]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
fix stupid crash
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 int NehGameType;
32
33 enum m_state_e m_state;
34
35 void M_Menu_Main_f (void);
36         void M_Menu_SinglePlayer_f (void);
37                 void M_Menu_Transfusion_Episode_f (void);
38                         void M_Menu_Transfusion_Skill_f (void);
39                 void M_Menu_Load_f (void);
40                 void M_Menu_Save_f (void);
41         void M_Menu_MultiPlayer_f (void);
42                 void M_Menu_Setup_f (void);
43         void M_Menu_Options_f (void);
44         void M_Menu_Options_Effects_f (void);
45         void M_Menu_Options_Graphics_f (void);
46         void M_Menu_Options_ColorControl_f (void);
47                 void M_Menu_Keys_f (void);
48                 void M_Menu_Reset_f (void);
49                 void M_Menu_Video_f (void);
50         void M_Menu_Help_f (void);
51         void M_Menu_Credits_f (void);
52         void M_Menu_Quit_f (void);
53 void M_Menu_LanConfig_f (void);
54 void M_Menu_GameOptions_f (void);
55 void M_Menu_ServerList_f (void);
56
57 void M_Main_Draw (void);
58         void M_SinglePlayer_Draw (void);
59                 void M_Transfusion_Episode_Draw (void);
60                         void M_Transfusion_Skill_Draw (void);
61                 void M_Load_Draw (void);
62                 void M_Save_Draw (void);
63         void M_MultiPlayer_Draw (void);
64                 void M_Setup_Draw (void);
65         void M_Options_Draw (void);
66         void M_Options_Effects_Draw (void);
67         void M_Options_Graphics_Draw (void);
68         void M_Options_ColorControl_Draw (void);
69                 void M_Keys_Draw (void);
70                 void M_Reset_Draw (void);
71                 void M_Video_Draw (void);
72         void M_Help_Draw (void);
73         void M_Credits_Draw (void);
74         void M_Quit_Draw (void);
75 void M_LanConfig_Draw (void);
76 void M_GameOptions_Draw (void);
77 void M_ServerList_Draw (void);
78
79 void M_Main_Key (int key, char ascii);
80         void M_SinglePlayer_Key (int key, char ascii);
81                 void M_Transfusion_Episode_Key (int key, char ascii);
82                         void M_Transfusion_Skill_Key (int key, char ascii);
83                 void M_Load_Key (int key, char ascii);
84                 void M_Save_Key (int key, char ascii);
85         void M_MultiPlayer_Key (int key, char ascii);
86                 void M_Setup_Key (int key, char ascii);
87         void M_Options_Key (int key, char ascii);
88         void M_Options_Effects_Key (int key, char ascii);
89         void M_Options_Graphics_Key (int key, char ascii);
90         void M_Options_ColorControl_Key (int key, char ascii);
91                 void M_Keys_Key (int key, char ascii);
92                 void M_Reset_Key (int key, char ascii);
93                 void M_Video_Key (int key, char ascii);
94         void M_Help_Key (int key, char ascii);
95         void M_Credits_Key (int key, char ascii);
96         void M_Quit_Key (int key, char ascii);
97 void M_LanConfig_Key (int key, char ascii);
98 void M_GameOptions_Key (int key, char ascii);
99 void M_ServerList_Key (int key, char ascii);
100
101 qboolean        m_entersound;           // play after drawing a frame, so caching
102                                                                 // won't disrupt the sound
103
104 char            m_return_reason [32];
105
106 void M_Update_Return_Reason(char *s)
107 {
108         strlcpy(m_return_reason, s, sizeof(m_return_reason));
109         if (s)
110                 Con_Printf("%s\n", s);
111 }
112
113 #define StartingGame    (m_multiplayer_cursor == 1)
114 #define JoiningGame             (m_multiplayer_cursor == 0)
115
116 // Nehahra
117 #define NumberOfNehahraDemos 34
118 typedef struct nehahrademonames_s
119 {
120         char *name;
121         char *desc;
122 } nehahrademonames_t;
123
124 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
125 {
126         {"intro", "Prologue"},
127         {"genf", "The Beginning"},
128         {"genlab", "A Doomed Project"},
129         {"nehcre", "The New Recruits"},
130         {"maxneh", "Breakthrough"},
131         {"maxchar", "Renewal and Duty"},
132         {"crisis", "Worlds Collide"},
133         {"postcris", "Darkening Skies"},
134         {"hearing", "The Hearing"},
135         {"getjack", "On a Mexican Radio"},
136         {"prelude", "Honor and Justice"},
137         {"abase", "A Message Sent"},
138         {"effect", "The Other Side"},
139         {"uhoh", "Missing in Action"},
140         {"prepare", "The Response"},
141         {"vision", "Farsighted Eyes"},
142         {"maxturns", "Enter the Immortal"},
143         {"backlot", "Separate Ways"},
144         {"maxside", "The Ancient Runes"},
145         {"counter", "The New Initiative"},
146         {"warprep", "Ghosts to the World"},
147         {"counter1", "A Fate Worse Than Death"},
148         {"counter2", "Friendly Fire"},
149         {"counter3", "Minor Setback"},
150         {"madmax", "Scores to Settle"},
151         {"quake", "One Man"},
152         {"cthmm", "Shattered Masks"},
153         {"shades", "Deal with the Dead"},
154         {"gophil", "An Unlikely Hero"},
155         {"cstrike", "War in Hell"},
156         {"shubset", "The Conspiracy"},
157         {"shubdie", "Even Death May Die"},
158         {"newranks", "An Empty Throne"},
159         {"seal", "The Seal is Broken"}
160 };
161
162 float menu_x, menu_y, menu_width, menu_height;
163
164 void M_Background(int width, int height)
165 {
166         menu_width = bound(1, width, vid_conwidth.integer);
167         menu_height = bound(1, height, vid_conheight.integer);
168         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
169         menu_y = (vid_conheight.integer - menu_height) * 0.5;
170         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
171         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
172 }
173
174 /*
175 ================
176 M_DrawCharacter
177
178 Draws one solid graphics character
179 ================
180 */
181 void M_DrawCharacter (float cx, float cy, int num)
182 {
183         char temp[2];
184         temp[0] = num;
185         temp[1] = 0;
186         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
187 }
188
189 void M_Print(float cx, float cy, const char *str)
190 {
191         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
192 }
193
194 void M_PrintRed (float cx, float cy, const char *str)
195 {
196         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
197 }
198
199 void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
200 {
201         if (unghosted)
202                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
203         else
204                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
205 }
206
207 void M_DrawPic (float cx, float cy, const char *picname)
208 {
209         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
210 }
211
212 unsigned char identityTable[256];
213 unsigned char translationTable[256];
214
215 void M_BuildTranslationTable(int top, int bottom)
216 {
217         int j;
218         unsigned char *dest, *source;
219
220         for (j = 0; j < 256; j++)
221                 identityTable[j] = j;
222         dest = translationTable;
223         source = identityTable;
224         memcpy (dest, source, 256);
225
226         // LordHavoc: corrected skin color ranges
227         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
228                 memcpy (dest + TOP_RANGE, source + top, 16);
229         else
230                 for (j=0 ; j<16 ; j++)
231                         dest[TOP_RANGE+j] = source[top+15-j];
232
233         // LordHavoc: corrected skin color ranges
234         if (bottom < 128 || (bottom >= 224 && bottom < 240))
235                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
236         else
237                 for (j=0 ; j<16 ; j++)
238                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
239 }
240
241
242 void M_DrawTextBox (float x, float y, float width, float height)
243 {
244         int n;
245         float cx, cy;
246
247         // draw left side
248         cx = x;
249         cy = y;
250         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
251         for (n = 0; n < height; n++)
252         {
253                 cy += 8;
254                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
255         }
256         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
257
258         // draw middle
259         cx += 8;
260         while (width > 0)
261         {
262                 cy = y;
263                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
264                 for (n = 0; n < height; n++)
265                 {
266                         cy += 8;
267                         if (n >= 1)
268                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
269                         else
270                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
271                 }
272                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
273                 width -= 2;
274                 cx += 16;
275         }
276
277         // draw right side
278         cy = y;
279         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
280         for (n = 0; n < height; n++)
281         {
282                 cy += 8;
283                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
284         }
285         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
286 }
287
288 //=============================================================================
289
290 //int m_save_demonum;
291
292 /*
293 ================
294 M_ToggleMenu_f
295 ================
296 */
297 void M_ToggleMenu_f (void)
298 {
299         m_entersound = true;
300
301         if (key_dest != key_menu || m_state != m_main)
302                 M_Menu_Main_f ();
303         else
304         {
305                 key_dest = key_game;
306                 m_state = m_none;
307         }
308 }
309
310
311 int demo_cursor;
312 void M_Demo_Draw (void)
313 {
314         int i;
315
316         M_Background(320, 200);
317
318         for (i = 0;i < NumberOfNehahraDemos;i++)
319                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
320
321         // line cursor
322         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
323 }
324
325
326 void M_Menu_Demos_f (void)
327 {
328         key_dest = key_menu;
329         m_state = m_demo;
330         m_entersound = true;
331 }
332
333 void M_Demo_Key (int k, char ascii)
334 {
335         switch (k)
336         {
337         case K_ESCAPE:
338                 M_Menu_Main_f ();
339                 break;
340
341         case K_ENTER:
342                 S_LocalSound ("sound/misc/menu2.wav");
343                 m_state = m_none;
344                 key_dest = key_game;
345                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
346                 return;
347
348         case K_UPARROW:
349         case K_LEFTARROW:
350                 S_LocalSound ("sound/misc/menu1.wav");
351                 demo_cursor--;
352                 if (demo_cursor < 0)
353                         demo_cursor = NumberOfNehahraDemos-1;
354                 break;
355
356         case K_DOWNARROW:
357         case K_RIGHTARROW:
358                 S_LocalSound ("sound/misc/menu1.wav");
359                 demo_cursor++;
360                 if (demo_cursor >= NumberOfNehahraDemos)
361                         demo_cursor = 0;
362                 break;
363         }
364 }
365
366 //=============================================================================
367 /* MAIN MENU */
368
369 int     m_main_cursor;
370
371 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
372
373 void M_Menu_Main_f (void)
374 {
375         if (gamemode == GAME_NEHAHRA)
376         {
377                 if (NehGameType == TYPE_DEMO)
378                         MAIN_ITEMS = 4;
379                 else if (NehGameType == TYPE_GAME)
380                         MAIN_ITEMS = 5;
381                 else
382                         MAIN_ITEMS = 6;
383         }
384         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
385                 MAIN_ITEMS = 6;
386         else if (gamemode == GAME_TRANSFUSION) {
387                 if (sv.active && !cl.intermission && cl.islocalgame)
388                         MAIN_ITEMS = 8;
389                 else
390                         MAIN_ITEMS = 7;
391         }
392         else
393                 MAIN_ITEMS = 5;
394
395         /*
396         if (key_dest != key_menu)
397         {
398                 m_save_demonum = cls.demonum;
399                 cls.demonum = -1;
400         }
401         */
402         key_dest = key_menu;
403         m_state = m_main;
404         m_entersound = true;
405 }
406
407
408 void M_Main_Draw (void)
409 {
410         int             f;
411         cachepic_t      *p;
412
413         if (gamemode == GAME_TRANSFUSION) {
414                 int y1, y2, y3;
415                 M_Background(640, 480);
416                 p = Draw_CachePic ("gfx/tb-transfusion", false);
417                 M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-transfusion");
418                 y2 = 120;
419                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
420                 for (y1 = 1; y1 <= 8; y1++)
421                 {
422                         if (MAIN_ITEMS == 7 && y1 == 4)
423                                 y1++;
424                         M_DrawPic (0, y2, va("gfx/mainmenu%i", y1));
425                         y2 += 40;
426                 }
427                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
428                         y3 = m_main_cursor + 2;
429                 else
430                         y3 = m_main_cursor + 1;
431                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/mainmenu%iselected", y3));
432                 return;
433         }
434
435         M_Background(320, 200);
436         M_DrawPic (16, 4, "gfx/qplaque.lmp");
437         p = Draw_CachePic ("gfx/ttl_main.lmp", false);
438         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
439 // Nehahra
440         if (gamemode == GAME_NEHAHRA)
441         {
442                 if (NehGameType == TYPE_BOTH)
443                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
444                 else if (NehGameType == TYPE_GAME)
445                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
446                 else
447                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
448         }
449         else
450                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
451
452         f = (int)(realtime * 10)%6;
453
454         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
455 }
456
457
458 void M_Main_Key (int key, char ascii)
459 {
460         switch (key)
461         {
462         case K_ESCAPE:
463                 key_dest = key_game;
464                 m_state = m_none;
465                 //cls.demonum = m_save_demonum;
466                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
467                 //      CL_NextDemo ();
468                 break;
469
470         case K_DOWNARROW:
471                 S_LocalSound ("sound/misc/menu1.wav");
472                 if (++m_main_cursor >= MAIN_ITEMS)
473                         m_main_cursor = 0;
474                 break;
475
476         case K_UPARROW:
477                 S_LocalSound ("sound/misc/menu1.wav");
478                 if (--m_main_cursor < 0)
479                         m_main_cursor = MAIN_ITEMS - 1;
480                 break;
481
482         case K_ENTER:
483                 m_entersound = true;
484
485                 if (gamemode == GAME_NEHAHRA)
486                 {
487                         switch (NehGameType)
488                         {
489                         case TYPE_BOTH:
490                                 switch (m_main_cursor)
491                                 {
492                                 case 0:
493                                         M_Menu_SinglePlayer_f ();
494                                         break;
495
496                                 case 1:
497                                         M_Menu_Demos_f ();
498                                         break;
499
500                                 case 2:
501                                         M_Menu_MultiPlayer_f ();
502                                         break;
503
504                                 case 3:
505                                         M_Menu_Options_f ();
506                                         break;
507
508                                 case 4:
509                                         key_dest = key_game;
510                                         if (sv.active)
511                                                 Cbuf_AddText ("disconnect\n");
512                                         Cbuf_AddText ("playdemo endcred\n");
513                                         break;
514
515                                 case 5:
516                                         M_Menu_Quit_f ();
517                                         break;
518                                 }
519                                 break;
520                         case TYPE_GAME:
521                                 switch (m_main_cursor)
522                                 {
523                                 case 0:
524                                         M_Menu_SinglePlayer_f ();
525                                         break;
526
527                                 case 1:
528                                         M_Menu_MultiPlayer_f ();
529                                         break;
530
531                                 case 2:
532                                         M_Menu_Options_f ();
533                                         break;
534
535                                 case 3:
536                                         key_dest = key_game;
537                                         if (sv.active)
538                                                 Cbuf_AddText ("disconnect\n");
539                                         Cbuf_AddText ("playdemo endcred\n");
540                                         break;
541
542                                 case 4:
543                                         M_Menu_Quit_f ();
544                                         break;
545                                 }
546                                 break;
547                         case TYPE_DEMO:
548                                 switch (m_main_cursor)
549                                 {
550                                 case 0:
551                                         M_Menu_Demos_f ();
552                                         break;
553
554                                 case 1:
555                                         key_dest = key_game;
556                                         if (sv.active)
557                                                 Cbuf_AddText ("disconnect\n");
558                                         Cbuf_AddText ("playdemo endcred\n");
559                                         break;
560
561                                 case 2:
562                                         M_Menu_Options_f ();
563                                         break;
564
565                                 case 3:
566                                         M_Menu_Quit_f ();
567                                         break;
568                                 }
569                                 break;
570                         }
571                 }
572                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
573                 {
574                         switch (m_main_cursor)
575                         {
576                         case 0:
577                                 M_Menu_SinglePlayer_f ();
578                                 break;
579
580                         case 1:
581                                 M_Menu_MultiPlayer_f ();
582                                 break;
583
584                         case 2:
585                                 M_Menu_Options_f ();
586                                 break;
587
588                         case 3:
589                                 M_Menu_Help_f ();
590                                 break;
591
592                         case 4:
593                                 M_Menu_Quit_f ();
594                                 break;
595                         case 5:
596                                 MR_Restart();
597                                 break;
598                         }
599                 }
600                 else if (gamemode == GAME_TRANSFUSION) {
601                         if (MAIN_ITEMS == 7)
602                         {
603                                 switch (m_main_cursor)
604                                 {
605                                 case 0:
606                                         M_Menu_Transfusion_Episode_f ();
607                                         break;
608
609                                 case 1:
610                                         M_Menu_MultiPlayer_f ();
611                                         break;
612
613                                 case 2:
614                                         M_Menu_Options_f ();
615                                         break;
616
617                                 case 3:
618                                         M_Menu_Load_f ();
619                                         break;
620
621                                 case 4:
622                                         M_Menu_Help_f ();
623                                         break;
624
625                                 case 5:
626                                         M_Menu_Credits_f ();
627                                         break;
628
629                                 case 6:
630                                         M_Menu_Quit_f ();
631                                         break;
632                                 }
633                         }
634                         else
635                         {
636                                 switch (m_main_cursor)
637                                 {
638                                 case 0:
639                                         M_Menu_Transfusion_Episode_f ();
640                                         break;
641
642                                 case 1:
643                                         M_Menu_MultiPlayer_f ();
644                                         break;
645
646                                 case 2:
647                                         M_Menu_Options_f ();
648                                         break;
649
650                                 case 3:
651                                         M_Menu_Save_f ();
652                                         break;
653
654                                 case 4:
