implemented r_refdef.view.isoverlay state, this corresponds to the
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7
8 //============================================================================
9 // Client
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
12 //- EntWasFreed ?
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
17
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
20
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetSortedPlayerIndex (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
31 {
32         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
34 }
35
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
38 {
39         prvm_edict_t    *e;
40         float   *org;
41         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42
43         e = PRVM_G_EDICT(OFS_PARM0);
44         if (e == prog->edicts)
45         {
46                 VM_Warning("setorigin: can not modify world entity\n");
47                 return;
48         }
49         if (e->priv.required->free)
50         {
51                 VM_Warning("setorigin: can not modify free entity\n");
52                 return;
53         }
54         org = PRVM_G_VECTOR(OFS_PARM1);
55         VectorCopy (org, e->fields.client->origin);
56         CL_LinkEdict(e);
57 }
58
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
60 {
61         int             i;
62
63         for (i=0 ; i<3 ; i++)
64                 if (min[i] > max[i])
65                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
66
67         // set derived values
68         VectorCopy (min, e->fields.client->mins);
69         VectorCopy (max, e->fields.client->maxs);
70         VectorSubtract (max, min, e->fields.client->size);
71
72         CL_LinkEdict (e);
73 }
74
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
77 {
78         prvm_edict_t    *e;
79         const char              *m;
80         model_t *mod;
81         int                             i;
82
83         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
84
85         e = PRVM_G_EDICT(OFS_PARM0);
86         e->fields.client->modelindex = 0;
87         e->fields.client->model = 0;
88
89         m = PRVM_G_STRING(OFS_PARM1);
90         mod = NULL;
91         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
92         {
93                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
94                 {
95                         mod = cl.csqc_model_precache[i];
96                         e->fields.client->model = PRVM_SetEngineString(mod->name);
97                         e->fields.client->modelindex = -(i+1);
98                         break;
99                 }
100         }
101
102         if( !mod ) {
103                 for (i = 0;i < MAX_MODELS;i++)
104                 {
105                         mod = cl.model_precache[i];
106                         if (mod && !strcmp(mod->name, m))
107                         {
108                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
109                                 e->fields.client->modelindex = i;
110                                 break;
111                         }
112                 }
113         }
114
115         if( mod ) {
116                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
118         }
119         else
120         {
121                 SetMinMaxSize (e, vec3_origin, vec3_origin);
122                 VM_Warning ("setmodel: model '%s' not precached\n", m);
123         }
124 }
125
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
128 {
129         prvm_edict_t    *e;
130         float                   *min, *max;
131         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
132
133         e = PRVM_G_EDICT(OFS_PARM0);
134         if (e == prog->edicts)
135         {
136                 VM_Warning("setsize: can not modify world entity\n");
137                 return;
138         }
139         if (e->priv.server->free)
140         {
141                 VM_Warning("setsize: can not modify free entity\n");
142                 return;
143         }
144         min = PRVM_G_VECTOR(OFS_PARM1);
145         max = PRVM_G_VECTOR(OFS_PARM2);
146
147         SetMinMaxSize( e, min, max );
148
149         CL_LinkEdict(e);
150 }
151
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
154 {
155         const char                      *sample;
156         int                                     channel;
157         prvm_edict_t            *entity;
158         float                           volume;
159         float                           attenuation;
160
161         VM_SAFEPARMCOUNT(5, VM_CL_sound);
162
163         entity = PRVM_G_EDICT(OFS_PARM0);
164         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165         sample = PRVM_G_STRING(OFS_PARM2);
166         volume = PRVM_G_FLOAT(OFS_PARM3);
167         attenuation = PRVM_G_FLOAT(OFS_PARM4);
168
169         if (volume < 0 || volume > 1)
170         {
171                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
172                 return;
173         }
174
175         if (attenuation < 0 || attenuation > 4)
176         {
177                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
178                 return;
179         }
180
181         if (channel < 0 || channel > 7)
182         {
183                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
184                 return;
185         }
186
187         S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
188 }
189
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
192 {
193         const char                      *sample;
194         float                           volume;
195         float                           attenuation;
196         vec3_t                          org;
197
198         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
199
200         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201         sample = PRVM_G_STRING(OFS_PARM1);
202         volume = PRVM_G_FLOAT(OFS_PARM2);
203         attenuation = PRVM_G_FLOAT(OFS_PARM3);
204
205         if (volume < 0 || volume > 1)
206         {
207                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
208                 return;
209         }
210
211         if (attenuation < 0 || attenuation > 4)
212         {
213                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
214                 return;
215         }
216
217         // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218         S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
219 }
220
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
223 {
224         prvm_edict_t *ed;
225         ed = PRVM_ED_Alloc();
226         VM_RETURN_EDICT(ed);
227 }
228
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
231 {
232         float   *v1, *v2;
233         trace_t trace;
234         int             move;
235         prvm_edict_t    *ent;
236
237         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
238
239         prog->xfunction->builtinsprofile += 30;
240
241         v1 = PRVM_G_VECTOR(OFS_PARM0);
242         v2 = PRVM_G_VECTOR(OFS_PARM1);
243         move = (int)PRVM_G_FLOAT(OFS_PARM2);
244         ent = PRVM_G_EDICT(OFS_PARM3);
245
246         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
248
249         trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
250
251         VM_SetTraceGlobals(&trace);
252 }
253
254 /*
255 =================
256 VM_CL_tracebox
257
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
261
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
263 =================
264 */
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
267 {
268         float   *v1, *v2, *m1, *m2;
269         trace_t trace;
270         int             move;
271         prvm_edict_t    *ent;
272
273         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
274
275         prog->xfunction->builtinsprofile += 30;
276
277         v1 = PRVM_G_VECTOR(OFS_PARM0);
278         m1 = PRVM_G_VECTOR(OFS_PARM1);
279         m2 = PRVM_G_VECTOR(OFS_PARM2);
280         v2 = PRVM_G_VECTOR(OFS_PARM3);
281         move = (int)PRVM_G_FLOAT(OFS_PARM4);
282         ent = PRVM_G_EDICT(OFS_PARM5);
283
284         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
286
287         trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
288
289         VM_SetTraceGlobals(&trace);
290 }
291
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
293 {
294         int i;
295         float gravity;
296         vec3_t move, end;
297         vec3_t original_origin;
298         vec3_t original_velocity;
299         vec3_t original_angles;
300         vec3_t original_avelocity;
301         prvm_eval_t *val;
302         trace_t trace;
303
304         VectorCopy(tossent->fields.client->origin   , original_origin   );
305         VectorCopy(tossent->fields.client->velocity , original_velocity );
306         VectorCopy(tossent->fields.client->angles   , original_angles   );
307         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
308
309         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310         if (val != NULL && val->_float != 0)
311                 gravity = val->_float;
312         else
313                 gravity = 1.0;
314         gravity *= cl.movevars_gravity * 0.05;
315
316         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
317         {
318                 tossent->fields.client->velocity[2] -= gravity;
319                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320                 VectorScale (tossent->fields.client->velocity, 0.05, move);
321                 VectorAdd (tossent->fields.client->origin, move, end);
322                 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323                 VectorCopy (trace.endpos, tossent->fields.client->origin);
324
325                 if (trace.fraction < 1)
326                         break;
327         }
328
329         VectorCopy(original_origin   , tossent->fields.client->origin   );
330         VectorCopy(original_velocity , tossent->fields.client->velocity );
331         VectorCopy(original_angles   , tossent->fields.client->angles   );
332         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
333
334         return trace;
335 }
336
337 static void VM_CL_tracetoss (void)
338 {
339         trace_t trace;
340         prvm_edict_t    *ent;
341         prvm_edict_t    *ignore;
342
343         prog->xfunction->builtinsprofile += 600;
344
345         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
346
347         ent = PRVM_G_EDICT(OFS_PARM0);
348         if (ent == prog->edicts)
349         {
350                 VM_Warning("tracetoss: can not use world entity\n");
351                 return;
352         }
353         ignore = PRVM_G_EDICT(OFS_PARM1);
354
355         trace = CL_Trace_Toss (ent, ignore);
356
357         VM_SetTraceGlobals(&trace);
358 }
359
360
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
363 {
364         const char      *name;
365         int                     i;
366         model_t         *m;
367
368         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
369
370         name = PRVM_G_STRING(OFS_PARM0);
371         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
372         {
373                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
374                 {
375                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
376                         return;
377                 }
378         }
379         PRVM_G_FLOAT(OFS_RETURN) = 0;
380         m = Mod_ForName(name, false, false, false);
381         if(m && m->loaded)
382         {
383                 for (i = 0;i < MAX_MODELS;i++)
384                 {
385                         if (!cl.csqc_model_precache[i])
386                         {
387                                 cl.csqc_model_precache[i] = (model_t*)m;
388                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
389                                 return;
390                         }
391                 }
392                 VM_Warning("VM_CL_precache_model: no free models\n");
393                 return;
394         }
395         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
396 }
397
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
399 {
400         prvm_edict_t    *ent;
401         int                             i, k;
402
403         ent = PRVM_NEXT_EDICT(prog->edicts);
404         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
405         {
406                 if (ent->priv.required->free)
407                         continue;
408                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
409                         list[k++] = ent;
410         }
411         return k;
412 }
413
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
416 {
417         prvm_edict_t    *ent, *chain;
418         vec_t                   radius, radius2;
419         vec3_t                  org, eorg, mins, maxs;
420         int                             i, numtouchedicts;
421         prvm_edict_t    *touchedicts[MAX_EDICTS];
422
423         VM_SAFEPARMCOUNT(2, VM_CL_findradius);
424
425         chain = (prvm_edict_t *)prog->edicts;
426
427         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428         radius = PRVM_G_FLOAT(OFS_PARM1);
429         radius2 = radius * radius;
430
431         mins[0] = org[0] - (radius + 1);
432         mins[1] = org[1] - (radius + 1);
433         mins[2] = org[2] - (radius + 1);
434         maxs[0] = org[0] + (radius + 1);
435         maxs[1] = org[1] + (radius + 1);
436         maxs[2] = org[2] + (radius + 1);
437         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438         if (numtouchedicts > MAX_EDICTS)
439         {
440                 // this never happens   //[515]: for what then ?
