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implemented FTE_CSQC_SKELETONOBJECTS (clientside support)
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
33
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
36 {
37         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
43 {
44         prvm_edict_t    *e;
45         float   *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning("setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning("setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, e->fields.client->origin);
61         CL_LinkEdict(e);
62 }
63
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 {
66         int             i;
67
68         for (i=0 ; i<3 ; i++)
69                 if (min[i] > max[i])
70                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
71
72         // set derived values
73         VectorCopy (min, e->fields.client->mins);
74         VectorCopy (max, e->fields.client->maxs);
75         VectorSubtract (max, min, e->fields.client->size);
76
77         CL_LinkEdict (e);
78 }
79
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
82 {
83         prvm_edict_t    *e;
84         const char              *m;
85         dp_model_t *mod;
86         int                             i;
87
88         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89
90         e = PRVM_G_EDICT(OFS_PARM0);
91         e->fields.client->modelindex = 0;
92         e->fields.client->model = 0;
93
94         m = PRVM_G_STRING(OFS_PARM1);
95         mod = NULL;
96         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97         {
98                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99                 {
100                         mod = cl.csqc_model_precache[i];
101                         e->fields.client->model = PRVM_SetEngineString(mod->name);
102                         e->fields.client->modelindex = -(i+1);
103                         break;
104                 }
105         }
106
107         if( !mod ) {
108                 for (i = 0;i < MAX_MODELS;i++)
109                 {
110                         mod = cl.model_precache[i];
111                         if (mod && !strcmp(mod->name, m))
112                         {
113                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
114                                 e->fields.client->modelindex = i;
115                                 break;
116                         }
117                 }
118         }
119
120         if( mod ) {
121                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123         }
124         else
125         {
126                 SetMinMaxSize (e, vec3_origin, vec3_origin);
127                 VM_Warning ("setmodel: model '%s' not precached\n", m);
128         }
129 }
130
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
133 {
134         prvm_edict_t    *e;
135         float                   *min, *max;
136         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137
138         e = PRVM_G_EDICT(OFS_PARM0);
139         if (e == prog->edicts)
140         {
141                 VM_Warning("setsize: can not modify world entity\n");
142                 return;
143         }
144         if (e->priv.server->free)
145         {
146                 VM_Warning("setsize: can not modify free entity\n");
147                 return;
148         }
149         min = PRVM_G_VECTOR(OFS_PARM1);
150         max = PRVM_G_VECTOR(OFS_PARM2);
151
152         SetMinMaxSize( e, min, max );
153
154         CL_LinkEdict(e);
155 }
156
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
159 {
160         const char                      *sample;
161         int                                     channel;
162         prvm_edict_t            *entity;
163         float                           volume;
164         float                           attenuation;
165
166         VM_SAFEPARMCOUNT(5, VM_CL_sound);
167
168         entity = PRVM_G_EDICT(OFS_PARM0);
169         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170         sample = PRVM_G_STRING(OFS_PARM2);
171         volume = PRVM_G_FLOAT(OFS_PARM3);
172         attenuation = PRVM_G_FLOAT(OFS_PARM4);
173
174         if (volume < 0 || volume > 1)
175         {
176                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
177                 return;
178         }
179
180         if (attenuation < 0 || attenuation > 4)
181         {
182                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
183                 return;
184         }
185
186         if (channel < 0 || channel > 7)
187         {
188                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
189                 return;
190         }
191
192         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
193 }
194
195 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
196 static void VM_CL_pointsound(void)
197 {
198         const char                      *sample;
199         float                           volume;
200         float                           attenuation;
201         vec3_t                          org;
202
203         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
204
205         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
206         sample = PRVM_G_STRING(OFS_PARM1);
207         volume = PRVM_G_FLOAT(OFS_PARM2);
208         attenuation = PRVM_G_FLOAT(OFS_PARM3);
209
210         if (volume < 0 || volume > 1)
211         {
212                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
213                 return;
214         }
215
216         if (attenuation < 0 || attenuation > 4)
217         {
218                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
219                 return;
220         }
221
222         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
223         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
224 }
225
226 // #14 entity() spawn
227 static void VM_CL_spawn (void)
228 {
229         prvm_edict_t *ed;
230         ed = PRVM_ED_Alloc();
231         VM_RETURN_EDICT(ed);
232 }
233
234 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
235 {
236         prvm_eval_t *val;
237         VM_SetTraceGlobals(trace);
238         if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
239                 val->_float = svent;
240 }
241
242 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
243 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244
245 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
246 static void VM_CL_traceline (void)
247 {
248         float   *v1, *v2;
249         trace_t trace;
250         int             move, svent;
251         prvm_edict_t    *ent;
252
253         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
254
255         prog->xfunction->builtinsprofile += 30;
256
257         v1 = PRVM_G_VECTOR(OFS_PARM0);
258         v2 = PRVM_G_VECTOR(OFS_PARM1);
259         move = (int)PRVM_G_FLOAT(OFS_PARM2);
260         ent = PRVM_G_EDICT(OFS_PARM3);
261
262         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
263                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
264
265         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
266
267         CL_VM_SetTraceGlobals(&trace, svent);
268 }
269
270 /*
271 =================
272 VM_CL_tracebox
273
274 Used for use tracing and shot targeting
275 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
276 if the tryents flag is set.
277
278 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
279 =================
280 */
281 // LordHavoc: added this for my own use, VERY useful, similar to traceline
282 static void VM_CL_tracebox (void)
283 {
284         float   *v1, *v2, *m1, *m2;
285         trace_t trace;
286         int             move, svent;
287         prvm_edict_t    *ent;
288
289         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
290
291         prog->xfunction->builtinsprofile += 30;
292
293         v1 = PRVM_G_VECTOR(OFS_PARM0);
294         m1 = PRVM_G_VECTOR(OFS_PARM1);
295         m2 = PRVM_G_VECTOR(OFS_PARM2);
296         v2 = PRVM_G_VECTOR(OFS_PARM3);
297         move = (int)PRVM_G_FLOAT(OFS_PARM4);
298         ent = PRVM_G_EDICT(OFS_PARM5);
299
300         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
301                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
302
303         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
304
305         CL_VM_SetTraceGlobals(&trace, svent);
306 }
307
308 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
309 {
310         int i;
311         float gravity;
312         vec3_t move, end;
313         vec3_t original_origin;
314         vec3_t original_velocity;
315         vec3_t original_angles;
316         vec3_t original_avelocity;
317         prvm_eval_t *val;
318         trace_t trace;
319
320         VectorCopy(tossent->fields.client->origin   , original_origin   );
321         VectorCopy(tossent->fields.client->velocity , original_velocity );
322         VectorCopy(tossent->fields.client->angles   , original_angles   );
323         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
324
325         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
326         if (val != NULL && val->_float != 0)
327                 gravity = val->_float;
328         else
329                 gravity = 1.0;
330         gravity *= cl.movevars_gravity * 0.05;
331
332         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
333         {
334                 tossent->fields.client->velocity[2] -= gravity;
335                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
336                 VectorScale (tossent->fields.client->velocity, 0.05, move);
337                 VectorAdd (tossent->fields.client->origin, move, end);
338                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
339                 VectorCopy (trace.endpos, tossent->fields.client->origin);
340
341                 if (trace.fraction < 1)
342                         break;
343         }
344
345         VectorCopy(original_origin   , tossent->fields.client->origin   );
346         VectorCopy(original_velocity , tossent->fields.client->velocity );
347         VectorCopy(original_angles   , tossent->fields.client->angles   );
348         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
349
350         return trace;
351 }
352
353 static void VM_CL_tracetoss (void)
354 {
355         trace_t trace;
356         prvm_edict_t    *ent;
357         prvm_edict_t    *ignore;
358         int svent;
359
360         prog->xfunction->builtinsprofile += 600;
361
362         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
363
364         ent = PRVM_G_EDICT(OFS_PARM0);
365         if (ent == prog->edicts)
366         {
367                 VM_Warning("tracetoss: can not use world entity\n");
368                 return;
369         }
370         ignore = PRVM_G_EDICT(OFS_PARM1);
371
372         trace = CL_Trace_Toss (ent, ignore, &svent);
373
374         CL_VM_SetTraceGlobals(&trace, svent);
375 }
376
377
378 // #20 void(string s) precache_model
379 void VM_CL_precache_model (void)
380 {
381         const char      *name;
382         int                     i;
383         dp_model_t              *m;
384
385         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
386
387         name = PRVM_G_STRING(OFS_PARM0);
388         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
389         {
390                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
391                 {
392                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
393                         return;
394                 }
395         }
396         PRVM_G_FLOAT(OFS_RETURN) = 0;
397         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
398         if(m && m->loaded)
399         {
400                 for (i = 0;i < MAX_MODELS;i++)
401                 {
402                         if (!cl.csqc_model_precache[i])
403                         {
404                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
405                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
406                                 return;
407                         }
408                 }
409                 VM_Warning("VM_CL_precache_model: no free models\n");
410                 return;
411         }
412         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
413 }
414
415 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
416 {
417         prvm_edict_t    *ent;
418         int                             i, k;
419
420         ent = PRVM_NEXT_EDICT(prog->edicts);
421         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
422         {
423                 if (ent->priv.required->free)
424                         continue;
425                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
426                         list[k++] = ent;
427         }
428         return k;
429 }
430
431 // #22 entity(vector org, float rad) findradius
432 static void VM_CL_findradius (void)
433 {
434         prvm_edict_t    *ent, *chain;
435         vec_t                   radius, radius2;
436         vec3_t                  org, eorg, mins, maxs;
437         int                             i, numtouchedicts;
438         prvm_edict_t    *touchedicts[MAX_EDICTS];
439         int             chainfield;
440
441         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
442
443         if(prog->argc == 3)
444                 chainfield = PRVM_G_INT(OFS_PARM2);
445         else
446                 chainfield = prog->fieldoffsets.chain;
447         if(chainfield < 0)
448                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
449
450         chain = (prvm_edict_t *)prog->edicts;
451
452         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
453         radius = PRVM_G_FLOAT(OFS_PARM1);
454         radius2 = radius * radius;
455
456         mins[0] = org[0] - (radius + 1);
457         mins[1] = org[1] - (radius + 1);
458         mins[2] = org[2] - (radius + 1);
459         maxs[0] = org[0] + (radius + 1);
460         maxs[1] = org[1] + (radius + 1);
461         maxs[2] = org[2] + (radius + 1);
462         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
463         if (numtouchedicts > MAX_EDICTS)
464         {
465                 // this never happens   //[515]: for what then ?
466                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
467                 numtouchedicts = MAX_EDICTS;
468         }
469         for (i = 0;i < numtouchedicts;i++)
470         {
471                 ent = touchedicts[i];
472                 // Quake did not return non-solid entities but darkplaces does
473                 // (note: this is the reason you can't blow up fallen zombies)
474                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
475                         continue;
476                 // LordHavoc: compare against bounding box rather than center so it
477                 // doesn't miss large objects, and use DotProduct instead of Length
478                 // for a major speedup
479                 VectorSubtract(org, ent->fields.client->origin, eorg);
480                 if (sv_gameplayfix_findradiusdistancetobox.integer)
481                 {
482                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
483                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
484                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
485                 }
486                 else
487                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
488                 if (DotProduct(eorg, eorg) < radius2)
489                 {
490                         PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
491                         chain = ent;
492                 }
493         }
494
495         VM_RETURN_EDICT(chain);
496 }
497
498 // #34 float() droptofloor
499 static void VM_CL_droptofloor (void)
500 {
501         prvm_edict_t            *ent;
502         prvm_eval_t                     *val;
503         vec3_t                          end;
504         trace_t                         trace;
505
506         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
507
508         // assume failure if it returns early
509         PRVM_G_FLOAT(OFS_RETURN) = 0;
510
511         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
512         if (ent == prog->edicts)
513         {
514                 VM_Warning("droptofloor: can not modify world entity\n");
515                 return;
516         }
517         if (ent->priv.server->free)
518         {
519                 VM_Warning("droptofloor: can not modify free entity\n");
520                 return;
521         }
522
523         VectorCopy (ent->fields.client->origin, end);
524         end[2] -= 256;
525
526         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
527
528         if (trace.fraction != 1)
529         {
530                 VectorCopy (trace.endpos, ent->fields.client->origin);
531                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
532                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
533                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
534                 PRVM_G_FLOAT(OFS_RETURN) = 1;
535                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
536 //              ent->priv.server->suspendedinairflag = true;
537         }
538 }
539
540 // #35 void(float style, string value) lightstyle
541 static void VM_CL_lightstyle (void)
542 {
543         int                     i;
544         const char      *c;
545
546         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
547
548         i = (int)PRVM_G_FLOAT(OFS_PARM0);
549         c = PRVM_G_STRING(OFS_PARM1);
550         if (i >= cl.max_lightstyle)
551         {
552                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
553                 return;
554         }
555         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
556         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
557         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
558 }
559
560 // #40 float(entity e) checkbottom
561 static void VM_CL_checkbottom (void)
562 {
563         static int              cs_yes, cs_no;
564         prvm_edict_t    *ent;
565         vec3_t                  mins, maxs, start, stop;
566         trace_t                 trace;
567         int                             x, y;
568         float                   mid, bottom;
569
570         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
571         ent = PRVM_G_EDICT(OFS_PARM0);
572         PRVM_G_FLOAT(OFS_RETURN) = 0;
573
574         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
575         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
576
577 // if all of the points under the corners are solid world, don't bother
578 // with the tougher checks
579 // the corners must be within 16 of the midpoint
580         start[2] = mins[2] - 1;
581         for     (x=0 ; x<=1 ; x++)
582                 for     (y=0 ; y<=1 ; y++)
583                 {
584                         start[0] = x ? maxs[0] : mins[0];
585                         start[1] = y ? maxs[1] : mins[1];
586                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
587                                 goto realcheck;
588                 }
589
590         cs_yes++;
591         PRVM_G_FLOAT(OFS_RETURN) = true;
592         return;         // we got out easy
593
594 realcheck:
595         cs_no++;
596 //
597 // check it for real...
