]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
added HDR bloom feature, not very different from bloom but looks better, runs a bit...
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static int NehGameType;
32
33 enum m_state_e m_state;
34 char m_return_reason[32];
35
36 void M_Menu_Main_f (void);
37         void M_Menu_SinglePlayer_f (void);
38                 void M_Menu_Transfusion_Episode_f (void);
39                         void M_Menu_Transfusion_Skill_f (void);
40                 void M_Menu_Load_f (void);
41                 void M_Menu_Save_f (void);
42         void M_Menu_MultiPlayer_f (void);
43                 void M_Menu_Setup_f (void);
44         void M_Menu_Options_f (void);
45         void M_Menu_Options_Effects_f (void);
46         void M_Menu_Options_Graphics_f (void);
47         void M_Menu_Options_ColorControl_f (void);
48                 void M_Menu_Keys_f (void);
49                 void M_Menu_Reset_f (void);
50                 void M_Menu_Video_f (void);
51         void M_Menu_Help_f (void);
52         void M_Menu_Credits_f (void);
53         void M_Menu_Quit_f (void);
54 void M_Menu_LanConfig_f (void);
55 void M_Menu_GameOptions_f (void);
56 void M_Menu_ServerList_f (void);
57
58 static void M_Main_Draw (void);
59         static void M_SinglePlayer_Draw (void);
60                 static void M_Transfusion_Episode_Draw (void);
61                         static void M_Transfusion_Skill_Draw (void);
62                 static void M_Load_Draw (void);
63                 static void M_Save_Draw (void);
64         static void M_MultiPlayer_Draw (void);
65                 static void M_Setup_Draw (void);
66         static void M_Options_Draw (void);
67         static void M_Options_Effects_Draw (void);
68         static void M_Options_Graphics_Draw (void);
69         static void M_Options_ColorControl_Draw (void);
70                 static void M_Keys_Draw (void);
71                 static void M_Reset_Draw (void);
72                 static void M_Video_Draw (void);
73         static void M_Help_Draw (void);
74         static void M_Credits_Draw (void);
75         static void M_Quit_Draw (void);
76 static void M_LanConfig_Draw (void);
77 static void M_GameOptions_Draw (void);
78 static void M_ServerList_Draw (void);
79
80 static void M_Main_Key (int key, char ascii);
81         static void M_SinglePlayer_Key (int key, char ascii);
82                 static void M_Transfusion_Episode_Key (int key, char ascii);
83                         static void M_Transfusion_Skill_Key (int key, char ascii);
84                 static void M_Load_Key (int key, char ascii);
85                 static void M_Save_Key (int key, char ascii);
86         static void M_MultiPlayer_Key (int key, char ascii);
87                 static void M_Setup_Key (int key, char ascii);
88         static void M_Options_Key (int key, char ascii);
89         static void M_Options_Effects_Key (int key, char ascii);
90         static void M_Options_Graphics_Key (int key, char ascii);
91         static void M_Options_ColorControl_Key (int key, char ascii);
92                 static void M_Keys_Key (int key, char ascii);
93                 static void M_Reset_Key (int key, char ascii);
94                 static void M_Video_Key (int key, char ascii);
95         static void M_Help_Key (int key, char ascii);
96         static void M_Credits_Key (int key, char ascii);
97         static void M_Quit_Key (int key, char ascii);
98 static void M_LanConfig_Key (int key, char ascii);
99 static void M_GameOptions_Key (int key, char ascii);
100 static void M_ServerList_Key (int key, char ascii);
101
102 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
103
104 void M_Update_Return_Reason(char *s)
105 {
106         strlcpy(m_return_reason, s, sizeof(m_return_reason));
107         if (s)
108                 Con_Printf("%s\n", s);
109 }
110
111 #define StartingGame    (m_multiplayer_cursor == 1)
112 #define JoiningGame             (m_multiplayer_cursor == 0)
113
114 // Nehahra
115 #define NumberOfNehahraDemos 34
116 typedef struct nehahrademonames_s
117 {
118         char *name;
119         char *desc;
120 } nehahrademonames_t;
121
122 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
123 {
124         {"intro", "Prologue"},
125         {"genf", "The Beginning"},
126         {"genlab", "A Doomed Project"},
127         {"nehcre", "The New Recruits"},
128         {"maxneh", "Breakthrough"},
129         {"maxchar", "Renewal and Duty"},
130         {"crisis", "Worlds Collide"},
131         {"postcris", "Darkening Skies"},
132         {"hearing", "The Hearing"},
133         {"getjack", "On a Mexican Radio"},
134         {"prelude", "Honor and Justice"},
135         {"abase", "A Message Sent"},
136         {"effect", "The Other Side"},
137         {"uhoh", "Missing in Action"},
138         {"prepare", "The Response"},
139         {"vision", "Farsighted Eyes"},
140         {"maxturns", "Enter the Immortal"},
141         {"backlot", "Separate Ways"},
142         {"maxside", "The Ancient Runes"},
143         {"counter", "The New Initiative"},
144         {"warprep", "Ghosts to the World"},
145         {"counter1", "A Fate Worse Than Death"},
146         {"counter2", "Friendly Fire"},
147         {"counter3", "Minor Setback"},
148         {"madmax", "Scores to Settle"},
149         {"quake", "One Man"},
150         {"cthmm", "Shattered Masks"},
151         {"shades", "Deal with the Dead"},
152         {"gophil", "An Unlikely Hero"},
153         {"cstrike", "War in Hell"},
154         {"shubset", "The Conspiracy"},
155         {"shubdie", "Even Death May Die"},
156         {"newranks", "An Empty Throne"},
157         {"seal", "The Seal is Broken"}
158 };
159
160 static float menu_x, menu_y, menu_width, menu_height;
161
162 static void M_Background(int width, int height)
163 {
164         menu_width = bound(1, width, vid_conwidth.integer);
165         menu_height = bound(1, height, vid_conheight.integer);
166         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
167         menu_y = (vid_conheight.integer - menu_height) * 0.5;
168         //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
169         DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
170 }
171
172 /*
173 ================
174 M_DrawCharacter
175
176 Draws one solid graphics character
177 ================
178 */
179 static void M_DrawCharacter (float cx, float cy, int num)
180 {
181         char temp[2];
182         temp[0] = num;
183         temp[1] = 0;
184         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
185 }
186
187 static void M_PrintColored(float cx, float cy, const char *str)
188 {
189         DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
190 }
191
192 static void M_Print(float cx, float cy, const char *str)
193 {
194         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
195 }
196
197 static void M_PrintRed(float cx, float cy, const char *str)
198 {
199         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
200 }
201
202 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
203 {
204         if (unghosted)
205                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
206         else
207                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
208 }
209
210 static void M_DrawPic(float cx, float cy, const char *picname)
211 {
212         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
213 }
214
215 static unsigned char identityTable[256];
216 static unsigned char translationTable[256];
217
218 static void M_BuildTranslationTable(int top, int bottom)
219 {
220         int j;
221         unsigned char *dest, *source;
222
223         for (j = 0; j < 256; j++)
224                 identityTable[j] = j;
225         dest = translationTable;
226         source = identityTable;
227         memcpy (dest, source, 256);
228
229         // LordHavoc: corrected skin color ranges
230         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
231                 memcpy (dest + TOP_RANGE, source + top, 16);
232         else
233                 for (j=0 ; j<16 ; j++)
234                         dest[TOP_RANGE+j] = source[top+15-j];
235
236         // LordHavoc: corrected skin color ranges
237         if (bottom < 128 || (bottom >= 224 && bottom < 240))
238                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
239         else
240                 for (j=0 ; j<16 ; j++)
241                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
242 }
243
244 static void M_DrawTextBox(float x, float y, float width, float height)
245 {
246         int n;
247         float cx, cy;
248
249         // draw left side
250         cx = x;
251         cy = y;
252         M_DrawPic (cx, cy, "gfx/box_tl");
253         for (n = 0; n < height; n++)
254         {
255                 cy += 8;
256                 M_DrawPic (cx, cy, "gfx/box_ml");
257         }
258         M_DrawPic (cx, cy+8, "gfx/box_bl");
259
260         // draw middle
261         cx += 8;
262         while (width > 0)
263         {
264                 cy = y;
265                 M_DrawPic (cx, cy, "gfx/box_tm");
266                 for (n = 0; n < height; n++)
267                 {
268                         cy += 8;
269                         if (n >= 1)
270                                 M_DrawPic (cx, cy, "gfx/box_mm2");
271                         else
272                                 M_DrawPic (cx, cy, "gfx/box_mm");
273                 }
274                 M_DrawPic (cx, cy+8, "gfx/box_bm");
275                 width -= 2;
276                 cx += 16;
277         }
278
279         // draw right side
280         cy = y;
281         M_DrawPic (cx, cy, "gfx/box_tr");
282         for (n = 0; n < height; n++)
283         {
284                 cy += 8;
285                 M_DrawPic (cx, cy, "gfx/box_mr");
286         }
287         M_DrawPic (cx, cy+8, "gfx/box_br");
288 }
289
290 //=============================================================================
291
292 //int m_save_demonum;
293
294 /*
295 ================
296 M_ToggleMenu_f
297 ================
298 */
299 void M_ToggleMenu_f (void)
300 {
301         m_entersound = true;
302
303         if (key_dest != key_menu || m_state != m_main)
304         {
305                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
306                         return;
307                 M_Menu_Main_f ();
308         }
309         else
310         {
311                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
312                         return;
313                 key_dest = key_game;
314                 m_state = m_none;
315         }
316 }
317
318
319 static int demo_cursor;
320 static void M_Demo_Draw (void)
321 {
322         int i;
323
324         M_Background(320, 200);
325
326         for (i = 0;i < NumberOfNehahraDemos;i++)
327                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
328
329         // line cursor
330         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
331 }
332
333
334 void M_Menu_Demos_f (void)
335 {
336         key_dest = key_menu;
337         m_state = m_demo;
338         m_entersound = true;
339 }
340
341
342 static void M_Demo_Key (int k, char ascii)
343 {
344         switch (k)
345         {
346         case K_ESCAPE:
347                 M_Menu_Main_f ();
348                 break;
349
350         case K_ENTER:
351                 S_LocalSound ("sound/misc/menu2.wav");
352                 m_state = m_none;
353                 key_dest = key_game;
354                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
355                 return;
356
357         case K_UPARROW:
358         case K_LEFTARROW:
359                 S_LocalSound ("sound/misc/menu1.wav");
360                 demo_cursor--;
361                 if (demo_cursor < 0)
362                         demo_cursor = NumberOfNehahraDemos-1;
363                 break;
364
365         case K_DOWNARROW:
366         case K_RIGHTARROW:
367                 S_LocalSound ("sound/misc/menu1.wav");
368                 demo_cursor++;
369                 if (demo_cursor >= NumberOfNehahraDemos)
370                         demo_cursor = 0;
371                 break;
372         }
373 }
374
375 //=============================================================================
376 /* MAIN MENU */
377
378 static int      m_main_cursor;
379
380 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
381
382
383 void M_Menu_Main_f (void)
384 {
385         if (gamemode == GAME_NEHAHRA)
386         {
387                 if (NehGameType == TYPE_DEMO)
388                         MAIN_ITEMS = 4;
389                 else if (NehGameType == TYPE_GAME)
390                         MAIN_ITEMS = 5;
391                 else
392                         MAIN_ITEMS = 6;
393         }
394         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
395                 MAIN_ITEMS = 6;
396         else if (gamemode == GAME_TRANSFUSION) {
397                 if (sv.active && !cl.intermission && cl.islocalgame)
398                         MAIN_ITEMS = 8;
399                 else
400                         MAIN_ITEMS = 7;
401         }
402         else if (gamemode == GAME_NEXUIZ) {
403                 MAIN_ITEMS = 2;
404         }
405         else
406                 MAIN_ITEMS = 5;
407
408         /*
409         if (key_dest != key_menu)
410         {
411                 m_save_demonum = cls.demonum;
412                 cls.demonum = -1;
413         }
414         */
415         key_dest = key_menu;
416         m_state = m_main;
417         m_entersound = true;
418 }
419
420
421 static void M_Main_Draw (void)
422 {
423         int             f;
424         cachepic_t      *p;
425
426         if (gamemode == GAME_TRANSFUSION) {
427                 int y1, y2, y3;
428                 M_Background(640, 480);
429                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
430                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
431                 y2 = 120;
432                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
433                 for (y1 = 1; y1 <= 8; y1++)
434                 {
435                         if (MAIN_ITEMS == 7 && y1 == 4)
436                                 y1++;
437                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
438                         y2 += 40;
439                 }
440                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
441                         y3 = m_main_cursor + 2;
442                 else
443                         y3 = m_main_cursor + 1;
444                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
445                 return;
446         }
447         else if (gamemode == GAME_NEXUIZ)
448         {
449                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
450                 M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data");
451                 M_Print ((640/2)-92, (480/3), "You may consider adding");
452                 M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/nexuiz");
453                 M_Print ((640/2)-76, (480/3)+16, "to your launch commandline");
454                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
455                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
456                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
457                 return;
458         }
459         M_Background(320, 200);
460         M_DrawPic (16, 4, "gfx/qplaque");
461         p = Draw_CachePic ("gfx/ttl_main", true);
462         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
463 // Nehahra
464         if (gamemode == GAME_NEHAHRA)
465         {
466                 if (NehGameType == TYPE_BOTH)
467                         M_DrawPic (72, 32, "gfx/mainmenu");
468                 else if (NehGameType == TYPE_GAME)
469                         M_DrawPic (72, 32, "gfx/gamemenu");
470                 else
471                         M_DrawPic (72, 32, "gfx/demomenu");
472         }
473         else
474                 M_DrawPic (72, 32, "gfx/mainmenu");
475
476         f = (int)(realtime * 10)%6;
477
478         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
479 }
480
481
482 static void M_Main_Key (int key, char ascii)
483 {
484         switch (key)
485         {
486         case K_ESCAPE:
487                 key_dest = key_game;
488                 m_state = m_none;
489                 //cls.demonum = m_save_demonum;
490                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
491                 //      CL_NextDemo ();
492                 break;
493
494         case K_DOWNARROW:
495                 S_LocalSound ("sound/misc/menu1.wav");
496                 if (++m_main_cursor >= MAIN_ITEMS)
497                         m_main_cursor = 0;
498                 break;
499
500         case K_UPARROW:
501                 S_LocalSound ("sound/misc/menu1.wav");
502                 if (--m_main_cursor < 0)
503                         m_main_cursor = MAIN_ITEMS - 1;
504                 break;
505
506         case K_ENTER:
507                 m_entersound = true;
508
509                 if (gamemode == GAME_NEHAHRA)
510                 {
511                         switch (NehGameType)
512                         {
513                         case TYPE_BOTH:
514                                 switch (m_main_cursor)
515                                 {
516                                 case 0:
517                                         M_Menu_SinglePlayer_f ();
518                                         break;
519
520                                 case 1:
521                                         M_Menu_Demos_f ();
522                                         break;
523
524                                 case 2:
525                                         M_Menu_MultiPlayer_f ();
526                                         break;
527
528                                 case 3:
529                                         M_Menu_Options_f ();
530                                         break;
531
532                                 case 4:
533                                         key_dest = key_game;
534                                         if (sv.active)
535                                                 Cbuf_AddText ("disconnect\n");
536                                         Cbuf_AddText ("playdemo endcred\n");
537                                         break;
538
539                                 case 5:
540                                         M_Menu_Quit_f ();
541                                         break;
542                                 }
543                                 break;
544                         case TYPE_GAME:
545                                 switch (m_main_cursor)
546                                 {
547                                 case 0:
548                                         M_Menu_SinglePlayer_f ();
549                                         break;
550
551                                 case 1:
552                                         M_Menu_MultiPlayer_f ();
553                                         break;
554
555                                 case 2:
556                                         M_Menu_Options_f ();
557                                         break;
558
559                                 case 3:
560                                         key_dest = key_game;
561                                         if (sv.active)
562                                                 Cbuf_AddText ("disconnect\n");
563                                         Cbuf_AddText ("playdemo endcred\n");
564                                         break;
565
566                                 case 4:
567                                         M_Menu_Quit_f ();
568                                         break;
569                                 }
570                                 break;
571                         case TYPE_DEMO:
572                                 switch (m_main_cursor)
573                                 {
574                                 case 0:
575                                         M_Menu_Demos_f ();
576                                         break;
577
578                                 case 1:
579                                         key_dest = key_game;
580                                         if (sv.active)
581                                                 Cbuf_AddText ("disconnect\n");
582                                         Cbuf_AddText ("playdemo endcred\n");
583                                         break;
584
585                                 case 2:
586                                         M_Menu_Options_f ();
587                                         break;
588
589                                 case 3:
590                                         M_Menu_Quit_f ();
591                                         break;
592                                 }
593                                 break;
594                         }
595                 }
596                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
597                 {
598                         switch (m_main_cursor)
599                         {
600                         case 0:
601                                 M_Menu_SinglePlayer_f ();
602                                 break;
603
604                         case 1:
605                                 M_Menu_MultiPlayer_f ();
606                                 break;
607
608                         case 2:
609                                 M_Menu_Options_f ();
610                                 break;
611
612                         case 3:
613                                 M_Menu_Help_f ();
614                                 break;
615
616                         case 4:
617                                 M_Menu_Quit_f ();
618                                 break;
619                         case 5:
620                                 MR_Restart();
621                                 break;
622                         }
623                 }
624                 else if (gamemode == GAME_TRANSFUSION) {
625                         if (MAIN_ITEMS == 7)
626                         {
627                                 switch (m_main_cursor)
628                                 {
629                                 case 0:
630                                         M_Menu_Transfusion_Episode_f ();
631                                         break;
632
633                                 case 1:
634                                         M_Menu_MultiPlayer_f ();
635                                         break;
636
637                                 case 2:
638                                         M_Menu_Options_f ();
639                                         break;
640
641                                 case 3:
642                                         M_Menu_Load_f ();
643                                         break;
644
645                                 case 4:
646                                         M_Menu_Help_f ();
647                                         break;
648
649                                 case 5:
650                                         M_Menu_Credits_f ();
651                                         break;
652
653                                 case 6:
654                                         M_Menu_Quit_f ();
655                                         break;
656                                 }
657                         }
658                         else
659                         {
660                                 switch (m_main_cursor)
661                                 {
662                                 case 0:
663                                         M_Menu_Transfusion_Episode_f ();
664                                         break;
665
666                                 case 1:
667                                         M_Menu_MultiPlayer_f ();
668                                         break;
669
670                                 case 2:
671                                         M_Menu_Options_f ();
672                                         break;
673
674                                 case 3:
675                                         M_Menu_Save_f ();
676                                         break;
677
678                                 case 4:
679                                         M_Menu_Load_f ();
680                                         break;
681
682                                 case 5:
683                                         M_Menu_Help_f ();
684                                         break;
685
686                                 case 6:
687                                         M_Menu_Credits_f ();
688                                         break;
689
690                                 case 7:
691                                         M_Menu_Quit_f ();
692                                         break;
693                                 }
694                         }
695                 }
696                 else if (gamemode == GAME_NEXUIZ) {
697                         switch (m_main_cursor)
698                         {
699                         case 0:
700                                 if (cls.state == ca_connected)
701                                 {
702                                         m_state = m_none;
703                                         key_dest = key_game;
704                                 }
705                                 Con_ToggleConsole_f ();
706                                 break;
707                         case 1:
708                                 M_Menu_Quit_f ();
709                                 break;
710                         }
711                 }
712                 else
713                 {
714                         switch (m_main_cursor)
715                         {
716                         case 0:
717                                 M_Menu_SinglePlayer_f ();
718                                 break;
719
720                         case 1:
721                                 M_Menu_MultiPlayer_f ();
722                                 break;
723
724                         case 2:
725                                 M_Menu_Options_f ();
726                                 break;
727
728                         case 3:
729                                 M_Menu_Help_f ();
730                                 break;
731
732                         case 4:
733                                 M_Menu_Quit_f ();
734                                 break;
735                         }
736                 }
737         }
738 }
739
740 //=============================================================================
741 /* SINGLE PLAYER MENU */
742
743 static int      m_singleplayer_cursor;
744 #define SINGLEPLAYER_ITEMS      3
745
746
747 void M_Menu_SinglePlayer_f (void)
748 {
749         key_dest = key_menu;
750         m_state = m_singleplayer;
751         m_entersound = true;
752 }
753
754
755 static void M_SinglePlayer_Draw (void)
756 {
757         cachepic_t      *p;
758
759         M_Background(320, 200);
760
761         M_DrawPic (16, 4, "gfx/qplaque");
762         p = Draw_CachePic ("gfx/ttl_sgl", true);
763
764         // Some mods don't have a single player mode
765         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
766         {
767                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
768
769                 M_DrawTextBox (60, 8 * 8, 23, 4);
770                 if (gamemode == GAME_GOODVSBAD2)
771                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
772                 else  // if (gamemode == GAME_BATTLEMECH)
773                         M_Print(95, 10 * 8, "Battlemech is for");
774                 M_Print(83, 11 * 8, "multiplayer play only");
775         }
776         else
777         {
778                 int             f;
779
780                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
781                 M_DrawPic (72, 32, "gfx/sp_menu");
782
783                 f = (int)(realtime * 10)%6;
784
785                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
786         }
787 }
788
789
790 static void M_SinglePlayer_Key (int key, char ascii)
791 {
792         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
793         {
794                 if (key == K_ESCAPE || key == K_ENTER)
795                         m_state = m_main;
796                 return;
797         }
798
799         switch (key)
800         {
801         case K_ESCAPE:
802                 M_Menu_Main_f ();
803                 break;
804
805         case K_DOWNARROW:
806                 S_LocalSound ("sound/misc/menu1.wav");
807                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
808                         m_singleplayer_cursor = 0;
809                 break;
810
811         case K_UPARROW:
812                 S_LocalSound ("sound/misc/menu1.wav");
813                 if (--m_singleplayer_cursor < 0)
814                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
815                 break;
816
817         case K_ENTER:
818                 m_entersound = true;
819
820                 switch (m_singleplayer_cursor)
821                 {
822                 case 0:
823                         key_dest = key_game;
824                         if (sv.active)
825                                 Cbuf_AddText ("disconnect\n");
826                         Cbuf_AddText ("maxplayers 1\n");
827                         Cbuf_AddText ("deathmatch 0\n");
828                         Cbuf_AddText ("coop 0\n");
829                         if (gamemode == GAME_TRANSFUSION)
830                         {
831                                 key_dest = key_menu;
832                                 M_Menu_Transfusion_Episode_f ();
833                                 break;
834                         }
835                         Cbuf_AddText ("startmap_sp\n");
836                         break;
837
838                 case 1:
839                         M_Menu_Load_f ();
840                         break;
841
842                 case 2:
843                         M_Menu_Save_f ();
844                         break;
845                 }
846         }
847 }
848
849 //=============================================================================
850 /* LOAD/SAVE MENU */
851
852 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
853
854 #define MAX_SAVEGAMES           12
855 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
856 static int              loadable[MAX_SAVEGAMES];
857
858 static void M_ScanSaves (void)
859 {
860         int             i, j, len;
861         char    name[MAX_OSPATH];
862         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
863         const char *t;
864         qfile_t *f;
865         int             version;
866
867         for (i=0 ; i<MAX_SAVEGAMES ; i++)
868         {
869                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
870                 loadable[i] = false;
871                 sprintf (name, "s%i.sav", (int)i);
872                 f = FS_Open (name, "rb", false, false);
873                 if (!f)
874                         continue;
875                 // read enough to get the comment
876                 len = FS_Read(f, buf, sizeof(buf) - 1);
877                 buf[sizeof(buf) - 1] = 0;
878                 t = buf;
879                 // version
880                 COM_ParseToken(&t, false);
881                 version = atoi(com_token);
882                 // description
883                 COM_ParseToken(&t, false);
884                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
885
886         // change _ back to space
887                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
888                         if (m_filenames[i][j] == '_')
889                                 m_filenames[i][j] = ' ';
890                 loadable[i] = true;
891                 FS_Close (f);
892         }
893 }
894
895 void M_Menu_Load_f (void)
896 {
897         m_entersound = true;
898         m_state = m_load;
899         key_dest = key_menu;
900         M_ScanSaves ();
901 }
902
903
904 void M_Menu_Save_f (void)
905 {
906         if (!sv.active)
907                 return;
908         if (cl.intermission)
909                 return;
910         if (!cl.islocalgame)
911                 return;
912         m_entersound = true;
913         m_state = m_save;
914         key_dest = key_menu;
915         M_ScanSaves ();
916 }
917
918
919 static void M_Load_Draw (void)
920 {
921         int             i;
922         cachepic_t      *p;
923
924         M_Background(320, 200);
925
926         p = Draw_CachePic ("gfx/p_load", true);
927         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
928
929         for (i=0 ; i< MAX_SAVEGAMES; i++)
930                 M_Print(16, 32 + 8*i, m_filenames[i]);
931
932 // line cursor
933         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
934 }
935
936
937 static void M_Save_Draw (void)
938 {
939         int             i;
940         cachepic_t      *p;
941
942         M_Background(320, 200);
943
944         p = Draw_CachePic ("gfx/p_save", true);
945         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
946
947         for (i=0 ; i<MAX_SAVEGAMES ; i++)
948                 M_Print(16, 32 + 8*i, m_filenames[i]);
949
950 // line cursor
951         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
952 }
953
954
955 static void M_Load_Key (int k, char ascii)
956 {
957         switch (k)
958         {
959         case K_ESCAPE:
960                 if (gamemode == GAME_TRANSFUSION)
961                         M_Menu_Main_f ();
962                 else
963                         M_Menu_SinglePlayer_f ();
964                 break;
965
966         case K_ENTER:
967                 S_LocalSound ("sound/misc/menu2.wav");
968                 if (!loadable[load_cursor])
969                         return;
970                 m_state = m_none;
971                 key_dest = key_game;
972
973                 // issue the load command
974                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
975                 return;
976
977         case K_UPARROW:
978         case K_LEFTARROW:
979                 S_LocalSound ("sound/misc/menu1.wav");
980                 load_cursor--;
981                 if (load_cursor < 0)
982                         load_cursor = MAX_SAVEGAMES-1;
983                 break;
984
985         case K_DOWNARROW:
986         case K_RIGHTARROW:
987                 S_LocalSound ("sound/misc/menu1.wav");
988                 load_cursor++;
989                 if (load_cursor >= MAX_SAVEGAMES)
990                         load_cursor = 0;
991                 break;
992         }
993 }
994
995
996 static void M_Save_Key (int k, char ascii)
997 {
998         switch (k)
999         {
1000         case K_ESCAPE:
1001                 if (gamemode == GAME_TRANSFUSION)
1002                         M_Menu_Main_f ();
1003                 else
1004                         M_Menu_SinglePlayer_f ();
1005                 break;
1006
1007         case K_ENTER:
1008                 m_state = m_none;
1009                 key_dest = key_game;
1010                 Cbuf_AddText (va("save s%i\n", load_cursor));
1011                 return;
1012
1013         case K_UPARROW:
1014         case K_LEFTARROW:
1015                 S_LocalSound ("sound/misc/menu1.wav");
1016                 load_cursor--;
1017                 if (load_cursor < 0)
1018                         load_cursor = MAX_SAVEGAMES-1;
1019                 break;
1020
1021         case K_DOWNARROW:
1022         case K_RIGHTARROW:
1023                 S_LocalSound ("sound/misc/menu1.wav");
1024                 load_cursor++;
1025                 if (load_cursor >= MAX_SAVEGAMES)
1026                         load_cursor = 0;
1027                 break;
1028         }
1029 }
1030
1031 //=============================================================================
1032 /* Transfusion Single Player Episode Menu */
1033
1034 static int      m_episode_cursor;
1035 #define EPISODE_ITEMS   6
1036
1037 void M_Menu_Transfusion_Episode_f (void)
1038 {
1039         m_entersound = true;
1040         m_state = m_transfusion_episode;
1041         key_dest = key_menu;
1042 }
1043
1044 static void M_Transfusion_Episode_Draw (void)
1045 {
1046         int y;
1047         cachepic_t *p;
1048         M_Background(640, 480);
1049
1050         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1051         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1052         for (y = 0; y < EPISODE_ITEMS; y++){
1053                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1054         }
1055
1056         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1057 }
1058
1059 static void M_Transfusion_Episode_Key (int key, char ascii)
1060 {
1061         switch (key)
1062         {
1063         case K_ESCAPE:
1064                 M_Menu_Main_f ();
1065                 break;
1066
1067         case K_DOWNARROW:
1068                 S_LocalSound ("sound/misc/menu1.wav");
1069                 m_episode_cursor++;
1070                 if (m_episode_cursor >= EPISODE_ITEMS)
1071                         m_episode_cursor = 0;
1072                 break;
1073
1074         case K_UPARROW:
1075                 S_LocalSound ("sound/misc/menu1.wav");
1076                 m_episode_cursor--;
1077                 if (m_episode_cursor < 0)
1078                         m_episode_cursor = EPISODE_ITEMS - 1;
1079                 break;
1080
1081         case K_ENTER:
1082                 Cbuf_AddText ("deathmatch 0\n");
1083                 m_entersound = true;
1084                 M_Menu_Transfusion_Skill_f ();
1085         }
1086 }
1087
1088 //=============================================================================
1089 /* Transfusion Single Player Skill Menu */
1090
1091 static int      m_skill_cursor = 2;
1092 #define SKILL_ITEMS     5
1093
1094 void M_Menu_Transfusion_Skill_f (void)
1095 {
1096         m_entersound = true;
1097         m_state = m_transfusion_skill;
1098         key_dest = key_menu;
1099 }
1100
1101 static void M_Transfusion_Skill_Draw (void)
1102 {
1103         int y;
1104         cachepic_t      *p;
1105         M_Background(640, 480);
1106
1107         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1108         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1109
1110         for (y = 0; y < SKILL_ITEMS; y++)
1111         {
1112                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1113         }
1114         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1115 }
1116
1117 static void M_Transfusion_Skill_Key (int key, char ascii)
1118 {
1119         switch (key)
1120         {
1121         case K_ESCAPE:
1122                 M_Menu_Transfusion_Episode_f ();
1123                 break;
1124
1125         case K_DOWNARROW:
1126                 S_LocalSound ("sound/misc/menu1.wav");
1127                 m_skill_cursor++;
1128                 if (m_skill_cursor >= SKILL_ITEMS)
1129                         m_skill_cursor = 0;
1130                 break;
1131
1132         case K_UPARROW:
1133                 S_LocalSound ("sound/misc/menu1.wav");
1134                 m_skill_cursor--;
1135                 if (m_skill_cursor < 0)
1136                         m_skill_cursor = SKILL_ITEMS - 1;
1137                 break;
1138
1139         case K_ENTER:
1140                 m_entersound = true;
1141                 switch (m_skill_cursor)
1142                 {
1143                 case 0:
1144                         Cbuf_AddText ("skill 1\n");
1145                         break;
1146                 case 1:
1147                         Cbuf_AddText ("skill 2\n");
1148                         break;
1149                 case 2:
1150                         Cbuf_AddText ("skill 3\n");
1151                         break;
1152                 case 3:
1153                         Cbuf_AddText ("skill 4\n");
1154                         break;
1155                 case 4:
1156                         Cbuf_AddText ("skill 5\n");
1157                         break;
1158                 }
1159                 key_dest = key_game;
1160                 if (sv.active)
1161                         Cbuf_AddText ("disconnect\n");
1162                 Cbuf_AddText ("maxplayers 1\n");
1163                 Cbuf_AddText ("deathmatch 0\n");
1164                 Cbuf_AddText ("coop 0\n");
1165                 switch (m_episode_cursor)
1166                 {
1167                 case 0:
1168                         Cbuf_AddText ("map e1m1\n");
1169                         break;
1170                 case 1:
1171                         Cbuf_AddText ("map e2m1\n");
1172                         break;
1173                 case 2:
1174                         Cbuf_AddText ("map e3m1\n");
1175                         break;
1176                 case 3:
1177                         Cbuf_AddText ("map e4m1\n");
1178                         break;
1179                 case 4:
1180                         Cbuf_AddText ("map e6m1\n");
1181                         break;
1182                 case 5:
1183                         Cbuf_AddText ("map cp01\n");
1184                         break;
1185                 }
1186         }
1187 }
1188 //=============================================================================
1189 /* MULTIPLAYER MENU */
1190
1191 static int      m_multiplayer_cursor;
1192 #define MULTIPLAYER_ITEMS       3
1193
1194
1195 void M_Menu_MultiPlayer_f (void)
1196 {
1197         key_dest = key_menu;
1198         m_state = m_multiplayer;
1199         m_entersound = true;
1200 }
1201
1202
1203 static void M_MultiPlayer_Draw (void)
1204 {
1205         int             f;
1206         cachepic_t      *p;
1207
1208         if (gamemode == GAME_TRANSFUSION)
1209         {
1210                 M_Background(640, 480);
1211                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1212                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1213                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1214                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1215                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1216                 return;
1217         }
1218         M_Background(320, 200);
1219
1220         M_DrawPic (16, 4, "gfx/qplaque");
1221         p = Draw_CachePic ("gfx/p_multi", true);
1222         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1223         M_DrawPic (72, 32, "gfx/mp_menu");
1224
1225         f = (int)(realtime * 10)%6;
1226
1227         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1228 }
1229
1230
1231 static void M_MultiPlayer_Key (int key, char ascii)
1232 {
1233         switch (key)
1234         {
1235         case K_ESCAPE:
1236                 M_Menu_Main_f ();
1237                 break;
1238
1239         case K_DOWNARROW:
1240                 S_LocalSound ("sound/misc/menu1.wav");
1241                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1242                         m_multiplayer_cursor = 0;
1243                 break;
1244
1245         case K_UPARROW:
1246                 S_LocalSound ("sound/misc/menu1.wav");
1247                 if (--m_multiplayer_cursor < 0)
1248                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1249                 break;
1250
1251         case K_ENTER:
1252                 m_entersound = true;
1253                 switch (m_multiplayer_cursor)
1254                 {
1255                 case 0:
1256                 case 1:
1257                         M_Menu_LanConfig_f ();
1258                         break;
1259
1260                 case 2:
1261                         M_Menu_Setup_f ();
1262                         break;
1263                 }
1264         }
1265 }
1266
1267 //=============================================================================
1268 /* SETUP MENU */
1269
1270 static int              setup_cursor = 4;
1271 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1272
1273 static char     setup_myname[32];
1274 static int              setup_oldtop;
1275 static int              setup_oldbottom;
1276 static int              setup_top;
1277 static int              setup_bottom;
1278 static int              setup_rate;
1279 static int              setup_oldrate;
1280
1281 #define NUM_SETUP_CMDS  5
1282
1283 void M_Menu_Setup_f (void)
1284 {
1285         key_dest = key_menu;
1286         m_state = m_setup;
1287         m_entersound = true;
1288         strcpy(setup_myname, cl_name.string);
1289         setup_top = setup_oldtop = cl_color.integer >> 4;
1290         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1291         setup_rate = cl_rate.integer;
1292 }
1293
1294 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1295 static unsigned char *menuplyr_pixels;
1296 static unsigned int *menuplyr_translated;
1297
1298 typedef struct ratetable_s
1299 {
1300         int rate;
1301         char *name;
1302 }
1303 ratetable_t;
1304
1305 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1306 static ratetable_t setup_ratetable[] =
1307 {
1308         {1000, "28.8 bad"},
1309         {1500, "28.8 mediocre"},
1310         {2000, "28.8 good"},
1311         {2500, "33.6 mediocre"},
1312         {3000, "33.6 good"},
1313         {3500, "56k bad"},
1314         {4000, "56k mediocre"},
1315         {4500, "56k adequate"},
1316         {5000, "56k good"},
1317         {7000, "64k ISDN"},
1318         {15000, "128k ISDN"},
1319         {25000, "broadband"}
1320 };
1321
1322 static int setup_rateindex(int rate)
1323 {
1324         int i;
1325         for (i = 0;i < RATES;i++)
1326                 if (setup_ratetable[i].rate > setup_rate)
1327                         break;
1328         return bound(1, i, RATES) - 1;
1329 }
1330
1331 static void M_Setup_Draw (void)
1332 {
1333         int i;
1334         cachepic_t      *p;
1335
1336         M_Background(320, 200);
1337
1338         M_DrawPic (16, 4, "gfx/qplaque");
1339         p = Draw_CachePic ("gfx/p_multi", true);
1340         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1341
1342         M_Print(64, 40, "Your name");
1343         M_DrawTextBox (160, 32, 16, 1);
1344         M_PrintColored(168, 40, setup_myname);
1345
1346         if (gamemode != GAME_GOODVSBAD2)
1347         {
1348                 M_Print(64, 64, "Shirt color");
1349                 M_Print(64, 88, "Pants color");
1350         }
1351
1352         M_Print(64, 124-8, "Network speed limit");
1353         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1354
1355         M_DrawTextBox (64, 140-8, 14, 1);
1356         M_Print(72, 140, "Accept Changes");
1357
1358         // LordHavoc: rewrote this code greatly
1359         if (menuplyr_load)
1360         {
1361                 unsigned char *data, *f;
1362                 fs_offset_t filesize;
1363                 menuplyr_load = false;
1364                 menuplyr_top = -1;
1365                 menuplyr_bottom = -1;
1366                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1367                 {
1368                         data = LoadLMP (f, filesize, 0, 0, true);
1369                         menuplyr_width = image_width;
1370                         menuplyr_height = image_height;
1371                         Mem_Free(f);
1372                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1373                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1374                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1375                         Mem_Free(data);
1376                 }
1377         }
1378
1379         if (menuplyr_pixels)
1380         {
1381                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1382                 {
1383                         menuplyr_top = setup_top;
1384                         menuplyr_bottom = setup_bottom;
1385                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1386                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1387                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1388                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1389                 }