655                                         M_Menu_Load_f ();
656                                         break;
657
658                                 case 5:
659                                         M_Menu_Help_f ();
660                                         break;
661
662                                 case 6:
663                                         M_Menu_Credits_f ();
664                                         break;
665
666                                 case 7:
667                                         M_Menu_Quit_f ();
668                                         break;
669                                 }
670                         }
671                 }
672                 else
673                 {
674                         switch (m_main_cursor)
675                         {
676                         case 0:
677                                 M_Menu_SinglePlayer_f ();
678                                 break;
679
680                         case 1:
681                                 M_Menu_MultiPlayer_f ();
682                                 break;
683
684                         case 2:
685                                 M_Menu_Options_f ();
686                                 break;
687
688                         case 3:
689                                 M_Menu_Help_f ();
690                                 break;
691
692                         case 4:
693                                 M_Menu_Quit_f ();
694                                 break;
695                         }
696                 }
697         }
698 }
699
700 //=============================================================================
701 /* SINGLE PLAYER MENU */
702
703 int     m_singleplayer_cursor;
704 #define SINGLEPLAYER_ITEMS      3
705
706
707 void M_Menu_SinglePlayer_f (void)
708 {
709         key_dest = key_menu;
710         m_state = m_singleplayer;
711         m_entersound = true;
712 }
713
714
715 void M_SinglePlayer_Draw (void)
716 {
717         cachepic_t      *p;
718
719         M_Background(320, 200);
720
721         M_DrawPic (16, 4, "gfx/qplaque.lmp");
722         p = Draw_CachePic ("gfx/ttl_sgl.lmp", false);
723
724         // Some mods don't have a single player mode
725         if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
726         {
727                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
728
729                 M_DrawTextBox (60, 8 * 8, 23, 4);
730                 if (gamemode == GAME_NEXUIZ)
731                         M_Print(95, 10 * 8, "Nexuiz is for");
732                 else if (gamemode == GAME_GOODVSBAD2)
733                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
734                 else  // if (gamemode == GAME_BATTLEMECH)
735                         M_Print(95, 10 * 8, "Battlemech is for");
736                 M_Print(83, 11 * 8, "multiplayer play only");
737         }
738         else
739         {
740                 int             f;
741
742                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
743                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
744
745                 f = (int)(realtime * 10)%6;
746
747                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
748         }
749 }
750
751
752 void M_SinglePlayer_Key (int key, char ascii)
753 {
754         if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
755         {
756                 if (key == K_ESCAPE || key == K_ENTER)
757                         m_state = m_main;
758                 return;
759         }
760
761         switch (key)
762         {
763         case K_ESCAPE:
764                 M_Menu_Main_f ();
765                 break;
766
767         case K_DOWNARROW:
768                 S_LocalSound ("sound/misc/menu1.wav");
769                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
770                         m_singleplayer_cursor = 0;
771                 break;
772
773         case K_UPARROW:
774                 S_LocalSound ("sound/misc/menu1.wav");
775                 if (--m_singleplayer_cursor < 0)
776                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
777                 break;
778
779         case K_ENTER:
780                 m_entersound = true;
781
782                 switch (m_singleplayer_cursor)
783                 {
784                 case 0:
785                         key_dest = key_game;
786                         if (sv.active)
787                                 Cbuf_AddText ("disconnect\n");
788                         Cbuf_AddText ("maxplayers 1\n");
789                         Cbuf_AddText ("deathmatch 0\n");
790                         Cbuf_AddText ("coop 0\n");
791                         if (gamemode == GAME_TRANSFUSION)
792                         {
793                                 key_dest = key_menu;
794                                 M_Menu_Transfusion_Episode_f ();
795                                 break;
796                         }
797                         Cbuf_AddText ("startmap_sp\n");
798                         break;
799
800                 case 1:
801                         M_Menu_Load_f ();
802                         break;
803
804                 case 2:
805                         M_Menu_Save_f ();
806                         break;
807                 }
808         }
809 }
810
811 //=============================================================================
812 /* LOAD/SAVE MENU */
813
814 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
815
816 #define MAX_SAVEGAMES           12
817 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
818 int             loadable[MAX_SAVEGAMES];
819
820 void M_ScanSaves (void)
821 {
822         int             i, j, len;
823         char    name[MAX_OSPATH];
824         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
825         const char *t;
826         qfile_t *f;
827         int             version;
828
829         for (i=0 ; i<MAX_SAVEGAMES ; i++)
830         {
831                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
832                 loadable[i] = false;
833                 sprintf (name, "s%i.sav", (int)i);
834                 f = FS_Open (name, "rb", false, false);
835                 if (!f)
836                         continue;
837                 // read enough to get the comment
838                 len = FS_Read(f, buf, sizeof(buf) - 1);
839                 buf[sizeof(buf) - 1] = 0;
840                 t = buf;
841                 // version
842                 COM_ParseToken(&t, false);
843                 version = atoi(com_token);
844                 // description
845                 COM_ParseToken(&t, false);
846                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
847
848         // change _ back to space
849                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
850                         if (m_filenames[i][j] == '_')
851                                 m_filenames[i][j] = ' ';
852                 loadable[i] = true;
853                 FS_Close (f);
854         }
855 }
856
857 void M_Menu_Load_f (void)
858 {
859         m_entersound = true;
860         m_state = m_load;
861         key_dest = key_menu;
862         M_ScanSaves ();
863 }
864
865
866 void M_Menu_Save_f (void)
867 {
868         if (!sv.active)
869                 return;
870         if (cl.intermission)
871                 return;
872         if (!cl.islocalgame)
873                 return;
874         m_entersound = true;
875         m_state = m_save;
876         key_dest = key_menu;
877         M_ScanSaves ();
878 }
879
880
881 void M_Load_Draw (void)
882 {
883         int             i;
884         cachepic_t      *p;
885
886         M_Background(320, 200);
887
888         p = Draw_CachePic ("gfx/p_load.lmp", false);
889         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp" );
890
891         for (i=0 ; i< MAX_SAVEGAMES; i++)
892                 M_Print(16, 32 + 8*i, m_filenames[i]);
893
894 // line cursor
895         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
896 }
897
898
899 void M_Save_Draw (void)
900 {
901         int             i;
902         cachepic_t      *p;
903
904         M_Background(320, 200);
905
906         p = Draw_CachePic ("gfx/p_save.lmp", false);
907         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
908
909         for (i=0 ; i<MAX_SAVEGAMES ; i++)
910                 M_Print(16, 32 + 8*i, m_filenames[i]);
911
912 // line cursor
913         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
914 }
915
916
917 void M_Load_Key (int k, char ascii)
918 {
919         switch (k)
920         {
921         case K_ESCAPE:
922                 if (gamemode == GAME_TRANSFUSION)
923                         M_Menu_Main_f ();
924                 else
925                         M_Menu_SinglePlayer_f ();
926                 break;
927
928         case K_ENTER:
929                 S_LocalSound ("sound/misc/menu2.wav");
930                 if (!loadable[load_cursor])
931                         return;
932                 m_state = m_none;
933                 key_dest = key_game;
934
935                 // issue the load command
936                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
937                 return;
938
939         case K_UPARROW:
940         case K_LEFTARROW:
941                 S_LocalSound ("sound/misc/menu1.wav");
942                 load_cursor--;
943                 if (load_cursor < 0)
944                         load_cursor = MAX_SAVEGAMES-1;
945                 break;
946
947         case K_DOWNARROW:
948         case K_RIGHTARROW:
949                 S_LocalSound ("sound/misc/menu1.wav");
950                 load_cursor++;
951                 if (load_cursor >= MAX_SAVEGAMES)
952                         load_cursor = 0;
953                 break;
954         }
955 }
956
957
958 void M_Save_Key (int k, char ascii)
959 {
960         switch (k)
961         {
962         case K_ESCAPE:
963                 if (gamemode == GAME_TRANSFUSION)
964                         M_Menu_Main_f ();
965                 else
966                         M_Menu_SinglePlayer_f ();
967                 break;
968
969         case K_ENTER:
970                 m_state = m_none;
971                 key_dest = key_game;
972                 Cbuf_AddText (va("save s%i\n", load_cursor));
973                 return;
974
975         case K_UPARROW:
976         case K_LEFTARROW:
977                 S_LocalSound ("sound/misc/menu1.wav");
978                 load_cursor--;
979                 if (load_cursor < 0)
980                         load_cursor = MAX_SAVEGAMES-1;
981                 break;
982
983         case K_DOWNARROW:
984         case K_RIGHTARROW:
985                 S_LocalSound ("sound/misc/menu1.wav");
986                 load_cursor++;
987                 if (load_cursor >= MAX_SAVEGAMES)
988                         load_cursor = 0;
989                 break;
990         }
991 }
992
993 //=============================================================================
994 /* Transfusion Single Player Episode Menu */
995
996 int     m_episode_cursor;
997 #define EPISODE_ITEMS   6
998
999 void M_Menu_Transfusion_Episode_f (void)
1000 {
1001         m_entersound = true;
1002         m_state = m_transfusion_episode;
1003         key_dest = key_menu;
1004 }
1005
1006 void M_Transfusion_Episode_Draw (void)
1007 {
1008         int y;
1009         cachepic_t *p;
1010         M_Background(640, 480);
1011
1012         p = Draw_CachePic ("gfx/tb-episodes", false);
1013         M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-episodes");
1014         for (y = 0; y < EPISODE_ITEMS; y++){
1015                 M_DrawPic (0, 160 + y * 40, va("gfx/episode%i", y+1));
1016         }
1017
1018         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/episode%iselected", m_episode_cursor + 1));
1019 }
1020
1021 void M_Transfusion_Episode_Key (int key, char ascii)
1022 {
1023         switch (key)
1024         {
1025         case K_ESCAPE:
1026                 M_Menu_Main_f ();
1027                 break;
1028
1029         case K_DOWNARROW:
1030                 S_LocalSound ("sound/misc/menu1.wav");
1031                 m_episode_cursor++;
1032                 if (m_episode_cursor >= EPISODE_ITEMS)
1033                         m_episode_cursor = 0;
1034                 break;
1035
1036         case K_UPARROW:
1037                 S_LocalSound ("sound/misc/menu1.wav");
1038                 m_episode_cursor--;
1039                 if (m_episode_cursor < 0)
1040                         m_episode_cursor = EPISODE_ITEMS - 1;
1041                 break;
1042
1043         case K_ENTER:
1044                 Cbuf_AddText ("deathmatch 0\n");
1045                 m_entersound = true;
1046                 M_Menu_Transfusion_Skill_f ();
1047         }
1048 }
1049
1050 //=============================================================================
1051 /* Transfusion Single Player Skill Menu */
1052
1053 int     m_skill_cursor = 2;
1054 #define SKILL_ITEMS     5
1055
1056 void M_Menu_Transfusion_Skill_f (void)
1057 {
1058         m_entersound = true;
1059         m_state = m_transfusion_skill;
1060         key_dest = key_menu;
1061 }
1062
1063 void M_Transfusion_Skill_Draw (void)
1064 {
1065         int y;
1066         cachepic_t      *p;
1067         M_Background(640, 480);
1068
1069         p = Draw_CachePic ("gfx/tb-difficulty", false);
1070         M_DrawPic(640/2 - p->width/2, 40, "gfx/tb-difficulty");
1071
1072         for (y = 0; y < SKILL_ITEMS; y++)
1073         {
1074                 M_DrawPic (0, 180 + y * 40, va("gfx/difficulty%i", y+1));
1075         }
1076         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/difficulty%iselected", m_skill_cursor + 1));
1077 }
1078
1079 void M_Transfusion_Skill_Key (int key, char ascii)
1080 {
1081         switch (key)
1082         {
1083         case K_ESCAPE:
1084                 M_Menu_Transfusion_Episode_f ();
1085                 break;
1086
1087         case K_DOWNARROW:
1088                 S_LocalSound ("sound/misc/menu1.wav");
1089                 m_skill_cursor++;
1090                 if (m_skill_cursor >= SKILL_ITEMS)
1091                         m_skill_cursor = 0;
1092                 break;
1093
1094         case K_UPARROW:
1095                 S_LocalSound ("sound/misc/menu1.wav");
1096                 m_skill_cursor--;
1097                 if (m_skill_cursor < 0)
1098                         m_skill_cursor = SKILL_ITEMS - 1;
1099                 break;
1100
1101         case K_ENTER:
1102                 m_entersound = true;
1103                 switch (m_skill_cursor)
1104                 {
1105                 case 0:
1106                         Cbuf_AddText ("skill 1\n");
1107                         break;
1108                 case 1:
1109                         Cbuf_AddText ("skill 2\n");
1110                         break;
1111                 case 2:
1112                         Cbuf_AddText ("skill 3\n");
1113                         break;
1114                 case 3:
1115                         Cbuf_AddText ("skill 4\n");
1116                         break;
1117                 case 4:
1118                         Cbuf_AddText ("skill 5\n");
1119                         break;
1120                 }
1121                 key_dest = key_game;
1122                 if (sv.active)
1123                         Cbuf_AddText ("disconnect\n");
1124                 Cbuf_AddText ("maxplayers 1\n");
1125                 Cbuf_AddText ("deathmatch 0\n");
1126                 Cbuf_AddText ("coop 0\n");
1127                 switch (m_episode_cursor)
1128                 {
1129                 case 0:
1130                         Cbuf_AddText ("map e1m1\n");
1131                         break;
1132                 case 1:
1133                         Cbuf_AddText ("map e2m1\n");
1134                         break;
1135                 case 2:
1136                         Cbuf_AddText ("map e3m1\n");
1137                         break;
1138                 case 3:
1139                         Cbuf_AddText ("map e4m1\n");
1140                         break;
1141                 case 4:
1142                         Cbuf_AddText ("map e6m1\n");
1143                         break;
1144                 case 5:
1145                         Cbuf_AddText ("map cp01\n");
1146                         break;
1147                 }
1148         }
1149 }
1150 //=============================================================================
1151 /* MULTIPLAYER MENU */
1152
1153 int     m_multiplayer_cursor;
1154 #define MULTIPLAYER_ITEMS       3
1155
1156
1157 void M_Menu_MultiPlayer_f (void)
1158 {
1159         key_dest = key_menu;
1160         m_state = m_multiplayer;
1161         m_entersound = true;
1162 }
1163
1164
1165 void M_MultiPlayer_Draw (void)
1166 {
1167         int             f;
1168         cachepic_t      *p;
1169
1170         if (gamemode == GAME_TRANSFUSION)
1171         {
1172                 M_Background(640, 480);
1173                 p = Draw_CachePic ("gfx/tb-online", false);
1174                 M_DrawPic (640/2 - p->width/2, 140, "gfx/tb-online");
1175                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1176                         M_DrawPic (0, 180 + f*40, va("gfx/online%i", f));
1177                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/online%iselected", m_multiplayer_cursor + 1));
1178                 return;
1179         }
1180         M_Background(320, 200);
1181
1182         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1183         p = Draw_CachePic ("gfx/p_multi.lmp", false);
1184         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1185         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
1186
1187         f = (int)(realtime * 10)%6;
1188
1189         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1190 }
1191
1192
1193 void M_MultiPlayer_Key (int key, char ascii)
1194 {
1195         switch (key)
1196         {
1197         case K_ESCAPE:
1198                 M_Menu_Main_f ();
1199                 break;
1200
1201         case K_DOWNARROW:
1202                 S_LocalSound ("sound/misc/menu1.wav");
1203                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1204                         m_multiplayer_cursor = 0;
1205                 break;
1206
1207         case K_UPARROW:
1208                 S_LocalSound ("sound/misc/menu1.wav");
1209                 if (--m_multiplayer_cursor < 0)
1210                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1211                 break;
1212
1213         case K_ENTER:
1214                 m_entersound = true;
1215                 switch (m_multiplayer_cursor)
1216                 {
1217                 case 0:
1218                 case 1:
1219                         M_Menu_LanConfig_f ();
1220                         break;
1221
1222                 case 2:
1223                         M_Menu_Setup_f ();
1224                         break;
1225                 }
1226         }
1227 }
1228
1229 //=============================================================================
1230 /* SETUP MENU */
1231
1232 int             setup_cursor = 4;
1233 int             setup_cursor_table[] = {40, 64, 88, 124, 140};
1234
1235 char    setup_myname[32];
1236 int             setup_oldtop;
1237 int             setup_oldbottom;
1238 int             setup_top;
1239 int             setup_bottom;
1240 int             setup_rate;
1241 int             setup_oldrate;
1242
1243 #define NUM_SETUP_CMDS  5
1244
1245 void M_Menu_Setup_f (void)
1246 {
1247         key_dest = key_menu;
1248         m_state = m_setup;
1249         m_entersound = true;
1250         strcpy(setup_myname, cl_name.string);
1251         setup_top = setup_oldtop = cl_color.integer >> 4;
1252         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1253         setup_rate = cl_rate.integer;
1254 }
1255
1256 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1257 static unsigned char *menuplyr_pixels;
1258 static unsigned int *menuplyr_translated;
1259
1260 typedef struct ratetable_s
1261 {
1262         int rate;
1263         char *name;
1264 }
1265 ratetable_t;
1266
1267 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1268 static ratetable_t setup_ratetable[] =
1269 {
1270         {1000, "28.8 bad"},
1271         {1500, "28.8 mediocre"},
1272         {2000, "28.8 good"},
1273         {2500, "33.6 mediocre"},
1274         {3000, "33.6 good"},
1275         {3500, "56k bad"},
1276         {4000, "56k mediocre"},
1277         {4500, "56k adequate"},
1278         {5000, "56k good"},
1279         {7000, "64k ISDN"},
1280         {15000, "128k ISDN"},
1281         {25000, "broadband"}
1282 };
1283
1284 static int setup_rateindex(int rate)
1285 {
1286         int i;
1287         for (i = 0;i < RATES;i++)
1288                 if (setup_ratetable[i].rate > setup_rate)
1289                         break;
1290         return bound(1, i, RATES) - 1;
1291 }
1292
1293 void M_Setup_Draw (void)
1294 {
1295         int i;
1296         cachepic_t      *p;
1297
1298         M_Background(320, 200);
1299
1300         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1301         p = Draw_CachePic ("gfx/p_multi.lmp", false);
1302         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1303
1304         M_Print(64, 40, "Your name");
1305         M_DrawTextBox (160, 32, 16, 1);
1306         M_Print(168, 40, setup_myname);
1307
1308         if (gamemode != GAME_GOODVSBAD2)
1309         {
1310                 M_Print(64, 64, "Shirt color");
1311                 M_Print(64, 88, "Pants color");
1312         }
1313
1314         M_Print(64, 124-8, "Network speed limit");
1315         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1316
1317         M_DrawTextBox (64, 140-8, 14, 1);
1318         M_Print(72, 140, "Accept Changes");
1319
1320         // LordHavoc: rewrote this code greatly
1321         if (menuplyr_load)
1322         {
1323                 unsigned char *data, *f;
1324                 fs_offset_t filesize;
1325                 menuplyr_load = false;
1326                 menuplyr_top = -1;
1327                 menuplyr_bottom = -1;
1328                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1329                 {
1330                         data = LoadLMP (f, filesize, 0, 0, true);
1331                         menuplyr_width = image_width;
1332                         menuplyr_height = image_height;
1333                         Mem_Free(f);
1334                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height);
1335                         menuplyr_translated = (unsigned int *)Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height * 4);
1336                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1337                         Mem_Free(data);
1338                 }
1339         }
1340
1341         if (menuplyr_pixels)
1342         {
1343                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1344                 {
1345                         menuplyr_top = setup_top;
1346                         menuplyr_bottom = setup_bottom;
