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CL_TraceLine can now return what entity was hit (this isn't actually used, and accoun...
[divverent/darkplaces.git] / model_alias.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
24
25 void Mod_AliasInit (void)
26 {
27         Cvar_RegisterVariable(&r_mipskins);
28 }
29
30 // LordHavoc: proper bounding box considerations
31 static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius;
32
33 static float vertst[MAXALIASVERTS][2];
34 static int vertusage[MAXALIASVERTS];
35 static int vertonseam[MAXALIASVERTS];
36 static int vertremap[MAXALIASVERTS];
37 static int temptris[MAXALIASTRIS][3];
38
39 static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out)
40 {
41         int i, j, invalidnormals = 0;
42         float dist;
43         vec3_t temp;
44         for (i = 0;i < inverts;i++)
45         {
46                 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
47                         continue;
48
49                 temp[0] = v[i].v[0] * scale[0] + translate[0];
50                 temp[1] = v[i].v[1] * scale[1] + translate[1];
51                 temp[2] = v[i].v[2] * scale[2] + translate[2];
52                 // update bounding box
53                 if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
54                 if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
55                 if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
56                 if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
57                 if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
58                 if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
59                 dist = temp[0]*temp[0]+temp[1]*temp[1];
60                 if (modelyawradius < dist)
61                         modelyawradius = dist;
62                 dist += temp[2]*temp[2];
63                 if (modelradius < dist)
64                         modelradius = dist;
65
66                 j = vertremap[i]; // not onseam
67                 if (j >= 0)
68                 {
69                         VectorCopy(v[i].v, out[j].v);
70                         out[j].lightnormalindex = v[i].lightnormalindex;
71                         if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
72                         {
73                                 invalidnormals++;
74                                 out[j].lightnormalindex = 0;
75                         }
76                 }
77                 j = vertremap[i+inverts]; // onseam
78                 if (j >= 0)
79                 {
80                         VectorCopy(v[i].v, out[j].v);
81                         out[j].lightnormalindex = v[i].lightnormalindex;
82                         if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
83                         {
84                                 invalidnormals++;
85                                 out[j].lightnormalindex = 0;
86                         }
87                 }
88         }
89         if (invalidnormals)
90                 Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
91 }
92
93 static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate)
94 {
95         daliasframetype_t       *pframetype;
96         daliasframe_t           *pinframe;
97         daliasgroup_t           *group;
98         daliasinterval_t        *intervals;
99         int                                     i, f, pose, groupframes;
100         float                           interval;
101         animscene_t                     *scene;
102         pose = 0;
103         scene = loadmodel->animscenes;
104         for (f = 0;f < loadmodel->numframes;f++)
105         {
106                 pframetype = (daliasframetype_t *)datapointer;
107                 datapointer += sizeof(daliasframetype_t);
108                 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
109                 {
110                         // a single frame is still treated as a group
111                         interval = 0.1f;
112                         groupframes = 1;
113                 }
114                 else
115                 {
116                         // read group header
117                         group = (daliasgroup_t *)datapointer;
118                         datapointer += sizeof(daliasgroup_t);
119                         groupframes = LittleLong (group->numframes);
120
121                         // intervals (time per frame)
122                         intervals = (daliasinterval_t *)datapointer;
123                         datapointer += sizeof(daliasinterval_t) * groupframes;
124
125                         interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
126                         if (interval < 0.01f)
127                                 Host_Error("Mod_LoadAliasGroup: invalid interval");
128                 }
129
130                 // get scene name from first frame
131                 pinframe = (daliasframe_t *)datapointer;
132
133                 strcpy(scene->name, pinframe->name);
134                 scene->firstframe = pose;
135                 scene->framecount = groupframes;
136                 scene->framerate = 1.0f / interval;
137                 scene->loop = true;
138                 scene++;
139
140                 // read frames
141                 for (i = 0;i < groupframes;i++)
142                 {
143                         pinframe = (daliasframe_t *)datapointer;
144                         datapointer += sizeof(daliasframe_t);
145
146                         // convert to MD2 frame headers
