added cl_nettimesyncmode cvar to choose the method of synchronizing cl.time, it defau...
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26
27 char *svc_strings[128] =
28 {
29         "svc_bad",
30         "svc_nop",
31         "svc_disconnect",
32         "svc_updatestat",
33         "svc_version",          // [int] server version
34         "svc_setview",          // [short] entity number
35         "svc_sound",                    // <see code>
36         "svc_time",                     // [float] server time
37         "svc_print",                    // [string] null terminated string
38         "svc_stufftext",                // [string] stuffed into client's console buffer
39                                                 // the string should be \n terminated
40         "svc_setangle",         // [vec3] set the view angle to this absolute value
41
42         "svc_serverinfo",               // [int] version
43                                                 // [string] signon string
44                                                 // [string]..[0]model cache [string]...[0]sounds cache
45                                                 // [string]..[0]item cache
46         "svc_lightstyle",               // [byte] [string]
47         "svc_updatename",               // [byte] [string]
48         "svc_updatefrags",      // [byte] [short]
49         "svc_clientdata",               // <shortbits + data>
50         "svc_stopsound",                // <see code>
51         "svc_updatecolors",     // [byte] [byte]
52         "svc_particle",         // [vec3] <variable>
53         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
54
55         "svc_spawnstatic",
56         "OBSOLETE svc_spawnbinary",
57         "svc_spawnbaseline",
58
59         "svc_temp_entity",              // <variable>
60         "svc_setpause",
61         "svc_signonnum",
62         "svc_centerprint",
63         "svc_killedmonster",
64         "svc_foundsecret",
65         "svc_spawnstaticsound",
66         "svc_intermission",
67         "svc_finale",                   // [string] music [string] text
68         "svc_cdtrack",                  // [byte] track [byte] looptrack
69         "svc_sellscreen",
70         "svc_cutscene",
71         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
72         "svc_hidelmp",  // [string] iconlabel
73         "svc_skybox", // [string] skyname
74         "", // 38
75         "", // 39
76         "", // 40
77         "", // 41
78         "", // 42
79         "", // 43
80         "", // 44
81         "", // 45
82         "", // 46
83         "", // 47
84         "", // 48
85         "", // 49
86         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
87         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
88         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90         "svc_sound2", //                        54              // short soundindex instead of byte
91         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
92         "svc_spawnstatic2", //          56              // short modelindex instead of byte
93         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
95         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
96 };
97
98 char *qw_svc_strings[128] =
99 {
100         "qw_svc_bad",                                   // 0
101         "qw_svc_nop",                                   // 1
102         "qw_svc_disconnect",                    // 2
103         "qw_svc_updatestat",                    // 3    // [byte] [byte]
104         "",                                                             // 4
105         "qw_svc_setview",                               // 5    // [short] entity number
106         "qw_svc_sound",                                 // 6    // <see code>
107         "",                                                             // 7
108         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
109         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
110         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
111         "qw_svc_serverdata",                    // 11   // [long] protocol ...
112         "qw_svc_lightstyle",                    // 12   // [byte] [string]
113         "",                                                             // 13
114         "qw_svc_updatefrags",                   // 14   // [byte] [short]
115         "",                                                             // 15
116         "qw_svc_stopsound",                             // 16   // <see code>
117         "",                                                             // 17
118         "",                                                             // 18
119         "qw_svc_damage",                                // 19
120         "qw_svc_spawnstatic",                   // 20
121         "",                                                             // 21
122         "qw_svc_spawnbaseline",                 // 22
123         "qw_svc_temp_entity",                   // 23   // variable
124         "qw_svc_setpause",                              // 24   // [byte] on / off
125         "",                                                             // 25
126         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
127         "qw_svc_killedmonster",                 // 27
128         "qw_svc_foundsecret",                   // 28
129         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
130         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
131         "qw_svc_finale",                                // 31           // [string] text
132         "qw_svc_cdtrack",                               // 32           // [byte] track
133         "qw_svc_sellscreen",                    // 33
134         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
135         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
136         "qw_svc_updateping",                    // 36           // [byte] [short]
137         "qw_svc_updateentertime",               // 37           // [byte] [float]
138         "qw_svc_updatestatlong",                // 38           // [byte] [long]
139         "qw_svc_muzzleflash",                   // 39           // [short] entity
140         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
141         "qw_svc_download",                              // 41           // [short] size [size bytes]
142         "qw_svc_playerinfo",                    // 42           // variable
143         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
144         "qw_svc_chokecount",                    // 44           // [byte] packets choked
145         "qw_svc_modellist",                             // 45           // [strings]
146         "qw_svc_soundlist",                             // 46           // [strings]
147         "qw_svc_packetentities",                // 47           // [...]
148         "qw_svc_deltapacketentities",   // 48           // [...]
149         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
150         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
151         "qw_svc_setinfo",                               // 51           // setinfo on a client
152         "qw_svc_serverinfo",                    // 52           // serverinfo
153         "qw_svc_updatepl",                              // 53           // [byte] [byte]
154 };
155
156 //=============================================================================
157
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
161 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
167 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
168 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
169 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
170
171 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
172 static void QW_CL_RequestNextDownload(void);
173 static void QW_CL_NextUpload(void);
174 void QW_CL_StartUpload(unsigned char *data, int size);
175 //static qboolean QW_CL_IsUploading(void);
176 static void QW_CL_StopUpload(void);
177
178 /*
179 ==================
180 CL_ParseStartSoundPacket
181 ==================
182 */
183 void CL_ParseStartSoundPacket(int largesoundindex)
184 {
185         vec3_t  pos;
186         int     channel, ent;
187         int     sound_num;
188         int     volume;
189         int     field_mask;
190         float   attenuation;
191
192         if (cls.protocol == PROTOCOL_QUAKEWORLD)
193         {
194                 channel = MSG_ReadShort();
195
196                 if (channel & (1<<15))
197                         volume = MSG_ReadByte ();
198                 else
199                         volume = DEFAULT_SOUND_PACKET_VOLUME;
200
201                 if (channel & (1<<14))
202                         attenuation = MSG_ReadByte () / 64.0;
203                 else
204                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
205
206                 ent = (channel>>3)&1023;
207                 channel &= 7;
208
209                 sound_num = MSG_ReadByte ();
210         }
211         else
212         {
213                 field_mask = MSG_ReadByte();
214
215                 if (field_mask & SND_VOLUME)
216                         volume = MSG_ReadByte ();
217                 else
218                         volume = DEFAULT_SOUND_PACKET_VOLUME;
219
220                 if (field_mask & SND_ATTENUATION)
221                         attenuation = MSG_ReadByte () / 64.0;
222                 else
223                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
224
225                 if (field_mask & SND_LARGEENTITY)
226                 {
227                         ent = (unsigned short) MSG_ReadShort ();
228                         channel = MSG_ReadByte ();
229                 }
230                 else
231                 {
232                         channel = (unsigned short) MSG_ReadShort ();
233                         ent = channel >> 3;
234                         channel &= 7;
235                 }
236
237                 if (largesoundindex || field_mask & SND_LARGESOUND)
238                         sound_num = (unsigned short) MSG_ReadShort ();
239                 else
240                         sound_num = MSG_ReadByte ();
241         }
242
243         MSG_ReadVector(pos, cls.protocol);
244
245         if (sound_num >= MAX_SOUNDS)
246         {
247                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
248                 return;
249         }
250
251         if (ent >= MAX_EDICTS)
252         {
253                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
254                 return;
255         }
256
257         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
258 }
259
260 /*
261 ==================
262 CL_KeepaliveMessage
263
264 When the client is taking a long time to load stuff, send keepalive messages
265 so the server doesn't disconnect.