598 //
599         start[2] = mins[2];
600
601 // the midpoint must be within 16 of the bottom
602         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
603         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
604         stop[2] = start[2] - 2*sv_stepheight.value;
605         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
606
607         if (trace.fraction == 1.0)
608                 return;
609
610         mid = bottom = trace.endpos[2];
611
612 // the corners must be within 16 of the midpoint
613         for     (x=0 ; x<=1 ; x++)
614                 for     (y=0 ; y<=1 ; y++)
615                 {
616                         start[0] = stop[0] = x ? maxs[0] : mins[0];
617                         start[1] = stop[1] = y ? maxs[1] : mins[1];
618
619                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
620
621                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
622                                 bottom = trace.endpos[2];
623                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
624                                 return;
625                 }
626
627         cs_yes++;
628         PRVM_G_FLOAT(OFS_RETURN) = true;
629 }
630
631 // #41 float(vector v) pointcontents
632 static void VM_CL_pointcontents (void)
633 {
634         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
635         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
636 }
637
638 // #48 void(vector o, vector d, float color, float count) particle
639 static void VM_CL_particle (void)
640 {
641         float   *org, *dir;
642         int             count;
643         unsigned char   color;
644         VM_SAFEPARMCOUNT(4, VM_CL_particle);
645
646         org = PRVM_G_VECTOR(OFS_PARM0);
647         dir = PRVM_G_VECTOR(OFS_PARM1);
648         color = (int)PRVM_G_FLOAT(OFS_PARM2);
649         count = (int)PRVM_G_FLOAT(OFS_PARM3);
650         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
651 }
652
653 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
654 static void VM_CL_ambientsound (void)
655 {
656         float   *f;
657         sfx_t   *s;
658         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
659         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
660         f = PRVM_G_VECTOR(OFS_PARM1);
661         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
662 }
663
664 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
665 static void VM_CL_getlight (void)
666 {
667         vec3_t ambientcolor, diffusecolor, diffusenormal;
668         vec_t *p;
669
670         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
671
672         p = PRVM_G_VECTOR(OFS_PARM0);
673         VectorClear(ambientcolor);
674         VectorClear(diffusecolor);
675         VectorClear(diffusenormal);
676         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
677                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
678         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
679 }
680
681
682 //============================================================================
683 //[515]: SCENE MANAGER builtins
684 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
685
686 static void CSQC_R_RecalcView (void)
687 {
688         extern matrix4x4_t viewmodelmatrix;
689         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
690         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
691 }
692
693 void CL_RelinkLightFlashes(void);
694 //#300 void() clearscene (EXT_CSQC)
695 void VM_CL_R_ClearScene (void)
696 {
697         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
698         // clear renderable entity and light lists
699         r_refdef.scene.numentities = 0;
700         r_refdef.scene.numlights = 0;
701         // FIXME: restore these to the values from VM_CL_UpdateView
702         r_refdef.view.x = 0;
703         r_refdef.view.y = 0;
704         r_refdef.view.z = 0;
705         r_refdef.view.width = vid.width;
706         r_refdef.view.height = vid.height;
707         r_refdef.view.depth = 1;
708         // FIXME: restore frustum_x/frustum_y
709         r_refdef.view.useperspective = true;
710         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
711         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
712         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
713         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
714         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
715         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
716         r_refdef.view.clear = true;
717         r_refdef.view.isoverlay = false;
718         // FIXME: restore cl.csqc_origin
719         // FIXME: restore cl.csqc_angles
720         cl.csqc_vidvars.drawworld = true;
721         cl.csqc_vidvars.drawenginesbar = false;
722         cl.csqc_vidvars.drawcrosshair = false;
723 }
724
725 //#301 void(float mask) addentities (EXT_CSQC)
726 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
727 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
728 void VM_CL_R_AddEntities (void)
729 {
730         double t = Sys_DoubleTime();
731         int                     i, drawmask;
732         prvm_edict_t *ed;
733         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
734         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
735         CSQC_RelinkAllEntities(drawmask);
736         CL_RelinkLightFlashes();
737
738         prog->globals.client->time = cl.time;
739         for(i=1;i<prog->num_edicts;i++)
740         {
741                 ed = &prog->edicts[i];
742                 if(ed->priv.required->free)
743                         continue;
744                 CSQC_Think(ed);
745                 if(ed->priv.required->free)
746                         continue;
747                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
748                 CSQC_Predraw(ed);
749                 if(ed->priv.required->free)
750                         continue;
751                 if(!((int)ed->fields.client->drawmask & drawmask))
752                         continue;
753                 CSQC_AddRenderEdict(ed, i);
754         }
755
756         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
757         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
758 }
759
760 //#302 void(entity ent) addentity (EXT_CSQC)
761 void VM_CL_R_AddEntity (void)
762 {
763         double t = Sys_DoubleTime();
764         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
765         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
766         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
767 }
768
769 //#303 float(float property, ...) setproperty (EXT_CSQC)
770 void VM_CL_R_SetView (void)
771 {
772         int             c;
773         float   *f;
774         float   k;
775
776         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
777
778         c = (int)PRVM_G_FLOAT(OFS_PARM0);
779         f = PRVM_G_VECTOR(OFS_PARM1);
780         k = PRVM_G_FLOAT(OFS_PARM1);
781
782         switch(c)
783         {
784         case VF_MIN:
785                 r_refdef.view.x = (int)(f[0]);
786                 r_refdef.view.y = (int)(f[1]);
787                 break;
788         case VF_MIN_X:
789                 r_refdef.view.x = (int)(k);
790                 break;
791         case VF_MIN_Y:
792                 r_refdef.view.y = (int)(k);
793                 break;
794         case VF_SIZE:
795                 r_refdef.view.width = (int)(f[0]);
796                 r_refdef.view.height = (int)(f[1]);
797                 break;
798         case VF_SIZE_X:
799                 r_refdef.view.width = (int)(k);
800                 break;
801         case VF_SIZE_Y:
802                 r_refdef.view.height = (int)(k);
803                 break;
804         case VF_VIEWPORT:
805                 r_refdef.view.x = (int)(f[0]);
806                 r_refdef.view.y = (int)(f[1]);
807                 f = PRVM_G_VECTOR(OFS_PARM2);
808                 r_refdef.view.width = (int)(f[0]);
809                 r_refdef.view.height = (int)(f[1]);
810                 break;
811         case VF_FOV:
812                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
813                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
814                 break;
815         case VF_FOVX:
816                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
817                 break;
818         case VF_FOVY:
819                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
820                 break;
821         case VF_ORIGIN:
822                 VectorCopy(f, cl.csqc_origin);
823                 CSQC_R_RecalcView();
824                 break;
825         case VF_ORIGIN_X:
826                 cl.csqc_origin[0] = k;
827                 CSQC_R_RecalcView();
828                 break;
829         case VF_ORIGIN_Y:
830                 cl.csqc_origin[1] = k;
831                 CSQC_R_RecalcView();
832                 break;
833         case VF_ORIGIN_Z:
834                 cl.csqc_origin[2] = k;
835                 CSQC_R_RecalcView();
836                 break;
837         case VF_ANGLES:
838                 VectorCopy(f, cl.csqc_angles);
839                 CSQC_R_RecalcView();
840                 break;
841         case VF_ANGLES_X:
842                 cl.csqc_angles[0] = k;
843                 CSQC_R_RecalcView();
844                 break;
845         case VF_ANGLES_Y:
846                 cl.csqc_angles[1] = k;
847                 CSQC_R_RecalcView();
848                 break;
849         case VF_ANGLES_Z:
850                 cl.csqc_angles[2] = k;
851                 CSQC_R_RecalcView();
852                 break;
853         case VF_DRAWWORLD:
854                 cl.csqc_vidvars.drawworld = k != 0;
855                 break;
856         case VF_DRAWENGINESBAR:
857                 cl.csqc_vidvars.drawenginesbar = k != 0;
858                 break;
859         case VF_DRAWCROSSHAIR:
860                 cl.csqc_vidvars.drawcrosshair = k != 0;
861                 break;
862         case VF_CL_VIEWANGLES:
863                 VectorCopy(f, cl.viewangles);
864                 break;
865         case VF_CL_VIEWANGLES_X:
866                 cl.viewangles[0] = k;
867                 break;
868         case VF_CL_VIEWANGLES_Y:
869                 cl.viewangles[1] = k;
870                 break;
871         case VF_CL_VIEWANGLES_Z:
872                 cl.viewangles[2] = k;
873                 break;
874         case VF_PERSPECTIVE:
875                 r_refdef.view.useperspective = k != 0;
876                 break;
877         case VF_CLEARSCREEN:
878                 r_refdef.view.isoverlay = !k;
879                 break;
880         default:
881                 PRVM_G_FLOAT(OFS_RETURN) = 0;
882                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
883                 return;
884         }
885         PRVM_G_FLOAT(OFS_RETURN) = 1;
886 }
887
888 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
889 void VM_CL_R_AddDynamicLight (void)
890 {
891         double t = Sys_DoubleTime();
892         vec_t *org;
893         float radius = 300;
894         vec_t *col;
895         int style = -1;
896         const char *cubemapname = NULL;
897         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
898         float coronaintensity = 1;
899         float coronasizescale = 0.25;
900         qboolean castshadow = true;
901         float ambientscale = 0;
902         float diffusescale = 1;
903         float specularscale = 1;
904         matrix4x4_t matrix;
905         vec3_t forward, left, up;
906         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
907
908         // if we've run out of dlights, just return
909         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
910                 return;
911
912         org = PRVM_G_VECTOR(OFS_PARM0);
913         radius = PRVM_G_FLOAT(OFS_PARM1);
914         col = PRVM_G_VECTOR(OFS_PARM2);
915         if (prog->argc >= 4)
916         {
917                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
918                 if (style >= MAX_LIGHTSTYLES)
919                 {
920                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
921                         style = -1;
922                 }
923         }
924         if (prog->argc >= 5)
925                 cubemapname = PRVM_G_STRING(OFS_PARM4);
926         if (prog->argc >= 6)
927                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
928         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
929         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
930
931         VectorScale(prog->globals.client->v_forward, radius, forward);
932         VectorScale(prog->globals.client->v_right, -radius, left);
933         VectorScale(prog->globals.client->v_up, radius, up);
934         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
935
936         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
937         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
938         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
939 }
940
941 //============================================================================
942
943 //#310 vector (vector v) cs_unproject (EXT_CSQC)
944 static void VM_CL_unproject (void)
945 {
946         float   *f;
947         vec3_t  temp;
948
949         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
950         f = PRVM_G_VECTOR(OFS_PARM0);
951         if(v_flipped.integer)
952                 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
953         VectorSet(temp,
954                 f[2],
955                 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
956                 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
957         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
958 }
959
960 //#311 vector (vector v) cs_project (EXT_CSQC)
961 static void VM_CL_project (void)
962 {
963         float   *f;
964         vec3_t  v;
965         matrix4x4_t m;
966
967         VM_SAFEPARMCOUNT(1, VM_CL_project);
968         f = PRVM_G_VECTOR(OFS_PARM0);
969         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
970         Matrix4x4_Transform(&m, f, v);
971         if(v_flipped.integer)
972                 v[1] = -v[1];
973         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
974                 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
975                 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
976                 v[0]);
977 }
978
979 //#330 float(float stnum) getstatf (EXT_CSQC)
980 static void VM_CL_getstatf (void)
981 {
982         int i;
983         union
984         {
985                 float f;
986                 int l;
987         }dat;
988         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
989         i = (int)PRVM_G_FLOAT(OFS_PARM0);
990         if(i < 0 || i >= MAX_CL_STATS)
991         {
992                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
993                 return;
994         }
995         dat.l = cl.stats[i];
996         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
997 }
998
999 //#331 float(float stnum) getstati (EXT_CSQC)
1000 static void VM_CL_getstati (void)
1001 {
1002         int i, index;
1003         int firstbit, bitcount;
1004
1005         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1006
1007         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1008         if (prog->argc > 1)
1009         {
1010                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1011                 if (prog->argc > 2)
1012                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1013                 else
1014                         bitcount = 1;
1015         }
1016         else
1017         {
1018                 firstbit = 0;
1019                 bitcount = 32;
1020         }
1021
1022         if(index < 0 || index >= MAX_CL_STATS)
1023         {
1024                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1025                 return;
1026         }
1027         i = cl.stats[index];
1028         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1029                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1030         PRVM_G_FLOAT(OFS_RETURN) = i;
1031 }
1032
1033 //#332 string(float firststnum) getstats (EXT_CSQC)
1034 static void VM_CL_getstats (void)
1035 {
1036         int i;
1037         char t[17];
1038         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1039         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1040         if(i < 0 || i > MAX_CL_STATS-4)
1041         {
1042                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1043                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1044                 return;
1045         }
1046         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1047         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1048 }
1049
1050 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1051 static void VM_CL_setmodelindex (void)
1052 {
1053         int                             i;
1054         prvm_edict_t    *t;
1055         struct model_s  *model;
1056
1057         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1058
1059         t = PRVM_G_EDICT(OFS_PARM0);
1060
1061         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1062
1063         t->fields.client->model = 0;
1064         t->fields.client->modelindex = 0;
1065
1066         if (!i)
1067                 return;
1068
1069         model = CL_GetModelByIndex(i);
1070         if (!model)
1071         {
1072                 VM_Warning("VM_CL_setmodelindex: null model\n");
1073                 return;
1074         }
1075         t->fields.client->model = PRVM_SetEngineString(model->name);
1076         t->fields.client->modelindex = i;
1077
1078         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1079         if (model)
1080         {
1081                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1082         }
1083         else
1084                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1085 }
1086
1087 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1088 static void VM_CL_modelnameforindex (void)
1089 {
1090         dp_model_t *model;
1091
1092         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1093
1094         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1095         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1096         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1097 }
1098
1099 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1100 static void VM_CL_particleeffectnum (void)
1101 {
1102         int                     i;
1103         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1104         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1105         if (i == 0)
1106                 i = -1;
1107         PRVM_G_FLOAT(OFS_RETURN) = i;
1108 }
1109
1110 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1111 static void VM_CL_trailparticles (void)
1112 {
1113         int                             i;
1114         float                   *start, *end;
1115         prvm_edict_t    *t;
1116         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1117
1118         t = PRVM_G_EDICT(OFS_PARM0);
1119         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1120         start   = PRVM_G_VECTOR(OFS_PARM2);
1121         end             = PRVM_G_VECTOR(OFS_PARM3);
1122
1123         if (i < 0)
1124                 return;
1125         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1126 }
1127
1128 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1129 static void VM_CL_pointparticles (void)
1130 {
1131         int                     i, n;
1132         float           *f, *v;
1133         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1134         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1135         f = PRVM_G_VECTOR(OFS_PARM1);
1136         v = PRVM_G_VECTOR(OFS_PARM2);
1137         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1138         if (i < 0)
1139                 return;
1140         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1141 }
1142
1143 //#342 string(float keynum) getkeybind (EXT_CSQC)
1144 static void VM_CL_getkeybind (void)
1145 {
1146         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1147         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1148 }
1149
1150 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1151 static void VM_CL_setcursormode (void)
1152 {
1153         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1154         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1155         cl_ignoremousemoves = 2;
1156 }
1157
1158 //#344 vector() getmousepos (EXT_CSQC)
1159 static void VM_CL_getmousepos(void)
1160 {
1161         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1162
1163         if (key_consoleactive || key_dest != key_game)
1164                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1165         else if (cl.csqc_wantsmousemove)
1166                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1167         else
1168                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1169 }
1170
1171 //#345 float(float framenum) getinputstate (EXT_CSQC)
1172 static void VM_CL_getinputstate (void)
1173 {
