fix bug in csqc getplayerkey reported by Blub
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7
8 //============================================================================
9 // Client
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
12 //- EntWasFreed ?
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
17
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
20
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetSortedPlayerIndex (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
31 {
32         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
34 }
35
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
38 {
39         prvm_edict_t    *e;
40         float   *org;
41         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42
43         e = PRVM_G_EDICT(OFS_PARM0);
44         if (e == prog->edicts)
45         {
46                 VM_Warning("setorigin: can not modify world entity\n");
47                 return;
48         }
49         if (e->priv.required->free)
50         {
51                 VM_Warning("setorigin: can not modify free entity\n");
52                 return;
53         }
54         org = PRVM_G_VECTOR(OFS_PARM1);
55         VectorCopy (org, e->fields.client->origin);
56         CL_LinkEdict(e);
57 }
58
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
60 {
61         int             i;
62
63         for (i=0 ; i<3 ; i++)
64                 if (min[i] > max[i])
65                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
66
67         // set derived values
68         VectorCopy (min, e->fields.client->mins);
69         VectorCopy (max, e->fields.client->maxs);
70         VectorSubtract (max, min, e->fields.client->size);
71
72         CL_LinkEdict (e);
73 }
74
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
77 {
78         prvm_edict_t    *e;
79         const char              *m;
80         model_t *mod;
81         int                             i;
82
83         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
84
85         e = PRVM_G_EDICT(OFS_PARM0);
86         e->fields.client->modelindex = 0;
87         e->fields.client->model = 0;
88
89         m = PRVM_G_STRING(OFS_PARM1);
90         mod = NULL;
91         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
92         {
93                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
94                 {
95                         mod = cl.csqc_model_precache[i];
96                         e->fields.client->model = PRVM_SetEngineString(mod->name);
97                         e->fields.client->modelindex = -(i+1);
98                         break;
99                 }
100         }
101
102         if( !mod ) {
103                 for (i = 0;i < MAX_MODELS;i++)
104                 {
105                         mod = cl.model_precache[i];
106                         if (mod && !strcmp(mod->name, m))
107                         {
108                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
109                                 e->fields.client->modelindex = i;
110                                 break;
111                         }
112                 }
113         }
114
115         if( mod ) {
116                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
118         }
119         else
120         {
121                 SetMinMaxSize (e, vec3_origin, vec3_origin);
122                 VM_Warning ("setmodel: model '%s' not precached\n", m);
123         }
124 }
125
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
128 {
129         prvm_edict_t    *e;
130         float                   *min, *max;
131         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
132
133         e = PRVM_G_EDICT(OFS_PARM0);
134         if (e == prog->edicts)
135         {
136                 VM_Warning("setsize: can not modify world entity\n");
137                 return;
138         }
139         if (e->priv.server->free)
140         {
141                 VM_Warning("setsize: can not modify free entity\n");
142                 return;
143         }
144         min = PRVM_G_VECTOR(OFS_PARM1);
145         max = PRVM_G_VECTOR(OFS_PARM2);
146
147         SetMinMaxSize( e, min, max );
148
149         CL_LinkEdict(e);
150 }
151
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
154 {
155         const char                      *sample;
156         int                                     channel;
157         prvm_edict_t            *entity;
158         float                           volume;
159         float                           attenuation;
160
161         VM_SAFEPARMCOUNT(5, VM_CL_sound);
162
163         entity = PRVM_G_EDICT(OFS_PARM0);
164         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165         sample = PRVM_G_STRING(OFS_PARM2);
166         volume = PRVM_G_FLOAT(OFS_PARM3);
167         attenuation = PRVM_G_FLOAT(OFS_PARM4);
168
169         if (volume < 0 || volume > 1)
170         {
171                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
172                 return;
173         }
174
175         if (attenuation < 0 || attenuation > 4)
176         {
177                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
178                 return;
179         }
180
181         if (channel < 0 || channel > 7)
182         {
183                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
184                 return;
185         }
186
187         S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
188 }
189
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
192 {
193         const char                      *sample;
194         float                           volume;
195         float                           attenuation;
196         vec3_t                          org;
197
198         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
199
200         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201         sample = PRVM_G_STRING(OFS_PARM1);
202         volume = PRVM_G_FLOAT(OFS_PARM2);
203         attenuation = PRVM_G_FLOAT(OFS_PARM3);
204
205         if (volume < 0 || volume > 1)
206         {
207                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
208                 return;
209         }
210
211         if (attenuation < 0 || attenuation > 4)
212         {
213                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
214                 return;
215         }
216
217         // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218         S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
219 }
220
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
223 {
224         prvm_edict_t *ed;
225         ed = PRVM_ED_Alloc();
226         VM_RETURN_EDICT(ed);
227 }
228
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
231 {
232         float   *v1, *v2;
233         trace_t trace;
234         int             move;
235         prvm_edict_t    *ent;
236
237         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
238
239         prog->xfunction->builtinsprofile += 30;
240
241         v1 = PRVM_G_VECTOR(OFS_PARM0);
242         v2 = PRVM_G_VECTOR(OFS_PARM1);
243         move = (int)PRVM_G_FLOAT(OFS_PARM2);
244         ent = PRVM_G_EDICT(OFS_PARM3);
245
246         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
248
249         trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
250
251         VM_SetTraceGlobals(&trace);
252 }
253
254 /*
255 =================
256 VM_CL_tracebox
257
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
261
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
263 =================
264 */
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
267 {
268         float   *v1, *v2, *m1, *m2;
269         trace_t trace;
270         int             move;
271         prvm_edict_t    *ent;
272
273         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
274
275         prog->xfunction->builtinsprofile += 30;
276
277         v1 = PRVM_G_VECTOR(OFS_PARM0);
278         m1 = PRVM_G_VECTOR(OFS_PARM1);
279         m2 = PRVM_G_VECTOR(OFS_PARM2);
280         v2 = PRVM_G_VECTOR(OFS_PARM3);
281         move = (int)PRVM_G_FLOAT(OFS_PARM4);
282         ent = PRVM_G_EDICT(OFS_PARM5);
283
284         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
286
287         trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
288
289         VM_SetTraceGlobals(&trace);
290 }
291
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
293 {
294         int i;
295         float gravity;
296         vec3_t move, end;
297         vec3_t original_origin;
298         vec3_t original_velocity;
299         vec3_t original_angles;
300         vec3_t original_avelocity;
301         prvm_eval_t *val;
302         trace_t trace;
303
304         VectorCopy(tossent->fields.client->origin   , original_origin   );
305         VectorCopy(tossent->fields.client->velocity , original_velocity );
306         VectorCopy(tossent->fields.client->angles   , original_angles   );
307         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
308
309         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310         if (val != NULL && val->_float != 0)
311                 gravity = val->_float;
312         else
313                 gravity = 1.0;
314         gravity *= cl.movevars_gravity * 0.05;
315
316         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
317         {
318                 tossent->fields.client->velocity[2] -= gravity;
319                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320                 VectorScale (tossent->fields.client->velocity, 0.05, move);
321                 VectorAdd (tossent->fields.client->origin, move, end);
322                 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323                 VectorCopy (trace.endpos, tossent->fields.client->origin);
324
325                 if (trace.fraction < 1)
326                         break;
327         }
328
329         VectorCopy(original_origin   , tossent->fields.client->origin   );
330         VectorCopy(original_velocity , tossent->fields.client->velocity );
331         VectorCopy(original_angles   , tossent->fields.client->angles   );
332         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
333
334         return trace;
335 }
336
337 static void VM_CL_tracetoss (void)
338 {
339         trace_t trace;
340         prvm_edict_t    *ent;
341         prvm_edict_t    *ignore;
342
343         prog->xfunction->builtinsprofile += 600;
344
345         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
346
347         ent = PRVM_G_EDICT(OFS_PARM0);
348         if (ent == prog->edicts)
349         {
350                 VM_Warning("tracetoss: can not use world entity\n");
351                 return;
352         }
353         ignore = PRVM_G_EDICT(OFS_PARM1);
354
355         trace = CL_Trace_Toss (ent, ignore);
356
357         VM_SetTraceGlobals(&trace);
358 }
359
360
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
363 {
364         const char      *name;
365         int                     i;
366         model_t         *m;
367
368         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
369
370         name = PRVM_G_STRING(OFS_PARM0);
371         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
372         {
373                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
374                 {
375                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
376                         return;
377                 }
378         }
379         PRVM_G_FLOAT(OFS_RETURN) = 0;
380         m = Mod_ForName(name, false, false, false);
381         if(m && m->loaded)
382         {
383                 for (i = 0;i < MAX_MODELS;i++)
384                 {
385                         if (!cl.csqc_model_precache[i])
386                         {
387                                 cl.csqc_model_precache[i] = (model_t*)m;
388                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
389                                 return;
390                         }
391                 }
392                 VM_Warning("VM_CL_precache_model: no free models\n");
393                 return;
394         }
395         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
396 }
397
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
399 {
400         prvm_edict_t    *ent;
401         int                             i, k;
402
403         ent = PRVM_NEXT_EDICT(prog->edicts);
404         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
405         {
406                 if (ent->priv.required->free)
407                         continue;
408                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
409                         list[k++] = ent;
410         }
411         return k;
412 }
413
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
416 {
417         prvm_edict_t    *ent, *chain;
418         vec_t                   radius, radius2;
419         vec3_t                  org, eorg, mins, maxs;
420         int                             i, numtouchedicts;
421         prvm_edict_t    *touchedicts[MAX_EDICTS];
422
423         VM_SAFEPARMCOUNT(2, VM_CL_findradius);
424
425         chain = (prvm_edict_t *)prog->edicts;
426
427         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428         radius = PRVM_G_FLOAT(OFS_PARM1);
429         radius2 = radius * radius;
430
431         mins[0] = org[0] - (radius + 1);
432         mins[1] = org[1] - (radius + 1);
433         mins[2] = org[2] - (radius + 1);
434         maxs[0] = org[0] + (radius + 1);
435         maxs[1] = org[1] + (radius + 1);
436         maxs[2] = org[2] + (radius + 1);
437         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438         if (numtouchedicts > MAX_EDICTS)
439         {
440                 // this never happens   //[515]: for what then ?
