allow invalid skin numbers on entities using tenebrae dlights (falling back to the...
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cl_collision.h"
24
25 char *svc_strings[128] =
26 {
27         "svc_bad",
28         "svc_nop",
29         "svc_disconnect",
30         "svc_updatestat",
31         "svc_version",          // [long] server version
32         "svc_setview",          // [short] entity number
33         "svc_sound",                    // <see code>
34         "svc_time",                     // [float] server time
35         "svc_print",                    // [string] null terminated string
36         "svc_stufftext",                // [string] stuffed into client's console buffer
37                                                 // the string should be \n terminated
38         "svc_setangle",         // [vec3] set the view angle to this absolute value
39
40         "svc_serverinfo",               // [long] version
41                                                 // [string] signon string
42                                                 // [string]..[0]model cache [string]...[0]sounds cache
43                                                 // [string]..[0]item cache
44         "svc_lightstyle",               // [byte] [string]
45         "svc_updatename",               // [byte] [string]
46         "svc_updatefrags",      // [byte] [short]
47         "svc_clientdata",               // <shortbits + data>
48         "svc_stopsound",                // <see code>
49         "svc_updatecolors",     // [byte] [byte]
50         "svc_particle",         // [vec3] <variable>
51         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
52
53         "svc_spawnstatic",
54         "OBSOLETE svc_spawnbinary",
55         "svc_spawnbaseline",
56
57         "svc_temp_entity",              // <variable>
58         "svc_setpause",
59         "svc_signonnum",
60         "svc_centerprint",
61         "svc_killedmonster",
62         "svc_foundsecret",
63         "svc_spawnstaticsound",
64         "svc_intermission",
65         "svc_finale",                   // [string] music [string] text
66         "svc_cdtrack",                  // [byte] track [byte] looptrack
67         "svc_sellscreen",
68         "svc_cutscene",
69         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
70         "svc_hidelmp",  // [string] iconlabel
71         "svc_skybox", // [string] skyname
72         "", // 38
73         "", // 39
74         "", // 40
75         "", // 41
76         "", // 42
77         "", // 43
78         "", // 44
79         "", // 45
80         "", // 46
81         "", // 47
82         "", // 48
83         "", // 49
84         "svc_cgame", //                         50              // [short] length [bytes] data
85         "svc_unusedlh1", //                     51              // unused
86         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
87         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
88         "svc_sound2", //                        54              // short soundindex instead of byte
89         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
90         "svc_spawnstatic2", //          56              // short modelindex instead of byte
91         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
92         "svc_unusedlh3", //                     58
93         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
94 };
95
96 //=============================================================================
97
98 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
99 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
100
101 mempool_t *cl_scores_mempool;
102
103 /*
104 ==================
105 CL_ParseStartSoundPacket
106 ==================
107 */
108 void CL_ParseStartSoundPacket(int largesoundindex)
109 {
110         vec3_t  pos;
111         int     channel, ent;
112         int     sound_num;
113         int     volume;
114         int     field_mask;
115         float   attenuation;
116
117         field_mask = MSG_ReadByte();
118
119         if (field_mask & SND_VOLUME)
120                 volume = MSG_ReadByte ();
121         else
122                 volume = DEFAULT_SOUND_PACKET_VOLUME;
123
124         if (field_mask & SND_ATTENUATION)
125                 attenuation = MSG_ReadByte () / 64.0;
126         else
127                 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
128
129         if (field_mask & SND_LARGEENTITY)
130         {
131                 ent = (unsigned short) MSG_ReadShort ();
132                 channel = MSG_ReadByte ();
133         }
134         else
135         {
136                 channel = (unsigned short) MSG_ReadShort ();
137                 ent = channel >> 3;
138                 channel &= 7;
139         }
140
141         if (largesoundindex || field_mask & SND_LARGESOUND)
142                 sound_num = (unsigned short) MSG_ReadShort ();
143         else
144                 sound_num = MSG_ReadByte ();
145
146         if (sound_num >= MAX_SOUNDS)
147                 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
148
149
150         if (ent >= MAX_EDICTS)
151                 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
152
153         MSG_ReadVector(pos, cl.protocol);
154
155         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
156 }
157
158 /*
159 ==================
160 CL_KeepaliveMessage
161
162 When the client is taking a long time to load stuff, send keepalive messages
163 so the server doesn't disconnect.
164 ==================
165 */
166
167 static qbyte olddata[NET_MAXMESSAGE];
168 void CL_KeepaliveMessage (void)
169 {
170         float time;
171         static float lastmsg;
172         int oldreadcount;
173         qboolean oldbadread;
174         sizebuf_t old;
175
176         // no need if server is local and definitely not if this is a demo
177         if (sv.active || cls.demoplayback)
178                 return;
179
180 // read messages from server, should just be nops
181         oldreadcount = msg_readcount;
182         oldbadread = msg_badread;
183         old = net_message;
184         memcpy(olddata, net_message.data, net_message.cursize);
185
186         NetConn_ClientFrame();
187
188         msg_readcount = oldreadcount;
189         msg_badread = oldbadread;
190         net_message = old;
191         memcpy(net_message.data, olddata, net_message.cursize);
192
193         if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
194         {
195                 sizebuf_t       msg;
196                 qbyte           buf[4];
197                 lastmsg = time;
198                 // write out a nop
199                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
200                 Con_Print("--> client to server keepalive\n");
201                 msg.data = buf;
202                 msg.maxsize = sizeof(buf);
203                 msg.cursize = 0;
204                 MSG_WriteChar(&msg, svc_nop);
205                 NetConn_SendUnreliableMessage(cls.netcon, &msg);
206                 // try not to utterly crush the computer with work, that's just rude
207                 Sys_Sleep(1);
208         }
209 }
210
211 void CL_ParseEntityLump(char *entdata)
212 {
213         const char *data;
214         char key[128], value[4096];
215         FOG_clear(); // LordHavoc: no fog until set
216         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
217         R_SetSkyBox(cl.worldmodel->brush.skybox);
218         data = entdata;
219         if (!data)
220                 return;
221         if (!COM_ParseToken(&data, false))
222                 return; // error
223         if (com_token[0] != '{')
224                 return; // error
225         while (1)
226         {
227                 if (!COM_ParseToken(&data, false))
228                         return; // error
229                 if (com_token[0] == '}')
230                         break; // end of worldspawn
231                 if (com_token[0] == '_')
232                         strlcpy (key, com_token + 1, sizeof (key));
233                 else
234                         strlcpy (key, com_token, sizeof (key));
235                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
236                         key[strlen(key)-1] = 0;
237                 if (!COM_ParseToken(&data, false))
238                         return; // error
239                 strlcpy (value, com_token, sizeof (value));
240                 if (!strcmp("sky", key))
241                         R_SetSkyBox(value);
242                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
243                         R_SetSkyBox(value);
244                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
245                         R_SetSkyBox(value);
246                 else if (!strcmp("fog", key))