441                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442                 numtouchedicts = MAX_EDICTS;
443         }
444         for (i = 0;i < numtouchedicts;i++)
445         {
446                 ent = touchedicts[i];
447                 // Quake did not return non-solid entities but darkplaces does
448                 // (note: this is the reason you can't blow up fallen zombies)
449                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
450                         continue;
451                 // LordHavoc: compare against bounding box rather than center so it
452                 // doesn't miss large objects, and use DotProduct instead of Length
453                 // for a major speedup
454                 VectorSubtract(org, ent->fields.client->origin, eorg);
455                 if (sv_gameplayfix_findradiusdistancetobox.integer)
456                 {
457                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
460                 }
461                 else
462                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463                 if (DotProduct(eorg, eorg) < radius2)
464                 {
465                         ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
466                         chain = ent;
467                 }
468         }
469
470         VM_RETURN_EDICT(chain);
471 }
472
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
475 {
476         prvm_edict_t            *ent;
477         prvm_eval_t                     *val;
478         vec3_t                          end;
479         trace_t                         trace;
480
481         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
482
483         // assume failure if it returns early
484         PRVM_G_FLOAT(OFS_RETURN) = 0;
485
486         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487         if (ent == prog->edicts)
488         {
489                 VM_Warning("droptofloor: can not modify world entity\n");
490                 return;
491         }
492         if (ent->priv.server->free)
493         {
494                 VM_Warning("droptofloor: can not modify free entity\n");
495                 return;
496         }
497
498         VectorCopy (ent->fields.client->origin, end);
499         end[2] -= 256;
500
501         trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
502
503         if (trace.fraction != 1)
504         {
505                 VectorCopy (trace.endpos, ent->fields.client->origin);
506                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509                 PRVM_G_FLOAT(OFS_RETURN) = 1;
510                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 //              ent->priv.server->suspendedinairflag = true;
512         }
513 }
514
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
517 {
518         int                     i;
519         const char      *c;
520
521         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
522
523         i = (int)PRVM_G_FLOAT(OFS_PARM0);
524         c = PRVM_G_STRING(OFS_PARM1);
525         if (i >= cl.max_lightstyle)
526         {
527                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
528                 return;
529         }
530         strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
533 }
534
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
537 {
538         static int              cs_yes, cs_no;
539         prvm_edict_t    *ent;
540         vec3_t                  mins, maxs, start, stop;
541         trace_t                 trace;
542         int                             x, y;
543         float                   mid, bottom;
544
545         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546         ent = PRVM_G_EDICT(OFS_PARM0);
547         PRVM_G_FLOAT(OFS_RETURN) = 0;
548
549         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
551
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555         start[2] = mins[2] - 1;
556         for     (x=0 ; x<=1 ; x++)
557                 for     (y=0 ; y<=1 ; y++)
558                 {
559                         start[0] = x ? maxs[0] : mins[0];
560                         start[1] = y ? maxs[1] : mins[1];
561                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
562                                 goto realcheck;
563                 }
564
565         cs_yes++;
566         PRVM_G_FLOAT(OFS_RETURN) = true;
567         return;         // we got out easy
568
569 realcheck:
570         cs_no++;
571 //
572 // check it for real...
573 //
574         start[2] = mins[2];
575
576 // the midpoint must be within 16 of the bottom
577         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579         stop[2] = start[2] - 2*sv_stepheight.value;
580         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
581
582         if (trace.fraction == 1.0)
583                 return;
584
585         mid = bottom = trace.endpos[2];
586
587 // the corners must be within 16 of the midpoint
588         for     (x=0 ; x<=1 ; x++)
589                 for     (y=0 ; y<=1 ; y++)
590                 {
591                         start[0] = stop[0] = x ? maxs[0] : mins[0];
592                         start[1] = stop[1] = y ? maxs[1] : mins[1];
593
594                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
595
596                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597                                 bottom = trace.endpos[2];
598                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
599                                 return;
600                 }
601
602         cs_yes++;
603         PRVM_G_FLOAT(OFS_RETURN) = true;
604 }
605
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
608 {
609         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
611 }
612
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
615 {
616         float   *org, *dir;
617         int             count;
618         unsigned char   color;
619         VM_SAFEPARMCOUNT(4, VM_CL_particle);
620
621         org = PRVM_G_VECTOR(OFS_PARM0);
622         dir = PRVM_G_VECTOR(OFS_PARM1);
623         color = (int)PRVM_G_FLOAT(OFS_PARM2);
624         count = (int)PRVM_G_FLOAT(OFS_PARM3);
625         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
626 }
627
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
630 {
631         float   *f;
632         sfx_t   *s;
633         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635         f = PRVM_G_VECTOR(OFS_PARM1);
636         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
637 }
638
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
641 {
642         vec3_t ambientcolor, diffusecolor, diffusenormal;
643         vec_t *p;
644
645         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
646
647         p = PRVM_G_VECTOR(OFS_PARM0);
648         VectorClear(ambientcolor);
649         VectorClear(diffusecolor);
650         VectorClear(diffusenormal);
651         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
654 }
655
656
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
660
661 static void CSQC_R_RecalcView (void)
662 {
663         extern matrix4x4_t viewmodelmatrix;
664         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
666 }
667
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
671 {
672         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673         // clear renderable entity and light lists
674         r_refdef.scene.numentities = 0;
675         r_refdef.scene.numlights = 0;
676         // FIXME: restore these to the values from VM_CL_UpdateView
677         r_refdef.view.x = 0;
678         r_refdef.view.y = 0;
679         r_refdef.view.z = 0;
680         r_refdef.view.width = vid.width;
681         r_refdef.view.height = vid.height;
682         r_refdef.view.depth = 1;
683         // FIXME: restore frustum_x/frustum_y
684         r_refdef.view.useperspective = true;
685         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691         r_refdef.view.clear = true;
692         r_refdef.view.isoverlay = false;
693         // FIXME: restore cl.csqc_origin
694         // FIXME: restore cl.csqc_angles
695         cl.csqc_vidvars.drawworld = true;
696         cl.csqc_vidvars.drawenginesbar = false;
697         cl.csqc_vidvars.drawcrosshair = false;
698 }
699
700 //#301 void(float mask) addentities (EXT_CSQC)
701 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
702 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
703 void VM_CL_R_AddEntities (void)
704 {
705         int                     i, drawmask;
706         prvm_edict_t *ed;
707         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
708         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
709         CSQC_RelinkAllEntities(drawmask);
710         CL_RelinkLightFlashes();
711
712         prog->globals.client->time = cl.time;
713         for(i=1;i<prog->num_edicts;i++)
714         {
715                 ed = &prog->edicts[i];
716                 if(ed->priv.required->free)
717                         continue;
718                 CSQC_Think(ed);
719                 if(ed->priv.required->free)
720                         continue;
721                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
722                 CSQC_Predraw(ed);
723                 if(ed->priv.required->free)
724                         continue;
725                 if(!((int)ed->fields.client->drawmask & drawmask))
726                         continue;
727                 CSQC_AddRenderEdict(ed);
728         }
729 }
730
731 //#302 void(entity ent) addentity (EXT_CSQC)
732 void VM_CL_R_AddEntity (void)
733 {
734         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
735         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
736 }
737
738 //#303 float(float property, ...) setproperty (EXT_CSQC)
739 void VM_CL_R_SetView (void)
740 {
741         int             c;
742         float   *f;
743         float   k;
744
745         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
746
747         c = (int)PRVM_G_FLOAT(OFS_PARM0);
748         f = PRVM_G_VECTOR(OFS_PARM1);
749         k = PRVM_G_FLOAT(OFS_PARM1);
750
751         switch(c)
752         {
753         case VF_MIN:
754                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
755                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
756                 break;
757         case VF_MIN_X:
758                 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
759                 break;
760         case VF_MIN_Y:
761                 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
762                 break;
763         case VF_SIZE:
764                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
765                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
766                 break;
767         case VF_SIZE_Y:
768                 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
769                 break;
770         case VF_SIZE_X:
771                 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
772                 break;
773         case VF_VIEWPORT:
774                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
775                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
776                 f = PRVM_G_VECTOR(OFS_PARM2);
777                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
778                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
779                 break;
780         case VF_FOV:
781                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
782                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
783                 break;
784         case VF_FOVX:
785                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
786                 break;
787         case VF_FOVY:
788                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
789                 break;
790         case VF_ORIGIN:
791                 VectorCopy(f, cl.csqc_origin);
792                 CSQC_R_RecalcView();
793                 break;
794         case VF_ORIGIN_X:
795                 cl.csqc_origin[0] = k;
796                 CSQC_R_RecalcView();
797                 break;
798         case VF_ORIGIN_Y:
799                 cl.csqc_origin[1] = k;
800                 CSQC_R_RecalcView();
801                 break;
802         case VF_ORIGIN_Z:
803                 cl.csqc_origin[2] = k;
804                 CSQC_R_RecalcView();
805                 break;
806         case VF_ANGLES:
807                 VectorCopy(f, cl.csqc_angles);
808                 CSQC_R_RecalcView();
809                 break;
810         case VF_ANGLES_X:
811                 cl.csqc_angles[0] = k;
812                 CSQC_R_RecalcView();
813                 break;
814         case VF_ANGLES_Y:
815                 cl.csqc_angles[1] = k;
816                 CSQC_R_RecalcView();
817                 break;
818         case VF_ANGLES_Z:
819                 cl.csqc_angles[2] = k;
820                 CSQC_R_RecalcView();
821                 break;
822         case VF_DRAWWORLD:
823                 cl.csqc_vidvars.drawworld = k;
824                 break;
825         case VF_DRAWENGINESBAR:
826                 cl.csqc_vidvars.drawenginesbar = k;
827                 break;
828         case VF_DRAWCROSSHAIR:
829                 cl.csqc_vidvars.drawcrosshair = k;
830                 break;
831         case VF_CL_VIEWANGLES:
832                 VectorCopy(f, cl.viewangles);
833                 break;
834         case VF_CL_VIEWANGLES_X:
835                 cl.viewangles[0] = k;
836                 break;
837         case VF_CL_VIEWANGLES_Y:
838                 cl.viewangles[1] = k;
839                 break;
840         case VF_CL_VIEWANGLES_Z:
841                 cl.viewangles[2] = k;
842                 break;
843         case VF_PERSPECTIVE:
844                 r_refdef.view.useperspective = k != 0;
845                 break;
846         case VF_CLEARSCREEN:
847                 r_refdef.view.isoverlay = !k;
848                 break;
849         default:
850                 PRVM_G_FLOAT(OFS_RETURN) = 0;
851                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
852                 return;
853         }
854         PRVM_G_FLOAT(OFS_RETURN) = 1;
855 }
856
857 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
858 void VM_CL_R_AddDynamicLight (void)
859 {
860         vec_t *org;
861         float radius = 300;
862         vec_t *col;
863         int style = -1;
864         const char *cubemapname = NULL;
865         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
866         float coronaintensity = 1;
867         float coronasizescale = 0.25;
868         qboolean castshadow = true;
869         float ambientscale = 0;
870         float diffusescale = 1;
871         float specularscale = 1;
872         matrix4x4_t matrix;
873         vec3_t forward, left, up;
874         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
875
876         // if we've run out of dlights, just return
877         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
878                 return;
879
880         org = PRVM_G_VECTOR(OFS_PARM0);
881         radius = PRVM_G_FLOAT(OFS_PARM1);
882         col = PRVM_G_VECTOR(OFS_PARM2);
883         if (prog->argc >= 4)
884         {
885                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
886                 if (style >= MAX_LIGHTSTYLES)