1390                 M_DrawPic(160, 48, "gfx/bigbox");
1391                 M_DrawPic(172, 56, "gfx/menuplyr");
1392         }
1393
1394         if (setup_cursor == 0)
1395                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1396         else
1397                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1398 }
1399
1400
1401 static void M_Setup_Key (int k, char ascii)
1402 {
1403         int                     l;
1404
1405         switch (k)
1406         {
1407         case K_ESCAPE:
1408                 M_Menu_MultiPlayer_f ();
1409                 break;
1410
1411         case K_UPARROW:
1412                 S_LocalSound ("sound/misc/menu1.wav");
1413                 setup_cursor--;
1414                 if (setup_cursor < 0)
1415                         setup_cursor = NUM_SETUP_CMDS-1;
1416                 break;
1417
1418         case K_DOWNARROW:
1419                 S_LocalSound ("sound/misc/menu1.wav");
1420                 setup_cursor++;
1421                 if (setup_cursor >= NUM_SETUP_CMDS)
1422                         setup_cursor = 0;
1423                 break;
1424
1425         case K_LEFTARROW:
1426                 if (setup_cursor < 1)
1427                         return;
1428                 S_LocalSound ("sound/misc/menu3.wav");
1429                 if (setup_cursor == 1)
1430                         setup_top = setup_top - 1;
1431                 if (setup_cursor == 2)
1432                         setup_bottom = setup_bottom - 1;
1433                 if (setup_cursor == 3)
1434                 {
1435                         l = setup_rateindex(setup_rate) - 1;
1436                         if (l < 0)
1437                                 l = RATES - 1;
1438                         setup_rate = setup_ratetable[l].rate;
1439                 }
1440                 break;
1441         case K_RIGHTARROW:
1442                 if (setup_cursor < 1)
1443                         return;
1444 forward:
1445                 S_LocalSound ("sound/misc/menu3.wav");
1446                 if (setup_cursor == 1)
1447                         setup_top = setup_top + 1;
1448                 if (setup_cursor == 2)
1449                         setup_bottom = setup_bottom + 1;
1450                 if (setup_cursor == 3)
1451                 {
1452                         l = setup_rateindex(setup_rate) + 1;
1453                         if (l >= RATES)
1454                                 l = 0;
1455                         setup_rate = setup_ratetable[l].rate;
1456                 }
1457                 break;
1458
1459         case K_ENTER:
1460                 if (setup_cursor == 0)
1461                         return;
1462
1463                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1464                         goto forward;
1465
1466                 // setup_cursor == 4 (Accept changes)
1467                 if (strcmp(cl_name.string, setup_myname) != 0)
1468                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1469                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1470                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1471                 if (setup_rate != setup_oldrate)
1472                         Cbuf_AddText(va("rate %i\n", setup_rate));
1473
1474                 m_entersound = true;
1475                 M_Menu_MultiPlayer_f ();
1476                 break;
1477
1478         case K_BACKSPACE:
1479                 if (setup_cursor == 0)
1480                 {
1481                         if (strlen(setup_myname))
1482                                 setup_myname[strlen(setup_myname)-1] = 0;
1483                 }
1484                 break;
1485
1486         default:
1487                 if (ascii < 32)
1488                         break;
1489                 if (setup_cursor == 0)
1490                 {
1491                         l = (int)strlen(setup_myname);
1492                         if (l < 15)
1493                         {
1494                                 setup_myname[l+1] = 0;
1495                                 setup_myname[l] = ascii;
1496                         }
1497                 }
1498         }
1499
1500         if (setup_top > 15)
1501                 setup_top = 0;
1502         if (setup_top < 0)
1503                 setup_top = 15;
1504         if (setup_bottom > 15)
1505                 setup_bottom = 0;
1506         if (setup_bottom < 0)
1507                 setup_bottom = 15;
1508 }
1509
1510 //=============================================================================
1511 /* OPTIONS MENU */
1512
1513 #define SLIDER_RANGE    10
1514
1515 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1516 {
1517         char text[16];
1518         int i;
1519         float range;
1520         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1521         M_DrawCharacter (x-8, y, 128);
1522         for (i = 0;i < SLIDER_RANGE;i++)
1523                 M_DrawCharacter (x + i*8, y, 129);
1524         M_DrawCharacter (x+i*8, y, 130);
1525         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1526         if (fabs((int)num - num) < 0.01)
1527                 sprintf(text, "%i", (int)num);
1528         else
1529                 sprintf(text, "%.2f", num);
1530         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1531 }
1532
1533 static void M_DrawCheckbox (int x, int y, int on)
1534 {
1535         if (on)
1536                 M_Print(x, y, "on");
1537         else
1538                 M_Print(x, y, "off");
1539 }
1540
1541
1542 #define OPTIONS_ITEMS 39
1543
1544 static int options_cursor;
1545
1546 void M_Menu_Options_f (void)
1547 {
1548         key_dest = key_menu;
1549         m_state = m_options;
1550         m_entersound = true;
1551 }
1552
1553 extern cvar_t slowmo;
1554 extern dllhandle_t jpeg_dll;
1555 extern cvar_t gl_texture_anisotropy;
1556 extern cvar_t r_textshadow;
1557
1558 static void M_Menu_Options_AdjustSliders (int dir)
1559 {
1560         int optnum;
1561         S_LocalSound ("sound/misc/menu3.wav");
1562
1563         optnum = 7;
1564         if (options_cursor == optnum++)
1565                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1566         else if (options_cursor == optnum++)
1567                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1568         else if (options_cursor == optnum++)
1569                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1570         else if (options_cursor == optnum++)
1571                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1572         else if (options_cursor == optnum++)
1573                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1574         else if (options_cursor == optnum++)
1575                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1576         else if (options_cursor == optnum++)
1577                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1578         else if (options_cursor == optnum++)
1579                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1580         else if (options_cursor == optnum++)
1581                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1582         else if (options_cursor == optnum++)
1583                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1584         else if (options_cursor == optnum++)
1585                 Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
1586         else if (options_cursor == optnum++)
1587                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1588         else if (options_cursor == optnum++)
1589                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1590         else if (options_cursor == optnum++)
1591                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1592         else if (options_cursor == optnum++)
1593                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1594         else if (options_cursor == optnum++)
1595                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1596         else if (options_cursor == optnum++)
1597                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1598         else if (options_cursor == optnum++)
1599                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1600         else if (options_cursor == optnum++)
1601                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1602         else if (options_cursor == optnum++)
1603                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1604         else if (options_cursor == optnum++)
1605                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1606         else if (options_cursor == optnum++)
1607                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1608         else if (options_cursor == optnum++)
1609                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1610         else if (options_cursor == optnum++)
1611                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1612         else if (options_cursor == optnum++)
1613         {
1614                 if (cl_forwardspeed.value > 200)
1615                 {
1616                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1617                         Cvar_SetValueQuick (&cl_backspeed, 200);
1618                 }
1619                 else
1620                 {
1621                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1622                         Cvar_SetValueQuick (&cl_backspeed, 400);
1623                 }
1624         }
1625         else if (options_cursor == optnum++)
1626                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1627         else if (options_cursor == optnum++)
1628                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1629         else if (options_cursor == optnum++)
1630                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1631         else if (options_cursor == optnum++)
1632                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1633         else if (options_cursor == optnum++)
1634                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1635         else if (options_cursor == optnum++)
1636                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1637 }
1638
1639 static int optnum;
1640 static int opty;
1641 static int optcursor;
1642
1643 static void M_Options_PrintCommand(const char *s, int enabled)
1644 {
1645         if (opty >= 32)
1646         {
1647                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1648                 M_ItemPrint(0, opty, s, enabled);
1649         }
1650         opty += 8;
1651         optnum++;
1652 }
1653
1654 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1655 {
1656         if (opty >= 32)
1657         {
1658                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1659                 M_ItemPrint(0, opty, s, enabled);
1660                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1661         }
1662         opty += 8;
1663         optnum++;
1664 }
1665
1666 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1667 {
1668         if (opty >= 32)
1669         {
1670                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1671                 M_ItemPrint(0, opty, s, enabled);
1672                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1673         }
1674         opty += 8;
1675         optnum++;
1676 }
1677
1678 static void M_Options_Draw (void)
1679 {
1680         int visible;
1681         cachepic_t      *p;
1682
1683         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1684
1685         M_DrawPic(16, 4, "gfx/qplaque");
1686         p = Draw_CachePic("gfx/p_option", true);
1687         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1688
1689         optnum = 0;
1690         optcursor = options_cursor;
1691         visible = (int)((menu_height - 32) / 8);
1692         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1693
1694         M_Options_PrintCommand( "Customize controls", true);
1695         M_Options_PrintCommand( "     Go to console", true);
1696         M_Options_PrintCommand( " Reset to defaults", true);
1697         M_Options_PrintCommand( "             Video", true);
1698         M_Options_PrintCommand( "           Effects", true);
1699         M_Options_PrintCommand( "          Graphics", true);
1700         M_Options_PrintCommand( "     Color Control", true);
1701         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1702         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1703         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1704         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1705         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1706         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1707         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1708         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1709         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1710         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1711         M_Options_PrintSlider(  "  Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
1712         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1713         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1714         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1715         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1716         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1717         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1718         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1719         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1720         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1721         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1722         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1723         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1724         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1725         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1726         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1727         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1728         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1729         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1730         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1731         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1732 }
1733
1734
1735 static void M_Options_Key (int k, char ascii)
1736 {
1737         switch (k)
1738         {
1739         case K_ESCAPE:
1740                 M_Menu_Main_f ();
1741                 break;
1742
1743         case K_ENTER:
1744                 m_entersound = true;
1745                 switch (options_cursor)
1746                 {
1747                 case 0:
1748                         M_Menu_Keys_f ();
1749                         break;
1750                 case 1:
1751                         m_state = m_none;
1752                         key_dest = key_game;
1753                         Con_ToggleConsole_f ();
1754                         break;
1755                 case 2:
1756                         M_Menu_Reset_f ();
1757                         break;
1758                 case 3:
1759                         M_Menu_Video_f ();
1760                         break;
1761                 case 4:
1762                         M_Menu_Options_Effects_f ();
1763                         break;
1764                 case 5:
1765                         M_Menu_Options_Graphics_f ();
1766                         break;
1767                 case 6:
1768                         M_Menu_Options_ColorControl_f ();
1769                         break;
1770                 default:
1771                         M_Menu_Options_AdjustSliders (1);
1772                         break;
1773                 }
1774                 return;
1775
1776         case K_UPARROW:
1777                 S_LocalSound ("sound/misc/menu1.wav");
1778                 options_cursor--;
1779                 if (options_cursor < 0)
1780                         options_cursor = OPTIONS_ITEMS-1;
1781                 break;
1782
1783         case K_DOWNARROW:
1784                 S_LocalSound ("sound/misc/menu1.wav");
1785                 options_cursor++;
1786                 if (options_cursor >= OPTIONS_ITEMS)
1787                         options_cursor = 0;
1788                 break;
1789
1790         case K_LEFTARROW:
1791                 M_Menu_Options_AdjustSliders (-1);
1792                 break;
1793
1794         case K_RIGHTARROW:
1795                 M_Menu_Options_AdjustSliders (1);
1796                 break;
1797         }
1798 }
1799
1800 #define OPTIONS_EFFECTS_ITEMS   36
1801
1802 static int options_effects_cursor;
1803
1804 void M_Menu_Options_Effects_f (void)
1805 {
1806         key_dest = key_menu;
1807         m_state = m_options_effects;
1808         m_entersound = true;
1809 }
1810
1811
1812 extern cvar_t cl_stainmaps;
1813 extern cvar_t cl_stainmaps_clearonload;
1814 extern cvar_t r_explosionclip;
1815 extern cvar_t r_coronas;
1816 extern cvar_t gl_flashblend;
1817 extern cvar_t cl_beams_polygons;
1818 extern cvar_t cl_beams_quakepositionhack;
1819 extern cvar_t cl_beams_instantaimhack;
1820 extern cvar_t cl_beams_lightatend;
1821 extern cvar_t r_lightningbeam_thickness;
1822 extern cvar_t r_lightningbeam_scroll;
1823 extern cvar_t r_lightningbeam_repeatdistance;
1824 extern cvar_t r_lightningbeam_color_red;
1825 extern cvar_t r_lightningbeam_color_green;
1826 extern cvar_t r_lightningbeam_color_blue;
1827 extern cvar_t r_lightningbeam_qmbtexture;
1828
1829 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1830 {
1831         int optnum;
1832         S_LocalSound ("sound/misc/menu3.wav");
1833
1834         optnum = 0;
1835              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1837         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1838         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1842         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1843         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1871 }
1872
1873 static void M_Options_Effects_Draw (void)
1874 {
1875         int visible;
1876         cachepic_t      *p;
1877
1878         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1879
1880         M_DrawPic(16, 4, "gfx/qplaque");
1881         p = Draw_CachePic("gfx/p_option", true);
1882         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1883
1884         optcursor = options_effects_cursor;
1885         optnum = 0;
1886         visible = (int)((menu_height - 32) / 8);
1887         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1888
1889         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1890         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1891         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1892         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1893         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1894         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1895         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1896         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1897         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1898         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1899         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1900         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1901         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1902         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1903         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1904         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1905         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1906         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1907         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1908         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1909         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1910         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1911         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1912         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1913         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1914         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1915         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1916         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1917         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1918         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1919         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1920         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1921         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1922         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1923         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1924         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1925 }
1926
1927
1928 static void M_Options_Effects_Key (int k, char ascii)
1929 {
1930         switch (k)
1931         {
1932         case K_ESCAPE:
1933                 M_Menu_Options_f ();
1934                 break;
1935
1936         case K_ENTER:
1937                 M_Menu_Options_Effects_AdjustSliders (1);
1938                 break;
1939
1940         case K_UPARROW:
1941                 S_LocalSound ("sound/misc/menu1.wav");
1942                 options_effects_cursor--;
1943                 if (options_effects_cursor < 0)
1944                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1945                 break;
1946
1947         case K_DOWNARROW:
1948                 S_LocalSound ("sound/misc/menu1.wav");
1949                 options_effects_cursor++;
1950                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1951                         options_effects_cursor = 0;
1952                 break;
1953
1954         case K_LEFTARROW:
1955                 M_Menu_Options_Effects_AdjustSliders (-1);
1956                 break;
1957
1958         case K_RIGHTARROW:
1959                 M_Menu_Options_Effects_AdjustSliders (1);
1960                 break;
1961         }
1962 }
1963
1964
1965 #define OPTIONS_GRAPHICS_ITEMS  18
1966
1967 static int options_graphics_cursor;
1968
1969 void M_Menu_Options_Graphics_f (void)
1970 {
1971         key_dest = key_menu;
1972         m_state = m_options_graphics;
1973         m_entersound = true;
1974 }
1975
1976 extern cvar_t r_shadow_gloss;
1977 extern cvar_t r_shadow_realtime_dlight;
1978 extern cvar_t r_shadow_realtime_dlight_shadows;
1979 extern cvar_t r_shadow_realtime_world;
1980 extern cvar_t r_shadow_realtime_world_dlightshadows;
1981 extern cvar_t r_shadow_realtime_world_lightmaps;
1982 extern cvar_t r_shadow_realtime_world_shadows;
1983 extern cvar_t r_bloom;
1984 extern cvar_t r_bloom_intensity;
1985 extern cvar_t r_bloom_power;
1986 extern cvar_t r_bloom_blur;
1987 extern cvar_t r_bloom_resolution;
1988 extern cvar_t r_hdr;
1989 extern cvar_t r_hdr_bloomintensity;
1990 extern cvar_t r_hdr_scenebrightness;
1991 extern cvar_t r_hdr_glowintensity;
1992 extern cvar_t gl_picmip;
1993
1994 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1995 {
1996         int optnum;
1997         S_LocalSound ("sound/misc/menu3.wav");
1998
1999         optnum = 0;
2000
2001                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
2002         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
2003         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2004         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2005         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
2006         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2007         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2008         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2009         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