247                         sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
248                 else if (!strcmp("fog_density", key))
249                         fog_density = atof(value);
250                 else if (!strcmp("fog_red", key))
251                         fog_red = atof(value);
252                 else if (!strcmp("fog_green", key))
253                         fog_green = atof(value);
254                 else if (!strcmp("fog_blue", key))
255                         fog_blue = atof(value);
256         }
257 }
258
259 /*
260 =====================
261 CL_SignonReply
262
263 An svc_signonnum has been received, perform a client side setup
264 =====================
265 */
266 static void CL_SignonReply (void)
267 {
268         //char  str[8192];
269
270 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
271
272         switch (cls.signon)
273         {
274         case 1:
275                 MSG_WriteByte (&cls.message, clc_stringcmd);
276                 MSG_WriteString (&cls.message, "prespawn");
277                 break;
278
279         case 2:
280                 MSG_WriteByte (&cls.message, clc_stringcmd);
281                 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
282
283                 MSG_WriteByte (&cls.message, clc_stringcmd);
284                 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
285
286                 if (cl_pmodel.integer)
287                 {
288                         MSG_WriteByte (&cls.message, clc_stringcmd);
289                         MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
290                 }
291
292                 MSG_WriteByte (&cls.message, clc_stringcmd);
293                 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
294
295                 MSG_WriteByte (&cls.message, clc_stringcmd);
296                 MSG_WriteString (&cls.message, "spawn");
297                 break;
298
299         case 3:
300                 MSG_WriteByte (&cls.message, clc_stringcmd);
301                 MSG_WriteString (&cls.message, "begin");
302                 break;
303
304         case 4:
305                 Con_ClearNotify();
306                 break;
307         }
308 }
309
310 /*
311 ==================
312 CL_ParseServerInfo
313 ==================
314 */
315 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
316 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
317 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
318 void CL_ParseServerInfo (void)
319 {
320         char *str;
321         int i;
322         int nummodels, numsounds;
323         entity_t *ent;
324
325         Con_DPrint("Serverinfo packet received.\n");
326 //
327 // wipe the client_state_t struct
328 //
329         CL_ClearState ();
330
331 // parse protocol version number
332         i = MSG_ReadLong ();
333         // hack for unmarked Nehahra movie demos which had a custom protocol
334         if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
335                 i = PROTOCOL_NEHAHRAMOVIE;
336         if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
337         {
338                 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
339                 return;
340         }
341         cl.protocol = i;
342         Con_DPrintf("Protocol %i\n", cl.protocol);
343
344 // parse maxclients
345         cl.maxclients = MSG_ReadByte ();
346         if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
347         {
348                 Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
349                 return;
350         }
351         Mem_EmptyPool(cl_scores_mempool);
352         cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
353
354 // parse gametype
355         cl.gametype = MSG_ReadByte ();
356
357 // parse signon message
358         str = MSG_ReadString ();
359         strlcpy (cl.levelname, str, sizeof(cl.levelname));
360
361 // seperate the printfs so the server message can have a color
362         if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
363                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
364
365         // check memory integrity
366         Mem_CheckSentinelsGlobal();
367
368         // disable until we get textures for it
369         R_ResetSkyBox();
370
371         memset(cl.model_precache, 0, sizeof(cl.model_precache));
372         memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
373
374         // parse model precache list
375         for (nummodels=1 ; ; nummodels++)
376         {
377                 str = MSG_ReadString();
378                 if (!str[0])
379                         break;
380                 if (nummodels==MAX_MODELS)
381                         Host_Error ("Server sent too many model precaches\n");
382                 if (strlen(str) >= MAX_QPATH)
383                         Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
384                 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
385         }
386         // parse sound precache list
387         for (numsounds=1 ; ; numsounds++)
388         {
389                 str = MSG_ReadString();
390                 if (!str[0])
391                         break;
392                 if (numsounds==MAX_SOUNDS)
393                         Host_Error("Server sent too many sound precaches\n");
394                 if (strlen(str) >= MAX_QPATH)
395                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
396                 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
397         }
398
399         // touch all of the precached models that are still loaded so we can free
400         // anything that isn't needed
401         Mod_ClearUsed();
402         for (i = 1;i < nummodels;i++)
403         {
404                 CL_KeepaliveMessage();
405                 Mod_TouchModel(parse_model_precache[i]);
406         }
407         Mod_PurgeUnused();
408
409         // do the same for sounds
410         S_ClearUsed();
411         for (i = 1;i < numsounds;i++)
412         {
413                 CL_KeepaliveMessage();
414                 S_TouchSound(parse_sound_precache[i], true);
415         }
416         S_PurgeUnused();
417
418         // now we try to load everything that is new
419
420         // world model
421         CL_KeepaliveMessage ();
422         cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
423         if (cl.model_precache[1] == NULL)
424                 Con_Printf("Map %s not found\n", parse_model_precache[1]);
425
426         // normal models
427         for (i=2 ; i<nummodels ; i++)
428         {
429                 CL_KeepaliveMessage();
430                 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
431                         Con_Printf("Model %s not found\n", parse_model_precache[i]);
432         }
433
434         // sounds
435         for (i=1 ; i<numsounds ; i++)
436         {
437                 CL_KeepaliveMessage();
438                 cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true, true);
439         }
440
441         // local state
442         ent = &cl_entities[0];
443         // entire entity array was cleared, so just fill in a few fields
444         ent->state_current.active = true;
445         ent->render.model = cl.worldmodel = cl.model_precache[1];
446         ent->render.scale = 1; // some of the renderer still relies on scale
447         ent->render.alpha = 1;
448         ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
449         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
450         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
451         CL_BoundingBoxForEntity(&ent->render);
452
453         cl_num_entities = 1;
454
455         R_Modules_NewMap();
456         CL_CGVM_Start();
457
458         // noclip is turned off at start
459         noclip_anglehack = false;
460
461         // check memory integrity
462         Mem_CheckSentinelsGlobal();
463 }
464
465 void CL_ValidateState(entity_state_t *s)
466 {
467         model_t *model;
468
469         if (!s->active)
470                 return;
471
472         if (s->modelindex >= MAX_MODELS)
473                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
474
475         // colormap is client index + 1
476         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
477         {
478                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
479                 s->colormap = 0;
480         }
481
482         model = cl.model_precache[s->modelindex];
483         Mod_CheckLoaded(model);
484         if (model && s->frame >= model->numframes)
485         {
486                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
487                 s->frame = 0;
488         }
489         if (model && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
490         {
