHavoc: HL sky textures are entirely different than quake
827 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
829 if (loadmodel->isworldmodel)
831 data = loadimagepixels(tx->name, false, 0, 0);
834 if (image_width == 256 && image_height == 128)
842 Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
844 R_InitSky(mtdata, 1);
847 else if (mtdata != NULL)
848 R_InitSky(mtdata, 1);
853 if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
855 // did not find external texture, load it from the bsp or wad3
856 if (loadmodel->brush.ishlbsp)
858 // internal texture overrides wad
859 qbyte *pixels, *freepixels, *fogpixels;
860 pixels = freepixels = NULL;
862 pixels = W_ConvertWAD3Texture(dmiptex);
864 pixels = freepixels = W_GetTexture(tx->name);
867 tx->width = image_width;
868 tx->height = image_height;
869 tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
870 if (Image_CheckAlpha(pixels, image_width * image_height, true))
872 fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
873 for (j = 0;j < image_width * image_height * 4;j += 4)
875 fogpixels[j + 0] = 255;
876 fogpixels[j + 1] = 255;
877 fogpixels[j + 2] = 255;
878 fogpixels[j + 3] = pixels[j + 3];
880 tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
885 Mem_Free(freepixels);
887 else if (mtdata) // texture included
888 Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
891 if (tx->skin.base == NULL)
896 tx->skin.base = r_notexture;
899 if (tx->name[0] == '*')
901 // turb does not block movement
902 tx->flags &= ~SURF_SOLIDCLIP;
903 tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
904 // LordHavoc: some turbulent textures should be fullbright and solid
905 if (!strncmp(tx->name,"*lava",5)
906 || !strncmp(tx->name,"*teleport",9)
907 || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
908 tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
910 tx->flags |= SURF_WATERALPHA;
911 tx->shader = &Cshader_water;
913 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
915 tx->flags |= SURF_DRAWSKY;
916 tx->shader = &Cshader_sky;
920 tx->flags |= SURF_LIGHTMAP;
922 tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT;
923 tx->shader = &Cshader_wall_lightmap;
926 // start out with no animation
927 tx->currentframe = tx;
930 // sequence the animations
931 for (i = 0;i < m->nummiptex;i++)
933 tx = loadmodel->brushq1.textures + i;
934 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
936 if (tx->anim_total[0] || tx->anim_total[1])
937 continue; // already sequenced
939 // find the number of frames in the animation
940 memset(anims, 0, sizeof(anims));
941 memset(altanims, 0, sizeof(altanims));
943 for (j = i;j < m->nummiptex;j++)
945 tx2 = loadmodel->brushq1.textures + j;
946 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
950 if (num >= '0' && num <= '9')
951 anims[num - '0'] = tx2;
952 else if (num >= 'a' && num <= 'j')
953 altanims[num - 'a'] = tx2;
955 Con_Printf("Bad animating texture %s\n", tx->name);
959 for (j = 0;j < 10;j++)
966 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
969 for (j = 0;j < max;j++)
973 Con_Printf("Missing frame %i of %s\n", j, tx->name);
977 for (j = 0;j < altmax;j++)
981 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
990 // if there is no alternate animation, duplicate the primary
991 // animation into the alternate
993 for (k = 0;k < 10;k++)
994 altanims[k] = anims[k];
997 // link together the primary animation
998 for (j = 0;j < max;j++)
1001 tx2->animated = true;
1002 tx2->anim_total[0] = max;
1003 tx2->anim_total[1] = altmax;
1004 for (k = 0;k < 10;k++)
1006 tx2->anim_frames[0][k] = anims[k];
1007 tx2->anim_frames[1][k] = altanims[k];
1011 // if there really is an alternate anim...
1012 if (anims[0] != altanims[0])
1014 // link together the alternate animation
1015 for (j = 0;j < altmax;j++)
1018 tx2->animated = true;
1019 // the primary/alternate are reversed here
1020 tx2->anim_total[0] = altmax;
1021 tx2->anim_total[1] = max;
1022 for (k = 0;k < 10;k++)
1024 tx2->anim_frames[0][k] = altanims[k];
1025 tx2->anim_frames[1][k] = anims[k];
1032 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1035 qbyte *in, *out, *data, d;
1036 char litfilename[1024];
1037 loadmodel->brushq1.lightdata = NULL;
1038 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1040 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1041 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1043 else // LordHavoc: bsp version 29 (normal white lighting)
1045 // LordHavoc: hope is not lost yet, check for a .lit file to load
1046 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1047 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1048 strlcat (litfilename, ".lit", sizeof (litfilename));
1049 data = (qbyte*) FS_LoadFile(litfilename, false);
1052 if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1054 i = LittleLong(((int *)data)[1]);
1057 Con_DPrintf("loaded %s\n", litfilename);
1058 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
1059 memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
1065 Con_Printf("Unknown .lit file version (%d)\n", i);
1071 if (fs_filesize == 8)
1072 Con_Printf("Empty .lit file, ignoring\n");
1074 Con_Printf("Corrupt .lit file (old version?), ignoring\n");
1078 // LordHavoc: oh well, expand the white lighting data
1081 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
1082 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1083 out = loadmodel->brushq1.lightdata;
1084 memcpy(in, mod_base + l->fileofs, l->filelen);
1085 for (i = 0;i < l->filelen;i++)
1095 static void Mod_Q1BSP_LoadLightList(void)
1097 int a, n, numlights;
1098 char lightsfilename[1024], *s, *t, *lightsstring;
1101 strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
1102 FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
1103 strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
1104 s = lightsstring = (char *) FS_LoadFile(lightsfilename, false);
1110 while (*s && *s != '\n')
1114 Mem_Free(lightsstring);
1115 Host_Error("lights file must end with a newline\n");
1120 loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1123 while (*s && n < numlights)
1126 while (*s && *s != '\n')
1130 Mem_Free(lightsstring);
1131 Host_Error("misparsed lights file!\n");
1133 e = loadmodel->brushq1.lights + n;
1135 a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1139 Mem_Free(lightsstring);
1140 Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1147 Mem_Free(lightsstring);
1148 Host_Error("misparsed lights file!\n");
1150 loadmodel->brushq1.numlights = numlights;
1151 Mem_Free(lightsstring);
1155 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1157 loadmodel->brushq1.num_compressedpvs = 0;
1158 loadmodel->brushq1.data_compressedpvs = NULL;
1161 loadmodel->brushq1.num_compressedpvs = l->filelen;
1162 loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
1163 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1166 // used only for HalfLife maps
1167 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1169 char key[128], value[4096];