887                 {
888                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
889                         style = -1;
890                 }
891         }
892         if (prog->argc >= 5)
893                 cubemapname = PRVM_G_STRING(OFS_PARM4);
894         if (prog->argc >= 6)
895                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
896         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
897         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
898
899         VectorScale(prog->globals.client->v_forward, radius, forward);
900         VectorScale(prog->globals.client->v_right, -radius, left);
901         VectorScale(prog->globals.client->v_up, radius, up);
902         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
903
904         R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
905 }
906
907 //============================================================================
908
909 //#310 vector (vector v) cs_unproject (EXT_CSQC)
910 static void VM_CL_unproject (void)
911 {
912         float   *f;
913         vec3_t  temp;
914
915         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
916         f = PRVM_G_VECTOR(OFS_PARM0);
917         VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
918         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
919 }
920
921 //#311 vector (vector v) cs_project (EXT_CSQC)
922 static void VM_CL_project (void)
923 {
924         float   *f;
925         vec3_t  v;
926         matrix4x4_t m;
927
928         VM_SAFEPARMCOUNT(1, VM_CL_project);
929         f = PRVM_G_VECTOR(OFS_PARM0);
930         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
931         Matrix4x4_Transform(&m, f, v);
932         VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
933 }
934
935 //#330 float(float stnum) getstatf (EXT_CSQC)
936 static void VM_CL_getstatf (void)
937 {
938         int i;
939         union
940         {
941                 float f;
942                 int l;
943         }dat;
944         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
945         i = (int)PRVM_G_FLOAT(OFS_PARM0);
946         if(i < 0 || i >= MAX_CL_STATS)
947         {
948                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
949                 return;
950         }
951         dat.l = cl.stats[i];
952         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
953 }
954
955 //#331 float(float stnum) getstati (EXT_CSQC)
956 static void VM_CL_getstati (void)
957 {
958         int i, index;
959         int firstbit, bitcount;
960
961         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
962
963         index = (int)PRVM_G_FLOAT(OFS_PARM0);
964         if (prog->argc > 1)
965         {
966                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
967                 if (prog->argc > 2)
968                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
969                 else
970                         bitcount = 1;
971         }
972         else
973         {
974                 firstbit = 0;
975                 bitcount = 32;
976         }
977
978         if(index < 0 || index >= MAX_CL_STATS)
979         {
980                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
981                 return;
982         }
983         i = cl.stats[index];
984         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
985                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
986         PRVM_G_FLOAT(OFS_RETURN) = i;
987 }
988
989 //#332 string(float firststnum) getstats (EXT_CSQC)
990 static void VM_CL_getstats (void)
991 {
992         int i;
993         char t[17];
994         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
995         i = (int)PRVM_G_FLOAT(OFS_PARM0);
996         if(i < 0 || i > MAX_CL_STATS-4)
997         {
998                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
999                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1000                 return;
1001         }
1002         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1003         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1004 }
1005
1006 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1007 static void VM_CL_setmodelindex (void)
1008 {
1009         int                             i;
1010         prvm_edict_t    *t;
1011         struct model_s  *model;
1012
1013         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1014
1015         t = PRVM_G_EDICT(OFS_PARM0);
1016
1017         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1018
1019         t->fields.client->model = 0;
1020         t->fields.client->modelindex = 0;
1021
1022         if (!i)
1023                 return;
1024
1025         model = CL_GetModelByIndex(i);
1026         if (!model)
1027         {
1028                 VM_Warning("VM_CL_setmodelindex: null model\n");
1029                 return;
1030         }
1031         t->fields.client->model = PRVM_SetEngineString(model->name);
1032         t->fields.client->modelindex = i;
1033
1034         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1035         if (model)
1036         {
1037                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1038         }
1039         else
1040                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1041 }
1042
1043 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1044 static void VM_CL_modelnameforindex (void)
1045 {
1046         model_t *model;
1047
1048         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1049
1050         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1051         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1052         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1053 }
1054
1055 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1056 static void VM_CL_particleeffectnum (void)
1057 {
1058         int                     i;
1059         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1060         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1061         if (i == 0)
1062                 i = -1;
1063         PRVM_G_FLOAT(OFS_RETURN) = i;
1064 }
1065
1066 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1067 static void VM_CL_trailparticles (void)
1068 {
1069         int                             i;
1070         float                   *start, *end;
1071         prvm_edict_t    *t;
1072         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1073
1074         t = PRVM_G_EDICT(OFS_PARM0);
1075         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1076         start   = PRVM_G_VECTOR(OFS_PARM2);
1077         end             = PRVM_G_VECTOR(OFS_PARM3);
1078
1079         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1080 }
1081
1082 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1083 static void VM_CL_pointparticles (void)
1084 {
1085         int                     i, n;
1086         float           *f, *v;
1087         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1088         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1089         f = PRVM_G_VECTOR(OFS_PARM1);
1090         v = PRVM_G_VECTOR(OFS_PARM2);
1091         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1092         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1093 }
1094
1095 //#342 string(float keynum) getkeybind (EXT_CSQC)
1096 static void VM_CL_getkeybind (void)
1097 {
1098         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1099         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1100 }
1101
1102 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1103 static void VM_CL_setcursormode (void)
1104 {
1105         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1106         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1107         cl_ignoremousemoves = 2;
1108 }
1109
1110 //#345 float(float framenum) getinputstate (EXT_CSQC)
1111 static void VM_CL_getinputstate (void)
1112 {
1113         int i, frame;
1114         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1115         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1116         for (i = 0;i < CL_MAX_USERCMDS;i++)
1117         {
1118                 if (cl.movecmd[i].sequence == frame)
1119                 {
1120                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1121                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1122                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1123                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1124                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1125                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1126                         if(cl.movecmd[i].crouch)
1127                         {
1128                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1129                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1130                         }
1131                         else
1132                         {
1133                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1134                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1135                         }
1136                 }
1137         }
1138 }
1139
1140 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1141 static void VM_CL_setsensitivityscale (void)
1142 {
1143         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1144         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1145 }
1146
1147 //#347 void() runstandardplayerphysics (EXT_CSQC)
1148 static void VM_CL_runplayerphysics (void)
1149 {
1150 }
1151
1152 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1153 static void VM_CL_getplayerkey (void)
1154 {
1155         int                     i;
1156         char            t[128];
1157         const char      *c;
1158
1159         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1160
1161         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1162         c = PRVM_G_STRING(OFS_PARM1);
1163         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1164         Sbar_SortFrags();
1165
1166         if (i < 0)
1167                 i = Sbar_GetSortedPlayerIndex(-1-i);
1168         if(i < 0 || i >= cl.maxclients)
1169                 return;
1170
1171         t[0] = 0;
1172
1173         if(!strcasecmp(c, "name"))
1174                 strlcpy(t, cl.scores[i].name, sizeof(t));
1175         else
1176                 if(!strcasecmp(c, "frags"))
1177                         sprintf(t, "%i", cl.scores[i].frags);
1178         else
1179                 if(!strcasecmp(c, "ping"))
1180                         sprintf(t, "%i", cl.scores[i].qw_ping);
1181         else
1182                 if(!strcasecmp(c, "pl"))
1183                         sprintf(t, "%i", cl.scores[i].qw_packetloss);
1184         else
1185                 if(!strcasecmp(c, "entertime"))
1186                         sprintf(t, "%f", cl.scores[i].qw_entertime);
1187         else
1188                 if(!strcasecmp(c, "colors"))
1189                         sprintf(t, "%i", cl.scores[i].colors);
1190         else
1191                 if(!strcasecmp(c, "topcolor"))
1192                         sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1193         else
1194                 if(!strcasecmp(c, "bottomcolor"))
1195                         sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1196         else
1197                 if(!strcasecmp(c, "viewentity"))
1198                         sprintf(t, "%i", i+1);
1199         if(!t[0])
1200                 return;
1201         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1202 }
1203
1204 //#349 float() isdemo (EXT_CSQC)
1205 static void VM_CL_isdemo (void)
1206 {
1207         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1208         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1209 }
1210
1211 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1212 static void VM_CL_setlistener (void)
1213 {
1214         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1215         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1216         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1217 }
1218
1219 //#352 void(string cmdname) registercommand (EXT_CSQC)
1220 static void VM_CL_registercmd (void)
1221 {
1222         char *t;
1223         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1224         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1225         {
1226                 size_t alloclen;
1227
1228                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1229                 t = (char *)Z_Malloc(alloclen);
1230                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1231                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1232         }
1233         else
1234                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1235
1236 }
1237
1238 //#360 float() readbyte (EXT_CSQC)
1239 static void VM_CL_ReadByte (void)
1240 {
1241         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1242         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1243 }
1244
1245 //#361 float() readchar (EXT_CSQC)
1246 static void VM_CL_ReadChar (void)
1247 {
1248         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1249         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1250 }
1251
1252 //#362 float() readshort (EXT_CSQC)
1253 static void VM_CL_ReadShort (void)
1254 {
1255         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1256         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1257 }
1258
1259 //#363 float() readlong (EXT_CSQC)
1260 static void VM_CL_ReadLong (void)
1261 {
1262         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1263         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1264 }
1265
1266 //#364 float() readcoord (EXT_CSQC)
1267 static void VM_CL_ReadCoord (void)
1268 {
1269         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1270         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1271 }
1272
1273 //#365 float() readangle (EXT_CSQC)
1274 static void VM_CL_ReadAngle (void)
1275 {
1276         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1277         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1278 }
1279
1280 //#366 string() readstring (EXT_CSQC)
1281 static void VM_CL_ReadString (void)
1282 {
1283         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1284         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1285 }
1286
1287 //#367 float() readfloat (EXT_CSQC)
1288 static void VM_CL_ReadFloat (void)
1289 {
1290         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1291         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1292 }
1293
1294 //////////////////////////////////////////////////////////
1295
1296 static void VM_CL_makestatic (void)
1297 {
1298         prvm_edict_t *ent;
1299
1300         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1301
1302         ent = PRVM_G_EDICT(OFS_PARM0);
1303         if (ent == prog->edicts)
1304         {
1305                 VM_Warning("makestatic: can not modify world entity\n");
1306                 return;
1307         }
1308         if (ent->priv.server->free)
1309         {
1310                 VM_Warning("makestatic: can not modify free entity\n");
1311                 return;
1312         }
1313
1314         if (cl.num_static_entities < cl.max_static_entities)
1315         {