1347                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1348                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1349                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1350                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1351                 }
1352                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1353                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1354         }
1355
1356         if (setup_cursor == 0)
1357                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1358         else
1359                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1360 }
1361
1362
1363 void M_Setup_Key (int k, char ascii)
1364 {
1365         int                     l;
1366
1367         switch (k)
1368         {
1369         case K_ESCAPE:
1370                 M_Menu_MultiPlayer_f ();
1371                 break;
1372
1373         case K_UPARROW:
1374                 S_LocalSound ("sound/misc/menu1.wav");
1375                 setup_cursor--;
1376                 if (setup_cursor < 0)
1377                         setup_cursor = NUM_SETUP_CMDS-1;
1378                 break;
1379
1380         case K_DOWNARROW:
1381                 S_LocalSound ("sound/misc/menu1.wav");
1382                 setup_cursor++;
1383                 if (setup_cursor >= NUM_SETUP_CMDS)
1384                         setup_cursor = 0;
1385                 break;
1386
1387         case K_LEFTARROW:
1388                 if (setup_cursor < 1)
1389                         return;
1390                 S_LocalSound ("sound/misc/menu3.wav");
1391                 if (setup_cursor == 1)
1392                         setup_top = setup_top - 1;
1393                 if (setup_cursor == 2)
1394                         setup_bottom = setup_bottom - 1;
1395                 if (setup_cursor == 3)
1396                 {
1397                         l = setup_rateindex(setup_rate) - 1;
1398                         if (l < 0)
1399                                 l = RATES - 1;
1400                         setup_rate = setup_ratetable[l].rate;
1401                 }
1402                 break;
1403         case K_RIGHTARROW:
1404                 if (setup_cursor < 1)
1405                         return;
1406 forward:
1407                 S_LocalSound ("sound/misc/menu3.wav");
1408                 if (setup_cursor == 1)
1409                         setup_top = setup_top + 1;
1410                 if (setup_cursor == 2)
1411                         setup_bottom = setup_bottom + 1;
1412                 if (setup_cursor == 3)
1413                 {
1414                         l = setup_rateindex(setup_rate) + 1;
1415                         if (l >= RATES)
1416                                 l = 0;
1417                         setup_rate = setup_ratetable[l].rate;
1418                 }
1419                 break;
1420
1421         case K_ENTER:
1422                 if (setup_cursor == 0)
1423                         return;
1424
1425                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1426                         goto forward;
1427
1428                 // setup_cursor == 4 (Accept changes)
1429                 if (strcmp(cl_name.string, setup_myname) != 0)
1430                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1431                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1432                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1433                 if (setup_rate != setup_oldrate)
1434                         Cbuf_AddText(va("rate %i\n", setup_rate));
1435
1436                 m_entersound = true;
1437                 M_Menu_MultiPlayer_f ();
1438                 break;
1439
1440         case K_BACKSPACE:
1441                 if (setup_cursor == 0)
1442                 {
1443                         if (strlen(setup_myname))
1444                                 setup_myname[strlen(setup_myname)-1] = 0;
1445                 }
1446                 break;
1447
1448         default:
1449                 if (ascii < 32 || ascii > 126)
1450                         break;
1451                 if (setup_cursor == 0)
1452                 {
1453                         l = (int)strlen(setup_myname);
1454                         if (l < 15)
1455                         {
1456                                 setup_myname[l+1] = 0;
1457                                 setup_myname[l] = ascii;
1458                         }
1459                 }
1460         }
1461
1462         if (setup_top > 15)
1463                 setup_top = 0;
1464         if (setup_top < 0)
1465                 setup_top = 15;
1466         if (setup_bottom > 15)
1467                 setup_bottom = 0;
1468         if (setup_bottom < 0)
1469                 setup_bottom = 15;
1470 }
1471
1472 //=============================================================================
1473 /* OPTIONS MENU */
1474
1475 #define SLIDER_RANGE    10
1476
1477 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1478 {
1479         char text[16];
1480         int i;
1481         float range;
1482         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1483         M_DrawCharacter (x-8, y, 128);
1484         for (i = 0;i < SLIDER_RANGE;i++)
1485                 M_DrawCharacter (x + i*8, y, 129);
1486         M_DrawCharacter (x+i*8, y, 130);
1487         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1488         if (fabs((int)num - num) < 0.01)
1489                 sprintf(text, "%i", (int)num);
1490         else
1491                 sprintf(text, "%.2f", num);
1492         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1493 }
1494
1495 void M_DrawCheckbox (int x, int y, int on)
1496 {
1497         if (on)
1498                 M_Print(x, y, "on");
1499         else
1500                 M_Print(x, y, "off");
1501 }
1502
1503
1504 #define OPTIONS_ITEMS 39
1505
1506 int options_cursor;
1507
1508 void M_Menu_Options_f (void)
1509 {
1510         key_dest = key_menu;
1511         m_state = m_options;
1512         m_entersound = true;
1513 }
1514
1515 extern cvar_t slowmo;
1516 extern dllhandle_t jpeg_dll;
1517 extern cvar_t gl_texture_anisotropy;
1518 extern cvar_t r_textshadow;
1519
1520 void M_Menu_Options_AdjustSliders (int dir)
1521 {
1522         int optnum;
1523         S_LocalSound ("sound/misc/menu3.wav");
1524
1525         optnum = 7;
1526         if (options_cursor == optnum++)
1527                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1528         else if (options_cursor == optnum++)
1529                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1530         else if (options_cursor == optnum++)
1531                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1532         else if (options_cursor == optnum++)
1533                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1534         else if (options_cursor == optnum++)
1535                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1536         else if (options_cursor == optnum++)
1537                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1538         else if (options_cursor == optnum++)
1539                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1540         else if (options_cursor == optnum++)
1541                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1542         else if (options_cursor == optnum++)
1543                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1544         else if (options_cursor == optnum++)
1545                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1546         else if (options_cursor == optnum++)
1547                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1548         else if (options_cursor == optnum++)
1549                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1550         else if (options_cursor == optnum++)
1551                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1552         else if (options_cursor == optnum++)
1553                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1554         else if (options_cursor == optnum++)
1555                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1556         else if (options_cursor == optnum++)
1557                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1558         else if (options_cursor == optnum++)
1559                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1560         else if (options_cursor == optnum++)
1561                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1562         else if (options_cursor == optnum++)
1563                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1564         else if (options_cursor == optnum++)
1565                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1566         else if (options_cursor == optnum++)
1567                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1568         else if (options_cursor == optnum++)
1569                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1570         else if (options_cursor == optnum++)
1571                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1572         else if (options_cursor == optnum++)
1573                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1574         else if (options_cursor == optnum++)
1575                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1576         else if (options_cursor == optnum++)
1577         {
1578                 if (cl_forwardspeed.value > 200)
1579                 {
1580                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1581                         Cvar_SetValueQuick (&cl_backspeed, 200);
1582                 }
1583                 else
1584                 {
1585                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1586                         Cvar_SetValueQuick (&cl_backspeed, 400);
1587                 }
1588         }
1589         else if (options_cursor == optnum++)
1590                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1591         else if (options_cursor == optnum++)
1592                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1593         else if (options_cursor == optnum++)
1594                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1595         else if (options_cursor == optnum++)
1596                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1597         else if (options_cursor == optnum++)
1598                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1599         else if (options_cursor == optnum++)
1600                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1601 }
1602
1603 int optnum;
1604 int opty;
1605 int optcursor;
1606
1607 void M_Options_PrintCommand(const char *s, int enabled)
1608 {
1609         if (opty >= 32)
1610         {
1611                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1612                 M_ItemPrint(0, opty, s, enabled);
1613         }
1614         opty += 8;
1615         optnum++;
1616 }
1617
1618 void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1619 {
1620         if (opty >= 32)
1621         {
1622                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1623                 M_ItemPrint(0, opty, s, enabled);
1624                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1625         }
1626         opty += 8;
1627         optnum++;
1628 }
1629
1630 void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1631 {
1632         if (opty >= 32)
1633         {
1634                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1635                 M_ItemPrint(0, opty, s, enabled);
1636                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1637         }
1638         opty += 8;
1639         optnum++;
1640 }
1641
1642 void M_Options_Draw (void)
1643 {
1644         int visible;
1645         cachepic_t      *p;
1646
1647         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1648
1649         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1650         p = Draw_CachePic("gfx/p_option.lmp", false);
1651         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1652
1653         optnum = 0;
1654         optcursor = options_cursor;
1655         visible = (menu_height - 32) / 8;
1656         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1657
1658         M_Options_PrintCommand( "Customize controls", true);
1659         M_Options_PrintCommand( "     Go to console", true);
1660         M_Options_PrintCommand( " Reset to defaults", true);
1661         M_Options_PrintCommand( "             Video", true);
1662         M_Options_PrintCommand( "           Effects", true);
1663         M_Options_PrintCommand( "          Graphics", true);
1664         M_Options_PrintCommand( "     Color Control", true);
1665         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1666         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1667         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1668         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1669         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1670         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1671         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1672         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1673         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1674         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1675         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1676         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1677         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1678         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1679         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1680         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1681         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1682         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1683         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1684         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1685         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1686         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1687         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1688         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1689         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1690         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1691         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1692         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1693         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1694         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1695         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1696         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1697 }
1698
1699
1700 void M_Options_Key (int k, char ascii)
1701 {
1702         switch (k)
1703         {
1704         case K_ESCAPE:
1705                 M_Menu_Main_f ();
1706                 break;
1707
1708         case K_ENTER:
1709                 m_entersound = true;
1710                 switch (options_cursor)
1711                 {
1712                 case 0:
1713                         M_Menu_Keys_f ();
1714                         break;
1715                 case 1:
1716                         m_state = m_none;
1717                         key_dest = key_game;
1718                         Con_ToggleConsole_f ();
1719                         break;
1720                 case 2:
1721                         M_Menu_Reset_f ();
1722                         break;
1723                 case 3:
1724                         M_Menu_Video_f ();
1725                         break;
1726                 case 4:
1727                         M_Menu_Options_Effects_f ();
1728                         break;
1729                 case 5:
1730                         M_Menu_Options_Graphics_f ();
1731                         break;
1732                 case 6:
1733                         M_Menu_Options_ColorControl_f ();
1734                         break;
1735                 default:
1736                         M_Menu_Options_AdjustSliders (1);
1737                         break;
1738                 }
1739                 return;
1740
1741         case K_UPARROW:
1742                 S_LocalSound ("sound/misc/menu1.wav");
1743                 options_cursor--;
1744                 if (options_cursor < 0)
1745                         options_cursor = OPTIONS_ITEMS-1;
1746                 break;
1747
1748         case K_DOWNARROW:
1749                 S_LocalSound ("sound/misc/menu1.wav");
1750                 options_cursor++;
1751                 if (options_cursor >= OPTIONS_ITEMS)
1752                         options_cursor = 0;
1753                 break;
1754
1755         case K_LEFTARROW:
1756                 M_Menu_Options_AdjustSliders (-1);
1757                 break;
1758
1759         case K_RIGHTARROW:
1760                 M_Menu_Options_AdjustSliders (1);
1761                 break;
1762         }
1763 }
1764
1765 #define OPTIONS_EFFECTS_ITEMS   34
1766
1767 int options_effects_cursor;
1768
1769 void M_Menu_Options_Effects_f (void)
1770 {
1771         key_dest = key_menu;
1772         m_state = m_options_effects;
1773         m_entersound = true;
1774 }
1775
1776
1777 extern cvar_t cl_stainmaps;
1778 extern cvar_t cl_stainmaps_clearonload;
1779 extern cvar_t r_explosionclip;
1780 extern cvar_t r_coronas;
1781 extern cvar_t gl_flashblend;
1782 extern cvar_t cl_beams_polygon;
1783 extern cvar_t cl_beams_relative;
1784 extern cvar_t cl_beams_lightatend;
1785 extern cvar_t r_lightningbeam_thickness;
1786 extern cvar_t r_lightningbeam_scroll;
1787 extern cvar_t r_lightningbeam_repeatdistance;
1788 extern cvar_t r_lightningbeam_color_red;
1789 extern cvar_t r_lightningbeam_color_green;
1790 extern cvar_t r_lightningbeam_color_blue;
1791 extern cvar_t r_lightningbeam_qmbtexture;
1792
1793 void M_Menu_Options_Effects_AdjustSliders (int dir)
1794 {
1795         int optnum;
1796         S_LocalSound ("sound/misc/menu3.wav");
1797
1798         optnum = 0;
1799              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1800         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1801         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1802         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1803         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1804         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1805         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1806         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1807         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1808         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1809         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1810         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1811         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1812         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1813         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1814         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1815         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1816         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1817         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1829         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1831         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1833 }
1834
1835 void M_Options_Effects_Draw (void)
1836 {
1837         int visible;
1838         cachepic_t      *p;
1839
1840         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1841
1842         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1843         p = Draw_CachePic("gfx/p_option.lmp", false);
1844         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1845
1846         optcursor = options_effects_cursor;
1847         optnum = 0;
1848         visible = (menu_height - 32) / 8;
1849         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1850
1851         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1852         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1853         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1854         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1855         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1856         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1857         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1858         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1859         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1860         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1861         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1862         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1863         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1864         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1865         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1866         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1867         M_Options_PrintCheckbox("    Lightning Polygons", true, cl_beams_polygons.integer);
1868         M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1869         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1870         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1871         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1872         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1873         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1874         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1875         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1876         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1877         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1878         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1879         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1880         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1881         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1882         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1883         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1884         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1885 }
1886
1887
1888 void M_Options_Effects_Key (int k, char ascii)
1889 {
1890         switch (k)
1891         {
1892         case K_ESCAPE:
1893                 M_Menu_Options_f ();
1894                 break;
1895
1896         case K_ENTER:
1897                 M_Menu_Options_Effects_AdjustSliders (1);
1898                 break;
1899
1900         case K_UPARROW:
1901                 S_LocalSound ("sound/misc/menu1.wav");
1902                 options_effects_cursor--;
1903                 if (options_effects_cursor < 0)
1904                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1905                 break;
1906
1907         case K_DOWNARROW:
1908                 S_LocalSound ("sound/misc/menu1.wav");