2010         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_bloomintensity,                    bound(0.125, r_hdr_bloomintensity.value + dir * 0.125, 4));
2011         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2012         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power,                           bound(1, r_bloom_power.value + dir * 1, 16));
2013         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity,                       bound(1, r_bloom_intensity.value + dir * 0.25, 16));
2014         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2015         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2016         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2017         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip,                               bound(0, gl_picmip.value - dir, 3));
2018         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2019 }
2020
2021
2022 static void M_Options_Graphics_Draw (void)
2023 {
2024         int visible;
2025         cachepic_t      *p;
2026
2027         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2028
2029         M_DrawPic(16, 4, "gfx/qplaque");
2030         p = Draw_CachePic("gfx/p_option", true);
2031         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2032
2033         optcursor = options_graphics_cursor;
2034         optnum = 0;
2035         visible = (int)((menu_height - 32) / 8);
2036         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2037
2038         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2039         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
2040         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2041         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
2042         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2043         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2044         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2045         M_Options_PrintCheckbox("           Bloom Effect", !r_hdr.integer, r_bloom.integer);
2046         M_Options_PrintCheckbox("       HDR Bloom Effect", r_hdr.integer, r_hdr.integer);
2047         M_Options_PrintSlider(  "    HDR Bloom Intensity", r_hdr.integer, r_hdr_bloomintensity.value, 0.125, 4);
2048         M_Options_PrintSlider(  "     HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2049         M_Options_PrintSlider(  "Non-HDR Bloom Darkening", !r_hdr.integer && r_bloom.integer, r_bloom_power.value, 1, 16);
2050         M_Options_PrintSlider(  "        Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_intensity.value, 1, 16);
2051         M_Options_PrintSlider(  "             Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2052         M_Options_PrintSlider(  "       Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2053         M_Options_PrintSlider(  "       Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2054         M_Options_PrintSlider(  "        Texture Quality", true, gl_picmip.value, 3, 0);
2055         M_Options_PrintCommand( "       Restart Renderer", true);
2056 }
2057
2058
2059 static void M_Options_Graphics_Key (int k, char ascii)
2060 {
2061         switch (k)
2062         {
2063         case K_ESCAPE:
2064                 M_Menu_Options_f ();
2065                 break;
2066
2067         case K_ENTER:
2068                 M_Menu_Options_Graphics_AdjustSliders (1);
2069                 break;
2070
2071         case K_UPARROW:
2072                 S_LocalSound ("sound/misc/menu1.wav");
2073                 options_graphics_cursor--;
2074                 if (options_graphics_cursor < 0)
2075                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2076                 break;
2077
2078         case K_DOWNARROW:
2079                 S_LocalSound ("sound/misc/menu1.wav");
2080                 options_graphics_cursor++;
2081                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2082                         options_graphics_cursor = 0;
2083                 break;
2084
2085         case K_LEFTARROW:
2086                 M_Menu_Options_Graphics_AdjustSliders (-1);
2087                 break;
2088
2089         case K_RIGHTARROW:
2090                 M_Menu_Options_Graphics_AdjustSliders (1);
2091                 break;
2092         }
2093 }
2094
2095
2096 #define OPTIONS_COLORCONTROL_ITEMS      18
2097
2098 static int              options_colorcontrol_cursor;
2099
2100 // intensity value to match up to 50% dither to 'correct' quake
2101 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2102
2103 void M_Menu_Options_ColorControl_f (void)
2104 {
2105         key_dest = key_menu;
2106         m_state = m_options_colorcontrol;
2107         m_entersound = true;
2108 }
2109
2110
2111 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2112 {
2113         int optnum;
2114         float f;
2115         S_LocalSound ("sound/misc/menu3.wav");
2116
2117         optnum = 1;
2118         if (options_colorcontrol_cursor == optnum++)
2119                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2120         else if (options_colorcontrol_cursor == optnum++)
2121         {
2122                 Cvar_SetValueQuick (&v_color_enable, 0);
2123                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2124         }
2125         else if (options_colorcontrol_cursor == optnum++)
2126         {
2127                 Cvar_SetValueQuick (&v_color_enable, 0);
2128                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2129         }
2130         else if (options_colorcontrol_cursor == optnum++)
2131         {
2132                 Cvar_SetValueQuick (&v_color_enable, 0);
2133                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2134         }
2135         else if (options_colorcontrol_cursor == optnum++)
2136         {
2137                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2138         }
2139         else if (options_colorcontrol_cursor == optnum++)
2140         {
2141                 Cvar_SetValueQuick (&v_color_enable, 1);
2142                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2143         }
2144         else if (options_colorcontrol_cursor == optnum++)
2145         {
2146                 Cvar_SetValueQuick (&v_color_enable, 1);
2147                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2148         }
2149         else if (options_colorcontrol_cursor == optnum++)
2150         {
2151                 Cvar_SetValueQuick (&v_color_enable, 1);
2152                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2153         }
2154         else if (options_colorcontrol_cursor == optnum++)
2155         {
2156                 Cvar_SetValueQuick (&v_color_enable, 1);
2157                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2158                 Cvar_SetValueQuick (&v_color_black_r, f);
2159                 Cvar_SetValueQuick (&v_color_black_g, f);
2160                 Cvar_SetValueQuick (&v_color_black_b, f);
2161         }
2162         else if (options_colorcontrol_cursor == optnum++)
2163         {
2164                 Cvar_SetValueQuick (&v_color_enable, 1);
2165                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2166         }
2167         else if (options_colorcontrol_cursor == optnum++)
2168         {
2169                 Cvar_SetValueQuick (&v_color_enable, 1);
2170                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2171         }
2172         else if (options_colorcontrol_cursor == optnum++)
2173         {
2174                 Cvar_SetValueQuick (&v_color_enable, 1);
2175                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2176         }
2177         else if (options_colorcontrol_cursor == optnum++)
2178         {
2179                 Cvar_SetValueQuick (&v_color_enable, 1);
2180                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2181                 Cvar_SetValueQuick (&v_color_grey_r, f);
2182                 Cvar_SetValueQuick (&v_color_grey_g, f);
2183                 Cvar_SetValueQuick (&v_color_grey_b, f);
2184         }
2185         else if (options_colorcontrol_cursor == optnum++)
2186         {
2187                 Cvar_SetValueQuick (&v_color_enable, 1);
2188                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2189         }
2190         else if (options_colorcontrol_cursor == optnum++)
2191         {
2192                 Cvar_SetValueQuick (&v_color_enable, 1);
2193                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2194         }
2195         else if (options_colorcontrol_cursor == optnum++)
2196         {
2197                 Cvar_SetValueQuick (&v_color_enable, 1);
2198                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2199         }
2200         else if (options_colorcontrol_cursor == optnum++)
2201         {
2202                 Cvar_SetValueQuick (&v_color_enable, 1);
2203                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2204                 Cvar_SetValueQuick (&v_color_white_r, f);
2205                 Cvar_SetValueQuick (&v_color_white_g, f);
2206                 Cvar_SetValueQuick (&v_color_white_b, f);
2207         }
2208 }
2209
2210 static void M_Options_ColorControl_Draw (void)
2211 {
2212         int visible;
2213         float x, c, s, t, u, v;
2214         cachepic_t      *p, *dither;
2215
2216         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2217
2218         M_Background(320, 256);
2219
2220         M_DrawPic(16, 4, "gfx/qplaque");
2221         p = Draw_CachePic("gfx/p_option", true);
2222         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2223
2224         optcursor = options_colorcontrol_cursor;
2225         optnum = 0;
2226         visible = (int)((menu_height - 32) / 8);
2227         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2228
2229         M_Options_PrintCommand( "     Reset to defaults", true);
2230         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2231         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2232         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2233         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2234         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2235         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2236         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2237         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2238         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2239         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2240         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2241         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2242         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2243         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2244         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2245         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2246         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2247
2248         opty += 4;
2249         DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2250         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2251         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2252         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2253         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2254         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2255         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2256         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2257         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2258         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2259         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2260
2261         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2262         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2263         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2264         u = s * 0.5;
2265         v = t * 0.5;
2266         opty += 8;
2267         x = 4;
2268         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2269         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2270         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2271         x += 80;
2272         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2273         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2274         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2275         x += 80;
2276         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2277         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2278         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2279         x += 80;
2280         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2281         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2282         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2283 }
2284
2285
2286 static void M_Options_ColorControl_Key (int k, char ascii)
2287 {
2288         switch (k)
2289         {
2290         case K_ESCAPE:
2291                 M_Menu_Options_f ();
2292                 break;
2293
2294         case K_ENTER:
2295                 m_entersound = true;
2296                 switch (options_colorcontrol_cursor)
2297                 {
2298                 case 0:
2299                         Cvar_SetValueQuick(&v_hwgamma, 1);
2300                         Cvar_SetValueQuick(&v_gamma, 1);
2301                         Cvar_SetValueQuick(&v_contrast, 1);
2302                         Cvar_SetValueQuick(&v_brightness, 0);
2303                         Cvar_SetValueQuick(&v_color_enable, 0);
2304                         Cvar_SetValueQuick(&v_color_black_r, 0);
2305                         Cvar_SetValueQuick(&v_color_black_g, 0);
2306                         Cvar_SetValueQuick(&v_color_black_b, 0);
2307                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2308                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2309                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2310                         Cvar_SetValueQuick(&v_color_white_r, 1);
2311                         Cvar_SetValueQuick(&v_color_white_g, 1);
2312                         Cvar_SetValueQuick(&v_color_white_b, 1);
2313                         break;
2314                 default:
2315                         M_Menu_Options_ColorControl_AdjustSliders (1);
2316                         break;
2317                 }
2318                 return;
2319
2320         case K_UPARROW:
2321                 S_LocalSound ("sound/misc/menu1.wav");
2322                 options_colorcontrol_cursor--;
2323                 if (options_colorcontrol_cursor < 0)
2324                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2325                 break;
2326
2327         case K_DOWNARROW:
2328                 S_LocalSound ("sound/misc/menu1.wav");
2329                 options_colorcontrol_cursor++;
2330                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2331                         options_colorcontrol_cursor = 0;
2332                 break;
2333
2334         case K_LEFTARROW:
2335                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2336                 break;
2337
2338         case K_RIGHTARROW:
2339                 M_Menu_Options_ColorControl_AdjustSliders (1);
2340                 break;
2341         }
2342 }
2343
2344
2345 //=============================================================================
2346 /* KEYS MENU */
2347
2348 static char *quakebindnames[][2] =
2349 {
2350 {"+attack",             "attack"},
2351 {"impulse 10",          "next weapon"},
2352 {"impulse 12",          "previous weapon"},
2353 {"+jump",                       "jump / swim up"},
2354 {"+forward",            "walk forward"},
2355 {"+back",                       "backpedal"},
2356 {"+left",                       "turn left"},
2357 {"+right",                      "turn right"},
2358 {"+speed",                      "run"},
2359 {"+moveleft",           "step left"},
2360 {"+moveright",          "step right"},
2361 {"+strafe",             "sidestep"},
2362 {"+lookup",             "look up"},
2363 {"+lookdown",           "look down"},
2364 {"centerview",          "center view"},
2365 {"+mlook",                      "mouse look"},
2366 {"+klook",                      "keyboard look"},
2367 {"+moveup",                     "swim up"},
2368 {"+movedown",           "swim down"}
2369 };
2370
2371 static char *transfusionbindnames[][2] =
2372 {
2373 {"",                            "Movement"},            // Movement commands
2374 {"+forward",            "walk forward"},
2375 {"+back",                       "backpedal"},
2376 {"+left",                       "turn left"},
2377 {"+right",                      "turn right"},
2378 {"+moveleft",           "step left"},
2379 {"+moveright",          "step right"},
2380 {"+jump",                       "jump / swim up"},
2381 {"+movedown",           "swim down"},
2382 {"",                            "Combat"},                      // Combat commands
2383 {"impulse 1",           "Pitch Fork"},
2384 {"impulse 2",           "Flare Gun"},
2385 {"impulse 3",           "Shotgun"},
2386 {"impulse 4",           "Machine Gun"},
2387 {"impulse 5",           "Incinerator"},
2388 {"impulse 6",           "Bombs (TNT)"},
2389 {"impulse 35",          "Proximity Bomb"},
2390 {"impulse 36",          "Remote Detonator"},
2391 {"impulse 7",           "Aerosol Can"},
2392 {"impulse 8",           "Tesla Cannon"},
2393 {"impulse 9",           "Life Leech"},
2394 {"impulse 10",          "Voodoo Doll"},
2395 {"impulse 21",          "next weapon"},
2396 {"impulse 22",          "previous weapon"},
2397 {"+attack",             "attack"},
2398 {"+button3",            "altfire"},
2399 {"",                            "Inventory"},           // Inventory commands
2400 {"impulse 40",          "Dr.'s Bag"},
2401 {"impulse 41",          "Crystal Ball"},
2402 {"impulse 42",          "Beast Vision"},
2403 {"impulse 43",          "Jump Boots"},
2404 {"impulse 23",          "next item"},
2405 {"impulse 24",          "previous item"},
2406 {"impulse 25",          "use item"},
2407 {"",                            "Misc"},                        // Misc commands
2408 {"+button4",            "use"},
2409 {"impulse 50",          "add bot (red)"},
2410 {"impulse 51",          "add bot (blue)"},
2411 {"impulse 52",          "kick a bot"},
2412 {"impulse 26",          "next armor type"},
2413 {"impulse 27",          "identify player"},
2414 {"impulse 55",          "voting menu"},
2415 {"impulse 56",          "observer mode"},
2416 {"",                            "Taunts"},            // Taunts
2417 {"impulse 70",          "taunt 0"},
2418 {"impulse 71",          "taunt 1"},
2419 {"impulse 72",          "taunt 2"},
2420 {"impulse 73",          "taunt 3"},
2421 {"impulse 74",          "taunt 4"},
2422 {"impulse 75",          "taunt 5"},
2423 {"impulse 76",          "taunt 6"},
2424 {"impulse 77",          "taunt 7"},
2425 {"impulse 78",          "taunt 8"},
2426 {"impulse 79",          "taunt 9"}
2427 };
2428
2429 static char *goodvsbad2bindnames[][2] =
2430 {
2431 {"impulse 69",          "Power 1"},
2432 {"impulse 70",          "Power 2"},
2433 {"impulse 71",          "Power 3"},
2434 {"+jump",                       "jump / swim up"},
2435 {"+forward",            "walk forward"},
2436 {"+back",                       "backpedal"},
2437 {"+left",                       "turn left"},
2438 {"+right",                      "turn right"},
2439 {"+speed",                      "run"},
2440 {"+moveleft",           "step left"},
2441 {"+moveright",          "step right"},
2442 {"+strafe",             "sidestep"},
2443 {"+lookup",             "look up"},
2444 {"+lookdown",           "look down"},
2445 {"centerview",          "center view"},
2446 {"+mlook",                      "mouse look"},
2447 {"kill",                        "kill yourself"},
2448 {"+moveup",                     "swim up"},
2449 {"+movedown",           "swim down"}
2450 };
2451
2452 static int numcommands;
2453 static char *(*bindnames)[2];
2454
2455 /*
2456 typedef struct binditem_s
2457 {
2458         char *command, *description;
2459         struct binditem_s *next;
2460 }
2461 binditem_t;
2462
2463 typedef struct bindcategory_s
2464 {
2465         char *name;
2466         binditem_t *binds;
2467         struct bindcategory_s *next;
2468 }
2469 bindcategory_t;
2470
2471 static bindcategory_t *bindcategories = NULL;
2472
2473 static void M_ClearBinds (void)
2474 {
2475         for (c = bindcategories;c;c = cnext)
2476         {
2477                 cnext = c->next;
2478                 for (b = c->binds;b;b = bnext)
2479                 {
2480                         bnext = b->next;
2481                         Z_Free(b);
2482                 }
2483                 Z_Free(c);
2484         }
2485         bindcategories = NULL;
2486 }
2487
2488 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2489 {
2490         for (b = &c->binds;*b;*b = &(*b)->next);
2491         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2492         *b->command = (char *)((*b) + 1);
2493         *b->description = *b->command + strlen(command) + 1;
2494         strcpy(*b->command, command);
2495         strcpy(*b->description, description);
2496 }
2497
2498 static void M_AddBind (char *category, char *command, char *description)
2499 {
2500         for (c = &bindcategories;*c;c = &(*c)->next)
2501         {
2502                 if (!strcmp(category, (*c)->name))
2503                 {
2504                         M_AddBindToCategory(*c, command, description);
2505                         return;
2506                 }
2507         }
2508         *c = Z_Alloc(sizeof(bindcategory_t));
2509         M_AddBindToCategory(*c, command, description);
2510 }
2511
2512 static void M_DefaultBinds (void)
2513 {
2514         M_ClearBinds();
2515         M_AddBind("movement", "+jump", "jump / swim up");
2516         M_AddBind("movement", "+forward", "walk forward");
2517         M_AddBind("movement", "+back", "backpedal");
2518         M_AddBind("movement", "+left", "turn left");
2519         M_AddBind("movement", "+right", "turn right");
2520         M_AddBind("movement", "+speed", "run");
2521         M_AddBind("movement", "+moveleft", "step left");
2522         M_AddBind("movement", "+moveright", "step right");
2523         M_AddBind("movement", "+strafe", "sidestep");
2524         M_AddBind("movement", "+lookup", "look up");
2525         M_AddBind("movement", "+lookdown", "look down");
2526         M_AddBind("movement", "centerview", "center view");
2527         M_AddBind("movement", "+mlook", "mouse look");
2528         M_AddBind("movement", "+klook", "keyboard look");
2529         M_AddBind("movement", "+moveup", "swim up");
2530         M_AddBind("movement", "+movedown", "swim down");
2531         M_AddBind("weapons", "+attack", "attack");
2532         M_AddBind("weapons", "impulse 10", "next weapon");
2533         M_AddBind("weapons", "impulse 12", "previous weapon");
2534         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2535         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2536         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2537         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2538         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2539         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2540         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2541         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2542 }
2543 */
2544
2545
2546 static int              keys_cursor;
2547 static int              bind_grab;
2548
2549 void M_Menu_Keys_f (void)
2550 {
2551         key_dest = key_menu;
2552         m_state = m_keys;
2553         m_entersound = true;
2554 }
2555
2556 #define NUMKEYS 5
2557
2558 void M_FindKeysForCommand (const char *command, int *keys)
2559 {
2560         int             count;
2561         int             j;
2562         char    *b;
2563
