don't echo player messages if not a dedicated server (as it produces double echoes)
[divverent/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
26
27 /*
28 ==================
29 Host_Quit_f
30 ==================
31 */
32
33 void Host_Quit_f (void)
34 {
35         Sys_Quit ();
36 }
37
38
39 /*
40 ==================
41 Host_Status_f
42 ==================
43 */
44 void Host_Status_f (void)
45 {
46         client_t *client;
47         int seconds, minutes, hours = 0, j, players;
48         void (*print) (const char *fmt, ...);
49
50         if (cmd_source == src_command)
51         {
52                 if (!sv.active)
53                 {
54                         Cmd_ForwardToServer ();
55                         return;
56                 }
57                 print = Con_Printf;
58         }
59         else
60                 print = SV_ClientPrintf;
61
62         for (players = 0, j = 0;j < svs.maxclients;j++)
63                 if (svs.clients[j].active)
64                         players++;
65         print ("host:     %s\n", Cvar_VariableString ("hostname"));
66         print ("version:  %s build %s\n", gamename, buildstring);
67         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
68         print ("map:      %s\n", sv.name);
69         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
70         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
71         {
72                 if (!client->active)
73                         continue;
74                 seconds = (int)(realtime - client->connecttime);
75                 minutes = seconds / 60;
76                 if (minutes)
77                 {
78                         seconds -= (minutes * 60);
79                         hours = minutes / 60;
80                         if (hours)
81                                 minutes -= (hours * 60);
82                 }
83                 else
84                         hours = 0;
85                 print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
86                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
87         }
88 }
89
90
91 /*
92 ==================
93 Host_God_f
94
95 Sets client to godmode
96 ==================
97 */
98 void Host_God_f (void)
99 {
100         if (cmd_source == src_command)
101         {
102                 Cmd_ForwardToServer ();
103                 return;
104         }
105
106         if (!allowcheats)
107         {
108                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
109                 return;
110         }
111
112         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
113         if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
114                 SV_ClientPrint("godmode OFF\n");
115         else
116                 SV_ClientPrint("godmode ON\n");
117 }
118
119 void Host_Notarget_f (void)
120 {
121         if (cmd_source == src_command)
122         {
123                 Cmd_ForwardToServer ();
124                 return;
125         }
126
127         if (!allowcheats)
128         {
129                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
130                 return;
131         }
132
133         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
134         if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
135                 SV_ClientPrint("notarget OFF\n");
136         else
137                 SV_ClientPrint("notarget ON\n");
138 }
139
140 qboolean noclip_anglehack;
141
142 void Host_Noclip_f (void)
143 {
144         if (cmd_source == src_command)
145         {
146                 Cmd_ForwardToServer ();
147                 return;
148         }
149
150         if (!allowcheats)
151         {
152                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
153                 return;
154         }
155
156         if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
157         {
158                 noclip_anglehack = true;
159                 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
160                 SV_ClientPrint("noclip ON\n");
161         }
162         else
163         {
164                 noclip_anglehack = false;
165                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
166                 SV_ClientPrint("noclip OFF\n");
167         }
168 }
169
170 /*
171 ==================
172 Host_Fly_f
173
174 Sets client to flymode
175 ==================
176 */
177 void Host_Fly_f (void)
178 {
179         if (cmd_source == src_command)
180         {
181                 Cmd_ForwardToServer ();
182                 return;
183         }
184
185         if (!allowcheats)
186         {
187                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
188                 return;
189         }
190
191         if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
192         {
193                 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
194                 SV_ClientPrint("flymode ON\n");
195         }
196         else
197         {
198                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
199                 SV_ClientPrint("flymode OFF\n");
200         }
201 }
202
203
204 /*
205 ==================
206 Host_Ping_f
207
208 ==================
209 */
210 void Host_Ping_f (void)
211 {
212         int             i, j;
213         float   total;
214         client_t        *client;
215
216         if (cmd_source == src_command)
217         {
218                 Cmd_ForwardToServer ();
219                 return;
220         }
221
222         SV_ClientPrint("Client ping times:\n");
223         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
224         {
225                 if (!client->active)
226                         continue;
227                 total = 0;
228                 for (j=0 ; j<NUM_PING_TIMES ; j++)
229                         total+=client->ping_times[j];
230                 total /= NUM_PING_TIMES;
231                 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
232         }
233 }
234
235 /*
236 ===============================================================================
237
238 SERVER TRANSITIONS
239
240 ===============================================================================
241 */
242
243 /*
244 ======================
245 Host_Map_f
246
247 handle a
248 map <servername>
249 command from the console.  Active clients are kicked off.