441                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442                 numtouchedicts = MAX_EDICTS;
443         }
444         for (i = 0;i < numtouchedicts;i++)
445         {
446                 ent = touchedicts[i];
447                 // Quake did not return non-solid entities but darkplaces does
448                 // (note: this is the reason you can't blow up fallen zombies)
449                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
450                         continue;
451                 // LordHavoc: compare against bounding box rather than center so it
452                 // doesn't miss large objects, and use DotProduct instead of Length
453                 // for a major speedup
454                 VectorSubtract(org, ent->fields.client->origin, eorg);
455                 if (sv_gameplayfix_findradiusdistancetobox.integer)
456                 {
457                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
460                 }
461                 else
462                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463                 if (DotProduct(eorg, eorg) < radius2)
464                 {
465                         ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
466                         chain = ent;
467                 }
468         }
469
470         VM_RETURN_EDICT(chain);
471 }
472
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
475 {
476         prvm_edict_t            *ent;
477         prvm_eval_t                     *val;
478         vec3_t                          end;
479         trace_t                         trace;
480
481         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
482
483         // assume failure if it returns early
484         PRVM_G_FLOAT(OFS_RETURN) = 0;
485
486         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487         if (ent == prog->edicts)
488         {
489                 VM_Warning("droptofloor: can not modify world entity\n");
490                 return;
491         }
492         if (ent->priv.server->free)
493         {
494                 VM_Warning("droptofloor: can not modify free entity\n");
495                 return;
496         }
497
498         VectorCopy (ent->fields.client->origin, end);
499         end[2] -= 256;
500
501         trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
502
503         if (trace.fraction != 1)
504         {
505                 VectorCopy (trace.endpos, ent->fields.client->origin);
506                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509                 PRVM_G_FLOAT(OFS_RETURN) = 1;
510                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 //              ent->priv.server->suspendedinairflag = true;
512         }
513 }
514
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
517 {
518         int                     i;
519         const char      *c;
520
521         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
522
523         i = (int)PRVM_G_FLOAT(OFS_PARM0);
524         c = PRVM_G_STRING(OFS_PARM1);
525         if (i >= cl.max_lightstyle)
526         {
527                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
528                 return;
529         }
530         strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
533 }
534
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
537 {
538         static int              cs_yes, cs_no;
539         prvm_edict_t    *ent;
540         vec3_t                  mins, maxs, start, stop;
541         trace_t                 trace;
542         int                             x, y;
543         float                   mid, bottom;
544
545         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546         ent = PRVM_G_EDICT(OFS_PARM0);
547         PRVM_G_FLOAT(OFS_RETURN) = 0;
548
549         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
551
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555         start[2] = mins[2] - 1;
556         for     (x=0 ; x<=1 ; x++)
557                 for     (y=0 ; y<=1 ; y++)
558                 {
559                         start[0] = x ? maxs[0] : mins[0];
560                         start[1] = y ? maxs[1] : mins[1];
561                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
562                                 goto realcheck;
563                 }
564
565         cs_yes++;
566         PRVM_G_FLOAT(OFS_RETURN) = true;
567         return;         // we got out easy
568
569 realcheck:
570         cs_no++;
571 //
572 // check it for real...
573 //
574         start[2] = mins[2];
575
576 // the midpoint must be within 16 of the bottom
577         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579         stop[2] = start[2] - 2*sv_stepheight.value;
580         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
581
582         if (trace.fraction == 1.0)
583                 return;
584
585         mid = bottom = trace.endpos[2];
586
587 // the corners must be within 16 of the midpoint
588         for     (x=0 ; x<=1 ; x++)
589                 for     (y=0 ; y<=1 ; y++)
590                 {
591                         start[0] = stop[0] = x ? maxs[0] : mins[0];
592                         start[1] = stop[1] = y ? maxs[1] : mins[1];
593
594                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
595
596                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597                                 bottom = trace.endpos[2];
598                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
599                                 return;
600                 }
601
602         cs_yes++;
603         PRVM_G_FLOAT(OFS_RETURN) = true;
604 }
605
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
608 {
609         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
611 }
612
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
615 {
616         float   *org, *dir;
617         int             count;
618         unsigned char   color;
619         VM_SAFEPARMCOUNT(4, VM_CL_particle);
620
621         org = PRVM_G_VECTOR(OFS_PARM0);
622         dir = PRVM_G_VECTOR(OFS_PARM1);
623         color = (int)PRVM_G_FLOAT(OFS_PARM2);
624         count = (int)PRVM_G_FLOAT(OFS_PARM3);
625         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
626 }
627
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
630 {
631         float   *f;
632         sfx_t   *s;
633         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635         f = PRVM_G_VECTOR(OFS_PARM1);
636         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
637 }
638
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
641 {
642         vec3_t ambientcolor, diffusecolor, diffusenormal;
643         vec_t *p;
644
645         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
646
647         p = PRVM_G_VECTOR(OFS_PARM0);
648         VectorClear(ambientcolor);
649         VectorClear(diffusecolor);
650         VectorClear(diffusenormal);
651         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
654 }
655
656
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
660
661 static void CSQC_R_RecalcView (void)
662 {
663         extern matrix4x4_t viewmodelmatrix;
664         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
666 }
667
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
671 {
672         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673         // clear renderable entity and light lists
674         r_refdef.scene.numentities = 0;
675         r_refdef.scene.numlights = 0;
676         // FIXME: restore these to the values from VM_CL_UpdateView
677         r_refdef.view.x = 0;
678         r_refdef.view.y = 0;
679         r_refdef.view.z = 0;
680         r_refdef.view.width = vid.width;
681         r_refdef.view.height = vid.height;
682         r_refdef.view.depth = 1;
683         // FIXME: restore frustum_x/frustum_y
684         r_refdef.view.useperspective = true;
685         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691         r_refdef.view.clear = true;
692         // FIXME: restore cl.csqc_origin
693         // FIXME: restore cl.csqc_angles
694         cl.csqc_vidvars.drawworld = true;
695         cl.csqc_vidvars.drawenginesbar = false;
696         cl.csqc_vidvars.drawcrosshair = false;
697 }
698
699 //#301 void(float mask) addentities (EXT_CSQC)
700 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
701 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
702 void VM_CL_R_AddEntities (void)
703 {
704         int                     i, drawmask;
705         prvm_edict_t *ed;
706         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
707         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
708         CSQC_RelinkAllEntities(drawmask);
709         CL_RelinkLightFlashes();
710
711         prog->globals.client->time = cl.time;
712         for(i=1;i<prog->num_edicts;i++)
713         {
714                 ed = &prog->edicts[i];
715                 if(ed->priv.required->free)
716                         continue;
717                 CSQC_Think(ed);
718                 if(ed->priv.required->free)
719                         continue;
720                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
721                 CSQC_Predraw(ed);
722                 if(ed->priv.required->free)
723                         continue;
724                 if(!((int)ed->fields.client->drawmask & drawmask))
725                         continue;
726                 CSQC_AddRenderEdict(ed);
727         }
728 }
729
730 //#302 void(entity ent) addentity (EXT_CSQC)
731 void VM_CL_R_AddEntity (void)
732 {
733         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
734         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
735 }
736
737 //#303 float(float property, ...) setproperty (EXT_CSQC)
738 void VM_CL_R_SetView (void)
739 {
740         int             c;
741         float   *f;
742         float   k;
743
744         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
745
746         c = (int)PRVM_G_FLOAT(OFS_PARM0);
747         f = PRVM_G_VECTOR(OFS_PARM1);
748         k = PRVM_G_FLOAT(OFS_PARM1);
749
750         switch(c)
751         {
752         case VF_MIN:
753                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
754                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
755                 break;
756         case VF_MIN_X:
757                 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
758                 break;
759         case VF_MIN_Y:
760                 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
761                 break;
762         case VF_SIZE:
763                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
764                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
765                 break;
766         case VF_SIZE_Y:
767                 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
768                 break;
769         case VF_SIZE_X:
770                 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
771                 break;
772         case VF_VIEWPORT:
773                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
774                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
775                 f = PRVM_G_VECTOR(OFS_PARM2);
776                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
777                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
778                 break;
779         case VF_FOV:
780                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
781                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
782                 break;
783         case VF_FOVX:
784                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
785                 break;
786         case VF_FOVY:
787                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
788                 break;
789         case VF_ORIGIN:
790                 VectorCopy(f, cl.csqc_origin);
791                 CSQC_R_RecalcView();
792                 break;
793         case VF_ORIGIN_X:
794                 cl.csqc_origin[0] = k;
795                 CSQC_R_RecalcView();
796                 break;
797         case VF_ORIGIN_Y:
798                 cl.csqc_origin[1] = k;
799                 CSQC_R_RecalcView();
800                 break;
801         case VF_ORIGIN_Z:
802                 cl.csqc_origin[2] = k;
803                 CSQC_R_RecalcView();
804                 break;
805         case VF_ANGLES:
806                 VectorCopy(f, cl.csqc_angles);
807                 CSQC_R_RecalcView();
808                 break;
809         case VF_ANGLES_X:
810                 cl.csqc_angles[0] = k;
811                 CSQC_R_RecalcView();
812                 break;
813         case VF_ANGLES_Y:
814                 cl.csqc_angles[1] = k;
815                 CSQC_R_RecalcView();
816                 break;
817         case VF_ANGLES_Z:
818                 cl.csqc_angles[2] = k;
819                 CSQC_R_RecalcView();
820                 break;
821         case VF_DRAWWORLD:
822                 cl.csqc_vidvars.drawworld = k;
823                 break;
824         case VF_DRAWENGINESBAR:
825                 cl.csqc_vidvars.drawenginesbar = k;
826                 break;
827         case VF_DRAWCROSSHAIR:
828                 cl.csqc_vidvars.drawcrosshair = k;
829                 break;
830         case VF_CL_VIEWANGLES:
831                 VectorCopy(f, cl.viewangles);
832                 break;
833         case VF_CL_VIEWANGLES_X:
834                 cl.viewangles[0] = k;
835                 break;
836         case VF_CL_VIEWANGLES_Y:
837                 cl.viewangles[1] = k;
838                 break;
839         case VF_CL_VIEWANGLES_Z:
840                 cl.viewangles[2] = k;
841                 break;
842         case VF_PERSPECTIVE:
843                 r_refdef.view.useperspective = k != 0;
844                 break;
845         case VF_CLEARSCREEN:
846                 r_refdef.view.clear = k ? true : false;
847                 break;
848         default:
849                 PRVM_G_FLOAT(OFS_RETURN) = 0;
850                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
851                 return;
852         }
853         PRVM_G_FLOAT(OFS_RETURN) = 1;
854 }
855
856 //#304 void() renderscene (EXT_CSQC)
857 void VM_CL_R_RenderScene (void)
858 {
859         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
860         // we need to update any RENDER_VIEWMODEL entities at this point because
861         // csqc supplies its own view matrix
862         CL_UpdateViewEntities();
863         // now draw stuff!