1174         int i, frame;
1175         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1176         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1177         PRVM_G_FLOAT(OFS_RETURN) = false;
1178         for (i = 0;i < CL_MAX_USERCMDS;i++)
1179         {
1180                 if (cl.movecmd[i].sequence == frame)
1181                 {
1182                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1183                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1184                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1185                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1186                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1187                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1188                         if(cl.movecmd[i].crouch)
1189                         {
1190                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1191                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1192                         }
1193                         else
1194                         {
1195                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1196                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1197                         }
1198                         PRVM_G_FLOAT(OFS_RETURN) = true;
1199                 }
1200         }
1201 }
1202
1203 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1204 static void VM_CL_setsensitivityscale (void)
1205 {
1206         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1207         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1208 }
1209
1210 //#347 void() runstandardplayerphysics (EXT_CSQC)
1211 static void VM_CL_runplayerphysics (void)
1212 {
1213 }
1214
1215 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1216 static void VM_CL_getplayerkey (void)
1217 {
1218         int                     i;
1219         char            t[128];
1220         const char      *c;
1221
1222         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1223
1224         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1225         c = PRVM_G_STRING(OFS_PARM1);
1226         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1227         Sbar_SortFrags();
1228
1229         if (i < 0)
1230                 i = Sbar_GetSortedPlayerIndex(-1-i);
1231         if(i < 0 || i >= cl.maxclients)
1232                 return;
1233
1234         t[0] = 0;
1235
1236         if(!strcasecmp(c, "name"))
1237                 strlcpy(t, cl.scores[i].name, sizeof(t));
1238         else
1239                 if(!strcasecmp(c, "frags"))
1240                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1241         else
1242                 if(!strcasecmp(c, "ping"))
1243                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1244         else
1245                 if(!strcasecmp(c, "pl"))
1246                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1247         else
1248                 if(!strcasecmp(c, "entertime"))
1249                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1250         else
1251                 if(!strcasecmp(c, "colors"))
1252                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1253         else
1254                 if(!strcasecmp(c, "topcolor"))
1255                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1256         else
1257                 if(!strcasecmp(c, "bottomcolor"))
1258                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1259         else
1260                 if(!strcasecmp(c, "viewentity"))
1261                         dpsnprintf(t, sizeof(t), "%i", i+1);
1262         if(!t[0])
1263                 return;
1264         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1265 }
1266
1267 //#349 float() isdemo (EXT_CSQC)
1268 static void VM_CL_isdemo (void)
1269 {
1270         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1271         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1272 }
1273
1274 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1275 static void VM_CL_setlistener (void)
1276 {
1277         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1278         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1279         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1280 }
1281
1282 //#352 void(string cmdname) registercommand (EXT_CSQC)
1283 static void VM_CL_registercmd (void)
1284 {
1285         char *t;
1286         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1287         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1288         {
1289                 size_t alloclen;
1290
1291                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1292                 t = (char *)Z_Malloc(alloclen);
1293                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1294                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1295         }
1296         else
1297                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1298
1299 }
1300
1301 //#360 float() readbyte (EXT_CSQC)
1302 static void VM_CL_ReadByte (void)
1303 {
1304         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1305         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1306 }
1307
1308 //#361 float() readchar (EXT_CSQC)
1309 static void VM_CL_ReadChar (void)
1310 {
1311         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1312         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1313 }
1314
1315 //#362 float() readshort (EXT_CSQC)
1316 static void VM_CL_ReadShort (void)
1317 {
1318         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1319         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1320 }
1321
1322 //#363 float() readlong (EXT_CSQC)
1323 static void VM_CL_ReadLong (void)
1324 {
1325         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1326         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1327 }
1328
1329 //#364 float() readcoord (EXT_CSQC)
1330 static void VM_CL_ReadCoord (void)
1331 {
1332         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1333         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1334 }
1335
1336 //#365 float() readangle (EXT_CSQC)
1337 static void VM_CL_ReadAngle (void)
1338 {
1339         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1340         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1341 }
1342
1343 //#366 string() readstring (EXT_CSQC)
1344 static void VM_CL_ReadString (void)
1345 {
1346         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1347         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1348 }
1349
1350 //#367 float() readfloat (EXT_CSQC)
1351 static void VM_CL_ReadFloat (void)
1352 {
1353         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1354         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1355 }
1356
1357 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1358 extern cvar_t cl_readpicture_force;
1359 static void VM_CL_ReadPicture (void)
1360 {
1361         const char *name;
1362         unsigned char *data;
1363         unsigned char *buf;
1364         int size;
1365         int i;
1366         cachepic_t *pic;
1367
1368         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1369
1370         name = MSG_ReadString();
1371         size = MSG_ReadShort();
1372
1373         // check if a texture of that name exists
1374         // if yes, it is used and the data is discarded
1375         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1376
1377         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1378
1379         if(size)
1380         {
1381                 if(pic->tex == r_texture_notexture)
1382                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1383                 if(pic->tex && !cl_readpicture_force.integer)
1384                 {
1385                         // texture found and loaded
1386                         // skip over the jpeg as we don't need it
1387                         for(i = 0; i < size; ++i)
1388                                 MSG_ReadByte();
1389                 }
1390                 else
1391                 {
1392                         // texture not found
1393                         // use the attached jpeg as texture
1394                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1395                         MSG_ReadBytes(size, buf);
1396                         data = JPEG_LoadImage_BGRA(buf, size);
1397                         Mem_Free(buf);
1398                         Draw_NewPic(name, image_width, image_height, false, data);
1399                         Mem_Free(data);
1400                 }
1401         }
1402
1403         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1404 }
1405
1406 //////////////////////////////////////////////////////////
1407
1408 static void VM_CL_makestatic (void)
1409 {
1410         prvm_edict_t *ent;
1411
1412         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1413
1414         ent = PRVM_G_EDICT(OFS_PARM0);
1415         if (ent == prog->edicts)
1416         {
1417                 VM_Warning("makestatic: can not modify world entity\n");
1418                 return;
1419         }
1420         if (ent->priv.server->free)
1421         {
1422                 VM_Warning("makestatic: can not modify free entity\n");
1423                 return;
1424         }
1425
1426         if (cl.num_static_entities < cl.max_static_entities)
1427         {
1428                 int renderflags;
1429                 prvm_eval_t *val;
1430                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1431
1432                 // copy it to the current state
1433                 memset(staticent, 0, sizeof(*staticent));
1434                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1435                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1436                 staticent->render.framegroupblend[0].lerp = 1;
1437                 // make torchs play out of sync
1438                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1439                 staticent->render.skinnum = (int)ent->fields.client->skin;
1440                 staticent->render.effects = (int)ent->fields.client->effects;
1441                 staticent->render.alpha = 1;
1442                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1443                 staticent->render.scale = 1;
1444                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1445                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1446                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1447                 if (!VectorLength2(staticent->render.colormod))
1448                         VectorSet(staticent->render.colormod, 1, 1, 1);
1449                 if (!VectorLength2(staticent->render.glowmod))
1450                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1451
1452                 renderflags = 0;
1453                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1454                 if (renderflags & RF_USEAXIS)
1455                 {
1456                         vec3_t left;
1457                         VectorNegate(prog->globals.client->v_right, left);
1458                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1459                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1460                 }
1461                 else
1462                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1463
1464                 // either fullbright or lit
1465                 if(!r_fullbright.integer)
1466                 {
1467                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1468                                 staticent->render.flags |= RENDER_LIGHT;
1469                         else if(r_equalize_entities_fullbright.integer)
1470                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1471                 }
1472                 // turn off shadows from transparent objects
1473                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1474                         staticent->render.flags |= RENDER_SHADOW;
1475                 if (staticent->render.effects & EF_NODEPTHTEST)
1476                         staticent->render.flags |= RENDER_NODEPTHTEST;
1477                 if (staticent->render.effects & EF_ADDITIVE)
1478                         staticent->render.flags |= RENDER_ADDITIVE;
1479                 if (staticent->render.effects & EF_DOUBLESIDED)
1480                         staticent->render.flags |= RENDER_DOUBLESIDED;
1481
1482                 staticent->render.allowdecals = true;
1483                 CL_UpdateRenderEntity(&staticent->render);
1484         }
1485         else
1486                 Con_Printf("Too many static entities");
1487
1488 // throw the entity away now
1489         PRVM_ED_Free (ent);
1490 }
1491
1492 //=================================================================//
1493
1494 /*
1495 =================
1496 VM_CL_copyentity
1497
1498 copies data from one entity to another
1499
1500 copyentity(src, dst)
1501 =================
1502 */
1503 static void VM_CL_copyentity (void)
1504 {
1505         prvm_edict_t *in, *out;
1506         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1507         in = PRVM_G_EDICT(OFS_PARM0);
1508         if (in == prog->edicts)
1509         {
1510                 VM_Warning("copyentity: can not read world entity\n");
1511                 return;
1512         }
1513         if (in->priv.server->free)
1514         {
1515                 VM_Warning("copyentity: can not read free entity\n");
1516                 return;
1517         }
1518         out = PRVM_G_EDICT(OFS_PARM1);
1519         if (out == prog->edicts)
1520         {
1521                 VM_Warning("copyentity: can not modify world entity\n");
1522                 return;
1523         }
1524         if (out->priv.server->free)
1525         {
1526                 VM_Warning("copyentity: can not modify free entity\n");
1527                 return;
1528         }
1529         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1530         CL_LinkEdict(out);
1531 }
1532
1533 //=================================================================//
1534
1535 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1536 static void VM_CL_effect (void)
1537 {
1538         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1539         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1540 }
1541
1542 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1543 static void VM_CL_te_blood (void)
1544 {
1545         float   *pos;
1546         vec3_t  pos2;
1547         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1548         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1549                 return;
1550         pos = PRVM_G_VECTOR(OFS_PARM0);
1551         CL_FindNonSolidLocation(pos, pos2, 4);
1552         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1553 }
1554
1555 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1556 static void VM_CL_te_bloodshower (void)
1557 {
1558         vec_t speed;
1559         vec3_t vel1, vel2;
1560         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1561         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1562                 return;
1563         speed = PRVM_G_FLOAT(OFS_PARM2);
1564         vel1[0] = -speed;
1565         vel1[1] = -speed;
1566         vel1[2] = -speed;
1567         vel2[0] = speed;
1568         vel2[1] = speed;
1569         vel2[2] = speed;
1570         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1571 }
1572
1573 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1574 static void VM_CL_te_explosionrgb (void)
1575 {
1576         float           *pos;
1577         vec3_t          pos2;
1578         matrix4x4_t     tempmatrix;
1579         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1580         pos = PRVM_G_VECTOR(OFS_PARM0);
1581         CL_FindNonSolidLocation(pos, pos2, 10);
1582         CL_ParticleExplosion(pos2);
1583         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1584         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1585 }
1586
1587 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1588 static void VM_CL_te_particlecube (void)
1589 {
1590         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1591         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1592 }
1593
1594 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1595 static void VM_CL_te_particlerain (void)
1596 {
1597         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1598         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1599 }
1600
1601 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1602 static void VM_CL_te_particlesnow (void)
1603 {
1604         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1605         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1606 }
1607
1608 // #411 void(vector org, vector vel, float howmany) te_spark
1609 static void VM_CL_te_spark (void)
1610 {
1611         float           *pos;
1612         vec3_t          pos2;
1613         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1614
1615         pos = PRVM_G_VECTOR(OFS_PARM0);
1616         CL_FindNonSolidLocation(pos, pos2, 4);
1617         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1618 }
1619
1620 extern cvar_t cl_sound_ric_gunshot;
1621 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1622 static void VM_CL_te_gunshotquad (void)
1623 {
1624         float           *pos;
1625         vec3_t          pos2;
1626         int                     rnd;
1627         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1628
1629         pos = PRVM_G_VECTOR(OFS_PARM0);
1630         CL_FindNonSolidLocation(pos, pos2, 4);
1631         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1632         if(cl_sound_ric_gunshot.integer >= 2)
1633         {
1634                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1635                 else
1636                 {
1637                         rnd = rand() & 3;
1638                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1639                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1640                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1641                 }
1642         }
1643 }
1644
1645 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1646 static void VM_CL_te_spikequad (void)
1647 {
1648         float           *pos;
1649         vec3_t          pos2;
1650         int                     rnd;
1651         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1652
1653         pos = PRVM_G_VECTOR(OFS_PARM0);
1654         CL_FindNonSolidLocation(pos, pos2, 4);
1655         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1656         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1657         else
1658         {
1659                 rnd = rand() & 3;
1660                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1661                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1662                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1663         }
1664 }
1665
1666 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1667 static void VM_CL_te_superspikequad (void)
1668 {
1669         float           *pos;
1670         vec3_t          pos2;
1671         int                     rnd;
1672         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1673
1674         pos = PRVM_G_VECTOR(OFS_PARM0);
1675         CL_FindNonSolidLocation(pos, pos2, 4);
1676         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1677         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1678         else
1679         {
1680                 rnd = rand() & 3;
1681                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1682                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1683                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1684         }
1685 }
1686
1687 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1688 static void VM_CL_te_explosionquad (void)
1689 {
1690         float           *pos;
1691         vec3_t          pos2;
1692         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1693
1694         pos = PRVM_G_VECTOR(OFS_PARM0);
1695         CL_FindNonSolidLocation(pos, pos2, 10);
1696         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1697         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1698 }
1699
1700 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1701 static void VM_CL_te_smallflash (void)
1702 {
1703         float           *pos;
1704         vec3_t          pos2;
1705         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1706
1707         pos = PRVM_G_VECTOR(OFS_PARM0);
1708         CL_FindNonSolidLocation(pos, pos2, 10);
1709         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1710 }
1711
1712 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1713 static void VM_CL_te_customflash (void)
1714 {
1715         float           *pos;
1716         vec3_t          pos2;
1717         matrix4x4_t     tempmatrix;
1718         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1719
1720         pos = PRVM_G_VECTOR(OFS_PARM0);
1721         CL_FindNonSolidLocation(pos, pos2, 4);
