]> icculus.org git repositories - divverent/darkplaces.git/blob - cl_parse.c
set pmodel/emodel keys in userinfo for qw servers
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
171
172 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
173 static void QW_CL_RequestNextDownload(void);
174 static void QW_CL_NextUpload(void);
175 void QW_CL_StartUpload(unsigned char *data, int size);
176 //static qboolean QW_CL_IsUploading(void);
177 static void QW_CL_StopUpload(void);
178
179 /*
180 ==================
181 CL_ParseStartSoundPacket
182 ==================
183 */
184 void CL_ParseStartSoundPacket(int largesoundindex)
185 {
186         vec3_t  pos;
187         int     channel, ent;
188         int     sound_num;
189         int     volume;
190         int     field_mask;
191         float   attenuation;
192
193         if (cls.protocol == PROTOCOL_QUAKEWORLD)
194         {
195                 channel = MSG_ReadShort();
196
197                 if (channel & (1<<15))
198                         volume = MSG_ReadByte ();
199                 else
200                         volume = DEFAULT_SOUND_PACKET_VOLUME;
201
202                 if (channel & (1<<14))
203                         attenuation = MSG_ReadByte () / 64.0;
204                 else
205                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
206
207                 ent = (channel>>3)&1023;
208                 channel &= 7;
209
210                 sound_num = MSG_ReadByte ();
211         }
212         else
213         {
214                 field_mask = MSG_ReadByte();
215
216                 if (field_mask & SND_VOLUME)
217                         volume = MSG_ReadByte ();
218                 else
219                         volume = DEFAULT_SOUND_PACKET_VOLUME;
220
221                 if (field_mask & SND_ATTENUATION)
222                         attenuation = MSG_ReadByte () / 64.0;
223                 else
224                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
225
226                 if (field_mask & SND_LARGEENTITY)
227                 {
228                         ent = (unsigned short) MSG_ReadShort ();
229                         channel = MSG_ReadByte ();
230                 }
231                 else
232                 {
233                         channel = (unsigned short) MSG_ReadShort ();
234                         ent = channel >> 3;
235                         channel &= 7;
236                 }
237
238                 if (largesoundindex || field_mask & SND_LARGESOUND)
239                         sound_num = (unsigned short) MSG_ReadShort ();
240                 else
241                         sound_num = MSG_ReadByte ();
242         }
243
244         MSG_ReadVector(pos, cls.protocol);
245
246         if (sound_num >= MAX_SOUNDS)
247         {
248                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
249                 return;
250         }
251
252         if (ent >= MAX_EDICTS)
253         {
254                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
255                 return;
256         }
257
258         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
259 }
260
261 /*
262 ==================
263 CL_KeepaliveMessage
264
265 When the client is taking a long time to load stuff, send keepalive messages
266 so the server doesn't disconnect.
267 ==================
268 */
269
270 static unsigned char olddata[NET_MAXMESSAGE];
271 void CL_KeepaliveMessage (qboolean readmessages)
272 {
273         float time;
274         static double nextmsg = -1;
275         int oldreadcount;
276         qboolean oldbadread;
277         sizebuf_t old;
278
279         // no need if server is local and definitely not if this is a demo
280         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
281                 return;
282
283         if (readmessages)
284         {
285                 // read messages from server, should just be nops
286                 oldreadcount = msg_readcount;
287                 oldbadread = msg_badread;
288                 old = net_message;
289                 memcpy(olddata, net_message.data, net_message.cursize);
290
291                 NetConn_ClientFrame();
292
293                 msg_readcount = oldreadcount;
294                 msg_badread = oldbadread;
295                 net_message = old;
296                 memcpy(net_message.data, olddata, net_message.cursize);
297         }
298
299         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
300         {
301                 sizebuf_t       msg;
302                 unsigned char           buf[4];
303                 nextmsg = time + 5;
304                 // write out a nop
305                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
306                 Con_Print("--> client to server keepalive\n");
307                 memset(&msg, 0, sizeof(msg));
308                 msg.data = buf;
309                 msg.maxsize = sizeof(buf);
310                 MSG_WriteChar(&msg, clc_nop);
311                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
312         }
313 }
314
315 void CL_ParseEntityLump(char *entdata)
316 {
317         const char *data;
318         char key[128], value[MAX_INPUTLINE];
319         FOG_clear(); // LordHavoc: no fog until set
320         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
321         R_SetSkyBox(cl.worldmodel->brush.skybox);
322         data = entdata;
323         if (!data)
324                 return;
325         if (!COM_ParseTokenConsole(&data))
326                 return; // error
327         if (com_token[0] != '{')
328                 return; // error
329         while (1)
330         {
331                 if (!COM_ParseTokenConsole(&data))
332                         return; // error
333                 if (com_token[0] == '}')
334                         break; // end of worldspawn
335                 if (com_token[0] == '_')
336                         strlcpy (key, com_token + 1, sizeof (key));
337                 else
338                         strlcpy (key, com_token, sizeof (key));
339                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
340                         key[strlen(key)-1] = 0;
341                 if (!COM_ParseTokenConsole(&data))
342                         return; // error
343                 strlcpy (value, com_token, sizeof (value));
344                 if (!strcmp("sky", key))
345                         R_SetSkyBox(value);
346                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
347                         R_SetSkyBox(value);
348                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
349                         R_SetSkyBox(value);
350                 else if (!strcmp("fog", key))
351                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
352                 else if (!strcmp("fog_density", key))
353                         r_refdef.fog_density = atof(value);
354                 else if (!strcmp("fog_red", key))
355                         r_refdef.fog_red = atof(value);
356                 else if (!strcmp("fog_green", key))
357                         r_refdef.fog_green = atof(value);
358                 else if (!strcmp("fog_blue", key))
359                         r_refdef.fog_blue = atof(value);
360         }
361 }
362
363 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
364 {
365         qfile_t *file;
366
367         // see if the file already exists
368         file = FS_Open(filename, "rb", true, false);
369         if (file)
370         {
371                 FS_Close(file);
372                 return true;
373         }
374
375         // download messages in a demo would be bad
376         if (cls.demorecording)
377         {
378                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
379                 return true;
380         }
381
382         // don't try to download when playing a demo
383         if (!cls.netcon)
384                 return true;
385
386         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
387         Con_Printf("Downloading %s\n", filename);
388
389         if (!cls.qw_downloadmemory)
390         {
391                 cls.qw_downloadmemory = NULL;
392                 cls.qw_downloadmemorycursize = 0;
393                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
394         }
395
396         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
397         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
398
399         cls.qw_downloadnumber++;
400         cls.qw_downloadpercent = 0;
401         cls.qw_downloadmemorycursize = 0;
402
403         return false;
404 }
405
406 extern void CL_Locs_Reload_f(void);
407 static void QW_CL_ProcessUserInfo(int slot);
408 static void QW_CL_RequestNextDownload(void)
409 {
410         int i;
411
412         // clear name of file that just finished
413         cls.qw_downloadname[0] = 0;
414
415         switch (cls.qw_downloadtype)
416         {
417         case dl_single:
418                 break;
419         case dl_skin:
420                 if (cls.qw_downloadnumber == 0)
421                         Con_Printf("Checking skins...\n");
422                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
423                 {
424                         if (!cl.scores[cls.qw_downloadnumber].name[0])
425                                 continue;
426                         // check if we need to download the file, and return if so
427                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
428                                 return;
429                 }
430
431                 cls.qw_downloadtype = dl_none;
432
433                 // load any newly downloaded skins
434                 for (i = 0;i < cl.maxclients;i++)
435                         QW_CL_ProcessUserInfo(i);
436
437                 // if we're still in signon stages, request the next one
438                 if (cls.signon != SIGNONS)
439                 {
440                         cls.signon = SIGNONS-1;
441                         // we'll go to SIGNONS when the first entity update is received
442                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
443                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
444                 }
445                 break;
446         case dl_model:
447                 if (cls.qw_downloadnumber == 0)
448                 {
449                         Con_Printf("Checking models...\n");
450                         cls.qw_downloadnumber = 1;
451                 }
452
453                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
454                 {
455                         // skip submodels
456                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
457                                 continue;
458                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
459                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
460                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
461                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
462                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
463                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
464                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
465                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
466                         // check if we need to download the file, and return if so
467                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
468                                 return;
469                 }
470
471                 cls.qw_downloadtype = dl_none;
472
473                 // touch all of the precached models that are still loaded so we can free
474                 // anything that isn't needed
475                 Mod_ClearUsed();
476                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
477                         Mod_FindName(cl.model_name[i]);
478                 // precache any models used by the client (this also marks them used)
479                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
480                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
481                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
482                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
483                 Mod_PurgeUnused();
484
485                 // now we try to load everything that is new
486
487                 // world model
488                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
489                 if (cl.model_precache[1]->Draw == NULL)
490                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
491
492                 // normal models
493                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
494                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
495                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
496
497                 // check memory integrity
498                 Mem_CheckSentinelsGlobal();
499
500                 // now that we have a world model, set up the world entity, renderer
501                 // modules and csqc
502                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
503                 CL_UpdateRenderEntity(&cl.entities[0].render);
504
505                 CL_Locs_Reload_f();
506                 R_Modules_NewMap();
507
508                 // add pmodel/emodel CRCs to userinfo
509                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
510                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
511
512                 // done checking sounds and models, send a prespawn command now
513                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
514                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
515
516                 if (cls.qw_downloadmemory)
517                 {
518                         Mem_Free(cls.qw_downloadmemory);
519                         cls.qw_downloadmemory = NULL;
520                 }
521
522                 // done loading
523                 cl.loadfinished = true;
524                 break;
525         case dl_sound:
526                 if (cls.qw_downloadnumber == 0)
527                 {
528                         Con_Printf("Checking sounds...\n");
529                         cls.qw_downloadnumber = 1;
530                 }
531
532                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
533                 {
534                         // check if we need to download the file, and return if so
535                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
536                                 return;
537                 }
538
539                 cls.qw_downloadtype = dl_none;
540
541                 // load new sounds and unload old ones
542                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
543                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
544
545                 // precache any sounds used by the client
546                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
547                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
548                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
549                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
550                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
551                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
552                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
553
554                 // sounds
555                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
556                 {
557                         // Don't lock the sfx here, S_ServerSounds already did that
558                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
559                 }
560
561                 // check memory integrity
562                 Mem_CheckSentinelsGlobal();
563
564                 // done with sound downloads, next we check models
565                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
566                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
567                 break;
568         case dl_none:
569         default:
570                 Con_Printf("Unknown download type.\n");
571         }
572 }
573
574 static void QW_CL_ParseDownload(void)
575 {
576         int size = (signed short)MSG_ReadShort();
577         int percent = MSG_ReadByte();
578
579         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
580
581         // skip the download fragment if playing a demo
582         if (!cls.netcon)
583         {
584                 if (size > 0)
585                         msg_readcount += size;
586                 return;
587         }
588
589         if (size == -1)
590         {
591                 Con_Printf("File not found.\n");
592                 QW_CL_RequestNextDownload();
593                 return;
594         }
595
596         if (msg_readcount + (unsigned short)size > net_message.cursize)
597                 Host_Error("corrupt download message\n");
598
599         // make sure the buffer is big enough to include this new fragment
600         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
601         {
602                 unsigned char *old;
603                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
604                         cls.qw_downloadmemorymaxsize *= 2;
605                 old = cls.qw_downloadmemory;
606                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
607                 if (old)
608                 {
609                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
610                         Mem_Free(old);
611                 }
612         }
613
614         // read the fragment out of the packet
615         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
616         cls.qw_downloadmemorycursize += size;
617         cls.qw_downloadspeedcount += size;
618
619         cls.qw_downloadpercent = percent;
620
621         if (percent != 100)
622         {
623                 // request next fragment
624                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
625                 MSG_WriteString(&cls.netcon->message, "nextdl");
626         }
627         else
628         {
629                 // finished file
630                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
631
632                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
633
634                 cls.qw_downloadpercent = 0;
635
636                 // start downloading the next file (or join the game)
637                 QW_CL_RequestNextDownload();
638         }
639 }
640
641 static void QW_CL_ParseModelList(void)
642 {
643         int n;
644         int nummodels = MSG_ReadByte();
645         char *str;
646
647         // parse model precache list
648         for (;;)
649         {
650                 str = MSG_ReadString();
651                 if (!str[0])
652                         break;
653                 nummodels++;
654                 if (nummodels==MAX_MODELS)
655                         Host_Error("Server sent too many model precaches");
656                 if (strlen(str) >= MAX_QPATH)
657                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
658                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