250 ======================
251 */
252 void Host_Map_f (void)
253 {
254         char level[MAX_QPATH];
255
256         if (Cmd_Argc() != 2)
257         {
258                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
259                 return;
260         }
261
262         if (cmd_source != src_command)
263                 return;
264
265         cls.demonum = -1;               // stop demo loop in case this fails
266
267         CL_Disconnect ();
268         Host_ShutdownServer(false);
269
270         // remove console or menu
271         key_dest = key_game;
272         key_consoleactive = 0;
273
274         svs.serverflags = 0;                    // haven't completed an episode yet
275         allowcheats = sv_cheats.integer != 0;
276         strcpy(level, Cmd_Argv(1));
277         SV_SpawnServer(level);
278         if (sv.active && cls.state == ca_disconnected)
279         {
280                 SV_VM_Begin();
281                 CL_EstablishConnection("local:1");
282                 SV_VM_End();
283         }
284 }
285
286 /*
287 ==================
288 Host_Changelevel_f
289
290 Goes to a new map, taking all clients along
291 ==================
292 */
293 void Host_Changelevel_f (void)
294 {
295         char level[MAX_QPATH];
296
297         if (Cmd_Argc() != 2)
298         {
299                 Con_Print("changelevel <levelname> : continue game on a new level\n");
300                 return;
301         }
302         if (!sv.active || cls.demoplayback)
303         {
304                 Con_Print("Only the server may changelevel\n");
305                 return;
306         }
307         if (cmd_source != src_command)
308                 return;
309
310         // remove console or menu
311         key_dest = key_game;
312         key_consoleactive = 0;
313
314         SV_VM_Begin();
315         SV_SaveSpawnparms ();
316         SV_VM_End();
317         allowcheats = sv_cheats.integer != 0;
318         strcpy(level, Cmd_Argv(1));
319         SV_SpawnServer(level);
320         if (sv.active && cls.state == ca_disconnected)
321         {
322                 SV_VM_Begin();
323                 CL_EstablishConnection("local:1");
324                 SV_VM_End();
325         }
326 }
327
328 /*
329 ==================
330 Host_Restart_f
331
332 Restarts the current server for a dead player
333 ==================
334 */
335 void Host_Restart_f (void)
336 {
337         char mapname[MAX_QPATH];
338
339         if (Cmd_Argc() != 1)
340         {
341                 Con_Print("restart : restart current level\n");
342                 return;
343         }
344         if (!sv.active || cls.demoplayback)
345         {
346                 Con_Print("Only the server may restart\n");
347                 return;
348         }
349         if (cmd_source != src_command)
350                 return;
351
352         // remove console or menu
353         key_dest = key_game;
354         key_consoleactive = 0;
355
356         allowcheats = sv_cheats.integer != 0;
357         strcpy(mapname, sv.name);
358         SV_SpawnServer(mapname);
359         if (sv.active && cls.state == ca_disconnected)
360         {
361                 SV_VM_Begin();
362                 CL_EstablishConnection("local:1");
363                 SV_VM_End();
364         }
365 }
366
367 /*
368 ==================
369 Host_Reconnect_f
370
371 This command causes the client to wait for the signon messages again.
372 This is sent just before a server changes levels
373 ==================
374 */
375 void Host_Reconnect_f (void)
376 {
377         if (Cmd_Argc() != 1)
378         {
379                 Con_Print("reconnect : wait for signon messages again\n");
380                 return;
381         }
382         if (!cls.signon)
383         {
384                 //Con_Print("reconnect: no signon, ignoring reconnect\n");
385                 return;
386         }
387         cls.signon = 0;         // need new connection messages
388 }
389
390 /*
391 =====================
392 Host_Connect_f
393
394 User command to connect to server
395 =====================
396 */
397 void Host_Connect_f (void)
398 {
399         if (Cmd_Argc() != 2)
400         {
401                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
402                 return;
403         }
404         if( sv.active ) {
405                 SV_VM_Begin();
406                 CL_EstablishConnection(Cmd_Argv(1));
407                 SV_VM_End();
408         } else {
409                 CL_EstablishConnection(Cmd_Argv(1));
410         }
411 }
412
413
414 /*
415 ===============================================================================
416
417 LOAD / SAVE GAME
418
419 ===============================================================================
420 */
421
422 #define SAVEGAME_VERSION        5
423
424 /*
425 ===============
426 Host_SavegameComment
427
428 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
429 ===============
430 */
431 void Host_SavegameComment (char *text)
432 {
433         int             i;
434         char    kills[20];
435
436         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
437                 text[i] = ' ';
438         memcpy (text, cl.levelname, strlen(cl.levelname));
439         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
440         memcpy (text+22, kills, strlen(kills));
441 // convert space to _ to make stdio happy
442         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
443                 if (text[i] == ' ')
444                         text[i] = '_';
445         text[SAVEGAME_COMMENT_LENGTH] = '\0';
446 }
447
448
449 /*
450 ===============
451 Host_Savegame_f
452 ===============
453 */
454 void Host_Savegame_f (void)
455 {
456         char    name[256];
457         qfile_t *f;
458         int             i;
459         char    comment[SAVEGAME_COMMENT_LENGTH+1];
460
461         if (cmd_source != src_command)
462                 return;
463
464         if (cls.state != ca_connected || !sv.active)
465         {
466                 Con_Print("Not playing a local game.\n");
467                 return;
468         }
469
470         if (cl.intermission)
471         {
472                 Con_Print("Can't save in intermission.\n");
473                 return;
474         }
475
476         for (i = 0;i < svs.maxclients;i++)
477         {
478                 if (svs.clients[i].active)
479                 {
480                         if (i > 0)
481                         {
482                                 Con_Print("Can't save multiplayer games.\n");
483                                 return;
484                         }
485                         if (svs.clients[i].edict->fields.server->deadflag)
486                         {
487                                 Con_Print("Can't savegame with a dead player\n");
488                                 return;
489                         }
490                 }
491         }
492
493         if (Cmd_Argc() != 2)
494         {
495                 Con_Print("save <savename> : save a game\n");
496                 return;
497         }
498
499         if (strstr(Cmd_Argv(1), ".."))