1722         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1723         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1724 }
1725
1726 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1727 static void VM_CL_te_gunshot (void)
1728 {
1729         float           *pos;
1730         vec3_t          pos2;
1731         int                     rnd;
1732         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1733
1734         pos = PRVM_G_VECTOR(OFS_PARM0);
1735         CL_FindNonSolidLocation(pos, pos2, 4);
1736         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1737         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1738         {
1739                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1740                 else
1741                 {
1742                         rnd = rand() & 3;
1743                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1744                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1745                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1746                 }
1747         }
1748 }
1749
1750 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1751 static void VM_CL_te_spike (void)
1752 {
1753         float           *pos;
1754         vec3_t          pos2;
1755         int                     rnd;
1756         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1757
1758         pos = PRVM_G_VECTOR(OFS_PARM0);
1759         CL_FindNonSolidLocation(pos, pos2, 4);
1760         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1761         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1762         else
1763         {
1764                 rnd = rand() & 3;
1765                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1766                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1767                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1768         }
1769 }
1770
1771 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1772 static void VM_CL_te_superspike (void)
1773 {
1774         float           *pos;
1775         vec3_t          pos2;
1776         int                     rnd;
1777         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1778
1779         pos = PRVM_G_VECTOR(OFS_PARM0);
1780         CL_FindNonSolidLocation(pos, pos2, 4);
1781         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1782         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1783         else
1784         {
1785                 rnd = rand() & 3;
1786                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1787                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1788                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1789         }
1790 }
1791
1792 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1793 static void VM_CL_te_explosion (void)
1794 {
1795         float           *pos;
1796         vec3_t          pos2;
1797         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1798
1799         pos = PRVM_G_VECTOR(OFS_PARM0);
1800         CL_FindNonSolidLocation(pos, pos2, 10);
1801         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1802         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1803 }
1804
1805 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1806 static void VM_CL_te_tarexplosion (void)
1807 {
1808         float           *pos;
1809         vec3_t          pos2;
1810         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1811
1812         pos = PRVM_G_VECTOR(OFS_PARM0);
1813         CL_FindNonSolidLocation(pos, pos2, 10);
1814         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1815         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1816 }
1817
1818 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1819 static void VM_CL_te_wizspike (void)
1820 {
1821         float           *pos;
1822         vec3_t          pos2;
1823         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1824
1825         pos = PRVM_G_VECTOR(OFS_PARM0);
1826         CL_FindNonSolidLocation(pos, pos2, 4);
1827         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1828         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1829 }
1830
1831 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1832 static void VM_CL_te_knightspike (void)
1833 {
1834         float           *pos;
1835         vec3_t          pos2;
1836         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1837
1838         pos = PRVM_G_VECTOR(OFS_PARM0);
1839         CL_FindNonSolidLocation(pos, pos2, 4);
1840         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1841         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1842 }
1843
1844 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1845 static void VM_CL_te_lavasplash (void)
1846 {
1847         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1848         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1849 }
1850
1851 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1852 static void VM_CL_te_teleport (void)
1853 {
1854         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1855         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1856 }
1857
1858 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1859 static void VM_CL_te_explosion2 (void)
1860 {
1861         float           *pos;
1862         vec3_t          pos2, color;
1863         matrix4x4_t     tempmatrix;
1864         int                     colorStart, colorLength;
1865         unsigned char           *tempcolor;
1866         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1867
1868         pos = PRVM_G_VECTOR(OFS_PARM0);
1869         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1870         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1871         CL_FindNonSolidLocation(pos, pos2, 10);
1872         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1873         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1874         color[0] = tempcolor[0] * (2.0f / 255.0f);
1875         color[1] = tempcolor[1] * (2.0f / 255.0f);
1876         color[2] = tempcolor[2] * (2.0f / 255.0f);
1877         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1878         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1879         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1880 }
1881
1882
1883 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1884 static void VM_CL_te_lightning1 (void)
1885 {
1886         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1887         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1888 }
1889
1890 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1891 static void VM_CL_te_lightning2 (void)
1892 {
1893         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1894         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1895 }
1896
1897 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1898 static void VM_CL_te_lightning3 (void)
1899 {
1900         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1901         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1902 }
1903
1904 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1905 static void VM_CL_te_beam (void)
1906 {
1907         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1908         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1909 }
1910
1911 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1912 static void VM_CL_te_plasmaburn (void)
1913 {
1914         float           *pos;
1915         vec3_t          pos2;
1916         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1917
1918         pos = PRVM_G_VECTOR(OFS_PARM0);
1919         CL_FindNonSolidLocation(pos, pos2, 4);
1920         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1921 }
1922
1923 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1924 static void VM_CL_te_flamejet (void)
1925 {
1926         float *pos;
1927         vec3_t pos2;
1928         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1929         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1930                 return;
1931         pos = PRVM_G_VECTOR(OFS_PARM0);
1932         CL_FindNonSolidLocation(pos, pos2, 4);
1933         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1934 }
1935
1936
1937 //====================================================================
1938 //DP_QC_GETSURFACE
1939
1940 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1941
1942 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1943 {
1944         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1945                 return NULL;
1946         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1947 }
1948
1949 // #434 float(entity e, float s) getsurfacenumpoints
1950 static void VM_CL_getsurfacenumpoints(void)
1951 {
1952         dp_model_t *model;
1953         msurface_t *surface;
1954         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1955         // return 0 if no such surface
1956         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1957         {
1958                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1959                 return;
1960         }
1961
1962         // note: this (incorrectly) assumes it is a simple polygon
1963         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1964 }
1965
1966 // #435 vector(entity e, float s, float n) getsurfacepoint
1967 static void VM_CL_getsurfacepoint(void)
1968 {
1969         prvm_edict_t *ed;
1970         dp_model_t *model;
1971         msurface_t *surface;
1972         int pointnum;
1973         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1974         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1975         ed = PRVM_G_EDICT(OFS_PARM0);
1976         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1977                 return;
1978         // note: this (incorrectly) assumes it is a simple polygon
1979         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1980         if (pointnum < 0 || pointnum >= surface->num_vertices)
1981                 return;
1982         // FIXME: implement rotation/scaling
1983         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1984 }
1985 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1986 // float SPA_POSITION = 0;
1987 // float SPA_S_AXIS = 1;
1988 // float SPA_T_AXIS = 2;
1989 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1990 // float SPA_TEXCOORDS0 = 4;
1991 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1992 // float SPA_LIGHTMAP0_COLOR = 6;
1993 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1994 static void VM_CL_getsurfacepointattribute(void)
1995 {
1996         prvm_edict_t *ed;
1997         dp_model_t *model;
1998         msurface_t *surface;
1999         int pointnum;
2000         int attributetype;
2001
2002         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
2003         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2004         ed = PRVM_G_EDICT(OFS_PARM0);
2005         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2006                 return;
2007         // note: this (incorrectly) assumes it is a simple polygon
2008         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
2009         if (pointnum < 0 || pointnum >= surface->num_vertices)
2010                 return;
2011
2012         // FIXME: implement rotation/scaling
2013         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
2014
2015         switch( attributetype ) {
2016                 // float SPA_POSITION = 0;
2017                 case 0:
2018                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2019                         break;
2020                 // float SPA_S_AXIS = 1;
2021                 case 1:
2022                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2023                         break;
2024                 // float SPA_T_AXIS = 2;
2025                 case 2:
2026                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2027                         break;
2028                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2029                 case 3:
2030                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2031                         break;
2032                 // float SPA_TEXCOORDS0 = 4;
2033                 case 4: {
2034                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
2035                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2036                         ret[0] = texcoord[0];
2037                         ret[1] = texcoord[1];
2038                         ret[2] = 0.0f;
2039                         break;
2040                 }
2041                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2042                 case 5: {
2043                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
2044                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2045                         ret[0] = texcoord[0];
2046                         ret[1] = texcoord[1];
2047                         ret[2] = 0.0f;
2048                         break;
2049                 }
2050                 // float SPA_LIGHTMAP0_COLOR = 6;
2051                 case 6:
2052                         // ignore alpha for now..
2053                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2054                         break;
2055                 default:
2056                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2057                         break;
2058         }
2059 }
2060 // #436 vector(entity e, float s) getsurfacenormal
2061 static void VM_CL_getsurfacenormal(void)
2062 {
2063         dp_model_t *model;
2064         msurface_t *surface;
2065         vec3_t normal;
2066         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2067         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2068         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2069                 return;
2070         // FIXME: implement rotation/scaling
2071         // note: this (incorrectly) assumes it is a simple polygon
2072         // note: this only returns the first triangle, so it doesn't work very
2073         // well for curved surfaces or arbitrary meshes
2074         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2075         VectorNormalize(normal);
2076         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2077 }
2078
2079 // #437 string(entity e, float s) getsurfacetexture
2080 static void VM_CL_getsurfacetexture(void)
2081 {
2082         dp_model_t *model;
2083         msurface_t *surface;
2084         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2085         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2086         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2087                 return;
2088         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2089 }
2090
2091 // #438 float(entity e, vector p) getsurfacenearpoint
2092 static void VM_CL_getsurfacenearpoint(void)
2093 {
2094         int surfacenum, best;
2095         vec3_t clipped, p;
2096         vec_t dist, bestdist;
2097         prvm_edict_t *ed;
2098         dp_model_t *model = NULL;
2099         msurface_t *surface;
2100         vec_t *point;
2101         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2102         PRVM_G_FLOAT(OFS_RETURN) = -1;
2103         ed = PRVM_G_EDICT(OFS_PARM0);
2104         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2105                 return;
2106
2107         // FIXME: implement rotation/scaling
2108         point = PRVM_G_VECTOR(OFS_PARM1);
2109         VectorSubtract(point, ed->fields.client->origin, p);
2110         best = -1;
2111         bestdist = 1000000000;
2112         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2113         {
2114                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2115                 // first see if the nearest point on the surface's box is closer than the previous match
2116                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2117                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2118                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2119                 dist = VectorLength2(clipped);
2120                 if (dist < bestdist)
2121                 {
2122                         // it is, check the nearest point on the actual geometry
2123                         clippointtosurface(model, surface, p, clipped);
2124                         VectorSubtract(clipped, p, clipped);
2125                         dist += VectorLength2(clipped);
2126                         if (dist < bestdist)
2127                         {
2128                                 // that's closer too, store it as the best match
2129                                 best = surfacenum;
2130                                 bestdist = dist;
2131                         }
2132                 }
2133         }
2134         PRVM_G_FLOAT(OFS_RETURN) = best;
2135 }
2136
2137 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2138 static void VM_CL_getsurfaceclippedpoint(void)
2139 {
2140         prvm_edict_t *ed;
2141         dp_model_t *model;
2142         msurface_t *surface;
2143         vec3_t p, out;
2144         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2145         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2146         ed = PRVM_G_EDICT(OFS_PARM0);
2147         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2148                 return;
2149         // FIXME: implement rotation/scaling
2150         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2151         clippointtosurface(model, surface, p, out);
2152         // FIXME: implement rotation/scaling
2153         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2154 }
2155
2156 // #443 void(entity e, entity tagentity, string tagname) setattachment
2157 void VM_CL_setattachment (void)
2158 {
2159         prvm_edict_t *e;
2160         prvm_edict_t *tagentity;
2161         const char *tagname;
2162         prvm_eval_t *v;
2163         int modelindex;
2164         dp_model_t *model;
2165         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2166
2167         e = PRVM_G_EDICT(OFS_PARM0);
2168         tagentity = PRVM_G_EDICT(OFS_PARM1);
2169         tagname = PRVM_G_STRING(OFS_PARM2);
2170
2171         if (e == prog->edicts)
2172         {
2173                 VM_Warning("setattachment: can not modify world entity\n");
2174                 return;
2175         }
2176         if (e->priv.server->free)
2177         {
2178                 VM_Warning("setattachment: can not modify free entity\n");
2179                 return;
2180         }
2181
2182         if (tagentity == NULL)
2183                 tagentity = prog->edicts;
2184
2185         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2186         if (v)
2187                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2188
2189         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2190         if (v)
2191                 v->_float = 0;
2192         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2193         {
2194                 modelindex = (int)tagentity->fields.client->modelindex;
2195                 model = CL_GetModelByIndex(modelindex);
2196                 if (model)
2197                 {
2198                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2199                         if (v->_float == 0)
2200                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2201                 }
2202                 else
2203                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2204         }
2205 }
2206
2207 /////////////////////////////////////////
2208 // DP_MD3_TAGINFO extension coded by VorteX
2209
2210 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2211 {
2212         dp_model_t *model = CL_GetModelFromEdict(e);
2213         if (model)
2214                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2215         else
2216                 return -1;
2217 }
2218
2219 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2220 {
2221         int r;
2222         dp_model_t *model;
2223
2224         *tagname = NULL;
2225         *parentindex = 0;
2226         Matrix4x4_CreateIdentity(tag_localmatrix);
2227
2228         if (tagindex >= 0
2229          && (model = CL_GetModelFromEdict(e))
2230          && model->animscenes)
2231         {
2232                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2233
2234                 if(!r) // success?
2235                         *parentindex += 1;
2236
2237                 return r;
2238         }
2239
2240         return 1;
2241 }
2242
2243 int CL_GetPitchSign(prvm_edict_t *ent)
2244 {
2245         dp_model_t *model;
2246         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2247                 return -1;
2248         return 1;
2249 }
2250
2251 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2252 {
2253         prvm_eval_t *val;
2254         float scale;
2255         float pitchsign = 1;
2256
2257         scale = 1;
2258         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2259         if (val && val->_float != 0)
2260                 scale = val->_float;
2261
2262         // TODO do we need the same weird angle inverting logic here as in the server side case?