491                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
492                 s->skin = 0;
493         }
494 }
495
496 void CL_MoveLerpEntityStates(entity_t *ent)
497 {
498         float odelta[3], adelta[3];
499         CL_ValidateState(&ent->state_current);
500         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
501         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
502         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
503         {
504                 // reset all persistent stuff if this is a new entity
505                 ent->persistent.lerpdeltatime = 0;
506                 ent->persistent.lerpstarttime = cl.mtime[1];
507                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
508                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
509                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
510                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
511                 // reset animation interpolation as well
512                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
513                 ent->render.frame1time = ent->render.frame2time = cl.time;
514                 ent->render.framelerp = 1;
515                 // reset various persistent stuff
516                 ent->persistent.muzzleflash = 0;
517                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
518         }
519         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
520         {
521                 // don't interpolate the move
522                 ent->persistent.lerpdeltatime = 0;
523                 ent->persistent.lerpstarttime = cl.mtime[1];
524                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
525                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
526                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
527                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
528         }
529         else if (ent->state_current.flags & RENDER_STEP)
530         {
531                 // monster interpolation
532                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
533                 {
534                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
535                         ent->persistent.lerpstarttime = cl.mtime[1];
536                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
537                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
538                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
539                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
540                 }
541         }
542         else
543         {
544                 // not a monster
545                 ent->persistent.lerpstarttime = ent->state_previous.time;
546                 // no lerp if it's singleplayer
547                 if (cl.islocalgame)
548                         ent->persistent.lerpdeltatime = 0;
549                 else
550                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
551                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
552                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
553                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
554                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
555         }
556 }
557
558 void CL_ReadEntityFrame(void)
559 {
560         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
561                 EntityFrame_CL_ReadFrame();
562         else if (cl.protocol == PROTOCOL_DARKPLACES4)
563                 EntityFrame4_CL_ReadFrame();
564         else if (cl.protocol == PROTOCOL_DARKPLACES5)
565                 EntityFrame5_CL_ReadFrame();
566 }
567
568 /*
569 ==================
570 CL_ParseBaseline
571 ==================
572 */
573 void CL_ParseBaseline (entity_t *ent, int large)
574 {
575         int i;
576
577         ent->state_baseline = defaultstate;
578         // FIXME: set ent->state_baseline.number?
579         ent->state_baseline.active = true;
580         if (large)
581         {
582                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
583                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
584         }
585         else
586         {
587                 ent->state_baseline.modelindex = MSG_ReadByte ();
588                 ent->state_baseline.frame = MSG_ReadByte ();
589         }
590         ent->state_baseline.colormap = MSG_ReadByte();
591         ent->state_baseline.skin = MSG_ReadByte();
592         for (i = 0;i < 3;i++)
593         {
594                 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
595                 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
596         }
597         CL_ValidateState(&ent->state_baseline);
598         ent->state_previous = ent->state_current = ent->state_baseline;
599 }
600
601
602 /*
603 ==================
604 CL_ParseClientdata
605
606 Server information pertaining to this client only
607 ==================
608 */
609 void CL_ParseClientdata (int bits)
610 {
611         int i, j;
612
613         bits &= 0xFFFF;
614         if (bits & SU_EXTEND1)
615                 bits |= (MSG_ReadByte() << 16);
616         if (bits & SU_EXTEND2)
617                 bits |= (MSG_ReadByte() << 24);
618
619         if (bits & SU_VIEWHEIGHT)
620                 cl.viewheight = MSG_ReadChar ();
621         else
622                 cl.viewheight = DEFAULT_VIEWHEIGHT;
623
624         if (bits & SU_IDEALPITCH)
625                 cl.idealpitch = MSG_ReadChar ();
626         else
627                 cl.idealpitch = 0;
628
629         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
630         for (i = 0;i < 3;i++)
631         {
632                 if (bits & (SU_PUNCH1<<i) )
633                 {
634                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
635                                 cl.punchangle[i] = MSG_ReadAngle16i();
636                         else if (cl.protocol == PROTOCOL_QUAKE)
637                                 cl.punchangle[i] = MSG_ReadChar();
638                         else
639                                 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
640                 }
641                 else
642                         cl.punchangle[i] = 0;
643                 if (bits & (SU_PUNCHVEC1<<i))
644                 {
645                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
646                                 cl.punchvector[i] = MSG_ReadCoord16i();
647                         else if (cl.protocol == PROTOCOL_DARKPLACES5)
648                                 cl.punchvector[i] = MSG_ReadCoord32f();
649                         else
650                                 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
651                 }
652                 else
653                         cl.punchvector[i] = 0;
654                 if (bits & (SU_VELOCITY1<<i) )
655                 {
656                         if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
657                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
658                         else if (cl.protocol == PROTOCOL_DARKPLACES5)
659                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
660                         else
661                                 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
662                 }
663                 else
664                         cl.mvelocity[0][i] = 0;
665         }
666
667         i = MSG_ReadLong ();
668         if (cl.items != i)
669         {       // set flash times
670                 for (j=0 ; j<32 ; j++)
671                         if ( (i & (1<<j)) && !(cl.items & (1<<j)))
672                                 cl.item_gettime[j] = cl.time;
673                 cl.items = i;
674         }
675
676         cl.onground = (bits & SU_ONGROUND) != 0;
677         cl.inwater = (bits & SU_INWATER) != 0;
678
679         if (cl.protocol == PROTOCOL_DARKPLACES5)
680         {
681                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
682                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
683                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
684                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
685                 cl.stats[STAT_AMMO] = MSG_ReadShort();
686
687                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
688                 cl.stats[STAT_NAILS] = MSG_ReadShort();
689                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
690                 cl.stats[STAT_CELLS] = MSG_ReadShort();
691                 //cl.stats[STAT_GENERIC1] = MSG_ReadShort();
692                 //cl.stats[STAT_GENERIC2] = MSG_ReadShort();