1174 if (!COM_ParseToken(&data, false))
1176 if (com_token[0] != '{')
1180 if (!COM_ParseToken(&data, false))
1182 if (com_token[0] == '}')
1183 break; // end of worldspawn
1184 if (com_token[0] == '_')
1185 strcpy(key, com_token + 1);
1187 strcpy(key, com_token);
1188 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1189 key[strlen(key)-1] = 0;
1190 if (!COM_ParseToken(&data, false))
1192 strcpy(value, com_token);
1193 if (!strcmp("wad", key)) // for HalfLife maps
1195 if (loadmodel->brush.ishlbsp)
1198 for (i = 0;i < 4096;i++)
1199 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1205 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1206 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1208 else if (value[i] == ';' || value[i] == 0)
1212 strcpy(wadname, "textures/");
1213 strcat(wadname, &value[j]);
1214 W_LoadTextureWadFile(wadname, false);
1226 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1228 loadmodel->brush.entities = NULL;
1231 loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
1232 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1233 if (loadmodel->brush.ishlbsp)
1234 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1238 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1244 in = (void *)(mod_base + l->fileofs);
1245 if (l->filelen % sizeof(*in))
1246 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1247 count = l->filelen / sizeof(*in);
1248 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1250 loadmodel->brushq1.vertexes = out;
1251 loadmodel->brushq1.numvertexes = count;
1253 for ( i=0 ; i<count ; i++, in++, out++)
1255 out->position[0] = LittleFloat(in->point[0]);
1256 out->position[1] = LittleFloat(in->point[1]);
1257 out->position[2] = LittleFloat(in->point[2]);
1261 static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
1267 in = (void *)(mod_base + l->fileofs);
1268 if (l->filelen % sizeof(*in))
1269 Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
1270 count = l->filelen / sizeof(*in);
1271 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1273 loadmodel->brushq1.submodels = out;
1274 loadmodel->brush.numsubmodels = count;
1276 for ( i=0 ; i<count ; i++, in++, out++)
1278 for (j=0 ; j<3 ; j++)
1280 // spread the mins / maxs by a pixel
1281 out->mins[j] = LittleFloat(in->mins[j]) - 1;
1282 out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
1283 out->origin[j] = LittleFloat(in->origin[j]);
1285 for (j=0 ; j<MAX_MAP_HULLS ; j++)
1286 out->headnode[j] = LittleLong(in->headnode[j]);
1287 out->visleafs = LittleLong(in->visleafs);
1288 out->firstface = LittleLong(in->firstface);
1289 out->numfaces = LittleLong(in->numfaces);
1293 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1299 in = (void *)(mod_base + l->fileofs);
1300 if (l->filelen % sizeof(*in))
1301 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1302 count = l->filelen / sizeof(*in);
1303 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1305 loadmodel->brushq1.edges = out;
1306 loadmodel->brushq1.numedges = count;
1308 for ( i=0 ; i<count ; i++, in++, out++)
1310 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1311 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1315 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1319 int i, j, k, count, miptex;
1321 in = (void *)(mod_base + l->fileofs);
1322 if (l->filelen % sizeof(*in))
1323 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1324 count = l->filelen / sizeof(*in);
1325 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1327 loadmodel->brushq1.texinfo = out;
1328 loadmodel->brushq1.numtexinfo = count;
1330 for (i = 0;i < count;i++, in++, out++)
1332 for (k = 0;k < 2;k++)
1333 for (j = 0;j < 4;j++)
1334 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1336 miptex = LittleLong(in->miptex);
1337 out->flags = LittleLong(in->flags);
1339 out->texture = NULL;
1340 if (loadmodel->brushq1.textures)
1342 if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
1343 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
1345 out->texture = loadmodel->brushq1.textures + miptex;
1347 if (out->flags & TEX_SPECIAL)
1349 // if texture chosen is NULL or the shader needs a lightmap,
1350 // force to notexture water shader
1351 if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP)
1352 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
1356 // if texture chosen is NULL, force to notexture
1357 if (out->texture == NULL)
1358 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
1364 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1369 mins[0] = mins[1] = mins[2] = 9999;
1370 maxs[0] = maxs[1] = maxs[2] = -9999;
1372 for (i = 0;i < numverts;i++)
1374 for (j = 0;j < 3;j++, v++)
1384 #define MAX_SUBDIVPOLYTRIANGLES 4096
1385 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1387 static int subdivpolyverts, subdivpolytriangles;
1388 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1389 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1391 static int subdivpolylookupvert(vec3_t v)
1394 for (i = 0;i < subdivpolyverts;i++)
1395 if (subdivpolyvert[i][0] == v[0]
1396 && subdivpolyvert[i][1] == v[1]
1397 && subdivpolyvert[i][2] == v[2])
1399 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1400 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1401 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1402 return subdivpolyverts++;
1405 static void SubdividePolygon(int numverts, float *verts)
1407 int i, i1, i2, i3, f, b, c, p;
1408 vec3_t mins, maxs, front[256], back[256];
1409 float m, *pv, *cv, dist[256], frac;
1412 Host_Error("SubdividePolygon: ran out of verts in buffer");
1414 BoundPoly(numverts, verts, mins, maxs);
1416 for (i = 0;i < 3;i++)
1418 m = (mins[i] + maxs[i]) * 0.5;
1419 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1420 if (maxs[i] - m < 8)
1422 if (m - mins[i] < 8)
1426 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1427 dist[c] = cv[i] - m;
1430 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1434 VectorCopy(pv, front[f]);
1439 VectorCopy(pv, back[b]);
1442 if (dist[p] == 0 || dist[c] == 0)
1444 if ((dist[p] > 0) != (dist[c] > 0) )
1447 frac = dist[p] / (dist[p] - dist[c]);
1448 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1449 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1450 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1456 SubdividePolygon(f, front[0]);
1457 SubdividePolygon(b, back[0]);
1461 i1 = subdivpolylookupvert(verts);
1462 i2 = subdivpolylookupvert(verts + 3);
1463 for (i = 2;i < numverts;i++)
1465 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1467 Con_Printf("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1471 i3 = subdivpolylookupvert(verts + i * 3);
1472 subdivpolyindex[subdivpolytriangles][0] = i1;
1473 subdivpolyindex[subdivpolytriangles][1] = i2;
1474 subdivpolyindex[subdivpolytriangles][2] = i3;
1476 subdivpolytriangles++;
1480 //Breaks a polygon up along axial 64 unit
1481 //boundaries so that turbulent and sky warps
1482 //can be done reasonably.
