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changed Com_HexDumpToConsole to print space separated 4 byte groups, added some comme...
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "image.h"
22
23 #include "mprogdefs.h"
24
25 #define TYPE_DEMO 1
26 #define TYPE_GAME 2
27 #define TYPE_BOTH 3
28
29 mempool_t *menu_mempool;
30
31 int NehGameType;
32
33 enum m_state_e m_state;
34
35 void M_Menu_Main_f (void);
36         void M_Menu_SinglePlayer_f (void);
37                 void M_Menu_Load_f (void);
38                 void M_Menu_Save_f (void);
39         void M_Menu_MultiPlayer_f (void);
40                 void M_Menu_Setup_f (void);
41         void M_Menu_Options_f (void);
42         void M_Menu_Options_Effects_f (void);
43         void M_Menu_Options_ColorControl_f (void);
44                 void M_Menu_Keys_f (void);
45                 void M_Menu_Video_f (void);
46         void M_Menu_Help_f (void);
47         void M_Menu_Quit_f (void);
48 void M_Menu_LanConfig_f (void);
49 void M_Menu_GameOptions_f (void);
50 void M_Menu_ServerList_f (void);
51
52 void M_Main_Draw (void);
53         void M_SinglePlayer_Draw (void);
54                 void M_Load_Draw (void);
55                 void M_Save_Draw (void);
56         void M_MultiPlayer_Draw (void);
57                 void M_Setup_Draw (void);
58         void M_Options_Draw (void);
59         void M_Options_Effects_Draw (void);
60         void M_Options_ColorControl_Draw (void);
61                 void M_Keys_Draw (void);
62                 void M_Video_Draw (void);
63         void M_Help_Draw (void);
64         void M_Quit_Draw (void);
65 void M_LanConfig_Draw (void);
66 void M_GameOptions_Draw (void);
67 void M_ServerList_Draw (void);
68
69 void M_Main_Key (int key, char ascii);
70         void M_SinglePlayer_Key (int key, char ascii);
71                 void M_Load_Key (int key, char ascii);
72                 void M_Save_Key (int key, char ascii);
73         void M_MultiPlayer_Key (int key, char ascii);
74                 void M_Setup_Key (int key, char ascii);
75         void M_Options_Key (int key, char ascii);
76         void M_Options_Effects_Key (int key, char ascii);
77         void M_Options_ColorControl_Key (int key, char ascii);
78                 void M_Keys_Key (int key, char ascii);
79                 void M_Video_Key (int key, char ascii);
80         void M_Help_Key (int key, char ascii);
81         void M_Quit_Key (int key, char ascii);
82 void M_LanConfig_Key (int key, char ascii);
83 void M_GameOptions_Key (int key, char ascii);
84 void M_ServerList_Key (int key, char ascii);
85
86 qboolean        m_entersound;           // play after drawing a frame, so caching
87                                                                 // won't disrupt the sound
88
89 char            m_return_reason [32];
90
91 #define StartingGame    (m_multiplayer_cursor == 1)
92 #define JoiningGame             (m_multiplayer_cursor == 0)
93
94 // Nehahra
95 #define NumberOfNehahraDemos 34
96 typedef struct
97 {
98         char *name;
99         char *desc;
100 } nehahrademonames_t;
101
102 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
103 {
104         {"intro", "Prologue"},
105         {"genf", "The Beginning"},
106         {"genlab", "A Doomed Project"},
107         {"nehcre", "The New Recruits"},
108         {"maxneh", "Breakthrough"},
109         {"maxchar", "Renewal and Duty"},
110         {"crisis", "Worlds Collide"},
111         {"postcris", "Darkening Skies"},
112         {"hearing", "The Hearing"},
113         {"getjack", "On a Mexican Radio"},
114         {"prelude", "Honor and Justice"},
115         {"abase", "A Message Sent"},
116         {"effect", "The Other Side"},
117         {"uhoh", "Missing in Action"},
118         {"prepare", "The Response"},
119         {"vision", "Farsighted Eyes"},
120         {"maxturns", "Enter the Immortal"},
121         {"backlot", "Separate Ways"},
122         {"maxside", "The Ancient Runes"},
123         {"counter", "The New Initiative"},
124         {"warprep", "Ghosts to the World"},
125         {"counter1", "A Fate Worse Than Death"},
126         {"counter2", "Friendly Fire"},
127         {"counter3", "Minor Setback"},
128         {"madmax", "Scores to Settle"},
129         {"quake", "One Man"},
130         {"cthmm", "Shattered Masks"},
131         {"shades", "Deal with the Dead"},
132         {"gophil", "An Unlikely Hero"},
133         {"cstrike", "War in Hell"},
134         {"shubset", "The Conspiracy"},
135         {"shubdie", "Even Death May Die"},
136         {"newranks", "An Empty Throne"},
137         {"seal", "The Seal is Broken"}
138 };
139
140 float menu_x, menu_y, menu_width, menu_height;
141
142 void M_Background(int width, int height)
143 {
144         menu_width = width;
145         menu_height = height;
146         menu_x = (vid.conwidth - menu_width) * 0.5;
147         menu_y = (vid.conheight - menu_height) * 0.5;
148         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
149         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
150 }
151
152 /*
153 ================
154 M_DrawCharacter
155
156 Draws one solid graphics character
157 ================
158 */
159 void M_DrawCharacter (float cx, float cy, int num)
160 {
161         char temp[2];
162         temp[0] = num;
163         temp[1] = 0;
164         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
165 }
166
167 void M_Print(float cx, float cy, const char *str)
168 {
169         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
170 }
171
172 void M_PrintRed (float cx, float cy, const char *str)
173 {
174         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
175 }
176
177 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
178 {
179         if (unghosted)
180                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
181         else
182                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
183 }
184
185 void M_DrawPic (float cx, float cy, char *picname)
186 {
187         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
188 }
189
190 qbyte identityTable[256];
191 qbyte translationTable[256];
192
193 void M_BuildTranslationTable(int top, int bottom)
194 {
195         int j;
196         qbyte *dest, *source;
197
198         for (j = 0; j < 256; j++)
199                 identityTable[j] = j;
200         dest = translationTable;
201         source = identityTable;
202         memcpy (dest, source, 256);
203
204         // LordHavoc: corrected skin color ranges
205         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
206                 memcpy (dest + TOP_RANGE, source + top, 16);
207         else
208                 for (j=0 ; j<16 ; j++)
209                         dest[TOP_RANGE+j] = source[top+15-j];
210
211         // LordHavoc: corrected skin color ranges
212         if (bottom < 128 || (bottom >= 224 && bottom < 240))
213                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
214         else
215                 for (j=0 ; j<16 ; j++)
216                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
217 }
218
219
220 void M_DrawTextBox (float x, float y, float width, float height)
221 {
222         int n;
223         float cx, cy;
224
225         // draw left side
226         cx = x;
227         cy = y;
228         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
229         for (n = 0; n < height; n++)
230         {
231                 cy += 8;
232                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
233         }
234         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
235
236         // draw middle
237         cx += 8;
238         while (width > 0)
239         {
240                 cy = y;
241                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
242                 for (n = 0; n < height; n++)
243                 {
244                         cy += 8;
245                         if (n >= 1)
246                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
247                         else
248                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
249                 }
250                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
251                 width -= 2;
252                 cx += 16;
253         }
254
255         // draw right side
256         cy = y;
257         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
258         for (n = 0; n < height; n++)
259         {
260                 cy += 8;
261                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
262         }
263         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
264 }
265
266 //=============================================================================
267
268 //int m_save_demonum;
269
270 /*
271 ================
272 M_ToggleMenu_f
273 ================
274 */
275 void M_ToggleMenu_f (void)
276 {
277         m_entersound = true;
278
279         if (key_dest != key_menu || m_state != m_main)
280                 M_Menu_Main_f ();
281         else
282         {
283                 key_dest = key_game;
284                 m_state = m_none;
285         }
286 }
287
288
289 int demo_cursor;
290 void M_Demo_Draw (void)
291 {
292         int i;
293
294         M_Background(320, 200);
295
296         for (i = 0;i < NumberOfNehahraDemos;i++)
297                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
298
299         // line cursor
300         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
301 }
302
303
304 void M_Menu_Demos_f (void)
305 {
306         key_dest = key_menu;
307         m_state = m_demo;
308         m_entersound = true;
309 }
310
311 void M_Demo_Key (int k, char ascii)
312 {
313         switch (k)
314         {
315         case K_ESCAPE:
316                 M_Menu_Main_f ();
317                 break;
318
319         case K_ENTER:
320                 S_LocalSound ("misc/menu2.wav");
321                 m_state = m_none;
322                 key_dest = key_game;
323                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
324                 return;
325
326         case K_UPARROW:
327         case K_LEFTARROW:
328                 S_LocalSound ("misc/menu1.wav");
329                 demo_cursor--;
330                 if (demo_cursor < 0)
331                         demo_cursor = NumberOfNehahraDemos-1;
332                 break;
333
334         case K_DOWNARROW:
335         case K_RIGHTARROW:
336                 S_LocalSound ("misc/menu1.wav");
337                 demo_cursor++;
338                 if (demo_cursor >= NumberOfNehahraDemos)
339                         demo_cursor = 0;
340                 break;
341         }
342 }
343
344 //=============================================================================
345 /* MAIN MENU */
346
347 int     m_main_cursor;
348
349 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
350
351 void M_Menu_Main_f (void)
352 {
353         if (gamemode == GAME_NEHAHRA)
354         {
355                 if (NehGameType == TYPE_DEMO)
356                         MAIN_ITEMS = 4;
357                 else if (NehGameType == TYPE_GAME)
358                         MAIN_ITEMS = 5;
359                 else
360                         MAIN_ITEMS = 6;
361         }
362         else
363                 MAIN_ITEMS = 5;
364
365         /*
366         if (key_dest != key_menu)
367         {
368                 m_save_demonum = cls.demonum;
369                 cls.demonum = -1;
370         }
371         */
372         key_dest = key_menu;
373         m_state = m_main;
374         m_entersound = true;
375 }
376
377
378 void M_Main_Draw (void)
379 {
380         int             f;
381         cachepic_t      *p;
382
383         M_Background(320, 200);
384
385         M_DrawPic (16, 4, "gfx/qplaque.lmp");
386         p = Draw_CachePic ("gfx/ttl_main.lmp");
387         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
388 // Nehahra
389         if (gamemode == GAME_NEHAHRA)
390         {
391                 if (NehGameType == TYPE_BOTH)
392                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
393                 else if (NehGameType == TYPE_GAME)
394                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
395                 else
396                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
397         }
398         else
399                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
400
401         f = (int)(realtime * 10)%6;
402
403         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
404 }
405
406
407 void M_Main_Key (int key, char ascii)
408 {
409         switch (key)
410         {
411         case K_ESCAPE:
412                 key_dest = key_game;
413                 m_state = m_none;
414                 //cls.demonum = m_save_demonum;
415                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
416                 //      CL_NextDemo ();
417                 break;
418
419         case K_DOWNARROW:
420                 S_LocalSound ("misc/menu1.wav");
421                 if (++m_main_cursor >= MAIN_ITEMS)
422                         m_main_cursor = 0;
423                 break;
424
425         case K_UPARROW:
426                 S_LocalSound ("misc/menu1.wav");
427                 if (--m_main_cursor < 0)
428                         m_main_cursor = MAIN_ITEMS - 1;
429                 break;
430
431         case K_ENTER:
432                 m_entersound = true;
433
434                 if (gamemode == GAME_NEHAHRA)
435                 {
436                         switch (NehGameType)
437                         {
438                         case TYPE_BOTH:
439                                 switch (m_main_cursor)
440                                 {
441                                 case 0:
442                                         M_Menu_SinglePlayer_f ();
443                                         break;
444
445                                 case 1:
446                                         M_Menu_Demos_f ();
447                                         break;
448
449                                 case 2:
450                                         M_Menu_MultiPlayer_f ();
451                                         break;
452
453                                 case 3:
454                                         M_Menu_Options_f ();
455                                         break;
456
457                                 case 4:
458                                         key_dest = key_game;
459                                         if (sv.active)
460                                                 Cbuf_AddText ("disconnect\n");
461                                         Cbuf_AddText ("playdemo endcred\n");
462                                         break;
463
464                                 case 5:
465                                         M_Menu_Quit_f ();
466                                         break;
467                                 }
468                                 break;
469                         case TYPE_GAME:
470                                 switch (m_main_cursor)
471                                 {
472                                 case 0:
473                                         M_Menu_SinglePlayer_f ();
474                                         break;
475
476                                 case 1:
477                                         M_Menu_MultiPlayer_f ();
478                                         break;
479
480                                 case 2:
481                                         M_Menu_Options_f ();
482                                         break;
483
484                                 case 3:
485                                         key_dest = key_game;
486                                         if (sv.active)
487                                                 Cbuf_AddText ("disconnect\n");
488                                         Cbuf_AddText ("playdemo endcred\n");
489                                         break;
490
491                                 case 4:
492                                         M_Menu_Quit_f ();
493                                         break;
494                                 }
495                                 break;
496                         case TYPE_DEMO:
497                                 switch (m_main_cursor)
498                                 {
499                                 case 0:
500                                         M_Menu_Demos_f ();
501                                         break;
502
503                                 case 1:
504                                         key_dest = key_game;
505                                         if (sv.active)
506                                                 Cbuf_AddText ("disconnect\n");
507                                         Cbuf_AddText ("playdemo endcred\n");
508                                         break;
509
510                                 case 2:
511                                         M_Menu_Options_f ();
512                                         break;
513
514                                 case 3:
515                                         M_Menu_Quit_f ();
516                                         break;
517                                 }
518                                 break;
519                         }
520                 }
521                 else
522                 {
523                         switch (m_main_cursor)
524                         {
525                         case 0:
526                                 M_Menu_SinglePlayer_f ();
527                                 break;
528
529                         case 1:
530                                 M_Menu_MultiPlayer_f ();
531                                 break;
532
533                         case 2:
534                                 M_Menu_Options_f ();
535                                 break;
536
537                         case 3:
538                                 M_Menu_Help_f ();
539                                 break;
540
541                         case 4:
542                                 M_Menu_Quit_f ();
543                                 break;
544                         }
545                 }
546         }
547 }
548
549 //=============================================================================
550 /* SINGLE PLAYER MENU */
551
552 int     m_singleplayer_cursor;
553 #define SINGLEPLAYER_ITEMS      3
554
555
556 void M_Menu_SinglePlayer_f (void)
557 {
558         key_dest = key_menu;
559         m_state = m_singleplayer;
560         m_entersound = true;
561 }
562
563
564 void M_SinglePlayer_Draw (void)
565 {
566         cachepic_t      *p;
567
568         M_Background(320, 200);
569
570         M_DrawPic (16, 4, "gfx/qplaque.lmp");
571         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
572
573         // Transfusion doesn't have a single player mode