693                 //cl.stats[STAT_GENERIC3] = MSG_ReadShort();
694                 //cl.stats[STAT_GENERIC4] = MSG_ReadShort();
695                 //cl.stats[STAT_GENERIC5] = MSG_ReadShort();
696                 //cl.stats[STAT_GENERIC6] = MSG_ReadShort();
697
698                 i = (unsigned short) MSG_ReadShort ();
699         }
700         else
701         {
702                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
703                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
704                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
705                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
706                 cl.stats[STAT_AMMO] = MSG_ReadByte();
707         
708                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
709                 cl.stats[STAT_NAILS] = MSG_ReadByte();
710                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
711                 cl.stats[STAT_CELLS] = MSG_ReadByte();
712
713                 i = MSG_ReadByte ();
714                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
715                         i = (1<<i);
716         }
717
718         // GAME_NEXUIZ hud needs weapon change time
719         // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
720         // like other modes
721         if (cl.stats[STAT_ACTIVEWEAPON] != i)
722                 cl.weapontime = cl.time;
723         cl.stats[STAT_ACTIVEWEAPON] = i;
724
725         cl.viewzoomold = cl.viewzoomnew; // for interpolation
726         if (bits & SU_VIEWZOOM)
727         {
728                 if (cl.protocol == PROTOCOL_DARKPLACES5)
729                         i = (unsigned short) MSG_ReadShort();
730                 else
731                         i = MSG_ReadByte();
732                 if (i < 2)
733                         i = 2;
734                 cl.viewzoomnew = (float) i * (1.0f / 255.0f);
735         }
736         else
737                 cl.viewzoomnew = 1;
738
739 }
740
741 /*
742 =====================
743 CL_ParseStatic
744 =====================
745 */
746 void CL_ParseStatic (int large)
747 {
748         entity_t *ent;
749
750         if (cl_num_static_entities >= cl_max_static_entities)
751                 Host_Error ("Too many static entities");
752         ent = &cl_static_entities[cl_num_static_entities++];
753         CL_ParseBaseline (ent, large);
754
755 // copy it to the current state
756         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
757         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
758         ent->render.framelerp = 0;
759         // make torchs play out of sync
760         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
761         ent->render.colormap = -1; // no special coloring
762         ent->render.skinnum = ent->state_baseline.skin;
763         ent->render.effects = ent->state_baseline.effects;
764         ent->render.alpha = 1;
765         //ent->render.scale = 1;
766
767         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
768         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
769
770         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
771         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
772         CL_BoundingBoxForEntity(&ent->render);
773
774         // This is definitely cheating...
775         if (ent->render.model == NULL)
776                 cl_num_static_entities--;
777 }
778
779 /*
780 ===================
781 CL_ParseStaticSound
782 ===================
783 */
784 void CL_ParseStaticSound (int large)
785 {
786         vec3_t          org;
787         int                     sound_num, vol, atten;
788
789         MSG_ReadVector(org, cl.protocol);
790         if (large)
791                 sound_num = (unsigned short) MSG_ReadShort ();
792         else
793                 sound_num = MSG_ReadByte ();
794         vol = MSG_ReadByte ();
795         atten = MSG_ReadByte ();
796
797         S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
798 }
799
800 void CL_ParseEffect (void)
801 {
802         vec3_t          org;
803         int                     modelindex, startframe, framecount, framerate;
804
805         MSG_ReadVector(org, cl.protocol);
806         modelindex = MSG_ReadByte ();
807         startframe = MSG_ReadByte ();
808         framecount = MSG_ReadByte ();
809         framerate = MSG_ReadByte ();
810
811         CL_Effect(org, modelindex, startframe, framecount, framerate);
812 }
813
814 void CL_ParseEffect2 (void)
815 {
816         vec3_t          org;
817         int                     modelindex, startframe, framecount, framerate;
818
819         MSG_ReadVector(org, cl.protocol);
820         modelindex = (unsigned short) MSG_ReadShort ();
821         startframe = (unsigned short) MSG_ReadShort ();
822         framecount = MSG_ReadByte ();
823         framerate = MSG_ReadByte ();
824
825         CL_Effect(org, modelindex, startframe, framecount, framerate);
826 }
827
828 model_t *cl_model_bolt = NULL;
829 model_t *cl_model_bolt2 = NULL;
830 model_t *cl_model_bolt3 = NULL;
831 model_t *cl_model_beam = NULL;
832
833 sfx_t *cl_sfx_wizhit;
834 sfx_t *cl_sfx_knighthit;
835 sfx_t *cl_sfx_tink1;
836 sfx_t *cl_sfx_ric1;
837 sfx_t *cl_sfx_ric2;
838 sfx_t *cl_sfx_ric3;
839 sfx_t *cl_sfx_r_exp3;
840
841 /*
842 =================
843 CL_ParseTEnt
844 =================
845 */
846 void CL_InitTEnts (void)
847 {
848         cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false, true);
849         cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false, true);
850         cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false, true);
851         cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false, true);
852         cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false, true);
853         cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false, true);
854         cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false, true);
855 }
856
857 void CL_ParseBeam (model_t *m, int lightning)
858 {
859         int i, ent;
860         vec3_t start, end;
861         beam_t *b;
862
863         ent = (unsigned short) MSG_ReadShort ();
864         MSG_ReadVector(start, cl.protocol);
865         MSG_ReadVector(end, cl.protocol);
866
867         if (ent >= MAX_EDICTS)
868         {
869                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
870                 ent = 0;
871         }
872
873         // override any beam with the same entity
874         for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
875         {
876                 if (b->entity == ent)
877                 {
878                         //b->entity = ent;
879                         b->lightning = lightning;
880                         b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
881                         b->model = m;
882                         b->endtime = cl.time + 0.2;
883                         VectorCopy (start, b->start);
884                         VectorCopy (end, b->end);
885                         return;
886                 }
887         }
888
889         // find a free beam
890         for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
891         {
892                 if (!b->model || b->endtime < cl.time)
893                 {
894                         b->entity = ent;
895                         b->lightning = lightning;
896                         b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
897                         b->model = m;
898                         b->endtime = cl.time + 0.2;
899                         VectorCopy (start, b->start);
900                         VectorCopy (end, b->end);
901                         return;
902                 }
903         }
904         Con_Print("beam list overflow!\n");
905 }
906
907 void CL_ParseTempEntity(void)
908 {
909         int type;
910         vec3_t pos;
911         vec3_t dir;
912         vec3_t pos2;
913         vec3_t color;
914         int rnd;
915         int colorStart, colorLength, count;
916         float velspeed, radius;
917         qbyte *tempcolor;
918         matrix4x4_t tempmatrix;
919
920         type = MSG_ReadByte();
921         switch (type)
922         {
923         case TE_WIZSPIKE:
924                 // spike hitting wall
925                 MSG_ReadVector(pos, cl.protocol);
926                 CL_FindNonSolidLocation(pos, pos, 4);
927                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
928                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1);
929                 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
930                 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
931                 break;
932
933         case TE_KNIGHTSPIKE:
934                 // spike hitting wall