1483 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
1489 subdivpolytriangles = 0;
1490 subdivpolyverts = 0;
1491 SubdividePolygon(surf->poly_numverts, surf->poly_verts);
1492 if (subdivpolytriangles < 1)
1493 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
1495 surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1496 mesh->num_vertices = subdivpolyverts;
1497 mesh->num_triangles = subdivpolytriangles;
1498 mesh->vertex = (surfvertex_t *)(mesh + 1);
1499 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1500 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1502 for (i = 0;i < mesh->num_triangles;i++)
1503 for (j = 0;j < 3;j++)
1504 mesh->index[i*3+j] = subdivpolyindex[i][j];
1506 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1508 VectorCopy(subdivpolyvert[i], v->v);
1509 v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
1510 v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
1515 static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles)
1518 mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
1519 mesh->num_vertices = numverts;
1520 mesh->num_triangles = numtriangles;
1521 mesh->data_vertex3f = (float *)(mesh + 1);
1522 mesh->data_texcoordtexture2f = mesh->data_vertex3f + mesh->num_vertices * 3;
1523 mesh->data_texcoordlightmap2f = mesh->data_texcoordtexture2f + mesh->num_vertices * 2;
1524 mesh->data_texcoorddetail2f = mesh->data_texcoordlightmap2f + mesh->num_vertices * 2;
1525 mesh->data_svector3f = (float *)(mesh->data_texcoorddetail2f + mesh->num_vertices * 2);
1526 mesh->data_tvector3f = mesh->data_svector3f + mesh->num_vertices * 3;
1527 mesh->data_normal3f = mesh->data_tvector3f + mesh->num_vertices * 3;
1528 mesh->data_lightmapoffsets = (int *)(mesh->data_normal3f + mesh->num_vertices * 3);
1529 mesh->data_element3i = mesh->data_lightmapoffsets + mesh->num_vertices;
1530 mesh->data_neighbor3i = mesh->data_element3i + mesh->num_triangles * 3;
1534 static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
1537 float *vec, *vert, mins[3], maxs[3], val, *v;
1540 // convert edges back to a normal polygon
1541 surf->poly_numverts = numedges;
1542 vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
1543 for (i = 0;i < numedges;i++)
1545 lindex = loadmodel->brushq1.surfedges[firstedge + i];
1547 vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
1549 vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
1550 VectorCopy(vec, vert);
1554 // calculate polygon bounding box and center
1555 vert = surf->poly_verts;
1556 VectorCopy(vert, mins);
1557 VectorCopy(vert, maxs);
1559 for (i = 1;i < surf->poly_numverts;i++, vert += 3)
1561 if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
1562 if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
1563 if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
1565 VectorCopy(mins, surf->poly_mins);
1566 VectorCopy(maxs, surf->poly_maxs);
1567 surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
1568 surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
1569 surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
1571 // generate surface extents information
1572 tex = surf->texinfo;
1573 mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
1574 mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
1575 for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
1577 for (j = 0;j < 2;j++)
1579 val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
1586 for (i = 0;i < 2;i++)
1588 surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
1589 surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
1593 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1597 int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
1601 in = (void *)(mod_base + l->fileofs);
1602 if (l->filelen % sizeof(*in))
1603 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1604 count = l->filelen / sizeof(*in);
1605 loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1607 loadmodel->brushq1.numsurfaces = count;
1608 loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1609 loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1610 loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1612 for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
1614 surf->number = surfnum;
1615 // FIXME: validate edges, texinfo, etc?
1616 firstedge = LittleLong(in->firstedge);
1617 numedges = LittleShort(in->numedges);
1618 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
1619 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
1620 i = LittleShort(in->texinfo);
1621 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
1622 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
1623 surf->texinfo = loadmodel->brushq1.texinfo + i;
1624 surf->flags = surf->texinfo->texture->flags;
1626 planenum = LittleShort(in->planenum);
1627 if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
1628 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
1630 if (LittleShort(in->side))
1631 surf->flags |= SURF_PLANEBACK;
1633 surf->plane = loadmodel->brushq1.planes + planenum;
1635 // clear lightmap (filled in later)
1636 surf->lightmaptexture = NULL;
1638 // force lightmap upload on first time seeing the surface
1639 surf->cached_dlight = true;
1641 Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
1643 ssize = (surf->extents[0] >> 4) + 1;
1644 tsize = (surf->extents[1] >> 4) + 1;
1647 for (i = 0;i < MAXLIGHTMAPS;i++)
1648 surf->styles[i] = in->styles[i];
1649 i = LittleLong(in->lightofs);
1651 surf->samples = NULL;
1652 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
1653 surf->samples = loadmodel->brushq1.lightdata + i;
1654 else // LordHavoc: white lighting (bsp version 29)
1655 surf->samples = loadmodel->brushq1.lightdata + (i * 3);
1657 if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
1659 if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
1660 Host_Error("Bad surface extents");
1661 // stainmap for permanent marks on walls
1662 surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1664 memset(surf->stainsamples, 255, ssize * tsize * 3);
1668 loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
1670 for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
1673 mesh->num_vertices = surf->poly_numverts;
1674 mesh->num_triangles = surf->poly_numverts - 2;
1675 mesh->data_vertex3f = loadmodel->brushq1.entiremesh->data_vertex3f + totalverts * 3;
1676 mesh->data_texcoordtexture2f = loadmodel->brushq1.entiremesh->data_texcoordtexture2f + totalverts * 2;
1677 mesh->data_texcoordlightmap2f = loadmodel->brushq1.entiremesh->data_texcoordlightmap2f + totalverts * 2;
1678 mesh->data_texcoorddetail2f = loadmodel->brushq1.entiremesh->data_texcoorddetail2f + totalverts * 2;
1679 mesh->data_svector3f = loadmodel->brushq1.entiremesh->data_svector3f + totalverts * 3;
1680 mesh->data_tvector3f = loadmodel->brushq1.entiremesh->data_tvector3f + totalverts * 3;