574         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
575         {
576                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
577
578                 M_DrawTextBox (60, 8 * 8, 23, 4);
579                 if (gamemode == GAME_NEXUIZ)
580                         M_Print(95, 10 * 8, "Nexuiz is for");
581                 else if (gamemode == GAME_GOODVSBAD2)
582                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
583                 else if (gamemode == GAME_BATTLEMECH)
584                         M_Print(95, 10 * 8, "Battlemech is for");
585                 else
586                         M_Print(95, 10 * 8, "Transfusion is for");
587                 M_Print(83, 11 * 8, "multiplayer play only");
588         }
589         else
590         {
591                 int             f;
592
593                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
594                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
595
596                 f = (int)(realtime * 10)%6;
597
598                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
599         }
600 }
601
602
603 void M_SinglePlayer_Key (int key, char ascii)
604 {
605         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
606         {
607                 if (key == K_ESCAPE || key == K_ENTER)
608                         m_state = m_main;
609                 return;
610         }
611
612         switch (key)
613         {
614         case K_ESCAPE:
615                 M_Menu_Main_f ();
616                 break;
617
618         case K_DOWNARROW:
619                 S_LocalSound ("misc/menu1.wav");
620                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
621                         m_singleplayer_cursor = 0;
622                 break;
623
624         case K_UPARROW:
625                 S_LocalSound ("misc/menu1.wav");
626                 if (--m_singleplayer_cursor < 0)
627                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
628                 break;
629
630         case K_ENTER:
631                 m_entersound = true;
632
633                 switch (m_singleplayer_cursor)
634                 {
635                 case 0:
636                         key_dest = key_game;
637                         if (sv.active)
638                                 Cbuf_AddText ("disconnect\n");
639                         Cbuf_AddText ("maxplayers 1\n");
640                         Cbuf_AddText ("deathmatch 0\n");
641                         Cbuf_AddText ("coop 0\n");
642                         if (gamemode == GAME_NEHAHRA)
643                                 Cbuf_AddText ("map nehstart\n");
644                         else
645                                 Cbuf_AddText ("map start\n");
646                         break;
647
648                 case 1:
649                         M_Menu_Load_f ();
650                         break;
651
652                 case 2:
653                         M_Menu_Save_f ();
654                         break;
655                 }
656         }
657 }
658
659 //=============================================================================
660 /* LOAD/SAVE MENU */
661
662 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
663
664 #define MAX_SAVEGAMES           12
665 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
666 int             loadable[MAX_SAVEGAMES];
667
668 void M_ScanSaves (void)
669 {
670         int             i, j;
671         char    name[MAX_OSPATH];
672         char    *str;
673         qfile_t *f;
674         int             version;
675
676         for (i=0 ; i<MAX_SAVEGAMES ; i++)
677         {
678                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
679                 loadable[i] = false;
680                 sprintf (name, "s%i.sav", i);
681                 f = FS_Open (name, "r", false);
682                 if (!f)
683                         continue;
684                 str = FS_Getline (f);
685                 sscanf (str, "%i\n", &version);
686                 str = FS_Getline (f);
687                 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
688
689         // change _ back to space
690                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
691                         if (m_filenames[i][j] == '_')
692                                 m_filenames[i][j] = ' ';
693                 loadable[i] = true;
694                 FS_Close (f);
695         }
696 }
697
698 void M_Menu_Load_f (void)
699 {
700         m_entersound = true;
701         m_state = m_load;
702         key_dest = key_menu;
703         M_ScanSaves ();
704 }
705
706
707 void M_Menu_Save_f (void)
708 {
709         if (!sv.active)
710                 return;
711         if (cl.intermission)
712                 return;
713         if (!cl.islocalgame)
714                 return;
715         m_entersound = true;
716         m_state = m_save;
717         key_dest = key_menu;
718         M_ScanSaves ();
719 }
720
721
722 void M_Load_Draw (void)
723 {
724         int             i;
725         cachepic_t      *p;
726
727         M_Background(320, 200);
728
729         p = Draw_CachePic ("gfx/p_load.lmp");
730         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
731
732         for (i=0 ; i< MAX_SAVEGAMES; i++)
733                 M_Print(16, 32 + 8*i, m_filenames[i]);
734
735 // line cursor
736         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
737 }
738
739
740 void M_Save_Draw (void)
741 {
742         int             i;
743         cachepic_t      *p;
744
745         M_Background(320, 200);
746
747         p = Draw_CachePic ("gfx/p_save.lmp");
748         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
749
750         for (i=0 ; i<MAX_SAVEGAMES ; i++)
751                 M_Print(16, 32 + 8*i, m_filenames[i]);
752
753 // line cursor
754         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
755 }
756
757
758 void M_Load_Key (int k, char ascii)
759 {
760         switch (k)
761         {
762         case K_ESCAPE:
763                 M_Menu_SinglePlayer_f ();
764                 break;
765
766         case K_ENTER:
767                 S_LocalSound ("misc/menu2.wav");
768                 if (!loadable[load_cursor])
769                         return;
770                 m_state = m_none;
771                 key_dest = key_game;
772
773                 // issue the load command
774                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
775                 return;
776
777         case K_UPARROW:
778         case K_LEFTARROW:
779                 S_LocalSound ("misc/menu1.wav");
780                 load_cursor--;
781                 if (load_cursor < 0)
782                         load_cursor = MAX_SAVEGAMES-1;
783                 break;
784
785         case K_DOWNARROW:
786         case K_RIGHTARROW:
787                 S_LocalSound ("misc/menu1.wav");
788                 load_cursor++;
789                 if (load_cursor >= MAX_SAVEGAMES)
790                         load_cursor = 0;
791                 break;
792         }
793 }
794
795
796 void M_Save_Key (int k, char ascii)
797 {
798         switch (k)
799         {
800         case K_ESCAPE:
801                 M_Menu_SinglePlayer_f ();
802                 break;
803
804         case K_ENTER:
805                 m_state = m_none;
806                 key_dest = key_game;
807                 Cbuf_AddText (va("save s%i\n", load_cursor));
808                 return;
809
810         case K_UPARROW:
811         case K_LEFTARROW:
812                 S_LocalSound ("misc/menu1.wav");
813                 load_cursor--;
814                 if (load_cursor < 0)
815                         load_cursor = MAX_SAVEGAMES-1;
816                 break;
817
818         case K_DOWNARROW:
819         case K_RIGHTARROW:
820                 S_LocalSound ("misc/menu1.wav");
821                 load_cursor++;
822                 if (load_cursor >= MAX_SAVEGAMES)
823                         load_cursor = 0;
824                 break;
825         }
826 }
827
828 //=============================================================================
829 /* MULTIPLAYER MENU */
830
831 int     m_multiplayer_cursor;
832 #define MULTIPLAYER_ITEMS       3
833
834
835 void M_Menu_MultiPlayer_f (void)
836 {
837         key_dest = key_menu;
838         m_state = m_multiplayer;
839         m_entersound = true;
840 }
841
842
843 void M_MultiPlayer_Draw (void)
844 {
845         int             f;
846         cachepic_t      *p;
847
848         M_Background(320, 200);
849
850         M_DrawPic (16, 4, "gfx/qplaque.lmp");
851         p = Draw_CachePic ("gfx/p_multi.lmp");
852         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
853         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
854
855         f = (int)(realtime * 10)%6;
856
857         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
858 }
859
860
861 void M_MultiPlayer_Key (int key, char ascii)
862 {
863         switch (key)
864         {
865         case K_ESCAPE:
866                 M_Menu_Main_f ();
867                 break;
868
869         case K_DOWNARROW:
870                 S_LocalSound ("misc/menu1.wav");
871                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
872                         m_multiplayer_cursor = 0;
873                 break;
874
875         case K_UPARROW:
876                 S_LocalSound ("misc/menu1.wav");
877                 if (--m_multiplayer_cursor < 0)
878                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
879                 break;
880
881         case K_ENTER:
882                 m_entersound = true;
883                 switch (m_multiplayer_cursor)
884                 {
885                 case 0:
886                 case 1:
887                         M_Menu_LanConfig_f ();
888                         break;
889
890                 case 2:
891                         M_Menu_Setup_f ();
892                         break;
893                 }
894         }
895 }
896
897 //=============================================================================
898 /* SETUP MENU */
899
900 int             setup_cursor = 4;
901 int             setup_cursor_table[] = {40, 64, 88, 124, 140};
902
903 char    setup_myname[32];
904 int             setup_oldtop;
905 int             setup_oldbottom;
906 int             setup_top;
907 int             setup_bottom;
908 int             setup_rate;
909 int             setup_oldrate;
910
911 #define NUM_SETUP_CMDS  5
912
913 void M_Menu_Setup_f (void)
914 {
915         key_dest = key_menu;
916         m_state = m_setup;
917         m_entersound = true;
918         strcpy(setup_myname, cl_name.string);
919         setup_top = setup_oldtop = cl_color.integer >> 4;
920         setup_bottom = setup_oldbottom = cl_color.integer & 15;
921         setup_rate = cl_rate.integer;
922 }
923
924 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
925 static qbyte *menuplyr_pixels;
926 static unsigned int *menuplyr_translated;
927
928 typedef struct ratetable_s
929 {
930         int rate;
931         char *name;
932 }
933 ratetable_t;
934
935 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
936 static ratetable_t setup_ratetable[] =
937 {
938         {1000, "28.8 bad"},
939         {1500, "28.8 mediocre"},
940         {2000, "28.8 good"},
941         {2500, "33.6 mediocre"},
942         {3000, "33.6 good"},
943         {3500, "56k bad"},
944         {4000, "56k mediocre"},
945         {4500, "56k adequate"},
946         {5000, "56k good"},
947         {7000, "64k ISDN"},
948         {15000, "128k ISDN"},
949         {25000, "broadband"}
950 };
951
952 static int setup_rateindex(int rate)
953 {
954         int i;
955         for (i = 0;i < RATES;i++)
956                 if (setup_ratetable[i].rate > setup_rate)
957                         break;
958         return bound(1, i, RATES) - 1;
959 }
960
961 void M_Setup_Draw (void)
962 {
963         int i;
964         cachepic_t      *p;
965
966         M_Background(320, 200);
967
968         M_DrawPic (16, 4, "gfx/qplaque.lmp");
969         p = Draw_CachePic ("gfx/p_multi.lmp");
970         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
971
972         M_Print(64, 40, "Your name");
973         M_DrawTextBox (160, 32, 16, 1);
974         M_Print(168, 40, setup_myname);
975
976         if (gamemode != GAME_GOODVSBAD2)
977         {
978                 M_Print(64, 64, "Shirt color");
979                 M_Print(64, 88, "Pants color");
980         }
981
982         M_Print(64, 124-8, "Network speed limit");
983         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
984
985         M_DrawTextBox (64, 140-8, 14, 1);
986         M_Print(72, 140, "Accept Changes");
987
988         // LordHavoc: rewrote this code greatly
989         if (menuplyr_load)
990         {
991                 qbyte *data, *f;
992                 menuplyr_load = false;
993                 menuplyr_top = -1;
994                 menuplyr_bottom = -1;
995                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
996                 {
997                         data = LoadLMPAs8Bit (f, 0, 0);
998                         menuplyr_width = image_width;
999                         menuplyr_height = image_height;
1000                         Mem_Free(f);
1001                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1002                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1003                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1004                         Mem_Free(data);
1005                 }
1006         }
1007
1008         if (menuplyr_pixels)
1009         {
1010                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1011                 {
1012                         menuplyr_top = setup_top;
1013                         menuplyr_bottom = setup_bottom;
1014                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1015                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1016                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1017                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1018                 }
1019                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1020                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1021         }
1022
1023         if (setup_cursor == 0)
1024                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1025         else
1026                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1027 }
1028
1029
1030 void M_Setup_Key (int k, char ascii)
1031 {
1032         int                     l;
1033
1034         switch (k)
1035         {
1036         case K_ESCAPE:
1037                 M_Menu_MultiPlayer_f ();
1038                 break;
1039
1040         case K_UPARROW:
1041                 S_LocalSound ("misc/menu1.wav");
1042                 setup_cursor--;
1043                 if (setup_cursor < 0)
1044                         setup_cursor = NUM_SETUP_CMDS-1;
1045                 break;
1046
1047         case K_DOWNARROW:
1048                 S_LocalSound ("misc/menu1.wav");
1049                 setup_cursor++;
1050                 if (setup_cursor >= NUM_SETUP_CMDS)
1051                         setup_cursor = 0;
1052                 break;
1053
1054         case K_LEFTARROW:
1055                 if (setup_cursor < 1)
1056                         return;
1057                 S_LocalSound ("misc/menu3.wav");
1058                 if (setup_cursor == 1)
1059                         setup_top = setup_top - 1;
1060                 if (setup_cursor == 2)
1061                         setup_bottom = setup_bottom - 1;
1062                 if (setup_cursor == 3)
1063                 {
1064                         l = setup_rateindex(setup_rate) - 1;
1065                         if (l < 0)
1066                                 l = RATES - 1;
1067                         setup_rate = setup_ratetable[l].rate;
1068                 }
1069                 break;
1070         case K_RIGHTARROW:
1071                 if (setup_cursor < 1)
1072                         return;
1073 forward:
1074                 S_LocalSound ("misc/menu3.wav");
1075                 if (setup_cursor == 1)
1076                         setup_top = setup_top + 1;
1077                 if (setup_cursor == 2)
1078                         setup_bottom = setup_bottom + 1;
1079                 if (setup_cursor == 3)
1080                 {
1081                         l = setup_rateindex(setup_rate) + 1;
1082                         if (l >= RATES)
1083                                 l = 0;
1084                         setup_rate = setup_ratetable[l].rate;
1085                 }
1086                 break;
1087
1088         case K_ENTER:
1089                 if (setup_cursor == 0)
1090                         return;
1091
1092                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1093                         goto forward;
1094
1095                 // setup_cursor == 4 (Accept changes)
1096                 if (strcmp(cl_name.string, setup_myname) != 0)
1097                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1098                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1099                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1100                 if (setup_rate != setup_oldrate)
1101                         Cbuf_AddText(va("rate %i\n", setup_rate));
1102
1103                 m_entersound = true;
1104                 M_Menu_MultiPlayer_f ();
1105                 break;
1106
1107         case K_BACKSPACE:
1108                 if (setup_cursor == 0)
1109                 {
1110                         if (strlen(setup_myname))
1111                                 setup_myname[strlen(setup_myname)-1] = 0;
1112                 }
1113                 break;
1114
1115         default:
1116                 if (ascii < 32 || ascii > 126)
1117                         break;
1118                 if (setup_cursor == 0)
1119                 {
1120                         l = strlen(setup_myname);
1121                         if (l < 15)
1122                         {
1123                                 setup_myname[l+1] = 0;
1124                                 setup_myname[l] = ascii;
1125                         }
1126                 }
1127         }
1128
1129         if (setup_top > 15)
1130                 setup_top = 0;
1131         if (setup_top < 0)
1132                 setup_top = 15;
1133         if (setup_bottom > 15)
1134                 setup_bottom = 0;
1135         if (setup_bottom < 0)
1136                 setup_bottom = 15;
1137 }
1138
1139 //=============================================================================
1140 /* OPTIONS MENU */
1141
1142 #define SLIDER_RANGE    10
1143
1144 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1145 {
1146         char text[16];
1147         int i;
1148         float range;