659         }
660
661         n = MSG_ReadByte();
662         if (n)
663         {
664                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
665                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
666                 return;
667         }
668
669         cls.signon = 2;
670         cls.qw_downloadnumber = 0;
671         cls.qw_downloadtype = dl_model;
672         QW_CL_RequestNextDownload();
673 }
674
675 static void QW_CL_ParseSoundList(void)
676 {
677         int n;
678         int numsounds = MSG_ReadByte();
679         char *str;
680
681         // parse sound precache list
682         for (;;)
683         {
684                 str = MSG_ReadString();
685                 if (!str[0])
686                         break;
687                 numsounds++;
688                 if (numsounds==MAX_SOUNDS)
689                         Host_Error("Server sent too many sound precaches");
690                 if (strlen(str) >= MAX_QPATH)
691                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
692                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
693         }
694
695         n = MSG_ReadByte();
696
697         if (n)
698         {
699                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
700                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
701                 return;
702         }
703
704         cls.signon = 2;
705         cls.qw_downloadnumber = 0;
706         cls.qw_downloadtype = dl_sound;
707         QW_CL_RequestNextDownload();
708 }
709
710 static void QW_CL_Skins_f(void)
711 {
712         cls.qw_downloadnumber = 0;
713         cls.qw_downloadtype = dl_skin;
714         QW_CL_RequestNextDownload();
715 }
716
717 static void QW_CL_Changing_f(void)
718 {
719         if (cls.qw_downloadmemory)  // don't change when downloading
720                 return;
721
722         S_StopAllSounds();
723         cl.intermission = 0;
724         cls.signon = 1; // not active anymore, but not disconnected
725         Con_Printf("\nChanging map...\n");
726 }
727
728 void QW_CL_NextUpload(void)
729 {
730         int r, percent, size;
731
732         if (!cls.qw_uploaddata)
733                 return;
734
735         r = cls.qw_uploadsize - cls.qw_uploadpos;
736         if (r > 768)
737                 r = 768;
738         size = min(1, cls.qw_uploadsize);
739         percent = (cls.qw_uploadpos+r)*100/size;
740
741         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
742         MSG_WriteShort(&cls.netcon->message, r);
743         MSG_WriteByte(&cls.netcon->message, percent);
744         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
745
746         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
747
748         cls.qw_uploadpos += r;
749
750         if (cls.qw_uploadpos < cls.qw_uploadsize)
751                 return;
752
753         Con_Printf("Upload completed\n");
754
755         QW_CL_StopUpload();
756 }
757
758 void QW_CL_StartUpload(unsigned char *data, int size)
759 {
760         // do nothing in demos or if not connected
761         if (!cls.netcon)
762                 return;
763
764         // abort existing upload if in progress
765         QW_CL_StopUpload();
766
767         Con_DPrintf("Starting upload of %d bytes...\n", size);
768
769         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
770         memcpy(cls.qw_uploaddata, data, size);
771         cls.qw_uploadsize = size;
772         cls.qw_uploadpos = 0;
773
774         QW_CL_NextUpload();
775 }
776
777 #if 0
778 qboolean QW_CL_IsUploading(void)
779 {
780         return cls.qw_uploaddata != NULL;
781 }
782 #endif
783
784 void QW_CL_StopUpload(void)
785 {
786         if (cls.qw_uploaddata)
787                 Mem_Free(cls.qw_uploaddata);
788         cls.qw_uploaddata = NULL;
789         cls.qw_uploadsize = 0;
790         cls.qw_uploadpos = 0;
791 }
792
793 static void QW_CL_ProcessUserInfo(int slot)
794 {
795         int topcolor, bottomcolor;
796         char temp[2048];
797         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
798         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
799         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
800         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
801         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
802         cl.scores[slot].qw_spectator = temp[0] != 0;
803         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
804         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
805         if (!cl.scores[slot].qw_skin[0])
806                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
807         // TODO: skin cache
808 }
809
810 static void QW_CL_UpdateUserInfo(void)
811 {
812         int slot;
813         slot = MSG_ReadByte();
814         if (slot >= cl.maxclients)
815         {
816                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
817                 MSG_ReadLong();
818                 MSG_ReadString();
819                 return;
820         }
821         cl.scores[slot].qw_userid = MSG_ReadLong();
822         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
823
824         QW_CL_ProcessUserInfo(slot);
825 }
826
827 static void QW_CL_SetInfo(void)
828 {
829         int slot;
830         char key[2048];
831         char value[2048];
832         slot = MSG_ReadByte();
833         strlcpy(key, MSG_ReadString(), sizeof(key));
834         strlcpy(value, MSG_ReadString(), sizeof(value));
835         if (slot >= cl.maxclients)
836         {
837                 Con_Printf("svc_setinfo >= cl.maxclients\n");
838                 return;
839         }
840         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
841
842         QW_CL_ProcessUserInfo(slot);
843 }
844
845 static void QW_CL_ServerInfo(void)
846 {
847         char key[2048];
848         char value[2048];
849         char temp[32];
850         strlcpy(key, MSG_ReadString(), sizeof(key));
851         strlcpy(value, MSG_ReadString(), sizeof(value));
852         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
853         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
854         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
855         cl.qw_teamplay = atoi(temp);
856 }
857
858 static void QW_CL_ParseNails(void)
859 {
860         int i, j;
861         int numnails = MSG_ReadByte();
862         vec_t *v;
863         unsigned char bits[6];
864         for (i = 0;i < numnails;i++)
865         {
866                 for (j = 0;j < 6;j++)
867                         bits[j] = MSG_ReadByte();
868                 if (cl.qw_num_nails > 255)
869                         continue;
870                 v = cl.qw_nails[cl.qw_num_nails++];
871                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
872                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
873                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
874                 v[3] = -360*(bits[4]>>4)/16;
875                 v[4] = 360*bits[5]/256;
876                 v[5] = 0;
877         }
878 }
879
880 static void CL_UpdateItemsAndWeapon(void)
881 {
882         int j;
883         // check for important changes
884
885         // set flash times
886         if (cl.olditems != cl.stats[STAT_ITEMS])
887                 for (j = 0;j < 32;j++)
888                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
889                                 cl.item_gettime[j] = cl.time;
890         cl.olditems = cl.stats[STAT_ITEMS];
891
892         // GAME_NEXUIZ hud needs weapon change time
893         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
894                 cl.weapontime = cl.time;
895         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
896 }
897
898 void CL_BeginDownloads(qboolean aborteddownload)
899 {
900         // quakeworld works differently
901         if (cls.protocol == PROTOCOL_QUAKEWORLD)
902                 return;
903
904         // this would be a good place to do curl downloads
905         if(Curl_Have_forthismap())
906         {
907                 Curl_Register_predownload(); // come back later
908                 return;
909         }
910
911         // if we got here...
912         // curl is done, so let's start with the business
913         cl.loadbegun = true;
914
915         // if already downloading something from the previous level, don't stop it
916         if (cls.qw_downloadname[0])
917                 return;
918
919         if (cl.downloadcsqc)
920         {
921                 size_t progsize;
922                 cl.downloadcsqc = false;
923                 if (cls.netcon
924                  && !sv.active
925                  && csqc_progname.string
926                  && csqc_progname.string[0]
927                  && csqc_progcrc.integer >= 0
928                  && cl_serverextension_download.integer
929                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
930                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
931                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
932         }
933
934         if (cl.loadmodel_current < cl.loadmodel_total)
935         {
936                 // loading models
937
938                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
939                 {
940                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
941                                 continue;
942                         if (cls.signon < SIGNONS)
943                                 CL_KeepaliveMessage(true);
944                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
945                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
946                         {
947                                 // we now have the worldmodel so we can set up the game world
948                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
949                                 CL_UpdateRenderEntity(&cl.entities[0].render);
950                                 CL_Locs_Reload_f();
951                                 R_Modules_NewMap();
952                                 // check memory integrity
953                                 Mem_CheckSentinelsGlobal();
954                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
955                                 {
956                                         cl.loadfinished = true;
957                                         // now issue the spawn to move on to signon 3 like normal
958                                         if (cls.netcon)
959                                                 Cmd_ForwardStringToServer("spawn");
960                                 }
961                         }
962                 }
963
964                 // finished loading models
965         }
966
967         if (cl.loadsound_current < cl.loadsound_total)
968         {
969                 // loading sounds
970
971                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
972                 {
973                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
974                                 continue;
975                         if (cls.signon < SIGNONS)
976                                 CL_KeepaliveMessage(true);
977                         // Don't lock the sfx here, S_ServerSounds already did that
978                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
979                 }
980
981                 // finished loading sounds
982         }
983
984         // note: the reason these loops skip already-loaded things is that it
985         // enables this command to be issued during the game if desired
986
987         if (cl.downloadmodel_current < cl.loadmodel_total)
988         {
989                 // loading models
990
991                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
992                 {
993                         if (aborteddownload)
994                         {
995                                 if (cl.downloadmodel_current == 1)
996                                 {
997                                         // the worldmodel failed, but we need to set up anyway
998                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
999                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1000                                         CL_Locs_Reload_f();
1001                                         R_Modules_NewMap();
1002                                         // check memory integrity
1003                                         Mem_CheckSentinelsGlobal();
1004                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1005                                         {
1006                                                 cl.loadfinished = true;
1007                                                 // now issue the spawn to move on to signon 3 like normal
1008                                                 if (cls.netcon)
1009                                                         Cmd_ForwardStringToServer("spawn");
1010                                         }
1011                                 }
1012                                 aborteddownload = false;
1013                                 continue;
1014                         }
1015                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1016                                 continue;
1017                         if (cls.signon < SIGNONS)
1018                                 CL_KeepaliveMessage(true);
1019                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1020                         {
1021                                 if (cl.downloadmodel_current == 1)
1022                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1023                                 else
1024                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1025                                 // regarding the * check: don't try to download submodels
1026                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1027                                 {
1028                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1029                                         // we'll try loading again when the download finishes
1030                                         return;
1031                                 }
1032                         }
1033                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1034                         if (cl.downloadmodel_current == 1)
1035                         {
1036                                 // we now have the worldmodel so we can set up the game world
1037                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1038                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1039                                 CL_Locs_Reload_f();
1040                                 R_Modules_NewMap();
1041                                 // check memory integrity
1042                                 Mem_CheckSentinelsGlobal();
1043                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1044                                 {
1045                                         cl.loadfinished = true;
1046                                         // now issue the spawn to move on to signon 3 like normal
1047                                         if (cls.netcon)
1048                                                 Cmd_ForwardStringToServer("spawn");
1049                                 }
1050                         }
1051                 }
1052
1053                 // finished loading models
1054         }
1055
1056         if (cl.downloadsound_current < cl.loadsound_total)
1057         {
1058                 // loading sounds
1059
1060                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1061                 {
1062                         char soundname[MAX_QPATH];
1063                         if (aborteddownload)
1064                         {
1065                                 aborteddownload = false;
1066                                 continue;
1067                         }
1068                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1069                                 continue;
1070                         if (cls.signon < SIGNONS)
1071                                 CL_KeepaliveMessage(true);
1072                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1073                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1074                         {
1075                                 Con_Printf("Sound %s not found\n", soundname);
1076                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1077                                 {
1078                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1079                                         // we'll try loading again when the download finishes
1080                                         return;
1081                                 }
1082                         }
1083                         // Don't lock the sfx here, S_ServerSounds already did that
1084                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1085                 }
1086
1087                 // finished loading sounds
1088         }
1089
1090         if (!cl.loadfinished)
1091         {
1092                 cl.loadfinished = true;
1093
1094                 // check memory integrity
1095                 Mem_CheckSentinelsGlobal();
1096
1097                 // now issue the spawn to move on to signon 3 like normal
1098                 if (cls.netcon)
1099                         Cmd_ForwardStringToServer("spawn");
1100         }
1101 }
1102
1103 void CL_BeginDownloads_f(void)
1104 {
1105         // prevent cl_begindownloads from being issued multiple times in one match
1106         // to prevent accidentally cancelled downloads
1107         if(cl.loadbegun)
1108                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1109         else
1110                 CL_BeginDownloads(false);
1111 }
1112
1113 void CL_StopDownload(int size, int crc)
1114 {
1115         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1116         {
1117                 int existingcrc;
1118                 size_t existingsize;
1119                 const char *extension;
1120
1121                 // finished file
1122                 // save to disk only if we don't already have it
1123                 // (this is mainly for playing back demos)
1124                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1125                 if (existingsize)
1126                 {
1127                         if ((int)existingsize != size || existingcrc != crc)
1128                         {
1129                                 // we have a mismatching file, pick another name for it
1130                                 char name[MAX_QPATH*2];
1131                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1132                                 if (!FS_FileExists(name))
1133                                 {
1134                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1135                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1136                                 }
1137                         }
1138                 }
1139                 else
1140                 {
1141                         // we either don't have it or have a mismatching file...