2564         for (j = 0;j < NUMKEYS;j++)
2565                 keys[j] = -1;
2566
2567         count = 0;
2568
2569         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2570         {
2571                 b = keybindings[0][j];
2572                 if (!b)
2573                         continue;
2574                 if (!strcmp (b, command) )
2575                 {
2576                         keys[count++] = j;
2577                         if (count == NUMKEYS)
2578                                 break;
2579                 }
2580         }
2581 }
2582
2583 static void M_UnbindCommand (char *command)
2584 {
2585         int             j;
2586         char    *b;
2587
2588         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2589         {
2590                 b = keybindings[0][j];
2591                 if (!b)
2592                         continue;
2593                 if (!strcmp (b, command))
2594                         Key_SetBinding (j, 0, "");
2595         }
2596 }
2597
2598
2599 static void M_Keys_Draw (void)
2600 {
2601         int             i, j;
2602         int             keys[NUMKEYS];
2603         int             y;
2604         cachepic_t      *p;
2605         char    keystring[MAX_INPUTLINE];
2606
2607         M_Background(320, 48 + 8 * numcommands);
2608
2609         p = Draw_CachePic ("gfx/ttl_cstm", true);
2610         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2611
2612         if (bind_grab)
2613                 M_Print(12, 32, "Press a key or button for this action");
2614         else
2615                 M_Print(18, 32, "Enter to change, backspace to clear");
2616
2617 // search for known bindings
2618         for (i=0 ; i<numcommands ; i++)
2619         {
2620                 y = 48 + 8*i;
2621
2622                 // If there's no command, it's just a section
2623                 if (bindnames[i][0][0] == '\0')
2624                 {
2625                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2626                         M_PrintRed (16, y, bindnames[i][1]);
2627                         continue;
2628                 }
2629                 else
2630                         M_Print(16, y, bindnames[i][1]);
2631
2632                 M_FindKeysForCommand (bindnames[i][0], keys);
2633
2634                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2635                 if (keys[0] == -1)
2636                         strcpy(keystring, "???");
2637                 else
2638                 {
2639                         keystring[0] = 0;
2640                         for (j = 0;j < NUMKEYS;j++)
2641                         {
2642                                 if (keys[j] != -1)
2643                                 {
2644                                         if (j > 0)
2645                                                 strcat(keystring, " or ");
2646                                         strcat(keystring, Key_KeynumToString (keys[j]));
2647                                 }
2648                         }
2649                 }
2650                 M_Print(150, y, keystring);
2651         }
2652
2653         if (bind_grab)
2654                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2655         else
2656                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2657 }
2658
2659
2660 static void M_Keys_Key (int k, char ascii)
2661 {
2662         char    cmd[80];
2663         int             keys[NUMKEYS];
2664
2665         if (bind_grab)
2666         {       // defining a key
2667                 S_LocalSound ("sound/misc/menu1.wav");
2668                 if (k == K_ESCAPE)
2669                 {
2670                         bind_grab = false;
2671                 }
2672                 else //if (k != '`')
2673                 {
2674                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2675                         Cbuf_InsertText (cmd);
2676                 }
2677
2678                 bind_grab = false;
2679                 return;
2680         }
2681
2682         switch (k)
2683         {
2684         case K_ESCAPE:
2685                 M_Menu_Options_f ();
2686                 break;
2687
2688         case K_LEFTARROW:
2689         case K_UPARROW:
2690                 S_LocalSound ("sound/misc/menu1.wav");
2691                 do
2692                 {
2693                         keys_cursor--;
2694                         if (keys_cursor < 0)
2695                                 keys_cursor = numcommands-1;
2696                 }
2697                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2698                 break;
2699
2700         case K_DOWNARROW:
2701         case K_RIGHTARROW:
2702                 S_LocalSound ("sound/misc/menu1.wav");
2703                 do
2704                 {
2705                         keys_cursor++;
2706                         if (keys_cursor >= numcommands)
2707                                 keys_cursor = 0;
2708                 }
2709                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2710                 break;
2711
2712         case K_ENTER:           // go into bind mode
2713                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2714                 S_LocalSound ("sound/misc/menu2.wav");
2715                 if (keys[NUMKEYS - 1] != -1)
2716                         M_UnbindCommand (bindnames[keys_cursor][0]);
2717                 bind_grab = true;
2718                 break;
2719
2720         case K_BACKSPACE:               // delete bindings
2721         case K_DEL:                             // delete bindings
2722                 S_LocalSound ("sound/misc/menu2.wav");
2723                 M_UnbindCommand (bindnames[keys_cursor][0]);
2724                 break;
2725         }
2726 }
2727
2728 void M_Menu_Reset_f (void)
2729 {
2730         key_dest = key_menu;
2731         m_state = m_reset;
2732         m_entersound = true;
2733 }
2734
2735
2736 static void M_Reset_Key (int key, char ascii)
2737 {
2738         switch (key)
2739         {
2740         case 'Y':
2741         case 'y':
2742                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2743                 // no break here since we also exit the menu
2744
2745         case K_ESCAPE:
2746         case 'n':
2747         case 'N':
2748                 m_state = m_options;
2749                 m_entersound = true;
2750                 break;
2751
2752         default:
2753                 break;
2754         }
2755 }
2756
2757 static void M_Reset_Draw (void)
2758 {
2759         int lines = 2, linelength = 20;
2760         M_Background(linelength * 8 + 16, lines * 8 + 16);
2761         M_DrawTextBox(0, 0, linelength, lines);
2762         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2763         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2764 }
2765
2766 //=============================================================================
2767 /* VIDEO MENU */
2768
2769 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2770 typedef struct video_resolution_s
2771 {
2772         const char *type;
2773         int width, height;
2774         int conwidth, conheight;
2775         double pixelheight; // pixel aspect
2776 }
2777 video_resolution_t;
2778 video_resolution_t video_resolutions[] =
2779 {
2780 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2781 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2782 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2783 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2784 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2785 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2786 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2787 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2788 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2789 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2790 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2791 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2792 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2793 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2794 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2795 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2796 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2797 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2798 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2799 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2800 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2801 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2802 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2803 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2804 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2805 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2806 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2807 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2808 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2809 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2810 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2811 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2812 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2813 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2814 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2815 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2816 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2817 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2818 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2819 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2820 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2821 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2822 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2823 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2824 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2825 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2826 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2827 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2828 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2829 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2830 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2831 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2832 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2833 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2834 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2835 {NULL, 0, 0, 0, 0, 0}
2836 };
2837 // this is the number of the default mode (640x480) in the list above
2838 #define VID_DEFAULT 3
2839 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2840
2841 #define VIDEO_ITEMS 7
2842 static int video_cursor = 0;
2843 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2844 static int video_resolution;
2845
2846 void M_Menu_Video_f (void)
2847 {
2848         int i;
2849
2850         key_dest = key_menu;
2851         m_state = m_video;
2852         m_entersound = true;
2853
2854         // Look for the closest match to the current resolution
2855         video_resolution = 0;
2856         for (i = 1;i < VID_RES_COUNT;i++)
2857         {
2858                 // if the new mode would be a worse match in width, skip it
2859                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2860                         continue;
2861                 // if it is equal in width, check height
2862                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2863                 {
2864                         // if the new mode would be a worse match in height, skip it
2865                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2866                                 continue;
2867                         // if it is equal in width and height, check pixel aspect
2868                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2869                         {
2870                                 // if the new mode would be a worse match in pixel aspect, skip it
2871                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2872                                         continue;
2873                                 // if it is equal in everything, skip it (prefer earlier modes)
2874                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2875                                         continue;
2876                                 // better match for width, height, and pixel aspect
2877                                 video_resolution = i;
2878                         }
2879                         else // better match for width and height
2880                                 video_resolution = i;
2881                 }
2882                 else // better match for width
2883                         video_resolution = i;
2884         }
2885 }
2886
2887
2888 static void M_Video_Draw (void)
2889 {
2890         cachepic_t      *p;
2891
2892         M_Background(320, 200);
2893
2894         M_DrawPic(16, 4, "gfx/qplaque");
2895         p = Draw_CachePic("gfx/vidmodes", true);
2896         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2897
2898         // Current Resolution
2899         M_Print(16, video_cursor_table[0], "    Current Resolution");
2900         if (vid_supportrefreshrate && vid.fullscreen)
2901                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2902         else
2903                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2904
2905         // Proposed Resolution
2906         M_Print(16, video_cursor_table[1], "        New Resolution");
2907         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2908         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2909
2910         // Bits per pixel
2911         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2912         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2913
2914         // Refresh Rate
2915         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2916         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2917
2918         // Fullscreen
2919         M_Print(16, video_cursor_table[4], "            Fullscreen");
2920         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2921
2922         // "Apply" button
2923         M_Print(220, video_cursor_table[5], "Apply");
2924
2925         // Vertical Sync
2926         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2927         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2928
2929         // Cursor
2930         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2931 }
2932
2933
2934 static void M_Menu_Video_AdjustSliders (int dir)
2935 {
2936         S_LocalSound ("sound/misc/menu3.wav");
2937
2938         switch (video_cursor)
2939         {
2940                 // Resolution
2941                 case 1:
2942                 {
2943                         int r;
2944                         for(r = 0;r < VID_RES_COUNT;r++)
2945                         {
2946                                 video_resolution += dir;
2947                                 if (video_resolution >= VID_RES_COUNT)
2948                                         video_resolution = 0;
2949                                 if (video_resolution < 0)
2950                                         video_resolution = VID_RES_COUNT - 1;
2951                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2952                                         break;
2953                         }
2954                         break;
2955                 }
2956
2957                 // Bits per pixel
2958                 case 2:
2959                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2960                         break;
2961                 // Refresh Rate
2962                 case 3:
2963                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2964                         break;
2965                 case 4:
2966                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2967                         break;
2968
2969                 case 6:
2970                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2971                         break;
2972         }
2973 }
2974
2975
2976 static void M_Video_Key (int key, char ascii)
2977 {
2978         switch (key)
2979         {
2980                 case K_ESCAPE:
2981                         // vid_shared.c has a copy of the current video config. We restore it
2982                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2983                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2984                         if (vid_supportrefreshrate)
2985                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2986
2987                         S_LocalSound ("sound/misc/menu1.wav");
2988                         M_Menu_Options_f ();
2989                         break;
2990
2991                 case K_ENTER:
2992                         m_entersound = true;
2993                         switch (video_cursor)
2994                         {
2995                                 case 5:
2996                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2997                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2998                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2999                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
3000                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
3001                                         Cbuf_AddText ("vid_restart\n");
3002                                         M_Menu_Options_f ();
3003                                         break;
3004                                 default:
3005                                         M_Menu_Video_AdjustSliders (1);
3006                         }
3007                         break;
3008
3009                 case K_UPARROW:
3010                         S_LocalSound ("sound/misc/menu1.wav");
3011                         video_cursor--;
3012                         if (video_cursor < 0)
3013                                 video_cursor = VIDEO_ITEMS-1;
3014                         break;
3015
3016                 case K_DOWNARROW:
3017                         S_LocalSound ("sound/misc/menu1.wav");
3018                         video_cursor++;
3019                         if (video_cursor >= VIDEO_ITEMS)
3020                                 video_cursor = 0;
3021                         break;
3022
3023                 case K_LEFTARROW:
3024                         M_Menu_Video_AdjustSliders (-1);
3025                         break;
3026
3027                 case K_RIGHTARROW:
3028                         M_Menu_Video_AdjustSliders (1);
3029                         break;
3030         }
3031 }
3032
3033 //=============================================================================
3034 /* HELP MENU */
3035
3036 static int              help_page;
3037 #define NUM_HELP_PAGES  6
3038
3039
3040 void M_Menu_Help_f (void)
3041 {
3042         key_dest = key_menu;
3043         m_state = m_help;
3044         m_entersound = true;
3045         help_page = 0;
3046 }
3047
3048
3049
3050 static void M_Help_Draw (void)
3051 {
3052         M_Background(320, 200);
3053         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3054 }
3055
3056
3057 static void M_Help_Key (int key, char ascii)
3058 {
3059         switch (key)
3060         {
3061         case K_ESCAPE:
3062                 M_Menu_Main_f ();
3063                 break;
3064
3065         case K_UPARROW:
3066         case K_RIGHTARROW:
3067                 m_entersound = true;
3068                 if (++help_page >= NUM_HELP_PAGES)
3069                         help_page = 0;
3070                 break;
3071
3072         case K_DOWNARROW:
3073         case K_LEFTARROW:
3074                 m_entersound = true;
3075                 if (--help_page < 0)
3076                         help_page = NUM_HELP_PAGES-1;
3077                 break;
3078         }
3079
3080 }
3081
3082 //=============================================================================
3083 /* CEDITS MENU */
3084
3085 void M_Menu_Credits_f (void)
3086 {
3087         key_dest = key_menu;
3088         m_state = m_credits;
3089         m_entersound = true;
3090 }
3091
3092
3093
3094 static void M_Credits_Draw (void)
3095 {
3096         M_Background(640, 480);
3097         M_DrawPic (0, 0, "gfx/creditsmiddle");
3098         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3099         M_DrawPic (0, 0, "gfx/creditstop");
3100         M_DrawPic (0, 433, "gfx/creditsbottom");
3101 }
3102
3103
3104 static void M_Credits_Key (int key, char ascii)
3105 {
3106                 M_Menu_Main_f ();
3107 }
3108
3109 //=============================================================================
3110 /* QUIT MENU */
3111
3112 static char *m_quit_message[9];
3113 static int              m_quit_prevstate;
3114 static qboolean wasInMenus;
3115
3116
3117 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3118 {
3119         m_quit_message[0] = line1;
3120         m_quit_message[1] = line2;
3121         m_quit_message[2] = line3;
3122         m_quit_message[3] = line4;
3123         m_quit_message[4] = line5;
3124         m_quit_message[5] = line6;
3125         m_quit_message[6] = line7;
3126         m_quit_message[7] = line8;
3127         m_quit_message[8] = NULL;
3128         return 1;
3129 }
3130
3131 static int M_ChooseQuitMessage(int request)
3132 {
3133         switch (gamemode)
3134         {
3135         case GAME_NORMAL:
3136         case GAME_HIPNOTIC:
3137         case GAME_ROGUE:
3138         case GAME_NEHAHRA:
3139         case GAME_DEFEATINDETAIL2:
3140                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3141                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3142                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3143                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3144                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3145                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3146                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3147                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3148                 break;
3149         case GAME_GOODVSBAD2:
3150                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3151                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3152                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3153                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3154                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3155                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3156                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3157                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3158                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3159                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3160                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3161                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3162                 break;
3163         case GAME_BATTLEMECH:
3164                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3165                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3166                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3167                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3168                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3169                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3170                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3171                 break;
3172         case GAME_OPENQUARTZ:
3173                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3174                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3175                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3176                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3177                 break;
3178         case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu!
