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Fixed BSD makefile for NetBSD
[divverent/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
26
27 mfunction_t *ED_FindFunction (char *name);
28
29 /*
30 ==================
31 Host_Quit_f
32 ==================
33 */
34
35 void Host_Quit_f (void)
36 {
37         Sys_Quit ();
38 }
39
40
41 /*
42 ==================
43 Host_Status_f
44 ==================
45 */
46 void Host_Status_f (void)
47 {
48         const char *protocolname;
49         client_t *client;
50         int seconds, minutes, hours = 0, j, players;
51         void (*print) (const char *fmt, ...);
52
53         if (cmd_source == src_command)
54         {
55                 if (!sv.active)
56                 {
57                         Cmd_ForwardToServer ();
58                         return;
59                 }
60                 print = Con_Printf;
61         }
62         else
63                 print = SV_ClientPrintf;
64
65         for (players = 0, j = 0;j < svs.maxclients;j++)
66                 if (svs.clients[j].active)
67                         players++;
68         print ("host:    %s\n", Cvar_VariableString ("hostname"));
69         print ("version: %s build %s\n", gamename, buildstring);
70         switch(sv.protocol)
71         {
72                 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
73                 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
74                 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
75                 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
76                 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
77                 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
78                 case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break;
79                 default: protocolname = "PROTOCOL_UNKNOWN";break;
80         }
81         print ("protocol: %i (%s)\n", sv.protocol, protocolname);
82         print ("map:     %s\n", sv.name);
83         print ("players: %i active (%i max)\n\n", players, svs.maxclients);
84         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
85         {
86                 if (!client->active)
87                         continue;
88                 seconds = (int)(realtime - client->connecttime);
89                 minutes = seconds / 60;
90                 if (minutes)
91                 {
92                         seconds -= (minutes * 60);
93                         hours = minutes / 60;
94                         if (hours)
95                                 minutes -= (hours * 60);
96                 }
97                 else
98                         hours = 0;
99                 print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
100                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
101         }
102 }
103
104
105 /*
106 ==================
107 Host_God_f
108
109 Sets client to godmode
110 ==================
111 */
112 void Host_God_f (void)
113 {
114         if (cmd_source == src_command)
115         {
116                 Cmd_ForwardToServer ();
117                 return;
118         }
119
120         if (!allowcheats)
121         {
122                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
123                 return;
124         }
125
126         host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
127         if (!((int)host_client->edict->v->flags & FL_GODMODE) )
128                 SV_ClientPrint("godmode OFF\n");
129         else
130                 SV_ClientPrint("godmode ON\n");
131 }
132
133 void Host_Notarget_f (void)
134 {
135         if (cmd_source == src_command)
136         {
137                 Cmd_ForwardToServer ();
138                 return;
139         }
140
141         if (!allowcheats)
142         {
143                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
144                 return;
145         }
146
147         host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
148         if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
149                 SV_ClientPrint("notarget OFF\n");
150         else
151                 SV_ClientPrint("notarget ON\n");
152 }
153
154 qboolean noclip_anglehack;
155
156 void Host_Noclip_f (void)
157 {
158         if (cmd_source == src_command)
159         {
160                 Cmd_ForwardToServer ();
161                 return;
162         }
163
164         if (!allowcheats)
165         {
166                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
167                 return;
168         }
169
170         if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
171         {
172                 noclip_anglehack = true;
173                 host_client->edict->v->movetype = MOVETYPE_NOCLIP;
174                 SV_ClientPrint("noclip ON\n");
175         }
176         else
177         {
178                 noclip_anglehack = false;
179                 host_client->edict->v->movetype = MOVETYPE_WALK;
180                 SV_ClientPrint("noclip OFF\n");
181         }
182 }
183
184 /*
185 ==================
186 Host_Fly_f
187
188 Sets client to flymode
189 ==================
190 */
191 void Host_Fly_f (void)
192 {
193         if (cmd_source == src_command)
194         {
195                 Cmd_ForwardToServer ();
196                 return;
197         }
198
199         if (!allowcheats)
200         {
201                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
202                 return;
203         }
204
205         if (host_client->edict->v->movetype != MOVETYPE_FLY)
206         {
207                 host_client->edict->v->movetype = MOVETYPE_FLY;
208                 SV_ClientPrint("flymode ON\n");
209         }
210         else
211         {
212                 host_client->edict->v->movetype = MOVETYPE_WALK;
213                 SV_ClientPrint("flymode OFF\n");
214         }
215 }
216
217
218 /*
219 ==================
220 Host_Ping_f
221
222 ==================
223 */
224 void Host_Ping_f (void)
225 {
226         int             i, j;
227         float   total;
228         client_t        *client;
229
230         if (cmd_source == src_command)
231         {
232                 Cmd_ForwardToServer ();
233                 return;
234         }
235
236         SV_ClientPrint("Client ping times:\n");
237         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
238         {
239                 if (!client->active)
240                         continue;
241                 total = 0;
242                 for (j=0 ; j<NUM_PING_TIMES ; j++)
243                         total+=client->ping_times[j];
244                 total /= NUM_PING_TIMES;
245                 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
246         }
247 }
248
249 /*
250 ===============================================================================
251
252 SERVER TRANSITIONS
253
254 ===============================================================================
255 */
256
257 /*
258 ======================
259 Host_Map_f
260
261 handle a
262 map <servername>
263 command from the console.  Active clients are kicked off.