2263         if(viewmatrix)
2264                 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2265         else
2266         {
2267                 pitchsign = CL_GetPitchSign(ent);
2268                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2269         }
2270 }
2271
2272 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2273 {
2274         dp_model_t *model;
2275         if (tagindex >= 0
2276          && (model = CL_GetModelFromEdict(ent))
2277          && model->animscenes)
2278         {
2279                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2280                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2281                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2282                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2283         }
2284         *out = identitymatrix;
2285         return 0;
2286 }
2287
2288 // Warnings/errors code:
2289 // 0 - normal (everything all-right)
2290 // 1 - world entity
2291 // 2 - free entity
2292 // 3 - null or non-precached model
2293 // 4 - no tags with requested index
2294 // 5 - runaway loop at attachment chain
2295 extern cvar_t cl_bob;
2296 extern cvar_t cl_bobcycle;
2297 extern cvar_t cl_bobup;
2298 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2299 {
2300         int ret;
2301         prvm_eval_t *val;
2302         int attachloop;
2303         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2304         dp_model_t *model;
2305
2306         *out = identitymatrix; // warnings and errors return identical matrix
2307
2308         if (ent == prog->edicts)
2309                 return 1;
2310         if (ent->priv.server->free)
2311                 return 2;
2312
2313         model = CL_GetModelFromEdict(ent);
2314         if(!model)
2315                 return 3;
2316
2317         tagmatrix = identitymatrix;
2318         attachloop = 0;
2319         for(;;)
2320         {
2321                 if(attachloop >= 256)
2322                         return 5;
2323                 // apply transformation by child's tagindex on parent entity and then
2324                 // by parent entity itself
2325                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2326                 if(ret && attachloop == 0)
2327                         return ret;
2328                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2329                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2330                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2331                 // next iteration we process the parent entity
2332                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2333                 {
2334                         tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2335                         ent = PRVM_EDICT_NUM(val->edict);
2336                 }
2337                 else
2338                         break;
2339                 attachloop++;
2340         }
2341
2342         // RENDER_VIEWMODEL magic
2343         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2344         {
2345                 Matrix4x4_Copy(&tagmatrix, out);
2346
2347                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2348                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2349
2350                 /*
2351                 // Cl_bob, ported from rendering code
2352                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2353                 {
2354                         double bob, cycle;
2355                         // LordHavoc: this code is *weird*, but not replacable (I think it
2356                         // should be done in QC on the server, but oh well, quake is quake)
2357                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2358                         // degrees (which allows lengthening or squishing the peak or valley)
2359                         cycle = cl.time/cl_bobcycle.value;
2360                         cycle -= (int)cycle;
2361                         if (cycle < cl_bobup.value)
2362                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2363                         else
2364                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2365                         // bob is proportional to velocity in the xy plane
2366                         // (don't count Z, or jumping messes it up)
2367                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2368                         bob = bob*0.3 + bob*0.7*cycle;
2369                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2370                 }
2371                 */
2372         }
2373         return 0;
2374 }
2375
2376 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2377 void VM_CL_gettagindex (void)
2378 {
2379         prvm_edict_t *ent;
2380         const char *tag_name;
2381         int tag_index;
2382
2383         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2384
2385         ent = PRVM_G_EDICT(OFS_PARM0);
2386         tag_name = PRVM_G_STRING(OFS_PARM1);
2387         if (ent == prog->edicts)
2388         {
2389                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2390                 return;
2391         }
2392         if (ent->priv.server->free)
2393         {
2394                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2395                 return;
2396         }
2397
2398         tag_index = 0;
2399         if (!CL_GetModelFromEdict(ent))
2400                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2401         else
2402         {
2403                 tag_index = CL_GetTagIndex(ent, tag_name);
2404                 if (tag_index == 0)
2405                         Con_Printf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2406         }
2407         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2408 }
2409
2410 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2411 void VM_CL_gettaginfo (void)
2412 {
2413         prvm_edict_t *e;
2414         int tagindex;
2415         matrix4x4_t tag_matrix;
2416         matrix4x4_t tag_localmatrix;
2417         int parentindex;
2418         const char *tagname;
2419         int returncode;
2420         prvm_eval_t *val;
2421         vec3_t fo, le, up, trans;
2422         const dp_model_t *model;
2423
2424         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2425
2426         e = PRVM_G_EDICT(OFS_PARM0);
2427         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2428         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2429         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2430         VectorScale(le, -1, prog->globals.client->v_right);
2431         model = CL_GetModelFromEdict(e);
2432         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2433         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2434         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2435         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2436         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2437
2438         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2439                 val->_float = parentindex;
2440         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2441                 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2442         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2443                 VectorCopy(trans, val->vector);
2444         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2445                 VectorCopy(fo, val->vector);
2446         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2447                 VectorScale(le, -1, val->vector);
2448         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2449                 VectorCopy(up, val->vector);
2450
2451         switch(returncode)
2452         {
2453                 case 1:
2454                         VM_Warning("gettagindex: can't affect world entity\n");
2455                         break;
2456                 case 2:
2457                         VM_Warning("gettagindex: can't affect free entity\n");
2458                         break;
2459                 case 3:
2460                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2461                         break;
2462                 case 4:
2463                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2464                         break;
2465                 case 5:
2466                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2467                         break;
2468         }
2469 }
2470
2471 //============================================================================
2472
2473 //====================
2474 // DP_CSQC_SPAWNPARTICLE
2475 // a QC hook to engine's CL_NewParticle
2476 //====================
2477
2478 // particle theme struct
2479 typedef struct vmparticletheme_s
2480 {
2481         unsigned short typeindex;
2482         qboolean initialized;
2483         pblend_t blendmode;
2484         porientation_t orientation;
2485         int color1;
2486         int color2;
2487         int tex;
2488         float size;
2489         float sizeincrease;
2490         int alpha;
2491         int alphafade;
2492         float gravity;
2493         float bounce;
2494         float airfriction;
2495         float liquidfriction;
2496         float originjitter;
2497         float velocityjitter;
2498         qboolean qualityreduction;
2499         float lifetime;
2500         float stretch;
2501         int staincolor1;
2502         int staincolor2;
2503         int staintex;
2504         float delayspawn;
2505         float delaycollision;
2506 }vmparticletheme_t;
2507
2508 // particle spawner
2509 typedef struct vmparticlespawner_s
2510 {
2511         mempool_t                       *pool;
2512         qboolean                        initialized;
2513         qboolean                        verified;
2514         vmparticletheme_t       *themes;
2515         int                                     max_themes;
2516         // global addresses
2517         float *particle_type;
2518         float *particle_blendmode; 
2519         float *particle_orientation;
2520         float *particle_color1;
2521         float *particle_color2;
2522         float *particle_tex;
2523         float *particle_size;
2524         float *particle_sizeincrease;
2525         float *particle_alpha;
2526         float *particle_alphafade;
2527         float *particle_time;
2528         float *particle_gravity;
2529         float *particle_bounce;
2530         float *particle_airfriction;
2531         float *particle_liquidfriction;
2532         float *particle_originjitter;
2533         float *particle_velocityjitter;
2534         float *particle_qualityreduction;
2535         float *particle_stretch;
2536         float *particle_staincolor1;
2537         float *particle_staincolor2;
2538         float *particle_staintex;
2539         float *particle_delayspawn;
2540         float *particle_delaycollision;
2541 }vmparticlespawner_t;
2542
2543 vmparticlespawner_t vmpartspawner;
2544
2545 // TODO: automatic max_themes grow
2546 static void VM_InitParticleSpawner (int maxthemes)
2547 {
2548         prvm_eval_t *val;
2549
2550         // bound max themes to not be an insane value
2551         if (maxthemes < 4)
2552                 maxthemes = 4;
2553         if (maxthemes > 2048)
2554                 maxthemes = 2048;
2555         // allocate and set up structure
2556         if (vmpartspawner.initialized) // reallocate
2557         {
2558                 Mem_FreePool(&vmpartspawner.pool);
2559                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2560         }
2561         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2562         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2563         vmpartspawner.max_themes = maxthemes;
2564         vmpartspawner.initialized = true;
2565         vmpartspawner.verified = true;
2566         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2567         #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2568         #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2569         getglobal(particle_type, "particle_type");
2570         getglobal(particle_blendmode, "particle_blendmode");
2571         getglobal(particle_orientation, "particle_orientation");
2572         getglobalvector(particle_color1, "particle_color1");
2573         getglobalvector(particle_color2, "particle_color2");
2574         getglobal(particle_tex, "particle_tex");
2575         getglobal(particle_size, "particle_size");
2576         getglobal(particle_sizeincrease, "particle_sizeincrease");
2577         getglobal(particle_alpha, "particle_alpha");
2578         getglobal(particle_alphafade, "particle_alphafade");
2579         getglobal(particle_time, "particle_time");
2580         getglobal(particle_gravity, "particle_gravity");
2581         getglobal(particle_bounce, "particle_bounce");
2582         getglobal(particle_airfriction, "particle_airfriction");
2583         getglobal(particle_liquidfriction, "particle_liquidfriction");
2584         getglobal(particle_originjitter, "particle_originjitter");
2585         getglobal(particle_velocityjitter, "particle_velocityjitter");
2586         getglobal(particle_qualityreduction, "particle_qualityreduction");
2587         getglobal(particle_stretch, "particle_stretch");
2588         getglobalvector(particle_staincolor1, "particle_staincolor1");
2589         getglobalvector(particle_staincolor2, "particle_staincolor2");
2590         getglobal(particle_staintex, "particle_staintex");
2591         getglobal(particle_delayspawn, "particle_delayspawn");
2592         getglobal(particle_delaycollision, "particle_delaycollision");
2593         #undef getglobal
2594         #undef getglobalvector
2595 }
2596
2597 // reset particle theme to default values
2598 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2599 {
2600         theme->initialized = true;
2601         theme->typeindex = pt_static;
2602         theme->blendmode = PBLEND_ADD;
2603         theme->orientation = PARTICLE_BILLBOARD;
2604         theme->color1 = 0x808080;
2605         theme->color2 = 0xFFFFFF;
2606         theme->tex = 63;
2607         theme->size = 2;
2608         theme->sizeincrease = 0;
2609         theme->alpha = 256;
2610         theme->alphafade = 512;
2611         theme->gravity = 0.0f;
2612         theme->bounce = 0.0f;
2613         theme->airfriction = 1.0f;
2614         theme->liquidfriction = 4.0f;
2615         theme->originjitter = 0.0f;
2616         theme->velocityjitter = 0.0f;
2617         theme->qualityreduction = false;
2618         theme->lifetime = 4;
2619         theme->stretch = 1;
2620         theme->staincolor1 = -1;
2621         theme->staincolor2 = -1;
2622         theme->staintex = -1;
2623         theme->delayspawn = 0.0f;
2624         theme->delaycollision = 0.0f;
2625 }
2626
2627 // particle theme -> QC globals
2628 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2629 {
2630         *vmpartspawner.particle_type = theme->typeindex;
2631         *vmpartspawner.particle_blendmode = theme->blendmode;
2632         *vmpartspawner.particle_orientation = theme->orientation;
2633         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2634         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2635         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2636         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2637         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2638         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2639         *vmpartspawner.particle_tex = (float)theme->tex;
2640         *vmpartspawner.particle_size = theme->size;
2641         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2642         *vmpartspawner.particle_alpha = (float)theme->alpha/256;
2643         *vmpartspawner.particle_alphafade = (float)theme->alphafade/256;
2644         *vmpartspawner.particle_time = theme->lifetime;
2645         *vmpartspawner.particle_gravity = theme->gravity;
2646         *vmpartspawner.particle_bounce = theme->bounce;
2647         *vmpartspawner.particle_airfriction = theme->airfriction;
2648         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2649         *vmpartspawner.particle_originjitter = theme->originjitter;
2650         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2651         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2652         *vmpartspawner.particle_stretch = theme->stretch;
2653         vmpartspawner.particle_staincolor1[0] = (theme->staincolor1 >> 16) & 0xFF;
2654         vmpartspawner.particle_staincolor1[1] = (theme->staincolor1 >> 8) & 0xFF;
2655         vmpartspawner.particle_staincolor1[2] = (theme->staincolor1 >> 0) & 0xFF;
2656         vmpartspawner.particle_staincolor2[0] = (theme->staincolor2 >> 16) & 0xFF;
2657         vmpartspawner.particle_staincolor2[1] = (theme->staincolor2 >> 8) & 0xFF;
2658         vmpartspawner.particle_staincolor2[2] = (theme->staincolor2 >> 0) & 0xFF;
2659         *vmpartspawner.particle_staintex = (float)theme->staintex;
2660         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2661         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2662 }
2663
2664 // QC globals ->  particle theme
2665 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2666 {
2667         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2668         theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2669         theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2670         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2671         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2672         theme->tex = (int)*vmpartspawner.particle_tex;
2673         theme->size = *vmpartspawner.particle_size;
2674         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2675         theme->alpha = (int)(*vmpartspawner.particle_alpha*256);
2676         theme->alphafade = (int)(*vmpartspawner.particle_alphafade*256);
2677         theme->lifetime = *vmpartspawner.particle_time;
2678         theme->gravity = *vmpartspawner.particle_gravity;
2679         theme->bounce = *vmpartspawner.particle_bounce;
2680         theme->airfriction = *vmpartspawner.particle_airfriction;
2681         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2682         theme->originjitter = *vmpartspawner.particle_originjitter;
2683         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2684         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2685         theme->stretch = *vmpartspawner.particle_stretch;
2686         theme->staincolor1 = vmpartspawner.particle_staincolor1[0]*65536 + vmpartspawner.particle_staincolor1[1]*256 + vmpartspawner.particle_staincolor1[2];
2687         theme->staincolor2 = vmpartspawner.particle_staincolor2[0]*65536 + vmpartspawner.particle_staincolor2[1]*256 + vmpartspawner.particle_staincolor2[2];
2688         theme->staintex =(int)*vmpartspawner.particle_staintex;
2689         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2690         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2691 }
2692
2693 // init particle spawner interface
2694 // # float(float max_themes) initparticlespawner
2695 void VM_CL_InitParticleSpawner (void)
2696 {
2697         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2698         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2699         vmpartspawner.themes[0].initialized = true;
2700         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2701         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2702 }
2703
2704 // void() resetparticle
2705 void VM_CL_ResetParticle (void)
2706 {
2707         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2708         if (vmpartspawner.verified == false)
2709         {
2710                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2711                 return;
2712         }
2713         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2714 }
2715
2716 // void(float themenum) particletheme
2717 void VM_CL_ParticleTheme (void)
2718 {
2719         int themenum;
2720
2721         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2722         if (vmpartspawner.verified == false)
2723         {
2724                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2725                 return;
2726         }
2727         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2728         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2729         {
2730                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2731                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2732                 return;
2733         }
2734         if (vmpartspawner.themes[themenum].initialized == false)
2735         {
2736                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2737                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2738                 return;
2739         }
2740         // load particle theme into globals
2741         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2742 }
2743
2744 // float() saveparticletheme
2745 // void(float themenum) updateparticletheme
2746 void VM_CL_ParticleThemeSave (void)
2747 {
2748         int themenum;
2749
2750         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2751         if (vmpartspawner.verified == false)
2752         {
2753                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2754                 return;
2755         }
2756         // allocate new theme, save it and return
2757         if (prog->argc < 1)
2758         {
2759                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2760                         if (vmpartspawner.themes[themenum].initialized == false)
2761                                 break;
2762                 if (themenum >= vmpartspawner.max_themes)
2763                 {
2764                         if (vmpartspawner.max_themes == 2048)
2765                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2766                         else
2767                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2768                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2769                         return;
2770                 }
2771                 vmpartspawner.themes[themenum].initialized = true;
2772                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2773                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2774                 return;
2775         }
2776         // update existing theme
2777         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2778         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2779         {
2780                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2781                 return;
2782         }
2783         vmpartspawner.themes[themenum].initialized = true;
2784         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2785 }
2786
2787 // void(float themenum) freeparticletheme
2788 void VM_CL_ParticleThemeFree (void)
2789 {
2790         int themenum;
2791
2792         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2793         if (vmpartspawner.verified == false)
2794         {
2795                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2796                 return;
2797         }
2798         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2799         // check parms
2800         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2801         {
2802                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2803                 return;
2804         }
2805         if (vmpartspawner.themes[themenum].initialized == false)
2806         {
2807                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2808                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2809                 return;
2810         }
2811         // free theme
2812         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2813         vmpartspawner.themes[themenum].initialized = false;
2814 }
2815
2816 // float(vector org, vector dir, [float theme]) particle
2817 // returns 0 if failed, 1 if succesful
2818 void VM_CL_SpawnParticle (void)
2819 {
2820         float *org, *dir;
2821         vmparticletheme_t *theme;
2822         particle_t *part;
2823         int themenum;
2824
2825         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2826         if (vmpartspawner.verified == false)
2827         {
2828                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2829                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2830                 return;
2831         }
2832         org = PRVM_G_VECTOR(OFS_PARM0);
2833         dir = PRVM_G_VECTOR(OFS_PARM1);
2834         
2835         if (prog->argc < 3) // global-set particle
2836         {
2837                 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2838                 if (!part)
2839                 {
2840                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2841                         return;
2842                 }
2843                 if (*vmpartspawner.particle_delayspawn)
2844                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2845                 if (*vmpartspawner.particle_delaycollision)
2846                         part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2847         }
2848         else // quick themed particle
2849         {
2850                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2851                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2852                 {
2853                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2854                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2855                         return;
2856                 }
2857                 theme = &vmpartspawner.themes[themenum];
2858                 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2859                 if (!part)
2860                 {
2861                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2862                         return;
2863                 }
2864                 if (theme->delayspawn)
2865                         part->delayedspawn = cl.time + theme->delayspawn;
2866                 if (theme->delaycollision)
2867                         part->delayedcollisions = cl.time + theme->delaycollision;
2868         }
2869         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2870 }
2871
2872 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2873 // returns 0 if failed, 1 if success
2874 void VM_CL_SpawnParticleDelayed (void)
2875 {
2876         float *org, *dir;
2877         vmparticletheme_t *theme;
2878         particle_t *part;
2879         int themenum;
2880
2881         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2882         if (vmpartspawner.verified == false)
2883         {
2884                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2885                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2886                 return;
2887         }
2888         org = PRVM_G_VECTOR(OFS_PARM0);
2889         dir = PRVM_G_VECTOR(OFS_PARM1);
2890         if (prog->argc < 5) // global-set particle
2891                 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2892         else // themed particle
2893         {
2894                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2895                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2896                 {
2897                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2898                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2899                         return;
2900                 }
2901                 theme = &vmpartspawner.themes[themenum];
2902                 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2903         }
2904         if (!part) 
2905         { 
2906                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2907                 return; 
2908         }
2909         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2910         part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2911         PRVM_G_FLOAT(OFS_RETURN) = 0;
2912 }
2913
2914 //
2915 //====================
2916 //QC POLYGON functions
2917 //====================
2918
2919 #define VMPOLYGONS_MAXPOINTS 64
2920
2921 typedef struct vmpolygons_triangle_s
2922 {
2923         rtexture_t              *texture;
2924         int                             drawflag;
2925         unsigned short  elements[3];
2926 }vmpolygons_triangle_t;
2927
2928 typedef struct vmpolygons_s
2929 {
2930         mempool_t               *pool;
2931         qboolean                initialized;
2932         double          progstarttime;
2933
2934         int                             max_vertices;
2935         int                             num_vertices;
2936         float                   *data_vertex3f;
2937         float                   *data_color4f;
2938         float                   *data_texcoord2f;
2939
2940         int                             max_triangles;
2941         int                             num_triangles;
2942         vmpolygons_triangle_t *data_triangles;
2943         unsigned short  *data_sortedelement3s;
2944
2945         qboolean                begin_active;
2946         rtexture_t              *begin_texture;
2947         int                             begin_drawflag;
2948         int                             begin_vertices;
2949         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2950         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2951         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2952 } vmpolygons_t;
2953
2954 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2955 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2956
2957 //#304 void() renderscene (EXT_CSQC)
2958 // moved that here to reset the polygons,
2959 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2960 // --blub
2961 void VM_CL_R_RenderScene (void)
2962 {
2963         double t = Sys_DoubleTime();
2964         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2965         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2966
2967         // we need to update any RENDER_VIEWMODEL entities at this point because
2968         // csqc supplies its own view matrix
2969         CL_UpdateViewEntities();
2970         // now draw stuff!
