fix cmd again (fix by Blub and me)
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7
8 //============================================================================
9 // Client
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
12 //- EntWasFreed ?
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
17
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
20
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetSortedPlayerIndex (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
31 {
32         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
34 }
35
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
38 {
39         prvm_edict_t    *e;
40         float   *org;
41         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42
43         e = PRVM_G_EDICT(OFS_PARM0);
44         if (e == prog->edicts)
45         {
46                 VM_Warning("setorigin: can not modify world entity\n");
47                 return;
48         }
49         if (e->priv.required->free)
50         {
51                 VM_Warning("setorigin: can not modify free entity\n");
52                 return;
53         }
54         org = PRVM_G_VECTOR(OFS_PARM1);
55         VectorCopy (org, e->fields.client->origin);
56         CL_LinkEdict(e);
57 }
58
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
60 {
61         int             i;
62
63         for (i=0 ; i<3 ; i++)
64                 if (min[i] > max[i])
65                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
66
67         // set derived values
68         VectorCopy (min, e->fields.client->mins);
69         VectorCopy (max, e->fields.client->maxs);
70         VectorSubtract (max, min, e->fields.client->size);
71
72         CL_LinkEdict (e);
73 }
74
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
77 {
78         prvm_edict_t    *e;
79         const char              *m;
80         model_t *mod;
81         int                             i;
82
83         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
84
85         e = PRVM_G_EDICT(OFS_PARM0);
86         e->fields.client->modelindex = 0;
87         e->fields.client->model = 0;
88
89         m = PRVM_G_STRING(OFS_PARM1);
90         mod = NULL;
91         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
92         {
93                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
94                 {
95                         mod = cl.csqc_model_precache[i];
96                         e->fields.client->model = PRVM_SetEngineString(mod->name);
97                         e->fields.client->modelindex = -(i+1);
98                         break;
99                 }
100         }
101
102         if( !mod ) {
103                 for (i = 0;i < MAX_MODELS;i++)
104                 {
105                         mod = cl.model_precache[i];
106                         if (mod && !strcmp(mod->name, m))
107                         {
108                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
109                                 e->fields.client->modelindex = i;
110                                 break;
111                         }
112                 }
113         }
114
115         if( mod ) {
116                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
118         }
119         else
120         {
121                 SetMinMaxSize (e, vec3_origin, vec3_origin);
122                 VM_Warning ("setmodel: model '%s' not precached\n", m);
123         }
124 }
125
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
128 {
129         prvm_edict_t    *e;
130         float                   *min, *max;
131         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
132
133         e = PRVM_G_EDICT(OFS_PARM0);
134         if (e == prog->edicts)
135         {
136                 VM_Warning("setsize: can not modify world entity\n");
137                 return;
138         }
139         if (e->priv.server->free)
140         {
141                 VM_Warning("setsize: can not modify free entity\n");
142                 return;
143         }
144         min = PRVM_G_VECTOR(OFS_PARM1);
145         max = PRVM_G_VECTOR(OFS_PARM2);
146
147         SetMinMaxSize( e, min, max );
148
149         CL_LinkEdict(e);
150 }
151
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
154 {
155         const char                      *sample;
156         int                                     channel;
157         prvm_edict_t            *entity;
158         float                           volume;
159         float                           attenuation;
160
161         VM_SAFEPARMCOUNT(5, VM_CL_sound);
162
163         entity = PRVM_G_EDICT(OFS_PARM0);
164         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165         sample = PRVM_G_STRING(OFS_PARM2);
166         volume = PRVM_G_FLOAT(OFS_PARM3);
167         attenuation = PRVM_G_FLOAT(OFS_PARM4);
168
169         if (volume < 0 || volume > 1)
170         {
171                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
172                 return;
173         }
174
175         if (attenuation < 0 || attenuation > 4)
176         {
177                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
178                 return;
179         }
180
181         if (channel < 0 || channel > 7)
182         {
183                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
184                 return;
185         }
186
187         S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
188 }
189
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
192 {
193         const char                      *sample;
194         float                           volume;
195         float                           attenuation;
196         vec3_t                          org;
197
198         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
199
200         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201         sample = PRVM_G_STRING(OFS_PARM1);
202         volume = PRVM_G_FLOAT(OFS_PARM2);
203         attenuation = PRVM_G_FLOAT(OFS_PARM3);
204
205         if (volume < 0 || volume > 1)
206         {
207                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
208                 return;
209         }
210
211         if (attenuation < 0 || attenuation > 4)
212         {
213                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
214                 return;
215         }
216
217         // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218         S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
219 }
220
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
223 {
224         prvm_edict_t *ed;
225         ed = PRVM_ED_Alloc();
226         VM_RETURN_EDICT(ed);
227 }
228
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
231 {
232         float   *v1, *v2;
233         trace_t trace;
234         int             move;
235         prvm_edict_t    *ent;
236
237         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
238
239         prog->xfunction->builtinsprofile += 30;
240
241         v1 = PRVM_G_VECTOR(OFS_PARM0);
242         v2 = PRVM_G_VECTOR(OFS_PARM1);
243         move = (int)PRVM_G_FLOAT(OFS_PARM2);
244         ent = PRVM_G_EDICT(OFS_PARM3);
245
246         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
248
249         trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
250
251         VM_SetTraceGlobals(&trace);
252 }
253
254 /*
255 =================
256 VM_CL_tracebox
257
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
261
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
263 =================
264 */
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
267 {
268         float   *v1, *v2, *m1, *m2;
269         trace_t trace;
270         int             move;
271         prvm_edict_t    *ent;
272
273         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
274
275         prog->xfunction->builtinsprofile += 30;
276
277         v1 = PRVM_G_VECTOR(OFS_PARM0);
278         m1 = PRVM_G_VECTOR(OFS_PARM1);
279         m2 = PRVM_G_VECTOR(OFS_PARM2);
280         v2 = PRVM_G_VECTOR(OFS_PARM3);
281         move = (int)PRVM_G_FLOAT(OFS_PARM4);
282         ent = PRVM_G_EDICT(OFS_PARM5);
283
284         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
286
287         trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
288
289         VM_SetTraceGlobals(&trace);
290 }
291
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
293 {
294         int i;
295         float gravity;
296         vec3_t move, end;
297         vec3_t original_origin;
298         vec3_t original_velocity;
299         vec3_t original_angles;
300         vec3_t original_avelocity;
301         prvm_eval_t *val;
302         trace_t trace;
303
304         VectorCopy(tossent->fields.client->origin   , original_origin   );
305         VectorCopy(tossent->fields.client->velocity , original_velocity );
306         VectorCopy(tossent->fields.client->angles   , original_angles   );
307         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
308
309         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310         if (val != NULL && val->_float != 0)
311                 gravity = val->_float;
312         else
313                 gravity = 1.0;
314         gravity *= cl.movevars_gravity * 0.05;
315
316         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
317         {
318                 tossent->fields.client->velocity[2] -= gravity;
319                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320                 VectorScale (tossent->fields.client->velocity, 0.05, move);
321                 VectorAdd (tossent->fields.client->origin, move, end);
322                 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323                 VectorCopy (trace.endpos, tossent->fields.client->origin);
324
325                 if (trace.fraction < 1)
326                         break;
327         }
328
329         VectorCopy(original_origin   , tossent->fields.client->origin   );
330         VectorCopy(original_velocity , tossent->fields.client->velocity );
331         VectorCopy(original_angles   , tossent->fields.client->angles   );
332         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
333
334         return trace;
335 }
336
337 static void VM_CL_tracetoss (void)
338 {
339         trace_t trace;
340         prvm_edict_t    *ent;
341         prvm_edict_t    *ignore;
342
343         prog->xfunction->builtinsprofile += 600;
344
345         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
346
347         ent = PRVM_G_EDICT(OFS_PARM0);
348         if (ent == prog->edicts)
349         {
350                 VM_Warning("tracetoss: can not use world entity\n");
351                 return;
352         }
353         ignore = PRVM_G_EDICT(OFS_PARM1);
354
355         trace = CL_Trace_Toss (ent, ignore);
356
357         VM_SetTraceGlobals(&trace);
358 }
359
360
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
363 {
364         const char      *name;
365         int                     i;
366         model_t         *m;
367
368         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
369
370         name = PRVM_G_STRING(OFS_PARM0);
371         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
372         {
373                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
374                 {
375                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
376                         return;
377                 }
378         }
379         PRVM_G_FLOAT(OFS_RETURN) = 0;
380         m = Mod_ForName(name, false, false, false);
381         if(m && m->loaded)
382         {
383                 for (i = 0;i < MAX_MODELS;i++)
384                 {
385                         if (!cl.csqc_model_precache[i])
386                         {
387                                 cl.csqc_model_precache[i] = (model_t*)m;
388                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
389                                 return;
390                         }
391                 }
392                 VM_Warning("VM_CL_precache_model: no free models\n");
393                 return;
394         }
395         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
396 }
397
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
399 {
400         prvm_edict_t    *ent;
401         int                             i, k;
402
403         ent = PRVM_NEXT_EDICT(prog->edicts);
404         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
405         {
406                 if (ent->priv.required->free)
407                         continue;
408                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
409                         list[k++] = ent;
410         }
411         return k;
412 }
413
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
416 {
417         prvm_edict_t    *ent, *chain;
418         vec_t                   radius, radius2;
419         vec3_t                  org, eorg, mins, maxs;
420         int                             i, numtouchedicts;
421         prvm_edict_t    *touchedicts[MAX_EDICTS];
422
423         VM_SAFEPARMCOUNT(2, VM_CL_findradius);
424
425         chain = (prvm_edict_t *)prog->edicts;
426
427         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428         radius = PRVM_G_FLOAT(OFS_PARM1);
429         radius2 = radius * radius;
430
431         mins[0] = org[0] - (radius + 1);
432         mins[1] = org[1] - (radius + 1);
433         mins[2] = org[2] - (radius + 1);
434         maxs[0] = org[0] + (radius + 1);
435         maxs[1] = org[1] + (radius + 1);
436         maxs[2] = org[2] + (radius + 1);
437         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438         if (numtouchedicts > MAX_EDICTS)
439         {
440                 // this never happens   //[515]: for what then ?