147                         strcpy(loadmodel->mdlmd2data_frames[pose].name, pinframe->name);
148                         VectorCopy(scale, loadmodel->mdlmd2data_frames[pose].scale);
149                         VectorCopy(translate, loadmodel->mdlmd2data_frames[pose].translate);
150
151                         Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * outverts);
152                         datapointer += sizeof(trivertx_t) * inverts;
153                         pose++;
154                 }
155         }
156 }
157
158 static rtexture_t *GL_SkinSplitShirt(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache)
159 {
160         int i, pixels, passed;
161         qbyte pixeltest[16];
162         for (i = 0;i < 16;i++)
163                 pixeltest[i] = (bits & (1 << i)) != 0;
164         pixels = width*height;
165         passed = 0;
166         while(pixels--)
167         {
168                 if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
169                 {
170                         passed++;
171                         // turn to white while copying
172                         if (*in >= 128 && *in < 224) // backwards ranges
173                                 *out = (*in & 15) ^ 15;
174                         else
175                                 *out = *in & 15;
176                 }
177                 else
178                         *out = 0;
179                 in++;
180                 out++;
181         }
182         if (passed)
183                 return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
184         else
185                 return NULL;
186 }
187
188 static rtexture_t *GL_SkinSplit(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache)
189 {
190         int i, pixels, passed;
191         qbyte pixeltest[16];
192         for (i = 0;i < 16;i++)
193                 pixeltest[i] = (bits & (1 << i)) != 0;
194         pixels = width*height;
195         passed = 0;
196         while(pixels--)
197         {
198                 if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
199                 {
200                         passed++;
201                         *out = *in;
202                 }
203                 else
204                         *out = 0;
205                 in++;
206                 out++;
207         }
208         if (passed)
209                 return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
210         else
211                 return NULL;
212 }
213
214 static int Mod_LoadExternalSkin (char *basename, skinframe_t *skinframe, int precache)
215 {
216         skinframe->base   = loadtextureimagewithmask(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, r_mipskins.integer, precache);
217         skinframe->fog    = image_masktex;
218         if (!skinframe->base)
219         {
220                 skinframe->base   = loadtextureimagewithmask(loadmodel->texturepool, basename, 0, 0, false, r_mipskins.integer, precache);
221                 skinframe->fog    = image_masktex;
222         }
223         skinframe->pants  = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, r_mipskins.integer, precache);
224         skinframe->shirt  = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, r_mipskins.integer, precache);
225         skinframe->glow   = loadtextureimage(loadmodel->texturepool, va("%s_glow"  , basename), 0, 0, false, r_mipskins.integer, precache);
226         skinframe->merged = NULL;
227         return skinframe->base != NULL || skinframe->pants != NULL || skinframe->shirt != NULL || skinframe->glow != NULL;
228 }
229
230 static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, qbyte *skintemp, int width, int height, skinframe_t *skinframe, int precache)
231 {
232         if (!skindata || !skintemp)
233                 return false;
234         skinframe->pants  = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("%s_pants", basename), false); // pants
235         skinframe->shirt  = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("%s_shirt", basename), false); // shirt
236         skinframe->glow   = GL_SkinSplit     (skindata, skintemp, width, height, 0xC000, va("%s_glow", basename), precache); // glow
237         if (skinframe->pants || skinframe->shirt)
238         {
239                 skinframe->base   = GL_SkinSplit (skindata, skintemp, width, height, 0x3FBD, va("%s_normal", basename), false); // normal (no special colors)
240                 skinframe->merged = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename), precache); // body (normal + pants + shirt, but not glow)
241         }
242         else
243                 skinframe->base   = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_base", basename), precache); // no special colors
244         // quake model skins don't have alpha
245         skinframe->fog = NULL;
246         return true;
247 }
248
249 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
250 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
251 void Mod_LoadAliasModel (model_t *mod, void *buffer)
252 {
253         int                                             i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins;
254         mdl_t                                   *pinmodel;
255         stvert_t                                *pinstverts;
256         dtriangle_t                             *pintriangles;
257         daliasskintype_t                *pinskintype;
258         daliasskingroup_t               *pinskingroup;
259         daliasskininterval_t    *pinskinintervals;
260         daliasframetype_t               *pinframetype;
261         daliasgroup_t                   *pinframegroup;