864         R_RenderView();
865 }
866
867 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
868 void VM_CL_R_AddDynamicLight (void)
869 {
870         float           *pos, *col;
871         matrix4x4_t     matrix;
872         VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
873
874         // if we've run out of dlights, just return
875         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
876                 return;
877
878         pos = PRVM_G_VECTOR(OFS_PARM0);
879         col = PRVM_G_VECTOR(OFS_PARM2);
880         Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
881         R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
882 }
883
884 //============================================================================
885
886 //#310 vector (vector v) cs_unproject (EXT_CSQC)
887 static void VM_CL_unproject (void)
888 {
889         float   *f;
890         vec3_t  temp;
891
892         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
893         f = PRVM_G_VECTOR(OFS_PARM0);
894         VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
895         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
896 }
897
898 //#311 vector (vector v) cs_project (EXT_CSQC)
899 static void VM_CL_project (void)
900 {
901         float   *f;
902         vec3_t  v;
903         matrix4x4_t m;
904
905         VM_SAFEPARMCOUNT(1, VM_CL_project);
906         f = PRVM_G_VECTOR(OFS_PARM0);
907         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
908         Matrix4x4_Transform(&m, f, v);
909         VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
910 }
911
912 //#330 float(float stnum) getstatf (EXT_CSQC)
913 static void VM_CL_getstatf (void)
914 {
915         int i;
916         union
917         {
918                 float f;
919                 int l;
920         }dat;
921         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
922         i = (int)PRVM_G_FLOAT(OFS_PARM0);
923         if(i < 0 || i >= MAX_CL_STATS)
924         {
925                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
926                 return;
927         }
928         dat.l = cl.stats[i];
929         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
930 }
931
932 //#331 float(float stnum) getstati (EXT_CSQC)
933 static void VM_CL_getstati (void)
934 {
935         int i, index;
936         int firstbit, bitcount;
937
938         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
939
940         index = (int)PRVM_G_FLOAT(OFS_PARM0);
941         if (prog->argc > 1)
942         {
943                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
944                 if (prog->argc > 2)
945                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
946                 else
947                         bitcount = 1;
948         }
949         else
950         {
951                 firstbit = 0;
952                 bitcount = 32;
953         }
954
955         if(index < 0 || index >= MAX_CL_STATS)
956         {
957                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
958                 return;
959         }
960         i = cl.stats[index];
961         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
962                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
963         PRVM_G_FLOAT(OFS_RETURN) = i;
964 }
965
966 //#332 string(float firststnum) getstats (EXT_CSQC)
967 static void VM_CL_getstats (void)
968 {
969         int i;
970         char t[17];
971         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
972         i = (int)PRVM_G_FLOAT(OFS_PARM0);
973         if(i < 0 || i > MAX_CL_STATS-4)
974         {
975                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
976                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
977                 return;
978         }
979         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
980         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
981 }
982
983 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
984 static void VM_CL_setmodelindex (void)
985 {
986         int                             i;
987         prvm_edict_t    *t;
988         struct model_s  *model;
989
990         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
991
992         t = PRVM_G_EDICT(OFS_PARM0);
993
994         i = (int)PRVM_G_FLOAT(OFS_PARM1);
995
996         t->fields.client->model = 0;
997         t->fields.client->modelindex = 0;
998
999         if (!i)
1000                 return;
1001
1002         model = CL_GetModelByIndex(i);
1003         if (!model)
1004         {
1005                 VM_Warning("VM_CL_setmodelindex: null model\n");
1006                 return;
1007         }
1008         t->fields.client->model = PRVM_SetEngineString(model->name);
1009         t->fields.client->modelindex = i;
1010
1011         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1012         if (model)
1013         {
1014                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1015         }
1016         else
1017                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1018 }
1019
1020 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1021 static void VM_CL_modelnameforindex (void)
1022 {
1023         model_t *model;
1024
1025         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1026
1027         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1028         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1029         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1030 }
1031
1032 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1033 static void VM_CL_particleeffectnum (void)
1034 {
1035         int                     i;
1036         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1037         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1038         if (i == 0)
1039                 i = -1;
1040         PRVM_G_FLOAT(OFS_RETURN) = i;
1041 }
1042
1043 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1044 static void VM_CL_trailparticles (void)
1045 {
1046         int                             i;
1047         float                   *start, *end;
1048         prvm_edict_t    *t;
1049         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1050
1051         t = PRVM_G_EDICT(OFS_PARM0);
1052         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1053         start   = PRVM_G_VECTOR(OFS_PARM2);
1054         end             = PRVM_G_VECTOR(OFS_PARM3);
1055
1056         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1057 }
1058
1059 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1060 static void VM_CL_pointparticles (void)
1061 {
1062         int                     i, n;
1063         float           *f, *v;
1064         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1065         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1066         f = PRVM_G_VECTOR(OFS_PARM1);
1067         v = PRVM_G_VECTOR(OFS_PARM2);
1068         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1069         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1070 }
1071
1072 //#342 string(float keynum) getkeybind (EXT_CSQC)
1073 static void VM_CL_getkeybind (void)
1074 {
1075         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1076         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1077 }
1078
1079 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1080 static void VM_CL_setcursormode (void)
1081 {
1082         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1083         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1084         cl_ignoremousemoves = 2;
1085 }
1086
1087 //#345 float(float framenum) getinputstate (EXT_CSQC)
1088 static void VM_CL_getinputstate (void)
1089 {
1090         int i, frame;
1091         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1092         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1093         for (i = 0;i < cl.movement_numqueue;i++)
1094                 if (cl.movement_queue[i].sequence == frame)
1095                 {
1096                         VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1097                         //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1098                         VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1099                         prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1100                         if(cl.movement_queue[i].crouch)
1101                         {
1102                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1103                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1104                         }
1105                         else
1106                         {
1107                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1108                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1109                         }
1110                 }
1111 }
1112
1113 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1114 static void VM_CL_setsensitivityscale (void)
1115 {
1116         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1117         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1118 }
1119
1120 //#347 void() runstandardplayerphysics (EXT_CSQC)
1121 static void VM_CL_runplayerphysics (void)
1122 {
1123 }
1124
1125 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1126 static void VM_CL_getplayerkey (void)
1127 {
1128         int                     i;
1129         char            t[128];
1130         const char      *c;
1131
1132         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1133
1134         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1135         c = PRVM_G_STRING(OFS_PARM1);
1136         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1137         Sbar_SortFrags();
1138
1139         if (i < 0)
1140                 i = Sbar_GetSortedPlayerIndex(-1-i);
1141         if(i < 0 || i >= cl.maxclients)
1142                 return;
1143
1144         t[0] = 0;
1145
1146         if(!strcasecmp(c, "name"))
1147                 strlcpy(t, cl.scores[i].name, sizeof(t));
1148         else
1149                 if(!strcasecmp(c, "frags"))
1150                         sprintf(t, "%i", cl.scores[i].frags);
1151         else
1152                 if(!strcasecmp(c, "ping"))
1153                         sprintf(t, "%i", cl.scores[i].qw_ping);
1154         else
1155                 if(!strcasecmp(c, "pl"))
1156                         sprintf(t, "%i", cl.scores[i].qw_packetloss);
1157         else
1158                 if(!strcasecmp(c, "entertime"))
1159                         sprintf(t, "%f", cl.scores[i].qw_entertime);
1160         else
1161                 if(!strcasecmp(c, "colors"))
1162                         sprintf(t, "%i", cl.scores[i].colors);
1163         else
1164                 if(!strcasecmp(c, "topcolor"))
1165                         sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1166         else
1167                 if(!strcasecmp(c, "bottomcolor"))
1168                         sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1169         else
1170                 if(!strcasecmp(c, "viewentity"))
1171                         sprintf(t, "%i", i+1);
1172         if(!t[0])
1173                 return;
1174         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1175 }
1176
1177 //#349 float() isdemo (EXT_CSQC)
1178 static void VM_CL_isdemo (void)
1179 {
1180         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1181         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1182 }
1183
1184 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1185 static void VM_CL_setlistener (void)
1186 {
1187         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1188         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1189         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1190 }
1191
1192 //#352 void(string cmdname) registercommand (EXT_CSQC)
1193 static void VM_CL_registercmd (void)
1194 {
1195         char *t;
1196         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1197         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1198         {
1199                 size_t alloclen;
1200
1201                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1202                 t = (char *)Z_Malloc(alloclen);
1203                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1204                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1205         }
1206         else
1207                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1208
1209 }
1210
1211 //#360 float() readbyte (EXT_CSQC)
1212 static void VM_CL_ReadByte (void)
1213 {
1214         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1215         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1216 }
1217
1218 //#361 float() readchar (EXT_CSQC)
1219 static void VM_CL_ReadChar (void)
1220 {
1221         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1222         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1223 }
1224
1225 //#362 float() readshort (EXT_CSQC)
1226 static void VM_CL_ReadShort (void)
1227 {
1228         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1229         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1230 }
1231
1232 //#363 float() readlong (EXT_CSQC)
1233 static void VM_CL_ReadLong (void)
1234 {
1235         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1236         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1237 }
1238
1239 //#364 float() readcoord (EXT_CSQC)
1240 static void VM_CL_ReadCoord (void)
1241 {
1242         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1243         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1244 }
1245
1246 //#365 float() readangle (EXT_CSQC)
1247 static void VM_CL_ReadAngle (void)
1248 {
1249         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1250         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1251 }
1252
1253 //#366 string() readstring (EXT_CSQC)
1254 static void VM_CL_ReadString (void)
1255 {
1256         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1257         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1258 }
1259
1260 //#367 float() readfloat (EXT_CSQC)
1261 static void VM_CL_ReadFloat (void)
1262 {
1263         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1264         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1265 }
1266
1267 //////////////////////////////////////////////////////////
1268
1269 static void VM_CL_makestatic (void)
1270 {
1271         prvm_edict_t *ent;
1272
1273         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1274
1275         ent = PRVM_G_EDICT(OFS_PARM0);
1276         if (ent == prog->edicts)
1277         {
1278                 VM_Warning("makestatic: can not modify world entity\n");
1279                 return;
1280         }
1281         if (ent->priv.server->free)
1282         {
1283                 VM_Warning("makestatic: can not modify free entity\n");
1284                 return;
1285         }
1286
1287         if (cl.num_static_entities < cl.max_static_entities)
1288         {
1289                 int renderflags;
1290                 prvm_eval_t *val;
1291                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1292
1293                 // copy it to the current state
1294                 memset(staticent, 0, sizeof(*staticent));
1295                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1296                 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1297                 staticent->render.framelerp = 0;
1298                 // make torchs play out of sync
1299                 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1300                 staticent->render.skinnum = (int)ent->fields.client->skin;
1301                 staticent->render.effects = (int)ent->fields.client->effects;
1302                 staticent->render.alpha = 1;
1303                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1304                 staticent->render.scale = 1;
1305                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1306                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1307
1308                 renderflags = 0;
1309                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1310                 if (renderflags & RF_USEAXIS)
1311                 {