441                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442                 numtouchedicts = MAX_EDICTS;
443         }
444         for (i = 0;i < numtouchedicts;i++)
445         {
446                 ent = touchedicts[i];
447                 // Quake did not return non-solid entities but darkplaces does
448                 // (note: this is the reason you can't blow up fallen zombies)
449                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
450                         continue;
451                 // LordHavoc: compare against bounding box rather than center so it
452                 // doesn't miss large objects, and use DotProduct instead of Length
453                 // for a major speedup
454                 VectorSubtract(org, ent->fields.client->origin, eorg);
455                 if (sv_gameplayfix_findradiusdistancetobox.integer)
456                 {
457                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
460                 }
461                 else
462                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463                 if (DotProduct(eorg, eorg) < radius2)
464                 {
465                         ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
466                         chain = ent;
467                 }
468         }
469
470         VM_RETURN_EDICT(chain);
471 }
472
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
475 {
476         prvm_edict_t            *ent;
477         prvm_eval_t                     *val;
478         vec3_t                          end;
479         trace_t                         trace;
480
481         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
482
483         // assume failure if it returns early
484         PRVM_G_FLOAT(OFS_RETURN) = 0;
485
486         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487         if (ent == prog->edicts)
488         {
489                 VM_Warning("droptofloor: can not modify world entity\n");
490                 return;
491         }
492         if (ent->priv.server->free)
493         {
494                 VM_Warning("droptofloor: can not modify free entity\n");
495                 return;
496         }
497
498         VectorCopy (ent->fields.client->origin, end);
499         end[2] -= 256;
500
501         trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
502
503         if (trace.fraction != 1)
504         {
505                 VectorCopy (trace.endpos, ent->fields.client->origin);
506                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509                 PRVM_G_FLOAT(OFS_RETURN) = 1;
510                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 //              ent->priv.server->suspendedinairflag = true;
512         }
513 }
514
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
517 {
518         int                     i;
519         const char      *c;
520
521         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
522
523         i = (int)PRVM_G_FLOAT(OFS_PARM0);
524         c = PRVM_G_STRING(OFS_PARM1);
525         if (i >= cl.max_lightstyle)
526         {
527                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
528                 return;
529         }
530         strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
533 }
534
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
537 {
538         static int              cs_yes, cs_no;
539         prvm_edict_t    *ent;
540         vec3_t                  mins, maxs, start, stop;
541         trace_t                 trace;
542         int                             x, y;
543         float                   mid, bottom;
544
545         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546         ent = PRVM_G_EDICT(OFS_PARM0);
547         PRVM_G_FLOAT(OFS_RETURN) = 0;
548
549         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
551
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555         start[2] = mins[2] - 1;
556         for     (x=0 ; x<=1 ; x++)
557                 for     (y=0 ; y<=1 ; y++)
558                 {
559                         start[0] = x ? maxs[0] : mins[0];
560                         start[1] = y ? maxs[1] : mins[1];
561                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
562                                 goto realcheck;
563                 }
564
565         cs_yes++;
566         PRVM_G_FLOAT(OFS_RETURN) = true;
567         return;         // we got out easy
568
569 realcheck:
570         cs_no++;
571 //
572 // check it for real...
573 //
574         start[2] = mins[2];
575
576 // the midpoint must be within 16 of the bottom
577         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579         stop[2] = start[2] - 2*sv_stepheight.value;
580         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
581
582         if (trace.fraction == 1.0)
583                 return;
584
585         mid = bottom = trace.endpos[2];
586
587 // the corners must be within 16 of the midpoint
588         for     (x=0 ; x<=1 ; x++)
589                 for     (y=0 ; y<=1 ; y++)
590                 {
591                         start[0] = stop[0] = x ? maxs[0] : mins[0];
592                         start[1] = stop[1] = y ? maxs[1] : mins[1];
593
594                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
595
596                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597                                 bottom = trace.endpos[2];
598                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
599                                 return;
600                 }
601
602         cs_yes++;
603         PRVM_G_FLOAT(OFS_RETURN) = true;
604 }
605
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
608 {
609         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
611 }
612
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
615 {
616         float   *org, *dir;
617         int             count;
618         unsigned char   color;
619         VM_SAFEPARMCOUNT(4, VM_CL_particle);
620
621         org = PRVM_G_VECTOR(OFS_PARM0);
622         dir = PRVM_G_VECTOR(OFS_PARM1);
623         color = (int)PRVM_G_FLOAT(OFS_PARM2);
624         count = (int)PRVM_G_FLOAT(OFS_PARM3);
625         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
626 }
627
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
630 {
631         float   *f;
632         sfx_t   *s;
633         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635         f = PRVM_G_VECTOR(OFS_PARM1);
636         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
637 }
638
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
641 {
642         vec3_t ambientcolor, diffusecolor, diffusenormal;
643         vec_t *p;
644
645         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
646
647         p = PRVM_G_VECTOR(OFS_PARM0);
648         VectorClear(ambientcolor);
649         VectorClear(diffusecolor);
650         VectorClear(diffusenormal);
651         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
654 }
655
656
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
660
661 static void CSQC_R_RecalcView (void)
662 {
663         extern matrix4x4_t viewmodelmatrix;
664         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
666 }
667
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
671 {
672         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673         // clear renderable entity and light lists
674         r_refdef.scene.numentities = 0;
675         r_refdef.scene.numlights = 0;
676         // FIXME: restore these to the values from VM_CL_UpdateView
677         r_refdef.view.x = 0;
678         r_refdef.view.y = 0;
679         r_refdef.view.z = 0;
680         r_refdef.view.width = vid.width;
681         r_refdef.view.height = vid.height;
682         r_refdef.view.depth = 1;
683         // FIXME: restore frustum_x/frustum_y
684         r_refdef.view.useperspective = true;
685         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691         r_refdef.view.clear = true;
692         // FIXME: restore cl.csqc_origin
693         // FIXME: restore cl.csqc_angles
694         cl.csqc_vidvars.drawworld = true;
695         cl.csqc_vidvars.drawenginesbar = false;
696         cl.csqc_vidvars.drawcrosshair = false;
697 }
698
699 //#301 void(float mask) addentities (EXT_CSQC)
700 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
701 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
702 void VM_CL_R_AddEntities (void)
703 {
704         int                     i, drawmask;
705         prvm_edict_t *ed;
706         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
707         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
708         CSQC_RelinkAllEntities(drawmask);
709         CL_RelinkLightFlashes();
710
711         prog->globals.client->time = cl.time;
712         for(i=1;i<prog->num_edicts;i++)
713         {
714                 ed = &prog->edicts[i];
715                 if(ed->priv.required->free)
716                         continue;
717                 CSQC_Think(ed);
718                 if(ed->priv.required->free)
719                         continue;
720                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
721                 CSQC_Predraw(ed);
722                 if(ed->priv.required->free)
723                         continue;
724                 if(!((int)ed->fields.client->drawmask & drawmask))
725                         continue;
726                 CSQC_AddRenderEdict(ed);
727         }
728 }
729
730 //#302 void(entity ent) addentity (EXT_CSQC)
731 void VM_CL_R_AddEntity (void)
732 {
733         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
734         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
735 }
736
737 //#303 float(float property, ...) setproperty (EXT_CSQC)
738 void VM_CL_R_SetView (void)
739 {
740         int             c;
741         float   *f;
742         float   k;
743
744         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
745
746         c = (int)PRVM_G_FLOAT(OFS_PARM0);
747         f = PRVM_G_VECTOR(OFS_PARM1);
748         k = PRVM_G_FLOAT(OFS_PARM1);
749
750         switch(c)
751         {
752         case VF_MIN:
753                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
754                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
755                 break;
756         case VF_MIN_X:
757                 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
758                 break;
759         case VF_MIN_Y:
760                 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
761                 break;
762         case VF_SIZE:
763                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
764                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
765                 break;
766         case VF_SIZE_Y:
767                 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
768                 break;
769         case VF_SIZE_X:
770                 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
771                 break;
772         case VF_VIEWPORT:
773                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
774                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
775                 f = PRVM_G_VECTOR(OFS_PARM2);
776                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
777                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
778                 break;
779         case VF_FOV:
780                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
781                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
782                 break;
783         case VF_FOVX:
784                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
785                 break;
786         case VF_FOVY:
787                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
788                 break;
789         case VF_ORIGIN:
790                 VectorCopy(f, cl.csqc_origin);
791                 CSQC_R_RecalcView();
792                 break;
793         case VF_ORIGIN_X:
794                 cl.csqc_origin[0] = k;
795                 CSQC_R_RecalcView();
796                 break;
797         case VF_ORIGIN_Y:
798                 cl.csqc_origin[1] = k;
799                 CSQC_R_RecalcView();
800                 break;
801         case VF_ORIGIN_Z:
802                 cl.csqc_origin[2] = k;
803                 CSQC_R_RecalcView();
804                 break;
805         case VF_ANGLES:
806                 VectorCopy(f, cl.csqc_angles);
807                 CSQC_R_RecalcView();
808                 break;
809         case VF_ANGLES_X:
810                 cl.csqc_angles[0] = k;
811                 CSQC_R_RecalcView();
812                 break;
813         case VF_ANGLES_Y:
814                 cl.csqc_angles[1] = k;
815                 CSQC_R_RecalcView();
816                 break;
817         case VF_ANGLES_Z:
818                 cl.csqc_angles[2] = k;
819                 CSQC_R_RecalcView();
820                 break;
821         case VF_DRAWWORLD:
822                 cl.csqc_vidvars.drawworld = k;
823                 break;
824         case VF_DRAWENGINESBAR:
825                 cl.csqc_vidvars.drawenginesbar = k;
826                 break;
827         case VF_DRAWCROSSHAIR:
828                 cl.csqc_vidvars.drawcrosshair = k;
829                 break;
830         case VF_CL_VIEWANGLES:
831                 VectorCopy(f, cl.viewangles);
832                 break;
833         case VF_CL_VIEWANGLES_X:
834                 cl.viewangles[0] = k;
835                 break;
836         case VF_CL_VIEWANGLES_Y:
837                 cl.viewangles[1] = k;
838                 break;
839         case VF_CL_VIEWANGLES_Z:
840                 cl.viewangles[2] = k;
841                 break;
842         case VF_PERSPECTIVE:
843                 r_refdef.view.useperspective = k != 0;
844                 break;
845         case VF_CLEARSCREEN:
846                 r_refdef.view.clear = k ? true : false;
847                 break;
848         default:
849                 PRVM_G_FLOAT(OFS_RETURN) = 0;
850                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
851                 return;
852         }
853         PRVM_G_FLOAT(OFS_RETURN) = 1;
854 }
855
856 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
857 void VM_CL_R_AddDynamicLight (void)
858 {
859         vec_t *org;
860         float radius = 300;
861         vec_t *col;
862         int style = -1;
863         const char *cubemapname = NULL;
864         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
865         float coronaintensity = 1;
866         float coronasizescale = 0.25;
867         qboolean castshadow = true;
868         float ambientscale = 0;
869         float diffusescale = 1;
870         float specularscale = 1;
871         matrix4x4_t matrix;
872         vec3_t forward, left, up;
873         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
874
875         // if we've run out of dlights, just return
876         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
877                 return;
878
879         org = PRVM_G_VECTOR(OFS_PARM0);
880         radius = PRVM_G_FLOAT(OFS_PARM1);
881         col = PRVM_G_VECTOR(OFS_PARM2);
882         if (prog->argc >= 4)
883         {
884                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
885                 if (style >= MAX_LIGHTSTYLES)
886                 {