262         float                                   scales, scalet, scale[3], translate[3], interval;
263         qbyte                                   *datapointer, *startframes, *startskins;
264         char                                    name[MAX_QPATH];
265         qbyte                                   *skintemp = NULL;
266         skinframe_t                             tempskinframe;
267         animscene_t                             *tempskinscenes;
268         skinframe_t                             *tempskinframes;
269         modelyawradius = 0;
270         modelradius = 0;
271
272         datapointer = buffer;
273         pinmodel = (mdl_t *)datapointer;
274         datapointer += sizeof(mdl_t);
275
276         version = LittleLong (pinmodel->version);
277         if (version != ALIAS_VERSION)
278                 Host_Error ("%s has wrong version number (%i should be %i)",
279                                  loadmodel->name, version, ALIAS_VERSION);
280
281         loadmodel->type = mod_alias;
282         loadmodel->aliastype = ALIASTYPE_MDLMD2;
283
284         loadmodel->numskins = LittleLong(pinmodel->numskins);
285         BOUNDI(loadmodel->numskins,0,256);
286         skinwidth = LittleLong (pinmodel->skinwidth);
287         BOUNDI(skinwidth,0,4096);
288         skinheight = LittleLong (pinmodel->skinheight);
289         BOUNDI(skinheight,0,4096);
290         loadmodel->numverts = numverts = LittleLong(pinmodel->numverts);
291         BOUNDI(loadmodel->numverts,0,MAXALIASVERTS);
292         loadmodel->numtris = LittleLong(pinmodel->numtris);
293         BOUNDI(loadmodel->numtris,0,MAXALIASTRIS);
294         loadmodel->numframes = LittleLong(pinmodel->numframes);
295         BOUNDI(loadmodel->numframes,0,65536);
296         loadmodel->synctype = LittleLong (pinmodel->synctype);
297         BOUNDI(loadmodel->synctype,0,2);
298         loadmodel->flags = LittleLong (pinmodel->flags);
299
300         for (i = 0;i < 3;i++)
301         {
302                 scale[i] = LittleFloat (pinmodel->scale[i]);
303                 translate[i] = LittleFloat (pinmodel->scale_origin[i]);
304         }
305
306         startskins = datapointer;
307         totalskins = 0;
308         for (i = 0;i < loadmodel->numskins;i++)
309         {
310                 pinskintype = (daliasskintype_t *)datapointer;
311                 datapointer += sizeof(daliasskintype_t);
312                 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
313                         groupskins = 1;
314                 else
315                 {
316                         pinskingroup = (daliasskingroup_t *)datapointer;
317                         datapointer += sizeof(daliasskingroup_t);
318                         groupskins = LittleLong(pinskingroup->numskins);
319                         datapointer += sizeof(daliasskininterval_t) * groupskins;
320                 }
321
322                 for (j = 0;j < groupskins;j++)
323                 {
324                         datapointer += skinwidth * skinheight;
325                         totalskins++;
326                 }
327         }
328
329         pinstverts = (stvert_t *)datapointer;
330         datapointer += sizeof(stvert_t) * numverts;
331
332         pintriangles = (dtriangle_t *)datapointer;
333         datapointer += sizeof(dtriangle_t) * loadmodel->numtris;
334
335         startframes = datapointer;
336         totalposes = 0;
337         for (i = 0;i < loadmodel->numframes;i++)
338         {
339                 pinframetype = (daliasframetype_t *)datapointer;
340                 datapointer += sizeof(daliasframetype_t);
341                 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
342                         groupframes = 1;
343                 else
344                 {
345                         pinframegroup = (daliasgroup_t *)datapointer;
346                         datapointer += sizeof(daliasgroup_t);
347                         groupframes = LittleLong(pinframegroup->numframes);
348                         datapointer += sizeof(daliasinterval_t) * groupframes;
349                 }
350
351                 for (j = 0;j < groupframes;j++)
352                 {
353                         datapointer += sizeof(daliasframe_t);
354                         datapointer += sizeof(trivertx_t) * numverts;
355                         totalposes++;
356                 }
357         }
358
359         // load the skins
360         skintemp = Mem_Alloc(tempmempool, skinwidth * skinheight);
361         loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
362         loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
363         totalskins = 0;
364         datapointer = startskins;
365         for (i = 0;i < loadmodel->numskins;i++)
366         {
367                 pinskintype = (daliasskintype_t *)datapointer;
368                 datapointer += sizeof(daliasskintype_t);
369
370                 if (pinskintype->type == ALIAS_SKIN_SINGLE)
371                 {
372                         groupskins = 1;
373                         interval = 0.1f;
374                 }
375                 else
376                 {
377                         pinskingroup = (daliasskingroup_t *)datapointer;
378                         datapointer += sizeof(daliasskingroup_t);
379
380                         groupskins = LittleLong (pinskingroup->numskins);
381
382                         pinskinintervals = (daliasskininterval_t *)datapointer;
383                         datapointer += sizeof(daliasskininterval_t) * groupskins;
384
