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[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7
8 //============================================================================
9 // Client
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
12 //- EntWasFreed ?
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
17
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
20
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetPlayer (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
31 {
32         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
34 }
35
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
38 {
39         prvm_edict_t    *e;
40         float   *org;
41         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42
43         e = PRVM_G_EDICT(OFS_PARM0);
44         if (e == prog->edicts)
45         {
46                 VM_Warning("setorigin: can not modify world entity\n");
47                 return;
48         }
49         if (e->priv.required->free)
50         {
51                 VM_Warning("setorigin: can not modify free entity\n");
52                 return;
53         }
54         org = PRVM_G_VECTOR(OFS_PARM1);
55         VectorCopy (org, e->fields.client->origin);
56         CL_LinkEdict(e);
57 }
58
59 // #3 void(entity e, string m) setmodel
60 void VM_CL_setmodel (void)
61 {
62         prvm_edict_t    *e;
63         const char              *m;
64         struct model_s  *mod;
65         int                             i;
66
67         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
68
69         e = PRVM_G_EDICT(OFS_PARM0);
70         m = PRVM_G_STRING(OFS_PARM1);
71         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
72         {
73                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
74                 {
75                         e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
76                         e->fields.client->modelindex = -(i+1);
77                         return;
78                 }
79         }
80
81         for (i = 0;i < MAX_MODELS;i++)
82         {
83                 mod = cl.model_precache[i];
84                 if (mod && !strcmp(mod->name, m))
85                 {
86                         e->fields.client->model = PRVM_SetEngineString(mod->name);
87                         e->fields.client->modelindex = i;
88                         return;
89                 }
90         }
91
92         e->fields.client->modelindex = 0;
93         e->fields.client->model = 0;
94         VM_Warning ("setmodel: model '%s' not precached\n", m);
95 }
96
97 // #4 void(entity e, vector min, vector max) setsize
98 static void VM_CL_setsize (void)
99 {
100         prvm_edict_t    *e;
101         float                   *min, *max;
102         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
103
104         e = PRVM_G_EDICT(OFS_PARM0);
105         if (e == prog->edicts)
106         {
107                 VM_Warning("setsize: can not modify world entity\n");
108                 return;
109         }
110         if (e->priv.server->free)
111         {
112                 VM_Warning("setsize: can not modify free entity\n");
113                 return;
114         }
115         min = PRVM_G_VECTOR(OFS_PARM1);
116         max = PRVM_G_VECTOR(OFS_PARM2);
117
118         VectorCopy (min, e->fields.client->mins);
119         VectorCopy (max, e->fields.client->maxs);
120         VectorSubtract (max, min, e->fields.client->size);
121
122         CL_LinkEdict(e);
123 }
124
125 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
126 static void VM_CL_sound (void)
127 {
128         const char                      *sample;
129         int                                     channel;
130         prvm_edict_t            *entity;
131         float                           volume;
132         float                           attenuation;
133
134         VM_SAFEPARMCOUNT(5, VM_CL_sound);
135
136         entity = PRVM_G_EDICT(OFS_PARM0);
137         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
138         sample = PRVM_G_STRING(OFS_PARM2);
139         volume = PRVM_G_FLOAT(OFS_PARM3);
140         attenuation = PRVM_G_FLOAT(OFS_PARM4);
141
142         if (volume < 0 || volume > 1)
143         {
144                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
145                 return;
146         }
147
148         if (attenuation < 0 || attenuation > 4)
149         {
150                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
151                 return;
152         }
153
154         if (channel < 0 || channel > 7)
155         {
156                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
157                 return;
158         }
159
160         S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
161 }
162
163 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
164 static void VM_CL_pointsound(void)
165 {
166         const char                      *sample;
167         float                           volume;
168         float                           attenuation;
169         vec3_t                          org;
170
171         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
172
173         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
174         sample = PRVM_G_STRING(OFS_PARM1);
175         volume = PRVM_G_FLOAT(OFS_PARM2);
176         attenuation = PRVM_G_FLOAT(OFS_PARM3);
177
178         if (volume < 0 || volume > 1)
179         {
180                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
181                 return;
182         }
183
184         if (attenuation < 0 || attenuation > 4)
185         {
186                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
187                 return;
188         }
189
190         // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
191         S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
192 }
193
194 // #14 entity() spawn
195 static void VM_CL_spawn (void)
196 {
197         prvm_edict_t *ed;
198         ed = PRVM_ED_Alloc();
199         // FIXME: WTF.. this should be removed imo.. entnum points to the server.. [12/17/2007 Black]
200         ed->fields.client->entnum = PRVM_NUM_FOR_EDICT(ed);     //[515]: not needed any more ?
201         VM_RETURN_EDICT(ed);
202 }
203
204 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
205 static void VM_CL_traceline (void)
206 {
207         float   *v1, *v2;
208         trace_t trace;
209         int             move;
210         prvm_edict_t    *ent;
211
212         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
213
214         prog->xfunction->builtinsprofile += 30;
215
216         v1 = PRVM_G_VECTOR(OFS_PARM0);
217         v2 = PRVM_G_VECTOR(OFS_PARM1);
218         move = (int)PRVM_G_FLOAT(OFS_PARM2);
219         ent = PRVM_G_EDICT(OFS_PARM3);
220
221         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
222                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
223
224         trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
225
226         VM_SetTraceGlobals(&trace);
227 }
228
229 /*
230 =================
231 VM_CL_tracebox
232
233 Used for use tracing and shot targeting
234 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
235 if the tryents flag is set.
236
237 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
238 =================
239 */
240 // LordHavoc: added this for my own use, VERY useful, similar to traceline
241 static void VM_CL_tracebox (void)
242 {
243         float   *v1, *v2, *m1, *m2;
244         trace_t trace;
245         int             move;
246         prvm_edict_t    *ent;
247
248         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
249
250         prog->xfunction->builtinsprofile += 30;
251
252         v1 = PRVM_G_VECTOR(OFS_PARM0);
253         m1 = PRVM_G_VECTOR(OFS_PARM1);
254         m2 = PRVM_G_VECTOR(OFS_PARM2);
255         v2 = PRVM_G_VECTOR(OFS_PARM3);
256         move = (int)PRVM_G_FLOAT(OFS_PARM4);
257         ent = PRVM_G_EDICT(OFS_PARM5);
258
259         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
260                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
261
262         trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
263
264         VM_SetTraceGlobals(&trace);
265 }
266
267 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
268 {
269         int i;
270         float gravity;
271         vec3_t move, end;
272         vec3_t original_origin;
273         vec3_t original_velocity;
274         vec3_t original_angles;
275         vec3_t original_avelocity;
276         prvm_eval_t *val;
277         trace_t trace;
278
279         VectorCopy(tossent->fields.client->origin   , original_origin   );
280         VectorCopy(tossent->fields.client->velocity , original_velocity );
281         VectorCopy(tossent->fields.client->angles   , original_angles   );
282         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
283
284         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
285         if (val != NULL && val->_float != 0)
286                 gravity = val->_float;
287         else
288                 gravity = 1.0;
289         gravity *= cl.movevars_gravity * 0.05;
290
291         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
292         {
293                 tossent->fields.client->velocity[2] -= gravity;
294                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
295                 VectorScale (tossent->fields.client->velocity, 0.05, move);
296                 VectorAdd (tossent->fields.client->origin, move, end);
297                 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
298                 VectorCopy (trace.endpos, tossent->fields.client->origin);
299
300                 if (trace.fraction < 1)
301                         break;
302         }
303
304         VectorCopy(original_origin   , tossent->fields.client->origin   );
305         VectorCopy(original_velocity , tossent->fields.client->velocity );
306         VectorCopy(original_angles   , tossent->fields.client->angles   );
307         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
308
309         return trace;
310 }
311
312 static void VM_CL_tracetoss (void)
313 {
314         trace_t trace;
315         prvm_edict_t    *ent;
316         prvm_edict_t    *ignore;
317
318         prog->xfunction->builtinsprofile += 600;
319
320         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
321
322         ent = PRVM_G_EDICT(OFS_PARM0);
323         if (ent == prog->edicts)
324         {
325                 VM_Warning("tracetoss: can not use world entity\n");
326                 return;
327         }
328         ignore = PRVM_G_EDICT(OFS_PARM1);
329
330         trace = CL_Trace_Toss (ent, ignore);
331
332         VM_SetTraceGlobals(&trace);
333 }
334
335
336 // #20 void(string s) precache_model
337 void VM_CL_precache_model (void)
338 {
339         const char      *name;
340         int                     i;
341         model_t         *m;
342
343         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
344
345         name = PRVM_G_STRING(OFS_PARM0);
346         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
347         {
348                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
349                 {
350                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
351                         return;
352                 }
353         }
354         PRVM_G_FLOAT(OFS_RETURN) = 0;
355         m = Mod_ForName(name, false, false, false);
356         if(m && m->loaded)
357         {
358                 for (i = 0;i < MAX_MODELS;i++)
359                 {
360                         if (!cl.csqc_model_precache[i])
361                         {
362                                 cl.csqc_model_precache[i] = (model_t*)m;
363                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
364                                 return;
365                         }
366                 }
367                 VM_Warning("VM_CL_precache_model: no free models\n");
368                 return;
369         }
370         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
371 }
372
373 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
374 {
375         prvm_edict_t    *ent;
376         int                             i, k;
377
378         ent = PRVM_NEXT_EDICT(prog->edicts);
379         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
380         {
381                 if (ent->priv.required->free)
382                         continue;
383                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
384                         list[k++] = ent;
385         }
386         return k;
387 }
388
389 // #22 entity(vector org, float rad) findradius
390 static void VM_CL_findradius (void)
391 {
392         prvm_edict_t    *ent, *chain;
393         vec_t                   radius, radius2;
394         vec3_t                  org, eorg, mins, maxs;
395         int                             i, numtouchedicts;
396         prvm_edict_t    *touchedicts[MAX_EDICTS];
397
398         VM_SAFEPARMCOUNT(2, VM_CL_findradius);
399
400         chain = (prvm_edict_t *)prog->edicts;
401
402         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
403         radius = PRVM_G_FLOAT(OFS_PARM1);
404         radius2 = radius * radius;
405
406         mins[0] = org[0] - (radius + 1);
407         mins[1] = org[1] - (radius + 1);
408         mins[2] = org[2] - (radius + 1);
409         maxs[0] = org[0] + (radius + 1);
410         maxs[1] = org[1] + (radius + 1);
411         maxs[2] = org[2] + (radius + 1);
412         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
413         if (numtouchedicts > MAX_EDICTS)
414         {
415                 // this never happens   //[515]: for what then ?