1149         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1150         M_DrawCharacter (x-8, y, 128);
1151         for (i = 0;i < SLIDER_RANGE;i++)
1152                 M_DrawCharacter (x + i*8, y, 129);
1153         M_DrawCharacter (x+i*8, y, 130);
1154         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1155         if (fabs((int)num - num) < 0.01)
1156                 sprintf(text, "%i", (int)num);
1157         else
1158                 sprintf(text, "%.2f", num);
1159         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1160 }
1161
1162 void M_DrawCheckbox (int x, int y, int on)
1163 {
1164         if (on)
1165                 M_Print(x, y, "on");
1166         else
1167                 M_Print(x, y, "off");
1168 }
1169
1170
1171 #define OPTIONS_ITEMS 37
1172
1173 int options_cursor;
1174
1175 void M_Menu_Options_f (void)
1176 {
1177         key_dest = key_menu;
1178         m_state = m_options;
1179         m_entersound = true;
1180 }
1181
1182 extern cvar_t snd_staticvolume;
1183 extern cvar_t gl_delayfinish;
1184 extern cvar_t slowmo;
1185 extern dllhandle_t jpeg_dll;
1186 extern cvar_t gl_texture_anisotropy;
1187
1188 void M_Menu_Options_AdjustSliders (int dir)
1189 {
1190         int optnum;
1191         S_LocalSound ("misc/menu3.wav");
1192
1193         optnum = 6;
1194         if (options_cursor == optnum++)
1195                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1196         else if (options_cursor == optnum++)
1197                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1198         else if (options_cursor == optnum++)
1199                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1200         else if (options_cursor == optnum++)
1201                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1202         else if (options_cursor == optnum++)
1203                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1204         else if (options_cursor == optnum++)
1205                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1206         else if (options_cursor == optnum++)
1207                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1208         else if (options_cursor == optnum++)
1209                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1210         else if (options_cursor == optnum++)
1211                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1212         else if (options_cursor == optnum++)
1213                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1214         else if (options_cursor == optnum++)
1215                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1216         else if (options_cursor == optnum++)
1217                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1218         else if (options_cursor == optnum++)
1219                 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1220         else if (options_cursor == optnum++)
1221                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1222         else if (options_cursor == optnum++)
1223                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1224         else if (options_cursor == optnum++)
1225                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1226         else if (options_cursor == optnum++)
1227                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1228         else if (options_cursor == optnum++)
1229                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1230         else if (options_cursor == optnum++)
1231                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1232         else if (options_cursor == optnum++)
1233                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1234         else if (options_cursor == optnum++)
1235                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1236         else if (options_cursor == optnum++)
1237                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1238         else if (options_cursor == optnum++)
1239                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1240         else if (options_cursor == optnum++)
1241                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1242         else if (options_cursor == optnum++)
1243         {
1244                 if (cl_forwardspeed.value > 200)
1245                 {
1246                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1247                         Cvar_SetValueQuick (&cl_backspeed, 200);
1248                 }
1249                 else
1250                 {
1251                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1252                         Cvar_SetValueQuick (&cl_backspeed, 400);
1253                 }
1254         }
1255         else if (options_cursor == optnum++)
1256                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1257         else if (options_cursor == optnum++)
1258                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1259         else if (options_cursor == optnum++)
1260                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1261         else if (options_cursor == optnum++)
1262                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1263         else if (options_cursor == optnum++)
1264                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1265         else if (options_cursor == optnum++)
1266                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1267 }
1268
1269 int optnum;
1270 int opty;
1271 int optcursor;
1272
1273 void M_Options_PrintCommand(char *s, int enabled)
1274 {
1275         if (opty >= 32)
1276         {
1277                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1278                 M_ItemPrint(0, opty, s, enabled);
1279         }
1280         opty += 8;
1281         optnum++;
1282 }
1283
1284 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1285 {
1286         if (opty >= 32)
1287         {
1288                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1289                 M_ItemPrint(0, opty, s, enabled);
1290                 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1291         }
1292         opty += 8;
1293         optnum++;
1294 }
1295
1296 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1297 {
1298         if (opty >= 32)
1299         {
1300                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1301                 M_ItemPrint(0, opty, s, enabled);
1302                 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1303         }
1304         opty += 8;
1305         optnum++;
1306 }
1307
1308 void M_Options_Draw (void)
1309 {
1310         int visible;
1311         cachepic_t      *p;
1312
1313         M_Background(320, 240);
1314
1315         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1316         p = Draw_CachePic("gfx/p_option.lmp");
1317         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1318
1319         optnum = 0;
1320         optcursor = options_cursor;
1321         visible = (vid.conheight - 32) / 8;
1322         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1323
1324         M_Options_PrintCommand( "Customize controls", true);
1325         M_Options_PrintCommand( "     Go to console", true);
1326         M_Options_PrintCommand( " Reset to defaults", true);
1327         M_Options_PrintCommand( "             Video", true);
1328         M_Options_PrintCommand( "           Effects", true);
1329         M_Options_PrintCommand( "     Color Control", true);
1330         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1331         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1332         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1333         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1334         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1335         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1336         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1337         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1338         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1339         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1340         M_Options_PrintCheckbox("   Texture Combine", true, gl_combine.integer);
1341         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1342         M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
1343         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1344         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1345         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1346         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1347         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1348         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1349         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1350         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1351         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1352         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1353         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1354         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1355         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1356         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1357         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1358         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1359         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1360         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1361 }
1362
1363
1364 void M_Options_Key (int k, char ascii)
1365 {
1366         switch (k)
1367         {
1368         case K_ESCAPE:
1369                 M_Menu_Main_f ();
1370                 break;
1371
1372         case K_ENTER:
1373                 m_entersound = true;
1374                 switch (options_cursor)
1375                 {
1376                 case 0:
1377                         M_Menu_Keys_f ();
1378                         break;
1379                 case 1:
1380                         m_state = m_none;
1381                         key_dest = key_game;
1382                         Con_ToggleConsole_f ();
1383                         break;
1384                 case 2:
1385                         Cbuf_AddText ("exec default.cfg\n");
1386                         break;
1387                 case 3:
1388                         M_Menu_Video_f ();
1389                         break;
1390                 case 4:
1391                         M_Menu_Options_Effects_f ();
1392                         break;
1393                 case 5:
1394                         M_Menu_Options_ColorControl_f ();
1395                         break;
1396                 default:
1397                         M_Menu_Options_AdjustSliders (1);
1398                         break;
1399                 }
1400                 return;
1401
1402         case K_UPARROW:
1403                 S_LocalSound ("misc/menu1.wav");
1404                 options_cursor--;
1405                 if (options_cursor < 0)
1406                         options_cursor = OPTIONS_ITEMS-1;
1407                 break;
1408
1409         case K_DOWNARROW:
1410                 S_LocalSound ("misc/menu1.wav");
1411                 options_cursor++;
1412                 if (options_cursor >= OPTIONS_ITEMS)
1413                         options_cursor = 0;
1414                 break;
1415
1416         case K_LEFTARROW:
1417                 M_Menu_Options_AdjustSliders (-1);
1418                 break;
1419
1420         case K_RIGHTARROW:
1421                 M_Menu_Options_AdjustSliders (1);
1422                 break;
1423         }
1424 }
1425
1426 #define OPTIONS_EFFECTS_ITEMS   24
1427
1428 int options_effects_cursor;
1429
1430 void M_Menu_Options_Effects_f (void)
1431 {
1432         key_dest = key_menu;
1433         m_state = m_options_effects;
1434         m_entersound = true;
1435 }
1436
1437
1438 extern cvar_t r_detailtextures;
1439 extern cvar_t cl_particles;
1440 extern cvar_t cl_explosions;
1441 extern cvar_t cl_stainmaps;
1442 extern cvar_t cl_decals;
1443 extern cvar_t r_explosionclip;
1444 extern cvar_t r_modellights;
1445 extern cvar_t r_coronas;
1446 extern cvar_t gl_flashblend;
1447 extern cvar_t cl_particles_quality;
1448 extern cvar_t cl_particles_bulletimpacts;
1449 extern cvar_t cl_particles_smoke;
1450 extern cvar_t cl_particles_sparks;
1451 extern cvar_t cl_particles_bubbles;
1452 extern cvar_t cl_particles_blood;
1453 extern cvar_t cl_particles_blood_alpha;
1454 extern cvar_t cl_particles_blood_bloodhack;
1455
1456 void M_Menu_Options_Effects_AdjustSliders (int dir)
1457 {
1458         int optnum;
1459         S_LocalSound ("misc/menu3.wav");
1460
1461         optnum = 0;
1462              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1463         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1464         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1465         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1466         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1467         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1468         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1469         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1470         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1471         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1472         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1473         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1474         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1475         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1476         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1477         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1478         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1479         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1480         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1481         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1482         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1483         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1484         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1485         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1486 }
1487
1488 void M_Options_Effects_Draw (void)
1489 {
1490         int visible;
1491         cachepic_t      *p;
1492
1493         M_Background(320, 200);
1494
1495         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1496         p = Draw_CachePic("gfx/p_option.lmp");
1497         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1498
1499         optcursor = options_effects_cursor;
1500         optnum = 0;
1501         visible = (vid.conheight - 32) / 8;
1502         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1503
1504         M_Options_PrintSlider(  "      Lights Per Model", true, r_modellights.value, 0, 8);
1505         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1506         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1507         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1508         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1509         M_Options_PrintCheckbox("            Explosions", true, cl_explosions.integer);
1510         M_Options_PrintCheckbox("    Explosion Clipping", true, r_explosionclip.integer);
1511         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1512         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1513         M_Options_PrintCheckbox("      Detail Texturing", true, r_detailtextures.integer);
1514         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1515         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1516         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1517         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1518         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1519         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1520         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1521         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1522         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1523         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1524         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1525         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1526         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1527         M_Options_PrintSlider(  " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1528 }
1529
1530
1531 void M_Options_Effects_Key (int k, char ascii)
1532 {
1533         switch (k)
1534         {
1535         case K_ESCAPE:
1536                 M_Menu_Options_f ();
1537                 break;
1538
1539         case K_ENTER:
1540                 M_Menu_Options_Effects_AdjustSliders (1);
1541                 break;
1542
1543         case K_UPARROW:
1544                 S_LocalSound ("misc/menu1.wav");
1545                 options_effects_cursor--;
1546                 if (options_effects_cursor < 0)
1547                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1548                 break;
1549
1550         case K_DOWNARROW:
1551                 S_LocalSound ("misc/menu1.wav");
1552                 options_effects_cursor++;
1553                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1554                         options_effects_cursor = 0;
1555                 break;
1556
1557         case K_LEFTARROW:
1558                 M_Menu_Options_Effects_AdjustSliders (-1);
1559                 break;
1560
1561         case K_RIGHTARROW:
1562                 M_Menu_Options_Effects_AdjustSliders (1);
1563                 break;
1564         }
1565 }
1566
1567
1568
1569
1570
1571 #define OPTIONS_COLORCONTROL_ITEMS      18
1572
1573 int             options_colorcontrol_cursor;
1574
1575 // intensity value to match up to 50% dither to 'correct' quake
1576 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1577
1578 void M_Menu_Options_ColorControl_f (void)
1579 {
1580         key_dest = key_menu;
1581         m_state = m_options_colorcontrol;
1582         m_entersound = true;
1583 }
1584
1585
1586 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1587 {
1588         int optnum;
1589         float f;
1590         S_LocalSound ("misc/menu3.wav");
1591
1592         optnum = 1;
1593         if (options_colorcontrol_cursor == optnum++)
1594                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1595         else if (options_colorcontrol_cursor == optnum++)
1596         {
1597                 Cvar_SetValueQuick (&v_color_enable, 0);
1598                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1599         }
1600         else if (options_colorcontrol_cursor == optnum++)
1601         {
1602                 Cvar_SetValueQuick (&v_color_enable, 0);
