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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[32];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
60
61 static void M_Main_Draw (void);
62         static void M_SinglePlayer_Draw (void);
63                 static void M_Transfusion_Episode_Draw (void);
64                         static void M_Transfusion_Skill_Draw (void);
65                 static void M_Load_Draw (void);
66                 static void M_Save_Draw (void);
67         static void M_MultiPlayer_Draw (void);
68                 static void M_Setup_Draw (void);
69         static void M_Options_Draw (void);
70         static void M_Options_Effects_Draw (void);
71         static void M_Options_Graphics_Draw (void);
72         static void M_Options_ColorControl_Draw (void);
73                 static void M_Keys_Draw (void);
74                 static void M_Reset_Draw (void);
75                 static void M_Video_Draw (void);
76         static void M_Help_Draw (void);
77         static void M_Credits_Draw (void);
78         static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
83
84
85 static void M_Main_Key (int key, char ascii);
86         static void M_SinglePlayer_Key (int key, char ascii);
87                 static void M_Transfusion_Episode_Key (int key, char ascii);
88                         static void M_Transfusion_Skill_Key (int key, char ascii);
89                 static void M_Load_Key (int key, char ascii);
90                 static void M_Save_Key (int key, char ascii);
91         static void M_MultiPlayer_Key (int key, char ascii);
92                 static void M_Setup_Key (int key, char ascii);
93         static void M_Options_Key (int key, char ascii);
94         static void M_Options_Effects_Key (int key, char ascii);
95         static void M_Options_Graphics_Key (int key, char ascii);
96         static void M_Options_ColorControl_Key (int key, char ascii);
97                 static void M_Keys_Key (int key, char ascii);
98                 static void M_Reset_Key (int key, char ascii);
99                 static void M_Video_Key (int key, char ascii);
100         static void M_Help_Key (int key, char ascii);
101         static void M_Credits_Key (int key, char ascii);
102         static void M_Quit_Key (int key, char ascii);
103 static void M_LanConfig_Key (int key, char ascii);
104 static void M_GameOptions_Key (int key, char ascii);
105 static void M_ServerList_Key (int key, char ascii);
106 static void M_ModList_Key (int key, char ascii);
107
108 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
109
110 void M_Update_Return_Reason(char *s)
111 {
112         strlcpy(m_return_reason, s, sizeof(m_return_reason));
113         if (s)
114                 Con_Printf("%s\n", s);
115 }
116
117 #define StartingGame    (m_multiplayer_cursor == 1)
118 #define JoiningGame             (m_multiplayer_cursor == 0)
119
120 // Nehahra
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
123 {
124         char *name;
125         char *desc;
126 } nehahrademonames_t;
127
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
129 {
130         {"intro", "Prologue"},
131         {"genf", "The Beginning"},
132         {"genlab", "A Doomed Project"},
133         {"nehcre", "The New Recruits"},
134         {"maxneh", "Breakthrough"},
135         {"maxchar", "Renewal and Duty"},
136         {"crisis", "Worlds Collide"},
137         {"postcris", "Darkening Skies"},
138         {"hearing", "The Hearing"},
139         {"getjack", "On a Mexican Radio"},
140         {"prelude", "Honor and Justice"},
141         {"abase", "A Message Sent"},
142         {"effect", "The Other Side"},
143         {"uhoh", "Missing in Action"},
144         {"prepare", "The Response"},
145         {"vision", "Farsighted Eyes"},
146         {"maxturns", "Enter the Immortal"},
147         {"backlot", "Separate Ways"},
148         {"maxside", "The Ancient Runes"},
149         {"counter", "The New Initiative"},
150         {"warprep", "Ghosts to the World"},
151         {"counter1", "A Fate Worse Than Death"},
152         {"counter2", "Friendly Fire"},
153         {"counter3", "Minor Setback"},
154         {"madmax", "Scores to Settle"},
155         {"quake", "One Man"},
156         {"cthmm", "Shattered Masks"},
157         {"shades", "Deal with the Dead"},
158         {"gophil", "An Unlikely Hero"},
159         {"cstrike", "War in Hell"},
160         {"shubset", "The Conspiracy"},
161         {"shubdie", "Even Death May Die"},
162         {"newranks", "An Empty Throne"},
163         {"seal", "The Seal is Broken"}
164 };
165
166 static float menu_x, menu_y, menu_width, menu_height;
167
168 static void M_Background(int width, int height)
169 {
170         menu_width = bound(1, width, vid_conwidth.integer);
171         menu_height = bound(1, height, vid_conheight.integer);
172         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173         menu_y = (vid_conheight.integer - menu_height) * 0.5;
174         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 }
177
178 /*
179 ================
180 M_DrawCharacter
181
182 Draws one solid graphics character
183 ================
184 */
185 static void M_DrawCharacter (float cx, float cy, int num)
186 {
187         char temp[2];
188         temp[0] = num;
189         temp[1] = 0;
190         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true);
191 }
192
193 static void M_PrintColored(float cx, float cy, const char *str)
194 {
195         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false);
196 }
197
198 static void M_Print(float cx, float cy, const char *str)
199 {
200         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
201 }
202
203 static void M_PrintRed(float cx, float cy, const char *str)
204 {
205         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true);
206 }
207
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
209 {
210         if (unghosted)
211                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
212         else
213                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true);
214 }
215
216 static void M_DrawPic(float cx, float cy, const char *picname)
217 {
218         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
219 }
220
221 static unsigned char identityTable[256];
222 static unsigned char translationTable[256];
223
224 static void M_BuildTranslationTable(int top, int bottom)
225 {
226         int j;
227         unsigned char *dest, *source;
228
229         for (j = 0; j < 256; j++)
230                 identityTable[j] = j;
231         dest = translationTable;
232         source = identityTable;
233         memcpy (dest, source, 256);
234
235         // LordHavoc: corrected skin color ranges
236         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
237                 memcpy (dest + TOP_RANGE, source + top, 16);
238         else
239                 for (j=0 ; j<16 ; j++)
240                         dest[TOP_RANGE+j] = source[top+15-j];
241
242         // LordHavoc: corrected skin color ranges
243         if (bottom < 128 || (bottom >= 224 && bottom < 240))
244                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
245         else
246                 for (j=0 ; j<16 ; j++)
247                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
248 }
249
250 static void M_DrawTextBox(float x, float y, float width, float height)
251 {
252         int n;
253         float cx, cy;
254
255         // draw left side
256         cx = x;
257         cy = y;
258         M_DrawPic (cx, cy, "gfx/box_tl");
259         for (n = 0; n < height; n++)
260         {
261                 cy += 8;
262                 M_DrawPic (cx, cy, "gfx/box_ml");
263         }
264         M_DrawPic (cx, cy+8, "gfx/box_bl");
265
266         // draw middle
267         cx += 8;
268         while (width > 0)
269         {
270                 cy = y;
271                 M_DrawPic (cx, cy, "gfx/box_tm");
272                 for (n = 0; n < height; n++)
273                 {
274                         cy += 8;
275                         if (n >= 1)
276                                 M_DrawPic (cx, cy, "gfx/box_mm2");
277                         else
278                                 M_DrawPic (cx, cy, "gfx/box_mm");
279                 }
280                 M_DrawPic (cx, cy+8, "gfx/box_bm");
281                 width -= 2;
282                 cx += 16;
283         }
284
285         // draw right side
286         cy = y;
287         M_DrawPic (cx, cy, "gfx/box_tr");
288         for (n = 0; n < height; n++)
289         {
290                 cy += 8;
291                 M_DrawPic (cx, cy, "gfx/box_mr");
292         }
293         M_DrawPic (cx, cy+8, "gfx/box_br");
294 }
295
296 //=============================================================================
297
298 //int m_save_demonum;
299
300 /*
301 ================
302 M_ToggleMenu_f
303 ================
304 */
305 void M_ToggleMenu_f (void)
306 {
307         m_entersound = true;
308
309         if (key_dest != key_menu || m_state != m_main)
310         {
311                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
312                         return;
313                 M_Menu_Main_f ();
314         }
315         else
316         {
317                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
318                         return;
319                 key_dest = key_game;
320                 m_state = m_none;
321         }
322 }
323
324
325 static int demo_cursor;
326 static void M_Demo_Draw (void)
327 {
328         int i;
329
330         M_Background(320, 200);
331
332         for (i = 0;i < NumberOfNehahraDemos;i++)
333                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
334
335         // line cursor
336         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
337 }
338
339
340 void M_Menu_Demos_f (void)
341 {
342         key_dest = key_menu;
343         m_state = m_demo;
344         m_entersound = true;
345 }
346
347
348 static void M_Demo_Key (int k, char ascii)
349 {
350         switch (k)
351         {
352         case K_ESCAPE:
353                 M_Menu_Main_f ();
354                 break;
355
356         case K_ENTER:
357                 S_LocalSound ("sound/misc/menu2.wav");
358                 m_state = m_none;
359                 key_dest = key_game;
360                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
361                 return;
362
363         case K_UPARROW:
364         case K_LEFTARROW:
365                 S_LocalSound ("sound/misc/menu1.wav");
366                 demo_cursor--;
367                 if (demo_cursor < 0)
368                         demo_cursor = NumberOfNehahraDemos-1;
369                 break;
370
371         case K_DOWNARROW:
372         case K_RIGHTARROW:
373                 S_LocalSound ("sound/misc/menu1.wav");
374                 demo_cursor++;
375                 if (demo_cursor >= NumberOfNehahraDemos)
376                         demo_cursor = 0;
377                 break;
378         }
379 }
380
381 //=============================================================================
382 /* MAIN MENU */
383
384 static int      m_main_cursor;
385 static qboolean m_missingdata = false;
386
387 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
388
389
390 void M_Menu_Main_f (void)
391 {
392         const char *s;
393         s = "gfx/mainmenu";
394         if (gamemode == GAME_NEHAHRA)
395         {
396                 if (NehGameType == TYPE_DEMO)
397                         MAIN_ITEMS = 4;
398                 else if (NehGameType == TYPE_GAME)
399                         MAIN_ITEMS = 5;
400                 else
401                         MAIN_ITEMS = 6;
402         }
403         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
404                 MAIN_ITEMS = 6;
405         else if (gamemode == GAME_TRANSFUSION)
406         {
407                 s = "gfx/menu/mainmenu1";
408                 if (sv.active && !cl.intermission && cl.islocalgame)
409                         MAIN_ITEMS = 8;
410                 else
411                         MAIN_ITEMS = 7;
412         }
413         else
414                 MAIN_ITEMS = 5;
415
416         // check if the game data is missing and use a different main menu if so
417         m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
418         if (m_missingdata)
419                 MAIN_ITEMS = 2;
420
421         /*
422         if (key_dest != key_menu)
423         {
424                 m_save_demonum = cls.demonum;
425                 cls.demonum = -1;
426         }
427         */
428         key_dest = key_menu;
429         m_state = m_main;
430         m_entersound = true;
431 }
432
433
434 static void M_Main_Draw (void)
435 {
436         int             f;
437         cachepic_t      *p;
438
439         if (m_missingdata)
440         {
441                 float y;
442                 const char *s;
443                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
444                 y = 480/3-16;
445                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
446                 y+=8;
447                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
448                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
449                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
450                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
451                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
452                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
453                 return;
454         }
455
456         if (gamemode == GAME_TRANSFUSION) {
457                 int y1, y2, y3;
458                 M_Background(640, 480);
459                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
460                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
461                 y2 = 120;
462                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
463                 for (y1 = 1; y1 <= 8; y1++)
464                 {
465                         if (MAIN_ITEMS == 7 && y1 == 4)
466                                 y1++;
467                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
468                         y2 += 40;
469                 }
470                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
471                         y3 = m_main_cursor + 2;
472                 else
473                         y3 = m_main_cursor + 1;
474                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
475                 return;
476         }
477
478         M_Background(320, 200);
479         M_DrawPic (16, 4, "gfx/qplaque");
480         p = Draw_CachePic ("gfx/ttl_main", true);
481         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
482 // Nehahra
483         if (gamemode == GAME_NEHAHRA)
484         {
485                 if (NehGameType == TYPE_BOTH)
486                         M_DrawPic (72, 32, "gfx/mainmenu");
487                 else if (NehGameType == TYPE_GAME)
488                         M_DrawPic (72, 32, "gfx/gamemenu");
489                 else
490                         M_DrawPic (72, 32, "gfx/demomenu");
491         }
492         else
493                 M_DrawPic (72, 32, "gfx/mainmenu");
494
495         f = (int)(realtime * 10)%6;
496
497         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
498 }
499
500
501 static void M_Main_Key (int key, char ascii)
502 {
503         switch (key)
504         {
505         case K_ESCAPE:
506                 key_dest = key_game;
507                 m_state = m_none;
508                 //cls.demonum = m_save_demonum;
509                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
510                 //      CL_NextDemo ();
511                 break;
512
513         case K_DOWNARROW:
514                 S_LocalSound ("sound/misc/menu1.wav");
515                 if (++m_main_cursor >= MAIN_ITEMS)
516                         m_main_cursor = 0;
517                 break;
518
519         case K_UPARROW:
520                 S_LocalSound ("sound/misc/menu1.wav");
521                 if (--m_main_cursor < 0)
522                         m_main_cursor = MAIN_ITEMS - 1;
523                 break;
524
525         case K_ENTER:
526                 m_entersound = true;
527
528                 if (m_missingdata)
529                 {
530                         switch (m_main_cursor)
531                         {
532                         case 0:
533                                 if (cls.state == ca_connected)
534                                 {
535                                         m_state = m_none;
536                                         key_dest = key_game;
537                                 }
538                                 Con_ToggleConsole_f ();
539                                 break;
540                         case 1:
541                                 M_Menu_Quit_f ();
542                                 break;
543                         }
544                 }
545                 else if (gamemode == GAME_NEHAHRA)
546                 {
547                         switch (NehGameType)
548                         {
549                         case TYPE_BOTH:
550                                 switch (m_main_cursor)
551                                 {
552                                 case 0:
553                                         M_Menu_SinglePlayer_f ();
554                                         break;
555
556                                 case 1:
557                                         M_Menu_Demos_f ();
558                                         break;
559
560                                 case 2:
561                                         M_Menu_MultiPlayer_f ();
562                                         break;
563
564                                 case 3:
565                                         M_Menu_Options_f ();
566                                         break;
567
568                                 case 4:
569                                         key_dest = key_game;
570                                         if (sv.active)
571                                                 Cbuf_AddText ("disconnect\n");
572                                         Cbuf_AddText ("playdemo endcred\n");
573                                         break;
574
575                                 case 5:
576                                         M_Menu_Quit_f ();
577                                         break;
578                                 }
579                                 break;
580                         case TYPE_GAME:
581                                 switch (m_main_cursor)
582                                 {
583                                 case 0:
584                                         M_Menu_SinglePlayer_f ();
585                                         break;
586
587                                 case 1:
588                                         M_Menu_MultiPlayer_f ();
589                                         break;
590
591                                 case 2:
592                                         M_Menu_Options_f ();
593                                         break;
594
595                                 case 3:
596                                         key_dest = key_game;
597                                         if (sv.active)
598                                                 Cbuf_AddText ("disconnect\n");
599                                         Cbuf_AddText ("playdemo endcred\n");
600                                         break;
601
602                                 case 4:
603                                         M_Menu_Quit_f ();
604                                         break;
605                                 }
606                                 break;
607                         case TYPE_DEMO:
608                                 switch (m_main_cursor)
609                                 {
610                                 case 0:
611                                         M_Menu_Demos_f ();
612                                         break;
613
614                                 case 1:
615                                         key_dest = key_game;
616                                         if (sv.active)
617                                                 Cbuf_AddText ("disconnect\n");
618                                         Cbuf_AddText ("playdemo endcred\n");
619                                         break;
620
621                                 case 2:
622                                         M_Menu_Options_f ();
623                                         break;
624
625                                 case 3:
626                                         M_Menu_Quit_f ();
627                                         break;
628                                 }
629                                 break;
630                         }
631                 }
632                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
633                 {
634                         switch (m_main_cursor)
635                         {
636                         case 0:
637                                 M_Menu_SinglePlayer_f ();
638                                 break;
639
640                         case 1:
641                                 M_Menu_MultiPlayer_f ();
642                                 break;
643
644                         case 2:
645                                 M_Menu_Options_f ();
646                                 break;
647
648                         case 3:
649                                 M_Menu_Help_f ();
650                                 break;
651
652                         case 4:
653                                 M_Menu_Quit_f ();
654                                 break;
655                         case 5:
656                                 MR_Restart();
657                                 break;
658                         }
659                 }
660                 else if (gamemode == GAME_TRANSFUSION) {
661                         if (MAIN_ITEMS == 7)
662                         {
663                                 switch (m_main_cursor)
664                                 {
665                                 case 0:
666                                         M_Menu_Transfusion_Episode_f ();
667                                         break;
668
669                                 case 1:
670                                         M_Menu_MultiPlayer_f ();
671                                         break;
672
673                                 case 2:
674                                         M_Menu_Options_f ();
675                                         break;
676
677                                 case 3:
678                                         M_Menu_Load_f ();
679                                         break;
680
681                                 case 4:
682                                         M_Menu_Help_f ();
683                                         break;
684
685                                 case 5:
686                                         M_Menu_Credits_f ();
687                                         break;
688
689                                 case 6:
690                                         M_Menu_Quit_f ();
691                                         break;
692                                 }
693                         }
694                         else
695                         {
696                                 switch (m_main_cursor)
697                                 {
698                                 case 0:
699                                         M_Menu_Transfusion_Episode_f ();
700                                         break;
701
702                                 case 1:
703                                         M_Menu_MultiPlayer_f ();
704                                         break;
705
706                                 case 2:
707                                         M_Menu_Options_f ();
708                                         break;
709
710                                 case 3:
711                                         M_Menu_Save_f ();
712                                         break;
713
714                                 case 4:
715                                         M_Menu_Load_f ();
716                                         break;
717
718                                 case 5:
719                                         M_Menu_Help_f ();
720                                         break;
721
722                                 case 6:
723                                         M_Menu_Credits_f ();
724                                         break;
725
726                                 case 7:
727                                         M_Menu_Quit_f ();
728                                         break;
729                                 }
730                         }
731                 }
732                 else
733                 {
734                         switch (m_main_cursor)
735                         {
736                         case 0:
737                                 M_Menu_SinglePlayer_f ();
738                                 break;
739
740                         case 1:
741                                 M_Menu_MultiPlayer_f ();
742                                 break;
743
744                         case 2:
745                                 M_Menu_Options_f ();
746                                 break;
747
748                         case 3:
749                                 M_Menu_Help_f ();
750                                 break;
751
752                         case 4:
753                                 M_Menu_Quit_f ();
754                                 break;
755                         }
756                 }
757         }
758 }
759
760 //=============================================================================
761 /* SINGLE PLAYER MENU */
762
763 static int      m_singleplayer_cursor;
764 #define SINGLEPLAYER_ITEMS      3
765
766
767 void M_Menu_SinglePlayer_f (void)
768 {
769         key_dest = key_menu;
770         m_state = m_singleplayer;
771         m_entersound = true;
772 }
773
774
775 static void M_SinglePlayer_Draw (void)
776 {
777         cachepic_t      *p;
778
779         M_Background(320, 200);
780
781         M_DrawPic (16, 4, "gfx/qplaque");
782         p = Draw_CachePic ("gfx/ttl_sgl", true);
783
784         // Some mods don't have a single player mode
785         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
786         {
787                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
788
789                 M_DrawTextBox (60, 8 * 8, 23, 4);
790                 if (gamemode == GAME_GOODVSBAD2)
791                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
792                 else  // if (gamemode == GAME_BATTLEMECH)
793                         M_Print(95, 10 * 8, "Battlemech is for");
794                 M_Print(83, 11 * 8, "multiplayer play only");
795         }
796         else
797         {
798                 int             f;
799
800                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
801                 M_DrawPic (72, 32, "gfx/sp_menu");
802
803                 f = (int)(realtime * 10)%6;
804
805                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
806         }
807 }
808
809
810 static void M_SinglePlayer_Key (int key, char ascii)
811 {
812         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
813         {
814                 if (key == K_ESCAPE || key == K_ENTER)
815                         m_state = m_main;
816                 return;
817         }
818
819         switch (key)
820         {
821         case K_ESCAPE:
822                 M_Menu_Main_f ();
823                 break;
824
825         case K_DOWNARROW:
826                 S_LocalSound ("sound/misc/menu1.wav");
827                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
828                         m_singleplayer_cursor = 0;
829                 break;
830
831         case K_UPARROW:
832                 S_LocalSound ("sound/misc/menu1.wav");
833                 if (--m_singleplayer_cursor < 0)
834                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
835                 break;
836
837         case K_ENTER:
838                 m_entersound = true;
839
840                 switch (m_singleplayer_cursor)
841                 {
842                 case 0:
843                         key_dest = key_game;
844                         if (sv.active)
845                                 Cbuf_AddText ("disconnect\n");
846                         Cbuf_AddText ("maxplayers 1\n");
847                         Cbuf_AddText ("deathmatch 0\n");
848                         Cbuf_AddText ("coop 0\n");
849                         if (gamemode == GAME_TRANSFUSION)
850                         {
851                                 key_dest = key_menu;
852                                 M_Menu_Transfusion_Episode_f ();
853                                 break;
854                         }
855                         Cbuf_AddText ("startmap_sp\n");
856                         break;
857
858                 case 1:
859                         M_Menu_Load_f ();
860                         break;
861
862                 case 2:
863                         M_Menu_Save_f ();
864                         break;
865                 }
866         }
867 }
868
869 //=============================================================================
870 /* LOAD/SAVE MENU */
871
872 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
873
874 #define MAX_SAVEGAMES           12
875 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
876 static int              loadable[MAX_SAVEGAMES];
877
878 static void M_ScanSaves (void)
879 {
880         int             i, j, len;
881         char    name[MAX_OSPATH];
882         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
883         const char *t;
884         qfile_t *f;
885         int             version;
886
887         for (i=0 ; i<MAX_SAVEGAMES ; i++)
888         {
889                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
890                 loadable[i] = false;
891                 sprintf (name, "s%i.sav", (int)i);
892                 f = FS_Open (name, "rb", false, false);
893                 if (!f)
894                         continue;
895                 // read enough to get the comment
896                 len = FS_Read(f, buf, sizeof(buf) - 1);
897                 buf[sizeof(buf) - 1] = 0;
898                 t = buf;
899                 // version
900                 COM_ParseToken_Simple(&t, false, false);
901                 version = atoi(com_token);
902                 // description
903                 COM_ParseToken_Simple(&t, false, false);
904                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
905
906         // change _ back to space
907                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
908                         if (m_filenames[i][j] == '_')
909                                 m_filenames[i][j] = ' ';
910                 loadable[i] = true;
911                 FS_Close (f);
912         }
913 }
914
915 void M_Menu_Load_f (void)
916 {
917         m_entersound = true;
918         m_state = m_load;
919         key_dest = key_menu;
920         M_ScanSaves ();
921 }
922
923
924 void M_Menu_Save_f (void)
925 {
926         if (!sv.active)
927                 return;
928         if (cl.intermission)
929                 return;
930         if (!cl.islocalgame)
931                 return;
932         m_entersound = true;
933         m_state = m_save;
934         key_dest = key_menu;
935         M_ScanSaves ();
936 }
937
938
939 static void M_Load_Draw (void)
940 {
941         int             i;
942         cachepic_t      *p;
943
944         M_Background(320, 200);
945
946         p = Draw_CachePic ("gfx/p_load", true);
947         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
948
949         for (i=0 ; i< MAX_SAVEGAMES; i++)
950                 M_Print(16, 32 + 8*i, m_filenames[i]);
951
952 // line cursor
953         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
954 }
955
956
957 static void M_Save_Draw (void)
958 {
959         int             i;
960         cachepic_t      *p;
961
962         M_Background(320, 200);
963
964         p = Draw_CachePic ("gfx/p_save", true);
965         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
966
967         for (i=0 ; i<MAX_SAVEGAMES ; i++)
968                 M_Print(16, 32 + 8*i, m_filenames[i]);
969
970 // line cursor
971         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
972 }
973
974
975 static void M_Load_Key (int k, char ascii)
976 {
977         switch (k)
978         {
979         case K_ESCAPE:
980                 if (gamemode == GAME_TRANSFUSION)
981                         M_Menu_Main_f ();
982                 else
983                         M_Menu_SinglePlayer_f ();
984                 break;
985
986         case K_ENTER:
987                 S_LocalSound ("sound/misc/menu2.wav");
988                 if (!loadable[load_cursor])
989                         return;
990                 m_state = m_none;
991                 key_dest = key_game;
992
993                 // issue the load command
994                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
995                 return;
996
997         case K_UPARROW:
998         case K_LEFTARROW:
999                 S_LocalSound ("sound/misc/menu1.wav");
1000                 load_cursor--;
1001                 if (load_cursor < 0)
1002                         load_cursor = MAX_SAVEGAMES-1;
1003                 break;
1004
1005         case K_DOWNARROW:
1006         case K_RIGHTARROW:
1007                 S_LocalSound ("sound/misc/menu1.wav");
1008                 load_cursor++;
1009                 if (load_cursor >= MAX_SAVEGAMES)
1010                         load_cursor = 0;
1011                 break;
1012         }
1013 }
1014
1015
1016 static void M_Save_Key (int k, char ascii)
1017 {
1018         switch (k)
1019         {
1020         case K_ESCAPE:
1021                 if (gamemode == GAME_TRANSFUSION)
1022                         M_Menu_Main_f ();
1023                 else
1024                         M_Menu_SinglePlayer_f ();
1025                 break;
1026
1027         case K_ENTER:
1028                 m_state = m_none;
1029                 key_dest = key_game;
1030                 Cbuf_AddText (va("save s%i\n", load_cursor));
1031                 return;
1032
1033         case K_UPARROW:
1034         case K_LEFTARROW:
1035                 S_LocalSound ("sound/misc/menu1.wav");
1036                 load_cursor--;
1037                 if (load_cursor < 0)
1038                         load_cursor = MAX_SAVEGAMES-1;
1039                 break;
1040
1041         case K_DOWNARROW:
1042         case K_RIGHTARROW:
1043                 S_LocalSound ("sound/misc/menu1.wav");
1044                 load_cursor++;
1045                 if (load_cursor >= MAX_SAVEGAMES)
1046                         load_cursor = 0;
1047                 break;
1048         }
1049 }
1050
1051 //=============================================================================
1052 /* Transfusion Single Player Episode Menu */
1053
1054 static int      m_episode_cursor;
1055 #define EPISODE_ITEMS   6
1056
1057 void M_Menu_Transfusion_Episode_f (void)
1058 {
1059         m_entersound = true;
1060         m_state = m_transfusion_episode;
1061         key_dest = key_menu;
1062 }
1063
1064 static void M_Transfusion_Episode_Draw (void)
1065 {
1066         int y;
1067         cachepic_t *p;
1068         M_Background(640, 480);
1069
1070         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1071         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1072         for (y = 0; y < EPISODE_ITEMS; y++){
1073                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1074         }
1075
1076         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1077 }
1078
1079 static void M_Transfusion_Episode_Key (int key, char ascii)
1080 {
1081         switch (key)
1082         {
1083         case K_ESCAPE:
1084                 M_Menu_Main_f ();
1085                 break;
1086
1087         case K_DOWNARROW:
1088                 S_LocalSound ("sound/misc/menu1.wav");
1089                 m_episode_cursor++;
1090                 if (m_episode_cursor >= EPISODE_ITEMS)
1091                         m_episode_cursor = 0;
1092                 break;
1093
1094         case K_UPARROW:
1095                 S_LocalSound ("sound/misc/menu1.wav");
1096                 m_episode_cursor--;
1097                 if (m_episode_cursor < 0)
1098                         m_episode_cursor = EPISODE_ITEMS - 1;
1099                 break;
1100
1101         case K_ENTER:
1102                 Cbuf_AddText ("deathmatch 0\n");
1103                 m_entersound = true;
1104                 M_Menu_Transfusion_Skill_f ();
1105         }
1106 }
1107
1108 //=============================================================================
1109 /* Transfusion Single Player Skill Menu */
1110
1111 static int      m_skill_cursor = 2;
1112 #define SKILL_ITEMS     5
1113
1114 void M_Menu_Transfusion_Skill_f (void)
1115 {
1116         m_entersound = true;
1117         m_state = m_transfusion_skill;
1118         key_dest = key_menu;
1119 }
1120
1121 static void M_Transfusion_Skill_Draw (void)
1122 {
1123         int y;
1124         cachepic_t      *p;
1125         M_Background(640, 480);
1126
1127         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1128         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1129
1130         for (y = 0; y < SKILL_ITEMS; y++)
1131         {
1132                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1133         }
1134         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1135 }
1136
1137 static void M_Transfusion_Skill_Key (int key, char ascii)
1138 {
1139         switch (key)
1140         {
1141         case K_ESCAPE:
1142                 M_Menu_Transfusion_Episode_f ();
1143                 break;
1144
1145         case K_DOWNARROW:
1146                 S_LocalSound ("sound/misc/menu1.wav");
1147                 m_skill_cursor++;
1148                 if (m_skill_cursor >= SKILL_ITEMS)
1149                         m_skill_cursor = 0;
1150                 break;
1151
1152         case K_UPARROW:
1153                 S_LocalSound ("sound/misc/menu1.wav");
1154                 m_skill_cursor--;
1155                 if (m_skill_cursor < 0)
1156                         m_skill_cursor = SKILL_ITEMS - 1;
1157                 break;
1158
1159         case K_ENTER:
1160                 m_entersound = true;
1161                 switch (m_skill_cursor)
1162                 {
1163                 case 0:
1164                         Cbuf_AddText ("skill 1\n");
1165                         break;
1166                 case 1:
1167                         Cbuf_AddText ("skill 2\n");
1168                         break;
1169                 case 2:
1170                         Cbuf_AddText ("skill 3\n");
1171                         break;
1172                 case 3:
1173                         Cbuf_AddText ("skill 4\n");
1174                         break;
1175                 case 4:
1176                         Cbuf_AddText ("skill 5\n");
1177                         break;
1178                 }
1179                 key_dest = key_game;
1180                 if (sv.active)
1181                         Cbuf_AddText ("disconnect\n");
1182                 Cbuf_AddText ("maxplayers 1\n");
1183                 Cbuf_AddText ("deathmatch 0\n");
1184                 Cbuf_AddText ("coop 0\n");
1185                 switch (m_episode_cursor)
1186                 {
1187                 case 0:
1188                         Cbuf_AddText ("map e1m1\n");
1189                         break;
1190                 case 1:
1191                         Cbuf_AddText ("map e2m1\n");
1192                         break;
1193                 case 2:
1194                         Cbuf_AddText ("map e3m1\n");
1195                         break;
1196                 case 3:
1197                         Cbuf_AddText ("map e4m1\n");
1198                         break;
1199                 case 4:
1200                         Cbuf_AddText ("map e6m1\n");
1201                         break;
1202                 case 5:
1203                         Cbuf_AddText ("map cp01\n");
1204                         break;
1205                 }
1206         }
1207 }
1208 //=============================================================================
1209 /* MULTIPLAYER MENU */
1210
1211 static int      m_multiplayer_cursor;
1212 #define MULTIPLAYER_ITEMS       3
1213
1214
1215 void M_Menu_MultiPlayer_f (void)
1216 {
1217         key_dest = key_menu;
1218         m_state = m_multiplayer;
1219         m_entersound = true;
1220 }
1221
1222
1223 static void M_MultiPlayer_Draw (void)
1224 {
1225         int             f;
1226         cachepic_t      *p;
1227
1228         if (gamemode == GAME_TRANSFUSION)
1229         {
1230                 M_Background(640, 480);
1231                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1232                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1233                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1234                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1235                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1236                 return;
1237         }
1238         M_Background(320, 200);
1239
1240         M_DrawPic (16, 4, "gfx/qplaque");
1241         p = Draw_CachePic ("gfx/p_multi", true);
1242         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1243         M_DrawPic (72, 32, "gfx/mp_menu");
1244
1245         f = (int)(realtime * 10)%6;
1246
1247         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1248 }
1249
1250
1251 static void M_MultiPlayer_Key (int key, char ascii)
1252 {
1253         switch (key)
1254         {
1255         case K_ESCAPE:
1256                 M_Menu_Main_f ();
1257                 break;
1258
1259         case K_DOWNARROW:
1260                 S_LocalSound ("sound/misc/menu1.wav");
1261                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1262                         m_multiplayer_cursor = 0;
1263                 break;
1264
1265         case K_UPARROW:
1266                 S_LocalSound ("sound/misc/menu1.wav");
1267                 if (--m_multiplayer_cursor < 0)
1268                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1269                 break;
1270
1271         case K_ENTER:
1272                 m_entersound = true;
1273                 switch (m_multiplayer_cursor)
1274                 {
1275                 case 0:
1276                 case 1:
1277                         M_Menu_LanConfig_f ();
1278                         break;
1279
1280                 case 2:
1281                         M_Menu_Setup_f ();
1282                         break;
1283                 }
1284         }
1285 }
1286
1287 //=============================================================================
1288 /* SETUP MENU */
1289
1290 static int              setup_cursor = 4;
1291 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1292
1293 static char     setup_myname[32];
1294 static int              setup_oldtop;
1295 static int              setup_oldbottom;
1296 static int              setup_top;
1297 static int              setup_bottom;
1298 static int              setup_rate;
1299 static int              setup_oldrate;
1300
1301 #define NUM_SETUP_CMDS  5
1302
1303 void M_Menu_Setup_f (void)
1304 {
1305         key_dest = key_menu;
1306         m_state = m_setup;
1307         m_entersound = true;
1308         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1309         setup_top = setup_oldtop = cl_color.integer >> 4;
1310         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1311         setup_rate = cl_rate.integer;
1312 }
1313
1314 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1315 static unsigned char *menuplyr_pixels;
1316 static unsigned int *menuplyr_translated;
1317
1318 typedef struct ratetable_s
1319 {
1320         int rate;
1321         char *name;
1322 }
1323 ratetable_t;
1324
1325 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1326 static ratetable_t setup_ratetable[] =
1327 {
1328         {1000, "28.8 bad"},
1329         {1500, "28.8 mediocre"},
1330         {2000, "28.8 good"},
1331         {2500, "33.6 mediocre"},
1332         {3000, "33.6 good"},
1333         {3500, "56k bad"},
1334         {4000, "56k mediocre"},
1335         {4500, "56k adequate"},
1336         {5000, "56k good"},
1337         {7000, "64k ISDN"},
1338         {15000, "128k ISDN"},
1339         {25000, "broadband"}
1340 };
1341
1342 static int setup_rateindex(int rate)
1343 {
1344         int i;
1345         for (i = 0;i < RATES;i++)
1346                 if (setup_ratetable[i].rate > setup_rate)
1347                         break;
1348         return bound(1, i, RATES) - 1;
1349 }
1350
1351 static void M_Setup_Draw (void)
1352 {
1353         int i;
1354         cachepic_t      *p;
1355
1356         M_Background(320, 200);
1357
1358         M_DrawPic (16, 4, "gfx/qplaque");
1359         p = Draw_CachePic ("gfx/p_multi", true);
1360         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1361
1362         M_Print(64, 40, "Your name");
1363         M_DrawTextBox (160, 32, 16, 1);
1364         M_PrintColored(168, 40, setup_myname);
1365
1366         if (gamemode != GAME_GOODVSBAD2)
1367         {
1368                 M_Print(64, 64, "Shirt color");
1369                 M_Print(64, 88, "Pants color");
1370         }
1371
1372         M_Print(64, 124-8, "Network speed limit");
1373         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1374
1375         M_DrawTextBox (64, 140-8, 14, 1);
1376         M_Print(72, 140, "Accept Changes");
1377
1378         // LordHavoc: rewrote this code greatly
1379         if (menuplyr_load)
1380         {
1381                 unsigned char *data, *f;
1382                 fs_offset_t filesize;
1383                 menuplyr_load = false;
1384                 menuplyr_top = -1;
1385                 menuplyr_bottom = -1;
1386                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1387                 {
1388                         data = LoadLMP (f, filesize, 0, 0, true);
1389                         menuplyr_width = image_width;
1390                         menuplyr_height = image_height;
1391                         Mem_Free(f);
1392                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1393                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1394                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1395                         Mem_Free(data);
1396                 }
1397         }
1398
1399         if (menuplyr_pixels)
1400         {
1401                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1402                 {
1403                         menuplyr_top = setup_top;
1404                         menuplyr_bottom = setup_bottom;
1405                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1406                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1407                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1408                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1409                 }
1410                 M_DrawPic(160, 48, "gfx/bigbox");
1411                 M_DrawPic(172, 56, "gfx/menuplyr");
1412         }
1413
1414         if (setup_cursor == 0)
1415                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1416         else
1417                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1418 }
1419
1420
1421 static void M_Setup_Key (int k, char ascii)
1422 {
1423         int                     l;
1424
1425         switch (k)
1426         {
1427         case K_ESCAPE:
1428                 M_Menu_MultiPlayer_f ();
1429                 break;
1430
1431         case K_UPARROW:
1432                 S_LocalSound ("sound/misc/menu1.wav");
1433                 setup_cursor--;
1434                 if (setup_cursor < 0)
1435                         setup_cursor = NUM_SETUP_CMDS-1;
1436                 break;
1437
1438         case K_DOWNARROW:
1439                 S_LocalSound ("sound/misc/menu1.wav");
1440                 setup_cursor++;
1441                 if (setup_cursor >= NUM_SETUP_CMDS)
1442                         setup_cursor = 0;
1443                 break;
1444
1445         case K_LEFTARROW:
1446                 if (setup_cursor < 1)
1447                         return;
1448                 S_LocalSound ("sound/misc/menu3.wav");
1449                 if (setup_cursor == 1)
1450                         setup_top = setup_top - 1;
1451                 if (setup_cursor == 2)
1452                         setup_bottom = setup_bottom - 1;
1453                 if (setup_cursor == 3)
1454                 {
1455                         l = setup_rateindex(setup_rate) - 1;
1456                         if (l < 0)
1457                                 l = RATES - 1;
1458                         setup_rate = setup_ratetable[l].rate;
1459                 }
1460                 break;
1461         case K_RIGHTARROW:
1462                 if (setup_cursor < 1)
1463                         return;
1464 forward:
1465                 S_LocalSound ("sound/misc/menu3.wav");
1466                 if (setup_cursor == 1)
1467                         setup_top = setup_top + 1;
1468                 if (setup_cursor == 2)
1469                         setup_bottom = setup_bottom + 1;
1470                 if (setup_cursor == 3)
1471                 {
1472                         l = setup_rateindex(setup_rate) + 1;
1473                         if (l >= RATES)
1474                                 l = 0;
1475                         setup_rate = setup_ratetable[l].rate;
1476                 }
1477                 break;
1478
1479         case K_ENTER:
1480                 if (setup_cursor == 0)
1481                         return;
1482
1483                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1484                         goto forward;
1485
1486                 // setup_cursor == 4 (Accept changes)
1487                 if (strcmp(cl_name.string, setup_myname) != 0)
1488                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1489                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1490                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1491                 if (setup_rate != setup_oldrate)
1492                         Cbuf_AddText(va("rate %i\n", setup_rate));
1493
1494                 m_entersound = true;