1316                 int renderflags;
1317                 prvm_eval_t *val;
1318                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1319
1320                 // copy it to the current state
1321                 memset(staticent, 0, sizeof(*staticent));
1322                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1323                 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1324                 staticent->render.framelerp = 0;
1325                 // make torchs play out of sync
1326                 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1327                 staticent->render.skinnum = (int)ent->fields.client->skin;
1328                 staticent->render.effects = (int)ent->fields.client->effects;
1329                 staticent->render.alpha = 1;
1330                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1331                 staticent->render.scale = 1;
1332                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1333                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1334
1335                 renderflags = 0;
1336                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1337                 if (renderflags & RF_USEAXIS)
1338                 {
1339                         vec3_t left;
1340                         VectorNegate(prog->globals.client->v_right, left);
1341                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1342                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1343                 }
1344                 else
1345                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1346
1347                 // either fullbright or lit
1348                 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1349                         staticent->render.flags |= RENDER_LIGHT;
1350                 // turn off shadows from transparent objects
1351                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1352                         staticent->render.flags |= RENDER_SHADOW;
1353
1354                 CL_UpdateRenderEntity(&staticent->render);
1355         }
1356         else
1357                 Con_Printf("Too many static entities");
1358
1359 // throw the entity away now
1360         PRVM_ED_Free (ent);
1361 }
1362
1363 //=================================================================//
1364
1365 /*
1366 =================
1367 VM_CL_copyentity
1368
1369 copies data from one entity to another
1370
1371 copyentity(src, dst)
1372 =================
1373 */
1374 static void VM_CL_copyentity (void)
1375 {
1376         prvm_edict_t *in, *out;
1377         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1378         in = PRVM_G_EDICT(OFS_PARM0);
1379         if (in == prog->edicts)
1380         {
1381                 VM_Warning("copyentity: can not read world entity\n");
1382                 return;
1383         }
1384         if (in->priv.server->free)
1385         {
1386                 VM_Warning("copyentity: can not read free entity\n");
1387                 return;
1388         }
1389         out = PRVM_G_EDICT(OFS_PARM1);
1390         if (out == prog->edicts)
1391         {
1392                 VM_Warning("copyentity: can not modify world entity\n");
1393                 return;
1394         }
1395         if (out->priv.server->free)
1396         {
1397                 VM_Warning("copyentity: can not modify free entity\n");
1398                 return;
1399         }
1400         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1401         CL_LinkEdict(out);
1402 }
1403
1404 //=================================================================//
1405
1406 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1407 static void VM_CL_effect (void)
1408 {
1409         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1410         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1411 }
1412
1413 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1414 static void VM_CL_te_blood (void)
1415 {
1416         float   *pos;
1417         vec3_t  pos2;
1418         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1419         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1420                 return;
1421         pos = PRVM_G_VECTOR(OFS_PARM0);
1422         CL_FindNonSolidLocation(pos, pos2, 4);
1423         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1424 }
1425
1426 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1427 static void VM_CL_te_bloodshower (void)
1428 {
1429         vec_t speed;
1430         vec3_t vel1, vel2;
1431         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1432         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1433                 return;
1434         speed = PRVM_G_FLOAT(OFS_PARM2);
1435         vel1[0] = -speed;
1436         vel1[1] = -speed;
1437         vel1[2] = -speed;
1438         vel2[0] = speed;
1439         vel2[1] = speed;
1440         vel2[2] = speed;
1441         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1442 }
1443
1444 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1445 static void VM_CL_te_explosionrgb (void)
1446 {
1447         float           *pos;
1448         vec3_t          pos2;
1449         matrix4x4_t     tempmatrix;
1450         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1451         pos = PRVM_G_VECTOR(OFS_PARM0);
1452         CL_FindNonSolidLocation(pos, pos2, 10);
1453         CL_ParticleExplosion(pos2);
1454         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1455         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1456 }
1457
1458 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1459 static void VM_CL_te_particlecube (void)
1460 {
1461         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1462         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1463 }
1464
1465 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1466 static void VM_CL_te_particlerain (void)
1467 {
1468         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1469         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1470 }
1471
1472 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1473 static void VM_CL_te_particlesnow (void)
1474 {
1475         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1476         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1477 }
1478
1479 // #411 void(vector org, vector vel, float howmany) te_spark
1480 static void VM_CL_te_spark (void)
1481 {
1482         float           *pos;
1483         vec3_t          pos2;
1484         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1485
1486         pos = PRVM_G_VECTOR(OFS_PARM0);
1487         CL_FindNonSolidLocation(pos, pos2, 4);
1488         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1489 }
1490
1491 extern cvar_t cl_sound_ric_gunshot;
1492 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1493 static void VM_CL_te_gunshotquad (void)
1494 {
1495         float           *pos;
1496         vec3_t          pos2;
1497         int                     rnd;
1498         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1499
1500         pos = PRVM_G_VECTOR(OFS_PARM0);
1501         CL_FindNonSolidLocation(pos, pos2, 4);
1502         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1503         if(cl_sound_ric_gunshot.integer >= 2)
1504         {
1505                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1506                 else
1507                 {
1508                         rnd = rand() & 3;
1509                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1510                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1511                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1512                 }
1513         }
1514 }
1515
1516 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1517 static void VM_CL_te_spikequad (void)
1518 {
1519         float           *pos;
1520         vec3_t          pos2;
1521         int                     rnd;
1522         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1523
1524         pos = PRVM_G_VECTOR(OFS_PARM0);
1525         CL_FindNonSolidLocation(pos, pos2, 4);
1526         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1527         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1528         else
1529         {
1530                 rnd = rand() & 3;
1531                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1532                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1533                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1534         }
1535 }
1536
1537 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1538 static void VM_CL_te_superspikequad (void)
1539 {
1540         float           *pos;
1541         vec3_t          pos2;
1542         int                     rnd;
1543         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1544
1545         pos = PRVM_G_VECTOR(OFS_PARM0);
1546         CL_FindNonSolidLocation(pos, pos2, 4);
1547         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1548         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1549         else
1550         {
1551                 rnd = rand() & 3;
1552                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1553                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1554                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1555         }
1556 }
1557
1558 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1559 static void VM_CL_te_explosionquad (void)
1560 {
1561         float           *pos;
1562         vec3_t          pos2;
1563         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1564
1565         pos = PRVM_G_VECTOR(OFS_PARM0);
1566         CL_FindNonSolidLocation(pos, pos2, 10);
1567         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1568         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1569 }
1570
1571 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1572 static void VM_CL_te_smallflash (void)
1573 {
1574         float           *pos;
1575         vec3_t          pos2;
1576         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1577
1578         pos = PRVM_G_VECTOR(OFS_PARM0);
1579         CL_FindNonSolidLocation(pos, pos2, 10);
1580         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1581 }
1582
1583 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1584 static void VM_CL_te_customflash (void)
1585 {
1586         float           *pos;
1587         vec3_t          pos2;
1588         matrix4x4_t     tempmatrix;
1589         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1590
1591         pos = PRVM_G_VECTOR(OFS_PARM0);
1592         CL_FindNonSolidLocation(pos, pos2, 4);
1593         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1594         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1595 }
1596
1597 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1598 static void VM_CL_te_gunshot (void)
1599 {
1600         float           *pos;
1601         vec3_t          pos2;
1602         int                     rnd;
1603         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1604
1605         pos = PRVM_G_VECTOR(OFS_PARM0);
1606         CL_FindNonSolidLocation(pos, pos2, 4);
1607         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1608         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1609         {
1610                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1611                 else
1612                 {
1613                         rnd = rand() & 3;
1614                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1615                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1616                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1617                 }
1618         }
1619 }
1620
1621 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1622 static void VM_CL_te_spike (void)
1623 {
1624         float           *pos;
1625         vec3_t          pos2;
1626         int                     rnd;
1627         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1628
1629         pos = PRVM_G_VECTOR(OFS_PARM0);
1630         CL_FindNonSolidLocation(pos, pos2, 4);
1631         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1632         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1633         else
1634         {
1635                 rnd = rand() & 3;
1636                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1637                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1638                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1639         }
1640 }
1641
1642 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1643 static void VM_CL_te_superspike (void)
1644 {
1645         float           *pos;
1646         vec3_t          pos2;
1647         int                     rnd;
1648         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1649
1650         pos = PRVM_G_VECTOR(OFS_PARM0);
1651         CL_FindNonSolidLocation(pos, pos2, 4);
1652         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1653         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1654         else
1655         {
1656                 rnd = rand() & 3;
1657                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1658                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1659                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1660         }
1661 }
1662
1663 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1664 static void VM_CL_te_explosion (void)
1665 {
1666         float           *pos;
1667         vec3_t          pos2;
1668         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1669
1670         pos = PRVM_G_VECTOR(OFS_PARM0);
1671         CL_FindNonSolidLocation(pos, pos2, 10);
1672         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1673         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1674 }
1675
1676 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1677 static void VM_CL_te_tarexplosion (void)
1678 {
1679         float           *pos;
1680         vec3_t          pos2;
1681         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1682
1683         pos = PRVM_G_VECTOR(OFS_PARM0);
1684         CL_FindNonSolidLocation(pos, pos2, 10);
1685         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1686         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1687 }
1688
1689 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1690 static void VM_CL_te_wizspike (void)
1691 {
1692         float           *pos;
1693         vec3_t          pos2;
1694         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1695
1696         pos = PRVM_G_VECTOR(OFS_PARM0);
1697         CL_FindNonSolidLocation(pos, pos2, 4);
1698         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1699         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1700 }
1701
1702 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1703 static void VM_CL_te_knightspike (void)
1704 {
1705         float           *pos;
1706         vec3_t          pos2;
1707         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1708
1709         pos = PRVM_G_VECTOR(OFS_PARM0);
1710         CL_FindNonSolidLocation(pos, pos2, 4);
1711         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1712         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1713 }