264 ======================
265 */
266 void Host_Map_f (void)
267 {
268         char level[MAX_QPATH];
269
270         if (Cmd_Argc() != 2)
271         {
272                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
273                 return;
274         }
275
276         if (cmd_source != src_command)
277                 return;
278
279         SCR_BeginLoadingPlaque ();
280         cls.demonum = -1;               // stop demo loop in case this fails
281
282         CL_Disconnect ();
283         Host_ShutdownServer(false);
284
285         // remove console or menu
286         key_dest = key_game;
287         key_consoleactive = 0;
288
289         svs.serverflags = 0;                    // haven't completed an episode yet
290         allowcheats = sv_cheats.integer != 0;
291         strcpy(level, Cmd_Argv(1));
292         SV_SpawnServer(level);
293         if (sv.active && cls.state == ca_disconnected)
294                 CL_EstablishConnection("local:1");
295 }
296
297 /*
298 ==================
299 Host_Changelevel_f
300
301 Goes to a new map, taking all clients along
302 ==================
303 */
304 void Host_Changelevel_f (void)
305 {
306         char level[MAX_QPATH];
307         
308         if (Cmd_Argc() != 2)
309         {
310                 Con_Print("changelevel <levelname> : continue game on a new level\n");
311                 return;
312         }
313         if (!sv.active || cls.demoplayback)
314         {
315                 Con_Print("Only the server may changelevel\n");
316                 return;
317         }
318         if (cmd_source != src_command)
319                 return;
320
321         // remove console or menu
322         key_dest = key_game;
323         key_consoleactive = 0;
324
325         SV_SaveSpawnparms ();
326         SCR_BeginLoadingPlaque();
327         allowcheats = sv_cheats.integer != 0;
328         strcpy(level, Cmd_Argv(1));
329         SV_SpawnServer(level);
330         if (sv.active && cls.state == ca_disconnected)
331                 CL_EstablishConnection("local:1");
332 }
333
334 /*
335 ==================
336 Host_Restart_f
337
338 Restarts the current server for a dead player
339 ==================
340 */
341 void Host_Restart_f (void)
342 {
343         char mapname[MAX_QPATH];
344         
345         if (Cmd_Argc() != 1)
346         {
347                 Con_Print("restart : restart current level\n");
348                 return;
349         }
350         if (!sv.active || cls.demoplayback)
351         {
352                 Con_Print("Only the server may restart\n");
353                 return;
354         }
355         if (cmd_source != src_command)
356                 return;
357
358         // remove console or menu
359         key_dest = key_game;
360         key_consoleactive = 0;
361
362         SCR_BeginLoadingPlaque();
363         allowcheats = sv_cheats.integer != 0;
364         strcpy(mapname, sv.name);
365         SV_SpawnServer(mapname);
366         if (sv.active && cls.state == ca_disconnected)
367                 CL_EstablishConnection("local:1");
368 }
369
370 /*
371 ==================
372 Host_Reconnect_f
373
374 This command causes the client to wait for the signon messages again.
375 This is sent just before a server changes levels
376 ==================
377 */
378 void Host_Reconnect_f (void)
379 {
380         if (Cmd_Argc() != 1)
381         {
382                 Con_Print("reconnect : wait for signon messages again\n");
383                 return;
384         }
385         if (!cls.signon)
386         {
387                 //Con_Print("reconnect: no signon, ignoring reconnect\n");
388                 return;
389         }
390         SCR_BeginLoadingPlaque();
391         cls.signon = 0;         // need new connection messages
392 }
393
394 /*
395 =====================
396 Host_Connect_f
397
398 User command to connect to server
399 =====================
400 */
401 void Host_Connect_f (void)
402 {
403         if (Cmd_Argc() != 2)
404         {
405                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
406                 return;
407         }
408         CL_EstablishConnection(Cmd_Argv(1));
409 }
410
411
412 /*
413 ===============================================================================
414
415 LOAD / SAVE GAME
416
417 ===============================================================================
418 */
419
420 #define SAVEGAME_VERSION        5
421
422 /*
423 ===============
424 Host_SavegameComment
425
426 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
427 ===============
428 */
429 void Host_SavegameComment (char *text)
430 {
431         int             i;
432         char    kills[20];
433
434         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
435                 text[i] = ' ';
436         memcpy (text, cl.levelname, strlen(cl.levelname));
437         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
438         memcpy (text+22, kills, strlen(kills));
439 // convert space to _ to make stdio happy
440         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
441                 if (text[i] == ' ')
442                         text[i] = '_';
443         text[SAVEGAME_COMMENT_LENGTH] = '\0';
444 }
445
446
447 /*
448 ===============
449 Host_Savegame_f
450 ===============
451 */
452 void Host_Savegame_f (void)
453 {
454         char    name[256];
455         qfile_t *f;
456         int             i;
457         char    comment[SAVEGAME_COMMENT_LENGTH+1];
458
459         if (cmd_source != src_command)
460                 return;
461
462         if (cls.state != ca_connected || !sv.active)
463         {
464                 Con_Print("Not playing a local game.\n");
465                 return;
466         }
467
468         if (cl.intermission)
469         {
470                 Con_Print("Can't save in intermission.\n");
471                 return;
472         }
473
474         for (i = 0;i < svs.maxclients;i++)
475         {
476                 if (svs.clients[i].active)
477                 {
478                         if (i > 0)
479                         {
480                                 Con_Print("Can't save multiplayer games.\n");
481                                 return;
482                         }
483                         if (svs.clients[i].edict->v->deadflag)
484                         {
485                                 Con_Print("Can't savegame with a dead player\n");
486                                 return;
487                         }
488                 }
489         }
490
491         if (Cmd_Argc() != 2)
492         {
493                 Con_Print("save <savename> : save a game\n");
494                 return;
495         }
496
497         if (strstr(Cmd_Argv(1), ".."))