1495                 M_Menu_MultiPlayer_f ();
1496                 break;
1497
1498         case K_BACKSPACE:
1499                 if (setup_cursor == 0)
1500                 {
1501                         if (strlen(setup_myname))
1502                                 setup_myname[strlen(setup_myname)-1] = 0;
1503                 }
1504                 break;
1505
1506         default:
1507                 if (ascii < 32)
1508                         break;
1509                 if (setup_cursor == 0)
1510                 {
1511                         l = (int)strlen(setup_myname);
1512                         if (l < 15)
1513                         {
1514                                 setup_myname[l+1] = 0;
1515                                 setup_myname[l] = ascii;
1516                         }
1517                 }
1518         }
1519
1520         if (setup_top > 15)
1521                 setup_top = 0;
1522         if (setup_top < 0)
1523                 setup_top = 15;
1524         if (setup_bottom > 15)
1525                 setup_bottom = 0;
1526         if (setup_bottom < 0)
1527                 setup_bottom = 15;
1528 }
1529
1530 //=============================================================================
1531 /* OPTIONS MENU */
1532
1533 #define SLIDER_RANGE    10
1534
1535 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1536 {
1537         char text[16];
1538         int i;
1539         float range;
1540         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1541         M_DrawCharacter (x-8, y, 128);
1542         for (i = 0;i < SLIDER_RANGE;i++)
1543                 M_DrawCharacter (x + i*8, y, 129);
1544         M_DrawCharacter (x+i*8, y, 130);
1545         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1546         if (fabs((int)num - num) < 0.01)
1547                 sprintf(text, "%i", (int)num);
1548         else
1549                 sprintf(text, "%.3f", num);
1550         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1551 }
1552
1553 static void M_DrawCheckbox (int x, int y, int on)
1554 {
1555         if (on)
1556                 M_Print(x, y, "on");
1557         else
1558                 M_Print(x, y, "off");
1559 }
1560
1561
1562 //#define OPTIONS_ITEMS 25 aule was here
1563 #define OPTIONS_ITEMS 27
1564
1565
1566 static int options_cursor;
1567
1568 void M_Menu_Options_f (void)
1569 {
1570         key_dest = key_menu;
1571         m_state = m_options;
1572         m_entersound = true;
1573 }
1574
1575 extern cvar_t slowmo;
1576 extern dllhandle_t jpeg_dll;
1577 extern cvar_t gl_texture_anisotropy;
1578 extern cvar_t r_textshadow;
1579 extern cvar_t r_hdr_scenebrightness;
1580
1581 static void M_Menu_Options_AdjustSliders (int dir)
1582 {
1583         int optnum;
1584         double f;
1585         S_LocalSound ("sound/misc/menu3.wav");
1586
1587         optnum = 0;
1588              if (options_cursor == optnum++) ;
1589         else if (options_cursor == optnum++) ;
1590         else if (options_cursor == optnum++) ;
1591         else if (options_cursor == optnum++) ;
1592         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 6));
1593         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1594         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1595         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1596         else if (options_cursor == optnum++)
1597         {
1598                 if (cl_forwardspeed.value > 200)
1599                 {
1600                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1601                         Cvar_SetValueQuick (&cl_backspeed, 200);
1602                 }
1603                 else
1604                 {
1605                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1606                         Cvar_SetValueQuick (&cl_backspeed, 400);
1607                 }
1608         }
1609         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1610         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1611         else if (options_cursor == optnum++) ;
1612         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1613         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1614         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1615         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1616         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1617 }
1618
1619 static int optnum;
1620 static int opty;
1621 static int optcursor;
1622
1623 static void M_Options_PrintCommand(const char *s, int enabled)
1624 {
1625         if (opty >= 32)
1626         {
1627                 if (optnum == optcursor)
1628                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1629                 M_ItemPrint(0 + 48, opty, s, enabled);
1630         }
1631         opty += 8;
1632         optnum++;
1633 }
1634
1635 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1636 {
1637         if (opty >= 32)
1638         {
1639                 if (optnum == optcursor)
1640                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1641                 M_ItemPrint(0 + 48, opty, s, enabled);
1642                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1643         }
1644         opty += 8;
1645         optnum++;
1646 }
1647
1648 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1649 {
1650         if (opty >= 32)
1651         {
1652                 if (optnum == optcursor)
1653                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1654                 M_ItemPrint(0 + 48, opty, s, enabled);
1655                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1656         }
1657         opty += 8;
1658         optnum++;
1659 }
1660
1661 static void M_Options_Draw (void)
1662 {
1663         int visible;
1664         cachepic_t      *p;
1665
1666         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1667
1668         M_DrawPic(16, 4, "gfx/qplaque");
1669         p = Draw_CachePic("gfx/p_option", true);
1670         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1671
1672         optnum = 0;
1673         optcursor = options_cursor;
1674         visible = (int)((menu_height - 32) / 8);
1675         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1676
1677         M_Options_PrintCommand( "    Customize controls", true);
1678         M_Options_PrintCommand( "         Go to console", true);
1679         M_Options_PrintCommand( "     Reset to defaults", true);
1680         M_Options_PrintCommand( "     Change Video Mode", true);
1681         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 5);
1682         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1683         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1684         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1685         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1686         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1687         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1688         M_Options_PrintCommand( "     Custom Brightness", true);
1689         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1690         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1691         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1692         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1693         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1694         M_Options_PrintCommand( "     Customize Effects", true);
1695         M_Options_PrintCommand( "       Effects:  Quake", true);
1696         M_Options_PrintCommand( "       Effects: Normal", true);
1697         M_Options_PrintCommand( "       Effects:   High", true);
1698         M_Options_PrintCommand( "    Customize Lighting", true);
1699         M_Options_PrintCommand( "      Lighting: Flares", true);
1700         M_Options_PrintCommand( "      Lighting: Normal", true);
1701         M_Options_PrintCommand( "      Lighting:   High", true);
1702         M_Options_PrintCommand( "      Lighting:   Full", true);
1703         M_Options_PrintCommand( "           Browse Mods", true);
1704 }
1705
1706
1707 static void M_Options_Key (int k, char ascii)
1708 {
1709         switch (k)
1710         {
1711         case K_ESCAPE:
1712                 M_Menu_Main_f ();
1713                 break;
1714
1715         case K_ENTER:
1716                 m_entersound = true;
1717                 switch (options_cursor)
1718                 {
1719                 case 0:
1720                         M_Menu_Keys_f ();
1721                         break;
1722                 case 1:
1723                         m_state = m_none;
1724                         key_dest = key_game;
1725                         Con_ToggleConsole_f ();
1726                         break;
1727                 case 2:
1728                         M_Menu_Reset_f ();
1729                         break;
1730                 case 3:
1731                         M_Menu_Video_f ();
1732                         break;
1733                 case 11:
1734                         M_Menu_Options_ColorControl_f ();
1735                         break;
1736                 case 17: // Customize Effects
1737                         M_Menu_Options_Effects_f ();
1738                         break;
1739                 case 18: // Effects: Quake
1740                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1741                         break;
1742                 case 19: // Effects: Normal
1743                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1744                         break;
1745                 case 20: // Effects: High
1746                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1747                         break;
1748                 case 21:
1749                         M_Menu_Options_Graphics_f ();
1750                         break;
1751                 case 22: // Lighting: Flares
1752                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1753                         break;
1754                 case 23: // Lighting: Normal
1755                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1756                         break;
1757                 case 24: // Lighting: High
1758                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1759                         break;
1760                 case 25: // Lighting: Full
1761                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1762                         break;
1763                 case 26:
1764                         M_Menu_ModList_f ();
1765                         break;
1766                 default:
1767                         M_Menu_Options_AdjustSliders (1);
1768                         break;
1769                 }
1770                 return;
1771
1772         case K_UPARROW:
1773                 S_LocalSound ("sound/misc/menu1.wav");
1774                 options_cursor--;
1775                 if (options_cursor < 0)
1776                         options_cursor = OPTIONS_ITEMS-1;
1777                 break;
1778
1779         case K_DOWNARROW:
1780                 S_LocalSound ("sound/misc/menu1.wav");
1781                 options_cursor++;
1782                 if (options_cursor >= OPTIONS_ITEMS)
1783                         options_cursor = 0;
1784                 break;
1785
1786         case K_LEFTARROW:
1787                 M_Menu_Options_AdjustSliders (-1);
1788                 break;
1789
1790         case K_RIGHTARROW:
1791                 M_Menu_Options_AdjustSliders (1);
1792                 break;
1793         }
1794 }
1795
1796 #define OPTIONS_EFFECTS_ITEMS   34
1797
1798 static int options_effects_cursor;
1799
1800 void M_Menu_Options_Effects_f (void)
1801 {
1802         key_dest = key_menu;
1803         m_state = m_options_effects;
1804         m_entersound = true;
1805 }
1806
1807
1808 extern cvar_t cl_stainmaps;
1809 extern cvar_t cl_stainmaps_clearonload;
1810 extern cvar_t r_explosionclip;
1811 extern cvar_t r_coronas;
1812 extern cvar_t gl_flashblend;
1813 extern cvar_t cl_beams_polygons;
1814 extern cvar_t cl_beams_quakepositionhack;
1815 extern cvar_t cl_beams_instantaimhack;
1816 extern cvar_t cl_beams_lightatend;
1817 extern cvar_t r_lightningbeam_thickness;
1818 extern cvar_t r_lightningbeam_scroll;
1819 extern cvar_t r_lightningbeam_repeatdistance;
1820 extern cvar_t r_lightningbeam_color_red;
1821 extern cvar_t r_lightningbeam_color_green;
1822 extern cvar_t r_lightningbeam_color_blue;
1823 extern cvar_t r_lightningbeam_qmbtexture;
1824
1825 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1826 {
1827         int optnum;
1828         S_LocalSound ("sound/misc/menu3.wav");
1829
1830         optnum = 0;
1831              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1834         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1835         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1837         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1838         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1842         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1843         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1865 }
1866
1867 static void M_Options_Effects_Draw (void)
1868 {
1869         int visible;
1870         cachepic_t      *p;
1871
1872         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1873
1874         M_DrawPic(16, 4, "gfx/qplaque");
1875         p = Draw_CachePic("gfx/p_option", true);
1876         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1877
1878         optcursor = options_effects_cursor;
1879         optnum = 0;
1880         visible = (int)((menu_height - 32) / 8);
1881         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1882
1883         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1884         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1885         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1886         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1887         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1888         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1889         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1890         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1891         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1892         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1893         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1894         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1895         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1896         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1897         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1898         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1899         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1900         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1901         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1902         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1903         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1904         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1905         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1906         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1907         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1908         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1909         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1910         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1911         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1912         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1913         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1914         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1915         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1916         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1917 }
1918
1919
1920 static void M_Options_Effects_Key (int k, char ascii)
1921 {
1922         switch (k)
1923         {
1924         case K_ESCAPE:
1925                 M_Menu_Options_f ();
1926                 break;
1927
1928         case K_ENTER:
1929                 M_Menu_Options_Effects_AdjustSliders (1);
1930                 break;
1931
1932         case K_UPARROW:
1933                 S_LocalSound ("sound/misc/menu1.wav");
1934                 options_effects_cursor--;
1935                 if (options_effects_cursor < 0)
1936                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1937                 break;
1938
1939         case K_DOWNARROW:
1940                 S_LocalSound ("sound/misc/menu1.wav");
1941                 options_effects_cursor++;
1942                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1943                         options_effects_cursor = 0;
1944                 break;
1945
1946         case K_LEFTARROW:
1947                 M_Menu_Options_Effects_AdjustSliders (-1);
1948                 break;
1949
1950         case K_RIGHTARROW:
1951                 M_Menu_Options_Effects_AdjustSliders (1);
1952                 break;
1953         }
1954 }
1955
1956
1957 #define OPTIONS_GRAPHICS_ITEMS  20
1958
1959 static int options_graphics_cursor;
1960
1961 void M_Menu_Options_Graphics_f (void)
1962 {
1963         key_dest = key_menu;
1964         m_state = m_options_graphics;
1965         m_entersound = true;
1966 }
1967
1968 extern cvar_t r_shadow_gloss;
1969 extern cvar_t r_shadow_realtime_dlight;
1970 extern cvar_t r_shadow_realtime_dlight_shadows;
1971 extern cvar_t r_shadow_realtime_world;
1972 extern cvar_t r_shadow_realtime_world_lightmaps;
1973 extern cvar_t r_shadow_realtime_world_shadows;
1974 extern cvar_t r_bloom;
1975 extern cvar_t r_bloom_colorscale;
1976 extern cvar_t r_bloom_colorsubtract;
1977 extern cvar_t r_bloom_colorexponent;
1978 extern cvar_t r_bloom_blur;
1979 extern cvar_t r_bloom_brighten;
1980 extern cvar_t r_bloom_resolution;
1981 extern cvar_t r_hdr;
1982 extern cvar_t r_hdr_scenebrightness;
1983 extern cvar_t r_hdr_glowintensity;
1984 extern cvar_t r_hdr_range;
1985 extern cvar_t gl_picmip;
1986
1987 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1988 {
1989         int optnum;
1990         S_LocalSound ("sound/misc/menu3.wav");
1991
1992         optnum = 0;
1993
1994              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1995         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1996         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
1997         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1998         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1999         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2000         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2001         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2002         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2003         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2004         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
2005         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
2006         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2007         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2008         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2009         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2010         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2011         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2012         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2013         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2014 }
2015
2016
2017 static void M_Options_Graphics_Draw (void)
2018 {
2019         int visible;
2020         cachepic_t      *p;
2021
2022         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2023
2024         M_DrawPic(16, 4, "gfx/qplaque");
2025         p = Draw_CachePic("gfx/p_option", true);
2026         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2027
2028         optcursor = options_graphics_cursor;
2029         optnum = 0;
2030         visible = (int)((menu_height - 32) / 8);
2031         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2032
2033         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2034         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2035         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2036         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2037         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2038         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2039         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2040         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2041         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2042         M_Options_PrintCheckbox("          Bloom Effect", !r_hdr.integer, r_bloom.integer);
2043         M_Options_PrintCheckbox("      HDR Bloom Effect", true, r_hdr.integer);
2044         M_Options_PrintSlider(  "     HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2045         M_Options_PrintSlider(  "    HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2046         M_Options_PrintSlider(  "     Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2047         M_Options_PrintSlider(  "  Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2048         M_Options_PrintSlider(  "  Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2049         M_Options_PrintSlider(  "       Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2050         M_Options_PrintSlider(  "            Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2051         M_Options_PrintSlider(  "      Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2052         M_Options_PrintCommand( "      Restart Renderer", true);
2053 }
2054
2055
2056 static void M_Options_Graphics_Key (int k, char ascii)
2057 {
2058         switch (k)
2059         {
2060         case K_ESCAPE:
2061                 M_Menu_Options_f ();
2062                 break;
2063
2064         case K_ENTER:
2065                 M_Menu_Options_Graphics_AdjustSliders (1);
2066                 break;
2067
2068         case K_UPARROW:
2069                 S_LocalSound ("sound/misc/menu1.wav");
2070                 options_graphics_cursor--;
2071                 if (options_graphics_cursor < 0)
2072                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2073                 break;
2074
2075         case K_DOWNARROW:
2076                 S_LocalSound ("sound/misc/menu1.wav");
2077                 options_graphics_cursor++;
2078                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2079                         options_graphics_cursor = 0;
2080                 break;
2081
2082         case K_LEFTARROW:
2083                 M_Menu_Options_Graphics_AdjustSliders (-1);
2084                 break;
2085
2086         case K_RIGHTARROW:
2087                 M_Menu_Options_Graphics_AdjustSliders (1);
2088                 break;
2089         }
2090 }
2091
2092
2093 #define OPTIONS_COLORCONTROL_ITEMS      18
2094
2095 static int              options_colorcontrol_cursor;
2096
2097 // intensity value to match up to 50% dither to 'correct' quake
2098 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2099
2100 void M_Menu_Options_ColorControl_f (void)
2101 {
2102         key_dest = key_menu;
2103         m_state = m_options_colorcontrol;
2104         m_entersound = true;
2105 }
2106
2107
2108 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2109 {
2110         int optnum;
2111         float f;
2112         S_LocalSound ("sound/misc/menu3.wav");
2113
2114         optnum = 1;
2115         if (options_colorcontrol_cursor == optnum++)
2116                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2117         else if (options_colorcontrol_cursor == optnum++)
2118         {
2119                 Cvar_SetValueQuick (&v_color_enable, 0);
2120                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2121         }
2122         else if (options_colorcontrol_cursor == optnum++)
2123         {
2124                 Cvar_SetValueQuick (&v_color_enable, 0);
2125                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2126         }
2127         else if (options_colorcontrol_cursor == optnum++)
2128         {
2129                 Cvar_SetValueQuick (&v_color_enable, 0);
2130                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2131         }
2132         else if (options_colorcontrol_cursor == optnum++)
2133         {
2134                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2135         }
2136         else if (options_colorcontrol_cursor == optnum++)
2137         {
2138                 Cvar_SetValueQuick (&v_color_enable, 1);
2139                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2140         }
2141         else if (options_colorcontrol_cursor == optnum++)
2142         {
2143                 Cvar_SetValueQuick (&v_color_enable, 1);
2144                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2145         }
2146         else if (options_colorcontrol_cursor == optnum++)
2147         {
2148                 Cvar_SetValueQuick (&v_color_enable, 1);
2149                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2150         }
2151         else if (options_colorcontrol_cursor == optnum++)
2152         {
2153                 Cvar_SetValueQuick (&v_color_enable, 1);