1714
1715 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1716 static void VM_CL_te_lavasplash (void)
1717 {
1718         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1719         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1720 }
1721
1722 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1723 static void VM_CL_te_teleport (void)
1724 {
1725         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1726         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1727 }
1728
1729 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1730 static void VM_CL_te_explosion2 (void)
1731 {
1732         float           *pos;
1733         vec3_t          pos2, color;
1734         matrix4x4_t     tempmatrix;
1735         int                     colorStart, colorLength;
1736         unsigned char           *tempcolor;
1737         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1738
1739         pos = PRVM_G_VECTOR(OFS_PARM0);
1740         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1741         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1742         CL_FindNonSolidLocation(pos, pos2, 10);
1743         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1744         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1745         color[0] = tempcolor[0] * (2.0f / 255.0f);
1746         color[1] = tempcolor[1] * (2.0f / 255.0f);
1747         color[2] = tempcolor[2] * (2.0f / 255.0f);
1748         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1749         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1750         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1751 }
1752
1753
1754 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1755 static void VM_CL_te_lightning1 (void)
1756 {
1757         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1758         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1759 }
1760
1761 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1762 static void VM_CL_te_lightning2 (void)
1763 {
1764         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1765         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1766 }
1767
1768 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1769 static void VM_CL_te_lightning3 (void)
1770 {
1771         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1772         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1773 }
1774
1775 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1776 static void VM_CL_te_beam (void)
1777 {
1778         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1779         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1780 }
1781
1782 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1783 static void VM_CL_te_plasmaburn (void)
1784 {
1785         float           *pos;
1786         vec3_t          pos2;
1787         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1788
1789         pos = PRVM_G_VECTOR(OFS_PARM0);
1790         CL_FindNonSolidLocation(pos, pos2, 4);
1791         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1792 }
1793
1794 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1795 static void VM_CL_te_flamejet (void)
1796 {
1797         float *pos;
1798         vec3_t pos2;
1799         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1800         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1801                 return;
1802         pos = PRVM_G_VECTOR(OFS_PARM0);
1803         CL_FindNonSolidLocation(pos, pos2, 4);
1804         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1805 }
1806
1807
1808 //====================================================================
1809 //DP_QC_GETSURFACE
1810
1811 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1812
1813 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1814 {
1815         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1816                 return NULL;
1817         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1818 }
1819
1820 // #434 float(entity e, float s) getsurfacenumpoints
1821 static void VM_CL_getsurfacenumpoints(void)
1822 {
1823         model_t *model;
1824         msurface_t *surface;
1825         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1826         // return 0 if no such surface
1827         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1828         {
1829                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1830                 return;
1831         }
1832
1833         // note: this (incorrectly) assumes it is a simple polygon
1834         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1835 }
1836
1837 // #435 vector(entity e, float s, float n) getsurfacepoint
1838 static void VM_CL_getsurfacepoint(void)
1839 {
1840         prvm_edict_t *ed;
1841         model_t *model;
1842         msurface_t *surface;
1843         int pointnum;
1844         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1845         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1846         ed = PRVM_G_EDICT(OFS_PARM0);
1847         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1848                 return;
1849         // note: this (incorrectly) assumes it is a simple polygon
1850         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1851         if (pointnum < 0 || pointnum >= surface->num_vertices)
1852                 return;
1853         // FIXME: implement rotation/scaling
1854         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1855 }
1856 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1857 // float SPA_POSITION = 0;
1858 // float SPA_S_AXIS = 1;
1859 // float SPA_T_AXIS = 2;
1860 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1861 // float SPA_TEXCOORDS0 = 4;
1862 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1863 // float SPA_LIGHTMAP0_COLOR = 6;
1864 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1865 static void VM_CL_getsurfacepointattribute(void)
1866 {
1867         prvm_edict_t *ed;
1868         model_t *model;
1869         msurface_t *surface;
1870         int pointnum;
1871         int attributetype;
1872
1873         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1874         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1875         ed = PRVM_G_EDICT(OFS_PARM0);
1876         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1877                 return;
1878         // note: this (incorrectly) assumes it is a simple polygon
1879         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1880         if (pointnum < 0 || pointnum >= surface->num_vertices)
1881                 return;
1882
1883         // FIXME: implement rotation/scaling
1884         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1885
1886         switch( attributetype ) {
1887                 // float SPA_POSITION = 0;
1888                 case 0:
1889                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1890                         break;
1891                 // float SPA_S_AXIS = 1;
1892                 case 1:
1893                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1894                         break;
1895                 // float SPA_T_AXIS = 2;
1896                 case 2:
1897                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1898                         break;
1899                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1900                 case 3:
1901                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1902                         break;
1903                 // float SPA_TEXCOORDS0 = 4;
1904                 case 4: {
1905                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1906                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1907                         ret[0] = texcoord[0];
1908                         ret[1] = texcoord[1];
1909                         ret[2] = 0.0f;
1910                         break;
1911                 }
1912                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1913                 case 5: {
1914                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1915                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1916                         ret[0] = texcoord[0];
1917                         ret[1] = texcoord[1];
1918                         ret[2] = 0.0f;
1919                         break;
1920                 }
1921                 // float SPA_LIGHTMAP0_COLOR = 6;
1922                 case 6:
1923                         // ignore alpha for now..
1924                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1925                         break;
1926                 default:
1927                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1928                         break;
1929         }
1930 }
1931 // #436 vector(entity e, float s) getsurfacenormal
1932 static void VM_CL_getsurfacenormal(void)
1933 {
1934         model_t *model;
1935         msurface_t *surface;
1936         vec3_t normal;
1937         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1938         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1939         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1940                 return;
1941         // FIXME: implement rotation/scaling
1942         // note: this (incorrectly) assumes it is a simple polygon
1943         // note: this only returns the first triangle, so it doesn't work very
1944         // well for curved surfaces or arbitrary meshes
1945         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1946         VectorNormalize(normal);
1947         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1948 }
1949
1950 // #437 string(entity e, float s) getsurfacetexture
1951 static void VM_CL_getsurfacetexture(void)
1952 {
1953         model_t *model;
1954         msurface_t *surface;
1955         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1956         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1957         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1958                 return;
1959         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1960 }
1961
1962 // #438 float(entity e, vector p) getsurfacenearpoint
1963 static void VM_CL_getsurfacenearpoint(void)
1964 {
1965         int surfacenum, best;
1966         vec3_t clipped, p;
1967         vec_t dist, bestdist;
1968         prvm_edict_t *ed;
1969         model_t *model = NULL;
1970         msurface_t *surface;
1971         vec_t *point;
1972         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1973         PRVM_G_FLOAT(OFS_RETURN) = -1;
1974         ed = PRVM_G_EDICT(OFS_PARM0);
1975         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1976                 return;
1977
1978         // FIXME: implement rotation/scaling
1979         point = PRVM_G_VECTOR(OFS_PARM1);
1980         VectorSubtract(point, ed->fields.client->origin, p);
1981         best = -1;
1982         bestdist = 1000000000;
1983         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1984         {
1985                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1986                 // first see if the nearest point on the surface's box is closer than the previous match
1987                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1988                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1989                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1990                 dist = VectorLength2(clipped);
1991                 if (dist < bestdist)
1992                 {
1993                         // it is, check the nearest point on the actual geometry
1994                         clippointtosurface(model, surface, p, clipped);
1995                         VectorSubtract(clipped, p, clipped);
1996                         dist += VectorLength2(clipped);
1997                         if (dist < bestdist)
1998                         {
1999                                 // that's closer too, store it as the best match
2000                                 best = surfacenum;
2001                                 bestdist = dist;
2002                         }
2003                 }
2004         }
2005         PRVM_G_FLOAT(OFS_RETURN) = best;
2006 }
2007
2008 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2009 static void VM_CL_getsurfaceclippedpoint(void)
2010 {
2011         prvm_edict_t *ed;
2012         model_t *model;
2013         msurface_t *surface;
2014         vec3_t p, out;
2015         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2016         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2017         ed = PRVM_G_EDICT(OFS_PARM0);
2018         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2019                 return;
2020         // FIXME: implement rotation/scaling
2021         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2022         clippointtosurface(model, surface, p, out);
2023         // FIXME: implement rotation/scaling
2024         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2025 }
2026
2027 // #443 void(entity e, entity tagentity, string tagname) setattachment
2028 void VM_CL_setattachment (void)
2029 {
2030         prvm_edict_t *e;
2031         prvm_edict_t *tagentity;
2032         const char *tagname;
2033         prvm_eval_t *v;
2034         int modelindex;
2035         model_t *model;
2036         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2037
2038         e = PRVM_G_EDICT(OFS_PARM0);
2039         tagentity = PRVM_G_EDICT(OFS_PARM1);
2040         tagname = PRVM_G_STRING(OFS_PARM2);
2041
2042         if (e == prog->edicts)
2043         {
2044                 VM_Warning("setattachment: can not modify world entity\n");
2045                 return;
2046         }
2047         if (e->priv.server->free)
2048         {
2049                 VM_Warning("setattachment: can not modify free entity\n");
2050                 return;
2051         }
2052
2053         if (tagentity == NULL)
2054                 tagentity = prog->edicts;
2055
2056         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2057         if (v)
2058                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2059
2060         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2061         if (v)
2062                 v->_float = 0;
2063         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2064         {
2065                 modelindex = (int)tagentity->fields.client->modelindex;
2066                 model = CL_GetModelByIndex(modelindex);
2067                 if (model)
2068                 {
2069                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2070                         if (v->_float == 0)
2071                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2072                 }
2073                 else
2074                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2075         }
2076 }
2077
2078 /////////////////////////////////////////
2079 // DP_MD3_TAGINFO extension coded by VorteX
2080
2081 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2082 {
2083         model_t *model = CL_GetModelFromEdict(e);
2084         if (model)
2085                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2086         else
2087                 return -1;
2088 };
2089
2090 // Warnings/errors code:
2091 // 0 - normal (everything all-right)
2092 // 1 - world entity
2093 // 2 - free entity