1909                 options_effects_cursor++;
1910                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1911                         options_effects_cursor = 0;
1912                 break;
1913
1914         case K_LEFTARROW:
1915                 M_Menu_Options_Effects_AdjustSliders (-1);
1916                 break;
1917
1918         case K_RIGHTARROW:
1919                 M_Menu_Options_Effects_AdjustSliders (1);
1920                 break;
1921         }
1922 }
1923
1924
1925 #define OPTIONS_GRAPHICS_ITEMS  14
1926
1927 int options_graphics_cursor;
1928
1929 void M_Menu_Options_Graphics_f (void)
1930 {
1931         key_dest = key_menu;
1932         m_state = m_options_graphics;
1933         m_entersound = true;
1934 }
1935
1936 extern cvar_t r_shadow_gloss;
1937 extern cvar_t r_shadow_realtime_dlight;
1938 extern cvar_t r_shadow_realtime_dlight_shadows;
1939 extern cvar_t r_shadow_realtime_world;
1940 extern cvar_t r_shadow_realtime_world_dlightshadows;
1941 extern cvar_t r_shadow_realtime_world_lightmaps;
1942 extern cvar_t r_shadow_realtime_world_shadows;
1943 extern cvar_t r_bloom;
1944 extern cvar_t r_bloom_intensity;
1945 extern cvar_t r_bloom_power;
1946 extern cvar_t r_bloom_blur;
1947 extern cvar_t r_bloom_resolution;
1948 extern cvar_t gl_picmip;
1949
1950 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1951 {
1952         int optnum;
1953         S_LocalSound ("sound/misc/menu3.wav");
1954
1955         optnum = 0;
1956
1957                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
1958         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1959         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1960         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1961         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
1962         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1963         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1964         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1965         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity,                       bound(1, r_bloom_intensity.value + dir * 1, 16));
1966         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power,                           bound(1, r_bloom_power.value + dir * 1, 16));
1967         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1968         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1969         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip,                               bound(0, gl_picmip.value - dir, 3));
1970         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1971 }
1972
1973
1974 void M_Options_Graphics_Draw (void)
1975 {
1976         int visible;
1977         cachepic_t      *p;
1978
1979         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1980
1981         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1982         p = Draw_CachePic("gfx/p_option.lmp", false);
1983         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1984
1985         optcursor = options_graphics_cursor;
1986         optnum = 0;
1987         visible = (menu_height - 32) / 8;
1988         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1989
1990         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
1991         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
1992         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
1993         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
1994         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
1995         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
1996         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
1997         M_Options_PrintCheckbox("           Bloom Effect", true, r_bloom.integer);
1998         M_Options_PrintSlider(  "        Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
1999         M_Options_PrintSlider(  "            Bloom Power", true, r_bloom_power.value, 1, 16);
2000         M_Options_PrintSlider(  "             Bloom Blur", true, r_bloom_blur.value, 1, 16);
2001         M_Options_PrintSlider(  "       Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2002         M_Options_PrintSlider(  "        Texture Quality", true, gl_picmip.value, 3, 0);
2003         M_Options_PrintCommand( "       Restart Renderer", true);
2004 }
2005
2006
2007 void M_Options_Graphics_Key (int k, char ascii)
2008 {
2009         switch (k)
2010         {
2011         case K_ESCAPE:
2012                 M_Menu_Options_f ();
2013                 break;
2014
2015         case K_ENTER:
2016                 M_Menu_Options_Graphics_AdjustSliders (1);
2017                 break;
2018
2019         case K_UPARROW:
2020                 S_LocalSound ("sound/misc/menu1.wav");
2021                 options_graphics_cursor--;
2022                 if (options_graphics_cursor < 0)
2023                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2024                 break;
2025
2026         case K_DOWNARROW:
2027                 S_LocalSound ("sound/misc/menu1.wav");
2028                 options_graphics_cursor++;
2029                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2030                         options_graphics_cursor = 0;
2031                 break;
2032
2033         case K_LEFTARROW:
2034                 M_Menu_Options_Graphics_AdjustSliders (-1);
2035                 break;
2036
2037         case K_RIGHTARROW:
2038                 M_Menu_Options_Graphics_AdjustSliders (1);
2039                 break;
2040         }
2041 }
2042
2043
2044 #define OPTIONS_COLORCONTROL_ITEMS      18
2045
2046 int             options_colorcontrol_cursor;
2047
2048 // intensity value to match up to 50% dither to 'correct' quake
2049 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
2050
2051 void M_Menu_Options_ColorControl_f (void)
2052 {
2053         key_dest = key_menu;
2054         m_state = m_options_colorcontrol;
2055         m_entersound = true;
2056 }
2057
2058
2059 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2060 {
2061         int optnum;
2062         float f;
2063         S_LocalSound ("sound/misc/menu3.wav");
2064
2065         optnum = 1;
2066         if (options_colorcontrol_cursor == optnum++)
2067                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2068         else if (options_colorcontrol_cursor == optnum++)
2069         {
2070                 Cvar_SetValueQuick (&v_color_enable, 0);
2071                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2072         }
2073         else if (options_colorcontrol_cursor == optnum++)
2074         {
2075                 Cvar_SetValueQuick (&v_color_enable, 0);
2076                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2077         }
2078         else if (options_colorcontrol_cursor == optnum++)
2079         {
2080                 Cvar_SetValueQuick (&v_color_enable, 0);
2081                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2082         }
2083         else if (options_colorcontrol_cursor == optnum++)
2084         {
2085                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2086         }
2087         else if (options_colorcontrol_cursor == optnum++)
2088         {
2089                 Cvar_SetValueQuick (&v_color_enable, 1);
2090                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2091         }
2092         else if (options_colorcontrol_cursor == optnum++)
2093         {
2094                 Cvar_SetValueQuick (&v_color_enable, 1);
2095                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2096         }
2097         else if (options_colorcontrol_cursor == optnum++)
2098         {
2099                 Cvar_SetValueQuick (&v_color_enable, 1);
2100                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2101         }
2102         else if (options_colorcontrol_cursor == optnum++)
2103         {
2104                 Cvar_SetValueQuick (&v_color_enable, 1);
2105                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2106                 Cvar_SetValueQuick (&v_color_black_r, f);
2107                 Cvar_SetValueQuick (&v_color_black_g, f);
2108                 Cvar_SetValueQuick (&v_color_black_b, f);
2109         }
2110         else if (options_colorcontrol_cursor == optnum++)
2111         {
2112                 Cvar_SetValueQuick (&v_color_enable, 1);
2113                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2114         }
2115         else if (options_colorcontrol_cursor == optnum++)
2116         {
2117                 Cvar_SetValueQuick (&v_color_enable, 1);
2118                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2119         }
2120         else if (options_colorcontrol_cursor == optnum++)
2121         {
2122                 Cvar_SetValueQuick (&v_color_enable, 1);
2123                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2124         }
2125         else if (options_colorcontrol_cursor == optnum++)
2126         {
2127                 Cvar_SetValueQuick (&v_color_enable, 1);
2128                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2129                 Cvar_SetValueQuick (&v_color_grey_r, f);
2130                 Cvar_SetValueQuick (&v_color_grey_g, f);
2131                 Cvar_SetValueQuick (&v_color_grey_b, f);
2132         }
2133         else if (options_colorcontrol_cursor == optnum++)
2134         {
2135                 Cvar_SetValueQuick (&v_color_enable, 1);
2136                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2137         }
2138         else if (options_colorcontrol_cursor == optnum++)
2139         {
2140                 Cvar_SetValueQuick (&v_color_enable, 1);
2141                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2142         }
2143         else if (options_colorcontrol_cursor == optnum++)
2144         {
2145                 Cvar_SetValueQuick (&v_color_enable, 1);
2146                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2147         }
2148         else if (options_colorcontrol_cursor == optnum++)
2149         {
2150                 Cvar_SetValueQuick (&v_color_enable, 1);
2151                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2152                 Cvar_SetValueQuick (&v_color_white_r, f);
2153                 Cvar_SetValueQuick (&v_color_white_g, f);
2154                 Cvar_SetValueQuick (&v_color_white_b, f);
2155         }
2156 }
2157
2158 void M_Options_ColorControl_Draw (void)
2159 {
2160         int visible;
2161         float x, c, s, t, u, v;
2162         cachepic_t      *p;
2163
2164         M_Background(320, 256);
2165
2166         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2167         p = Draw_CachePic("gfx/p_option.lmp", false);
2168         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
2169
2170         optcursor = options_colorcontrol_cursor;
2171         optnum = 0;
2172         visible = (menu_height - 32) / 8;
2173         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2174
2175         M_Options_PrintCommand( "     Reset to defaults", true);
2176         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2177         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2178         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2179         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2180         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2181         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2182         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2183         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2184         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2185         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2186         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2187         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2188         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2189         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2190         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2191         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2192         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2193
2194         opty += 4;
2195         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2196         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2197         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2198         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2199         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2200         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2201         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2202         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2203         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2204         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2205         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2206
2207         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2208         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2209         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2210         u = s * 0.5;
2211         v = t * 0.5;
2212         opty += 8;
2213         x = 4;
2214         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2215         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2216         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2217         x += 80;
2218         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2219         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2220         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2221         x += 80;
2222         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2223         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2224         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2225         x += 80;
2226         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2227         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2228         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2229 }
2230
2231
2232 void M_Options_ColorControl_Key (int k, char ascii)
2233 {
2234         switch (k)
2235         {
2236         case K_ESCAPE:
2237                 M_Menu_Options_f ();
2238                 break;
2239
2240         case K_ENTER:
2241                 m_entersound = true;
2242                 switch (options_colorcontrol_cursor)
2243                 {
2244                 case 0:
2245                         Cvar_SetValueQuick(&v_hwgamma, 1);
2246                         Cvar_SetValueQuick(&v_gamma, 1);
2247                         Cvar_SetValueQuick(&v_contrast, 1);
2248                         Cvar_SetValueQuick(&v_brightness, 0);
2249                         Cvar_SetValueQuick(&v_color_enable, 0);
2250                         Cvar_SetValueQuick(&v_color_black_r, 0);
2251                         Cvar_SetValueQuick(&v_color_black_g, 0);
2252                         Cvar_SetValueQuick(&v_color_black_b, 0);
2253                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2254                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2255                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2256                         Cvar_SetValueQuick(&v_color_white_r, 1);
2257                         Cvar_SetValueQuick(&v_color_white_g, 1);
2258                         Cvar_SetValueQuick(&v_color_white_b, 1);
2259                         break;
2260                 default:
2261                         M_Menu_Options_ColorControl_AdjustSliders (1);
2262                         break;
2263                 }
2264                 return;
2265
2266         case K_UPARROW:
2267                 S_LocalSound ("sound/misc/menu1.wav");
2268                 options_colorcontrol_cursor--;
2269                 if (options_colorcontrol_cursor < 0)
2270                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2271                 break;
2272
2273         case K_DOWNARROW:
2274                 S_LocalSound ("sound/misc/menu1.wav");
2275                 options_colorcontrol_cursor++;
2276                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2277                         options_colorcontrol_cursor = 0;
2278                 break;
2279
2280         case K_LEFTARROW:
2281                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2282                 break;
2283
2284         case K_RIGHTARROW:
2285                 M_Menu_Options_ColorControl_AdjustSliders (1);
2286                 break;
2287         }
2288 }
2289
2290
2291 //=============================================================================
2292 /* KEYS MENU */
2293
2294 char *quakebindnames[][2] =
2295 {
2296 {"+attack",             "attack"},
2297 {"impulse 10",          "next weapon"},
2298 {"impulse 12",          "previous weapon"},
2299 {"+jump",                       "jump / swim up"},
2300 {"+forward",            "walk forward"},
2301 {"+back",                       "backpedal"},
2302 {"+left",                       "turn left"},
2303 {"+right",                      "turn right"},
2304 {"+speed",                      "run"},
2305 {"+moveleft",           "step left"},
2306 {"+moveright",          "step right"},
2307 {"+strafe",             "sidestep"},
2308 {"+lookup",             "look up"},
2309 {"+lookdown",           "look down"},
2310 {"centerview",          "center view"},
2311 {"+mlook",                      "mouse look"},
2312 {"+klook",                      "keyboard look"},
2313 {"+moveup",                     "swim up"},
2314 {"+movedown",           "swim down"}
2315 };
2316
2317 char *transfusionbindnames[][2] =
2318 {
2319 {"",                            "Movement"},            // Movement commands
2320 {"+forward",            "walk forward"},
2321 {"+back",                       "backpedal"},
2322 {"+left",                       "turn left"},
2323 {"+right",                      "turn right"},
2324 {"+moveleft",           "step left"},
2325 {"+moveright",          "step right"},
2326 {"+jump",                       "jump / swim up"},
2327 {"+movedown",           "swim down"},
2328 {"",                            "Combat"},                      // Combat commands
2329 {"impulse 1",           "Pitch Fork"},
2330 {"impulse 2",           "Flare Gun"},
2331 {"impulse 3",           "Shotgun"},
2332 {"impulse 4",           "Machine Gun"},
2333 {"impulse 5",           "Incinerator"},
2334 {"impulse 6",           "Bombs (TNT)"},
2335 {"impulse 35",          "Proximity Bomb"},
2336 {"impulse 36",          "Remote Detonator"},
2337 {"impulse 7",           "Aerosol Can"},
2338 {"impulse 8",           "Tesla Cannon"},
2339 {"impulse 9",           "Life Leech"},
2340 {"impulse 10",          "Voodoo Doll"},
2341 {"impulse 21",          "next weapon"},
2342 {"impulse 22",          "previous weapon"},
2343 {"+attack",             "attack"},
2344 {"+button3",            "altfire"},
2345 {"",                            "Inventory"},           // Inventory commands
2346 {"impulse 40",          "Dr.'s Bag"},
2347 {"impulse 41",          "Crystal Ball"},
2348 {"impulse 42",          "Beast Vision"},
2349 {"impulse 43",          "Jump Boots"},
2350 {"impulse 23",          "next item"},
2351 {"impulse 24",          "previous item"},
2352 {"impulse 25",          "use item"},
2353 {"",                            "Misc"},                        // Misc commands
2354 {"+button4",            "use"},
2355 {"impulse 50",          "add bot (red)"},
2356 {"impulse 51",          "add bot (blue)"},
2357 {"impulse 52",          "kick a bot"},
2358 {"impulse 26",          "next armor type"},
2359 {"impulse 27",          "identify player"},
2360 {"impulse 55",          "voting menu"},
2361 {"impulse 56",          "observer mode"},
2362 {"",                            "Taunts"},            // Taunts
2363 {"impulse 70",          "taunt 0"},
2364 {"impulse 71",          "taunt 1"},
2365 {"impulse 72",          "taunt 2"},
2366 {"impulse 73",          "taunt 3"},
2367 {"impulse 74",          "taunt 4"},
2368 {"impulse 75",          "taunt 5"},
2369 {"impulse 76",          "taunt 6"},
2370 {"impulse 77",          "taunt 7"},
2371 {"impulse 78",          "taunt 8"},
2372 {"impulse 79",          "taunt 9"}
2373 };
2374
2375 char *goodvsbad2bindnames[][2] =
2376 {
2377 {"impulse 69",          "Power 1"},
2378 {"impulse 70",          "Power 2"},
2379 {"impulse 71",          "Power 3"},
2380 {"+jump",                       "jump / swim up"},
2381 {"+forward",            "walk forward"},
2382 {"+back",                       "backpedal"},
2383 {"+left",                       "turn left"},
2384 {"+right",                      "turn right"},
2385 {"+speed",                      "run"},
2386 {"+moveleft",           "step left"},
2387 {"+moveright",          "step right"},
2388 {"+strafe",             "sidestep"},
2389 {"+lookup",             "look up"},
2390 {"+lookdown",           "look down"},
2391 {"centerview",          "center view"},
2392 {"+mlook",                      "mouse look"},
2393 {"kill",                        "kill yourself"},
2394 {"+moveup",                     "swim up"},
2395 {"+movedown",           "swim down"}
2396 };
2397
2398 int numcommands;
2399 char *(*bindnames)[2];
2400
2401 /*
2402 typedef struct binditem_s
2403 {
2404         char *command, *description;
2405         struct binditem_s *next;
2406 }
2407 binditem_t;
2408
2409 typedef struct bindcategory_s
2410 {
2411         char *name;
2412         binditem_t *binds;
2413         struct bindcategory_s *next;
2414 }
2415 bindcategory_t;
2416
2417 bindcategory_t *bindcategories = NULL;
2418
2419 void M_ClearBinds (void)
2420 {
2421         for (c = bindcategories;c;c = cnext)
2422         {
2423                 cnext = c->next;
2424                 for (b = c->binds;b;b = bnext)
2425                 {
2426                         bnext = b->next;
2427                         Z_Free(b);
2428                 }
2429                 Z_Free(c);
2430         }
2431         bindcategories = NULL;
2432 }
2433
2434 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2435 {
2436         for (b = &c->binds;*b;*b = &(*b)->next);
2437         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2438         *b->command = (char *)((*b) + 1);
2439         *b->description = *b->command + strlen(command) + 1;
2440         strcpy(*b->command, command);
2441         strcpy(*b->description, description);
2442 }
2443
2444 void M_AddBind (char *category, char *command, char *description)
2445 {
2446         for (c = &bindcategories;*c;c = &(*c)->next)
2447         {
2448                 if (!strcmp(category, (*c)->name))
2449                 {
2450                         M_AddBindToCategory(*c, command, description);
2451                         return;
2452                 }
2453         }
2454         *c = Z_Alloc(sizeof(bindcategory_t));
2455         M_AddBindToCategory(*c, command, description);
2456 }
2457
2458 void M_DefaultBinds (void)
2459 {
2460         M_ClearBinds();
2461         M_AddBind("movement", "+jump", "jump / swim up");
2462         M_AddBind("movement", "+forward", "walk forward");
