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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24
25 cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
26 cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
27 cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
28 cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
29 cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
30 cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
31
32 float mod_md3_sin[320];
33
34 void Mod_AliasInit (void)
35 {
36         int i;
37         Cvar_RegisterVariable(&r_skeletal_debugbone);
38         Cvar_RegisterVariable(&r_skeletal_debugbonecomponent);
39         Cvar_RegisterVariable(&r_skeletal_debugbonevalue);
40         Cvar_RegisterVariable(&r_skeletal_debugtranslatex);
41         Cvar_RegisterVariable(&r_skeletal_debugtranslatey);
42         Cvar_RegisterVariable(&r_skeletal_debugtranslatez);
43         for (i = 0;i < 320;i++)
44                 mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0);
45 }
46
47 void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
48 {
49         if (model->surfmesh.data_vertexweightindex4i)
50         {
51                 int i, k, blends;
52                 const float *v = model->surfmesh.data_vertex3f;
53                 const float *n = model->surfmesh.data_normal3f;
54                 const float *sv = model->surfmesh.data_svector3f;
55                 const float *tv = model->surfmesh.data_tvector3f;
56                 const int *wi = model->surfmesh.data_vertexweightindex4i;
57                 const float *wf = model->surfmesh.data_vertexweightinfluence4f;
58                 float *matrix, m[12], bonepose[256][12], boneposerelative[256][12];
59                 // vertex weighted skeletal
60                 memset(vertex3f, 0, model->surfmesh.num_vertices * sizeof(float[3]));
61                 if (normal3f)
62                         memset(normal3f, 0, model->surfmesh.num_vertices * sizeof(float[3]));
63                 if (svector3f)
64                 {
65                         memset(svector3f, 0, model->surfmesh.num_vertices * sizeof(float[3]));
66                         memset(tvector3f, 0, model->surfmesh.num_vertices * sizeof(float[3]));
67                 }
68                 // interpolate matrices and concatenate them to their parents
69                 for (i = 0;i < model->num_bones;i++)
70                 {
71                         for (k = 0;k < 12;k++)
72                                 m[k] = 0;
73                         for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
74                         {
75                                 matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
76                                 for (k = 0;k < 12;k++)
77                                         m[k] += matrix[k] * frameblend[blends].lerp;
78                         }
79                         if (i == r_skeletal_debugbone.integer)
80                                 m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value;
81                         m[3] *= r_skeletal_debugtranslatex.value;
82                         m[7] *= r_skeletal_debugtranslatey.value;
83                         m[11] *= r_skeletal_debugtranslatez.value;
84                         if (model->data_bones[i].parent >= 0)
85                                 R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
86                         else
87                                 for (k = 0;k < 12;k++)
88                                         bonepose[i][k] = m[k];
89                         // create a relative deformation matrix to describe displacement
90                         // from the base mesh, which is used by the actual weighting
91                         R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]);
92                 }
93                 // blend the vertex bone weights
94                 if (svector3f)
95                 {
96                         for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, n += 3, sv += 3, tv += 3, wi += 4, wf += 4, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3)
97                         {
98                                 for (k = 0;k < 4 && wf[k];k++)
99                                 {
100                                         const float *m = boneposerelative[wi[k]];
101                                         float f = wf[k];
102                                         vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
103                                         vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
104                                         vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
105                                         normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
106                                         normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
107                                         normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
108                                         svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
109                                         svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
110                                         svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
111                                         tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
112                                         tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
113                                         tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
114                                 }
115                         }
116                 }
117                 else if (normal3f)
118                 {
119                         for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, n += 3, wi += 4, wf += 4, vertex3f += 3, normal3f += 3)
120                         {
121                                 for (k = 0;k < 4 && wf[k];k++)
122                                 {
123                                         const float *m = boneposerelative[wi[k]];
124                                         float f = wf[k];
125                                         vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
126                                         vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
127                                         vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
128                                         normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
129                                         normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
130                                         normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
131                                 }
132                         }
133                 }
134                 else
135                 {
136                         for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3)
137                         {
138                                 for (k = 0;k < 4 && wf[k];k++)
139                                 {
140                                         const float *m = boneposerelative[wi[k]];
141                                         float f = wf[k];
142                                         vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
143                                         vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
144                                         vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
145                                 }
146                         }
147                 }
148         }
149         else if (model->surfmesh.data_morphmd3vertex)
150         {
151                 // vertex morph
152                 int i, numblends, blendnum;
153                 int numverts = model->surfmesh.num_vertices;
154                 numblends = 0;
155                 for (blendnum = 0;blendnum < 4;blendnum++)
156                 {
157                         //VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate);
158                         if (frameblend[blendnum].lerp > 0)
159                                 numblends = blendnum + 1;
160                 }
161                 memset(vertex3f, 0, numverts * sizeof(float[3]));
162                 if (normal3f)
163                         for (i = 0;i < numverts;i++)
164                                 VectorClear(normal3f + i * 3);
165                 for (blendnum = 0;blendnum < numblends;blendnum++)
166                 {
167                         const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].frame;
168                         float scale = frameblend[blendnum].lerp * (1.0f / 64.0f);
169                         for (i = 0;i < numverts;i++)
170                         {
171                                 vertex3f[i * 3 + 0] += verts[i].origin[0] * scale;
172                                 vertex3f[i * 3 + 1] += verts[i].origin[1] * scale;
173                                 vertex3f[i * 3 + 2] += verts[i].origin[2] * scale;
174                         }
175                         // the yaw and pitch stored in md3 models are 8bit quantized angles
176                         // (0-255), and as such a lookup table is very well suited to
177                         // decoding them, and since cosine is equivilant to sine with an
178                         // extra 45 degree rotation, this uses one lookup table for both
179                         // sine and cosine with a +64 bias to get cosine.
180                         if (normal3f)
181                         {
182                                 float lerp = frameblend[blendnum].lerp;
183                                 for (i = 0;i < numverts;i++)
184                                 {
185                                         normal3f[i * 3 + 0] += mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch     ] * lerp;
186                                         normal3f[i * 3 + 1] += mod_md3_sin[verts[i].yaw     ] * mod_md3_sin[verts[i].pitch     ] * lerp;
187                                         normal3f[i * 3 + 2] +=                                  mod_md3_sin[verts[i].pitch + 64] * lerp;
188                                 }
189                         }
190                 }
191                 if (normal3f)
192                         if (svector3f)
193                                 Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer);
194         }
195         else if (model->surfmesh.data_morphmdlvertex)
196         {
197                 // vertex morph
198                 int i, numblends, blendnum;
199                 int numverts = model->surfmesh.num_vertices;
200                 float translate[3];
201                 VectorClear(translate);
202                 numblends = 0;
203                 for (blendnum = 0;blendnum < 4;blendnum++)
204                 {
205                         if (model->surfmesh.data_morphmd2framesize6f)
206                                 VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6 + 3, translate);
207                         else
208                                 VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate);
209                         if (frameblend[blendnum].lerp > 0)
210                                 numblends = blendnum + 1;
211                 }
212                 for (i = 0;i < numverts;i++)
213                         VectorCopy(translate, vertex3f + i * 3);
214                 if (normal3f)
215                         for (i = 0;i < numverts;i++)
216                                 VectorClear(normal3f + i * 3);
217                 for (blendnum = 0;blendnum < numblends;blendnum++)
218                 {
219                         const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].frame;
220                         float scale[3];
221                         if (model->surfmesh.data_morphmd2framesize6f)
222                                 VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6, frameblend[blendnum].lerp, scale);
223                         else
224                                 VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale);
225                         for (i = 0;i < numverts;i++)
226                         {
227                                 vertex3f[i * 3 + 0] += verts[i].v[0] * scale[0];
228                                 vertex3f[i * 3 + 1] += verts[i].v[1] * scale[1];
229                                 vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2];
230                         }
231                         // the vertex normals in mdl models are an index into a table of
232                         // 162 unique values, this very crude quantization reduces the
233                         // vertex normal to only one byte, which saves a lot of space but
234                         // also makes lighting pretty coarse
235                         if (normal3f)
236                         {
237                                 float lerp = frameblend[blendnum].lerp;
238                                 for (i = 0;i < numverts;i++)
239                                 {
240                                         const float *vn = m_bytenormals[verts[i].lightnormalindex];
241                                         VectorMA(normal3f + i*3, lerp, vn, normal3f + i*3);
242                                 }
243                         }
244                 }
245                 if (normal3f)
246                         if (svector3f)
247                                 Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer);
248         }
249         else
250                 Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
251 }
252
253 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
254 {
255         const float *boneframe;
256         float tempbonematrix[12], bonematrix[12];
257         *outmatrix = identitymatrix;
258         if (model->num_bones)
259         {
260                 if (tagindex < 0 || tagindex >= model->num_bones)
261                         return 4;
262                 if (poseframe >= model->num_poses)
263                         return 6;
264                 boneframe = model->data_poses + poseframe * model->num_bones * 12;
265                 memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12]));
266                 while (model->data_bones[tagindex].parent >= 0)
267                 {
268                         memcpy(tempbonematrix, bonematrix, sizeof(float[12]));
269                         R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
270                         tagindex = model->data_bones[tagindex].parent;
271                 }
272                 Matrix4x4_FromArray12FloatD3D(outmatrix, bonematrix);
273         }
274         else if (model->num_tags)
275         {
276                 if (tagindex < 0 || tagindex >= model->num_tags)
277                         return 4;
278                 if (poseframe >= model->num_tagframes)
279                         return 6;
280                 Matrix4x4_FromArray12FloatGL(outmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl);
281         }
282         return 0;
283 }
284
285 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
286 {
287         int i;
288         if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames)
289                 for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++)
290                         if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name))
291                                 return i + 1;
292         if (model->num_bones)
293                 for (i = 0;i < model->num_bones;i++)
294                         if (!strcasecmp(tagname, model->data_bones[i].name))
295                                 return i + 1;
296         if (model->num_tags)
297                 for (i = 0;i < model->num_tags;i++)
298                         if (!strcasecmp(tagname, model->data_tags[i].name))
299                                 return i + 1;
300         return 0;
301 }
302