498         {
499                 Con_Print("Relative pathnames are not allowed.\n");
500                 return;
501         }
502
503         strlcpy (name, Cmd_Argv(1), sizeof (name));
504         FS_DefaultExtension (name, ".sav", sizeof (name));
505
506         Con_Printf("Saving game to %s...\n", name);
507         f = FS_Open (name, "w", false);
508         if (!f)
509         {
510                 Con_Print("ERROR: couldn't open.\n");
511                 return;
512         }
513
514         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
515         Host_SavegameComment (comment);
516         FS_Printf(f, "%s\n", comment);
517         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
518                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
519         FS_Printf(f, "%d\n", current_skill);
520         FS_Printf(f, "%s\n", sv.name);
521         FS_Printf(f, "%f\n",sv.time);
522
523 // write the light styles
524
525         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
526         {
527                 if (sv.lightstyles[i])
528                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
529                 else
530                         FS_Print(f,"m\n");
531         }
532
533
534         ED_WriteGlobals (f);
535         for (i=0 ; i<sv.num_edicts ; i++)
536         {
537                 ED_Write (f, EDICT_NUM(i));
538                 FS_Flush (f);
539         }
540         FS_Close (f);
541         Con_Print("done.\n");
542 }
543
544
545 extern mempool_t *edictstring_mempool;
546
547 /*
548 ===============
549 Host_Loadgame_f
550 ===============
551 */
552 void Host_Loadgame_f (void)
553 {
554         qfile_t *f;
555         char filename[MAX_QPATH];
556         char mapname[MAX_QPATH];
557         float time, tfloat;
558         char buf[32768];
559         const char *start;
560         char *str;
561         int i, r;
562         edict_t *ent;
563         int entnum;
564         int version;
565         float spawn_parms[NUM_SPAWN_PARMS];
566
567         if (cmd_source != src_command)
568                 return;
569
570         if (Cmd_Argc() != 2)
571         {
572                 Con_Print("load <savename> : load a game\n");
573                 return;
574         }
575
576         strcpy (filename, Cmd_Argv(1));
577         FS_DefaultExtension (filename, ".sav", sizeof (filename));
578
579         Con_Printf("Loading game from %s...\n", filename);
580
581         cls.demonum = -1;               // stop demo loop in case this fails
582
583         f = FS_Open (filename, "r", false);
584         if (!f)
585         {
586                 Con_Print("ERROR: couldn't open.\n");
587                 return;
588         }
589
590         str = FS_Getline (f);
591         sscanf (str, "%i\n", &version);
592         if (version != SAVEGAME_VERSION)
593         {
594                 FS_Close (f);
595                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
596                 return;
597         }
598
599         SCR_BeginLoadingPlaque ();
600
601         str = FS_Getline (f);
602         for (i = 0;i < NUM_SPAWN_PARMS;i++)
603         {
604                 str = FS_Getline (f);
605                 sscanf (str, "%f\n", &spawn_parms[i]);
606         }
607 // this silliness is so we can load 1.06 save files, which have float skill values
608         str = FS_Getline (f);
609         sscanf (str, "%f\n", &tfloat);
610         current_skill = (int)(tfloat + 0.1);
611         Cvar_SetValue ("skill", (float)current_skill);
612
613         strcpy (mapname, FS_Getline (f));
614
615         str = FS_Getline (f);
616         sscanf (str, "%f\n",&time);
617
618         allowcheats = sv_cheats.integer != 0;
619         SV_SpawnServer (mapname);
620         if (!sv.active)
621         {
622                 Con_Print("Couldn't load map\n");
623                 return;
624         }
625         sv.paused = true;               // pause until all clients connect
626         sv.loadgame = true;
627
628 // load the light styles
629
630         for (i = 0;i < MAX_LIGHTSTYLES;i++)
631         {
632                 str = FS_Getline (f);
633                 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
634                 strcpy (sv.lightstyles[i], str);
635         }
636
637 // load the edicts out of the savegame file
638         // -1 is the globals
639         entnum = -1;
640         for (;;)
641         {
642                 r = EOF;
643                 for (i = 0;i < (int)sizeof(buf) - 1;i++)
644                 {
645                         r = FS_Getc (f);
646                         if (r == EOF || !r)
647                                 break;
648                         buf[i] = r;
649                         if (r == '}')
650                         {
651                                 i++;
652                                 break;
653                         }
654                 }
655                 if (r == EOF)
656                         break;
657                 if (i == sizeof(buf)-1)
658                         Host_Error ("Loadgame buffer overflow");
659                 buf[i] = 0;
660                 start = buf;
661                 if (!COM_ParseToken(&start, false))
662                 {
663                         // end of file
664                         break;
665                 }
666                 if (strcmp(com_token,"{"))
667                         Host_Error ("First token isn't a brace");
668
669                 if (entnum == -1)
670                 {
671                         // parse the global vars
672                         ED_ParseGlobals (start);
673                 }
674                 else
675                 {
676                         // parse an edict
677                         if (entnum >= MAX_EDICTS)
678                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
679                         while (entnum >= sv.max_edicts)
680                                 SV_IncreaseEdicts();
681                         ent = EDICT_NUM(entnum);
682                         memset (ent->v, 0, progs->entityfields * 4);
683                         ent->e->free = false;
684                         ED_ParseEdict (start, ent);
685
686                         // link it into the bsp tree
687                         if (!ent->e->free)
688                                 SV_LinkEdict (ent, false);
689                 }
690
691                 entnum++;
692         }
693
694         sv.num_edicts = entnum;
695         sv.time = time;
696
697         FS_Close (f);
698
699         for (i = 0;i < NUM_SPAWN_PARMS;i++)
700                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
701
702         // make sure we're connected to loopback
703         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
704                 CL_EstablishConnection("local:1");
705 }
706
707 //============================================================================
708
709 /*
710 ======================
711 Host_Name_f
712 ======================
713 */
714 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
715 void Host_Name_f (void)
716 {
717         int i, j;
718         char newName[sizeof(host_client->name)];
719
720         if (Cmd_Argc () == 1)
721         {
722                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
723                 return;
724         }
725
726         if (Cmd_Argc () == 2)
727                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
728         else
729                 strlcpy (newName, Cmd_Args(), sizeof (newName));
730
731         for (i = 0, j = 0;newName[i];i++)
732                 if (newName[i] != '\r' && newName[i] != '\n')
733                         newName[j++] = newName[i];
734         newName[j] = 0;
735
736         if (cmd_source == src_command)
737         {
738                 Cvar_Set ("_cl_name", newName);
739                 if (cls.state == ca_connected)
740                         Cmd_ForwardToServer ();
741                 return;
742         }
743
744         if (sv.time < host_client->nametime)
745         {
746                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