266 ==================
267 */
268
269 static unsigned char olddata[NET_MAXMESSAGE];
270 void CL_KeepaliveMessage (qboolean readmessages)
271 {
272         float time;
273         static double nextmsg = -1;
274         int oldreadcount;
275         qboolean oldbadread;
276         sizebuf_t old;
277
278         // no need if server is local and definitely not if this is a demo
279         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
280                 return;
281
282         if (readmessages)
283         {
284                 // read messages from server, should just be nops
285                 oldreadcount = msg_readcount;
286                 oldbadread = msg_badread;
287                 old = net_message;
288                 memcpy(olddata, net_message.data, net_message.cursize);
289
290                 NetConn_ClientFrame();
291
292                 msg_readcount = oldreadcount;
293                 msg_badread = oldbadread;
294                 net_message = old;
295                 memcpy(net_message.data, olddata, net_message.cursize);
296         }
297
298         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
299         {
300                 sizebuf_t       msg;
301                 unsigned char           buf[4];
302                 nextmsg = time + 5;
303                 // write out a nop
304                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
305                 Con_Print("--> client to server keepalive\n");
306                 memset(&msg, 0, sizeof(msg));
307                 msg.data = buf;
308                 msg.maxsize = sizeof(buf);
309                 MSG_WriteChar(&msg, clc_nop);
310                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
311         }
312 }
313
314 void CL_ParseEntityLump(char *entdata)
315 {
316         const char *data;
317         char key[128], value[MAX_INPUTLINE];
318         FOG_clear(); // LordHavoc: no fog until set
319         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
320         R_SetSkyBox(cl.worldmodel->brush.skybox);
321         data = entdata;
322         if (!data)
323                 return;
324         if (!COM_ParseTokenConsole(&data))
325                 return; // error
326         if (com_token[0] != '{')
327                 return; // error
328         while (1)
329         {
330                 if (!COM_ParseTokenConsole(&data))
331                         return; // error
332                 if (com_token[0] == '}')
333                         break; // end of worldspawn
334                 if (com_token[0] == '_')
335                         strlcpy (key, com_token + 1, sizeof (key));
336                 else
337                         strlcpy (key, com_token, sizeof (key));
338                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
339                         key[strlen(key)-1] = 0;
340                 if (!COM_ParseTokenConsole(&data))
341                         return; // error
342                 strlcpy (value, com_token, sizeof (value));
343                 if (!strcmp("sky", key))
344                         R_SetSkyBox(value);
345                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
346                         R_SetSkyBox(value);
347                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
348                         R_SetSkyBox(value);
349                 else if (!strcmp("fog", key))
350                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
351                 else if (!strcmp("fog_density", key))
352                         r_refdef.fog_density = atof(value);
353                 else if (!strcmp("fog_red", key))
354                         r_refdef.fog_red = atof(value);
355                 else if (!strcmp("fog_green", key))
356                         r_refdef.fog_green = atof(value);
357                 else if (!strcmp("fog_blue", key))
358                         r_refdef.fog_blue = atof(value);
359         }
360 }
361
362 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
363 {
364         qfile_t *file;
365
366         // see if the file already exists
367         file = FS_Open(filename, "rb", true, false);
368         if (file)
369         {
370                 FS_Close(file);
371                 return true;
372         }
373
374         // download messages in a demo would be bad
375         if (cls.demorecording)
376         {
377                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
378                 return true;
379         }
380
381         // don't try to download when playing a demo
382         if (!cls.netcon)
383                 return true;
384
385         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
386         Con_Printf("Downloading %s\n", filename);
387
388         if (!cls.qw_downloadmemory)
389         {
390                 cls.qw_downloadmemory = NULL;
391                 cls.qw_downloadmemorycursize = 0;
392                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
393         }
394
395         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
396         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
397
398         cls.qw_downloadnumber++;
399         cls.qw_downloadpercent = 0;
400         cls.qw_downloadmemorycursize = 0;
401
402         return false;
403 }
404
405 static void QW_CL_ProcessUserInfo(int slot);
406 static void QW_CL_RequestNextDownload(void)
407 {
408         int i;
409
410         // clear name of file that just finished
411         cls.qw_downloadname[0] = 0;
412
413         switch (cls.qw_downloadtype)
414         {
415         case dl_single:
416                 break;
417         case dl_skin:
418                 if (cls.qw_downloadnumber == 0)
419                         Con_Printf("Checking skins...\n");
420                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
421                 {
422                         if (!cl.scores[cls.qw_downloadnumber].name[0])
423                                 continue;
424                         // check if we need to download the file, and return if so
425                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
426                                 return;
427                 }
428
429                 cls.qw_downloadtype = dl_none;
430
431                 // load any newly downloaded skins
432                 for (i = 0;i < cl.maxclients;i++)
433                         QW_CL_ProcessUserInfo(i);
434
435                 // if we're still in signon stages, request the next one
436                 if (cls.signon != SIGNONS)
437                 {
438                         cls.signon = SIGNONS-1;
439                         // we'll go to SIGNONS when the first entity update is received
440                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
441                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
442                 }
443                 break;
444         case dl_model:
445                 if (cls.qw_downloadnumber == 0)
446                 {
447                         Con_Printf("Checking models...\n");
448                         cls.qw_downloadnumber = 1;
449                 }
450
451                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
452                 {
453                         // skip submodels
454                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
455                                 continue;
456                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
457                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
458                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
459                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
460                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
461                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
462                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
463                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
464                         // check if we need to download the file, and return if so
465                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
466                                 return;
467                 }
468
469                 cls.qw_downloadtype = dl_none;
470
471                 // touch all of the precached models that are still loaded so we can free
472                 // anything that isn't needed
473                 Mod_ClearUsed();
474                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
475                         Mod_FindName(cl.model_name[i]);
476                 // precache any models used by the client (this also marks them used)
477                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
478                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
479                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
480                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
481                 Mod_PurgeUnused();
482
483                 // now we try to load everything that is new
484
485                 // world model
486                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
487                 if (cl.model_precache[1]->Draw == NULL)
488                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
489
490                 // normal models
491                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
492                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
493                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
494
495                 // check memory integrity
496                 Mem_CheckSentinelsGlobal();
497
498                 // now that we have a world model, set up the world entity, renderer
499                 // modules and csqc
500                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
501                 CL_UpdateRenderEntity(&cl.entities[0].render);
502
503                 R_Modules_NewMap();
504
505                 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
506
507                 // done checking sounds and models, send a prespawn command now
508                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
509                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
510
511                 if (cls.qw_downloadmemory)
512                 {
513                         Mem_Free(cls.qw_downloadmemory);
514                         cls.qw_downloadmemory = NULL;
515                 }
516
517                 // done loading
518                 cl.loadfinished = true;
519                 break;
520         case dl_sound:
521                 if (cls.qw_downloadnumber == 0)
522                 {
523                         Con_Printf("Checking sounds...\n");
524                         cls.qw_downloadnumber = 1;
525                 }
526
527                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
528                 {
529                         // check if we need to download the file, and return if so
530                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
531                                 return;
532                 }
533
534                 cls.qw_downloadtype = dl_none;
535
536                 // load new sounds and unload old ones
537                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
538                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