1142                         // so it's time to accept the file
1143                         // but if we already have a mismatching file we need to rename
1144                         // this new one, and if we already have this file in renamed form,
1145                         // we do nothing
1146                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1147                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1148                         extension = FS_FileExtension(cls.qw_downloadname);
1149                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1150                                 FS_Rescan();
1151                 }
1152         }
1153
1154         if (cls.qw_downloadmemory)
1155                 Mem_Free(cls.qw_downloadmemory);
1156         cls.qw_downloadmemory = NULL;
1157         cls.qw_downloadname[0] = 0;
1158         cls.qw_downloadmemorymaxsize = 0;
1159         cls.qw_downloadmemorycursize = 0;
1160         cls.qw_downloadpercent = 0;
1161 }
1162
1163 void CL_ParseDownload(void)
1164 {
1165         int i, start, size;
1166         unsigned char data[65536];
1167         start = MSG_ReadLong();
1168         size = (unsigned short)MSG_ReadShort();
1169
1170         // record the start/size information to ack in the next input packet
1171         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1172         {
1173                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1174                 {
1175                         cls.dp_downloadack[i].start = start;
1176                         cls.dp_downloadack[i].size = size;
1177                         break;
1178                 }
1179         }
1180
1181         MSG_ReadBytes(size, data);
1182
1183         if (!cls.qw_downloadname[0])
1184         {
1185                 if (size > 0)
1186                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1187                 return;
1188         }
1189
1190         if (start + size > cls.qw_downloadmemorymaxsize)
1191                 Host_Error("corrupt download message\n");
1192
1193         // only advance cursize if the data is at the expected position
1194         // (gaps are unacceptable)
1195         memcpy(cls.qw_downloadmemory + start, data, size);
1196         cls.qw_downloadmemorycursize = start + size;
1197         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1198         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1199         cls.qw_downloadspeedcount += size;
1200 }
1201
1202 void CL_DownloadBegin_f(void)
1203 {
1204         int size = atoi(Cmd_Argv(1));
1205
1206         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1207         {
1208                 Con_Printf("cl_downloadbegin: received bogus information\n");
1209                 CL_StopDownload(0, 0);
1210                 return;
1211         }
1212
1213         if (cls.qw_downloadname[0])
1214                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1215
1216         CL_StopDownload(0, 0);
1217
1218         // we're really beginning a download now, so initialize stuff
1219         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1220         cls.qw_downloadmemorymaxsize = size;
1221         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1222         cls.qw_downloadnumber++;
1223
1224         Cmd_ForwardStringToServer("sv_startdownload");
1225 }
1226
1227 void CL_StopDownload_f(void)
1228 {
1229         if (cls.qw_downloadname[0])
1230         {
1231                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1232                 CL_StopDownload(0, 0);
1233         }
1234         CL_BeginDownloads(true);
1235 }
1236
1237 void CL_DownloadFinished_f(void)
1238 {
1239         if (Cmd_Argc() < 3)
1240         {
1241                 Con_Printf("Malformed cl_downloadfinished command\n");
1242                 return;
1243         }
1244         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1245         CL_BeginDownloads(false);
1246 }
1247
1248 /*
1249 =====================
1250 CL_SignonReply
1251
1252 An svc_signonnum has been received, perform a client side setup
1253 =====================
1254 */
1255 static void CL_SignonReply (void)
1256 {
1257         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1258
1259         switch (cls.signon)
1260         {
1261         case 1:
1262                 if (cls.netcon)
1263                 {
1264                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1265                         MSG_WriteString (&cls.netcon->message, "prespawn");
1266                 }
1267                 else // playing a demo...  make sure loading occurs as soon as possible
1268                         CL_BeginDownloads(false);
1269                 break;
1270
1271         case 2:
1272                 if (cls.netcon)
1273                 {
1274                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1275                         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1276
1277                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1278                         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1279
1280                         if (cl_pmodel.integer)
1281                         {
1282                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1283                                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1284                         }
1285                         if (*cl_playermodel.string)
1286                         {
1287                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1288                                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1289                         }
1290                         if (*cl_playerskin.string)
1291                         {
1292                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1293                                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1294                         }
1295
1296                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1297                         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1298
1299                         // LordHavoc: changed to begin a loading stage and issue this when done
1300                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1301                         //MSG_WriteString (&cls.netcon->message, "spawn");
1302
1303                         // execute cl_begindownloads next frame after this message is sent
1304                         // (so that the server can see the player name while downloading)
1305                         Cbuf_AddText("\ncl_begindownloads\n");
1306                 }
1307                 break;
1308
1309         case 3:
1310                 if (cls.netcon)
1311                 {
1312                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1313                         MSG_WriteString (&cls.netcon->message, "begin");
1314                 }
1315                 break;
1316
1317         case 4:
1318                 Con_ClearNotify();
1319                 break;
1320         }
1321 }
1322
1323 /*
1324 ==================
1325 CL_ParseServerInfo
1326 ==================
1327 */
1328 void CL_ParseServerInfo (void)
1329 {
1330         char *str;
1331         int i;
1332         protocolversion_t protocol;
1333         int nummodels, numsounds;
1334
1335         Con_DPrint("Serverinfo packet received.\n");
1336
1337         // if server is active, we already began a loading plaque
1338         if (!sv.active)
1339                 SCR_BeginLoadingPlaque();
1340
1341         // check memory integrity
1342         Mem_CheckSentinelsGlobal();
1343
1344         // clear cl_serverextension cvars
1345         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1346
1347 //
1348 // wipe the client_state_t struct
1349 //
1350         CL_ClearState ();
1351
1352 // parse protocol version number
1353         i = MSG_ReadLong ();
1354         protocol = Protocol_EnumForNumber(i);
1355         if (protocol == PROTOCOL_UNKNOWN)
1356         {
1357                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1358                 return;
1359         }
1360         // hack for unmarked Nehahra movie demos which had a custom protocol
1361         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1362                 protocol = PROTOCOL_NEHAHRAMOVIE;
1363         cls.protocol = protocol;
1364         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1365
1366         cl.num_entities = 1;
1367
1368         if (protocol == PROTOCOL_QUAKEWORLD)
1369         {
1370                 char gamedir[1][MAX_QPATH];
1371
1372                 cl.qw_servercount = MSG_ReadLong();
1373
1374                 str = MSG_ReadString();
1375                 Con_Printf("server gamedir is %s\n", str);
1376                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1377
1378                 // change gamedir if needed
1379                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1380                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1381
1382                 cl.gametype = GAME_DEATHMATCH;
1383                 cl.maxclients = 32;
1384
1385                 // parse player number
1386                 i = MSG_ReadByte();
1387                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1388                 //cl.qw_spectator = (i & 128) != 0;
1389                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1390                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1391
1392                 // get the full level name
1393                 str = MSG_ReadString ();
1394                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1395
1396                 // get the movevars
1397                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1398                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1399                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1400                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1401                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1402                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1403                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1404                 cl.qw_movevars_friction           = MSG_ReadFloat();
1405                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1406                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1407
1408                 // seperate the printfs so the server message can have a color
1409                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1410
1411                 // check memory integrity
1412                 Mem_CheckSentinelsGlobal();
1413
1414                 if (cls.netcon)
1415                 {
1416                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1417                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1418                 }
1419
1420                 cl.loadbegun = false;
1421                 cl.loadfinished = false;
1422
1423                 cls.state = ca_connected;
1424                 cls.signon = 1;
1425
1426                 // note: on QW protocol we can't set up the gameworld until after
1427                 // downloads finish...