416                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
417                 numtouchedicts = MAX_EDICTS;
418         }
419         for (i = 0;i < numtouchedicts;i++)
420         {
421                 ent = touchedicts[i];
422                 // Quake did not return non-solid entities but darkplaces does
423                 // (note: this is the reason you can't blow up fallen zombies)
424                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
425                         continue;
426                 // LordHavoc: compare against bounding box rather than center so it
427                 // doesn't miss large objects, and use DotProduct instead of Length
428                 // for a major speedup
429                 VectorSubtract(org, ent->fields.client->origin, eorg);
430                 if (sv_gameplayfix_findradiusdistancetobox.integer)
431                 {
432                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
433                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
434                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
435                 }
436                 else
437                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
438                 if (DotProduct(eorg, eorg) < radius2)
439                 {
440                         ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
441                         chain = ent;
442                 }
443         }
444
445         VM_RETURN_EDICT(chain);
446 }
447
448 // #34 float() droptofloor
449 static void VM_CL_droptofloor (void)
450 {
451         prvm_edict_t            *ent;
452         prvm_eval_t                     *val;
453         vec3_t                          end;
454         trace_t                         trace;
455
456         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
457
458         // assume failure if it returns early
459         PRVM_G_FLOAT(OFS_RETURN) = 0;
460
461         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
462         if (ent == prog->edicts)
463         {
464                 VM_Warning("droptofloor: can not modify world entity\n");
465                 return;
466         }
467         if (ent->priv.server->free)
468         {
469                 VM_Warning("droptofloor: can not modify free entity\n");
470                 return;
471         }
472
473         VectorCopy (ent->fields.client->origin, end);
474         end[2] -= 256;
475
476         trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
477
478         if (trace.fraction != 1)
479         {
480                 VectorCopy (trace.endpos, ent->fields.client->origin);
481                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
482                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
483                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
484                 PRVM_G_FLOAT(OFS_RETURN) = 1;
485                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
486 //              ent->priv.server->suspendedinairflag = true;
487         }
488 }
489
490 // #35 void(float style, string value) lightstyle
491 static void VM_CL_lightstyle (void)
492 {
493         int                     i;
494         const char      *c;
495
496         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
497
498         i = (int)PRVM_G_FLOAT(OFS_PARM0);
499         c = PRVM_G_STRING(OFS_PARM1);
500         if (i >= cl.max_lightstyle)
501         {
502                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
503                 return;
504         }
505         strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
506         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
507         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
508 }
509
510 // #40 float(entity e) checkbottom
511 static void VM_CL_checkbottom (void)
512 {
513         static int              cs_yes, cs_no;
514         prvm_edict_t    *ent;
515         vec3_t                  mins, maxs, start, stop;
516         trace_t                 trace;
517         int                             x, y;
518         float                   mid, bottom;
519
520         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
521         ent = PRVM_G_EDICT(OFS_PARM0);
522         PRVM_G_FLOAT(OFS_RETURN) = 0;
523
524         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
525         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
526
527 // if all of the points under the corners are solid world, don't bother
528 // with the tougher checks
529 // the corners must be within 16 of the midpoint
530         start[2] = mins[2] - 1;
531         for     (x=0 ; x<=1 ; x++)
532                 for     (y=0 ; y<=1 ; y++)
533                 {
534                         start[0] = x ? maxs[0] : mins[0];
535                         start[1] = y ? maxs[1] : mins[1];
536                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
537                                 goto realcheck;
538                 }
539
540         cs_yes++;
541         PRVM_G_FLOAT(OFS_RETURN) = true;
542         return;         // we got out easy
543
544 realcheck:
545         cs_no++;
546 //
547 // check it for real...
548 //
549         start[2] = mins[2];
550
551 // the midpoint must be within 16 of the bottom
552         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
553         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
554         stop[2] = start[2] - 2*sv_stepheight.value;
555         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
556
557         if (trace.fraction == 1.0)
558                 return;
559
560         mid = bottom = trace.endpos[2];
561
562 // the corners must be within 16 of the midpoint
563         for     (x=0 ; x<=1 ; x++)
564                 for     (y=0 ; y<=1 ; y++)
565                 {
566                         start[0] = stop[0] = x ? maxs[0] : mins[0];
567                         start[1] = stop[1] = y ? maxs[1] : mins[1];
568
569                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
570
571                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
572                                 bottom = trace.endpos[2];
573                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
574                                 return;
575                 }
576
577         cs_yes++;
578         PRVM_G_FLOAT(OFS_RETURN) = true;
579 }
580
581 // #41 float(vector v) pointcontents
582 static void VM_CL_pointcontents (void)
583 {
584         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
585         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
586 }
587
588 // #48 void(vector o, vector d, float color, float count) particle
589 static void VM_CL_particle (void)
590 {
591         float   *org, *dir;
592         int             count;
593         unsigned char   color;
594         VM_SAFEPARMCOUNT(4, VM_CL_particle);
595
596         org = PRVM_G_VECTOR(OFS_PARM0);
597         dir = PRVM_G_VECTOR(OFS_PARM1);
598         color = (int)PRVM_G_FLOAT(OFS_PARM2);
599         count = (int)PRVM_G_FLOAT(OFS_PARM3);
600         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
601 }
602
603 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
604 static void VM_CL_ambientsound (void)
605 {
606         float   *f;
607         sfx_t   *s;
608         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
609         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
610         f = PRVM_G_VECTOR(OFS_PARM1);
611         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
612 }
613
614 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
615 static void VM_CL_getlight (void)
616 {
617         vec3_t ambientcolor, diffusecolor, diffusenormal;
618         vec_t *p;
619
620         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
621
622         p = PRVM_G_VECTOR(OFS_PARM0);
623         VectorClear(ambientcolor);
624         VectorClear(diffusecolor);
625         VectorClear(diffusenormal);
626         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
627                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
628         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
629 }
630
631
632 //============================================================================
633 //[515]: SCENE MANAGER builtins
634 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
635
636 static void CSQC_R_RecalcView (void)
637 {
638         extern matrix4x4_t viewmodelmatrix;
639         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
640         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
641 }
642
643 void CL_RelinkLightFlashes(void);
644 //#300 void() clearscene (EXT_CSQC)
645 void VM_CL_R_ClearScene (void)
646 {
647         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
648         // clear renderable entity and light lists
649         r_refdef.numentities = 0;
650         r_refdef.numlights = 0;
651         // FIXME: restore these to the values from VM_CL_UpdateView
652         r_refdef.view.x = 0;
653         r_refdef.view.y = 0;
654         r_refdef.view.z = 0;
655         r_refdef.view.width = vid.width;
656         r_refdef.view.height = vid.height;
657         r_refdef.view.depth = 1;
658         // FIXME: restore frustum_x/frustum_y
659         r_refdef.view.useperspective = true;
660         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
661         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
662         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
663         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
664         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
665         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
666         // FIXME: restore cl.csqc_origin
667         // FIXME: restore cl.csqc_angles
668         cl.csqc_vidvars.drawworld = true;
669         cl.csqc_vidvars.drawenginesbar = false;
670         cl.csqc_vidvars.drawcrosshair = false;
671 }
672
673 //#301 void(float mask) addentities (EXT_CSQC)
674 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
675 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
676 void VM_CL_R_AddEntities (void)
677 {
678         int                     i, drawmask;
679         prvm_edict_t *ed;
680         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
681         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
682         CSQC_RelinkAllEntities(drawmask);
683         CL_RelinkLightFlashes();
684
685         prog->globals.client->time = cl.time;
686         for(i=1;i<prog->num_edicts;i++)
687         {
688                 ed = &prog->edicts[i];
689                 if(ed->priv.required->free)
690                         continue;
691                 CSQC_Think(ed);
692                 if(ed->priv.required->free)
693                         continue;
694                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
695                 CSQC_Predraw(ed);
696                 if(ed->priv.required->free)
697                         continue;
698                 if(!((int)ed->fields.client->drawmask & drawmask))
699                         continue;
700                 CSQC_AddRenderEdict(ed);
701         }
702 }
703
704 //#302 void(entity ent) addentity (EXT_CSQC)
705 void VM_CL_R_AddEntity (void)
706 {
707         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
708         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
709 }
710
711 //#303 float(float property, ...) setproperty (EXT_CSQC)
712 void VM_CL_R_SetView (void)
713 {
714         int             c;
715         float   *f;
716         float   k;
717
718         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
719
720         c = (int)PRVM_G_FLOAT(OFS_PARM0);
721         f = PRVM_G_VECTOR(OFS_PARM1);
722         k = PRVM_G_FLOAT(OFS_PARM1);
723
724         switch(c)
725         {
726         case VF_MIN:
727                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
728                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
729                 break;
730         case VF_MIN_X:
731                 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
732                 break;
733         case VF_MIN_Y:
734                 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
735                 break;
736         case VF_SIZE:
737                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
738                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
739                 break;
740         case VF_SIZE_Y:
741                 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
742                 break;
743         case VF_SIZE_X:
744                 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
745                 break;
746         case VF_VIEWPORT:
747                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
748                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
749                 f = PRVM_G_VECTOR(OFS_PARM2);
750                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
751                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
752                 break;
753         case VF_FOV:
754                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
755                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
756                 break;
757         case VF_FOVX:
758                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
759                 break;
760         case VF_FOVY:
761                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
762                 break;
763         case VF_ORIGIN:
764                 VectorCopy(f, cl.csqc_origin);
765                 CSQC_R_RecalcView();
766                 break;
767         case VF_ORIGIN_X:
768                 cl.csqc_origin[0] = k;
769                 CSQC_R_RecalcView();
770                 break;
771         case VF_ORIGIN_Y:
772                 cl.csqc_origin[1] = k;
773                 CSQC_R_RecalcView();
774                 break;
775         case VF_ORIGIN_Z:
776                 cl.csqc_origin[2] = k;
777                 CSQC_R_RecalcView();
778                 break;
779         case VF_ANGLES:
780                 VectorCopy(f, cl.csqc_angles);
781                 CSQC_R_RecalcView();
782                 break;
783         case VF_ANGLES_X:
784                 cl.csqc_angles[0] = k;
785                 CSQC_R_RecalcView();
786                 break;
787         case VF_ANGLES_Y:
788                 cl.csqc_angles[1] = k;
789                 CSQC_R_RecalcView();
790                 break;
791         case VF_ANGLES_Z:
792                 cl.csqc_angles[2] = k;
793                 CSQC_R_RecalcView();
794                 break;
795         case VF_DRAWWORLD:
796                 cl.csqc_vidvars.drawworld = k;
797                 break;
798         case VF_DRAWENGINESBAR:
799                 cl.csqc_vidvars.drawenginesbar = k;
800                 break;
801         case VF_DRAWCROSSHAIR:
802                 cl.csqc_vidvars.drawcrosshair = k;
803                 break;
804         case VF_CL_VIEWANGLES:
805                 VectorCopy(f, cl.viewangles);
806                 break;
807         case VF_CL_VIEWANGLES_X:
808                 cl.viewangles[0] = k;
809                 break;
810         case VF_CL_VIEWANGLES_Y:
811                 cl.viewangles[1] = k;
812                 break;
813         case VF_CL_VIEWANGLES_Z:
814                 cl.viewangles[2] = k;
815                 break;
816         case VF_PERSPECTIVE:
817                 r_refdef.view.useperspective = k != 0;
818                 break;
819         default:
820                 PRVM_G_FLOAT(OFS_RETURN) = 0;
821                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
822                 return;
823         }
824         PRVM_G_FLOAT(OFS_RETURN) = 1;
825 }
826
827 //#304 void() renderscene (EXT_CSQC)
828 void VM_CL_R_RenderScene (void)
829 {
830         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
831         // we need to update any RENDER_VIEWMODEL entities at this point because
832         // csqc supplies its own view matrix
833         CL_UpdateViewEntities();
834         // now draw stuff!