3179                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3180                 break;
3181         default:
3182                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3183                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3184                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3185                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3186                 break;
3187         }
3188         return 0;
3189 };
3190
3191 void M_Menu_Quit_f (void)
3192 {
3193         int n;
3194         if (m_state == m_quit)
3195                 return;
3196         wasInMenus = (key_dest == key_menu);
3197         key_dest = key_menu;
3198         m_quit_prevstate = m_state;
3199         m_state = m_quit;
3200         m_entersound = true;
3201         // count how many there are
3202         for (n = 0;M_ChooseQuitMessage(n);n++);
3203         // choose one
3204         M_ChooseQuitMessage(rand() % n);
3205 }
3206
3207
3208 static void M_Quit_Key (int key, char ascii)
3209 {
3210         switch (key)
3211         {
3212         case K_ESCAPE:
3213         case 'n':
3214         case 'N':
3215                 if (wasInMenus)
3216                 {
3217                         m_state = (enum m_state_e)m_quit_prevstate;
3218                         m_entersound = true;
3219                 }
3220                 else
3221                 {
3222                         key_dest = key_game;
3223                         m_state = m_none;
3224                 }
3225                 break;
3226
3227         case 'Y':
3228         case 'y':
3229                 Host_Quit_f ();
3230                 break;
3231
3232         default:
3233                 break;
3234         }
3235 }
3236
3237 static void M_Quit_Draw (void)
3238 {
3239         int i, l, linelength, firstline, lastline, lines;
3240         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3241         {
3242                 if ((l = (int)strlen(m_quit_message[i])))
3243                 {
3244                         if (firstline > i)
3245                                 firstline = i;
3246                         if (lastline < i)
3247                                 lastline = i;
3248                         if (linelength < l)
3249                                 linelength = l;
3250                 }
3251         }
3252         lines = (lastline - firstline) + 1;
3253         M_Background(linelength * 8 + 16, lines * 8 + 16);
3254         if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box
3255                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz
3256         for (i = 0, l = firstline;i < lines;i++, l++)
3257                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3258 }
3259
3260 //=============================================================================
3261 /* LAN CONFIG MENU */
3262
3263 static int              lanConfig_cursor = -1;
3264 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3265 #define NUM_LANCONFIG_CMDS      4
3266
3267 static int      lanConfig_port;
3268 static char     lanConfig_portname[6];
3269 static char     lanConfig_joinname[22];
3270
3271 void M_Menu_LanConfig_f (void)
3272 {
3273         key_dest = key_menu;
3274         m_state = m_lanconfig;
3275         m_entersound = true;
3276         if (lanConfig_cursor == -1)
3277         {
3278                 if (JoiningGame)
3279                         lanConfig_cursor = 1;
3280         }
3281         if (StartingGame)
3282                 lanConfig_cursor = 1;
3283         lanConfig_port = 26000;
3284         sprintf(lanConfig_portname, "%u", lanConfig_port);
3285
3286         M_Update_Return_Reason("");
3287 }
3288
3289
3290 static void M_LanConfig_Draw (void)
3291 {
3292         cachepic_t      *p;
3293         int             basex;
3294         char    *startJoin;
3295         char    *protocol;
3296
3297         M_Background(320, 200);
3298
3299         M_DrawPic (16, 4, "gfx/qplaque");
3300         p = Draw_CachePic ("gfx/p_multi", true);
3301         basex = (320-p->width)/2;
3302         M_DrawPic (basex, 4, "gfx/p_multi");
3303
3304         if (StartingGame)
3305                 startJoin = "New Game";
3306         else
3307                 startJoin = "Join Game";
3308         protocol = "TCP/IP";
3309         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3310         basex += 8;
3311
3312         M_Print(basex, lanConfig_cursor_table[0], "Port");
3313         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3314         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3315
3316         if (JoiningGame)
3317         {
3318                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3319                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3320                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3321                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3322                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3323         }
3324         else
3325         {
3326                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3327                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3328         }
3329
3330         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3331
3332         if (lanConfig_cursor == 0)
3333                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3334
3335         if (lanConfig_cursor == 3)
3336                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3337
3338         if (*m_return_reason)
3339                 M_Print(basex, 168, m_return_reason);
3340 }
3341
3342
3343 static void M_LanConfig_Key (int key, char ascii)
3344 {
3345         int             l;
3346
3347         switch (key)
3348         {
3349         case K_ESCAPE:
3350                 M_Menu_MultiPlayer_f ();
3351                 break;
3352
3353         case K_UPARROW:
3354                 S_LocalSound ("sound/misc/menu1.wav");
3355                 lanConfig_cursor--;
3356                 if (lanConfig_cursor < 0)
3357                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3358                 // when in start game menu, skip the unused search qw servers item
3359                 if (StartingGame && lanConfig_cursor == 2)
3360                         lanConfig_cursor = 1;
3361                 break;
3362
3363         case K_DOWNARROW:
3364                 S_LocalSound ("sound/misc/menu1.wav");
3365                 lanConfig_cursor++;
3366                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3367                         lanConfig_cursor = 0;
3368                 // when in start game menu, skip the unused search qw servers item
3369                 if (StartingGame && lanConfig_cursor == 1)
3370                         lanConfig_cursor = 2;
3371                 break;
3372
3373         case K_ENTER:
3374                 if (lanConfig_cursor == 0)
3375                         break;
3376
3377                 m_entersound = true;
3378
3379                 Cbuf_AddText ("stopdemo\n");
3380
3381                 Cvar_SetValue("port", lanConfig_port);
3382
3383                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3384                 {
3385                         if (StartingGame)
3386                         {
3387                                 M_Menu_GameOptions_f ();
3388                                 break;
3389                         }
3390                         M_Menu_ServerList_f();
3391                         break;
3392                 }
3393
3394                 if (lanConfig_cursor == 3)
3395                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3396                 break;
3397
3398         case K_BACKSPACE:
3399                 if (lanConfig_cursor == 0)
3400                 {
3401                         if (strlen(lanConfig_portname))
3402                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3403                 }
3404
3405                 if (lanConfig_cursor == 3)
3406                 {
3407                         if (strlen(lanConfig_joinname))
3408                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3409                 }
3410                 break;
3411
3412         default:
3413                 if (ascii < 32)
3414                         break;
3415
3416                 if (lanConfig_cursor == 3)
3417                 {
3418                         l = (int)strlen(lanConfig_joinname);
3419                         if (l < 21)
3420                         {
3421                                 lanConfig_joinname[l+1] = 0;
3422                                 lanConfig_joinname[l] = ascii;
3423                         }
3424                 }
3425
3426                 if (ascii < '0' || ascii > '9')
3427                         break;
3428                 if (lanConfig_cursor == 0)
3429                 {
3430                         l = (int)strlen(lanConfig_portname);
3431                         if (l < 5)
3432                         {
3433                                 lanConfig_portname[l+1] = 0;
3434                                 lanConfig_portname[l] = ascii;
3435                         }
3436                 }
3437         }
3438
3439         if (StartingGame && lanConfig_cursor == 3)
3440         {
3441                 if (key == K_UPARROW)
3442                         lanConfig_cursor = 1;
3443                 else
3444                         lanConfig_cursor = 0;
3445         }
3446
3447         l =  atoi(lanConfig_portname);
3448         if (l <= 65535)
3449                 lanConfig_port = l;
3450         sprintf(lanConfig_portname, "%u", lanConfig_port);
3451 }
3452
3453 //=============================================================================
3454 /* GAME OPTIONS MENU */
3455
3456 typedef struct level_s
3457 {
3458         char    *name;
3459         char    *description;
3460 } level_t;
3461
3462 typedef struct episode_s
3463 {
3464         char    *description;
3465         int             firstLevel;
3466         int             levels;
3467 } episode_t;
3468
3469 typedef struct gamelevels_s
3470 {
3471         char *gamename;
3472         level_t *levels;
3473         episode_t *episodes;
3474         int numepisodes;
3475 }
3476 gamelevels_t;
3477
3478 static level_t quakelevels[] =
3479 {
3480         {"start", "Entrance"},  // 0
3481
3482         {"e1m1", "Slipgate Complex"},                           // 1
3483         {"e1m2", "Castle of the Damned"},
3484         {"e1m3", "The Necropolis"},
3485         {"e1m4", "The Grisly Grotto"},
3486         {"e1m5", "Gloom Keep"},
3487         {"e1m6", "The Door To Chthon"},
3488         {"e1m7", "The House of Chthon"},
3489         {"e1m8", "Ziggurat Vertigo"},
3490
3491         {"e2m1", "The Installation"},                           // 9
3492         {"e2m2", "Ogre Citadel"},
3493         {"e2m3", "Crypt of Decay"},
3494         {"e2m4", "The Ebon Fortress"},
3495         {"e2m5", "The Wizard's Manse"},
3496         {"e2m6", "The Dismal Oubliette"},
3497         {"e2m7", "Underearth"},
3498
3499         {"e3m1", "Termination Central"},                        // 16
3500         {"e3m2", "The Vaults of Zin"},
3501         {"e3m3", "The Tomb of Terror"},
3502         {"e3m4", "Satan's Dark Delight"},
3503         {"e3m5", "Wind Tunnels"},
3504         {"e3m6", "Chambers of Torment"},
3505         {"e3m7", "The Haunted Halls"},
3506
3507         {"e4m1", "The Sewage System"},                          // 23
3508         {"e4m2", "The Tower of Despair"},
3509         {"e4m3", "The Elder God Shrine"},
3510         {"e4m4", "The Palace of Hate"},
3511         {"e4m5", "Hell's Atrium"},
3512         {"e4m6", "The Pain Maze"},
3513         {"e4m7", "Azure Agony"},
3514         {"e4m8", "The Nameless City"},
3515
3516         {"end", "Shub-Niggurath's Pit"},                        // 31
3517
3518         {"dm1", "Place of Two Deaths"},                         // 32
3519         {"dm2", "Claustrophobopolis"},
3520         {"dm3", "The Abandoned Base"},
3521         {"dm4", "The Bad Place"},
3522         {"dm5", "The Cistern"},
3523         {"dm6", "The Dark Zone"}
3524 };
3525
3526 static episode_t quakeepisodes[] =
3527 {
3528         {"Welcome to Quake", 0, 1},
3529         {"Doomed Dimension", 1, 8},
3530         {"Realm of Black Magic", 9, 7},
3531         {"Netherworld", 16, 7},
3532         {"The Elder World", 23, 8},
3533         {"Final Level", 31, 1},
3534         {"Deathmatch Arena", 32, 6}
3535 };
3536
3537  //MED 01/06/97 added hipnotic levels
3538 static level_t     hipnoticlevels[] =
3539 {
3540    {"start", "Command HQ"},  // 0
3541
3542    {"hip1m1", "The Pumping Station"},          // 1
3543    {"hip1m2", "Storage Facility"},
3544    {"hip1m3", "The Lost Mine"},
3545    {"hip1m4", "Research Facility"},
3546    {"hip1m5", "Military Complex"},
3547
3548    {"hip2m1", "Ancient Realms"},          // 6
3549    {"hip2m2", "The Black Cathedral"},
3550    {"hip2m3", "The Catacombs"},
3551    {"hip2m4", "The Crypt"},
3552    {"hip2m5", "Mortum's Keep"},
3553    {"hip2m6", "The Gremlin's Domain"},
3554
3555    {"hip3m1", "Tur Torment"},       // 12
3556    {"hip3m2", "Pandemonium"},
3557    {"hip3m3", "Limbo"},
3558    {"hip3m4", "The Gauntlet"},
3559
3560    {"hipend", "Armagon's Lair"},       // 16
3561
3562    {"hipdm1", "The Edge of Oblivion"}           // 17
3563 };
3564
3565 //MED 01/06/97  added hipnotic episodes
3566 static episode_t   hipnoticepisodes[] =
3567 {
3568    {"Scourge of Armagon", 0, 1},
3569    {"Fortress of the Dead", 1, 5},
3570    {"Dominion of Darkness", 6, 6},
3571    {"The Rift", 12, 4},
3572    {"Final Level", 16, 1},
3573    {"Deathmatch Arena", 17, 1}
3574 };
3575
3576 //PGM 01/07/97 added rogue levels
3577 //PGM 03/02/97 added dmatch level
3578 static level_t          roguelevels[] =
3579 {
3580         {"start",       "Split Decision"},
3581         {"r1m1",        "Deviant's Domain"},
3582         {"r1m2",        "Dread Portal"},
3583         {"r1m3",        "Judgement Call"},
3584         {"r1m4",        "Cave of Death"},
3585         {"r1m5",        "Towers of Wrath"},
3586         {"r1m6",        "Temple of Pain"},
3587         {"r1m7",        "Tomb of the Overlord"},
3588         {"r2m1",        "Tempus Fugit"},
3589         {"r2m2",        "Elemental Fury I"},
3590         {"r2m3",        "Elemental Fury II"},
3591         {"r2m4",        "Curse of Osiris"},
3592         {"r2m5",        "Wizard's Keep"},
3593         {"r2m6",        "Blood Sacrifice"},
3594         {"r2m7",        "Last Bastion"},
3595         {"r2m8",        "Source of Evil"},
3596         {"ctf1",    "Division of Change"}
3597 };
3598
3599 //PGM 01/07/97 added rogue episodes
3600 //PGM 03/02/97 added dmatch episode
3601 static episode_t        rogueepisodes[] =
3602 {
3603         {"Introduction", 0, 1},
3604         {"Hell's Fortress", 1, 7},
3605         {"Corridors of Time", 8, 8},
3606         {"Deathmatch Arena", 16, 1}
3607 };
3608
3609 static level_t          nehahralevels[] =
3610 {
3611         {"nehstart",    "Welcome to Nehahra"},
3612         {"neh1m1",      "Forge City1: Slipgates"},
3613         {"neh1m2",      "Forge City2: Boiler"},
3614         {"neh1m3",      "Forge City3: Escape"},
3615         {"neh1m4",      "Grind Core"},
3616         {"neh1m5",      "Industrial Silence"},
3617         {"neh1m6",      "Locked-Up Anger"},
3618         {"neh1m7",      "Wanderer of the Wastes"},
3619         {"neh1m8",      "Artemis System Net"},
3620         {"neh1m9",      "To the Death"},
3621         {"neh2m1",      "The Gates of Ghoro"},
3622         {"neh2m2",      "Sacred Trinity"},
3623         {"neh2m3",      "Realm of the Ancients"},
3624         {"neh2m4",      "Temple of the Ancients"},
3625         {"neh2m5",      "Dreams Made Flesh"},
3626         {"neh2m6",      "Your Last Cup of Sorrow"},
3627         {"nehsec",      "Ogre's Bane"},
3628         {"nehahra",     "Nehahra's Den"},
3629         {"nehend",      "Quintessence"}
3630 };
3631
3632 static episode_t        nehahraepisodes[] =
3633 {
3634         {"Welcome to Nehahra", 0, 1},
3635         {"The Fall of Forge", 1, 9},
3636         {"The Outlands", 10, 7},
3637         {"Dimension of the Lost", 17, 2}
3638 };
3639
3640 // Map list for Transfusion
3641 static level_t          transfusionlevels[] =
3642 {
3643         {"e1m1",                "Cradle to Grave"},
3644         {"e1m2",                "Wrong Side of the Tracks"},
3645         {"e1m3",                "Phantom Express"},
3646         {"e1m4",                "Dark Carnival"},
3647         {"e1m5",                "Hallowed Grounds"},
3648         {"e1m6",                "The Great Temple"},
3649         {"e1m7",                "Altar of Stone"},
3650         {"e1m8",                "House of Horrors"},
3651
3652         {"e2m1",                "Shipwrecked"},
3653         {"e2m2",                "The Lumber Mill"},
3654         {"e2m3",                "Rest for the Wicked"},
3655         {"e2m4",                "The Overlooked Hotel"},
3656         {"e2m5",                "The Haunting"},
3657         {"e2m6",                "The Cold Rush"},
3658         {"e2m7",                "Bowels of the Earth"},
3659         {"e2m8",                "The Lair of Shial"},
3660         {"e2m9",                "Thin Ice"},
3661
3662         {"e3m1",                "Ghost Town"},
3663         {"e3m2",                "The Siege"},
3664         {"e3m3",                "Raw Sewage"},
3665         {"e3m4",                "The Sick Ward"},
3666         {"e3m5",                "Spare Parts"},
3667         {"e3m6",                "Monster Bait"},
3668         {"e3m7",                "The Pit of Cerberus"},
3669         {"e3m8",                "Catacombs"},
3670
3671         {"e4m1",                "Butchery Loves Company"},
3672         {"e4m2",                "Breeding Grounds"},
3673         {"e4m3",                "Charnel House"},
3674         {"e4m4",                "Crystal Lake"},
3675         {"e4m5",                "Fire and Brimstone"},
3676         {"e4m6",                "The Ganglion Depths"},
3677         {"e4m7",                "In the Flesh"},
3678         {"e4m8",                "The Hall of the Epiphany"},
3679         {"e4m9",                "Mall of the Dead"},
3680
3681         {"bb1",                 "The Stronghold"},
3682         {"bb2",                 "Winter Wonderland"},
3683         {"bb3",                 "Bodies"},
3684         {"bb4",                 "The Tower"},
3685         {"bb5",                 "Click!"},
3686         {"bb6",                 "Twin Fortress"},
3687         {"bb7",                 "Midgard"},
3688         {"bb8",                 "Fun With Heads"},
3689         {"dm1",                 "Monolith Building 11"},
3690         {"dm2",                 "Power!"},
3691         {"dm3",                 "Area 15"},
3692
3693         {"e6m1",                "Welcome to Your Life"},
3694         {"e6m2",                "They Are Here"},
3695         {"e6m3",                "Public Storage"},
3696         {"e6m4",                "Aqueducts"},
3697         {"e6m5",                "The Ruined Temple"},
3698         {"e6m6",                "Forbidden Rituals"},
3699         {"e6m7",                "The Dungeon"},
3700         {"e6m8",                "Beauty and the Beast"},
3701         {"e6m9",                "Forgotten Catacombs"},
3702
3703         {"cp01",                "Boat Docks"},
3704         {"cp02",                "Old Opera House"},
3705         {"cp03",                "Gothic Library"},
3706         {"cp04",                "Lost Monastery"},
3707         {"cp05",                "Steamboat"},
3708         {"cp06",                "Graveyard"},
3709         {"cp07",                "Mountain Pass"},
3710         {"cp08",                "Abysmal Mine"},
3711         {"cp09",                "Castle"},
3712         {"cps1",                "Boggy Creek"},
3713
3714         {"cpbb01",              "Crypt of Despair"},
3715         {"cpbb02",              "Pits of Blood"},
3716         {"cpbb03",              "Unholy Cathedral"},
3717         {"cpbb04",              "Deadly Inspirations"},
3718
3719         {"b2a15",               "Area 15 (B2)"},
3720         {"b2bodies",    "BB_Bodies (B2)"},
3721         {"b2cabana",    "BB_Cabana"},
3722         {"b2power",             "BB_Power"},
3723         {"barena",              "Blood Arena"},
3724         {"bkeep",               "Blood Keep"},
3725         {"bstar",               "Brown Star"},
3726         {"crypt",               "The Crypt"},
3727
3728         {"bb3_2k1",             "Bodies Infusion"},
3729         {"captasao",    "Captasao"},
3730         {"curandero",   "Curandero"},
3731         {"dcamp",               "DeathCamp"},
3732         {"highnoon",    "HighNoon"},
3733         {"qbb1",                "The Confluence"},
3734         {"qbb2",                "KathartiK"},
3735         {"qbb3",                "Caleb's Woodland Retreat"},
3736         {"zoo",                 "Zoo"},
3737
3738         {"dranzbb6",    "Black Coffee"},
3739         {"fragm",               "Frag'M"},
3740         {"maim",                "Maim"},
3741         {"qe1m7",               "The House of Chthon"},
3742         {"qdm1",                "Place of Two Deaths"},
3743         {"qdm4",                "The Bad Place"},
3744         {"qdm5",                "The Cistern"},
3745         {"qmorbias",    "DM-Morbias"},
3746         {"simple",              "Dead Simple"}
3747 };
3748
3749 static episode_t        transfusionepisodes[] =
3750 {
3751         {"The Way of All Flesh", 0, 8},
3752         {"Even Death May Die", 8, 9},
3753         {"Farewell to Arms", 17, 8},
3754         {"Dead Reckoning", 25, 9},
3755         {"BloodBath", 34, 11},
3756         {"Post Mortem", 45, 9},
3757         {"Cryptic Passage", 54, 10},
3758         {"Cryptic BloodBath", 64, 4},
3759         {"Blood 2", 68, 8},
3760         {"Transfusion", 76, 9},
3761         {"Conversions", 85, 9}
3762 };
3763
3764 static level_t goodvsbad2levels[] =
3765 {
3766         {"rts", "Many Paths"},  // 0
3767         {"chess", "Chess, Scott Hess"},                         // 1
3768         {"dot", "Big Wall"},
3769         {"city2", "The Big City"},
3770         {"bwall", "0 G like Psychic TV"},
3771         {"snow", "Wireframed"},
3772         {"telep", "Infinite Falling"},
3773         {"faces", "Facing Bases"},
3774         {"island", "Adventure Islands"},
3775 };
3776
3777 static episode_t goodvsbad2episodes[] =
3778 {
3779         {"Levels? Bevels!", 0, 8},
3780 };
3781
3782 static level_t battlemechlevels[] =
3783 {
3784         {"start", "Parking Level"},
3785         {"dm1", "Hot Dump"},                        // 1
3786         {"dm2", "The Pits"},
3787         {"dm3", "Dimber Died"},
3788         {"dm4", "Fire in the Hole"},
3789         {"dm5", "Clubhouses"},
3790         {"dm6", "Army go Underground"},
3791 };
3792
3793 static episode_t battlemechepisodes[] =
3794 {
3795         {"Time for Battle", 0, 7},
3796 };
3797
3798 static level_t openquartzlevels[] =
3799 {
3800         {"start", "Welcome to Openquartz"},
3801
3802         {"void1", "The center of nowhere"},                        // 1
3803         {"void2", "The place with no name"},
3804         {"void3", "The lost supply base"},
3805         {"void4", "Past the outer limits"},
3806         {"void5", "Into the nonexistance"},
3807         {"void6", "Void walk"},
3808
3809         {"vtest", "Warp Central"},
3810         {"box", "The deathmatch box"},
3811         {"bunkers", "Void command"},
3812         {"house", "House of chaos"},
3813         {"office", "Overnight office kill"},
3814         {"am1", "The nameless chambers"},
3815 };
3816
3817 static episode_t openquartzepisodes[] =
3818 {
3819         {"Single Player", 0, 1},
3820         {"Void Deathmatch", 1, 6},
3821         {"Contrib", 7, 6},
3822 };
3823
3824 static level_t defeatindetail2levels[] =
3825 {
3826         {"atac3",       "River Crossing"},
3827         {"atac4",       "Canyon Chaos"},
3828         {"atac7",       "Desert Stormer"},
3829 };
3830
3831 static episode_t defeatindetail2episodes[] =
3832 {
3833         {"ATAC Campaign", 0, 3},
3834 };
3835
3836 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3837 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3838 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3839 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3840 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3841 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3842 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3843 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3844 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3845 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3846
3847 typedef struct gameinfo_s
3848 {
3849         gamemode_t gameid;
3850         gamelevels_t *notregistered;
3851         gamelevels_t *registered;
3852 }
3853 gameinfo_t;
3854
3855 static gameinfo_t gamelist[] =
3856 {
3857         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3858         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3859         {GAME_ROGUE, &roguegame, &roguegame},