1603                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1604         }
1605         else if (options_colorcontrol_cursor == optnum++)
1606         {
1607                 Cvar_SetValueQuick (&v_color_enable, 0);
1608                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1609         }
1610         else if (options_colorcontrol_cursor == optnum++)
1611         {
1612                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1613         }
1614         else if (options_colorcontrol_cursor == optnum++)
1615         {
1616                 Cvar_SetValueQuick (&v_color_enable, 1);
1617                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1618         }
1619         else if (options_colorcontrol_cursor == optnum++)
1620         {
1621                 Cvar_SetValueQuick (&v_color_enable, 1);
1622                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1623         }
1624         else if (options_colorcontrol_cursor == optnum++)
1625         {
1626                 Cvar_SetValueQuick (&v_color_enable, 1);
1627                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1628         }
1629         else if (options_colorcontrol_cursor == optnum++)
1630         {
1631                 Cvar_SetValueQuick (&v_color_enable, 1);
1632                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1633                 Cvar_SetValueQuick (&v_color_black_r, f);
1634                 Cvar_SetValueQuick (&v_color_black_g, f);
1635                 Cvar_SetValueQuick (&v_color_black_b, f);
1636         }
1637         else if (options_colorcontrol_cursor == optnum++)
1638         {
1639                 Cvar_SetValueQuick (&v_color_enable, 1);
1640                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1641         }
1642         else if (options_colorcontrol_cursor == optnum++)
1643         {
1644                 Cvar_SetValueQuick (&v_color_enable, 1);
1645                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1646         }
1647         else if (options_colorcontrol_cursor == optnum++)
1648         {
1649                 Cvar_SetValueQuick (&v_color_enable, 1);
1650                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1651         }
1652         else if (options_colorcontrol_cursor == optnum++)
1653         {
1654                 Cvar_SetValueQuick (&v_color_enable, 1);
1655                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1656                 Cvar_SetValueQuick (&v_color_grey_r, f);
1657                 Cvar_SetValueQuick (&v_color_grey_g, f);
1658                 Cvar_SetValueQuick (&v_color_grey_b, f);
1659         }
1660         else if (options_colorcontrol_cursor == optnum++)
1661         {
1662                 Cvar_SetValueQuick (&v_color_enable, 1);
1663                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1664         }
1665         else if (options_colorcontrol_cursor == optnum++)
1666         {
1667                 Cvar_SetValueQuick (&v_color_enable, 1);
1668                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1669         }
1670         else if (options_colorcontrol_cursor == optnum++)
1671         {
1672                 Cvar_SetValueQuick (&v_color_enable, 1);
1673                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1674         }
1675         else if (options_colorcontrol_cursor == optnum++)
1676         {
1677                 Cvar_SetValueQuick (&v_color_enable, 1);
1678                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1679                 Cvar_SetValueQuick (&v_color_white_r, f);
1680                 Cvar_SetValueQuick (&v_color_white_g, f);
1681                 Cvar_SetValueQuick (&v_color_white_b, f);
1682         }
1683 }
1684
1685 void M_Options_ColorControl_Draw (void)
1686 {
1687         int visible;
1688         float x, c, s, t, u, v;
1689         cachepic_t      *p;
1690
1691         M_Background(320, 256);
1692
1693         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1694         p = Draw_CachePic("gfx/p_option.lmp");
1695         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1696
1697         optcursor = options_colorcontrol_cursor;
1698         optnum = 0;
1699         visible = (vid.conheight - 32) / 8;
1700         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1701
1702         M_Options_PrintCommand( "     Reset to defaults", true);
1703         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
1704         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
1705         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1706         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1707         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
1708         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1709         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1710         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1711         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1712         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1713         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1714         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1715         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1716         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1717         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1718         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1719         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1720
1721         opty += 4;
1722         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1723         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1724         t = (float) 4 / 2 * vid.realheight / vid.conheight;
1725         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1726         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1727         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1728         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1729         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1730         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1731         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1732         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1733
1734         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1735         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1736         t = (float) 48 / 2 * vid.realheight / vid.conheight;
1737         u = s * 0.5;
1738         v = t * 0.5;
1739         opty += 8;
1740         x = 4;
1741         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1742         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1743         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1744         x += 80;
1745         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1746         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1747         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1748         x += 80;
1749         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1750         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1751         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1752         x += 80;
1753         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1754         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1755         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1756 }
1757
1758
1759 void M_Options_ColorControl_Key (int k, char ascii)
1760 {
1761         switch (k)
1762         {
1763         case K_ESCAPE:
1764                 M_Menu_Options_f ();
1765                 break;
1766
1767         case K_ENTER:
1768                 m_entersound = true;
1769                 switch (options_colorcontrol_cursor)
1770                 {
1771                 case 0:
1772                         Cvar_SetValueQuick(&v_hwgamma, 1);
1773                         Cvar_SetValueQuick(&v_gamma, 1);
1774                         Cvar_SetValueQuick(&v_contrast, 1);
1775                         Cvar_SetValueQuick(&v_brightness, 0);
1776                         Cvar_SetValueQuick(&v_color_enable, 0);
1777                         Cvar_SetValueQuick(&v_color_black_r, 0);
1778                         Cvar_SetValueQuick(&v_color_black_g, 0);
1779                         Cvar_SetValueQuick(&v_color_black_b, 0);
1780                         Cvar_SetValueQuick(&v_color_grey_r, 0);
1781                         Cvar_SetValueQuick(&v_color_grey_g, 0);
1782                         Cvar_SetValueQuick(&v_color_grey_b, 0);
1783                         Cvar_SetValueQuick(&v_color_white_r, 1);
1784                         Cvar_SetValueQuick(&v_color_white_g, 1);
1785                         Cvar_SetValueQuick(&v_color_white_b, 1);
1786                         break;
1787                 default:
1788                         M_Menu_Options_ColorControl_AdjustSliders (1);
1789                         break;
1790                 }
1791                 return;
1792
1793         case K_UPARROW:
1794                 S_LocalSound ("misc/menu1.wav");
1795                 options_colorcontrol_cursor--;
1796                 if (options_colorcontrol_cursor < 0)
1797                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1798                 break;
1799
1800         case K_DOWNARROW:
1801                 S_LocalSound ("misc/menu1.wav");
1802                 options_colorcontrol_cursor++;
1803                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1804                         options_colorcontrol_cursor = 0;
1805                 break;
1806
1807         case K_LEFTARROW:
1808                 M_Menu_Options_ColorControl_AdjustSliders (-1);
1809                 break;
1810
1811         case K_RIGHTARROW:
1812                 M_Menu_Options_ColorControl_AdjustSliders (1);
1813                 break;
1814         }
1815 }
1816
1817
1818 //=============================================================================
1819 /* KEYS MENU */
1820
1821 char *quakebindnames[][2] =
1822 {
1823 {"+attack",             "attack"},
1824 {"impulse 10",          "next weapon"},
1825 {"impulse 12",          "previous weapon"},
1826 {"+jump",                       "jump / swim up"},
1827 {"+forward",            "walk forward"},
1828 {"+back",                       "backpedal"},
1829 {"+left",                       "turn left"},
1830 {"+right",                      "turn right"},
1831 {"+speed",                      "run"},
1832 {"+moveleft",           "step left"},
1833 {"+moveright",          "step right"},
1834 {"+strafe",             "sidestep"},
1835 {"+lookup",             "look up"},
1836 {"+lookdown",           "look down"},
1837 {"centerview",          "center view"},
1838 {"+mlook",                      "mouse look"},
1839 {"+klook",                      "keyboard look"},
1840 {"+moveup",                     "swim up"},
1841 {"+movedown",           "swim down"}
1842 };
1843
1844 char *transfusionbindnames[][2] =
1845 {
1846 {"",                            "Movement"},            // Movement commands
1847 {"+forward",            "walk forward"},
1848 {"+back",                       "backpedal"},
1849 {"+left",                       "turn left"},
1850 {"+right",                      "turn right"},
1851 {"+moveleft",           "step left"},
1852 {"+moveright",          "step right"},
1853 {"+jump",                       "jump / swim up"},
1854 {"+movedown",           "swim down"},
1855 {"",                            "Combat"},                      // Combat commands
1856 {"impulse 1",           "Pitch Fork"},
1857 {"impulse 2",           "Flare Gun"},
1858 {"impulse 3",           "Shotgun"},
1859 {"impulse 4",           "Machine Gun"},
1860 {"impulse 5",           "Incinerator"},
1861 {"impulse 6",           "Bombs (TNT)"},
1862 {"impulse 35",          "Proximity Bomb"},
1863 {"impulse 36",          "Remote Detonator"},
1864 {"impulse 7",           "Aerosol Can"},
1865 {"impulse 8",           "Tesla Cannon"},
1866 {"impulse 9",           "Life Leech"},
1867 {"impulse 10",          "Voodoo Doll"},
1868 {"impulse 21",          "next weapon"},
1869 {"impulse 22",          "previous weapon"},
1870 {"+attack",             "attack"},
1871 {"+button3",            "altfire"},
1872 {"",                            "Inventory"},           // Inventory commands
1873 {"impulse 40",          "Dr.'s Bag"},
1874 {"impulse 41",          "Crystal Ball"},
1875 {"impulse 42",          "Beast Vision"},
1876 {"impulse 43",          "Jump Boots"},
1877 {"impulse 23",          "next item"},
1878 {"impulse 24",          "previous item"},
1879 {"impulse 25",          "use item"},
1880 {"",                            "Misc"},                        // Misc commands
1881 {"+button4",            "use"},
1882 {"impulse 50",          "add bot (red)"},
1883 {"impulse 51",          "add bot (blue)"},
1884 {"impulse 52",          "kick a bot"},
1885 {"impulse 26",          "next armor type"},
1886 {"impulse 27",          "identify player"},
1887 {"impulse 55",          "voting menu"},
1888 {"impulse 56",          "observer mode"},
1889 {"",                            "Taunts"},            // Taunts
1890 {"impulse 70",          "taunt 0"},
1891 {"impulse 71",          "taunt 1"},
1892 {"impulse 72",          "taunt 2"},
1893 {"impulse 73",          "taunt 3"},
1894 {"impulse 74",          "taunt 4"},
1895 {"impulse 75",          "taunt 5"},
1896 {"impulse 76",          "taunt 6"},
1897 {"impulse 77",          "taunt 7"},
1898 {"impulse 78",          "taunt 8"},
1899 {"impulse 79",          "taunt 9"}
1900 };
1901
1902 char *goodvsbad2bindnames[][2] =
1903 {
1904 {"impulse 69",          "Power 1"},
1905 {"impulse 70",          "Power 2"},
1906 {"impulse 71",          "Power 3"},
1907 {"+jump",                       "jump / swim up"},
1908 {"+forward",            "walk forward"},
1909 {"+back",                       "backpedal"},
1910 {"+left",                       "turn left"},
1911 {"+right",                      "turn right"},
1912 {"+speed",                      "run"},
1913 {"+moveleft",           "step left"},
1914 {"+moveright",          "step right"},
1915 {"+strafe",             "sidestep"},
1916 {"+lookup",             "look up"},
1917 {"+lookdown",           "look down"},
1918 {"centerview",          "center view"},
1919 {"+mlook",                      "mouse look"},
1920 {"kill",                        "kill yourself"},
1921 {"+moveup",                     "swim up"},
1922 {"+movedown",           "swim down"}
1923 };
1924
1925 int numcommands;
1926 char *(*bindnames)[2];
1927
1928 /*
1929 typedef struct binditem_s
1930 {
1931         char *command, *description;
1932         struct binditem_s *next;
1933 }
1934 binditem_t;
1935
1936 typedef struct bindcategory_s
1937 {
1938         char *name;
1939         binditem_t *binds;
1940         struct bindcategory_s *next;
1941 }
1942 bindcategory_t;
1943
1944 bindcategory_t *bindcategories = NULL;
1945
1946 void M_ClearBinds (void)
1947 {
1948         for (c = bindcategories;c;c = cnext)
1949         {
1950                 cnext = c->next;
1951                 for (b = c->binds;b;b = bnext)
1952                 {
1953                         bnext = b->next;
1954                         Z_Free(b);
1955                 }
1956                 Z_Free(c);
1957         }
1958         bindcategories = NULL;
1959 }
1960
1961 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1962 {
1963         for (b = &c->binds;*b;*b = &(*b)->next);
1964         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1965         *b->command = (char *)((*b) + 1);
1966         *b->description = *b->command + strlen(command) + 1;
1967         strcpy(*b->command, command);
1968         strcpy(*b->description, description);
1969 }
1970
1971 void M_AddBind (char *category, char *command, char *description)
1972 {
1973         for (c = &bindcategories;*c;c = &(*c)->next)
1974         {
1975                 if (!strcmp(category, (*c)->name))
1976                 {
1977                         M_AddBindToCategory(*c, command, description);
1978                         return;
1979                 }
1980         }
1981         *c = Z_Alloc(sizeof(bindcategory_t));
1982         M_AddBindToCategory(*c, command, description);
1983 }
1984
1985 void M_DefaultBinds (void)
1986 {
1987         M_ClearBinds();
1988         M_AddBind("movement", "+jump", "jump / swim up");
1989         M_AddBind("movement", "+forward", "walk forward");
1990         M_AddBind("movement", "+back", "backpedal");
1991         M_AddBind("movement", "+left", "turn left");
1992         M_AddBind("movement", "+right", "turn right");
1993         M_AddBind("movement", "+speed", "run");
1994         M_AddBind("movement", "+moveleft", "step left");
1995         M_AddBind("movement", "+moveright", "step right");
1996         M_AddBind("movement", "+strafe", "sidestep");
1997         M_AddBind("movement", "+lookup", "look up");
1998         M_AddBind("movement", "+lookdown", "look down");
1999         M_AddBind("movement", "centerview", "center view");
2000         M_AddBind("movement", "+mlook", "mouse look");
2001         M_AddBind("movement", "+klook", "keyboard look");
2002         M_AddBind("movement", "+moveup", "swim up");
2003         M_AddBind("movement", "+movedown", "swim down");
2004         M_AddBind("weapons", "+attack", "attack");
2005         M_AddBind("weapons", "impulse 10", "next weapon");
2006         M_AddBind("weapons", "impulse 12", "previous weapon");
2007         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2008         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2009         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2010         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2011         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2012         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2013         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2014         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2015 }
2016 */
2017
2018
2019 int             keys_cursor;
2020 int             bind_grab;
2021
2022 void M_Menu_Keys_f (void)
2023 {
2024         key_dest = key_menu;
2025         m_state = m_keys;
2026         m_entersound = true;
2027 }
2028
2029 #define NUMKEYS 5
2030
2031 void M_FindKeysForCommand (char *command, int *keys)
2032 {
2033         int             count;
2034         int             j;
2035         char    *b;
2036
2037         for (j = 0;j < NUMKEYS;j++)
2038                 keys[j] = -1;
2039
2040         count = 0;
2041
2042         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2043         {
2044                 b = keybindings[0][j];
2045                 if (!b)
2046                         continue;
2047                 if (!strcmp (b, command) )
2048                 {
2049                         keys[count++] = j;
2050                         if (count == NUMKEYS)
2051                                 break;