835         R_RenderView();
836 }
837
838 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
839 void VM_CL_R_AddDynamicLight (void)
840 {
841         float           *pos, *col;
842         matrix4x4_t     matrix;
843         VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
844
845         // if we've run out of dlights, just return
846         if (r_refdef.numlights >= MAX_DLIGHTS)
847                 return;
848
849         pos = PRVM_G_VECTOR(OFS_PARM0);
850         col = PRVM_G_VECTOR(OFS_PARM2);
851         Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
852         R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
853 }
854
855 //============================================================================
856
857 //#310 vector (vector v) cs_unproject (EXT_CSQC)
858 static void VM_CL_unproject (void)
859 {
860         float   *f;
861         vec3_t  temp;
862
863         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
864         f = PRVM_G_VECTOR(OFS_PARM0);
865         VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
866         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
867 }
868
869 //#311 vector (vector v) cs_project (EXT_CSQC)
870 static void VM_CL_project (void)
871 {
872         float   *f;
873         vec3_t  v;
874         matrix4x4_t m;
875
876         VM_SAFEPARMCOUNT(1, VM_CL_project);
877         f = PRVM_G_VECTOR(OFS_PARM0);
878         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
879         Matrix4x4_Transform(&m, f, v);
880         VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
881 }
882
883 //#330 float(float stnum) getstatf (EXT_CSQC)
884 static void VM_CL_getstatf (void)
885 {
886         int i;
887         union
888         {
889                 float f;
890                 int l;
891         }dat;
892         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
893         i = (int)PRVM_G_FLOAT(OFS_PARM0);
894         if(i < 0 || i >= MAX_CL_STATS)
895         {
896                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
897                 return;
898         }
899         dat.l = cl.stats[i];
900         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
901 }
902
903 //#331 float(float stnum) getstati (EXT_CSQC)
904 static void VM_CL_getstati (void)
905 {
906         int i, index;
907         int firstbit, bitcount;
908
909         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
910
911         index = (int)PRVM_G_FLOAT(OFS_PARM0);
912         if (prog->argc > 1)
913         {
914                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
915                 if (prog->argc > 2)
916                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
917                 else
918                         bitcount = 1;
919         }
920         else
921         {
922                 firstbit = 0;
923                 bitcount = 32;
924         }
925
926         if(index < 0 || index >= MAX_CL_STATS)
927         {
928                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
929                 return;
930         }
931         i = cl.stats[index];
932         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
933                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
934         PRVM_G_FLOAT(OFS_RETURN) = i;
935 }
936
937 //#332 string(float firststnum) getstats (EXT_CSQC)
938 static void VM_CL_getstats (void)
939 {
940         int i;
941         char t[17];
942         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
943         i = (int)PRVM_G_FLOAT(OFS_PARM0);
944         if(i < 0 || i > MAX_CL_STATS-4)
945         {
946                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
947                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
948                 return;
949         }
950         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
951         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
952 }
953
954 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
955 static void VM_CL_setmodelindex (void)
956 {
957         int                             i;
958         prvm_edict_t    *t;
959         struct model_s  *model;
960
961         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
962
963         t = PRVM_G_EDICT(OFS_PARM0);
964
965         i = (int)PRVM_G_FLOAT(OFS_PARM1);
966
967         t->fields.client->model = 0;
968         t->fields.client->modelindex = 0;
969
970         if (!i)
971                 return;
972
973         model = CL_GetModelByIndex(i);
974         if (!model)
975         {
976                 VM_Warning("VM_CL_setmodelindex: null model\n");
977                 return;
978         }
979         t->fields.client->model = PRVM_SetEngineString(model->name);
980         t->fields.client->modelindex = i;
981 }
982
983 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
984 static void VM_CL_modelnameforindex (void)
985 {
986         model_t *model;
987
988         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
989
990         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
991         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
992         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
993 }
994
995 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
996 static void VM_CL_particleeffectnum (void)
997 {
998         int                     i;
999         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1000         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1001         if (i == 0)
1002                 i = -1;
1003         PRVM_G_FLOAT(OFS_RETURN) = i;
1004 }
1005
1006 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1007 static void VM_CL_trailparticles (void)
1008 {
1009         int                             i;
1010         float                   *start, *end;
1011         prvm_edict_t    *t;
1012         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1013
1014         t = PRVM_G_EDICT(OFS_PARM0);
1015         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1016         start   = PRVM_G_VECTOR(OFS_PARM2);
1017         end             = PRVM_G_VECTOR(OFS_PARM3);
1018
1019         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1020 }
1021
1022 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1023 static void VM_CL_pointparticles (void)
1024 {
1025         int                     i, n;
1026         float           *f, *v;
1027         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1028         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1029         f = PRVM_G_VECTOR(OFS_PARM1);
1030         v = PRVM_G_VECTOR(OFS_PARM2);
1031         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1032         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1033 }
1034
1035 //#342 string(float keynum) getkeybind (EXT_CSQC)
1036 static void VM_CL_getkeybind (void)
1037 {
1038         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1039         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1040 }
1041
1042 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1043 static void VM_CL_setcursormode (void)
1044 {
1045         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1046         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1047         cl_ignoremousemoves = 2;
1048 }
1049
1050 //#345 float(float framenum) getinputstate (EXT_CSQC)
1051 static void VM_CL_getinputstate (void)
1052 {
1053         int i, frame;
1054         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1055         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1056         for (i = 0;i < cl.movement_numqueue;i++)
1057                 if (cl.movement_queue[i].sequence == frame)
1058                 {
1059                         VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1060                         //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1061                         VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1062                         prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1063                         if(cl.movement_queue[i].crouch)
1064                         {
1065                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1066                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1067                         }
1068                         else
1069                         {
1070                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1071                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1072                         }
1073                 }
1074 }
1075
1076 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1077 static void VM_CL_setsensitivityscale (void)
1078 {
1079         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1080         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1081 }
1082
1083 //#347 void() runstandardplayerphysics (EXT_CSQC)
1084 static void VM_CL_runplayerphysics (void)
1085 {
1086 }
1087
1088 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1089 static void VM_CL_getplayerkey (void)
1090 {
1091         int                     i;
1092         char            t[128];
1093         const char      *c;
1094
1095         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1096
1097         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1098         c = PRVM_G_STRING(OFS_PARM1);
1099         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1100         Sbar_SortFrags();
1101
1102         i = Sbar_GetPlayer(i);
1103         if(i < 0)
1104                 return;
1105
1106         t[0] = 0;
1107
1108         if(!strcasecmp(c, "name"))
1109                 strlcpy(t, cl.scores[i].name, sizeof(t));
1110         else
1111                 if(!strcasecmp(c, "frags"))
1112                         sprintf(t, "%i", cl.scores[i].frags);
1113         else
1114                 if(!strcasecmp(c, "ping"))
1115                         sprintf(t, "%i", cl.scores[i].qw_ping);
1116         else
1117                 if(!strcasecmp(c, "pl"))
1118                         sprintf(t, "%i", cl.scores[i].qw_packetloss);
1119         else
1120                 if(!strcasecmp(c, "entertime"))
1121                         sprintf(t, "%f", cl.scores[i].qw_entertime);
1122         else
1123                 if(!strcasecmp(c, "colors"))
1124                         sprintf(t, "%i", cl.scores[i].colors);
1125         else
1126                 if(!strcasecmp(c, "topcolor"))
1127                         sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1128         else
1129                 if(!strcasecmp(c, "bottomcolor"))
1130                         sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1131         else
1132                 if(!strcasecmp(c, "viewentity"))
1133                         sprintf(t, "%i", i+1);
1134         if(!t[0])
1135                 return;
1136         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1137 }
1138
1139 //#349 float() isdemo (EXT_CSQC)
1140 static void VM_CL_isdemo (void)
1141 {
1142         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1143         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1144 }
1145
1146 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1147 static void VM_CL_setlistener (void)
1148 {
1149         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1150         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1151         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1152 }
1153
1154 //#352 void(string cmdname) registercommand (EXT_CSQC)
1155 static void VM_CL_registercmd (void)
1156 {
1157         char *t;
1158         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1159         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1160         {
1161                 size_t alloclen;
1162
1163                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1164                 t = (char *)Z_Malloc(alloclen);
1165                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1166                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1167         }
1168         else
1169                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1170
1171 }
1172
1173 //#360 float() readbyte (EXT_CSQC)
1174 static void VM_CL_ReadByte (void)
1175 {
1176         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1177         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1178 }
1179
1180 //#361 float() readchar (EXT_CSQC)
1181 static void VM_CL_ReadChar (void)
1182 {
1183         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1184         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1185 }
1186
1187 //#362 float() readshort (EXT_CSQC)
1188 static void VM_CL_ReadShort (void)
1189 {
1190         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1191         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1192 }
1193
1194 //#363 float() readlong (EXT_CSQC)
1195 static void VM_CL_ReadLong (void)
1196 {
1197         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1198         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1199 }
1200
1201 //#364 float() readcoord (EXT_CSQC)
1202 static void VM_CL_ReadCoord (void)
1203 {
1204         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1205         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1206 }
1207
1208 //#365 float() readangle (EXT_CSQC)
1209 static void VM_CL_ReadAngle (void)
1210 {
1211         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1212         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1213 }
1214
1215 //#366 string() readstring (EXT_CSQC)
1216 static void VM_CL_ReadString (void)
1217 {
1218         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1219         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1220 }
1221
1222 //#367 float() readfloat (EXT_CSQC)
1223 static void VM_CL_ReadFloat (void)
1224 {
1225         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1226         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1227 }
1228
1229 //////////////////////////////////////////////////////////
1230
1231 static void VM_CL_makestatic (void)
1232 {
1233         prvm_edict_t *ent;
1234
1235         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1236
1237         ent = PRVM_G_EDICT(OFS_PARM0);
1238         if (ent == prog->edicts)
1239         {
1240                 VM_Warning("makestatic: can not modify world entity\n");
1241                 return;
1242         }
1243         if (ent->priv.server->free)
1244         {
1245                 VM_Warning("makestatic: can not modify free entity\n");
1246                 return;
1247         }
1248
1249         if (cl.num_static_entities < cl.max_static_entities)
1250         {
1251                 int renderflags;
1252                 prvm_eval_t *val;
1253                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1254
1255                 // copy it to the current state
1256                 memset(staticent, 0, sizeof(*staticent));
1257                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1258                 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1259                 staticent->render.framelerp = 0;
1260                 // make torchs play out of sync
1261                 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1262                 staticent->render.skinnum = (int)ent->fields.client->skin;
1263                 staticent->render.effects = (int)ent->fields.client->effects;
1264                 staticent->render.alpha = 1;
1265                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1266                 staticent->render.scale = 1;
1267                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1268                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1269
1270                 renderflags = 0;
1271                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1272                 if (renderflags & RF_USEAXIS)
1273                 {
1274                         vec3_t left;
1275                         VectorNegate(prog->globals.client->v_right, left);
1276                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1277                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1278                 }
1279                 else
1280                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1281
1282                 // either fullbright or lit
1283                 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1284                         staticent->render.flags |= RENDER_LIGHT;
1285                 // turn off shadows from transparent objects
1286                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1287                         staticent->render.flags |= RENDER_SHADOW;
1288
1289                 CL_UpdateRenderEntity(&staticent->render);
1290         }
1291         else
1292                 Con_Printf("Too many static entities");
1293
1294 // throw the entity away now
1295         PRVM_ED_Free (ent);
1296 }
1297
1298 //=================================================================//
1299
1300 /*
1301 =================
1302 VM_CL_copyentity
1303
1304 copies data from one entity to another
1305
1306 copyentity(src, dst)
1307 =================
1308 */
1309 static void VM_CL_copyentity (void)
1310 {
1311         prvm_edict_t *in, *out;
1312         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1313         in = PRVM_G_EDICT(OFS_PARM0);
1314         if (in == prog->edicts)
1315         {
1316                 VM_Warning("copyentity: can not read world entity\n");
1317                 return;
1318         }
1319         if (in->priv.server->free)
1320         {
1321                 VM_Warning("copyentity: can not read free entity\n");
1322                 return;
1323         }
1324         out = PRVM_G_EDICT(OFS_PARM1);
1325         if (out == prog->edicts)
1326         {
1327                 VM_Warning("copyentity: can not modify world entity\n");
1328                 return;
1329         }
1330         if (out->priv.server->free)
1331         {
1332                 VM_Warning("copyentity: can not modify free entity\n");
1333                 return;
1334         }
1335         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1336         CL_LinkEdict(out);
1337 }
1338
1339 //=================================================================//
1340
1341 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1342 static void VM_CL_effect (void)
1343 {
1344         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1345         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1346 }
1347
1348 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1349 static void VM_CL_te_blood (void)
1350 {
1351         float   *pos;
1352         vec3_t  pos2;
1353         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1354         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1355                 return;
1356         pos = PRVM_G_VECTOR(OFS_PARM0);
1357         CL_FindNonSolidLocation(pos, pos2, 4);
1358         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1359 }
1360
1361 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1362 static void VM_CL_te_bloodshower (void)
1363 {
1364         vec_t speed;
1365         vec3_t vel1, vel2;