2463         M_AddBind("movement", "+back", "backpedal");
2464         M_AddBind("movement", "+left", "turn left");
2465         M_AddBind("movement", "+right", "turn right");
2466         M_AddBind("movement", "+speed", "run");
2467         M_AddBind("movement", "+moveleft", "step left");
2468         M_AddBind("movement", "+moveright", "step right");
2469         M_AddBind("movement", "+strafe", "sidestep");
2470         M_AddBind("movement", "+lookup", "look up");
2471         M_AddBind("movement", "+lookdown", "look down");
2472         M_AddBind("movement", "centerview", "center view");
2473         M_AddBind("movement", "+mlook", "mouse look");
2474         M_AddBind("movement", "+klook", "keyboard look");
2475         M_AddBind("movement", "+moveup", "swim up");
2476         M_AddBind("movement", "+movedown", "swim down");
2477         M_AddBind("weapons", "+attack", "attack");
2478         M_AddBind("weapons", "impulse 10", "next weapon");
2479         M_AddBind("weapons", "impulse 12", "previous weapon");
2480         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2481         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2482         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2483         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2484         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2485         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2486         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2487         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2488 }
2489 */
2490
2491
2492 int             keys_cursor;
2493 int             bind_grab;
2494
2495 void M_Menu_Keys_f (void)
2496 {
2497         key_dest = key_menu;
2498         m_state = m_keys;
2499         m_entersound = true;
2500 }
2501
2502 #define NUMKEYS 5
2503
2504 void M_FindKeysForCommand (const char *command, int *keys)
2505 {
2506         int             count;
2507         int             j;
2508         char    *b;
2509
2510         for (j = 0;j < NUMKEYS;j++)
2511                 keys[j] = -1;
2512
2513         count = 0;
2514
2515         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2516         {
2517                 b = keybindings[0][j];
2518                 if (!b)
2519                         continue;
2520                 if (!strcmp (b, command) )
2521                 {
2522                         keys[count++] = j;
2523                         if (count == NUMKEYS)
2524                                 break;
2525                 }
2526         }
2527 }
2528
2529 void M_UnbindCommand (char *command)
2530 {
2531         int             j;
2532         char    *b;
2533
2534         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2535         {
2536                 b = keybindings[0][j];
2537                 if (!b)
2538                         continue;
2539                 if (!strcmp (b, command))
2540                         Key_SetBinding (j, 0, "");
2541         }
2542 }
2543
2544
2545 void M_Keys_Draw (void)
2546 {
2547         int             i, j;
2548         int             keys[NUMKEYS];
2549         int             y;
2550         cachepic_t      *p;
2551         char    keystring[1024];
2552
2553         M_Background(320, 48 + 8 * numcommands);
2554
2555         p = Draw_CachePic ("gfx/ttl_cstm.lmp", false);
2556         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2557
2558         if (bind_grab)
2559                 M_Print(12, 32, "Press a key or button for this action");
2560         else
2561                 M_Print(18, 32, "Enter to change, backspace to clear");
2562
2563 // search for known bindings
2564         for (i=0 ; i<numcommands ; i++)
2565         {
2566                 y = 48 + 8*i;
2567
2568                 // If there's no command, it's just a section
2569                 if (bindnames[i][0][0] == '\0')
2570                 {
2571                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2572                         M_PrintRed (16, y, bindnames[i][1]);
2573                         continue;
2574                 }
2575                 else
2576                         M_Print(16, y, bindnames[i][1]);
2577
2578                 M_FindKeysForCommand (bindnames[i][0], keys);
2579
2580                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2581                 if (keys[0] == -1)
2582                         strcpy(keystring, "???");
2583                 else
2584                 {
2585                         keystring[0] = 0;
2586                         for (j = 0;j < NUMKEYS;j++)
2587                         {
2588                                 if (keys[j] != -1)
2589                                 {
2590                                         if (j > 0)
2591                                                 strcat(keystring, " or ");
2592                                         strcat(keystring, Key_KeynumToString (keys[j]));
2593                                 }
2594                         }
2595                 }
2596                 M_Print(150, y, keystring);
2597         }
2598
2599         if (bind_grab)
2600                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2601         else
2602                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2603 }
2604
2605
2606 void M_Keys_Key (int k, char ascii)
2607 {
2608         char    cmd[80];
2609         int             keys[NUMKEYS];
2610
2611         if (bind_grab)
2612         {       // defining a key
2613                 S_LocalSound ("sound/misc/menu1.wav");
2614                 if (k == K_ESCAPE)
2615                 {
2616                         bind_grab = false;
2617                 }
2618                 else //if (k != '`')
2619                 {
2620                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2621                         Cbuf_InsertText (cmd);
2622                 }
2623
2624                 bind_grab = false;
2625                 return;
2626         }
2627
2628         switch (k)
2629         {
2630         case K_ESCAPE:
2631                 M_Menu_Options_f ();
2632                 break;
2633
2634         case K_LEFTARROW:
2635         case K_UPARROW:
2636                 S_LocalSound ("sound/misc/menu1.wav");
2637                 do
2638                 {
2639                         keys_cursor--;
2640                         if (keys_cursor < 0)
2641                                 keys_cursor = numcommands-1;
2642                 }
2643                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2644                 break;
2645
2646         case K_DOWNARROW:
2647         case K_RIGHTARROW:
2648                 S_LocalSound ("sound/misc/menu1.wav");
2649                 do
2650                 {
2651                         keys_cursor++;
2652                         if (keys_cursor >= numcommands)
2653                                 keys_cursor = 0;
2654                 }
2655                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2656                 break;
2657
2658         case K_ENTER:           // go into bind mode
2659                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2660                 S_LocalSound ("sound/misc/menu2.wav");
2661                 if (keys[NUMKEYS - 1] != -1)
2662                         M_UnbindCommand (bindnames[keys_cursor][0]);
2663                 bind_grab = true;
2664                 break;
2665
2666         case K_BACKSPACE:               // delete bindings
2667         case K_DEL:                             // delete bindings
2668                 S_LocalSound ("sound/misc/menu2.wav");
2669                 M_UnbindCommand (bindnames[keys_cursor][0]);
2670                 break;
2671         }
2672 }
2673
2674 void M_Menu_Reset_f (void)
2675 {
2676         key_dest = key_menu;
2677         m_state = m_reset;
2678         m_entersound = true;
2679 }
2680
2681
2682 void M_Reset_Key (int key, char ascii)
2683 {
2684         switch (key)
2685         {
2686         case 'Y':
2687         case 'y':
2688                 Cbuf_AddText ("exec default.cfg\n");
2689                 // no break here since we also exit the menu
2690
2691         case K_ESCAPE:
2692         case 'n':
2693         case 'N':
2694                 m_state = m_options;
2695                 m_entersound = true;
2696                 break;
2697
2698         default:
2699                 break;
2700         }
2701 }
2702
2703 void M_Reset_Draw (void)
2704 {
2705         int lines = 2, linelength = 20;
2706         M_Background(linelength * 8 + 16, lines * 8 + 16);
2707         M_DrawTextBox(0, 0, linelength, lines);
2708         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2709         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2710 }
2711
2712 //=============================================================================
2713 /* VIDEO MENU */
2714
2715 #define VIDEO_ITEMS 5
2716
2717 int video_cursor = 0;
2718 int video_cursor_table[] = {56, 68, 80, 100, 130};
2719 // note: if modes are added to the beginning of this list, update the
2720 // video_resolution = x; in M_Menu_Video_f below
2721 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2722 // this is the number of the 640x480 mode in the list
2723 #define VID_640 3
2724 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2725 int video_resolution;
2726
2727
2728 void M_Menu_Video_f (void)
2729 {
2730         key_dest = key_menu;
2731         m_state = m_video;
2732         m_entersound = true;
2733
2734         // Look for the current resolution
2735         for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2736         {
2737                 if (video_resolutions[video_resolution][0] == vid.width &&
2738                         video_resolutions[video_resolution][1] == vid.height)
2739                         break;
2740         }
2741
2742         // Default to VID_640 if we didn't find it
2743         if (video_resolution == VID_RES_COUNT)
2744         {
2745                 // may need to update this number if mode list changes
2746                 video_resolution = VID_640;
2747                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2748                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2749         }
2750 }
2751
2752
2753 void M_Video_Draw (void)
2754 {
2755         cachepic_t      *p;
2756         const char* string;
2757
2758         M_Background(320, 200);
2759
2760         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2761         p = Draw_CachePic("gfx/vidmodes.lmp", false);
2762         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2763
2764         // Resolution
2765         M_Print(16, video_cursor_table[0], "            Resolution");
2766         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2767         M_Print(220, video_cursor_table[0], string);
2768
2769         // Bits per pixel
2770         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2771         M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2772
2773         // Fullscreen
2774         M_Print(16, video_cursor_table[2], "            Fullscreen");
2775         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2776
2777         // "Apply" button
2778         M_Print(220, video_cursor_table[3], "Apply");
2779
2780         // Vertical Sync
2781         M_ItemPrint (0, video_cursor_table[4], "         Vertical Sync", gl_videosyncavailable);
2782         M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer);
2783
2784         // Cursor
2785         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2786 }
2787
2788
2789 void M_Menu_Video_AdjustSliders (int dir)
2790 {
2791         S_LocalSound ("sound/misc/menu3.wav");
2792
2793         switch (video_cursor)
2794         {
2795                 // Resolution
2796                 case 0:
2797                 {
2798                         int new_resolution = video_resolution + dir;
2799                         if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2800                                 video_resolution = VID_RES_COUNT - 1;
2801                         else if (new_resolution > VID_RES_COUNT - 1)
2802                                 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2803                         else
2804                                 video_resolution = new_resolution;
2805
2806                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2807                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2808                         break;
2809                 }
2810
2811                 // Bits per pixel
2812                 case 1:
2813                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2814                         break;
2815                 case 2:
2816                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2817                         break;
2818
2819                 case 4:
2820                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2821                         break;
2822         }
2823 }
2824
2825
2826 void M_Video_Key (int key, char ascii)
2827 {
2828         switch (key)
2829         {
2830                 case K_ESCAPE:
2831                         // vid_shared.c has a copy of the current video config. We restore it
2832                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2833                         Cvar_SetValueQuick(&vid_width, vid.width);
2834                         Cvar_SetValueQuick(&vid_height, vid.height);
2835                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2836
2837                         S_LocalSound ("sound/misc/menu1.wav");
2838                         M_Menu_Options_f ();
2839                         break;
2840
2841                 case K_ENTER:
2842                         m_entersound = true;
2843                         switch (video_cursor)
2844                         {
2845                                 case 3:
2846                                         Cbuf_AddText ("vid_restart\n");
2847                                         M_Menu_Options_f ();
2848                                         break;
2849                                 default:
2850                                         M_Menu_Video_AdjustSliders (1);
2851                         }
2852                         break;
2853
2854                 case K_UPARROW:
2855                         S_LocalSound ("sound/misc/menu1.wav");
2856                         video_cursor--;
2857                         if (video_cursor < 0)
2858                                 video_cursor = VIDEO_ITEMS-1;
2859                         break;
2860
2861                 case K_DOWNARROW:
2862                         S_LocalSound ("sound/misc/menu1.wav");
2863                         video_cursor++;
2864                         if (video_cursor >= VIDEO_ITEMS)
2865                                 video_cursor = 0;
2866                         break;
2867
2868                 case K_LEFTARROW:
2869                         M_Menu_Video_AdjustSliders (-1);
2870                         break;
2871
2872                 case K_RIGHTARROW:
2873                         M_Menu_Video_AdjustSliders (1);
2874                         break;
2875         }
2876 }
2877
2878 //=============================================================================
2879 /* HELP MENU */
2880
2881 int             help_page;
2882 #define NUM_HELP_PAGES  6
2883
2884
2885 void M_Menu_Help_f (void)
2886 {
2887         key_dest = key_menu;
2888         m_state = m_help;
2889         m_entersound = true;
2890         help_page = 0;
2891 }
2892
2893
2894
2895 void M_Help_Draw (void)
2896 {
2897         M_Background(320, 200);
2898         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2899 }
2900
2901
2902 void M_Help_Key (int key, char ascii)
2903 {
2904         switch (key)
2905         {
2906         case K_ESCAPE:
2907                 M_Menu_Main_f ();
2908                 break;
2909
2910         case K_UPARROW:
2911         case K_RIGHTARROW:
2912                 m_entersound = true;
2913                 if (++help_page >= NUM_HELP_PAGES)
2914                         help_page = 0;
2915                 break;
2916
2917         case K_DOWNARROW:
2918         case K_LEFTARROW:
2919                 m_entersound = true;
2920                 if (--help_page < 0)
2921                         help_page = NUM_HELP_PAGES-1;
2922                 break;
2923         }
2924
2925 }
2926
2927 //=============================================================================
2928 /* CEDITS MENU */
2929
2930 void M_Menu_Credits_f (void)
2931 {
2932         key_dest = key_menu;
2933         m_state = m_credits;
2934         m_entersound = true;
2935 }
2936
2937
2938
2939 void M_Credits_Draw (void)
2940 {
2941         M_Background(640, 480);
2942         DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0);
2943         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
2944         DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0);
2945         DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0);
2946 }
2947
2948
2949 void M_Credits_Key (int key, char ascii)
2950 {
2951                 M_Menu_Main_f ();
2952 }
2953
2954 //=============================================================================
2955 /* QUIT MENU */
2956
2957 char *m_quit_message[9];
2958 int             m_quit_prevstate;
2959 qboolean        wasInMenus;
2960
2961
2962 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2963 {
2964         m_quit_message[0] = line1;
2965         m_quit_message[1] = line2;
2966         m_quit_message[2] = line3;
2967         m_quit_message[3] = line4;
2968         m_quit_message[4] = line5;
2969         m_quit_message[5] = line6;
2970         m_quit_message[6] = line7;
2971         m_quit_message[7] = line8;
2972         m_quit_message[8] = NULL;
2973         return 1;
2974 }
2975
2976 int M_ChooseQuitMessage(int request)
2977 {
2978         switch (gamemode)
2979         {
2980         case GAME_NORMAL:
2981         case GAME_HIPNOTIC:
2982         case GAME_ROGUE:
2983         case GAME_NEHAHRA:
2984         case GAME_DEFEATINDETAIL2:
2985                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2986                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2987                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2988                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2989                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2990                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2991                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2992                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2993                 break;
2994         case GAME_GOODVSBAD2:
2995                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2996                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2997                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2998                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2999                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3000                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3001                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3002                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3003                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3004                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3005                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3006                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3007                 break;
3008         case GAME_BATTLEMECH:
3009                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3010                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3011                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3012                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3013                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3014                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3015                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3016                 break;
3017         case GAME_OPENQUARTZ:
3018                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3019                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3020                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3021                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3022                 break;
3023         default:
3024                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3025                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3026                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3027                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3028                 break;
3029         }
3030         return 0;
3031 };
3032
3033 void M_Menu_Quit_f (void)
3034 {
3035         int n;
3036         if (m_state == m_quit)
3037                 return;
3038         wasInMenus = (key_dest == key_menu);
3039         key_dest = key_menu;
3040         m_quit_prevstate = m_state;
3041         m_state = m_quit;
3042         m_entersound = true;
3043         // count how many there are
3044         for (n = 0;M_ChooseQuitMessage(n);n++);
3045         // choose one
3046         M_ChooseQuitMessage(rand() % n);
3047 }
3048
3049
3050 void M_Quit_Key (int key, char ascii)
3051 {
3052         switch (key)
3053         {
3054         case K_ESCAPE:
3055         case 'n':
3056         case 'N':
3057                 if (wasInMenus)
3058                 {
3059                         m_state = (enum m_state_e)m_quit_prevstate;
3060                         m_entersound = true;
3061                 }
3062                 else
3063                 {
3064                         key_dest = key_game;
3065                         m_state = m_none;
3066                 }
3067                 break;
3068
3069         case 'Y':
3070         case 'y':
3071                 Host_Quit_f ();
3072                 break;
3073
3074         default:
3075                 break;
3076         }
3077 }
3078
3079 void M_Quit_Draw (void)
3080 {
3081         int i, l, linelength, firstline, lastline, lines;
3082         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3083         {
3084                 if ((l = (int)strlen(m_quit_message[i])))
3085                 {
3086                         if (firstline > i)
3087                                 firstline = i;
3088                         if (lastline < i)
3089                                 lastline = i;
3090                         if (linelength < l)
3091                                 linelength = l;
3092                 }
3093         }
3094         lines = (lastline - firstline) + 1;
3095         M_Background(linelength * 8 + 16, lines * 8 + 16);
3096         M_DrawTextBox(0, 0, linelength, lines);
3097         for (i = 0, l = firstline;i < lines;i++, l++)
3098                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3099 }
3100