2052                 }
2053         }
2054 }
2055
2056 void M_UnbindCommand (char *command)
2057 {
2058         int             j;
2059         char    *b;
2060
2061         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2062         {
2063                 b = keybindings[0][j];
2064                 if (!b)
2065                         continue;
2066                 if (!strcmp (b, command))
2067                         Key_SetBinding (j, 0, "");
2068         }
2069 }
2070
2071
2072 void M_Keys_Draw (void)
2073 {
2074         int             i, j;
2075         int             keys[NUMKEYS];
2076         int             y;
2077         cachepic_t      *p;
2078         char    keystring[1024];
2079
2080         M_Background(320, 48 + 8 * numcommands);
2081
2082         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2083         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2084
2085         if (bind_grab)
2086                 M_Print(12, 32, "Press a key or button for this action");
2087         else
2088                 M_Print(18, 32, "Enter to change, backspace to clear");
2089
2090 // search for known bindings
2091         for (i=0 ; i<numcommands ; i++)
2092         {
2093                 y = 48 + 8*i;
2094
2095                 // If there's no command, it's just a section
2096                 if (bindnames[i][0][0] == '\0')
2097                 {
2098                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2099                         M_PrintRed (16, y, bindnames[i][1]);
2100                         continue;
2101                 }
2102                 else
2103                         M_Print(16, y, bindnames[i][1]);
2104
2105                 M_FindKeysForCommand (bindnames[i][0], keys);
2106
2107                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2108                 if (keys[0] == -1)
2109                         strcpy(keystring, "???");
2110                 else
2111                 {
2112                         keystring[0] = 0;
2113                         for (j = 0;j < NUMKEYS;j++)
2114                         {
2115                                 if (keys[j] != -1)
2116                                 {
2117                                         if (j > 0)
2118                                                 strcat(keystring, " or ");
2119                                         strcat(keystring, Key_KeynumToString (keys[j]));
2120                                 }
2121                         }
2122                 }
2123                 M_Print(150, y, keystring);
2124         }
2125
2126         if (bind_grab)
2127                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2128         else
2129                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2130 }
2131
2132
2133 void M_Keys_Key (int k, char ascii)
2134 {
2135         char    cmd[80];
2136         int             keys[NUMKEYS];
2137
2138         if (bind_grab)
2139         {       // defining a key
2140                 S_LocalSound ("misc/menu1.wav");
2141                 if (k == K_ESCAPE)
2142                 {
2143                         bind_grab = false;
2144                 }
2145                 else //if (k != '`')
2146                 {
2147                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2148                         Cbuf_InsertText (cmd);
2149                 }
2150
2151                 bind_grab = false;
2152                 return;
2153         }
2154
2155         switch (k)
2156         {
2157         case K_ESCAPE:
2158                 M_Menu_Options_f ();
2159                 break;
2160
2161         case K_LEFTARROW:
2162         case K_UPARROW:
2163                 S_LocalSound ("misc/menu1.wav");
2164                 do
2165                 {
2166                         keys_cursor--;
2167                         if (keys_cursor < 0)
2168                                 keys_cursor = numcommands-1;
2169                 }
2170                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2171                 break;
2172
2173         case K_DOWNARROW:
2174         case K_RIGHTARROW:
2175                 S_LocalSound ("misc/menu1.wav");
2176                 do
2177                 {
2178                         keys_cursor++;
2179                         if (keys_cursor >= numcommands)
2180                                 keys_cursor = 0;
2181                 }
2182                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2183                 break;
2184
2185         case K_ENTER:           // go into bind mode
2186                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2187                 S_LocalSound ("misc/menu2.wav");
2188                 if (keys[NUMKEYS - 1] != -1)
2189                         M_UnbindCommand (bindnames[keys_cursor][0]);
2190                 bind_grab = true;
2191                 break;
2192
2193         case K_BACKSPACE:               // delete bindings
2194         case K_DEL:                             // delete bindings
2195                 S_LocalSound ("misc/menu2.wav");
2196                 M_UnbindCommand (bindnames[keys_cursor][0]);
2197                 break;
2198         }
2199 }
2200
2201 //=============================================================================
2202 /* VIDEO MENU */
2203
2204 #define VIDEO_ITEMS 4
2205
2206 int video_cursor = 0;
2207 int video_cursor_table[] = {56, 68, 80, 100};
2208 // note: if modes are added to the beginning of this list, update the
2209 // video_resolution = x; in M_Menu_Video_f below
2210 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2211 // this is the number of the 640x480 mode in the list
2212 #define VID_640 3
2213 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2214 int video_resolution;
2215
2216 extern int current_vid_fullscreen;
2217 extern int current_vid_width;
2218 extern int current_vid_height;
2219 extern int current_vid_bitsperpixel;
2220
2221
2222 void M_Menu_Video_f (void)
2223 {
2224         key_dest = key_menu;
2225         m_state = m_video;
2226         m_entersound = true;
2227
2228         // Look for the current resolution
2229         for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2230         {
2231                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2232                         video_resolutions[video_resolution][1] == current_vid_height)
2233                         break;
2234         }
2235
2236         // Default to VID_640 if we didn't find it
2237         if (video_resolution == VID_RES_COUNT)
2238         {
2239                 // may need to update this number if mode list changes
2240                 video_resolution = VID_640;
2241                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2242                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2243         }
2244 }
2245
2246
2247 void M_Video_Draw (void)
2248 {
2249         cachepic_t      *p;
2250         const char* string;
2251
2252         M_Background(320, 200);
2253
2254         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2255         p = Draw_CachePic("gfx/vidmodes.lmp");
2256         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2257
2258         // Resolution
2259         M_Print(16, video_cursor_table[0], "            Resolution");
2260         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2261         M_Print(220, video_cursor_table[0], string);
2262
2263         // Bits per pixel
2264         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2265         M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2266
2267         // Fullscreen
2268         M_Print(16, video_cursor_table[2], "            Fullscreen");
2269         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2270
2271         // "Apply" button
2272         M_Print(220, video_cursor_table[3], "Apply");
2273
2274         // Cursor
2275         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2276 }
2277
2278
2279 void M_Menu_Video_AdjustSliders (int dir)
2280 {
2281         S_LocalSound ("misc/menu3.wav");
2282
2283         switch (video_cursor)
2284         {
2285                 // Resolution
2286                 case 0:
2287                 {
2288                         int new_resolution = video_resolution + dir;
2289                         if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2290                                 video_resolution = VID_RES_COUNT - 1;
2291                         else if (new_resolution > VID_RES_COUNT - 1)
2292                                 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2293                         else
2294                                 video_resolution = new_resolution;
2295
2296                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2297                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2298                         break;
2299                 }
2300
2301                 // Bits per pixel
2302                 case 1:
2303                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2304                         break;
2305                 case 2:
2306                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2307                         break;
2308         }
2309 }
2310
2311
2312 void M_Video_Key (int key, char ascii)
2313 {
2314         switch (key)
2315         {
2316                 case K_ESCAPE:
2317                         // vid_shared.c has a copy of the current video config. We restore it
2318                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2319                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2320                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2321                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2322
2323                         S_LocalSound ("misc/menu1.wav");
2324                         M_Menu_Options_f ();
2325                         break;
2326
2327                 case K_ENTER:
2328                         m_entersound = true;
2329                         switch (video_cursor)
2330                         {
2331                                 case 3:
2332                                         Cbuf_AddText ("vid_restart\n");
2333                                         M_Menu_Options_f ();
2334                                         break;
2335                                 default:
2336                                         M_Menu_Video_AdjustSliders (1);
2337                         }
2338                         break;
2339
2340                 case K_UPARROW:
2341                         S_LocalSound ("misc/menu1.wav");
2342                         video_cursor--;
2343                         if (video_cursor < 0)
2344                                 video_cursor = VIDEO_ITEMS-1;
2345                         break;
2346
2347                 case K_DOWNARROW:
2348                         S_LocalSound ("misc/menu1.wav");
2349                         video_cursor++;
2350                         if (video_cursor >= VIDEO_ITEMS)
2351                                 video_cursor = 0;
2352                         break;
2353
2354                 case K_LEFTARROW:
2355                         M_Menu_Video_AdjustSliders (-1);
2356                         break;
2357
2358                 case K_RIGHTARROW:
2359                         M_Menu_Video_AdjustSliders (1);
2360                         break;
2361         }
2362 }
2363
2364 //=============================================================================
2365 /* HELP MENU */
2366
2367 int             help_page;
2368 #define NUM_HELP_PAGES  6
2369
2370
2371 void M_Menu_Help_f (void)
2372 {
2373         key_dest = key_menu;
2374         m_state = m_help;
2375         m_entersound = true;
2376         help_page = 0;
2377 }
2378
2379
2380
2381 void M_Help_Draw (void)
2382 {
2383         M_Background(320, 200);
2384         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2385 }
2386
2387
2388 void M_Help_Key (int key, char ascii)
2389 {
2390         switch (key)
2391         {
2392         case K_ESCAPE:
2393                 M_Menu_Main_f ();
2394                 break;
2395
2396         case K_UPARROW:
2397         case K_RIGHTARROW:
2398                 m_entersound = true;
2399                 if (++help_page >= NUM_HELP_PAGES)
2400                         help_page = 0;
2401                 break;
2402
2403         case K_DOWNARROW:
2404         case K_LEFTARROW:
2405                 m_entersound = true;
2406                 if (--help_page < 0)
2407                         help_page = NUM_HELP_PAGES-1;
2408                 break;
2409         }
2410
2411 }
2412
2413 //=============================================================================
2414 /* QUIT MENU */
2415
2416 char *m_quit_message[9];
2417 int             m_quit_prevstate;
2418 qboolean        wasInMenus;
2419
2420
2421 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2422 {
2423         m_quit_message[0] = line1;
2424         m_quit_message[1] = line2;
2425         m_quit_message[2] = line3;
2426         m_quit_message[3] = line4;
2427         m_quit_message[4] = line5;
2428         m_quit_message[5] = line6;
2429         m_quit_message[6] = line7;
2430         m_quit_message[7] = line8;
2431         m_quit_message[8] = NULL;
2432         return 1;
2433 }
2434
2435 int M_ChooseQuitMessage(int request)
2436 {
2437         switch (gamemode)
2438         {
2439         case GAME_NORMAL:
2440         case GAME_HIPNOTIC:
2441         case GAME_ROGUE:
2442         case GAME_NEHAHRA:
2443                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2444                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2445                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2446                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2447                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2448                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2449                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2450                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2451                 break;
2452         case GAME_GOODVSBAD2:
2453                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2454                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2455                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2456                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2457                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2458                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2459                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2460                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2461                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2462                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2463                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2464                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2465                 break;
2466         case GAME_BATTLEMECH:
2467                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2468                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2469                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2470                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2471                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2472                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2473                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2474                 break;
2475         default:
2476                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2477                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2478                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2479                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2480                 break;
2481         }
2482         return 0;
2483 };
2484
2485 void M_Menu_Quit_f (void)
2486 {
2487         int n;
2488         if (m_state == m_quit)
2489                 return;
2490         wasInMenus = (key_dest == key_menu);
2491         key_dest = key_menu;
2492         m_quit_prevstate = m_state;
2493         m_state = m_quit;
2494         m_entersound = true;
2495         // count how many there are
2496         for (n = 0;M_ChooseQuitMessage(n);n++);
2497         // choose one
2498         M_ChooseQuitMessage(rand() % n);
2499 }
2500
2501
2502 void M_Quit_Key (int key, char ascii)
2503 {
2504         switch (key)
2505         {
2506         case K_ESCAPE:
2507         case 'n':
2508         case 'N':
2509                 if (wasInMenus)
2510                 {
2511                         m_state = m_quit_prevstate;
2512                         m_entersound = true;
2513                 }
2514                 else
2515                 {
2516                         key_dest = key_game;
2517                         m_state = m_none;
2518                 }
2519                 break;
2520
2521         case 'Y':
2522         case 'y':
2523                 Host_Quit_f ();
2524                 break;
2525
2526         default:
2527                 break;
2528         }
2529 }
2530
2531 void M_Quit_Draw (void)
2532 {
2533         int i, l, linelength, firstline, lastline, lines;
2534         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2535         {
2536                 if ((l = strlen(m_quit_message[i])))
2537                 {
2538                         if (firstline > i)
2539                                 firstline = i;
2540                         if (lastline < i)
2541                                 lastline = i;
2542                         if (linelength < l)
2543                                 linelength = l;
2544                 }
2545         }
2546         lines = (lastline - firstline) + 1;
2547         M_Background(linelength * 8 + 16, lines * 8 + 16);
2548         M_DrawTextBox(0, 0, linelength, lines);
2549         for (i = 0, l = firstline;i < lines;i++, l++)
2550                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2551 }
2552
2553 //=============================================================================
2554 /* LAN CONFIG MENU */
2555
2556 int             lanConfig_cursor = -1;
2557 int             lanConfig_cursor_table [] = {56, 76, 112};
2558 #define NUM_LANCONFIG_CMDS      3
2559
2560 int     lanConfig_port;
2561 char    lanConfig_portname[6];
2562 char    lanConfig_joinname[22];
2563
2564 void M_Menu_LanConfig_f (void)
2565 {
2566         key_dest = key_menu;
2567         m_state = m_lanconfig;
2568         m_entersound = true;
2569         if (lanConfig_cursor == -1)
2570         {
2571                 if (JoiningGame)
2572                         lanConfig_cursor = 1;
2573         }
2574         if (StartingGame)
2575                 lanConfig_cursor = 1;