1366         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1367         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1368                 return;
1369         speed = PRVM_G_FLOAT(OFS_PARM2);
1370         vel1[0] = -speed;
1371         vel1[1] = -speed;
1372         vel1[2] = -speed;
1373         vel2[0] = speed;
1374         vel2[1] = speed;
1375         vel2[2] = speed;
1376         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1377 }
1378
1379 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1380 static void VM_CL_te_explosionrgb (void)
1381 {
1382         float           *pos;
1383         vec3_t          pos2;
1384         matrix4x4_t     tempmatrix;
1385         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1386         pos = PRVM_G_VECTOR(OFS_PARM0);
1387         CL_FindNonSolidLocation(pos, pos2, 10);
1388         CL_ParticleExplosion(pos2);
1389         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1390         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1391 }
1392
1393 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1394 static void VM_CL_te_particlecube (void)
1395 {
1396         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1397         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1398 }
1399
1400 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1401 static void VM_CL_te_particlerain (void)
1402 {
1403         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1404         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1405 }
1406
1407 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1408 static void VM_CL_te_particlesnow (void)
1409 {
1410         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1411         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1412 }
1413
1414 // #411 void(vector org, vector vel, float howmany) te_spark
1415 static void VM_CL_te_spark (void)
1416 {
1417         float           *pos;
1418         vec3_t          pos2;
1419         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1420
1421         pos = PRVM_G_VECTOR(OFS_PARM0);
1422         CL_FindNonSolidLocation(pos, pos2, 4);
1423         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1424 }
1425
1426 extern cvar_t cl_sound_ric_gunshot;
1427 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1428 static void VM_CL_te_gunshotquad (void)
1429 {
1430         float           *pos;
1431         vec3_t          pos2;
1432         int                     rnd;
1433         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1434
1435         pos = PRVM_G_VECTOR(OFS_PARM0);
1436         CL_FindNonSolidLocation(pos, pos2, 4);
1437         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1438         if(cl_sound_ric_gunshot.integer >= 2)
1439         {
1440                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1441                 else
1442                 {
1443                         rnd = rand() & 3;
1444                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1445                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1446                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1447                 }
1448         }
1449 }
1450
1451 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1452 static void VM_CL_te_spikequad (void)
1453 {
1454         float           *pos;
1455         vec3_t          pos2;
1456         int                     rnd;
1457         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1458
1459         pos = PRVM_G_VECTOR(OFS_PARM0);
1460         CL_FindNonSolidLocation(pos, pos2, 4);
1461         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1462         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1463         else
1464         {
1465                 rnd = rand() & 3;
1466                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1467                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1468                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1469         }
1470 }
1471
1472 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1473 static void VM_CL_te_superspikequad (void)
1474 {
1475         float           *pos;
1476         vec3_t          pos2;
1477         int                     rnd;
1478         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1479
1480         pos = PRVM_G_VECTOR(OFS_PARM0);
1481         CL_FindNonSolidLocation(pos, pos2, 4);
1482         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1483         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1484         else
1485         {
1486                 rnd = rand() & 3;
1487                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1488                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1489                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1490         }
1491 }
1492
1493 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1494 static void VM_CL_te_explosionquad (void)
1495 {
1496         float           *pos;
1497         vec3_t          pos2;
1498         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1499
1500         pos = PRVM_G_VECTOR(OFS_PARM0);
1501         CL_FindNonSolidLocation(pos, pos2, 10);
1502         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1503         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1504 }
1505
1506 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1507 static void VM_CL_te_smallflash (void)
1508 {
1509         float           *pos;
1510         vec3_t          pos2;
1511         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1512
1513         pos = PRVM_G_VECTOR(OFS_PARM0);
1514         CL_FindNonSolidLocation(pos, pos2, 10);
1515         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1516 }
1517
1518 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1519 static void VM_CL_te_customflash (void)
1520 {
1521         float           *pos;
1522         vec3_t          pos2;
1523         matrix4x4_t     tempmatrix;
1524         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1525
1526         pos = PRVM_G_VECTOR(OFS_PARM0);
1527         CL_FindNonSolidLocation(pos, pos2, 4);
1528         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1529         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1530 }
1531
1532 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1533 static void VM_CL_te_gunshot (void)
1534 {
1535         float           *pos;
1536         vec3_t          pos2;
1537         int                     rnd;
1538         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1539
1540         pos = PRVM_G_VECTOR(OFS_PARM0);
1541         CL_FindNonSolidLocation(pos, pos2, 4);
1542         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1543         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1544         {
1545                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1546                 else
1547                 {
1548                         rnd = rand() & 3;
1549                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1550                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1551                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1552                 }
1553         }
1554 }
1555
1556 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1557 static void VM_CL_te_spike (void)
1558 {
1559         float           *pos;
1560         vec3_t          pos2;
1561         int                     rnd;
1562         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1563
1564         pos = PRVM_G_VECTOR(OFS_PARM0);
1565         CL_FindNonSolidLocation(pos, pos2, 4);
1566         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1567         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1568         else
1569         {
1570                 rnd = rand() & 3;
1571                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1572                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1573                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1574         }
1575 }
1576
1577 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1578 static void VM_CL_te_superspike (void)
1579 {
1580         float           *pos;
1581         vec3_t          pos2;
1582         int                     rnd;
1583         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1584
1585         pos = PRVM_G_VECTOR(OFS_PARM0);
1586         CL_FindNonSolidLocation(pos, pos2, 4);
1587         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1588         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1589         else
1590         {
1591                 rnd = rand() & 3;
1592                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1593                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1594                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1595         }
1596 }
1597
1598 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1599 static void VM_CL_te_explosion (void)
1600 {
1601         float           *pos;
1602         vec3_t          pos2;
1603         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1604
1605         pos = PRVM_G_VECTOR(OFS_PARM0);
1606         CL_FindNonSolidLocation(pos, pos2, 10);
1607         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1608         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1609 }
1610
1611 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1612 static void VM_CL_te_tarexplosion (void)
1613 {
1614         float           *pos;
1615         vec3_t          pos2;
1616         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1617
1618         pos = PRVM_G_VECTOR(OFS_PARM0);
1619         CL_FindNonSolidLocation(pos, pos2, 10);
1620         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1621         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1622 }
1623
1624 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1625 static void VM_CL_te_wizspike (void)
1626 {
1627         float           *pos;
1628         vec3_t          pos2;
1629         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1630
1631         pos = PRVM_G_VECTOR(OFS_PARM0);
1632         CL_FindNonSolidLocation(pos, pos2, 4);
1633         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1634         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1635 }
1636
1637 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1638 static void VM_CL_te_knightspike (void)
1639 {
1640         float           *pos;
1641         vec3_t          pos2;
1642         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1643
1644         pos = PRVM_G_VECTOR(OFS_PARM0);
1645         CL_FindNonSolidLocation(pos, pos2, 4);
1646         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1647         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1648 }
1649
1650 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1651 static void VM_CL_te_lavasplash (void)
1652 {
1653         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1654         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1655 }
1656
1657 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1658 static void VM_CL_te_teleport (void)
1659 {
1660         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1661         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1662 }
1663
1664 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1665 static void VM_CL_te_explosion2 (void)
1666 {
1667         float           *pos;
1668         vec3_t          pos2, color;
1669         matrix4x4_t     tempmatrix;
1670         int                     colorStart, colorLength;
1671         unsigned char           *tempcolor;
1672         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1673
1674         pos = PRVM_G_VECTOR(OFS_PARM0);
1675         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1676         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1677         CL_FindNonSolidLocation(pos, pos2, 10);
1678         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1679         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1680         color[0] = tempcolor[0] * (2.0f / 255.0f);
1681         color[1] = tempcolor[1] * (2.0f / 255.0f);
1682         color[2] = tempcolor[2] * (2.0f / 255.0f);
1683         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1684         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1685         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1686 }
1687
1688
1689 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1690 static void VM_CL_te_lightning1 (void)
1691 {
1692         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1693         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1694 }
1695
1696 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1697 static void VM_CL_te_lightning2 (void)
1698 {
1699         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1700         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1701 }
1702
1703 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1704 static void VM_CL_te_lightning3 (void)
1705 {
1706         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1707         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1708 }
1709
1710 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1711 static void VM_CL_te_beam (void)
1712 {
1713         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1714         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1715 }
1716
1717 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1718 static void VM_CL_te_plasmaburn (void)
1719 {
1720         float           *pos;
1721         vec3_t          pos2;
1722         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1723
1724         pos = PRVM_G_VECTOR(OFS_PARM0);
1725         CL_FindNonSolidLocation(pos, pos2, 4);
1726         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1727 }
1728
1729 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1730 static void VM_CL_te_flamejet (void)
1731 {
1732         float *pos;
1733         vec3_t pos2;
1734         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1735         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1736                 return;
1737         pos = PRVM_G_VECTOR(OFS_PARM0);
1738         CL_FindNonSolidLocation(pos, pos2, 4);
1739         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1740 }
1741
1742
1743 //====================================================================
1744 //DP_QC_GETSURFACE
1745
1746 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1747
1748 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1749 {
1750         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1751                 return NULL;
1752         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1753 }
1754
1755 // #434 float(entity e, float s) getsurfacenumpoints
1756 static void VM_CL_getsurfacenumpoints(void)
1757 {
1758         model_t *model;
1759         msurface_t *surface;
1760         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1761         // return 0 if no such surface
1762         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1763         {
1764                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1765                 return;
1766         }
1767
1768         // note: this (incorrectly) assumes it is a simple polygon
1769         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1770 }
1771
1772 // #435 vector(entity e, float s, float n) getsurfacepoint
1773 static void VM_CL_getsurfacepoint(void)
1774 {
1775         prvm_edict_t *ed;
1776         model_t *model;
1777         msurface_t *surface;
1778         int pointnum;
1779         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1780         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1781         ed = PRVM_G_EDICT(OFS_PARM0);
1782         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1783                 return;
1784         // note: this (incorrectly) assumes it is a simple polygon
1785         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1786         if (pointnum < 0 || pointnum >= surface->num_vertices)
1787                 return;
1788         // FIXME: implement rotation/scaling
1789         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1790 }
1791 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1792 // float SPA_POSITION = 0;
1793 // float SPA_S_AXIS = 1;
1794 // float SPA_R_AXIS = 2;
1795 // float SPA_T_AXIS = 3; // same as SPA_NORMAL
1796 // float SPA_TEXCOORDS0 = 4;
1797 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1798 // float SPA_LIGHTMAP0_COLOR = 6;
1799 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1800 static void VM_CL_getsurfacepointattribute(void)
1801 {
1802         prvm_edict_t *ed;
1803         model_t *model;
1804         msurface_t *surface;
1805         int pointnum;
1806         int attributetype;
1807
1808         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1809         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1810         ed = PRVM_G_EDICT(OFS_PARM0);
1811         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1812                 return;
1813         // note: this (incorrectly) assumes it is a simple polygon
1814         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1815         if (pointnum < 0 || pointnum >= surface->num_vertices)
1816                 return;
1817
1818         // FIXME: implement rotation/scaling
1819         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1820
1821         switch( attributetype ) {
1822                 // float SPA_POSITION = 0;
1823                 case 0:
1824                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
1825                         break;
1826                 // float SPA_S_AXIS = 1;
1827                 case 1:
1828                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1829                         break;
1830                 // float SPA_R_AXIS = 2;
1831                 case 2:
1832                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1833                         break;
1834                 // float SPA_T_AXIS = 3; // same as SPA_NORMAL
1835                 case 3:
1836                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1837                         break;
1838                 // float SPA_TEXCOORDS0 = 4;
1839                 case 4: {
1840                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1841                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1842                         ret[0] = texcoord[0];
1843                         ret[1] = texcoord[1];
1844                         ret[2] = 0.0f;
1845                         break;
1846                 }
1847                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1848                 case 5: {
1849                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1850                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1851                         ret[0] = texcoord[0];
1852                         ret[1] = texcoord[1];
1853                         ret[2] = 0.0f;
1854                         break;
1855                 }
1856                 // float SPA_LIGHTMAP0_COLOR = 6;
1857                 case 6:
1858                         // ignore alpha for now..