3860         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3861         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3862         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3863         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3864         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3865         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3866         {(gamemode_t)-1, &sharewarequakegame, &registeredquakegame} // final fallback
3867 };
3868
3869 static gamelevels_t *lookupgameinfo(void)
3870 {
3871         int i;
3872         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3873         if (registered.integer)
3874                 return gamelist[i].registered;
3875         else
3876                 return gamelist[i].notregistered;
3877 }
3878
3879 static int      startepisode;
3880 static int      startlevel;
3881 static int maxplayers;
3882 static qboolean m_serverInfoMessage = false;
3883 static double m_serverInfoMessageTime;
3884
3885 void M_Menu_GameOptions_f (void)
3886 {
3887         key_dest = key_menu;
3888         m_state = m_gameoptions;
3889         m_entersound = true;
3890         if (maxplayers == 0)
3891                 maxplayers = svs.maxclients;
3892         if (maxplayers < 2)
3893                 maxplayers = min(8, MAX_SCOREBOARD);
3894 }
3895
3896
3897 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3898 #define NUM_GAMEOPTIONS 12
3899 static int              gameoptions_cursor;
3900
3901 void M_GameOptions_Draw (void)
3902 {
3903         cachepic_t      *p;
3904         int             x;
3905         gamelevels_t *g;
3906
3907         M_Background(320, 200);
3908
3909         M_DrawPic (16, 4, "gfx/qplaque");
3910         p = Draw_CachePic ("gfx/p_multi", true);
3911         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3912
3913         M_DrawTextBox (152, 32, 10, 1);
3914         M_Print(160, 40, "begin game");
3915
3916         M_Print(0, 56, "      Max players");
3917         M_Print(160, 56, va("%i", maxplayers) );
3918
3919         if (gamemode != GAME_GOODVSBAD2)
3920         {
3921                 M_Print(0, 64, "        Game Type");
3922                 if (gamemode == GAME_TRANSFUSION)
3923                 {
3924                         if (!coop.integer && !deathmatch.integer)
3925                                 Cvar_SetValue("deathmatch", 1);
3926                         if (deathmatch.integer == 0)
3927                                 M_Print(160, 64, "Cooperative");
3928                         else if (deathmatch.integer == 2)
3929                                 M_Print(160, 64, "Capture the Flag");
3930                         else
3931                                 M_Print(160, 64, "Blood Bath");
3932                 }
3933                 else if (gamemode == GAME_BATTLEMECH)
3934                 {
3935                         if (!deathmatch.integer)
3936                                 Cvar_SetValue("deathmatch", 1);
3937                         if (deathmatch.integer == 2)
3938                                 M_Print(160, 64, "Rambo Match");
3939                         else
3940                                 M_Print(160, 64, "Deathmatch");
3941                 }
3942                 else
3943                 {
3944                         if (!coop.integer && !deathmatch.integer)
3945                                 Cvar_SetValue("deathmatch", 1);
3946                         if (coop.integer)
3947                                 M_Print(160, 64, "Cooperative");
3948                         else
3949                                 M_Print(160, 64, "Deathmatch");
3950                 }
3951
3952                 M_Print(0, 72, "        Teamplay");
3953                 if (gamemode == GAME_ROGUE)
3954                 {
3955                         char *msg;
3956
3957                         switch((int)teamplay.integer)
3958                         {
3959                                 case 1: msg = "No Friendly Fire"; break;
3960                                 case 2: msg = "Friendly Fire"; break;
3961                                 case 3: msg = "Tag"; break;
3962                                 case 4: msg = "Capture the Flag"; break;
3963                                 case 5: msg = "One Flag CTF"; break;
3964                                 case 6: msg = "Three Team CTF"; break;
3965                                 default: msg = "Off"; break;
3966                         }
3967                         M_Print(160, 72, msg);
3968                 }
3969                 else
3970                 {
3971                         char *msg;
3972
3973                         switch (teamplay.integer)
3974                         {
3975                                 case 0: msg = "Off"; break;
3976                                 case 2: msg = "Friendly Fire"; break;
3977                                 default: msg = "No Friendly Fire"; break;
3978                         }
3979                         M_Print(160, 72, msg);
3980                 }
3981                 M_Print(0, 80, "            Skill");
3982                 if (gamemode == GAME_TRANSFUSION)
3983                 {
3984                         if (skill.integer == 1)
3985                                 M_Print(160, 80, "Still Kicking");
3986                         else if (skill.integer == 2)
3987                                 M_Print(160, 80, "Pink On The Inside");
3988                         else if (skill.integer == 3)
3989                                 M_Print(160, 80, "Lightly Broiled");
3990                         else if (skill.integer == 4)
3991                                 M_Print(160, 80, "Well Done");
3992                         else
3993                                 M_Print(160, 80, "Extra Crispy");
3994                 }
3995                 else
3996                 {
3997                         if (skill.integer == 0)
3998                                 M_Print(160, 80, "Easy difficulty");
3999                         else if (skill.integer == 1)
4000                                 M_Print(160, 80, "Normal difficulty");
4001                         else if (skill.integer == 2)
4002                                 M_Print(160, 80, "Hard difficulty");
4003                         else
4004                                 M_Print(160, 80, "Nightmare difficulty");
4005                 }
4006                 M_Print(0, 88, "       Frag Limit");
4007                 if (fraglimit.integer == 0)
4008                         M_Print(160, 88, "none");
4009                 else
4010                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4011
4012                 M_Print(0, 96, "       Time Limit");
4013                 if (timelimit.integer == 0)
4014                         M_Print(160, 96, "none");
4015                 else
4016                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4017         }
4018
4019         M_Print(0, 104, "    Public server");
4020         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4021
4022         M_Print(0, 112, "   Server maxrate");
4023         M_Print(160, 112, va("%i", sv_maxrate.integer));
4024
4025         M_Print(0, 128, "      Server name");
4026         M_DrawTextBox (0, 132, 38, 1);
4027         M_Print(8, 140, hostname.string);
4028
4029         g = lookupgameinfo();
4030
4031         if (gamemode != GAME_GOODVSBAD2)
4032         {
4033                 M_Print(0, 160, "         Episode");
4034                 M_Print(160, 160, g->episodes[startepisode].description);
4035         }
4036
4037         M_Print(0, 168, "           Level");
4038         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4039         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4040
4041 // line cursor
4042         if (gameoptions_cursor == 9)
4043                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4044         else
4045                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4046
4047         if (m_serverInfoMessage)
4048         {
4049                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4050                 {
4051                         x = (320-26*8)/2;
4052                         M_DrawTextBox (x, 138, 24, 4);
4053                         x += 8;
4054                         M_Print(x, 146, " More than 255 players??");
4055                         M_Print(x, 154, "  First, question your  ");
4056                         M_Print(x, 162, "   sanity, then email   ");
4057                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4058                 }
4059                 else
4060                         m_serverInfoMessage = false;
4061         }
4062 }
4063
4064
4065 static void M_NetStart_Change (int dir)
4066 {
4067         gamelevels_t *g;
4068         int count;
4069
4070         switch (gameoptions_cursor)
4071         {
4072         case 1:
4073                 maxplayers += dir;
4074                 if (maxplayers > MAX_SCOREBOARD)
4075                 {
4076                         maxplayers = MAX_SCOREBOARD;
4077                         m_serverInfoMessage = true;
4078                         m_serverInfoMessageTime = realtime;
4079                 }
4080                 if (maxplayers < 2)
4081                         maxplayers = 2;
4082                 break;
4083
4084         case 2:
4085                 if (gamemode == GAME_GOODVSBAD2)
4086                         break;
4087                 if (gamemode == GAME_TRANSFUSION)
4088                 {
4089                         switch (deathmatch.integer)
4090                         {
4091                                 // From Cooperative to BloodBath
4092                                 case 0:
4093                                         Cvar_SetValueQuick (&coop, 0);
4094                                         Cvar_SetValueQuick (&deathmatch, 1);
4095                                         break;
4096
4097                                 // From BloodBath to CTF
4098                                 case 1:
4099                                         Cvar_SetValueQuick (&coop, 0);
4100                                         Cvar_SetValueQuick (&deathmatch, 2);
4101                                         break;
4102
4103                                 // From CTF to Cooperative
4104                                 //case 2:
4105                                 default:
4106                                         Cvar_SetValueQuick (&coop, 1);
4107                                         Cvar_SetValueQuick (&deathmatch, 0);
4108                         }
4109                 }
4110                 else if (gamemode == GAME_BATTLEMECH)
4111                 {
4112                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4113                                 Cvar_SetValueQuick (&deathmatch, 0);
4114                         else // changing from Deathmatch to Rambo
4115                                 Cvar_SetValueQuick (&deathmatch, 2);
4116                 }
4117                 else
4118                 {
4119                         if (deathmatch.integer) // changing from deathmatch to coop
4120                         {
4121                                 Cvar_SetValueQuick (&coop, 1);
4122                                 Cvar_SetValueQuick (&deathmatch, 0);
4123                         }
4124                         else // changing from coop to deathmatch
4125                         {
4126                                 Cvar_SetValueQuick (&coop, 0);
4127                                 Cvar_SetValueQuick (&deathmatch, 1);
4128                         }
4129                 }
4130                 break;
4131
4132         case 3:
4133                 if (gamemode == GAME_GOODVSBAD2)
4134                         break;
4135                 if (gamemode == GAME_ROGUE)
4136                         count = 6;
4137                 else
4138                         count = 2;
4139
4140                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4141                 if (teamplay.integer > count)
4142                         Cvar_SetValueQuick (&teamplay, 0);
4143                 else if (teamplay.integer < 0)
4144                         Cvar_SetValueQuick (&teamplay, count);
4145                 break;
4146
4147         case 4:
4148                 if (gamemode == GAME_GOODVSBAD2)
4149                         break;
4150                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4151                 if (gamemode == GAME_TRANSFUSION)
4152                 {
4153                         if (skill.integer > 5)
4154                                 Cvar_SetValueQuick (&skill, 1);
4155                         if (skill.integer < 1)
4156                                 Cvar_SetValueQuick (&skill, 5);
4157                 }
4158                 else
4159                 {
4160                         if (skill.integer > 3)
4161                                 Cvar_SetValueQuick (&skill, 0);
4162                         if (skill.integer < 0)
4163                                 Cvar_SetValueQuick (&skill, 3);
4164                 }
4165                 break;
4166
4167         case 5:
4168                 if (gamemode == GAME_GOODVSBAD2)
4169                         break;
4170                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4171                 if (fraglimit.integer > 100)
4172                         Cvar_SetValueQuick (&fraglimit, 0);
4173                 if (fraglimit.integer < 0)
4174                         Cvar_SetValueQuick (&fraglimit, 100);
4175                 break;
4176
4177         case 6:
4178                 if (gamemode == GAME_GOODVSBAD2)
4179                         break;
4180                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4181                 if (timelimit.value > 60)
4182                         Cvar_SetValueQuick (&timelimit, 0);
4183                 if (timelimit.value < 0)
4184                         Cvar_SetValueQuick (&timelimit, 60);
4185                 break;
4186
4187         case 7:
4188                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4189                 break;
4190
4191         case 8:
4192                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4193                 if (sv_maxrate.integer > NET_MAXRATE)
4194                         Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4195                 if (sv_maxrate.integer < NET_MINRATE)
4196                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4197                 break;
4198
4199         case 9:
4200                 break;
4201
4202         case 10:
4203                 if (gamemode == GAME_GOODVSBAD2)
4204                         break;
4205                 startepisode += dir;
4206                 g = lookupgameinfo();
4207
4208                 if (startepisode < 0)
4209                         startepisode = g->numepisodes - 1;
4210
4211                 if (startepisode >= g->numepisodes)
4212                         startepisode = 0;
4213
4214                 startlevel = 0;
4215                 break;
4216
4217         case 11:
4218                 startlevel += dir;
4219                 g = lookupgameinfo();
4220
4221                 if (startlevel < 0)
4222                         startlevel = g->episodes[startepisode].levels - 1;
4223
4224                 if (startlevel >= g->episodes[startepisode].levels)
4225                         startlevel = 0;
4226                 break;
4227         }
4228 }
4229
4230 static void M_GameOptions_Key (int key, char ascii)
4231 {
4232         gamelevels_t *g;
4233         int l;
4234         char hostnamebuf[128];
4235
4236         switch (key)
4237         {
4238         case K_ESCAPE:
4239                 M_Menu_MultiPlayer_f ();
4240                 break;
4241
4242         case K_UPARROW:
4243                 S_LocalSound ("sound/misc/menu1.wav");
4244                 gameoptions_cursor--;
4245                 if (gameoptions_cursor < 0)
4246                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4247                 break;
4248
4249         case K_DOWNARROW:
4250                 S_LocalSound ("sound/misc/menu1.wav");
4251                 gameoptions_cursor++;
4252                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4253                         gameoptions_cursor = 0;
4254                 break;
4255
4256         case K_LEFTARROW:
4257                 if (gameoptions_cursor == 0)
4258                         break;
4259                 S_LocalSound ("sound/misc/menu3.wav");
4260                 M_NetStart_Change (-1);
4261                 break;
4262
4263         case K_RIGHTARROW:
4264                 if (gameoptions_cursor == 0)
4265                         break;
4266                 S_LocalSound ("sound/misc/menu3.wav");
4267                 M_NetStart_Change (1);
4268                 break;
4269
4270         case K_ENTER:
4271                 S_LocalSound ("sound/misc/menu2.wav");
4272                 if (gameoptions_cursor == 0)
4273                 {
4274                         if (sv.active)
4275                                 Cbuf_AddText ("disconnect\n");
4276                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4277
4278                         g = lookupgameinfo();
4279                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4280                         return;
4281                 }
4282
4283                 M_NetStart_Change (1);
4284                 break;
4285
4286         case K_BACKSPACE:
4287                 if (gameoptions_cursor == 9)
4288                 {
4289                         l = (int)strlen(hostname.string);
4290                         if (l)
4291                         {
4292                                 l = min(l - 1, 37);
4293                                 memcpy(hostnamebuf, hostname.string, l);
4294                                 hostnamebuf[l] = 0;
4295                                 Cvar_Set("hostname", hostnamebuf);
4296                         }
4297                 }
4298                 break;
4299
4300         default:
4301                 if (ascii < 32)
4302                         break;
4303                 if (gameoptions_cursor == 9)
4304                 {
4305                         l = (int)strlen(hostname.string);
4306                         if (l < 37)
4307                         {
4308                                 memcpy(hostnamebuf, hostname.string, l);
4309                                 hostnamebuf[l] = ascii;
4310                                 hostnamebuf[l+1] = 0;
4311                                 Cvar_Set("hostname", hostnamebuf);
4312                         }
4313                 }
4314         }
4315 }
4316
4317 //=============================================================================
4318 /* SLIST MENU */
4319
4320 static int slist_cursor;
4321
4322 void M_Menu_ServerList_f (void)
4323 {
4324         key_dest = key_menu;
4325         m_state = m_slist;
4326         m_entersound = true;
4327         slist_cursor = 0;
4328         M_Update_Return_Reason("");
4329         if (lanConfig_cursor == 2)
4330                 Net_SlistQW_f();
4331         else
4332                 Net_Slist_f();
4333 }
4334
4335
4336 static void M_ServerList_Draw (void)
4337 {
4338         int n, y, visible, start, end;
4339         cachepic_t *p;
4340         const char *s;
4341
4342         // use as much vertical space as available
4343         if (gamemode == GAME_TRANSFUSION)
4344                 M_Background(640, vid_conheight.integer - 80);
4345         else
4346                 M_Background(640, vid_conheight.integer);
4347         // scroll the list as the cursor moves
4348         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4349         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4350         if (*m_return_reason)
4351                 M_Print(16, menu_height - 8, m_return_reason);
4352         y = 48;
4353         visible = (int)((menu_height - 16 - y) / 8 / 2);
4354         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4355         end = min(start + visible, serverlist_viewcount);
4356
4357         p = Draw_CachePic("gfx/p_multi", true);
4358         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4359         if (end > start)
4360         {
4361                 for (n = start;n < end;n++)
4362                 {
4363                         DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4364                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4365                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4366                 }
4367         }
4368         else if (realtime - masterquerytime > 10)
4369         {
4370                 if (masterquerycount)
4371                         M_Print(0, y, "No servers found");
4372                 else
4373                         M_Print(0, y, "No master servers found (network problem?)");
4374         }
4375         else
4376         {
4377                 if (serverquerycount)
4378                         M_Print(0, y, "Querying servers");
4379                 else
4380                         M_Print(0, y, "Querying master servers");
4381         }
4382 }
4383
4384
4385 static void M_ServerList_Key(int k, char ascii)
4386 {
4387         switch (k)
4388         {
4389         case K_ESCAPE:
4390                 M_Menu_LanConfig_f();
4391                 break;
4392
4393         case K_SPACE:
4394                 if (lanConfig_cursor == 2)
4395                         Net_SlistQW_f();
4396                 else
4397                         Net_Slist_f();
4398                 break;
4399
4400         case K_UPARROW:
4401         case K_LEFTARROW:
4402                 S_LocalSound ("sound/misc/menu1.wav");
4403                 slist_cursor--;
4404                 if (slist_cursor < 0)
4405                         slist_cursor = serverlist_viewcount - 1;
4406                 break;
4407
4408         case K_DOWNARROW:
4409         case K_RIGHTARROW:
4410                 S_LocalSound ("sound/misc/menu1.wav");
4411                 slist_cursor++;
4412                 if (slist_cursor >= serverlist_viewcount)
4413                         slist_cursor = 0;
4414                 break;
4415
4416         case K_ENTER:
4417                 S_LocalSound ("sound/misc/menu2.wav");
4418                 if (serverlist_viewcount)
4419                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4420                 break;
4421
4422         default:
4423                 break;
4424         }
4425
4426 }
4427
4428 //=============================================================================
4429 /* Menu Subsystem */
4430
4431 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4432 static void M_Draw(void);
4433 void M_ToggleMenu_f(void);
4434 static void M_Shutdown(void);
4435
4436 void M_Init (void)
4437 {
4438         menuplyr_load = true;
4439         menuplyr_pixels = NULL;
4440
4441         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4442         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4443         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4444         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4445         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4446         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4447         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4448         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4449         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4450         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4451         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4452         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4453         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4454         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4455         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4456         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4457         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4458         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4459
4460         if (gamemode == GAME_TRANSFUSION)
4461         {
4462                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4463                 bindnames = transfusionbindnames;
4464         }
4465         else if (gamemode == GAME_GOODVSBAD2)
4466         {
4467                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4468                 bindnames = goodvsbad2bindnames;
4469         }
4470         else
4471         {
4472                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4473                 bindnames = quakebindnames;
4474         }
4475
4476         // Make sure "keys_cursor" doesn't start on a section in the binding list
4477         keys_cursor = 0;
4478         while (bindnames[keys_cursor][0][0] == '\0')
4479         {
4480                 keys_cursor++;
4481
4482                 // Only sections? There may be a problem somewhere...