3101 //=============================================================================
3102 /* LAN CONFIG MENU */
3103
3104 int             lanConfig_cursor = -1;
3105 int             lanConfig_cursor_table [] = {56, 76, 112};
3106 #define NUM_LANCONFIG_CMDS      3
3107
3108 int     lanConfig_port;
3109 char    lanConfig_portname[6];
3110 char    lanConfig_joinname[22];
3111
3112 void M_Menu_LanConfig_f (void)
3113 {
3114         key_dest = key_menu;
3115         m_state = m_lanconfig;
3116         m_entersound = true;
3117         if (lanConfig_cursor == -1)
3118         {
3119                 if (JoiningGame)
3120                         lanConfig_cursor = 1;
3121         }
3122         if (StartingGame)
3123                 lanConfig_cursor = 1;
3124         lanConfig_port = 26000;
3125         sprintf(lanConfig_portname, "%u", lanConfig_port);
3126
3127         M_Update_Return_Reason("");
3128 }
3129
3130
3131 void M_LanConfig_Draw (void)
3132 {
3133         cachepic_t      *p;
3134         int             basex;
3135         char    *startJoin;
3136         char    *protocol;
3137
3138         M_Background(320, 200);
3139
3140         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3141         p = Draw_CachePic ("gfx/p_multi.lmp", false);
3142         basex = (320-p->width)/2;
3143         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
3144
3145         if (StartingGame)
3146                 startJoin = "New Game";
3147         else
3148                 startJoin = "Join Game";
3149         protocol = "TCP/IP";
3150         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3151         basex += 8;
3152
3153         M_Print(basex, lanConfig_cursor_table[0], "Port");
3154         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3155         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3156
3157         if (JoiningGame)
3158         {
3159                 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
3160                 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
3161                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
3162                 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
3163         }
3164         else
3165         {
3166                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3167                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3168         }
3169
3170         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3171
3172         if (lanConfig_cursor == 0)
3173                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
3174
3175         if (lanConfig_cursor == 2)
3176                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
3177
3178         if (*m_return_reason)
3179                 M_Print(basex, 168, m_return_reason);
3180 }
3181
3182
3183 void M_LanConfig_Key (int key, char ascii)
3184 {
3185         int             l;
3186
3187         switch (key)
3188         {
3189         case K_ESCAPE:
3190                 M_Menu_MultiPlayer_f ();
3191                 break;
3192
3193         case K_UPARROW:
3194                 S_LocalSound ("sound/misc/menu1.wav");
3195                 lanConfig_cursor--;
3196                 if (lanConfig_cursor < 0)
3197                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3198                 break;
3199
3200         case K_DOWNARROW:
3201                 S_LocalSound ("sound/misc/menu1.wav");
3202                 lanConfig_cursor++;
3203                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3204                         lanConfig_cursor = 0;
3205                 break;
3206
3207         case K_ENTER:
3208                 if (lanConfig_cursor == 0)
3209                         break;
3210
3211                 m_entersound = true;
3212
3213                 Cbuf_AddText ("stopdemo\n");
3214
3215                 Cvar_SetValue("port", lanConfig_port);
3216
3217                 if (lanConfig_cursor == 1)
3218                 {
3219                         if (StartingGame)
3220                         {
3221                                 M_Menu_GameOptions_f ();
3222                                 break;
3223                         }
3224                         M_Menu_ServerList_f();
3225                         break;
3226                 }
3227
3228                 if (lanConfig_cursor == 2)
3229                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3230                 break;
3231
3232         case K_BACKSPACE:
3233                 if (lanConfig_cursor == 0)
3234                 {
3235                         if (strlen(lanConfig_portname))
3236                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3237                 }
3238
3239                 if (lanConfig_cursor == 2)
3240                 {
3241                         if (strlen(lanConfig_joinname))
3242                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3243                 }
3244                 break;
3245
3246         default:
3247                 if (ascii < 32 || ascii > 126)
3248                         break;
3249
3250                 if (lanConfig_cursor == 2)
3251                 {
3252                         l = (int)strlen(lanConfig_joinname);
3253                         if (l < 21)
3254                         {
3255                                 lanConfig_joinname[l+1] = 0;
3256                                 lanConfig_joinname[l] = ascii;
3257                         }
3258                 }
3259
3260                 if (ascii < '0' || ascii > '9')
3261                         break;
3262                 if (lanConfig_cursor == 0)
3263                 {
3264                         l = (int)strlen(lanConfig_portname);
3265                         if (l < 5)
3266                         {
3267                                 lanConfig_portname[l+1] = 0;
3268                                 lanConfig_portname[l] = ascii;
3269                         }
3270                 }
3271         }
3272
3273         if (StartingGame && lanConfig_cursor == 2)
3274         {
3275                 if (key == K_UPARROW)
3276                         lanConfig_cursor = 1;
3277                 else
3278                         lanConfig_cursor = 0;
3279         }
3280
3281         l =  atoi(lanConfig_portname);
3282         if (l <= 65535)
3283                 lanConfig_port = l;
3284         sprintf(lanConfig_portname, "%u", lanConfig_port);
3285 }
3286
3287 //=============================================================================
3288 /* GAME OPTIONS MENU */
3289
3290 typedef struct level_s
3291 {
3292         char    *name;
3293         char    *description;
3294 } level_t;
3295
3296 typedef struct episode_s
3297 {
3298         char    *description;
3299         int             firstLevel;
3300         int             levels;
3301 } episode_t;
3302
3303 typedef struct gamelevels_s
3304 {
3305         char *gamename;
3306         level_t *levels;
3307         episode_t *episodes;
3308         int numepisodes;
3309 }
3310 gamelevels_t;
3311
3312 level_t quakelevels[] =
3313 {
3314         {"start", "Entrance"},  // 0
3315
3316         {"e1m1", "Slipgate Complex"},                           // 1
3317         {"e1m2", "Castle of the Damned"},
3318         {"e1m3", "The Necropolis"},
3319         {"e1m4", "The Grisly Grotto"},
3320         {"e1m5", "Gloom Keep"},
3321         {"e1m6", "The Door To Chthon"},
3322         {"e1m7", "The House of Chthon"},
3323         {"e1m8", "Ziggurat Vertigo"},
3324
3325         {"e2m1", "The Installation"},                           // 9
3326         {"e2m2", "Ogre Citadel"},
3327         {"e2m3", "Crypt of Decay"},
3328         {"e2m4", "The Ebon Fortress"},
3329         {"e2m5", "The Wizard's Manse"},
3330         {"e2m6", "The Dismal Oubliette"},
3331         {"e2m7", "Underearth"},
3332
3333         {"e3m1", "Termination Central"},                        // 16
3334         {"e3m2", "The Vaults of Zin"},
3335         {"e3m3", "The Tomb of Terror"},
3336         {"e3m4", "Satan's Dark Delight"},
3337         {"e3m5", "Wind Tunnels"},
3338         {"e3m6", "Chambers of Torment"},
3339         {"e3m7", "The Haunted Halls"},
3340
3341         {"e4m1", "The Sewage System"},                          // 23
3342         {"e4m2", "The Tower of Despair"},
3343         {"e4m3", "The Elder God Shrine"},
3344         {"e4m4", "The Palace of Hate"},
3345         {"e4m5", "Hell's Atrium"},
3346         {"e4m6", "The Pain Maze"},
3347         {"e4m7", "Azure Agony"},
3348         {"e4m8", "The Nameless City"},
3349
3350         {"end", "Shub-Niggurath's Pit"},                        // 31
3351
3352         {"dm1", "Place of Two Deaths"},                         // 32
3353         {"dm2", "Claustrophobopolis"},
3354         {"dm3", "The Abandoned Base"},
3355         {"dm4", "The Bad Place"},
3356         {"dm5", "The Cistern"},
3357         {"dm6", "The Dark Zone"}
3358 };
3359
3360 episode_t quakeepisodes[] =
3361 {
3362         {"Welcome to Quake", 0, 1},
3363         {"Doomed Dimension", 1, 8},
3364         {"Realm of Black Magic", 9, 7},
3365         {"Netherworld", 16, 7},
3366         {"The Elder World", 23, 8},
3367         {"Final Level", 31, 1},
3368         {"Deathmatch Arena", 32, 6}
3369 };
3370
3371  //MED 01/06/97 added hipnotic levels
3372 level_t     hipnoticlevels[] =
3373 {
3374    {"start", "Command HQ"},  // 0
3375
3376    {"hip1m1", "The Pumping Station"},          // 1
3377    {"hip1m2", "Storage Facility"},
3378    {"hip1m3", "The Lost Mine"},
3379    {"hip1m4", "Research Facility"},
3380    {"hip1m5", "Military Complex"},
3381
3382    {"hip2m1", "Ancient Realms"},          // 6
3383    {"hip2m2", "The Black Cathedral"},
3384    {"hip2m3", "The Catacombs"},
3385    {"hip2m4", "The Crypt"},
3386    {"hip2m5", "Mortum's Keep"},
3387    {"hip2m6", "The Gremlin's Domain"},
3388
3389    {"hip3m1", "Tur Torment"},       // 12
3390    {"hip3m2", "Pandemonium"},
3391    {"hip3m3", "Limbo"},
3392    {"hip3m4", "The Gauntlet"},
3393
3394    {"hipend", "Armagon's Lair"},       // 16
3395
3396    {"hipdm1", "The Edge of Oblivion"}           // 17
3397 };
3398
3399 //MED 01/06/97  added hipnotic episodes
3400 episode_t   hipnoticepisodes[] =
3401 {
3402    {"Scourge of Armagon", 0, 1},
3403    {"Fortress of the Dead", 1, 5},
3404    {"Dominion of Darkness", 6, 6},
3405    {"The Rift", 12, 4},
3406    {"Final Level", 16, 1},
3407    {"Deathmatch Arena", 17, 1}
3408 };
3409
3410 //PGM 01/07/97 added rogue levels
3411 //PGM 03/02/97 added dmatch level
3412 level_t         roguelevels[] =
3413 {
3414         {"start",       "Split Decision"},
3415         {"r1m1",        "Deviant's Domain"},
3416         {"r1m2",        "Dread Portal"},
3417         {"r1m3",        "Judgement Call"},
3418         {"r1m4",        "Cave of Death"},
3419         {"r1m5",        "Towers of Wrath"},
3420         {"r1m6",        "Temple of Pain"},
3421         {"r1m7",        "Tomb of the Overlord"},
3422         {"r2m1",        "Tempus Fugit"},
3423         {"r2m2",        "Elemental Fury I"},
3424         {"r2m3",        "Elemental Fury II"},
3425         {"r2m4",        "Curse of Osiris"},
3426         {"r2m5",        "Wizard's Keep"},
3427         {"r2m6",        "Blood Sacrifice"},
3428         {"r2m7",        "Last Bastion"},
3429         {"r2m8",        "Source of Evil"},
3430         {"ctf1",    "Division of Change"}
3431 };
3432
3433 //PGM 01/07/97 added rogue episodes
3434 //PGM 03/02/97 added dmatch episode
3435 episode_t       rogueepisodes[] =
3436 {
3437         {"Introduction", 0, 1},
3438         {"Hell's Fortress", 1, 7},
3439         {"Corridors of Time", 8, 8},
3440         {"Deathmatch Arena", 16, 1}
3441 };
3442
3443 level_t         nehahralevels[] =
3444 {
3445         {"nehstart",    "Welcome to Nehahra"},
3446         {"neh1m1",      "Forge City1: Slipgates"},
3447         {"neh1m2",      "Forge City2: Boiler"},
3448         {"neh1m3",      "Forge City3: Escape"},
3449         {"neh1m4",      "Grind Core"},
3450         {"neh1m5",      "Industrial Silence"},
3451         {"neh1m6",      "Locked-Up Anger"},
3452         {"neh1m7",      "Wanderer of the Wastes"},
3453         {"neh1m8",      "Artemis System Net"},
3454         {"neh1m9",      "To the Death"},
3455         {"neh2m1",      "The Gates of Ghoro"},
3456         {"neh2m2",      "Sacred Trinity"},
3457         {"neh2m3",      "Realm of the Ancients"},
3458         {"neh2m4",      "Temple of the Ancients"},
3459         {"neh2m5",      "Dreams Made Flesh"},
3460         {"neh2m6",      "Your Last Cup of Sorrow"},
3461         {"nehsec",      "Ogre's Bane"},
3462         {"nehahra",     "Nehahra's Den"},
3463         {"nehend",      "Quintessence"}
3464 };
3465
3466 episode_t       nehahraepisodes[] =
3467 {
3468         {"Welcome to Nehahra", 0, 1},
3469         {"The Fall of Forge", 1, 9},
3470         {"The Outlands", 10, 7},
3471         {"Dimension of the Lost", 17, 2}
3472 };
3473
3474 // Map list for Transfusion
3475 level_t         transfusionlevels[] =
3476 {
3477         {"e1m1",                "Cradle to Grave"},
3478         {"e1m2",                "Wrong Side of the Tracks"},
3479         {"e1m3",                "Phantom Express"},
3480         {"e1m4",                "Dark Carnival"},
3481         {"e1m5",                "Hallowed Grounds"},
3482         {"e1m6",                "The Great Temple"},
3483         {"e1m7",                "Altar of Stone"},
3484         {"e1m8",                "House of Horrors"},
3485
3486         {"e2m1",                "Shipwrecked"},
3487         {"e2m2",                "The Lumber Mill"},
3488         {"e2m3",                "Rest for the Wicked"},
3489         {"e2m4",                "The Overlooked Hotel"},
3490         {"e2m5",                "The Haunting"},
3491         {"e2m6",                "The Cold Rush"},
3492         {"e2m7",                "Bowels of the Earth"},
3493         {"e2m8",                "The Lair of Shial"},
3494         {"e2m9",                "Thin Ice"},
3495
3496         {"e3m1",                "Ghost Town"},
3497         {"e3m2",                "The Siege"},
3498         {"e3m3",                "Raw Sewage"},
3499         {"e3m4",                "The Sick Ward"},
3500         {"e3m5",                "Spare Parts"},
3501         {"e3m6",                "Monster Bait"},
3502         {"e3m7",                "The Pit of Cerberus"},
3503         {"e3m8",                "Catacombs"},
3504
3505         {"e4m1",                "Butchery Loves Company"},
3506         {"e4m2",                "Breeding Grounds"},
3507         {"e4m3",                "Charnel House"},
3508         {"e4m4",                "Crystal Lake"},
3509         {"e4m5",                "Fire and Brimstone"},
3510         {"e4m6",                "The Ganglion Depths"},
3511         {"e4m7",                "In the Flesh"},
3512         {"e4m8",                "The Hall of the Epiphany"},
3513         {"e4m9",                "Mall of the Dead"},
3514
3515         {"bb1",                 "The Stronghold"},
3516         {"bb2",                 "Winter Wonderland"},
3517         {"bb3",                 "Bodies"},
3518         {"bb4",                 "The Tower"},
3519         {"bb5",                 "Click!"},
3520         {"bb6",                 "Twin Fortress"},
3521         {"bb7",                 "Midgard"},
3522         {"bb8",                 "Fun With Heads"},
3523         {"dm1",                 "Monolith Building 11"},
3524         {"dm2",                 "Power!"},
3525         {"dm3",                 "Area 15"},
3526
3527         {"e6m1",                "Welcome to Your Life"},
3528         {"e6m2",                "They Are Here"},
3529         {"e6m3",                "Public Storage"},
3530         {"e6m4",                "Aqueducts"},
3531         {"e6m5",                "The Ruined Temple"},
3532         {"e6m6",                "Forbidden Rituals"},
3533         {"e6m7",                "The Dungeon"},
3534         {"e6m8",                "Beauty and the Beast"},
3535         {"e6m9",                "Forgotten Catacombs"},
3536
3537         {"cp01",                "Boat Docks"},
3538         {"cp02",                "Old Opera House"},
3539         {"cp03",                "Gothic Library"},
3540         {"cp04",                "Lost Monastery"},
3541         {"cp05",                "Steamboat"},
3542         {"cp06",                "Graveyard"},
3543         {"cp07",                "Mountain Pass"},
3544         {"cp08",                "Abysmal Mine"},
3545         {"cp09",                "Castle"},
3546         {"cps1",                "Boggy Creek"},
3547
3548         {"cpbb01",              "Crypt of Despair"},
3549         {"cpbb02",              "Pits of Blood"},
3550         {"cpbb03",              "Unholy Cathedral"},
3551         {"cpbb04",              "Deadly Inspirations"},
3552
3553         {"b2a15",               "Area 15 (B2)"},
3554         {"b2bodies",    "BB_Bodies (B2)"},
3555         {"b2cabana",    "BB_Cabana"},
3556         {"b2power",             "BB_Power"},
3557         {"barena",              "Blood Arena"},
3558         {"bkeep",               "Blood Keep"},
3559         {"bstar",               "Brown Star"},
3560         {"crypt",               "The Crypt"},
3561
3562         {"bb3_2k1",             "Bodies Infusion"},
3563         {"captasao",    "Captasao"},
3564         {"curandero",   "Curandero"},
3565         {"dcamp",               "DeathCamp"},
3566         {"highnoon",    "HighNoon"},
3567         {"qbb1",                "The Confluence"},
3568         {"qbb2",                "KathartiK"},
3569         {"qbb3",                "Caleb's Woodland Retreat"},
3570         {"zoo",                 "Zoo"},
3571
3572         {"dranzbb6",    "Black Coffee"},
3573         {"fragm",               "Frag'M"},
3574         {"maim",                "Maim"},
3575         {"qe1m7",               "The House of Chthon"},
3576         {"qdm1",                "Place of Two Deaths"},
3577         {"qdm4",                "The Bad Place"},
3578         {"qdm5",                "The Cistern"},
3579         {"qmorbias",    "DM-Morbias"},
3580         {"simple",              "Dead Simple"}
3581 };
3582
3583 episode_t       transfusionepisodes[] =
3584 {
3585         {"The Way of All Flesh", 0, 8},
3586         {"Even Death May Die", 8, 9},
3587         {"Farewell to Arms", 17, 8},
3588         {"Dead Reckoning", 25, 9},
3589         {"BloodBath", 34, 11},
3590         {"Post Mortem", 45, 9},
3591         {"Cryptic Passage", 54, 10},
3592         {"Cryptic BloodBath", 64, 4},
3593         {"Blood 2", 68, 8},
3594         {"Transfusion", 76, 9},
3595         {"Conversions", 85, 9}
3596 };
3597
3598 level_t goodvsbad2levels[] =
3599 {
3600         {"rts", "Many Paths"},  // 0
3601         {"chess", "Chess, Scott Hess"},                         // 1
3602         {"dot", "Big Wall"},
3603         {"city2", "The Big City"},
3604         {"bwall", "0 G like Psychic TV"},
3605         {"snow", "Wireframed"},
3606         {"telep", "Infinite Falling"},
3607         {"faces", "Facing Bases"},
3608         {"island", "Adventure Islands"},
3609 };
3610
3611 episode_t goodvsbad2episodes[] =
3612 {
3613         {"Levels? Bevels!", 0, 8},
3614 };
3615
3616 level_t battlemechlevels[] =
3617 {
3618         {"start", "Parking Level"},
3619         {"dm1", "Hot Dump"},                        // 1
3620         {"dm2", "The Pits"},
3621         {"dm3", "Dimber Died"},
3622         {"dm4", "Fire in the Hole"},
3623         {"dm5", "Clubhouses"},
3624         {"dm6", "Army go Underground"},
3625 };
3626
3627 episode_t battlemechepisodes[] =
3628 {
3629         {"Time for Battle", 0, 7},
3630 };
3631
3632 level_t openquartzlevels[] =
3633 {
3634         {"start", "Welcome to Openquartz"},
3635
3636         {"void1", "The center of nowhere"},                        // 1
3637         {"void2", "The place with no name"},
3638         {"void3", "The lost supply base"},
3639         {"void4", "Past the outer limits"},
3640         {"void5", "Into the nonexistance"},
3641         {"void6", "Void walk"},
3642
3643         {"vtest", "Warp Central"},
3644         {"box", "The deathmatch box"},
3645         {"bunkers", "Void command"},
3646         {"house", "House of chaos"},
3647         {"office", "Overnight office kill"},
3648         {"am1", "The nameless chambers"},
3649 };
3650
3651 episode_t openquartzepisodes[] =
3652 {
3653         {"Single Player", 0, 1},
3654         {"Void Deathmatch", 1, 6},
3655         {"Contrib", 7, 6},
3656 };
3657
3658 level_t defeatindetail2levels[] =
3659 {
3660         {"atac3",       "River Crossing"},
3661         {"atac4",       "Canyon Chaos"},
3662         {"atac7",       "Desert Stormer"},
3663 };
3664
3665 episode_t defeatindetail2episodes[] =
3666 {
3667         {"ATAC Campaign", 0, 3},
3668 };
3669
3670 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3671 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3672 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3673 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3674 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3675 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3676 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3677 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3678 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3679 gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3680
3681 typedef struct gameinfo_s
3682 {
3683         gamemode_t gameid;
3684         gamelevels_t *notregistered;
3685         gamelevels_t *registered;
3686 }
3687 gameinfo_t;
3688
3689 gameinfo_t gamelist[] =
3690 {
3691         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3692         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3693         {GAME_ROGUE, &roguegame, &roguegame},
3694         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3695         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3696         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3697         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3698         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3699         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3700         {(gamemode_t)-1, &sharewarequakegame, &registeredquakegame} // final fallback
3701 };
3702
3703 gamelevels_t *lookupgameinfo(void)
3704 {
3705         int i;
3706         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3707         if (registered.integer)
3708                 return gamelist[i].registered;
3709         else
3710                 return gamelist[i].notregistered;
3711 }
3712
3713 int     startepisode;
3714 int     startlevel;
3715 int maxplayers;
3716 qboolean m_serverInfoMessage = false;
3717 double m_serverInfoMessageTime;
3718
3719 void M_Menu_GameOptions_f (void)
3720 {
3721         key_dest = key_menu;
3722         m_state = m_gameoptions;
3723         m_entersound = true;
3724         if (maxplayers == 0)
3725                 maxplayers = svs.maxclients;
3726         if (maxplayers < 2)
3727                 maxplayers = min(8, MAX_SCOREBOARD);
3728 }
3729
3730
3731 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3732 #define NUM_GAMEOPTIONS 12