1312                         vec3_t left;
1313                         VectorNegate(prog->globals.client->v_right, left);
1314                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1315                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1316                 }
1317                 else
1318                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1319
1320                 // either fullbright or lit
1321                 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1322                         staticent->render.flags |= RENDER_LIGHT;
1323                 // turn off shadows from transparent objects
1324                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1325                         staticent->render.flags |= RENDER_SHADOW;
1326
1327                 CL_UpdateRenderEntity(&staticent->render);
1328         }
1329         else
1330                 Con_Printf("Too many static entities");
1331
1332 // throw the entity away now
1333         PRVM_ED_Free (ent);
1334 }
1335
1336 //=================================================================//
1337
1338 /*
1339 =================
1340 VM_CL_copyentity
1341
1342 copies data from one entity to another
1343
1344 copyentity(src, dst)
1345 =================
1346 */
1347 static void VM_CL_copyentity (void)
1348 {
1349         prvm_edict_t *in, *out;
1350         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1351         in = PRVM_G_EDICT(OFS_PARM0);
1352         if (in == prog->edicts)
1353         {
1354                 VM_Warning("copyentity: can not read world entity\n");
1355                 return;
1356         }
1357         if (in->priv.server->free)
1358         {
1359                 VM_Warning("copyentity: can not read free entity\n");
1360                 return;
1361         }
1362         out = PRVM_G_EDICT(OFS_PARM1);
1363         if (out == prog->edicts)
1364         {
1365                 VM_Warning("copyentity: can not modify world entity\n");
1366                 return;
1367         }
1368         if (out->priv.server->free)
1369         {
1370                 VM_Warning("copyentity: can not modify free entity\n");
1371                 return;
1372         }
1373         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1374         CL_LinkEdict(out);
1375 }
1376
1377 //=================================================================//
1378
1379 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1380 static void VM_CL_effect (void)
1381 {
1382         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1383         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1384 }
1385
1386 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1387 static void VM_CL_te_blood (void)
1388 {
1389         float   *pos;
1390         vec3_t  pos2;
1391         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1392         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1393                 return;
1394         pos = PRVM_G_VECTOR(OFS_PARM0);
1395         CL_FindNonSolidLocation(pos, pos2, 4);
1396         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1397 }
1398
1399 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1400 static void VM_CL_te_bloodshower (void)
1401 {
1402         vec_t speed;
1403         vec3_t vel1, vel2;
1404         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1405         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1406                 return;
1407         speed = PRVM_G_FLOAT(OFS_PARM2);
1408         vel1[0] = -speed;
1409         vel1[1] = -speed;
1410         vel1[2] = -speed;
1411         vel2[0] = speed;
1412         vel2[1] = speed;
1413         vel2[2] = speed;
1414         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1415 }
1416
1417 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1418 static void VM_CL_te_explosionrgb (void)
1419 {
1420         float           *pos;
1421         vec3_t          pos2;
1422         matrix4x4_t     tempmatrix;
1423         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1424         pos = PRVM_G_VECTOR(OFS_PARM0);
1425         CL_FindNonSolidLocation(pos, pos2, 10);
1426         CL_ParticleExplosion(pos2);
1427         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1428         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1429 }
1430
1431 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1432 static void VM_CL_te_particlecube (void)
1433 {
1434         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1435         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1436 }
1437
1438 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1439 static void VM_CL_te_particlerain (void)
1440 {
1441         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1442         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1443 }
1444
1445 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1446 static void VM_CL_te_particlesnow (void)
1447 {
1448         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1449         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1450 }
1451
1452 // #411 void(vector org, vector vel, float howmany) te_spark
1453 static void VM_CL_te_spark (void)
1454 {
1455         float           *pos;
1456         vec3_t          pos2;
1457         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1458
1459         pos = PRVM_G_VECTOR(OFS_PARM0);
1460         CL_FindNonSolidLocation(pos, pos2, 4);
1461         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1462 }
1463
1464 extern cvar_t cl_sound_ric_gunshot;
1465 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1466 static void VM_CL_te_gunshotquad (void)
1467 {
1468         float           *pos;
1469         vec3_t          pos2;
1470         int                     rnd;
1471         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1472
1473         pos = PRVM_G_VECTOR(OFS_PARM0);
1474         CL_FindNonSolidLocation(pos, pos2, 4);
1475         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1476         if(cl_sound_ric_gunshot.integer >= 2)
1477         {
1478                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1479                 else
1480                 {
1481                         rnd = rand() & 3;
1482                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1483                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1484                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1485                 }
1486         }
1487 }
1488
1489 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1490 static void VM_CL_te_spikequad (void)
1491 {
1492         float           *pos;
1493         vec3_t          pos2;
1494         int                     rnd;
1495         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1496
1497         pos = PRVM_G_VECTOR(OFS_PARM0);
1498         CL_FindNonSolidLocation(pos, pos2, 4);
1499         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1500         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1501         else
1502         {
1503                 rnd = rand() & 3;
1504                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1505                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1506                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1507         }
1508 }
1509
1510 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1511 static void VM_CL_te_superspikequad (void)
1512 {
1513         float           *pos;
1514         vec3_t          pos2;
1515         int                     rnd;
1516         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1517
1518         pos = PRVM_G_VECTOR(OFS_PARM0);
1519         CL_FindNonSolidLocation(pos, pos2, 4);
1520         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1521         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1522         else
1523         {
1524                 rnd = rand() & 3;
1525                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1526                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1527                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1528         }
1529 }
1530
1531 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1532 static void VM_CL_te_explosionquad (void)
1533 {
1534         float           *pos;
1535         vec3_t          pos2;
1536         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1537
1538         pos = PRVM_G_VECTOR(OFS_PARM0);
1539         CL_FindNonSolidLocation(pos, pos2, 10);
1540         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1541         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1542 }
1543
1544 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1545 static void VM_CL_te_smallflash (void)
1546 {
1547         float           *pos;
1548         vec3_t          pos2;
1549         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1550
1551         pos = PRVM_G_VECTOR(OFS_PARM0);
1552         CL_FindNonSolidLocation(pos, pos2, 10);
1553         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1554 }
1555
1556 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1557 static void VM_CL_te_customflash (void)
1558 {
1559         float           *pos;
1560         vec3_t          pos2;
1561         matrix4x4_t     tempmatrix;
1562         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1563
1564         pos = PRVM_G_VECTOR(OFS_PARM0);
1565         CL_FindNonSolidLocation(pos, pos2, 4);
1566         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1567         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1568 }
1569
1570 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1571 static void VM_CL_te_gunshot (void)
1572 {
1573         float           *pos;
1574         vec3_t          pos2;
1575         int                     rnd;
1576         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1577
1578         pos = PRVM_G_VECTOR(OFS_PARM0);
1579         CL_FindNonSolidLocation(pos, pos2, 4);
1580         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1581         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1582         {
1583                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1584                 else
1585                 {
1586                         rnd = rand() & 3;
1587                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1588                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1589                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1590                 }
1591         }
1592 }
1593
1594 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1595 static void VM_CL_te_spike (void)
1596 {
1597         float           *pos;
1598         vec3_t          pos2;
1599         int                     rnd;
1600         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1601
1602         pos = PRVM_G_VECTOR(OFS_PARM0);
1603         CL_FindNonSolidLocation(pos, pos2, 4);
1604         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1605         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1606         else
1607         {
1608                 rnd = rand() & 3;
1609                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1610                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1611                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1612         }
1613 }
1614
1615 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1616 static void VM_CL_te_superspike (void)
1617 {
1618         float           *pos;
1619         vec3_t          pos2;
1620         int                     rnd;
1621         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1622
1623         pos = PRVM_G_VECTOR(OFS_PARM0);
1624         CL_FindNonSolidLocation(pos, pos2, 4);
1625         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1626         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1627         else
1628         {
1629                 rnd = rand() & 3;
1630                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1631                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1632                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1633         }
1634 }
1635
1636 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1637 static void VM_CL_te_explosion (void)
1638 {
1639         float           *pos;
1640         vec3_t          pos2;
1641         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1642
1643         pos = PRVM_G_VECTOR(OFS_PARM0);
1644         CL_FindNonSolidLocation(pos, pos2, 10);
1645         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1646         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1647 }
1648
1649 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1650 static void VM_CL_te_tarexplosion (void)
1651 {
1652         float           *pos;
1653         vec3_t          pos2;
1654         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1655
1656         pos = PRVM_G_VECTOR(OFS_PARM0);
1657         CL_FindNonSolidLocation(pos, pos2, 10);
1658         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1659         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1660 }
1661
1662 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1663 static void VM_CL_te_wizspike (void)
1664 {
1665         float           *pos;
1666         vec3_t          pos2;
1667         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1668
1669         pos = PRVM_G_VECTOR(OFS_PARM0);
1670         CL_FindNonSolidLocation(pos, pos2, 4);
1671         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1672         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1673 }
1674
1675 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1676 static void VM_CL_te_knightspike (void)
1677 {
1678         float           *pos;
1679         vec3_t          pos2;
1680         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1681
1682         pos = PRVM_G_VECTOR(OFS_PARM0);
1683         CL_FindNonSolidLocation(pos, pos2, 4);
1684         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1685         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1686 }
1687
1688 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1689 static void VM_CL_te_lavasplash (void)
1690 {
1691         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1692         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1693 }
1694
1695 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1696 static void VM_CL_te_teleport (void)
1697 {
1698         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1699         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1700 }
1701
1702 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1703 static void VM_CL_te_explosion2 (void)
1704 {
1705         float           *pos;
1706         vec3_t          pos2, color;
1707         matrix4x4_t     tempmatrix;
1708         int                     colorStart, colorLength;
1709         unsigned char           *tempcolor;
1710         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1711
1712         pos = PRVM_G_VECTOR(OFS_PARM0);
1713         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1714         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1715         CL_FindNonSolidLocation(pos, pos2, 10);
1716         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1717         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1718         color[0] = tempcolor[0] * (2.0f / 255.0f);
1719         color[1] = tempcolor[1] * (2.0f / 255.0f);
1720         color[2] = tempcolor[2] * (2.0f / 255.0f);
1721         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1722         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1723         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1724 }
1725
1726
1727 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1728 static void VM_CL_te_lightning1 (void)
1729 {
1730         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1731         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1732 }
1733
1734 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1735 static void VM_CL_te_lightning2 (void)
1736 {
1737         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1738         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1739 }
1740