935                 MSG_ReadVector(pos, cl.protocol);
936                 CL_FindNonSolidLocation(pos, pos, 4);
937                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
938                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1);
939                 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
940                 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
941                 break;
942
943         case TE_SPIKE:
944                 // spike hitting wall
945                 MSG_ReadVector(pos, cl.protocol);
946                 CL_FindNonSolidLocation(pos, pos, 4);
947                 // LordHavoc: changed to spark shower
948                 CL_SparkShower(pos, vec3_origin, 15);
949                 if (rand() % 5)
950                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
951                 else
952                 {
953                         rnd = rand() & 3;
954                         if (rnd == 1)
955                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
956                         else if (rnd == 2)
957                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
958                         else
959                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
960                 }
961                 break;
962         case TE_SPIKEQUAD:
963                 // quad spike hitting wall
964                 MSG_ReadVector(pos, cl.protocol);
965                 CL_FindNonSolidLocation(pos, pos, 4);
966                 // LordHavoc: changed to spark shower
967                 CL_SparkShower(pos, vec3_origin, 15);
968                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
969                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
970                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
971                 if (rand() % 5)
972                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
973                 else
974                 {
975                         rnd = rand() & 3;
976                         if (rnd == 1)
977                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
978                         else if (rnd == 2)
979                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
980                         else
981                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
982                 }
983                 break;
984         case TE_SUPERSPIKE:
985                 // super spike hitting wall
986                 MSG_ReadVector(pos, cl.protocol);
987                 CL_FindNonSolidLocation(pos, pos, 4);
988                 // LordHavoc: changed to dust shower
989                 CL_SparkShower(pos, vec3_origin, 30);
990                 if (rand() % 5)
991                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
992                 else
993                 {
994                         rnd = rand() & 3;
995                         if (rnd == 1)
996                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
997                         else if (rnd == 2)
998                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
999                         else
1000                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1001                 }
1002                 break;
1003         case TE_SUPERSPIKEQUAD:
1004                 // quad super spike hitting wall
1005                 MSG_ReadVector(pos, cl.protocol);
1006                 CL_FindNonSolidLocation(pos, pos, 4);
1007                 // LordHavoc: changed to dust shower
1008                 CL_SparkShower(pos, vec3_origin, 30);
1009                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1010                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
1011                 if (rand() % 5)
1012                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1013                 else
1014                 {
1015                         rnd = rand() & 3;
1016                         if (rnd == 1)
1017                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1018                         else if (rnd == 2)
1019                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1020                         else
1021                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1022                 }
1023                 break;
1024                 // LordHavoc: added for improved blood splatters
1025         case TE_BLOOD:
1026                 // blood puff
1027                 MSG_ReadVector(pos, cl.protocol);
1028                 CL_FindNonSolidLocation(pos, pos, 4);
1029                 dir[0] = MSG_ReadChar();
1030                 dir[1] = MSG_ReadChar();
1031                 dir[2] = MSG_ReadChar();
1032                 count = MSG_ReadByte();
1033                 CL_BloodPuff(pos, dir, count);
1034                 break;
1035         case TE_SPARK:
1036                 // spark shower
1037                 MSG_ReadVector(pos, cl.protocol);
1038                 CL_FindNonSolidLocation(pos, pos, 4);
1039                 dir[0] = MSG_ReadChar();
1040                 dir[1] = MSG_ReadChar();
1041                 dir[2] = MSG_ReadChar();
1042                 count = MSG_ReadByte();
1043                 CL_SparkShower(pos, dir, count);
1044                 break;
1045         case TE_PLASMABURN:
1046                 MSG_ReadVector(pos, cl.protocol);
1047                 CL_FindNonSolidLocation(pos, pos, 4);
1048                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1049                 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
1050                 CL_PlasmaBurn(pos);
1051                 break;
1052                 // LordHavoc: added for improved gore
1053         case TE_BLOODSHOWER:
1054                 // vaporized body
1055                 MSG_ReadVector(pos, cl.protocol); // mins
1056                 MSG_ReadVector(pos2, cl.protocol); // maxs
1057                 velspeed = MSG_ReadCoord(cl.protocol); // speed
1058                 count = (unsigned short) MSG_ReadShort(); // number of particles
1059                 CL_BloodShower(pos, pos2, velspeed, count);
1060                 break;
1061         case TE_PARTICLECUBE:
1062                 // general purpose particle effect
1063                 MSG_ReadVector(pos, cl.protocol); // mins
1064                 MSG_ReadVector(pos2, cl.protocol); // maxs
1065                 MSG_ReadVector(dir, cl.protocol); // dir
1066                 count = (unsigned short) MSG_ReadShort(); // number of particles
1067                 colorStart = MSG_ReadByte(); // color
1068                 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1069                 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1070                 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1071                 break;
1072
1073         case TE_PARTICLERAIN:
1074                 // general purpose particle effect
1075                 MSG_ReadVector(pos, cl.protocol); // mins
1076                 MSG_ReadVector(pos2, cl.protocol); // maxs
1077                 MSG_ReadVector(dir, cl.protocol); // dir
1078                 count = (unsigned short) MSG_ReadShort(); // number of particles
1079                 colorStart = MSG_ReadByte(); // color
1080                 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1081                 break;
1082
1083         case TE_PARTICLESNOW:
1084                 // general purpose particle effect
1085                 MSG_ReadVector(pos, cl.protocol); // mins
1086                 MSG_ReadVector(pos2, cl.protocol); // maxs
1087                 MSG_ReadVector(dir, cl.protocol); // dir
1088                 count = (unsigned short) MSG_ReadShort(); // number of particles
1089                 colorStart = MSG_ReadByte(); // color
1090                 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1091                 break;
1092
1093         case TE_GUNSHOT:
1094                 // bullet hitting wall
1095                 MSG_ReadVector(pos, cl.protocol);
1096                 CL_FindNonSolidLocation(pos, pos, 4);
1097                 // LordHavoc: changed to dust shower
1098                 CL_SparkShower(pos, vec3_origin, 15);
1099                 break;
1100
1101         case TE_GUNSHOTQUAD:
1102                 // quad bullet hitting wall
1103                 MSG_ReadVector(pos, cl.protocol);
1104                 CL_FindNonSolidLocation(pos, pos, 4);
1105                 CL_SparkShower(pos, vec3_origin, 15);
1106                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1107                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
1108                 break;
1109
1110         case TE_EXPLOSION:
1111                 // rocket explosion