887                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
888                         style = -1;
889                 }
890         }
891         if (prog->argc >= 5)
892                 cubemapname = PRVM_G_STRING(OFS_PARM4);
893         if (prog->argc >= 6)
894                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
895         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
896         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
897
898         VectorScale(prog->globals.client->v_forward, radius, forward);
899         VectorScale(prog->globals.client->v_right, -radius, left);
900         VectorScale(prog->globals.client->v_up, radius, up);
901         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
902
903         R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
904 }
905
906 //============================================================================
907
908 //#310 vector (vector v) cs_unproject (EXT_CSQC)
909 static void VM_CL_unproject (void)
910 {
911         float   *f;
912         vec3_t  temp;
913
914         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
915         f = PRVM_G_VECTOR(OFS_PARM0);
916         VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
917         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
918 }
919
920 //#311 vector (vector v) cs_project (EXT_CSQC)
921 static void VM_CL_project (void)
922 {
923         float   *f;
924         vec3_t  v;
925         matrix4x4_t m;
926
927         VM_SAFEPARMCOUNT(1, VM_CL_project);
928         f = PRVM_G_VECTOR(OFS_PARM0);
929         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
930         Matrix4x4_Transform(&m, f, v);
931         VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
932 }
933
934 //#330 float(float stnum) getstatf (EXT_CSQC)
935 static void VM_CL_getstatf (void)
936 {
937         int i;
938         union
939         {
940                 float f;
941                 int l;
942         }dat;
943         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
944         i = (int)PRVM_G_FLOAT(OFS_PARM0);
945         if(i < 0 || i >= MAX_CL_STATS)
946         {
947                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
948                 return;
949         }
950         dat.l = cl.stats[i];
951         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
952 }
953
954 //#331 float(float stnum) getstati (EXT_CSQC)
955 static void VM_CL_getstati (void)
956 {
957         int i, index;
958         int firstbit, bitcount;
959
960         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
961
962         index = (int)PRVM_G_FLOAT(OFS_PARM0);
963         if (prog->argc > 1)
964         {
965                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
966                 if (prog->argc > 2)
967                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
968                 else
969                         bitcount = 1;
970         }
971         else
972         {
973                 firstbit = 0;
974                 bitcount = 32;
975         }
976
977         if(index < 0 || index >= MAX_CL_STATS)
978         {
979                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
980                 return;
981         }
982         i = cl.stats[index];
983         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
984                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
985         PRVM_G_FLOAT(OFS_RETURN) = i;
986 }
987
988 //#332 string(float firststnum) getstats (EXT_CSQC)
989 static void VM_CL_getstats (void)
990 {
991         int i;
992         char t[17];
993         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
994         i = (int)PRVM_G_FLOAT(OFS_PARM0);
995         if(i < 0 || i > MAX_CL_STATS-4)
996         {
997                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
998                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
999                 return;
1000         }
1001         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1002         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1003 }
1004
1005 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1006 static void VM_CL_setmodelindex (void)
1007 {
1008         int                             i;
1009         prvm_edict_t    *t;
1010         struct model_s  *model;
1011
1012         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1013
1014         t = PRVM_G_EDICT(OFS_PARM0);
1015
1016         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1017
1018         t->fields.client->model = 0;
1019         t->fields.client->modelindex = 0;
1020
1021         if (!i)
1022                 return;
1023
1024         model = CL_GetModelByIndex(i);
1025         if (!model)
1026         {
1027                 VM_Warning("VM_CL_setmodelindex: null model\n");
1028                 return;
1029         }
1030         t->fields.client->model = PRVM_SetEngineString(model->name);
1031         t->fields.client->modelindex = i;
1032
1033         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1034         if (model)
1035         {
1036                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1037         }
1038         else
1039                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1040 }
1041
1042 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1043 static void VM_CL_modelnameforindex (void)
1044 {
1045         model_t *model;
1046
1047         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1048
1049         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1050         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1051         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1052 }
1053
1054 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1055 static void VM_CL_particleeffectnum (void)
1056 {
1057         int                     i;
1058         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1059         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1060         if (i == 0)
1061                 i = -1;
1062         PRVM_G_FLOAT(OFS_RETURN) = i;
1063 }
1064
1065 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1066 static void VM_CL_trailparticles (void)
1067 {
1068         int                             i;
1069         float                   *start, *end;
1070         prvm_edict_t    *t;
1071         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1072
1073         t = PRVM_G_EDICT(OFS_PARM0);
1074         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1075         start   = PRVM_G_VECTOR(OFS_PARM2);
1076         end             = PRVM_G_VECTOR(OFS_PARM3);
1077
1078         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1079 }
1080
1081 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1082 static void VM_CL_pointparticles (void)
1083 {
1084         int                     i, n;
1085         float           *f, *v;
1086         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1087         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1088         f = PRVM_G_VECTOR(OFS_PARM1);
1089         v = PRVM_G_VECTOR(OFS_PARM2);
1090         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1091         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1092 }
1093
1094 //#342 string(float keynum) getkeybind (EXT_CSQC)
1095 static void VM_CL_getkeybind (void)
1096 {
1097         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1098         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1099 }
1100
1101 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1102 static void VM_CL_setcursormode (void)
1103 {
1104         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1105         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1106         cl_ignoremousemoves = 2;
1107 }
1108
1109 //#345 float(float framenum) getinputstate (EXT_CSQC)
1110 static void VM_CL_getinputstate (void)
1111 {
1112         int i, frame;
1113         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1114         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1115         for (i = 0;i < CL_MAX_USERCMDS;i++)
1116         {
1117                 if (cl.movecmd[i].sequence == frame)
1118                 {
1119                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1120                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1121                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1122                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1123                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1124                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1125                         if(cl.movecmd[i].crouch)
1126                         {
1127                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1128                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1129                         }
1130                         else
1131                         {
1132                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1133                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1134                         }
1135                 }
1136         }
1137 }
1138
1139 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1140 static void VM_CL_setsensitivityscale (void)
1141 {
1142         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1143         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1144 }
1145
1146 //#347 void() runstandardplayerphysics (EXT_CSQC)
1147 static void VM_CL_runplayerphysics (void)
1148 {
1149 }
1150
1151 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1152 static void VM_CL_getplayerkey (void)
1153 {
1154         int                     i;
1155         char            t[128];
1156         const char      *c;
1157
1158         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1159
1160         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1161         c = PRVM_G_STRING(OFS_PARM1);
1162         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1163         Sbar_SortFrags();
1164
1165         if (i < 0)
1166                 i = Sbar_GetSortedPlayerIndex(-1-i);
1167         if(i < 0 || i >= cl.maxclients)
1168                 return;
1169
1170         t[0] = 0;
1171
1172         if(!strcasecmp(c, "name"))
1173                 strlcpy(t, cl.scores[i].name, sizeof(t));
1174         else
1175                 if(!strcasecmp(c, "frags"))
1176                         sprintf(t, "%i", cl.scores[i].frags);
1177         else
1178                 if(!strcasecmp(c, "ping"))
1179                         sprintf(t, "%i", cl.scores[i].qw_ping);
1180         else
1181                 if(!strcasecmp(c, "pl"))
1182                         sprintf(t, "%i", cl.scores[i].qw_packetloss);
1183         else
1184                 if(!strcasecmp(c, "entertime"))
1185                         sprintf(t, "%f", cl.scores[i].qw_entertime);
1186         else
1187                 if(!strcasecmp(c, "colors"))
1188                         sprintf(t, "%i", cl.scores[i].colors);
1189         else
1190                 if(!strcasecmp(c, "topcolor"))
1191                         sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1192         else
1193                 if(!strcasecmp(c, "bottomcolor"))
1194                         sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1195         else
1196                 if(!strcasecmp(c, "viewentity"))
1197                         sprintf(t, "%i", i+1);
1198         if(!t[0])
1199                 return;
1200         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1201 }
1202
1203 //#349 float() isdemo (EXT_CSQC)
1204 static void VM_CL_isdemo (void)
1205 {
1206         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1207         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1208 }
1209
1210 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1211 static void VM_CL_setlistener (void)
1212 {
1213         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1214         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1215         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1216 }
1217
1218 //#352 void(string cmdname) registercommand (EXT_CSQC)
1219 static void VM_CL_registercmd (void)
1220 {
1221         char *t;
1222         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1223         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1224         {
1225                 size_t alloclen;
1226
1227                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1228                 t = (char *)Z_Malloc(alloclen);
1229                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1230                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1231         }
1232         else
1233                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1234
1235 }
1236
1237 //#360 float() readbyte (EXT_CSQC)
1238 static void VM_CL_ReadByte (void)
1239 {
1240         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1241         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1242 }
1243
1244 //#361 float() readchar (EXT_CSQC)
1245 static void VM_CL_ReadChar (void)
1246 {
1247         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1248         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1249 }
1250
1251 //#362 float() readshort (EXT_CSQC)
1252 static void VM_CL_ReadShort (void)
1253 {
1254         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1255         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1256 }
1257
1258 //#363 float() readlong (EXT_CSQC)
1259 static void VM_CL_ReadLong (void)
1260 {
1261         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1262         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1263 }
1264
1265 //#364 float() readcoord (EXT_CSQC)
1266 static void VM_CL_ReadCoord (void)
1267 {
1268         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1269         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1270 }
1271
1272 //#365 float() readangle (EXT_CSQC)
1273 static void VM_CL_ReadAngle (void)
1274 {
1275         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1276         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1277 }
1278
1279 //#366 string() readstring (EXT_CSQC)
1280 static void VM_CL_ReadString (void)
1281 {
1282         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1283         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1284 }
1285
1286 //#367 float() readfloat (EXT_CSQC)
1287 static void VM_CL_ReadFloat (void)
1288 {
1289         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1290         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1291 }
1292
1293 //////////////////////////////////////////////////////////
1294
1295 static void VM_CL_makestatic (void)
1296 {
1297         prvm_edict_t *ent;
1298
1299         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1300
1301         ent = PRVM_G_EDICT(OFS_PARM0);
1302         if (ent == prog->edicts)
1303         {
1304                 VM_Warning("makestatic: can not modify world entity\n");
1305                 return;
1306         }
1307         if (ent->priv.server->free)
1308         {
1309                 VM_Warning("makestatic: can not modify free entity\n");
1310                 return;
1311         }
1312
1313         if (cl.num_static_entities < cl.max_static_entities)
1314         {