747                 return;
748         }
749         
750         host_client->nametime = sv.time + 5;
751
752         // point the string back at updateclient->name to keep it safe
753         strlcpy (host_client->name, newName, sizeof (host_client->name));
754         host_client->edict->v->netname = PR_SetString(host_client->name);
755         if (strcmp(host_client->old_name, host_client->name))
756         {
757                 if (host_client->spawned)
758                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
759                 strcpy(host_client->old_name, host_client->name);
760                 // send notification to all clients
761                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
762                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
763                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
764         }
765 }
766
767 /*
768 ======================
769 Host_Playermodel_f
770 ======================
771 */
772 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""}; 
773 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
774 void Host_Playermodel_f (void)
775 {
776         int i, j;
777         char newPath[sizeof(host_client->playermodel)];
778
779         if (Cmd_Argc () == 1)
780         {
781                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
782                 return;
783         }
784
785         if (Cmd_Argc () == 2)
786                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
787         else
788                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
789
790         for (i = 0, j = 0;newPath[i];i++)
791                 if (newPath[i] != '\r' && newPath[i] != '\n')
792                         newPath[j++] = newPath[i];
793         newPath[j] = 0;
794
795         if (cmd_source == src_command)
796         {
797                 Cvar_Set ("_cl_playermodel", newPath);
798                 if (cls.state == ca_connected)
799                         Cmd_ForwardToServer ();
800                 return;
801         }
802
803         /*
804         if (sv.time < host_client->nametime)
805         {
806                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
807                 return;
808         }
809         
810         host_client->nametime = sv.time + 5;
811         */
812
813         // point the string back at updateclient->name to keep it safe
814         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
815         host_client->edict->v->playermodel = PR_SetString(host_client->playermodel);
816         if (strcmp(host_client->old_model, host_client->playermodel))
817         {
818                 if (host_client->spawned)
819                         SV_BroadcastPrintf("%s changed model to %s\n", host_client->old_model, host_client->playermodel);
820                 strcpy(host_client->old_model, host_client->playermodel);
821                 /*// send notification to all clients
822                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
823                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
824                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
825         }
826 }
827
828 /*
829 ======================
830 Host_Playerskin_f
831 ======================
832 */
833 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
834 void Host_Playerskin_f (void)
835 {
836         int i, j;
837         char newPath[sizeof(host_client->playerskin)];
838
839         if (Cmd_Argc () == 1)
840         {
841                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
842                 return;
843         }
844
845         if (Cmd_Argc () == 2)
846                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
847         else
848                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
849
850         for (i = 0, j = 0;newPath[i];i++)
851                 if (newPath[i] != '\r' && newPath[i] != '\n')
852                         newPath[j++] = newPath[i];
853         newPath[j] = 0;
854
855         if (cmd_source == src_command)
856         {
857                 Cvar_Set ("_cl_playerskin", newPath);
858                 if (cls.state == ca_connected)
859                         Cmd_ForwardToServer ();
860                 return;
861         }
862
863         /*
864         if (sv.time < host_client->nametime)
865         {
866                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
867                 return;
868         }
869         
870         host_client->nametime = sv.time + 5;
871         */
872
873         // point the string back at updateclient->name to keep it safe
874         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
875         host_client->edict->v->playerskin = PR_SetString(host_client->playerskin);
876         if (strcmp(host_client->old_skin, host_client->playerskin))
877         {
878                 if (host_client->spawned)
879                         SV_BroadcastPrintf("%s changed skin to %s\n", host_client->old_skin, host_client->playerskin);
880                 strcpy(host_client->old_skin, host_client->playerskin);
881                 /*// send notification to all clients
882                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
883                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
884                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
885         }
886 }
887
888 void Host_Version_f (void)
889 {
890         Con_Printf("Version: %s build %s\n", gamename, buildstring);
891 }
892
893 void Host_Say(qboolean teamonly)
894 {
895         client_t *save;
896         int j, quoted;
897         const char *p1;
898         char *p2;
899         // LordHavoc: 256 char say messages
900         unsigned char text[256];
901         qboolean fromServer = false;
902
903         if (cmd_source == src_command)
904         {
905                 if (cls.state == ca_dedicated)
906                 {
907                         fromServer = true;
908                         teamonly = false;
909                 }
910                 else
911                 {
912                         Cmd_ForwardToServer ();
913                         return;
914                 }
915         }
916
917         if (Cmd_Argc () < 2)
918                 return;
919
920         if (!teamplay.integer)
921                 teamonly = false;
922
923 // turn on color set 1
924         p1 = Cmd_Args();
925         quoted = false;
926         if (*p1 == '\"')
927         {
928                 quoted = true;
929                 p1++;
930         }
931         if (!fromServer)
932                 snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
933         else
934                 snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
935         p2 = text + strlen(text);
936         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
937         {
938                 if (p2[-1] == '\"' && quoted)
939                         quoted = false;
940                 p2[-1] = 0;
941                 p2--;
942         }
943         strlcat(text, "\n", sizeof(text));
944
945         // note: save is not a valid edict if fromServer is true
946         save = host_client;
947         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
948                 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
949                         SV_ClientPrint(text);
950         host_client = save;
951
952         //Con_Print(&text[1]);
953 }
954
955
956 void Host_Say_f(void)
957 {
958         Host_Say(false);
959 }
960
961
962 void Host_Say_Team_f(void)
963 {
964         Host_Say(true);
965 }
966
967
968 void Host_Tell_f(void)
969 {
970         client_t *save;
971         int j;
972         const char *p1, *p2;
973         char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
974         qboolean fromServer = false;
975
976         if (cmd_source == src_command)
977         {
978                 if (cls.state == ca_dedicated)
979                         fromServer = true;
980                 else
981                 {
982                         Cmd_ForwardToServer ();