1428                 // (we don't even know the name of the map yet)
1429         }
1430         else
1431         {
1432         // parse maxclients
1433                 cl.maxclients = MSG_ReadByte ();
1434                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1435                 {
1436                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1437                         return;
1438                 }
1439                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1440
1441         // parse gametype
1442                 cl.gametype = MSG_ReadByte ();
1443
1444         // parse signon message
1445                 str = MSG_ReadString ();
1446                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1447
1448         // seperate the printfs so the server message can have a color
1449                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1450                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1451
1452                 // check memory integrity
1453                 Mem_CheckSentinelsGlobal();
1454
1455                 // parse model precache list
1456                 for (nummodels=1 ; ; nummodels++)
1457                 {
1458                         str = MSG_ReadString();
1459                         if (!str[0])
1460                                 break;
1461                         if (nummodels==MAX_MODELS)
1462                                 Host_Error ("Server sent too many model precaches");
1463                         if (strlen(str) >= MAX_QPATH)
1464                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1465                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1466                 }
1467                 // parse sound precache list
1468                 for (numsounds=1 ; ; numsounds++)
1469                 {
1470                         str = MSG_ReadString();
1471                         if (!str[0])
1472                                 break;
1473                         if (numsounds==MAX_SOUNDS)
1474                                 Host_Error("Server sent too many sound precaches");
1475                         if (strlen(str) >= MAX_QPATH)
1476                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1477                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1478                 }
1479
1480                 // touch all of the precached models that are still loaded so we can free
1481                 // anything that isn't needed
1482                 Mod_ClearUsed();
1483                 for (i = 1;i < nummodels;i++)
1484                         Mod_FindName(cl.model_name[i]);
1485                 // precache any models used by the client (this also marks them used)
1486                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1487                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1488                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1489                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1490                 Mod_PurgeUnused();
1491
1492                 // do the same for sounds
1493                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1494                 S_ServerSounds (cl.sound_name, numsounds);
1495
1496                 // precache any sounds used by the client
1497                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1498                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1499                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1500                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1501                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1502                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1503                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1504
1505                 // now we try to load everything that is new
1506                 cl.loadmodel_current = 1;
1507                 cl.downloadmodel_current = 1;
1508                 cl.loadmodel_total = nummodels;
1509                 cl.loadsound_current = 1;
1510                 cl.downloadsound_current = 1;
1511                 cl.loadsound_total = numsounds;
1512                 cl.downloadcsqc = true;
1513                 cl.loadbegun = false;
1514                 cl.loadfinished = false;
1515         }
1516
1517         // check memory integrity
1518         Mem_CheckSentinelsGlobal();
1519 }
1520
1521 void CL_ValidateState(entity_state_t *s)
1522 {
1523         model_t *model;
1524
1525         if (!s->active)
1526                 return;
1527
1528         if (s->modelindex >= MAX_MODELS)
1529                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1530
1531         // colormap is client index + 1
1532         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1533         {
1534                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1535                 s->colormap = 0;
1536         }
1537
1538         model = cl.model_precache[s->modelindex];
1539         if (model && model->type && s->frame >= model->numframes)
1540         {
1541                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1542                 s->frame = 0;
1543         }
1544         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1545         {
1546                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1547                 s->skin = 0;
1548         }
1549 }
1550
1551 void CL_MoveLerpEntityStates(entity_t *ent)
1552 {
1553         float odelta[3], adelta[3];
1554         CL_ValidateState(&ent->state_current);
1555         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1556         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1557         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1558         {
1559                 // reset all persistent stuff if this is a new entity
1560                 ent->persistent.lerpdeltatime = 0;
1561                 ent->persistent.lerpstarttime = cl.mtime[1];
1562                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1563                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1564                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1565                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1566                 // reset animation interpolation as well
1567                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1568                 ent->render.frame1time = ent->render.frame2time = cl.time;
1569                 ent->render.framelerp = 1;
1570                 // reset various persistent stuff
1571                 ent->persistent.muzzleflash = 0;
1572                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1573         }
1574         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1575         {
1576                 // don't interpolate the move
1577                 // (the fixangle[] check detects teleports, but not constant fixangles
1578                 //  such as when spectating)
1579                 ent->persistent.lerpdeltatime = 0;
1580                 ent->persistent.lerpstarttime = cl.mtime[1];
1581                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1582                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1583                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1584                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1585         }
1586         else if (ent->state_current.flags & RENDER_STEP)
1587         {
1588                 // monster interpolation
1589                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1590                 {
1591                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1592                         ent->persistent.lerpstarttime = cl.mtime[1];
1593                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1594                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1595                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1596                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1597                 }
1598         }
1599         else
1600         {
1601                 // not a monster
1602                 ent->persistent.lerpstarttime = ent->state_previous.time;
1603                 // no lerp if it's singleplayer
1604                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1605                         ent->persistent.lerpdeltatime = 0;
1606                 else
1607                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1608                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1609                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1610                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1611                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1612         }
1613         // trigger muzzleflash effect if necessary
1614         if (ent->state_current.effects & EF_MUZZLEFLASH)
1615                 ent->persistent.muzzleflash = 1;
1616 }
1617
1618 /*
1619 ==================
1620 CL_ParseBaseline
1621 ==================
1622 */
1623 void CL_ParseBaseline (entity_t *ent, int large)
1624 {
1625         int i;
1626
1627         ent->state_baseline = defaultstate;
1628         // FIXME: set ent->state_baseline.number?
1629         ent->state_baseline.active = true;
1630         if (large)
1631         {
1632                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1633                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1634         }
1635         else
1636         {
1637                 ent->state_baseline.modelindex = MSG_ReadByte ();
1638                 ent->state_baseline.frame = MSG_ReadByte ();
1639         }
1640         ent->state_baseline.colormap = MSG_ReadByte();
1641         ent->state_baseline.skin = MSG_ReadByte();
1642         for (i = 0;i < 3;i++)
1643         {
1644                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1645                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1646         }
1647         ent->state_previous = ent->state_current = ent->state_baseline;
1648 }
1649
1650
1651 /*
1652 ==================
1653 CL_ParseClientdata
1654
1655 Server information pertaining to this client only
1656 ==================
1657 */
1658 void CL_ParseClientdata (void)
1659 {
1660         int i, bits;
1661
1662         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1663         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1664         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1665         cl.mviewzoom[1] = cl.mviewzoom[0];
1666
1667         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1668         {
1669                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1670                 cl.stats[STAT_ITEMS] = 0;
1671                 cl.stats[STAT_VIEWZOOM] = 255;
1672         }
1673         cl.idealpitch = 0;
1674         cl.mpunchangle[0][0] = 0;
1675         cl.mpunchangle[0][1] = 0;
1676         cl.mpunchangle[0][2] = 0;
1677         cl.mpunchvector[0][0] = 0;
1678         cl.mpunchvector[0][1] = 0;
1679         cl.mpunchvector[0][2] = 0;
1680         cl.mvelocity[0][0] = 0;
1681         cl.mvelocity[0][1] = 0;
1682         cl.mvelocity[0][2] = 0;
1683         cl.mviewzoom[0] = 1;
1684
1685         bits = (unsigned short) MSG_ReadShort ();
1686         if (bits & SU_EXTEND1)
1687                 bits |= (MSG_ReadByte() << 16);
1688         if (bits & SU_EXTEND2)
1689                 bits |= (MSG_ReadByte() << 24);
1690
1691         if (bits & SU_VIEWHEIGHT)
1692                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1693
1694         if (bits & SU_IDEALPITCH)
1695                 cl.idealpitch = MSG_ReadChar ();
1696
1697         for (i = 0;i < 3;i++)
1698         {
1699                 if (bits & (SU_PUNCH1<<i) )
1700                 {
1701                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1702                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1703                         else
1704                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1705                 }
1706                 if (bits & (SU_PUNCHVEC1<<i))
1707                 {
1708                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1709                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1710                         else
1711                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1712                 }
1713                 if (bits & (SU_VELOCITY1<<i) )
1714                 {
1715                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1716                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1717                         else
1718                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1719                 }
1720         }
1721
1722         // LordHavoc: hipnotic demos don't have this bit set but should
1723         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1724                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1725
1726         cl.onground = (bits & SU_ONGROUND) != 0;
1727         cl.inwater = (bits & SU_INWATER) != 0;
1728
1729         if (cls.protocol == PROTOCOL_DARKPLACES5)
1730         {
1731                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1732                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1733                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1734                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1735                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1736                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1737                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1738                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1739                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1740                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1741         }
1742         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1743         {
1744                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1745                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1746                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1747                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1748                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1749                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1750                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1751                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1752                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1753                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1754                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1755                 else
1756                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1757         }
1758
1759         if (bits & SU_VIEWZOOM)
1760         {
1761                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1762                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1763                 else
1764                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1765         }
1766
1767         // viewzoom interpolation
1768         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1769 }
1770
1771 /*
1772 =====================
1773 CL_ParseStatic
1774 =====================
1775 */
1776 void CL_ParseStatic (int large)
1777 {
1778         entity_t *ent;
1779
1780         if (cl.num_static_entities >= cl.max_static_entities)
1781                 Host_Error ("Too many static entities");
1782         ent = &cl.static_entities[cl.num_static_entities++];
1783         CL_ParseBaseline (ent, large);
1784
1785         if (ent->state_baseline.modelindex == 0)
1786         {
1787                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1788                 cl.num_static_entities--;
1789                 // This is definitely a cheesy way to conserve resources...
1790                 return;
1791         }
1792
1793 // copy it to the current state
1794         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1795         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1796         ent->render.framelerp = 0;
1797         // make torchs play out of sync
1798         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1799         ent->render.colormap = -1; // no special coloring
1800         ent->render.skinnum = ent->state_baseline.skin;
1801         ent->render.effects = ent->state_baseline.effects;
1802         ent->render.alpha = 1;
1803
1804         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1805         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1806
1807         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1808         CL_UpdateRenderEntity(&ent->render);
1809 }
1810
1811 /*
1812 ===================
1813 CL_ParseStaticSound
1814 ===================
1815 */
1816 void CL_ParseStaticSound (int large)
1817 {
1818         vec3_t          org;
1819         int                     sound_num, vol, atten;
1820
1821         MSG_ReadVector(org, cls.protocol);
1822         if (large)
1823                 sound_num = (unsigned short) MSG_ReadShort ();
1824         else
1825                 sound_num = MSG_ReadByte ();
1826         vol = MSG_ReadByte ();
1827         atten = MSG_ReadByte ();
1828
1829         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1830 }
1831
1832 void CL_ParseEffect (void)
1833 {
1834         vec3_t          org;
1835         int                     modelindex, startframe, framecount, framerate;
1836
1837         MSG_ReadVector(org, cls.protocol);
1838         modelindex = MSG_ReadByte ();
1839         startframe = MSG_ReadByte ();
1840         framecount = MSG_ReadByte ();
1841         framerate = MSG_ReadByte ();
1842
1843         CL_Effect(org, modelindex, startframe, framecount, framerate);
1844 }
1845
1846 void CL_ParseEffect2 (void)
1847 {
1848         vec3_t          org;
1849         int                     modelindex, startframe, framecount, framerate;
1850
1851         MSG_ReadVector(org, cls.protocol);
1852         modelindex = (unsigned short) MSG_ReadShort ();
1853         startframe = (unsigned short) MSG_ReadShort ();
1854         framecount = MSG_ReadByte ();
1855         framerate = MSG_ReadByte ();
1856
1857         CL_Effect(org, modelindex, startframe, framecount, framerate);
1858 }
1859
1860 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1861 {
1862         int i;
1863         beam_t *b = NULL;
1864
1865         if (ent >= MAX_EDICTS)
1866         {
1867                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1868                 ent = 0;
1869         }
1870
1871         if (ent >= cl.max_entities)
1872                 CL_ExpandEntities(ent);
1873
1874         // override any beam with the same entity
1875         i = cl.max_beams;
1876         if (ent)
1877                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1878                         if (b->entity == ent)
1879                                 break;
1880         // if the entity was not found then just replace an unused beam
1881         if (i == cl.max_beams)
1882                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1883                         if (!b->model)
1884                                 break;
1885         if (i < cl.max_beams)
1886         {
1887                 cl.num_beams = max(cl.num_beams, i + 1);
1888                 b->entity = ent;
1889                 b->lightning = lightning;
1890                 b->model = m;
1891                 b->endtime = cl.mtime[0] + 0.2;
1892                 VectorCopy (start, b->start);
1893                 VectorCopy (end, b->end);
1894         }
1895         else
1896                 Con_Print("beam list overflow!\n");
1897 }
1898
1899 void CL_ParseBeam (model_t *m, int lightning)
1900 {
1901         int ent;
1902         vec3_t start, end;
1903
1904         ent = (unsigned short) MSG_ReadShort ();
1905         MSG_ReadVector(start, cls.protocol);
1906         MSG_ReadVector(end, cls.protocol);
1907
1908         if (ent >= MAX_EDICTS)
1909         {
1910                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1911                 ent = 0;
1912         }
1913
1914         CL_NewBeam(ent, start, end, m, lightning);
1915 }
1916
1917 void CL_ParseTempEntity(void)
1918 {
1919         int type;
1920         vec3_t pos, pos2;
1921         vec3_t vel1, vel2;
1922         vec3_t dir;
1923         vec3_t color;
1924         int rnd;
1925         int colorStart, colorLength, count;
1926         float velspeed, radius;
1927         unsigned char *tempcolor;
1928         matrix4x4_t tempmatrix;