1112                 MSG_ReadVector(pos, cl.protocol);
1113                 CL_FindNonSolidLocation(pos, pos, 10);
1114                 CL_ParticleExplosion(pos);
1115                 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1116                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1117                 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, 0, true, 1);
1118                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1119                 break;
1120
1121         case TE_EXPLOSIONQUAD:
1122                 // quad rocket explosion
1123                 MSG_ReadVector(pos, cl.protocol);
1124                 CL_FindNonSolidLocation(pos, pos, 10);
1125                 CL_ParticleExplosion(pos);
1126                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1127                 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1);
1128                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1129                 break;
1130
1131         case TE_EXPLOSION3:
1132                 // Nehahra movie colored lighting explosion
1133                 MSG_ReadVector(pos, cl.protocol);
1134                 CL_FindNonSolidLocation(pos, pos, 10);
1135                 CL_ParticleExplosion(pos);
1136                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1137                 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1138                 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1139                 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1140                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);  
1141                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1142                 break;
1143
1144         case TE_EXPLOSIONRGB:
1145                 // colored lighting explosion
1146                 MSG_ReadVector(pos, cl.protocol);
1147                 CL_FindNonSolidLocation(pos, pos, 10);
1148                 CL_ParticleExplosion(pos);
1149                 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1150                 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1151                 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1152                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1153                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1154                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1155                 break;
1156
1157         case TE_TAREXPLOSION:
1158                 // tarbaby explosion
1159                 MSG_ReadVector(pos, cl.protocol);
1160                 CL_FindNonSolidLocation(pos, pos, 10);
1161                 CL_BlobExplosion(pos);
1162
1163                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1164                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1165                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1166                 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1);
1167                 break;
1168
1169         case TE_SMALLFLASH:
1170                 MSG_ReadVector(pos, cl.protocol);
1171                 CL_FindNonSolidLocation(pos, pos, 10);
1172                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1173                 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1);
1174                 break;
1175
1176         case TE_CUSTOMFLASH:
1177                 MSG_ReadVector(pos, cl.protocol);
1178                 CL_FindNonSolidLocation(pos, pos, 4);
1179                 radius = MSG_ReadByte() * 8;
1180                 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1181                 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1182                 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1183                 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1184                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1185                 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
1186                 break;
1187
1188         case TE_FLAMEJET:
1189                 MSG_ReadVector(pos, cl.protocol);
1190                 MSG_ReadVector(dir, cl.protocol);
1191                 count = MSG_ReadByte();
1192                 CL_Flames(pos, dir, count);
1193                 break;
1194
1195         case TE_LIGHTNING1:
1196                 // lightning bolts
1197                 if (!cl_model_bolt)
1198                         cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1199                 CL_ParseBeam(cl_model_bolt, true);
1200                 break;
1201
1202         case TE_LIGHTNING2:
1203                 // lightning bolts
1204                 if (!cl_model_bolt2)
1205                         cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1206                 CL_ParseBeam(cl_model_bolt2, true);
1207                 break;
1208
1209         case TE_LIGHTNING3:
1210                 // lightning bolts
1211                 if (!cl_model_bolt3)
1212                         cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1213                 CL_ParseBeam(cl_model_bolt3, false);
1214                 break;
1215
1216 // PGM 01/21/97
1217         case TE_BEAM:
1218                 // grappling hook beam
1219                 if (!cl_model_beam)
1220                         cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1221                 CL_ParseBeam(cl_model_beam, false);
1222                 break;
1223 // PGM 01/21/97
1224
1225 // LordHavoc: for compatibility with the Nehahra movie...
1226         case TE_LIGHTNING4NEH:
1227                 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1228                 break;
1229
1230         case TE_LAVASPLASH:
1231                 MSG_ReadVector(pos, cl.protocol);
1232                 CL_LavaSplash(pos);
1233                 break;
1234
1235         case TE_TELEPORT:
1236                 MSG_ReadVector(pos, cl.protocol);
1237                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1238                 CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
1239 //              CL_TeleportSplash(pos);
1240                 break;
1241
1242         case TE_EXPLOSION2:
1243                 // color mapped explosion
1244                 MSG_ReadVector(pos, cl.protocol);
1245                 CL_FindNonSolidLocation(pos, pos, 10);
1246                 colorStart = MSG_ReadByte();
1247                 colorLength = MSG_ReadByte();
1248                 CL_ParticleExplosion2(pos, colorStart, colorLength);
1249                 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1250                 color[0] = tempcolor[0] * (2.0f / 255.0f);
1251                 color[1] = tempcolor[1] * (2.0f / 255.0f);
1252                 color[2] = tempcolor[2] * (2.0f / 255.0f);
1253                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1254                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1255                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1256                 break;
1257
1258         case TE_TEI_G3:
1259                 MSG_ReadVector(pos, cl.protocol);
1260                 MSG_ReadVector(pos2, cl.protocol);
1261                 MSG_ReadVector(dir, cl.protocol);
1262                 CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
1263                 CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
1264                 break;
1265
1266         case TE_TEI_SMOKE:
1267                 MSG_ReadVector(pos, cl.protocol);
1268                 MSG_ReadVector(dir, cl.protocol);
1269                 count = MSG_ReadByte();
1270                 CL_FindNonSolidLocation(pos, pos, 4);
1271                 CL_Tei_Smoke(pos, dir, count);
1272                 break;
1273
1274         case TE_TEI_BIGEXPLOSION:
1275                 MSG_ReadVector(pos, cl.protocol);
1276                 CL_FindNonSolidLocation(pos, pos, 10);
1277                 CL_ParticleExplosion(pos);
1278                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1279                 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1);
1280                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1281                 break;
1282
1283         case TE_TEI_PLASMAHIT:
1284                 MSG_ReadVector(pos, cl.protocol);
1285                 MSG_ReadVector(dir, cl.protocol);
1286                 count = MSG_ReadByte();
1287                 CL_FindNonSolidLocation(pos, pos, 5);
1288                 CL_Tei_PlasmaHit(pos, dir, count);
1289                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1290                 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1);
1291                 break;
1292
1293         default:
1294                 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1295         }