983                         return;
984                 }
985         }
986
987         if (Cmd_Argc () < 3)
988                 return;
989
990         if (!fromServer)
991                 sprintf (text, "%s: ", host_client->name);
992         else
993                 sprintf (text, "<%s> ", hostname.string);
994
995         p1 = Cmd_Args();
996         p2 = p1 + strlen(p1);
997         // remove the target name
998         while (p1 < p2 && *p1 != ' ')
999                 p1++;
1000         while (p1 < p2 && *p1 == ' ')
1001                 p1++;
1002         // remove trailing newlines
1003         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1004                 p2--;
1005         // remove quotes if present
1006         if (*p1 == '"')
1007         {
1008                 p1++;
1009                 if (p2[-1] == '"')
1010                         p2--;
1011                 else if (fromServer)
1012                         Con_Print("Host_Tell: missing end quote\n");
1013                 else
1014                         SV_ClientPrint("Host_Tell: missing end quote\n");
1015         }
1016         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1017                 p2--;
1018         for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1019                 text[j++] = *p1++;
1020         text[j++] = '\n';
1021         text[j++] = 0;
1022
1023         save = host_client;
1024         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1025                 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1026                         SV_ClientPrint(text);
1027         host_client = save;
1028 }
1029
1030
1031 /*
1032 ==================
1033 Host_Color_f
1034 ==================
1035 */
1036 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
1037 void Host_Color_f(void)
1038 {
1039         int             top, bottom;
1040         int             playercolor;
1041         mfunction_t *f;
1042         func_t  SV_ChangeTeam;
1043
1044         if (Cmd_Argc() == 1)
1045         {
1046                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1047                 Con_Print("color <0-15> [0-15]\n");
1048                 return;
1049         }
1050
1051         if (Cmd_Argc() == 2)
1052                 top = bottom = atoi(Cmd_Argv(1));
1053         else
1054         {
1055                 top = atoi(Cmd_Argv(1));
1056                 bottom = atoi(Cmd_Argv(2));
1057         }
1058
1059         top &= 15;
1060         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1061         if (top > 15)
1062                 top = 15;
1063         bottom &= 15;
1064         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1065         if (bottom > 15)
1066                 bottom = 15;
1067
1068         playercolor = top*16 + bottom;
1069
1070         if (cmd_source == src_command)
1071         {
1072                 Cvar_SetValue ("_cl_color", playercolor);
1073                 if (cls.state == ca_connected)
1074                         Cmd_ForwardToServer ();
1075                 return;
1076         }
1077
1078         if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
1079         {
1080                 Con_DPrint("Calling SV_ChangeTeam\n");
1081                 pr_global_struct->time = sv.time;
1082                 pr_globals[OFS_PARM0] = playercolor;
1083                 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1084                 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1085         }
1086         else
1087         {
1088                 eval_t *val;
1089                 if (host_client->edict)
1090                 {
1091                         if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1092                                 val->_float = playercolor;
1093                         host_client->edict->v->team = bottom + 1;
1094                 }
1095                 host_client->colors = playercolor;
1096                 if (host_client->old_colors != host_client->colors)
1097                 {
1098                         host_client->old_colors = host_client->colors;
1099                         // send notification to all clients
1100                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1101                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1102                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1103                 }
1104         }
1105 }
1106
1107 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
1108 void Host_Rate_f(void)
1109 {
1110         int rate;
1111
1112         if (Cmd_Argc() != 2)
1113         {
1114                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1115                 Con_Print("rate <500-25000>\n");
1116                 return;
1117         }
1118
1119         rate = atoi(Cmd_Argv(1));
1120
1121         if (cmd_source == src_command)
1122         {
1123                 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1124                 if (cls.state == ca_connected)
1125                         Cmd_ForwardToServer ();
1126                 return;
1127         }
1128
1129         host_client->rate = rate;
1130 }
1131
1132 /*
1133 ==================
1134 Host_Kill_f
1135 ==================
1136 */
1137 void Host_Kill_f (void)
1138 {
1139         if (cmd_source == src_command)
1140         {
1141                 Cmd_ForwardToServer ();
1142                 return;
1143         }
1144
1145         if (host_client->edict->v->health <= 0)
1146         {
1147                 SV_ClientPrint("Can't suicide -- already dead!\n");
1148                 return;
1149         }
1150
1151         pr_global_struct->time = sv.time;
1152         pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1153         PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1154 }
1155
1156
1157 /*
1158 ==================
1159 Host_Pause_f
1160 ==================
1161 */
1162 void Host_Pause_f (void)
1163 {
1164
1165         if (cmd_source == src_command)
1166         {
1167                 Cmd_ForwardToServer ();
1168                 return;
1169         }
1170         if (!pausable.integer)
1171                 SV_ClientPrint("Pause not allowed.\n");
1172         else
1173         {
1174                 sv.paused ^= 1;
1175                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1176                 // send notification to all clients
1177                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1178                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1179         }
1180 }
1181
1182 /*
1183 ======================
1184 Host_PModel_f
1185 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1186 ======================
1187 */
1188 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1189 static void Host_PModel_f (void)
1190 {
1191         int i;
1192         eval_t *val;
1193
1194         if (Cmd_Argc () == 1)
1195         {
1196                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1197                 return;
1198         }
1199         i = atoi(Cmd_Argv(1));
1200
1201         if (cmd_source == src_command)
1202         {
1203                 if (cl_pmodel.integer == i)
1204                         return;
1205                 Cvar_SetValue ("_cl_pmodel", i);
1206                 if (cls.state == ca_connected)
1207                         Cmd_ForwardToServer ();
1208                 return;
1209         }
1210
1211         if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1212                 val->_float = i;
1213 }
1214
1215 //===========================================================================
1216
1217
1218 /*
1219 ==================
1220 Host_PreSpawn_f
1221 ==================
1222 */
1223 void Host_PreSpawn_f (void)
1224 {
1225         if (cmd_source == src_command)
1226         {
1227                 Con_Print("prespawn is not valid from the console\n");
1228                 return;
1229         }
1230
1231         if (host_client->spawned)
1232         {
1233                 Con_Print("prespawn not valid -- already spawned\n");
1234                 return;
1235         }
1236