539
540                 // precache any sounds used by the client
541                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
542                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
543                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
544                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
545                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
546                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
547                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
548
549                 // sounds
550                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
551                 {
552                         // Don't lock the sfx here, S_ServerSounds already did that
553                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
554                 }
555
556                 // check memory integrity
557                 Mem_CheckSentinelsGlobal();
558
559                 // done with sound downloads, next we check models
560                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
561                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
562                 break;
563         case dl_none:
564         default:
565                 Con_Printf("Unknown download type.\n");
566         }
567 }
568
569 static void QW_CL_ParseDownload(void)
570 {
571         int size = (signed short)MSG_ReadShort();
572         int percent = MSG_ReadByte();
573
574         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
575
576         // skip the download fragment if playing a demo
577         if (!cls.netcon)
578         {
579                 if (size > 0)
580                         msg_readcount += size;
581                 return;
582         }
583
584         if (size == -1)
585         {
586                 Con_Printf("File not found.\n");
587                 QW_CL_RequestNextDownload();
588                 return;
589         }
590
591         if (msg_readcount + (unsigned short)size > net_message.cursize)
592                 Host_Error("corrupt download message\n");
593
594         // make sure the buffer is big enough to include this new fragment
595         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
596         {
597                 unsigned char *old;
598                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
599                         cls.qw_downloadmemorymaxsize *= 2;
600                 old = cls.qw_downloadmemory;
601                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
602                 if (old)
603                 {
604                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
605                         Mem_Free(old);
606                 }
607         }
608
609         // read the fragment out of the packet
610         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
611         cls.qw_downloadmemorycursize += size;
612         cls.qw_downloadspeedcount += size;
613
614         cls.qw_downloadpercent = percent;
615
616         if (percent != 100)
617         {
618                 // request next fragment
619                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
620                 MSG_WriteString(&cls.netcon->message, "nextdl");
621         }
622         else
623         {
624                 // finished file
625                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
626
627                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
628
629                 cls.qw_downloadpercent = 0;
630
631                 // start downloading the next file (or join the game)
632                 QW_CL_RequestNextDownload();
633         }
634 }
635
636 static void QW_CL_ParseModelList(void)
637 {
638         int n;
639         int nummodels = MSG_ReadByte();
640         char *str;
641
642         // parse model precache list
643         for (;;)
644         {
645                 str = MSG_ReadString();
646                 if (!str[0])
647                         break;
648                 nummodels++;
649                 if (nummodels==MAX_MODELS)
650                         Host_Error("Server sent too many model precaches");
651                 if (strlen(str) >= MAX_QPATH)
652                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
653                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
654         }
655
656         n = MSG_ReadByte();
657         if (n)
658         {
659                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
660                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
661                 return;
662         }
663
664         cls.signon = 2;
665         cls.qw_downloadnumber = 0;
666         cls.qw_downloadtype = dl_model;
667         QW_CL_RequestNextDownload();
668 }
669
670 static void QW_CL_ParseSoundList(void)
671 {
672         int n;
673         int numsounds = MSG_ReadByte();
674         char *str;
675
676         // parse sound precache list
677         for (;;)
678         {
679                 str = MSG_ReadString();
680                 if (!str[0])
681                         break;
682                 numsounds++;
683                 if (numsounds==MAX_SOUNDS)
684                         Host_Error("Server sent too many sound precaches");
685                 if (strlen(str) >= MAX_QPATH)
686                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
687                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
688         }
689
690         n = MSG_ReadByte();
691
692         if (n)
693         {
694                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
695                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
696                 return;
697         }
698
699         cls.signon = 2;
700         cls.qw_downloadnumber = 0;
701         cls.qw_downloadtype = dl_sound;
702         QW_CL_RequestNextDownload();
703 }
704
705 static void QW_CL_Skins_f(void)
706 {
707         cls.qw_downloadnumber = 0;
708         cls.qw_downloadtype = dl_skin;
709         QW_CL_RequestNextDownload();
710 }
711
712 static void QW_CL_Changing_f(void)
713 {
714         if (cls.qw_downloadmemory)  // don't change when downloading
715                 return;
716
717         S_StopAllSounds();
718         cl.intermission = 0;
719         cls.signon = 1; // not active anymore, but not disconnected
720         Con_Printf("\nChanging map...\n");
721 }
722
723 void QW_CL_NextUpload(void)
724 {
725         int r, percent, size;
726
727         if (!cls.qw_uploaddata)
728                 return;
729
730         r = cls.qw_uploadsize - cls.qw_uploadpos;
731         if (r > 768)
732                 r = 768;
733         size = min(1, cls.qw_uploadsize);
734         percent = (cls.qw_uploadpos+r)*100/size;
735
736         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
737         MSG_WriteShort(&cls.netcon->message, r);
738         MSG_WriteByte(&cls.netcon->message, percent);
739         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
740
741         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
742
743         cls.qw_uploadpos += r;
744
745         if (cls.qw_uploadpos < cls.qw_uploadsize)
746                 return;
747
748         Con_Printf("Upload completed\n");
749
750         QW_CL_StopUpload();
751 }
752
753 void QW_CL_StartUpload(unsigned char *data, int size)
754 {
755         // do nothing in demos or if not connected
756         if (!cls.netcon)
757                 return;
758
759         // abort existing upload if in progress
760         QW_CL_StopUpload();
761
762         Con_DPrintf("Starting upload of %d bytes...\n", size);
763
764         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
765         memcpy(cls.qw_uploaddata, data, size);
766         cls.qw_uploadsize = size;
767         cls.qw_uploadpos = 0;
768
769         QW_CL_NextUpload();
770 }
771
772 #if 0
773 qboolean QW_CL_IsUploading(void)
774 {
775         return cls.qw_uploaddata != NULL;
776 }
777 #endif
778
779 void QW_CL_StopUpload(void)
780 {
781         if (cls.qw_uploaddata)
782                 Mem_Free(cls.qw_uploaddata);
783         cls.qw_uploaddata = NULL;
784         cls.qw_uploadsize = 0;
785         cls.qw_uploadpos = 0;
786 }
787
788 static void QW_CL_ProcessUserInfo(int slot)
789 {
790         int topcolor, bottomcolor;
791         char temp[2048];
792         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
793         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
794         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
795         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
796         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
797         cl.scores[slot].qw_spectator = temp[0] != 0;
798         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
799         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
800         if (!cl.scores[slot].qw_skin[0])
801                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
802         // TODO: skin cache
803 }
804
805 static void QW_CL_UpdateUserInfo(void)
806 {
807         int slot;
808         slot = MSG_ReadByte();
809         if (slot >= cl.maxclients)
810         {
811                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
812                 MSG_ReadLong();
813                 MSG_ReadString();
814                 return;
815         }
816         cl.scores[slot].qw_userid = MSG_ReadLong();
817         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
818
819         QW_CL_ProcessUserInfo(slot);
820 }
821
822 static void QW_CL_SetInfo(void)
823 {
824         int slot;
825         char key[2048];
826         char value[2048];
827         slot = MSG_ReadByte();
828         strlcpy(key, MSG_ReadString(), sizeof(key));
829         strlcpy(value, MSG_ReadString(), sizeof(value));
830         if (slot >= cl.maxclients)
831         {
832                 Con_Printf("svc_setinfo >= cl.maxclients\n");
833                 return;
834         }
835         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
836
837         QW_CL_ProcessUserInfo(slot);
838 }
839
840 static void QW_CL_ServerInfo(void)
841 {
842         char key[2048];
843         char value[2048];
844         char temp[32];
845         strlcpy(key, MSG_ReadString(), sizeof(key));
846         strlcpy(value, MSG_ReadString(), sizeof(value));
847         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
848         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
849         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
850         cl.qw_teamplay = atoi(temp);
851 }
852
853 static void QW_CL_ParseNails(void)
854 {
855         int i, j;
856         int numnails = MSG_ReadByte();
857         vec_t *v;
858         unsigned char bits[6];
859         for (i = 0;i < numnails;i++)
860         {
861                 for (j = 0;j < 6;j++)
862                         bits[j] = MSG_ReadByte();
863                 if (cl.qw_num_nails > 255)
864                         continue;
865                 v = cl.qw_nails[cl.qw_num_nails++];
866                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
867                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
868                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
869                 v[3] = -360*(bits[4]>>4)/16;
870                 v[4] = 360*bits[5]/256;
871                 v[5] = 0;