385                         interval = LittleFloat(pinskinintervals[0].interval);
386                         if (interval < 0.01f)
387                                 Host_Error("Mod_LoadAliasModel: invalid interval\n");
388                 }
389
390                 sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
391                 loadmodel->skinscenes[i].firstframe = totalskins;
392                 loadmodel->skinscenes[i].framecount = groupskins;
393                 loadmodel->skinscenes[i].framerate = 1.0f / interval;
394                 loadmodel->skinscenes[i].loop = true;
395
396                 for (j = 0;j < groupskins;j++)
397                 {
398                         if (groupskins > 1)
399                                 sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
400                         else
401                                 sprintf (name, "%s_%i", loadmodel->name, i);
402                         if (!Mod_LoadExternalSkin(name, loadmodel->skinframes + totalskins, i == 0))
403                                 Mod_LoadInternalSkin(name, (qbyte *)datapointer, skintemp, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
404                         datapointer += skinwidth * skinheight;
405                         totalskins++;
406                 }
407         }
408         Mem_Free(skintemp);
409         // check for skins that don't exist in the model, but do exist as external images
410         // (this was added because yummyluv kept pestering me about support for it)
411         for (;;)
412         {
413                 sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
414                 if (Mod_LoadExternalSkin(name, &tempskinframe, loadmodel->numskins == 0))
415                 {
416                         // expand the arrays to make room
417                         tempskinscenes = loadmodel->skinscenes;
418                         tempskinframes = loadmodel->skinframes;
419                         loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
420                         loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
421                         memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
422                         memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
423                         Mem_Free(tempskinscenes);
424                         Mem_Free(tempskinframes);
425                         // store the info about the new skin
426                         strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
427                         loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
428                         loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
429                         loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
430                         loadmodel->skinscenes[loadmodel->numskins].loop = true;
431                         loadmodel->skinframes[totalskins] = tempskinframe;
432                         loadmodel->numskins++;
433                         totalskins++;
434                 }
435                 else
436                         break;
437         }
438
439         // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
440         scales = 1.0 / skinwidth;
441         scalet = 1.0 / skinheight;
442         for (i = 0;i < numverts;i++)
443         {
444                 vertonseam[i] = LittleLong(pinstverts[i].onseam);
445                 vertst[i][0] = LittleLong(pinstverts[i].s) * scales;
446                 vertst[i][1] = LittleLong(pinstverts[i].t) * scalet;
447                 vertst[i+numverts][0] = vertst[i][0] + 0.5;
448                 vertst[i+numverts][1] = vertst[i][1];
449                 vertusage[i] = 0;
450                 vertusage[i+numverts] = 0;
451         }
452
453 // load triangle data
454         loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris);
455
456         // count the vertices used
457         for (i = 0;i < numverts*2;i++)
458                 vertusage[i] = 0;
459         for (i = 0;i < loadmodel->numtris;i++)
460         {
461                 temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
462                 temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
463                 temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]);
464                 if (!LittleLong(pintriangles[i].facesfront)) // backface
465                 {
466                         if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts;
467                         if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts;
468                         if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts;
469                 }
470                 vertusage[temptris[i][0]]++;
471                 vertusage[temptris[i][1]]++;
472                 vertusage[temptris[i][2]]++;
473         }
474         // build remapping table and compact array
475         totalverts = 0;
476         for (i = 0;i < numverts*2;i++)
477         {
478                 if (vertusage[i])
479                 {
480                         vertremap[i] = totalverts;
481                         vertst[totalverts][0] = vertst[i][0];
482                         vertst[totalverts][1] = vertst[i][1];
483                         totalverts++;
484                 }
485                 else
486                         vertremap[i] = -1; // not used at all
487         }
488         loadmodel->numverts = totalverts;
489         // remap the triangle references
490         for (i = 0;i < loadmodel->numtris;i++)
491         {
492                 loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]];
