5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNT(5, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
186 if (channel < 0 || channel > 7)
188 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
192 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
195 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
196 static void VM_CL_pointsound(void)
203 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
205 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
206 sample = PRVM_G_STRING(OFS_PARM1);
207 volume = PRVM_G_FLOAT(OFS_PARM2);
208 attenuation = PRVM_G_FLOAT(OFS_PARM3);
210 if (volume < 0 || volume > 1)
212 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
216 if (attenuation < 0 || attenuation > 4)
218 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
222 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
223 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
226 // #14 entity() spawn
227 static void VM_CL_spawn (void)
230 ed = PRVM_ED_Alloc();
234 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 VM_SetTraceGlobals(trace);
238 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
242 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
243 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
245 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
246 static void VM_CL_traceline (void)
253 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
255 prog->xfunction->builtinsprofile += 30;
257 v1 = PRVM_G_VECTOR(OFS_PARM0);
258 v2 = PRVM_G_VECTOR(OFS_PARM1);
259 move = (int)PRVM_G_FLOAT(OFS_PARM2);
260 ent = PRVM_G_EDICT(OFS_PARM3);
262 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
263 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
265 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
267 CL_VM_SetTraceGlobals(&trace, svent);
274 Used for use tracing and shot targeting
275 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
276 if the tryents flag is set.
278 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
281 // LordHavoc: added this for my own use, VERY useful, similar to traceline
282 static void VM_CL_tracebox (void)
284 float *v1, *v2, *m1, *m2;
289 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
291 prog->xfunction->builtinsprofile += 30;
293 v1 = PRVM_G_VECTOR(OFS_PARM0);
294 m1 = PRVM_G_VECTOR(OFS_PARM1);
295 m2 = PRVM_G_VECTOR(OFS_PARM2);
296 v2 = PRVM_G_VECTOR(OFS_PARM3);
297 move = (int)PRVM_G_FLOAT(OFS_PARM4);
298 ent = PRVM_G_EDICT(OFS_PARM5);
300 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
301 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
303 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
305 CL_VM_SetTraceGlobals(&trace, svent);
308 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
313 vec3_t original_origin;
314 vec3_t original_velocity;
315 vec3_t original_angles;
316 vec3_t original_avelocity;
320 VectorCopy(tossent->fields.client->origin , original_origin );
321 VectorCopy(tossent->fields.client->velocity , original_velocity );
322 VectorCopy(tossent->fields.client->angles , original_angles );
323 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
325 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
326 if (val != NULL && val->_float != 0)
327 gravity = val->_float;
330 gravity *= cl.movevars_gravity * 0.05;
332 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
334 tossent->fields.client->velocity[2] -= gravity;
335 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
336 VectorScale (tossent->fields.client->velocity, 0.05, move);
337 VectorAdd (tossent->fields.client->origin, move, end);
338 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
339 VectorCopy (trace.endpos, tossent->fields.client->origin);
341 if (trace.fraction < 1)
345 VectorCopy(original_origin , tossent->fields.client->origin );
346 VectorCopy(original_velocity , tossent->fields.client->velocity );
347 VectorCopy(original_angles , tossent->fields.client->angles );
348 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
353 static void VM_CL_tracetoss (void)
357 prvm_edict_t *ignore;
360 prog->xfunction->builtinsprofile += 600;
362 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
364 ent = PRVM_G_EDICT(OFS_PARM0);
365 if (ent == prog->edicts)
367 VM_Warning("tracetoss: can not use world entity\n");
370 ignore = PRVM_G_EDICT(OFS_PARM1);
372 trace = CL_Trace_Toss (ent, ignore, &svent);
374 CL_VM_SetTraceGlobals(&trace, svent);
378 // #20 void(string s) precache_model
379 void VM_CL_precache_model (void)
385 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
387 name = PRVM_G_STRING(OFS_PARM0);
388 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
390 if(!strcmp(cl.csqc_model_precache[i]->name, name))
392 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
396 PRVM_G_FLOAT(OFS_RETURN) = 0;
397 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
400 for (i = 0;i < MAX_MODELS;i++)
402 if (!cl.csqc_model_precache[i])
404 cl.csqc_model_precache[i] = (dp_model_t*)m;
405 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
409 VM_Warning("VM_CL_precache_model: no free models\n");
412 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
415 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
420 ent = PRVM_NEXT_EDICT(prog->edicts);
421 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
423 if (ent->priv.required->free)
425 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
431 // #22 entity(vector org, float rad) findradius
432 static void VM_CL_findradius (void)
434 prvm_edict_t *ent, *chain;
435 vec_t radius, radius2;
436 vec3_t org, eorg, mins, maxs;
437 int i, numtouchedicts;
438 prvm_edict_t *touchedicts[MAX_EDICTS];
441 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
444 chainfield = PRVM_G_INT(OFS_PARM2);
446 chainfield = prog->fieldoffsets.chain;
448 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
450 chain = (prvm_edict_t *)prog->edicts;
452 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
453 radius = PRVM_G_FLOAT(OFS_PARM1);
454 radius2 = radius * radius;
456 mins[0] = org[0] - (radius + 1);
457 mins[1] = org[1] - (radius + 1);
458 mins[2] = org[2] - (radius + 1);
459 maxs[0] = org[0] + (radius + 1);
460 maxs[1] = org[1] + (radius + 1);
461 maxs[2] = org[2] + (radius + 1);
462 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
463 if (numtouchedicts > MAX_EDICTS)
465 // this never happens //[515]: for what then ?
466 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
467 numtouchedicts = MAX_EDICTS;
469 for (i = 0;i < numtouchedicts;i++)
471 ent = touchedicts[i];
472 // Quake did not return non-solid entities but darkplaces does
473 // (note: this is the reason you can't blow up fallen zombies)
474 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
476 // LordHavoc: compare against bounding box rather than center so it
477 // doesn't miss large objects, and use DotProduct instead of Length
478 // for a major speedup
479 VectorSubtract(org, ent->fields.client->origin, eorg);
480 if (sv_gameplayfix_findradiusdistancetobox.integer)
482 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
483 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
484 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
487 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
488 if (DotProduct(eorg, eorg) < radius2)
490 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
495 VM_RETURN_EDICT(chain);
498 // #34 float() droptofloor
499 static void VM_CL_droptofloor (void)
506 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
508 // assume failure if it returns early
509 PRVM_G_FLOAT(OFS_RETURN) = 0;
511 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
512 if (ent == prog->edicts)
514 VM_Warning("droptofloor: can not modify world entity\n");
517 if (ent->priv.server->free)
519 VM_Warning("droptofloor: can not modify free entity\n");
523 VectorCopy (ent->fields.client->origin, end);
526 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
528 if (trace.fraction != 1)
530 VectorCopy (trace.endpos, ent->fields.client->origin);
531 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
532 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
533 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
534 PRVM_G_FLOAT(OFS_RETURN) = 1;
535 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
536 // ent->priv.server->suspendedinairflag = true;
540 // #35 void(float style, string value) lightstyle
541 static void VM_CL_lightstyle (void)
546 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
548 i = (int)PRVM_G_FLOAT(OFS_PARM0);
549 c = PRVM_G_STRING(OFS_PARM1);
550 if (i >= cl.max_lightstyle)
552 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
555 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
556 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
557 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
560 // #40 float(entity e) checkbottom
561 static void VM_CL_checkbottom (void)
563 static int cs_yes, cs_no;
565 vec3_t mins, maxs, start, stop;
570 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
571 ent = PRVM_G_EDICT(OFS_PARM0);
572 PRVM_G_FLOAT(OFS_RETURN) = 0;
574 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
575 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
577 // if all of the points under the corners are solid world, don't bother
578 // with the tougher checks
579 // the corners must be within 16 of the midpoint
580 start[2] = mins[2] - 1;
581 for (x=0 ; x<=1 ; x++)
582 for (y=0 ; y<=1 ; y++)
584 start[0] = x ? maxs[0] : mins[0];
585 start[1] = y ? maxs[1] : mins[1];
586 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
591 PRVM_G_FLOAT(OFS_RETURN) = true;
592 return; // we got out easy
597 // check it for real...
