]> icculus.org git repositories - divverent/darkplaces.git/blob - meshqueue.h
another WIN32_LEAN_AND_MEAN patch from Willis, this one for non-SDL client and dedica...
[divverent/darkplaces.git] / meshqueue.h
1
2 #ifndef MESHQUEUE_H
3 #define MESHQUEUE_H
4
5 void R_MeshQueue_Init(void);
6 void R_MeshQueue_Add(void (*callback)(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
7 void R_MeshQueue_AddTransparent(const vec3_t center, void (*callback)(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
8 void R_MeshQueue_BeginScene(void);
9 void R_MeshQueue_Render(void);
10 void R_MeshQueue_RenderTransparent(void);
11 void R_MeshQueue_EndScene(void);
12
13 #endif