1681 mesh->data_normal3f = loadmodel->brushq1.entiremesh->data_normal3f + totalverts * 3;
1682 mesh->data_lightmapoffsets = loadmodel->brushq1.entiremesh->data_lightmapoffsets + totalverts;
1683 mesh->data_element3i = loadmodel->brushq1.entiremesh->data_element3i + totaltris * 3;
1684 mesh->data_neighbor3i = loadmodel->brushq1.entiremesh->data_neighbor3i + totaltris * 3;
1686 surf->lightmaptexturestride = 0;
1687 surf->lightmaptexture = NULL;
1689 for (i = 0;i < mesh->num_vertices;i++)
1691 mesh->data_vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
1692 mesh->data_vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
1693 mesh->data_vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
1694 s = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
1695 t = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
1696 mesh->data_texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
1697 mesh->data_texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
1698 mesh->data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
1699 mesh->data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
1700 mesh->data_texcoordlightmap2f[i * 2 + 0] = 0;
1701 mesh->data_texcoordlightmap2f[i * 2 + 1] = 0;
1702 mesh->data_lightmapoffsets[i] = 0;
1705 for (i = 0;i < mesh->num_triangles;i++)
1707 mesh->data_element3i[i * 3 + 0] = 0;
1708 mesh->data_element3i[i * 3 + 1] = i + 1;
1709 mesh->data_element3i[i * 3 + 2] = i + 2;
1712 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1713 Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f);
1715 if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
1717 int i, iu, iv, smax, tmax;
1718 float u, v, ubase, vbase, uscale, vscale;
1720 smax = surf->extents[0] >> 4;
1721 tmax = surf->extents[1] >> 4;
1723 surf->flags |= SURF_LIGHTMAP;
1724 if (r_miplightmaps.integer)
1726 surf->lightmaptexturestride = smax+1;
1727 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1731 surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
1732 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1734 R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
1735 uscale = (uscale - ubase) / (smax + 1);
1736 vscale = (vscale - vbase) / (tmax + 1);
1738 for (i = 0;i < mesh->num_vertices;i++)
1740 u = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
1741 v = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
1742 mesh->data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
1743 mesh->data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
1744 // LordHavoc: calc lightmap data offset for vertex lighting to use
1747 mesh->data_lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
1753 static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
1755 node->parent = parent;
1756 if (node->contents < 0)
1758 Mod_Q1BSP_SetParent(node->children[0], node);
1759 Mod_Q1BSP_SetParent(node->children[1], node);
1762 static void Mod_Q1BSP_LoadNodes(lump_t *l)
1768 in = (void *)(mod_base + l->fileofs);
1769 if (l->filelen % sizeof(*in))
1770 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
1771 count = l->filelen / sizeof(*in);
1772 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1774 loadmodel->brushq1.nodes = out;
1775 loadmodel->brushq1.numnodes = count;
1777 for ( i=0 ; i<count ; i++, in++, out++)
1779 for (j=0 ; j<3 ; j++)
1781 out->mins[j] = LittleShort(in->mins[j]);
1782 out->maxs[j] = LittleShort(in->maxs[j]);
1785 p = LittleLong(in->planenum);
1786 out->plane = loadmodel->brushq1.planes + p;
1788 out->firstsurface = LittleShort(in->firstface);
1789 out->numsurfaces = LittleShort(in->numfaces);
1791 for (j=0 ; j<2 ; j++)
1793 p = LittleShort(in->children[j]);
1795 out->children[j] = loadmodel->brushq1.nodes + p;
1797 out->children[j] = (mnode_t *)(loadmodel->brushq1.leafs + (-1 - p));
1801 Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL); // sets nodes and leafs
1804 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
1808 int i, j, count, p, pvschainbytes;
1811 in = (void *)(mod_base + l->fileofs);
1812 if (l->filelen % sizeof(*in))
1813 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
1814 count = l->filelen / sizeof(*in);
1815 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1817 loadmodel->brushq1.leafs = out;
1818 loadmodel->brushq1.numleafs = count;
1819 pvschainbytes = ((loadmodel->brushq1.numleafs - 1)+7)>>3;
1820 loadmodel->brushq1.data_decompressedpvs = pvs = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numleafs * pvschainbytes);
1822 for ( i=0 ; i<count ; i++, in++, out++)
1824 for (j=0 ; j<3 ; j++)
1826 out->mins[j] = LittleShort(in->mins[j]);
1827 out->maxs[j] = LittleShort(in->maxs[j]);
1830 // FIXME: this function could really benefit from some error checking
1832 out->contents = LittleLong(in->contents);
1834 out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface);
1835 out->nummarksurfaces = LittleShort(in->nummarksurfaces);
1836 if (out->firstmarksurface < 0 || LittleShort(in->firstmarksurface) + out->nummarksurfaces > loadmodel->brushq1.nummarksurfaces)
1838 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid marksurface range %i:%i outside range %i:%i\n", out->firstmarksurface, out->firstmarksurface + out->nummarksurfaces, 0, loadmodel->brushq1.nummarksurfaces);
1839 out->firstmarksurface = NULL;
1840 out->nummarksurfaces = 0;
1844 memset(out->pvsdata, 0xFF, pvschainbytes);
1845 pvs += pvschainbytes;
1847 p = LittleLong(in->visofs);
1850 if (p >= loadmodel->brushq1.num_compressedpvs)
1851 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
1853 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, out->pvsdata, out->pvsdata + pvschainbytes);
1856 for (j = 0;j < 4;j++)
1857 out->ambient_sound_level[j] = in->ambient_level[j];
1859 // FIXME: Insert caustics here
1863 static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
1865 dclipnode_t *in, *out;
1869 in = (void *)(mod_base + l->fileofs);
1870 if (l->filelen % sizeof(*in))
1871 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
1872 count = l->filelen / sizeof(*in);
1873 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1875 loadmodel->brushq1.clipnodes = out;
1876 loadmodel->brushq1.numclipnodes = count;
1878 if (loadmodel->brush.ishlbsp)
1880 hull = &loadmodel->brushq1.hulls[1];
1881 hull->clipnodes = out;
1882 hull->firstclipnode = 0;
1883 hull->lastclipnode = count-1;
1884 hull->planes = loadmodel->brushq1.planes;
1885 hull->clip_mins[0] = -16;
1886 hull->clip_mins[1] = -16;
1887 hull->clip_mins[2] = -36;
1888 hull->clip_maxs[0] = 16;
1889 hull->clip_maxs[1] = 16;
1890 hull->clip_maxs[2] = 36;
1891 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1893 hull = &loadmodel->brushq1.hulls[2];
1894 hull->clipnodes = out;
1895 hull->firstclipnode = 0;
1896 hull->lastclipnode = count-1;
1897 hull->planes = loadmodel->brushq1.planes;
1898 hull->clip_mins[0] = -32;
1899 hull->clip_mins[1] = -32;
1900 hull->clip_mins[2] = -32;
1901 hull->clip_maxs[0] = 32;