2576         lanConfig_port = 26000;
2577         sprintf(lanConfig_portname, "%u", lanConfig_port);
2578
2579         m_return_reason[0] = 0;
2580 }
2581
2582
2583 void M_LanConfig_Draw (void)
2584 {
2585         cachepic_t      *p;
2586         int             basex;
2587         char    *startJoin;
2588         char    *protocol;
2589
2590         M_Background(320, 200);
2591
2592         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2593         p = Draw_CachePic ("gfx/p_multi.lmp");
2594         basex = (320-p->width)/2;
2595         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2596
2597         if (StartingGame)
2598                 startJoin = "New Game";
2599         else
2600                 startJoin = "Join Game";
2601         protocol = "TCP/IP";
2602         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
2603         basex += 8;
2604
2605         M_Print(basex, lanConfig_cursor_table[0], "Port");
2606         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2607         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2608
2609         if (JoiningGame)
2610         {
2611                 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
2612                 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
2613                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2614                 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2615         }
2616         else
2617         {
2618                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2619                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
2620         }
2621
2622         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2623
2624         if (lanConfig_cursor == 0)
2625                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2626
2627         if (lanConfig_cursor == 2)
2628                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2629
2630         if (*m_return_reason)
2631                 M_Print(basex, 168, m_return_reason);
2632 }
2633
2634
2635 void M_LanConfig_Key (int key, char ascii)
2636 {
2637         int             l;
2638
2639         switch (key)
2640         {
2641         case K_ESCAPE:
2642                 M_Menu_MultiPlayer_f ();
2643                 break;
2644
2645         case K_UPARROW:
2646                 S_LocalSound ("misc/menu1.wav");
2647                 lanConfig_cursor--;
2648                 if (lanConfig_cursor < 0)
2649                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2650                 break;
2651
2652         case K_DOWNARROW:
2653                 S_LocalSound ("misc/menu1.wav");
2654                 lanConfig_cursor++;
2655                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2656                         lanConfig_cursor = 0;
2657                 break;
2658
2659         case K_ENTER:
2660                 if (lanConfig_cursor == 0)
2661                         break;
2662
2663                 m_entersound = true;
2664
2665                 Cbuf_AddText ("stopdemo\n");
2666
2667                 Cvar_SetValue("port", lanConfig_port);
2668
2669                 if (lanConfig_cursor == 1)
2670                 {
2671                         if (StartingGame)
2672                         {
2673                                 M_Menu_GameOptions_f ();
2674                                 break;
2675                         }
2676                         M_Menu_ServerList_f();
2677                         break;
2678                 }
2679
2680                 if (lanConfig_cursor == 2)
2681                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2682                 break;
2683
2684         case K_BACKSPACE:
2685                 if (lanConfig_cursor == 0)
2686                 {
2687                         if (strlen(lanConfig_portname))
2688                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2689                 }
2690
2691                 if (lanConfig_cursor == 2)
2692                 {
2693                         if (strlen(lanConfig_joinname))
2694                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2695                 }
2696                 break;
2697
2698         default:
2699                 if (ascii < 32 || ascii > 126)
2700                         break;
2701
2702                 if (lanConfig_cursor == 2)
2703                 {
2704                         l = strlen(lanConfig_joinname);
2705                         if (l < 21)
2706                         {
2707                                 lanConfig_joinname[l+1] = 0;
2708                                 lanConfig_joinname[l] = ascii;
2709                         }
2710                 }
2711
2712                 if (ascii < '0' || ascii > '9')
2713                         break;
2714                 if (lanConfig_cursor == 0)
2715                 {
2716                         l = strlen(lanConfig_portname);
2717                         if (l < 5)
2718                         {
2719                                 lanConfig_portname[l+1] = 0;
2720                                 lanConfig_portname[l] = ascii;
2721                         }
2722                 }
2723         }
2724
2725         if (StartingGame && lanConfig_cursor == 2)
2726         {
2727                 if (key == K_UPARROW)
2728                         lanConfig_cursor = 1;
2729                 else
2730                         lanConfig_cursor = 0;
2731         }
2732
2733         l =  atoi(lanConfig_portname);
2734         if (l <= 65535)
2735                 lanConfig_port = l;
2736         sprintf(lanConfig_portname, "%u", lanConfig_port);
2737 }
2738
2739 //=============================================================================
2740 /* GAME OPTIONS MENU */
2741
2742 typedef struct
2743 {
2744         char    *name;
2745         char    *description;
2746 } level_t;
2747
2748 typedef struct
2749 {
2750         char    *description;
2751         int             firstLevel;
2752         int             levels;
2753 } episode_t;
2754
2755 typedef struct
2756 {
2757         char *gamename;
2758         level_t *levels;
2759         episode_t *episodes;
2760         int numepisodes;
2761 }
2762 gamelevels_t;
2763
2764 level_t quakelevels[] =
2765 {
2766         {"start", "Entrance"},  // 0
2767
2768         {"e1m1", "Slipgate Complex"},                           // 1
2769         {"e1m2", "Castle of the Damned"},
2770         {"e1m3", "The Necropolis"},
2771         {"e1m4", "The Grisly Grotto"},
2772         {"e1m5", "Gloom Keep"},
2773         {"e1m6", "The Door To Chthon"},
2774         {"e1m7", "The House of Chthon"},
2775         {"e1m8", "Ziggurat Vertigo"},
2776
2777         {"e2m1", "The Installation"},                           // 9
2778         {"e2m2", "Ogre Citadel"},
2779         {"e2m3", "Crypt of Decay"},
2780         {"e2m4", "The Ebon Fortress"},
2781         {"e2m5", "The Wizard's Manse"},
2782         {"e2m6", "The Dismal Oubliette"},
2783         {"e2m7", "Underearth"},
2784
2785         {"e3m1", "Termination Central"},                        // 16
2786         {"e3m2", "The Vaults of Zin"},
2787         {"e3m3", "The Tomb of Terror"},
2788         {"e3m4", "Satan's Dark Delight"},
2789         {"e3m5", "Wind Tunnels"},
2790         {"e3m6", "Chambers of Torment"},
2791         {"e3m7", "The Haunted Halls"},
2792
2793         {"e4m1", "The Sewage System"},                          // 23
2794         {"e4m2", "The Tower of Despair"},
2795         {"e4m3", "The Elder God Shrine"},
2796         {"e4m4", "The Palace of Hate"},
2797         {"e4m5", "Hell's Atrium"},
2798         {"e4m6", "The Pain Maze"},
2799         {"e4m7", "Azure Agony"},
2800         {"e4m8", "The Nameless City"},
2801
2802         {"end", "Shub-Niggurath's Pit"},                        // 31
2803
2804         {"dm1", "Place of Two Deaths"},                         // 32
2805         {"dm2", "Claustrophobopolis"},
2806         {"dm3", "The Abandoned Base"},
2807         {"dm4", "The Bad Place"},
2808         {"dm5", "The Cistern"},
2809         {"dm6", "The Dark Zone"}
2810 };
2811
2812 episode_t quakeepisodes[] =
2813 {
2814         {"Welcome to Quake", 0, 1},
2815         {"Doomed Dimension", 1, 8},
2816         {"Realm of Black Magic", 9, 7},
2817         {"Netherworld", 16, 7},
2818         {"The Elder World", 23, 8},
2819         {"Final Level", 31, 1},
2820         {"Deathmatch Arena", 32, 6}
2821 };
2822
2823  //MED 01/06/97 added hipnotic levels
2824 level_t     hipnoticlevels[] =
2825 {
2826    {"start", "Command HQ"},  // 0
2827
2828    {"hip1m1", "The Pumping Station"},          // 1
2829    {"hip1m2", "Storage Facility"},
2830    {"hip1m3", "The Lost Mine"},
2831    {"hip1m4", "Research Facility"},
2832    {"hip1m5", "Military Complex"},
2833
2834    {"hip2m1", "Ancient Realms"},          // 6
2835    {"hip2m2", "The Black Cathedral"},
2836    {"hip2m3", "The Catacombs"},
2837    {"hip2m4", "The Crypt"},
2838    {"hip2m5", "Mortum's Keep"},
2839    {"hip2m6", "The Gremlin's Domain"},
2840
2841    {"hip3m1", "Tur Torment"},       // 12
2842    {"hip3m2", "Pandemonium"},
2843    {"hip3m3", "Limbo"},
2844    {"hip3m4", "The Gauntlet"},
2845
2846    {"hipend", "Armagon's Lair"},       // 16
2847
2848    {"hipdm1", "The Edge of Oblivion"}           // 17
2849 };
2850
2851 //MED 01/06/97  added hipnotic episodes
2852 episode_t   hipnoticepisodes[] =
2853 {
2854    {"Scourge of Armagon", 0, 1},
2855    {"Fortress of the Dead", 1, 5},
2856    {"Dominion of Darkness", 6, 6},
2857    {"The Rift", 12, 4},
2858    {"Final Level", 16, 1},
2859    {"Deathmatch Arena", 17, 1}
2860 };
2861
2862 //PGM 01/07/97 added rogue levels
2863 //PGM 03/02/97 added dmatch level
2864 level_t         roguelevels[] =
2865 {
2866         {"start",       "Split Decision"},
2867         {"r1m1",        "Deviant's Domain"},
2868         {"r1m2",        "Dread Portal"},
2869         {"r1m3",        "Judgement Call"},
2870         {"r1m4",        "Cave of Death"},
2871         {"r1m5",        "Towers of Wrath"},
2872         {"r1m6",        "Temple of Pain"},
2873         {"r1m7",        "Tomb of the Overlord"},
2874         {"r2m1",        "Tempus Fugit"},
2875         {"r2m2",        "Elemental Fury I"},
2876         {"r2m3",        "Elemental Fury II"},
2877         {"r2m4",        "Curse of Osiris"},
2878         {"r2m5",        "Wizard's Keep"},
2879         {"r2m6",        "Blood Sacrifice"},
2880         {"r2m7",        "Last Bastion"},
2881         {"r2m8",        "Source of Evil"},
2882         {"ctf1",    "Division of Change"}
2883 };
2884
2885 //PGM 01/07/97 added rogue episodes
2886 //PGM 03/02/97 added dmatch episode
2887 episode_t       rogueepisodes[] =
2888 {
2889         {"Introduction", 0, 1},
2890         {"Hell's Fortress", 1, 7},
2891         {"Corridors of Time", 8, 8},
2892         {"Deathmatch Arena", 16, 1}
2893 };
2894
2895 level_t         nehahralevels[] =
2896 {
2897         {"nehstart",    "Welcome to Nehahra"},
2898         {"neh1m1",      "Forge City1: Slipgates"},
2899         {"neh1m2",      "Forge City2: Boiler"},
2900         {"neh1m3",      "Forge City3: Escape"},
2901         {"neh1m4",      "Grind Core"},
2902         {"neh1m5",      "Industrial Silence"},
2903         {"neh1m6",      "Locked-Up Anger"},
2904         {"neh1m7",      "Wanderer of the Wastes"},
2905         {"neh1m8",      "Artemis System Net"},
2906         {"neh1m9",      "To the Death"},
2907         {"neh2m1",      "The Gates of Ghoro"},
2908         {"neh2m2",      "Sacred Trinity"},
2909         {"neh2m3",      "Realm of the Ancients"},
2910         {"neh2m4",      "Temple of the Ancients"},
2911         {"neh2m5",      "Dreams Made Flesh"},
2912         {"neh2m6",      "Your Last Cup of Sorrow"},
2913         {"nehsec",      "Ogre's Bane"},
2914         {"nehahra",     "Nehahra's Den"},
2915         {"nehend",      "Quintessence"}
2916 };
2917
2918 episode_t       nehahraepisodes[] =
2919 {
2920         {"Welcome to Nehahra", 0, 1},
2921         {"The Fall of Forge", 1, 9},
2922         {"The Outlands", 10, 7},
2923         {"Dimension of the Lost", 17, 2}
2924 };
2925
2926 // Map list for Transfusion
2927 level_t         transfusionlevels[] =
2928 {
2929         {"bb1",                 "The Stronghold"},
2930         {"bb2",                 "Winter Wonderland"},
2931         {"bb3",                 "Bodies"},
2932         {"bb4",                 "The Tower"},
2933         {"bb5",                 "Click!"},
2934         {"bb6",                 "Twin Fortress"},
2935         {"bb7",                 "Midgard"},
2936         {"bb8",                 "Fun With Heads"},
2937
2938         {"e1m1",                "Cradle to Grave"},
2939         {"e1m2",                "Wrong Side of the Tracks"},
2940         {"e1m7",                "Altar of Stone"},
2941         {"e2m8",                "The Lair of Shial"},
2942         {"e3m7",                "The Pit of Cerberus"},
2943         {"e4m1",                "Butchery Loves Company"},
2944         {"e4m7",                "In the Flesh"},
2945         {"e4m8",                "The Hall of the Epiphany"},
2946         {"e4m9",                "Mall of the Dead"},
2947
2948         {"dm1",                 "Monolith Building 11"},
2949         {"dm2",                 "Power!"},
2950         {"dm3",                 "Area 15"},
2951         {"e6m1",                "Welcome to Your Life"},
2952         {"e6m8",                "Beauty and the Beast"},
2953         {"e6m9",                "Forgotten Catacombs"},
2954
2955         {"cpbb01",              "Crypt of Despair"},
2956         {"cpbb03",              "Unholy Cathedral"},
2957
2958         {"b2a15",               "Area 15 (B2)"},
2959         {"barena",              "Blood Arena"},
2960         {"bkeep",               "Blood Keep"},
2961         {"bstar",               "Brown Star"},
2962         {"crypt",               "The Crypt"},
2963
2964         {"bb3_2k1",             "Bodies Infusion"},
2965         {"captasao",    "Captasao"},
2966         {"curandero",   "Curandero"},
2967         {"dcamp",               "DeathCamp"},
2968         {"highnoon",    "HighNoon"},
2969         {"qbb1",                "The Confluence"},
2970         {"qbb2",                "KathartiK"},
2971         {"qbb3",                "Caleb's Woodland Retreat"},
2972
2973         {"dranzbb6",    "Black Coffee"},
2974         {"fragm",               "Frag'M"},
2975         {"maim",                "Maim"},
2976         {"qe1m7",               "The House of Chthon"},
2977         {"qmorbias",    "Dm-Morbias"},
2978         {"simple",              "Dead Simple"}
2979 };
2980
2981 episode_t       transfusionepisodes[] =
2982 {
2983         {"Blood", 0, 8},
2984         {"Blood Single Player", 8, 9},
2985         {"Plasma Pack", 17, 6},
2986         {"Cryptic Passage", 23, 2},
2987         {"Blood 2", 25, 5},
2988         {"Transfusion", 30, 8},
2989         {"Conversions", 38, 6}
2990 };
2991
2992 level_t goodvsbad2levels[] =
2993 {
2994         {"rts", "Many Paths"},  // 0
2995         {"chess", "Chess, Scott Hess"},                         // 1
2996         {"dot", "Big Wall"},
2997         {"city2", "The Big City"},
2998         {"bwall", "0 G like Psychic TV"},
2999         {"snow", "Wireframed"},
3000         {"telep", "Infinite Falling"},
3001         {"faces", "Facing Bases"},
3002         {"island", "Adventure Islands"},
3003 };
3004
3005 episode_t goodvsbad2episodes[] =
3006 {
3007         {"Levels? Bevels!", 0, 8},
3008 };
3009
3010 level_t battlemechlevels[] =
3011 {
3012         {"start", "Parking Level"},
3013         {"dm1", "Hot Dump"},                        // 1
3014         {"dm2", "The Pits"},
3015         {"dm3", "Dimber Died"},
3016         {"dm4", "Fire in the Hole"},
3017         {"dm5", "Clubhouses"},
3018         {"dm6", "Army go Underground"},
3019 };
3020
3021 episode_t battlemechepisodes[] =
3022 {
3023         {"Time for Battle", 0, 7},
3024 };
3025
3026 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3027 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3028 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3029 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3030 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3031 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
3032 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3033 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3034
3035 typedef struct
3036 {
3037         int gameid;
3038         gamelevels_t *notregistered;
3039         gamelevels_t *registered;
3040 }
3041 gameinfo_t;
3042
3043 gameinfo_t gamelist[] =
3044 {
3045         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3046         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3047         {GAME_ROGUE, &roguegame, &roguegame},
3048         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3049         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3050         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3051         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3052         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
3053 };
3054
3055 gamelevels_t *lookupgameinfo(void)
3056 {
3057         int i;
3058         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3059         if (registered.integer)
3060                 return gamelist[i].registered;
3061         else
3062                 return gamelist[i].notregistered;
3063 }
3064
3065 int     startepisode;
3066 int     startlevel;
3067 int maxplayers;
3068 qboolean m_serverInfoMessage = false;
3069 double m_serverInfoMessageTime;
3070
3071 extern cvar_t sv_public;
3072
3073 void M_Menu_GameOptions_f (void)
3074 {
3075         key_dest = key_menu;
3076         m_state = m_gameoptions;
3077         m_entersound = true;
3078         if (maxplayers == 0)
3079                 maxplayers = svs.maxclients;
3080         if (maxplayers < 2)
3081                 maxplayers = min(8, MAX_SCOREBOARD);
3082 }
3083
3084
3085 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
3086 #define NUM_GAMEOPTIONS 11
3087 int             gameoptions_cursor;
3088
3089 void M_GameOptions_Draw (void)
3090 {
3091         cachepic_t      *p;
3092         int             x;
3093         gamelevels_t *g;
3094
3095         M_Background(320, 200);
3096
3097         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3098         p = Draw_CachePic ("gfx/p_multi.lmp");
3099         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3100
3101         M_DrawTextBox (152, 32, 10, 1);
3102         M_Print(160, 40, "begin game");
3103
3104         M_Print(0, 56, "      Max players");
3105         M_Print(160, 56, va("%i", maxplayers) );
3106
3107         if (gamemode != GAME_GOODVSBAD2)
3108         {
3109                 M_Print(0, 64, "        Game Type");
3110                 if (gamemode == GAME_TRANSFUSION)
3111                 {
3112                         if (!deathmatch.integer)