1237         SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1238         MSG_WriteByte (&host_client->message, svc_signonnum);
1239         MSG_WriteByte (&host_client->message, 2);
1240         host_client->sendsignon = true;
1241
1242         // reset the name change timer because the client will send name soon
1243         host_client->nametime = 0;
1244 }
1245
1246 /*
1247 ==================
1248 Host_Spawn_f
1249 ==================
1250 */
1251 void Host_Spawn_f (void)
1252 {
1253         int i;
1254         client_t *client;
1255         func_t RestoreGame;
1256         mfunction_t *f;
1257         int stats[MAX_CL_STATS];
1258
1259         if (cmd_source == src_command)
1260         {
1261                 Con_Print("spawn is not valid from the console\n");
1262                 return;
1263         }
1264
1265         if (host_client->spawned)
1266         {
1267                 Con_Print("Spawn not valid -- already spawned\n");
1268                 return;
1269         }
1270
1271         // reset name change timer again because they might want to change name
1272         // again in the first 5 seconds after connecting
1273         host_client->nametime = 0;
1274
1275         // LordHavoc: moved this above the QC calls at FrikaC's request
1276         // send all current names, colors, and frag counts
1277         SZ_Clear (&host_client->message);
1278
1279         // run the entrance script
1280         if (sv.loadgame)
1281         {
1282                 // loaded games are fully initialized already
1283                 // if this is the last client to be connected, unpause
1284                 sv.paused = false;
1285
1286                 if ((f = ED_FindFunction ("RestoreGame")))
1287                 if ((RestoreGame = (func_t)(f - pr_functions)))
1288                 {
1289                         Con_DPrint("Calling RestoreGame\n");
1290                         pr_global_struct->time = sv.time;
1291                         pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1292                         PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1293                 }
1294         }
1295         else
1296         {
1297                 // set up the edict
1298                 ED_ClearEdict(host_client->edict);
1299
1300                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
1301
1302                 // copy spawn parms out of the client_t
1303                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1304                         (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1305
1306                 // call the spawn function
1307                 pr_global_struct->time = sv.time;
1308                 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1309                 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1310
1311                 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1312                         Con_Printf("%s entered the game\n", host_client->name);
1313
1314                 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1315         }
1316
1317
1318         // send time of update
1319         MSG_WriteByte (&host_client->message, svc_time);
1320         MSG_WriteFloat (&host_client->message, sv.time);
1321
1322         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1323         {
1324                 if (!client->active)
1325                         continue;
1326                 MSG_WriteByte (&host_client->message, svc_updatename);
1327                 MSG_WriteByte (&host_client->message, i);
1328                 MSG_WriteString (&host_client->message, client->name);
1329                 MSG_WriteByte (&host_client->message, svc_updatefrags);
1330                 MSG_WriteByte (&host_client->message, i);
1331                 MSG_WriteShort (&host_client->message, client->frags);
1332                 MSG_WriteByte (&host_client->message, svc_updatecolors);
1333                 MSG_WriteByte (&host_client->message, i);
1334                 MSG_WriteByte (&host_client->message, client->colors);
1335         }
1336
1337         // send all current light styles
1338         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1339         {
1340                 MSG_WriteByte (&host_client->message, svc_lightstyle);
1341                 MSG_WriteByte (&host_client->message, (char)i);
1342                 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1343         }
1344
1345         // send some stats
1346         MSG_WriteByte (&host_client->message, svc_updatestat);
1347         MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1348         MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1349
1350         MSG_WriteByte (&host_client->message, svc_updatestat);
1351         MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1352         MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1353
1354         MSG_WriteByte (&host_client->message, svc_updatestat);
1355         MSG_WriteByte (&host_client->message, STAT_SECRETS);
1356         MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1357
1358         MSG_WriteByte (&host_client->message, svc_updatestat);
1359         MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1360         MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1361
1362         // send a fixangle
1363         // Never send a roll angle, because savegames can catch the server
1364         // in a state where it is expecting the client to correct the angle
1365         // and it won't happen if the game was just loaded, so you wind up
1366         // with a permanent head tilt
1367         MSG_WriteByte (&host_client->message, svc_setangle);
1368         MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
1369         MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
1370         MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1371
1372         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
1373
1374         MSG_WriteByte (&host_client->message, svc_signonnum);
1375         MSG_WriteByte (&host_client->message, 3);
1376         host_client->sendsignon = true;
1377 }
1378
1379 /*
1380 ==================
1381 Host_Begin_f
1382 ==================
1383 */
1384 void Host_Begin_f (void)
1385 {
1386         if (cmd_source == src_command)
1387         {
1388                 Con_Print("begin is not valid from the console\n");
1389                 return;
1390         }
1391
1392         host_client->spawned = true;
1393 }
1394
1395 //===========================================================================
1396
1397
1398 /*
1399 ==================
1400 Host_Kick_f
1401
1402 Kicks a user off of the server
1403 ==================
1404 */
1405 void Host_Kick_f (void)
1406 {
1407         char *who;
1408         const char *message = NULL;
1409         client_t *save;
1410         int i;
1411         qboolean byNumber = false;
1412
1413         if (cmd_source != src_command || !sv.active)
1414                 return;
1415
1416         save = host_client;
1417
1418         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1419         {
1420                 i = atof(Cmd_Argv(2)) - 1;
1421                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1422                         return;
1423                 byNumber = true;
1424         }
1425         else
1426         {
1427                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1428                 {
1429                         if (!host_client->active)
1430                                 continue;
1431                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1432                                 break;
1433                 }
1434         }
1435
1436         if (i < svs.maxclients)
1437         {
1438                 if (cmd_source == src_command)
1439                 {
1440                         if (cls.state == ca_dedicated)
1441                                 who = "Console";
1442                         else
1443                                 who = cl_name.string;
1444                 }
1445                 else
1446                         who = save->name;
1447
1448                 // can't kick yourself!