303 static void Mod_BuildBaseBonePoses(void)
304 {
305         int i, k;
306         double scale;
307         float *in12f = loadmodel->data_poses;
308         float *out12f = loadmodel->data_basebonepose;
309         float *outinv12f = loadmodel->data_baseboneposeinverse;
310         for (i = 0;i < loadmodel->num_bones;i++, in12f += 12, out12f += 12, outinv12f += 12)
311         {
312                 if (loadmodel->data_bones[i].parent >= 0)
313                         R_ConcatTransforms(loadmodel->data_basebonepose + 12 * loadmodel->data_bones[i].parent, in12f, out12f);
314                 else
315                         for (k = 0;k < 12;k++)
316                                 out12f[k] = in12f[k];
317
318                 // invert The Matrix
319
320                 // we only support uniform scaling, so assume the first row is enough
321                 // (note the lack of sqrt here, because we're trying to undo the scaling,
322                 // this means multiplying by the inverse scale twice - squaring it, which
323                 // makes the sqrt a waste of time)
324                 scale = 1.0 / (out12f[ 0] * out12f[ 0] + out12f[ 1] * out12f[ 1] + out12f[ 2] * out12f[ 2]);
325
326                 // invert the rotation by transposing and multiplying by the squared
327                 // recipricol of the input matrix scale as described above
328                 outinv12f[ 0] = (float)(out12f[ 0] * scale);
329                 outinv12f[ 1] = (float)(out12f[ 4] * scale);
330                 outinv12f[ 2] = (float)(out12f[ 8] * scale);
331                 outinv12f[ 4] = (float)(out12f[ 1] * scale);
332                 outinv12f[ 5] = (float)(out12f[ 5] * scale);
333                 outinv12f[ 6] = (float)(out12f[ 9] * scale);
334                 outinv12f[ 8] = (float)(out12f[ 2] * scale);
335                 outinv12f[ 9] = (float)(out12f[ 6] * scale);
336                 outinv12f[10] = (float)(out12f[10] * scale);
337
338                 // invert the translate
339                 outinv12f[ 3] = -(out12f[ 3] * outinv12f[ 0] + out12f[ 7] * outinv12f[ 1] + out12f[11] * outinv12f[ 2]);
340                 outinv12f[ 7] = -(out12f[ 3] * outinv12f[ 4] + out12f[ 7] * outinv12f[ 5] + out12f[11] * outinv12f[ 6]);
341                 outinv12f[11] = -(out12f[ 3] * outinv12f[ 8] + out12f[ 7] * outinv12f[ 9] + out12f[11] * outinv12f[10]);
342         }
343 }
344
345 static void Mod_Alias_CalculateBoundingBox(void)
346 {
347         int i, j;
348         int vnum;
349         qboolean firstvertex = true;
350         float dist, yawradius, radius;
351         float *v;
352         float *vertex3f;
353         frameblend_t frameblend[4];
354         memset(frameblend, 0, sizeof(frameblend));
355         frameblend[0].lerp = 1;
356         vertex3f = Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3]));
357         VectorClear(loadmodel->normalmins);
358         VectorClear(loadmodel->normalmaxs);
359         yawradius = 0;
360         radius = 0;
361         for (i = 0;i < loadmodel->numframes;i++)
362         {
363                 for (j = 0, frameblend[0].frame = loadmodel->animscenes[i].firstframe;j < loadmodel->animscenes[i].framecount;j++, frameblend[0].frame++)
364                 {
365                         Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, vertex3f, NULL, NULL, NULL);
366                         for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3)
367                         {
368                                 if (firstvertex)
369                                 {
370                                         firstvertex = false;
371                                         VectorCopy(v, loadmodel->normalmins);
372                                         VectorCopy(v, loadmodel->normalmaxs);
373                                 }
374                                 else
375                                 {
376                                         if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
377                                         if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
378                                         if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
379                                         if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
380                                         if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
381                                         if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
382                                 }
383                                 dist = v[0] * v[0] + v[1] * v[1];
384                                 if (yawradius < dist)
385                                         yawradius = dist;
386                                 dist += v[2] * v[2];
387                                 if (radius < dist)
388                                         radius = dist;
389                         }
390                 }
391         }
392         Mem_Free(vertex3f);
393         radius = sqrt(radius);
394         yawradius = sqrt(yawradius);
395         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
396         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
397         loadmodel->yawmins[2] = loadmodel->normalmins[2];
398         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
399         loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
400         loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
401         loadmodel->radius = radius;
402         loadmodel->radius2 = radius * radius;
403 }
404
405 static void Mod_Alias_Mesh_CompileFrameZero(void)
406 {
407         frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
408         loadmodel->surfmesh.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3][4]));
409         loadmodel->surfmesh.data_svector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 3;
410         loadmodel->surfmesh.data_tvector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 6;
411         loadmodel->surfmesh.data_normal3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 9;
412         Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL);
413         Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
414         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
415 }
416
417 static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
418 {
419         int i;
420         float segmentmins[3], segmentmaxs[3];
421         frameblend_t frameblend[4];
422         msurface_t *surface;
423         static int maxvertices = 0;
424         static float *vertex3f = NULL;
425         memset(trace, 0, sizeof(*trace));
426         trace->fraction = 1;
427         trace->realfraction = 1;
428         trace->hitsupercontentsmask = hitsupercontentsmask;
429         memset(frameblend, 0, sizeof(frameblend));
430         frameblend[0].frame = frame;
431         frameblend[0].lerp = 1;
432         if (maxvertices < model->surfmesh.num_vertices)
433         {
434                 if (vertex3f)
435                         Z_Free(vertex3f);
436                 maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
437                 vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
438         }
439         if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
440         {
441                 // line trace
442                 segmentmins[0] = min(start[0], end[0]) - 1;
443                 segmentmins[1] = min(start[1], end[1]) - 1;
444                 segmentmins[2] = min(start[2], end[2]) - 1;
445                 segmentmaxs[0] = max(start[0], end[0]) + 1;
446                 segmentmaxs[1] = max(start[1], end[1]) + 1;
447                 segmentmaxs[2] = max(start[2], end[2]) + 1;
448                 for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
449                 {
450                         Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL);
451                         Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
452                 }
453         }
454         else
455         {
456                 // box trace, performed as brush trace
457                 colbrushf_t *thisbrush_start, *thisbrush_end;
458                 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
459                 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
460                 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
461                 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
462                 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
463                 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
464                 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
465                 VectorAdd(start, boxmins, boxstartmins);
466                 VectorAdd(start, boxmaxs, boxstartmaxs);
467                 VectorAdd(end, boxmins, boxendmins);
468                 VectorAdd(end, boxmaxs, boxendmaxs);
469                 thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
470                 thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
471                 for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
472                 {
473                         if (maxvertices < model->surfmesh.num_vertices)
474                         {
475                                 if (vertex3f)
476                                         Z_Free(vertex3f);
477                                 maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
478                                 vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
479                         }
480                         Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL);
481                         Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
482                 }
483         }
484 }
485
486 static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap)
487 {
488         int i, j;
489         for (i = 0;i < inverts;i++)
490         {
491                 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
492                         continue;
493                 j = vertremap[i]; // not onseam
494                 if (j >= 0)
495                         out[j] = v[i];
496                 j = vertremap[i+inverts]; // onseam
497                 if (j >= 0)
498                         out[j] = v[i];
499         }
500 }
501
502 static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, int *vertremap)
503 {
504         int i, f, pose, groupframes;
505         float interval;
506         daliasframetype_t *pframetype;
507         daliasframe_t *pinframe;
508         daliasgroup_t *group;
509         daliasinterval_t *intervals;
510         animscene_t *scene;
511         pose = 0;
512         scene = loadmodel->animscenes;
513         for (f = 0;f < loadmodel->numframes;f++)
514         {
515                 pframetype = (daliasframetype_t *)datapointer;
516                 datapointer += sizeof(daliasframetype_t);
517                 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
518                 {
519                         // a single frame is still treated as a group
520                         interval = 0.1f;
521                         groupframes = 1;
522                 }
523                 else
524                 {
525                         // read group header
526                         group = (daliasgroup_t *)datapointer;
527                         datapointer += sizeof(daliasgroup_t);
528                         groupframes = LittleLong (group->numframes);
529
530                         // intervals (time per frame)
531                         intervals = (daliasinterval_t *)datapointer;
532                         datapointer += sizeof(daliasinterval_t) * groupframes;
533
534                         interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
535                         if (interval < 0.01f)
536                         {
537                                 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
538                                 interval = 0.1f;
539                         }
540                 }
541
542                 // get scene name from first frame
543                 pinframe = (daliasframe_t *)datapointer;
544
545                 strlcpy(scene->name, pinframe->name, sizeof(scene->name));
546                 scene->firstframe = pose;
547                 scene->framecount = groupframes;
548                 scene->framerate = 1.0f / interval;
549                 scene->loop = true;
550                 scene++;
551
552                 // read frames
553                 for (i = 0;i < groupframes;i++)
554                 {
555                         pinframe = (daliasframe_t *)datapointer;
556                         datapointer += sizeof(daliasframe_t);
557                         Mod_ConvertAliasVerts(inverts, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphmdlvertex + pose * loadmodel->surfmesh.num_vertices, vertremap);
558                         datapointer += sizeof(trivertx_t) * inverts;
559                         pose++;
560                 }
561         }
562 }
563
564 static skinframe_t missingskinframe;
565 static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe)
566 {
567         // hack
568         if (skinframe == NULL)
569         {
570                 skinframe = &missingskinframe;
571                 memset(skinframe, 0, sizeof(*skinframe));
572                 skinframe->base = r_texture_notexture;
573         }
574
575         skin->skin = *skinframe;
576         skin->currentframe = skin;
577         skin->basematerialflags = MATERIALFLAG_WALL;
578         if (skin->skin.fog)
579                 skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT;
580         skin->currentmaterialflags = skin->basematerialflags;
581 }
582
583 static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
584 {
585         int i;
586         skinfileitem_t *skinfileitem;
587         skinframe_t tempskinframe;
588         if (skinfile)
589         {
590                 // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
591                 for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces)
592                 {
593                         memset(skin, 0, sizeof(*skin));
594                         for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
595                         {
596                                 // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
597                                 if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
598                                 {
599                                         memset(&tempskinframe, 0, sizeof(tempskinframe));
600                                         if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
601                                                 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
602                                         else
603                                         {
604                                                 if (cls.state != ca_dedicated)
605                                                         Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
606                                                 if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
607                                                         Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
608                                                 else
609                                                 {
610                                                         if (cls.state != ca_dedicated)
611                                                                 Con_Printf("failed to load skin \"%s\"\n", shadername);
612                                                         Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
613                                                 }
614                                         }
615                                 }
616                         }
617                 }
618         }
619         else
620         {