493                 loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]];
494                 loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]];
495         }
496         // store the texture coordinates
497         loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * totalverts);
498         for (i = 0;i < totalverts;i++)
499         {
500                 loadmodel->mdlmd2data_texcoords[i*2+0] = vertst[i][0];
501                 loadmodel->mdlmd2data_texcoords[i*2+1] = vertst[i][1];
502         }
503
504 // load the frames
505         loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
506         loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, sizeof(md2frame_t) * totalposes);
507         loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * totalposes * totalverts);
508
509         // LordHavoc: doing proper bbox for model
510         aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
511         aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
512
513         Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate);
514
515         modelyawradius = sqrt(modelyawradius);
516         modelradius = sqrt(modelradius);
517         for (j = 0;j < 3;j++)
518         {
519                 loadmodel->normalmins[j] = aliasbboxmin[j];
520                 loadmodel->normalmaxs[j] = aliasbboxmax[j];
521                 loadmodel->rotatedmins[j] = -modelradius;
522                 loadmodel->rotatedmaxs[j] = modelradius;
523         }
524         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
525         loadmodel->yawmins[2] = loadmodel->normalmins[2];
526         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
527
528         loadmodel->Draw = R_DrawQ1Q2AliasModel;
529         loadmodel->DrawSky = NULL;
530         loadmodel->DrawFakeShadow = R_DrawQ1Q2AliasModelFakeShadow;
531
532         loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
533         Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
534 }
535
536 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out, int *vertremap)
537 {
538         int i, invalidnormals = 0;
539         float dist;
540         trivertx_t *in;
541         vec3_t temp;
542         for (i = 0;i < loadmodel->numverts;i++)
543         {
544                 in = v + vertremap[i];
545                 VectorCopy(in->v, out[i].v);
546                 temp[0] = in->v[0] * scale[0] + translate[0];
547                 temp[1] = in->v[1] * scale[1] + translate[1];
548                 temp[2] = in->v[2] * scale[2] + translate[2];
549                 // update bounding box
550                 if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
551                 if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
552                 if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
553                 if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
554                 if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
555                 if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
556                 dist = temp[0]*temp[0]+temp[1]*temp[1];
557                 if (modelyawradius < dist)
558                         modelyawradius = dist;
559                 dist += temp[2]*temp[2];
560                 if (modelradius < dist)
561                         modelradius = dist;
562                 out[i].lightnormalindex = in->lightnormalindex;
563                 if (out[i].lightnormalindex >= NUMVERTEXNORMALS)
564                 {
565                         invalidnormals++;
566                         out[i].lightnormalindex = 0;
567                 }
568         }
569         if (invalidnormals)
570                 Con_Printf("Mod_MD2_ConvertVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
571 }
572
573 void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
574 {
575         int *vertremap;
576         md2_t *pinmodel;
577         qbyte *base;
578         int version, end;
579         int i, j, k, hashindex, num, numxyz, numst, xyz, st;
580         float *stverts, s, t;
581         struct md2verthash_s
582         {
583                 struct md2verthash_s *next;
584                 int xyz;
585                 float st[2];
586         }
587         *hash, **md2verthash, *md2verthashdata;
588         qbyte *datapointer;
589         md2frame_t *pinframe;
590         char *inskin;
591         md2triangle_t *intri;
592         unsigned short *inst;
593         int skinwidth, skinheight;
594
595         pinmodel = buffer;
596         base = buffer;
597
598         version = LittleLong (pinmodel->version);
599         if (version != MD2ALIAS_VERSION)
600                 Host_Error ("%s has wrong version number (%i should be %i)",
601                         loadmodel->name, version, MD2ALIAS_VERSION);
602
603         loadmodel->type = mod_alias;
604         loadmodel->aliastype = ALIASTYPE_MDLMD2;
605         loadmodel->Draw = R_DrawQ1Q2AliasModel;
606         loadmodel->DrawSky = NULL;
607         loadmodel->DrawFakeShadow = NULL;
608
609         if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
610                 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
611         if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
612                 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
613         if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
614                 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
615         if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
616                 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