1449                 if (host_client == save)
1450                         return;
1451
1452                 if (Cmd_Argc() > 2)
1453                 {
1454                         message = Cmd_Args();
1455                         COM_ParseToken(&message, false);
1456                         if (byNumber)
1457                         {
1458                                 message++;                                                      // skip the #
1459                                 while (*message == ' ')                         // skip white space
1460                                         message++;
1461                                 message += strlen(Cmd_Argv(2)); // skip the number
1462                         }
1463                         while (*message && *message == ' ')
1464                                 message++;
1465                 }
1466                 if (message)
1467                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1468                 else
1469                         SV_ClientPrintf("Kicked by %s\n", who);
1470                 SV_DropClient (false); // kicked
1471         }
1472
1473         host_client = save;
1474 }
1475
1476 /*
1477 ===============================================================================
1478
1479 DEBUGGING TOOLS
1480
1481 ===============================================================================
1482 */
1483
1484 /*
1485 ==================
1486 Host_Give_f
1487 ==================
1488 */
1489 void Host_Give_f (void)
1490 {
1491         const char *t;
1492         int v;
1493         eval_t *val;
1494
1495         if (cmd_source == src_command)
1496         {
1497                 Cmd_ForwardToServer ();
1498                 return;
1499         }
1500
1501         if (!allowcheats)
1502         {
1503                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1504                 return;
1505         }
1506
1507         t = Cmd_Argv(1);
1508         v = atoi (Cmd_Argv(2));
1509
1510         switch (t[0])
1511         {
1512         case '0':
1513         case '1':
1514         case '2':
1515         case '3':
1516         case '4':
1517         case '5':
1518         case '6':
1519         case '7':
1520         case '8':
1521         case '9':
1522                 // MED 01/04/97 added hipnotic give stuff
1523                 if (gamemode == GAME_HIPNOTIC)
1524                 {
1525                         if (t[0] == '6')
1526                         {
1527                                 if (t[1] == 'a')
1528                                         host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
1529                                 else
1530                                         host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
1531                         }
1532                         else if (t[0] == '9')
1533                                 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
1534                         else if (t[0] == '0')
1535                                 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
1536                         else if (t[0] >= '2')
1537                                 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1538                 }
1539                 else
1540                 {
1541                         if (t[0] >= '2')
1542                                 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1543                 }
1544                 break;
1545
1546         case 's':
1547                 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1548                         val->_float = v;
1549
1550                 host_client->edict->v->ammo_shells = v;
1551                 break;
1552         case 'n':
1553                 if (gamemode == GAME_ROGUE)
1554                 {
1555                         if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1556                         {
1557                                 val->_float = v;
1558                                 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1559                                         host_client->edict->v->ammo_nails = v;
1560                         }
1561                 }
1562                 else
1563                 {
1564                         host_client->edict->v->ammo_nails = v;
1565                 }
1566                 break;
1567         case 'l':
1568                 if (gamemode == GAME_ROGUE)
1569                 {
1570                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1571                         if (val)
1572                         {
1573                                 val->_float = v;
1574                                 if (host_client->edict->v->weapon > IT_LIGHTNING)
1575                                         host_client->edict->v->ammo_nails = v;
1576                         }
1577                 }
1578                 break;
1579         case 'r':
1580                 if (gamemode == GAME_ROGUE)
1581                 {
1582                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1583                         if (val)
1584                         {
1585                                 val->_float = v;
1586                                 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1587                                         host_client->edict->v->ammo_rockets = v;
1588                         }
1589                 }
1590                 else
1591                 {
1592                         host_client->edict->v->ammo_rockets = v;
1593                 }
1594                 break;
1595         case 'm':
1596                 if (gamemode == GAME_ROGUE)
1597                 {
1598                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1599                         if (val)
1600                         {
1601                                 val->_float = v;
1602                                 if (host_client->edict->v->weapon > IT_LIGHTNING)
1603                                         host_client->edict->v->ammo_rockets = v;
1604                         }
1605                 }
1606                 break;
1607         case 'h':
1608                 host_client->edict->v->health = v;
1609                 break;
1610         case 'c':
1611                 if (gamemode == GAME_ROGUE)
1612                 {
1613                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1614                         if (val)
1615                         {
1616                                 val->_float = v;
1617                                 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1618                                         host_client->edict->v->ammo_cells = v;
1619                         }
1620                 }
1621                 else
1622                 {
1623                         host_client->edict->v->ammo_cells = v;
1624                 }
1625                 break;
1626         case 'p':
1627                 if (gamemode == GAME_ROGUE)
1628                 {
1629                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1630                         if (val)
1631                         {
1632                                 val->_float = v;
1633                                 if (host_client->edict->v->weapon > IT_LIGHTNING)
1634                                         host_client->edict->v->ammo_cells = v;
1635                         }
1636                 }
1637                 break;
1638         }
1639 }
1640
1641 edict_t *FindViewthing (void)
1642 {
1643         int             i;
1644         edict_t *e;
1645
1646         for (i=0 ; i<sv.num_edicts ; i++)
1647         {
1648                 e = EDICT_NUM(i);
1649                 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1650                         return e;
1651         }
1652         Con_Print("No viewthing on map\n");
1653         return NULL;
1654 }
1655
1656 /*
1657 ==================
1658 Host_Viewmodel_f
1659 ==================
1660 */
1661 void Host_Viewmodel_f (void)
1662 {
1663         edict_t *e;
1664         model_t *m;
1665
1666         e = FindViewthing ();
1667         if (!e)
1668                 return;
1669
1670         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1671         if (!m)
1672         {