2094 // 3 - null or non-precached model
2095 // 4 - no tags with requested index
2096 // 5 - runaway loop at attachment chain
2097 extern cvar_t cl_bob;
2098 extern cvar_t cl_bobcycle;
2099 extern cvar_t cl_bobup;
2100 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2101 {
2102         prvm_eval_t *val;
2103         int reqframe, attachloop;
2104         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2105         prvm_edict_t *attachent;
2106         model_t *model;
2107         float scale;
2108
2109         *out = identitymatrix; // warnings and errors return identical matrix
2110
2111         if (ent == prog->edicts)
2112                 return 1;
2113         if (ent->priv.server->free)
2114                 return 2;
2115
2116         model = CL_GetModelFromEdict(ent);
2117
2118         if(!model)
2119                 return 3;
2120
2121         if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2122                 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2123         else
2124                 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2125
2126         // get initial tag matrix
2127         if (tagindex)
2128         {
2129                 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2130                 if (ret)
2131                         return ret;
2132         }
2133         else
2134                 tagmatrix = identitymatrix;
2135
2136         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2137         { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2138                 attachloop = 0;
2139                 do
2140                 {
2141                         attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2142                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2143
2144                         model = CL_GetModelFromEdict(attachent);
2145
2146                         if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2147                                 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2148                         else
2149                                 attachmatrix = identitymatrix;
2150
2151                         // apply transformation by child entity matrix
2152                         scale = 1;
2153                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2154                         if (val && val->_float != 0)
2155                                 scale = val->_float;
2156                         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2157                         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2158                         Matrix4x4_Copy(&tagmatrix, out);
2159
2160                         // finally transformate by matrix of tag on parent entity
2161                         Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2162                         Matrix4x4_Copy(&tagmatrix, out);
2163
2164                         ent = attachent;
2165                         attachloop += 1;
2166                         if (attachloop > 255) // prevent runaway looping
2167                                 return 5;
2168                 }
2169                 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2170         }
2171
2172         // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2173         scale = 1;
2174         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2175         if (val && val->_float != 0)
2176                 scale = val->_float;
2177         // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2178         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2179         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2180
2181         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2182         {// RENDER_VIEWMODEL magic
2183                 Matrix4x4_Copy(&tagmatrix, out);
2184
2185                 scale = 1;
2186                 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2187                 if (val && val->_float != 0)
2188                         scale = val->_float;
2189
2190                 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2191                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2192
2193                 /*
2194                 // Cl_bob, ported from rendering code
2195                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2196                 {
2197                         double bob, cycle;
2198                         // LordHavoc: this code is *weird*, but not replacable (I think it
2199                         // should be done in QC on the server, but oh well, quake is quake)
2200                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2201                         // degrees (which allows lengthening or squishing the peak or valley)
2202                         cycle = cl.time/cl_bobcycle.value;
2203                         cycle -= (int)cycle;
2204                         if (cycle < cl_bobup.value)
2205                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2206                         else
2207                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2208                         // bob is proportional to velocity in the xy plane
2209                         // (don't count Z, or jumping messes it up)
2210                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2211                         bob = bob*0.3 + bob*0.7*cycle;
2212                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2213                 }
2214                 */
2215         }
2216         return 0;
2217 }
2218
2219 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2220 void VM_CL_gettagindex (void)
2221 {
2222         prvm_edict_t *ent;
2223         const char *tag_name;
2224         int modelindex, tag_index;
2225
2226         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2227
2228         ent = PRVM_G_EDICT(OFS_PARM0);
2229         tag_name = PRVM_G_STRING(OFS_PARM1);
2230         if (ent == prog->edicts)
2231         {
2232                 VM_Warning("gettagindex: can't affect world entity\n");
2233                 return;
2234         }
2235         if (ent->priv.server->free)
2236         {
2237                 VM_Warning("gettagindex: can't affect free entity\n");
2238                 return;
2239         }
2240
2241         modelindex = (int)ent->fields.client->modelindex;
2242         tag_index = 0;
2243         if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2244                 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2245         else
2246         {
2247                 tag_index = CL_GetTagIndex(ent, tag_name);
2248                 if (tag_index == 0)
2249                         Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2250         }
2251         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2252 }
2253
2254 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2255 void VM_CL_gettaginfo (void)
2256 {
2257         prvm_edict_t *e;
2258         int tagindex;
2259         matrix4x4_t tag_matrix;
2260         int returncode;
2261
2262         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2263
2264         e = PRVM_G_EDICT(OFS_PARM0);
2265         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2266         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2267         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2268
2269         switch(returncode)
2270         {
2271                 case 1:
2272                         VM_Warning("gettagindex: can't affect world entity\n");
2273                         break;
2274                 case 2:
2275                         VM_Warning("gettagindex: can't affect free entity\n");
2276                         break;
2277                 case 3:
2278                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2279                         break;
2280                 case 4:
2281                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2282                         break;
2283                 case 5:
2284                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2285                         break;
2286         }
2287 }
2288
2289 //============================================================================
2290
2291 //====================
2292 //QC POLYGON functions
2293 //====================
2294
2295 #define VMPOLYGONS_MAXPOINTS 64
2296
2297 typedef struct vmpolygons_triangle_s
2298 {
2299         rtexture_t              *texture;
2300         int                             drawflag;
2301         int                             element3i[3];
2302 }vmpolygons_triangle_t;
2303
2304 typedef struct vmpolygons_s
2305 {
2306         mempool_t               *pool;
2307         qboolean                initialized;
2308
2309         int                             max_vertices;
2310         int                             num_vertices;
2311         float                   *data_vertex3f;
2312         float                   *data_color4f;
2313         float                   *data_texcoord2f;
2314
2315         int                             max_triangles;
2316         int                             num_triangles;
2317         vmpolygons_triangle_t *data_triangles;
2318         int                             *data_sortedelement3i;
2319
2320         qboolean                begin_active;
2321         rtexture_t              *begin_texture;
2322         int                             begin_drawflag;
2323         int                             begin_vertices;
2324         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2325         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2326         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2327 } vmpolygons_t;
2328
2329 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2330 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2331
2332 //#304 void() renderscene (EXT_CSQC)
2333 // moved that here to reset the polygons,
2334 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2335 // --blub
2336 void VM_CL_R_RenderScene (void)
2337 {
2338         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2339         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2340         // we need to update any RENDER_VIEWMODEL entities at this point because
2341         // csqc supplies its own view matrix
2342         CL_UpdateViewEntities();
2343         // now draw stuff!
2344         R_RenderView();
2345
2346         polys->num_vertices = polys->num_triangles = 0;
2347 }
2348
2349 static void VM_ResizePolygons(vmpolygons_t *polys)
2350 {
2351         float *oldvertex3f = polys->data_vertex3f;
2352         float *oldcolor4f = polys->data_color4f;
2353         float *oldtexcoord2f = polys->data_texcoord2f;
2354         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2355         int *oldsortedelement3i = polys->data_sortedelement3i;
2356         polys->max_vertices = polys->max_triangles*3;
2357         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2358         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2359         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2360         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2361         polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
2362         if (polys->num_vertices)
2363         {
2364                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2365                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2366                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2367         }
2368         if (polys->num_triangles)
2369         {
2370                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2371                 memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
2372         }
2373         if (oldvertex3f)
2374                 Mem_Free(oldvertex3f);
2375         if (oldcolor4f)
2376                 Mem_Free(oldcolor4f);
2377         if (oldtexcoord2f)
2378                 Mem_Free(oldtexcoord2f);
2379         if (oldtriangles)
2380                 Mem_Free(oldtriangles);
2381         if (oldsortedelement3i)
2382                 Mem_Free(oldsortedelement3i);
2383 }
2384
2385 static void VM_InitPolygons (vmpolygons_t* polys)
2386 {
2387         memset(polys, 0, sizeof(*polys));
2388         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2389         polys->max_triangles = 1024;
2390         VM_ResizePolygons(polys);
2391         polys->initialized = true;
2392 }
2393
2394 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2395 {
2396         int surfacelistindex;
2397         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2398         R_Mesh_Matrix(&identitymatrix);
2399         GL_CullFace(GL_NONE);
2400         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2401         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2402         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2403         R_SetupGenericShader(true);
2404         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2405         {
2406                 int numtriangles = 0;
2407                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2408                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2409                 if(drawflag == DRAWFLAG_ADDITIVE)
2410                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2411                 else if(drawflag == DRAWFLAG_MODULATE)
2412                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2413                 else if(drawflag == DRAWFLAG_2XMODULATE)
2414                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2415                 else
2416                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2417                 R_Mesh_TexBind(0, R_GetTexture(tex));
2418                 numtriangles = 0;
2419                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2420                 {
2421                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2422                                 break;
2423                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
2424                         numtriangles++;
2425                 }
2426                 R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
2427         }
2428 }
2429
2430 void VMPolygons_Store(vmpolygons_t *polys)
2431 {
2432         if (r_refdef.draw2dstage)
2433         {
2434                 // draw the polygon as 2D immediately
2435                 drawqueuemesh_t mesh;
2436                 mesh.texture = polys->begin_texture;
2437                 mesh.num_vertices = polys->begin_vertices;
2438                 mesh.num_triangles = polys->begin_vertices-2;
2439                 mesh.data_element3i = polygonelements;
2440                 mesh.data_vertex3f = polys->begin_vertex[0];
2441                 mesh.data_color4f = polys->begin_color[0];
2442                 mesh.data_texcoord2f = polys->begin_texcoord[0];
2443                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2444         }
2445         else
2446         {
2447                 // queue the polygon as 3D for sorted transparent rendering later
2448                 int i;
2449                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2450                 {
2451                         polys->max_triangles *= 2;
2452                         VM_ResizePolygons(polys);
2453                 }
2454                 // needle in a haystack!