601 // the midpoint must be within 16 of the bottom
602 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
603 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
604 stop[2] = start[2] - 2*sv_stepheight.value;
605 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
607 if (trace.fraction == 1.0)
610 mid = bottom = trace.endpos[2];
612 // the corners must be within 16 of the midpoint
613 for (x=0 ; x<=1 ; x++)
614 for (y=0 ; y<=1 ; y++)
616 start[0] = stop[0] = x ? maxs[0] : mins[0];
617 start[1] = stop[1] = y ? maxs[1] : mins[1];
619 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
621 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
622 bottom = trace.endpos[2];
623 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
628 PRVM_G_FLOAT(OFS_RETURN) = true;
631 // #41 float(vector v) pointcontents
632 static void VM_CL_pointcontents (void)
634 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
635 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
638 // #48 void(vector o, vector d, float color, float count) particle
639 static void VM_CL_particle (void)
644 VM_SAFEPARMCOUNT(4, VM_CL_particle);
646 org = PRVM_G_VECTOR(OFS_PARM0);
647 dir = PRVM_G_VECTOR(OFS_PARM1);
648 color = (int)PRVM_G_FLOAT(OFS_PARM2);
649 count = (int)PRVM_G_FLOAT(OFS_PARM3);
650 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
653 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
654 static void VM_CL_ambientsound (void)
658 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
659 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
660 f = PRVM_G_VECTOR(OFS_PARM1);
661 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
664 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
665 static void VM_CL_getlight (void)
667 vec3_t ambientcolor, diffusecolor, diffusenormal;
670 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
672 p = PRVM_G_VECTOR(OFS_PARM0);
673 VectorClear(ambientcolor);
674 VectorClear(diffusecolor);
675 VectorClear(diffusenormal);
676 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
677 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
678 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
682 //============================================================================
683 //[515]: SCENE MANAGER builtins
684 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
686 static void CSQC_R_RecalcView (void)
688 extern matrix4x4_t viewmodelmatrix;
689 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
690 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
693 void CL_RelinkLightFlashes(void);
694 //#300 void() clearscene (EXT_CSQC)
695 void VM_CL_R_ClearScene (void)
697 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
698 // clear renderable entity and light lists
699 r_refdef.scene.numentities = 0;
700 r_refdef.scene.numlights = 0;
701 // FIXME: restore these to the values from VM_CL_UpdateView
705 r_refdef.view.width = vid.width;
706 r_refdef.view.height = vid.height;
707 r_refdef.view.depth = 1;
708 // FIXME: restore frustum_x/frustum_y
709 r_refdef.view.useperspective = true;
710 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
711 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
712 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
713 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
714 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
715 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
716 r_refdef.view.clear = true;
717 r_refdef.view.isoverlay = false;
718 // FIXME: restore cl.csqc_origin
719 // FIXME: restore cl.csqc_angles
720 cl.csqc_vidvars.drawworld = true;
721 cl.csqc_vidvars.drawenginesbar = false;
722 cl.csqc_vidvars.drawcrosshair = false;
725 //#301 void(float mask) addentities (EXT_CSQC)
726 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
727 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
728 void VM_CL_R_AddEntities (void)
730 double t = Sys_DoubleTime();
733 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
734 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
735 CSQC_RelinkAllEntities(drawmask);
736 CL_RelinkLightFlashes();
738 prog->globals.client->time = cl.time;
739 for(i=1;i<prog->num_edicts;i++)
741 ed = &prog->edicts[i];
742 if(ed->priv.required->free)
745 if(ed->priv.required->free)
747 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
749 if(ed->priv.required->free)
751 if(!((int)ed->fields.client->drawmask & drawmask))
753 CSQC_AddRenderEdict(ed, i);
756 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
757 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
760 //#302 void(entity ent) addentity (EXT_CSQC)
761 void VM_CL_R_AddEntity (void)
763 double t = Sys_DoubleTime();
764 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
765 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
766 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
769 //#303 float(float property, ...) setproperty (EXT_CSQC)
770 void VM_CL_R_SetView (void)
776 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
778 c = (int)PRVM_G_FLOAT(OFS_PARM0);
779 f = PRVM_G_VECTOR(OFS_PARM1);
780 k = PRVM_G_FLOAT(OFS_PARM1);
785 r_refdef.view.x = (int)(f[0]);
786 r_refdef.view.y = (int)(f[1]);
789 r_refdef.view.x = (int)(k);
792 r_refdef.view.y = (int)(k);
795 r_refdef.view.width = (int)(f[0]);
796 r_refdef.view.height = (int)(f[1]);
799 r_refdef.view.width = (int)(k);
802 r_refdef.view.height = (int)(k);
805 r_refdef.view.x = (int)(f[0]);
806 r_refdef.view.y = (int)(f[1]);
807 f = PRVM_G_VECTOR(OFS_PARM2);
808 r_refdef.view.width = (int)(f[0]);
809 r_refdef.view.height = (int)(f[1]);
812 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
813 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
816 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
819 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
822 VectorCopy(f, cl.csqc_origin);
826 cl.csqc_origin[0] = k;
830 cl.csqc_origin[1] = k;
834 cl.csqc_origin[2] = k;
838 VectorCopy(f, cl.csqc_angles);
842 cl.csqc_angles[0] = k;
846 cl.csqc_angles[1] = k;
850 cl.csqc_angles[2] = k;
854 cl.csqc_vidvars.drawworld = k != 0;
856 case VF_DRAWENGINESBAR:
857 cl.csqc_vidvars.drawenginesbar = k != 0;
859 case VF_DRAWCROSSHAIR:
860 cl.csqc_vidvars.drawcrosshair = k != 0;
862 case VF_CL_VIEWANGLES:
863 VectorCopy(f, cl.viewangles);
865 case VF_CL_VIEWANGLES_X:
866 cl.viewangles[0] = k;
868 case VF_CL_VIEWANGLES_Y:
869 cl.viewangles[1] = k;
871 case VF_CL_VIEWANGLES_Z:
872 cl.viewangles[2] = k;
875 r_refdef.view.useperspective = k != 0;
878 r_refdef.view.isoverlay = !k;
881 PRVM_G_FLOAT(OFS_RETURN) = 0;
882 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
885 PRVM_G_FLOAT(OFS_RETURN) = 1;
888 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
889 void VM_CL_R_AddDynamicLight (void)
891 double t = Sys_DoubleTime();
896 const char *cubemapname = NULL;
897 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
898 float coronaintensity = 1;
899 float coronasizescale = 0.25;
900 qboolean castshadow = true;
901 float ambientscale = 0;
902 float diffusescale = 1;
903 float specularscale = 1;
905 vec3_t forward, left, up;
906 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
908 // if we've run out of dlights, just return
909 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
912 org = PRVM_G_VECTOR(OFS_PARM0);
913 radius = PRVM_G_FLOAT(OFS_PARM1);
914 col = PRVM_G_VECTOR(OFS_PARM2);
917 style = (int)PRVM_G_FLOAT(OFS_PARM3);
918 if (style >= MAX_LIGHTSTYLES)
920 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
925 cubemapname = PRVM_G_STRING(OFS_PARM4);
927 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
928 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
929 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
931 VectorScale(prog->globals.client->v_forward, radius, forward);
932 VectorScale(prog->globals.client->v_right, -radius, left);
933 VectorScale(prog->globals.client->v_up, radius, up);
934 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
936 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
937 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
938 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
941 //============================================================================
943 //#310 vector (vector v) cs_unproject (EXT_CSQC)
944 static void VM_CL_unproject (void)
949 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
950 f = PRVM_G_VECTOR(OFS_PARM0);
951 if(v_flipped.integer)
952 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
955 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
956 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
957 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
960 //#311 vector (vector v) cs_project (EXT_CSQC)
961 static void VM_CL_project (void)
967 VM_SAFEPARMCOUNT(1, VM_CL_project);
968 f = PRVM_G_VECTOR(OFS_PARM0);
969 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
970 Matrix4x4_Transform(&m, f, v);
971 if(v_flipped.integer)
973 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
974 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
975 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
979 //#330 float(float stnum) getstatf (EXT_CSQC)
980 static void VM_CL_getstatf (void)
988 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
989 i = (int)PRVM_G_FLOAT(OFS_PARM0);
990 if(i < 0 || i >= MAX_CL_STATS)
992 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
996 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
999 //#331 float(float stnum) getstati (EXT_CSQC)
1000 static void VM_CL_getstati (void)
1003 int firstbit, bitcount;
1005 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1007 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1010 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1012 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1022 if(index < 0 || index >= MAX_CL_STATS)
1024 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1027 i = cl.stats[index];
1028 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1029 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1030 PRVM_G_FLOAT(OFS_RETURN) = i;
1033 //#332 string(float firststnum) getstats (EXT_CSQC)
1034 static void VM_CL_getstats (void)
1038 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1039 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1040 if(i < 0 || i > MAX_CL_STATS-4)
1042 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1043 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1046 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1047 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1050 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1051 static void VM_CL_setmodelindex (void)
1055 struct model_s *model;
1057 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1059 t = PRVM_G_EDICT(OFS_PARM0);
1061 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1063 t->fields.client->model = 0;
1064 t->fields.client->modelindex = 0;
1069 model = CL_GetModelByIndex(i);
1072 VM_Warning("VM_CL_setmodelindex: null model\n");
1075 t->fields.client->model = PRVM_SetEngineString(model->name);
1076 t->fields.client->modelindex = i;
1078 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1081 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1084 SetMinMaxSize (t, vec3_origin, vec3_origin);
1087 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1088 static void VM_CL_modelnameforindex (void)
1092 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1094 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1095 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1096 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1099 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1100 static void VM_CL_particleeffectnum (void)
1103 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1104 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1107 PRVM_G_FLOAT(OFS_RETURN) = i;
1110 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1111 static void VM_CL_trailparticles (void)
1116 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1118 t = PRVM_G_EDICT(OFS_PARM0);
1119 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1120 start = PRVM_G_VECTOR(OFS_PARM2);
1121 end = PRVM_G_VECTOR(OFS_PARM3);
1125 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1128 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1129 static void VM_CL_pointparticles (void)
1133 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1134 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1135 f = PRVM_G_VECTOR(OFS_PARM1);
1136 v = PRVM_G_VECTOR(OFS_PARM2);
1137 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1140 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1143 //#342 string(float keynum) getkeybind (EXT_CSQC)
1144 static void VM_CL_getkeybind (void)
1146 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1147 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1150 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1151 static void VM_CL_setcursormode (void)
1153 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1154 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1155 cl_ignoremousemoves = 2;
1158 //#344 vector() getmousepos (EXT_CSQC)
1159 static void VM_CL_getmousepos(void)
1161 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1163 if (key_consoleactive || key_dest != key_game)
1164 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1165 else if (cl.csqc_wantsmousemove)
1166 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1168 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1171 //#345 float(float framenum) getinputstate (EXT_CSQC)
1172 static void VM_CL_getinputstate (void)
1175 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1176 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1177 PRVM_G_FLOAT(OFS_RETURN) = false;
1178 for (i = 0;i < CL_MAX_USERCMDS;i++)
1180 if (cl.movecmd[i].sequence == frame)
1182 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1183 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1184 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1185 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1186 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1187 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1188 if(cl.movecmd[i].crouch)