1296 }
1297
1298 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1299
1300 static qbyte cgamenetbuffer[65536];
1301
1302 /*
1303 =====================
1304 CL_ParseServerMessage
1305 =====================
1306 */
1307 int parsingerror = false;
1308 void CL_ParseServerMessage(void)
1309 {
1310         int                     cmd;
1311         int                     i;
1312         qbyte           cmdlog[32];
1313         char            *cmdlogname[32], *temp;
1314         int                     cmdindex, cmdcount = 0;
1315
1316         if (cls.demorecording)
1317                 CL_WriteDemoMessage ();
1318
1319         cl.last_received_message = realtime;
1320
1321 //
1322 // if recording demos, copy the message out
1323 //
1324         if (cl_shownet.integer == 1)
1325                 Con_Printf("%f %i\n", realtime, net_message.cursize);
1326         else if (cl_shownet.integer == 2)
1327                 Con_Print("------------------\n");
1328
1329         cl.onground = false;    // unless the server says otherwise
1330 //
1331 // parse the message
1332 //
1333         //MSG_BeginReading ();
1334
1335         parsingerror = true;
1336
1337         while (1)
1338         {
1339                 if (msg_badread)
1340                         Host_Error ("CL_ParseServerMessage: Bad server message");
1341
1342                 cmd = MSG_ReadByte ();
1343
1344                 if (cmd == -1)
1345                 {
1346                         SHOWNET("END OF MESSAGE");
1347                         break;          // end of message
1348                 }
1349
1350                 cmdindex = cmdcount & 31;
1351                 cmdcount++;
1352                 cmdlog[cmdindex] = cmd;
1353
1354                 // if the high bit of the command byte is set, it is a fast update
1355                 if (cmd & 128)
1356                 {
1357                         // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1358                         temp = "entity";
1359                         cmdlogname[cmdindex] = temp;
1360                         SHOWNET("fast update");
1361                         if (cls.signon == SIGNONS - 1)
1362                         {
1363                                 // first update is the final signon stage
1364                                 cls.signon = SIGNONS;
1365                                 CL_SignonReply ();
1366                         }
1367                         EntityFrameQuake_ReadEntity (cmd&127);
1368                         continue;
1369                 }
1370
1371                 SHOWNET(svc_strings[cmd]);
1372                 cmdlogname[cmdindex] = svc_strings[cmd];
1373                 if (!cmdlogname[cmdindex])
1374                 {
1375                         // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1376                         temp = "<unknown>";
1377                         cmdlogname[cmdindex] = temp;
1378                 }
1379
1380                 // other commands
1381                 switch (cmd)
1382                 {
1383                 default:
1384                         {
1385                                 char description[32*64], temp[64];
1386                                 int count;
1387                                 strcpy (description, "packet dump: ");
1388                                 i = cmdcount - 32;
1389                                 if (i < 0)
1390                                         i = 0;
1391                                 count = cmdcount - i;
1392                                 i &= 31;
1393                                 while(count > 0)
1394                                 {
1395                                         snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1396                                         strlcat (description, temp, sizeof (description));
1397                                         count--;
1398                                         i++;
1399                                         i &= 31;
1400                                 }
1401                                 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1402                                 Con_Print(description);
1403                                 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1404                         }
1405                         break;
1406
1407                 case svc_nop:
1408                         if (cls.signon < SIGNONS)
1409                                 Con_Print("<-- server to client keepalive\n");
1410                         break;
1411
1412                 case svc_time:
1413                         cl.mtime[1] = cl.mtime[0];
1414                         cl.mtime[0] = MSG_ReadFloat ();
1415                         break;
1416
1417                 case svc_clientdata:
1418                         i = (unsigned short) MSG_ReadShort ();
1419                         CL_ParseClientdata (i);
1420                         break;
1421
1422                 case svc_version:
1423                         i = MSG_ReadLong ();
1424                         // hack for unmarked Nehahra movie demos which had a custom protocol
1425                         if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1426                                 i = PROTOCOL_NEHAHRAMOVIE;
1427                         if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
1428                                 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
1429                         cl.protocol = i;
1430                         break;
1431
1432                 case svc_disconnect:
1433                         Con_Printf ("Server disconnected\n");
1434                         if (cls.demonum != -1)
1435                                 CL_NextDemo ();
1436                         else
1437                                 CL_Disconnect ();
1438                         break;
1439
1440                 case svc_print:
1441                         Con_Print(MSG_ReadString());
1442                         break;
1443
1444                 case svc_centerprint:
1445                         SCR_CenterPrint(MSG_ReadString ());
1446                         break;
1447
1448                 case svc_stufftext:
1449                         Cbuf_AddText (MSG_ReadString ());
1450                         break;
1451
1452                 case svc_damage:
1453                         V_ParseDamage ();
1454                         break;
1455
1456                 case svc_serverinfo:
1457                         CL_ParseServerInfo ();
1458                         break;
1459
1460                 case svc_setangle:
1461                         for (i=0 ; i<3 ; i++)
1462                                 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1463                         break;
1464
1465                 case svc_setview:
1466                         cl.viewentity = (unsigned short)MSG_ReadShort ();
1467                         if (cl.viewentity >= MAX_EDICTS)
1468                                 Host_Error("svc_setview >= MAX_EDICTS\n");
1469                         // LordHavoc: assume first setview recieved is the real player entity
1470                         if (!cl.playerentity)
1471                                 cl.playerentity = cl.viewentity;
1472                         break;
1473
1474                 case svc_lightstyle:
1475                         i = MSG_ReadByte ();
1476                         if (i >= MAX_LIGHTSTYLES)
1477                                 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1478                         strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1479                         cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1480                         cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1481                         break;
1482
1483                 case svc_sound:
1484                         CL_ParseStartSoundPacket(false);
1485                         break;
1486
1487                 case svc_sound2:
1488                         CL_ParseStartSoundPacket(true);
1489                         break;
1490
1491                 case svc_stopsound:
1492                         i = (unsigned short) MSG_ReadShort();
1493                         S_StopSound(i>>3, i&7);
1494                         break;
1495
1496                 case svc_updatename:
1497                         i = MSG_ReadByte ();
1498                         if (i >= cl.maxclients)
1499                                 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1500                         strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1501                         break;
1502
1503                 case svc_updatefrags:
1504                         i = MSG_ReadByte ();