500         {
501                 Con_Print("Relative pathnames are not allowed.\n");
502                 return;
503         }
504
505         strlcpy (name, Cmd_Argv(1), sizeof (name));
506         FS_DefaultExtension (name, ".sav", sizeof (name));
507
508         Con_Printf("Saving game to %s...\n", name);
509         f = FS_Open (name, "wb", false, false);
510         if (!f)
511         {
512                 Con_Print("ERROR: couldn't open.\n");
513                 return;
514         }
515
516         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
517         Host_SavegameComment (comment);
518         FS_Printf(f, "%s\n", comment);
519         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
520                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
521         FS_Printf(f, "%d\n", current_skill);
522         FS_Printf(f, "%s\n", sv.name);
523         FS_Printf(f, "%f\n",sv.time);
524
525         // write the light styles
526         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
527         {
528                 if (sv.lightstyles[i][0])
529                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
530                 else
531                         FS_Print(f,"m\n");
532         }
533
534         SV_VM_Begin();
535
536         PRVM_ED_WriteGlobals (f);
537         for (i=0 ; i<prog->num_edicts ; i++)
538                 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
539
540         SV_VM_End();
541
542         FS_Close (f);
543         Con_Print("done.\n");
544 }
545
546
547 /*
548 ===============
549 Host_Loadgame_f
550 ===============
551 */
552 void Host_Loadgame_f (void)
553 {
554         char filename[MAX_QPATH];
555         char mapname[MAX_QPATH];
556         float time;
557         const char *start;
558         const char *t;
559         char *text;
560         prvm_edict_t *ent;
561         int i;
562         int entnum;
563         int version;
564         float spawn_parms[NUM_SPAWN_PARMS];
565
566         if (cmd_source != src_command)
567                 return;
568
569         if (Cmd_Argc() != 2)
570         {
571                 Con_Print("load <savename> : load a game\n");
572                 return;
573         }
574
575         strcpy (filename, Cmd_Argv(1));
576         FS_DefaultExtension (filename, ".sav", sizeof (filename));
577
578         Con_Printf("Loading game from %s...\n", filename);
579
580         cls.demonum = -1;               // stop demo loop in case this fails
581
582         t = text = FS_LoadFile (filename, tempmempool, false);
583         if (!text)
584         {
585                 Con_Print("ERROR: couldn't open.\n");
586                 return;
587         }
588
589         // version
590         COM_ParseToken(&t, false);
591         version = atoi(com_token);
592         if (version != SAVEGAME_VERSION)
593         {
594                 Mem_Free(text);
595                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
596                 return;
597         }
598
599         // description
600         // this is a little hard to parse, as : is a separator in COM_ParseToken,
601         // so use the console parser instead
602         COM_ParseTokenConsole(&t);
603
604         for (i = 0;i < NUM_SPAWN_PARMS;i++)
605         {
606                 COM_ParseToken(&t, false);
607                 spawn_parms[i] = atof(com_token);
608         }
609         // skill
610         COM_ParseToken(&t, false);
611 // this silliness is so we can load 1.06 save files, which have float skill values
612         current_skill = (int)(atof(com_token) + 0.5);
613         Cvar_SetValue ("skill", (float)current_skill);
614
615         // mapname
616         COM_ParseToken(&t, false);
617         strcpy (mapname, com_token);
618
619         // time
620         COM_ParseToken(&t, false);
621         time = atof(com_token);
622
623         allowcheats = sv_cheats.integer != 0;
624
625         SV_SpawnServer (mapname);
626         if (!sv.active)
627         {
628                 Mem_Free(text);
629                 Con_Print("Couldn't load map\n");
630                 return;
631         }
632         sv.paused = true;               // pause until all clients connect
633         sv.loadgame = true;
634
635 // load the light styles
636
637         for (i = 0;i < MAX_LIGHTSTYLES;i++)
638         {
639                 // light style
640                 COM_ParseToken(&t, false);
641                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
642         }
643
644 // load the edicts out of the savegame file
645         SV_VM_Begin();
646         // -1 is the globals
647         entnum = -1;
648         for (;;)
649         {
650                 start = t;
651                 while (COM_ParseToken(&t, false))
652                         if (!strcmp(com_token, "}"))
653                                 break;
654                 if (!COM_ParseToken(&start, false))
655                 {
656                         // end of file
657                         break;
658                 }
659                 if (strcmp(com_token,"{"))
660                 {
661                         Mem_Free(text);
662                         Host_Error ("First token isn't a brace");
663                 }
664
665                 if (entnum == -1)
666                 {
667                         // parse the global vars
668                         PRVM_ED_ParseGlobals (start);
669                 }
670                 else
671                 {
672                         // parse an edict
673                         if (entnum >= MAX_EDICTS)
674                         {
675                                 Mem_Free(text);
676                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
677                         }
678                         while (entnum >= prog->max_edicts)
679                                 //SV_IncreaseEdicts();
680                                 PRVM_MEM_IncreaseEdicts();
681                         ent = PRVM_EDICT_NUM(entnum);
682                         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
683                         ent->priv.server->free = false;
684                         PRVM_ED_ParseEdict (start, ent);
685
686                         // link it into the bsp tree
687                         if (!ent->priv.server->free)
688                                 SV_LinkEdict (ent, false);
689                 }
690
691                 entnum++;
692         }
693
694         prog->num_edicts = entnum;
695         sv.time = time;
696
697         for (i = 0;i < NUM_SPAWN_PARMS;i++)
698                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
699
700         // make sure we're connected to loopback
701         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
702                 CL_EstablishConnection("local:1");
703
704         SV_VM_End();
705 }
706
707 //============================================================================
708
709 /*
710 ======================
711 Host_Name_f
712 ======================
713 */
714 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
715 void Host_Name_f (void)
716 {
717         int i, j;
718         char newName[sizeof(host_client->name)];
719
720         if (Cmd_Argc () == 1)
721         {
722                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
723                 return;
724         }
725
726         if (Cmd_Argc () == 2)
727                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
728         else
729                 strlcpy (newName, Cmd_Args(), sizeof (newName));
730
731         for (i = 0, j = 0;newName[i];i++)
732                 if (newName[i] != '\r' && newName[i] != '\n')
733                         newName[j++] = newName[i];
734         newName[j] = 0;
735
736         if (cmd_source == src_command)
737         {
738                 Cvar_Set ("_cl_name", newName);
739                 if (cls.state == ca_connected)
740                         Cmd_ForwardToServer ();
741                 return;
742         }
743
744         if (sv.time < host_client->nametime)
745         {
746                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
747                 return;
748         }