1929
1930         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1931         {
1932                 type = MSG_ReadByte();
1933                 switch (type)
1934                 {
1935                 case QW_TE_WIZSPIKE:
1936                         // spike hitting wall
1937                         MSG_ReadVector(pos, cls.protocol);
1938                         CL_FindNonSolidLocation(pos, pos, 4);
1939                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1940                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1941                         break;
1942
1943                 case QW_TE_KNIGHTSPIKE:
1944                         // spike hitting wall
1945                         MSG_ReadVector(pos, cls.protocol);
1946                         CL_FindNonSolidLocation(pos, pos, 4);
1947                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1948                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1949                         break;
1950
1951                 case QW_TE_SPIKE:
1952                         // spike hitting wall
1953                         MSG_ReadVector(pos, cls.protocol);
1954                         CL_FindNonSolidLocation(pos, pos, 4);
1955                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1956                         if (rand() % 5)
1957                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1958                         else
1959                         {
1960                                 rnd = rand() & 3;
1961                                 if (rnd == 1)
1962                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1963                                 else if (rnd == 2)
1964                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1965                                 else
1966                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1967                         }
1968                         break;
1969                 case QW_TE_SUPERSPIKE:
1970                         // super spike hitting wall
1971                         MSG_ReadVector(pos, cls.protocol);
1972                         CL_FindNonSolidLocation(pos, pos, 4);
1973                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1974                         if (rand() % 5)
1975                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1976                         else
1977                         {
1978                                 rnd = rand() & 3;
1979                                 if (rnd == 1)
1980                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1981                                 else if (rnd == 2)
1982                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1983                                 else
1984                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1985                         }
1986                         break;
1987
1988                 case QW_TE_EXPLOSION:
1989                         // rocket explosion
1990                         MSG_ReadVector(pos, cls.protocol);
1991                         CL_FindNonSolidLocation(pos, pos, 10);
1992                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1993                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1994                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1995                         break;
1996
1997                 case QW_TE_TAREXPLOSION:
1998                         // tarbaby explosion
1999                         MSG_ReadVector(pos, cls.protocol);
2000                         CL_FindNonSolidLocation(pos, pos, 10);
2001                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2002                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2003                         break;
2004
2005                 case QW_TE_LIGHTNING1:
2006                         // lightning bolts
2007                         CL_ParseBeam(cl.model_bolt, true);
2008                         break;
2009
2010                 case QW_TE_LIGHTNING2:
2011                         // lightning bolts
2012                         CL_ParseBeam(cl.model_bolt2, true);
2013                         break;
2014
2015                 case QW_TE_LIGHTNING3:
2016                         // lightning bolts
2017                         CL_ParseBeam(cl.model_bolt3, false);
2018                         break;
2019
2020                 case QW_TE_LAVASPLASH:
2021                         MSG_ReadVector(pos, cls.protocol);
2022                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2023                         break;
2024
2025                 case QW_TE_TELEPORT:
2026                         MSG_ReadVector(pos, cls.protocol);
2027                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2028                         break;
2029
2030                 case QW_TE_GUNSHOT:
2031                         // bullet hitting wall
2032                         radius = MSG_ReadByte();
2033                         MSG_ReadVector(pos, cls.protocol);
2034                         CL_FindNonSolidLocation(pos, pos, 4);
2035                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2036                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2037                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2038                         break;
2039
2040                 case QW_TE_BLOOD:
2041                         count = MSG_ReadByte();
2042                         MSG_ReadVector(pos, cls.protocol);
2043                         CL_FindNonSolidLocation(pos, pos, 4);
2044                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2045                         break;
2046
2047                 case QW_TE_LIGHTNINGBLOOD:
2048                         MSG_ReadVector(pos, cls.protocol);
2049                         CL_FindNonSolidLocation(pos, pos, 4);
2050                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2051                         break;
2052
2053                 default:
2054                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2055                 }
2056         }
2057         else
2058         {
2059                 type = MSG_ReadByte();
2060                 switch (type)
2061                 {
2062                 case TE_WIZSPIKE:
2063                         // spike hitting wall
2064                         MSG_ReadVector(pos, cls.protocol);
2065                         CL_FindNonSolidLocation(pos, pos, 4);
2066                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2067                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2068                         break;
2069
2070                 case TE_KNIGHTSPIKE:
2071                         // spike hitting wall
2072                         MSG_ReadVector(pos, cls.protocol);
2073                         CL_FindNonSolidLocation(pos, pos, 4);
2074                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2075                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2076                         break;
2077
2078                 case TE_SPIKE:
2079                         // spike hitting wall
2080                         MSG_ReadVector(pos, cls.protocol);
2081                         CL_FindNonSolidLocation(pos, pos, 4);
2082                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2083                         if (rand() % 5)
2084                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2085                         else
2086                         {
2087                                 rnd = rand() & 3;
2088                                 if (rnd == 1)
2089                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2090                                 else if (rnd == 2)
2091                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2092                                 else
2093                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2094                         }
2095                         break;
2096                 case TE_SPIKEQUAD:
2097                         // quad spike hitting wall
2098                         MSG_ReadVector(pos, cls.protocol);
2099                         CL_FindNonSolidLocation(pos, pos, 4);
2100                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2101                         if (rand() % 5)
2102                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2103                         else
2104                         {
2105                                 rnd = rand() & 3;
2106                                 if (rnd == 1)
2107                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2108                                 else if (rnd == 2)
2109                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2110                                 else
2111                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2112                         }
2113                         break;
2114                 case TE_SUPERSPIKE:
2115                         // super spike hitting wall
2116                         MSG_ReadVector(pos, cls.protocol);
2117                         CL_FindNonSolidLocation(pos, pos, 4);
2118                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2119                         if (rand() % 5)
2120                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2121                         else
2122                         {
2123                                 rnd = rand() & 3;
2124                                 if (rnd == 1)
2125                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2126                                 else if (rnd == 2)
2127                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2128                                 else
2129                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2130                         }
2131                         break;
2132                 case TE_SUPERSPIKEQUAD:
2133                         // quad super spike hitting wall
2134                         MSG_ReadVector(pos, cls.protocol);
2135                         CL_FindNonSolidLocation(pos, pos, 4);
2136                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2137                         if (rand() % 5)
2138                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2139                         else
2140                         {
2141                                 rnd = rand() & 3;
2142                                 if (rnd == 1)
2143                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2144                                 else if (rnd == 2)
2145                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2146                                 else
2147                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2148                         }
2149                         break;
2150                         // LordHavoc: added for improved blood splatters
2151                 case TE_BLOOD:
2152                         // blood puff
2153                         MSG_ReadVector(pos, cls.protocol);
2154                         CL_FindNonSolidLocation(pos, pos, 4);
2155                         dir[0] = MSG_ReadChar();
2156                         dir[1] = MSG_ReadChar();
2157                         dir[2] = MSG_ReadChar();
2158                         count = MSG_ReadByte();
2159                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2160                         break;
2161                 case TE_SPARK:
2162                         // spark shower
2163                         MSG_ReadVector(pos, cls.protocol);
2164                         CL_FindNonSolidLocation(pos, pos, 4);
2165                         dir[0] = MSG_ReadChar();
2166                         dir[1] = MSG_ReadChar();
2167                         dir[2] = MSG_ReadChar();
2168                         count = MSG_ReadByte();
2169                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2170                         break;
2171                 case TE_PLASMABURN:
2172                         MSG_ReadVector(pos, cls.protocol);
2173                         CL_FindNonSolidLocation(pos, pos, 4);
2174                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2175                         break;
2176                         // LordHavoc: added for improved gore
2177                 case TE_BLOODSHOWER:
2178                         // vaporized body
2179                         MSG_ReadVector(pos, cls.protocol); // mins
2180                         MSG_ReadVector(pos2, cls.protocol); // maxs
2181                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2182                         count = (unsigned short) MSG_ReadShort(); // number of particles
2183                         vel1[0] = -velspeed;
2184                         vel1[1] = -velspeed;
2185                         vel1[2] = -velspeed;
2186                         vel2[0] = velspeed;
2187                         vel2[1] = velspeed;
2188                         vel2[2] = velspeed;
2189                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2190                         break;
2191
2192                 case TE_PARTICLECUBE:
2193                         // general purpose particle effect
2194                         MSG_ReadVector(pos, cls.protocol); // mins
2195                         MSG_ReadVector(pos2, cls.protocol); // maxs
2196                         MSG_ReadVector(dir, cls.protocol); // dir
2197                         count = (unsigned short) MSG_ReadShort(); // number of particles
2198                         colorStart = MSG_ReadByte(); // color
2199                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2200                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2201                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2202                         break;
2203
2204                 case TE_PARTICLERAIN:
2205                         // general purpose particle effect
2206                         MSG_ReadVector(pos, cls.protocol); // mins
2207                         MSG_ReadVector(pos2, cls.protocol); // maxs
2208                         MSG_ReadVector(dir, cls.protocol); // dir
2209                         count = (unsigned short) MSG_ReadShort(); // number of particles
2210                         colorStart = MSG_ReadByte(); // color
2211                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2212                         break;
2213
2214                 case TE_PARTICLESNOW:
2215                         // general purpose particle effect
2216                         MSG_ReadVector(pos, cls.protocol); // mins
2217                         MSG_ReadVector(pos2, cls.protocol); // maxs
2218                         MSG_ReadVector(dir, cls.protocol); // dir
2219                         count = (unsigned short) MSG_ReadShort(); // number of particles
2220                         colorStart = MSG_ReadByte(); // color
2221                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2222                         break;
2223
2224                 case TE_GUNSHOT:
2225                         // bullet hitting wall
2226                         MSG_ReadVector(pos, cls.protocol);
2227                         CL_FindNonSolidLocation(pos, pos, 4);
2228                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2229                         break;
2230
2231                 case TE_GUNSHOTQUAD:
2232                         // quad bullet hitting wall
2233                         MSG_ReadVector(pos, cls.protocol);
2234                         CL_FindNonSolidLocation(pos, pos, 4);
2235                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2236                         break;
2237
2238                 case TE_EXPLOSION:
2239                         // rocket explosion
2240                         MSG_ReadVector(pos, cls.protocol);
2241                         CL_FindNonSolidLocation(pos, pos, 10);
2242                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2243                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2244                         break;
2245
2246                 case TE_EXPLOSIONQUAD:
2247                         // quad rocket explosion
2248                         MSG_ReadVector(pos, cls.protocol);
2249                         CL_FindNonSolidLocation(pos, pos, 10);
2250                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2251                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2252                         break;
2253
2254                 case TE_EXPLOSION3:
2255                         // Nehahra movie colored lighting explosion
2256                         MSG_ReadVector(pos, cls.protocol);
2257                         CL_FindNonSolidLocation(pos, pos, 10);
2258                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2259                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2260                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2261                         CL_ParticleExplosion(pos);
2262                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2263                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2264                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2265                         break;
2266
2267                 case TE_EXPLOSIONRGB:
2268                         // colored lighting explosion
2269                         MSG_ReadVector(pos, cls.protocol);
2270                         CL_FindNonSolidLocation(pos, pos, 10);
2271                         CL_ParticleExplosion(pos);
2272                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2273                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2274                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2275                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2276                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2277                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2278                         break;
2279
2280                 case TE_TAREXPLOSION:
2281                         // tarbaby explosion
2282                         MSG_ReadVector(pos, cls.protocol);
2283                         CL_FindNonSolidLocation(pos, pos, 10);
2284                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2285                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2286                         break;
2287
2288                 case TE_SMALLFLASH:
2289                         MSG_ReadVector(pos, cls.protocol);
2290                         CL_FindNonSolidLocation(pos, pos, 10);
2291                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2292                         break;
2293
2294                 case TE_CUSTOMFLASH:
2295                         MSG_ReadVector(pos, cls.protocol);
2296                         CL_FindNonSolidLocation(pos, pos, 4);
2297                         radius = (MSG_ReadByte() + 1) * 8;
2298                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2299                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2300                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2301                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2302                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2303                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2304                         break;
2305
2306                 case TE_FLAMEJET:
2307                         MSG_ReadVector(pos, cls.protocol);
2308                         MSG_ReadVector(dir, cls.protocol);
2309                         count = MSG_ReadByte();
2310                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2311                         break;
2312
2313                 case TE_LIGHTNING1:
2314                         // lightning bolts
2315                         CL_ParseBeam(cl.model_bolt, true);
2316                         break;
2317
2318                 case TE_LIGHTNING2:
2319                         // lightning bolts
2320                         CL_ParseBeam(cl.model_bolt2, true);
2321                         break;
2322
2323                 case TE_LIGHTNING3:
2324                         // lightning bolts
2325                         CL_ParseBeam(cl.model_bolt3, false);
2326                         break;
2327
2328         // PGM 01/21/97
2329                 case TE_BEAM:
2330                         // grappling hook beam
2331                         CL_ParseBeam(cl.model_beam, false);
2332                         break;
2333         // PGM 01/21/97
2334
2335         // LordHavoc: for compatibility with the Nehahra movie...