1859                         VectorCopy( &(model->surfmesh.data_normal3f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1860                         break;
1861                 default:
1862                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1863                         break;
1864         }
1865 }
1866 // #436 vector(entity e, float s) getsurfacenormal
1867 static void VM_CL_getsurfacenormal(void)
1868 {
1869         model_t *model;
1870         msurface_t *surface;
1871         vec3_t normal;
1872         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1873         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1874         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1875                 return;
1876         // FIXME: implement rotation/scaling
1877         // note: this (incorrectly) assumes it is a simple polygon
1878         // note: this only returns the first triangle, so it doesn't work very
1879         // well for curved surfaces or arbitrary meshes
1880         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1881         VectorNormalize(normal);
1882         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1883 }
1884
1885 // #437 string(entity e, float s) getsurfacetexture
1886 static void VM_CL_getsurfacetexture(void)
1887 {
1888         model_t *model;
1889         msurface_t *surface;
1890         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1891         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1892         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1893                 return;
1894         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1895 }
1896
1897 // #438 float(entity e, vector p) getsurfacenearpoint
1898 static void VM_CL_getsurfacenearpoint(void)
1899 {
1900         int surfacenum, best;
1901         vec3_t clipped, p;
1902         vec_t dist, bestdist;
1903         prvm_edict_t *ed;
1904         model_t *model = NULL;
1905         msurface_t *surface;
1906         vec_t *point;
1907         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1908         PRVM_G_FLOAT(OFS_RETURN) = -1;
1909         ed = PRVM_G_EDICT(OFS_PARM0);
1910         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1911                 return;
1912
1913         // FIXME: implement rotation/scaling
1914         point = PRVM_G_VECTOR(OFS_PARM1);
1915         VectorSubtract(point, ed->fields.client->origin, p);
1916         best = -1;
1917         bestdist = 1000000000;
1918         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1919         {
1920                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1921                 // first see if the nearest point on the surface's box is closer than the previous match
1922                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1923                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1924                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1925                 dist = VectorLength2(clipped);
1926                 if (dist < bestdist)
1927                 {
1928                         // it is, check the nearest point on the actual geometry
1929                         clippointtosurface(model, surface, p, clipped);
1930                         VectorSubtract(clipped, p, clipped);
1931                         dist += VectorLength2(clipped);
1932                         if (dist < bestdist)
1933                         {
1934                                 // that's closer too, store it as the best match
1935                                 best = surfacenum;
1936                                 bestdist = dist;
1937                         }
1938                 }
1939         }
1940         PRVM_G_FLOAT(OFS_RETURN) = best;
1941 }
1942
1943 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1944 static void VM_CL_getsurfaceclippedpoint(void)
1945 {
1946         prvm_edict_t *ed;
1947         model_t *model;
1948         msurface_t *surface;
1949         vec3_t p, out;
1950         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1951         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1952         ed = PRVM_G_EDICT(OFS_PARM0);
1953         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1954                 return;
1955         // FIXME: implement rotation/scaling
1956         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1957         clippointtosurface(model, surface, p, out);
1958         // FIXME: implement rotation/scaling
1959         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1960 }
1961
1962 // #443 void(entity e, entity tagentity, string tagname) setattachment
1963 static void VM_CL_setattachment (void)
1964 {
1965         prvm_edict_t *e;
1966         prvm_edict_t *tagentity;
1967         const char *tagname;
1968         prvm_eval_t *v;
1969         int modelindex;
1970         model_t *model;
1971         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1972
1973         e = PRVM_G_EDICT(OFS_PARM0);
1974         tagentity = PRVM_G_EDICT(OFS_PARM1);
1975         tagname = PRVM_G_STRING(OFS_PARM2);
1976
1977         if (e == prog->edicts)
1978         {
1979                 VM_Warning("setattachment: can not modify world entity\n");
1980                 return;
1981         }
1982         if (e->priv.server->free)
1983         {
1984                 VM_Warning("setattachment: can not modify free entity\n");
1985                 return;
1986         }
1987
1988         if (tagentity == NULL)
1989                 tagentity = prog->edicts;
1990
1991         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1992         if (v)
1993                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1994
1995         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1996         if (v)
1997                 v->_float = 0;
1998         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1999         {
2000                 modelindex = (int)tagentity->fields.client->modelindex;
2001                 model = CL_GetModelByIndex(modelindex);
2002                 if (model)
2003                 {
2004                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2005                         if (v->_float == 0)
2006                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2007                 }
2008                 else
2009                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2010         }
2011 }
2012
2013 /////////////////////////////////////////
2014 // DP_MD3_TAGINFO extension coded by VorteX
2015
2016 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2017 {
2018         model_t *model = CL_GetModelFromEdict(e);
2019         if (model)
2020                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2021         else
2022                 return -1;
2023 };
2024
2025 // Warnings/errors code:
2026 // 0 - normal (everything all-right)
2027 // 1 - world entity
2028 // 2 - free entity
2029 // 3 - null or non-precached model
2030 // 4 - no tags with requested index
2031 // 5 - runaway loop at attachment chain
2032 extern cvar_t cl_bob;
2033 extern cvar_t cl_bobcycle;
2034 extern cvar_t cl_bobup;
2035 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2036 {
2037         prvm_eval_t *val;
2038         int reqframe, attachloop;
2039         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2040         prvm_edict_t *attachent;
2041         model_t *model;
2042         float scale;
2043
2044         *out = identitymatrix; // warnings and errors return identical matrix
2045
2046         if (ent == prog->edicts)
2047                 return 1;
2048         if (ent->priv.server->free)
2049                 return 2;
2050
2051         model = CL_GetModelFromEdict(ent);
2052
2053         if(!model)
2054                 return 3;
2055
2056         if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2057                 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2058         else
2059                 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2060
2061         // get initial tag matrix
2062         if (tagindex)
2063         {
2064                 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2065                 if (ret)
2066                         return ret;
2067         }
2068         else
2069                 tagmatrix = identitymatrix;
2070
2071         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2072         { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2073                 attachloop = 0;
2074                 do
2075                 {
2076                         attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2077                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2078
2079                         model = CL_GetModelFromEdict(attachent);
2080
2081                         if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2082                                 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2083                         else
2084                                 attachmatrix = identitymatrix;
2085
2086                         // apply transformation by child entity matrix
2087                         scale = 1;
2088                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2089                         if (val && val->_float != 0)
2090                                 scale = val->_float;
2091                         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2092                         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2093                         Matrix4x4_Copy(&tagmatrix, out);
2094
2095                         // finally transformate by matrix of tag on parent entity
2096                         Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2097                         Matrix4x4_Copy(&tagmatrix, out);
2098
2099                         ent = attachent;
2100                         attachloop += 1;
2101                         if (attachloop > 255) // prevent runaway looping
2102                                 return 5;
2103                 }
2104                 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2105         }
2106
2107         // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2108         scale = 1;
2109         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2110         if (val && val->_float != 0)
2111                 scale = val->_float;
2112         // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2113         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2114         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2115
2116         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2117         {// RENDER_VIEWMODEL magic
2118                 Matrix4x4_Copy(&tagmatrix, out);
2119
2120                 scale = 1;
2121                 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2122                 if (val && val->_float != 0)
2123                         scale = val->_float;
2124
2125                 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2126                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2127
2128                 /*
2129                 // Cl_bob, ported from rendering code
2130                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2131                 {
2132                         double bob, cycle;
2133                         // LordHavoc: this code is *weird*, but not replacable (I think it
2134                         // should be done in QC on the server, but oh well, quake is quake)
2135                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2136                         // degrees (which allows lengthening or squishing the peak or valley)
2137                         cycle = cl.time/cl_bobcycle.value;
2138                         cycle -= (int)cycle;
2139                         if (cycle < cl_bobup.value)
2140                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2141                         else
2142                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2143                         // bob is proportional to velocity in the xy plane
2144                         // (don't count Z, or jumping messes it up)
2145                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2146                         bob = bob*0.3 + bob*0.7*cycle;
2147                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2148                 }
2149                 */
2150         }
2151         return 0;
2152 }
2153
2154 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2155 static void VM_CL_gettagindex (void)
2156 {
2157         prvm_edict_t *ent;
2158         const char *tag_name;
2159         int modelindex, tag_index;
2160
2161         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2162
2163         ent = PRVM_G_EDICT(OFS_PARM0);
2164         tag_name = PRVM_G_STRING(OFS_PARM1);
2165         if (ent == prog->edicts)
2166         {
2167                 VM_Warning("gettagindex: can't affect world entity\n");
2168                 return;
2169         }
2170         if (ent->priv.server->free)
2171         {
2172                 VM_Warning("gettagindex: can't affect free entity\n");
2173                 return;
2174         }
2175
2176         modelindex = (int)ent->fields.client->modelindex;
2177         tag_index = 0;
2178         if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2179                 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2180         else
2181         {
2182                 tag_index = CL_GetTagIndex(ent, tag_name);
2183                 if (tag_index == 0)
2184                         Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2185         }
2186         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2187 }
2188
2189 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2190 static void VM_CL_gettaginfo (void)
2191 {
2192         prvm_edict_t *e;
2193         int tagindex;
2194         matrix4x4_t tag_matrix;
2195         int returncode;
2196
2197         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2198
2199         e = PRVM_G_EDICT(OFS_PARM0);
2200         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2201         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2202         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2203
2204         switch(returncode)
2205         {
2206                 case 1:
2207                         VM_Warning("gettagindex: can't affect world entity\n");
2208                         break;
2209                 case 2:
2210                         VM_Warning("gettagindex: can't affect free entity\n");
2211                         break;
2212                 case 3:
2213                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2214                         break;
2215                 case 4:
2216                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2217                         break;
2218                 case 5:
2219                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2220                         break;
2221         }
2222 }
2223
2224 //============================================================================
2225
2226 //====================
2227 //QC POLYGON functions
2228 //====================
2229
2230 typedef struct
2231 {
2232         rtexture_t              *tex;
2233         float                   data[36];       //[515]: enough for polygons
2234         unsigned char                   flags;  //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags
2235 }vm_polygon_t;
2236
2237 typedef struct vmpolygons_s
2238 {
2239         //static float                  vm_polygon_linewidth = 1;
2240         mempool_t               *pool;
2241         unsigned char           current_vertices;
2242         qboolean                initialized;
2243         vm_polygon_t            *polygons;
2244         unsigned long   polygons_num, drawpolygons_num; //[515]: ok long on 64bit ?
2245         qboolean                polygonbegin;   //[515]: for "no-crap-on-the-screen" check
2246 } vmpolygons_t;
2247 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2248 #define VM_DEFPOLYNUM 64        //[515]: enough for default ?