749
750         host_client->nametime = sv.time + 5;
751
752         // point the string back at updateclient->name to keep it safe
753         strlcpy (host_client->name, newName, sizeof (host_client->name));
754         host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
755         if (strcmp(host_client->old_name, host_client->name))
756         {
757                 if (host_client->spawned)
758                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
759                 strcpy(host_client->old_name, host_client->name);
760                 // send notification to all clients
761                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
762                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
763                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
764         }
765 }
766
767 /*
768 ======================
769 Host_Playermodel_f
770 ======================
771 */
772 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
773 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
774 void Host_Playermodel_f (void)
775 {
776         int i, j;
777         char newPath[sizeof(host_client->playermodel)];
778
779         if (Cmd_Argc () == 1)
780         {
781                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
782                 return;
783         }
784
785         if (Cmd_Argc () == 2)
786                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
787         else
788                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
789
790         for (i = 0, j = 0;newPath[i];i++)
791                 if (newPath[i] != '\r' && newPath[i] != '\n')
792                         newPath[j++] = newPath[i];
793         newPath[j] = 0;
794
795         if (cmd_source == src_command)
796         {
797                 Cvar_Set ("_cl_playermodel", newPath);
798                 if (cls.state == ca_connected)
799                         Cmd_ForwardToServer ();
800                 return;
801         }
802
803         /*
804         if (sv.time < host_client->nametime)
805         {
806                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
807                 return;
808         }
809
810         host_client->nametime = sv.time + 5;
811         */
812
813         // point the string back at updateclient->name to keep it safe
814         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
815         if( eval_playermodel )
816                 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
817         if (strcmp(host_client->old_model, host_client->playermodel))
818         {
819                 if (host_client->spawned)
820                         SV_BroadcastPrintf("%s changed model to %s\n", host_client->name, host_client->playermodel);
821                 strcpy(host_client->old_model, host_client->playermodel);
822                 /*// send notification to all clients
823                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
824                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
825                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
826         }
827 }
828
829 /*
830 ======================
831 Host_Playerskin_f
832 ======================
833 */
834 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
835 void Host_Playerskin_f (void)
836 {
837         int i, j;
838         char newPath[sizeof(host_client->playerskin)];
839
840         if (Cmd_Argc () == 1)
841         {
842                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
843                 return;
844         }
845
846         if (Cmd_Argc () == 2)
847                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
848         else
849                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
850
851         for (i = 0, j = 0;newPath[i];i++)
852                 if (newPath[i] != '\r' && newPath[i] != '\n')
853                         newPath[j++] = newPath[i];
854         newPath[j] = 0;
855
856         if (cmd_source == src_command)
857         {
858                 Cvar_Set ("_cl_playerskin", newPath);
859                 if (cls.state == ca_connected)
860                         Cmd_ForwardToServer ();
861                 return;
862         }
863
864         /*
865         if (sv.time < host_client->nametime)
866         {
867                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
868                 return;
869         }
870
871         host_client->nametime = sv.time + 5;
872         */
873
874         // point the string back at updateclient->name to keep it safe
875         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
876         if( eval_playerskin )
877                 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
878         if (strcmp(host_client->old_skin, host_client->playerskin))
879         {
880                 if (host_client->spawned)
881                         SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
882                 strcpy(host_client->old_skin, host_client->playerskin);
883                 /*// send notification to all clients
884                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
885                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
886                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
887         }
888 }
889
890 void Host_Version_f (void)
891 {
892         Con_Printf("Version: %s build %s\n", gamename, buildstring);
893 }
894
895 void Host_Say(qboolean teamonly)
896 {
897         client_t *save;
898         int j, quoted;
899         const char *p1;
900         char *p2;
901         // LordHavoc: 256 char say messages
902         unsigned char text[256];
903         qboolean fromServer = false;
904
905         if (cmd_source == src_command)
906         {
907                 if (cls.state == ca_dedicated)
908                 {
909                         fromServer = true;
910                         teamonly = false;
911                 }
912                 else
913                 {
914                         Cmd_ForwardToServer ();
915                         return;
916                 }
917         }
918
919         if (Cmd_Argc () < 2)
920                 return;
921
922         if (!teamplay.integer)
923                 teamonly = false;
924
925 // turn on color set 1
926         p1 = Cmd_Args();
927         quoted = false;
928         if (*p1 == '\"')
929         {
930                 quoted = true;
931                 p1++;
932         }
933         if (!fromServer)
934                 dpsnprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
935         else
936                 dpsnprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
937         p2 = text + strlen(text);
938         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
939         {
940                 if (p2[-1] == '\"' && quoted)
941                         quoted = false;
942                 p2[-1] = 0;
943                 p2--;
944         }
945         strlcat(text, "\n", sizeof(text));
946
947         // note: save is not a valid edict if fromServer is true
948         save = host_client;
949         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
950                 if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
951                         SV_ClientPrint(text);
952         host_client = save;
953
954         if (cls.state == ca_dedicated)
955                 Con_Print(&text[1]);
956 }
957
958
959 void Host_Say_f(void)
960 {
961         Host_Say(false);
962 }
963
964
965 void Host_Say_Team_f(void)
966 {
967         Host_Say(true);
968 }
969
970
971 void Host_Tell_f(void)
972 {
973         client_t *save;
974         int j;
975         const char *p1, *p2;
976         char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
977         qboolean fromServer = false;
978
979         if (cmd_source == src_command)
980         {
981                 if (cls.state == ca_dedicated)
982                         fromServer = true;
983                 else
984                 {
985                         Cmd_ForwardToServer ();
986                         return;
987                 }
988         }
989
990         if (Cmd_Argc () < 3)