2455                 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2456                 // that also caused it to not render the first polygon that is added
2457                 // --blub
2458                 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2459                 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2460                 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2461                 for (i = 0;i < polys->begin_vertices-2;i++)
2462                 {
2463                         polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2464                         polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2465                         polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
2466                         polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
2467                         polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
2468                         polys->num_triangles++;
2469                 }
2470                 polys->num_vertices += polys->begin_vertices;
2471         }
2472         polys->begin_active = false;
2473 }
2474
2475 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2476 // LordHavoc: agreed, this is a mess
2477 void VM_CL_AddPolygonsToMeshQueue (void)
2478 {
2479         int i;
2480         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2481         vec3_t center;
2482
2483         // only add polygons of the currently active prog to the queue - if there is none, we're done
2484         if( !prog )
2485                 return;
2486
2487         if (!polys->num_triangles)
2488                 return;
2489
2490         for (i = 0;i < polys->num_triangles;i++)
2491         {
2492                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
2493                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2494         }
2495
2496         /*polys->num_triangles = 0; // now done after rendering the scene,
2497           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
2498 }
2499
2500 //void(string texturename, float flag) R_BeginPolygon
2501 void VM_CL_R_PolygonBegin (void)
2502 {
2503         const char              *picname;
2504         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2505
2506         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2507
2508         if (!polys->initialized)
2509                 VM_InitPolygons(polys);
2510         if (polys->begin_active)
2511         {
2512                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2513                 return;
2514         }
2515         picname = PRVM_G_STRING(OFS_PARM0);
2516         polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2517         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2518         polys->begin_vertices = 0;
2519         polys->begin_active = true;
2520 }
2521
2522 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2523 void VM_CL_R_PolygonVertex (void)
2524 {
2525         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2526
2527         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2528
2529         if (!polys->begin_active)
2530         {
2531                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2532                 return;
2533         }
2534
2535         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2536         {
2537                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2538                 return;
2539         }
2540
2541         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2542         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2543         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2544         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2545         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2546         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2547         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2548         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2549         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2550         polys->begin_vertices++;
2551 }
2552
2553 //void() R_EndPolygon
2554 void VM_CL_R_PolygonEnd (void)
2555 {
2556         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2557
2558         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2559         if (!polys->begin_active)
2560         {
2561                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2562                 return;
2563         }
2564         polys->begin_active = false;
2565         if (polys->begin_vertices >= 3)
2566                 VMPolygons_Store(polys);
2567         else
2568                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2569 }
2570
2571 static vmpolygons_t debugPolys;
2572
2573 void Debug_PolygonBegin(const char *picname, int drawflag)
2574 {
2575         if(!debugPolys.initialized)
2576                 VM_InitPolygons(&debugPolys);
2577         if(debugPolys.begin_active)
2578         {
2579                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2580                 return;
2581         }
2582         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2583         debugPolys.begin_drawflag = drawflag;
2584         debugPolys.begin_vertices = 0;
2585         debugPolys.begin_active = true;
2586 }
2587
2588 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2589 {
2590         if(!debugPolys.begin_active)
2591         {
2592                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2593                 return;
2594         }
2595
2596         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2597         {
2598                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2599                 return;
2600         }
2601
2602         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2603         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2604         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2605         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2606         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2607         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2608         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2609         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2610         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2611         debugPolys.begin_vertices++;
2612 }
2613
2614 void Debug_PolygonEnd(void)
2615 {
2616         if (!debugPolys.begin_active)
2617         {
2618                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2619                 return;
2620         }
2621         debugPolys.begin_active = false;
2622         if (debugPolys.begin_vertices >= 3)
2623                 VMPolygons_Store(&debugPolys);
2624         else
2625                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2626 }
2627
2628 /*
2629 =============
2630 CL_CheckBottom
2631
2632 Returns false if any part of the bottom of the entity is off an edge that
2633 is not a staircase.
2634
2635 =============
2636 */
2637 qboolean CL_CheckBottom (prvm_edict_t *ent)
2638 {
2639         vec3_t  mins, maxs, start, stop;
2640         trace_t trace;
2641         int             x, y;
2642         float   mid, bottom;
2643
2644         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2645         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2646
2647 // if all of the points under the corners are solid world, don't bother
2648 // with the tougher checks
2649 // the corners must be within 16 of the midpoint
2650         start[2] = mins[2] - 1;
2651         for     (x=0 ; x<=1 ; x++)
2652                 for     (y=0 ; y<=1 ; y++)
2653                 {
2654                         start[0] = x ? maxs[0] : mins[0];
2655                         start[1] = y ? maxs[1] : mins[1];
2656                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2657                                 goto realcheck;
2658                 }
2659
2660         return true;            // we got out easy
2661
2662 realcheck:
2663 //
2664 // check it for real...
2665 //
2666         start[2] = mins[2];
2667
2668 // the midpoint must be within 16 of the bottom
2669         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2670         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2671         stop[2] = start[2] - 2*sv_stepheight.value;
2672         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2673
2674         if (trace.fraction == 1.0)
2675                 return false;
2676         mid = bottom = trace.endpos[2];
2677
2678 // the corners must be within 16 of the midpoint
2679         for     (x=0 ; x<=1 ; x++)
2680                 for     (y=0 ; y<=1 ; y++)
2681                 {
2682                         start[0] = stop[0] = x ? maxs[0] : mins[0];
2683                         start[1] = stop[1] = y ? maxs[1] : mins[1];
2684
2685                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2686
2687                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2688                                 bottom = trace.endpos[2];
2689                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2690                                 return false;
2691                 }
2692
2693         return true;
2694 }
2695
2696 /*
2697 =============
2698 CL_movestep
2699
2700 Called by monster program code.
2701 The move will be adjusted for slopes and stairs, but if the move isn't
2702 possible, no move is done and false is returned
2703 =============
2704 */
2705 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2706 {
2707         float           dz;
2708         vec3_t          oldorg, neworg, end, traceendpos;
2709         trace_t         trace;
2710         int                     i;
2711         prvm_edict_t            *enemy;
2712         prvm_eval_t     *val;
2713
2714 // try the move
2715         VectorCopy (ent->fields.client->origin, oldorg);
2716         VectorAdd (ent->fields.client->origin, move, neworg);
2717
2718 // flying monsters don't step up
2719         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2720         {
2721         // try one move with vertical motion, then one without
2722                 for (i=0 ; i<2 ; i++)
2723                 {
2724                         VectorAdd (ent->fields.client->origin, move, neworg);
2725                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2726                         if (i == 0 && enemy != prog->edicts)
2727                         {
2728                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2729                                 if (dz > 40)
2730                                         neworg[2] -= 8;
2731                                 if (dz < 30)
2732                                         neworg[2] += 8;
2733                         }
2734                         trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2735                         if (settrace)
2736                                 VM_SetTraceGlobals(&trace);
2737
2738                         if (trace.fraction == 1)
2739                         {
2740                                 VectorCopy(trace.endpos, traceendpos);
2741                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2742                                         return false;   // swim monster left water
2743
2744                                 VectorCopy (traceendpos, ent->fields.client->origin);
2745                                 if (relink)
2746                                         CL_LinkEdict(ent);
2747                                 return true;
2748                         }
2749
2750                         if (enemy == prog->edicts)
2751                                 break;
2752                 }
2753
2754                 return false;
2755         }
2756
2757 // push down from a step height above the wished position
2758         neworg[2] += sv_stepheight.value;
2759         VectorCopy (neworg, end);
2760         end[2] -= sv_stepheight.value*2;
2761
2762         trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2763         if (settrace)
2764                 VM_SetTraceGlobals(&trace);
2765
2766         if (trace.startsolid)
2767         {
2768                 neworg[2] -= sv_stepheight.value;
2769                 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2770                 if (settrace)
2771                         VM_SetTraceGlobals(&trace);
2772                 if (trace.startsolid)
2773                         return false;
2774         }
2775         if (trace.fraction == 1)
2776         {
2777         // if monster had the ground pulled out, go ahead and fall
2778                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2779                 {
2780                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2781                         if (relink)
2782                                 CL_LinkEdict(ent);
2783                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2784                         return true;
2785                 }
2786
2787                 return false;           // walked off an edge
2788         }
2789
2790 // check point traces down for dangling corners
2791         VectorCopy (trace.endpos, ent->fields.client->origin);
2792
2793         if (!CL_CheckBottom (ent))
2794         {
2795                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2796                 {       // entity had floor mostly pulled out from underneath it
2797                         // and is trying to correct
2798                         if (relink)
2799                                 CL_LinkEdict(ent);
2800                         return true;
2801                 }
2802                 VectorCopy (oldorg, ent->fields.client->origin);
2803                 return false;
2804         }
2805
2806         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2807                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2808
2809         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2810                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2811
2812 // the move is ok
2813         if (relink)
2814                 CL_LinkEdict(ent);
2815         return true;
2816 }
2817
2818 /*
2819 ===============
2820 VM_CL_walkmove
2821
2822 float(float yaw, float dist[, settrace]) walkmove
2823 ===============
2824 */
2825 static void VM_CL_walkmove (void)
2826 {
2827         prvm_edict_t    *ent;
2828         float   yaw, dist;
2829         vec3_t  move;
2830         mfunction_t     *oldf;
2831         int     oldself;
2832         qboolean        settrace;
2833
2834         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2835
2836         // assume failure if it returns early
2837         PRVM_G_FLOAT(OFS_RETURN) = 0;
2838
2839         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2840         if (ent == prog->edicts)
2841         {
2842                 VM_Warning("walkmove: can not modify world entity\n");
2843                 return;
2844         }
2845         if (ent->priv.server->free)
2846         {
2847                 VM_Warning("walkmove: can not modify free entity\n");
2848                 return;
2849         }
2850         yaw = PRVM_G_FLOAT(OFS_PARM0);
2851         dist = PRVM_G_FLOAT(OFS_PARM1);
2852         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2853
2854         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2855                 return;
2856
2857         yaw = yaw*M_PI*2 / 360;
2858
2859         move[0] = cos(yaw)*dist;
2860         move[1] = sin(yaw)*dist;
2861         move[2] = 0;
2862
2863 // save program state, because CL_movestep may call other progs
2864         oldf = prog->xfunction;
2865         oldself = prog->globals.client->self;
2866
2867         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2868
2869
2870 // restore program state
2871         prog->xfunction = oldf;
2872         prog->globals.client->self = oldself;
2873 }
2874
2875 /*
2876 ===============
2877 VM_CL_serverkey
2878
2879 string(string key) serverkey
2880 ===============
2881 */
2882 void VM_CL_serverkey(void)
2883 {
2884         char string[VM_STRINGTEMP_LENGTH];
2885         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2886         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2887         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2888 }
2889
2890 //============================================================================
2891
2892 // To create a almost working builtin file from this replace:
2893 // "^NULL.*" with ""
2894 // "^{.*//.*}:Wh\(.*\)" with "\1"
2895 // "\:" with "//"
2896 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2897 // "\n\n+" with "\n\n"
2898
2899 prvm_builtin_t vm_cl_builtins[] = {
2900 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
2901 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
2902 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
2903 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
2904 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2905 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2906 VM_break,                                               // #6 void() break (QUAKE)
2907 VM_random,                                              // #7 float() random (QUAKE)
2908 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
2909 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
2910 VM_error,                                               // #10 void(string e) error (QUAKE)
2911 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
2912 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
2913 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
2914 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
2915 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