872         }
873 }
874
875 static void CL_UpdateItemsAndWeapon(void)
876 {
877         int j;
878         // check for important changes
879
880         // set flash times
881         if (cl.olditems != cl.stats[STAT_ITEMS])
882                 for (j = 0;j < 32;j++)
883                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
884                                 cl.item_gettime[j] = cl.time;
885         cl.olditems = cl.stats[STAT_ITEMS];
886
887         // GAME_NEXUIZ hud needs weapon change time
888         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
889                 cl.weapontime = cl.time;
890         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
891 }
892
893 void CL_BeginDownloads(qboolean aborteddownload)
894 {
895         // quakeworld works differently
896         if (cls.protocol == PROTOCOL_QUAKEWORLD)
897                 return;
898
899         // TODO: this would be a good place to do curl downloads
900
901         if (cl.downloadcsqc)
902         {
903                 size_t progsize;
904                 cl.downloadcsqc = false;
905                 if (cls.netcon
906                  && !sv.active
907                  && csqc_progname.string
908                  && csqc_progname.string[0]
909                  && csqc_progcrc.integer >= 0
910                  && cl_serverextension_download.integer
911                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
912                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
913                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
914         }
915
916         if (cl.loadmodel_current < cl.loadmodel_total)
917         {
918                 // loading models
919
920                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
921                 {
922                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
923                                 continue;
924                         if (cls.signon < SIGNONS)
925                                 CL_KeepaliveMessage(true);
926                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
927                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
928                         {
929                                 // we now have the worldmodel so we can set up the game world
930                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
931                                 CL_UpdateRenderEntity(&cl.entities[0].render);
932                                 R_Modules_NewMap();
933                                 // check memory integrity
934                                 Mem_CheckSentinelsGlobal();
935                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
936                                 {
937                                         cl.loadfinished = true;
938                                         // now issue the spawn to move on to signon 3 like normal
939                                         if (cls.netcon)
940                                                 Cmd_ForwardStringToServer("spawn");
941                                 }
942                         }
943                 }
944
945                 // finished loading models
946         }
947
948         if (cl.loadsound_current < cl.loadsound_total)
949         {
950                 // loading sounds
951
952                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
953                 {
954                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
955                                 continue;
956                         if (cls.signon < SIGNONS)
957                                 CL_KeepaliveMessage(true);
958                         // Don't lock the sfx here, S_ServerSounds already did that
959                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
960                 }
961
962                 // finished loading sounds
963         }
964
965         // note: the reason these loops skip already-loaded things is that it
966         // enables this command to be issued during the game if desired
967
968         if (cl.downloadmodel_current < cl.loadmodel_total)
969         {
970                 // loading models
971
972                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
973                 {
974                         if (aborteddownload)
975                         {
976                                 if (cl.downloadmodel_current == 1)
977                                 {
978                                         // the worldmodel failed, but we need to set up anyway
979                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
980                                         CL_UpdateRenderEntity(&cl.entities[0].render);
981                                         R_Modules_NewMap();
982                                         // check memory integrity
983                                         Mem_CheckSentinelsGlobal();
984                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
985                                         {
986                                                 cl.loadfinished = true;
987                                                 // now issue the spawn to move on to signon 3 like normal
988                                                 if (cls.netcon)
989                                                         Cmd_ForwardStringToServer("spawn");
990                                         }
991                                 }
992                                 aborteddownload = false;
993                                 continue;
994                         }
995                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
996                                 continue;
997                         if (cls.signon < SIGNONS)
998                                 CL_KeepaliveMessage(true);
999                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1000                         {
1001                                 if (cl.downloadmodel_current == 1)
1002                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1003                                 else
1004                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1005                                 // regarding the * check: don't try to download submodels
1006                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1007                                 {
1008                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1009                                         // we'll try loading again when the download finishes
1010                                         return;
1011                                 }
1012                         }
1013                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1014                         if (cl.downloadmodel_current == 1)
1015                         {
1016                                 // we now have the worldmodel so we can set up the game world
1017                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1018                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1019                                 R_Modules_NewMap();
1020                                 // check memory integrity
1021                                 Mem_CheckSentinelsGlobal();
1022                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1023                                 {
1024                                         cl.loadfinished = true;
1025                                         // now issue the spawn to move on to signon 3 like normal
1026                                         if (cls.netcon)
1027                                                 Cmd_ForwardStringToServer("spawn");
1028                                 }
1029                         }
1030                 }
1031
1032                 // finished loading models
1033         }
1034
1035         if (cl.downloadsound_current < cl.loadsound_total)
1036         {
1037                 // loading sounds
1038
1039                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1040                 {
1041                         char soundname[MAX_QPATH];
1042                         if (aborteddownload)
1043                         {
1044                                 aborteddownload = false;
1045                                 continue;
1046                         }
1047                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1048                                 continue;
1049                         if (cls.signon < SIGNONS)
1050                                 CL_KeepaliveMessage(true);
1051                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1052                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1053                         {
1054                                 Con_Printf("Sound %s not found\n", soundname);
1055                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1056                                 {
1057                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1058                                         // we'll try loading again when the download finishes
1059                                         return;
1060                                 }
1061                         }
1062                         // Don't lock the sfx here, S_ServerSounds already did that
1063                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1064                 }
1065
1066                 // finished loading sounds
1067         }
1068
1069         if (!cl.loadfinished)
1070         {
1071                 cl.loadfinished = true;
1072
1073                 // check memory integrity
1074                 Mem_CheckSentinelsGlobal();
1075
1076                 // now issue the spawn to move on to signon 3 like normal
1077                 if (cls.netcon)
1078                         Cmd_ForwardStringToServer("spawn");
1079         }
1080 }
1081
1082 void CL_BeginDownloads_f(void)
1083 {
1084         CL_BeginDownloads(false);
1085 }
1086
1087 void CL_StopDownload(int size, int crc)
1088 {
1089         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1090         {
1091                 int existingcrc;
1092                 size_t existingsize;
1093                 const char *extension;
1094
1095                 // finished file
1096                 // save to disk only if we don't already have it
1097                 // (this is mainly for playing back demos)
1098                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1099                 if (existingsize)
1100                 {
1101                         if ((int)existingsize != size || existingcrc != crc)
1102                         {
1103                                 // we have a mismatching file, pick another name for it
1104                                 char name[MAX_QPATH*2];
1105                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1106                                 if (!FS_FileExists(name))
1107                                 {
1108                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1109                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1110                                 }
1111                         }
1112                 }
1113                 else
1114                 {
1115                         // we either don't have it or have a mismatching file...