1741 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1742 static void VM_CL_te_lightning3 (void)
1743 {
1744         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1745         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1746 }
1747
1748 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1749 static void VM_CL_te_beam (void)
1750 {
1751         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1752         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1753 }
1754
1755 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1756 static void VM_CL_te_plasmaburn (void)
1757 {
1758         float           *pos;
1759         vec3_t          pos2;
1760         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1761
1762         pos = PRVM_G_VECTOR(OFS_PARM0);
1763         CL_FindNonSolidLocation(pos, pos2, 4);
1764         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1765 }
1766
1767 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1768 static void VM_CL_te_flamejet (void)
1769 {
1770         float *pos;
1771         vec3_t pos2;
1772         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1773         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1774                 return;
1775         pos = PRVM_G_VECTOR(OFS_PARM0);
1776         CL_FindNonSolidLocation(pos, pos2, 4);
1777         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1778 }
1779
1780
1781 //====================================================================
1782 //DP_QC_GETSURFACE
1783
1784 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1785
1786 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1787 {
1788         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1789                 return NULL;
1790         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1791 }
1792
1793 // #434 float(entity e, float s) getsurfacenumpoints
1794 static void VM_CL_getsurfacenumpoints(void)
1795 {
1796         model_t *model;
1797         msurface_t *surface;
1798         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1799         // return 0 if no such surface
1800         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1801         {
1802                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1803                 return;
1804         }
1805
1806         // note: this (incorrectly) assumes it is a simple polygon
1807         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1808 }
1809
1810 // #435 vector(entity e, float s, float n) getsurfacepoint
1811 static void VM_CL_getsurfacepoint(void)
1812 {
1813         prvm_edict_t *ed;
1814         model_t *model;
1815         msurface_t *surface;
1816         int pointnum;
1817         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1818         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1819         ed = PRVM_G_EDICT(OFS_PARM0);
1820         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1821                 return;
1822         // note: this (incorrectly) assumes it is a simple polygon
1823         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1824         if (pointnum < 0 || pointnum >= surface->num_vertices)
1825                 return;
1826         // FIXME: implement rotation/scaling
1827         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1828 }
1829 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1830 // float SPA_POSITION = 0;
1831 // float SPA_S_AXIS = 1;
1832 // float SPA_T_AXIS = 2;
1833 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1834 // float SPA_TEXCOORDS0 = 4;
1835 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1836 // float SPA_LIGHTMAP0_COLOR = 6;
1837 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1838 static void VM_CL_getsurfacepointattribute(void)
1839 {
1840         prvm_edict_t *ed;
1841         model_t *model;
1842         msurface_t *surface;
1843         int pointnum;
1844         int attributetype;
1845
1846         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1847         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1848         ed = PRVM_G_EDICT(OFS_PARM0);
1849         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1850                 return;
1851         // note: this (incorrectly) assumes it is a simple polygon
1852         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1853         if (pointnum < 0 || pointnum >= surface->num_vertices)
1854                 return;
1855
1856         // FIXME: implement rotation/scaling
1857         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1858
1859         switch( attributetype ) {
1860                 // float SPA_POSITION = 0;
1861                 case 0:
1862                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
1863                         break;
1864                 // float SPA_S_AXIS = 1;
1865                 case 1:
1866                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1867                         break;
1868                 // float SPA_T_AXIS = 2;
1869                 case 2:
1870                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1871                         break;
1872                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1873                 case 3:
1874                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1875                         break;
1876                 // float SPA_TEXCOORDS0 = 4;
1877                 case 4: {
1878                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1879                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1880                         ret[0] = texcoord[0];
1881                         ret[1] = texcoord[1];
1882                         ret[2] = 0.0f;
1883                         break;
1884                 }
1885                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1886                 case 5: {
1887                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1888                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1889                         ret[0] = texcoord[0];
1890                         ret[1] = texcoord[1];
1891                         ret[2] = 0.0f;
1892                         break;
1893                 }
1894                 // float SPA_LIGHTMAP0_COLOR = 6;
1895                 case 6:
1896                         // ignore alpha for now..
1897                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1898                         break;
1899                 default:
1900                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1901                         break;
1902         }
1903 }
1904 // #436 vector(entity e, float s) getsurfacenormal
1905 static void VM_CL_getsurfacenormal(void)
1906 {
1907         model_t *model;
1908         msurface_t *surface;
1909         vec3_t normal;
1910         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1911         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1912         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1913                 return;
1914         // FIXME: implement rotation/scaling
1915         // note: this (incorrectly) assumes it is a simple polygon
1916         // note: this only returns the first triangle, so it doesn't work very
1917         // well for curved surfaces or arbitrary meshes
1918         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1919         VectorNormalize(normal);
1920         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1921 }
1922
1923 // #437 string(entity e, float s) getsurfacetexture
1924 static void VM_CL_getsurfacetexture(void)
1925 {
1926         model_t *model;
1927         msurface_t *surface;
1928         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1929         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1930         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1931                 return;
1932         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1933 }
1934
1935 // #438 float(entity e, vector p) getsurfacenearpoint
1936 static void VM_CL_getsurfacenearpoint(void)
1937 {
1938         int surfacenum, best;
1939         vec3_t clipped, p;
1940         vec_t dist, bestdist;
1941         prvm_edict_t *ed;
1942         model_t *model = NULL;
1943         msurface_t *surface;
1944         vec_t *point;
1945         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1946         PRVM_G_FLOAT(OFS_RETURN) = -1;
1947         ed = PRVM_G_EDICT(OFS_PARM0);
1948         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1949                 return;
1950
1951         // FIXME: implement rotation/scaling
1952         point = PRVM_G_VECTOR(OFS_PARM1);
1953         VectorSubtract(point, ed->fields.client->origin, p);
1954         best = -1;
1955         bestdist = 1000000000;
1956         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1957         {
1958                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1959                 // first see if the nearest point on the surface's box is closer than the previous match
1960                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1961                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1962                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1963                 dist = VectorLength2(clipped);
1964                 if (dist < bestdist)
1965                 {
1966                         // it is, check the nearest point on the actual geometry
1967                         clippointtosurface(model, surface, p, clipped);
1968                         VectorSubtract(clipped, p, clipped);
1969                         dist += VectorLength2(clipped);
1970                         if (dist < bestdist)
1971                         {
1972                                 // that's closer too, store it as the best match
1973                                 best = surfacenum;
1974                                 bestdist = dist;
1975                         }
1976                 }
1977         }
1978         PRVM_G_FLOAT(OFS_RETURN) = best;
1979 }
1980
1981 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1982 static void VM_CL_getsurfaceclippedpoint(void)
1983 {
1984         prvm_edict_t *ed;
1985         model_t *model;
1986         msurface_t *surface;
1987         vec3_t p, out;
1988         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1989         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1990         ed = PRVM_G_EDICT(OFS_PARM0);
1991         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1992                 return;
1993         // FIXME: implement rotation/scaling
1994         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1995         clippointtosurface(model, surface, p, out);
1996         // FIXME: implement rotation/scaling
1997         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1998 }
1999
2000 // #443 void(entity e, entity tagentity, string tagname) setattachment
2001 void VM_CL_setattachment (void)
2002 {
2003         prvm_edict_t *e;
2004         prvm_edict_t *tagentity;
2005         const char *tagname;
2006         prvm_eval_t *v;
2007         int modelindex;
2008         model_t *model;
2009         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2010
2011         e = PRVM_G_EDICT(OFS_PARM0);
2012         tagentity = PRVM_G_EDICT(OFS_PARM1);
2013         tagname = PRVM_G_STRING(OFS_PARM2);
2014
2015         if (e == prog->edicts)
2016         {
2017                 VM_Warning("setattachment: can not modify world entity\n");
2018                 return;
2019         }
2020         if (e->priv.server->free)
2021         {
2022                 VM_Warning("setattachment: can not modify free entity\n");
2023                 return;
2024         }
2025
2026         if (tagentity == NULL)
2027                 tagentity = prog->edicts;
2028
2029         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2030         if (v)
2031                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2032
2033         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2034         if (v)
2035                 v->_float = 0;
2036         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2037         {
2038                 modelindex = (int)tagentity->fields.client->modelindex;
2039                 model = CL_GetModelByIndex(modelindex);
2040                 if (model)
2041                 {
2042                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2043                         if (v->_float == 0)
2044                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2045                 }
2046                 else
2047                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2048         }
2049 }
2050
2051 /////////////////////////////////////////
2052 // DP_MD3_TAGINFO extension coded by VorteX
2053
2054 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2055 {
2056         model_t *model = CL_GetModelFromEdict(e);
2057         if (model)
2058                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2059         else
2060                 return -1;
2061 };
2062
2063 // Warnings/errors code:
2064 // 0 - normal (everything all-right)
2065 // 1 - world entity
2066 // 2 - free entity
2067 // 3 - null or non-precached model
2068 // 4 - no tags with requested index
2069 // 5 - runaway loop at attachment chain
2070 extern cvar_t cl_bob;
2071 extern cvar_t cl_bobcycle;
2072 extern cvar_t cl_bobup;
2073 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2074 {
2075         prvm_eval_t *val;
2076         int reqframe, attachloop;
2077         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2078         prvm_edict_t *attachent;
2079         model_t *model;
2080         float scale;
2081
2082         *out = identitymatrix; // warnings and errors return identical matrix
2083
2084         if (ent == prog->edicts)
2085                 return 1;
2086         if (ent->priv.server->free)
2087                 return 2;
2088
2089         model = CL_GetModelFromEdict(ent);
2090
2091         if(!model)
2092                 return 3;
2093
2094         if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2095                 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2096         else
2097                 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2098
2099         // get initial tag matrix
2100         if (tagindex)
2101         {
2102                 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2103                 if (ret)
2104                         return ret;
2105         }
2106         else
2107                 tagmatrix = identitymatrix;
2108
2109         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2110         { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2111                 attachloop = 0;
2112                 do
2113                 {
2114                         attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2115                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2116
2117                         model = CL_GetModelFromEdict(attachent);
2118
2119                         if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2120                                 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2121                         else
2122                                 attachmatrix = identitymatrix;
2123
2124                         // apply transformation by child entity matrix
2125                         scale = 1;
2126                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2127                         if (val && val->_float != 0)
2128                                 scale = val->_float;
2129                         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2130                         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2131                         Matrix4x4_Copy(&tagmatrix, out);
2132
2133                         // finally transformate by matrix of tag on parent entity
2134                         Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2135                         Matrix4x4_Copy(&tagmatrix, out);
2136
2137                         ent = attachent;
2138                         attachloop += 1;
2139                         if (attachloop > 255) // prevent runaway looping
2140                                 return 5;