1190 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1191 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1195 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1196 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1198 PRVM_G_FLOAT(OFS_RETURN) = true;
1203 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1204 static void VM_CL_setsensitivityscale (void)
1206 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1207 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1210 //#347 void() runstandardplayerphysics (EXT_CSQC)
1211 static void VM_CL_runplayerphysics (void)
1215 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1216 static void VM_CL_getplayerkey (void)
1222 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1224 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1225 c = PRVM_G_STRING(OFS_PARM1);
1226 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1230 i = Sbar_GetSortedPlayerIndex(-1-i);
1231 if(i < 0 || i >= cl.maxclients)
1236 if(!strcasecmp(c, "name"))
1237 strlcpy(t, cl.scores[i].name, sizeof(t));
1239 if(!strcasecmp(c, "frags"))
1240 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1242 if(!strcasecmp(c, "ping"))
1243 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1245 if(!strcasecmp(c, "pl"))
1246 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1248 if(!strcasecmp(c, "entertime"))
1249 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1251 if(!strcasecmp(c, "colors"))
1252 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1254 if(!strcasecmp(c, "topcolor"))
1255 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1257 if(!strcasecmp(c, "bottomcolor"))
1258 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1260 if(!strcasecmp(c, "viewentity"))
1261 dpsnprintf(t, sizeof(t), "%i", i+1);
1264 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1267 //#349 float() isdemo (EXT_CSQC)
1268 static void VM_CL_isdemo (void)
1270 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1271 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1274 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1275 static void VM_CL_setlistener (void)
1277 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1278 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1279 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1282 //#352 void(string cmdname) registercommand (EXT_CSQC)
1283 static void VM_CL_registercmd (void)
1286 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1287 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1291 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1292 t = (char *)Z_Malloc(alloclen);
1293 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1294 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1297 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1301 //#360 float() readbyte (EXT_CSQC)
1302 static void VM_CL_ReadByte (void)
1304 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1305 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1308 //#361 float() readchar (EXT_CSQC)
1309 static void VM_CL_ReadChar (void)
1311 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1312 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1315 //#362 float() readshort (EXT_CSQC)
1316 static void VM_CL_ReadShort (void)
1318 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1319 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1322 //#363 float() readlong (EXT_CSQC)
1323 static void VM_CL_ReadLong (void)
1325 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1326 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1329 //#364 float() readcoord (EXT_CSQC)
1330 static void VM_CL_ReadCoord (void)
1332 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1333 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1336 //#365 float() readangle (EXT_CSQC)
1337 static void VM_CL_ReadAngle (void)
1339 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1340 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1343 //#366 string() readstring (EXT_CSQC)
1344 static void VM_CL_ReadString (void)
1346 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1347 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1350 //#367 float() readfloat (EXT_CSQC)
1351 static void VM_CL_ReadFloat (void)
1353 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1354 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1357 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1358 extern cvar_t cl_readpicture_force;
1359 static void VM_CL_ReadPicture (void)
1362 unsigned char *data;
1368 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1370 name = MSG_ReadString();
1371 size = MSG_ReadShort();
1373 // check if a texture of that name exists
1374 // if yes, it is used and the data is discarded
1375 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1377 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1381 if(pic->tex == r_texture_notexture)
1382 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1383 if(pic->tex && !cl_readpicture_force.integer)
1385 // texture found and loaded
1386 // skip over the jpeg as we don't need it
1387 for(i = 0; i < size; ++i)
1392 // texture not found
1393 // use the attached jpeg as texture
1394 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1395 MSG_ReadBytes(size, buf);
1396 data = JPEG_LoadImage_BGRA(buf, size);
1398 Draw_NewPic(name, image_width, image_height, false, data);
1403 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1406 //////////////////////////////////////////////////////////
1408 static void VM_CL_makestatic (void)
1412 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1414 ent = PRVM_G_EDICT(OFS_PARM0);
1415 if (ent == prog->edicts)
1417 VM_Warning("makestatic: can not modify world entity\n");
1420 if (ent->priv.server->free)
1422 VM_Warning("makestatic: can not modify free entity\n");
1426 if (cl.num_static_entities < cl.max_static_entities)
1430 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1432 // copy it to the current state
1433 memset(staticent, 0, sizeof(*staticent));
1434 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1435 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1436 staticent->render.framegroupblend[0].lerp = 1;
1437 // make torchs play out of sync
1438 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1439 staticent->render.skinnum = (int)ent->fields.client->skin;
1440 staticent->render.effects = (int)ent->fields.client->effects;
1441 staticent->render.alpha = 1;
1442 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1443 staticent->render.scale = 1;
1444 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1445 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1446 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1447 if (!VectorLength2(staticent->render.colormod))
1448 VectorSet(staticent->render.colormod, 1, 1, 1);
1449 if (!VectorLength2(staticent->render.glowmod))
1450 VectorSet(staticent->render.glowmod, 1, 1, 1);
1453 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1454 if (renderflags & RF_USEAXIS)
1457 VectorNegate(prog->globals.client->v_right, left);
1458 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1459 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1462 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1464 // either fullbright or lit
1465 if(!r_fullbright.integer)
1467 if (!(staticent->render.effects & EF_FULLBRIGHT))
1468 staticent->render.flags |= RENDER_LIGHT;
1469 else if(r_equalize_entities_fullbright.integer)
1470 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1472 // turn off shadows from transparent objects
1473 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1474 staticent->render.flags |= RENDER_SHADOW;
1475 if (staticent->render.effects & EF_NODEPTHTEST)
1476 staticent->render.flags |= RENDER_NODEPTHTEST;
1477 if (staticent->render.effects & EF_ADDITIVE)
1478 staticent->render.flags |= RENDER_ADDITIVE;
1479 if (staticent->render.effects & EF_DOUBLESIDED)
1480 staticent->render.flags |= RENDER_DOUBLESIDED;
1482 staticent->render.allowdecals = true;
1483 CL_UpdateRenderEntity(&staticent->render);
1486 Con_Printf("Too many static entities");
1488 // throw the entity away now
1492 //=================================================================//
1498 copies data from one entity to another
1500 copyentity(src, dst)
1503 static void VM_CL_copyentity (void)
1505 prvm_edict_t *in, *out;
1506 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1507 in = PRVM_G_EDICT(OFS_PARM0);
1508 if (in == prog->edicts)
1510 VM_Warning("copyentity: can not read world entity\n");
1513 if (in->priv.server->free)
1515 VM_Warning("copyentity: can not read free entity\n");
1518 out = PRVM_G_EDICT(OFS_PARM1);
1519 if (out == prog->edicts)
1521 VM_Warning("copyentity: can not modify world entity\n");
1524 if (out->priv.server->free)
1526 VM_Warning("copyentity: can not modify free entity\n");
1529 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1533 //=================================================================//
1535 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1536 static void VM_CL_effect (void)
1538 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1539 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1542 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1543 static void VM_CL_te_blood (void)
1547 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1548 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1550 pos = PRVM_G_VECTOR(OFS_PARM0);
1551 CL_FindNonSolidLocation(pos, pos2, 4);
1552 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1555 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1556 static void VM_CL_te_bloodshower (void)
1560 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1561 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1563 speed = PRVM_G_FLOAT(OFS_PARM2);
1570 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1573 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1574 static void VM_CL_te_explosionrgb (void)
1578 matrix4x4_t tempmatrix;
1579 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1580 pos = PRVM_G_VECTOR(OFS_PARM0);
1581 CL_FindNonSolidLocation(pos, pos2, 10);
1582 CL_ParticleExplosion(pos2);
1583 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1584 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1587 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1588 static void VM_CL_te_particlecube (void)
1590 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1591 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1594 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1595 static void VM_CL_te_particlerain (void)
1597 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1598 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1601 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1602 static void VM_CL_te_particlesnow (void)
1604 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1605 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1608 // #411 void(vector org, vector vel, float howmany) te_spark
1609 static void VM_CL_te_spark (void)
1613 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1615 pos = PRVM_G_VECTOR(OFS_PARM0);
1616 CL_FindNonSolidLocation(pos, pos2, 4);
1617 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1620 extern cvar_t cl_sound_ric_gunshot;
1621 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1622 static void VM_CL_te_gunshotquad (void)
1627 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1629 pos = PRVM_G_VECTOR(OFS_PARM0);
1630 CL_FindNonSolidLocation(pos, pos2, 4);
1631 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1632 if(cl_sound_ric_gunshot.integer >= 2)
1634 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1638 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1639 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1640 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1645 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1646 static void VM_CL_te_spikequad (void)
1651 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1653 pos = PRVM_G_VECTOR(OFS_PARM0);
1654 CL_FindNonSolidLocation(pos, pos2, 4);
1655 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1656 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1660 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1661 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1662 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1666 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1667 static void VM_CL_te_superspikequad (void)
1672 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1674 pos = PRVM_G_VECTOR(OFS_PARM0);
1675 CL_FindNonSolidLocation(pos, pos2, 4);
1676 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1677 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1681 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1682 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1683 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1687 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1688 static void VM_CL_te_explosionquad (void)
1692 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1694 pos = PRVM_G_VECTOR(OFS_PARM0);
1695 CL_FindNonSolidLocation(pos, pos2, 10);
1696 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1697 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1700 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1701 static void VM_CL_te_smallflash (void)
1705 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1707 pos = PRVM_G_VECTOR(OFS_PARM0);
1708 CL_FindNonSolidLocation(pos, pos2, 10);
1709 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1712 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1713 static void VM_CL_te_customflash (void)
1717 matrix4x4_t tempmatrix;
1718 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1720 pos = PRVM_G_VECTOR(OFS_PARM0);
1721 CL_FindNonSolidLocation(pos, pos2, 4);
1722 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1723 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1726 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1727 static void VM_CL_te_gunshot (void)