1315                 int renderflags;
1316                 prvm_eval_t *val;
1317                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1318
1319                 // copy it to the current state
1320                 memset(staticent, 0, sizeof(*staticent));
1321                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1322                 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1323                 staticent->render.framelerp = 0;
1324                 // make torchs play out of sync
1325                 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1326                 staticent->render.skinnum = (int)ent->fields.client->skin;
1327                 staticent->render.effects = (int)ent->fields.client->effects;
1328                 staticent->render.alpha = 1;
1329                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1330                 staticent->render.scale = 1;
1331                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1332                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1333
1334                 renderflags = 0;
1335                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1336                 if (renderflags & RF_USEAXIS)
1337                 {
1338                         vec3_t left;
1339                         VectorNegate(prog->globals.client->v_right, left);
1340                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1341                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1342                 }
1343                 else
1344                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1345
1346                 // either fullbright or lit
1347                 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1348                         staticent->render.flags |= RENDER_LIGHT;
1349                 // turn off shadows from transparent objects
1350                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1351                         staticent->render.flags |= RENDER_SHADOW;
1352
1353                 CL_UpdateRenderEntity(&staticent->render);
1354         }
1355         else
1356                 Con_Printf("Too many static entities");
1357
1358 // throw the entity away now
1359         PRVM_ED_Free (ent);
1360 }
1361
1362 //=================================================================//
1363
1364 /*
1365 =================
1366 VM_CL_copyentity
1367
1368 copies data from one entity to another
1369
1370 copyentity(src, dst)
1371 =================
1372 */
1373 static void VM_CL_copyentity (void)
1374 {
1375         prvm_edict_t *in, *out;
1376         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1377         in = PRVM_G_EDICT(OFS_PARM0);
1378         if (in == prog->edicts)
1379         {
1380                 VM_Warning("copyentity: can not read world entity\n");
1381                 return;
1382         }
1383         if (in->priv.server->free)
1384         {
1385                 VM_Warning("copyentity: can not read free entity\n");
1386                 return;
1387         }
1388         out = PRVM_G_EDICT(OFS_PARM1);
1389         if (out == prog->edicts)
1390         {
1391                 VM_Warning("copyentity: can not modify world entity\n");
1392                 return;
1393         }
1394         if (out->priv.server->free)
1395         {
1396                 VM_Warning("copyentity: can not modify free entity\n");
1397                 return;
1398         }
1399         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1400         CL_LinkEdict(out);
1401 }
1402
1403 //=================================================================//
1404
1405 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1406 static void VM_CL_effect (void)
1407 {
1408         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1409         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1410 }
1411
1412 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1413 static void VM_CL_te_blood (void)
1414 {
1415         float   *pos;
1416         vec3_t  pos2;
1417         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1418         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1419                 return;
1420         pos = PRVM_G_VECTOR(OFS_PARM0);
1421         CL_FindNonSolidLocation(pos, pos2, 4);
1422         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1423 }
1424
1425 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1426 static void VM_CL_te_bloodshower (void)
1427 {
1428         vec_t speed;
1429         vec3_t vel1, vel2;
1430         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1431         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1432                 return;
1433         speed = PRVM_G_FLOAT(OFS_PARM2);
1434         vel1[0] = -speed;
1435         vel1[1] = -speed;
1436         vel1[2] = -speed;
1437         vel2[0] = speed;
1438         vel2[1] = speed;
1439         vel2[2] = speed;
1440         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1441 }
1442
1443 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1444 static void VM_CL_te_explosionrgb (void)
1445 {
1446         float           *pos;
1447         vec3_t          pos2;
1448         matrix4x4_t     tempmatrix;
1449         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1450         pos = PRVM_G_VECTOR(OFS_PARM0);
1451         CL_FindNonSolidLocation(pos, pos2, 10);
1452         CL_ParticleExplosion(pos2);
1453         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1454         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1455 }
1456
1457 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1458 static void VM_CL_te_particlecube (void)
1459 {
1460         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1461         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1462 }
1463
1464 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1465 static void VM_CL_te_particlerain (void)
1466 {
1467         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1468         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1469 }
1470
1471 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1472 static void VM_CL_te_particlesnow (void)
1473 {
1474         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1475         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1476 }
1477
1478 // #411 void(vector org, vector vel, float howmany) te_spark
1479 static void VM_CL_te_spark (void)
1480 {
1481         float           *pos;
1482         vec3_t          pos2;
1483         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1484
1485         pos = PRVM_G_VECTOR(OFS_PARM0);
1486         CL_FindNonSolidLocation(pos, pos2, 4);
1487         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1488 }
1489
1490 extern cvar_t cl_sound_ric_gunshot;
1491 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1492 static void VM_CL_te_gunshotquad (void)
1493 {
1494         float           *pos;
1495         vec3_t          pos2;
1496         int                     rnd;
1497         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1498
1499         pos = PRVM_G_VECTOR(OFS_PARM0);
1500         CL_FindNonSolidLocation(pos, pos2, 4);
1501         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1502         if(cl_sound_ric_gunshot.integer >= 2)
1503         {
1504                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1505                 else
1506                 {
1507                         rnd = rand() & 3;
1508                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1509                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1510                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1511                 }
1512         }
1513 }
1514
1515 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1516 static void VM_CL_te_spikequad (void)
1517 {
1518         float           *pos;
1519         vec3_t          pos2;
1520         int                     rnd;
1521         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1522
1523         pos = PRVM_G_VECTOR(OFS_PARM0);
1524         CL_FindNonSolidLocation(pos, pos2, 4);
1525         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1526         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1527         else
1528         {
1529                 rnd = rand() & 3;
1530                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1531                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1532                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1533         }
1534 }
1535
1536 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1537 static void VM_CL_te_superspikequad (void)
1538 {
1539         float           *pos;
1540         vec3_t          pos2;
1541         int                     rnd;
1542         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1543
1544         pos = PRVM_G_VECTOR(OFS_PARM0);
1545         CL_FindNonSolidLocation(pos, pos2, 4);
1546         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1547         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1548         else
1549         {
1550                 rnd = rand() & 3;
1551                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1552                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1553                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1554         }
1555 }
1556
1557 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1558 static void VM_CL_te_explosionquad (void)
1559 {
1560         float           *pos;
1561         vec3_t          pos2;
1562         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1563
1564         pos = PRVM_G_VECTOR(OFS_PARM0);
1565         CL_FindNonSolidLocation(pos, pos2, 10);
1566         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1567         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1568 }
1569
1570 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1571 static void VM_CL_te_smallflash (void)
1572 {
1573         float           *pos;
1574         vec3_t          pos2;
1575         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1576
1577         pos = PRVM_G_VECTOR(OFS_PARM0);
1578         CL_FindNonSolidLocation(pos, pos2, 10);
1579         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1580 }
1581
1582 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1583 static void VM_CL_te_customflash (void)
1584 {
1585         float           *pos;
1586         vec3_t          pos2;
1587         matrix4x4_t     tempmatrix;
1588         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1589
1590         pos = PRVM_G_VECTOR(OFS_PARM0);
1591         CL_FindNonSolidLocation(pos, pos2, 4);
1592         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1593         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1594 }
1595
1596 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1597 static void VM_CL_te_gunshot (void)
1598 {
1599         float           *pos;
1600         vec3_t          pos2;
1601         int                     rnd;
1602         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1603
1604         pos = PRVM_G_VECTOR(OFS_PARM0);
1605         CL_FindNonSolidLocation(pos, pos2, 4);
1606         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1607         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1608         {
1609                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1610                 else
1611                 {
1612                         rnd = rand() & 3;
1613                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1614                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1615                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1616                 }
1617         }
1618 }
1619
1620 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1621 static void VM_CL_te_spike (void)
1622 {
1623         float           *pos;
1624         vec3_t          pos2;
1625         int                     rnd;
1626         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1627
1628         pos = PRVM_G_VECTOR(OFS_PARM0);
1629         CL_FindNonSolidLocation(pos, pos2, 4);
1630         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1631         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1632         else
1633         {
1634                 rnd = rand() & 3;
1635                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1636                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1637                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1638         }
1639 }
1640
1641 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1642 static void VM_CL_te_superspike (void)
1643 {
1644         float           *pos;
1645         vec3_t          pos2;
1646         int                     rnd;
1647         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1648
1649         pos = PRVM_G_VECTOR(OFS_PARM0);
1650         CL_FindNonSolidLocation(pos, pos2, 4);
1651         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1652         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1653         else
1654         {
1655                 rnd = rand() & 3;
1656                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1657                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1658                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1659         }
1660 }
1661
1662 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1663 static void VM_CL_te_explosion (void)
1664 {
1665         float           *pos;
1666         vec3_t          pos2;
1667         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1668
1669         pos = PRVM_G_VECTOR(OFS_PARM0);
1670         CL_FindNonSolidLocation(pos, pos2, 10);
1671         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1672         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1673 }
1674
1675 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1676 static void VM_CL_te_tarexplosion (void)
1677 {
1678         float           *pos;
1679         vec3_t          pos2;
1680         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1681
1682         pos = PRVM_G_VECTOR(OFS_PARM0);
1683         CL_FindNonSolidLocation(pos, pos2, 10);
1684         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1685         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1686 }
1687
1688 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1689 static void VM_CL_te_wizspike (void)
1690 {
1691         float           *pos;
1692         vec3_t          pos2;
1693         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1694
1695         pos = PRVM_G_VECTOR(OFS_PARM0);
1696         CL_FindNonSolidLocation(pos, pos2, 4);
1697         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1698         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1699 }
1700
1701 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1702 static void VM_CL_te_knightspike (void)
1703 {
1704         float           *pos;
1705         vec3_t          pos2;
1706         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1707
1708         pos = PRVM_G_VECTOR(OFS_PARM0);
1709         CL_FindNonSolidLocation(pos, pos2, 4);
1710         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1711         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1712 }