991                 return;
992
993         if (!fromServer)
994                 sprintf (text, "%s: ", host_client->name);
995         else
996                 sprintf (text, "<%s> ", hostname.string);
997
998         p1 = Cmd_Args();
999         p2 = p1 + strlen(p1);
1000         // remove the target name
1001         while (p1 < p2 && *p1 != ' ')
1002                 p1++;
1003         while (p1 < p2 && *p1 == ' ')
1004                 p1++;
1005         // remove trailing newlines
1006         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1007                 p2--;
1008         // remove quotes if present
1009         if (*p1 == '"')
1010         {
1011                 p1++;
1012                 if (p2[-1] == '"')
1013                         p2--;
1014                 else if (fromServer)
1015                         Con_Print("Host_Tell: missing end quote\n");
1016                 else
1017                         SV_ClientPrint("Host_Tell: missing end quote\n");
1018         }
1019         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1020                 p2--;
1021         for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1022                 text[j++] = *p1++;
1023         text[j++] = '\n';
1024         text[j++] = 0;
1025
1026         save = host_client;
1027         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1028                 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1029                         SV_ClientPrint(text);
1030         host_client = save;
1031 }
1032
1033
1034 /*
1035 ==================
1036 Host_Color_f
1037 ==================
1038 */
1039 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
1040 void Host_Color_f(void)
1041 {
1042         int             top, bottom;
1043         int             playercolor;
1044         mfunction_t *f;
1045         func_t  SV_ChangeTeam;
1046
1047         if (Cmd_Argc() == 1)
1048         {
1049                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1050                 Con_Print("color <0-15> [0-15]\n");
1051                 return;
1052         }
1053
1054         if (Cmd_Argc() == 2)
1055                 top = bottom = atoi(Cmd_Argv(1));
1056         else
1057         {
1058                 top = atoi(Cmd_Argv(1));
1059                 bottom = atoi(Cmd_Argv(2));
1060         }
1061
1062         top &= 15;
1063         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1064         if (top > 15)
1065                 top = 15;
1066         bottom &= 15;
1067         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1068         if (bottom > 15)
1069                 bottom = 15;
1070
1071         playercolor = top*16 + bottom;
1072
1073         if (cmd_source == src_command)
1074         {
1075                 Cvar_SetValue ("_cl_color", playercolor);
1076                 if (cls.state == ca_connected)
1077                         Cmd_ForwardToServer ();
1078                 return;
1079         }
1080
1081         if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
1082         {
1083                 Con_DPrint("Calling SV_ChangeTeam\n");
1084                 prog->globals.server->time = sv.time;
1085                 prog->globals.generic[OFS_PARM0] = playercolor;
1086                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1087                 PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1088         }
1089         else
1090         {
1091                 prvm_eval_t *val;
1092                 if (host_client->edict)
1093                 {
1094                         if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1095                                 val->_float = playercolor;
1096                         host_client->edict->fields.server->team = bottom + 1;
1097                 }
1098                 host_client->colors = playercolor;
1099                 if (host_client->old_colors != host_client->colors)
1100                 {
1101                         host_client->old_colors = host_client->colors;
1102                         // send notification to all clients
1103                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1104                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1105                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1106                 }
1107         }
1108 }
1109
1110 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
1111 void Host_Rate_f(void)
1112 {
1113         int rate;
1114
1115         if (Cmd_Argc() != 2)
1116         {
1117                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1118                 Con_Print("rate <500-25000>\n");
1119                 return;
1120         }
1121
1122         rate = atoi(Cmd_Argv(1));
1123
1124         if (cmd_source == src_command)
1125         {
1126                 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1127                 if (cls.state == ca_connected)
1128                         Cmd_ForwardToServer ();
1129                 return;
1130         }
1131
1132         host_client->rate = rate;
1133 }
1134
1135 /*
1136 ==================
1137 Host_Kill_f
1138 ==================
1139 */
1140 void Host_Kill_f (void)
1141 {
1142         if (cmd_source == src_command)
1143         {
1144                 Cmd_ForwardToServer ();
1145                 return;
1146         }
1147
1148         if (host_client->edict->fields.server->health <= 0)
1149         {
1150                 SV_ClientPrint("Can't suicide -- already dead!\n");
1151                 return;
1152         }
1153
1154         prog->globals.server->time = sv.time;
1155         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1156         PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1157 }
1158
1159
1160 /*
1161 ==================
1162 Host_Pause_f
1163 ==================
1164 */
1165 void Host_Pause_f (void)
1166 {
1167
1168         if (cmd_source == src_command)
1169         {
1170                 Cmd_ForwardToServer ();
1171                 return;
1172         }
1173         if (!pausable.integer)
1174                 SV_ClientPrint("Pause not allowed.\n");
1175         else
1176         {
1177                 sv.paused ^= 1;
1178                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1179                 // send notification to all clients
1180                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1181                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1182         }
1183 }
1184
1185 /*
1186 ======================
1187 Host_PModel_f
1188 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1189 ======================
1190 */
1191 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1192 static void Host_PModel_f (void)
1193 {
1194         int i;
1195         prvm_eval_t *val;
1196
1197         if (Cmd_Argc () == 1)
1198         {
1199                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1200                 return;
1201         }
1202         i = atoi(Cmd_Argv(1));
1203
1204         if (cmd_source == src_command)
1205         {
1206                 if (cl_pmodel.integer == i)
1207                         return;
1208                 Cvar_SetValue ("_cl_pmodel", i);
1209                 if (cls.state == ca_connected)
1210                         Cmd_ForwardToServer ();
1211                 return;
1212         }
1213
1214         if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1215                 val->_float = i;
1216 }
1217
1218 //===========================================================================
1219
1220
1221 /*
1222 ==================
1223 Host_PreSpawn_f
1224 ==================
1225 */
1226 void Host_PreSpawn_f (void)
1227 {
1228         if (cmd_source == src_command)
1229         {
1230                 Con_Print("prespawn is not valid from the console\n");
1231                 return;
1232         }
1233
1234         if (host_client->spawned)
1235         {
1236                 Con_Print("prespawn not valid -- already spawned\n");
1237                 return;
1238         }
1239
1240         SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1241         MSG_WriteByte (&host_client->message, svc_signonnum);
1242         MSG_WriteByte (&host_client->message, 2);