2154                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2155                 Cvar_SetValueQuick (&v_color_black_r, f);
2156                 Cvar_SetValueQuick (&v_color_black_g, f);
2157                 Cvar_SetValueQuick (&v_color_black_b, f);
2158         }
2159         else if (options_colorcontrol_cursor == optnum++)
2160         {
2161                 Cvar_SetValueQuick (&v_color_enable, 1);
2162                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2163         }
2164         else if (options_colorcontrol_cursor == optnum++)
2165         {
2166                 Cvar_SetValueQuick (&v_color_enable, 1);
2167                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2168         }
2169         else if (options_colorcontrol_cursor == optnum++)
2170         {
2171                 Cvar_SetValueQuick (&v_color_enable, 1);
2172                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2173         }
2174         else if (options_colorcontrol_cursor == optnum++)
2175         {
2176                 Cvar_SetValueQuick (&v_color_enable, 1);
2177                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2178                 Cvar_SetValueQuick (&v_color_grey_r, f);
2179                 Cvar_SetValueQuick (&v_color_grey_g, f);
2180                 Cvar_SetValueQuick (&v_color_grey_b, f);
2181         }
2182         else if (options_colorcontrol_cursor == optnum++)
2183         {
2184                 Cvar_SetValueQuick (&v_color_enable, 1);
2185                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2186         }
2187         else if (options_colorcontrol_cursor == optnum++)
2188         {
2189                 Cvar_SetValueQuick (&v_color_enable, 1);
2190                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2191         }
2192         else if (options_colorcontrol_cursor == optnum++)
2193         {
2194                 Cvar_SetValueQuick (&v_color_enable, 1);
2195                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2196         }
2197         else if (options_colorcontrol_cursor == optnum++)
2198         {
2199                 Cvar_SetValueQuick (&v_color_enable, 1);
2200                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2201                 Cvar_SetValueQuick (&v_color_white_r, f);
2202                 Cvar_SetValueQuick (&v_color_white_g, f);
2203                 Cvar_SetValueQuick (&v_color_white_b, f);
2204         }
2205 }
2206
2207 static void M_Options_ColorControl_Draw (void)
2208 {
2209         int visible;
2210         float x, c, s, t, u, v;
2211         cachepic_t      *p, *dither;
2212
2213         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2214
2215         M_Background(320, 256);
2216
2217         M_DrawPic(16, 4, "gfx/qplaque");
2218         p = Draw_CachePic("gfx/p_option", true);
2219         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2220
2221         optcursor = options_colorcontrol_cursor;
2222         optnum = 0;
2223         visible = (int)((menu_height - 32) / 8);
2224         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2225
2226         M_Options_PrintCommand( "     Reset to defaults", true);
2227         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2228         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2229         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2230         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2231         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2232         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2233         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2234         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2235         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2236         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2237         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2238         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2239         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2240         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2241         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2242         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2243         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2244
2245         opty += 4;
2246         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2247         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2248         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2249         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2250         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2251         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2252         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2253         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2254         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2255         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2256         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2257
2258         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2259         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2260         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2261         u = s * 0.5;
2262         v = t * 0.5;
2263         opty += 8;
2264         x = 4;
2265         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2266         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2267         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2268         x += 80;
2269         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2270         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2271         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2272         x += 80;
2273         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2274         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2275         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2276         x += 80;
2277         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2278         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2279         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2280 }
2281
2282
2283 static void M_Options_ColorControl_Key (int k, char ascii)
2284 {
2285         switch (k)
2286         {
2287         case K_ESCAPE:
2288                 M_Menu_Options_f ();
2289                 break;
2290
2291         case K_ENTER:
2292                 m_entersound = true;
2293                 switch (options_colorcontrol_cursor)
2294                 {
2295                 case 0:
2296                         Cvar_SetValueQuick(&v_hwgamma, 1);
2297                         Cvar_SetValueQuick(&v_gamma, 1);
2298                         Cvar_SetValueQuick(&v_contrast, 1);
2299                         Cvar_SetValueQuick(&v_brightness, 0);
2300                         Cvar_SetValueQuick(&v_color_enable, 0);
2301                         Cvar_SetValueQuick(&v_color_black_r, 0);
2302                         Cvar_SetValueQuick(&v_color_black_g, 0);
2303                         Cvar_SetValueQuick(&v_color_black_b, 0);
2304                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2305                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2306                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2307                         Cvar_SetValueQuick(&v_color_white_r, 1);
2308                         Cvar_SetValueQuick(&v_color_white_g, 1);
2309                         Cvar_SetValueQuick(&v_color_white_b, 1);
2310                         break;
2311                 default:
2312                         M_Menu_Options_ColorControl_AdjustSliders (1);
2313                         break;
2314                 }
2315                 return;
2316
2317         case K_UPARROW:
2318                 S_LocalSound ("sound/misc/menu1.wav");
2319                 options_colorcontrol_cursor--;
2320                 if (options_colorcontrol_cursor < 0)
2321                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2322                 break;
2323
2324         case K_DOWNARROW:
2325                 S_LocalSound ("sound/misc/menu1.wav");
2326                 options_colorcontrol_cursor++;
2327                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2328                         options_colorcontrol_cursor = 0;
2329                 break;
2330
2331         case K_LEFTARROW:
2332                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2333                 break;
2334
2335         case K_RIGHTARROW:
2336                 M_Menu_Options_ColorControl_AdjustSliders (1);
2337                 break;
2338         }
2339 }
2340
2341
2342 //=============================================================================
2343 /* KEYS MENU */
2344
2345 static char *quakebindnames[][2] =
2346 {
2347 {"+attack",             "attack"},
2348 {"impulse 10",          "next weapon"},
2349 {"impulse 12",          "previous weapon"},
2350 {"+jump",                       "jump / swim up"},
2351 {"+forward",            "walk forward"},
2352 {"+back",                       "backpedal"},
2353 {"+left",                       "turn left"},
2354 {"+right",                      "turn right"},
2355 {"+speed",                      "run"},
2356 {"+moveleft",           "step left"},
2357 {"+moveright",          "step right"},
2358 {"+strafe",             "sidestep"},
2359 {"+lookup",             "look up"},
2360 {"+lookdown",           "look down"},
2361 {"centerview",          "center view"},
2362 {"+mlook",                      "mouse look"},
2363 {"+klook",                      "keyboard look"},
2364 {"+moveup",                     "swim up"},
2365 {"+movedown",           "swim down"}
2366 };
2367
2368 static char *transfusionbindnames[][2] =
2369 {
2370 {"",                            "Movement"},            // Movement commands
2371 {"+forward",            "walk forward"},
2372 {"+back",                       "backpedal"},
2373 {"+left",                       "turn left"},
2374 {"+right",                      "turn right"},
2375 {"+moveleft",           "step left"},
2376 {"+moveright",          "step right"},
2377 {"+jump",                       "jump / swim up"},
2378 {"+movedown",           "swim down"},
2379 {"",                            "Combat"},                      // Combat commands
2380 {"impulse 1",           "Pitch Fork"},
2381 {"impulse 2",           "Flare Gun"},
2382 {"impulse 3",           "Shotgun"},
2383 {"impulse 4",           "Machine Gun"},
2384 {"impulse 5",           "Incinerator"},
2385 {"impulse 6",           "Bombs (TNT)"},
2386 {"impulse 35",          "Proximity Bomb"},
2387 {"impulse 36",          "Remote Detonator"},
2388 {"impulse 7",           "Aerosol Can"},
2389 {"impulse 8",           "Tesla Cannon"},
2390 {"impulse 9",           "Life Leech"},
2391 {"impulse 10",          "Voodoo Doll"},
2392 {"impulse 21",          "next weapon"},
2393 {"impulse 22",          "previous weapon"},
2394 {"+attack",             "attack"},
2395 {"+button3",            "altfire"},
2396 {"",                            "Inventory"},           // Inventory commands
2397 {"impulse 40",          "Dr.'s Bag"},
2398 {"impulse 41",          "Crystal Ball"},
2399 {"impulse 42",          "Beast Vision"},
2400 {"impulse 43",          "Jump Boots"},
2401 {"impulse 23",          "next item"},
2402 {"impulse 24",          "previous item"},
2403 {"impulse 25",          "use item"},
2404 {"",                            "Misc"},                        // Misc commands
2405 {"+button4",            "use"},
2406 {"impulse 50",          "add bot (red)"},
2407 {"impulse 51",          "add bot (blue)"},
2408 {"impulse 52",          "kick a bot"},
2409 {"impulse 26",          "next armor type"},
2410 {"impulse 27",          "identify player"},
2411 {"impulse 55",          "voting menu"},
2412 {"impulse 56",          "observer mode"},
2413 {"",                            "Taunts"},            // Taunts
2414 {"impulse 70",          "taunt 0"},
2415 {"impulse 71",          "taunt 1"},
2416 {"impulse 72",          "taunt 2"},
2417 {"impulse 73",          "taunt 3"},
2418 {"impulse 74",          "taunt 4"},
2419 {"impulse 75",          "taunt 5"},
2420 {"impulse 76",          "taunt 6"},
2421 {"impulse 77",          "taunt 7"},
2422 {"impulse 78",          "taunt 8"},
2423 {"impulse 79",          "taunt 9"}
2424 };
2425
2426 static char *goodvsbad2bindnames[][2] =
2427 {
2428 {"impulse 69",          "Power 1"},
2429 {"impulse 70",          "Power 2"},
2430 {"impulse 71",          "Power 3"},
2431 {"+jump",                       "jump / swim up"},
2432 {"+forward",            "walk forward"},
2433 {"+back",                       "backpedal"},
2434 {"+left",                       "turn left"},
2435 {"+right",                      "turn right"},
2436 {"+speed",                      "run"},
2437 {"+moveleft",           "step left"},
2438 {"+moveright",          "step right"},
2439 {"+strafe",             "sidestep"},
2440 {"+lookup",             "look up"},
2441 {"+lookdown",           "look down"},
2442 {"centerview",          "center view"},
2443 {"+mlook",                      "mouse look"},
2444 {"kill",                        "kill yourself"},
2445 {"+moveup",                     "swim up"},
2446 {"+movedown",           "swim down"}
2447 };
2448
2449 static int numcommands;
2450 static char *(*bindnames)[2];
2451
2452 /*
2453 typedef struct binditem_s
2454 {
2455         char *command, *description;
2456         struct binditem_s *next;
2457 }
2458 binditem_t;
2459
2460 typedef struct bindcategory_s
2461 {
2462         char *name;
2463         binditem_t *binds;
2464         struct bindcategory_s *next;
2465 }
2466 bindcategory_t;
2467
2468 static bindcategory_t *bindcategories = NULL;
2469
2470 static void M_ClearBinds (void)
2471 {
2472         for (c = bindcategories;c;c = cnext)
2473         {
2474                 cnext = c->next;
2475                 for (b = c->binds;b;b = bnext)
2476                 {
2477                         bnext = b->next;
2478                         Z_Free(b);
2479                 }
2480                 Z_Free(c);
2481         }
2482         bindcategories = NULL;
2483 }
2484
2485 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2486 {
2487         for (b = &c->binds;*b;*b = &(*b)->next);
2488         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2489         *b->command = (char *)((*b) + 1);
2490         *b->description = *b->command + strlen(command) + 1;
2491         strlcpy(*b->command, command, strlen(command) + 1);
2492         strlcpy(*b->description, description, strlen(description) + 1);
2493 }
2494
2495 static void M_AddBind (char *category, char *command, char *description)
2496 {
2497         for (c = &bindcategories;*c;c = &(*c)->next)
2498         {
2499                 if (!strcmp(category, (*c)->name))
2500                 {
2501                         M_AddBindToCategory(*c, command, description);
2502                         return;
2503                 }
2504         }
2505         *c = Z_Alloc(sizeof(bindcategory_t));
2506         M_AddBindToCategory(*c, command, description);
2507 }
2508
2509 static void M_DefaultBinds (void)
2510 {
2511         M_ClearBinds();
2512         M_AddBind("movement", "+jump", "jump / swim up");
2513         M_AddBind("movement", "+forward", "walk forward");
2514         M_AddBind("movement", "+back", "backpedal");
2515         M_AddBind("movement", "+left", "turn left");
2516         M_AddBind("movement", "+right", "turn right");
2517         M_AddBind("movement", "+speed", "run");
2518         M_AddBind("movement", "+moveleft", "step left");
2519         M_AddBind("movement", "+moveright", "step right");
2520         M_AddBind("movement", "+strafe", "sidestep");
2521         M_AddBind("movement", "+lookup", "look up");
2522         M_AddBind("movement", "+lookdown", "look down");
2523         M_AddBind("movement", "centerview", "center view");
2524         M_AddBind("movement", "+mlook", "mouse look");
2525         M_AddBind("movement", "+klook", "keyboard look");
2526         M_AddBind("movement", "+moveup", "swim up");
2527         M_AddBind("movement", "+movedown", "swim down");
2528         M_AddBind("weapons", "+attack", "attack");
2529         M_AddBind("weapons", "impulse 10", "next weapon");
2530         M_AddBind("weapons", "impulse 12", "previous weapon");
2531         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2532         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2533         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2534         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2535         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2536         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2537         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2538         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2539 }
2540 */
2541
2542
2543 static int              keys_cursor;
2544 static int              bind_grab;
2545
2546 void M_Menu_Keys_f (void)
2547 {
2548         key_dest = key_menu;
2549         m_state = m_keys;
2550         m_entersound = true;
2551 }
2552
2553 #define NUMKEYS 5
2554
2555 void M_FindKeysForCommand (const char *command, int *keys)
2556 {
2557         int             count;
2558         int             j;
2559         char    *b;
2560
2561         for (j = 0;j < NUMKEYS;j++)
2562                 keys[j] = -1;
2563
2564         count = 0;
2565
2566         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2567         {
2568                 b = keybindings[0][j];
2569                 if (!b)
2570                         continue;
2571                 if (!strcmp (b, command) )
2572                 {
2573                         keys[count++] = j;
2574                         if (count == NUMKEYS)
2575                                 break;
2576                 }
2577         }
2578 }
2579
2580 static void M_UnbindCommand (char *command)
2581 {
2582         int             j;
2583         char    *b;
2584
2585         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2586         {
2587                 b = keybindings[0][j];
2588                 if (!b)
2589                         continue;
2590                 if (!strcmp (b, command))
2591                         Key_SetBinding (j, 0, "");
2592         }
2593 }
2594
2595
2596 static void M_Keys_Draw (void)
2597 {
2598         int             i, j;
2599         int             keys[NUMKEYS];
2600         int             y;
2601         cachepic_t      *p;
2602         char    keystring[MAX_INPUTLINE];
2603
2604         M_Background(320, 48 + 8 * numcommands);
2605
2606         p = Draw_CachePic ("gfx/ttl_cstm", true);
2607         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2608
2609         if (bind_grab)
2610                 M_Print(12, 32, "Press a key or button for this action");
2611         else
2612                 M_Print(18, 32, "Enter to change, backspace to clear");
2613
2614 // search for known bindings
2615         for (i=0 ; i<numcommands ; i++)
2616         {
2617                 y = 48 + 8*i;
2618
2619                 // If there's no command, it's just a section
2620                 if (bindnames[i][0][0] == '\0')
2621                 {
2622                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2623                         M_PrintRed (16, y, bindnames[i][1]);
2624                         continue;
2625                 }
2626                 else
2627                         M_Print(16, y, bindnames[i][1]);
2628
2629                 M_FindKeysForCommand (bindnames[i][0], keys);
2630
2631                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2632                 if (keys[0] == -1)
2633                         strlcpy(keystring, "???", sizeof(keystring));
2634                 else
2635                 {
2636                         keystring[0] = 0;
2637                         for (j = 0;j < NUMKEYS;j++)
2638                         {
2639                                 if (keys[j] != -1)
2640                                 {
2641                                         if (j > 0)
2642                                                 strlcat(keystring, " or ", sizeof(keystring));
2643                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2644                                 }
2645                         }
2646                 }
2647                 M_Print(150, y, keystring);
2648         }
2649
2650         if (bind_grab)
2651                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2652         else
2653                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2654 }
2655
2656
2657 static void M_Keys_Key (int k, char ascii)
2658 {
2659         char    cmd[80];
2660         int             keys[NUMKEYS];
2661
2662         if (bind_grab)
2663         {       // defining a key
2664                 S_LocalSound ("sound/misc/menu1.wav");
2665                 if (k == K_ESCAPE)
2666                 {
2667                         bind_grab = false;
2668                 }
2669                 else //if (k != '`')
2670                 {
2671                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2672                         Cbuf_InsertText (cmd);
2673                 }
2674
2675                 bind_grab = false;
2676                 return;
2677         }
2678
2679         switch (k)
2680         {
2681         case K_ESCAPE:
2682                 M_Menu_Options_f ();
2683                 break;
2684
2685         case K_LEFTARROW:
2686         case K_UPARROW:
2687                 S_LocalSound ("sound/misc/menu1.wav");
2688                 do
2689                 {
2690                         keys_cursor--;
2691                         if (keys_cursor < 0)
2692                                 keys_cursor = numcommands-1;
2693                 }
2694                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2695                 break;
2696
2697         case K_DOWNARROW:
2698         case K_RIGHTARROW:
2699                 S_LocalSound ("sound/misc/menu1.wav");
2700                 do
2701                 {
2702                         keys_cursor++;
2703                         if (keys_cursor >= numcommands)
2704                                 keys_cursor = 0;
2705                 }
2706                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2707                 break;
2708
2709         case K_ENTER:           // go into bind mode
2710                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2711                 S_LocalSound ("sound/misc/menu2.wav");
2712                 if (keys[NUMKEYS - 1] != -1)
2713                         M_UnbindCommand (bindnames[keys_cursor][0]);
2714                 bind_grab = true;
2715                 break;
2716
2717         case K_BACKSPACE:               // delete bindings
2718         case K_DEL:                             // delete bindings
2719                 S_LocalSound ("sound/misc/menu2.wav");
2720                 M_UnbindCommand (bindnames[keys_cursor][0]);
2721                 break;
2722         }
2723 }
2724
2725 void M_Menu_Reset_f (void)
2726 {
2727         key_dest = key_menu;
2728         m_state = m_reset;
2729         m_entersound = true;
2730 }
2731
2732
2733 static void M_Reset_Key (int key, char ascii)
2734 {
2735         switch (key)
2736         {
2737         case 'Y':
2738         case 'y':
2739                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2740                 // no break here since we also exit the menu
2741
2742         case K_ESCAPE:
2743         case 'n':
2744         case 'N':
2745                 m_state = m_options;
2746                 m_entersound = true;
2747                 break;
2748
2749         default:
2750                 break;
2751         }
2752 }
2753
2754 static void M_Reset_Draw (void)
2755 {
2756         int lines = 2, linelength = 20;
2757         M_Background(linelength * 8 + 16, lines * 8 + 16);
2758         M_DrawTextBox(0, 0, linelength, lines);
2759         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2760         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2761 }
2762
2763 //=============================================================================
2764 /* VIDEO MENU */
2765
2766 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2767 video_resolution_t video_resolutions[] =
2768 {