2336                 case TE_LIGHTNING4NEH:
2337                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2338                         break;
2339
2340                 case TE_LAVASPLASH:
2341                         MSG_ReadVector(pos, cls.protocol);
2342                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2343                         break;
2344
2345                 case TE_TELEPORT:
2346                         MSG_ReadVector(pos, cls.protocol);
2347                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2348                         break;
2349
2350                 case TE_EXPLOSION2:
2351                         // color mapped explosion
2352                         MSG_ReadVector(pos, cls.protocol);
2353                         CL_FindNonSolidLocation(pos, pos, 10);
2354                         colorStart = MSG_ReadByte();
2355                         colorLength = MSG_ReadByte();
2356                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2357                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2358                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2359                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2360                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2361                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2362                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2363                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2364                         break;
2365
2366                 case TE_TEI_G3:
2367                         MSG_ReadVector(pos, cls.protocol);
2368                         MSG_ReadVector(pos2, cls.protocol);
2369                         MSG_ReadVector(dir, cls.protocol);
2370                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2371                         break;
2372
2373                 case TE_TEI_SMOKE:
2374                         MSG_ReadVector(pos, cls.protocol);
2375                         MSG_ReadVector(dir, cls.protocol);
2376                         count = MSG_ReadByte();
2377                         CL_FindNonSolidLocation(pos, pos, 4);
2378                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2379                         break;
2380
2381                 case TE_TEI_BIGEXPLOSION:
2382                         MSG_ReadVector(pos, cls.protocol);
2383                         CL_FindNonSolidLocation(pos, pos, 10);
2384                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2385                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2386                         break;
2387
2388                 case TE_TEI_PLASMAHIT:
2389                         MSG_ReadVector(pos, cls.protocol);
2390                         MSG_ReadVector(dir, cls.protocol);
2391                         count = MSG_ReadByte();
2392                         CL_FindNonSolidLocation(pos, pos, 5);
2393                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2394                         break;
2395
2396                 default:
2397                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2398                 }
2399         }
2400 }
2401
2402 void CL_ParseTrailParticles(void)
2403 {
2404         int entityindex;
2405         int effectindex;
2406         vec3_t start, end;
2407         entityindex = (unsigned short)MSG_ReadShort();
2408         if (entityindex >= MAX_EDICTS)
2409                 entityindex = 0;
2410         if (entityindex >= cl.max_entities)
2411                 CL_ExpandEntities(entityindex);
2412         effectindex = (unsigned short)MSG_ReadShort();
2413         MSG_ReadVector(start, cls.protocol);
2414         MSG_ReadVector(end, cls.protocol);
2415         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2416 }
2417
2418 void CL_ParsePointParticles(void)
2419 {
2420         int effectindex, count;
2421         vec3_t origin, velocity;
2422         effectindex = (unsigned short)MSG_ReadShort();
2423         MSG_ReadVector(origin, cls.protocol);
2424         MSG_ReadVector(velocity, cls.protocol);
2425         count = (unsigned short)MSG_ReadShort();
2426         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2427 }
2428
2429 // look for anything interesting like player IP addresses or ping reports
2430 qboolean CL_ExaminePrintString(const char *text)
2431 {
2432         const char *t;
2433         if (!strcmp(text, "Client ping times:\n"))
2434         {
2435                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2436                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2437                         ;
2438                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2439                 {
2440                         Con_Printf("ping reply but empty scoreboard?!?\n");
2441                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2442                         cl.parsingtextexpectingpingforscores = 0;
2443                 }
2444                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2445                 return !cl.parsingtextexpectingpingforscores;
2446         }
2447         if (!strncmp(text, "host:    ", 9))
2448         {
2449                 // cl.parsingtextexpectingpingforscores = false; // really?
2450                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2451                 cl.parsingtextplayerindex = 0;
2452                 return true;
2453         }
2454         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2455         {
2456                 // if anything goes wrong, we'll assume this is not a ping report
2457                 qboolean expected = cl.parsingtextexpectingpingforscores;
2458                 cl.parsingtextexpectingpingforscores = 0;
2459                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2460                 t = text;
2461                 while (*t == ' ')
2462                         t++;
2463                 if ((*t >= '0' && *t <= '9') || *t == '-')
2464                 {
2465                         int ping = atoi(t);
2466                         while ((*t >= '0' && *t <= '9') || *t == '-')
2467                                 t++;
2468                         if (*t == ' ')
2469                         {
2470                                 int charindex = 0;
2471                                 t++;
2472                                 if(cl.parsingtextplayerindex < cl.maxclients)
2473                                 {
2474                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2475                                                 ;
2476                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2477                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2478                                         if (t[charindex] == '\n')
2479                                         {
2480                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2481                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2482                                                         ;
2483                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2484                                                 {
2485                                                         // we parsed a valid ping entry, so expect another to follow
2486                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2487                                                         cl.parsingtextexpectingpingforscores = expected;
2488                                                 }
2489                                                 return !expected;
2490                                         }
2491                                 }
2492                                 if (!strncmp(t, "unconnected\n", 12))
2493                                 {
2494                                         // just ignore
2495                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2496                                         cl.parsingtextexpectingpingforscores = expected;
2497                                         return !expected;
2498                                 }
2499                                 else
2500                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2501                         }
2502                 }
2503         }
2504         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2505         {
2506                 if (!strncmp(text, "players: ", 9))
2507                 {
2508                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2509                         cl.parsingtextplayerindex = 0;
2510                         return true;
2511                 }
2512                 else if (!strstr(text, ": "))
2513                 {
2514                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2515                         return true;
2516                 }
2517         }
2518         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2519         {
2520                 // if anything goes wrong, we'll assume this is not a status report
2521                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2522                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2523                 {
2524                         t = text + 1;
2525                         cl.parsingtextplayerindex = atoi(t);
2526                         while (*t >= '0' && *t <= '9')
2527                                 t++;
2528                         if (*t == ' ')
2529                         {
2530                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2531                                 return true;
2532                         }
2533                 }
2534         }
2535         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2536         {
2537                 // if anything goes wrong, we'll assume this is not a status report
2538                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2539                 if (text[0] == ' ')
2540                 {
2541                         t = text;
2542                         while (*t == ' ')
2543                                 t++;
2544                         // botclient is perfectly valid, but we don't care about bots
2545                         if (strcmp(t, "botclient\n"))
2546                         {
2547                                 lhnetaddress_t address;
2548                                 LHNETADDRESS_FromString(&address, t, 0);
2549                                 // TODO: log the IP address and player name?
2550                         }
2551                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2552                         return true;
2553                 }
2554         }
2555         return true;
2556 }
2557
2558 static void CL_NetworkTimeReceived(double newtime)
2559 {
2560         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2561                 cl.mtime[1] = cl.mtime[0] = newtime;
2562         else
2563         {
2564                 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2565                 cl.mtime[0] = newtime;
2566         }
2567         if (cl_nettimesyncmode.integer == 3)
2568                 cl.time = cl.mtime[1];
2569         if (cl_nettimesyncmode.integer == 2)
2570         {
2571                 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2572                         cl.time = cl.mtime[1];
2573         }
2574         else if (cl_nettimesyncmode.integer == 1)
2575                 cl.time = cl.mtime[1];
2576         // this packet probably contains a player entity update, so we will need
2577         // to update the prediction
2578         cl.movement_needupdate = true;
2579         // this may get updated later in parsing by svc_clientdata
2580         cl.onground = false;
2581         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2582         // during this frame
2583         // (makes spectating players much smoother and prevents mouse movement from turning)
2584         cl.fixangle[1] = cl.fixangle[0];
2585         cl.fixangle[0] = false;
2586         if (!cls.demoplayback)
2587                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2588 }
2589
2590 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2591
2592 //[515]: csqc
2593 void CL_VM_Init (void);
2594 qboolean CL_VM_Parse_TempEntity (void);
2595 void CL_VM_Parse_StuffCmd (const char *msg);
2596 void CL_VM_Parse_CenterPrint (const char *msg);
2597 void CSQC_AddPrintText (const char *msg);
2598 void CSQC_ReadEntities (void);
2599
2600 /*
2601 =====================
2602 CL_ParseServerMessage
2603 =====================
2604 */
2605 int parsingerror = false;
2606 void CL_ParseServerMessage(void)
2607 {
2608         int                     cmd;
2609         int                     i;
2610         protocolversion_t protocol;
2611         unsigned char           cmdlog[32];
2612         char            *cmdlogname[32], *temp;
2613         int                     cmdindex, cmdcount = 0;
2614
2615         if (cls.demorecording)
2616                 CL_WriteDemoMessage ();
2617
2618         cl.last_received_message = realtime;
2619
2620         if (cls.netcon && cls.signon < SIGNONS)
2621                 CL_KeepaliveMessage(false);
2622
2623 //
2624 // if recording demos, copy the message out
2625 //
2626         if (cl_shownet.integer == 1)
2627                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2628         else if (cl_shownet.integer == 2)
2629                 Con_Print("------------------\n");
2630
2631 //
2632 // parse the message
2633 //
2634         //MSG_BeginReading ();
2635
2636         parsingerror = true;
2637
2638         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2639         {
2640                 CL_NetworkTimeReceived(realtime); // qw has no clock
2641
2642                 // slightly kill qw player entities each frame
2643                 for (i = 1;i < cl.maxclients;i++)
2644                         cl.entities_active[i] = false;
2645
2646                 // kill all qw nails
2647                 cl.qw_num_nails = 0;
2648
2649                 // fade weapon view kick
2650                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2651
2652                 while (1)
2653                 {
2654                         if (msg_badread)
2655                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2656
2657                         cmd = MSG_ReadByte ();
2658
2659                         if (cmd == -1)
2660                         {
2661                                 SHOWNET("END OF MESSAGE");
2662                                 break;          // end of message
2663                         }
2664
2665                         cmdindex = cmdcount & 31;
2666                         cmdcount++;
2667                         cmdlog[cmdindex] = cmd;
2668
2669                         SHOWNET(qw_svc_strings[cmd]);
2670                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2671                         if (!cmdlogname[cmdindex])
2672                         {
2673                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2674                                 temp = "<unknown>";
2675                                 cmdlogname[cmdindex] = temp;
2676                         }
2677
2678                         // other commands
2679                         switch (cmd)
2680                         {
2681                         default:
2682                                 {
2683                                         char description[32*64], temp[64];
2684                                         int count;
2685                                         strlcpy(description, "packet dump: ", sizeof(description));
2686                                         i = cmdcount - 32;
2687                                         if (i < 0)
2688                                                 i = 0;
2689                                         count = cmdcount - i;
2690                                         i &= 31;
2691                                         while(count > 0)
2692                                         {
2693                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2694                                                 strlcat(description, temp, sizeof(description));
2695                                                 count--;
2696                                                 i++;
2697                                                 i &= 31;
2698                                         }
2699                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2700                                         Con_Print(description);
2701                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2702                                 }
2703                                 break;
2704
2705                         case qw_svc_nop:
2706                                 //Con_Printf("qw_svc_nop\n");
2707                                 break;
2708
2709                         case qw_svc_disconnect:
2710                                 Con_Printf("Server disconnected\n");
2711                                 if (cls.demonum != -1)
2712                                         CL_NextDemo();
2713                                 else
2714                                         CL_Disconnect();
2715                                 return;
2716
2717                         case qw_svc_print:
2718                                 i = MSG_ReadByte();
2719                                 temp = MSG_ReadString();
2720                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2721                                 {
2722                                         if (i == 3) // chat
2723                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
2724                                         else
2725                                                 CSQC_AddPrintText(temp);
2726                                 }
2727                                 break;