1116                         // so it's time to accept the file
1117                         // but if we already have a mismatching file we need to rename
1118                         // this new one, and if we already have this file in renamed form,
1119                         // we do nothing
1120                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1121                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1122                         extension = FS_FileExtension(cls.qw_downloadname);
1123                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1124                                 FS_Rescan();
1125                 }
1126         }
1127
1128         if (cls.qw_downloadmemory)
1129                 Mem_Free(cls.qw_downloadmemory);
1130         cls.qw_downloadmemory = NULL;
1131         cls.qw_downloadname[0] = 0;
1132         cls.qw_downloadmemorymaxsize = 0;
1133         cls.qw_downloadmemorycursize = 0;
1134         cls.qw_downloadpercent = 0;
1135 }
1136
1137 void CL_ParseDownload(void)
1138 {
1139         int i, start, size;
1140         unsigned char data[65536];
1141         start = MSG_ReadLong();
1142         size = (unsigned short)MSG_ReadShort();
1143
1144         // record the start/size information to ack in the next input packet
1145         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1146         {
1147                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1148                 {
1149                         cls.dp_downloadack[i].start = start;
1150                         cls.dp_downloadack[i].size = size;
1151                         break;
1152                 }
1153         }
1154
1155         MSG_ReadBytes(size, data);
1156
1157         if (!cls.qw_downloadname[0])
1158         {
1159                 if (size > 0)
1160                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1161                 return;
1162         }
1163
1164         if (start + size > cls.qw_downloadmemorymaxsize)
1165                 Host_Error("corrupt download message\n");
1166
1167         // only advance cursize if the data is at the expected position
1168         // (gaps are unacceptable)
1169         memcpy(cls.qw_downloadmemory + start, data, size);
1170         cls.qw_downloadmemorycursize = start + size;
1171         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1172         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1173         cls.qw_downloadspeedcount += size;
1174 }
1175
1176 void CL_DownloadBegin_f(void)
1177 {
1178         int size = atoi(Cmd_Argv(1));
1179
1180         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1181         {
1182                 Con_Printf("cl_downloadbegin: received bogus information\n");
1183                 CL_StopDownload(0, 0);
1184                 return;
1185         }
1186
1187         if (cls.qw_downloadname[0])
1188                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1189
1190         CL_StopDownload(0, 0);
1191
1192         // we're really beginning a download now, so initialize stuff
1193         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1194         cls.qw_downloadmemorymaxsize = size;
1195         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1196         cls.qw_downloadnumber++;
1197
1198         Cmd_ForwardStringToServer("sv_startdownload");
1199 }
1200
1201 void CL_StopDownload_f(void)
1202 {
1203         if (cls.qw_downloadname[0])
1204         {
1205                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1206                 CL_StopDownload(0, 0);
1207         }
1208         CL_BeginDownloads(true);
1209 }
1210
1211 void CL_DownloadFinished_f(void)
1212 {
1213         if (Cmd_Argc() < 3)
1214         {
1215                 Con_Printf("Malformed cl_downloadfinished command\n");
1216                 return;
1217         }
1218         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1219         CL_BeginDownloads(false);
1220 }
1221
1222 /*
1223 =====================
1224 CL_SignonReply
1225
1226 An svc_signonnum has been received, perform a client side setup
1227 =====================
1228 */
1229 static void CL_SignonReply (void)
1230 {
1231         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1232
1233         switch (cls.signon)
1234         {
1235         case 1:
1236                 if (cls.netcon)
1237                 {
1238                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1239                         MSG_WriteString (&cls.netcon->message, "prespawn");
1240                 }
1241                 else // playing a demo...  make sure loading occurs as soon as possible
1242                         CL_BeginDownloads(false);
1243                 break;
1244
1245         case 2:
1246                 if (cls.netcon)
1247                 {
1248                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1249                         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1250
1251                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1252                         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1253
1254                         if (cl_pmodel.integer)
1255                         {
1256                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1257                                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1258                         }
1259                         if (*cl_playermodel.string)
1260                         {
1261                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1262                                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1263                         }
1264                         if (*cl_playerskin.string)
1265                         {
1266                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1267                                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1268                         }
1269
1270                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1271                         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1272
1273                         // LordHavoc: changed to begin a loading stage and issue this when done
1274                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1275                         //MSG_WriteString (&cls.netcon->message, "spawn");
1276
1277                         // execute cl_begindownloads next frame after this message is sent
1278                         // (so that the server can see the player name while downloading)
1279                         Cbuf_AddText("\ncl_begindownloads\n");
1280                 }
1281                 break;
1282
1283         case 3:
1284                 if (cls.netcon)
1285                 {
1286                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1287                         MSG_WriteString (&cls.netcon->message, "begin");
1288                 }
1289                 break;
1290
1291         case 4:
1292                 Con_ClearNotify();
1293                 break;
1294         }
1295 }
1296
1297 /*
1298 ==================
1299 CL_ParseServerInfo
1300 ==================
1301 */
1302 void CL_ParseServerInfo (void)
1303 {
1304         char *str;
1305         int i;
1306         protocolversion_t protocol;
1307         int nummodels, numsounds;
1308
1309         Con_DPrint("Serverinfo packet received.\n");
1310
1311         // if server is active, we already began a loading plaque
1312         if (!sv.active)
1313                 SCR_BeginLoadingPlaque();
1314
1315         // check memory integrity
1316         Mem_CheckSentinelsGlobal();
1317
1318         // clear cl_serverextension cvars
1319         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1320
1321 //
1322 // wipe the client_state_t struct
1323 //
1324         CL_ClearState ();
1325
1326 // parse protocol version number
1327         i = MSG_ReadLong ();
1328         protocol = Protocol_EnumForNumber(i);
1329         if (protocol == PROTOCOL_UNKNOWN)
1330         {
1331                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1332                 return;
1333         }
1334         // hack for unmarked Nehahra movie demos which had a custom protocol
1335         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1336                 protocol = PROTOCOL_NEHAHRAMOVIE;
1337         cls.protocol = protocol;
1338         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1339
1340         cl.num_entities = 1;
1341
1342         if (protocol == PROTOCOL_QUAKEWORLD)
1343         {
1344                 char gamedir[1][MAX_QPATH];
1345
1346                 cl.qw_servercount = MSG_ReadLong();
1347
1348                 str = MSG_ReadString();
1349                 Con_Printf("server gamedir is %s\n", str);
1350                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1351
1352                 // change gamedir if needed
1353                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1354                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1355
1356                 cl.gametype = GAME_DEATHMATCH;
1357                 cl.maxclients = 32;
1358
1359                 // parse player number
1360                 i = MSG_ReadByte();
1361                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1362                 //cl.qw_spectator = (i & 128) != 0;
1363                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1364                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1365
1366                 // get the full level name
1367                 str = MSG_ReadString ();
1368                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1369
1370                 // get the movevars
1371                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1372                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1373                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1374                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1375                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1376                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1377                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1378                 cl.qw_movevars_friction           = MSG_ReadFloat();