1673                 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1674                 return;
1675         }
1676
1677         e->v->frame = 0;
1678         cl.model_precache[(int)e->v->modelindex] = m;
1679 }
1680
1681 /*
1682 ==================
1683 Host_Viewframe_f
1684 ==================
1685 */
1686 void Host_Viewframe_f (void)
1687 {
1688         edict_t *e;
1689         int             f;
1690         model_t *m;
1691
1692         e = FindViewthing ();
1693         if (!e)
1694                 return;
1695         m = cl.model_precache[(int)e->v->modelindex];
1696
1697         f = atoi(Cmd_Argv(1));
1698         if (f >= m->numframes)
1699                 f = m->numframes-1;
1700
1701         e->v->frame = f;
1702 }
1703
1704
1705 void PrintFrameName (model_t *m, int frame)
1706 {
1707         if (m->animscenes)
1708                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1709         else
1710                 Con_Printf("frame %i\n", frame);
1711 }
1712
1713 /*
1714 ==================
1715 Host_Viewnext_f
1716 ==================
1717 */
1718 void Host_Viewnext_f (void)
1719 {
1720         edict_t *e;
1721         model_t *m;
1722
1723         e = FindViewthing ();
1724         if (!e)
1725                 return;
1726         m = cl.model_precache[(int)e->v->modelindex];
1727
1728         e->v->frame = e->v->frame + 1;
1729         if (e->v->frame >= m->numframes)
1730                 e->v->frame = m->numframes - 1;
1731
1732         PrintFrameName (m, e->v->frame);
1733 }
1734
1735 /*
1736 ==================
1737 Host_Viewprev_f
1738 ==================
1739 */
1740 void Host_Viewprev_f (void)
1741 {
1742         edict_t *e;
1743         model_t *m;
1744
1745         e = FindViewthing ();
1746         if (!e)
1747                 return;
1748
1749         m = cl.model_precache[(int)e->v->modelindex];
1750
1751         e->v->frame = e->v->frame - 1;
1752         if (e->v->frame < 0)
1753                 e->v->frame = 0;
1754
1755         PrintFrameName (m, e->v->frame);
1756 }
1757
1758 /*
1759 ===============================================================================
1760
1761 DEMO LOOP CONTROL
1762
1763 ===============================================================================
1764 */
1765
1766
1767 /*
1768 ==================
1769 Host_Startdemos_f
1770 ==================
1771 */
1772 void Host_Startdemos_f (void)
1773 {
1774         int             i, c;
1775
1776         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1777                 return;
1778
1779         c = Cmd_Argc() - 1;
1780         if (c > MAX_DEMOS)
1781         {
1782                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1783                 c = MAX_DEMOS;
1784         }
1785         Con_Printf("%i demo(s) in loop\n", c);
1786
1787         for (i=1 ; i<c+1 ; i++)
1788                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1789
1790         // LordHavoc: clear the remaining slots
1791         for (;i <= MAX_DEMOS;i++)
1792                 cls.demos[i-1][0] = 0;
1793
1794         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1795         {
1796                 cls.demonum = 0;
1797                 CL_NextDemo ();
1798         }
1799         else
1800                 cls.demonum = -1;
1801 }
1802
1803
1804 /*
1805 ==================
1806 Host_Demos_f
1807
1808 Return to looping demos
1809 ==================
1810 */
1811 void Host_Demos_f (void)
1812 {
1813         if (cls.state == ca_dedicated)
1814                 return;
1815         if (cls.demonum == -1)
1816                 cls.demonum = 1;
1817         CL_Disconnect_f ();
1818         CL_NextDemo ();
1819 }
1820
1821 /*
1822 ==================
1823 Host_Stopdemo_f
1824
1825 Return to looping demos
1826 ==================
1827 */
1828 void Host_Stopdemo_f (void)
1829 {
1830         if (!cls.demoplayback)
1831                 return;
1832         CL_Disconnect ();
1833         Host_ShutdownServer (false);
1834 }
1835
1836 static void MaxPlayers_f(void)
1837 {
1838         int n;
1839
1840         if (Cmd_Argc() != 2)
1841         {
1842                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1843                 return;
1844         }
1845
1846         if (sv.active)
1847         {
1848                 Con_Print("maxplayers can not be changed while a server is running.\n");
1849                 return;
1850         }
1851
1852         n = atoi(Cmd_Argv(1));
1853         n = bound(1, n, MAX_SCOREBOARD);
1854         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1855
1856         if (svs.clients)
1857                 Mem_Free(svs.clients);
1858         svs.maxclients = n;
1859         svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1860         if (n == 1)
1861                 Cvar_Set ("deathmatch", "0");
1862         else
1863                 Cvar_Set ("deathmatch", "1");
1864 }
1865
1866 //=============================================================================
1867
1868 /*
1869 ==================
1870 Host_InitCommands
1871 ==================
1872 */
1873 void Host_InitCommands (void)
1874 {
1875         Cmd_AddCommand ("status", Host_Status_f);
1876         Cmd_AddCommand ("quit", Host_Quit_f);
1877         if (gamemode == GAME_NEHAHRA)
1878         {
1879                 Cmd_AddCommand ("max", Host_God_f);
1880                 Cmd_AddCommand ("monster", Host_Notarget_f);
1881                 Cmd_AddCommand ("scrag", Host_Fly_f);
1882                 Cmd_AddCommand ("wraith", Host_Noclip_f);
1883                 Cmd_AddCommand ("gimme", Host_Give_f);
1884         }
1885         else
1886         {
1887                 Cmd_AddCommand ("god", Host_God_f);
1888                 Cmd_AddCommand ("notarget", Host_Notarget_f);
1889                 Cmd_AddCommand ("fly", Host_Fly_f);
1890                 Cmd_AddCommand ("noclip", Host_Noclip_f);
1891                 Cmd_AddCommand ("give", Host_Give_f);
1892         }
1893         Cmd_AddCommand ("map", Host_Map_f);
1894         Cmd_AddCommand ("restart", Host_Restart_f);
1895         Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1896         Cmd_AddCommand ("connect", Host_Connect_f);
1897         Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1898         Cmd_AddCommand ("version", Host_Version_f);
1899         Cmd_AddCommand ("say", Host_Say_f);
1900         Cmd_AddCommand ("say_team", Host_Say_Team_f);
1901         Cmd_AddCommand ("tell", Host_Tell_f);
1902         Cmd_AddCommand ("kill", Host_Kill_f);
1903         Cmd_AddCommand ("pause", Host_Pause_f);
1904         Cmd_AddCommand ("kick", Host_Kick_f);
1905         Cmd_AddCommand ("ping", Host_Ping_f);
1906         Cmd_AddCommand ("load", Host_Loadgame_f);
1907         Cmd_AddCommand ("save", Host_Savegame_f);
1908
1909         Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1910         Cmd_AddCommand ("demos", Host_Demos_f);
1911         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1912
1913         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1914         Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1915         Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1916         Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1917
1918         Cvar_RegisterVariable (&cl_name);
1919         Cmd_AddCommand ("name", Host_Name_f);
1920         Cvar_RegisterVariable (&cl_color);
1921         Cmd_AddCommand ("color", Host_Color_f);
1922         Cvar_RegisterVariable (&cl_rate);
1923         Cmd_AddCommand ("rate", Host_Rate_f);
1924         if (gamemode == GAME_NEHAHRA)
1925         {
1926                 Cvar_RegisterVariable (&cl_pmodel);
1927                 Cmd_AddCommand ("pmodel", Host_PModel_f);
1928         }
1929         // FIXME: Do this only for GAME_NEXUIZ?
1930         else if (gamemode == GAME_NEXUIZ) 
1931         {
1932                 Cvar_RegisterVariable (&cl_playermodel);
1933                 Cmd_AddCommand ("playermodel", Host_Playermodel_f);
1934                 Cvar_RegisterVariable (&cl_playerskin);
1935                 Cmd_AddCommand ("playerskin", Host_Playerskin_f);
1936         }
1937
1938         Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1939         Cmd_AddCommand ("spawn", Host_Spawn_f);
1940         Cmd_AddCommand ("begin", Host_Begin_f);
1941         Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1942
1943         Cvar_RegisterVariable(&sv_cheats);
1944 }
1945