3113                                 Cvar_SetValue("deathmatch", 1);
3114                         if (deathmatch.integer == 2)
3115                                 M_Print(160, 64, "Capture the Flag");
3116                         else
3117                                 M_Print(160, 64, "Blood Bath");
3118                 }
3119                 else if (gamemode == GAME_BATTLEMECH)
3120                 {
3121                         if (!deathmatch.integer)
3122                                 Cvar_SetValue("deathmatch", 1);
3123                         if (deathmatch.integer == 2)
3124                                 M_Print(160, 64, "Rambo Match");
3125                         else
3126                                 M_Print(160, 64, "Deathmatch");
3127                 }
3128                 else
3129                 {
3130                         if (!coop.integer && !deathmatch.integer)
3131                                 Cvar_SetValue("deathmatch", 1);
3132                         if (coop.integer)
3133                                 M_Print(160, 64, "Cooperative");
3134                         else
3135                                 M_Print(160, 64, "Deathmatch");
3136                 }
3137
3138                 M_Print(0, 72, "        Teamplay");
3139                 if (gamemode == GAME_ROGUE)
3140                 {
3141                         char *msg;
3142
3143                         switch((int)teamplay.integer)
3144                         {
3145                                 case 1: msg = "No Friendly Fire"; break;
3146                                 case 2: msg = "Friendly Fire"; break;
3147                                 case 3: msg = "Tag"; break;
3148                                 case 4: msg = "Capture the Flag"; break;
3149                                 case 5: msg = "One Flag CTF"; break;
3150                                 case 6: msg = "Three Team CTF"; break;
3151                                 default: msg = "Off"; break;
3152                         }
3153                         M_Print(160, 72, msg);
3154                 }
3155                 else
3156                 {
3157                         char *msg;
3158
3159                         switch (teamplay.integer)
3160                         {
3161                                 case 0: msg = "Off"; break;
3162                                 case 2: msg = "Friendly Fire"; break;
3163                                 default: msg = "No Friendly Fire"; break;
3164                         }
3165                         M_Print(160, 72, msg);
3166                 }
3167
3168                 M_Print(0, 80, "            Skill");
3169                 if (skill.integer == 0)
3170                         M_Print(160, 80, "Easy difficulty");
3171                 else if (skill.integer == 1)
3172                         M_Print(160, 80, "Normal difficulty");
3173                 else if (skill.integer == 2)
3174                         M_Print(160, 80, "Hard difficulty");
3175                 else
3176                         M_Print(160, 80, "Nightmare difficulty");
3177
3178                 M_Print(0, 88, "       Frag Limit");
3179                 if (fraglimit.integer == 0)
3180                         M_Print(160, 88, "none");
3181                 else
3182                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3183
3184                 M_Print(0, 96, "       Time Limit");
3185                 if (timelimit.integer == 0)
3186                         M_Print(160, 96, "none");
3187                 else
3188                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3189         }
3190
3191         M_Print(0, 104, "    Public server");
3192         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3193
3194         M_Print(0, 120, "      Server name");
3195         M_DrawTextBox (0, 124, 38, 1);
3196         M_Print(8, 132, hostname.string);
3197
3198         g = lookupgameinfo();
3199
3200         if (gamemode != GAME_GOODVSBAD2)
3201         {
3202                 M_Print(0, 152, "         Episode");
3203                 M_Print(160, 152, g->episodes[startepisode].description);
3204         }
3205
3206         M_Print(0, 160, "           Level");
3207         M_Print(160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3208         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3209
3210 // line cursor
3211         if (gameoptions_cursor == 8)
3212                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3213         else
3214                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3215
3216         if (m_serverInfoMessage)
3217         {
3218                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3219                 {
3220                         x = (320-26*8)/2;
3221                         M_DrawTextBox (x, 138, 24, 4);
3222                         x += 8;
3223                         M_Print(x, 146, " More than 64 players?? ");
3224                         M_Print(x, 154, "  First, question your  ");
3225                         M_Print(x, 162, "   sanity, then email   ");
3226                         M_Print(x, 170, " havoc@telefragged.com  ");
3227                 }
3228                 else
3229                         m_serverInfoMessage = false;
3230         }
3231 }
3232
3233
3234 void M_NetStart_Change (int dir)
3235 {
3236         gamelevels_t *g;
3237         int count;
3238
3239         switch (gameoptions_cursor)
3240         {
3241         case 1:
3242                 maxplayers += dir;
3243                 if (maxplayers > MAX_SCOREBOARD)
3244                 {
3245                         maxplayers = MAX_SCOREBOARD;
3246                         m_serverInfoMessage = true;
3247                         m_serverInfoMessageTime = realtime;
3248                 }
3249                 if (maxplayers < 2)
3250                         maxplayers = 2;
3251                 break;
3252
3253         case 2:
3254                 if (gamemode == GAME_GOODVSBAD2)
3255                         break;
3256                 if (gamemode == GAME_TRANSFUSION)
3257                 {
3258                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
3259                                 Cvar_SetValueQuick (&deathmatch, 0);
3260                         else // changing from BloodBath to CTF
3261                                 Cvar_SetValueQuick (&deathmatch, 2);
3262                 }
3263                 else if (gamemode == GAME_BATTLEMECH)
3264                 {
3265                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3266                                 Cvar_SetValueQuick (&deathmatch, 0);
3267                         else // changing from Deathmatch to Rambo
3268                                 Cvar_SetValueQuick (&deathmatch, 2);
3269                 }
3270                 else
3271                 {
3272                         if (deathmatch.integer) // changing from deathmatch to coop
3273                         {
3274                                 Cvar_SetValueQuick (&coop, 1);
3275                                 Cvar_SetValueQuick (&deathmatch, 0);
3276                         }
3277                         else // changing from coop to deathmatch
3278                         {
3279                                 Cvar_SetValueQuick (&coop, 0);
3280                                 Cvar_SetValueQuick (&deathmatch, 1);
3281                         }
3282                 }
3283                 break;
3284
3285         case 3:
3286                 if (gamemode == GAME_GOODVSBAD2)
3287                         break;
3288                 if (gamemode == GAME_ROGUE)
3289                         count = 6;
3290                 else
3291                         count = 2;
3292
3293                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3294                 if (teamplay.integer > count)
3295                         Cvar_SetValueQuick (&teamplay, 0);
3296                 else if (teamplay.integer < 0)
3297                         Cvar_SetValueQuick (&teamplay, count);
3298                 break;
3299
3300         case 4:
3301                 if (gamemode == GAME_GOODVSBAD2)
3302                         break;
3303                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3304                 if (skill.integer > 3)
3305                         Cvar_SetValueQuick (&skill, 0);
3306                 if (skill.integer < 0)
3307                         Cvar_SetValueQuick (&skill, 3);
3308                 break;
3309
3310         case 5:
3311                 if (gamemode == GAME_GOODVSBAD2)
3312                         break;
3313                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3314                 if (fraglimit.integer > 100)
3315                         Cvar_SetValueQuick (&fraglimit, 0);
3316                 if (fraglimit.integer < 0)
3317                         Cvar_SetValueQuick (&fraglimit, 100);
3318                 break;
3319
3320         case 6:
3321                 if (gamemode == GAME_GOODVSBAD2)
3322                         break;
3323                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3324                 if (timelimit.value > 60)
3325                         Cvar_SetValueQuick (&timelimit, 0);
3326                 if (timelimit.value < 0)
3327                         Cvar_SetValueQuick (&timelimit, 60);
3328                 break;
3329
3330         case 7:
3331                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3332                 break;
3333
3334         case 8:
3335                 break;
3336
3337         case 9:
3338                 if (gamemode == GAME_GOODVSBAD2)
3339                         break;
3340                 startepisode += dir;
3341                 g = lookupgameinfo();
3342
3343                 if (startepisode < 0)
3344                         startepisode = g->numepisodes - 1;
3345
3346                 if (startepisode >= g->numepisodes)
3347                         startepisode = 0;
3348
3349                 startlevel = 0;
3350                 break;
3351
3352         case 10:
3353                 startlevel += dir;
3354                 g = lookupgameinfo();
3355
3356                 if (startlevel < 0)
3357                         startlevel = g->episodes[startepisode].levels - 1;
3358
3359                 if (startlevel >= g->episodes[startepisode].levels)
3360                         startlevel = 0;
3361                 break;
3362         }
3363 }
3364
3365 void M_GameOptions_Key (int key, char ascii)
3366 {
3367         gamelevels_t *g;
3368         int l;
3369         char hostnamebuf[128];
3370
3371         switch (key)
3372         {
3373         case K_ESCAPE:
3374                 M_Menu_MultiPlayer_f ();
3375                 break;
3376
3377         case K_UPARROW:
3378                 S_LocalSound ("misc/menu1.wav");
3379                 gameoptions_cursor--;
3380                 if (gameoptions_cursor < 0)
3381                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
3382                 break;
3383
3384         case K_DOWNARROW:
3385                 S_LocalSound ("misc/menu1.wav");
3386                 gameoptions_cursor++;
3387                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3388                         gameoptions_cursor = 0;
3389                 break;
3390
3391         case K_LEFTARROW:
3392                 if (gameoptions_cursor == 0)
3393                         break;
3394                 S_LocalSound ("misc/menu3.wav");
3395                 M_NetStart_Change (-1);
3396                 break;
3397
3398         case K_RIGHTARROW:
3399                 if (gameoptions_cursor == 0)
3400                         break;
3401                 S_LocalSound ("misc/menu3.wav");
3402                 M_NetStart_Change (1);
3403                 break;
3404
3405         case K_ENTER:
3406                 S_LocalSound ("misc/menu2.wav");
3407                 if (gameoptions_cursor == 0)
3408                 {
3409                         if (sv.active)
3410                                 Cbuf_AddText ("disconnect\n");
3411                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3412
3413                         g = lookupgameinfo();
3414                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3415                         return;
3416                 }
3417
3418                 M_NetStart_Change (1);
3419                 break;
3420
3421         case K_BACKSPACE:
3422                 if (gameoptions_cursor == 8)
3423                 {
3424                         l = strlen(hostname.string);
3425                         if (l)
3426                         {
3427                                 l = min(l - 1, 37);
3428                                 memcpy(hostnamebuf, hostname.string, l);
3429                                 hostnamebuf[l] = 0;
3430                                 Cvar_Set("hostname", hostnamebuf);
3431                         }
3432                 }
3433                 break;
3434
3435         default:
3436                 if (ascii < 32 || ascii > 126)
3437                         break;
3438                 if (gameoptions_cursor == 8)
3439                 {
3440                         l = strlen(hostname.string);
3441                         if (l < 37)
3442                         {
3443                                 memcpy(hostnamebuf, hostname.string, l);
3444                                 hostnamebuf[l] = ascii;
3445                                 hostnamebuf[l+1] = 0;
3446                                 Cvar_Set("hostname", hostnamebuf);
3447                         }
3448                 }
3449         }
3450 }
3451
3452 //=============================================================================
3453 /* SLIST MENU */
3454
3455 int slist_cursor;
3456
3457 void M_Menu_ServerList_f (void)
3458 {
3459         key_dest = key_menu;
3460         m_state = m_slist;
3461         m_entersound = true;
3462         slist_cursor = 0;
3463         m_return_reason[0] = 0;
3464         Net_Slist_f();
3465 }
3466
3467
3468 void M_ServerList_Draw (void)
3469 {
3470         int n, y, visible, start, end;
3471         cachepic_t *p;
3472         const char *s;
3473
3474         // use as much vertical space as available
3475         M_Background(640, vid.conheight);
3476         // scroll the list as the cursor moves
3477         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3478         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3479         if (*m_return_reason)
3480                 M_Print(16, vid.conheight - 8, m_return_reason);
3481         y = 48;
3482         visible = (vid.conheight - 16 - y) / 8;
3483         start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3484         end = min(start + visible, hostCacheCount);
3485
3486         p = Draw_CachePic("gfx/p_multi.lmp");
3487         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3488         if (end > start)
3489         {
3490                 for (n = start;n < end;n++)
3491                 {
3492                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3493                         M_Print(0, y, hostcache[n].line1);y += 8;
3494                         M_Print(0, y, hostcache[n].line2);y += 8;
3495                 }
3496         }
3497         else if (realtime - masterquerytime < 3)
3498         {
3499                 if (masterquerycount)
3500                         M_Print(0, y, "No servers found");
3501                 else
3502                         M_Print(0, y, "No master servers found (network problem?)");
3503         }
3504 }
3505
3506
3507 void M_ServerList_Key(int k, char ascii)
3508 {
3509         switch (k)
3510         {
3511         case K_ESCAPE:
3512                 M_Menu_LanConfig_f();
3513                 break;
3514
3515         case K_SPACE:
3516                 Net_Slist_f();
3517                 break;
3518
3519         case K_UPARROW:
3520         case K_LEFTARROW:
3521                 S_LocalSound("misc/menu1.wav");
3522                 slist_cursor--;
3523                 if (slist_cursor < 0)
3524                         slist_cursor = hostCacheCount - 1;
3525                 break;
3526
3527         case K_DOWNARROW:
3528         case K_RIGHTARROW:
3529                 S_LocalSound("misc/menu1.wav");
3530                 slist_cursor++;
3531                 if (slist_cursor >= hostCacheCount)
3532                         slist_cursor = 0;
3533                 break;
3534
3535         case K_ENTER:
3536                 S_LocalSound("misc/menu2.wav");
3537                 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3538                 break;
3539
3540         default:
3541                 break;
3542         }
3543
3544 }
3545
3546 //=============================================================================
3547 /* Menu Subsystem */
3548
3549 void M_Keydown(int key, char ascii);
3550 void M_Draw(void);
3551 void M_ToggleMenu_f(void);
3552 void M_Shutdown(void);
3553
3554 void M_Init (void)
3555 {
3556         menu_mempool = Mem_AllocPool("Menu");
3557         menuplyr_load = true;
3558         menuplyr_pixels = NULL;
3559
3560         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3561         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3562         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3563         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3564         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3565         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3566         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3567         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3568         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3569         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3570         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3571         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3572         Cmd_AddCommand ("help", M_Menu_Help_f);
3573         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3574
3575         if (gamemode == GAME_TRANSFUSION)
3576         {
3577                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3578                 bindnames = transfusionbindnames;
3579         }
3580         else if (gamemode == GAME_GOODVSBAD2)
3581         {
3582                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3583                 bindnames = goodvsbad2bindnames;
3584         }
3585         else
3586         {
3587                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3588                 bindnames = quakebindnames;
3589         }
3590
3591         // Make sure "keys_cursor" doesn't start on a section in the binding list
3592         keys_cursor = 0;
3593         while (bindnames[keys_cursor][0][0] == '\0')
3594         {
3595                 keys_cursor++;
3596
3597                 // Only sections? There may be a problem somewhere...