1713
1714 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1715 static void VM_CL_te_lavasplash (void)
1716 {
1717         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1718         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1719 }
1720
1721 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1722 static void VM_CL_te_teleport (void)
1723 {
1724         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1725         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1726 }
1727
1728 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1729 static void VM_CL_te_explosion2 (void)
1730 {
1731         float           *pos;
1732         vec3_t          pos2, color;
1733         matrix4x4_t     tempmatrix;
1734         int                     colorStart, colorLength;
1735         unsigned char           *tempcolor;
1736         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1737
1738         pos = PRVM_G_VECTOR(OFS_PARM0);
1739         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1740         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1741         CL_FindNonSolidLocation(pos, pos2, 10);
1742         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1743         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1744         color[0] = tempcolor[0] * (2.0f / 255.0f);
1745         color[1] = tempcolor[1] * (2.0f / 255.0f);
1746         color[2] = tempcolor[2] * (2.0f / 255.0f);
1747         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1748         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1749         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1750 }
1751
1752
1753 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1754 static void VM_CL_te_lightning1 (void)
1755 {
1756         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1757         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1758 }
1759
1760 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1761 static void VM_CL_te_lightning2 (void)
1762 {
1763         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1764         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1765 }
1766
1767 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1768 static void VM_CL_te_lightning3 (void)
1769 {
1770         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1771         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1772 }
1773
1774 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1775 static void VM_CL_te_beam (void)
1776 {
1777         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1778         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1779 }
1780
1781 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1782 static void VM_CL_te_plasmaburn (void)
1783 {
1784         float           *pos;
1785         vec3_t          pos2;
1786         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1787
1788         pos = PRVM_G_VECTOR(OFS_PARM0);
1789         CL_FindNonSolidLocation(pos, pos2, 4);
1790         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1791 }
1792
1793 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1794 static void VM_CL_te_flamejet (void)
1795 {
1796         float *pos;
1797         vec3_t pos2;
1798         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1799         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1800                 return;
1801         pos = PRVM_G_VECTOR(OFS_PARM0);
1802         CL_FindNonSolidLocation(pos, pos2, 4);
1803         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1804 }
1805
1806
1807 //====================================================================
1808 //DP_QC_GETSURFACE
1809
1810 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1811
1812 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1813 {
1814         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1815                 return NULL;
1816         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1817 }
1818
1819 // #434 float(entity e, float s) getsurfacenumpoints
1820 static void VM_CL_getsurfacenumpoints(void)
1821 {
1822         model_t *model;
1823         msurface_t *surface;
1824         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1825         // return 0 if no such surface
1826         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1827         {
1828                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1829                 return;
1830         }
1831
1832         // note: this (incorrectly) assumes it is a simple polygon
1833         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1834 }
1835
1836 // #435 vector(entity e, float s, float n) getsurfacepoint
1837 static void VM_CL_getsurfacepoint(void)
1838 {
1839         prvm_edict_t *ed;
1840         model_t *model;
1841         msurface_t *surface;
1842         int pointnum;
1843         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1844         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1845         ed = PRVM_G_EDICT(OFS_PARM0);
1846         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1847                 return;
1848         // note: this (incorrectly) assumes it is a simple polygon
1849         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1850         if (pointnum < 0 || pointnum >= surface->num_vertices)
1851                 return;
1852         // FIXME: implement rotation/scaling
1853         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1854 }
1855 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1856 // float SPA_POSITION = 0;
1857 // float SPA_S_AXIS = 1;
1858 // float SPA_T_AXIS = 2;
1859 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1860 // float SPA_TEXCOORDS0 = 4;
1861 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1862 // float SPA_LIGHTMAP0_COLOR = 6;
1863 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1864 static void VM_CL_getsurfacepointattribute(void)
1865 {
1866         prvm_edict_t *ed;
1867         model_t *model;
1868         msurface_t *surface;
1869         int pointnum;
1870         int attributetype;
1871
1872         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1873         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1874         ed = PRVM_G_EDICT(OFS_PARM0);
1875         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1876                 return;
1877         // note: this (incorrectly) assumes it is a simple polygon
1878         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1879         if (pointnum < 0 || pointnum >= surface->num_vertices)
1880                 return;
1881
1882         // FIXME: implement rotation/scaling
1883         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1884
1885         switch( attributetype ) {
1886                 // float SPA_POSITION = 0;
1887                 case 0:
1888                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1889                         break;
1890                 // float SPA_S_AXIS = 1;
1891                 case 1:
1892                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1893                         break;
1894                 // float SPA_T_AXIS = 2;
1895                 case 2:
1896                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1897                         break;
1898                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1899                 case 3:
1900                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1901                         break;
1902                 // float SPA_TEXCOORDS0 = 4;
1903                 case 4: {
1904                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1905                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1906                         ret[0] = texcoord[0];
1907                         ret[1] = texcoord[1];
1908                         ret[2] = 0.0f;
1909                         break;
1910                 }
1911                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1912                 case 5: {
1913                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1914                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1915                         ret[0] = texcoord[0];
1916                         ret[1] = texcoord[1];
1917                         ret[2] = 0.0f;
1918                         break;
1919                 }
1920                 // float SPA_LIGHTMAP0_COLOR = 6;
1921                 case 6:
1922                         // ignore alpha for now..
1923                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1924                         break;
1925                 default:
1926                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1927                         break;
1928         }
1929 }
1930 // #436 vector(entity e, float s) getsurfacenormal
1931 static void VM_CL_getsurfacenormal(void)
1932 {
1933         model_t *model;
1934         msurface_t *surface;
1935         vec3_t normal;
1936         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1937         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1938         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1939                 return;
1940         // FIXME: implement rotation/scaling
1941         // note: this (incorrectly) assumes it is a simple polygon
1942         // note: this only returns the first triangle, so it doesn't work very
1943         // well for curved surfaces or arbitrary meshes
1944         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1945         VectorNormalize(normal);
1946         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1947 }
1948
1949 // #437 string(entity e, float s) getsurfacetexture
1950 static void VM_CL_getsurfacetexture(void)
1951 {
1952         model_t *model;
1953         msurface_t *surface;
1954         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1955         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1956         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1957                 return;
1958         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1959 }
1960
1961 // #438 float(entity e, vector p) getsurfacenearpoint
1962 static void VM_CL_getsurfacenearpoint(void)
1963 {
1964         int surfacenum, best;
1965         vec3_t clipped, p;
1966         vec_t dist, bestdist;
1967         prvm_edict_t *ed;
1968         model_t *model = NULL;
1969         msurface_t *surface;
1970         vec_t *point;
1971         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1972         PRVM_G_FLOAT(OFS_RETURN) = -1;
1973         ed = PRVM_G_EDICT(OFS_PARM0);
1974         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1975                 return;
1976
1977         // FIXME: implement rotation/scaling
1978         point = PRVM_G_VECTOR(OFS_PARM1);
1979         VectorSubtract(point, ed->fields.client->origin, p);
1980         best = -1;
1981         bestdist = 1000000000;
1982         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1983         {
1984                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1985                 // first see if the nearest point on the surface's box is closer than the previous match
1986                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1987                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1988                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1989                 dist = VectorLength2(clipped);
1990                 if (dist < bestdist)
1991                 {
1992                         // it is, check the nearest point on the actual geometry
1993                         clippointtosurface(model, surface, p, clipped);
1994                         VectorSubtract(clipped, p, clipped);
1995                         dist += VectorLength2(clipped);
1996                         if (dist < bestdist)
1997                         {
1998                                 // that's closer too, store it as the best match
1999                                 best = surfacenum;
2000                                 bestdist = dist;
2001                         }
2002                 }
2003         }
2004         PRVM_G_FLOAT(OFS_RETURN) = best;
2005 }
2006
2007 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2008 static void VM_CL_getsurfaceclippedpoint(void)
2009 {
2010         prvm_edict_t *ed;
2011         model_t *model;
2012         msurface_t *surface;
2013         vec3_t p, out;
2014         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2015         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2016         ed = PRVM_G_EDICT(OFS_PARM0);
2017         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2018                 return;
2019         // FIXME: implement rotation/scaling
2020         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2021         clippointtosurface(model, surface, p, out);
2022         // FIXME: implement rotation/scaling
2023         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2024 }
2025
2026 // #443 void(entity e, entity tagentity, string tagname) setattachment
2027 void VM_CL_setattachment (void)
2028 {
2029         prvm_edict_t *e;
2030         prvm_edict_t *tagentity;
2031         const char *tagname;
2032         prvm_eval_t *v;
2033         int modelindex;
2034         model_t *model;
2035         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2036
2037         e = PRVM_G_EDICT(OFS_PARM0);
2038         tagentity = PRVM_G_EDICT(OFS_PARM1);
2039         tagname = PRVM_G_STRING(OFS_PARM2);
2040
2041         if (e == prog->edicts)
2042         {
2043                 VM_Warning("setattachment: can not modify world entity\n");
2044                 return;
2045         }
2046         if (e->priv.server->free)
2047         {
2048                 VM_Warning("setattachment: can not modify free entity\n");
2049                 return;
2050         }
2051
2052         if (tagentity == NULL)
2053                 tagentity = prog->edicts;
2054
2055         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2056         if (v)
2057                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2058
2059         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2060         if (v)
2061                 v->_float = 0;
2062         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2063         {
2064                 modelindex = (int)tagentity->fields.client->modelindex;
2065                 model = CL_GetModelByIndex(modelindex);
2066                 if (model)
2067                 {
2068                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2069                         if (v->_float == 0)
2070                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2071                 }
2072                 else
2073                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2074         }
2075 }
2076
2077 /////////////////////////////////////////
2078 // DP_MD3_TAGINFO extension coded by VorteX
2079
2080 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2081 {
2082         model_t *model = CL_GetModelFromEdict(e);
2083         if (model)
2084                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2085         else
2086                 return -1;
2087 };
2088
2089 // Warnings/errors code:
2090 // 0 - normal (everything all-right)
2091 // 1 - world entity
2092 // 2 - free entity