2916 VM_CL_traceline,                                // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2917 NULL,                                                   // #17 entity() checkclient (QUAKE)
2918 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
2919 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
2920 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
2921 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2922 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
2923 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
2924 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
2925 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
2926 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
2927 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
2928 VM_coredump,                                    // #28 void() coredump (QUAKE)
2929 VM_traceon,                                             // #29 void() traceon (QUAKE)
2930 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
2931 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
2932 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2933 NULL,                                                   // #33 (QUAKE)
2934 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
2935 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
2936 VM_rint,                                                // #36 float(float v) rint (QUAKE)
2937 VM_floor,                                               // #37 float(float v) floor (QUAKE)
2938 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
2939 NULL,                                                   // #39 (QUAKE)
2940 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
2941 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
2942 NULL,                                                   // #42 (QUAKE)
2943 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
2944 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
2945 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
2946 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
2947 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
2948 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2949 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
2950 NULL,                                                   // #50 (QUAKE)
2951 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
2952 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
2953 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
2954 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
2955 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
2956 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
2957 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
2958 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
2959 NULL,                                                   // #59 (QUAKE)
2960 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2961 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2962 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2963 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2964 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2965 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
2966 NULL,                                                   // #66 (QUAKE)
2967 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
2968 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
2969 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
2970 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
2971 NULL,                                                   // #71 (QUAKE)
2972 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
2973 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
2974 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2975 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
2976 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
2977 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
2978 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
2979 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2980 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2981 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
2982 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
2983 NULL,                                                   // #83 (QUAKE)
2984 NULL,                                                   // #84 (QUAKE)
2985 NULL,                                                   // #85 (QUAKE)
2986 NULL,                                                   // #86 (QUAKE)
2987 NULL,                                                   // #87 (QUAKE)
2988 NULL,                                                   // #88 (QUAKE)
2989 NULL,                                                   // #89 (QUAKE)
2990 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2991 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
2992 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2993 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2994 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2995 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2996 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2997 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2998 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2999 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
3000 // FrikaC and Telejano range #100-#199
3001 NULL,                                                   // #100
3002 NULL,                                                   // #101
3003 NULL,                                                   // #102
3004 NULL,                                                   // #103
3005 NULL,                                                   // #104
3006 NULL,                                                   // #105
3007 NULL,                                                   // #106
3008 NULL,                                                   // #107
3009 NULL,                                                   // #108
3010 NULL,                                                   // #109
3011 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
3012 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
3013 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
3014 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3015 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
3016 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3017 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
3018 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
3019 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
3020 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
3021 NULL,                                                   // #120
3022 NULL,                                                   // #121
3023 NULL,                                                   // #122
3024 NULL,                                                   // #123
3025 NULL,                                                   // #124
3026 NULL,                                                   // #125
3027 NULL,                                                   // #126
3028 NULL,                                                   // #127
3029 NULL,                                                   // #128
3030 NULL,                                                   // #129
3031 NULL,                                                   // #130
3032 NULL,                                                   // #131
3033 NULL,                                                   // #132
3034 NULL,                                                   // #133
3035 NULL,                                                   // #134
3036 NULL,                                                   // #135
3037 NULL,                                                   // #136
3038 NULL,                                                   // #137
3039 NULL,                                                   // #138
3040 NULL,                                                   // #139
3041 NULL,                                                   // #140
3042 NULL,                                                   // #141
3043 NULL,                                                   // #142
3044 NULL,                                                   // #143
3045 NULL,                                                   // #144
3046 NULL,                                                   // #145
3047 NULL,                                                   // #146
3048 NULL,                                                   // #147
3049 NULL,                                                   // #148
3050 NULL,                                                   // #149
3051 NULL,                                                   // #150
3052 NULL,                                                   // #151
3053 NULL,                                                   // #152
3054 NULL,                                                   // #153
3055 NULL,                                                   // #154
3056 NULL,                                                   // #155
3057 NULL,                                                   // #156
3058 NULL,                                                   // #157
3059 NULL,                                                   // #158
3060 NULL,                                                   // #159
3061 NULL,                                                   // #160
3062 NULL,                                                   // #161
3063 NULL,                                                   // #162
3064 NULL,                                                   // #163
3065 NULL,                                                   // #164
3066 NULL,                                                   // #165
3067 NULL,                                                   // #166
3068 NULL,                                                   // #167
3069 NULL,                                                   // #168
3070 NULL,                                                   // #169
3071 NULL,                                                   // #170
3072 NULL,                                                   // #171
3073 NULL,                                                   // #172
3074 NULL,                                                   // #173
3075 NULL,                                                   // #174
3076 NULL,                                                   // #175
3077 NULL,                                                   // #176
3078 NULL,                                                   // #177
3079 NULL,                                                   // #178
3080 NULL,                                                   // #179
3081 NULL,                                                   // #180
3082 NULL,                                                   // #181
3083 NULL,                                                   // #182
3084 NULL,                                                   // #183
3085 NULL,                                                   // #184
3086 NULL,                                                   // #185
3087 NULL,                                                   // #186
3088 NULL,                                                   // #187
3089 NULL,                                                   // #188
3090 NULL,                                                   // #189
3091 NULL,                                                   // #190
3092 NULL,                                                   // #191
3093 NULL,                                                   // #192
3094 NULL,                                                   // #193
3095 NULL,                                                   // #194
3096 NULL,                                                   // #195
3097 NULL,                                                   // #196
3098 NULL,                                                   // #197
3099 NULL,                                                   // #198
3100 NULL,                                                   // #199
3101 // FTEQW range #200-#299
3102 NULL,                                                   // #200
3103 NULL,                                                   // #201
3104 NULL,                                                   // #202
3105 NULL,                                                   // #203
3106 NULL,                                                   // #204
3107 NULL,                                                   // #205
3108 NULL,                                                   // #206
3109 NULL,                                                   // #207
3110 NULL,                                                   // #208
3111 NULL,                                                   // #209
3112 NULL,                                                   // #210
3113 NULL,                                                   // #211
3114 NULL,                                                   // #212
3115 NULL,                                                   // #213
3116 NULL,                                                   // #214
3117 NULL,                                                   // #215
3118 NULL,                                                   // #216
3119 NULL,                                                   // #217
3120 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3121 NULL,                                                   // #219
3122 NULL,                                                   // #220
3123 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3124 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3125 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3126 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3127 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3128 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3129 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3130 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3131 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3132 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3133 NULL,                                                   // #231
3134 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3135 NULL,                                                   // #233
3136 NULL,                                                   // #234
3137 NULL,                                                   // #235
3138 NULL,                                                   // #236
3139 NULL,                                                   // #237
3140 NULL,                                                   // #238
3141 NULL,                                                   // #239
3142 NULL,                                                   // #240
3143 NULL,                                                   // #241
3144 NULL,                                                   // #242
3145 NULL,                                                   // #243
3146 NULL,                                                   // #244
3147 NULL,                                                   // #245
3148 NULL,                                                   // #246
3149 NULL,                                                   // #247
3150 NULL,                                                   // #248
3151 NULL,                                                   // #249
3152 NULL,                                                   // #250
3153 NULL,                                                   // #251
3154 NULL,                                                   // #252
3155 NULL,                                                   // #253
3156 NULL,                                                   // #254
3157 NULL,                                                   // #255
3158 NULL,                                                   // #256
3159 NULL,                                                   // #257
3160 NULL,                                                   // #258
3161 NULL,                                                   // #259
3162 NULL,                                                   // #260
3163 NULL,                                                   // #261
3164 NULL,                                                   // #262
3165 NULL,                                                   // #263
3166 NULL,                                                   // #264
3167 NULL,                                                   // #265
3168 NULL,                                                   // #266
3169 NULL,                                                   // #267
3170 NULL,                                                   // #268
3171 NULL,                                                   // #269
3172 NULL,                                                   // #270
3173 NULL,                                                   // #271
3174 NULL,                                                   // #272
3175 NULL,                                                   // #273
3176 NULL,                                                   // #274
3177 NULL,                                                   // #275
3178 NULL,                                                   // #276
3179 NULL,                                                   // #277
3180 NULL,                                                   // #278
3181 NULL,                                                   // #279
3182 NULL,                                                   // #280
3183 NULL,                                                   // #281
3184 NULL,                                                   // #282
3185 NULL,                                                   // #283