1379                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1380                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1381
1382                 // seperate the printfs so the server message can have a color
1383                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1384
1385                 // check memory integrity
1386                 Mem_CheckSentinelsGlobal();
1387
1388                 if (cls.netcon)
1389                 {
1390                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1391                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1392                 }
1393
1394                 cl.loadfinished = false;
1395
1396                 cls.state = ca_connected;
1397                 cls.signon = 1;
1398
1399                 // note: on QW protocol we can't set up the gameworld until after
1400                 // downloads finish...
1401                 // (we don't even know the name of the map yet)
1402         }
1403         else
1404         {
1405         // parse maxclients
1406                 cl.maxclients = MSG_ReadByte ();
1407                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1408                 {
1409                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1410                         return;
1411                 }
1412                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1413
1414         // parse gametype
1415                 cl.gametype = MSG_ReadByte ();
1416
1417         // parse signon message
1418                 str = MSG_ReadString ();
1419                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1420
1421         // seperate the printfs so the server message can have a color
1422                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1423                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1424
1425                 // check memory integrity
1426                 Mem_CheckSentinelsGlobal();
1427
1428                 // parse model precache list
1429                 for (nummodels=1 ; ; nummodels++)
1430                 {
1431                         str = MSG_ReadString();
1432                         if (!str[0])
1433                                 break;
1434                         if (nummodels==MAX_MODELS)
1435                                 Host_Error ("Server sent too many model precaches");
1436                         if (strlen(str) >= MAX_QPATH)
1437                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1438                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1439                 }
1440                 // parse sound precache list
1441                 for (numsounds=1 ; ; numsounds++)
1442                 {
1443                         str = MSG_ReadString();
1444                         if (!str[0])
1445                                 break;
1446                         if (numsounds==MAX_SOUNDS)
1447                                 Host_Error("Server sent too many sound precaches");
1448                         if (strlen(str) >= MAX_QPATH)
1449                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1450                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1451                 }
1452
1453                 // touch all of the precached models that are still loaded so we can free
1454                 // anything that isn't needed
1455                 Mod_ClearUsed();
1456                 for (i = 1;i < nummodels;i++)
1457                         Mod_FindName(cl.model_name[i]);
1458                 // precache any models used by the client (this also marks them used)
1459                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1460                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1461                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1462                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1463                 Mod_PurgeUnused();
1464
1465                 // do the same for sounds
1466                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1467                 S_ServerSounds (cl.sound_name, numsounds);
1468
1469                 // precache any sounds used by the client
1470                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1471                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1472                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1473                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1474                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1475                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1476                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1477
1478                 // now we try to load everything that is new
1479                 cl.loadmodel_current = 1;
1480                 cl.downloadmodel_current = 1;
1481                 cl.loadmodel_total = nummodels;
1482                 cl.loadsound_current = 1;
1483                 cl.downloadsound_current = 1;
1484                 cl.loadsound_total = numsounds;
1485                 cl.downloadcsqc = true;
1486                 cl.loadfinished = false;
1487         }
1488
1489         // check memory integrity
1490         Mem_CheckSentinelsGlobal();
1491 }
1492
1493 void CL_ValidateState(entity_state_t *s)
1494 {
1495         model_t *model;
1496
1497         if (!s->active)
1498                 return;
1499
1500         if (s->modelindex >= MAX_MODELS)
1501                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1502
1503         // colormap is client index + 1
1504         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1505         {
1506                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1507                 s->colormap = 0;
1508         }
1509
1510         model = cl.model_precache[s->modelindex];
1511         if (model && model->type && s->frame >= model->numframes)
1512         {
1513                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1514                 s->frame = 0;
1515         }
1516         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1517         {
1518                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1519                 s->skin = 0;
1520         }
1521 }
1522
1523 void CL_MoveLerpEntityStates(entity_t *ent)
1524 {
1525         float odelta[3], adelta[3];
1526         CL_ValidateState(&ent->state_current);
1527         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1528         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1529         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1530         {
1531                 // reset all persistent stuff if this is a new entity
1532                 ent->persistent.lerpdeltatime = 0;
1533                 ent->persistent.lerpstarttime = cl.mtime[1];
1534                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1535                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1536                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1537                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1538                 // reset animation interpolation as well
1539                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1540                 ent->render.frame1time = ent->render.frame2time = cl.time;
1541                 ent->render.framelerp = 1;
1542                 // reset various persistent stuff
1543                 ent->persistent.muzzleflash = 0;
1544                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1545         }
1546         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1547         {
1548                 // don't interpolate the move
1549                 // (the fixangle[] check detects teleports, but not constant fixangles
1550                 //  such as when spectating)
1551                 ent->persistent.lerpdeltatime = 0;
1552                 ent->persistent.lerpstarttime = cl.mtime[1];
1553                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1554                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1555                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1556                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1557         }
1558         else if (ent->state_current.flags & RENDER_STEP)
1559         {
1560                 // monster interpolation
1561                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1562                 {
1563                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1564                         ent->persistent.lerpstarttime = cl.mtime[1];
1565                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1566                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1567                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1568                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1569                 }
1570         }
1571         else
1572         {
1573                 // not a monster
1574                 ent->persistent.lerpstarttime = ent->state_previous.time;
1575                 // no lerp if it's singleplayer
1576                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1577                         ent->persistent.lerpdeltatime = 0;
1578                 else
1579                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1580                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1581                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1582                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1583                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1584         }
1585         // trigger muzzleflash effect if necessary
1586         if (ent->state_current.effects & EF_MUZZLEFLASH)
1587                 ent->persistent.muzzleflash = 1;
1588 }
1589
1590 /*
1591 ==================
1592 CL_ParseBaseline
1593 ==================
1594 */
1595 void CL_ParseBaseline (entity_t *ent, int large)
1596 {
1597         int i;
1598
1599         ent->state_baseline = defaultstate;
1600         // FIXME: set ent->state_baseline.number?