2093 // 3 - null or non-precached model
2094 // 4 - no tags with requested index
2095 // 5 - runaway loop at attachment chain
2096 extern cvar_t cl_bob;
2097 extern cvar_t cl_bobcycle;
2098 extern cvar_t cl_bobup;
2099 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2100 {
2101         prvm_eval_t *val;
2102         int reqframe, attachloop;
2103         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2104         prvm_edict_t *attachent;
2105         model_t *model;
2106         float scale;
2107
2108         *out = identitymatrix; // warnings and errors return identical matrix
2109
2110         if (ent == prog->edicts)
2111                 return 1;
2112         if (ent->priv.server->free)
2113                 return 2;
2114
2115         model = CL_GetModelFromEdict(ent);
2116
2117         if(!model)
2118                 return 3;
2119
2120         if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2121                 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2122         else
2123                 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2124
2125         // get initial tag matrix
2126         if (tagindex)
2127         {
2128                 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2129                 if (ret)
2130                         return ret;
2131         }
2132         else
2133                 tagmatrix = identitymatrix;
2134
2135         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2136         { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2137                 attachloop = 0;
2138                 do
2139                 {
2140                         attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2141                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2142
2143                         model = CL_GetModelFromEdict(attachent);
2144
2145                         if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2146                                 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2147                         else
2148                                 attachmatrix = identitymatrix;
2149
2150                         // apply transformation by child entity matrix
2151                         scale = 1;
2152                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2153                         if (val && val->_float != 0)
2154                                 scale = val->_float;
2155                         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2156                         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2157                         Matrix4x4_Copy(&tagmatrix, out);
2158
2159                         // finally transformate by matrix of tag on parent entity
2160                         Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2161                         Matrix4x4_Copy(&tagmatrix, out);
2162
2163                         ent = attachent;
2164                         attachloop += 1;
2165                         if (attachloop > 255) // prevent runaway looping
2166                                 return 5;
2167                 }
2168                 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2169         }
2170
2171         // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2172         scale = 1;
2173         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2174         if (val && val->_float != 0)
2175                 scale = val->_float;
2176         // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2177         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2178         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2179
2180         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2181         {// RENDER_VIEWMODEL magic
2182                 Matrix4x4_Copy(&tagmatrix, out);
2183
2184                 scale = 1;
2185                 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2186                 if (val && val->_float != 0)
2187                         scale = val->_float;
2188
2189                 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2190                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2191
2192                 /*
2193                 // Cl_bob, ported from rendering code
2194                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2195                 {
2196                         double bob, cycle;
2197                         // LordHavoc: this code is *weird*, but not replacable (I think it
2198                         // should be done in QC on the server, but oh well, quake is quake)
2199                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2200                         // degrees (which allows lengthening or squishing the peak or valley)
2201                         cycle = cl.time/cl_bobcycle.value;
2202                         cycle -= (int)cycle;
2203                         if (cycle < cl_bobup.value)
2204                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2205                         else
2206                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2207                         // bob is proportional to velocity in the xy plane
2208                         // (don't count Z, or jumping messes it up)
2209                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2210                         bob = bob*0.3 + bob*0.7*cycle;
2211                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2212                 }
2213                 */
2214         }
2215         return 0;
2216 }
2217
2218 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2219 void VM_CL_gettagindex (void)
2220 {
2221         prvm_edict_t *ent;
2222         const char *tag_name;
2223         int modelindex, tag_index;
2224
2225         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2226
2227         ent = PRVM_G_EDICT(OFS_PARM0);
2228         tag_name = PRVM_G_STRING(OFS_PARM1);
2229         if (ent == prog->edicts)
2230         {
2231                 VM_Warning("gettagindex: can't affect world entity\n");
2232                 return;
2233         }
2234         if (ent->priv.server->free)
2235         {
2236                 VM_Warning("gettagindex: can't affect free entity\n");
2237                 return;
2238         }
2239
2240         modelindex = (int)ent->fields.client->modelindex;
2241         tag_index = 0;
2242         if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2243                 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2244         else
2245         {
2246                 tag_index = CL_GetTagIndex(ent, tag_name);
2247                 if (tag_index == 0)
2248                         Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2249         }
2250         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2251 }
2252
2253 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2254 void VM_CL_gettaginfo (void)
2255 {
2256         prvm_edict_t *e;
2257         int tagindex;
2258         matrix4x4_t tag_matrix;
2259         int returncode;
2260
2261         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2262
2263         e = PRVM_G_EDICT(OFS_PARM0);
2264         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2265         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2266         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2267
2268         switch(returncode)
2269         {
2270                 case 1:
2271                         VM_Warning("gettagindex: can't affect world entity\n");
2272                         break;
2273                 case 2:
2274                         VM_Warning("gettagindex: can't affect free entity\n");
2275                         break;
2276                 case 3:
2277                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2278                         break;
2279                 case 4:
2280                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2281                         break;
2282                 case 5:
2283                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2284                         break;
2285         }
2286 }
2287
2288 //============================================================================
2289
2290 //====================
2291 //QC POLYGON functions
2292 //====================
2293
2294 #define VMPOLYGONS_MAXPOINTS 64
2295
2296 typedef struct vmpolygons_triangle_s
2297 {
2298         rtexture_t              *texture;
2299         int                             drawflag;
2300         int                             element3i[3];
2301 }vmpolygons_triangle_t;
2302
2303 typedef struct vmpolygons_s
2304 {
2305         mempool_t               *pool;
2306         qboolean                initialized;
2307
2308         int                             max_vertices;
2309         int                             num_vertices;
2310         float                   *data_vertex3f;
2311         float                   *data_color4f;
2312         float                   *data_texcoord2f;
2313
2314         int                             max_triangles;
2315         int                             num_triangles;
2316         vmpolygons_triangle_t *data_triangles;
2317         int                             *data_sortedelement3i;
2318
2319         qboolean                begin_active;
2320         rtexture_t              *begin_texture;
2321         int                             begin_drawflag;
2322         int                             begin_vertices;
2323         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2324         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2325         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2326 } vmpolygons_t;
2327
2328 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2329 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2330
2331 //#304 void() renderscene (EXT_CSQC)
2332 // moved that here to reset the polygons,
2333 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2334 // --blub
2335 void VM_CL_R_RenderScene (void)
2336 {
2337         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2338         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2339         // we need to update any RENDER_VIEWMODEL entities at this point because
2340         // csqc supplies its own view matrix
2341         CL_UpdateViewEntities();
2342         // now draw stuff!
2343         R_RenderView();
2344
2345         polys->num_vertices = polys->num_triangles = 0;
2346 }
2347
2348 static void VM_ResizePolygons(vmpolygons_t *polys)
2349 {
2350         float *oldvertex3f = polys->data_vertex3f;
2351         float *oldcolor4f = polys->data_color4f;
2352         float *oldtexcoord2f = polys->data_texcoord2f;
2353         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2354         int *oldsortedelement3i = polys->data_sortedelement3i;
2355         polys->max_vertices = polys->max_triangles*3;
2356         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2357         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2358         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2359         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2360         polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
2361         if (polys->num_vertices)
2362         {
2363                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2364                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2365                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2366         }
2367         if (polys->num_triangles)
2368         {
2369                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2370                 memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
2371         }
2372         if (oldvertex3f)
2373                 Mem_Free(oldvertex3f);
2374         if (oldcolor4f)
2375                 Mem_Free(oldcolor4f);
2376         if (oldtexcoord2f)
2377                 Mem_Free(oldtexcoord2f);
2378         if (oldtriangles)
2379                 Mem_Free(oldtriangles);
2380         if (oldsortedelement3i)
2381                 Mem_Free(oldsortedelement3i);
2382 }
2383
2384 static void VM_InitPolygons (vmpolygons_t* polys)
2385 {
2386         memset(polys, 0, sizeof(*polys));
2387         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2388         polys->max_triangles = 1024;
2389         VM_ResizePolygons(polys);
2390         polys->initialized = true;
2391 }
2392
2393 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2394 {
2395         int surfacelistindex;
2396         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2397         R_Mesh_Matrix(&identitymatrix);
2398         GL_CullFace(GL_NONE);
2399         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2400         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2401         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2402         R_SetupGenericShader(true);
2403         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2404         {
2405                 int numtriangles = 0;
2406                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2407                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2408                 if(drawflag == DRAWFLAG_ADDITIVE)
2409                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2410                 else if(drawflag == DRAWFLAG_MODULATE)
2411                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2412                 else if(drawflag == DRAWFLAG_2XMODULATE)
2413                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2414                 else
2415                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2416                 R_Mesh_TexBind(0, R_GetTexture(tex));
2417                 numtriangles = 0;
2418                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2419                 {
2420                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2421                                 break;
2422                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
2423                         numtriangles++;
2424                 }
2425                 R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
2426         }
2427 }
2428
2429 void VMPolygons_Store(vmpolygons_t *polys)
2430 {
2431         if (r_refdef.draw2dstage)
2432         {
2433                 // draw the polygon as 2D immediately
2434                 drawqueuemesh_t mesh;
2435                 mesh.texture = polys->begin_texture;
2436                 mesh.num_vertices = polys->begin_vertices;
2437                 mesh.num_triangles = polys->begin_vertices-2;
2438                 mesh.data_element3i = polygonelements;
2439                 mesh.data_vertex3f = polys->begin_vertex[0];
2440                 mesh.data_color4f = polys->begin_color[0];
2441                 mesh.data_texcoord2f = polys->begin_texcoord[0];
2442                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2443         }
2444         else
2445         {
2446                 // queue the polygon as 3D for sorted transparent rendering later
2447                 int i;
2448                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2449                 {
2450                         polys->max_triangles *= 2;
2451                         VM_ResizePolygons(polys);
2452                 }
2453                 // needle in a haystack!