1243         host_client->sendsignon = true;
1244
1245         // reset the name change timer because the client will send name soon
1246         host_client->nametime = 0;
1247 }
1248
1249 /*
1250 ==================
1251 Host_Spawn_f
1252 ==================
1253 */
1254 void Host_Spawn_f (void)
1255 {
1256         int i;
1257         client_t *client;
1258         func_t RestoreGame;
1259         mfunction_t *f;
1260         int stats[MAX_CL_STATS];
1261
1262         if (cmd_source == src_command)
1263         {
1264                 Con_Print("spawn is not valid from the console\n");
1265                 return;
1266         }
1267
1268         if (host_client->spawned)
1269         {
1270                 Con_Print("Spawn not valid -- already spawned\n");
1271                 return;
1272         }
1273
1274         // reset name change timer again because they might want to change name
1275         // again in the first 5 seconds after connecting
1276         host_client->nametime = 0;
1277
1278         // LordHavoc: moved this above the QC calls at FrikaC's request
1279         // send all current names, colors, and frag counts
1280         SZ_Clear (&host_client->message);
1281
1282         // run the entrance script
1283         if (sv.loadgame)
1284         {
1285                 // loaded games are fully initialized already
1286                 // if this is the last client to be connected, unpause
1287                 sv.paused = false;
1288
1289                 if ((f = PRVM_ED_FindFunction ("RestoreGame")))
1290                 if ((RestoreGame = (func_t)(f - prog->functions)))
1291                 {
1292                         Con_DPrint("Calling RestoreGame\n");
1293                         prog->globals.server->time = sv.time;
1294                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1295                         PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1296                 }
1297         }
1298         else
1299         {
1300                 // set up the edict
1301                 PRVM_ED_ClearEdict(host_client->edict);
1302
1303                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1304
1305                 // copy spawn parms out of the client_t
1306                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1307                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1308
1309                 // call the spawn function
1310                 host_client->clientconnectcalled = true;
1311                 prog->globals.server->time = sv.time;
1312                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1313                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1314
1315                 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1316                         Con_Printf("%s entered the game\n", host_client->name);
1317
1318                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1319         }
1320
1321
1322         // send time of update
1323         MSG_WriteByte (&host_client->message, svc_time);
1324         MSG_WriteFloat (&host_client->message, sv.time);
1325
1326         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1327         {
1328                 if (!client->active)
1329                         continue;
1330                 MSG_WriteByte (&host_client->message, svc_updatename);
1331                 MSG_WriteByte (&host_client->message, i);
1332                 MSG_WriteString (&host_client->message, client->name);
1333                 MSG_WriteByte (&host_client->message, svc_updatefrags);
1334                 MSG_WriteByte (&host_client->message, i);
1335                 MSG_WriteShort (&host_client->message, client->frags);
1336                 MSG_WriteByte (&host_client->message, svc_updatecolors);
1337                 MSG_WriteByte (&host_client->message, i);
1338                 MSG_WriteByte (&host_client->message, client->colors);
1339         }
1340
1341         // send all current light styles
1342         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1343         {
1344                 MSG_WriteByte (&host_client->message, svc_lightstyle);
1345                 MSG_WriteByte (&host_client->message, (char)i);
1346                 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1347         }
1348
1349         // send some stats
1350         MSG_WriteByte (&host_client->message, svc_updatestat);
1351         MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1352         MSG_WriteLong (&host_client->message, prog->globals.server->total_secrets);
1353
1354         MSG_WriteByte (&host_client->message, svc_updatestat);
1355         MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1356         MSG_WriteLong (&host_client->message, prog->globals.server->total_monsters);
1357
1358         MSG_WriteByte (&host_client->message, svc_updatestat);
1359         MSG_WriteByte (&host_client->message, STAT_SECRETS);
1360         MSG_WriteLong (&host_client->message, prog->globals.server->found_secrets);
1361
1362         MSG_WriteByte (&host_client->message, svc_updatestat);
1363         MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1364         MSG_WriteLong (&host_client->message, prog->globals.server->killed_monsters);
1365
1366         // send a fixangle
1367         // Never send a roll angle, because savegames can catch the server
1368         // in a state where it is expecting the client to correct the angle
1369         // and it won't happen if the game was just loaded, so you wind up
1370         // with a permanent head tilt
1371         MSG_WriteByte (&host_client->message, svc_setangle);
1372         MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[0], sv.protocol);
1373         MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[1], sv.protocol);
1374         MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1375
1376         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
1377
1378         MSG_WriteByte (&host_client->message, svc_signonnum);
1379         MSG_WriteByte (&host_client->message, 3);
1380         host_client->sendsignon = true;
1381 }
1382
1383 /*
1384 ==================
1385 Host_Begin_f
1386 ==================
1387 */
1388 void Host_Begin_f (void)
1389 {
1390         if (cmd_source == src_command)
1391         {
1392                 Con_Print("begin is not valid from the console\n");
1393                 return;
1394         }
1395
1396         host_client->spawned = true;
1397 }
1398
1399 //===========================================================================
1400
1401
1402 /*
1403 ==================
1404 Host_Kick_f
1405
1406 Kicks a user off of the server
1407 ==================
1408 */
1409 void Host_Kick_f (void)
1410 {
1411         char *who;
1412         const char *message = NULL;
1413         client_t *save;
1414         int i;
1415         qboolean byNumber = false;
1416
1417         if (cmd_source != src_command || !sv.active)
1418                 return;
1419
1420         save = host_client;
1421
1422         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1423         {
1424                 i = atof(Cmd_Argv(2)) - 1;
1425                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1426                         return;
1427                 byNumber = true;
1428         }
1429         else
1430         {
1431                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1432                 {
1433                         if (!host_client->active)
1434                                 continue;
1435                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1436                                 break;
1437                 }
1438         }
1439
1440         if (i < svs.maxclients)
1441         {
1442                 if (cmd_source == src_command)
1443                 {
1444                         if (cls.state == ca_dedicated)
1445                                 who = "Console";
1446                         else
1447                                 who = cl_name.string;
1448                 }
1449                 else
1450                         who = save->name;
1451
1452                 // can't kick yourself!