1732 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1734 pos = PRVM_G_VECTOR(OFS_PARM0);
1735 CL_FindNonSolidLocation(pos, pos2, 4);
1736 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1737 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1739 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1743 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1744 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1745 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1750 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1751 static void VM_CL_te_spike (void)
1756 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1758 pos = PRVM_G_VECTOR(OFS_PARM0);
1759 CL_FindNonSolidLocation(pos, pos2, 4);
1760 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1761 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1765 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1766 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1767 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1771 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1772 static void VM_CL_te_superspike (void)
1777 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1779 pos = PRVM_G_VECTOR(OFS_PARM0);
1780 CL_FindNonSolidLocation(pos, pos2, 4);
1781 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1782 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1786 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1787 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1788 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1792 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1793 static void VM_CL_te_explosion (void)
1797 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1799 pos = PRVM_G_VECTOR(OFS_PARM0);
1800 CL_FindNonSolidLocation(pos, pos2, 10);
1801 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1802 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1805 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1806 static void VM_CL_te_tarexplosion (void)
1810 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1812 pos = PRVM_G_VECTOR(OFS_PARM0);
1813 CL_FindNonSolidLocation(pos, pos2, 10);
1814 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1815 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1818 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1819 static void VM_CL_te_wizspike (void)
1823 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1825 pos = PRVM_G_VECTOR(OFS_PARM0);
1826 CL_FindNonSolidLocation(pos, pos2, 4);
1827 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1828 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1831 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1832 static void VM_CL_te_knightspike (void)
1836 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1838 pos = PRVM_G_VECTOR(OFS_PARM0);
1839 CL_FindNonSolidLocation(pos, pos2, 4);
1840 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1841 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1844 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1845 static void VM_CL_te_lavasplash (void)
1847 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1848 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1851 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1852 static void VM_CL_te_teleport (void)
1854 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1855 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1858 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1859 static void VM_CL_te_explosion2 (void)
1863 matrix4x4_t tempmatrix;
1864 int colorStart, colorLength;
1865 unsigned char *tempcolor;
1866 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1868 pos = PRVM_G_VECTOR(OFS_PARM0);
1869 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1870 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1871 CL_FindNonSolidLocation(pos, pos2, 10);
1872 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1873 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1874 color[0] = tempcolor[0] * (2.0f / 255.0f);
1875 color[1] = tempcolor[1] * (2.0f / 255.0f);
1876 color[2] = tempcolor[2] * (2.0f / 255.0f);
1877 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1878 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1879 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1883 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1884 static void VM_CL_te_lightning1 (void)
1886 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1887 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1890 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1891 static void VM_CL_te_lightning2 (void)
1893 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1894 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1897 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1898 static void VM_CL_te_lightning3 (void)
1900 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1901 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1904 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1905 static void VM_CL_te_beam (void)
1907 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1908 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1911 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1912 static void VM_CL_te_plasmaburn (void)
1916 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1918 pos = PRVM_G_VECTOR(OFS_PARM0);
1919 CL_FindNonSolidLocation(pos, pos2, 4);
1920 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1923 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1924 static void VM_CL_te_flamejet (void)
1928 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1929 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1931 pos = PRVM_G_VECTOR(OFS_PARM0);
1932 CL_FindNonSolidLocation(pos, pos2, 4);
1933 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1937 //====================================================================
1940 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1942 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1944 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1946 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1949 // #434 float(entity e, float s) getsurfacenumpoints
1950 static void VM_CL_getsurfacenumpoints(void)
1953 msurface_t *surface;
1954 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1955 // return 0 if no such surface
1956 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1958 PRVM_G_FLOAT(OFS_RETURN) = 0;
1962 // note: this (incorrectly) assumes it is a simple polygon
1963 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1966 // #435 vector(entity e, float s, float n) getsurfacepoint
1967 static void VM_CL_getsurfacepoint(void)
1971 msurface_t *surface;
1973 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1974 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1975 ed = PRVM_G_EDICT(OFS_PARM0);
1976 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1978 // note: this (incorrectly) assumes it is a simple polygon
1979 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1980 if (pointnum < 0 || pointnum >= surface->num_vertices)
1982 // FIXME: implement rotation/scaling
1983 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1985 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1986 // float SPA_POSITION = 0;
1987 // float SPA_S_AXIS = 1;
1988 // float SPA_T_AXIS = 2;
1989 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1990 // float SPA_TEXCOORDS0 = 4;
1991 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1992 // float SPA_LIGHTMAP0_COLOR = 6;
1993 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1994 static void VM_CL_getsurfacepointattribute(void)
1998 msurface_t *surface;
2002 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
2003 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2004 ed = PRVM_G_EDICT(OFS_PARM0);
2005 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2007 // note: this (incorrectly) assumes it is a simple polygon
2008 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
2009 if (pointnum < 0 || pointnum >= surface->num_vertices)
2012 // FIXME: implement rotation/scaling
2013 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
2015 switch( attributetype ) {
2016 // float SPA_POSITION = 0;
2018 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2020 // float SPA_S_AXIS = 1;
2022 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2024 // float SPA_T_AXIS = 2;
2026 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2028 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2030 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2032 // float SPA_TEXCOORDS0 = 4;
2034 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2035 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2036 ret[0] = texcoord[0];
2037 ret[1] = texcoord[1];
2041 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2043 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2044 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2045 ret[0] = texcoord[0];
2046 ret[1] = texcoord[1];
2050 // float SPA_LIGHTMAP0_COLOR = 6;
2052 // ignore alpha for now..
2053 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2056 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2060 // #436 vector(entity e, float s) getsurfacenormal
2061 static void VM_CL_getsurfacenormal(void)
2064 msurface_t *surface;
2066 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2067 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2068 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2070 // FIXME: implement rotation/scaling
2071 // note: this (incorrectly) assumes it is a simple polygon
2072 // note: this only returns the first triangle, so it doesn't work very
2073 // well for curved surfaces or arbitrary meshes
2074 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2075 VectorNormalize(normal);
2076 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2079 // #437 string(entity e, float s) getsurfacetexture
2080 static void VM_CL_getsurfacetexture(void)
2083 msurface_t *surface;
2084 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2085 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2086 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2088 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2091 // #438 float(entity e, vector p) getsurfacenearpoint
2092 static void VM_CL_getsurfacenearpoint(void)
2094 int surfacenum, best;
2096 vec_t dist, bestdist;
2098 dp_model_t *model = NULL;
2099 msurface_t *surface;
2101 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2102 PRVM_G_FLOAT(OFS_RETURN) = -1;
2103 ed = PRVM_G_EDICT(OFS_PARM0);
2104 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2107 // FIXME: implement rotation/scaling
2108 point = PRVM_G_VECTOR(OFS_PARM1);
2109 VectorSubtract(point, ed->fields.client->origin, p);
2111 bestdist = 1000000000;
2112 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2114 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2115 // first see if the nearest point on the surface's box is closer than the previous match
2116 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2117 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2118 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2119 dist = VectorLength2(clipped);
2120 if (dist < bestdist)
2122 // it is, check the nearest point on the actual geometry
2123 clippointtosurface(model, surface, p, clipped);
2124 VectorSubtract(clipped, p, clipped);
2125 dist += VectorLength2(clipped);
2126 if (dist < bestdist)
2128 // that's closer too, store it as the best match
2134 PRVM_G_FLOAT(OFS_RETURN) = best;
2137 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2138 static void VM_CL_getsurfaceclippedpoint(void)
2142 msurface_t *surface;
2144 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2145 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2146 ed = PRVM_G_EDICT(OFS_PARM0);
2147 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2149 // FIXME: implement rotation/scaling
2150 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2151 clippointtosurface(model, surface, p, out);
2152 // FIXME: implement rotation/scaling
2153 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2156 // #443 void(entity e, entity tagentity, string tagname) setattachment
2157 void VM_CL_setattachment (void)
2160 prvm_edict_t *tagentity;
2161 const char *tagname;
2165 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2167 e = PRVM_G_EDICT(OFS_PARM0);
2168 tagentity = PRVM_G_EDICT(OFS_PARM1);
2169 tagname = PRVM_G_STRING(OFS_PARM2);
2171 if (e == prog->edicts)
2173 VM_Warning("setattachment: can not modify world entity\n");
2176 if (e->priv.server->free)
2178 VM_Warning("setattachment: can not modify free entity\n");
2182 if (tagentity == NULL)
2183 tagentity = prog->edicts;
2185 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2187 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2189 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2192 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2194 modelindex = (int)tagentity->fields.client->modelindex;
2195 model = CL_GetModelByIndex(modelindex);
2198 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2200 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2203 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2207 /////////////////////////////////////////
2208 // DP_MD3_TAGINFO extension coded by VorteX
2210 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2212 dp_model_t *model = CL_GetModelFromEdict(e);
2214 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2219 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2226 Matrix4x4_CreateIdentity(tag_localmatrix);
2229 && (model = CL_GetModelFromEdict(e))
2230 && model->animscenes)
2232 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2243 int CL_GetPitchSign(prvm_edict_t *ent)
2246 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2251 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2255 float pitchsign = 1;
2258 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2259 if (val && val->_float != 0)
2260 scale = val->_float;
2262 // TODO do we need the same weird angle inverting logic here as in the server side case?