2454                 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2455                 // that also caused it to not render the first polygon that is added
2456                 // --blub
2457                 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2458                 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2459                 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2460                 for (i = 0;i < polys->begin_vertices-2;i++)
2461                 {
2462                         polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2463                         polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2464                         polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
2465                         polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
2466                         polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
2467                         polys->num_triangles++;
2468                 }
2469                 polys->num_vertices += polys->begin_vertices;
2470         }
2471         polys->begin_active = false;
2472 }
2473
2474 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2475 // LordHavoc: agreed, this is a mess
2476 void VM_CL_AddPolygonsToMeshQueue (void)
2477 {
2478         int i;
2479         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2480         vec3_t center;
2481
2482         // only add polygons of the currently active prog to the queue - if there is none, we're done
2483         if( !prog )
2484                 return;
2485
2486         if (!polys->num_triangles)
2487                 return;
2488
2489         for (i = 0;i < polys->num_triangles;i++)
2490         {
2491                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
2492                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2493         }
2494
2495         /*polys->num_triangles = 0; // now done after rendering the scene,
2496           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
2497 }
2498
2499 //void(string texturename, float flag) R_BeginPolygon
2500 void VM_CL_R_PolygonBegin (void)
2501 {
2502         const char              *picname;
2503         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2504
2505         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2506
2507         if (!polys->initialized)
2508                 VM_InitPolygons(polys);
2509         if (polys->begin_active)
2510         {
2511                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2512                 return;
2513         }
2514         picname = PRVM_G_STRING(OFS_PARM0);
2515         polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2516         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2517         polys->begin_vertices = 0;
2518         polys->begin_active = true;
2519 }
2520
2521 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2522 void VM_CL_R_PolygonVertex (void)
2523 {
2524         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2525
2526         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2527
2528         if (!polys->begin_active)
2529         {
2530                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2531                 return;
2532         }
2533
2534         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2535         {
2536                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2537                 return;
2538         }
2539
2540         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2541         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2542         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2543         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2544         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2545         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2546         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2547         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2548         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2549         polys->begin_vertices++;
2550 }
2551
2552 //void() R_EndPolygon
2553 void VM_CL_R_PolygonEnd (void)
2554 {
2555         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2556
2557         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2558         if (!polys->begin_active)
2559         {
2560                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2561                 return;
2562         }
2563         polys->begin_active = false;
2564         if (polys->begin_vertices >= 3)
2565                 VMPolygons_Store(polys);
2566         else
2567                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2568 }
2569
2570 static vmpolygons_t debugPolys;
2571
2572 void Debug_PolygonBegin(const char *picname, int drawflag)
2573 {
2574         if(!debugPolys.initialized)
2575                 VM_InitPolygons(&debugPolys);
2576         if(debugPolys.begin_active)
2577         {
2578                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2579                 return;
2580         }
2581         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2582         debugPolys.begin_drawflag = drawflag;
2583         debugPolys.begin_vertices = 0;
2584         debugPolys.begin_active = true;
2585 }
2586
2587 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2588 {
2589         if(!debugPolys.begin_active)
2590         {
2591                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2592                 return;
2593         }
2594
2595         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2596         {
2597                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2598                 return;
2599         }
2600
2601         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2602         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2603         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2604         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2605         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2606         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2607         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2608         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2609         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2610         debugPolys.begin_vertices++;
2611 }
2612
2613 void Debug_PolygonEnd(void)
2614 {
2615         if (!debugPolys.begin_active)
2616         {
2617                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2618                 return;
2619         }
2620         debugPolys.begin_active = false;
2621         if (debugPolys.begin_vertices >= 3)
2622                 VMPolygons_Store(&debugPolys);
2623         else
2624                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2625 }
2626
2627 /*
2628 =============
2629 CL_CheckBottom
2630
2631 Returns false if any part of the bottom of the entity is off an edge that
2632 is not a staircase.
2633
2634 =============
2635 */
2636 qboolean CL_CheckBottom (prvm_edict_t *ent)
2637 {
2638         vec3_t  mins, maxs, start, stop;
2639         trace_t trace;
2640         int             x, y;
2641         float   mid, bottom;
2642
2643         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2644         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2645
2646 // if all of the points under the corners are solid world, don't bother
2647 // with the tougher checks
2648 // the corners must be within 16 of the midpoint
2649         start[2] = mins[2] - 1;
2650         for     (x=0 ; x<=1 ; x++)
2651                 for     (y=0 ; y<=1 ; y++)
2652                 {
2653                         start[0] = x ? maxs[0] : mins[0];
2654                         start[1] = y ? maxs[1] : mins[1];
2655                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2656                                 goto realcheck;
2657                 }
2658
2659         return true;            // we got out easy
2660
2661 realcheck:
2662 //
2663 // check it for real...
2664 //
2665         start[2] = mins[2];
2666
2667 // the midpoint must be within 16 of the bottom
2668         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2669         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2670         stop[2] = start[2] - 2*sv_stepheight.value;
2671         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2672
2673         if (trace.fraction == 1.0)
2674                 return false;
2675         mid = bottom = trace.endpos[2];
2676
2677 // the corners must be within 16 of the midpoint
2678         for     (x=0 ; x<=1 ; x++)
2679                 for     (y=0 ; y<=1 ; y++)
2680                 {
2681                         start[0] = stop[0] = x ? maxs[0] : mins[0];
2682                         start[1] = stop[1] = y ? maxs[1] : mins[1];
2683
2684                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2685
2686                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2687                                 bottom = trace.endpos[2];
2688                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2689                                 return false;
2690                 }
2691
2692         return true;
2693 }
2694
2695 /*
2696 =============
2697 CL_movestep
2698
2699 Called by monster program code.
2700 The move will be adjusted for slopes and stairs, but if the move isn't
2701 possible, no move is done and false is returned
2702 =============
2703 */
2704 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2705 {
2706         float           dz;
2707         vec3_t          oldorg, neworg, end, traceendpos;
2708         trace_t         trace;
2709         int                     i;
2710         prvm_edict_t            *enemy;
2711         prvm_eval_t     *val;
2712
2713 // try the move
2714         VectorCopy (ent->fields.client->origin, oldorg);
2715         VectorAdd (ent->fields.client->origin, move, neworg);
2716
2717 // flying monsters don't step up
2718         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2719         {
2720         // try one move with vertical motion, then one without
2721                 for (i=0 ; i<2 ; i++)
2722                 {
2723                         VectorAdd (ent->fields.client->origin, move, neworg);
2724                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2725                         if (i == 0 && enemy != prog->edicts)
2726                         {
2727                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2728                                 if (dz > 40)
2729                                         neworg[2] -= 8;
2730                                 if (dz < 30)
2731                                         neworg[2] += 8;
2732                         }
2733                         trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2734                         if (settrace)
2735                                 VM_SetTraceGlobals(&trace);
2736
2737                         if (trace.fraction == 1)
2738                         {
2739                                 VectorCopy(trace.endpos, traceendpos);
2740                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2741                                         return false;   // swim monster left water
2742
2743                                 VectorCopy (traceendpos, ent->fields.client->origin);
2744                                 if (relink)
2745                                         CL_LinkEdict(ent);
2746                                 return true;
2747                         }
2748
2749                         if (enemy == prog->edicts)
2750                                 break;
2751                 }
2752
2753                 return false;
2754         }
2755
2756 // push down from a step height above the wished position
2757         neworg[2] += sv_stepheight.value;
2758         VectorCopy (neworg, end);
2759         end[2] -= sv_stepheight.value*2;
2760
2761         trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2762         if (settrace)
2763                 VM_SetTraceGlobals(&trace);
2764
2765         if (trace.startsolid)
2766         {
2767                 neworg[2] -= sv_stepheight.value;
2768                 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2769                 if (settrace)
2770                         VM_SetTraceGlobals(&trace);
2771                 if (trace.startsolid)
2772                         return false;
2773         }
2774         if (trace.fraction == 1)
2775         {
2776         // if monster had the ground pulled out, go ahead and fall
2777                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2778                 {
2779                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2780                         if (relink)
2781                                 CL_LinkEdict(ent);
2782                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2783                         return true;
2784                 }
2785
2786                 return false;           // walked off an edge
2787         }
2788
2789 // check point traces down for dangling corners
2790         VectorCopy (trace.endpos, ent->fields.client->origin);
2791
2792         if (!CL_CheckBottom (ent))
2793         {
2794                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2795                 {       // entity had floor mostly pulled out from underneath it
2796                         // and is trying to correct
2797                         if (relink)
2798                                 CL_LinkEdict(ent);
2799                         return true;
2800                 }
2801                 VectorCopy (oldorg, ent->fields.client->origin);
2802                 return false;
2803         }
2804
2805         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2806                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2807
2808         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2809                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2810
2811 // the move is ok
2812         if (relink)
2813                 CL_LinkEdict(ent);
2814         return true;
2815 }
2816
2817 /*
2818 ===============
2819 VM_CL_walkmove
2820
2821 float(float yaw, float dist[, settrace]) walkmove
2822 ===============
2823 */
2824 static void VM_CL_walkmove (void)
2825 {
2826         prvm_edict_t    *ent;
2827         float   yaw, dist;
2828         vec3_t  move;
2829         mfunction_t     *oldf;
2830         int     oldself;
2831         qboolean        settrace;
2832
2833         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2834
2835         // assume failure if it returns early
2836         PRVM_G_FLOAT(OFS_RETURN) = 0;
2837
2838         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2839         if (ent == prog->edicts)
2840         {
2841                 VM_Warning("walkmove: can not modify world entity\n");
2842                 return;
2843         }
2844         if (ent->priv.server->free)
2845         {
2846                 VM_Warning("walkmove: can not modify free entity\n");
2847                 return;
2848         }
2849         yaw = PRVM_G_FLOAT(OFS_PARM0);
2850         dist = PRVM_G_FLOAT(OFS_PARM1);
2851         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2852
2853         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2854                 return;
2855
2856         yaw = yaw*M_PI*2 / 360;
2857
2858         move[0] = cos(yaw)*dist;
2859         move[1] = sin(yaw)*dist;
2860         move[2] = 0;
2861
2862 // save program state, because CL_movestep may call other progs
2863         oldf = prog->xfunction;
2864         oldself = prog->globals.client->self;
2865
2866         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2867
2868
2869 // restore program state
2870         prog->xfunction = oldf;
2871         prog->globals.client->self = oldself;
2872 }
2873
2874 /*
2875 ===============
2876 VM_CL_serverkey
2877
2878 string(string key) serverkey
2879 ===============
2880 */
2881 void VM_CL_serverkey(void)
2882 {
2883         char string[VM_STRINGTEMP_LENGTH];
2884         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2885         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2886         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2887 }
2888
2889 //============================================================================
2890
2891 // To create a almost working builtin file from this replace:
2892 // "^NULL.*" with ""
2893 // "^{.*//.*}:Wh\(.*\)" with "\1"
2894 // "\:" with "//"
2895 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2896 // "\n\n+" with "\n\n"
2897
2898 prvm_builtin_t vm_cl_builtins[] = {
2899 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
2900 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
2901 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
2902 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
2903 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2904 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2905 VM_break,                                               // #6 void() break (QUAKE)
2906 VM_random,                                              // #7 float() random (QUAKE)
2907 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
2908 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
2909 VM_error,                                               // #10 void(string e) error (QUAKE)
2910 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
2911 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
2912 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
2913 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
2914 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