621                 memset(&tempskinframe, 0, sizeof(tempskinframe));
622                 if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
623                         Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
624                 else
625                 {
626                         if (cls.state != ca_dedicated)
627                                 Con_Printf("Can't find texture \"%s\" for mesh \"%s\", using grey checkerboard\n", shadername, meshname);
628                         Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
629                 }
630         }
631 }
632
633 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
634 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX);
635 void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
636 {
637         int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
638         float scales, scalet, interval;
639         msurface_t *surface;
640         unsigned char *data;
641         mdl_t *pinmodel;
642         stvert_t *pinstverts;
643         dtriangle_t *pintriangles;
644         daliasskintype_t *pinskintype;
645         daliasskingroup_t *pinskingroup;
646         daliasskininterval_t *pinskinintervals;
647         daliasframetype_t *pinframetype;
648         daliasgroup_t *pinframegroup;
649         unsigned char *datapointer, *startframes, *startskins;
650         char name[MAX_QPATH];
651         skinframe_t tempskinframe;
652         animscene_t *tempskinscenes;
653         texture_t *tempaliasskins;
654         float *vertst;
655         int *vertonseam, *vertremap;
656         skinfile_t *skinfiles;
657
658         datapointer = (unsigned char *)buffer;
659         pinmodel = (mdl_t *)datapointer;
660         datapointer += sizeof(mdl_t);
661
662         version = LittleLong (pinmodel->version);
663         if (version != ALIAS_VERSION)
664                 Host_Error ("%s has wrong version number (%i should be %i)",
665                                  loadmodel->name, version, ALIAS_VERSION);
666
667         loadmodel->type = mod_alias;
668         loadmodel->DrawSky = NULL;
669         loadmodel->Draw = R_Q1BSP_Draw;
670         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
671         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
672         loadmodel->DrawLight = R_Q1BSP_DrawLight;
673         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
674
675         loadmodel->num_surfaces = 1;
676         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
677         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int));
678         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
679         loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
680         loadmodel->surfacelist[0] = 0;
681
682         loadmodel->numskins = LittleLong(pinmodel->numskins);
683         BOUNDI(loadmodel->numskins,0,65536);
684         skinwidth = LittleLong (pinmodel->skinwidth);
685         BOUNDI(skinwidth,0,65536);
686         skinheight = LittleLong (pinmodel->skinheight);
687         BOUNDI(skinheight,0,65536);
688         numverts = LittleLong(pinmodel->numverts);
689         BOUNDI(numverts,0,65536);
690         loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->numtris);
691         BOUNDI(loadmodel->surfmesh.num_triangles,0,65536);
692         loadmodel->numframes = LittleLong(pinmodel->numframes);
693         BOUNDI(loadmodel->numframes,0,65536);
694         loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype);
695         BOUNDI(loadmodel->synctype,0,2);
696         loadmodel->flags = LittleLong (pinmodel->flags);
697
698         for (i = 0;i < 3;i++)
699         {
700                 loadmodel->surfmesh.num_morphmdlframescale[i] = LittleFloat (pinmodel->scale[i]);
701                 loadmodel->surfmesh.num_morphmdlframetranslate[i] = LittleFloat (pinmodel->scale_origin[i]);
702         }
703
704         startskins = datapointer;
705         totalskins = 0;
706         for (i = 0;i < loadmodel->numskins;i++)
707         {
708                 pinskintype = (daliasskintype_t *)datapointer;
709                 datapointer += sizeof(daliasskintype_t);
710                 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
711                         groupskins = 1;
712                 else
713                 {
714                         pinskingroup = (daliasskingroup_t *)datapointer;
715                         datapointer += sizeof(daliasskingroup_t);
716                         groupskins = LittleLong(pinskingroup->numskins);
717                         datapointer += sizeof(daliasskininterval_t) * groupskins;
718                 }
719
720                 for (j = 0;j < groupskins;j++)
721                 {
722                         datapointer += skinwidth * skinheight;
723                         totalskins++;
724                 }
725         }
726
727         pinstverts = (stvert_t *)datapointer;
728         datapointer += sizeof(stvert_t) * numverts;
729
730         pintriangles = (dtriangle_t *)datapointer;
731         datapointer += sizeof(dtriangle_t) * loadmodel->surfmesh.num_triangles;
732
733         startframes = datapointer;
734         loadmodel->surfmesh.num_morphframes = 0;
735         for (i = 0;i < loadmodel->numframes;i++)
736         {
737                 pinframetype = (daliasframetype_t *)datapointer;
738                 datapointer += sizeof(daliasframetype_t);
739                 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
740                         groupframes = 1;
741                 else
742                 {
743                         pinframegroup = (daliasgroup_t *)datapointer;
744                         datapointer += sizeof(daliasgroup_t);
745                         groupframes = LittleLong(pinframegroup->numframes);
746                         datapointer += sizeof(daliasinterval_t) * groupframes;
747                 }
748
749                 for (j = 0;j < groupframes;j++)
750                 {
751                         datapointer += sizeof(daliasframe_t);
752                         datapointer += sizeof(trivertx_t) * numverts;
753                         loadmodel->surfmesh.num_morphframes++;
754                 }
755         }
756
757         // store texture coordinates into temporary array, they will be stored
758         // after usage is determined (triangle data)
759         vertst = (float *)Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
760         vertremap = (int *)Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
761         vertonseam = vertremap + numverts * 2;
762
763         scales = 1.0 / skinwidth;
764         scalet = 1.0 / skinheight;
765         for (i = 0;i < numverts;i++)
766         {
767                 vertonseam[i] = LittleLong(pinstverts[i].onseam);
768                 vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
769                 vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
770                 vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
771                 vertst[(i+numverts)*2+1] = vertst[i*2+1];
772         }
773
774 // load triangle data
775         loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->surfmesh.num_triangles);
776
777         // read the triangle elements
778         for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
779                 for (j = 0;j < 3;j++)
780                         loadmodel->surfmesh.data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
781         // validate (note numverts is used because this is the original data)
782         Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, numverts, __FILE__, __LINE__);
783         // now butcher the elements according to vertonseam and tri->facesfront
784         // and then compact the vertex set to remove duplicates
785         for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
786                 if (!LittleLong(pintriangles[i].facesfront)) // backface
787                         for (j = 0;j < 3;j++)
788                                 if (vertonseam[loadmodel->surfmesh.data_element3i[i*3+j]])
789                                         loadmodel->surfmesh.data_element3i[i*3+j] += numverts;
790         // count the usage
791         // (this uses vertremap to count usage to save some memory)
792         for (i = 0;i < numverts*2;i++)
793                 vertremap[i] = 0;
794         for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
795                 vertremap[loadmodel->surfmesh.data_element3i[i]]++;
796         // build remapping table and compact array
797         loadmodel->surfmesh.num_vertices = 0;
798         for (i = 0;i < numverts*2;i++)
799         {
800                 if (vertremap[i])
801                 {
802                         vertremap[i] = loadmodel->surfmesh.num_vertices;
803                         vertst[loadmodel->surfmesh.num_vertices*2+0] = vertst[i*2+0];
804                         vertst[loadmodel->surfmesh.num_vertices*2+1] = vertst[i*2+1];
805                         loadmodel->surfmesh.num_vertices++;
806                 }
807                 else
808                         vertremap[i] = -1; // not used at all
809         }
810         // remap the elements to the new vertex set
811         for (i = 0;i < loadmodel->surfmesh.num_triangles * 3;i++)
812                 loadmodel->surfmesh.data_element3i[i] = vertremap[loadmodel->surfmesh.data_element3i[i]];
813         // store the texture coordinates
814         loadmodel->surfmesh.data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->surfmesh.num_vertices);
815         for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
816         {
817                 loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
818                 loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
819         }
820
821 // load the frames
822         loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
823         loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices);
824         loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
825         Mod_MDL_LoadFrames (startframes, numverts, vertremap);
826         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
827         Mod_Alias_CalculateBoundingBox();
828         Mod_Alias_Mesh_CompileFrameZero();
829
830         Mem_Free(vertst);
831         Mem_Free(vertremap);
832
833         // load the skins
834         skinfiles = Mod_LoadSkinFiles();
835         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
836         loadmodel->num_textures = loadmodel->num_surfaces;
837         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
838         if (skinfiles)
839         {
840                 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
841                 Mod_FreeSkinFiles(skinfiles);
842                 for (i = 0;i < loadmodel->numskins;i++)
843                 {
844                         loadmodel->skinscenes[i].firstframe = i;
845                         loadmodel->skinscenes[i].framecount = 1;
846                         loadmodel->skinscenes[i].loop = true;
847                         loadmodel->skinscenes[i].framerate = 10;
848                 }
849         }
850         else
851         {
852                 totalskins = 0;
853                 datapointer = startskins;
854                 for (i = 0;i < loadmodel->numskins;i++)
855                 {
856                         pinskintype = (daliasskintype_t *)datapointer;
857                         datapointer += sizeof(daliasskintype_t);
858
859                         if (pinskintype->type == ALIAS_SKIN_SINGLE)
860                         {
861                                 groupskins = 1;
862                                 interval = 0.1f;
863                         }
864                         else
865                         {
866                                 pinskingroup = (daliasskingroup_t *)datapointer;
867                                 datapointer += sizeof(daliasskingroup_t);
868
869                                 groupskins = LittleLong (pinskingroup->numskins);
870
871                                 pinskinintervals = (daliasskininterval_t *)datapointer;
872                                 datapointer += sizeof(daliasskininterval_t) * groupskins;
873
874                                 interval = LittleFloat(pinskinintervals[0].interval);
875                                 if (interval < 0.01f)
876                                 {
877                                         Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
878                                         interval = 0.1f;
879                                 }
880                         }
881
882                         sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
883                         loadmodel->skinscenes[i].firstframe = totalskins;
884                         loadmodel->skinscenes[i].framecount = groupskins;
885                         loadmodel->skinscenes[i].framerate = 1.0f / interval;
886                         loadmodel->skinscenes[i].loop = true;
887
888                         for (j = 0;j < groupskins;j++)
889                         {
890                                 if (groupskins > 1)
891                                         sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
892                                 else
893                                         sprintf (name, "%s_%i", loadmodel->name, i);
894                                 if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
895                                         Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL);
896                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
897                                 datapointer += skinwidth * skinheight;
898                                 totalskins++;
899                         }
900                 }
901                 // check for skins that don't exist in the model, but do exist as external images
902                 // (this was added because yummyluv kept pestering me about support for it)
903                 while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
904                 {
905                         // expand the arrays to make room
906                         tempskinscenes = loadmodel->skinscenes;
907                         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
908                         memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
909                         Mem_Free(tempskinscenes);
910
911                         tempaliasskins = loadmodel->data_textures;
912                         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
913                         memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
914                         Mem_Free(tempaliasskins);
915
916                         // store the info about the new skin
917                         Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
918                         strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name));
919                         loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
920                         loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
921                         loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
922                         loadmodel->skinscenes[loadmodel->numskins].loop = true;
923
924                         //increase skin counts
925                         loadmodel->numskins++;
926                         totalskins++;
927                 }
928         }
929
930         surface = loadmodel->data_surfaces;
931         surface->texture = loadmodel->data_textures;
932         surface->num_firsttriangle = 0;
933         surface->num_triangles = loadmodel->surfmesh.num_triangles;
934         surface->num_firstvertex = 0;
935         surface->num_vertices = loadmodel->surfmesh.num_vertices;
936
937         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
938 }
939
940 void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
941 {
942         int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end;