3733 int             gameoptions_cursor;
3734
3735 void M_GameOptions_Draw (void)
3736 {
3737         cachepic_t      *p;
3738         int             x;
3739         gamelevels_t *g;
3740
3741         M_Background(320, 200);
3742
3743         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3744         p = Draw_CachePic ("gfx/p_multi.lmp", false);
3745         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3746
3747         M_DrawTextBox (152, 32, 10, 1);
3748         M_Print(160, 40, "begin game");
3749
3750         M_Print(0, 56, "      Max players");
3751         M_Print(160, 56, va("%i", maxplayers) );
3752
3753         if (gamemode != GAME_GOODVSBAD2)
3754         {
3755                 M_Print(0, 64, "        Game Type");
3756                 if (gamemode == GAME_TRANSFUSION)
3757                 {
3758                         if (!coop.integer && !deathmatch.integer)
3759                                 Cvar_SetValue("deathmatch", 1);
3760                         if (deathmatch.integer == 0)
3761                                 M_Print(160, 64, "Cooperative");
3762                         else if (deathmatch.integer == 2)
3763                                 M_Print(160, 64, "Capture the Flag");
3764                         else
3765                                 M_Print(160, 64, "Blood Bath");
3766                 }
3767                 else if (gamemode == GAME_BATTLEMECH)
3768                 {
3769                         if (!deathmatch.integer)
3770                                 Cvar_SetValue("deathmatch", 1);
3771                         if (deathmatch.integer == 2)
3772                                 M_Print(160, 64, "Rambo Match");
3773                         else
3774                                 M_Print(160, 64, "Deathmatch");
3775                 }
3776                 else
3777                 {
3778                         if (!coop.integer && !deathmatch.integer)
3779                                 Cvar_SetValue("deathmatch", 1);
3780                         if (coop.integer)
3781                                 M_Print(160, 64, "Cooperative");
3782                         else
3783                                 M_Print(160, 64, "Deathmatch");
3784                 }
3785
3786                 M_Print(0, 72, "        Teamplay");
3787                 if (gamemode == GAME_ROGUE)
3788                 {
3789                         char *msg;
3790
3791                         switch((int)teamplay.integer)
3792                         {
3793                                 case 1: msg = "No Friendly Fire"; break;
3794                                 case 2: msg = "Friendly Fire"; break;
3795                                 case 3: msg = "Tag"; break;
3796                                 case 4: msg = "Capture the Flag"; break;
3797                                 case 5: msg = "One Flag CTF"; break;
3798                                 case 6: msg = "Three Team CTF"; break;
3799                                 default: msg = "Off"; break;
3800                         }
3801                         M_Print(160, 72, msg);
3802                 }
3803                 else
3804                 {
3805                         char *msg;
3806
3807                         switch (teamplay.integer)
3808                         {
3809                                 case 0: msg = "Off"; break;
3810                                 case 2: msg = "Friendly Fire"; break;
3811                                 default: msg = "No Friendly Fire"; break;
3812                         }
3813                         M_Print(160, 72, msg);
3814                 }
3815                 M_Print(0, 80, "            Skill");
3816                 if (gamemode == GAME_TRANSFUSION)
3817                 {
3818                         if (skill.integer == 1)
3819                                 M_Print(160, 80, "Still Kicking");
3820                         else if (skill.integer == 2)
3821                                 M_Print(160, 80, "Pink On The Inside");
3822                         else if (skill.integer == 3)
3823                                 M_Print(160, 80, "Lightly Broiled");
3824                         else if (skill.integer == 4)
3825                                 M_Print(160, 80, "Well Done");
3826                         else
3827                                 M_Print(160, 80, "Extra Crispy");
3828                 }
3829                 else
3830                 {
3831                         if (skill.integer == 0)
3832                                 M_Print(160, 80, "Easy difficulty");
3833                         else if (skill.integer == 1)
3834                                 M_Print(160, 80, "Normal difficulty");
3835                         else if (skill.integer == 2)
3836                                 M_Print(160, 80, "Hard difficulty");
3837                         else
3838                                 M_Print(160, 80, "Nightmare difficulty");
3839                 }
3840                 M_Print(0, 88, "       Frag Limit");
3841                 if (fraglimit.integer == 0)
3842                         M_Print(160, 88, "none");
3843                 else
3844                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3845
3846                 M_Print(0, 96, "       Time Limit");
3847                 if (timelimit.integer == 0)
3848                         M_Print(160, 96, "none");
3849                 else
3850                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3851         }
3852
3853         M_Print(0, 104, "    Public server");
3854         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3855
3856         M_Print(0, 112, "   Server maxrate");
3857         M_Print(160, 112, va("%i", sv_maxrate.integer));
3858
3859         M_Print(0, 128, "      Server name");
3860         M_DrawTextBox (0, 132, 38, 1);
3861         M_Print(8, 140, hostname.string);
3862
3863         g = lookupgameinfo();
3864
3865         if (gamemode != GAME_GOODVSBAD2)
3866         {
3867                 M_Print(0, 160, "         Episode");
3868                 M_Print(160, 160, g->episodes[startepisode].description);
3869         }
3870
3871         M_Print(0, 168, "           Level");
3872         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3873         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3874
3875 // line cursor
3876         if (gameoptions_cursor == 9)
3877                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3878         else
3879                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3880
3881         if (m_serverInfoMessage)
3882         {
3883                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3884                 {
3885                         x = (320-26*8)/2;
3886                         M_DrawTextBox (x, 138, 24, 4);
3887                         x += 8;
3888                         M_Print(x, 146, " More than 64 players?? ");
3889                         M_Print(x, 154, "  First, question your  ");
3890                         M_Print(x, 162, "   sanity, then email   ");
3891                         M_Print(x, 170, " havoc@telefragged.com  ");
3892                 }
3893                 else
3894                         m_serverInfoMessage = false;
3895         }
3896 }
3897
3898
3899 void M_NetStart_Change (int dir)
3900 {
3901         gamelevels_t *g;
3902         int count;
3903
3904         switch (gameoptions_cursor)
3905         {
3906         case 1:
3907                 maxplayers += dir;
3908                 if (maxplayers > MAX_SCOREBOARD)
3909                 {
3910                         maxplayers = MAX_SCOREBOARD;
3911                         m_serverInfoMessage = true;
3912                         m_serverInfoMessageTime = realtime;
3913                 }
3914                 if (maxplayers < 2)
3915                         maxplayers = 2;
3916                 break;
3917
3918         case 2:
3919                 if (gamemode == GAME_GOODVSBAD2)
3920                         break;
3921                 if (gamemode == GAME_TRANSFUSION)
3922                 {
3923                         switch (deathmatch.integer)
3924                         {
3925                                 // From Cooperative to BloodBath
3926                                 case 0:
3927                                         Cvar_SetValueQuick (&coop, 0);
3928                                         Cvar_SetValueQuick (&deathmatch, 1);
3929                                         break;
3930
3931                                 // From BloodBath to CTF
3932                                 case 1:
3933                                         Cvar_SetValueQuick (&coop, 0);
3934                                         Cvar_SetValueQuick (&deathmatch, 2);
3935                                         break;
3936
3937                                 // From CTF to Cooperative
3938                                 //case 2:
3939                                 default:
3940                                         Cvar_SetValueQuick (&coop, 1);
3941                                         Cvar_SetValueQuick (&deathmatch, 0);
3942                         }
3943                 }
3944                 else if (gamemode == GAME_BATTLEMECH)
3945                 {
3946                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3947                                 Cvar_SetValueQuick (&deathmatch, 0);
3948                         else // changing from Deathmatch to Rambo
3949                                 Cvar_SetValueQuick (&deathmatch, 2);
3950                 }
3951                 else
3952                 {
3953                         if (deathmatch.integer) // changing from deathmatch to coop
3954                         {
3955                                 Cvar_SetValueQuick (&coop, 1);
3956                                 Cvar_SetValueQuick (&deathmatch, 0);
3957                         }
3958                         else // changing from coop to deathmatch
3959                         {
3960                                 Cvar_SetValueQuick (&coop, 0);
3961                                 Cvar_SetValueQuick (&deathmatch, 1);
3962                         }
3963                 }
3964                 break;
3965
3966         case 3:
3967                 if (gamemode == GAME_GOODVSBAD2)
3968                         break;
3969                 if (gamemode == GAME_ROGUE)
3970                         count = 6;
3971                 else
3972                         count = 2;
3973
3974                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3975                 if (teamplay.integer > count)
3976                         Cvar_SetValueQuick (&teamplay, 0);
3977                 else if (teamplay.integer < 0)
3978                         Cvar_SetValueQuick (&teamplay, count);
3979                 break;
3980
3981         case 4:
3982                 if (gamemode == GAME_GOODVSBAD2)
3983                         break;
3984                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3985                 if (gamemode == GAME_TRANSFUSION)
3986                 {
3987                         if (skill.integer > 5)
3988                                 Cvar_SetValueQuick (&skill, 1);
3989                         if (skill.integer < 1)
3990                                 Cvar_SetValueQuick (&skill, 5);
3991                 }
3992                 else
3993                 {
3994                         if (skill.integer > 3)
3995                                 Cvar_SetValueQuick (&skill, 0);
3996                         if (skill.integer < 0)
3997                                 Cvar_SetValueQuick (&skill, 3);
3998                 }
3999                 break;
4000
4001         case 5:
4002                 if (gamemode == GAME_GOODVSBAD2)
4003                         break;
4004                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4005                 if (fraglimit.integer > 100)
4006                         Cvar_SetValueQuick (&fraglimit, 0);
4007                 if (fraglimit.integer < 0)
4008                         Cvar_SetValueQuick (&fraglimit, 100);
4009                 break;
4010
4011         case 6:
4012                 if (gamemode == GAME_GOODVSBAD2)
4013                         break;
4014                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4015                 if (timelimit.value > 60)
4016                         Cvar_SetValueQuick (&timelimit, 0);
4017                 if (timelimit.value < 0)
4018                         Cvar_SetValueQuick (&timelimit, 60);
4019                 break;
4020
4021         case 7:
4022                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4023                 break;
4024
4025         case 8:
4026                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4027                 if (sv_maxrate.integer > NET_MAXRATE)
4028                         Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4029                 if (sv_maxrate.integer < NET_MINRATE)
4030                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4031                 break;
4032
4033         case 9:
4034                 break;
4035
4036         case 10:
4037                 if (gamemode == GAME_GOODVSBAD2)
4038                         break;
4039                 startepisode += dir;
4040                 g = lookupgameinfo();
4041
4042                 if (startepisode < 0)
4043                         startepisode = g->numepisodes - 1;
4044
4045                 if (startepisode >= g->numepisodes)
4046                         startepisode = 0;
4047
4048                 startlevel = 0;
4049                 break;
4050
4051         case 11:
4052                 startlevel += dir;
4053                 g = lookupgameinfo();
4054
4055                 if (startlevel < 0)
4056                         startlevel = g->episodes[startepisode].levels - 1;
4057
4058                 if (startlevel >= g->episodes[startepisode].levels)
4059                         startlevel = 0;
4060                 break;
4061         }
4062 }
4063
4064 void M_GameOptions_Key (int key, char ascii)
4065 {
4066         gamelevels_t *g;
4067         int l;
4068         char hostnamebuf[128];
4069
4070         switch (key)
4071         {
4072         case K_ESCAPE:
4073                 M_Menu_MultiPlayer_f ();
4074                 break;
4075
4076         case K_UPARROW:
4077                 S_LocalSound ("sound/misc/menu1.wav");
4078                 gameoptions_cursor--;
4079                 if (gameoptions_cursor < 0)
4080                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4081                 break;
4082
4083         case K_DOWNARROW:
4084                 S_LocalSound ("sound/misc/menu1.wav");
4085                 gameoptions_cursor++;
4086                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4087                         gameoptions_cursor = 0;
4088                 break;
4089
4090         case K_LEFTARROW:
4091                 if (gameoptions_cursor == 0)
4092                         break;
4093                 S_LocalSound ("sound/misc/menu3.wav");
4094                 M_NetStart_Change (-1);
4095                 break;
4096
4097         case K_RIGHTARROW:
4098                 if (gameoptions_cursor == 0)
4099                         break;
4100                 S_LocalSound ("sound/misc/menu3.wav");
4101                 M_NetStart_Change (1);
4102                 break;
4103
4104         case K_ENTER:
4105                 S_LocalSound ("sound/misc/menu2.wav");
4106                 if (gameoptions_cursor == 0)
4107                 {
4108                         if (sv.active)
4109                                 Cbuf_AddText ("disconnect\n");
4110                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4111
4112                         g = lookupgameinfo();
4113                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4114                         return;
4115                 }
4116
4117                 M_NetStart_Change (1);
4118                 break;
4119
4120         case K_BACKSPACE:
4121                 if (gameoptions_cursor == 9)
4122                 {
4123                         l = (int)strlen(hostname.string);
4124                         if (l)
4125                         {
4126                                 l = min(l - 1, 37);
4127                                 memcpy(hostnamebuf, hostname.string, l);
4128                                 hostnamebuf[l] = 0;
4129                                 Cvar_Set("hostname", hostnamebuf);
4130                         }
4131                 }
4132                 break;
4133
4134         default:
4135                 if (ascii < 32 || ascii > 126)
4136                         break;
4137                 if (gameoptions_cursor == 9)
4138                 {
4139                         l = (int)strlen(hostname.string);
4140                         if (l < 37)
4141                         {
4142                                 memcpy(hostnamebuf, hostname.string, l);
4143                                 hostnamebuf[l] = ascii;
4144                                 hostnamebuf[l+1] = 0;
4145                                 Cvar_Set("hostname", hostnamebuf);
4146                         }
4147                 }
4148         }
4149 }
4150
4151 //=============================================================================
4152 /* SLIST MENU */
4153
4154 int slist_cursor;
4155
4156 void M_Menu_ServerList_f (void)
4157 {
4158         key_dest = key_menu;
4159         m_state = m_slist;
4160         m_entersound = true;
4161         slist_cursor = 0;
4162         M_Update_Return_Reason("");
4163         Net_Slist_f();
4164 }
4165
4166
4167 void M_ServerList_Draw (void)
4168 {
4169         int n, y, visible, start, end;
4170         cachepic_t *p;
4171         const char *s;
4172
4173         // use as much vertical space as available
4174         if (gamemode == GAME_TRANSFUSION)
4175                 M_Background(640, vid_conheight.integer - 80);
4176         else
4177                 M_Background(640, vid_conheight.integer);
4178         // scroll the list as the cursor moves
4179         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4180         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4181         if (*m_return_reason)
4182                 M_Print(16, menu_height - 8, m_return_reason);
4183         y = 48;
4184         visible = (menu_height - 16 - y) / 8 / 2;
4185         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4186         end = min(start + visible, serverlist_viewcount);
4187
4188         p = Draw_CachePic("gfx/p_multi.lmp", false);
4189         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
4190         if (end > start)
4191         {
4192                 for (n = start;n < end;n++)
4193                 {
4194                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4195                         M_Print(0, y, serverlist_viewlist[n]->line1);y += 8;
4196                         M_Print(0, y, serverlist_viewlist[n]->line2);y += 8;
4197                 }
4198         }
4199         else if (realtime - masterquerytime < 3)
4200         {
4201                 if (masterquerycount)
4202                         M_Print(0, y, "No servers found");
4203                 else
4204                         M_Print(0, y, "No master servers found (network problem?)");
4205         }
4206 }
4207
4208
4209 void M_ServerList_Key(int k, char ascii)
4210 {
4211         switch (k)
4212         {
4213         case K_ESCAPE:
4214                 M_Menu_LanConfig_f();
4215                 break;
4216
4217         case K_SPACE:
4218                 Net_Slist_f();
4219                 break;
4220
4221         case K_UPARROW:
4222         case K_LEFTARROW:
4223                 S_LocalSound ("sound/misc/menu1.wav");
4224                 slist_cursor--;
4225                 if (slist_cursor < 0)
4226                         slist_cursor = serverlist_viewcount - 1;
4227                 break;
4228
4229         case K_DOWNARROW:
4230         case K_RIGHTARROW:
4231                 S_LocalSound ("sound/misc/menu1.wav");
4232                 slist_cursor++;
4233                 if (slist_cursor >= serverlist_viewcount)
4234                         slist_cursor = 0;
4235                 break;
4236
4237         case K_ENTER:
4238                 S_LocalSound ("sound/misc/menu2.wav");
4239                 if (serverlist_viewcount)
4240                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4241                 break;
4242
4243         default:
4244                 break;
4245         }
4246
4247 }
4248
4249 //=============================================================================
4250 /* Menu Subsystem */
4251
4252 void M_Keydown(int key, char ascii);
4253 void M_Draw(void);
4254 void M_ToggleMenu_f(void);
4255 void M_Shutdown(void);
4256
4257 void M_Init (void)
4258 {
4259         menuplyr_load = true;
4260         menuplyr_pixels = NULL;
4261
4262         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
4263         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
4264         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
4265         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
4266         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
4267         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
4268         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
4269         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
4270         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
4271         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
4272         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
4273         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
4274         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f);
4275         Cmd_AddCommand ("help", M_Menu_Help_f);
4276         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
4277         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f);
4278         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f);
4279         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f);
4280
4281         if (gamemode == GAME_TRANSFUSION)
4282         {
4283                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4284                 bindnames = transfusionbindnames;
4285         }
4286         else if (gamemode == GAME_GOODVSBAD2)
4287         {
4288                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4289                 bindnames = goodvsbad2bindnames;
4290         }
4291         else
4292         {
4293                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4294                 bindnames = quakebindnames;
4295         }
4296
4297         // Make sure "keys_cursor" doesn't start on a section in the binding list
4298         keys_cursor = 0;
4299         while (bindnames[keys_cursor][0][0] == '\0')
4300         {
4301                 keys_cursor++;
4302
4303                 // Only sections? There may be a problem somewhere...