2249
2250 #define VM_POLYGON_FL3V         16      //more than 2 vertices (used only for lines)
2251 #define VM_POLYGON_FLLINES      32
2252 #define VM_POLYGON_FL2D         64
2253 #define VM_POLYGON_FL4V         128     //4 vertices
2254
2255 static void VM_InitPolygons (vmpolygons_t* polys)
2256 {
2257         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2258         polys->polygons = (vm_polygon_t *)Mem_Alloc(polys->pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2259         memset(polys->polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2260         polys->polygons_num = VM_DEFPOLYNUM;
2261         polys->drawpolygons_num = 0;
2262         polys->polygonbegin = false;
2263         polys->initialized = true;
2264 }
2265
2266 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2267 {
2268         int surfacelistindex;
2269         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2270
2271         // LordHavoc: FIXME: this is stupid code
2272         for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
2273         {
2274                 const vm_polygon_t      *p = &polys->polygons[surfacelist[surfacelistindex]];
2275                 int                                     flags = p->flags & 0x0f;
2276
2277                 if(flags == DRAWFLAG_ADDITIVE)
2278                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2279                 else if(flags == DRAWFLAG_MODULATE)
2280                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2281                 else if(flags == DRAWFLAG_2XMODULATE)
2282                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2283                 else
2284                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2285
2286                 R_Mesh_TexBind(0, R_GetTexture(p->tex));
2287
2288                 CHECKGLERROR
2289                 //[515]: is speed is max ?
2290                 if(p->flags & VM_POLYGON_FLLINES)       //[515]: lines
2291                 {
2292                         qglLineWidth(p->data[13]);CHECKGLERROR
2293                         qglBegin(GL_LINE_LOOP);
2294                                 qglTexCoord1f   (p->data[12]);
2295                                 qglColor4f              (p->data[20], p->data[21], p->data[22], p->data[23]);
2296                                 qglVertex3f             (p->data[0] , p->data[1],  p->data[2]);
2297
2298                                 qglTexCoord1f   (p->data[14]);
2299                                 qglColor4f              (p->data[24], p->data[25], p->data[26], p->data[27]);
2300                                 qglVertex3f             (p->data[3] , p->data[4],  p->data[5]);
2301
2302                                 if(p->flags & VM_POLYGON_FL3V)
2303                                 {
2304                                         qglTexCoord1f   (p->data[16]);
2305                                         qglColor4f              (p->data[28], p->data[29], p->data[30], p->data[31]);
2306                                         qglVertex3f             (p->data[6] , p->data[7],  p->data[8]);
2307
2308                                         if(p->flags & VM_POLYGON_FL4V)
2309                                         {
2310                                                 qglTexCoord1f   (p->data[18]);
2311                                                 qglColor4f              (p->data[32], p->data[33], p->data[34], p->data[35]);
2312                                                 qglVertex3f             (p->data[9] , p->data[10],  p->data[11]);
2313                                         }
2314                                 }
2315                         qglEnd();
2316                         CHECKGLERROR
2317                 }
2318                 else
2319                 {
2320                         qglBegin(GL_POLYGON);
2321                                 qglTexCoord2f   (p->data[12], p->data[13]);
2322                                 qglColor4f              (p->data[20], p->data[21], p->data[22], p->data[23]);
2323                                 qglVertex3f             (p->data[0] , p->data[1],  p->data[2]);
2324
2325                                 qglTexCoord2f   (p->data[14], p->data[15]);
2326                                 qglColor4f              (p->data[24], p->data[25], p->data[26], p->data[27]);
2327                                 qglVertex3f             (p->data[3] , p->data[4],  p->data[5]);
2328
2329                                 qglTexCoord2f   (p->data[16], p->data[17]);
2330                                 qglColor4f              (p->data[28], p->data[29], p->data[30], p->data[31]);
2331                                 qglVertex3f             (p->data[6] , p->data[7],  p->data[8]);
2332
2333                                 if(p->flags & VM_POLYGON_FL4V)
2334                                 {
2335                                         qglTexCoord2f   (p->data[18], p->data[19]);
2336                                         qglColor4f              (p->data[32], p->data[33], p->data[34], p->data[35]);
2337                                         qglVertex3f             (p->data[9] , p->data[10],  p->data[11]);
2338                                 }
2339                         qglEnd();
2340                         CHECKGLERROR
2341                 }
2342         }
2343 }
2344
2345 static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p)
2346 {
2347         drawqueuemesh_t mesh;
2348         static int              picelements[6] = {0, 1, 2, 0, 2, 3};
2349         mesh.texture = p->tex;
2350         mesh.data_element3i = picelements;
2351         mesh.data_vertex3f = p->data;
2352         mesh.data_texcoord2f = p->data + 12;
2353         mesh.data_color4f = p->data + 20;
2354         if(p->flags & VM_POLYGON_FL4V)
2355         {
2356                 mesh.num_vertices = 4;
2357                 mesh.num_triangles = 2;
2358         }
2359         else
2360         {
2361                 mesh.num_vertices = 3;
2362                 mesh.num_triangles = 1;
2363         }
2364         if(p->flags & VM_POLYGON_FLLINES)       //[515]: lines
2365                 DrawQ_LineLoop (&mesh, (p->flags&0x0f));
2366         else
2367                 DrawQ_Mesh (&mesh, (p->flags&0x0f));
2368 }
2369
2370 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2371 void VM_CL_AddPolygonsToMeshQueue (void)
2372 {
2373         int i;
2374         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2375
2376         // only add polygons of the currently active prog to the queue - if there is none, we're done
2377         if( !prog )
2378                 return;
2379
2380         if(!polys->drawpolygons_num)
2381                 return;
2382         R_Mesh_Matrix(&identitymatrix);
2383         GL_CullFace(GL_NONE);
2384         for(i = 0;i < (int)polys->drawpolygons_num;i++)
2385                 VM_DrawPolygonCallback(NULL, NULL, 1, &i);
2386         polys->drawpolygons_num = 0;
2387 }
2388
2389 //void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon
2390 void VM_CL_R_PolygonBegin (void)
2391 {
2392         vm_polygon_t    *p;
2393         const char              *picname;
2394         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2395
2396         VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin);
2397
2398         if(!polys->initialized)
2399                 VM_InitPolygons(polys);
2400         if(polys->polygonbegin)
2401         {
2402                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
2403                 return;
2404         }
2405         if(polys->drawpolygons_num >= polys->polygons_num)
2406         {
2407                 p = (vm_polygon_t *)Mem_Alloc(polys->pool, 2 * polys->polygons_num * sizeof(vm_polygon_t));
2408                 memset(p, 0, 2 * polys->polygons_num * sizeof(vm_polygon_t));
2409                 memcpy(p, polys->polygons, polys->polygons_num * sizeof(vm_polygon_t));
2410                 Mem_Free(polys->polygons);
2411                 polys->polygons = p;
2412                 polys->polygons_num *= 2;
2413         }
2414         p = &polys->polygons[polys->drawpolygons_num];
2415         picname = PRVM_G_STRING(OFS_PARM0);
2416         if(picname[0])
2417                 p->tex = Draw_CachePic(picname, true)->tex;
2418         else
2419                 p->tex = r_texture_white;
2420         p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
2421         polys->current_vertices = 0;
2422         polys->polygonbegin = true;
2423         if(prog->argc >= 3)
2424         {
2425                 if(PRVM_G_FLOAT(OFS_PARM2))
2426                         p->flags |= VM_POLYGON_FL2D;
2427                 if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3))
2428                 {
2429                         p->data[13] = PRVM_G_FLOAT(OFS_PARM3);  //[515]: linewidth
2430                         p->flags |= VM_POLYGON_FLLINES;
2431                 }
2432         }
2433 }
2434
2435 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2436 void VM_CL_R_PolygonVertex (void)
2437 {
2438         float                   *coords, *tx, *rgb, alpha;
2439         vm_polygon_t    *p;
2440         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2441
2442         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2443
2444         if(!polys->polygonbegin)
2445         {
2446                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2447                 return;
2448         }
2449         coords  = PRVM_G_VECTOR(OFS_PARM0);
2450         tx              = PRVM_G_VECTOR(OFS_PARM1);
2451         rgb             = PRVM_G_VECTOR(OFS_PARM2);
2452         alpha = PRVM_G_FLOAT(OFS_PARM3);
2453
2454         p = &polys->polygons[polys->drawpolygons_num];
2455         if(polys->current_vertices > 4)
2456         {
2457                 VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n");
2458                 return;
2459         }
2460
2461         p->data[polys->current_vertices*3]      = coords[0];
2462         p->data[1+polys->current_vertices*3]    = coords[1];
2463         p->data[2+polys->current_vertices*3]    = coords[2];
2464
2465         p->data[12+polys->current_vertices*2]   = tx[0];
2466         if(!(p->flags & VM_POLYGON_FLLINES))
2467                 p->data[13+polys->current_vertices*2]   = tx[1];
2468
2469         p->data[20+polys->current_vertices*4]   = rgb[0];
2470         p->data[21+polys->current_vertices*4]   = rgb[1];
2471         p->data[22+polys->current_vertices*4]   = rgb[2];
2472         p->data[23+polys->current_vertices*4]   = alpha;
2473
2474         polys->current_vertices++;
2475         if(polys->current_vertices == 4)
2476                 p->flags |= VM_POLYGON_FL4V;
2477         else
2478                 if(polys->current_vertices == 3)
2479                         p->flags |= VM_POLYGON_FL3V;
2480 }
2481
2482 //void() R_EndPolygon
2483 void VM_CL_R_PolygonEnd (void)
2484 {
2485         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2486
2487         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2488         if(!polys->polygonbegin)
2489         {
2490                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2491                 return;
2492         }
2493         polys->polygonbegin = false;
2494         if(polys->current_vertices > 2 || (polys->current_vertices >= 2 && polys->polygons[polys->drawpolygons_num].flags & VM_POLYGON_FLLINES))
2495         {
2496                 if(polys->polygons[polys->drawpolygons_num].flags & VM_POLYGON_FL2D)    //[515]: don't use qcpolygons memory if 2D
2497                         VM_CL_AddPolygonTo2DScene(&polys->polygons[polys->drawpolygons_num]);
2498                 else
2499                         polys->drawpolygons_num++;
2500         }
2501         else
2502                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->current_vertices);
2503 }
2504
2505 static vmpolygons_t debugPolys;
2506
2507 void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth)
2508 {
2509         vm_polygon_t    *p;
2510
2511         if(!debugPolys.initialized)
2512                 VM_InitPolygons(&debugPolys);
2513         if(debugPolys.polygonbegin)
2514         {
2515                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2516                 return;
2517         }
2518         // limit polygons to a vaguely sane amount, beyond this each one just
2519         // replaces the last one
2520         debugPolys.drawpolygons_num = min(debugPolys.drawpolygons_num, (1<<20)-1);
2521         if(debugPolys.drawpolygons_num >= debugPolys.polygons_num)
2522         {
2523                 p = (vm_polygon_t *)Mem_Alloc(debugPolys.pool, 2 * debugPolys.polygons_num * sizeof(vm_polygon_t));
2524                 memset(p, 0, 2 * debugPolys.polygons_num * sizeof(vm_polygon_t));
2525                 memcpy(p, debugPolys.polygons, debugPolys.polygons_num * sizeof(vm_polygon_t));
2526                 Mem_Free(debugPolys.polygons);
2527                 debugPolys.polygons = p;
2528                 debugPolys.polygons_num *= 2;
2529         }
2530         p = &debugPolys.polygons[debugPolys.drawpolygons_num];
2531         if(picname && picname[0])
2532                 p->tex = Draw_CachePic(picname, true)->tex;
2533         else
2534                 p->tex = r_texture_white;
2535         p->flags = flags;
2536         debugPolys.current_vertices = 0;
2537         debugPolys.polygonbegin = true;
2538         if(draw2d)
2539                 p->flags |= VM_POLYGON_FL2D;
2540         if(linewidth)
2541         {
2542                 p->data[13] = linewidth;        //[515]: linewidth
2543                 p->flags |= VM_POLYGON_FLLINES;
2544         }
2545 }
2546
2547 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2548 {
2549         vm_polygon_t    *p;
2550
2551         if(!debugPolys.polygonbegin)
2552         {
2553                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2554                 return;
2555         }
2556
2557         p = &debugPolys.polygons[debugPolys.drawpolygons_num];
2558         if(debugPolys.current_vertices > 4)
2559         {
2560                 Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n");
2561                 return;
2562         }
2563
2564         p->data[debugPolys.current_vertices*3]          = x;
2565         p->data[1+debugPolys.current_vertices*3]        = y;
2566         p->data[2+debugPolys.current_vertices*3]        = z;
2567
2568         p->data[12+debugPolys.current_vertices*2]       = s;
2569         if(!(p->flags & VM_POLYGON_FLLINES))
2570                 p->data[13+debugPolys.current_vertices*2]       = t;
2571
2572         p->data[20+debugPolys.current_vertices*4]       = r;
2573         p->data[21+debugPolys.current_vertices*4]       = g;
2574         p->data[22+debugPolys.current_vertices*4]       = b;
2575         p->data[23+debugPolys.current_vertices*4]       = a;
2576
2577         debugPolys.current_vertices++;
2578         if(debugPolys.current_vertices == 4)
2579                 p->flags |= VM_POLYGON_FL4V;
2580         else
2581                 if(debugPolys.current_vertices == 3)
2582                         p->flags |= VM_POLYGON_FL3V;
2583 }
2584
2585 void Debug_PolygonEnd(void)
2586 {
2587         if(!debugPolys.polygonbegin)
2588         {
2589                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2590                 return;
2591         }
2592         debugPolys.polygonbegin = false;
2593         if(debugPolys.current_vertices > 2 || (debugPolys.current_vertices >= 2 && debugPolys.polygons[debugPolys.drawpolygons_num].flags & VM_POLYGON_FLLINES))
2594         {
2595                 if(debugPolys.polygons[debugPolys.drawpolygons_num].flags & VM_POLYGON_FL2D)    //[515]: don't use qcpolygons memory if 2D
2596                         VM_CL_AddPolygonTo2DScene(&debugPolys.polygons[debugPolys.drawpolygons_num]);
2597                 else
2598                         debugPolys.drawpolygons_num++;
2599         }
2600         else
2601                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.current_vertices);
2602 }
2603
2604 /*
2605 =============
2606 CL_CheckBottom
2607
2608 Returns false if any part of the bottom of the entity is off an edge that
2609 is not a staircase.