2728
2729                         case qw_svc_centerprint:
2730                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2731                                 break;
2732
2733                         case qw_svc_stufftext:
2734                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2735                                 break;
2736
2737                         case qw_svc_damage:
2738                                 // svc_damage protocol is identical to nq
2739                                 V_ParseDamage ();
2740                                 break;
2741
2742                         case qw_svc_serverdata:
2743                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2744                                 CL_ParseServerInfo();
2745                                 CL_VM_Init();   //[515]: init csqc
2746                                 break;
2747
2748                         case qw_svc_setangle:
2749                                 for (i=0 ; i<3 ; i++)
2750                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2751                                 if (!cls.demoplayback)
2752                                 {
2753                                         cl.fixangle[0] = true;
2754                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2755                                         // disable interpolation if this is new
2756                                         if (!cl.fixangle[1])
2757                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2758                                 }
2759                                 break;
2760
2761                         case qw_svc_lightstyle:
2762                                 i = MSG_ReadByte ();
2763                                 if (i >= cl.max_lightstyle)
2764                                 {
2765                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2766                                         break;
2767                                 }
2768                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2769                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2770                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2771                                 break;
2772
2773                         case qw_svc_sound:
2774                                 CL_ParseStartSoundPacket(false);
2775                                 break;
2776
2777                         case qw_svc_stopsound:
2778                                 i = (unsigned short) MSG_ReadShort();
2779                                 S_StopSound(i>>3, i&7);
2780                                 break;
2781
2782                         case qw_svc_updatefrags:
2783                                 i = MSG_ReadByte();
2784                                 if (i >= cl.maxclients)
2785                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2786                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2787                                 break;
2788
2789                         case qw_svc_updateping:
2790                                 i = MSG_ReadByte();
2791                                 if (i >= cl.maxclients)
2792                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2793                                 cl.scores[i].qw_ping = MSG_ReadShort();
2794                                 break;
2795
2796                         case qw_svc_updatepl:
2797                                 i = MSG_ReadByte();
2798                                 if (i >= cl.maxclients)
2799                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2800                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2801                                 break;
2802
2803                         case qw_svc_updateentertime:
2804                                 i = MSG_ReadByte();
2805                                 if (i >= cl.maxclients)
2806                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2807                                 // seconds ago
2808                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2809                                 break;
2810
2811                         case qw_svc_spawnbaseline:
2812                                 i = (unsigned short) MSG_ReadShort();
2813                                 if (i < 0 || i >= MAX_EDICTS)
2814                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2815                                 if (i >= cl.max_entities)
2816                                         CL_ExpandEntities(i);
2817                                 CL_ParseBaseline(cl.entities + i, false);
2818                                 break;
2819                         case qw_svc_spawnstatic:
2820                                 CL_ParseStatic(false);
2821                                 break;
2822                         case qw_svc_temp_entity:
2823                                 if(!CL_VM_Parse_TempEntity())
2824                                         CL_ParseTempEntity ();
2825                                 break;
2826
2827                         case qw_svc_killedmonster:
2828                                 cl.stats[STAT_MONSTERS]++;
2829                                 break;
2830
2831                         case qw_svc_foundsecret:
2832                                 cl.stats[STAT_SECRETS]++;
2833                                 break;
2834
2835                         case qw_svc_updatestat:
2836                                 i = MSG_ReadByte ();
2837                                 if (i < 0 || i >= MAX_CL_STATS)
2838                                         Host_Error ("svc_updatestat: %i is invalid", i);
2839                                 cl.stats[i] = MSG_ReadByte ();
2840                                 break;
2841
2842                         case qw_svc_updatestatlong:
2843                                 i = MSG_ReadByte ();
2844                                 if (i < 0 || i >= MAX_CL_STATS)
2845                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2846                                 cl.stats[i] = MSG_ReadLong ();
2847                                 break;
2848
2849                         case qw_svc_spawnstaticsound:
2850                                 CL_ParseStaticSound (false);
2851                                 break;
2852
2853                         case qw_svc_cdtrack:
2854                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2855                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2856                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2857                                 else
2858                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2859                                 break;
2860
2861                         case qw_svc_intermission:
2862                                 cl.intermission = 1;
2863                                 cl.completed_time = cl.time;
2864                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2865                                 for (i = 0;i < 3;i++)
2866                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2867                                 break;
2868
2869                         case qw_svc_finale:
2870                                 cl.intermission = 2;
2871                                 cl.completed_time = cl.time;
2872                                 SCR_CenterPrint(MSG_ReadString ());
2873                                 break;
2874
2875                         case qw_svc_sellscreen:
2876                                 Cmd_ExecuteString ("help", src_command);
2877                                 break;
2878
2879                         case qw_svc_smallkick:
2880                                 cl.qw_weaponkick = -2;
2881                                 break;
2882                         case qw_svc_bigkick:
2883                                 cl.qw_weaponkick = -4;
2884                                 break;
2885
2886                         case qw_svc_muzzleflash:
2887                                 i = (unsigned short) MSG_ReadShort();
2888                                 // NOTE: in QW this only worked on clients
2889                                 if (i < 0 || i >= MAX_EDICTS)
2890                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2891                                 if (i >= cl.max_entities)
2892                                         CL_ExpandEntities(i);
2893                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2894                                 break;
2895
2896                         case qw_svc_updateuserinfo:
2897                                 QW_CL_UpdateUserInfo();
2898                                 break;
2899
2900                         case qw_svc_setinfo:
2901                                 QW_CL_SetInfo();
2902                                 break;
2903
2904                         case qw_svc_serverinfo:
2905                                 QW_CL_ServerInfo();
2906                                 break;
2907
2908                         case qw_svc_download:
2909                                 QW_CL_ParseDownload();
2910                                 break;
2911
2912                         case qw_svc_playerinfo:
2913                                 EntityStateQW_ReadPlayerUpdate();
2914                                 break;
2915
2916                         case qw_svc_nails:
2917                                 QW_CL_ParseNails();
2918                                 break;
2919
2920                         case qw_svc_chokecount:
2921                                 i = MSG_ReadByte();
2922                                 // FIXME: apply to netgraph
2923                                 //for (j = 0;j < i;j++)
2924                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2925                                 break;
2926
2927                         case qw_svc_modellist:
2928                                 QW_CL_ParseModelList();
2929                                 break;
2930
2931                         case qw_svc_soundlist:
2932                                 QW_CL_ParseSoundList();
2933                                 break;
2934
2935                         case qw_svc_packetentities:
2936                                 EntityFrameQW_CL_ReadFrame(false);
2937                                 // first update is the final signon stage
2938                                 if (cls.signon == SIGNONS - 1)
2939                                         cls.signon = SIGNONS;
2940                                 break;
2941
2942                         case qw_svc_deltapacketentities:
2943                                 EntityFrameQW_CL_ReadFrame(true);
2944                                 // first update is the final signon stage
2945                                 if (cls.signon == SIGNONS - 1)
2946                                         cls.signon = SIGNONS;
2947                                 break;
2948
2949                         case qw_svc_maxspeed:
2950                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2951                                 break;
2952
2953                         case qw_svc_entgravity:
2954                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2955                                 break;
2956
2957                         case qw_svc_setpause:
2958                                 cl.paused = MSG_ReadByte ();
2959                                 if (cl.paused)
2960                                         CDAudio_Pause ();
2961                                 else
2962                                         CDAudio_Resume ();
2963                                 S_PauseGameSounds (cl.paused);
2964                                 break;
2965                         }
2966                 }
2967
2968                 // fully kill the still slightly dead qw player entities each frame
2969                 for (i = 1;i < cl.maxclients;i++)
2970                         if (!cl.entities_active[i])
2971                                 cl.entities[i].state_current.active = false;
2972         }
2973         else
2974         {
2975                 while (1)
2976                 {
2977                         if (msg_badread)
2978                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2979
2980                         cmd = MSG_ReadByte ();
2981
2982                         if (cmd == -1)
2983                         {
2984                                 SHOWNET("END OF MESSAGE");
2985                                 break;          // end of message
2986                         }
2987
2988                         cmdindex = cmdcount & 31;
2989                         cmdcount++;
2990                         cmdlog[cmdindex] = cmd;
2991
2992                         // if the high bit of the command byte is set, it is a fast update
2993                         if (cmd & 128)
2994                         {
2995                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2996                                 temp = "entity";
2997                                 cmdlogname[cmdindex] = temp;
2998                                 SHOWNET("fast update");
2999                                 if (cls.signon == SIGNONS - 1)
3000                                 {
3001                                         // first update is the final signon stage
3002                                         cls.signon = SIGNONS;
3003                                         CL_SignonReply ();
3004                                 }
3005                                 EntityFrameQuake_ReadEntity (cmd&127);
3006                                 continue;
3007                         }
3008
3009                         SHOWNET(svc_strings[cmd]);
3010                         cmdlogname[cmdindex] = svc_strings[cmd];
3011                         if (!cmdlogname[cmdindex])
3012                         {
3013                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3014                                 temp = "<unknown>";
3015                                 cmdlogname[cmdindex] = temp;
3016                         }
3017
3018                         // other commands
3019                         switch (cmd)
3020                         {
3021                         default:
3022                                 {
3023                                         char description[32*64], temp[64];
3024                                         int count;
3025                                         strlcpy (description, "packet dump: ", sizeof(description));
3026                                         i = cmdcount - 32;
3027                                         if (i < 0)
3028                                                 i = 0;
3029                                         count = cmdcount - i;
3030                                         i &= 31;
3031                                         while(count > 0)
3032                                         {
3033                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3034                                                 strlcat (description, temp, sizeof (description));
3035                                                 count--;
3036                                                 i++;
3037                                                 i &= 31;
3038                                         }
3039                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3040                                         Con_Print(description);
3041                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3042                                 }
3043                                 break;
3044
3045                         case svc_nop:
3046                                 if (cls.signon < SIGNONS)
3047                                         Con_Print("<-- server to client keepalive\n");
3048                                 break;
3049
3050                         case svc_time:
3051                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3052                                 break;
3053
3054                         case svc_clientdata:
3055                                 CL_ParseClientdata();
3056                                 break;
3057
3058                         case svc_version:
3059                                 i = MSG_ReadLong ();
3060                                 protocol = Protocol_EnumForNumber(i);
3061                                 if (protocol == PROTOCOL_UNKNOWN)
3062                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3063                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3064                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3065                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3066                                 cls.protocol = protocol;
3067                                 break;
3068
3069                         case svc_disconnect:
3070                                 Con_Printf ("Server disconnected\n");
3071                                 if (cls.demonum != -1)
3072                                         CL_NextDemo ();
3073                                 else
3074                                         CL_Disconnect ();
3075                                 break;
3076
3077                         case svc_print:
3078                                 temp = MSG_ReadString();
3079                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3080                                         CSQC_AddPrintText(temp);        //[515]: csqc
3081                                 break;
3082
3083                         case svc_centerprint:
3084                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3085                                 break;
3086
3087                         case svc_stufftext:
3088                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3089                                 break;
3090