1902 hull->clip_maxs[1] = 32;
1903 hull->clip_maxs[2] = 32;
1904 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1906 hull = &loadmodel->brushq1.hulls[3];
1907 hull->clipnodes = out;
1908 hull->firstclipnode = 0;
1909 hull->lastclipnode = count-1;
1910 hull->planes = loadmodel->brushq1.planes;
1911 hull->clip_mins[0] = -16;
1912 hull->clip_mins[1] = -16;
1913 hull->clip_mins[2] = -18;
1914 hull->clip_maxs[0] = 16;
1915 hull->clip_maxs[1] = 16;
1916 hull->clip_maxs[2] = 18;
1917 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1921 hull = &loadmodel->brushq1.hulls[1];
1922 hull->clipnodes = out;
1923 hull->firstclipnode = 0;
1924 hull->lastclipnode = count-1;
1925 hull->planes = loadmodel->brushq1.planes;
1926 hull->clip_mins[0] = -16;
1927 hull->clip_mins[1] = -16;
1928 hull->clip_mins[2] = -24;
1929 hull->clip_maxs[0] = 16;
1930 hull->clip_maxs[1] = 16;
1931 hull->clip_maxs[2] = 32;
1932 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1934 hull = &loadmodel->brushq1.hulls[2];
1935 hull->clipnodes = out;
1936 hull->firstclipnode = 0;
1937 hull->lastclipnode = count-1;
1938 hull->planes = loadmodel->brushq1.planes;
1939 hull->clip_mins[0] = -32;
1940 hull->clip_mins[1] = -32;
1941 hull->clip_mins[2] = -24;
1942 hull->clip_maxs[0] = 32;
1943 hull->clip_maxs[1] = 32;
1944 hull->clip_maxs[2] = 64;
1945 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1948 for (i=0 ; i<count ; i++, out++, in++)
1950 out->planenum = LittleLong(in->planenum);
1951 out->children[0] = LittleShort(in->children[0]);
1952 out->children[1] = LittleShort(in->children[1]);
1953 if (out->children[0] >= count || out->children[1] >= count)
1954 Host_Error("Corrupt clipping hull(out of range child)\n");
1958 //Duplicate the drawing hull structure as a clipping hull
1959 static void Mod_Q1BSP_MakeHull0(void)
1966 hull = &loadmodel->brushq1.hulls[0];
1968 in = loadmodel->brushq1.nodes;
1969 out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
1971 hull->clipnodes = out;
1972 hull->firstclipnode = 0;
1973 hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
1974 hull->planes = loadmodel->brushq1.planes;
1976 for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
1978 out->planenum = in->plane - loadmodel->brushq1.planes;
1979 out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
1980 out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
1984 static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
1989 in = (void *)(mod_base + l->fileofs);
1990 if (l->filelen % sizeof(*in))
1991 Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
1992 loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
1993 loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
1995 for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
1997 j = (unsigned) LittleShort(in[i]);
1998 if (j >= loadmodel->brushq1.numsurfaces)
1999 Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
2000 loadmodel->brushq1.marksurfaces[i] = j;
2004 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2009 in = (void *)(mod_base + l->fileofs);
2010 if (l->filelen % sizeof(*in))
2011 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2012 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2013 loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2015 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2016 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2020 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2026 in = (void *)(mod_base + l->fileofs);
2027 if (l->filelen % sizeof(*in))
2028 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2030 loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
2031 loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
2033 for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
2035 out->normal[0] = LittleFloat(in->normal[0]);
2036 out->normal[1] = LittleFloat(in->normal[1]);
2037 out->normal[2] = LittleFloat(in->normal[2]);
2038 out->dist = LittleFloat(in->dist);
2044 typedef struct portal_s
2047 mnode_t *nodes[2]; // [0] = front side of plane
2048 struct portal_s *next[2];
2050 struct portal_s *chain; // all portals are linked into a list
2054 static portal_t *portalchain;
2061 static portal_t *AllocPortal(void)
2064 p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2065 p->chain = portalchain;
2070 static void FreePortal(portal_t *p)
2075 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2077 // calculate children first
2078 if (node->children[0]->contents >= 0)
2079 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2080 if (node->children[1]->contents >= 0)
2081 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2083 // make combined bounding box from children
2084 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2085 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2086 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2087 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2088 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2089 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2092 static void Mod_Q1BSP_FinalizePortals(void)
2094 int i, j, numportals, numpoints;
2095 portal_t *p, *pnext;
2098 mleaf_t *leaf, *endleaf;
2101 // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
2102 leaf = loadmodel->brushq1.leafs;
2103 endleaf = leaf + loadmodel->brushq1.numleafs;
2104 for (;leaf < endleaf;leaf++)
2106 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
2107 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2114 for (i = 0;i < 2;i++)
2116 leaf = (mleaf_t *)p->nodes[i];
2118 for (j = 0;j < w->numpoints;j++)
2120 if (leaf->mins[0] > w->points[j][0]) leaf->mins[0] = w->points[j][0];
2121 if (leaf->mins[1] > w->points[j][1]) leaf->mins[1] = w->points[j][1];
2122 if (leaf->mins[2] > w->points[j][2]) leaf->mins[2] = w->points[j][2];
2123 if (leaf->maxs[0] < w->points[j][0]) leaf->maxs[0] = w->points[j][0];
2124 if (leaf->maxs[1] < w->points[j][1]) leaf->maxs[1] = w->points[j][1];
2125 if (leaf->maxs[2] < w->points[j][2]) leaf->maxs[2] = w->points[j][2];
2132 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
2134 // tally up portal and point counts
2140 // note: this check must match the one below or it will usually corrupt memory
2141 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2142 if (p->winding && p->nodes[0] != p->nodes[1]
2143 && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2144 && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2147 numpoints += p->winding->numpoints * 2;
2151 loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2152 loadmodel->brushq1.numportals = numportals;
2153 loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
2154 loadmodel->brushq1.numportalpoints = numpoints;
2155 // clear all leaf portal chains
2156 for (i = 0;i < loadmodel->brushq1.numleafs;i++)
2157 loadmodel->brushq1.leafs[i].portals = NULL;
2158 // process all portals in the global portal chain, while freeing them