2264 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2267 pitchsign = CL_GetPitchSign(ent);
2268 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2272 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2276 && (model = CL_GetModelFromEdict(ent))
2277 && model->animscenes)
2279 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2280 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2281 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2282 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2284 *out = identitymatrix;
2288 // Warnings/errors code:
2289 // 0 - normal (everything all-right)
2292 // 3 - null or non-precached model
2293 // 4 - no tags with requested index
2294 // 5 - runaway loop at attachment chain
2295 extern cvar_t cl_bob;
2296 extern cvar_t cl_bobcycle;
2297 extern cvar_t cl_bobup;
2298 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2303 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2306 *out = identitymatrix; // warnings and errors return identical matrix
2308 if (ent == prog->edicts)
2310 if (ent->priv.server->free)
2313 model = CL_GetModelFromEdict(ent);
2317 tagmatrix = identitymatrix;
2321 if(attachloop >= 256)
2323 // apply transformation by child's tagindex on parent entity and then
2324 // by parent entity itself
2325 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2326 if(ret && attachloop == 0)
2328 CL_GetEntityMatrix(ent, &entitymatrix, false);
2329 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2330 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2331 // next iteration we process the parent entity
2332 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2334 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2335 ent = PRVM_EDICT_NUM(val->edict);
2342 // RENDER_VIEWMODEL magic
2343 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2345 Matrix4x4_Copy(&tagmatrix, out);
2347 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2348 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2351 // Cl_bob, ported from rendering code
2352 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2355 // LordHavoc: this code is *weird*, but not replacable (I think it
2356 // should be done in QC on the server, but oh well, quake is quake)
2357 // LordHavoc: figured out bobup: the time at which the sin is at 180
2358 // degrees (which allows lengthening or squishing the peak or valley)
2359 cycle = cl.time/cl_bobcycle.value;
2360 cycle -= (int)cycle;
2361 if (cycle < cl_bobup.value)
2362 cycle = sin(M_PI * cycle / cl_bobup.value);
2364 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2365 // bob is proportional to velocity in the xy plane
2366 // (don't count Z, or jumping messes it up)
2367 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2368 bob = bob*0.3 + bob*0.7*cycle;
2369 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2376 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2377 void VM_CL_gettagindex (void)
2380 const char *tag_name;
2383 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2385 ent = PRVM_G_EDICT(OFS_PARM0);
2386 tag_name = PRVM_G_STRING(OFS_PARM1);
2387 if (ent == prog->edicts)
2389 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2392 if (ent->priv.server->free)
2394 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2399 if (!CL_GetModelFromEdict(ent))
2400 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2403 tag_index = CL_GetTagIndex(ent, tag_name);
2405 Con_Printf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2407 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2410 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2411 void VM_CL_gettaginfo (void)
2415 matrix4x4_t tag_matrix;
2416 matrix4x4_t tag_localmatrix;
2418 const char *tagname;
2421 vec3_t fo, le, up, trans;
2422 const dp_model_t *model;
2424 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2426 e = PRVM_G_EDICT(OFS_PARM0);
2427 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2428 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2429 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2430 VectorScale(le, -1, prog->globals.client->v_right);
2431 model = CL_GetModelFromEdict(e);
2432 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2433 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2434 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2435 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2436 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2438 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2439 val->_float = parentindex;
2440 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2441 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2442 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2443 VectorCopy(trans, val->vector);
2444 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2445 VectorCopy(fo, val->vector);
2446 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2447 VectorScale(le, -1, val->vector);
2448 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2449 VectorCopy(up, val->vector);
2454 VM_Warning("gettagindex: can't affect world entity\n");
2457 VM_Warning("gettagindex: can't affect free entity\n");
2460 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2463 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2466 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2471 //============================================================================
2473 //====================
2474 // DP_CSQC_SPAWNPARTICLE
2475 // a QC hook to engine's CL_NewParticle
2476 //====================
2478 // particle theme struct
2479 typedef struct vmparticletheme_s
2481 unsigned short typeindex;
2482 qboolean initialized;
2484 porientation_t orientation;
2495 float liquidfriction;
2497 float velocityjitter;
2498 qboolean qualityreduction;
2505 float delaycollision;
2509 typedef struct vmparticlespawner_s
2512 qboolean initialized;
2514 vmparticletheme_t *themes;
2517 float *particle_type;
2518 float *particle_blendmode;
2519 float *particle_orientation;
2520 float *particle_color1;
2521 float *particle_color2;
2522 float *particle_tex;
2523 float *particle_size;
2524 float *particle_sizeincrease;
2525 float *particle_alpha;
2526 float *particle_alphafade;
2527 float *particle_time;
2528 float *particle_gravity;
2529 float *particle_bounce;
2530 float *particle_airfriction;
2531 float *particle_liquidfriction;
2532 float *particle_originjitter;
2533 float *particle_velocityjitter;
2534 float *particle_qualityreduction;
2535 float *particle_stretch;
2536 float *particle_staincolor1;
2537 float *particle_staincolor2;
2538 float *particle_staintex;
2539 float *particle_delayspawn;
2540 float *particle_delaycollision;
2541 }vmparticlespawner_t;
2543 vmparticlespawner_t vmpartspawner;
2545 // TODO: automatic max_themes grow
2546 static void VM_InitParticleSpawner (int maxthemes)
2550 // bound max themes to not be an insane value
2553 if (maxthemes > 2048)
2555 // allocate and set up structure
2556 if (vmpartspawner.initialized) // reallocate
2558 Mem_FreePool(&vmpartspawner.pool);
2559 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2561 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2562 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2563 vmpartspawner.max_themes = maxthemes;
2564 vmpartspawner.initialized = true;
2565 vmpartspawner.verified = true;
2566 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2567 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2568 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2569 getglobal(particle_type, "particle_type");
2570 getglobal(particle_blendmode, "particle_blendmode");
2571 getglobal(particle_orientation, "particle_orientation");
2572 getglobalvector(particle_color1, "particle_color1");
2573 getglobalvector(particle_color2, "particle_color2");
2574 getglobal(particle_tex, "particle_tex");
2575 getglobal(particle_size, "particle_size");
2576 getglobal(particle_sizeincrease, "particle_sizeincrease");
2577 getglobal(particle_alpha, "particle_alpha");
2578 getglobal(particle_alphafade, "particle_alphafade");
2579 getglobal(particle_time, "particle_time");
2580 getglobal(particle_gravity, "particle_gravity");
2581 getglobal(particle_bounce, "particle_bounce");
2582 getglobal(particle_airfriction, "particle_airfriction");
2583 getglobal(particle_liquidfriction, "particle_liquidfriction");
2584 getglobal(particle_originjitter, "particle_originjitter");
2585 getglobal(particle_velocityjitter, "particle_velocityjitter");
2586 getglobal(particle_qualityreduction, "particle_qualityreduction");
2587 getglobal(particle_stretch, "particle_stretch");
2588 getglobalvector(particle_staincolor1, "particle_staincolor1");
2589 getglobalvector(particle_staincolor2, "particle_staincolor2");
2590 getglobal(particle_staintex, "particle_staintex");
2591 getglobal(particle_delayspawn, "particle_delayspawn");
2592 getglobal(particle_delaycollision, "particle_delaycollision");
2594 #undef getglobalvector
2597 // reset particle theme to default values
2598 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2600 theme->initialized = true;
2601 theme->typeindex = pt_static;
2602 theme->blendmode = PBLEND_ADD;
2603 theme->orientation = PARTICLE_BILLBOARD;
2604 theme->color1 = 0x808080;
2605 theme->color2 = 0xFFFFFF;
2608 theme->sizeincrease = 0;
2610 theme->alphafade = 512;
2611 theme->gravity = 0.0f;
2612 theme->bounce = 0.0f;
2613 theme->airfriction = 1.0f;
2614 theme->liquidfriction = 4.0f;
2615 theme->originjitter = 0.0f;
2616 theme->velocityjitter = 0.0f;
2617 theme->qualityreduction = false;
2618 theme->lifetime = 4;
2620 theme->staincolor1 = -1;
2621 theme->staincolor2 = -1;
2622 theme->staintex = -1;
2623 theme->delayspawn = 0.0f;
2624 theme->delaycollision = 0.0f;
2627 // particle theme -> QC globals
2628 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2630 *vmpartspawner.particle_type = theme->typeindex;
2631 *vmpartspawner.particle_blendmode = theme->blendmode;
2632 *vmpartspawner.particle_orientation = theme->orientation;
2633 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2634 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2635 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2636 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2637 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2638 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2639 *vmpartspawner.particle_tex = (float)theme->tex;
2640 *vmpartspawner.particle_size = theme->size;
2641 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2642 *vmpartspawner.particle_alpha = (float)theme->alpha/256;
2643 *vmpartspawner.particle_alphafade = (float)theme->alphafade/256;
2644 *vmpartspawner.particle_time = theme->lifetime;
2645 *vmpartspawner.particle_gravity = theme->gravity;
2646 *vmpartspawner.particle_bounce = theme->bounce;
2647 *vmpartspawner.particle_airfriction = theme->airfriction;
2648 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2649 *vmpartspawner.particle_originjitter = theme->originjitter;
2650 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2651 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2652 *vmpartspawner.particle_stretch = theme->stretch;
2653 vmpartspawner.particle_staincolor1[0] = (theme->staincolor1 >> 16) & 0xFF;
2654 vmpartspawner.particle_staincolor1[1] = (theme->staincolor1 >> 8) & 0xFF;
2655 vmpartspawner.particle_staincolor1[2] = (theme->staincolor1 >> 0) & 0xFF;
2656 vmpartspawner.particle_staincolor2[0] = (theme->staincolor2 >> 16) & 0xFF;
2657 vmpartspawner.particle_staincolor2[1] = (theme->staincolor2 >> 8) & 0xFF;
2658 vmpartspawner.particle_staincolor2[2] = (theme->staincolor2 >> 0) & 0xFF;
2659 *vmpartspawner.particle_staintex = (float)theme->staintex;
2660 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2661 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2664 // QC globals -> particle theme
2665 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2667 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2668 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2669 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2670 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2671 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2672 theme->tex = (int)*vmpartspawner.particle_tex;
2673 theme->size = *vmpartspawner.particle_size;
2674 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2675 theme->alpha = (int)(*vmpartspawner.particle_alpha*256);
2676 theme->alphafade = (int)(*vmpartspawner.particle_alphafade*256);
2677 theme->lifetime = *vmpartspawner.particle_time;
2678 theme->gravity = *vmpartspawner.particle_gravity;
2679 theme->bounce = *vmpartspawner.particle_bounce;
2680 theme->airfriction = *vmpartspawner.particle_airfriction;
2681 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2682 theme->originjitter = *vmpartspawner.particle_originjitter;
2683 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2684 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2685 theme->stretch = *vmpartspawner.particle_stretch;
2686 theme->staincolor1 = vmpartspawner.particle_staincolor1[0]*65536 + vmpartspawner.particle_staincolor1[1]*256 + vmpartspawner.particle_staincolor1[2];