3598                 if (keys_cursor >= numcommands)
3599                         Sys_Error ("M_Init: The key binding list only contains sections");
3600         }
3601
3602
3603         if (gamemode == GAME_NEHAHRA)
3604         {
3605                 if (FS_FileExists("maps/neh1m4.bsp"))
3606                 {
3607                         if (FS_FileExists("hearing.dem"))
3608                         {
3609                                 Con_Print("Nehahra movie and game detected.\n");
3610                                 NehGameType = TYPE_BOTH;
3611                         }
3612                         else
3613                         {
3614                                 Con_Print("Nehahra game detected.\n");
3615                                 NehGameType = TYPE_GAME;
3616                         }
3617                 }
3618                 else
3619                 {
3620                         if (FS_FileExists("hearing.dem"))
3621                         {
3622                                 Con_Print("Nehahra movie detected.\n");
3623                                 NehGameType = TYPE_DEMO;
3624                         }
3625                         else
3626                         {
3627                                 Con_Print("Nehahra not found.\n");
3628                                 NehGameType = TYPE_GAME; // could just complain, but...
3629                         }
3630                 }
3631         }
3632 }
3633
3634 void M_Draw (void)
3635 {
3636         if (key_dest != key_menu)
3637                 m_state = m_none;
3638
3639         if (m_state == m_none)
3640                 return;
3641
3642         switch (m_state)
3643         {
3644         case m_none:
3645                 break;
3646
3647         case m_main:
3648                 M_Main_Draw ();
3649                 break;
3650
3651         case m_demo:
3652                 M_Demo_Draw ();
3653                 break;
3654
3655         case m_singleplayer:
3656                 M_SinglePlayer_Draw ();
3657                 break;
3658
3659         case m_load:
3660                 M_Load_Draw ();
3661                 break;
3662
3663         case m_save:
3664                 M_Save_Draw ();
3665                 break;
3666
3667         case m_multiplayer:
3668                 M_MultiPlayer_Draw ();
3669                 break;
3670
3671         case m_setup:
3672                 M_Setup_Draw ();
3673                 break;
3674
3675         case m_options:
3676                 M_Options_Draw ();
3677                 break;
3678
3679         case m_options_effects:
3680                 M_Options_Effects_Draw ();
3681                 break;
3682
3683         case m_options_colorcontrol:
3684                 M_Options_ColorControl_Draw ();
3685                 break;
3686
3687         case m_keys:
3688                 M_Keys_Draw ();
3689                 break;
3690
3691         case m_video:
3692                 M_Video_Draw ();
3693                 break;
3694
3695         case m_help:
3696                 M_Help_Draw ();
3697                 break;
3698
3699         case m_quit:
3700                 M_Quit_Draw ();
3701                 break;
3702
3703         case m_lanconfig:
3704                 M_LanConfig_Draw ();
3705                 break;
3706
3707         case m_gameoptions:
3708                 M_GameOptions_Draw ();
3709                 break;
3710
3711         case m_slist:
3712                 M_ServerList_Draw ();
3713                 break;
3714         }
3715
3716         if (m_entersound)
3717         {
3718                 S_LocalSound ("misc/menu2.wav");
3719                 m_entersound = false;
3720         }
3721
3722         S_ExtraUpdate ();
3723 }
3724
3725
3726 void M_Keydown (int key, char ascii)
3727 {
3728         switch (m_state)
3729         {
3730         case m_none:
3731                 return;
3732
3733         case m_main:
3734                 M_Main_Key (key, ascii);
3735                 return;
3736
3737         case m_demo:
3738                 M_Demo_Key (key, ascii);
3739                 return;
3740
3741         case m_singleplayer:
3742                 M_SinglePlayer_Key (key, ascii);
3743                 return;
3744
3745         case m_load:
3746                 M_Load_Key (key, ascii);
3747                 return;
3748
3749         case m_save:
3750                 M_Save_Key (key, ascii);
3751                 return;
3752
3753         case m_multiplayer:
3754                 M_MultiPlayer_Key (key, ascii);
3755                 return;
3756
3757         case m_setup:
3758                 M_Setup_Key (key, ascii);
3759                 return;
3760
3761         case m_options:
3762                 M_Options_Key (key, ascii);
3763                 return;
3764
3765         case m_options_effects:
3766                 M_Options_Effects_Key (key, ascii);
3767                 return;
3768
3769         case m_options_colorcontrol:
3770                 M_Options_ColorControl_Key (key, ascii);
3771                 return;
3772
3773         case m_keys:
3774                 M_Keys_Key (key, ascii);
3775                 return;
3776
3777         case m_video:
3778                 M_Video_Key (key, ascii);
3779                 return;
3780
3781         case m_help:
3782                 M_Help_Key (key, ascii);
3783                 return;
3784
3785         case m_quit:
3786                 M_Quit_Key (key, ascii);
3787                 return;
3788
3789         case m_lanconfig:
3790                 M_LanConfig_Key (key, ascii);
3791                 return;
3792
3793         case m_gameoptions:
3794                 M_GameOptions_Key (key, ascii);
3795                 return;
3796
3797         case m_slist:
3798                 M_ServerList_Key (key, ascii);
3799                 return;
3800         }
3801 }
3802
3803 void M_Shutdown(void)
3804 {
3805         // reset key_dest
3806         key_dest = key_game;
3807 }
3808
3809 void M_Restart(void)
3810 {
3811 }
3812
3813 //============================================================================
3814 // Menu prog handling
3815 mfunction_t *PRVM_ED_FindFunction(const char *);
3816
3817 #define M_F_INIT                "m_init"
3818 #define M_F_KEYDOWN             "m_keydown"
3819 #define M_F_DRAW                "m_draw"
3820 #define M_F_TOGGLE              "m_toggle"
3821 #define M_F_SHUTDOWN    "m_shutdown"
3822
3823 static char *m_required_func[] = {
3824 M_F_INIT,
3825 M_F_KEYDOWN,
3826 M_F_DRAW,
3827 M_F_TOGGLE,
3828 M_F_SHUTDOWN,
3829 };
3830
3831 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
3832
3833 static func_t m_draw,m_keydown;
3834
3835 void MR_SetRouting (qboolean forceold);
3836
3837 void MP_Error(void)
3838 {
3839         // fall back to the normal menu
3840
3841         // say it
3842         Con_Print("Falling back to normal menu\n");
3843
3844         key_dest = key_game;
3845
3846         //PRVM_ResetProg();
3847
3848         // init the normal menu now -> this will also correct the menu router pointers
3849         MR_SetRouting (TRUE);
3850 }
3851
3852 void MP_Keydown (int key, char ascii)
3853 {
3854         PRVM_Begin;
3855         PRVM_SetProg(PRVM_MENUPROG);
3856
3857         // set time
3858         *prog->time = realtime;
3859
3860         // pass key
3861         prog->globals[OFS_PARM0] = (float) key;
3862         prog->globals[OFS_PARM1] = (float) ascii;
3863         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
3864
3865         PRVM_End;
3866 }
3867
3868 void MP_Draw (void)
3869 {
3870         PRVM_Begin;
3871         PRVM_SetProg(PRVM_MENUPROG);
3872
3873         // set time
3874         *prog->time = realtime;
3875
3876         PRVM_ExecuteProgram(m_draw,"");
3877
3878         PRVM_End;
3879 }
3880
3881 void MP_ToggleMenu_f (void)
3882 {
3883         PRVM_Begin;
3884         PRVM_SetProg(PRVM_MENUPROG);
3885
3886         // set time
3887         *prog->time = realtime;
3888
3889         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
3890
3891         PRVM_End;
3892 }
3893
3894 void MP_Shutdown (void)
3895 {
3896         PRVM_Begin;
3897         PRVM_SetProg(PRVM_MENUPROG);
3898
3899         // set time
3900         *prog->time = realtime;
3901
3902         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
3903
3904         // reset key_dest
3905         key_dest = key_game;
3906
3907         // AK not using this cause Im not sure whether this is useful at all instead :
3908         PRVM_ResetProg();
3909
3910         PRVM_End;
3911 }
3912
3913 void MP_Init (void)
3914 {
3915         PRVM_Begin;
3916         PRVM_InitProg(PRVM_MENUPROG);
3917
3918         prog->crc = M_PROGHEADER_CRC;
3919         prog->edictprivate_size = 0; // no private struct used
3920         prog->name = M_NAME;
3921         prog->limit_edicts = M_MAX_EDICTS;
3922         prog->extensionstring = vm_m_extensions;
3923         prog->builtins = vm_m_builtins;
3924         prog->numbuiltins = vm_m_numbuiltins;
3925         prog->init_cmd = VM_M_Cmd_Init;
3926         prog->reset_cmd = VM_M_Cmd_Reset;
3927         prog->error_cmd = MP_Error;
3928
3929         // allocate the mempools
3930         prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool");
3931         prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool");
3932         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME);
3933
3934         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
3935
3936         // set m_draw and m_keydown
3937         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
3938         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
3939
3940         // set time
3941         *prog->time = realtime;
3942
3943         // call the prog init
3944         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
3945
3946         PRVM_End;
3947 }
3948
3949 void MP_Restart(void)
3950 {
3951
3952         MP_Init();
3953 }
3954
3955 //============================================================================
3956 // Menu router
3957
3958 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
3959
3960 void MR_SetRouting(qboolean forceold)
3961 {
3962         static qboolean m_init = FALSE, mp_init = FALSE;
3963
3964         // if the menu prog isnt available or forceqmenu ist set, use the old menu
3965         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
3966         {
3967                 // set menu router function pointers
3968                 MR_Keydown = M_Keydown;
3969                 MR_Draw = M_Draw;
3970                 MR_ToggleMenu_f = M_ToggleMenu_f;
3971                 MR_Shutdown = M_Shutdown;
3972
3973                 // init
3974                 if(!m_init)
3975                 {
3976                         M_Init();
3977                         m_init = TRUE;
3978                 }
3979                 else
3980                         M_Restart();
3981         }
3982         else
3983         {
3984                 // set menu router function pointers
3985                 MR_Keydown = MP_Keydown;
3986                 MR_Draw = MP_Draw;
3987                 MR_ToggleMenu_f = MP_ToggleMenu_f;
3988                 MR_Shutdown = MP_Shutdown;
3989
3990                 if(!mp_init)
3991                 {
3992                         MP_Init();
3993                         mp_init = TRUE;
3994                 }
3995                 else
3996                         MP_Restart();
3997         }
3998 }
3999
4000 void MR_Restart(void)
4001 {
4002         MR_Shutdown ();
4003         MR_SetRouting (FALSE);
4004 }
4005
4006 void Call_MR_ToggleMenu_f(void)
4007 {
4008         if(MR_ToggleMenu_f)
4009                 MR_ToggleMenu_f();
4010 }
4011
4012 void MR_Init()
4013 {
4014         // set router console commands
4015         Cvar_RegisterVariable (&forceqmenu);
4016         Cmd_AddCommand ("menu_restart",MR_Restart);
4017         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4018
4019         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4020         if(COM_CheckParm("-forceqmenu"))
4021                 Cvar_SetValueQuick(&forceqmenu,1);
4022         // use -useqmenu for debugging proposes, cause it starts
4023         // the normal quake menu only the first time
4024         else if(COM_CheckParm("-useqmenu"))
4025                 MR_SetRouting (TRUE);
4026         else
4027                 MR_SetRouting (FALSE);
4028 }
4029
4030
4031
4032