2971         R_RenderView();
2972
2973         polys->num_vertices = polys->num_triangles = 0;
2974         polys->progstarttime = prog->starttime;
2975
2976         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2977         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2978 }
2979
2980 static void VM_ResizePolygons(vmpolygons_t *polys)
2981 {
2982         float *oldvertex3f = polys->data_vertex3f;
2983         float *oldcolor4f = polys->data_color4f;
2984         float *oldtexcoord2f = polys->data_texcoord2f;
2985         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2986         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2987         polys->max_vertices = min(polys->max_triangles*3, 65536);
2988         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2989         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2990         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2991         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2992         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2993         if (polys->num_vertices)
2994         {
2995                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2996                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2997                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2998         }
2999         if (polys->num_triangles)
3000         {
3001                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3002                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3003         }
3004         if (oldvertex3f)
3005                 Mem_Free(oldvertex3f);
3006         if (oldcolor4f)
3007                 Mem_Free(oldcolor4f);
3008         if (oldtexcoord2f)
3009                 Mem_Free(oldtexcoord2f);
3010         if (oldtriangles)
3011                 Mem_Free(oldtriangles);
3012         if (oldsortedelement3s)
3013                 Mem_Free(oldsortedelement3s);
3014 }
3015
3016 static void VM_InitPolygons (vmpolygons_t* polys)
3017 {
3018         memset(polys, 0, sizeof(*polys));
3019         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3020         polys->max_triangles = 1024;
3021         VM_ResizePolygons(polys);
3022         polys->initialized = true;
3023 }
3024
3025 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3026 {
3027         int surfacelistindex;
3028         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3029         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3030                 return;
3031         R_Mesh_ResetTextureState();
3032         R_Mesh_Matrix(&identitymatrix);
3033         GL_CullFace(GL_NONE);
3034         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
3035         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
3036         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
3037         R_SetupGenericShader(true);
3038
3039         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3040         {
3041                 int numtriangles = 0;
3042                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3043                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3044                 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
3045                 // FIXME factor this out
3046                 if(drawflag == DRAWFLAG_ADDITIVE)
3047                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
3048                 else if(drawflag == DRAWFLAG_MODULATE)
3049                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
3050                 else if(drawflag == DRAWFLAG_2XMODULATE)
3051                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
3052                 else if(drawflag == DRAWFLAG_SCREEN)
3053                         GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
3054                 else
3055                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3056                 R_Mesh_TexBind(0, R_GetTexture(tex));
3057                 numtriangles = 0;
3058                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3059                 {
3060                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3061                                 break;
3062                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3063                         numtriangles++;
3064                 }
3065                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
3066         }
3067 }
3068
3069 void VMPolygons_Store(vmpolygons_t *polys)
3070 {
3071         if (r_refdef.draw2dstage)
3072         {
3073                 // draw the polygon as 2D immediately
3074                 drawqueuemesh_t mesh;
3075                 mesh.texture = polys->begin_texture;
3076                 mesh.num_vertices = polys->begin_vertices;
3077                 mesh.num_triangles = polys->begin_vertices-2;
3078                 mesh.data_element3i = polygonelement3i;
3079                 mesh.data_element3s = polygonelement3s;
3080                 mesh.data_vertex3f = polys->begin_vertex[0];
3081                 mesh.data_color4f = polys->begin_color[0];
3082                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3083                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
3084         }
3085         else
3086         {
3087                 // queue the polygon as 3D for sorted transparent rendering later
3088                 int i;
3089                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3090                 {
3091                         polys->max_triangles *= 2;
3092                         VM_ResizePolygons(polys);
3093                 }
3094                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3095                 {
3096                         // needle in a haystack!
3097                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3098                         // that also caused it to not render the first polygon that is added
3099                         // --blub
3100                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3101                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3102                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3103                         for (i = 0;i < polys->begin_vertices-2;i++)
3104                         {
3105                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3106                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3107                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3108                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3109                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3110                                 polys->num_triangles++;
3111                         }
3112                         polys->num_vertices += polys->begin_vertices;
3113                 }
3114         }
3115         polys->begin_active = false;
3116 }
3117
3118 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3119 // LordHavoc: agreed, this is a mess
3120 void VM_CL_AddPolygonsToMeshQueue (void)
3121 {
3122         int i;
3123         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3124         vec3_t center;
3125
3126         // only add polygons of the currently active prog to the queue - if there is none, we're done
3127         if( !prog )
3128                 return;
3129
3130         if (!polys->num_triangles)
3131                 return;
3132
3133         for (i = 0;i < polys->num_triangles;i++)
3134         {
3135                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3136                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3137         }
3138
3139         /*polys->num_triangles = 0; // now done after rendering the scene,
3140           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3141 }
3142
3143 //void(string texturename, float flag) R_BeginPolygon
3144 void VM_CL_R_PolygonBegin (void)
3145 {
3146         const char              *picname;
3147         skinframe_t     *sf;
3148         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3149         int tf;
3150
3151         // TODO instead of using skinframes here (which provides the benefit of
3152         // better management of flags, and is more suited for 3D rendering), what
3153         // about supporting Q3 shaders?
3154
3155         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3156
3157         if (!polys->initialized)
3158                 VM_InitPolygons(polys);
3159         if(polys->progstarttime != prog->starttime)
3160         {
3161                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3162                 polys->num_vertices = polys->num_triangles = 0;
3163                 polys->progstarttime = prog->starttime;
3164         }
3165         if (polys->begin_active)
3166         {
3167                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3168                 return;
3169         }
3170         picname = PRVM_G_STRING(OFS_PARM0);
3171
3172         sf = NULL;
3173         if(*picname)
3174         {
3175                 tf = TEXF_ALPHA;
3176                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3177                         tf |= TEXF_MIPMAP;
3178
3179                 do
3180                 {
3181                         sf = R_SkinFrame_FindNextByName(sf, picname);
3182                 }
3183                 while(sf && sf->textureflags != tf);
3184
3185                 if(!sf || !sf->base)
3186                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3187
3188                 if(sf)
3189                         R_SkinFrame_MarkUsed(sf);
3190         }
3191
3192         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3193         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3194         polys->begin_vertices = 0;
3195         polys->begin_active = true;
3196 }
3197
3198 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3199 void VM_CL_R_PolygonVertex (void)
3200 {
3201         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3202
3203         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3204
3205         if (!polys->begin_active)
3206         {
3207                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3208                 return;
3209         }
3210
3211         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3212         {
3213                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3214                 return;
3215         }
3216
3217         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3218         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3219         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3220         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3221         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3222         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3223         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3224         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3225         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3226         polys->begin_vertices++;
3227 }
3228
3229 //void() R_EndPolygon
3230 void VM_CL_R_PolygonEnd (void)
3231 {
3232         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3233
3234         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3235         if (!polys->begin_active)
3236         {
3237                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3238                 return;
3239         }
3240         polys->begin_active = false;
3241         if (polys->begin_vertices >= 3)
3242                 VMPolygons_Store(polys);
3243         else
3244                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3245 }
3246
3247 static vmpolygons_t debugPolys;
3248
3249 void Debug_PolygonBegin(const char *picname, int drawflag)
3250 {
3251         if(!debugPolys.initialized)
3252                 VM_InitPolygons(&debugPolys);
3253         if(debugPolys.begin_active)
3254         {
3255                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3256                 return;
3257         }
3258         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3259         debugPolys.begin_drawflag = drawflag;
3260         debugPolys.begin_vertices = 0;
3261         debugPolys.begin_active = true;
3262 }
3263
3264 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3265 {
3266         if(!debugPolys.begin_active)
3267         {
3268                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3269                 return;
3270         }
3271
3272         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3273         {
3274                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3275                 return;
3276         }
3277
3278         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3279         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3280         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3281         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3282         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3283         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3284         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3285         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3286         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3287         debugPolys.begin_vertices++;
3288 }
3289
3290 void Debug_PolygonEnd(void)
3291 {
3292         if (!debugPolys.begin_active)
3293         {
3294                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3295                 return;
3296         }
3297         debugPolys.begin_active = false;
3298         if (debugPolys.begin_vertices >= 3)
3299                 VMPolygons_Store(&debugPolys);
3300         else
3301                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3302 }
3303
3304 /*
3305 =============
3306 CL_CheckBottom
3307
3308 Returns false if any part of the bottom of the entity is off an edge that
3309 is not a staircase.
3310
3311 =============
3312 */
3313 qboolean CL_CheckBottom (prvm_edict_t *ent)
3314 {
3315         vec3_t  mins, maxs, start, stop;
3316         trace_t trace;
3317         int             x, y;
3318         float   mid, bottom;
3319
3320         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3321         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3322
3323 // if all of the points under the corners are solid world, don't bother
3324 // with the tougher checks
3325 // the corners must be within 16 of the midpoint
3326         start[2] = mins[2] - 1;
3327         for     (x=0 ; x<=1 ; x++)
3328                 for     (y=0 ; y<=1 ; y++)
3329                 {
3330                         start[0] = x ? maxs[0] : mins[0];
3331                         start[1] = y ? maxs[1] : mins[1];
3332                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3333                                 goto realcheck;
3334                 }
3335
3336         return true;            // we got out easy
3337
3338 realcheck:
3339 //
3340 // check it for real...
3341 //
3342         start[2] = mins[2];
3343
3344 // the midpoint must be within 16 of the bottom
3345         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3346         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3347         stop[2] = start[2] - 2*sv_stepheight.value;
3348         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3349
3350         if (trace.fraction == 1.0)
3351                 return false;
3352         mid = bottom = trace.endpos[2];
3353
3354 // the corners must be within 16 of the midpoint
3355         for     (x=0 ; x<=1 ; x++)
3356                 for     (y=0 ; y<=1 ; y++)
3357                 {
3358                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3359                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3360
3361                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3362
3363                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3364                                 bottom = trace.endpos[2];
3365                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3366                                 return false;
3367                 }
3368
3369         return true;