2915 VM_CL_traceline,                                // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2916 NULL,                                                   // #17 entity() checkclient (QUAKE)
2917 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
2918 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
2919 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
2920 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2921 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
2922 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
2923 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
2924 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
2925 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
2926 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
2927 VM_coredump,                                    // #28 void() coredump (QUAKE)
2928 VM_traceon,                                             // #29 void() traceon (QUAKE)
2929 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
2930 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
2931 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2932 NULL,                                                   // #33 (QUAKE)
2933 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
2934 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
2935 VM_rint,                                                // #36 float(float v) rint (QUAKE)
2936 VM_floor,                                               // #37 float(float v) floor (QUAKE)
2937 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
2938 NULL,                                                   // #39 (QUAKE)
2939 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
2940 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
2941 NULL,                                                   // #42 (QUAKE)
2942 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
2943 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
2944 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
2945 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
2946 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
2947 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2948 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
2949 NULL,                                                   // #50 (QUAKE)
2950 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
2951 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
2952 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
2953 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
2954 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
2955 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
2956 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
2957 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
2958 NULL,                                                   // #59 (QUAKE)
2959 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2960 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2961 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2962 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2963 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2964 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
2965 NULL,                                                   // #66 (QUAKE)
2966 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
2967 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
2968 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
2969 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
2970 NULL,                                                   // #71 (QUAKE)
2971 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
2972 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
2973 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2974 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
2975 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
2976 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
2977 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
2978 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2979 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2980 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
2981 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
2982 NULL,                                                   // #83 (QUAKE)
2983 NULL,                                                   // #84 (QUAKE)
2984 NULL,                                                   // #85 (QUAKE)
2985 NULL,                                                   // #86 (QUAKE)
2986 NULL,                                                   // #87 (QUAKE)
2987 NULL,                                                   // #88 (QUAKE)
2988 NULL,                                                   // #89 (QUAKE)
2989 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2990 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
2991 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2992 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2993 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2994 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2995 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2996 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2997 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2998 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
2999 // FrikaC and Telejano range #100-#199
3000 NULL,                                                   // #100
3001 NULL,                                                   // #101
3002 NULL,                                                   // #102
3003 NULL,                                                   // #103
3004 NULL,                                                   // #104
3005 NULL,                                                   // #105
3006 NULL,                                                   // #106
3007 NULL,                                                   // #107
3008 NULL,                                                   // #108
3009 NULL,                                                   // #109
3010 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
3011 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
3012 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
3013 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3014 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
3015 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3016 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
3017 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
3018 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
3019 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
3020 NULL,                                                   // #120
3021 NULL,                                                   // #121
3022 NULL,                                                   // #122
3023 NULL,                                                   // #123
3024 NULL,                                                   // #124
3025 NULL,                                                   // #125
3026 NULL,                                                   // #126
3027 NULL,                                                   // #127
3028 NULL,                                                   // #128
3029 NULL,                                                   // #129
3030 NULL,                                                   // #130
3031 NULL,                                                   // #131
3032 NULL,                                                   // #132
3033 NULL,                                                   // #133
3034 NULL,                                                   // #134
3035 NULL,                                                   // #135
3036 NULL,                                                   // #136
3037 NULL,                                                   // #137
3038 NULL,                                                   // #138
3039 NULL,                                                   // #139
3040 NULL,                                                   // #140
3041 NULL,                                                   // #141
3042 NULL,                                                   // #142
3043 NULL,                                                   // #143
3044 NULL,                                                   // #144
3045 NULL,                                                   // #145
3046 NULL,                                                   // #146
3047 NULL,                                                   // #147
3048 NULL,                                                   // #148
3049 NULL,                                                   // #149
3050 NULL,                                                   // #150
3051 NULL,                                                   // #151
3052 NULL,                                                   // #152
3053 NULL,                                                   // #153
3054 NULL,                                                   // #154
3055 NULL,                                                   // #155
3056 NULL,                                                   // #156
3057 NULL,                                                   // #157
3058 NULL,                                                   // #158
3059 NULL,                                                   // #159
3060 NULL,                                                   // #160
3061 NULL,                                                   // #161
3062 NULL,                                                   // #162
3063 NULL,                                                   // #163
3064 NULL,                                                   // #164
3065 NULL,                                                   // #165
3066 NULL,                                                   // #166
3067 NULL,                                                   // #167
3068 NULL,                                                   // #168
3069 NULL,                                                   // #169
3070 NULL,                                                   // #170
3071 NULL,                                                   // #171
3072 NULL,                                                   // #172
3073 NULL,                                                   // #173
3074 NULL,                                                   // #174
3075 NULL,                                                   // #175
3076 NULL,                                                   // #176
3077 NULL,                                                   // #177
3078 NULL,                                                   // #178
3079 NULL,                                                   // #179
3080 NULL,                                                   // #180
3081 NULL,                                                   // #181
3082 NULL,                                                   // #182
3083 NULL,                                                   // #183
3084 NULL,                                                   // #184
3085 NULL,                                                   // #185
3086 NULL,                                                   // #186
3087 NULL,                                                   // #187
3088 NULL,                                                   // #188
3089 NULL,                                                   // #189
3090 NULL,                                                   // #190
3091 NULL,                                                   // #191
3092 NULL,                                                   // #192
3093 NULL,                                                   // #193
3094 NULL,                                                   // #194
3095 NULL,                                                   // #195
3096 NULL,                                                   // #196
3097 NULL,                                                   // #197
3098 NULL,                                                   // #198
3099 NULL,                                                   // #199
3100 // FTEQW range #200-#299
3101 NULL,                                                   // #200
3102 NULL,                                                   // #201
3103 NULL,                                                   // #202
3104 NULL,                                                   // #203
3105 NULL,                                                   // #204
3106 NULL,                                                   // #205
3107 NULL,                                                   // #206
3108 NULL,                                                   // #207
3109 NULL,                                                   // #208
3110 NULL,                                                   // #209
3111 NULL,                                                   // #210
3112 NULL,                                                   // #211
3113 NULL,                                                   // #212
3114 NULL,                                                   // #213
3115 NULL,                                                   // #214
3116 NULL,                                                   // #215
3117 NULL,                                                   // #216
3118 NULL,                                                   // #217
3119 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3120 NULL,                                                   // #219
3121 NULL,                                                   // #220
3122 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3123 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3124 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3125 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3126 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3127 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3128 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3129 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3130 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3131 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3132 NULL,                                                   // #231
3133 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3134 NULL,                                                   // #233
3135 NULL,                                                   // #234
3136 NULL,                                                   // #235
3137 NULL,                                                   // #236
3138 NULL,                                                   // #237
3139 NULL,                                                   // #238
3140 NULL,                                                   // #239
3141 NULL,                                                   // #240
3142 NULL,                                                   // #241
3143 NULL,                                                   // #242
3144 NULL,                                                   // #243
3145 NULL,                                                   // #244
3146 NULL,                                                   // #245
3147 NULL,                                                   // #246
3148 NULL,                                                   // #247
3149 NULL,                                                   // #248
3150 NULL,                                                   // #249
3151 NULL,                                                   // #250
3152 NULL,                                                   // #251
3153 NULL,                                                   // #252
3154 NULL,                                                   // #253
3155 NULL,                                                   // #254
3156 NULL,                                                   // #255
3157 NULL,                                                   // #256
3158 NULL,                                                   // #257
3159 NULL,                                                   // #258
3160 NULL,                                                   // #259
3161 NULL,                                                   // #260
3162 NULL,                                                   // #261
3163 NULL,                                                   // #262
3164 NULL,                                                   // #263
3165 NULL,                                                   // #264
3166 NULL,                                                   // #265
3167 NULL,                                                   // #266
3168 NULL,                                                   // #267
3169 NULL,                                                   // #268
3170 NULL,                                                   // #269
3171 NULL,                                                   // #270
3172 NULL,                                                   // #271
3173 NULL,                                                   // #272
3174 NULL,                                                   // #273
3175 NULL,                                                   // #274
3176 NULL,                                                   // #275
3177 NULL,                                                   // #276
3178 NULL,                                                   // #277
3179 NULL,                                                   // #278
3180 NULL,                                                   // #279
3181 NULL,                                                   // #280
3182 NULL,                                                   // #281
3183 NULL,                                                   // #282
3184 NULL,                                                   // #283
3185 NULL,                     &nb