617
618         end = LittleLong(pinmodel->ofs_end);
619         if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
620                 Host_Error ("%s is not a valid model", loadmodel->name);
621         if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
622                 Host_Error ("%s is not a valid model", loadmodel->name);
623         if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
624                 Host_Error ("%s is not a valid model", loadmodel->name);
625         if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
626                 Host_Error ("%s is not a valid model", loadmodel->name);
627         if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
628                 Host_Error ("%s is not a valid model", loadmodel->name);
629
630         loadmodel->numskins = LittleLong(pinmodel->num_skins);
631         numxyz = LittleLong(pinmodel->num_xyz);
632         numst = LittleLong(pinmodel->num_st);
633         loadmodel->numtris = LittleLong(pinmodel->num_tris);
634         loadmodel->numframes = LittleLong(pinmodel->num_frames);
635
636         loadmodel->flags = 0; // there are no MD2 flags
637         loadmodel->synctype = ST_RAND;
638
639         // load the skins
640         inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
641         if (loadmodel->numskins)
642         {
643                 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
644                 loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
645                 for (i = 0;i < loadmodel->numskins;i++)
646                 {
647                         loadmodel->skinscenes[i].firstframe = i;
648                         loadmodel->skinscenes[i].framecount = 1;
649                         loadmodel->skinscenes[i].loop = true;
650                         loadmodel->skinscenes[i].framerate = 10;
651                         loadmodel->skinframes[i].base = loadtextureimagewithmask (loadmodel->texturepool, inskin, 0, 0, true, r_mipskins.integer, true);
652                         loadmodel->skinframes[i].fog = image_masktex;
653                         loadmodel->skinframes[i].pants = NULL;
654                         loadmodel->skinframes[i].shirt = NULL;
655                         loadmodel->skinframes[i].glow = NULL;
656                         loadmodel->skinframes[i].merged = NULL;
657                         inskin += MD2MAX_SKINNAME;
658                 }
659         }
660
661         // load the triangles and stvert data
662         inst = (void*)(base + LittleLong(pinmodel->ofs_st));
663         intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
664         skinwidth = LittleLong(pinmodel->skinwidth);
665         skinheight = LittleLong(pinmodel->skinheight);
666
667         stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
668         s = 1.0f / skinwidth;
669         t = 1.0f / skinheight;
670         for (i = 0;i < numst;i++)
671         {
672                 j = (unsigned short) LittleShort(inst[i*2+0]);
673                 k = (unsigned short) LittleShort(inst[i*2+1]);
674                 if (j >= skinwidth || k >= skinheight)
675                 {
676                         Mem_Free(stverts);
677                         Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name);
678                 }
679                 stverts[i*2+0] = j * s;
680                 stverts[i*2+1] = k * t;
681         }
682
683         md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
684         md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash));
685         // swap the triangle list
686         num = 0;
687         loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
688         for (i = 0;i < loadmodel->numtris;i++)
689         {
690                 for (j = 0;j < 3;j++)
691                 {
692                         xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
693                         st = (unsigned short) LittleShort (intri[i].index_st[j]);
694                         if (xyz >= numxyz || st >= numst)
695                         {
696                                 Mem_Free(md2verthash);
697                                 Mem_Free(md2verthashdata);
698                                 Mem_Free(stverts);
699                                 if (xyz >= numxyz)
700                                         Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name);
701                                 if (st >= numst)
702                                         Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name);
703                         }
704                         s = stverts[st*2+0];
705                         t = stverts[st*2+1];
706                         hashindex = (xyz * 17 + st) & 255;
707                         for (hash = md2verthash[hashindex];hash;hash = hash->next)
708                                 if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
709                                         break;
710                         if (hash == NULL)
711                         {
712                                 hash = md2verthashdata + num++;
713                                 hash->xyz = xyz;
714                                 hash->st[0] = s;
715                                 hash->st[1] = t;
716                                 hash->next = md2verthash[hashindex];
717                                 md2verthash[hashindex] = hash;
718                         }
719                         loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata);
720                 }
721         }