3370 }
3371
3372 /*
3373 =============
3374 CL_movestep
3375
3376 Called by monster program code.
3377 The move will be adjusted for slopes and stairs, but if the move isn't
3378 possible, no move is done and false is returned
3379 =============
3380 */
3381 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3382 {
3383         float           dz;
3384         vec3_t          oldorg, neworg, end, traceendpos;
3385         trace_t         trace;
3386         int                     i, svent;
3387         prvm_edict_t            *enemy;
3388         prvm_eval_t     *val;
3389
3390 // try the move
3391         VectorCopy (ent->fields.client->origin, oldorg);
3392         VectorAdd (ent->fields.client->origin, move, neworg);
3393
3394 // flying monsters don't step up
3395         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3396         {
3397         // try one move with vertical motion, then one without
3398                 for (i=0 ; i<2 ; i++)
3399                 {
3400                         VectorAdd (ent->fields.client->origin, move, neworg);
3401                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3402                         if (i == 0 && enemy != prog->edicts)
3403                         {
3404                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3405                                 if (dz > 40)
3406                                         neworg[2] -= 8;
3407                                 if (dz < 30)
3408                                         neworg[2] += 8;
3409                         }
3410                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3411                         if (settrace)
3412                                 CL_VM_SetTraceGlobals(&trace, svent);
3413
3414                         if (trace.fraction == 1)
3415                         {
3416                                 VectorCopy(trace.endpos, traceendpos);
3417                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3418                                         return false;   // swim monster left water
3419
3420                                 VectorCopy (traceendpos, ent->fields.client->origin);
3421                                 if (relink)
3422                                         CL_LinkEdict(ent);
3423                                 return true;
3424                         }
3425
3426                         if (enemy == prog->edicts)
3427                                 break;
3428                 }
3429
3430                 return false;
3431         }
3432
3433 // push down from a step height above the wished position
3434         neworg[2] += sv_stepheight.value;
3435         VectorCopy (neworg, end);
3436         end[2] -= sv_stepheight.value*2;
3437
3438         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3439         if (settrace)
3440                 CL_VM_SetTraceGlobals(&trace, svent);
3441
3442         if (trace.startsolid)
3443         {
3444                 neworg[2] -= sv_stepheight.value;
3445                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3446                 if (settrace)
3447                         CL_VM_SetTraceGlobals(&trace, svent);
3448                 if (trace.startsolid)
3449                         return false;
3450         }
3451         if (trace.fraction == 1)
3452         {
3453         // if monster had the ground pulled out, go ahead and fall
3454                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3455                 {
3456                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3457                         if (relink)
3458                                 CL_LinkEdict(ent);
3459                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3460                         return true;
3461                 }
3462
3463                 return false;           // walked off an edge
3464         }
3465
3466 // check point traces down for dangling corners
3467         VectorCopy (trace.endpos, ent->fields.client->origin);
3468
3469         if (!CL_CheckBottom (ent))
3470         {
3471                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3472                 {       // entity had floor mostly pulled out from underneath it
3473                         // and is trying to correct
3474                         if (relink)
3475                                 CL_LinkEdict(ent);
3476                         return true;
3477                 }
3478                 VectorCopy (oldorg, ent->fields.client->origin);
3479                 return false;
3480         }
3481
3482         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3483                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3484
3485         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3486                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3487
3488 // the move is ok
3489         if (relink)
3490                 CL_LinkEdict(ent);
3491         return true;
3492 }
3493
3494 /*
3495 ===============
3496 VM_CL_walkmove
3497
3498 float(float yaw, float dist[, settrace]) walkmove
3499 ===============
3500 */
3501 static void VM_CL_walkmove (void)
3502 {
3503         prvm_edict_t    *ent;
3504         float   yaw, dist;
3505         vec3_t  move;
3506         mfunction_t     *oldf;
3507         int     oldself;
3508         qboolean        settrace;
3509
3510         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3511
3512         // assume failure if it returns early
3513         PRVM_G_FLOAT(OFS_RETURN) = 0;
3514
3515         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3516         if (ent == prog->edicts)
3517         {
3518                 VM_Warning("walkmove: can not modify world entity\n");
3519                 return;
3520         }
3521         if (ent->priv.server->free)
3522         {
3523                 VM_Warning("walkmove: can not modify free entity\n");
3524                 return;
3525         }
3526         yaw = PRVM_G_FLOAT(OFS_PARM0);
3527         dist = PRVM_G_FLOAT(OFS_PARM1);
3528         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3529
3530         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3531                 return;
3532
3533         yaw = yaw*M_PI*2 / 360;
3534
3535         move[0] = cos(yaw)*dist;
3536         move[1] = sin(yaw)*dist;
3537         move[2] = 0;
3538
3539 // save program state, because CL_movestep may call other progs
3540         oldf = prog->xfunction;
3541         oldself = prog->globals.client->self;
3542
3543         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3544
3545
3546 // restore program state
3547         prog->xfunction = oldf;
3548         prog->globals.client->self = oldself;
3549 }
3550
3551 /*
3552 ===============
3553 VM_CL_serverkey
3554
3555 string(string key) serverkey
3556 ===============
3557 */
3558 void VM_CL_serverkey(void)
3559 {
3560         char string[VM_STRINGTEMP_LENGTH];
3561         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3562         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3563         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3564 }
3565
3566 /*
3567 =================
3568 VM_CL_checkpvs
3569
3570 Checks if an entity is in a point's PVS.
3571 Should be fast but can be inexact.
3572
3573 float checkpvs(vector viewpos, entity viewee) = #240;
3574 =================
3575 */
3576 static void VM_CL_checkpvs (void)
3577 {
3578         vec3_t viewpos;
3579         prvm_edict_t *viewee;
3580         vec3_t mi, ma;
3581 #if 1
3582         unsigned char *pvs;
3583 #else
3584         int fatpvsbytes;
3585         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3586 #endif
3587
3588         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3589         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3590         viewee = PRVM_G_EDICT(OFS_PARM1);
3591
3592         if(viewee->priv.required->free)
3593         {
3594                 VM_Warning("checkpvs: can not check free entity\n");
3595                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3596                 return;
3597         }
3598
3599         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3600         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3601
3602 #if 1
3603         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3604         {
3605                 // no PVS support on this worldmodel... darn
3606                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3607                 return;
3608         }
3609         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3610         if(!pvs)
3611         {
3612                 // viewpos isn't in any PVS... darn
3613                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3614                 return;
3615         }
3616         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3617 #else
3618         // using fat PVS like FTEQW does (slow)
3619         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3620         {
3621                 // no PVS support on this worldmodel... darn
3622                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3623                 return;
3624         }
3625         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3626         if(!fatpvsbytes)
3627         {
3628                 // viewpos isn't in any PVS... darn
3629                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3630                 return;
3631         }
3632         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3633 #endif
3634 }
3635
3636 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3637 static void VM_CL_skel_create(void)
3638 {
3639         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3640         dp_model_t *model = CL_GetModelByIndex(modelindex);
3641         skeleton_t *skeleton;
3642         int i;
3643         PRVM_G_FLOAT(OFS_RETURN) = 0;
3644         if (!model || !model->num_bones)
3645                 return;
3646         for (i = 0;i < MAX_EDICTS;i++)
3647                 if (!prog->skeletons[i])
3648                         break;
3649         if (i == MAX_EDICTS)
3650                 return;
3651         prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3652         skeleton->model = model;
3653         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3654         // initialize to identity matrices
3655         for (i = 0;i < skeleton->model->num_bones;i++)
3656                 skeleton->relativetransforms[i] = identitymatrix;
3657         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3658 }
3659
3660 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3661 static void VM_CL_skel_build(void)
3662 {
3663         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3664         skeleton_t *skeleton;
3665         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3666         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3667         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3668         int firstbone = PRVM_G_FLOAT(OFS_PARM4);
3669         int lastbone = PRVM_G_FLOAT(OFS_PARM5);
3670         dp_model_t *model = CL_GetModelByIndex(modelindex);
3671         float blendfrac;
3672         int numblends;
3673         int bonenum;
3674         int blendindex;
3675         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3676         frameblend_t frameblend[MAX_FRAMEBLENDS];
3677         matrix4x4_t blendedmatrix;
3678         matrix4x4_t matrix;
3679         PRVM_G_FLOAT(OFS_RETURN) = 0;
3680         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3681                 return;
3682         firstbone = max(0, firstbone);
3683         lastbone = min(lastbone, model->num_bones - 1);
3684         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3685         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3686         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3687         blendfrac = 1.0f - retainfrac;
3688         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3689                 frameblend[numblends].lerp *= blendfrac;
3690         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3691         {
3692                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3693                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3694                 for (blendindex = 0;blendindex < numblends;blendindex++)
3695                 {
3696                         Matrix4x4_FromArray12FloatD3D(&matrix, model->data_poses + 12 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3697                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3698                 }
3699                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3700         }
3701         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex;
3702 }
3703
3704 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3705 static void VM_CL_skel_get_numbones(void)
3706 {
3707         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3708         skeleton_t *skeleton;
3709         PRVM_G_FLOAT(OFS_RETURN) = 0;
3710         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3711                 return;
3712         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3713 }
3714
3715 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3716 static void VM_CL_skel_get_bonename(void)
3717 {
3718         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3719         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3720         skeleton_t *skeleton;
3721         PRVM_G_INT(OFS_RETURN) = 0;
3722         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3723                 return;
3724         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3725                 return;
3726         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3727 }
3728
3729 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3730 static void VM_CL_skel_get_boneparent(void)
3731 {
3732         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3733         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3734         skeleton_t *skeleton;
3735         PRVM_G_FLOAT(OFS_RETURN) = 0;
3736         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3737                 return;
3738         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3739                 return;
3740         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3741 }
3742
3743 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3744 static void VM_CL_skel_find_bone(void)
3745 {
3746         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3747         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3748         skeleton_t *skeleton;
3749         PRVM_G_FLOAT(OFS_RETURN) = 0;
3750         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3751                 return;
3752         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3753 }
3754
3755 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3756 static void VM_CL_skel_get_bonerel(void)
3757 {
3758         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3759         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3760         skeleton_t *skeleton;
3761         matrix4x4_t matrix;
3762         vec3_t forward, left, up, origin;
3763         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3764         VectorClear(prog->globals.client->v_forward);
3765         VectorClear(prog->globals.client->v_right);
3766         VectorClear(prog->globals.client->v_up);
3767         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3768                 return;
3769         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3770                 return;
3771         matrix = skeleton->relativetransforms[bonenum];
3772         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3773         VectorCopy(forward, prog->globals.client->v_forward);
3774         VectorNegate(left, prog->globals.client->v_right);
3775         VectorCopy(up, prog->globals.client->v_up);
3776         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3777 }
3778
3779 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3780 static void VM_CL_skel_get_boneabs(void)
3781 {
3782         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3783         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3784         skeleton_t *skeleton;
3785         matrix4x4_t matrix;
3786         matrix4x4_t temp;
3787         vec3_t forward, left, up, origin;
3788         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3789         VectorClear(prog->globals.client->v_forward);
3790         VectorClear(prog->globals.client->v_right);
3791         VectorClear(prog->globals.client->v_up);
3792         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3793                 return;
3794         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3795                 return;
3796         matrix = skeleton->relativetransforms[bonenum];
3797         // convert to absolute
3798         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3799         {
3800                 temp = matrix;
3801                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3802         }
3803         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3804         VectorCopy(forward, prog->globals.client->v_forward);
3805         VectorNegate(left, prog->globals.client->v_right);
3806         VectorCopy(up, prog->globals.client->v_up);
3807         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3808 }
3809
3810 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3811 static void VM_CL_skel_set_bone(void)
3812 {
3813         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3814         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3815         vec3_t forward, left, up, origin;
3816         skeleton_t *skeleton;
3817         matrix4x4_t matrix;
3818         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3819                 return;
3820         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3821                 return;
3822         VectorCopy(prog->globals.client->v_forward, forward);
3823         VectorNegate(prog->globals.client->v_right, left);
3824         VectorCopy(prog->globals.client->v_up, up);
3825         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3826         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3827         skeleton->relativetransforms[bonenum] = matrix;
3828 }
3829
3830 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3831 static void VM_CL_skel_mul_bone(void)
3832 {
3833         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3834         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3835         vec3_t forward, left, up, origin;
3836         skeleton_t *skeleton;
3837         matrix4x4_t matrix;
3838         matrix4x4_t temp;
3839         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3840                 return;
3841         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3842                 return;
3843         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3844         VectorCopy(prog->globals.client->v_forward, forward);
3845         VectorNegate(prog->globals.client->v_right, left);
3846         VectorCopy(prog->globals.client->v_up, up);
3847         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3848         temp = skeleton->relativetransforms[bonenum];
3849         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3850 }
3851
3852 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3853 static void VM_CL_skel_mul_bones(void)
3854 {
3855         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3856         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3857         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3858         int bonenum;
3859         vec3_t forward, left, up, origin;
3860         skeleton_t *skeleton;
3861         matrix4x4_t matrix;
3862         matrix4x4_t temp;
3863         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3864                 return;
3865         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3866         VectorCopy(prog->globals.client->v_forward, forward);
3867         VectorNegate(prog->globals.client->v_right, left);
3868         VectorCopy(prog->globals.client->v_up, up);
3869         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3870         firstbone = max(0, firstbone);
3871         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3872         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3873         {
3874                 temp = skeleton->relativetransforms[bonenum];
3875                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3876         }
3877 }
3878
3879 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3880 static void VM_CL_skel_copybones(void)
3881 {
3882         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3883         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3884         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3885         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3886         int bonenum;
3887         skeleton_t *skeletondst;
3888         skeleton_t *skeletonsrc;
3889         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3890                 return;
3891         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3892                 return;
3893         firstbone = max(0, firstbone);
3894         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3895         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3896         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3897                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3898 }
3899
3900 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3901 static void VM_CL_skel_delete(void)
3902 {
3903         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3904         skeleton_t *skeleton;
3905         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3906                 return;
3907         Mem_Free(skeleton);
3908         prog->skeletons[skeletonindex] = NULL;
3909 }
3910
3911 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3912 static void VM_CL_frameforname(void)
3913 {
3914         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3915         dp_model_t *model = CL_GetModelByIndex(modelindex);
3916         const char *name = PRVM_G_STRING(OFS_PARM1);
3917         int i;
3918         PRVM_G_FLOAT(OFS_RETURN) = -1;
3919         if (!model || !model->animscenes)
3920                 return;
3921         for (i = 0;i < model->numframes;i++)
3922         {
3923                 if (!strcasecmp(model->animscenes[i].name, name))
3924                 {
3925                         PRVM_G_FLOAT(OFS_RETURN) = i;
3926                         break;
3927                 }
3928         }
3929 }
3930
3931 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3932 static void VM_CL_frameduration(void)
3933 {
3934         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3935         dp_model_t *model = CL_GetModelByIndex(modelindex);
3936         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3937         PRVM_G_FLOAT(OFS_RETURN) = 0;
3938         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3939                 return;
3940         if (model->animscenes[framenum].framerate)
3941                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3942 }
3943
3944 //============================================================================
3945
3946 // To create a almost working builtin file from this replace:
3947 // "^NULL.*" with ""
3948 // "^{.*//.*}:Wh\(.*\)" with "\1"
3949 // "\:" with "//"
3950 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3951 // "\n\n+" with "\n\n"
3952
3953 prvm_builtin_t vm_cl_builtins[] = {
3954 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
3955 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
3956 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
3957 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
3958 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3959 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3960 VM_break,                                               // #6 void() break (QUAKE)
3961 VM_random,                                              // #7 float() random (QUAKE)
3962 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
3963 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
3964 VM_error,                                               // #10 void(string e) error (QUAKE)
3965 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
3966 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
3967 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
3968 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
3969 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
3970 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3971 NULL,                                                   // #17 entity() checkclient (QUAKE)
3972 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
3973 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
3974 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
3975 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3976 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
3977 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
3978 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
3979 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
3980 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
3981 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
3982 VM_coredump,                                    // #28 void() coredump (QUAKE)
3983 VM_traceon,                                             // #29 void() traceon (QUAKE)
3984 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
3985 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
3986 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3987 NULL,                                                   // #33 (QUAKE)
3988 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
3989 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
3990 VM_rint,                                                // #36 float(float v) rint (QUAKE)
3991 VM_floor,                                               // #37 float(float v) floor (QUAKE)
3992 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
3993 NULL,                                                   // #39 (QUAKE)
3994 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
3995 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
3996 NULL,                                                   // #42 (QUAKE)
3997 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
3998 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
3999 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4000 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4001 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4002 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4003 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4004 NULL,                                                   // #50 (QUAKE)
4005 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4006 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4007 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4008 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4009 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4010 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4011 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4012 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4013 NULL,                                                   // #59 (QUAKE)
4014 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4015 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4016 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4017 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4018 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4019 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4020 NULL,                                                   // #66 (QUAKE)
4021 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4022 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4023 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4024 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4025 NULL,                                                   // #71 (QUAKE)
4026 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4027 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4028 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4029 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4030 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4031 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4032 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4033 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4034 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4035 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4036 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4037 NULL,                                                   // #83 (QUAKE)
4038 NULL,                                                   // #84 (QUAKE)
4039 NULL,                                                   // #85 (QUAKE)
4040 NULL,                                                   // #86 (QUAKE)
4041 NULL,                                                   // #87 (QUAKE)
4042 NULL,                                                   // #88 (QUAKE)
4043 NULL,                                                   // #89 (QUAKE)
4044 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4045 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4046 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4047 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4048 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4049 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4050 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4051 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4052 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4053 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4054 // FrikaC and Telejano range #100-#199
4055 NULL,                                                   // #100
4056 NULL,                                                   // #101
4057 NULL,                                                   // #102
4058 NULL,                                                   // #103
4059 NULL,                                                   // #104
4060 NULL,                                                   // #105
4061 NULL,                                                   // #106
4062 NULL,                                                   // #107
4063 NULL,                                                   // #108
4064 NULL,                                                   // #109
4065 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4066 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4067 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4068 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4069 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4070 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4071 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4072 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4073 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4074 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4075 NULL,                                                   // #120
4076 NULL,                                                   // #121
4077 NULL,                                                   // #122
4078 NULL,                                                   // #123
4079 NULL,                                                   // #124
4080 NULL,                                                   // #125
4081 NULL,                                                   // #126
4082 NULL,                                                   // #127
4083 NULL,                                                   // #128
4084 NULL,                                                   // #129
4085 NULL,                                                   // #130
4086 NULL,                                                   // #131
4087 NULL,                                                   // #132
4088 NULL,                                                   // #133
4089 NULL,                                                   // #134
4090 NULL,                                                   // #135