943         float iskinwidth, iskinheight;
944         unsigned char *data;
945         msurface_t *surface;
946         md2_t *pinmodel;
947         unsigned char *base, *datapointer;
948         md2frame_t *pinframe;
949         char *inskin;
950         md2triangle_t *intri;
951         unsigned short *inst;
952         struct md2verthash_s
953         {
954                 struct md2verthash_s *next;
955                 unsigned short xyz;
956                 unsigned short st;
957         }
958         *hash, **md2verthash, *md2verthashdata;
959         skinframe_t tempskinframe;
960         skinfile_t *skinfiles;
961
962         pinmodel = (md2_t *)buffer;
963         base = (unsigned char *)buffer;
964
965         version = LittleLong (pinmodel->version);
966         if (version != MD2ALIAS_VERSION)
967                 Host_Error ("%s has wrong version number (%i should be %i)",
968                         loadmodel->name, version, MD2ALIAS_VERSION);
969
970         loadmodel->type = mod_alias;
971         loadmodel->DrawSky = NULL;
972         loadmodel->Draw = R_Q1BSP_Draw;
973         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
974         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
975         loadmodel->DrawLight = R_Q1BSP_DrawLight;
976         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
977
978         if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
979                 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
980         if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
981                 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
982         if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
983                 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
984         if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
985                 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
986
987         end = LittleLong(pinmodel->ofs_end);
988         if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
989                 Host_Error ("%s is not a valid model", loadmodel->name);
990         if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
991                 Host_Error ("%s is not a valid model", loadmodel->name);
992         if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
993                 Host_Error ("%s is not a valid model", loadmodel->name);
994         if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
995                 Host_Error ("%s is not a valid model", loadmodel->name);
996         if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
997                 Host_Error ("%s is not a valid model", loadmodel->name);
998
999         loadmodel->numskins = LittleLong(pinmodel->num_skins);
1000         numxyz = LittleLong(pinmodel->num_xyz);
1001         numst = LittleLong(pinmodel->num_st);
1002         loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
1003         loadmodel->numframes = LittleLong(pinmodel->num_frames);
1004         loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
1005         skinwidth = LittleLong(pinmodel->skinwidth);
1006         skinheight = LittleLong(pinmodel->skinheight);
1007         iskinwidth = 1.0f / skinwidth;
1008         iskinheight = 1.0f / skinheight;
1009
1010         loadmodel->num_surfaces = 1;
1011         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1012         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
1013         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1014         loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1015         loadmodel->surfacelist[0] = 0;
1016         loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
1017         loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
1018         loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
1019         loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
1020
1021         loadmodel->flags = 0; // there are no MD2 flags
1022         loadmodel->synctype = ST_RAND;
1023
1024         // load the skins
1025         inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
1026         skinfiles = Mod_LoadSkinFiles();
1027         if (skinfiles)
1028         {
1029                 loadmodel->num_textures = loadmodel->num_surfaces;
1030                 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1031                 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
1032                 Mod_FreeSkinFiles(skinfiles);
1033         }
1034         else if (loadmodel->numskins)
1035         {
1036                 // skins found (most likely not a player model)
1037                 loadmodel->num_textures = loadmodel->num_surfaces;
1038                 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1039                 for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
1040                 {
1041                         if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
1042                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe);
1043                         else
1044                         {
1045                                 Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
1046                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL);
1047                         }
1048                 }
1049         }
1050         else
1051         {
1052                 // no skins (most likely a player model)
1053                 loadmodel->numskins = 1;
1054                 loadmodel->num_textures = loadmodel->num_surfaces;
1055                 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1056                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
1057         }
1058
1059         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1060         for (i = 0;i < loadmodel->numskins;i++)
1061         {
1062                 loadmodel->skinscenes[i].firstframe = i;
1063                 loadmodel->skinscenes[i].framecount = 1;
1064                 loadmodel->skinscenes[i].loop = true;
1065                 loadmodel->skinscenes[i].framerate = 10;
1066         }
1067
1068         // load the triangles and stvert data
1069         inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
1070         intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
1071         md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
1072         md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
1073         // swap the triangle list
1074         loadmodel->surfmesh.num_vertices = 0;
1075         for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
1076         {
1077                 for (j = 0;j < 3;j++)
1078                 {
1079                         xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
1080                         st = (unsigned short) LittleShort (intri[i].index_st[j]);
1081                         if (xyz >= numxyz)
1082                         {
1083                                 Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
1084                                 xyz = 0;
1085                         }
1086                         if (st >= numst)
1087                         {
1088                                 Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
1089                                 st = 0;
1090                         }
1091                         hashindex = (xyz * 256 + st) & 65535;
1092                         for (hash = md2verthash[hashindex];hash;hash = hash->next)
1093                                 if (hash->xyz == xyz && hash->st == st)
1094                                         break;
1095                         if (hash == NULL)
1096                         {
1097                                 hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
1098                                 hash->xyz = xyz;
1099                                 hash->st = st;
1100                                 hash->next = md2verthash[hashindex];
1101                                 md2verthash[hashindex] = hash;
1102                         }
1103                         loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
1104                 }
1105         }
1106
1107         vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
1108         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
1109         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
1110         loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
1111         for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
1112         {
1113                 int sts, stt;
1114                 hash = md2verthashdata + i;
1115                 vertremap[i] = hash->xyz;
1116                 sts = LittleShort(inst[hash->st*2+0]);
1117                 stt = LittleShort(inst[hash->st*2+1]);
1118                 if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
1119                 {
1120                         Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
1121                         sts = 0;
1122                         stt = 0;
1123                 }
1124                 loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
1125                 loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
1126         }
1127
1128         Mem_Free(md2verthash);
1129         Mem_Free(md2verthashdata);
1130
1131         // load the frames
1132         datapointer = (base + LittleLong(pinmodel->ofs_frames));
1133         for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
1134         {
1135                 int k;
1136                 trivertx_t *v;
1137                 trivertx_t *out;
1138                 pinframe = (md2frame_t *)datapointer;
1139                 datapointer += sizeof(md2frame_t);
1140                 // store the frame scale/translate into the appropriate array
1141                 for (j = 0;j < 3;j++)
1142                 {
1143                         loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
1144                         loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
1145                 }
1146                 // convert the vertices
1147                 v = (trivertx_t *)datapointer;
1148                 out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
1149                 for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
1150                         out[k] = v[vertremap[k]];
1151                 datapointer += numxyz * sizeof(trivertx_t);
1152
1153                 strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
1154                 loadmodel->animscenes[i].firstframe = i;
1155                 loadmodel->animscenes[i].framecount = 1;
1156                 loadmodel->animscenes[i].framerate = 10;
1157                 loadmodel->animscenes[i].loop = true;
1158         }
1159
1160         Mem_Free(vertremap);
1161
1162         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
1163         Mod_Alias_CalculateBoundingBox();
1164         Mod_Alias_Mesh_CompileFrameZero();
1165
1166         surface = loadmodel->data_surfaces;
1167         surface->texture = loadmodel->data_textures;
1168         surface->num_firsttriangle = 0;
1169         surface->num_triangles = loadmodel->surfmesh.num_triangles;
1170         surface->num_firstvertex = 0;
1171         surface->num_vertices = loadmodel->surfmesh.num_vertices;
1172
1173         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
1174 }
1175
1176 void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
1177 {
1178         int i, j, k, version, meshvertices, meshtriangles;
1179         unsigned char *data;
1180         msurface_t *surface;
1181         md3modelheader_t *pinmodel;
1182         md3frameinfo_t *pinframe;
1183         md3mesh_t *pinmesh;
1184         md3tag_t *pintag;
1185         skinfile_t *skinfiles;
1186
1187         pinmodel = (md3modelheader_t *)buffer;
1188
1189         if (memcmp(pinmodel->identifier, "IDP3", 4))
1190                 Host_Error ("%s is not a MD3 (IDP3) file", loadmodel->name);
1191         version = LittleLong (pinmodel->version);
1192         if (version != MD3VERSION)
1193                 Host_Error ("%s has wrong version number (%i should be %i)",
1194                         loadmodel->name, version, MD3VERSION);
1195
1196         skinfiles = Mod_LoadSkinFiles();
1197         if (loadmodel->numskins < 1)
1198                 loadmodel->numskins = 1;
1199
1200         loadmodel->type = mod_alias;
1201         loadmodel->DrawSky = NULL;
1202         loadmodel->Draw = R_Q1BSP_Draw;
1203         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1204         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1205         loadmodel->DrawLight = R_Q1BSP_DrawLight;
1206         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1207         loadmodel->flags = LittleLong(pinmodel->flags);
1208         loadmodel->synctype = ST_RAND;
1209
1210         // set up some global info about the model
1211         loadmodel->numframes = LittleLong(pinmodel->num_frames);
1212         loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
1213
1214         // make skinscenes for the skins (no groups)
1215         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1216         for (i = 0;i < loadmodel->numskins;i++)
1217         {
1218                 loadmodel->skinscenes[i].firstframe = i;
1219                 loadmodel->skinscenes[i].framecount = 1;
1220                 loadmodel->skinscenes[i].loop = true;
1221                 loadmodel->skinscenes[i].framerate = 10;
1222         }
1223
1224         // load frameinfo
1225         loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
1226         for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
1227         {
1228                 strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
1229                 loadmodel->animscenes[i].firstframe = i;
1230                 loadmodel->animscenes[i].framecount = 1;
1231                 loadmodel->animscenes[i].framerate = 10;
1232                 loadmodel->animscenes[i].loop = true;
1233         }
1234
1235         // load tags
1236         loadmodel->num_tagframes = loadmodel->numframes;
1237         loadmodel->num_tags = LittleLong(pinmodel->num_tags);
1238         loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
1239         for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
1240         {
1241                 strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name));
1242                 for (j = 0;j < 9;j++)
1243                         loadmodel->data_tags[i].matrixgl[j] = LittleFloat(pintag->rotationmatrix[j]);
1244                 for (j = 0;j < 3;j++)
1245                         loadmodel->data_tags[i].matrixgl[9+j] = LittleFloat(pintag->origin[j]);
1246                 //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
1247         }
1248
1249         // load meshes
1250         meshvertices = 0;
1251         meshtriangles = 0;
1252         for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
1253         {
1254                 if (memcmp(pinmesh->identifier, "IDP3", 4))
1255                         Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
1256                 if (LittleLong(pinmesh->num_frames) != loadmodel->numframes)
1257                         Host_Error("Mod_IDP3_Load: mesh numframes differs from header");
1258                 meshvertices += LittleLong(pinmesh->num_vertices);
1259                 meshtriangles += LittleLong(pinmesh->num_triangles);
1260         }
1261
1262         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1263         loadmodel->num_textures = loadmodel->num_surfaces;
1264         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
1265         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1266         loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1267         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1268         loadmodel->surfmesh.num_vertices = meshvertices;
1269         loadmodel->surfmesh.num_triangles = meshtriangles;
1270         loadmodel->surfmesh.num_morphframes = loadmodel->numframes; // TODO: remove?