1505                         if (i >= cl.maxclients)
1506                                 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1507                         cl.scores[i].frags = (signed short) MSG_ReadShort ();
1508                         break;
1509
1510                 case svc_updatecolors:
1511                         i = MSG_ReadByte ();
1512                         if (i >= cl.maxclients)
1513                                 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1514                         cl.scores[i].colors = MSG_ReadByte ();
1515                         break;
1516
1517                 case svc_particle:
1518                         CL_ParseParticleEffect ();
1519                         break;
1520
1521                 case svc_effect:
1522                         CL_ParseEffect ();
1523                         break;
1524
1525                 case svc_effect2:
1526                         CL_ParseEffect2 ();
1527                         break;
1528
1529                 case svc_spawnbaseline:
1530                         i = (unsigned short) MSG_ReadShort ();
1531                         if (i < 0 || i >= MAX_EDICTS)
1532                                 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1533                         CL_ParseBaseline (cl_entities + i, false);
1534                         break;
1535                 case svc_spawnbaseline2:
1536                         i = (unsigned short) MSG_ReadShort ();
1537                         if (i < 0 || i >= MAX_EDICTS)
1538                                 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1539                         CL_ParseBaseline (cl_entities + i, true);
1540                         break;
1541                 case svc_spawnstatic:
1542                         CL_ParseStatic (false);
1543                         break;
1544                 case svc_spawnstatic2:
1545                         CL_ParseStatic (true);
1546                         break;
1547                 case svc_temp_entity:
1548                         CL_ParseTempEntity ();
1549                         break;
1550
1551                 case svc_setpause:
1552                         cl.paused = MSG_ReadByte ();
1553                         if (cl.paused)
1554                         {
1555                                 CDAudio_Pause ();
1556                                 S_PauseGameSounds ();
1557                         }
1558                         else
1559                         {
1560                                 CDAudio_Resume ();
1561                                 S_ResumeGameSounds ();
1562                         }
1563                         break;
1564
1565                 case svc_signonnum:
1566                         i = MSG_ReadByte ();
1567                         if (i <= cls.signon)
1568                                 Host_Error ("Received signon %i when at %i", i, cls.signon);
1569                         cls.signon = i;
1570                         CL_SignonReply ();
1571                         break;
1572
1573                 case svc_killedmonster:
1574                         cl.stats[STAT_MONSTERS]++;
1575                         break;
1576
1577                 case svc_foundsecret:
1578                         cl.stats[STAT_SECRETS]++;
1579                         break;
1580
1581                 case svc_updatestat:
1582                         i = MSG_ReadByte ();
1583                         if (i < 0 || i >= MAX_CL_STATS)
1584                                 Host_Error ("svc_updatestat: %i is invalid", i);
1585                         cl.stats[i] = MSG_ReadLong ();
1586                         break;
1587
1588                 case svc_spawnstaticsound:
1589                         CL_ParseStaticSound (false);
1590                         break;
1591
1592                 case svc_spawnstaticsound2:
1593                         CL_ParseStaticSound (true);
1594                         break;
1595
1596                 case svc_cdtrack:
1597                         cl.cdtrack = MSG_ReadByte ();
1598                         cl.looptrack = MSG_ReadByte ();
1599                         if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1600                                 CDAudio_Play ((qbyte)cls.forcetrack, true);
1601                         else
1602                                 CDAudio_Play ((qbyte)cl.cdtrack, true);
1603                         break;
1604
1605                 case svc_intermission:
1606                         cl.intermission = 1;
1607                         cl.completed_time = cl.time;
1608                         break;
1609
1610                 case svc_finale:
1611                         cl.intermission = 2;
1612                         cl.completed_time = cl.time;
1613                         SCR_CenterPrint(MSG_ReadString ());
1614                         break;
1615
1616                 case svc_cutscene:
1617                         cl.intermission = 3;
1618                         cl.completed_time = cl.time;
1619                         SCR_CenterPrint(MSG_ReadString ());
1620                         break;
1621
1622                 case svc_sellscreen:
1623                         Cmd_ExecuteString ("help", src_command);
1624                         break;
1625                 case svc_hidelmp:
1626                         if (gamemode == GAME_TENEBRAE)
1627                         {
1628                                 // repeating particle effect
1629                                 MSG_ReadCoord(cl.protocol);
1630                                 MSG_ReadCoord(cl.protocol);
1631                                 MSG_ReadCoord(cl.protocol);
1632                                 MSG_ReadCoord(cl.protocol);
1633                                 MSG_ReadCoord(cl.protocol);
1634                                 MSG_ReadCoord(cl.protocol);
1635                                 MSG_ReadByte();
1636                                 MSG_ReadLong();
1637                                 MSG_ReadLong();
1638                                 MSG_ReadString();
1639                         }
1640                         else
1641                                 SHOWLMP_decodehide();
1642                         break;
1643                 case svc_showlmp:
1644                         if (gamemode == GAME_TENEBRAE)
1645                         {
1646                                 // particle effect
1647                                 MSG_ReadCoord(cl.protocol);
1648                                 MSG_ReadCoord(cl.protocol);
1649                                 MSG_ReadCoord(cl.protocol);
1650                                 MSG_ReadByte();
1651                                 MSG_ReadString();
1652                         }
1653                         else
1654                                 SHOWLMP_decodeshow();
1655                         break;
1656                 case svc_skybox:
1657                         R_SetSkyBox(MSG_ReadString());
1658                         break;
1659                 case svc_cgame:
1660                         {
1661                                 int length;
1662                                 length = (int) ((unsigned short) MSG_ReadShort());
1663                                 for (i = 0;i < length;i++)
1664                                         cgamenetbuffer[i] = MSG_ReadByte();
1665                                 if (!msg_badread)
1666                                         CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1667                         }
1668                         break;
1669                 case svc_entities:
1670                         if (cls.signon == SIGNONS - 1)
1671                         {
1672                                 // first update is the final signon stage
1673                                 cls.signon = SIGNONS;
1674                                 CL_SignonReply ();
1675                         }
1676                         CL_ReadEntityFrame();
1677                         break;
1678                 }
1679         }
1680
1681         EntityFrameQuake_ISeeDeadEntities();
1682
1683         parsingerror = false;
1684 }
1685
1686 void CL_Parse_DumpPacket(void)
1687 {
1688         if (!parsingerror)
1689                 return;
1690         Con_Print("Packet dump:\n");
1691         SZ_HexDumpToConsole(&net_message);
1692         parsingerror = false;
1693 }
1694
1695 void CL_Parse_Init(void)
1696 {
1697         // LordHavoc: added demo_nehahra cvar
1698         cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
1699         Cvar_RegisterVariable (&demo_nehahra);
1700         if (gamemode == GAME_NEHAHRA)
1701                 Cvar_SetValue("demo_nehahra", 1);
1702         Cvar_RegisterVariable(&developer_networkentities);
1703 }