4091 NULL,                                                   // #136
4092 NULL,                                                   // #137
4093 NULL,                                                   // #138
4094 NULL,                                                   // #139
4095 NULL,                                                   // #140
4096 NULL,                                                   // #141
4097 NULL,                                                   // #142
4098 NULL,                                                   // #143
4099 NULL,                                                   // #144
4100 NULL,                                                   // #145
4101 NULL,                                                   // #146
4102 NULL,                                                   // #147
4103 NULL,                                                   // #148
4104 NULL,                                                   // #149
4105 NULL,                                                   // #150
4106 NULL,                                                   // #151
4107 NULL,                                                   // #152
4108 NULL,                                                   // #153
4109 NULL,                                                   // #154
4110 NULL,                                                   // #155
4111 NULL,                                                   // #156
4112 NULL,                                                   // #157
4113 NULL,                                                   // #158
4114 NULL,                                                   // #159
4115 NULL,                                                   // #160
4116 NULL,                                                   // #161
4117 NULL,                                                   // #162
4118 NULL,                                                   // #163
4119 NULL,                                                   // #164
4120 NULL,                                                   // #165
4121 NULL,                                                   // #166
4122 NULL,                                                   // #167
4123 NULL,                                                   // #168
4124 NULL,                                                   // #169
4125 NULL,                                                   // #170
4126 NULL,                                                   // #171
4127 NULL,                                                   // #172
4128 NULL,                                                   // #173
4129 NULL,                                                   // #174
4130 NULL,                                                   // #175
4131 NULL,                                                   // #176
4132 NULL,                                                   // #177
4133 NULL,                                                   // #178
4134 NULL,                                                   // #179
4135 NULL,                                                   // #180
4136 NULL,                                                   // #181
4137 NULL,                                                   // #182
4138 NULL,                                                   // #183
4139 NULL,                                                   // #184
4140 NULL,                                                   // #185
4141 NULL,                                                   // #186
4142 NULL,                                                   // #187
4143 NULL,                                                   // #188
4144 NULL,                                                   // #189
4145 NULL,                                                   // #190
4146 NULL,                                                   // #191
4147 NULL,                                                   // #192
4148 NULL,                                                   // #193
4149 NULL,                                                   // #194
4150 NULL,                                                   // #195
4151 NULL,                                                   // #196
4152 NULL,                                                   // #197
4153 NULL,                                                   // #198
4154 NULL,                                                   // #199
4155 // FTEQW range #200-#299
4156 NULL,                                                   // #200
4157 NULL,                                                   // #201
4158 NULL,                                                   // #202
4159 NULL,                                                   // #203
4160 NULL,                                                   // #204
4161 NULL,                                                   // #205
4162 NULL,                                                   // #206
4163 NULL,                                                   // #207
4164 NULL,                                                   // #208
4165 NULL,                                                   // #209
4166 NULL,                                                   // #210
4167 NULL,                                                   // #211
4168 NULL,                                                   // #212
4169 NULL,                                                   // #213
4170 NULL,                                                   // #214
4171 NULL,                                                   // #215
4172 NULL,                                                   // #216
4173 NULL,                                                   // #217
4174 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4175 NULL,                                                   // #219
4176 NULL,                                                   // #220
4177 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4178 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4179 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4180 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4181 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4182 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4183 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4184 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4185 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4186 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4187 NULL,                                                   // #231
4188 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4189 NULL,                                                   // #233
4190 NULL,                                                   // #234
4191 NULL,                                                   // #235
4192 NULL,                                                   // #236
4193 NULL,                                                   // #237
4194 NULL,                                                   // #238
4195 NULL,                                                   // #239
4196 VM_CL_checkpvs,                                 // #240
4197 NULL,                                                   // #241
4198 NULL,                                                   // #242
4199 NULL,                                                   // #243
4200 NULL,                                                   // #244
4201 NULL,                                                   // #245
4202 NULL,                                                   // #246
4203 NULL,                                                   // #247
4204 NULL,                                                   // #248
4205 NULL,                                                   // #249
4206 NULL,                                                   // #250
4207 NULL,                                                   // #251
4208 NULL,                                                   // #252
4209 NULL,                                                   // #253
4210 NULL,                                                   // #254
4211 NULL,                                                   // #255
4212 NULL,                                                   // #256
4213 NULL,                                                   // #257
4214 NULL,                                                   // #258
4215 NULL,                                                   // #259
4216 NULL,                                                   // #260
4217 NULL,                                                   // #261
4218 NULL,                                                   // #262
4219 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4220 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4221 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4222 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4223 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4224 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4225 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4226 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4227 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4228 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4229 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4230 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4231 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4232 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4233 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4234 NULL,                                                   // #278
4235 NULL,                                                   // #279
4236 NULL,                                                   // #280
4237 NULL,                                                   // #281
4238 NULL,                                                   // #282
4239 NULL,                                                   // #283
4240 NULL,                                                   // #284
4241 NULL,                                                   // #285
4242 NULL,                                                   // #286
4243 NULL,                                                   // #287
4244 NULL,                                                   // #288
4245 NULL,                                                   // #289
4246 NULL,                                                   // #290
4247 NULL,                                                   // #291
4248 NULL,                                                   // #292
4249 NULL,                                                   // #293
4250 NULL,                                                   // #294
4251 NULL,                                                   // #295
4252 NULL,                                                   // #296
4253 NULL,                                                   // #297
4254 NULL,                                                   // #298
4255 NULL,                                                   // #299
4256 // CSQC range #300-#399
4257 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4258 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4259 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4260 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4261 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4262 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4263 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4264 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4265 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4266 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4267 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4268 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4269 NULL,                                                   // #312
4270 NULL,                                                   // #313
4271 NULL,                                                   // #314
4272 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4273 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4274 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4275 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4276 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4277 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4278 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4279 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4280 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4281 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4282 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4283 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4284 VM_stringwidth,                 // #327 // FIXME is this okay?
4285 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4286 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4287 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4288 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4289 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4290 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4291 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4292 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4293 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4294 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4295 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4296 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4297 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4298 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4299 VM_CL_getkeybind,                               // #342 string(float keynum) getkeybind (EXT_CSQC)
4300 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4301 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4302 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4303 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4304 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4305 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4306 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4307 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4308 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4309 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4310 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4311 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4312 NULL,                                                   // #355
4313 NULL,                                                   // #356
4314 NULL,                                                   // #357
4315 NULL,                                                   // #358
4316 NULL,                                                   // #359
4317 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4318 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4319 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4320 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4321 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4322 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4323 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4324 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4325 NULL,                                           // #368
4326 NULL,                                                   // #369
4327 NULL,                                                   // #370
4328 NULL,                                                   // #371
4329 NULL,                                                   // #372
4330 NULL,                                                   // #373
4331 NULL,                                                   // #374
4332 NULL,                                                   // #375
4333 NULL,                                                   // #376
4334 NULL,                                                   // #377
4335 NULL,                                                   // #378
4336 NULL,                                                   // #379
4337 NULL,                                                   // #380
4338 NULL,                                                   // #381
4339 NULL,                                                   // #382
4340 NULL,                                                   // #383
4341 NULL,                                                   // #384
4342 NULL,                                                   // #385
4343 NULL,                                                   // #386
4344 NULL,                                                   // #387
4345 NULL,                                                   // #388
4346 NULL,                                                   // #389
4347 NULL,                                                   // #390
4348 NULL,                                                   // #391
4349 NULL,                                                   // #392
4350 NULL,                                                   // #393
4351 NULL,                                                   // #394
4352 NULL,                                                   // #395
4353 NULL,                                                   // #396
4354 NULL,                                                   // #397
4355 NULL,                                                   // #398
4356 NULL,                                                   // #399
4357 // LordHavoc's range #400-#499
4358 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4359 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4360 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4361 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4362 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4363 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4364 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4365 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4366 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4367 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4368 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4369 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4370 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4371 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4372 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4373 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4374 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4375 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4376 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4377 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4378 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4379 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4380 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4381 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4382 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4383 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4384 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4385 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4386 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4387 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4388 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4389 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4390 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4391 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4392 VM_CL_getsurfacenumpoints,              // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4393 VM_CL_getsurfacepoint,                  // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4394 VM_CL_getsurfacenormal,                 // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4395 VM_CL_getsurfacetexture,                // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4396 VM_CL_getsurfacenearpoint,              // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4397 VM_CL_getsurfaceclippedpoint,   // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4398 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4399 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4400 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4401 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4402 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4403 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4404 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4405 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4406 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4407 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4408 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4409 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4410 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4411 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4412 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4413 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4414 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4415 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4416 NULL,                                                   // #458
4417 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4418 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4419 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4420 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4421 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4422 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4423 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4424 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4425 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4426 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4427 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4428 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4429 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4430 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4431 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4432 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4433 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4434 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4435 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4436 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4437 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4438 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4439 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4440 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4441 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4442 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4443 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4444 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4445 VM_gecko_create,                                        // #487 float gecko_create( string name )
4446 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4447 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4448 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4449 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4450 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4451 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4452 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4453 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4454 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4455 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4456 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4457 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4458 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4459 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4460 NULL,                                                   // #502
4461 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4462 NULL,                                                   // #504
4463 NULL,                                                   // #505
4464 NULL,                                                   // #506
4465 NULL,                                                   // #507
4466 NULL,                                                   // #508
4467 NULL,                                                   // #509
4468 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4469 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4470 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4471 VM_uri_get,                                             // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4472 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4473 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4474 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4475 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4476 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4477 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4478 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4479 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command)
4480 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4481 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4482 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4483 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4484 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4485 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4486 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4487 VM_loadfromdata,                                // #529
4488 VM_loadfromfile,                                // #530
4489 NULL,                                                   // #531
4490 VM_log,                                                 // #532
4491 NULL,                                                   // #533
4492 NULL,                                                   // #534
4493 NULL,                                                   // #535
4494 NULL,                                                   // #536
4495 NULL,                                                   // #537
4496 NULL,                                                   // #538
4497 NULL,                                                   // #539
4498 NULL,                                                   // #540
4499 NULL,                                                   // #541
4500 NULL,                                                   // #542
4501 NULL,                                                   // #543
4502 NULL,                                                   // #544
4503 NULL,                                                   // #545
4504 NULL,                                                   // #546
4505 NULL,                                                   // #547
4506 NULL,                                                   // #548
4507 NULL,                                                   // #549
4508 NULL,                                                   // #550
4509 NULL,                                                   // #551
4510 NULL,                                                   // #552
4511 NULL,                                                   // #553
4512 NULL,                                                   // #554
4513 NULL,                                                   // #555
4514 NULL,                                                   // #556
4515 NULL,                                                   // #557
4516 NULL,                                                   // #558
4517 NULL,                                                   // #559
4518 NULL,                                                   // #560
4519 NULL,                                                   // #561
4520 NULL,                                                   // #562
4521 NULL,                                                   // #563
4522 NULL,                                                   // #564
4523 NULL,                                                   // #565
4524 NULL,                                                   // #566
4525 NULL,                                                   // #567
4526 NULL,                                                   // #568
4527 NULL,                                                   // #569
4528 NULL,                                                   // #570
4529 NULL,                                                   // #571
4530 NULL,                                                   // #572
4531 NULL,                                                   // #573
4532 NULL,                                                   // #574
4533 NULL,                                                   // #575
4534 NULL,                                                   // #576
4535 NULL,                                                   // #577
4536 NULL,                                                   // #578
4537 NULL,                                                   // #579
4538 NULL,                                                   // #580
4539 NULL,                                                   // #581
4540 NULL,                                                   // #582
4541 NULL,                                                   // #583
4542 NULL,                                                   // #584
4543 NULL,                                                   // #585
4544 NULL,                                                   // #586
4545 NULL,                                                   // #587
4546 NULL,                                                   // #588
4547 NULL,                                                   // #589
4548 NULL,                                                   // #590
4549 NULL,                                                   // #591
4550 NULL,                                                   // #592
4551 NULL,                                                   // #593
4552 NULL,                                                   // #594
4553 NULL,                                                   // #595
4554 NULL,                                                   // #596
4555 NULL,                                                   // #597
4556 NULL,                                                   // #598
4557 NULL,                                                   // #599
4558 NULL,                                                   // #600
4559 NULL,                                                   // #601
4560 NULL,                                                   // #602
4561 NULL,                                                   // #603
4562 NULL,                                                   // #604
4563 VM_callfunction,                                // #605
4564 VM_writetofile,                                 // #606
4565 VM_isfunction,                                  // #607
4566 NULL,                                                   // #608
4567 NULL,                                                   // #609
4568 NULL,                                                   // #610
4569 NULL,                                                   // #611
4570 NULL,                                                   // #612
4571 VM_parseentitydata,                             // #613
4572 NULL,                                                   // #614
4573 NULL,                                                   // #615
4574 NULL,                                                   // #616
4575 NULL,                                                   // #617
4576 NULL,                                                   // #618
4577 NULL,                                                   // #619
4578 NULL,                                                   // #620
4579 NULL,                                                   // #621
4580 NULL,                                                   // #622
4581 NULL,                                                   // #623
4582 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4583 NULL,                                                   // #625
4584 };
4585
4586 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4587
4588 void VM_Polygons_Reset(void)
4589 {
4590         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4591
4592         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4593         if(polys->initialized)
4594         {
4595                 Mem_FreePool(&polys->pool);
4596                 polys->initialized = false;
4597         }
4598 }
4599
4600 void VM_CL_Cmd_Init(void)
4601 {
4602         VM_Cmd_Init();
4603         VM_Polygons_Reset();
4604 }
4605
4606 void VM_CL_Cmd_Reset(void)
4607 {
4608         World_End(&cl.world);
4609         VM_Cmd_Reset();
4610         VM_Polygons_Reset();
4611 }
4612
4613