2141                 }
2142                 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2143         }
2144
2145         // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2146         scale = 1;
2147         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2148         if (val && val->_float != 0)
2149                 scale = val->_float;
2150         // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2151         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2152         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2153
2154         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2155         {// RENDER_VIEWMODEL magic
2156                 Matrix4x4_Copy(&tagmatrix, out);
2157
2158                 scale = 1;
2159                 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2160                 if (val && val->_float != 0)
2161                         scale = val->_float;
2162
2163                 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2164                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2165
2166                 /*
2167                 // Cl_bob, ported from rendering code
2168                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2169                 {
2170                         double bob, cycle;
2171                         // LordHavoc: this code is *weird*, but not replacable (I think it
2172                         // should be done in QC on the server, but oh well, quake is quake)
2173                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2174                         // degrees (which allows lengthening or squishing the peak or valley)
2175                         cycle = cl.time/cl_bobcycle.value;
2176                         cycle -= (int)cycle;
2177                         if (cycle < cl_bobup.value)
2178                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2179                         else
2180                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2181                         // bob is proportional to velocity in the xy plane
2182                         // (don't count Z, or jumping messes it up)
2183                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2184                         bob = bob*0.3 + bob*0.7*cycle;
2185                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2186                 }
2187                 */
2188         }
2189         return 0;
2190 }
2191
2192 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2193 void VM_CL_gettagindex (void)
2194 {
2195         prvm_edict_t *ent;
2196         const char *tag_name;
2197         int modelindex, tag_index;
2198
2199         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2200
2201         ent = PRVM_G_EDICT(OFS_PARM0);
2202         tag_name = PRVM_G_STRING(OFS_PARM1);
2203         if (ent == prog->edicts)
2204         {
2205                 VM_Warning("gettagindex: can't affect world entity\n");
2206                 return;
2207         }
2208         if (ent->priv.server->free)
2209         {
2210                 VM_Warning("gettagindex: can't affect free entity\n");
2211                 return;
2212         }
2213
2214         modelindex = (int)ent->fields.client->modelindex;
2215         tag_index = 0;
2216         if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2217                 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2218         else
2219         {
2220                 tag_index = CL_GetTagIndex(ent, tag_name);
2221                 if (tag_index == 0)
2222                         Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2223         }
2224         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2225 }
2226
2227 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2228 void VM_CL_gettaginfo (void)
2229 {
2230         prvm_edict_t *e;
2231         int tagindex;
2232         matrix4x4_t tag_matrix;
2233         int returncode;
2234
2235         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2236
2237         e = PRVM_G_EDICT(OFS_PARM0);
2238         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2239         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2240         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2241
2242         switch(returncode)
2243         {
2244                 case 1:
2245                         VM_Warning("gettagindex: can't affect world entity\n");
2246                         break;
2247                 case 2:
2248                         VM_Warning("gettagindex: can't affect free entity\n");
2249                         break;
2250                 case 3:
2251                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2252                         break;
2253                 case 4:
2254                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2255                         break;
2256                 case 5:
2257                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2258                         break;
2259         }
2260 }
2261
2262 //============================================================================
2263
2264 //====================
2265 //QC POLYGON functions
2266 //====================
2267
2268 #define VMPOLYGONS_MAXPOINTS 64
2269
2270 typedef struct vmpolygons_triangle_s
2271 {
2272         rtexture_t              *texture;
2273         int                             drawflag;
2274         int                             element3i[3];
2275 }vmpolygons_triangle_t;
2276
2277 typedef struct vmpolygons_s
2278 {
2279         mempool_t               *pool;
2280         qboolean                initialized;
2281
2282         int                             max_vertices;
2283         int                             num_vertices;
2284         float                   *data_vertex3f;
2285         float                   *data_color4f;
2286         float                   *data_texcoord2f;
2287
2288         int                             max_triangles;
2289         int                             num_triangles;
2290         vmpolygons_triangle_t *data_triangles;
2291         int                             *data_sortedelement3i;
2292
2293         qboolean                begin_active;
2294         rtexture_t              *begin_texture;
2295         int                             begin_drawflag;
2296         int                             begin_vertices;
2297         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2298         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2299         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2300 } vmpolygons_t;
2301
2302 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2303 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2304
2305 static void VM_ResizePolygons(vmpolygons_t *polys)
2306 {
2307         float *oldvertex3f = polys->data_vertex3f;
2308         float *oldcolor4f = polys->data_color4f;
2309         float *oldtexcoord2f = polys->data_texcoord2f;
2310         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2311         int *oldsortedelement3i = polys->data_sortedelement3i;
2312         polys->max_vertices = polys->max_triangles*3;
2313         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2314         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2315         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2316         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2317         polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
2318         if (polys->num_vertices)
2319         {
2320                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2321                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2322                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2323         }
2324         if (polys->num_triangles)
2325         {
2326                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2327                 memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
2328         }
2329         if (oldvertex3f)
2330                 Mem_Free(oldvertex3f);
2331         if (oldcolor4f)
2332                 Mem_Free(oldcolor4f);
2333         if (oldtexcoord2f)
2334                 Mem_Free(oldtexcoord2f);
2335         if (oldtriangles)
2336                 Mem_Free(oldtriangles);
2337         if (oldsortedelement3i)
2338                 Mem_Free(oldsortedelement3i);
2339 }
2340
2341 static void VM_InitPolygons (vmpolygons_t* polys)
2342 {
2343         memset(polys, 0, sizeof(*polys));
2344         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2345         polys->max_triangles = 1024;
2346         VM_ResizePolygons(polys);
2347         polys->initialized = true;
2348 }
2349
2350 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2351 {
2352         int surfacelistindex;
2353         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2354         R_Mesh_Matrix(&identitymatrix);
2355         GL_CullFace(GL_NONE);
2356         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2357         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2358         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2359         R_SetupGenericShader(true);
2360         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2361         {
2362                 int numtriangles = 0;
2363                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2364                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2365                 if(drawflag == DRAWFLAG_ADDITIVE)
2366                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2367                 else if(drawflag == DRAWFLAG_MODULATE)
2368                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2369                 else if(drawflag == DRAWFLAG_2XMODULATE)
2370                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2371                 else
2372                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2373                 R_Mesh_TexBind(0, R_GetTexture(tex));
2374                 numtriangles = 0;
2375                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2376                 {
2377                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2378                                 break;
2379                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
2380                         numtriangles++;
2381                 }
2382                 R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
2383         }
2384 }
2385
2386 void VMPolygons_Store(vmpolygons_t *polys)
2387 {
2388         if (r_refdef.draw2dstage)
2389         {
2390                 // draw the polygon as 2D immediately
2391                 drawqueuemesh_t mesh;
2392                 mesh.texture = polys->begin_texture;
2393                 mesh.num_vertices = polys->begin_vertices;
2394                 mesh.num_triangles = polys->begin_vertices-2;
2395                 mesh.data_element3i = polygonelements;
2396                 mesh.data_vertex3f = polys->begin_vertex[0];
2397                 mesh.data_color4f = polys->begin_color[0];
2398                 mesh.data_texcoord2f = polys->begin_texcoord[0];
2399                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2400         }
2401         else
2402         {
2403                 // queue the polygon as 3D for sorted transparent rendering later
2404                 int i;
2405                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2406                 {
2407                         polys->max_triangles *= 2;
2408                         VM_ResizePolygons(polys);
2409                 }
2410                 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->num_vertices * sizeof(float[3]));
2411                 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->num_vertices * sizeof(float[4]));
2412                 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->num_vertices * sizeof(float[2]));
2413                 for (i = 0;i < polys->begin_vertices-2;i++)
2414                 {
2415                         polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2416                         polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2417                         polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
2418                         polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
2419                         polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
2420                         polys->num_triangles++;
2421                 }
2422                 polys->num_vertices += polys->begin_vertices;
2423         }
2424         polys->begin_active = false;
2425 }
2426
2427 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2428 // LordHavoc: agreed, this is a mess
2429 void VM_CL_AddPolygonsToMeshQueue (void)
2430 {
2431         int i;
2432         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2433         vec3_t center;
2434
2435         // only add polygons of the currently active prog to the queue - if there is none, we're done
2436         if( !prog )
2437                 return;
2438
2439         if (!polys->num_triangles)
2440                 return;
2441
2442         for (i = 0;i < polys->num_triangles;i++)
2443         {
2444                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
2445                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2446         }
2447
2448         polys->num_triangles = 0;
2449         polys->num_vertices = 0;
2450 }
2451
2452 //void(string texturename, float flag) R_BeginPolygon
2453 void VM_CL_R_PolygonBegin (void)
2454 {
2455         const char              *picname;
2456         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2457
2458         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2459
2460         if (!polys->initialized)
2461                 VM_InitPolygons(polys);
2462         if (polys->begin_active)
2463         {
2464                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2465                 return;
2466         }
2467         picname = PRVM_G_STRING(OFS_PARM0);
2468         polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2469         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2470         polys->begin_vertices = 0;
2471         polys->begin_active = true;
2472 }
2473
2474 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2475 void VM_CL_R_PolygonVertex (void)
2476 {
2477         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2478
2479         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2480
2481         if (!polys->begin_active)
2482         {
2483                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2484                 return;
2485         }
2486
2487         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2488         {
2489                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2490                 return;
2491         }
2492
2493         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2494         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2495         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2496         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2497         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2498         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2499         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2500         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2501         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2502         polys->begin_vertices++;
2503 }
2504
2505 //void() R_EndPolygon
2506 void VM_CL_R_PolygonEnd (void)
2507 {
2508         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2509
2510         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2511         if (!polys->begin_active)
2512         {
2513                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2514                 return;
2515         }
2516         polys->begin_active = false;
2517         if (polys->begin_vertices >= 3)
2518                 VMPolygons_Store(polys);
2519         else
2520                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2521 }
2522
2523 static vmpolygons_t debugPolys;
2524
2525 void Debug_PolygonBegin(const char *picname, int drawflag)
2526 {
2527         if(!debugPolys.initialized)