2687 theme->staincolor2 = vmpartspawner.particle_staincolor2[0]*65536 + vmpartspawner.particle_staincolor2[1]*256 + vmpartspawner.particle_staincolor2[2];
2688 theme->staintex =(int)*vmpartspawner.particle_staintex;
2689 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2690 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2693 // init particle spawner interface
2694 // # float(float max_themes) initparticlespawner
2695 void VM_CL_InitParticleSpawner (void)
2697 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2698 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2699 vmpartspawner.themes[0].initialized = true;
2700 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2701 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2704 // void() resetparticle
2705 void VM_CL_ResetParticle (void)
2707 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2708 if (vmpartspawner.verified == false)
2710 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2713 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2716 // void(float themenum) particletheme
2717 void VM_CL_ParticleTheme (void)
2721 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2722 if (vmpartspawner.verified == false)
2724 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2727 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2728 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2730 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2731 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2734 if (vmpartspawner.themes[themenum].initialized == false)
2736 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2737 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2740 // load particle theme into globals
2741 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2744 // float() saveparticletheme
2745 // void(float themenum) updateparticletheme
2746 void VM_CL_ParticleThemeSave (void)
2750 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2751 if (vmpartspawner.verified == false)
2753 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2756 // allocate new theme, save it and return
2759 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2760 if (vmpartspawner.themes[themenum].initialized == false)
2762 if (themenum >= vmpartspawner.max_themes)
2764 if (vmpartspawner.max_themes == 2048)
2765 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2767 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2768 PRVM_G_FLOAT(OFS_RETURN) = -1;
2771 vmpartspawner.themes[themenum].initialized = true;
2772 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2773 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2776 // update existing theme
2777 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2778 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2780 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2783 vmpartspawner.themes[themenum].initialized = true;
2784 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2787 // void(float themenum) freeparticletheme
2788 void VM_CL_ParticleThemeFree (void)
2792 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2793 if (vmpartspawner.verified == false)
2795 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2798 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2800 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2802 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2805 if (vmpartspawner.themes[themenum].initialized == false)
2807 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2808 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2812 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2813 vmpartspawner.themes[themenum].initialized = false;
2816 // float(vector org, vector dir, [float theme]) particle
2817 // returns 0 if failed, 1 if succesful
2818 void VM_CL_SpawnParticle (void)
2821 vmparticletheme_t *theme;
2825 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2826 if (vmpartspawner.verified == false)
2828 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2829 PRVM_G_FLOAT(OFS_RETURN) = 0;
2832 org = PRVM_G_VECTOR(OFS_PARM0);
2833 dir = PRVM_G_VECTOR(OFS_PARM1);
2835 if (prog->argc < 3) // global-set particle
2837 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2840 PRVM_G_FLOAT(OFS_RETURN) = 0;
2843 if (*vmpartspawner.particle_delayspawn)
2844 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2845 if (*vmpartspawner.particle_delaycollision)
2846 part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2848 else // quick themed particle
2850 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2851 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2853 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2854 PRVM_G_FLOAT(OFS_RETURN) = 0;
2857 theme = &vmpartspawner.themes[themenum];
2858 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2861 PRVM_G_FLOAT(OFS_RETURN) = 0;
2864 if (theme->delayspawn)
2865 part->delayedspawn = cl.time + theme->delayspawn;
2866 if (theme->delaycollision)
2867 part->delayedcollisions = cl.time + theme->delaycollision;
2869 PRVM_G_FLOAT(OFS_RETURN) = 1;
2872 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2873 // returns 0 if failed, 1 if success
2874 void VM_CL_SpawnParticleDelayed (void)
2877 vmparticletheme_t *theme;
2881 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2882 if (vmpartspawner.verified == false)
2884 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2885 PRVM_G_FLOAT(OFS_RETURN) = 0;
2888 org = PRVM_G_VECTOR(OFS_PARM0);
2889 dir = PRVM_G_VECTOR(OFS_PARM1);
2890 if (prog->argc < 5) // global-set particle
2891 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2892 else // themed particle
2894 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2895 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2897 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2898 PRVM_G_FLOAT(OFS_RETURN) = 0;
2901 theme = &vmpartspawner.themes[themenum];
2902 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2906 PRVM_G_FLOAT(OFS_RETURN) = 0;
2909 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2910 part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2911 PRVM_G_FLOAT(OFS_RETURN) = 0;
2915 //====================
2916 //QC POLYGON functions
2917 //====================
2919 #define VMPOLYGONS_MAXPOINTS 64
2921 typedef struct vmpolygons_triangle_s
2923 rtexture_t *texture;
2925 unsigned short elements[3];
2926 }vmpolygons_triangle_t;
2928 typedef struct vmpolygons_s
2931 qboolean initialized;
2932 double progstarttime;
2936 float *data_vertex3f;
2937 float *data_color4f;
2938 float *data_texcoord2f;
2942 vmpolygons_triangle_t *data_triangles;
2943 unsigned short *data_sortedelement3s;
2945 qboolean begin_active;
2946 rtexture_t *begin_texture;
2949 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2950 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2951 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2954 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2955 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2957 //#304 void() renderscene (EXT_CSQC)
2958 // moved that here to reset the polygons,
2959 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2961 void VM_CL_R_RenderScene (void)
2963 double t = Sys_DoubleTime();
2964 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2965 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2967 // we need to update any RENDER_VIEWMODEL entities at this point because
2968 // csqc supplies its own view matrix
2969 CL_UpdateViewEntities();
2973 polys->num_vertices = polys->num_triangles = 0;
2974 polys->progstarttime = prog->starttime;
2976 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2977 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2980 static void VM_ResizePolygons(vmpolygons_t *polys)
2982 float *oldvertex3f = polys->data_vertex3f;
2983 float *oldcolor4f = polys->data_color4f;
2984 float *oldtexcoord2f = polys->data_texcoord2f;
2985 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2986 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2987 polys->max_vertices = min(polys->max_triangles*3, 65536);
2988 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2989 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2990 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2991 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2992 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2993 if (polys->num_vertices)
2995 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2996 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2997 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2999 if (polys->num_triangles)
3001 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3002 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3005 Mem_Free(oldvertex3f);
3007 Mem_Free(oldcolor4f);
3009 Mem_Free(oldtexcoord2f);
3011 Mem_Free(oldtriangles);
3012 if (oldsortedelement3s)
3013 Mem_Free(oldsortedelement3s);
3016 static void VM_InitPolygons (vmpolygons_t* polys)
3018 memset(polys, 0, sizeof(*polys));
3019 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3020 polys->max_triangles = 1024;
3021 VM_ResizePolygons(polys);
3022 polys->initialized = true;
3025 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3027 int surfacelistindex;
3028 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3029 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3031 R_Mesh_ResetTextureState();
3032 R_Mesh_Matrix(&identitymatrix);
3033 GL_CullFace(GL_NONE);
3034 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
3035 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
3036 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
3037 R_SetupGenericShader(true);
3039 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3041 int numtriangles = 0;
3042 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3043 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3044 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
3045 // FIXME factor this out
3046 if(drawflag == DRAWFLAG_ADDITIVE)
3047 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
3048 else if(drawflag == DRAWFLAG_MODULATE)
3049 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
3050 else if(drawflag == DRAWFLAG_2XMODULATE)
3051 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
3052 else if(drawflag == DRAWFLAG_SCREEN)
3053 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
3055 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3056 R_Mesh_TexBind(0, R_GetTexture(tex));
3058 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3060 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3062 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3065 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
3069 void VMPolygons_Store(vmpolygons_t *polys)
3071 if (r_refdef.draw2dstage)
3073 // draw the polygon as 2D immediately
3074 drawqueuemesh_t mesh;
3075 mesh.texture = polys->begin_texture;
3076 mesh.num_vertices = polys->begin_vertices;
3077 mesh.num_triangles = polys->begin_vertices-2;
3078 mesh.data_element3i = polygonelement3i;
3079 mesh.data_element3s = polygonelement3s;
3080 mesh.data_vertex3f = polys->begin_vertex[0];
3081 mesh.data_color4f = polys->begin_color[0];
3082 mesh.data_texcoord2f = polys->begin_texcoord[0];
3083 DrawQ_Mesh(&mesh, polys->begin_drawflag);
3087 // queue the polygon as 3D for sorted transparent rendering later
3089 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3091 polys->max_triangles *= 2;
3092 VM_ResizePolygons(polys);
3094 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3096 // needle in a haystack!
3097 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3098 // that also caused it to not render the first polygon that is added
3100 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3101 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3102 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3103 for (i = 0;i < polys->begin_vertices-2;i++)
3105 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3106 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3107 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3108 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3109 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3110 polys->num_triangles++;
3112 polys->num_vertices += polys->begin_vertices;
3115 polys->begin_active = false;
3118 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3119 // LordHavoc: agreed, this is a mess
3120 void VM_CL_AddPolygonsToMeshQueue (void)
3123 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3126 // only add polygons of the currently active prog to the queue - if there is none, we're done
3130 if (!polys->num_triangles)
3133 for (i = 0;i < polys->num_triangles;i++)
3135 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3136 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3139 /*polys->num_triangles = 0; // now done after rendering the scene,
3140 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3143 //void(string texturename, float flag) R_BeginPolygon
3144 void VM_CL_R_PolygonBegin (void)
3146 const char *picname;
3148 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3151 // TODO instead of using skinframes here (which provides the benefit of
3152 // better management of flags, and is more suited for 3D rendering), what
3153 // about supporting Q3 shaders?