2159 portal = loadmodel->brushq1.portals;
2160 point = loadmodel->brushq1.portalpoints;
2169 // note: this check must match the one above or it will usually corrupt memory
2170 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2171 if (p->nodes[0] != p->nodes[1]
2172 && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2173 && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2175 // first make the back to front portal(forward portal)
2176 portal->points = point;
2177 portal->numpoints = p->winding->numpoints;
2178 portal->plane.dist = p->plane.dist;
2179 VectorCopy(p->plane.normal, portal->plane.normal);
2180 portal->here = (mleaf_t *)p->nodes[1];
2181 portal->past = (mleaf_t *)p->nodes[0];
2183 for (j = 0;j < portal->numpoints;j++)
2185 VectorCopy(p->winding->points[j], point->position);
2188 PlaneClassify(&portal->plane);
2190 // link into leaf's portal chain
2191 portal->next = portal->here->portals;
2192 portal->here->portals = portal;
2194 // advance to next portal
2197 // then make the front to back portal(backward portal)
2198 portal->points = point;
2199 portal->numpoints = p->winding->numpoints;
2200 portal->plane.dist = -p->plane.dist;
2201 VectorNegate(p->plane.normal, portal->plane.normal);
2202 portal->here = (mleaf_t *)p->nodes[0];
2203 portal->past = (mleaf_t *)p->nodes[1];
2205 for (j = portal->numpoints - 1;j >= 0;j--)
2207 VectorCopy(p->winding->points[j], point->position);
2210 PlaneClassify(&portal->plane);
2212 // link into leaf's portal chain
2213 portal->next = portal->here->portals;
2214 portal->here->portals = portal;
2216 // advance to next portal
2219 Winding_Free(p->winding);
2231 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2234 Host_Error("AddPortalToNodes: NULL front node");
2236 Host_Error("AddPortalToNodes: NULL back node");
2237 if (p->nodes[0] || p->nodes[1])
2238 Host_Error("AddPortalToNodes: already included");
2239 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2241 p->nodes[0] = front;
2242 p->next[0] = (portal_t *)front->portals;
2243 front->portals = (mportal_t *)p;
2246 p->next[1] = (portal_t *)back->portals;
2247 back->portals = (mportal_t *)p;
2252 RemovePortalFromNode
2255 static void RemovePortalFromNodes(portal_t *portal)
2259 void **portalpointer;
2261 for (i = 0;i < 2;i++)
2263 node = portal->nodes[i];
2265 portalpointer = (void **) &node->portals;
2270 Host_Error("RemovePortalFromNodes: portal not in leaf");
2274 if (portal->nodes[0] == node)
2276 *portalpointer = portal->next[0];
2277 portal->nodes[0] = NULL;
2279 else if (portal->nodes[1] == node)
2281 *portalpointer = portal->next[1];
2282 portal->nodes[1] = NULL;
2285 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2289 if (t->nodes[0] == node)
2290 portalpointer = (void **) &t->next[0];
2291 else if (t->nodes[1] == node)
2292 portalpointer = (void **) &t->next[1];
2294 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2299 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2302 mnode_t *front, *back, *other_node;
2303 mplane_t clipplane, *plane;
2304 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2305 winding_t *nodeportalwinding, *frontwinding, *backwinding;
2307 // if a leaf, we're done
2311 plane = node->plane;
2313 front = node->children[0];
2314 back = node->children[1];
2316 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2318 // create the new portal by generating a polygon for the node plane,
2319 // and clipping it by all of the other portals(which came from nodes above this one)
2320 nodeportal = AllocPortal();
2321 nodeportal->plane = *plane;
2323 nodeportalwinding = Winding_NewFromPlane(nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist);
2324 side = 0; // shut up compiler warning
2325 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2327 clipplane = portal->plane;
2328 if (portal->nodes[0] == portal->nodes[1])
2329 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2330 if (portal->nodes[0] == node)
2332 else if (portal->nodes[1] == node)
2334 clipplane.dist = -clipplane.dist;
2335 VectorNegate(clipplane.normal, clipplane.normal);
2339 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2341 nodeportalwinding = Winding_Clip(nodeportalwinding, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, true);
2342 if (!nodeportalwinding)
2344 Con_Printf("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2349 if (nodeportalwinding)
2351 // if the plane was not clipped on all sides, there was an error
2352 nodeportal->winding = nodeportalwinding;
2353 AddPortalToNodes(nodeportal, front, back);
2356 // split the portals of this node along this node's plane and assign them to the children of this node
2357 // (migrating the portals downward through the tree)
2358 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2360 if (portal->nodes[0] == portal->nodes[1])
2361 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2362 if (portal->nodes[0] == node)
2364 else if (portal->nodes[1] == node)
2367 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2368 nextportal = portal->next[side];
2370 other_node = portal->nodes[!side];
2371 RemovePortalFromNodes(portal);
2373 // cut the portal into two portals, one on each side of the node plane
2374 Winding_Divide(portal->winding, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, &frontwinding, &backwinding);
2379 AddPortalToNodes(portal, back, other_node);
2381 AddPortalToNodes(portal, other_node, back);
2387 AddPortalToNodes(portal, front, other_node);
2389 AddPortalToNodes(portal, other_node, front);
2393 // the winding is split
2394 splitportal = AllocPortal();
2395 temp = splitportal->chain;
2396 *splitportal = *portal;
2397 splitportal->chain = temp;
2398 splitportal->winding = backwinding;
2399 Winding_Free(portal->winding);
2400 portal->winding = frontwinding;
2404 AddPortalToNodes(portal, front, other_node);
2405 AddPortalToNodes(splitportal, back, other_node);
2409 AddPortalToNodes(portal, other_node, front);
2410 AddPortalToNodes(splitportal, other_node, back);
2414 Mod_Q1BSP_RecursiveNodePortals(front);
2415 Mod_Q1BSP_RecursiveNodePortals(back);
2418 static void Mod_Q1BSP_MakePortals(void)
2421 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
2422 Mod_Q1BSP_FinalizePortals();
2425 static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
2428 int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
2429 msurface_t *surf, *s;
2430 float *v0, *v1, *v2, *v3;
2431 for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2432 surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
2433 for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2435 for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
2437 if (surf->neighborsurfaces[vertnum])
2439 surf->neighborsurfaces[vertnum] = NULL;
2440 for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
2442 if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