722
723         Mem_Free(stverts);
724
725         loadmodel->numverts = num;
726         vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
727         loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
728         for (i = 0;i < num;i++)
729         {
730                 hash = md2verthashdata + i;
731                 vertremap[i] = hash->xyz;
732                 loadmodel->mdlmd2data_texcoords[i*2+0] = hash->st[0];
733                 loadmodel->mdlmd2data_texcoords[i*2+1] = hash->st[1];
734         }
735
736         Mem_Free(md2verthash);
737         Mem_Free(md2verthashdata);
738
739         // load frames
740         // LordHavoc: doing proper bbox for model
741         aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
742         aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
743         modelyawradius = 0;
744         modelradius = 0;
745
746         datapointer = (base + LittleLong(pinmodel->ofs_frames));
747         // load the frames
748         loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
749         loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t));
750         loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t));
751
752         for (i = 0;i < loadmodel->numframes;i++)
753         {
754                 pinframe = (md2frame_t *)datapointer;
755                 datapointer += sizeof(md2frame_t);
756                 strcpy(loadmodel->mdlmd2data_frames[i].name, pinframe->name);
757                 for (j = 0;j < 3;j++)
758                 {
759                         loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]);
760                         loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]);
761                 }
762                 Mod_MD2_ConvertVerts (loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts], vertremap);
763                 datapointer += numxyz * sizeof(trivertx_t);
764
765                 strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name);
766                 loadmodel->animscenes[i].firstframe = i;
767                 loadmodel->animscenes[i].framecount = 1;
768                 loadmodel->animscenes[i].framerate = 10;
769                 loadmodel->animscenes[i].loop = true;
770         }
771
772         Mem_Free(vertremap);
773
774         // LordHavoc: model bbox
775         modelyawradius = sqrt(modelyawradius);
776         modelradius = sqrt(modelradius);
777         for (j = 0;j < 3;j++)
778         {
779                 loadmodel->normalmins[j] = aliasbboxmin[j];
780                 loadmodel->normalmaxs[j] = aliasbboxmax[j];
781                 loadmodel->rotatedmins[j] = -modelradius;
782                 loadmodel->rotatedmaxs[j] = modelradius;
783         }
784         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
785         loadmodel->yawmins[2] = loadmodel->normalmins[2];
786         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
787
788         loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
789         Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
790 }
791
792 static void zymswapintblock(int *m, int size)
793 {
794         size /= 4;
795         while(size--)
796         {
797                 *m = BigLong(*m);
798                 m++;
799         }
800 }
801
802 void Mod_LoadZymoticModel(model_t *mod, void *buffer)
803 {
804         int i, pbase, *bonecount, numposes;
805         unsigned int count, a, b, c, *renderlist, *renderlistend;
806         rtexture_t **texture;
807         char *shadername;
808         zymtype1header_t *pinmodel, *pheader;
809         zymscene_t *scene;
810         zymbone_t *bone;
811         float corner[2], modelradius;
812
813         pinmodel = (void *)buffer;
814
815         if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
816                 Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
817
818         if (BigLong(pinmodel->type) != 1)
819                 Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
820
821         loadmodel->type = mod_alias;
822         loadmodel->aliastype = ALIASTYPE_ZYM;
823
824         loadmodel->zymdata_header = pheader = Mem_Alloc(loadmodel->mempool, BigLong(pinmodel->filesize));
825
826         pbase = (int) pheader;
827
828         memcpy(pheader, pinmodel, BigLong(pinmodel->filesize));
829
830         // byteswap header
831 #define SWAPLONG(var) var = BigLong(var)
832 #define SWAPFLOAT(var) var = BigFloat(var)
833 #define SWAPVEC(var) SWAPFLOAT(var[0]);SWAPFLOAT(var[1]);SWAPFLOAT(var[2])
834         SWAPLONG(pheader->type);
835         SWAPLONG(pheader->filesize);
836         SWAPVEC(pheader->mins);
837         SWAPVEC(pheader->maxs);
838         SWAPFLOAT(pheader->radius);
839         SWAPLONG(pheader->numverts);
840         SWAPLONG(pheader->numtris);
841         SWAPLONG(pheader->numshaders);
842         SWAPLONG(pheader->numbones);
843         SWAPLONG(pheader->numscenes);
844
845 #define SWAPLUMPINFO(var) SWAPLONG(pheader->lump_##var.start);SWAPLONG(pheader->lump_##var.length)
846         SWAPLUMPINFO(scenes);
847         SWAPLUMPINFO(poses);
848         SWAPLUMPINFO(bones);
849         SWAPLUMPINFO(vertbonecounts);
850         SWAPLUMPINFO(verts);
851         SWAPLUMPINFO(texcoords);
852         SWAPLUMPINFO(render);
853         SWAPLUMPINFO(shaders);
854         SWAPLUMPINFO(trizone);
855
856         loadmodel->flags = 0; // there are no flags
857         loadmodel->numframes = pheader->numscenes;
858         loadmodel->synctype = ST_SYNC;
859         loadmodel->numtris = pheader->numtris;
860
861         // FIXME: add skin support and texturing and shaders and...