1271         loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1272         loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1273         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
1274         loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t);
1275
1276         meshvertices = 0;
1277         meshtriangles = 0;
1278         for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
1279         {
1280                 if (memcmp(pinmesh->identifier, "IDP3", 4))
1281                         Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
1282                 loadmodel->surfacelist[i] = i;
1283                 surface = loadmodel->data_surfaces + i;
1284                 surface->texture = loadmodel->data_textures + i;
1285                 surface->num_firsttriangle = meshtriangles;
1286                 surface->num_triangles = LittleLong(pinmesh->num_triangles);
1287                 surface->num_firstvertex = meshvertices;
1288                 surface->num_vertices = LittleLong(pinmesh->num_vertices);
1289                 meshvertices += surface->num_vertices;
1290                 meshtriangles += surface->num_triangles;
1291
1292                 for (j = 0;j < surface->num_triangles * 3;j++)
1293                         loadmodel->surfmesh.data_element3i[j + surface->num_firsttriangle * 3] = surface->num_firstvertex + LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
1294                 for (j = 0;j < surface->num_vertices;j++)
1295                 {
1296                         loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
1297                         loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
1298                 }
1299                 for (j = 0;j < loadmodel->numframes;j++)
1300                 {
1301                         const md3vertex_t *in = (md3vertex_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices;
1302                         md3vertex_t *out = loadmodel->surfmesh.data_morphmd3vertex + surface->num_firstvertex + j * loadmodel->surfmesh.num_vertices;
1303                         for (k = 0;k < surface->num_vertices;k++, in++, out++)
1304                         {
1305                                 out->origin[0] = LittleShort(in->origin[0]);
1306                                 out->origin[1] = LittleShort(in->origin[1]);
1307                                 out->origin[2] = LittleShort(in->origin[2]);
1308                                 out->pitch = in->pitch;
1309                                 out->yaw = in->yaw;
1310                         }
1311                 }
1312
1313                 if (LittleLong(pinmesh->num_shaders) >= 1)
1314                         Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
1315                 else
1316                         for (j = 0;j < loadmodel->numskins;j++)
1317                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1318
1319                 Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
1320         }
1321         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
1322         Mod_Alias_Mesh_CompileFrameZero();
1323         Mod_Alias_CalculateBoundingBox();
1324         Mod_FreeSkinFiles(skinfiles);
1325
1326         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
1327 }
1328
1329 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
1330 {
1331         zymtype1header_t *pinmodel, *pheader;
1332         unsigned char *pbase;
1333         int i, j, k, numposes, meshvertices, meshtriangles, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements;
1334         float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f, *bonepose;
1335         zymvertex_t *verts, *vertdata;
1336         zymscene_t *scene;
1337         zymbone_t *bone;
1338         char *shadername;
1339         skinfile_t *skinfiles;
1340         unsigned char *data;
1341         msurface_t *surface;
1342
1343         pinmodel = (zymtype1header_t *)buffer;
1344         pbase = (unsigned char *)buffer;
1345         if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
1346                 Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model");
1347         if (BigLong(pinmodel->type) != 1)
1348                 Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name);
1349
1350         loadmodel->type = mod_alias;
1351         loadmodel->flags = 0; // there are no flags on zym models
1352         loadmodel->synctype = ST_RAND;
1353
1354         // byteswap header
1355         pheader = pinmodel;
1356         pheader->type = BigLong(pinmodel->type);
1357         pheader->filesize = BigLong(pinmodel->filesize);
1358         pheader->mins[0] = BigFloat(pinmodel->mins[0]);
1359         pheader->mins[1] = BigFloat(pinmodel->mins[1]);
1360         pheader->mins[2] = BigFloat(pinmodel->mins[2]);
1361         pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
1362         pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
1363         pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
1364         pheader->radius = BigFloat(pinmodel->radius);
1365         pheader->numverts = BigLong(pinmodel->numverts);
1366         pheader->numtris = BigLong(pinmodel->numtris);
1367         pheader->numshaders = BigLong(pinmodel->numshaders);
1368         pheader->numbones = BigLong(pinmodel->numbones);
1369         pheader->numscenes = BigLong(pinmodel->numscenes);
1370         pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
1371         pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
1372         pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
1373         pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
1374         pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
1375         pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
1376         pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
1377         pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
1378         pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
1379         pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
1380         pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
1381         pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
1382         pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
1383         pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
1384         pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
1385         pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
1386         pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
1387         pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
1388
1389         if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1)
1390         {
1391                 Con_Printf("%s has no geometry\n");
1392                 return;
1393         }
1394         if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4]))
1395         {
1396                 Con_Printf("%s has no animations\n");
1397                 return;
1398         }
1399
1400         loadmodel->DrawSky = NULL;
1401         loadmodel->Draw = R_Q1BSP_Draw;
1402         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1403         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1404         loadmodel->DrawLight = R_Q1BSP_DrawLight;
1405         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1406
1407         loadmodel->numframes = pheader->numscenes;
1408         loadmodel->num_surfaces = pheader->numshaders;
1409
1410         skinfiles = Mod_LoadSkinFiles();
1411         if (loadmodel->numskins < 1)
1412                 loadmodel->numskins = 1;
1413
1414         // make skinscenes for the skins (no groups)
1415         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1416         for (i = 0;i < loadmodel->numskins;i++)
1417         {
1418                 loadmodel->skinscenes[i].firstframe = i;
1419                 loadmodel->skinscenes[i].framecount = 1;
1420                 loadmodel->skinscenes[i].loop = true;
1421                 loadmodel->skinscenes[i].framerate = 10;
1422         }
1423
1424         // model bbox
1425         modelradius = pheader->radius;
1426         for (i = 0;i < 3;i++)
1427         {
1428                 loadmodel->normalmins[i] = pheader->mins[i];
1429                 loadmodel->normalmaxs[i] = pheader->maxs[i];
1430                 loadmodel->rotatedmins[i] = -modelradius;
1431                 loadmodel->rotatedmaxs[i] = modelradius;
1432         }
1433         corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
1434         corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
1435         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
1436         if (loadmodel->yawmaxs[0] > modelradius)
1437                 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
1438         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
1439         loadmodel->yawmins[2] = loadmodel->normalmins[2];
1440         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
1441         loadmodel->radius = modelradius;
1442         loadmodel->radius2 = modelradius * modelradius;
1443
1444         // go through the lumps, swapping things
1445
1446         //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
1447         loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
1448         scene = (zymscene_t *) (pheader->lump_scenes.start + pbase);
1449         numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
1450         for (i = 0;i < pheader->numscenes;i++)
1451         {
1452                 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
1453                 loadmodel->animscenes[i].firstframe = BigLong(scene->start);
1454                 loadmodel->animscenes[i].framecount = BigLong(scene->length);
1455                 loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
1456                 loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
1457                 if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
1458                         Host_Error("%s scene->firstframe (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
1459                 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
1460                         Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
1461                 if (loadmodel->animscenes[i].framerate < 0)
1462                         Host_Error("%s scene->framerate (%f) < 0", loadmodel->name, loadmodel->animscenes[i].framerate);
1463                 scene++;
1464         }
1465
1466         //zymlump_t lump_bones; // zymbone_t bone[numbones];
1467         loadmodel->num_bones = pheader->numbones;
1468         loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
1469         bone = (zymbone_t *) (pheader->lump_bones.start + pbase);
1470         for (i = 0;i < pheader->numbones;i++)
1471         {
1472                 memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
1473                 loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
1474                 loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
1475                 if (loadmodel->data_bones[i].parent >= i)
1476                         Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
1477         }
1478
1479         //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
1480         vertbonecounts = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1481         bonecount = (int *) (pheader->lump_vertbonecounts.start + pbase);
1482         for (i = 0;i < pheader->numverts;i++)
1483         {
1484                 vertbonecounts[i] = BigLong(bonecount[i]);
1485                 if (vertbonecounts[i] != 1)
1486                         Host_Error("%s bonecount[%i] != 1 (vertex weight support is impossible in this format)", loadmodel->name, i);
1487         }
1488
1489         loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
1490
1491         meshvertices = pheader->numverts;
1492         meshtriangles = pheader->numtris;
1493
1494         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1495         loadmodel->num_textures = loadmodel->num_surfaces;
1496         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * sizeof(float[36]));
1497         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1498         loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1499         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1500         loadmodel->surfmesh.num_vertices = meshvertices;
1501         loadmodel->surfmesh.num_triangles = meshtriangles;
1502         loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1503         loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1504         loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
1505         loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
1506         loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
1507         loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
1508         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
1509         loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
1510         loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
1511         loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
1512         loadmodel->data_basebonepose = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
1513         loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
1514
1515         //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
1516         poses = (float *) (pheader->lump_poses.start + pbase);
1517         for (i = 0;i < pheader->lump_poses.length / 4;i++)
1518                 loadmodel->data_poses[i] = BigFloat(poses[i]);
1519
1520         //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
1521         verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
1522         vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase);
1523         // reconstruct frame 0 matrices to allow reconstruction of the base mesh
1524         // (converting from weight-blending skeletal animation to
1525         //  deformation-based skeletal animation)
1526         bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12]));
1527         for (i = 0;i < loadmodel->num_bones;i++)
1528         {
1529                 const float *m = loadmodel->data_poses + i * 12;
1530                 if (loadmodel->data_bones[i].parent >= 0)
1531                         R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i);
1532                 else
1533                         for (k = 0;k < 12;k++)
1534                                 bonepose[12*i+k] = m[k];
1535         }
1536         for (j = 0;j < pheader->numverts;j++)
1537         {
1538                 // this format really should have had a per vertexweight weight value...
1539                 // but since it does not, the weighting is completely ignored and
1540                 // only one weight is allowed per vertex
1541                 int boneindex = BigLong(vertdata[j].bonenum);
1542                 const float *m = bonepose + 12 * boneindex;
1543                 float relativeorigin[3];
1544                 relativeorigin[0] = BigFloat(vertdata[j].origin[0]);
1545                 relativeorigin[1] = BigFloat(vertdata[j].origin[1]);
1546                 relativeorigin[2] = BigFloat(vertdata[j].origin[2]);
1547                 // transform the vertex bone weight into the base mesh
1548                 loadmodel->surfmesh.data_vertex3f[j*3+0] = relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + m[ 3];
1549                 loadmodel->surfmesh.data_vertex3f[j*3+1] = relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + m[ 7];
1550                 loadmodel->surfmesh.data_vertex3f[j*3+2] = relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + m[11];
1551                 // store the weight as the primary weight on this vertex
1552                 loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex;
1553                 loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = 1;
1554         }
1555         Z_Free(bonepose);
1556         // normals and tangents are calculated after elements are loaded
1557
1558         //zymlump_t lump_texcoords; // float texcoords[numvertices][2];
1559         outtexcoord2f = loadmodel->surfmesh.data_texcoordtexture2f;
1560         intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase);
1561         for (i = 0;i < pheader->numverts;i++)
1562         {
1563                 outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
1564                 // flip T coordinate for OpenGL
1565                 outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
1566         }
1567
1568         //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
1569         //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
1570         //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
1571
1572         //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
1573         //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
1574         // byteswap, validate, and swap winding order of tris
1575         count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
1576         if (pheader->lump_render.length != count)
1577                 Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count);
1578         renderlist = (int *) (pheader->lump_render.start + pbase);
1579         renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length);
1580         meshtriangles = 0;
1581         for (i = 0;i < loadmodel->num_surfaces;i++)
1582         {
1583                 int firstvertex, lastvertex;
1584                 if (renderlist >= renderlistend)
1585                         Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
1586                 count = BigLong(*renderlist);renderlist++;
1587                 if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
1588                         Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
1589
1590                 loadmodel->surfacelist[i] = i;
1591                 surface = loadmodel->data_surfaces + i;
1592                 surface->texture = loadmodel->data_textures + i;
1593                 surface->num_firsttriangle = meshtriangles;
1594                 surface->num_triangles = count;
1595                 meshtriangles += surface->num_triangles;
1596
1597                 // load the elements
1598                 outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3;
1599                 for (j = 0;j < surface->num_triangles;j++, renderlist += 3)
1600                 {
1601                         outelements[j*3+2] = BigLong(renderlist[0]);
1602                         outelements[j*3+1] = BigLong(renderlist[1]);
1603                         outelements[j*3+0] = BigLong(renderlist[2]);
1604                 }