2528                 VM_InitPolygons(&debugPolys);
2529         if(debugPolys.begin_active)
2530         {
2531                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2532                 return;
2533         }
2534         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2535         debugPolys.begin_drawflag = drawflag;
2536         debugPolys.begin_vertices = 0;
2537         debugPolys.begin_active = true;
2538 }
2539
2540 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2541 {
2542         if(!debugPolys.begin_active)
2543         {
2544                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2545                 return;
2546         }
2547
2548         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2549         {
2550                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2551                 return;
2552         }
2553
2554         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2555         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2556         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2557         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2558         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2559         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2560         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2561         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2562         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2563         debugPolys.begin_vertices++;
2564 }
2565
2566 void Debug_PolygonEnd(void)
2567 {
2568         if (!debugPolys.begin_active)
2569         {
2570                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2571                 return;
2572         }
2573         debugPolys.begin_active = false;
2574         if (debugPolys.begin_vertices >= 3)
2575                 VMPolygons_Store(&debugPolys);
2576         else
2577                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2578 }
2579
2580 /*
2581 =============
2582 CL_CheckBottom
2583
2584 Returns false if any part of the bottom of the entity is off an edge that
2585 is not a staircase.
2586
2587 =============
2588 */
2589 qboolean CL_CheckBottom (prvm_edict_t *ent)
2590 {
2591         vec3_t  mins, maxs, start, stop;
2592         trace_t trace;
2593         int             x, y;
2594         float   mid, bottom;
2595
2596         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2597         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2598
2599 // if all of the points under the corners are solid world, don't bother
2600 // with the tougher checks
2601 // the corners must be within 16 of the midpoint
2602         start[2] = mins[2] - 1;
2603         for     (x=0 ; x<=1 ; x++)
2604                 for     (y=0 ; y<=1 ; y++)
2605                 {
2606                         start[0] = x ? maxs[0] : mins[0];
2607                         start[1] = y ? maxs[1] : mins[1];
2608                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2609                                 goto realcheck;
2610                 }
2611
2612         return true;            // we got out easy
2613
2614 realcheck:
2615 //
2616 // check it for real...
2617 //
2618         start[2] = mins[2];
2619
2620 // the midpoint must be within 16 of the bottom
2621         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2622         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2623         stop[2] = start[2] - 2*sv_stepheight.value;
2624         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2625
2626         if (trace.fraction == 1.0)
2627                 return false;
2628         mid = bottom = trace.endpos[2];
2629
2630 // the corners must be within 16 of the midpoint
2631         for     (x=0 ; x<=1 ; x++)
2632                 for     (y=0 ; y<=1 ; y++)
2633                 {
2634                         start[0] = stop[0] = x ? maxs[0] : mins[0];
2635                         start[1] = stop[1] = y ? maxs[1] : mins[1];
2636
2637                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2638
2639                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2640                                 bottom = trace.endpos[2];
2641                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2642                                 return false;
2643                 }
2644
2645         return true;
2646 }
2647
2648 /*
2649 =============
2650 CL_movestep
2651
2652 Called by monster program code.
2653 The move will be adjusted for slopes and stairs, but if the move isn't
2654 possible, no move is done and false is returned
2655 =============
2656 */
2657 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2658 {
2659         float           dz;
2660         vec3_t          oldorg, neworg, end, traceendpos;
2661         trace_t         trace;
2662         int                     i;
2663         prvm_edict_t            *enemy;
2664         prvm_eval_t     *val;
2665
2666 // try the move
2667         VectorCopy (ent->fields.client->origin, oldorg);
2668         VectorAdd (ent->fields.client->origin, move, neworg);
2669
2670 // flying monsters don't step up
2671         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2672         {
2673         // try one move with vertical motion, then one without
2674                 for (i=0 ; i<2 ; i++)
2675                 {
2676                         VectorAdd (ent->fields.client->origin, move, neworg);
2677                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2678                         if (i == 0 && enemy != prog->edicts)
2679                         {
2680                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2681                                 if (dz > 40)
2682                                         neworg[2] -= 8;
2683                                 if (dz < 30)
2684                                         neworg[2] += 8;
2685                         }
2686                         trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2687                         if (settrace)
2688                                 VM_SetTraceGlobals(&trace);
2689
2690                         if (trace.fraction == 1)
2691                         {
2692                                 VectorCopy(trace.endpos, traceendpos);
2693                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2694                                         return false;   // swim monster left water
2695
2696                                 VectorCopy (traceendpos, ent->fields.client->origin);
2697                                 if (relink)
2698                                         CL_LinkEdict(ent);
2699                                 return true;
2700                         }
2701
2702                         if (enemy == prog->edicts)
2703                                 break;
2704                 }
2705
2706                 return false;
2707         }
2708
2709 // push down from a step height above the wished position
2710         neworg[2] += sv_stepheight.value;
2711         VectorCopy (neworg, end);
2712         end[2] -= sv_stepheight.value*2;
2713
2714         trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2715         if (settrace)
2716                 VM_SetTraceGlobals(&trace);
2717
2718         if (trace.startsolid)
2719         {
2720                 neworg[2] -= sv_stepheight.value;
2721                 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2722                 if (settrace)
2723                         VM_SetTraceGlobals(&trace);
2724                 if (trace.startsolid)
2725                         return false;
2726         }
2727         if (trace.fraction == 1)
2728         {
2729         // if monster had the ground pulled out, go ahead and fall
2730                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2731                 {
2732                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2733                         if (relink)
2734                                 CL_LinkEdict(ent);
2735                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2736                         return true;
2737                 }
2738
2739                 return false;           // walked off an edge
2740         }
2741
2742 // check point traces down for dangling corners
2743         VectorCopy (trace.endpos, ent->fields.client->origin);
2744
2745         if (!CL_CheckBottom (ent))
2746         {
2747                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2748                 {       // entity had floor mostly pulled out from underneath it
2749                         // and is trying to correct
2750                         if (relink)
2751                                 CL_LinkEdict(ent);
2752                         return true;
2753                 }
2754                 VectorCopy (oldorg, ent->fields.client->origin);
2755                 return false;
2756         }
2757
2758         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2759                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2760
2761         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2762                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2763
2764 // the move is ok
2765         if (relink)
2766                 CL_LinkEdict(ent);
2767         return true;
2768 }
2769
2770 /*
2771 ===============
2772 VM_CL_walkmove
2773
2774 float(float yaw, float dist[, settrace]) walkmove
2775 ===============
2776 */
2777 static void VM_CL_walkmove (void)
2778 {
2779         prvm_edict_t    *ent;
2780         float   yaw, dist;
2781         vec3_t  move;
2782         mfunction_t     *oldf;
2783         int     oldself;
2784         qboolean        settrace;
2785
2786         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2787
2788         // assume failure if it returns early
2789         PRVM_G_FLOAT(OFS_RETURN) = 0;
2790
2791         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2792         if (ent == prog->edicts)
2793         {
2794                 VM_Warning("walkmove: can not modify world entity\n");
2795                 return;
2796         }
2797         if (ent->priv.server->free)
2798         {
2799                 VM_Warning("walkmove: can not modify free entity\n");
2800                 return;
2801         }
2802         yaw = PRVM_G_FLOAT(OFS_PARM0);
2803         dist = PRVM_G_FLOAT(OFS_PARM1);
2804         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2805
2806         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2807                 return;
2808
2809         yaw = yaw*M_PI*2 / 360;
2810
2811         move[0] = cos(yaw)*dist;
2812         move[1] = sin(yaw)*dist;
2813         move[2] = 0;
2814
2815 // save program state, because CL_movestep may call other progs
2816         oldf = prog->xfunction;
2817         oldself = prog->globals.client->self;
2818
2819         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2820
2821
2822 // restore program state
2823         prog->xfunction = oldf;
2824         prog->globals.client->self = oldself;
2825 }
2826
2827 /*
2828 ===============
2829 VM_CL_serverkey
2830
2831 string(string key) serverkey
2832 ===============
2833 */
2834 void VM_CL_serverkey(void)
2835 {
2836         char string[VM_STRINGTEMP_LENGTH];
2837         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2838         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2839         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2840 }
2841
2842 //============================================================================
2843
2844 // To create a almost working builtin file from this replace:
2845 // "^NULL.*" with ""
2846 // "^{.*//.*}:Wh\(.*\)" with "\1"
2847 // "\:" with "//"
2848 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2849 // "\n\n+" with "\n\n"
2850
2851 prvm_builtin_t vm_cl_builtins[] = {
2852 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
2853 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
2854 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
2855 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
2856 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2857 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2858 VM_break,                                               // #6 void() break (QUAKE)
2859 VM_random,                                              // #7 float() random (QUAKE)
2860 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
2861 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
2862 VM_error,                                               // #10 void(string e) error (QUAKE)
2863 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
2864 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
2865 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
2866 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
2867 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
2868 VM_CL_traceline,                                // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2869 NULL,                                                   // #17 entity() checkclient (QUAKE)
2870 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
2871 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
2872 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
2873 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2874 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
2875 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
2876 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
2877 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
2878 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
2879 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
2880 VM_coredump,                                    // #28 void() coredump (QUAKE)
2881 VM_traceon,                                             // #29 void() traceon (QUAKE)
2882 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
2883 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
2884 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2885 NULL,                                                   // #33 (QUAKE)
2886 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
2887 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
2888 VM_rint,                                                // #36 float(float v) rint (QUAKE)
2889 VM_floor,                                               // #37 float(float v) floor (QUAKE)
2890 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
2891 NULL,                                                   // #39 (QUAKE)
2892 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
2893 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
2894 NULL,                                                   // #42 (QUAKE)
2895 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
2896 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
2897 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
2898 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
2899 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
2900 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2901 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
2902 NULL,                                                   // #50 (QUAKE)
2903 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
2904 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
2905 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
2906 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
2907 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
2908 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
2909 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
2910 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
2911 NULL,                                                   // #59 (QUAKE)
2912 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2913 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2914 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2915 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2916 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2917 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
2918 NULL,                                                   // #66 (QUAKE)
2919 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
2920 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