1601         ent->state_baseline.active = true;
1602         if (large)
1603         {
1604                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1605                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1606         }
1607         else
1608         {
1609                 ent->state_baseline.modelindex = MSG_ReadByte ();
1610                 ent->state_baseline.frame = MSG_ReadByte ();
1611         }
1612         ent->state_baseline.colormap = MSG_ReadByte();
1613         ent->state_baseline.skin = MSG_ReadByte();
1614         for (i = 0;i < 3;i++)
1615         {
1616                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1617                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1618         }
1619         ent->state_previous = ent->state_current = ent->state_baseline;
1620 }
1621
1622
1623 /*
1624 ==================
1625 CL_ParseClientdata
1626
1627 Server information pertaining to this client only
1628 ==================
1629 */
1630 void CL_ParseClientdata (void)
1631 {
1632         int i, bits;
1633
1634         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1635         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1636         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1637         cl.mviewzoom[1] = cl.mviewzoom[0];
1638
1639         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1640         {
1641                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1642                 cl.stats[STAT_ITEMS] = 0;
1643                 cl.stats[STAT_VIEWZOOM] = 255;
1644         }
1645         cl.idealpitch = 0;
1646         cl.mpunchangle[0][0] = 0;
1647         cl.mpunchangle[0][1] = 0;
1648         cl.mpunchangle[0][2] = 0;
1649         cl.mpunchvector[0][0] = 0;
1650         cl.mpunchvector[0][1] = 0;
1651         cl.mpunchvector[0][2] = 0;
1652         cl.mvelocity[0][0] = 0;
1653         cl.mvelocity[0][1] = 0;
1654         cl.mvelocity[0][2] = 0;
1655         cl.mviewzoom[0] = 1;
1656
1657         bits = (unsigned short) MSG_ReadShort ();
1658         if (bits & SU_EXTEND1)
1659                 bits |= (MSG_ReadByte() << 16);
1660         if (bits & SU_EXTEND2)
1661                 bits |= (MSG_ReadByte() << 24);
1662
1663         if (bits & SU_VIEWHEIGHT)
1664                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1665
1666         if (bits & SU_IDEALPITCH)
1667                 cl.idealpitch = MSG_ReadChar ();
1668
1669         for (i = 0;i < 3;i++)
1670         {
1671                 if (bits & (SU_PUNCH1<<i) )
1672                 {
1673                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1674                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1675                         else
1676                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1677                 }
1678                 if (bits & (SU_PUNCHVEC1<<i))
1679                 {
1680                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1681                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1682                         else
1683                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1684                 }
1685                 if (bits & (SU_VELOCITY1<<i) )
1686                 {
1687                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1688                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1689                         else
1690                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1691                 }
1692         }
1693
1694         // LordHavoc: hipnotic demos don't have this bit set but should
1695         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1696                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1697
1698         cl.onground = (bits & SU_ONGROUND) != 0;
1699         cl.inwater = (bits & SU_INWATER) != 0;
1700
1701         if (cls.protocol == PROTOCOL_DARKPLACES5)
1702         {
1703                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1704                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1705                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1706                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1707                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1708                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1709                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1710                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1711                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1712                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1713         }
1714         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1715         {
1716                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1717                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1718                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1719                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1720                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1721                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1722                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1723                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1724                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1725                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1726                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1727                 else
1728                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1729         }
1730
1731         if (bits & SU_VIEWZOOM)
1732         {
1733                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1734                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1735                 else
1736                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1737         }
1738
1739         // viewzoom interpolation
1740         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1741 }
1742
1743 /*
1744 =====================
1745 CL_ParseStatic
1746 =====================
1747 */
1748 void CL_ParseStatic (int large)
1749 {
1750         entity_t *ent;
1751
1752         if (cl.num_static_entities >= cl.max_static_entities)
1753                 Host_Error ("Too many static entities");
1754         ent = &cl.static_entities[cl.num_static_entities++];
1755         CL_ParseBaseline (ent, large);
1756
1757 // copy it to the current state
1758         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1759         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1760         ent->render.framelerp = 0;
1761         // make torchs play out of sync
1762         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1763         ent->render.colormap = -1; // no special coloring
1764         ent->render.skinnum = ent->state_baseline.skin;
1765         ent->render.effects = ent->state_baseline.effects;
1766         ent->render.alpha = 1;
1767
1768         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1769         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1770
1771         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1772         CL_UpdateRenderEntity(&ent->render);
1773
1774         // This is definitely a cheesy way to conserve resources...