1605                 // validate the elements and find the used vertex range
1606                 firstvertex = meshvertices;
1607                 lastvertex = 0;
1608                 for (j = 0;j < surface->num_triangles * 3;j++)
1609                 {
1610                         if ((unsigned int)outelements[j] >= (unsigned int)meshvertices)
1611                                 Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name);
1612                         firstvertex = min(firstvertex, outelements[j]);
1613                         lastvertex = max(lastvertex, outelements[j]);
1614                 }
1615                 surface->num_firstvertex = firstvertex;
1616                 surface->num_vertices = lastvertex + 1 - firstvertex;
1617
1618                 // since zym models do not have named sections, reuse their shader
1619                 // name as the section name
1620                 shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
1621                 if (shadername[0])
1622                         Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
1623                 else
1624                         for (j = 0;j < loadmodel->numskins;j++)
1625                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1626         }
1627         Mod_FreeSkinFiles(skinfiles);
1628         Mem_Free(vertbonecounts);
1629         Mem_Free(verts);
1630
1631         // compute all the mesh information that was not loaded from the file
1632         Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
1633         Mod_BuildBaseBonePoses();
1634         Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
1635         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
1636         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
1637
1638         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
1639 }
1640
1641 void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
1642 {
1643         dpmheader_t *pheader;
1644         dpmframe_t *frame;
1645         dpmbone_t *bone;
1646         dpmmesh_t *dpmmesh;
1647         unsigned char *pbase;
1648         int i, j, k, meshvertices, meshtriangles;
1649         skinfile_t *skinfiles;
1650         unsigned char *data;
1651         float *bonepose;
1652
1653         pheader = (dpmheader_t *)buffer;
1654         pbase = (unsigned char *)buffer;
1655         if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16))
1656                 Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model");
1657         if (BigLong(pheader->type) != 2)
1658                 Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
1659
1660         loadmodel->type = mod_alias;
1661         loadmodel->flags = 0; // there are no flags on zym models
1662         loadmodel->synctype = ST_RAND;
1663
1664         // byteswap header
1665         pheader->type = BigLong(pheader->type);
1666         pheader->filesize = BigLong(pheader->filesize);
1667         pheader->mins[0] = BigFloat(pheader->mins[0]);
1668         pheader->mins[1] = BigFloat(pheader->mins[1]);
1669         pheader->mins[2] = BigFloat(pheader->mins[2]);
1670         pheader->maxs[0] = BigFloat(pheader->maxs[0]);
1671         pheader->maxs[1] = BigFloat(pheader->maxs[1]);
1672         pheader->maxs[2] = BigFloat(pheader->maxs[2]);
1673         pheader->yawradius = BigFloat(pheader->yawradius);
1674         pheader->allradius = BigFloat(pheader->allradius);
1675         pheader->num_bones = BigLong(pheader->num_bones);
1676         pheader->num_meshs = BigLong(pheader->num_meshs);
1677         pheader->num_frames = BigLong(pheader->num_frames);
1678         pheader->ofs_bones = BigLong(pheader->ofs_bones);
1679         pheader->ofs_meshs = BigLong(pheader->ofs_meshs);
1680         pheader->ofs_frames = BigLong(pheader->ofs_frames);
1681
1682         if (pheader->num_bones < 1 || pheader->num_meshs < 1)
1683         {
1684                 Con_Printf("%s has no geometry\n");
1685                 return;
1686         }
1687         if (pheader->num_frames < 1)
1688         {
1689                 Con_Printf("%s has no frames\n");
1690                 return;
1691         }
1692
1693         loadmodel->DrawSky = NULL;
1694         loadmodel->Draw = R_Q1BSP_Draw;
1695         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1696         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1697         loadmodel->DrawLight = R_Q1BSP_DrawLight;
1698         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1699
1700         // model bbox
1701         for (i = 0;i < 3;i++)
1702         {
1703                 loadmodel->normalmins[i] = pheader->mins[i];
1704                 loadmodel->normalmaxs[i] = pheader->maxs[i];
1705                 loadmodel->yawmins[i] = i != 2 ? -pheader->yawradius : pheader->mins[i];
1706                 loadmodel->yawmaxs[i] = i != 2 ? pheader->yawradius : pheader->maxs[i];
1707                 loadmodel->rotatedmins[i] = -pheader->allradius;
1708                 loadmodel->rotatedmaxs[i] = pheader->allradius;
1709         }
1710         loadmodel->radius = pheader->allradius;
1711         loadmodel->radius2 = pheader->allradius * pheader->allradius;
1712
1713         // load external .skin files if present
1714         skinfiles = Mod_LoadSkinFiles();
1715         if (loadmodel->numskins < 1)
1716                 loadmodel->numskins = 1;
1717
1718         meshvertices = 0;
1719         meshtriangles = 0;
1720
1721         // gather combined statistics from the meshes
1722         dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
1723         for (i = 0;i < (int)pheader->num_meshs;i++)
1724         {
1725                 int numverts = BigLong(dpmmesh->num_verts);
1726                 meshvertices += numverts;;
1727                 meshtriangles += BigLong(dpmmesh->num_tris);
1728                 dpmmesh++;
1729         }
1730
1731         loadmodel->numframes = pheader->num_frames;
1732         loadmodel->num_bones = pheader->num_bones;
1733         loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
1734         loadmodel->num_textures = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
1735         // do most allocations as one merged chunk
1736         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[36]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
1737         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1738         loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1739         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1740         loadmodel->surfmesh.num_vertices = meshvertices;
1741         loadmodel->surfmesh.num_triangles = meshtriangles;
1742         loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1743         loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1744         loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
1745         loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
1746         loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
1747         loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
1748         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
1749         loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
1750         loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
1751         loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
1752         loadmodel->data_basebonepose = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
1753         loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
1754         loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
1755         loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
1756         loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
1757
1758         for (i = 0;i < loadmodel->numskins;i++)
1759         {
1760                 loadmodel->skinscenes[i].firstframe = i;
1761                 loadmodel->skinscenes[i].framecount = 1;
1762                 loadmodel->skinscenes[i].loop = true;
1763                 loadmodel->skinscenes[i].framerate = 10;
1764         }
1765
1766         // load the bone info
1767         bone = (dpmbone_t *) (pbase + pheader->ofs_bones);
1768         for (i = 0;i < loadmodel->num_bones;i++)
1769         {
1770                 memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
1771                 loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
1772                 loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
1773                 if (loadmodel->data_bones[i].parent >= i)
1774                         Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
1775         }
1776
1777         // load the frames
1778         frame = (dpmframe_t *) (pbase + pheader->ofs_frames);
1779         for (i = 0;i < loadmodel->numframes;i++)
1780         {
1781                 const float *poses;
1782                 memcpy(loadmodel->animscenes[i].name, frame->name, sizeof(frame->name));
1783                 loadmodel->animscenes[i].firstframe = i;
1784                 loadmodel->animscenes[i].framecount = 1;
1785                 loadmodel->animscenes[i].loop = true;
1786                 loadmodel->animscenes[i].framerate = 10;
1787                 // load the bone poses for this frame
1788                 poses = (float *) (pbase + BigLong(frame->ofs_bonepositions));
1789                 for (j = 0;j < loadmodel->num_bones*12;j++)
1790                         loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]);
1791                 // stuff not processed here: mins, maxs, yawradius, allradius
1792                 frame++;
1793         }
1794
1795         // load the meshes now
1796         dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
1797         meshvertices = 0;
1798         meshtriangles = 0;
1799         // reconstruct frame 0 matrices to allow reconstruction of the base mesh
1800         // (converting from weight-blending skeletal animation to
1801         //  deformation-based skeletal animation)
1802         bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12]));
1803         for (i = 0;i < loadmodel->num_bones;i++)
1804         {
1805                 const float *m = loadmodel->data_poses + i * 12;
1806                 if (loadmodel->data_bones[i].parent >= 0)
1807                         R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i);
1808                 else
1809                         for (k = 0;k < 12;k++)
1810                                 bonepose[12*i+k] = m[k];
1811         }
1812         for (i = 0;i < loadmodel->num_surfaces;i++, dpmmesh++)
1813         {
1814                 const int *inelements;
1815                 int *outelements;
1816                 const float *intexcoord;
1817                 msurface_t *surface;
1818
1819                 loadmodel->surfacelist[i] = i;
1820                 surface = loadmodel->data_surfaces + i;
1821                 surface->texture = loadmodel->data_textures + i;
1822                 surface->num_firsttriangle = meshtriangles;
1823                 surface->num_triangles = BigLong(dpmmesh->num_tris);
1824                 surface->num_firstvertex = meshvertices;
1825                 surface->num_vertices = BigLong(dpmmesh->num_verts);
1826                 meshvertices += surface->num_vertices;
1827                 meshtriangles += surface->num_triangles;
1828
1829                 inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices));
1830                 outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3;
1831                 for (j = 0;j < surface->num_triangles;j++)
1832                 {
1833                         // swap element order to flip triangles, because Quake uses clockwise (rare) and dpm uses counterclockwise (standard)
1834                         outelements[0] = surface->num_firstvertex + BigLong(inelements[2]);
1835                         outelements[1] = surface->num_firstvertex + BigLong(inelements[1]);
1836                         outelements[2] = surface->num_firstvertex + BigLong(inelements[0]);
1837                         inelements += 3;
1838                         outelements += 3;
1839                 }
1840
1841                 intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords));
1842                 for (j = 0;j < surface->num_vertices*2;j++)
1843                         loadmodel->surfmesh.data_texcoordtexture2f[j + surface->num_firstvertex * 2] = BigFloat(intexcoord[j]);
1844
1845                 data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
1846                 for (j = surface->num_firstvertex;j < surface->num_firstvertex + surface->num_vertices;j++)
1847                 {
1848                         float sum;
1849                         int l;
1850                         int numweights = BigLong(((dpmvertex_t *)data)->numbones);
1851                         data += sizeof(dpmvertex_t);
1852                         for (k = 0;k < numweights;k++)
1853                         {
1854                                 const dpmbonevert_t *vert = (dpmbonevert_t *) data;
1855                                 int boneindex = BigLong(vert->bonenum);
1856                                 const float *m = bonepose + 12 * boneindex;
1857                                 float influence = BigFloat(vert->influence);
1858                                 float relativeorigin[3], relativenormal[3];
1859                                 relativeorigin[0] = BigFloat(vert->origin[0]);
1860                                 relativeorigin[1] = BigFloat(vert->origin[1]);
1861                                 relativeorigin[2] = BigFloat(vert->origin[2]);
1862                                 relativenormal[0] = BigFloat(vert->normal[0]);
1863                                 relativenormal[1] = BigFloat(vert->normal[1]);
1864                                 relativenormal[2] = BigFloat(vert->normal[2]);
1865                                 // blend the vertex bone weights into the base mesh
1866                                 loadmodel->surfmesh.data_vertex3f[j*3+0] += relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + influence * m[ 3];
1867                                 loadmodel->surfmesh.data_vertex3f[j*3+1] += relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + influence * m[ 7];
1868                                 loadmodel->surfmesh.data_vertex3f[j*3+2] += relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + influence * m[11];
1869                                 loadmodel->surfmesh.data_normal3f[j*3+0] += relativenormal[0] * m[0] + relativenormal[1] * m[1] + relativenormal[2] * m[ 2];
1870                                 loadmodel->surfmesh.data_normal3f[j*3+1] += relativenormal[0] * m[4] + relativenormal[1] * m[5] + relativenormal[2] * m[ 6];
1871                                 loadmodel->surfmesh.data_normal3f[j*3+2] += relativenormal[0] * m[8] + relativenormal[1] * m[9] + relativenormal[2] * m[10];
1872                                 if (!k)
1873                                 {
1874                                         // store the first (and often only) weight
1875                                         loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = influence;
1876                                         loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex;
1877                                 }
1878                                 else
1879                                 {
1880                                         // sort the new weight into this vertex's weight table
1881                                         // (which only accepts up to 4 bones per vertex)
1882                                         for (l = 0;l < 4;l++)
1883                                         {
1884                                                 if (loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] < influence)
1885                                                 {
1886                                                         // move weaker influence weights out of the way first
1887                                                         int l2;
1888                                                         for (l2 = 3;l2 > l;l2--)
1889                                                         {
1890                                                                 loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2-1];
1891                                                                 loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2-1];
1892                                                         }
1893                                                         // store the new weight
1894                                                         loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] = influence;
1895                                                         loadmodel->surfmesh.data_vertexweightindex4i[j*4+l] = boneindex;
1896                                                         break;
1897                                                 }
1898                                         }
1899                                 }
1900                                 data += sizeof(dpmbonevert_t);
1901                         }
1902                         sum = 0;
1903                         for (l = 0;l < 4;l++)
1904                                 sum += loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l];
1905                         if (sum && fabs(sum - 1) > (1.0f / 256.0f))
1906                         {
1907                                 float f = 1.0f / sum;
1908                                 for (l = 0;l < 4;l++)
1909                                         loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] *= f;
1910                         }
1911                 }
1912
1913                 // since dpm models do not have named sections, reuse their shader name as the section name
1914                 if (dpmmesh->shadername[0])
1915                         Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername);
1916                 else
1917                         for (j = 0;j < loadmodel->numskins;j++)
1918                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1919
1920                 Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
1921         }
1922         Z_Free(bonepose);
1923         Mod_FreeSkinFiles(skinfiles);
1924
1925         // compute all the mesh information that was not loaded from the file
1926         Mod_BuildBaseBonePoses();
1927         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
1928         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
1929
1930         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
1931 }
1932
1933 // no idea why PSK/PSA files contain weird quaternions but they do...