2769 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2770 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2771 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2772 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2773 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2774 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2775 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2776 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2777 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2778 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2779 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2780 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2781 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2782 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2783 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2784 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2785 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2786 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2787 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2788 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2789 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2790 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2791 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2792 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2793 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2794 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2795 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2796 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2797 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2798 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2799 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2800 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2801 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2802 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2803 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2804 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2805 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2806 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2807 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2808 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2809 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2810 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2811 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2812 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2813 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2814 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2815 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2816 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2817 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2818 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2819 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2820 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2821 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2822 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2823 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2824 {NULL, 0, 0, 0, 0, 0}
2825 };
2826 // this is the number of the default mode (640x480) in the list above
2827 #define VID_DEFAULT 3
2828 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2829
2830 #define VIDEO_ITEMS 10
2831 static int video_cursor = 0;
2832 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162, 170, 178, 186};
2833 static int video_resolution;
2834
2835 void M_Menu_Video_f (void)
2836 {
2837         int i;
2838
2839         key_dest = key_menu;
2840         m_state = m_video;
2841         m_entersound = true;
2842
2843         // Look for the closest match to the current resolution
2844         video_resolution = 0;
2845         for (i = 1;i < VID_RES_COUNT;i++)
2846         {
2847                 // if the new mode would be a worse match in width, skip it
2848                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2849                         continue;
2850                 // if it is equal in width, check height
2851                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2852                 {
2853                         // if the new mode would be a worse match in height, skip it
2854                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2855                                 continue;
2856                         // if it is equal in width and height, check pixel aspect
2857                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2858                         {
2859                                 // if the new mode would be a worse match in pixel aspect, skip it
2860                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2861                                         continue;
2862                                 // if it is equal in everything, skip it (prefer earlier modes)
2863                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2864                                         continue;
2865                                 // better match for width, height, and pixel aspect
2866                                 video_resolution = i;
2867                         }
2868                         else // better match for width and height
2869                                 video_resolution = i;
2870                 }
2871                 else // better match for width
2872                         video_resolution = i;
2873         }
2874 }
2875
2876
2877 static void M_Video_Draw (void)
2878 {
2879         cachepic_t      *p;
2880
2881         M_Background(320, 200);
2882
2883         M_DrawPic(16, 4, "gfx/qplaque");
2884         p = Draw_CachePic("gfx/vidmodes", true);
2885         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2886
2887         // Current Resolution
2888         M_Print(16, video_cursor_table[0], "    Current Resolution");
2889         if (vid_supportrefreshrate && vid.fullscreen)
2890                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2891         else
2892                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2893
2894         // Proposed Resolution
2895         M_Print(16, video_cursor_table[1], "        New Resolution");
2896         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2897         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2898
2899         // Bits per pixel
2900         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2901         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2902
2903         // Refresh Rate
2904         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2905         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2906
2907         // Fullscreen
2908         M_Print(16, video_cursor_table[4], "            Fullscreen");
2909         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2910
2911         // "Apply" button
2912         M_Print(220, video_cursor_table[5], "Apply");
2913
2914         // Vertical Sync
2915         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2916         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2917
2918         M_ItemPrint(16, video_cursor_table[7], "    Anisotropic Filter", gl_support_anisotropy);
2919         M_DrawSlider(220, video_cursor_table[7], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
2920
2921         M_ItemPrint(16, video_cursor_table[8], "       Texture Quality", true);
2922         M_DrawSlider(220, video_cursor_table[8], gl_picmip.value, 3, 0);
2923
2924         M_ItemPrint(16, video_cursor_table[9], "   Texture Compression", gl_support_texture_compression);
2925         M_DrawCheckbox(220, video_cursor_table[9], gl_texturecompression.integer);
2926
2927         // Cursor
2928         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2929 }
2930
2931
2932 static void M_Menu_Video_AdjustSliders (int dir)
2933 {
2934         S_LocalSound ("sound/misc/menu3.wav");
2935
2936         switch (video_cursor)
2937         {
2938                 // Resolution
2939                 case 1:
2940                 {
2941                         int r;
2942                         for(r = 0;r < VID_RES_COUNT;r++)
2943                         {
2944                                 video_resolution += dir;
2945                                 if (video_resolution >= VID_RES_COUNT)
2946                                         video_resolution = 0;
2947                                 if (video_resolution < 0)
2948                                         video_resolution = VID_RES_COUNT - 1;
2949                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2950                                         break;
2951                         }
2952                         break;
2953                 }
2954
2955                 // Bits per pixel
2956                 case 2:
2957                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2958                         break;
2959                 // Refresh Rate
2960                 case 3:
2961                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2962                         break;
2963                 case 4:
2964                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2965                         break;
2966
2967                 case 6:
2968                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2969                         break;
2970                 case 7:
2971                         Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
2972                         break;
2973                 case 8:
2974                         Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2975                         break;
2976                 case 9:
2977                         Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
2978                         break;
2979         }
2980 }
2981
2982
2983 static void M_Video_Key (int key, char ascii)
2984 {
2985         switch (key)
2986         {
2987                 case K_ESCAPE:
2988                         // vid_shared.c has a copy of the current video config. We restore it
2989                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2990                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2991                         if (vid_supportrefreshrate)
2992                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2993
2994                         S_LocalSound ("sound/misc/menu1.wav");
2995                         M_Menu_Options_f ();
2996                         break;
2997
2998                 case K_ENTER:
2999                         m_entersound = true;
3000                         switch (video_cursor)
3001                         {
3002                                 case 5:
3003                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
3004                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
3005                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
3006                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
3007                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
3008                                         Cbuf_AddText ("vid_restart\n");
3009                                         M_Menu_Options_f ();
3010                                         break;
3011                                 default:
3012                                         M_Menu_Video_AdjustSliders (1);
3013                         }
3014                         break;
3015
3016                 case K_UPARROW:
3017                         S_LocalSound ("sound/misc/menu1.wav");
3018                         video_cursor--;
3019                         if (video_cursor < 0)
3020                                 video_cursor = VIDEO_ITEMS-1;
3021                         break;
3022
3023                 case K_DOWNARROW:
3024                         S_LocalSound ("sound/misc/menu1.wav");
3025                         video_cursor++;
3026                         if (video_cursor >= VIDEO_ITEMS)
3027                                 video_cursor = 0;
3028                         break;
3029
3030                 case K_LEFTARROW:
3031                         M_Menu_Video_AdjustSliders (-1);
3032                         break;
3033
3034                 case K_RIGHTARROW:
3035                         M_Menu_Video_AdjustSliders (1);
3036                         break;
3037         }
3038 }
3039
3040 //=============================================================================
3041 /* HELP MENU */
3042
3043 static int              help_page;
3044 #define NUM_HELP_PAGES  6
3045
3046
3047 void M_Menu_Help_f (void)
3048 {
3049         key_dest = key_menu;
3050         m_state = m_help;
3051         m_entersound = true;
3052         help_page = 0;
3053 }
3054
3055
3056
3057 static void M_Help_Draw (void)
3058 {
3059         M_Background(320, 200);
3060         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3061 }
3062
3063
3064 static void M_Help_Key (int key, char ascii)
3065 {
3066         switch (key)
3067         {
3068         case K_ESCAPE:
3069                 M_Menu_Main_f ();
3070                 break;
3071
3072         case K_UPARROW:
3073         case K_RIGHTARROW:
3074                 m_entersound = true;
3075                 if (++help_page >= NUM_HELP_PAGES)
3076                         help_page = 0;
3077                 break;
3078
3079         case K_DOWNARROW:
3080         case K_LEFTARROW:
3081                 m_entersound = true;
3082                 if (--help_page < 0)
3083                         help_page = NUM_HELP_PAGES-1;
3084                 break;
3085         }
3086
3087 }
3088
3089 //=============================================================================
3090 /* CEDITS MENU */
3091
3092 void M_Menu_Credits_f (void)
3093 {
3094         key_dest = key_menu;
3095         m_state = m_credits;
3096         m_entersound = true;
3097 }
3098
3099
3100
3101 static void M_Credits_Draw (void)
3102 {
3103         M_Background(640, 480);
3104         M_DrawPic (0, 0, "gfx/creditsmiddle");
3105         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3106         M_DrawPic (0, 0, "gfx/creditstop");
3107         M_DrawPic (0, 433, "gfx/creditsbottom");
3108 }
3109
3110
3111 static void M_Credits_Key (int key, char ascii)
3112 {
3113                 M_Menu_Main_f ();
3114 }
3115
3116 //=============================================================================
3117 /* QUIT MENU */
3118
3119 static char *m_quit_message[9];
3120 static int              m_quit_prevstate;
3121 static qboolean wasInMenus;
3122
3123
3124 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3125 {
3126         m_quit_message[0] = line1;
3127         m_quit_message[1] = line2;
3128         m_quit_message[2] = line3;
3129         m_quit_message[3] = line4;
3130         m_quit_message[4] = line5;
3131         m_quit_message[5] = line6;
3132         m_quit_message[6] = line7;
3133         m_quit_message[7] = line8;
3134         m_quit_message[8] = NULL;
3135         return 1;
3136 }
3137
3138 static int M_ChooseQuitMessage(int request)
3139 {
3140         if (m_missingdata)
3141         {
3142                 // frag related quit messages are pointless for a fallback menu, so use something generic
3143                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3144                 return 0;
3145         }
3146         switch (gamemode)
3147         {
3148         case GAME_NORMAL:
3149         case GAME_HIPNOTIC:
3150         case GAME_ROGUE:
3151         case GAME_NEHAHRA:
3152         case GAME_DEFEATINDETAIL2:
3153                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3154                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3155                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3156                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3157                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3158                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3159                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3160                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3161                 break;
3162         case GAME_GOODVSBAD2:
3163                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3164                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3165                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3166                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3167                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3168                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3169                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3170                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3171                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3172                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3173                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3174                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3175                 break;
3176         case GAME_BATTLEMECH:
3177                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3178                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3179                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3180                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3181                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3182                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3183                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3184                 break;
3185         case GAME_OPENQUARTZ:
3186                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3187                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3188                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3189                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3190                 break;
3191         default:
3192                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3193                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3194                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3195                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3196                 break;
3197         }
3198         return 0;
3199 };
3200
3201 void M_Menu_Quit_f (void)
3202 {
3203         int n;
3204         if (m_state == m_quit)
3205                 return;
3206         wasInMenus = (key_dest == key_menu);
3207         key_dest = key_menu;
3208         m_quit_prevstate = m_state;
3209         m_state = m_quit;
3210         m_entersound = true;
3211         // count how many there are
3212         for (n = 1;M_ChooseQuitMessage(n);n++);
3213         // choose one
3214         M_ChooseQuitMessage(rand() % n);
3215 }
3216
3217
3218 static void M_Quit_Key (int key, char ascii)
3219 {
3220         switch (key)
3221         {
3222         case K_ESCAPE:
3223         case 'n':
3224         case 'N':
3225                 if (wasInMenus)
3226                 {
3227                         m_state = (enum m_state_e)m_quit_prevstate;
3228                         m_entersound = true;
3229                 }
3230                 else
3231                 {
3232                         key_dest = key_game;
3233                         m_state = m_none;
3234                 }
3235                 break;
3236
3237         case 'Y':
3238         case 'y':
3239                 Host_Quit_f ();
3240                 break;
3241
3242         default:
3243                 break;
3244         }
3245 }
3246
3247 static void M_Quit_Draw (void)
3248 {
3249         int i, l, linelength, firstline, lastline, lines;
3250         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3251         {
3252                 if ((l = (int)strlen(m_quit_message[i])))
3253                 {
3254                         if (firstline > i)
3255                                 firstline = i;
3256                         if (lastline < i)
3257                                 lastline = i;
3258                         if (linelength < l)
3259                                 linelength = l;
3260                 }
3261         }
3262         lines = (lastline - firstline) + 1;
3263         M_Background(linelength * 8 + 16, lines * 8 + 16);
3264         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3265                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3266         for (i = 0, l = firstline;i < lines;i++, l++)
3267                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3268 }
3269
3270 //=============================================================================
3271 /* LAN CONFIG MENU */
3272
3273 static int              lanConfig_cursor = -1;
3274 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3275 #define NUM_LANCONFIG_CMDS      4
3276
3277 static int      lanConfig_port;
3278 static char     lanConfig_portname[6];
3279 static char     lanConfig_joinname[22];
3280
3281 void M_Menu_LanConfig_f (void)
3282 {
3283         key_dest = key_menu;
3284         m_state = m_lanconfig;
3285         m_entersound = true;
3286         if (lanConfig_cursor == -1)
3287         {
3288                 if (JoiningGame)
3289                         lanConfig_cursor = 1;
3290         }
3291         if (StartingGame)
3292                 lanConfig_cursor = 1;
3293         lanConfig_port = 26000;
3294         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3295
3296         M_Update_Return_Reason("");
3297 }
3298
3299
3300 static void M_LanConfig_Draw (void)
3301 {
3302         cachepic_t      *p;
3303         int             basex;
3304         char    *startJoin;
3305         char    *protocol;
3306
3307         M_Background(320, 200);
3308
3309         M_DrawPic (16, 4, "gfx/qplaque");
3310         p = Draw_CachePic ("gfx/p_multi", true);
3311         basex = (320-p->width)/2;
3312         M_DrawPic (basex, 4, "gfx/p_multi");
3313
3314         if (StartingGame)
3315                 startJoin = "New Game";
3316         else
3317                 startJoin = "Join Game";
3318         protocol = "TCP/IP";
3319         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3320         basex += 8;
3321
3322         M_Print(basex, lanConfig_cursor_table[0], "Port");
3323         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3324         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3325
3326         if (JoiningGame)
3327         {
3328                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3329                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3330                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3331                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3332                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3333         }
3334         else
3335         {
3336                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3337                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3338         }
3339
3340         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3341
3342         if (lanConfig_cursor == 0)
3343                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3344
3345         if (lanConfig_cursor == 3)
3346                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3347
3348         if (*m_return_reason)
3349                 M_Print(basex, 168, m_return_reason);
3350 }
3351
3352
3353 static void M_LanConfig_Key (int key, char ascii)
3354 {
3355         int             l;
3356
3357         switch (key)
3358         {
3359         case K_ESCAPE:
3360                 M_Menu_MultiPlayer_f ();
3361                 break;
3362
3363         case K_UPARROW:
3364                 S_LocalSound ("sound/misc/menu1.wav");
3365                 lanConfig_cursor--;
3366                 if (lanConfig_cursor < 0)
3367                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3368                 // when in start game menu, skip the unused search qw servers item
3369                 if (StartingGame && lanConfig_cursor == 2)
3370                         lanConfig_cursor = 1;
3371                 break;
3372
3373         case K_DOWNARROW:
3374                 S_LocalSound ("sound/misc/menu1.wav");
3375                 lanConfig_cursor++;
3376                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3377                         lanConfig_cursor = 0;
3378                 // when in start game menu, skip the unused search qw servers item
3379                 if (StartingGame && lanConfig_cursor == 1)
3380                         lanConfig_cursor = 2;
3381                 break;
3382
3383         case K_ENTER:
3384                 if (lanConfig_cursor == 0)
3385                         break;
3386
3387                 m_entersound = true;
3388
3389                 Cbuf_AddText ("stopdemo\n");
3390
3391                 Cvar_SetValue("port", lanConfig_port);
3392
3393                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3394                 {
3395                         if (StartingGame)
3396                         {
3397                                 M_Menu_GameOptions_f ();
3398                                 break;
3399                         }
3400                         M_Menu_ServerList_f();
3401                         break;
3402                 }
3403
3404                 if (lanConfig_cursor == 3)
3405                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3406                 break;
3407
3408         case K_BACKSPACE:
3409                 if (lanConfig_cursor == 0)
3410                 {
3411                         if (strlen(lanConfig_portname))
3412                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3413                 }
3414
3415                 if (lanConfig_cursor == 3)
3416                 {
3417                         if (strlen(lanConfig_joinname))
3418                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3419                 }
3420                 break;
3421
3422         default:
3423                 if (ascii < 32)
3424                         break;
3425
3426                 if (lanConfig_cursor == 3)
3427                 {
3428                         l = (int)strlen(lanConfig_joinname);
3429                         if (l < 21)