1453                 if (host_client == save)
1454                         return;
1455
1456                 if (Cmd_Argc() > 2)
1457                 {
1458                         message = Cmd_Args();
1459                         COM_ParseToken(&message, false);
1460                         if (byNumber)
1461                         {
1462                                 message++;                                                      // skip the #
1463                                 while (*message == ' ')                         // skip white space
1464                                         message++;
1465                                 message += strlen(Cmd_Argv(2)); // skip the number
1466                         }
1467                         while (*message && *message == ' ')
1468                                 message++;
1469                 }
1470                 if (message)
1471                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1472                 else
1473                         SV_ClientPrintf("Kicked by %s\n", who);
1474                 SV_DropClient (false); // kicked
1475         }
1476
1477         host_client = save;
1478 }
1479
1480 /*
1481 ===============================================================================
1482
1483 DEBUGGING TOOLS
1484
1485 ===============================================================================
1486 */
1487
1488 /*
1489 ==================
1490 Host_Give_f
1491 ==================
1492 */
1493 void Host_Give_f (void)
1494 {
1495         const char *t;
1496         int v;
1497         prvm_eval_t *val;
1498
1499         if (cmd_source == src_command)
1500         {
1501                 Cmd_ForwardToServer ();
1502                 return;
1503         }
1504
1505         if (!allowcheats)
1506         {
1507                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1508                 return;
1509         }
1510
1511         t = Cmd_Argv(1);
1512         v = atoi (Cmd_Argv(2));
1513
1514         switch (t[0])
1515         {
1516         case '0':
1517         case '1':
1518         case '2':
1519         case '3':
1520         case '4':
1521         case '5':
1522         case '6':
1523         case '7':
1524         case '8':
1525         case '9':
1526                 // MED 01/04/97 added hipnotic give stuff
1527                 if (gamemode == GAME_HIPNOTIC)
1528                 {
1529                         if (t[0] == '6')
1530                         {
1531                                 if (t[1] == 'a')
1532                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1533                                 else
1534                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1535                         }
1536                         else if (t[0] == '9')
1537                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1538                         else if (t[0] == '0')
1539                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1540                         else if (t[0] >= '2')
1541                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1542                 }
1543                 else
1544                 {
1545                         if (t[0] >= '2')
1546                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1547                 }
1548                 break;
1549
1550         case 's':
1551                 if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1552                         val->_float = v;
1553
1554                 host_client->edict->fields.server->ammo_shells = v;
1555                 break;
1556         case 'n':
1557                 if (gamemode == GAME_ROGUE)
1558                 {
1559                         if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1560                         {
1561                                 val->_float = v;
1562                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1563                                         host_client->edict->fields.server->ammo_nails = v;
1564                         }
1565                 }
1566                 else
1567                 {
1568                         host_client->edict->fields.server->ammo_nails = v;
1569                 }
1570                 break;
1571         case 'l':
1572                 if (gamemode == GAME_ROGUE)
1573                 {
1574                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1575                         if (val)
1576                         {
1577                                 val->_float = v;
1578                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1579                                         host_client->edict->fields.server->ammo_nails = v;
1580                         }
1581                 }
1582                 break;
1583         case 'r':
1584                 if (gamemode == GAME_ROGUE)
1585                 {
1586                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1587                         if (val)
1588                         {
1589                                 val->_float = v;
1590                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1591                                         host_client->edict->fields.server->ammo_rockets = v;
1592                         }
1593                 }
1594                 else
1595                 {
1596                         host_client->edict->fields.server->ammo_rockets = v;
1597                 }
1598                 break;
1599         case 'm':
1600                 if (gamemode == GAME_ROGUE)
1601                 {
1602                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1603                         if (val)
1604                         {
1605                                 val->_float = v;
1606                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1607                                         host_client->edict->fields.server->ammo_rockets = v;
1608                         }
1609                 }
1610                 break;
1611         case 'h':
1612                 host_client->edict->fields.server->health = v;
1613                 break;
1614         case 'c':
1615                 if (gamemode == GAME_ROGUE)
1616                 {
1617                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1618                         if (val)
1619                         {
1620                                 val->_float = v;
1621                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1622                                         host_client->edict->fields.server->ammo_cells = v;
1623                         }
1624                 }
1625                 else
1626                 {
1627                         host_client->edict->fields.server->ammo_cells = v;
1628                 }
1629                 break;
1630         case 'p':
1631                 if (gamemode == GAME_ROGUE)
1632                 {
1633                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1634                         if (val)
1635                         {
1636                                 val->_float = v;
1637                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1638                                         host_client->edict->fields.server->ammo_cells = v;
1639                         }
1640                 }
1641                 break;
1642         }
1643 }
1644
1645 prvm_edict_t    *FindViewthing (void)
1646 {
1647         int             i;
1648         prvm_edict_t    *e;
1649
1650         for (i=0 ; i<prog->num_edicts ; i++)
1651         {
1652                 e = PRVM_EDICT_NUM(i);
1653                 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1654                         return e;
1655         }
1656         Con_Print("No viewthing on map\n");
1657         return NULL;
1658 }
1659
1660 /*
1661 ==================
1662 Host_Viewmodel_f
1663 ==================
1664 */
1665 void Host_Viewmodel_f (void)
1666 {
1667         prvm_edict_t    *e;
1668         model_t *m;
1669
1670         e = FindViewthing ();
1671         if (!e)
1672                 return;
1673
1674         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1675         if (!m)
1676         {
1677                 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1678                 return;
1679         }
1680