2443 || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
2444 || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
2447 for (vnum = 0;vnum < s->poly_numverts;vnum++)
2448 if (s->neighborsurfaces[vnum] == surf)
2450 if (vnum < s->poly_numverts)
2452 for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
2454 if (s->neighborsurfaces[vnum] == NULL
2455 && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
2456 || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
2458 surf->neighborsurfaces[vertnum] = s;
2459 s->neighborsurfaces[vnum] = surf;
2463 if (vnum < s->poly_numverts)
2471 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2473 int i, j, stylecounts[256], totalcount, remapstyles[256];
2475 memset(stylecounts, 0, sizeof(stylecounts));
2476 for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2478 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2479 for (j = 0;j < MAXLIGHTMAPS;j++)
2480 stylecounts[surf->styles[j]]++;
2483 model->brushq1.light_styles = 0;
2484 for (i = 0;i < 255;i++)
2488 remapstyles[i] = model->brushq1.light_styles++;
2489 totalcount += stylecounts[i] + 1;
2494 model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
2495 model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2496 model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2497 model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2498 model->brushq1.light_styles = 0;
2499 for (i = 0;i < 255;i++)
2501 model->brushq1.light_style[model->brushq1.light_styles++] = i;
2503 for (i = 0;i < model->brushq1.light_styles;i++)
2505 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2506 j += stylecounts[model->brushq1.light_style[i]] + 1;
2508 for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2510 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2511 for (j = 0;j < MAXLIGHTMAPS;j++)
2512 if (surf->styles[j] != 255)
2513 *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
2516 for (i = 0;i < model->brushq1.light_styles;i++)
2518 *model->brushq1.light_styleupdatechains[i] = NULL;
2519 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2520 j += stylecounts[model->brushq1.light_style[i]] + 1;
2524 static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model)
2527 for (i = 0;i < model->brushq1.numtextures;i++)
2528 model->brushq1.pvstexturechainslength[i] = 0;
2529 for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2531 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2533 model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j;
2534 model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++;
2537 for (i = 0, j = 0;i < model->brushq1.numtextures;i++)
2539 if (model->brushq1.pvstexturechainslength[i])
2541 model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j;
2542 j += model->brushq1.pvstexturechainslength[i] + 1;
2545 model->brushq1.pvstexturechains[i] = NULL;
2547 for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2548 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2549 *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j;
2550 for (i = 0;i < model->brushq1.numtextures;i++)
2552 if (model->brushq1.pvstexturechainslength[i])
2554 *model->brushq1.pvstexturechains[i] = NULL;
2555 model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i];
2560 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
2565 while (node->contents >= 0)
2567 d = PlaneDiff(org, node->plane);
2569 node = node->children[0];
2570 else if (d < -radius)
2571 node = node->children[1];
2574 // go down both sides
2575 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2576 node = node->children[1];
2580 // if this is a leaf, accumulate the pvs bits
2581 if (node->contents != CONTENTS_SOLID && ((mleaf_t *)node)->pvsdata)
2582 for (i = 0;i < pvsbytes;i++)
2583 pvsbuffer[i] |= ((mleaf_t *)node)->pvsdata[i];
2586 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2587 //of the given point.
2588 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
2590 int bytes = ((model->brushq1.numleafs - 1) + 7) >> 3;
2591 bytes = min(bytes, pvsbufferlength);
2592 memset(pvsbuffer, 0, bytes);
2593 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq1.nodes);
2597 //Returns PVS data for a given point
2598 //(note: always returns valid data, never NULL)
2599 static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2602 Mod_CheckLoaded(model);
2603 // LordHavoc: modified to start at first clip node,
2604 // in other words: first node of the (sub)model
2605 node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
2606 while (node->contents == 0)
2607 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2608 return ((mleaf_t *)node)->pvsdata;
2611 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2616 VectorSubtract(inmaxs, inmins, size);
2617 if (cmodel->brush.ishlbsp)
2620 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2621 else if (size[0] <= 32)
2623 if (size[2] < 54) // pick the nearest of 36 or 72
2624 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
2626 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
2629 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
2634 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2635 else if (size[0] <= 32)
2636 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
2638 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
2640 VectorCopy(inmins, outmins);
2641 VectorAdd(inmins, hull->clip_size, outmaxs);
2644 extern void R_Model_Brush_DrawSky(entity_render_t *ent);
2645 extern void R_Model_Brush_Draw(entity_render_t *ent);
2646 extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
2647 extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
2648 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
2653 mempool_t *mainmempool;
2655 model_t *originalloadmodel;
2656 float dist, modelyawradius, modelradius, *vec;
2659 mod->type = mod_brush;
2661 header = (dheader_t *)buffer;
2663 i = LittleLong(header->version);
2664 if (i != BSPVERSION && i != 30)
2665 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
2666 mod->brush.ishlbsp = i == 30;
2668 mod->soundfromcenter = true;
2669 mod->TraceBox = Mod_Q1BSP_TraceBox;
2670 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
2671 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
2672 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
2673 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
2674 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
2675 mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
2676 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
2677 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
2678 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
2679 mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
2680 mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
2682 if (loadmodel->isworldmodel)
2684 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
2685 // until we get a texture for it...