3430                         {
3431                                 lanConfig_joinname[l+1] = 0;
3432                                 lanConfig_joinname[l] = ascii;
3433                         }
3434                 }
3435
3436                 if (ascii < '0' || ascii > '9')
3437                         break;
3438                 if (lanConfig_cursor == 0)
3439                 {
3440                         l = (int)strlen(lanConfig_portname);
3441                         if (l < 5)
3442                         {
3443                                 lanConfig_portname[l+1] = 0;
3444                                 lanConfig_portname[l] = ascii;
3445                         }
3446                 }
3447         }
3448
3449         if (StartingGame && lanConfig_cursor == 3)
3450         {
3451                 if (key == K_UPARROW)
3452                         lanConfig_cursor = 1;
3453                 else
3454                         lanConfig_cursor = 0;
3455         }
3456
3457         l =  atoi(lanConfig_portname);
3458         if (l <= 65535)
3459                 lanConfig_port = l;
3460         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3461 }
3462
3463 //=============================================================================
3464 /* GAME OPTIONS MENU */
3465
3466 typedef struct level_s
3467 {
3468         char    *name;
3469         char    *description;
3470 } level_t;
3471
3472 typedef struct episode_s
3473 {
3474         char    *description;
3475         int             firstLevel;
3476         int             levels;
3477 } episode_t;
3478
3479 typedef struct gamelevels_s
3480 {
3481         char *gamename;
3482         level_t *levels;
3483         episode_t *episodes;
3484         int numepisodes;
3485 }
3486 gamelevels_t;
3487
3488 static level_t quakelevels[] =
3489 {
3490         {"start", "Entrance"},  // 0
3491
3492         {"e1m1", "Slipgate Complex"},                           // 1
3493         {"e1m2", "Castle of the Damned"},
3494         {"e1m3", "The Necropolis"},
3495         {"e1m4", "The Grisly Grotto"},
3496         {"e1m5", "Gloom Keep"},
3497         {"e1m6", "The Door To Chthon"},
3498         {"e1m7", "The House of Chthon"},
3499         {"e1m8", "Ziggurat Vertigo"},
3500
3501         {"e2m1", "The Installation"},                           // 9
3502         {"e2m2", "Ogre Citadel"},
3503         {"e2m3", "Crypt of Decay"},
3504         {"e2m4", "The Ebon Fortress"},
3505         {"e2m5", "The Wizard's Manse"},
3506         {"e2m6", "The Dismal Oubliette"},
3507         {"e2m7", "Underearth"},
3508
3509         {"e3m1", "Termination Central"},                        // 16
3510         {"e3m2", "The Vaults of Zin"},
3511         {"e3m3", "The Tomb of Terror"},
3512         {"e3m4", "Satan's Dark Delight"},
3513         {"e3m5", "Wind Tunnels"},
3514         {"e3m6", "Chambers of Torment"},
3515         {"e3m7", "The Haunted Halls"},
3516
3517         {"e4m1", "The Sewage System"},                          // 23
3518         {"e4m2", "The Tower of Despair"},
3519         {"e4m3", "The Elder God Shrine"},
3520         {"e4m4", "The Palace of Hate"},
3521         {"e4m5", "Hell's Atrium"},
3522         {"e4m6", "The Pain Maze"},
3523         {"e4m7", "Azure Agony"},
3524         {"e4m8", "The Nameless City"},
3525
3526         {"end", "Shub-Niggurath's Pit"},                        // 31
3527
3528         {"dm1", "Place of Two Deaths"},                         // 32
3529         {"dm2", "Claustrophobopolis"},
3530         {"dm3", "The Abandoned Base"},
3531         {"dm4", "The Bad Place"},
3532         {"dm5", "The Cistern"},
3533         {"dm6", "The Dark Zone"}
3534 };
3535
3536 static episode_t quakeepisodes[] =
3537 {
3538         {"Welcome to Quake", 0, 1},
3539         {"Doomed Dimension", 1, 8},
3540         {"Realm of Black Magic", 9, 7},
3541         {"Netherworld", 16, 7},
3542         {"The Elder World", 23, 8},
3543         {"Final Level", 31, 1},
3544         {"Deathmatch Arena", 32, 6}
3545 };
3546
3547  //MED 01/06/97 added hipnotic levels
3548 static level_t     hipnoticlevels[] =
3549 {
3550    {"start", "Command HQ"},  // 0
3551
3552    {"hip1m1", "The Pumping Station"},          // 1
3553    {"hip1m2", "Storage Facility"},
3554    {"hip1m3", "The Lost Mine"},
3555    {"hip1m4", "Research Facility"},
3556    {"hip1m5", "Military Complex"},
3557
3558    {"hip2m1", "Ancient Realms"},          // 6
3559    {"hip2m2", "The Black Cathedral"},
3560    {"hip2m3", "The Catacombs"},
3561    {"hip2m4", "The Crypt"},
3562    {"hip2m5", "Mortum's Keep"},
3563    {"hip2m6", "The Gremlin's Domain"},
3564
3565    {"hip3m1", "Tur Torment"},       // 12
3566    {"hip3m2", "Pandemonium"},
3567    {"hip3m3", "Limbo"},
3568    {"hip3m4", "The Gauntlet"},
3569
3570    {"hipend", "Armagon's Lair"},       // 16
3571
3572    {"hipdm1", "The Edge of Oblivion"}           // 17
3573 };
3574
3575 //MED 01/06/97  added hipnotic episodes
3576 static episode_t   hipnoticepisodes[] =
3577 {
3578    {"Scourge of Armagon", 0, 1},
3579    {"Fortress of the Dead", 1, 5},
3580    {"Dominion of Darkness", 6, 6},
3581    {"The Rift", 12, 4},
3582    {"Final Level", 16, 1},
3583    {"Deathmatch Arena", 17, 1}
3584 };
3585
3586 //PGM 01/07/97 added rogue levels
3587 //PGM 03/02/97 added dmatch level
3588 static level_t          roguelevels[] =
3589 {
3590         {"start",       "Split Decision"},
3591         {"r1m1",        "Deviant's Domain"},
3592         {"r1m2",        "Dread Portal"},
3593         {"r1m3",        "Judgement Call"},
3594         {"r1m4",        "Cave of Death"},
3595         {"r1m5",        "Towers of Wrath"},
3596         {"r1m6",        "Temple of Pain"},
3597         {"r1m7",        "Tomb of the Overlord"},
3598         {"r2m1",        "Tempus Fugit"},
3599         {"r2m2",        "Elemental Fury I"},
3600         {"r2m3",        "Elemental Fury II"},
3601         {"r2m4",        "Curse of Osiris"},
3602         {"r2m5",        "Wizard's Keep"},
3603         {"r2m6",        "Blood Sacrifice"},
3604         {"r2m7",        "Last Bastion"},
3605         {"r2m8",        "Source of Evil"},
3606         {"ctf1",    "Division of Change"}
3607 };
3608
3609 //PGM 01/07/97 added rogue episodes
3610 //PGM 03/02/97 added dmatch episode
3611 static episode_t        rogueepisodes[] =
3612 {
3613         {"Introduction", 0, 1},
3614         {"Hell's Fortress", 1, 7},
3615         {"Corridors of Time", 8, 8},
3616         {"Deathmatch Arena", 16, 1}
3617 };
3618
3619 static level_t          nehahralevels[] =
3620 {
3621         {"nehstart",    "Welcome to Nehahra"},
3622         {"neh1m1",      "Forge City1: Slipgates"},
3623         {"neh1m2",      "Forge City2: Boiler"},
3624         {"neh1m3",      "Forge City3: Escape"},
3625         {"neh1m4",      "Grind Core"},
3626         {"neh1m5",      "Industrial Silence"},
3627         {"neh1m6",      "Locked-Up Anger"},
3628         {"neh1m7",      "Wanderer of the Wastes"},
3629         {"neh1m8",      "Artemis System Net"},
3630         {"neh1m9",      "To the Death"},
3631         {"neh2m1",      "The Gates of Ghoro"},
3632         {"neh2m2",      "Sacred Trinity"},
3633         {"neh2m3",      "Realm of the Ancients"},
3634         {"neh2m4",      "Temple of the Ancients"},
3635         {"neh2m5",      "Dreams Made Flesh"},
3636         {"neh2m6",      "Your Last Cup of Sorrow"},
3637         {"nehsec",      "Ogre's Bane"},
3638         {"nehahra",     "Nehahra's Den"},
3639         {"nehend",      "Quintessence"}
3640 };
3641
3642 static episode_t        nehahraepisodes[] =
3643 {
3644         {"Welcome to Nehahra", 0, 1},
3645         {"The Fall of Forge", 1, 9},
3646         {"The Outlands", 10, 7},
3647         {"Dimension of the Lost", 17, 2}
3648 };
3649
3650 // Map list for Transfusion
3651 static level_t          transfusionlevels[] =
3652 {
3653         {"e1m1",                "Cradle to Grave"},
3654         {"e1m2",                "Wrong Side of the Tracks"},
3655         {"e1m3",                "Phantom Express"},
3656         {"e1m4",                "Dark Carnival"},
3657         {"e1m5",                "Hallowed Grounds"},
3658         {"e1m6",                "The Great Temple"},
3659         {"e1m7",                "Altar of Stone"},
3660         {"e1m8",                "House of Horrors"},
3661
3662         {"e2m1",                "Shipwrecked"},
3663         {"e2m2",                "The Lumber Mill"},
3664         {"e2m3",                "Rest for the Wicked"},
3665         {"e2m4",                "The Overlooked Hotel"},
3666         {"e2m5",                "The Haunting"},
3667         {"e2m6",                "The Cold Rush"},
3668         {"e2m7",                "Bowels of the Earth"},
3669         {"e2m8",                "The Lair of Shial"},
3670         {"e2m9",                "Thin Ice"},
3671
3672         {"e3m1",                "Ghost Town"},
3673         {"e3m2",                "The Siege"},
3674         {"e3m3",                "Raw Sewage"},
3675         {"e3m4",                "The Sick Ward"},
3676         {"e3m5",                "Spare Parts"},
3677         {"e3m6",                "Monster Bait"},
3678         {"e3m7",                "The Pit of Cerberus"},
3679         {"e3m8",                "Catacombs"},
3680
3681         {"e4m1",                "Butchery Loves Company"},
3682         {"e4m2",                "Breeding Grounds"},
3683         {"e4m3",                "Charnel House"},
3684         {"e4m4",                "Crystal Lake"},
3685         {"e4m5",                "Fire and Brimstone"},
3686         {"e4m6",                "The Ganglion Depths"},
3687         {"e4m7",                "In the Flesh"},
3688         {"e4m8",                "The Hall of the Epiphany"},
3689         {"e4m9",                "Mall of the Dead"},
3690
3691         {"bb1",                 "The Stronghold"},
3692         {"bb2",                 "Winter Wonderland"},
3693         {"bb3",                 "Bodies"},
3694         {"bb4",                 "The Tower"},
3695         {"bb5",                 "Click!"},
3696         {"bb6",                 "Twin Fortress"},
3697         {"bb7",                 "Midgard"},
3698         {"bb8",                 "Fun With Heads"},
3699         {"dm1",                 "Monolith Building 11"},
3700         {"dm2",                 "Power!"},
3701         {"dm3",                 "Area 15"},
3702
3703         {"e6m1",                "Welcome to Your Life"},
3704         {"e6m2",                "They Are Here"},
3705         {"e6m3",                "Public Storage"},
3706         {"e6m4",                "Aqueducts"},
3707         {"e6m5",                "The Ruined Temple"},
3708         {"e6m6",                "Forbidden Rituals"},
3709         {"e6m7",                "The Dungeon"},
3710         {"e6m8",                "Beauty and the Beast"},
3711         {"e6m9",                "Forgotten Catacombs"},
3712
3713         {"cp01",                "Boat Docks"},
3714         {"cp02",                "Old Opera House"},
3715         {"cp03",                "Gothic Library"},
3716         {"cp04",                "Lost Monastery"},
3717         {"cp05",                "Steamboat"},
3718         {"cp06",                "Graveyard"},
3719         {"cp07",                "Mountain Pass"},
3720         {"cp08",                "Abysmal Mine"},
3721         {"cp09",                "Castle"},
3722         {"cps1",                "Boggy Creek"},
3723
3724         {"cpbb01",              "Crypt of Despair"},
3725         {"cpbb02",              "Pits of Blood"},
3726         {"cpbb03",              "Unholy Cathedral"},
3727         {"cpbb04",              "Deadly Inspirations"},
3728
3729         {"b2a15",               "Area 15 (B2)"},
3730         {"b2bodies",    "BB_Bodies (B2)"},
3731         {"b2cabana",    "BB_Cabana"},
3732         {"b2power",             "BB_Power"},
3733         {"barena",              "Blood Arena"},
3734         {"bkeep",               "Blood Keep"},
3735         {"bstar",               "Brown Star"},
3736         {"crypt",               "The Crypt"},
3737
3738         {"bb3_2k1",             "Bodies Infusion"},
3739         {"captasao",    "Captasao"},
3740         {"curandero",   "Curandero"},
3741         {"dcamp",               "DeathCamp"},
3742         {"highnoon",    "HighNoon"},
3743         {"qbb1",                "The Confluence"},
3744         {"qbb2",                "KathartiK"},
3745         {"qbb3",                "Caleb's Woodland Retreat"},
3746         {"zoo",                 "Zoo"},
3747
3748         {"dranzbb6",    "Black Coffee"},
3749         {"fragm",               "Frag'M"},
3750         {"maim",                "Maim"},
3751         {"qe1m7",               "The House of Chthon"},
3752         {"qdm1",                "Place of Two Deaths"},
3753         {"qdm4",                "The Bad Place"},
3754         {"qdm5",                "The Cistern"},
3755         {"qmorbias",    "DM-Morbias"},
3756         {"simple",              "Dead Simple"}
3757 };
3758
3759 static episode_t        transfusionepisodes[] =
3760 {
3761         {"The Way of All Flesh", 0, 8},
3762         {"Even Death May Die", 8, 9},
3763         {"Farewell to Arms", 17, 8},
3764         {"Dead Reckoning", 25, 9},
3765         {"BloodBath", 34, 11},
3766         {"Post Mortem", 45, 9},
3767         {"Cryptic Passage", 54, 10},
3768         {"Cryptic BloodBath", 64, 4},
3769         {"Blood 2", 68, 8},
3770         {"Transfusion", 76, 9},
3771         {"Conversions", 85, 9}
3772 };
3773
3774 static level_t goodvsbad2levels[] =
3775 {
3776         {"rts", "Many Paths"},  // 0
3777         {"chess", "Chess, Scott Hess"},                         // 1
3778         {"dot", "Big Wall"},
3779         {"city2", "The Big City"},
3780         {"bwall", "0 G like Psychic TV"},
3781         {"snow", "Wireframed"},
3782         {"telep", "Infinite Falling"},
3783         {"faces", "Facing Bases"},
3784         {"island", "Adventure Islands"},
3785 };
3786
3787 static episode_t goodvsbad2episodes[] =
3788 {
3789         {"Levels? Bevels!", 0, 8},
3790 };
3791
3792 static level_t battlemechlevels[] =
3793 {
3794         {"start", "Parking Level"},
3795         {"dm1", "Hot Dump"},                        // 1
3796         {"dm2", "The Pits"},
3797         {"dm3", "Dimber Died"},
3798         {"dm4", "Fire in the Hole"},
3799         {"dm5", "Clubhouses"},
3800         {"dm6", "Army go Underground"},
3801 };
3802
3803 static episode_t battlemechepisodes[] =
3804 {
3805         {"Time for Battle", 0, 7},
3806 };
3807
3808 static level_t openquartzlevels[] =
3809 {
3810         {"start", "Welcome to Openquartz"},
3811
3812         {"void1", "The center of nowhere"},                        // 1
3813         {"void2", "The place with no name"},
3814         {"void3", "The lost supply base"},
3815         {"void4", "Past the outer limits"},
3816         {"void5", "Into the nonexistance"},
3817         {"void6", "Void walk"},
3818
3819         {"vtest", "Warp Central"},
3820         {"box", "The deathmatch box"},
3821         {"bunkers", "Void command"},
3822         {"house", "House of chaos"},
3823         {"office", "Overnight office kill"},
3824         {"am1", "The nameless chambers"},
3825 };
3826
3827 static episode_t openquartzepisodes[] =
3828 {
3829         {"Single Player", 0, 1},
3830         {"Void Deathmatch", 1, 6},
3831         {"Contrib", 7, 6},
3832 };
3833
3834 static level_t defeatindetail2levels[] =
3835 {
3836         {"atac3",       "River Crossing"},
3837         {"atac4",       "Canyon Chaos"},
3838         {"atac7",       "Desert Stormer"},
3839 };
3840
3841 static episode_t defeatindetail2episodes[] =
3842 {
3843         {"ATAC Campaign", 0, 3},
3844 };
3845
3846 static level_t prydonlevels[] =
3847 {
3848         {"curig2", "Capel Curig"},      // 0
3849
3850         {"tdastart", "Gateway"},                                // 1
3851 };
3852
3853 static episode_t prydonepisodes[] =
3854 {
3855         {"Prydon Gate", 0, 1},
3856         {"The Dark Age", 1, 1}
3857 };
3858
3859 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3860 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3861 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3862 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3863 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3864 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3865 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3866 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3867 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3868 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3869 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3870
3871 typedef struct gameinfo_s
3872 {
3873         gamemode_t gameid;
3874         gamelevels_t *notregistered;
3875         gamelevels_t *registered;
3876 }
3877 gameinfo_t;
3878
3879 static gameinfo_t gamelist[] =
3880 {
3881         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3882         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3883         {GAME_ROGUE, &roguegame, &roguegame},
3884         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3885         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3886         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3887         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3888         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3889         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3890         {GAME_PRYDON, &prydongame, &prydongame},
3891         {GAME_NORMAL, NULL, NULL} // terminator
3892 };
3893
3894 static gamelevels_t *lookupgameinfo(void)
3895 {
3896         int i = 0;
3897         while (gamelist[i].gameid != gamemode)
3898         {
3899                 if (gamelist[i].notregistered == NULL)
3900                 {
3901                         i = 0;
3902                         break;
3903                 }
3904                 i++;
3905         }
3906         if (registered.integer)
3907                 return gamelist[i].registered;
3908         else
3909                 return gamelist[i].notregistered;
3910 }
3911
3912 static int      startepisode;
3913 static int      startlevel;
3914 static int maxplayers;
3915 static qboolean m_serverInfoMessage = false;
3916 static double m_serverInfoMessageTime;
3917
3918 void M_Menu_GameOptions_f (void)
3919 {
3920         key_dest = key_menu;
3921         m_state = m_gameoptions;
3922         m_entersound = true;
3923         if (maxplayers == 0)
3924                 maxplayers = svs.maxclients;
3925         if (maxplayers < 2)
3926                 maxplayers = min(8, MAX_SCOREBOARD);
3927 }
3928
3929
3930 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3931 #define NUM_GAMEOPTIONS 12
3932 static int              gameoptions_cursor;
3933
3934 void M_GameOptions_Draw (void)
3935 {
3936         cachepic_t      *p;
3937         int             x;
3938         gamelevels_t *g;
3939
3940         M_Background(320, 200);
3941
3942         M_DrawPic (16, 4, "gfx/qplaque");
3943         p = Draw_CachePic ("gfx/p_multi", true);
3944         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3945
3946         M_DrawTextBox (152, 32, 10, 1);
3947         M_Print(160, 40, "begin game");
3948
3949         M_Print(0, 56, "      Max players");
3950         M_Print(160, 56, va("%i", maxplayers) );
3951
3952         if (gamemode != GAME_GOODVSBAD2)
3953         {
3954                 M_Print(0, 64, "        Game Type");
3955                 if (gamemode == GAME_TRANSFUSION)
3956                 {
3957                         if (!coop.integer && !deathmatch.integer)
3958                                 Cvar_SetValue("deathmatch", 1);
3959                         if (deathmatch.integer == 0)
3960                                 M_Print(160, 64, "Cooperative");
3961                         else if (deathmatch.integer == 2)
3962                                 M_Print(160, 64, "Capture the Flag");
3963                         else
3964                                 M_Print(160, 64, "Blood Bath");
3965                 }
3966                 else if (gamemode == GAME_BATTLEMECH)
3967                 {
3968                         if (!deathmatch.integer)
3969                                 Cvar_SetValue("deathmatch", 1);
3970                         if (deathmatch.integer == 2)
3971                                 M_Print(160, 64, "Rambo Match");
3972                         else
3973                                 M_Print(160, 64, "Deathmatch");
3974                 }
3975                 else
3976                 {
3977                         if (!coop.integer && !deathmatch.integer)
3978                                 Cvar_SetValue("deathmatch", 1);
3979                         if (coop.integer)
3980                                 M_Print(160, 64, "Cooperative");
3981                         else
3982                                 M_Print(160, 64, "Deathmatch");
3983                 }
3984
3985                 M_Print(0, 72, "        Teamplay");
3986                 if (gamemode == GAME_ROGUE)
3987                 {
3988                         char *msg;
3989
3990                         switch((int)teamplay.integer)
3991                         {
3992                                 case 1: msg = "No Friendly Fire"; break;
3993                                 case 2: msg = "Friendly Fire"; break;
3994                                 case 3: msg = "Tag"; break;
3995                                 case 4: msg = "Capture the Flag"; break;
3996                                 case 5: msg = "One Flag CTF"; break;
3997                                 case 6: msg = "Three Team CTF"; break;
3998                                 default: msg = "Off"; break;
3999                         }
4000                         M_Print(160, 72, msg);
4001                 }
4002                 else
4003                 {
4004                         char *msg;
4005
4006                         switch (teamplay.integer)
4007                         {
4008                                 case 0: msg = "Off"; break;
4009                                 case 2: msg = "Friendly Fire"; break;
4010                                 default: msg = "No Friendly Fire"; break;
4011                         }
4012                         M_Print(160, 72, msg);
4013                 }
4014                 M_Print(0, 80, "            Skill");
4015                 if (gamemode == GAME_TRANSFUSION)
4016                 {
4017                         if (skill.integer == 1)
4018                                 M_Print(160, 80, "Still Kicking");
4019                         else if (skill.integer == 2)
4020                                 M_Print(160, 80, "Pink On The Inside");
4021                         else if (skill.integer == 3)
4022                                 M_Print(160, 80, "Lightly Broiled");
4023                         else if (skill.integer == 4)
4024                                 M_Print(160, 80, "Well Done");
4025                         else
4026                                 M_Print(160, 80, "Extra Crispy");
4027                 }
4028                 else
4029                 {
4030                         if (skill.integer == 0)
4031                                 M_Print(160, 80, "Easy difficulty");
4032                         else if (skill.integer == 1)
4033                                 M_Print(160, 80, "Normal difficulty");
4034                         else if (skill.integer == 2)
4035                                 M_Print(160, 80, "Hard difficulty");
4036                         else
4037                                 M_Print(160, 80, "Nightmare difficulty");
4038                 }
4039                 M_Print(0, 88, "       Frag Limit");
4040                 if (fraglimit.integer == 0)
4041                         M_Print(160, 88, "none");
4042                 else
4043                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4044
4045                 M_Print(0, 96, "       Time Limit");
4046                 if (timelimit.integer == 0)
4047                         M_Print(160, 96, "none");
4048                 else
4049                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4050         }
4051
4052         M_Print(0, 104, "    Public server");
4053         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4054
4055         M_Print(0, 112, "   Server maxrate");
4056         M_Print(160, 112, va("%i", sv_maxrate.integer));
4057
4058         M_Print(0, 128, "      Server name");
4059         M_DrawTextBox (0, 132, 38, 1);
4060         M_Print(8, 140, hostname.string);
4061
4062         g = lookupgameinfo();
4063
4064         if (gamemode != GAME_GOODVSBAD2)
4065         {
4066                 M_Print(0, 160, "         Episode");
4067                 M_Print(160, 160, g->episodes[startepisode].description);
4068         }
4069
4070         M_Print(0, 168, "           Level");
4071         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4072         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4073
4074 // line cursor
4075         if (gameoptions_cursor == 9)
4076                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4077         else
4078                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4079
4080         if (m_serverInfoMessage)
4081         {
4082                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4083                 {
4084                         x = (320-26*8)/2;