1681         e->fields.server->frame = 0;
1682         cl.model_precache[(int)e->fields.server->modelindex] = m;
1683 }
1684
1685 /*
1686 ==================
1687 Host_Viewframe_f
1688 ==================
1689 */
1690 void Host_Viewframe_f (void)
1691 {
1692         prvm_edict_t    *e;
1693         int             f;
1694         model_t *m;
1695
1696         e = FindViewthing ();
1697         if (!e)
1698                 return;
1699         m = cl.model_precache[(int)e->fields.server->modelindex];
1700
1701         f = atoi(Cmd_Argv(1));
1702         if (f >= m->numframes)
1703                 f = m->numframes-1;
1704
1705         e->fields.server->frame = f;
1706 }
1707
1708
1709 void PrintFrameName (model_t *m, int frame)
1710 {
1711         if (m->animscenes)
1712                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1713         else
1714                 Con_Printf("frame %i\n", frame);
1715 }
1716
1717 /*
1718 ==================
1719 Host_Viewnext_f
1720 ==================
1721 */
1722 void Host_Viewnext_f (void)
1723 {
1724         prvm_edict_t    *e;
1725         model_t *m;
1726
1727         e = FindViewthing ();
1728         if (!e)
1729                 return;
1730         m = cl.model_precache[(int)e->fields.server->modelindex];
1731
1732         e->fields.server->frame = e->fields.server->frame + 1;
1733         if (e->fields.server->frame >= m->numframes)
1734                 e->fields.server->frame = m->numframes - 1;
1735
1736         PrintFrameName (m, e->fields.server->frame);
1737 }
1738
1739 /*
1740 ==================
1741 Host_Viewprev_f
1742 ==================
1743 */
1744 void Host_Viewprev_f (void)
1745 {
1746         prvm_edict_t    *e;
1747         model_t *m;
1748
1749         e = FindViewthing ();
1750         if (!e)
1751                 return;
1752
1753         m = cl.model_precache[(int)e->fields.server->modelindex];
1754
1755         e->fields.server->frame = e->fields.server->frame - 1;
1756         if (e->fields.server->frame < 0)
1757                 e->fields.server->frame = 0;
1758
1759         PrintFrameName (m, e->fields.server->frame);
1760 }
1761
1762 /*
1763 ===============================================================================
1764
1765 DEMO LOOP CONTROL
1766
1767 ===============================================================================
1768 */
1769
1770
1771 /*
1772 ==================
1773 Host_Startdemos_f
1774 ==================
1775 */
1776 void Host_Startdemos_f (void)
1777 {
1778         int             i, c;
1779
1780         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1781                 return;
1782
1783         c = Cmd_Argc() - 1;
1784         if (c > MAX_DEMOS)
1785         {
1786                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1787                 c = MAX_DEMOS;
1788         }
1789         Con_Printf("%i demo(s) in loop\n", c);
1790
1791         for (i=1 ; i<c+1 ; i++)
1792                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1793
1794         // LordHavoc: clear the remaining slots
1795         for (;i <= MAX_DEMOS;i++)
1796                 cls.demos[i-1][0] = 0;
1797
1798         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1799         {
1800                 cls.demonum = 0;
1801                 CL_NextDemo ();
1802         }
1803         else
1804                 cls.demonum = -1;
1805 }
1806
1807
1808 /*
1809 ==================
1810 Host_Demos_f
1811
1812 Return to looping demos
1813 ==================
1814 */
1815 void Host_Demos_f (void)
1816 {
1817         if (cls.state == ca_dedicated)
1818                 return;
1819         if (cls.demonum == -1)
1820                 cls.demonum = 1;
1821         CL_Disconnect_f ();
1822         CL_NextDemo ();
1823 }
1824
1825 /*
1826 ==================
1827 Host_Stopdemo_f
1828
1829 Return to looping demos
1830 ==================
1831 */
1832 void Host_Stopdemo_f (void)
1833 {
1834         if (!cls.demoplayback)
1835                 return;
1836         CL_Disconnect ();
1837         Host_ShutdownServer (false);
1838 }
1839
1840 static void MaxPlayers_f(void)
1841 {
1842         int n;
1843
1844         if (Cmd_Argc() != 2)
1845         {
1846                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1847                 return;
1848         }
1849
1850         if (sv.active)
1851         {
1852                 Con_Print("maxplayers can not be changed while a server is running.\n");
1853                 return;
1854         }
1855
1856         n = atoi(Cmd_Argv(1));
1857         n = bound(1, n, MAX_SCOREBOARD);
1858         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1859
1860         if (svs.clients)
1861                 Mem_Free(svs.clients);
1862         svs.maxclients = n;
1863         svs.clients = Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
1864         if (n == 1)
1865                 Cvar_Set ("deathmatch", "0");
1866         else
1867                 Cvar_Set ("deathmatch", "1");
1868 }
1869
1870 //=============================================================================
1871
1872 /*
1873 ==================
1874 Host_InitCommands
1875 ==================
1876 */
1877 void Host_InitCommands (void)
1878 {
1879         Cmd_AddCommand ("status", Host_Status_f);
1880         Cmd_AddCommand ("quit", Host_Quit_f);
1881         if (gamemode == GAME_NEHAHRA)
1882         {
1883                 Cmd_AddCommand ("max", Host_God_f);
1884                 Cmd_AddCommand ("monster", Host_Notarget_f);
1885                 Cmd_AddCommand ("scrag", Host_Fly_f);
1886                 Cmd_AddCommand ("wraith", Host_Noclip_f);
1887                 Cmd_AddCommand ("gimme", Host_Give_f);
1888         }
1889         else
1890         {
1891                 Cmd_AddCommand ("god", Host_God_f);
1892                 Cmd_AddCommand ("notarget", Host_Notarget_f);
1893                 Cmd_AddCommand ("fly", Host_Fly_f);
1894                 Cmd_AddCommand ("noclip", Host_Noclip_f);
1895                 Cmd_AddCommand ("give", Host_Give_f);
1896         }
1897         Cmd_AddCommand ("map", Host_Map_f);
1898         Cmd_AddCommand ("restart", Host_Restart_f);
1899         Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1900         Cmd_AddCommand ("connect", Host_Connect_f);
1901         Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1902         Cmd_AddCommand ("version", Host_Version_f);
1903         Cmd_AddCommand ("say", Host_Say_f);
1904         Cmd_AddCommand ("say_team", Host_Say_Team_f);
1905         Cmd_AddCommand ("tell", Host_Tell_f);
1906         Cmd_AddCommand ("kill", Host_Kill_f);
1907         Cmd_AddCommand ("pause", Host_Pause_f);
1908         Cmd_AddCommand ("kick", Host_Kick_f);
1909         Cmd_AddCommand ("ping", Host_Ping_f);
1910         Cmd_AddCommand ("load", Host_Loadgame_f);
1911         Cmd_AddCommand ("save", Host_Savegame_f);
1912
1913         Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1914         Cmd_AddCommand ("demos", Host_Demos_f);
1915         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1916
1917         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1918         Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1919         Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1920         Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1921
1922         Cvar_RegisterVariable (&cl_name);
1923         Cmd_AddCommand ("name", Host_Name_f);
1924         Cvar_RegisterVariable (&cl_color);
1925         Cmd_AddCommand ("color", Host_Color_f);
1926         Cvar_RegisterVariable (&cl_rate);
1927         Cmd_AddCommand ("rate", Host_Rate_f);
1928         if (gamemode == GAME_NEHAHRA)
1929         {
1930                 Cvar_RegisterVariable (&cl_pmodel);
1931                 Cmd_AddCommand ("pmodel", Host_PModel_f);
1932         }
1933
1934         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
1935         Cvar_RegisterVariable (&cl_playermodel);
1936         Cmd_AddCommand ("playermodel", Host_Playermodel_f);
1937         Cvar_RegisterVariable (&cl_playerskin);
1938         Cmd_AddCommand ("playerskin", Host_Playerskin_f);
1939
1940         Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1941         Cmd_AddCommand ("spawn", Host_Spawn_f);
1942         Cmd_AddCommand ("begin", Host_Begin_f);
1943         Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1944
1945         Cvar_RegisterVariable(&sv_cheats);
1946 }
1947