1934 #define PSKQUATNEGATIONS
1935 void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
1936 {
1937         int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles;
1938         int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys;
1939         fs_offset_t filesize;
1940         pskpnts_t *pnts;
1941         pskvtxw_t *vtxw;
1942         pskface_t *faces;
1943         pskmatt_t *matts;
1944         pskboneinfo_t *bones;
1945         pskrawweights_t *rawweights;
1946         pskboneinfo_t *animbones;
1947         pskaniminfo_t *anims;
1948         pskanimkeys_t *animkeys;
1949         void *animfilebuffer, *animbuffer, *animbufferend;
1950         unsigned char *data;
1951         pskchunk_t *pchunk;
1952         skinfile_t *skinfiles;
1953         char animname[MAX_QPATH];
1954
1955         pchunk = (pskchunk_t *)buffer;
1956         if (strcmp(pchunk->id, "ACTRHEAD"))
1957                 Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model");
1958
1959         loadmodel->type = mod_alias;
1960         loadmodel->DrawSky = NULL;
1961         loadmodel->Draw = R_Q1BSP_Draw;
1962         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1963         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1964         loadmodel->DrawLight = R_Q1BSP_DrawLight;
1965         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1966         loadmodel->flags = 0; // there are no flags on zym models
1967         loadmodel->synctype = ST_RAND;
1968
1969         FS_StripExtension(loadmodel->name, animname, sizeof(animname));
1970         strlcat(animname, ".psa", sizeof(animname));
1971         animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
1972         animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
1973         if (animbuffer == NULL)
1974                 Host_Error("%s: can't find .psa file (%s)", loadmodel->name, animname);
1975
1976         numpnts = 0;
1977         pnts = NULL;
1978         numvtxw = 0;
1979         vtxw = NULL;
1980         numfaces = 0;
1981         faces = NULL;
1982         nummatts = 0;
1983         matts = NULL;
1984         numbones = 0;
1985         bones = NULL;
1986         numrawweights = 0;
1987         rawweights = NULL;
1988         numanims = 0;
1989         anims = NULL;
1990         numanimkeys = 0;
1991         animkeys = NULL;
1992
1993         while (buffer < bufferend)
1994         {
1995                 pchunk = (pskchunk_t *)buffer;
1996                 buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t));
1997                 version = LittleLong(pchunk->version);
1998                 recordsize = LittleLong(pchunk->recordsize);
1999                 numrecords = LittleLong(pchunk->numrecords);
2000                 if (developer.integer >= 100)
2001                         Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
2002                 if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
2003                         Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version);
2004                 if (!strcmp(pchunk->id, "ACTRHEAD"))
2005                 {
2006                         // nothing to do
2007                 }
2008                 else if (!strcmp(pchunk->id, "PNTS0000"))
2009                 {
2010                         pskpnts_t *p;
2011                         if (recordsize != sizeof(*p))
2012                                 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2013                         // byteswap in place and keep the pointer
2014                         numpnts = numrecords;
2015                         pnts = (pskpnts_t *)buffer;
2016                         for (index = 0, p = (pskpnts_t *)buffer;index < numrecords;index++, p++)
2017                         {
2018                                 p->origin[0] = LittleFloat(p->origin[0]);
2019                                 p->origin[1] = LittleFloat(p->origin[1]);
2020                                 p->origin[2] = LittleFloat(p->origin[2]);
2021                         }
2022                         buffer = p;
2023                 }
2024                 else if (!strcmp(pchunk->id, "VTXW0000"))
2025                 {
2026                         pskvtxw_t *p;
2027                         if (recordsize != sizeof(*p))
2028                                 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2029                         // byteswap in place and keep the pointer
2030                         numvtxw = numrecords;
2031                         vtxw = (pskvtxw_t *)buffer;
2032                         for (index = 0, p = (pskvtxw_t *)buffer;index < numrecords;index++, p++)
2033                         {
2034                                 p->pntsindex = LittleShort(p->pntsindex);
2035                                 p->texcoord[0] = LittleFloat(p->texcoord[0]);
2036                                 p->texcoord[1] = LittleFloat(p->texcoord[1]);
2037                                 if (p->pntsindex >= numpnts)
2038                                 {
2039                                         Con_Printf("%s: vtxw->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
2040                                         p->pntsindex = 0;
2041                                 }
2042                         }
2043                         buffer = p;
2044                 }
2045                 else if (!strcmp(pchunk->id, "FACE0000"))
2046                 {
2047                         pskface_t *p;
2048                         if (recordsize != sizeof(*p))
2049                                 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2050                         // byteswap in place and keep the pointer
2051                         numfaces = numrecords;
2052                         faces = (pskface_t *)buffer;
2053                         for (index = 0, p = (pskface_t *)buffer;index < numrecords;index++, p++)
2054                         {
2055                                 p->vtxwindex[0] = LittleShort(p->vtxwindex[0]);
2056                                 p->vtxwindex[1] = LittleShort(p->vtxwindex[1]);
2057                                 p->vtxwindex[2] = LittleShort(p->vtxwindex[2]);
2058                                 p->group = LittleLong(p->group);
2059                                 if (p->vtxwindex[0] >= numvtxw)
2060                                 {
2061                                         Con_Printf("%s: face->vtxwindex[0] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[0], numvtxw);
2062                                         p->vtxwindex[0] = 0;
2063                                 }
2064                                 if (p->vtxwindex[1] >= numvtxw)
2065                                 {
2066                                         Con_Printf("%s: face->vtxwindex[1] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[1], numvtxw);
2067                                         p->vtxwindex[1] = 0;
2068                                 }
2069                                 if (p->vtxwindex[2] >= numvtxw)
2070                                 {
2071                                         Con_Printf("%s: face->vtxwindex[2] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[2], numvtxw);
2072                                         p->vtxwindex[2] = 0;
2073                                 }
2074                         }
2075                         buffer = p;
2076                 }
2077                 else if (!strcmp(pchunk->id, "MATT0000"))
2078                 {
2079                         pskmatt_t *p;
2080                         if (recordsize != sizeof(*p))
2081                                 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2082                         // byteswap in place and keep the pointer
2083                         nummatts = numrecords;
2084                         matts = (pskmatt_t *)buffer;
2085                         for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++)
2086                         {
2087                                 // nothing to do
2088                         }
2089                         buffer = p;
2090                 }
2091                 else if (!strcmp(pchunk->id, "REFSKELT"))
2092                 {
2093                         pskboneinfo_t *p;
2094                         if (recordsize != sizeof(*p))
2095                                 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2096                         // byteswap in place and keep the pointer
2097                         numbones = numrecords;
2098                         bones = (pskboneinfo_t *)buffer;
2099                         for (index = 0, p = (pskboneinfo_t *)buffer;index < numrecords;index++, p++)
2100                         {
2101                                 p->numchildren = LittleLong(p->numchildren);
2102                                 p->parent = LittleLong(p->parent);
2103                                 p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
2104                                 p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
2105                                 p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
2106                                 p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
2107                                 p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
2108                                 p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
2109                                 p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
2110                                 p->basepose.unknown = LittleFloat(p->basepose.unknown);
2111                                 p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
2112                                 p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
2113                                 p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
2114 #ifdef PSKQUATNEGATIONS
2115                                 if (index)
2116                                 {
2117                                         p->basepose.quat[0] *= -1;
2118                                         p->basepose.quat[1] *= -1;
2119                                         p->basepose.quat[2] *= -1;
2120                                 }
2121                                 else
2122                                 {
2123                                         p->basepose.quat[0] *=  1;
2124                                         p->basepose.quat[1] *= -1;
2125                                         p->basepose.quat[2] *=  1;
2126                                 }
2127 #endif
2128                                 if (p->parent < 0 || p->parent >= numbones)
2129                                 {
2130                                         Con_Printf("%s: bone->parent %i >= numbones %i\n", loadmodel->name, p->parent, numbones);
2131                                         p->parent = 0;
2132                                 }
2133                         }
2134                         buffer = p;
2135                 }
2136                 else if (!strcmp(pchunk->id, "RAWWEIGHTS"))
2137                 {
2138                         pskrawweights_t *p;
2139                         if (recordsize != sizeof(*p))
2140                                 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2141                         // byteswap in place and keep the pointer
2142                         numrawweights = numrecords;
2143                         rawweights = (pskrawweights_t *)buffer;
2144                         for (index = 0, p = (pskrawweights_t *)buffer;index < numrecords;index++, p++)
2145                         {
2146                                 p->weight = LittleFloat(p->weight);
2147                                 p->pntsindex = LittleLong(p->pntsindex);
2148                                 p->boneindex = LittleLong(p->boneindex);
2149                                 if (p->pntsindex < 0 || p->pntsindex >= numpnts)
2150                                 {
2151                                         Con_Printf("%s: weight->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
2152                                         p->pntsindex = 0;
2153                                 }
2154                                 if (p->boneindex < 0 || p->boneindex >= numbones)
2155                                 {
2156                                         Con_Printf("%s: weight->boneindex %i >= numbones %i\n", loadmodel->name, p->boneindex, numbones);
2157                                         p->boneindex = 0;
2158                                 }
2159                         }
2160                         buffer = p;
2161                 }
2162         }
2163
2164         while (animbuffer < animbufferend)
2165         {
2166                 pchunk = (pskchunk_t *)animbuffer;
2167                 animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t));
2168                 version = LittleLong(pchunk->version);
2169                 recordsize = LittleLong(pchunk->recordsize);
2170                 numrecords = LittleLong(pchunk->numrecords);
2171                 if (developer.integer >= 100)
2172                         Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
2173                 if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
2174                         Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", animname, pchunk->id, version);
2175                 if (!strcmp(pchunk->id, "ANIMHEAD"))
2176                 {
2177                         // nothing to do
2178                 }
2179                 else if (!strcmp(pchunk->id, "BONENAMES"))
2180                 {
2181                         pskboneinfo_t *p;
2182                         if (recordsize != sizeof(*p))
2183                                 Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
2184                         // byteswap in place and keep the pointer
2185                         numanimbones = numrecords;
2186                         animbones = (pskboneinfo_t *)animbuffer;
2187                         // NOTE: supposedly psa does not need to match the psk model, the
2188                         // bones missing from the psa would simply use their base
2189                         // positions from the psk, but this is hard for me to implement
2190                         // and people can easily make animations that match.