4085                         M_DrawTextBox (x, 138, 24, 4);
4086                         x += 8;
4087                         M_Print(x, 146, " More than 255 players??");
4088                         M_Print(x, 154, "  First, question your  ");
4089                         M_Print(x, 162, "   sanity, then email   ");
4090                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4091                 }
4092                 else
4093                         m_serverInfoMessage = false;
4094         }
4095 }
4096
4097
4098 static void M_NetStart_Change (int dir)
4099 {
4100         gamelevels_t *g;
4101         int count;
4102
4103         switch (gameoptions_cursor)
4104         {
4105         case 1:
4106                 maxplayers += dir;
4107                 if (maxplayers > MAX_SCOREBOARD)
4108                 {
4109                         maxplayers = MAX_SCOREBOARD;
4110                         m_serverInfoMessage = true;
4111                         m_serverInfoMessageTime = realtime;
4112                 }
4113                 if (maxplayers < 2)
4114                         maxplayers = 2;
4115                 break;
4116
4117         case 2:
4118                 if (gamemode == GAME_GOODVSBAD2)
4119                         break;
4120                 if (gamemode == GAME_TRANSFUSION)
4121                 {
4122                         switch (deathmatch.integer)
4123                         {
4124                                 // From Cooperative to BloodBath
4125                                 case 0:
4126                                         Cvar_SetValueQuick (&coop, 0);
4127                                         Cvar_SetValueQuick (&deathmatch, 1);
4128                                         break;
4129
4130                                 // From BloodBath to CTF
4131                                 case 1:
4132                                         Cvar_SetValueQuick (&coop, 0);
4133                                         Cvar_SetValueQuick (&deathmatch, 2);
4134                                         break;
4135
4136                                 // From CTF to Cooperative
4137                                 //case 2:
4138                                 default:
4139                                         Cvar_SetValueQuick (&coop, 1);
4140                                         Cvar_SetValueQuick (&deathmatch, 0);
4141                         }
4142                 }
4143                 else if (gamemode == GAME_BATTLEMECH)
4144                 {
4145                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4146                                 Cvar_SetValueQuick (&deathmatch, 0);
4147                         else // changing from Deathmatch to Rambo
4148                                 Cvar_SetValueQuick (&deathmatch, 2);
4149                 }
4150                 else
4151                 {
4152                         if (deathmatch.integer) // changing from deathmatch to coop
4153                         {
4154                                 Cvar_SetValueQuick (&coop, 1);
4155                                 Cvar_SetValueQuick (&deathmatch, 0);
4156                         }
4157                         else // changing from coop to deathmatch
4158                         {
4159                                 Cvar_SetValueQuick (&coop, 0);
4160                                 Cvar_SetValueQuick (&deathmatch, 1);
4161                         }
4162                 }
4163                 break;
4164
4165         case 3:
4166                 if (gamemode == GAME_GOODVSBAD2)
4167                         break;
4168                 if (gamemode == GAME_ROGUE)
4169                         count = 6;
4170                 else
4171                         count = 2;
4172
4173                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4174                 if (teamplay.integer > count)
4175                         Cvar_SetValueQuick (&teamplay, 0);
4176                 else if (teamplay.integer < 0)
4177                         Cvar_SetValueQuick (&teamplay, count);
4178                 break;
4179
4180         case 4:
4181                 if (gamemode == GAME_GOODVSBAD2)
4182                         break;
4183                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4184                 if (gamemode == GAME_TRANSFUSION)
4185                 {
4186                         if (skill.integer > 5)
4187                                 Cvar_SetValueQuick (&skill, 1);
4188                         if (skill.integer < 1)
4189                                 Cvar_SetValueQuick (&skill, 5);
4190                 }
4191                 else
4192                 {
4193                         if (skill.integer > 3)
4194                                 Cvar_SetValueQuick (&skill, 0);
4195                         if (skill.integer < 0)
4196                                 Cvar_SetValueQuick (&skill, 3);
4197                 }
4198                 break;
4199
4200         case 5:
4201                 if (gamemode == GAME_GOODVSBAD2)
4202                         break;
4203                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4204                 if (fraglimit.integer > 100)
4205                         Cvar_SetValueQuick (&fraglimit, 0);
4206                 if (fraglimit.integer < 0)
4207                         Cvar_SetValueQuick (&fraglimit, 100);
4208                 break;
4209
4210         case 6:
4211                 if (gamemode == GAME_GOODVSBAD2)
4212                         break;
4213                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4214                 if (timelimit.value > 60)
4215                         Cvar_SetValueQuick (&timelimit, 0);
4216                 if (timelimit.value < 0)
4217                         Cvar_SetValueQuick (&timelimit, 60);
4218                 break;
4219
4220         case 7:
4221                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4222                 break;
4223
4224         case 8:
4225                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4226                 if (sv_maxrate.integer < NET_MINRATE)
4227                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4228                 break;
4229
4230         case 9:
4231                 break;
4232
4233         case 10:
4234                 if (gamemode == GAME_GOODVSBAD2)
4235                         break;
4236                 startepisode += dir;
4237                 g = lookupgameinfo();
4238
4239                 if (startepisode < 0)
4240                         startepisode = g->numepisodes - 1;
4241
4242                 if (startepisode >= g->numepisodes)
4243                         startepisode = 0;
4244
4245                 startlevel = 0;
4246                 break;
4247
4248         case 11:
4249                 startlevel += dir;
4250                 g = lookupgameinfo();
4251
4252                 if (startlevel < 0)
4253                         startlevel = g->episodes[startepisode].levels - 1;
4254
4255                 if (startlevel >= g->episodes[startepisode].levels)
4256                         startlevel = 0;
4257                 break;
4258         }
4259 }
4260
4261 static void M_GameOptions_Key (int key, char ascii)
4262 {
4263         gamelevels_t *g;
4264         int l;
4265         char hostnamebuf[128];
4266
4267         switch (key)
4268         {
4269         case K_ESCAPE:
4270                 M_Menu_MultiPlayer_f ();
4271                 break;
4272
4273         case K_UPARROW:
4274                 S_LocalSound ("sound/misc/menu1.wav");
4275                 gameoptions_cursor--;
4276                 if (gameoptions_cursor < 0)
4277                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4278                 break;
4279
4280         case K_DOWNARROW:
4281                 S_LocalSound ("sound/misc/menu1.wav");
4282                 gameoptions_cursor++;
4283                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4284                         gameoptions_cursor = 0;
4285                 break;
4286
4287         case K_LEFTARROW:
4288                 if (gameoptions_cursor == 0)
4289                         break;
4290                 S_LocalSound ("sound/misc/menu3.wav");
4291                 M_NetStart_Change (-1);
4292                 break;
4293
4294         case K_RIGHTARROW:
4295                 if (gameoptions_cursor == 0)
4296                         break;
4297                 S_LocalSound ("sound/misc/menu3.wav");
4298                 M_NetStart_Change (1);
4299                 break;
4300
4301         case K_ENTER:
4302                 S_LocalSound ("sound/misc/menu2.wav");
4303                 if (gameoptions_cursor == 0)
4304                 {
4305                         if (sv.active)
4306                                 Cbuf_AddText ("disconnect\n");
4307                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4308
4309                         g = lookupgameinfo();
4310                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4311                         return;
4312                 }
4313
4314                 M_NetStart_Change (1);
4315                 break;
4316
4317         case K_BACKSPACE:
4318                 if (gameoptions_cursor == 9)
4319                 {
4320                         l = (int)strlen(hostname.string);
4321                         if (l)
4322                         {
4323                                 l = min(l - 1, 37);
4324                                 memcpy(hostnamebuf, hostname.string, l);
4325                                 hostnamebuf[l] = 0;
4326                                 Cvar_Set("hostname", hostnamebuf);
4327                         }
4328                 }
4329                 break;
4330
4331         default:
4332                 if (ascii < 32)
4333                         break;
4334                 if (gameoptions_cursor == 9)
4335                 {
4336                         l = (int)strlen(hostname.string);
4337                         if (l < 37)
4338                         {
4339                                 memcpy(hostnamebuf, hostname.string, l);
4340                                 hostnamebuf[l] = ascii;
4341                                 hostnamebuf[l+1] = 0;
4342                                 Cvar_Set("hostname", hostnamebuf);
4343                         }
4344                 }
4345         }
4346 }
4347
4348 //=============================================================================
4349 /* SLIST MENU */
4350
4351 static int slist_cursor;
4352
4353 void M_Menu_ServerList_f (void)
4354 {
4355         key_dest = key_menu;
4356         m_state = m_slist;
4357         m_entersound = true;
4358         slist_cursor = 0;
4359         M_Update_Return_Reason("");
4360         if (lanConfig_cursor == 2)
4361                 Net_SlistQW_f();
4362         else
4363                 Net_Slist_f();
4364 }
4365
4366
4367 static void M_ServerList_Draw (void)
4368 {
4369         int n, y, visible, start, end;
4370         cachepic_t *p;
4371         const char *s;
4372
4373         // use as much vertical space as available
4374         if (gamemode == GAME_TRANSFUSION)
4375                 M_Background(640, vid_conheight.integer - 80);
4376         else
4377                 M_Background(640, vid_conheight.integer);
4378         // scroll the list as the cursor moves
4379         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4380         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4381         if (*m_return_reason)
4382                 M_Print(16, menu_height - 8, m_return_reason);
4383         y = 48;
4384         visible = (int)((menu_height - 16 - y) / 8 / 2);
4385         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4386         end = min(start + visible, serverlist_viewcount);
4387
4388         p = Draw_CachePic("gfx/p_multi", true);
4389         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4390         if (end > start)
4391         {
4392                 for (n = start;n < end;n++)
4393                 {
4394                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4395                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4396                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4397                 }
4398         }
4399         else if (realtime - masterquerytime > 10)
4400         {
4401                 if (masterquerycount)
4402                         M_Print(0, y, "No servers found");
4403                 else
4404                         M_Print(0, y, "No master servers found (network problem?)");
4405         }
4406         else
4407         {
4408                 if (serverquerycount)
4409                         M_Print(0, y, "Querying servers");
4410                 else
4411                         M_Print(0, y, "Querying master servers");
4412         }
4413 }
4414
4415
4416 static void M_ServerList_Key(int k, char ascii)
4417 {
4418         switch (k)
4419         {
4420         case K_ESCAPE:
4421                 M_Menu_LanConfig_f();
4422                 break;
4423
4424         case K_SPACE:
4425                 if (lanConfig_cursor == 2)
4426                         Net_SlistQW_f();
4427                 else
4428                         Net_Slist_f();
4429                 break;
4430
4431         case K_UPARROW:
4432         case K_LEFTARROW:
4433                 S_LocalSound ("sound/misc/menu1.wav");
4434                 slist_cursor--;
4435                 if (slist_cursor < 0)
4436                         slist_cursor = serverlist_viewcount - 1;
4437                 break;
4438
4439         case K_DOWNARROW:
4440         case K_RIGHTARROW:
4441                 S_LocalSound ("sound/misc/menu1.wav");
4442                 slist_cursor++;
4443                 if (slist_cursor >= serverlist_viewcount)
4444                         slist_cursor = 0;
4445                 break;
4446
4447         case K_ENTER:
4448                 S_LocalSound ("sound/misc/menu2.wav");
4449                 if (serverlist_viewcount)
4450                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4451                 break;
4452
4453         default:
4454                 break;
4455         }
4456
4457 }
4458
4459 //=============================================================================
4460 /* MODLIST MENU */
4461 // same limit of mod dirs as in fs.c
4462 #define MODLIST_MAXDIRS 16
4463 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4464 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4465
4466 typedef struct modlist_entry_s
4467 {
4468         qboolean loaded;        // used to determine whether this entry is loaded and running
4469         int enabled;            // index to array of modlist_enabled
4470
4471         // name of the modification, this is (will...be) displayed on the menu entry
4472         char name[128];
4473         // directory where we will find it
4474         char dir[MAX_QPATH];
4475 } modlist_entry_t;
4476
4477 static int modlist_cursor;
4478 //static int modlist_viewcount;
4479
4480 #define MODLIST_TOTALSIZE               256
4481 static int modlist_count = 0;
4482 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4483
4484 void ModList_RebuildList(void)
4485 {
4486         int i,j;
4487         stringlist_t list;
4488
4489         stringlistinit(&list);
4490         if (fs_basedir[0])
4491                 listdirectory(&list, fs_basedir);
4492         else
4493                 listdirectory(&list, "./");
4494         stringlistsort(&list);
4495         modlist_count = 0;
4496         modlist_numenabled = fs_numgamedirs;
4497         for (i = 0;i < list.numstrings;i++)
4498         {
4499                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4500                 // check all dirs to see if they "appear" to be mods
4501                 // reject any dirs that are part of the base game
4502                 // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
4503                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4504                 if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4505                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4506                 if (!FS_CheckGameDir(list.strings[i])) continue;
4507
4508                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4509                 //check currently loaded mods
4510                 modlist[modlist_count].loaded = false;
4511                 if (fs_numgamedirs)
4512                         for (j = 0; j < fs_numgamedirs; j++)
4513                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4514                                 {
4515                                         modlist[modlist_count].loaded = true;
4516                                         modlist[modlist_count].enabled = j;
4517                                         modlist_enabled[j] = modlist_count;
4518                                         break;
4519                                 }
4520                 modlist_count ++;
4521         }
4522         stringlistfreecontents(&list);
4523 }
4524
4525 void ModList_Enable (void)
4526 {
4527         int i;
4528         int numgamedirs;
4529         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4530
4531         // copy our mod list into an array for FS_ChangeGameDirs
4532         numgamedirs = modlist_numenabled;
4533         for (i = 0; i < modlist_numenabled; i++)
4534                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4535
4536         // this code snippet is from FS_ChangeGameDirs
4537         if (fs_numgamedirs == numgamedirs)
4538         {
4539                 for (i = 0;i < numgamedirs;i++)
4540                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4541                                 break;
4542                 if (i == numgamedirs)
4543                         return; // already using this set of gamedirs, do nothing
4544         }
4545
4546         // this part is basically the same as the FS_GameDir_f function
4547         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4548         {
4549                 // actually, changing during game would work fine, but would be stupid
4550                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4551                 return;
4552         }
4553
4554         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4555 }
4556
4557 void M_Menu_ModList_f (void)
4558 {
4559         key_dest = key_menu;
4560         m_state = m_modlist;
4561         m_entersound = true;
4562         modlist_cursor = 0;
4563         M_Update_Return_Reason("");
4564         ModList_RebuildList();
4565 }
4566
4567 static void M_Menu_ModList_AdjustSliders (int dir)
4568 {
4569         int i;
4570         S_LocalSound ("sound/misc/menu3.wav");
4571
4572         // stop adding mods, we reach the limit
4573         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4574         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4575         if (modlist[modlist_cursor].loaded)
4576         {
4577                 modlist[modlist_cursor].enabled = modlist_numenabled;
4578                 //push the value on the enabled list
4579                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4580         }
4581         else
4582         {
4583                 //eliminate the value from the enabled list
4584                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4585                 {
4586                         modlist_enabled[i] = modlist_enabled[i+1];
4587                         modlist[modlist_enabled[i]].enabled--;
4588                 }
4589                 modlist_numenabled--;
4590         }
4591 }
4592
4593 static void M_ModList_Draw (void)
4594 {
4595         int n, y, visible, start, end;
4596         cachepic_t *p;
4597         const char *s_available = "Available Mods";
4598         const char *s_enabled = "Enabled Mods";
4599
4600         // use as much vertical space as available
4601         if (gamemode == GAME_TRANSFUSION)
4602                 M_Background(640, vid_conheight.integer - 80);
4603         else
4604                 M_Background(640, vid_conheight.integer);
4605
4606         M_PrintRed(48 + 32, 32, s_available);
4607         M_PrintRed(432, 32, s_enabled);
4608         // Draw a list box with all enabled mods
4609         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4610         for (y = 0; y < modlist_numenabled; y++)
4611                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4612
4613         if (*m_return_reason)
4614                 M_Print(16, menu_height - 8, m_return_reason);
4615         // scroll the list as the cursor moves
4616         y = 48;
4617         visible = (int)((menu_height - 16 - y) / 8 / 2);
4618         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4619         end = min(start + visible, modlist_count);
4620
4621         p = Draw_CachePic("gfx/p_option", true);
4622         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4623         if (end > start)
4624         {
4625                 for (n = start;n < end;n++)
4626                 {
4627                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4628                         M_ItemPrint(80, y, modlist[n].dir, true);
4629                         M_DrawCheckbox(48, y, modlist[n].loaded);
4630                         y +=8;
4631                 }
4632         }
4633         else
4634         {
4635                 M_Print(80, y, "No Mods found");
4636         }
4637 }
4638
4639 static void M_ModList_Key(int k, char ascii)
4640 {
4641         switch (k)
4642         {
4643         case K_ESCAPE:
4644                 ModList_Enable ();
4645                 M_Menu_Options_f();
4646                 break;
4647
4648         case K_SPACE:
4649                 S_LocalSound ("sound/misc/menu2.wav");
4650                 ModList_RebuildList();
4651                 break;
4652
4653         case K_UPARROW:
4654                 S_LocalSound ("sound/misc/menu1.wav");
4655                 modlist_cursor--;
4656                 if (modlist_cursor < 0)
4657                         modlist_cursor = modlist_count - 1;
4658                 break;
4659
4660         case K_LEFTARROW:
4661                 M_Menu_ModList_AdjustSliders (-1);
4662                 break;
4663
4664         case K_DOWNARROW:
4665                 S_LocalSound ("sound/misc/menu1.wav");
4666                 modlist_cursor++;
4667                 if (modlist_cursor >= modlist_count)
4668                         modlist_cursor = 0;
4669                 break;
4670
4671         case K_RIGHTARROW:
4672                 M_Menu_ModList_AdjustSliders (1);
4673                 break;
4674
4675         case K_ENTER:
4676                 S_LocalSound ("sound/misc/menu2.wav");
4677                 ModList_Enable ();
4678                 break;
4679
4680         default:
4681                 break;
4682         }
4683
4684 }
4685
4686 //=============================================================================
4687 /* Menu Subsystem */
4688
4689 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4690 static void M_Draw(void);
4691 void M_ToggleMenu_f(void);
4692 static void M_Shutdown(void);
4693
4694 void M_Init (void)
4695 {
4696         menuplyr_load = true;
4697         menuplyr_pixels = NULL;
4698
4699         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4700         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4701         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4702         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4703         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4704         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4705         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4706         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4707         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4708         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4709         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4710         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4711         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4712         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4713         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4714         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4715         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4716         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4717         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4718
4719         if (gamemode == GAME_TRANSFUSION)
4720         {
4721                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4722                 bindnames = transfusionbindnames;
4723         }
4724         else if (gamemode == GAME_GOODVSBAD2)
4725         {
4726                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4727                 bindnames = goodvsbad2bindnames;
4728         }
4729         else
4730         {
4731                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4732                 bindnames = quakebindnames;
4733         }
4734
4735         // Make sure "keys_cursor" doesn't start on a section in the binding list
4736         keys_cursor = 0;
4737         while (bindnames[keys_cursor][0][0] == '\0')
4738         {
4739                 keys_cursor++;
4740
4741                 // Only sections? There may be a problem somewhere...