2610
2611 =============
2612 */
2613 qboolean CL_CheckBottom (prvm_edict_t *ent)
2614 {
2615         vec3_t  mins, maxs, start, stop;
2616         trace_t trace;
2617         int             x, y;
2618         float   mid, bottom;
2619
2620         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2621         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2622
2623 // if all of the points under the corners are solid world, don't bother
2624 // with the tougher checks
2625 // the corners must be within 16 of the midpoint
2626         start[2] = mins[2] - 1;
2627         for     (x=0 ; x<=1 ; x++)
2628                 for     (y=0 ; y<=1 ; y++)
2629                 {
2630                         start[0] = x ? maxs[0] : mins[0];
2631                         start[1] = y ? maxs[1] : mins[1];
2632                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2633                                 goto realcheck;
2634                 }
2635
2636         return true;            // we got out easy
2637
2638 realcheck:
2639 //
2640 // check it for real...
2641 //
2642         start[2] = mins[2];
2643
2644 // the midpoint must be within 16 of the bottom
2645         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2646         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2647         stop[2] = start[2] - 2*sv_stepheight.value;
2648         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2649
2650         if (trace.fraction == 1.0)
2651                 return false;
2652         mid = bottom = trace.endpos[2];
2653
2654 // the corners must be within 16 of the midpoint
2655         for     (x=0 ; x<=1 ; x++)
2656                 for     (y=0 ; y<=1 ; y++)
2657                 {
2658                         start[0] = stop[0] = x ? maxs[0] : mins[0];
2659                         start[1] = stop[1] = y ? maxs[1] : mins[1];
2660
2661                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2662
2663                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2664                                 bottom = trace.endpos[2];
2665                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2666                                 return false;
2667                 }
2668
2669         return true;
2670 }
2671
2672 /*
2673 =============
2674 CL_movestep
2675
2676 Called by monster program code.
2677 The move will be adjusted for slopes and stairs, but if the move isn't
2678 possible, no move is done and false is returned
2679 =============
2680 */
2681 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2682 {
2683         float           dz;
2684         vec3_t          oldorg, neworg, end, traceendpos;
2685         trace_t         trace;
2686         int                     i;
2687         prvm_edict_t            *enemy;
2688         prvm_eval_t     *val;
2689
2690 // try the move
2691         VectorCopy (ent->fields.client->origin, oldorg);
2692         VectorAdd (ent->fields.client->origin, move, neworg);
2693
2694 // flying monsters don't step up
2695         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2696         {
2697         // try one move with vertical motion, then one without
2698                 for (i=0 ; i<2 ; i++)
2699                 {
2700                         VectorAdd (ent->fields.client->origin, move, neworg);
2701                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2702                         if (i == 0 && enemy != prog->edicts)
2703                         {
2704                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2705                                 if (dz > 40)
2706                                         neworg[2] -= 8;
2707                                 if (dz < 30)
2708                                         neworg[2] += 8;
2709                         }
2710                         trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2711                         if (settrace)
2712                                 VM_SetTraceGlobals(&trace);
2713
2714                         if (trace.fraction == 1)
2715                         {
2716                                 VectorCopy(trace.endpos, traceendpos);
2717                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2718                                         return false;   // swim monster left water
2719
2720                                 VectorCopy (traceendpos, ent->fields.client->origin);
2721                                 if (relink)
2722                                         CL_LinkEdict(ent);
2723                                 return true;
2724                         }
2725
2726                         if (enemy == prog->edicts)
2727                                 break;
2728                 }
2729
2730                 return false;
2731         }
2732
2733 // push down from a step height above the wished position
2734         neworg[2] += sv_stepheight.value;
2735         VectorCopy (neworg, end);
2736         end[2] -= sv_stepheight.value*2;
2737
2738         trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2739         if (settrace)
2740                 VM_SetTraceGlobals(&trace);
2741
2742         if (trace.startsolid)
2743         {
2744                 neworg[2] -= sv_stepheight.value;
2745                 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2746                 if (settrace)
2747                         VM_SetTraceGlobals(&trace);
2748                 if (trace.startsolid)
2749                         return false;
2750         }
2751         if (trace.fraction == 1)
2752         {
2753         // if monster had the ground pulled out, go ahead and fall
2754                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2755                 {
2756                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2757                         if (relink)
2758                                 CL_LinkEdict(ent);
2759                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2760                         return true;
2761                 }
2762
2763                 return false;           // walked off an edge
2764         }
2765
2766 // check point traces down for dangling corners
2767         VectorCopy (trace.endpos, ent->fields.client->origin);
2768
2769         if (!CL_CheckBottom (ent))
2770         {
2771                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2772                 {       // entity had floor mostly pulled out from underneath it
2773                         // and is trying to correct
2774                         if (relink)
2775                                 CL_LinkEdict(ent);
2776                         return true;
2777                 }
2778                 VectorCopy (oldorg, ent->fields.client->origin);
2779                 return false;
2780         }
2781
2782         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2783                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2784
2785         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2786                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2787
2788 // the move is ok
2789         if (relink)
2790                 CL_LinkEdict(ent);
2791         return true;
2792 }
2793
2794 /*
2795 ===============
2796 VM_CL_walkmove
2797
2798 float(float yaw, float dist[, settrace]) walkmove
2799 ===============
2800 */
2801 static void VM_CL_walkmove (void)
2802 {
2803         prvm_edict_t    *ent;
2804         float   yaw, dist;
2805         vec3_t  move;
2806         mfunction_t     *oldf;
2807         int     oldself;
2808         qboolean        settrace;
2809
2810         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2811
2812         // assume failure if it returns early
2813         PRVM_G_FLOAT(OFS_RETURN) = 0;
2814
2815         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2816         if (ent == prog->edicts)
2817         {
2818                 VM_Warning("walkmove: can not modify world entity\n");
2819                 return;
2820         }
2821         if (ent->priv.server->free)
2822         {
2823                 VM_Warning("walkmove: can not modify free entity\n");
2824                 return;
2825         }
2826         yaw = PRVM_G_FLOAT(OFS_PARM0);
2827         dist = PRVM_G_FLOAT(OFS_PARM1);
2828         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2829
2830         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2831                 return;
2832
2833         yaw = yaw*M_PI*2 / 360;
2834
2835         move[0] = cos(yaw)*dist;
2836         move[1] = sin(yaw)*dist;
2837         move[2] = 0;
2838
2839 // save program state, because CL_movestep may call other progs
2840         oldf = prog->xfunction;
2841         oldself = prog->globals.client->self;
2842
2843         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2844
2845
2846 // restore program state
2847         prog->xfunction = oldf;
2848         prog->globals.client->self = oldself;
2849 }
2850
2851 /*
2852 ===============
2853 VM_CL_serverkey
2854
2855 string(string key) serverkey
2856 ===============
2857 */
2858 void VM_CL_serverkey(void)
2859 {
2860         char string[VM_STRINGTEMP_LENGTH];
2861         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2862         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2863         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2864 }
2865
2866 //============================================================================
2867
2868 prvm_builtin_t vm_cl_builtins[] = {
2869 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
2870 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
2871 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
2872 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
2873 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2874 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2875 VM_break,                                               // #6 void() break (QUAKE)
2876 VM_random,                                              // #7 float() random (QUAKE)
2877 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
2878 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
2879 VM_error,                                               // #10 void(string e) error (QUAKE)
2880 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
2881 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
2882 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
2883 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
2884 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
2885 VM_CL_traceline,                                // #16 float(vector v1, vector v2, float tryents) traceline (QUAKE)
2886 NULL,                                                   // #17 entity() checkclient (QUAKE)
2887 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
2888 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
2889 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
2890 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2891 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
2892 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
2893 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
2894 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
2895 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
2896 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
2897 VM_coredump,                                    // #28 void() coredump (QUAKE)
2898 VM_traceon,                                             // #29 void() traceon (QUAKE)
2899 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
2900 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
2901 VM_CL_walkmove,                                 // #32 float(float yaw, float dist) walkmove (QUAKE)
2902 NULL,                                                   // #33 (QUAKE)
2903 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
2904 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
2905 VM_rint,                                                // #36 float(float v) rint (QUAKE)
2906 VM_floor,                                               // #37 float(float v) floor (QUAKE)
2907 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
2908 NULL,                                                   // #39 (QUAKE)
2909 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
2910 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
2911 NULL,                                                   // #42 (QUAKE)
2912 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
2913 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
2914 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
2915 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
2916 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
2917 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2918 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
2919 NULL,                                                   // #50 (QUAKE)
2920 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
2921 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
2922 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
2923 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
2924 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
2925 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
2926 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
2927 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
2928 NULL,                                                   // #59 (QUAKE)
2929 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2930 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2931 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2932 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2933 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2934 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
2935 NULL,                                                   // #66 (QUAKE)
2936 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
2937 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
2938 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
2939 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
2940 NULL,                                                   // #71 (QUAKE)
2941 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
2942 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
2943 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2944 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
2945 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
2946 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
2947 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
2948 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2949 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2950 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
2951 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
2952 NULL,                                                   // #83 (QUAKE)
2953 NULL,                                                   // #84 (QUAKE)
2954 NULL,                                                   // #85 (QUAKE)
2955 NULL,                                                   // #86 (QUAKE)
2956 NULL,                                                   // #87 (QUAKE)
2957 NULL,                                                   // #88 (QUAKE)
2958 NULL,                                                   // #89 (QUAKE)
2959 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2960 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
2961 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2962 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2963 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2964 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2965 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2966 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2967 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2968 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
2969 // FrikaC and Telejano range #100-#199
2970 NULL,                                                   // #100
2971 NULL,                                                   // #101
2972 NULL,                                                   // #102
2973 NULL,                                                   // #103
2974 NULL,                                                   // #104
2975 NULL,                                                   // #105
2976 NULL,                                                   // #106
2977 NULL,                                                   // #107
2978 NULL,                                                   // #108
2979 NULL,                                                   // #109
2980 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
2981 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
2982 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
2983 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2984 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
2985 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2986 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
2987 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
2988 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
2989 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
2990 NULL,                                                   // #120
2991 NULL,                                                   // #121
2992 NULL,                                                   // #122
2993 NULL,                                                   // #123
2994 NULL,                                                   // #124
2995 NULL,                                                   // #125
2996 NULL,                                                   // #126
2997 NULL,                                                   // #127
2998 NULL,                                                   // #128
2999 NULL,                                                   // #129
3000 NULL,                                                   // #130
3001 NULL,                                                   // #131
3002 NULL,                                                   // #132
3003 NULL,                                                   // #133
3004 NULL,                                                   // #134
3005 NULL,                                                   // #135
3006 NULL,                                                   // #136
3007 NULL,                                                   // #137
3008 NULL,                                                   // #138
3009 NULL,                                                   // #139
3010 NULL,                                                   // #140
3011 NULL,                                                   // #141
3012 NULL,                                                   // #142
3013 NULL,                                                   // #143
3014 NULL,                                                   // #144
3015 NULL,                                                   // #145
3016 NULL,                                                   // #146
3017 NULL,                                                   // #147
3018 NULL,                                                   // #148
3019 NULL,                                                   // #149
3020 NULL,                                                   // #150
3021 NULL,                                                   // #151
3022 NULL,                                                   // #152
3023 NULL,                                                   // #153
3024 NULL,                                                   // #154
3025 NULL,                                                   // #155
3026 NULL,                                                   // #156
3027 NULL,                                                   // #157
3028 NULL,                                                   // #158
3029 NULL,                                                   // #159
3030 NULL,                                                   // #160
3031 NULL,                                                   // #161
3032 NULL,                                                   // #162
3033 NULL,                                                   // #163
3034 NULL,                                                   // #164
3035 NULL,                                                   // #165
3036 NULL,                                                   // #166
3037 NULL,                                                   // #167
3038 NULL,                                                   // #168
3039 NULL,                                                   // #169
3040 NULL,                                                   // #170
3041 NULL,                                                   // #171
3042 NULL,                                                   // #172
3043 NULL,                                                   // #173
3044 NULL,                                                   // #174
3045 NULL,                                                   // #175
3046 NULL,                                                   // #176
3047 NULL,                                                   // #177
3048 NULL,                                                   // #178
3049 NULL,                                                   // #179
3050 NULL,                                                   // #180
3051 NULL,                                                   // #181
3052 NULL,                                                   // #182
3053 NULL,                                                   // #183