4483                 if (keys_cursor >= numcommands)
4484                         Sys_Error ("M_Init: The key binding list only contains sections");
4485         }
4486
4487
4488         if (gamemode == GAME_NEHAHRA)
4489         {
4490                 if (FS_FileExists("maps/neh1m4.bsp"))
4491                 {
4492                         if (FS_FileExists("hearing.dem"))
4493                         {
4494                                 Con_Print("Nehahra movie and game detected.\n");
4495                                 NehGameType = TYPE_BOTH;
4496                         }
4497                         else
4498                         {
4499                                 Con_Print("Nehahra game detected.\n");
4500                                 NehGameType = TYPE_GAME;
4501                         }
4502                 }
4503                 else
4504                 {
4505                         if (FS_FileExists("hearing.dem"))
4506                         {
4507                                 Con_Print("Nehahra movie detected.\n");
4508                                 NehGameType = TYPE_DEMO;
4509                         }
4510                         else
4511                         {
4512                                 Con_Print("Nehahra not found.\n");
4513                                 NehGameType = TYPE_GAME; // could just complain, but...
4514                         }
4515                 }
4516         }
4517 }
4518
4519 void M_Draw (void)
4520 {
4521         if (key_dest != key_menu)
4522                 m_state = m_none;
4523
4524         if (m_state == m_none)
4525                 return;
4526
4527         switch (m_state)
4528         {
4529         case m_none:
4530                 break;
4531
4532         case m_main:
4533                 M_Main_Draw ();
4534                 break;
4535
4536         case m_demo:
4537                 M_Demo_Draw ();
4538                 break;
4539
4540         case m_singleplayer:
4541                 M_SinglePlayer_Draw ();
4542                 break;
4543
4544         case m_transfusion_episode:
4545                 M_Transfusion_Episode_Draw ();
4546                 break;
4547
4548         case m_transfusion_skill:
4549                 M_Transfusion_Skill_Draw ();
4550                 break;
4551
4552         case m_load:
4553                 M_Load_Draw ();
4554                 break;
4555
4556         case m_save:
4557                 M_Save_Draw ();
4558                 break;
4559
4560         case m_multiplayer:
4561                 M_MultiPlayer_Draw ();
4562                 break;
4563
4564         case m_setup:
4565                 M_Setup_Draw ();
4566                 break;
4567
4568         case m_options:
4569                 M_Options_Draw ();
4570                 break;
4571
4572         case m_options_effects:
4573                 M_Options_Effects_Draw ();
4574                 break;
4575
4576         case m_options_graphics:
4577                 M_Options_Graphics_Draw ();
4578                 break;
4579
4580         case m_options_colorcontrol:
4581                 M_Options_ColorControl_Draw ();
4582                 break;
4583
4584         case m_keys:
4585                 M_Keys_Draw ();
4586                 break;
4587
4588         case m_reset:
4589                 M_Reset_Draw ();
4590                 break;
4591
4592         case m_video:
4593                 M_Video_Draw ();
4594                 break;
4595
4596         case m_help:
4597                 M_Help_Draw ();
4598                 break;
4599
4600         case m_credits:
4601                 M_Credits_Draw ();
4602                 break;
4603
4604         case m_quit:
4605                 M_Quit_Draw ();
4606                 break;
4607
4608         case m_lanconfig:
4609                 M_LanConfig_Draw ();
4610                 break;
4611
4612         case m_gameoptions:
4613                 M_GameOptions_Draw ();
4614                 break;
4615
4616         case m_slist:
4617                 M_ServerList_Draw ();
4618                 break;
4619         }
4620
4621         if (gamemode == GAME_TRANSFUSION) {
4622                 if (m_state != m_credits) {
4623                         cachepic_t      *p, *drop1, *drop2, *drop3;
4624                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4625                         float scale_y_rate;
4626                         scale_y_repeat = vid_conheight.integer * 2;
4627                         g = (int)(realtime * 64)%96;
4628                         scale_y_rate = (float)(g+1) / 96;
4629                         top_offset = (g+12)/12;
4630                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4631                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4632                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4633                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4634                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4635                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4636                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4637                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4638                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4639                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4640                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4641                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4642                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4643                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4644                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4645                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4646                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4647                                 }
4648                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4649                         }
4650                 }
4651         }
4652
4653         if (m_entersound)
4654         {
4655                 S_LocalSound ("sound/misc/menu2.wav");
4656                 m_entersound = false;
4657         }
4658
4659         S_ExtraUpdate ();
4660 }
4661
4662
4663 void M_KeyEvent (int key, char ascii, qboolean downevent)
4664 {
4665         if (!downevent)
4666                 return;
4667         switch (m_state)
4668         {
4669         case m_none:
4670                 return;
4671
4672         case m_main:
4673                 M_Main_Key (key, ascii);
4674                 return;
4675
4676         case m_demo:
4677                 M_Demo_Key (key, ascii);
4678                 return;
4679
4680         case m_singleplayer:
4681                 M_SinglePlayer_Key (key, ascii);
4682                 return;
4683
4684         case m_transfusion_episode:
4685                 M_Transfusion_Episode_Key (key, ascii);
4686                 return;
4687
4688         case m_transfusion_skill:
4689                 M_Transfusion_Skill_Key (key, ascii);
4690                 return;
4691
4692         case m_load:
4693                 M_Load_Key (key, ascii);
4694                 return;
4695
4696         case m_save:
4697                 M_Save_Key (key, ascii);
4698                 return;
4699
4700         case m_multiplayer:
4701                 M_MultiPlayer_Key (key, ascii);
4702                 return;
4703
4704         case m_setup:
4705                 M_Setup_Key (key, ascii);
4706                 return;
4707
4708         case m_options:
4709                 M_Options_Key (key, ascii);
4710                 return;
4711
4712         case m_options_effects:
4713                 M_Options_Effects_Key (key, ascii);
4714                 return;
4715
4716         case m_options_graphics:
4717                 M_Options_Graphics_Key (key, ascii);
4718                 return;
4719
4720         case m_options_colorcontrol:
4721                 M_Options_ColorControl_Key (key, ascii);
4722                 return;
4723
4724         case m_keys:
4725                 M_Keys_Key (key, ascii);
4726                 return;
4727
4728         case m_reset:
4729                 M_Reset_Key (key, ascii);
4730                 return;
4731
4732
4733         case m_video:
4734                 M_Video_Key (key, ascii);
4735                 return;
4736
4737         case m_help:
4738                 M_Help_Key (key, ascii);
4739                 return;
4740
4741         case m_credits:
4742                 M_Credits_Key (key, ascii);
4743                 return;
4744
4745         case m_quit:
4746                 M_Quit_Key (key, ascii);
4747                 return;
4748
4749         case m_lanconfig:
4750                 M_LanConfig_Key (key, ascii);
4751                 return;
4752
4753         case m_gameoptions:
4754                 M_GameOptions_Key (key, ascii);
4755                 return;
4756
4757         case m_slist:
4758                 M_ServerList_Key (key, ascii);
4759                 return;
4760         }
4761 }
4762
4763 void M_Shutdown(void)
4764 {
4765         // reset key_dest
4766         key_dest = key_game;
4767 }
4768
4769 void M_Restart(void)
4770 {
4771 }
4772
4773 //============================================================================
4774 // Menu prog handling
4775 mfunction_t *PRVM_ED_FindFunction(const char *);
4776
4777 #define M_F_INIT                "m_init"
4778 #define M_F_KEYDOWN             "m_keydown"
4779 #define M_F_KEYUP               "m_keyup"
4780 #define M_F_DRAW                "m_draw"
4781 // normal menu names (rest)
4782 #define M_F_TOGGLE              "m_toggle"
4783 #define M_F_SHUTDOWN    "m_shutdown"
4784
4785 static char *m_required_func[] = {
4786 M_F_INIT,
4787 M_F_KEYDOWN,
4788 M_F_DRAW,
4789 M_F_TOGGLE,
4790 M_F_SHUTDOWN,
4791 };
4792
4793 #ifdef NG_MENU
4794 static qboolean m_displayed;
4795 #endif
4796
4797 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4798
4799 static func_t m_draw, m_keydown;
4800 static mfunction_t *m_keyup;
4801
4802 void MR_SetRouting (qboolean forceold);
4803
4804 void MP_Error(const char *format, ...)
4805 {
4806         static qboolean processingError = false;
4807         char errorstring[MAX_INPUTLINE];
4808         va_list argptr;
4809
4810         va_start (argptr, format);
4811         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4812         va_end (argptr);
4813         Con_Printf( "Menu_Error: %s\n", errorstring );
4814
4815         if( !processingError ) {
4816                 processingError = true;
4817                 PRVM_Crash();
4818                 processingError = false;
4819         } else {
4820                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4821         }
4822
4823         // fall back to the normal menu
4824
4825         // say it
4826         Con_Print("Falling back to normal menu\n");
4827
4828         key_dest = key_game;
4829
4830         // init the normal menu now -> this will also correct the menu router pointers
4831         MR_SetRouting (TRUE);
4832
4833         Host_AbortCurrentFrame();
4834 }
4835
4836 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4837 {
4838         PRVM_Begin;
4839         PRVM_SetProg(PRVM_MENUPROG);
4840
4841         // set time
4842         *prog->time = realtime;
4843
4844         // pass key
4845         prog->globals.generic[OFS_PARM0] = (float) key;
4846         prog->globals.generic[OFS_PARM1] = (float) ascii;
4847         if (downevent)
4848                 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4849         else if (m_keyup)
4850                 PRVM_ExecuteProgram((func_t)(m_keyup - prog->functions), M_F_KEYUP"(float key, float ascii) required\n");
4851
4852         PRVM_End;
4853 }
4854
4855 void MP_Draw (void)
4856 {
4857         PRVM_Begin;
4858         PRVM_SetProg(PRVM_MENUPROG);
4859
4860         // set time
4861         *prog->time = realtime;
4862
4863         PRVM_ExecuteProgram(m_draw,"");
4864
4865         PRVM_End;
4866 }
4867
4868 void MP_ToggleMenu_f (void)
4869 {
4870         PRVM_Begin;
4871         PRVM_SetProg(PRVM_MENUPROG);
4872
4873         // set time
4874         *prog->time = realtime;
4875
4876 #ifdef NG_MENU
4877         m_displayed = !m_displayed;
4878         if( m_displayed )
4879                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4880         else
4881                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4882 #else
4883         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4884 #endif
4885
4886         PRVM_End;
4887 }
4888
4889 void MP_Shutdown (void)
4890 {
4891         PRVM_Begin;
4892         PRVM_SetProg(PRVM_MENUPROG);
4893
4894         // set time
4895         *prog->time = realtime;
4896
4897         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4898
4899         // reset key_dest
4900         key_dest = key_game;
4901
4902         // AK not using this cause Im not sure whether this is useful at all instead :
4903         PRVM_ResetProg();
4904
4905         PRVM_End;
4906 }
4907
4908 void MP_Fallback (void)
4909 {
4910         MP_Shutdown();
4911
4912         key_dest = key_game;
4913
4914         // init the normal menu now -> this will also correct the menu router pointers
4915         MR_SetRouting (TRUE);
4916 }
4917
4918 void MP_Init (void)
4919 {
4920         PRVM_Begin;
4921         PRVM_InitProg(PRVM_MENUPROG);
4922
4923         prog->headercrc = M_PROGHEADER_CRC;
4924         prog->edictprivate_size = 0; // no private struct used
4925         prog->name = M_NAME;
4926         prog->num_edicts = 1;
4927         prog->limit_edicts = M_MAX_EDICTS;
4928         prog->extensionstring = vm_m_extensions;
4929         prog->builtins = vm_m_builtins;
4930         prog->numbuiltins = vm_m_numbuiltins;
4931         prog->init_cmd = VM_M_Cmd_Init;
4932         prog->reset_cmd = VM_M_Cmd_Reset;
4933         prog->error_cmd = MP_Error;
4934
4935         // allocate the mempools
4936         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4937
4938         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4939
4940         // set m_draw and m_keydown
4941         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4942         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4943         m_keyup = PRVM_ED_FindFunction(M_F_KEYUP);
4944
4945 #ifdef NG_MENU
4946         m_displayed = false;
4947 #endif
4948
4949         // set time
4950         *prog->time = realtime;
4951
4952         // call the prog init
4953         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4954
4955         PRVM_End;
4956 }
4957
4958 void MP_Restart(void)
4959 {
4960         MP_Init();
4961 }
4962
4963 //============================================================================
4964 // Menu router
4965
4966 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
4967
4968 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
4969 void (*MR_Draw) (void);
4970 void (*MR_ToggleMenu_f) (void);
4971 void (*MR_Shutdown) (void);
4972
4973 void MR_SetRouting(qboolean forceold)
4974 {
4975         static qboolean m_init = FALSE, mp_init = FALSE;
4976
4977         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4978         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4979         {
4980                 // set menu router function pointers
4981                 MR_KeyEvent = M_KeyEvent;
4982                 MR_Draw = M_Draw;
4983                 MR_ToggleMenu_f = M_ToggleMenu_f;
4984                 MR_Shutdown = M_Shutdown;
4985
4986                 // init
4987                 if(!m_init)
4988                 {
4989                         M_Init();
4990                         m_init = TRUE;
4991                 }
4992                 else
4993                         M_Restart();
4994         }
4995         else
4996         {
4997                 // set menu router function pointers
4998                 MR_KeyEvent = MP_KeyEvent;
4999                 MR_Draw = MP_Draw;
5000                 MR_ToggleMenu_f = MP_ToggleMenu_f;
5001                 MR_Shutdown = MP_Shutdown;
5002
5003                 if(!mp_init)
5004                 {
5005                         MP_Init();
5006                         mp_init = TRUE;
5007                 }
5008                 else
5009                         MP_Restart();
5010         }
5011 }
5012
5013 void MR_Restart(void)
5014 {
5015         MR_Shutdown ();
5016         MR_SetRouting (FALSE);
5017 }
5018
5019 void Call_MR_ToggleMenu_f(void)
5020 {
5021         Host_StartVideo();
5022         if(MR_ToggleMenu_f)
5023                 MR_ToggleMenu_f();
5024 }
5025
5026 void MR_Init_Commands(void)
5027 {
5028         // set router console commands
5029         Cvar_RegisterVariable (&forceqmenu);
5030         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5031         if (gamemode == GAME_NETHERWORLD)
5032                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5033         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5034         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5035 }
5036
5037 void MR_Init(void)
5038 {
5039         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5040 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5041         if(COM_CheckParm("-forceqmenu"))
5042                 Cvar_SetValueQuick(&forceqmenu,1);
5043         // use -useqmenu for debugging proposes, cause it starts
5044         // the normal quake menu only the first time
5045 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5046         if(COM_CheckParm("-useqmenu"))
5047                 MR_SetRouting (TRUE);
5048         else
5049                 MR_SetRouting (FALSE);
5050 }