862         loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
863         loadmodel->skinscenes[0].firstframe = 0;
864         loadmodel->skinscenes[0].framecount = 1;
865         loadmodel->skinscenes[0].loop = true;
866         loadmodel->skinscenes[0].framerate = 10;
867         loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
868         loadmodel->skinframes->base = NULL;
869         loadmodel->skinframes->fog = NULL;
870         loadmodel->skinframes->pants = NULL;
871         loadmodel->skinframes->shirt = NULL;
872         loadmodel->skinframes->glow = NULL;
873         loadmodel->skinframes->merged = NULL;
874         loadmodel->numskins = 1;
875         numposes = pheader->lump_poses.length / sizeof(float[3][4]) / pheader->numbones;
876
877         // go through the lumps, swapping things
878
879 //      zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
880         scene = (void *) (pheader->lump_scenes.start + pbase);
881         loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
882         for (i = 0;i < pheader->numscenes;i++)
883         {
884                 SWAPVEC(scene->mins);
885                 SWAPVEC(scene->maxs);
886                 SWAPFLOAT(scene->radius);
887                 SWAPFLOAT(scene->framerate);
888                 SWAPLONG(scene->flags);
889                 SWAPLONG(scene->start);
890                 SWAPLONG(scene->length);
891
892                 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
893                 loadmodel->animscenes[i].firstframe = scene->start;
894                 loadmodel->animscenes[i].framecount = scene->length;
895                 loadmodel->animscenes[i].framerate = scene->framerate;
896                 loadmodel->animscenes[i].loop = (scene->flags & ZYMSCENEFLAG_NOLOOP) == 0;
897
898                 if ((unsigned int) loadmodel->animscenes[i].firstframe >= numposes)
899                         Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
900                 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > numposes)
901                         Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
902                 if (loadmodel->animscenes[i].framerate < 0)
903                         Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
904                 scene++;
905         }
906
907 //      zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
908         zymswapintblock((void *) (pheader->lump_poses.start + pbase), pheader->lump_poses.length);
909
910 //      zymlump_t lump_bones; // zymbone_t bone[numbones];
911         bone = (void *) (pheader->lump_bones.start + pbase);
912         for (i = 0;i < pheader->numbones;i++)
913         {
914                 SWAPLONG(bone[i].flags);
915                 SWAPLONG(bone[i].parent);
916                 if (bone[i].parent >= i)
917                         Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i in %s\n", loadmodel->name);
918         }
919
920 //      zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
921         zymswapintblock((void *) (pheader->lump_vertbonecounts.start + pbase), pheader->lump_vertbonecounts.length);
922         bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
923         for (i = 0;i < pheader->numbones;i++)
924                 if (bonecount[i] < 1)
925                         Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
926
927 //      zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
928         zymswapintblock((void *) (pheader->lump_verts.start + pbase), pheader->lump_verts.length);
929
930 //      zymlump_t lump_texcoords; // float texcoords[numvertices][2];
931         zymswapintblock((void *) (pheader->lump_texcoords.start + pbase), pheader->lump_texcoords.length);
932
933 //      zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
934         zymswapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length);
935         // validate renderlist and swap winding order of tris
936         renderlist = (void *) (pheader->lump_render.start + pbase);
937         renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
938         i = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
939         if (pheader->lump_render.length != i)
940                 Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, i);
941         for (i = 0;i < pheader->numshaders;i++)
942         {
943                 if (renderlist >= renderlistend)
944                         Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
945                 count = *renderlist++;
946                 if (renderlist + count * 3 > renderlistend)
947                         Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
948                 while (count--)
949                 {
950                         a = renderlist[0];
951                         b = renderlist[1];
952                         c = renderlist[2];
953                         if (a >= pheader->numverts || b >= pheader->numverts || c >= pheader->numverts)
954                                 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
955                         renderlist[0] = c;
956                         renderlist[1] = b;
957                         renderlist[2] = a;
958                         renderlist += 3;
959                 }
960         }
961
962 //      zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
963         shadername = (void *) (pheader->lump_shaders.start + pbase);
964         texture = (void *) shadername;
965         for (i = 0;i < pheader->numshaders;i++)
966         {
967                 rtexture_t *rt;
968                 rt = loadtextureimage(loadmodel->texturepool, shadername, 0, 0, true, r_mipskins.integer, true);
969                 shadername += 32;
970                 *texture++ = rt; // reuse shader name list for texture pointers
971         }
972
973 //      zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
974         zymswapintblock((void *) (pheader->lump_trizone.start + pbase), pheader->lump_trizone.length);
975
976         // model bbox
977         modelradius = pheader->radius;
978         for (i = 0;i < 3;i++)
979         {
980                 loadmodel->normalmins[i] = pheader->mins[i];
981                 loadmodel->normalmaxs[i] = pheader->maxs[i];
982                 loadmodel->rotatedmins[i] = -modelradius;
983                 loadmodel->rotatedmaxs[i] = modelradius;
984         }
985         corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
986         corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
987         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
988         if (loadmodel->yawmaxs[0] > modelradius)
989                 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
990         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
991         loadmodel->yawmins[2] = loadmodel->normalmins[2];
992         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
993
994         loadmodel->Draw = R_DrawZymoticModel;
995         loadmodel->DrawSky = NULL;
996         loadmodel->DrawFakeShadow = NULL;
997 }