3054 NULL,                                                   // #184
3055 NULL,                                                   // #185
3056 NULL,                                                   // #186
3057 NULL,                                                   // #187
3058 NULL,                                                   // #188
3059 NULL,                                                   // #189
3060 NULL,                                                   // #190
3061 NULL,                                                   // #191
3062 NULL,                                                   // #192
3063 NULL,                                                   // #193
3064 NULL,                                                   // #194
3065 NULL,                                                   // #195
3066 NULL,                                                   // #196
3067 NULL,                                                   // #197
3068 NULL,                                                   // #198
3069 NULL,                                                   // #199
3070 // FTEQW range #200-#299
3071 NULL,                                                   // #200
3072 NULL,                                                   // #201
3073 NULL,                                                   // #202
3074 NULL,                                                   // #203
3075 NULL,                                                   // #204
3076 NULL,                                                   // #205
3077 NULL,                                                   // #206
3078 NULL,                                                   // #207
3079 NULL,                                                   // #208
3080 NULL,                                                   // #209
3081 NULL,                                                   // #210
3082 NULL,                                                   // #211
3083 NULL,                                                   // #212
3084 NULL,                                                   // #213
3085 NULL,                                                   // #214
3086 NULL,                                                   // #215
3087 NULL,                                                   // #216
3088 NULL,                                                   // #217
3089 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3090 NULL,                                                   // #219
3091 NULL,                                                   // #220
3092 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3093 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3094 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3095 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3096 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3097 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3098 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3099 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3100 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3101 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3102 NULL,                                                   // #231
3103 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3104 NULL,                                                   // #233
3105 NULL,                                                   // #234
3106 NULL,                                                   // #235
3107 NULL,                                                   // #236
3108 NULL,                                                   // #237
3109 NULL,                                                   // #238
3110 NULL,                                                   // #239
3111 NULL,                                                   // #240
3112 NULL,                                                   // #241
3113 NULL,                                                   // #242
3114 NULL,                                                   // #243
3115 NULL,                                                   // #244
3116 NULL,                                                   // #245
3117 NULL,                                                   // #246
3118 NULL,                                                   // #247
3119 NULL,                                                   // #248
3120 NULL,                                                   // #249
3121 NULL,                                                   // #250
3122 NULL,                                                   // #251
3123 NULL,                                                   // #252
3124 NULL,                                                   // #253
3125 NULL,                                                   // #254
3126 NULL,                                                   // #255
3127 NULL,                                                   // #256
3128 NULL,                                                   // #257
3129 NULL,                                                   // #258
3130 NULL,                                                   // #259
3131 NULL,                                                   // #260
3132 NULL,                                                   // #261
3133 NULL,                                                   // #262
3134 NULL,                                                   // #263
3135 NULL,                                                   // #264
3136 NULL,                                                   // #265
3137 NULL,                                                   // #266
3138 NULL,                                                   // #267
3139 NULL,                                                   // #268
3140 NULL,                                                   // #269
3141 NULL,                                                   // #270
3142 NULL,                                                   // #271
3143 NULL,                                                   // #272
3144 NULL,                                                   // #273
3145 NULL,                                                   // #274
3146 NULL,                                                   // #275
3147 NULL,                                                   // #276
3148 NULL,                                                   // #277
3149 NULL,                                                   // #278
3150 NULL,                                                   // #279
3151 NULL,                                                   // #280
3152 NULL,                                                   // #281
3153 NULL,                                                   // #282
3154 NULL,                                                   // #283
3155 NULL,                                                   // #284
3156 NULL,                                                   // #285
3157 NULL,                                                   // #286
3158 NULL,                                                   // #287
3159 NULL,                                                   // #288
3160 NULL,                                                   // #289
3161 NULL,                                                   // #290
3162 NULL,                                                   // #291
3163 NULL,                                                   // #292
3164 NULL,                                                   // #293
3165 NULL,                                                   // #294
3166 NULL,                                                   // #295
3167 NULL,                                                   // #296
3168 NULL,                                                   // #297
3169 NULL,                                                   // #298
3170 NULL,                                                   // #299
3171 // CSQC range #300-#399
3172 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
3173 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
3174 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
3175 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
3176 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
3177 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3178 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3179 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3180 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
3181 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3182 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
3183 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
3184 NULL,                                                   // #312
3185 NULL,                                                   // #313
3186 NULL,                                                   // #314
3187 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3188 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
3189 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3190 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3191 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
3192 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3193 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3194 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3195 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3196 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
3197 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
3198 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3199 NULL,                                                   // #327 // FIXME add stringwidth() here?
3200 NULL,                                                   // #328 // FIXME add drawsubpic() here?
3201 NULL,                                                   // #329
3202 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
3203 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
3204 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
3205 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3206 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3207 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3208 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3209 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3210 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
3211 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3212 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
3213 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3214 VM_CL_getkeybind,                               // #342 string(float keynum) getkeybind (EXT_CSQC)
3215 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
3216 VM_getmousepos,                                 // #344 vector() getmousepos (EXT_CSQC)
3217 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
3218 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
3219 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
3220 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3221 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
3222 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
3223 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3224 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
3225 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3226 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
3227 NULL,                                                   // #355
3228 NULL,                                                   // #356
3229 NULL,                                                   // #357
3230 NULL,                                                   // #358
3231 NULL,                                                   // #359
3232 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
3233 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
3234 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
3235 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
3236 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
3237 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
3238 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
3239 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
3240 NULL,                                           // #368
3241 NULL,                                                   // #369
3242 NULL,                                                   // #370
3243 NULL,                                                   // #371
3244 NULL,                                                   // #372
3245 NULL,                                                   // #373
3246 NULL,                                                   // #374
3247 NULL,                                                   // #375
3248 NULL,                                                   // #376
3249 NULL,                                                   // #377
3250 NULL,                                                   // #378
3251 NULL,                                                   // #379
3252 NULL,                                                   // #380
3253 NULL,                                                   // #381
3254 NULL,                                                   // #382
3255 NULL,                                                   // #383
3256 NULL,                                                   // #384
3257 NULL,                                                   // #385
3258 NULL,                                                   // #386
3259 NULL,                                                   // #387
3260 NULL,                                                   // #388
3261 NULL,                                                   // #389
3262 NULL,                                                   // #390
3263 NULL,                                                   // #391
3264 NULL,                                                   // #392
3265 NULL,                                                   // #393
3266 NULL,                                                   // #394
3267 NULL,                                                   // #395
3268 NULL,                                                   // #396
3269 NULL,                                                   // #397
3270 NULL,                                                   // #398
3271 NULL,                                                   // #399
3272 // LordHavoc's range #400-#499
3273 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3274 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3275 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3276 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3277 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3278 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3279 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3280 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3281 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3282 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3283 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3284 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3285 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3286 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3287 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3288 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3289 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3290 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3291 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3292 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3293 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3294 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3295 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3296 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3297 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3298 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3299 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3300 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3301 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3302 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3303 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3304 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3305 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3306 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3307 VM_CL_getsurfacenumpoints,              // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3308 VM_CL_getsurfacepoint,                  // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3309 VM_CL_getsurfacenormal,                 // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3310 VM_CL_getsurfacetexture,                // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3311 VM_CL_getsurfacenearpoint,              // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3312 VM_CL_getsurfaceclippedpoint,   // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3313 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3314 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3315 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3316 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3317 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3318 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3319 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3320 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3321 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3322 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3323 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3324 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3325 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3326 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3327 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3328 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3329 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3330 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET)
3331 NULL,                                                   // #458
3332 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3333 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3334 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3335 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3336 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3337 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3338 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3339 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3340 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3341 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3342 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3343 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3344 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3345 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3346 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3347 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3348 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3349 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3350 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3351 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3352 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3353 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3354 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3355 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3356 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) (DP_SV_POINTSOUND)
3357 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3358 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3359 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
3360 #ifdef SUPPORT_GECKO
3361 VM_gecko_create,                                        // #487
3362 VM_gecko_destroy,                                       // #488
3363 VM_gecko_navigate,                              // #489
3364 VM_gecko_keyevent,                              // #490
3365 VM_gecko_movemouse,                             // #491
3366 #else
3367 NULL,                                                                   // #487
3368 NULL,                                                                   // #488
3369 NULL,                                                                   // #489
3370 NULL,                                                                   // #490
3371 NULL,                                                                   // #491
3372 #endif
3373 NULL,                                                   // #492
3374 NULL,                                                   // #493
3375 NULL,                                                   // #494
3376 NULL,                                                   // #495
3377 NULL,                                                   // #496
3378 NULL,                                                   // #497
3379 NULL,                                                   // #498
3380 NULL,                                                   // #499
3381 };
3382
3383 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3384
3385 void VM_Polygons_Reset(void)
3386 {
3387         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3388
3389         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3390         if(polys->initialized)
3391         {
3392                 Mem_FreePool(&polys->pool);
3393                 polys->initialized = false;
3394         }
3395 }
3396
3397 void VM_CL_Cmd_Init(void)
3398 {
3399         VM_Cmd_Init();
3400         VM_Polygons_Reset();
3401 }
3402
3403 void VM_CL_Cmd_Reset(void)
3404 {
3405         VM_Cmd_Reset();
3406         VM_Polygons_Reset();
3407 }
3408
3409