2921 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
2922 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
2923 NULL,                                                   // #71 (QUAKE)
2924 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
2925 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
2926 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2927 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
2928 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
2929 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
2930 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
2931 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2932 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2933 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
2934 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
2935 NULL,                                                   // #83 (QUAKE)
2936 NULL,                                                   // #84 (QUAKE)
2937 NULL,                                                   // #85 (QUAKE)
2938 NULL,                                                   // #86 (QUAKE)
2939 NULL,                                                   // #87 (QUAKE)
2940 NULL,                                                   // #88 (QUAKE)
2941 NULL,                                                   // #89 (QUAKE)
2942 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2943 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
2944 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2945 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2946 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2947 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2948 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2949 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2950 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2951 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
2952 // FrikaC and Telejano range #100-#199
2953 NULL,                                                   // #100
2954 NULL,                                                   // #101
2955 NULL,                                                   // #102
2956 NULL,                                                   // #103
2957 NULL,                                                   // #104
2958 NULL,                                                   // #105
2959 NULL,                                                   // #106
2960 NULL,                                                   // #107
2961 NULL,                                                   // #108
2962 NULL,                                                   // #109
2963 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
2964 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
2965 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
2966 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2967 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
2968 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2969 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
2970 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
2971 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
2972 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
2973 NULL,                                                   // #120
2974 NULL,                                                   // #121
2975 NULL,                                                   // #122
2976 NULL,                                                   // #123
2977 NULL,                                                   // #124
2978 NULL,                                                   // #125
2979 NULL,                                                   // #126
2980 NULL,                                                   // #127
2981 NULL,                                                   // #128
2982 NULL,                                                   // #129
2983 NULL,                                                   // #130
2984 NULL,                                                   // #131
2985 NULL,                                                   // #132
2986 NULL,                                                   // #133
2987 NULL,                                                   // #134
2988 NULL,                                                   // #135
2989 NULL,                                                   // #136
2990 NULL,                                                   // #137
2991 NULL,                                                   // #138
2992 NULL,                                                   // #139
2993 NULL,                                                   // #140
2994 NULL,                                                   // #141
2995 NULL,                                                   // #142
2996 NULL,                                                   // #143
2997 NULL,                                                   // #144
2998 NULL,                                                   // #145
2999 NULL,                                                   // #146
3000 NULL,                                                   // #147
3001 NULL,                                                   // #148
3002 NULL,                                                   // #149
3003 NULL,                                                   // #150
3004 NULL,                                                   // #151
3005 NULL,                                                   // #152
3006 NULL,                                                   // #153
3007 NULL,                                                   // #154
3008 NULL,                                                   // #155
3009 NULL,                                                   // #156
3010 NULL,                                                   // #157
3011 NULL,                                                   // #158
3012 NULL,                                                   // #159
3013 NULL,                                                   // #160
3014 NULL,                                                   // #161
3015 NULL,                                                   // #162
3016 NULL,                                                   // #163
3017 NULL,                                                   // #164
3018 NULL,                                                   // #165
3019 NULL,                                                   // #166
3020 NULL,                                                   // #167
3021 NULL,                                                   // #168
3022 NULL,                                                   // #169
3023 NULL,                                                   // #170
3024 NULL,                                                   // #171
3025 NULL,                                                   // #172
3026 NULL,                                                   // #173
3027 NULL,                                                   // #174
3028 NULL,                                                   // #175
3029 NULL,                                                   // #176
3030 NULL,                                                   // #177
3031 NULL,                                                   // #178
3032 NULL,                                                   // #179
3033 NULL,                                                   // #180
3034 NULL,                                                   // #181
3035 NULL,                                                   // #182
3036 NULL,                                                   // #183
3037 NULL,                                                   // #184
3038 NULL,                                                   // #185
3039 NULL,                                                   // #186
3040 NULL,                                                   // #187
3041 NULL,                                                   // #188
3042 NULL,                                                   // #189
3043 NULL,                                                   // #190
3044 NULL,                                                   // #191
3045 NULL,                                                   // #192
3046 NULL,                                                   // #193
3047 NULL,                                                   // #194
3048 NULL,                                                   // #195
3049 NULL,                                                   // #196
3050 NULL,                                                   // #197
3051 NULL,                                                   // #198
3052 NULL,                                                   // #199
3053 // FTEQW range #200-#299
3054 NULL,                                                   // #200
3055 NULL,                                                   // #201
3056 NULL,                                                   // #202
3057 NULL,                                                   // #203
3058 NULL,                                                   // #204
3059 NULL,                                                   // #205
3060 NULL,                                                   // #206
3061 NULL,                                                   // #207
3062 NULL,                                                   // #208
3063 NULL,                                                   // #209
3064 NULL,                                                   // #210
3065 NULL,                                                   // #211
3066 NULL,                                                   // #212
3067 NULL,                                                   // #213
3068 NULL,                                                   // #214
3069 NULL,                                                   // #215
3070 NULL,                                                   // #216
3071 NULL,                                                   // #217
3072 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3073 NULL,                                                   // #219
3074 NULL,                                                   // #220
3075 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3076 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3077 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3078 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3079 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3080 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3081 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3082 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3083 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3084 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3085 NULL,                                                   // #231
3086 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3087 NULL,                                                   // #233
3088 NULL,                                                   // #234
3089 NULL,                                                   // #235
3090 NULL,                                                   // #236
3091 NULL,                                                   // #237
3092 NULL,                                                   // #238
3093 NULL,                                                   // #239
3094 NULL,                                                   // #240
3095 NULL,                                                   // #241
3096 NULL,                                                   // #242
3097 NULL,                                                   // #243
3098 NULL,                                                   // #244
3099 NULL,                                                   // #245
3100 NULL,                                                   // #246
3101 NULL,                                                   // #247
3102 NULL,                                                   // #248
3103 NULL,                                                   // #249
3104 NULL,                                                   // #250
3105 NULL,                                                   // #251
3106 NULL,                                                   // #252
3107 NULL,                                                   // #253
3108 NULL,                                                   // #254
3109 NULL,                                                   // #255
3110 NULL,                                                   // #256
3111 NULL,                                                   // #257
3112 NULL,                                                   // #258
3113 NULL,                                                   // #259
3114 NULL,                                                   // #260
3115 NULL,                                                   // #261
3116 NULL,                                                   // #262
3117 NULL,                                                   // #263
3118 NULL,                                                   // #264
3119 NULL,                                                   // #265
3120 NULL,                                                   // #266
3121 NULL,                                                   // #267
3122 NULL,                                                   // #268
3123 NULL,                                                   // #269
3124 NULL,                                                   // #270
3125 NULL,                                                   // #271
3126 NULL,                                                   // #272
3127 NULL,                                                   // #273
3128 NULL,                                                   // #274
3129 NULL,                                                   // #275
3130 NULL,                                                   // #276
3131 NULL,                                                   // #277
3132 NULL,                                                   // #278
3133 NULL,                                                   // #279
3134 NULL,                                                   // #280
3135 NULL,                                                   // #281
3136 NULL,                                                   // #282
3137 NULL,                                                   // #283
3138 NULL,                                                   // #284
3139 NULL,                                                   // #285
3140 NULL,                                                   // #286
3141 NULL,                                                   // #287
3142 NULL,                                                   // #288
3143 NULL,                                                   // #289
3144 NULL,                                                   // #290
3145 NULL,                                                   // #291
3146 NULL,                                                   // #292
3147 NULL,                                                   // #293
3148 NULL,                                                   // #294
3149 NULL,                                                   // #295
3150 NULL,                                                   // #296
3151 NULL,                                                   // #297
3152 NULL,                                                   // #298
3153 NULL,                                                   // #299
3154 // CSQC range #300-#399
3155 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
3156 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
3157 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
3158 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
3159 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
3160 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3161 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3162 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3163 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
3164 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3165 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
3166 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
3167 NULL,                                                   // #312
3168 NULL,                                                   // #313
3169 NULL,