3091                         case svc_damage:
3092                                 V_ParseDamage ();
3093                                 break;
3094
3095                         case svc_serverinfo:
3096                                 CL_ParseServerInfo ();
3097                                 CL_VM_Init();   //[515]: init csqc
3098                                 break;
3099
3100                         case svc_setangle:
3101                                 for (i=0 ; i<3 ; i++)
3102                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3103                                 if (!cls.demoplayback)
3104                                 {
3105                                         cl.fixangle[0] = true;
3106                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3107                                         // disable interpolation if this is new
3108                                         if (!cl.fixangle[1])
3109                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3110                                 }
3111                                 break;
3112
3113                         case svc_setview:
3114                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3115                                 if (cl.viewentity >= MAX_EDICTS)
3116                                         Host_Error("svc_setview >= MAX_EDICTS");
3117                                 if (cl.viewentity >= cl.max_entities)
3118                                         CL_ExpandEntities(cl.viewentity);
3119                                 // LordHavoc: assume first setview recieved is the real player entity
3120                                 if (!cl.playerentity)
3121                                         cl.playerentity = cl.viewentity;
3122                                 break;
3123
3124                         case svc_lightstyle:
3125                                 i = MSG_ReadByte ();
3126                                 if (i >= cl.max_lightstyle)
3127                                 {
3128                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3129                                         break;
3130                                 }
3131                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3132                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3133                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3134                                 break;
3135
3136                         case svc_sound:
3137                                 CL_ParseStartSoundPacket(false);
3138                                 break;
3139
3140                         case svc_precache:
3141                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3142                                 {
3143                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3144                                         CL_ParseStartSoundPacket(true);
3145                                 }
3146                                 else
3147                                 {
3148                                         int i = (unsigned short)MSG_ReadShort();
3149                                         char *s = MSG_ReadString();
3150                                         if (i < 32768)
3151                                         {
3152                                                 if (i >= 1 && i < MAX_MODELS)
3153                                                 {
3154                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
3155                                                         if (!model)
3156                                                                 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3157                                                         cl.model_precache[i] = model;
3158                                                 }
3159                                                 else
3160                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3161                                         }
3162                                         else
3163                                         {
3164                                                 i -= 32768;
3165                                                 if (i >= 1 && i < MAX_SOUNDS)
3166                                                 {
3167                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3168                                                         if (!sfx && snd_initialized.integer)
3169                                                                 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3170                                                         cl.sound_precache[i] = sfx;
3171                                                 }
3172                                                 else
3173                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3174                                         }
3175                                 }
3176                                 break;
3177
3178                         case svc_stopsound:
3179                                 i = (unsigned short) MSG_ReadShort();
3180                                 S_StopSound(i>>3, i&7);
3181                                 break;
3182
3183                         case svc_updatename:
3184                                 i = MSG_ReadByte ();
3185                                 if (i >= cl.maxclients)
3186                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3187                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3188                                 break;
3189
3190                         case svc_updatefrags:
3191                                 i = MSG_ReadByte ();
3192                                 if (i >= cl.maxclients)
3193                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3194                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3195                                 break;
3196
3197                         case svc_updatecolors:
3198                                 i = MSG_ReadByte ();
3199                                 if (i >= cl.maxclients)
3200                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3201                                 cl.scores[i].colors = MSG_ReadByte ();
3202                                 break;
3203
3204                         case svc_particle:
3205                                 CL_ParseParticleEffect ();
3206                                 break;
3207
3208                         case svc_effect:
3209                                 CL_ParseEffect ();
3210                                 break;
3211
3212                         case svc_effect2:
3213                                 CL_ParseEffect2 ();
3214                                 break;
3215
3216                         case svc_spawnbaseline:
3217                                 i = (unsigned short) MSG_ReadShort ();
3218                                 if (i < 0 || i >= MAX_EDICTS)
3219                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3220                                 if (i >= cl.max_entities)
3221                                         CL_ExpandEntities(i);
3222                                 CL_ParseBaseline (cl.entities + i, false);
3223                                 break;
3224                         case svc_spawnbaseline2:
3225                                 i = (unsigned short) MSG_ReadShort ();
3226                                 if (i < 0 || i >= MAX_EDICTS)
3227                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3228                                 if (i >= cl.max_entities)
3229                                         CL_ExpandEntities(i);
3230                                 CL_ParseBaseline (cl.entities + i, true);
3231                                 break;
3232                         case svc_spawnstatic:
3233                                 CL_ParseStatic (false);
3234                                 break;
3235                         case svc_spawnstatic2:
3236                                 CL_ParseStatic (true);
3237                                 break;
3238                         case svc_temp_entity:
3239                                 if(!CL_VM_Parse_TempEntity())
3240                                         CL_ParseTempEntity ();
3241                                 break;
3242
3243                         case svc_setpause:
3244                                 cl.paused = MSG_ReadByte ();
3245                                 if (cl.paused)
3246                                         CDAudio_Pause ();
3247                                 else
3248                                         CDAudio_Resume ();
3249                                 S_PauseGameSounds (cl.paused);
3250                                 break;
3251
3252                         case svc_signonnum:
3253                                 i = MSG_ReadByte ();
3254                                 // LordHavoc: it's rude to kick off the client if they missed the
3255                                 // reconnect somehow, so allow signon 1 even if at signon 1
3256                                 if (i <= cls.signon && i != 1)
3257                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3258                                 cls.signon = i;
3259                                 CL_SignonReply ();
3260                                 break;
3261
3262                         case svc_killedmonster:
3263                                 cl.stats[STAT_MONSTERS]++;
3264                                 break;
3265
3266                         case svc_foundsecret:
3267                                 cl.stats[STAT_SECRETS]++;
3268                                 break;
3269
3270                         case svc_updatestat:
3271                                 i = MSG_ReadByte ();
3272                                 if (i < 0 || i >= MAX_CL_STATS)
3273                                         Host_Error ("svc_updatestat: %i is invalid", i);
3274                                 cl.stats[i] = MSG_ReadLong ();
3275                                 break;
3276
3277                         case svc_updatestatubyte:
3278                                 i = MSG_ReadByte ();
3279                                 if (i < 0 || i >= MAX_CL_STATS)
3280                                         Host_Error ("svc_updatestat: %i is invalid", i);
3281                                 cl.stats[i] = MSG_ReadByte ();
3282                                 break;
3283
3284                         case svc_spawnstaticsound:
3285                                 CL_ParseStaticSound (false);
3286                                 break;
3287
3288                         case svc_spawnstaticsound2:
3289                                 CL_ParseStaticSound (true);
3290                                 break;
3291
3292                         case svc_cdtrack:
3293                                 cl.cdtrack = MSG_ReadByte ();
3294                                 cl.looptrack = MSG_ReadByte ();
3295                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3296                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3297                                 else
3298                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3299                                 break;
3300
3301                         case svc_intermission:
3302                                 cl.intermission = 1;
3303                                 cl.completed_time = cl.time;
3304                                 break;
3305
3306                         case svc_finale:
3307                                 cl.intermission = 2;
3308                                 cl.completed_time = cl.time;
3309                                 SCR_CenterPrint(MSG_ReadString ());
3310                                 break;
3311
3312                         case svc_cutscene:
3313                                 cl.intermission = 3;
3314                                 cl.completed_time = cl.time;
3315                                 SCR_CenterPrint(MSG_ReadString ());
3316                                 break;
3317
3318                         case svc_sellscreen:
3319                                 Cmd_ExecuteString ("help", src_command);
3320                                 break;
3321                         case svc_hidelmp:
3322                                 if (gamemode == GAME_TENEBRAE)
3323                                 {
3324                                         // repeating particle effect
3325                                         MSG_ReadCoord(cls.protocol);
3326                                         MSG_ReadCoord(cls.protocol);
3327                                         MSG_ReadCoord(cls.protocol);
3328                                         MSG_ReadCoord(cls.protocol);
3329                                         MSG_ReadCoord(cls.protocol);
3330                                         MSG_ReadCoord(cls.protocol);
3331                                         MSG_ReadByte();
3332                                         MSG_ReadLong();
3333                                         MSG_ReadLong();
3334                                         MSG_ReadString();
3335                                 }
3336                                 else
3337                                         SHOWLMP_decodehide();
3338                                 break;
3339                         case svc_showlmp:
3340                                 if (gamemode == GAME_TENEBRAE)
3341                                 {
3342                                         // particle effect
3343                                         MSG_ReadCoord(cls.protocol);
3344                                         MSG_ReadCoord(cls.protocol);
3345                                         MSG_ReadCoord(cls.protocol);
3346                                         MSG_ReadByte();
3347                                         MSG_ReadString();
3348                                 }
3349                                 else
3350                                         SHOWLMP_decodeshow();
3351                                 break;
3352                         case svc_skybox:
3353                                 R_SetSkyBox(MSG_ReadString());
3354                                 break;
3355                         case svc_entities:
3356                                 if (cls.signon == SIGNONS - 1)
3357                                 {
3358                                         // first update is the final signon stage
3359                                         cls.signon = SIGNONS;
3360                                         CL_SignonReply ();
3361                                 }
3362                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3363                                         EntityFrame_CL_ReadFrame();
3364                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3365                                         EntityFrame4_CL_ReadFrame();
3366                                 else
3367                                         EntityFrame5_CL_ReadFrame();
3368                                 break;
3369                         case svc_csqcentities:
3370                                 CSQC_ReadEntities();
3371                                 break;
3372                         case svc_downloaddata:
3373                                 CL_ParseDownload();
3374                                 break;
3375                         case svc_trailparticles:
3376                                 CL_ParseTrailParticles();
3377                                 break;
3378                         case svc_pointparticles:
3379                                 CL_ParsePointParticles();
3380                                 break;
3381                         }
3382                 }
3383         }
3384
3385         if (cls.signon == SIGNONS)
3386                 CL_UpdateItemsAndWeapon();
3387
3388         EntityFrameQuake_ISeeDeadEntities();
3389
3390         parsingerror = false;
3391 }
3392
3393 void CL_Parse_DumpPacket(void)
3394 {
3395         if (!parsingerror)
3396                 return;
3397         Con_Print("Packet dump:\n");
3398         SZ_HexDumpToConsole(&net_message);
3399         parsingerror = false;
3400 }
3401
3402 void CL_Parse_ErrorCleanUp(void)
3403 {
3404         CL_StopDownload(0, 0);
3405         QW_CL_StopUpload();
3406 }
3407
3408 void CL_Parse_Init(void)
3409 {
3410         // LordHavoc: added demo_nehahra cvar
3411         Cvar_RegisterVariable (&demo_nehahra);
3412         if (gamemode == GAME_NEHAHRA)
3413                 Cvar_SetValue("demo_nehahra", 1);
3414         Cvar_RegisterVariable(&developer_networkentities);
3415
3416         Cvar_RegisterVariable(&cl_sound_wizardhit);
3417         Cvar_RegisterVariable(&cl_sound_hknighthit);
3418         Cvar_RegisterVariable(&cl_sound_tink1);
3419         Cvar_RegisterVariable(&cl_sound_ric1);
3420         Cvar_RegisterVariable(&cl_sound_ric2);
3421         Cvar_RegisterVariable(&cl_sound_ric3);
3422         Cvar_RegisterVariable(&cl_sound_r_exp3);
3423
3424         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3425
3426         // server extension cvars set by commands issued from the server during connect
3427         Cvar_RegisterVariable(&cl_serverextension_download);
3428
3429         Cvar_RegisterVariable(&cl_nettimesyncmode);
3430
3431         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3432         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3433         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3434         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3435         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3436         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3437         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3438         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3439 }
3440
3441 void CL_Parse_Shutdown(void)
3442 {
3443 }