4304                 if (keys_cursor >= numcommands)
4305                         Sys_Error ("M_Init: The key binding list only contains sections");
4306         }
4307
4308
4309         if (gamemode == GAME_NEHAHRA)
4310         {
4311                 if (FS_FileExists("maps/neh1m4.bsp"))
4312                 {
4313                         if (FS_FileExists("hearing.dem"))
4314                         {
4315                                 Con_Print("Nehahra movie and game detected.\n");
4316                                 NehGameType = TYPE_BOTH;
4317                         }
4318                         else
4319                         {
4320                                 Con_Print("Nehahra game detected.\n");
4321                                 NehGameType = TYPE_GAME;
4322                         }
4323                 }
4324                 else
4325                 {
4326                         if (FS_FileExists("hearing.dem"))
4327                         {
4328                                 Con_Print("Nehahra movie detected.\n");
4329                                 NehGameType = TYPE_DEMO;
4330                         }
4331                         else
4332                         {
4333                                 Con_Print("Nehahra not found.\n");
4334                                 NehGameType = TYPE_GAME; // could just complain, but...
4335                         }
4336                 }
4337         }
4338 }
4339
4340 void M_Draw (void)
4341 {
4342         if (key_dest != key_menu)
4343                 m_state = m_none;
4344
4345         if (m_state == m_none)
4346                 return;
4347
4348         switch (m_state)
4349         {
4350         case m_none:
4351                 break;
4352
4353         case m_main:
4354                 M_Main_Draw ();
4355                 break;
4356
4357         case m_demo:
4358                 M_Demo_Draw ();
4359                 break;
4360
4361         case m_singleplayer:
4362                 M_SinglePlayer_Draw ();
4363                 break;
4364
4365         case m_transfusion_episode:
4366                 M_Transfusion_Episode_Draw ();
4367                 break;
4368
4369         case m_transfusion_skill:
4370                 M_Transfusion_Skill_Draw ();
4371                 break;
4372
4373         case m_load:
4374                 M_Load_Draw ();
4375                 break;
4376
4377         case m_save:
4378                 M_Save_Draw ();
4379                 break;
4380
4381         case m_multiplayer:
4382                 M_MultiPlayer_Draw ();
4383                 break;
4384
4385         case m_setup:
4386                 M_Setup_Draw ();
4387                 break;
4388
4389         case m_options:
4390                 M_Options_Draw ();
4391                 break;
4392
4393         case m_options_effects:
4394                 M_Options_Effects_Draw ();
4395                 break;
4396
4397         case m_options_graphics:
4398                 M_Options_Graphics_Draw ();
4399                 break;
4400
4401         case m_options_colorcontrol:
4402                 M_Options_ColorControl_Draw ();
4403                 break;
4404
4405         case m_keys:
4406                 M_Keys_Draw ();
4407                 break;
4408
4409         case m_reset:
4410                 M_Reset_Draw ();
4411                 break;
4412
4413         case m_video:
4414                 M_Video_Draw ();
4415                 break;
4416
4417         case m_help:
4418                 M_Help_Draw ();
4419                 break;
4420
4421         case m_credits:
4422                 M_Credits_Draw ();
4423                 break;
4424
4425         case m_quit:
4426                 M_Quit_Draw ();
4427                 break;
4428
4429         case m_lanconfig:
4430                 M_LanConfig_Draw ();
4431                 break;
4432
4433         case m_gameoptions:
4434                 M_GameOptions_Draw ();
4435                 break;
4436
4437         case m_slist:
4438                 M_ServerList_Draw ();
4439                 break;
4440         }
4441
4442         if (gamemode == GAME_TRANSFUSION) {
4443                 if (m_state != m_credits) {
4444                         cachepic_t      *p;
4445                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4446                         float scale_y_rate;
4447                         scale_y_repeat = vid_conheight.integer * 2;
4448                         g = (int)(realtime * 64)%96;
4449                         scale_y_rate = (float)(g+1) / 96;
4450                         top_offset = (g+12)/12;
4451                         p = Draw_CachePic (va("gfx/blooddrip%i", top_offset), false);
4452                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4453                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4454                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4455                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4456                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4457                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4458                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4459                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4460                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4461                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4462                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4463                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4464                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop2", 0, 0, 1, 1, 1, 1, 0);
4465                                 }
4466                                 DrawQ_Pic (scale_x, -1, va("gfx/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0);
4467                         }
4468                 }
4469         }
4470
4471         if (m_entersound)
4472         {
4473                 S_LocalSound ("sound/misc/menu2.wav");
4474                 m_entersound = false;
4475         }
4476
4477         S_ExtraUpdate ();
4478 }
4479
4480
4481 void M_Keydown (int key, char ascii)
4482 {
4483         switch (m_state)
4484         {
4485         case m_none:
4486                 return;
4487
4488         case m_main:
4489                 M_Main_Key (key, ascii);
4490                 return;
4491
4492         case m_demo:
4493                 M_Demo_Key (key, ascii);
4494                 return;
4495
4496         case m_singleplayer:
4497                 M_SinglePlayer_Key (key, ascii);
4498                 return;
4499
4500         case m_transfusion_episode:
4501                 M_Transfusion_Episode_Key (key, ascii);
4502                 return;
4503
4504         case m_transfusion_skill:
4505                 M_Transfusion_Skill_Key (key, ascii);
4506                 return;
4507
4508         case m_load:
4509                 M_Load_Key (key, ascii);
4510                 return;
4511
4512         case m_save:
4513                 M_Save_Key (key, ascii);
4514                 return;
4515
4516         case m_multiplayer:
4517                 M_MultiPlayer_Key (key, ascii);
4518                 return;
4519
4520         case m_setup:
4521                 M_Setup_Key (key, ascii);
4522                 return;
4523
4524         case m_options:
4525                 M_Options_Key (key, ascii);
4526                 return;
4527
4528         case m_options_effects:
4529                 M_Options_Effects_Key (key, ascii);
4530                 return;
4531
4532         case m_options_graphics:
4533                 M_Options_Graphics_Key (key, ascii);
4534                 return;
4535
4536         case m_options_colorcontrol:
4537                 M_Options_ColorControl_Key (key, ascii);
4538                 return;
4539
4540         case m_keys:
4541                 M_Keys_Key (key, ascii);
4542                 return;
4543
4544         case m_reset:
4545                 M_Reset_Key (key, ascii);
4546                 return;
4547
4548
4549         case m_video:
4550                 M_Video_Key (key, ascii);
4551                 return;
4552
4553         case m_help:
4554                 M_Help_Key (key, ascii);
4555                 return;
4556
4557         case m_credits:
4558                 M_Credits_Key (key, ascii);
4559                 return;
4560
4561         case m_quit:
4562                 M_Quit_Key (key, ascii);
4563                 return;
4564
4565         case m_lanconfig:
4566                 M_LanConfig_Key (key, ascii);
4567                 return;
4568
4569         case m_gameoptions:
4570                 M_GameOptions_Key (key, ascii);
4571                 return;
4572
4573         case m_slist:
4574                 M_ServerList_Key (key, ascii);
4575                 return;
4576         }
4577 }
4578
4579 void M_Shutdown(void)
4580 {
4581         // reset key_dest
4582         key_dest = key_game;
4583 }
4584
4585 void M_Restart(void)
4586 {
4587 }
4588
4589 //============================================================================
4590 // Menu prog handling
4591 mfunction_t *PRVM_ED_FindFunction(const char *);
4592
4593 #define M_F_INIT                "m_init"
4594 #define M_F_KEYDOWN             "m_keydown"
4595 #define M_F_DRAW                "m_draw"
4596 // normal menu names (rest)
4597 #define M_F_TOGGLE              "m_toggle"
4598 #define M_F_SHUTDOWN    "m_shutdown"
4599
4600 static char *m_required_func[] = {
4601 M_F_INIT,
4602 M_F_KEYDOWN,
4603 M_F_DRAW,
4604 M_F_TOGGLE,
4605 M_F_SHUTDOWN,
4606 };
4607
4608 #ifdef NG_MENU
4609 qboolean m_displayed;
4610 #endif
4611
4612 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4613
4614 static func_t m_draw, m_keydown;
4615
4616 void MR_SetRouting (qboolean forceold);
4617
4618 void MP_Error(const char *format, ...)
4619 {
4620         static qboolean processingError = false;
4621         char errorstring[4096];
4622         va_list argptr;
4623
4624         va_start (argptr, format);
4625         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4626         va_end (argptr);
4627         Con_Printf( "Menu_Error: %s\n", errorstring );
4628
4629         if( !processingError ) {
4630                 processingError = true;
4631                 PRVM_Crash();
4632                 processingError = false;
4633         } else {
4634                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4635         }
4636
4637         // fall back to the normal menu
4638
4639         // say it
4640         Con_Print("Falling back to normal menu\n");
4641
4642         key_dest = key_game;
4643
4644         // init the normal menu now -> this will also correct the menu router pointers
4645         MR_SetRouting (TRUE);
4646
4647         Host_AbortCurrentFrame();
4648 }
4649
4650 void MP_Keydown (int key, char ascii)
4651 {
4652         PRVM_Begin;
4653         PRVM_SetProg(PRVM_MENUPROG);
4654
4655         // set time
4656         *prog->time = realtime;
4657
4658         // pass key
4659         prog->globals.generic[OFS_PARM0] = (float) key;
4660         prog->globals.generic[OFS_PARM1] = (float) ascii;
4661         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4662
4663         PRVM_End;
4664 }
4665
4666 void MP_Draw (void)
4667 {
4668         PRVM_Begin;
4669         PRVM_SetProg(PRVM_MENUPROG);
4670
4671         // set time
4672         *prog->time = realtime;
4673
4674         PRVM_ExecuteProgram(m_draw,"");
4675
4676         PRVM_End;
4677 }
4678
4679 void MP_ToggleMenu_f (void)
4680 {
4681         PRVM_Begin;
4682         PRVM_SetProg(PRVM_MENUPROG);
4683
4684         // set time
4685         *prog->time = realtime;
4686
4687 #ifdef NG_MENU
4688         m_displayed = !m_displayed;
4689         if( m_displayed )
4690                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4691         else
4692                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4693 #else
4694         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4695 #endif
4696
4697         PRVM_End;
4698 }
4699
4700 void MP_Shutdown (void)
4701 {
4702         PRVM_Begin;
4703         PRVM_SetProg(PRVM_MENUPROG);
4704
4705         // set time
4706         *prog->time = realtime;
4707
4708         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4709
4710         // reset key_dest
4711         key_dest = key_game;
4712
4713         // AK not using this cause Im not sure whether this is useful at all instead :
4714         PRVM_ResetProg();
4715
4716         PRVM_End;
4717 }
4718
4719 void MP_Fallback (void)
4720 {
4721         MP_Shutdown();
4722
4723         key_dest = key_game;
4724
4725         // init the normal menu now -> this will also correct the menu router pointers
4726         MR_SetRouting (TRUE);
4727 }
4728
4729 void MP_Init (void)
4730 {
4731         PRVM_Begin;
4732         PRVM_InitProg(PRVM_MENUPROG);
4733
4734         prog->headercrc = M_PROGHEADER_CRC;
4735         prog->edictprivate_size = 0; // no private struct used
4736         prog->name = M_NAME;
4737         prog->num_edicts = 1;
4738         prog->limit_edicts = M_MAX_EDICTS;
4739         prog->extensionstring = vm_m_extensions;
4740         prog->builtins = vm_m_builtins;
4741         prog->numbuiltins = vm_m_numbuiltins;
4742         prog->init_cmd = VM_M_Cmd_Init;
4743         prog->reset_cmd = VM_M_Cmd_Reset;
4744         prog->error_cmd = MP_Error;
4745
4746         // allocate the mempools
4747         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4748
4749         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4750
4751         // set m_draw and m_keydown
4752         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4753         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4754
4755 #ifdef NG_MENU
4756         m_displayed = false;
4757 #endif
4758
4759         // set time
4760         *prog->time = realtime;
4761
4762         // call the prog init
4763         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4764
4765         PRVM_End;
4766 }
4767
4768 void MP_Restart(void)
4769 {
4770         MP_Init();
4771 }
4772
4773 //============================================================================
4774 // Menu router
4775
4776 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4777
4778 void (*MR_Keydown) (int key, char ascii);
4779 void (*MR_Draw) (void);
4780 void (*MR_ToggleMenu_f) (void);
4781 void (*MR_Shutdown) (void);
4782
4783 void MR_SetRouting(qboolean forceold)
4784 {
4785         static qboolean m_init = FALSE, mp_init = FALSE;
4786
4787         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4788         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4789         {
4790                 // set menu router function pointers
4791                 MR_Keydown = M_Keydown;
4792                 MR_Draw = M_Draw;
4793                 MR_ToggleMenu_f = M_ToggleMenu_f;
4794                 MR_Shutdown = M_Shutdown;
4795
4796                 // init
4797                 if(!m_init)
4798                 {
4799                         M_Init();
4800                         m_init = TRUE;
4801                 }
4802                 else
4803                         M_Restart();
4804         }
4805         else
4806         {
4807                 // set menu router function pointers
4808                 MR_Keydown = MP_Keydown;
4809                 MR_Draw = MP_Draw;
4810                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4811                 MR_Shutdown = MP_Shutdown;
4812
4813                 if(!mp_init)
4814                 {
4815                         MP_Init();
4816                         mp_init = TRUE;
4817                 }
4818                 else
4819                         MP_Restart();
4820         }
4821 }
4822
4823 void MR_Restart(void)
4824 {
4825         MR_Shutdown ();
4826         MR_SetRouting (FALSE);
4827 }
4828
4829 void Call_MR_ToggleMenu_f(void)
4830 {
4831         Host_StartVideo();
4832         if(MR_ToggleMenu_f)
4833                 MR_ToggleMenu_f();
4834 }
4835
4836 void MR_Init_Commands(void)
4837 {
4838         // set router console commands
4839         Cvar_RegisterVariable (&forceqmenu);
4840         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
4841         if (gamemode == GAME_NETHERWORLD)
4842                 Cmd_AddCommand ("menu_fallback", MP_Fallback); //Force to old-style menu
4843         Cmd_AddCommand ("menu_restart",MR_Restart);
4844         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4845 }
4846
4847 void MR_Init(void)
4848 {
4849         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4850 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
4851         if(COM_CheckParm("-forceqmenu"))
4852                 Cvar_SetValueQuick(&forceqmenu,1);
4853         // use -useqmenu for debugging proposes, cause it starts
4854         // the normal quake menu only the first time
4855 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
4856         if(COM_CheckParm("-useqmenu"))
4857                 MR_SetRouting (TRUE);
4858         else
4859                 MR_SetRouting (FALSE);
4860 }