4742                 if (keys_cursor >= numcommands)
4743                         Sys_Error ("M_Init: The key binding list only contains sections");
4744         }
4745
4746
4747         if (gamemode == GAME_NEHAHRA)
4748         {
4749                 if (FS_FileExists("maps/neh1m4.bsp"))
4750                 {
4751                         if (FS_FileExists("hearing.dem"))
4752                         {
4753                                 Con_Print("Nehahra movie and game detected.\n");
4754                                 NehGameType = TYPE_BOTH;
4755                         }
4756                         else
4757                         {
4758                                 Con_Print("Nehahra game detected.\n");
4759                                 NehGameType = TYPE_GAME;
4760                         }
4761                 }
4762                 else
4763                 {
4764                         if (FS_FileExists("hearing.dem"))
4765                         {
4766                                 Con_Print("Nehahra movie detected.\n");
4767                                 NehGameType = TYPE_DEMO;
4768                         }
4769                         else
4770                         {
4771                                 Con_Print("Nehahra not found.\n");
4772                                 NehGameType = TYPE_GAME; // could just complain, but...
4773                         }
4774                 }
4775         }
4776 }
4777
4778 void M_Draw (void)
4779 {
4780         if (key_dest != key_menu)
4781                 m_state = m_none;
4782
4783         if (m_state == m_none)
4784                 return;
4785
4786         switch (m_state)
4787         {
4788         case m_none:
4789                 break;
4790
4791         case m_main:
4792                 M_Main_Draw ();
4793                 break;
4794
4795         case m_demo:
4796                 M_Demo_Draw ();
4797                 break;
4798
4799         case m_singleplayer:
4800                 M_SinglePlayer_Draw ();
4801                 break;
4802
4803         case m_transfusion_episode:
4804                 M_Transfusion_Episode_Draw ();
4805                 break;
4806
4807         case m_transfusion_skill:
4808                 M_Transfusion_Skill_Draw ();
4809                 break;
4810
4811         case m_load:
4812                 M_Load_Draw ();
4813                 break;
4814
4815         case m_save:
4816                 M_Save_Draw ();
4817                 break;
4818
4819         case m_multiplayer:
4820                 M_MultiPlayer_Draw ();
4821                 break;
4822
4823         case m_setup:
4824                 M_Setup_Draw ();
4825                 break;
4826
4827         case m_options:
4828                 M_Options_Draw ();
4829                 break;
4830
4831         case m_options_effects:
4832                 M_Options_Effects_Draw ();
4833                 break;
4834
4835         case m_options_graphics:
4836                 M_Options_Graphics_Draw ();
4837                 break;
4838
4839         case m_options_colorcontrol:
4840                 M_Options_ColorControl_Draw ();
4841                 break;
4842
4843         case m_keys:
4844                 M_Keys_Draw ();
4845                 break;
4846
4847         case m_reset:
4848                 M_Reset_Draw ();
4849                 break;
4850
4851         case m_video:
4852                 M_Video_Draw ();
4853                 break;
4854
4855         case m_help:
4856                 M_Help_Draw ();
4857                 break;
4858
4859         case m_credits:
4860                 M_Credits_Draw ();
4861                 break;
4862
4863         case m_quit:
4864                 M_Quit_Draw ();
4865                 break;
4866
4867         case m_lanconfig:
4868                 M_LanConfig_Draw ();
4869                 break;
4870
4871         case m_gameoptions:
4872                 M_GameOptions_Draw ();
4873                 break;
4874
4875         case m_slist:
4876                 M_ServerList_Draw ();
4877                 break;
4878
4879         case m_modlist:
4880                 M_ModList_Draw ();
4881                 break;
4882         }
4883
4884         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4885                 if (m_state != m_credits) {
4886                         cachepic_t      *p, *drop1, *drop2, *drop3;
4887                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4888                         float scale_y_rate;
4889                         scale_y_repeat = vid_conheight.integer * 2;
4890                         g = (int)(realtime * 64)%96;
4891                         scale_y_rate = (float)(g+1) / 96;
4892                         top_offset = (g+12)/12;
4893                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4894                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4895                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4896                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4897                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4898                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4899                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4900                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4901                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4902                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4903                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4904                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4905                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4906                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4907                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4908                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4909                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4910                                 }
4911                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4912                         }
4913                 }
4914         }
4915
4916         if (m_entersound)
4917         {
4918                 S_LocalSound ("sound/misc/menu2.wav");
4919                 m_entersound = false;
4920         }
4921
4922         S_ExtraUpdate ();
4923 }
4924
4925
4926 void M_KeyEvent (int key, char ascii, qboolean downevent)
4927 {
4928         if (!downevent)
4929                 return;
4930         switch (m_state)
4931         {
4932         case m_none:
4933                 return;
4934
4935         case m_main:
4936                 M_Main_Key (key, ascii);
4937                 return;
4938
4939         case m_demo:
4940                 M_Demo_Key (key, ascii);
4941                 return;
4942
4943         case m_singleplayer:
4944                 M_SinglePlayer_Key (key, ascii);
4945                 return;
4946
4947         case m_transfusion_episode:
4948                 M_Transfusion_Episode_Key (key, ascii);
4949                 return;
4950
4951         case m_transfusion_skill:
4952                 M_Transfusion_Skill_Key (key, ascii);
4953                 return;
4954
4955         case m_load:
4956                 M_Load_Key (key, ascii);
4957                 return;
4958
4959         case m_save:
4960                 M_Save_Key (key, ascii);
4961                 return;
4962
4963         case m_multiplayer:
4964                 M_MultiPlayer_Key (key, ascii);
4965                 return;
4966
4967         case m_setup:
4968                 M_Setup_Key (key, ascii);
4969                 return;
4970
4971         case m_options:
4972                 M_Options_Key (key, ascii);
4973                 return;
4974
4975         case m_options_effects:
4976                 M_Options_Effects_Key (key, ascii);
4977                 return;
4978
4979         case m_options_graphics:
4980                 M_Options_Graphics_Key (key, ascii);
4981                 return;
4982
4983         case m_options_colorcontrol:
4984                 M_Options_ColorControl_Key (key, ascii);
4985                 return;
4986
4987         case m_keys:
4988                 M_Keys_Key (key, ascii);
4989                 return;
4990
4991         case m_reset:
4992                 M_Reset_Key (key, ascii);
4993                 return;
4994
4995         case m_video:
4996                 M_Video_Key (key, ascii);
4997                 return;
4998
4999         case m_help:
5000                 M_Help_Key (key, ascii);
5001                 return;
5002
5003         case m_credits:
5004                 M_Credits_Key (key, ascii);
5005                 return;
5006
5007         case m_quit:
5008                 M_Quit_Key (key, ascii);
5009                 return;
5010
5011         case m_lanconfig:
5012                 M_LanConfig_Key (key, ascii);
5013                 return;
5014
5015         case m_gameoptions:
5016                 M_GameOptions_Key (key, ascii);
5017                 return;
5018
5019         case m_slist:
5020                 M_ServerList_Key (key, ascii);
5021                 return;
5022
5023         case m_modlist:
5024                 M_ModList_Key (key, ascii);
5025                 return;
5026         }
5027
5028 }
5029
5030 void M_Shutdown(void)
5031 {
5032         // reset key_dest
5033         key_dest = key_game;
5034 }
5035
5036 void M_Restart(void)
5037 {
5038 }
5039
5040 //============================================================================
5041 // Menu prog handling
5042
5043 static char *m_required_func[] = {
5044 "m_init",
5045 "m_keydown",
5046 "m_draw",
5047 "m_toggle",
5048 "m_shutdown",
5049 };
5050
5051 #ifdef NG_MENU
5052 static qboolean m_displayed;
5053 #endif
5054
5055 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5056
5057 void MR_SetRouting (qboolean forceold);
5058
5059 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5060 void MP_Error(const char *format, ...)
5061 {
5062         static qboolean processingError = false;
5063         char errorstring[MAX_INPUTLINE];
5064         va_list argptr;
5065
5066         va_start (argptr, format);
5067         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5068         va_end (argptr);
5069         Con_Printf( "Menu_Error: %s\n", errorstring );
5070
5071         if( !processingError ) {
5072                 processingError = true;
5073                 PRVM_Crash();
5074                 processingError = false;
5075         } else {
5076                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5077         }
5078
5079         // fall back to the normal menu
5080
5081         // say it
5082         Con_Print("Falling back to normal menu\n");
5083
5084         key_dest = key_game;
5085
5086         // init the normal menu now -> this will also correct the menu router pointers
5087         MR_SetRouting (TRUE);
5088
5089         Host_AbortCurrentFrame();
5090 }
5091
5092 void MP_KeyEvent (int key, char ascii, qboolean downevent)
5093 {
5094         PRVM_Begin;
5095         PRVM_SetProg(PRVM_MENUPROG);
5096
5097         // pass key
5098         prog->globals.generic[OFS_PARM0] = (float) key;
5099         prog->globals.generic[OFS_PARM1] = (float) ascii;
5100         if (downevent)
5101                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5102         else if (prog->funcoffsets.m_keyup)
5103                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5104
5105         PRVM_End;
5106 }
5107
5108 void MP_Draw (void)
5109 {
5110         PRVM_Begin;
5111         PRVM_SetProg(PRVM_MENUPROG);
5112
5113         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5114
5115         PRVM_End;
5116 }
5117
5118 void MP_ToggleMenu_f (void)
5119 {
5120         PRVM_Begin;
5121         PRVM_SetProg(PRVM_MENUPROG);
5122
5123 #ifdef NG_MENU
5124         m_displayed = !m_displayed;
5125         if( m_displayed )
5126                 PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
5127         else
5128                 PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
5129 #else
5130         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5131 #endif
5132
5133         PRVM_End;
5134 }
5135
5136 void MP_Shutdown (void)
5137 {
5138         PRVM_Begin;
5139         PRVM_SetProg(PRVM_MENUPROG);
5140
5141         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5142
5143         // reset key_dest
5144         key_dest = key_game;
5145
5146         // AK not using this cause Im not sure whether this is useful at all instead :
5147         PRVM_ResetProg();
5148
5149         PRVM_End;
5150 }
5151
5152 void MP_Fallback (void)
5153 {
5154         MP_Shutdown();
5155
5156         key_dest = key_game;
5157
5158         // init the normal menu now -> this will also correct the menu router pointers
5159         MR_SetRouting (TRUE);
5160 }
5161
5162 void MP_Init (void)
5163 {
5164         PRVM_Begin;
5165         PRVM_InitProg(PRVM_MENUPROG);
5166
5167         prog->headercrc = M_PROGHEADER_CRC;
5168         prog->edictprivate_size = 0; // no private struct used
5169         prog->name = M_NAME;
5170         prog->num_edicts = 1;
5171         prog->limit_edicts = M_MAX_EDICTS;
5172         prog->extensionstring = vm_m_extensions;
5173         prog->builtins = vm_m_builtins;
5174         prog->numbuiltins = vm_m_numbuiltins;
5175         prog->init_cmd = VM_M_Cmd_Init;
5176         prog->reset_cmd = VM_M_Cmd_Reset;
5177         prog->error_cmd = MP_Error;
5178
5179         // allocate the mempools
5180         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5181
5182         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5183
5184         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5185         // it here
5186
5187 #ifdef NG_MENU
5188         m_displayed = false;
5189 #endif
5190
5191         // call the prog init
5192         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5193
5194         PRVM_End;
5195 }
5196
5197 void MP_Restart(void)
5198 {
5199         MP_Init();
5200 }
5201
5202 //============================================================================
5203 // Menu router
5204
5205 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
5206 void (*MR_Draw) (void);
5207 void (*MR_ToggleMenu_f) (void);
5208 void (*MR_Shutdown) (void);
5209
5210 void MR_SetRouting(qboolean forceold)
5211 {
5212         static qboolean m_init = FALSE, mp_init = FALSE;
5213
5214         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5215         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5216         {
5217                 // set menu router function pointers
5218                 MR_KeyEvent = M_KeyEvent;
5219                 MR_Draw = M_Draw;
5220                 MR_ToggleMenu_f = M_ToggleMenu_f;
5221                 MR_Shutdown = M_Shutdown;
5222
5223                 // init
5224                 if(!m_init)
5225                 {
5226                         M_Init();
5227                         m_init = TRUE;
5228                 }
5229                 else
5230                         M_Restart();
5231         }
5232         else
5233         {
5234                 // set menu router function pointers
5235                 MR_KeyEvent = MP_KeyEvent;
5236                 MR_Draw = MP_Draw;
5237                 MR_ToggleMenu_f = MP_ToggleMenu_f;
5238                 MR_Shutdown = MP_Shutdown;
5239
5240                 if(!mp_init)
5241                 {
5242                         MP_Init();
5243                         mp_init = TRUE;
5244                 }
5245                 else
5246                         MP_Restart();
5247         }
5248 }
5249
5250 void MR_Restart(void)
5251 {
5252         MR_Shutdown ();
5253         MR_SetRouting (FALSE);
5254 }
5255
5256 void Call_MR_ToggleMenu_f(void)
5257 {
5258         Host_StartVideo();
5259         if(MR_ToggleMenu_f)
5260                 MR_ToggleMenu_f();
5261 }
5262
5263 void MR_Init_Commands(void)
5264 {
5265         // set router console commands
5266         Cvar_RegisterVariable (&forceqmenu);
5267         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5268         if (gamemode == GAME_NETHERWORLD)
5269                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)");
5270         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5271         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5272 }
5273
5274 void MR_Init(void)
5275 {
5276         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5277 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5278         if(COM_CheckParm("-forceqmenu"))
5279                 Cvar_SetValueQuick(&forceqmenu,1);
5280         // use -useqmenu for debugging proposes, cause it starts
5281         // the normal quake menu only the first time
5282 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5283         if(COM_CheckParm("-useqmenu"))
5284                 MR_SetRouting (TRUE);
5285         else
5286                 MR_SetRouting (FALSE);
5287 }