2191                         if (numanimbones != numbones)
2192                                 Host_Error("%s: this loader only supports animations with the same bones as the mesh");
2193                         for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++)
2194                         {
2195                                 p->numchildren = LittleLong(p->numchildren);
2196                                 p->parent = LittleLong(p->parent);
2197                                 p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
2198                                 p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
2199                                 p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
2200                                 p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
2201                                 p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
2202                                 p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
2203                                 p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
2204                                 p->basepose.unknown = LittleFloat(p->basepose.unknown);
2205                                 p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
2206                                 p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
2207                                 p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
2208 #ifdef PSKQUATNEGATIONS
2209                                 if (index)
2210                                 {
2211                                         p->basepose.quat[0] *= -1;
2212                                         p->basepose.quat[1] *= -1;
2213                                         p->basepose.quat[2] *= -1;
2214                                 }
2215                                 else
2216                                 {
2217                                         p->basepose.quat[0] *=  1;
2218                                         p->basepose.quat[1] *= -1;
2219                                         p->basepose.quat[2] *=  1;
2220                                 }
2221 #endif
2222                                 if (p->parent < 0 || p->parent >= numanimbones)
2223                                 {
2224                                         Con_Printf("%s: bone->parent %i >= numanimbones %i\n", animname, p->parent, numanimbones);
2225                                         p->parent = 0;
2226                                 }
2227                                 // check that bones are the same as in the base
2228                                 if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent)
2229                                         Host_Error("%s: this loader only supports animations with the same bones as the mesh", animname);
2230                         }
2231                         animbuffer = p;
2232                 }
2233                 else if (!strcmp(pchunk->id, "ANIMINFO"))
2234                 {
2235                         pskaniminfo_t *p;
2236                         if (recordsize != sizeof(*p))
2237                                 Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
2238                         // byteswap in place and keep the pointer
2239                         numanims = numrecords;
2240                         anims = (pskaniminfo_t *)animbuffer;
2241                         for (index = 0, p = (pskaniminfo_t *)animbuffer;index < numrecords;index++, p++)
2242                         {
2243                                 p->numbones = LittleLong(p->numbones);
2244                                 p->playtime = LittleFloat(p->playtime);
2245                                 p->fps = LittleFloat(p->fps);
2246                                 p->firstframe = LittleLong(p->firstframe);
2247                                 p->numframes = LittleLong(p->numframes);
2248                                 if (p->numbones != numbones)
2249                                         Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname);
2250                         }
2251                         animbuffer = p;
2252                 }
2253                 else if (!strcmp(pchunk->id, "ANIMKEYS"))
2254                 {
2255                         pskanimkeys_t *p;
2256                         if (recordsize != sizeof(*p))
2257                                 Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
2258                         numanimkeys = numrecords;
2259                         animkeys = (pskanimkeys_t *)animbuffer;
2260                         for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++)
2261                         {
2262                                 p->origin[0] = LittleFloat(p->origin[0]);
2263                                 p->origin[1] = LittleFloat(p->origin[1]);
2264                                 p->origin[2] = LittleFloat(p->origin[2]);
2265                                 p->quat[0] = LittleFloat(p->quat[0]);
2266                                 p->quat[1] = LittleFloat(p->quat[1]);
2267                                 p->quat[2] = LittleFloat(p->quat[2]);
2268                                 p->quat[3] = LittleFloat(p->quat[3]);
2269                                 p->frametime = LittleFloat(p->frametime);
2270 #ifdef PSKQUATNEGATIONS
2271                                 if (index % numbones)
2272                                 {
2273                                         p->quat[0] *= -1;
2274                                         p->quat[1] *= -1;
2275                                         p->quat[2] *= -1;
2276                                 }
2277                                 else
2278                                 {
2279                                         p->quat[0] *=  1;
2280                                         p->quat[1] *= -1;
2281                                         p->quat[2] *=  1;
2282                                 }
2283 #endif
2284                         }
2285                         animbuffer = p;
2286                         // TODO: allocate bonepose stuff
2287                 }
2288                 else
2289                         Con_Printf("%s: unknown chunk ID \"%s\"\n", animname, pchunk->id);
2290         }
2291
2292         if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys)
2293                 Host_Error("%s: missing required chunks", loadmodel->name);
2294
2295         loadmodel->numframes = 0;
2296         for (index = 0;index < numanims;index++)
2297                 loadmodel->numframes += anims[index].numframes;
2298
2299         if (numanimkeys != numbones * loadmodel->numframes)
2300                 Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
2301
2302         meshvertices = numvtxw;
2303         meshtriangles = numfaces;
2304
2305         // load external .skin files if present
2306         skinfiles = Mod_LoadSkinFiles();
2307         if (loadmodel->numskins < 1)
2308                 loadmodel->numskins = 1;
2309         loadmodel->num_bones = numbones;
2310         loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
2311         loadmodel->num_textures = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
2312         // do most allocations as one merged chunk
2313         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[36]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
2314         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
2315         loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
2316         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
2317         loadmodel->surfmesh.num_vertices = meshvertices;
2318         loadmodel->surfmesh.num_triangles = meshtriangles;
2319         loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
2320         loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
2321         loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
2322         loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
2323         loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
2324         loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
2325         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
2326         loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
2327         loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
2328         loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
2329         loadmodel->data_basebonepose = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
2330         loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
2331         loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
2332         loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
2333         loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
2334
2335         for (i = 0;i < loadmodel->numskins;i++)
2336         {
2337                 loadmodel->skinscenes[i].firstframe = i;
2338                 loadmodel->skinscenes[i].framecount = 1;
2339                 loadmodel->skinscenes[i].loop = true;
2340                 loadmodel->skinscenes[i].framerate = 10;
2341         }
2342
2343         // create surfaces
2344         for (index = 0, i = 0;index < nummatts;index++)
2345         {
2346                 // since psk models do not have named sections, reuse their shader name as the section name
2347                 if (matts[index].name[0])
2348                         Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name);
2349                 else
2350                         for (j = 0;j < loadmodel->numskins;j++)
2351                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL);
2352                 loadmodel->surfacelist[index] = index;
2353                 loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index;
2354                 loadmodel->data_surfaces[index].num_firstvertex = 0;
2355                 loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices;
2356         }
2357
2358         // copy over the vertex locations and texcoords
2359         for (index = 0;index < numvtxw;index++)
2360         {
2361                 loadmodel->surfmesh.data_vertex3f[index*3+0] = pnts[vtxw[index].pntsindex].origin[0];
2362                 loadmodel->surfmesh.data_vertex3f[index*3+1] = pnts[vtxw[index].pntsindex].origin[1];
2363                 loadmodel->surfmesh.data_vertex3f[index*3+2] = pnts[vtxw[index].pntsindex].origin[2];
2364                 loadmodel->surfmesh.data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0];
2365                 loadmodel->surfmesh.data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1];
2366         }
2367
2368         // loading the faces is complicated because we need to sort them into surfaces by mattindex
2369         for (index = 0;index < numfaces;index++)
2370                 loadmodel->data_surfaces[faces[index].mattindex].num_triangles++;
2371         for (index = 0, i = 0;index < nummatts;index++)
2372         {
2373                 loadmodel->data_surfaces[index].num_firsttriangle = i;
2374                 i += loadmodel->data_surfaces[index].num_triangles;
2375                 loadmodel->data_surfaces[index].num_triangles = 0;
2376         }
2377         for (index = 0;index < numfaces;index++)
2378         {
2379                 i = (loadmodel->data_surfaces[faces[index].mattindex].num_firsttriangle + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++)*3;
2380                 loadmodel->surfmesh.data_element3i[i+0] = faces[index].vtxwindex[0];
2381                 loadmodel->surfmesh.data_element3i[i+1] = faces[index].vtxwindex[1];
2382                 loadmodel->surfmesh.data_element3i[i+2] = faces[index].vtxwindex[2];
2383         }
2384
2385         // copy over the bones
2386         for (index = 0;index < numbones;index++)
2387         {
2388                 strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
2389                 loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1;
2390                 if (loadmodel->data_bones[index].parent >= index)
2391                         Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
2392         }
2393
2394         // sort the psk point weights into the vertex weight tables
2395         // (which only accept up to 4 bones per vertex)
2396         for (index = 0;index < numvtxw;index++)
2397         {
2398                 int l;
2399                 float sum;
2400                 for (j = 0;j < numrawweights;j++)
2401                 {
2402                         if (rawweights[j].pntsindex == vtxw[index].pntsindex)
2403                         {
2404                                 int boneindex = rawweights[j].boneindex;
2405                                 float influence = rawweights[j].weight;
2406                                 for (l = 0;l < 4;l++)
2407                                 {
2408                                         if (loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] < influence)
2409                                         {
2410                                                 // move lower influence weights out of the way first
2411                                                 int l2;
2412                                                 for (l2 = 3;l2 > l;l2--)
2413                                                 {
2414                                                         loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2-1];
2415                                                         loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2-1];
2416                                                 }
2417                                                 // store the new weight
2418                                                 loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] = influence;
2419                                                 loadmodel->surfmesh.data_vertexweightindex4i[index*4+l] = boneindex;
2420                                                 break;
2421                                         }
2422                                 }
2423                         }
2424                 }
2425                 sum = 0;
2426                 for (l = 0;l < 4;l++)
2427                         sum += loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l];
2428                 if (sum && fabs(sum - 1) > (1.0f / 256.0f))
2429                 {
2430                         float f = 1.0f / sum;
2431                         for (l = 0;l < 4;l++)
2432                                 loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] *= f;
2433                 }
2434         }
2435
2436         // set up the animscenes based on the anims
2437         for (index = 0, i = 0;index < numanims;index++)
2438         {
2439                 for (j = 0;j < anims[index].numframes;j++, i++)
2440                 {
2441                         dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", anims[index].name, j);
2442                         loadmodel->animscenes[i].firstframe = i;
2443                         loadmodel->animscenes[i].framecount = 1;
2444                         loadmodel->animscenes[i].loop = true;
2445                         loadmodel->animscenes[i].framerate = 10;
2446                 }
2447         }
2448
2449         // load the poses from the animkeys
2450         for (index = 0;index < numanimkeys;index++)
2451         {
2452                 pskanimkeys_t *k = animkeys + index;
2453                 matrix4x4_t matrix;
2454                 Matrix4x4_FromOriginQuat(&matrix, k->origin[0], k->origin[1], k->origin[2], k->quat[0], k->quat[1], k->quat[2], k->quat[3]);
2455                 Matrix4x4_ToArray12FloatD3D(&matrix, loadmodel->data_poses + index*12);
2456         }
2457         Mod_FreeSkinFiles(skinfiles);
2458         Mem_Free(animfilebuffer);
2459
2460         // compute all the mesh information that was not loaded from the file
2461         // TODO: honor smoothing groups somehow?
2462         Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
2463         Mod_BuildBaseBonePoses();
2464         Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
2465         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2466         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
2467         Mod_Alias_CalculateBoundingBox();
2468
2469         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
2470 }
2471