3155 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3157 if (!polys->initialized)
3158 VM_InitPolygons(polys);
3159 if(polys->progstarttime != prog->starttime)
3161 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3162 polys->num_vertices = polys->num_triangles = 0;
3163 polys->progstarttime = prog->starttime;
3165 if (polys->begin_active)
3167 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3170 picname = PRVM_G_STRING(OFS_PARM0);
3176 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3181 sf = R_SkinFrame_FindNextByName(sf, picname);
3183 while(sf && sf->textureflags != tf);
3185 if(!sf || !sf->base)
3186 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3189 R_SkinFrame_MarkUsed(sf);
3192 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3193 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3194 polys->begin_vertices = 0;
3195 polys->begin_active = true;
3198 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3199 void VM_CL_R_PolygonVertex (void)
3201 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3203 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3205 if (!polys->begin_active)
3207 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3211 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3213 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3217 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3218 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3219 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3220 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3221 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3222 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3223 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3224 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3225 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3226 polys->begin_vertices++;
3229 //void() R_EndPolygon
3230 void VM_CL_R_PolygonEnd (void)
3232 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3234 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3235 if (!polys->begin_active)
3237 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3240 polys->begin_active = false;
3241 if (polys->begin_vertices >= 3)
3242 VMPolygons_Store(polys);
3244 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3247 static vmpolygons_t debugPolys;
3249 void Debug_PolygonBegin(const char *picname, int drawflag)
3251 if(!debugPolys.initialized)
3252 VM_InitPolygons(&debugPolys);
3253 if(debugPolys.begin_active)
3255 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3258 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3259 debugPolys.begin_drawflag = drawflag;
3260 debugPolys.begin_vertices = 0;
3261 debugPolys.begin_active = true;
3264 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3266 if(!debugPolys.begin_active)
3268 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3272 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3274 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3278 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3279 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3280 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3281 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3282 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3283 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3284 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3285 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3286 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3287 debugPolys.begin_vertices++;
3290 void Debug_PolygonEnd(void)
3292 if (!debugPolys.begin_active)
3294 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3297 debugPolys.begin_active = false;
3298 if (debugPolys.begin_vertices >= 3)
3299 VMPolygons_Store(&debugPolys);
3301 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3308 Returns false if any part of the bottom of the entity is off an edge that
3313 qboolean CL_CheckBottom (prvm_edict_t *ent)
3315 vec3_t mins, maxs, start, stop;
3320 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3321 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3323 // if all of the points under the corners are solid world, don't bother
3324 // with the tougher checks
3325 // the corners must be within 16 of the midpoint
3326 start[2] = mins[2] - 1;
3327 for (x=0 ; x<=1 ; x++)
3328 for (y=0 ; y<=1 ; y++)
3330 start[0] = x ? maxs[0] : mins[0];
3331 start[1] = y ? maxs[1] : mins[1];
3332 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3336 return true; // we got out easy
3340 // check it for real...
3344 // the midpoint must be within 16 of the bottom
3345 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3346 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3347 stop[2] = start[2] - 2*sv_stepheight.value;
3348 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3350 if (trace.fraction == 1.0)
3352 mid = bottom = trace.endpos[2];
3354 // the corners must be within 16 of the midpoint
3355 for (x=0 ; x<=1 ; x++)
3356 for (y=0 ; y<=1 ; y++)
3358 start[0] = stop[0] = x ? maxs[0] : mins[0];
3359 start[1] = stop[1] = y ? maxs[1] : mins[1];
3361 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3363 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3364 bottom = trace.endpos[2];
3365 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3376 Called by monster program code.
3377 The move will be adjusted for slopes and stairs, but if the move isn't
3378 possible, no move is done and false is returned
3381 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3384 vec3_t oldorg, neworg, end, traceendpos;
3387 prvm_edict_t *enemy;
3391 VectorCopy (ent->fields.client->origin, oldorg);
3392 VectorAdd (ent->fields.client->origin, move, neworg);
3394 // flying monsters don't step up
3395 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3397 // try one move with vertical motion, then one without
3398 for (i=0 ; i<2 ; i++)
3400 VectorAdd (ent->fields.client->origin, move, neworg);
3401 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3402 if (i == 0 && enemy != prog->edicts)
3404 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3410 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3412 CL_VM_SetTraceGlobals(&trace, svent);
3414 if (trace.fraction == 1)
3416 VectorCopy(trace.endpos, traceendpos);
3417 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3418 return false; // swim monster left water
3420 VectorCopy (traceendpos, ent->fields.client->origin);
3426 if (enemy == prog->edicts)
3433 // push down from a step height above the wished position
3434 neworg[2] += sv_stepheight.value;
3435 VectorCopy (neworg, end);
3436 end[2] -= sv_stepheight.value*2;
3438 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3440 CL_VM_SetTraceGlobals(&trace, svent);
3442 if (trace.startsolid)
3444 neworg[2] -= sv_stepheight.value;
3445 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3447 CL_VM_SetTraceGlobals(&trace, svent);
3448 if (trace.startsolid)
3451 if (trace.fraction == 1)
3453 // if monster had the ground pulled out, go ahead and fall
3454 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3456 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3459 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3463 return false; // walked off an edge
3466 // check point traces down for dangling corners
3467 VectorCopy (trace.endpos, ent->fields.client->origin);
3469 if (!CL_CheckBottom (ent))
3471 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3472 { // entity had floor mostly pulled out from underneath it
3473 // and is trying to correct
3478 VectorCopy (oldorg, ent->fields.client->origin);
3482 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3483 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3485 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3486 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3498 float(float yaw, float dist[, settrace]) walkmove
3501 static void VM_CL_walkmove (void)
3510 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3512 // assume failure if it returns early
3513 PRVM_G_FLOAT(OFS_RETURN) = 0;
3515 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3516 if (ent == prog->edicts)
3518 VM_Warning("walkmove: can not modify world entity\n");
3521 if (ent->priv.server->free)
3523 VM_Warning("walkmove: can not modify free entity\n");
3526 yaw = PRVM_G_FLOAT(OFS_PARM0);
3527 dist = PRVM_G_FLOAT(OFS_PARM1);
3528 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3530 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3533 yaw = yaw*M_PI*2 / 360;
3535 move[0] = cos(yaw)*dist;
3536 move[1] = sin(yaw)*dist;
3539 // save program state, because CL_movestep may call other progs
3540 oldf = prog->xfunction;
3541 oldself = prog->globals.client->self;
3543 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3546 // restore program state
3547 prog->xfunction = oldf;
3548 prog->globals.client->self = oldself;
3555 string(string key) serverkey
3558 void VM_CL_serverkey(void)
3560 char string[VM_STRINGTEMP_LENGTH];
3561 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3562 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3563 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3570 Checks if an entity is in a point's PVS.
3571 Should be fast but can be inexact.
3573 float checkpvs(vector viewpos, entity viewee) = #240;
3576 static void VM_CL_checkpvs (void)
3579 prvm_edict_t *viewee;
3585 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3588 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3589 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3590 viewee = PRVM_G_EDICT(OFS_PARM1);
3592 if(viewee->priv.required->free)
3594 VM_Warning("checkpvs: can not check free entity\n");
3595 PRVM_G_FLOAT(OFS_RETURN) = 4;
3599 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3600 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3603 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3605 // no PVS support on this worldmodel... darn
3606 PRVM_G_FLOAT(OFS_RETURN) = 3;
3609 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3612 // viewpos isn't in any PVS... darn
3613 PRVM_G_FLOAT(OFS_RETURN) = 2;
3616 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3618 // using fat PVS like FTEQW does (slow)
3619 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3621 // no PVS support on this worldmodel... darn
3622 PRVM_G_FLOAT(OFS_RETURN) = 3;
3625 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3628 // viewpos isn't in any PVS... darn
3629 PRVM_G_FLOAT(OFS_RETURN) = 2;
3632 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3636 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3637 static void VM_CL_skel_create(void)
3639 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3640 dp_model_t *model = CL_GetModelByIndex(modelindex);
3641 skeleton_t *skeleton;
3643 PRVM_G_FLOAT(OFS_RETURN) = 0;
3644 if (!model || !model->num_bones)
3646 for (i = 0;i < MAX_EDICTS;i++)
3647 if (!prog->skeletons[i])
3649 if (i == MAX_EDICTS)
3651 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3652 skeleton->model = model;
3653 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3654 // initialize to identity matrices
3655 for (i = 0;i < skeleton->model->num_bones;i++)
3656 skeleton->relativetransforms[i] = identitymatrix;
3657 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3660 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3661 static void VM_CL_skel_build(void)
3663 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3664 skeleton_t *skeleton;
3665 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3666 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3667 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3668 int firstbone = PRVM_G_FLOAT(OFS_PARM4);
3669 int lastbone = PRVM_G_FLOAT(OFS_PARM5);
3670 dp_model_t *model = CL_GetModelByIndex(modelindex);
3675 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3676 frameblend_t frameblend[MAX_FRAMEBLENDS];
3677 matrix4x4_t blendedmatrix;
3679 PRVM_G_FLOAT(OFS_RETURN) = 0;
3680 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3682 firstbone = max(0, firstbone);
3683 lastbone = min(lastbone, model->num_bones - 1);
3684 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3685 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3686 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3687 blendfrac = 1.0f - retainfrac;
3688 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3689 frameblend[numblends].lerp *= blendfrac;
3690 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3692 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3693 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3694 for (blendindex = 0;blendindex < numblends;blendindex++)
3696 Matrix4x4_FromArray12FloatD3D(&matrix, model->data_poses + 12 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3697 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3699 skeleton->relativetransforms[bonenum] = blendedmatrix;
3701 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex;
3704 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3705 static void VM_CL_skel_get_numbones(void)
3707 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3708 skeleton_t *skeleton;
3709 PRVM_G_FLOAT(OFS_RETURN) = 0;
3710 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3712 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3715 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3716 static void VM_CL_skel_get_bonename(void)
3718 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3719 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3720 skeleton_t *skeleton;
3721 PRVM_G_INT(OFS_RETURN) = 0;
3722 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3724 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3726 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3729 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3730 static void VM_CL_skel_get_boneparent(void)
3732 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3733 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3734 skeleton_t *skeleton;
3735 PRVM_G_FLOAT(OFS_RETURN) = 0;
3736 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3738 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3740 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3743 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3744 static void VM_CL_skel_find_bone(void)
3746 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3747 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3748 skeleton_t *skeleton;
3749 PRVM_G_FLOAT(OFS_RETURN) = 0;
3750 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3752 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3755 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3756 static void VM_CL_skel_get_bonerel(void)
3758 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3759 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3760 skeleton_t *skeleton;
3762 vec3_t forward, left, up, origin;
3763 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3764 VectorClear(prog->globals.client->v_forward);
3765 VectorClear(prog->globals.client->v_right);
3766 VectorClear(prog->globals.client->v_up);
3767 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3769 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3771 matrix = skeleton->relativetransforms[bonenum];
3772 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3773 VectorCopy(forward, prog->globals.client->v_forward);
3774 VectorNegate(left, prog->globals.client->v_right);
3775 VectorCopy(up, prog->globals.client->v_up);
3776 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3779 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3780 static void VM_CL_skel_get_boneabs(void)
3782 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3783 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3784 skeleton_t *skeleton;
3787 vec3_t forward, left, up, origin;
3788 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3789 VectorClear(prog->globals.client->v_forward);
3790 VectorClear(prog->globals.client->v_right);
3791 VectorClear(prog->globals.client->v_up);
3792 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3794 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3796 matrix = skeleton->relativetransforms[bonenum];
3797 // convert to absolute
3798 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3801 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3803 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3804 VectorCopy(forward, prog->globals.client->v_forward);
3805 VectorNegate(left, prog->globals.client->v_right);
3806 VectorCopy(up, prog->globals.client->v_up);
3807 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3810 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3811 static void VM_CL_skel_set_bone(void)
3813 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3814 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3815 vec3_t forward, left, up, origin;
3816 skeleton_t *skeleton;
3818 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3820 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3822 VectorCopy(prog->globals.client->v_forward, forward);
3823 VectorNegate(prog->globals.client->v_right, left);
3824 VectorCopy(prog->globals.client->v_up, up);
3825 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3826 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3827 skeleton->relativetransforms[bonenum] = matrix;
3830 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3831 static void VM_CL_skel_mul_bone(void)
3833 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3834 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3835 vec3_t forward, left, up, origin;
3836 skeleton_t *skeleton;
3839 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3841 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3843 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3844 VectorCopy(prog->globals.client->v_forward, forward);
3845 VectorNegate(prog->globals.client->v_right, left);
3846 VectorCopy(prog->globals.client->v_up, up);
3847 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3848 temp = skeleton->relativetransforms[bonenum];
3849 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3852 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3853 static void VM_CL_skel_mul_bones(void)
3855 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3856 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3857 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3859 vec3_t forward, left, up, origin;
3860 skeleton_t *skeleton;
3863 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3865 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3866 VectorCopy(prog->globals.client->v_forward, forward);
3867 VectorNegate(prog->globals.client->v_right, left);
3868 VectorCopy(prog->globals.client->v_up, up);
3869 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3870 firstbone = max(0, firstbone);
3871 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3872 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3874 temp = skeleton->relativetransforms[bonenum];
3875 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3879 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3880 static void VM_CL_skel_copybones(void)
3882 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3883 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3884 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3885 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3887 skeleton_t *skeletondst;
3888 skeleton_t *skeletonsrc;
3889 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3891 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3893 firstbone = max(0, firstbone);
3894 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3895 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3896 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3897 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3900 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3901 static void VM_CL_skel_delete(void)
3903 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3904 skeleton_t *skeleton;