2689 // swap all the lumps
2690 mod_base = (qbyte *)header;
2692 for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
2693 ((int *)header)[i] = LittleLong(((int *)header)[i]);
2697 // store which lightmap format to use
2698 mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
2700 Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
2701 Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
2702 Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
2703 Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
2704 Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
2705 Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
2706 Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
2707 Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
2708 Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
2709 Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
2710 Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
2711 Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
2712 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
2713 Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
2714 Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
2716 if (mod->brushq1.data_compressedpvs)
2717 Mem_Free(mod->brushq1.data_compressedpvs);
2718 mod->brushq1.data_compressedpvs = NULL;
2719 mod->brushq1.num_compressedpvs = 0;
2721 Mod_Q1BSP_MakeHull0();
2722 Mod_Q1BSP_MakePortals();
2724 if (developer.integer)
2725 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.numleafs, loadmodel->brushq1.numleafs - 1, loadmodel->brushq1.numportals);
2727 mod->numframes = 2; // regular and alternate animation
2729 mainmempool = mod->mempool;
2730 loadname = mod->name;
2732 Mod_Q1BSP_LoadLightList();
2733 originalloadmodel = loadmodel;
2736 // set up the submodels(FIXME: this is confusing)
2738 for (i = 0;i < mod->brush.numsubmodels;i++)
2740 bm = &mod->brushq1.submodels[i];
2742 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
2743 for (j=1 ; j<MAX_MAP_HULLS ; j++)
2745 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
2746 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
2749 mod->brushq1.firstmodelsurface = bm->firstface;
2750 mod->brushq1.nummodelsurfaces = bm->numfaces;
2752 // this gets altered below if sky is used
2753 mod->DrawSky = NULL;
2754 mod->Draw = R_Model_Brush_Draw;
2755 mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
2756 mod->DrawLight = R_Model_Brush_DrawLight;
2757 mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
2758 mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
2759 mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
2760 Mod_Q1BSP_BuildPVSTextureChains(mod);
2761 Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
2762 if (mod->brushq1.nummodelsurfaces)
2764 // LordHavoc: calculate bmodel bounding box rather than trusting what it says
2765 mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
2766 mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
2769 for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++)
2771 // we only need to have a drawsky function if it is used(usually only on world model)
2772 if (surf->texinfo->texture->shader == &Cshader_sky)
2773 mod->DrawSky = R_Model_Brush_DrawSky;
2774 // LordHavoc: submodels always clip, even if water
2775 if (mod->brush.numsubmodels - 1)
2776 surf->flags |= SURF_SOLIDCLIP;
2777 // calculate bounding shapes
2778 for (k = 0, vec = surf->mesh.data_vertex3f;k < surf->mesh.num_vertices;k++, vec += 3)
2780 if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
2781 if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
2782 if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
2783 if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
2784 if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
2785 if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
2786 dist = vec[0]*vec[0]+vec[1]*vec[1];
2787 if (modelyawradius < dist)
2788 modelyawradius = dist;
2789 dist += vec[2]*vec[2];
2790 if (modelradius < dist)
2794 modelyawradius = sqrt(modelyawradius);
2795 modelradius = sqrt(modelradius);
2796 mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
2797 mod->yawmins[2] = mod->normalmins[2];
2798 mod->yawmaxs[2] = mod->normalmaxs[2];
2799 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
2800 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
2801 mod->radius = modelradius;
2802 mod->radius2 = modelradius * modelradius;
2806 // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
2807 Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
2809 Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool);
2811 mod->brushq1.visleafs = bm->visleafs;
2813 // LordHavoc: only register submodels if it is the world
2814 // (prevents bsp models from replacing world submodels)
2815 if (loadmodel->isworldmodel && i < (mod->brush.numsubmodels - 1))
2818 // duplicate the basic information
2819 sprintf(name, "*%i", i+1);
2820 loadmodel = Mod_FindName(name);
2822 strcpy(loadmodel->name, name);
2823 // textures and memory belong to the main model
2824 loadmodel->texturepool = NULL;
2825 loadmodel->mempool = NULL;
2830 loadmodel = originalloadmodel;
2831 //Mod_Q1BSP_ProcessLightList();
2834 static void Mod_Q2BSP_LoadEntities(lump_t *l)
2838 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
2845 in = (void *)(mod_base + l->fileofs);
2846 if (l->filelen % sizeof(*in))
2847 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
2848 count = l->filelen / sizeof(*in);
2849 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2852 loadmodel->num = count;
2854 for (i = 0;i < count;i++, in++, out++)
2860 static void Mod_Q2BSP_LoadVertices(lump_t *l)
2867 in = (void *)(mod_base + l->fileofs);
2868 if (l->filelen % sizeof(*in))
2869 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
2870 count = l->filelen / sizeof(*in);
2871 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2874 loadmodel->num = count;
2876 for (i = 0;i < count;i++, in++, out++)
2882 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
2889 in = (void *)(mod_base + l->fileofs);
2890 if (l->filelen % sizeof(*in))
2891 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
2892 count = l->filelen / sizeof(*in);
2893 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2896 loadmodel->num = count;
2898 for (i = 0;i < count;i++, in++, out++)
2904 static void Mod_Q2BSP_LoadNodes(lump_t *l)
2911 in = (void *)(mod_base + l->fileofs);
2912 if (l->filelen % sizeof(*in))
2913 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2914 count = l->filelen / sizeof(*in);
2915 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2918 loadmodel->num = count;
2920 for (i = 0;i < count;i++, in++, out++)
2926 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
2933 in = (void *)(mod_base + l->fileofs);
2934 if (l->filelen % sizeof(*in))
2935 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
2936 count = l->filelen / sizeof(*in);
2937 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2940 loadmodel->num = count;
2942 for (i = 0;i < count;i++, in++, out++)
2948 static void Mod_Q2BSP_LoadFaces(lump_t *l)
2955 in = (void *)(mod_base + l->fileofs);
2956 if (l->filelen % sizeof(*in))
2957 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2958 count = l->filelen / sizeof(*in);
2959 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2962 loadmodel->num = count;
2964 for (i = 0;i < count;i++, in++, out++)
2970 static void Mod_Q2BSP_LoadLighting(lump_t *l)
2977 in = (void *)(mod_base + l->fileofs);
2978 if (l->filelen % sizeof(*in))
2979 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
2980 count = l->filelen / sizeof(*in);
2981 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2984 loadmodel->num = count;
2986 for (i = 0;i < count;i++, in++, out++)
2992 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
2999 in = (void *)(mod_base + l->fileofs);
3000 if (l->filelen % sizeof(*in))
3001 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3002 count = l->filelen / sizeof(*in);
3003 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3006 loadmodel->num = count;
3008 for (i = 0;i < count;i++, in++, out++)