3905 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3908 prog->skeletons[skeletonindex] = NULL;
3911 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3912 static void VM_CL_frameforname(void)
3914 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3915 dp_model_t *model = CL_GetModelByIndex(modelindex);
3916 const char *name = PRVM_G_STRING(OFS_PARM1);
3918 PRVM_G_FLOAT(OFS_RETURN) = -1;
3919 if (!model || !model->animscenes)
3921 for (i = 0;i < model->numframes;i++)
3923 if (!strcasecmp(model->animscenes[i].name, name))
3925 PRVM_G_FLOAT(OFS_RETURN) = i;
3931 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3932 static void VM_CL_frameduration(void)
3934 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3935 dp_model_t *model = CL_GetModelByIndex(modelindex);
3936 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3937 PRVM_G_FLOAT(OFS_RETURN) = 0;
3938 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3940 if (model->animscenes[framenum].framerate)
3941 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3944 //============================================================================
3946 // To create a almost working builtin file from this replace:
3947 // "^NULL.*" with ""
3948 // "^{.*//.*}:Wh\(.*\)" with "\1"
3950 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3951 // "\n\n+" with "\n\n"
3953 prvm_builtin_t vm_cl_builtins[] = {
3954 NULL, // #0 NULL function (not callable) (QUAKE)
3955 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3956 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3957 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3958 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3959 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3960 VM_break, // #6 void() break (QUAKE)
3961 VM_random, // #7 float() random (QUAKE)
3962 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3963 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3964 VM_error, // #10 void(string e) error (QUAKE)
3965 VM_objerror, // #11 void(string e) objerror (QUAKE)
3966 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3967 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3968 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3969 VM_remove, // #15 void(entity e) remove (QUAKE)
3970 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3971 NULL, // #17 entity() checkclient (QUAKE)
3972 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3973 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3974 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3975 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3976 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3977 NULL, // #23 void(string s, ...) bprint (QUAKE)
3978 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3979 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3980 VM_ftos, // #26 string(float f) ftos (QUAKE)
3981 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3982 VM_coredump, // #28 void() coredump (QUAKE)
3983 VM_traceon, // #29 void() traceon (QUAKE)
3984 VM_traceoff, // #30 void() traceoff (QUAKE)
3985 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3986 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3987 NULL, // #33 (QUAKE)
3988 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3989 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3990 VM_rint, // #36 float(float v) rint (QUAKE)
3991 VM_floor, // #37 float(float v) floor (QUAKE)
3992 VM_ceil, // #38 float(float v) ceil (QUAKE)
3993 NULL, // #39 (QUAKE)
3994 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3995 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3996 NULL, // #42 (QUAKE)
3997 VM_fabs, // #43 float(float f) fabs (QUAKE)
3998 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3999 VM_cvar, // #45 float(string s) cvar (QUAKE)
4000 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4001 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4002 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4003 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4004 NULL, // #50 (QUAKE)
4005 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4006 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4007 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4008 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4009 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4010 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4011 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4012 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4013 NULL, // #59 (QUAKE)
4014 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4015 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4016 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4017 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4018 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4019 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4020 NULL, // #66 (QUAKE)
4021 NULL, // #67 void(float step) movetogoal (QUAKE)
4022 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4023 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4024 NULL, // #70 void(string s) changelevel (QUAKE)
4025 NULL, // #71 (QUAKE)
4026 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4027 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4028 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4029 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4030 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4031 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4032 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4033 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4034 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4035 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4036 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4037 NULL, // #83 (QUAKE)
4038 NULL, // #84 (QUAKE)
4039 NULL, // #85 (QUAKE)
4040 NULL, // #86 (QUAKE)
4041 NULL, // #87 (QUAKE)
4042 NULL, // #88 (QUAKE)
4043 NULL, // #89 (QUAKE)
4044 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4045 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4046 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4047 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4048 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4049 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4050 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4051 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4052 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4053 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4054 // FrikaC and Telejano range #100-#199
4065 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4066 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4067 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4068 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4069 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4070 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4071 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4072 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4073 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4074 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4155 // FTEQW range #200-#299
4174 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4177 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4178 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4179 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4180 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4181 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4182 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4183 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4184 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4185 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4186 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4188 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4196 VM_CL_checkpvs, // #240
4219 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4220 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4221 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4222 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4223 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4224 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4225 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4226 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4227 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4228 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4229 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4230 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4231 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4232 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4233 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4256 // CSQC range #300-#399
4257 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4258 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4259 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4260 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4261 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4262 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4263 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4264 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4265 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4266 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4267 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4268 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4272 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4273 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4274 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4275 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4276 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4277 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4278 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4279 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4280 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4281 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4282 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4283 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4284 VM_stringwidth, // #327 // FIXME is this okay?
4285 VM_drawsubpic, // #328 // FIXME is this okay?
4286 VM_drawrotpic, // #329 // FIXME is this okay?
4287 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4288 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4289 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4290 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4291 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4292 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4293 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4294 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4295 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4296 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4297 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4298 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4299 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4300 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4301 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4302 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4303 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4304 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4305 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4306 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4307 VM_isserver, // #350 float() isserver (EXT_CSQC)
4308 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4309 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4310 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4311 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4317 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4318 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4319 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4320 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4321 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4322 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4323 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4324 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4357 // LordHavoc's range #400-#499
4358 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4359 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4360 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4361 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4362 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4363 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4364 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4365 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4366 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4367 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4368 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4369 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4370 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4371 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4372 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4373 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4374 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4375 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4376 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4377 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4378 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4379 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4380 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4381 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4382 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4383 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4384 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4385 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4386 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4387 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4388 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4389 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4390 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4391 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4392 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4393 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4394 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4395 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4396 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4397 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4398 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4399 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4400 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4401 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4402 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4403 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4404 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4405 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4406 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4407 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4408 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4409 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4410 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4411 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4412 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4413 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4414 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4415 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4417 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4418 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4419 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4420 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4421 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4422 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4423 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4424 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4425 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4426 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4427 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4428 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4429 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4430 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4431 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4432 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4433 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4434 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4435 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4436 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4437 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4438 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4439 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4440 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4441 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4442 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4443 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4444 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4445 VM_gecko_create, // #487 float gecko_create( string name )
4446 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4447 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4448 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4449 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4450 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4451 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4452 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4453 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4454 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4455 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4456 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4457 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4458 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4459 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4461 VM_whichpack, // #503 string(string) whichpack = #503;
4468 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4469 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4470 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4471 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4472 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4473 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4474 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4475 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4476 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4477 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4478 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4479 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4480 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4481 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4482 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4483 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4484 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4485 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4486 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4487 VM_loadfromdata, // #529
4488 VM_loadfromfile, // #530
4563 VM_callfunction, // #605
4564 VM_writetofile, // #606
4565 VM_isfunction, // #607
4571 VM_parseentitydata, // #613
4582 VM_CL_getextresponse, // #624 string getextresponse(void)
4586 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4588 void VM_Polygons_Reset(void)
4590 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4592 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4593 if(polys->initialized)
4595 Mem_FreePool(&polys->pool);
4596 polys->initialized = false;
4600 void VM_CL_Cmd_Init(void)
4603 VM_Polygons_Reset();
4606 void VM_CL_Cmd_Reset(void)
4608 World_End(&cl.world);
4610 VM_Polygons_Reset();