1775         //if (ent->render.model == NULL)
1776         //      cl.num_static_entities--;
1777 }
1778
1779 /*
1780 ===================
1781 CL_ParseStaticSound
1782 ===================
1783 */
1784 void CL_ParseStaticSound (int large)
1785 {
1786         vec3_t          org;
1787         int                     sound_num, vol, atten;
1788
1789         MSG_ReadVector(org, cls.protocol);
1790         if (large)
1791                 sound_num = (unsigned short) MSG_ReadShort ();
1792         else
1793                 sound_num = MSG_ReadByte ();
1794         vol = MSG_ReadByte ();
1795         atten = MSG_ReadByte ();
1796
1797         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1798 }
1799
1800 void CL_ParseEffect (void)
1801 {
1802         vec3_t          org;
1803         int                     modelindex, startframe, framecount, framerate;
1804
1805         MSG_ReadVector(org, cls.protocol);
1806         modelindex = MSG_ReadByte ();
1807         startframe = MSG_ReadByte ();
1808         framecount = MSG_ReadByte ();
1809         framerate = MSG_ReadByte ();
1810
1811         CL_Effect(org, modelindex, startframe, framecount, framerate);
1812 }
1813
1814 void CL_ParseEffect2 (void)
1815 {
1816         vec3_t          org;
1817         int                     modelindex, startframe, framecount, framerate;
1818
1819         MSG_ReadVector(org, cls.protocol);
1820         modelindex = (unsigned short) MSG_ReadShort ();
1821         startframe = (unsigned short) MSG_ReadShort ();
1822         framecount = MSG_ReadByte ();
1823         framerate = MSG_ReadByte ();
1824
1825         CL_Effect(org, modelindex, startframe, framecount, framerate);
1826 }
1827
1828 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1829 {
1830         int i;
1831         beam_t *b = NULL;
1832
1833         if (ent >= MAX_EDICTS)
1834         {
1835                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1836                 ent = 0;
1837         }
1838
1839         if (ent >= cl.max_entities)
1840                 CL_ExpandEntities(ent);
1841
1842         // override any beam with the same entity
1843         i = cl.max_beams;
1844         if (ent)
1845                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1846                         if (b->entity == ent)
1847                                 break;
1848         // if the entity was not found then just replace an unused beam
1849         if (i == cl.max_beams)
1850                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1851                         if (!b->model)
1852                                 break;
1853         if (i < cl.max_beams)
1854         {
1855                 cl.num_beams = max(cl.num_beams, i + 1);
1856                 b->entity = ent;
1857                 b->lightning = lightning;
1858                 b->model = m;
1859                 b->endtime = cl.mtime[0] + 0.2;
1860                 VectorCopy (start, b->start);
1861                 VectorCopy (end, b->end);
1862         }
1863         else
1864                 Con_Print("beam list overflow!\n");
1865 }
1866
1867 void CL_ParseBeam (model_t *m, int lightning)
1868 {
1869         int ent;
1870         vec3_t start, end;
1871
1872         ent = (unsigned short) MSG_ReadShort ();
1873         MSG_ReadVector(start, cls.protocol);
1874         MSG_ReadVector(end, cls.protocol);
1875
1876         if (ent >= MAX_EDICTS)
1877         {
1878                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1879                 ent = 0;
1880         }
1881
1882         CL_NewBeam(ent, start, end, m, lightning);
1883 }
1884
1885 void CL_ParseTempEntity(void)
1886 {
1887         int type;
1888         vec3_t pos, pos2;
1889         vec3_t vel1, vel2;
1890         vec3_t dir;
1891         vec3_t color;
1892         int rnd;
1893         int colorStart, colorLength, count;
1894         float velspeed, radius;
1895         unsigned char *tempcolor;
1896         matrix4x4_t tempmatrix;
1897
1898         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1899         {
1900                 type = MSG_ReadByte();
1901                 switch (type)
1902                 {
1903                 case QW_TE_WIZSPIKE:
1904                         // spike hitting wall
1905                         MSG_ReadVector(pos, cls.protocol);
1906                         CL_FindNonSolidLocation(pos, pos, 4);
1907                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1908                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1909                         break;
1910
1911                 case QW_TE_KNIGHTSPIKE:
1912                         // spike hitting wall
1913                         MSG_ReadVector(pos, cls.protocol);
1914                         CL_FindNonSolidLocation(pos, pos, 4);
1915                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1916                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1917                         break;
1918
1919                 case QW_TE_SPIKE:
1920                         // spike hitting wall
1921                         MSG_ReadVector(pos, cls.protocol);
1922                         CL_FindNonSolidLocation(pos, pos, 4);
1923                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1924                         if (rand() % 5)
1925                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1926                         else
1927                         {
1928                                 rnd = rand() & 3;
1929                                 if (rnd == 1)
1930                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1931                                 else if (rnd == 2)
1932                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1933                                 else
1934                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1935                         }
1936                         break;
1937                 case QW_TE_SUPERSPIKE:
1938                         // super spike hitting wall
1939                         MSG_ReadVector(pos, cls.protocol);
1940                         CL_FindNonSolidLocation(pos, pos, 4);
1941                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1942                         if (rand() % 5)
1943                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1944                         else
1945                         {
1946                                 rnd = rand() & 3;
1947                                 if (rnd == 1)
1948                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1949                                 else if (rnd == 2)
1950                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1951                                 else
1952                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1953                         }
1954                         break;
1955
1956                 case QW_TE_EXPLOSION:
1957                         // rocket explosion
1958                         MSG_ReadVector(pos, cls.protocol);
1959                         CL_FindNonSolidLocation(pos, pos, 10);
1960                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1961                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1962                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1963                         break;
1964
1965                 case QW_TE_TAREXPLOSION:
1966                         // tarbaby explosion
1967                         MSG_ReadVector(pos, cls.protocol);
1968                         CL_FindNonSolidLocation(pos, pos, 10);
1969                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1970                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1971                         break;
1972
1973                 case QW_TE_LIGHTNING1:
1974                         // lightning bolts
1975                         CL_ParseBeam(cl.model_bolt, true);
1976                         break;
1977
1978                 case QW_TE_LIGHTNING2:
1979                         // lightning bolts
1980                         CL_ParseBeam(cl.model_bolt2, true);
1981                         break;
1982
1983                 case QW_TE_LIGHTNING3:
1984                         // lightning bolts
1985                         CL_ParseBeam(cl.model_bolt3, false);
1986                         break;
1987
1988                 case QW_TE_LAVASPLASH:
1989                         MSG_ReadVector(pos, cls.protocol);
1990                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1991                         break;
1992
1993                 case QW_TE_TELEPORT:
1994                         MSG_ReadVector(pos, cls.protocol);
1995                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1996                         break;
1997
1998                 case QW_TE_GUNSHOT:
1999                         // bullet hitting wall
2000                         radius = MSG_ReadByte();
2001                         MSG_ReadVector(pos, cls.protocol);
2002                         CL_FindNonSolidLocation(pos, pos, 4);
2003                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2004                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2005                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2006                         break;
2007
2008                 case QW_TE_BLOOD:
2009                         count = MSG_ReadByte();
2010                         MSG_ReadVector(pos, cls.protocol);
2011                         CL_FindNonSolidLocation(pos, pos, 4);
2012                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2013                         break;
2014
2015                 case QW_TE_LIGHTNINGBLOOD:
2016                         MSG_ReadVector(pos, cls.protocol);
2017                         CL_FindNonSolidLocation(pos, pos, 4);
2018                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2019                         break;
2020
2021                 default:
2022                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2023                 }
2024         }
2025         else
2026         {
2027                 type = MSG_ReadByte();
2028                 switch (type)
2029                 {
2030                 case TE_WIZSPIKE:
2031                         // spike hitting wall
2032                         MSG_ReadVector(pos, cls.protocol);
2033                         CL_FindNonSolidLocation(pos, pos, 4);
2034                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2035                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2036                         break;
2037
2038                 case TE_KNIGHTSPIKE:
2039                         // spike hitting wall
2040                         MSG_ReadVector(pos, cls.protocol);
2041                         CL_FindNonSolidLocation(pos, pos, 4);
2042                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2043                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2044                         break;
2045
2046                 case TE_SPIKE:
2047                         // spike hitting wall
2048                         MSG_ReadVector(pos, cls.protocol);
2049                         CL_FindNonSolidLocation(pos, pos, 4);
2050                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2051                         if (rand() % 5)
2052                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2053                         else
2054                         {
2055                                 rnd = rand() & 3;
2056                                 if (rnd == 1)
2057                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2058                                 else if (rnd == 2)
2059                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2060                                 else
2061                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2062                         }
2063                         break;
2064                 case TE_SPIKEQUAD:
2065                         // quad spike hitting wall
2066                         MSG_ReadVector(pos, cls.protocol);
2067                         CL_FindNonSolidLocation(pos, pos, 4);
2068                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2069                         if (rand() % 5)
2070                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2071                         else
2072                         {
2073                                 rnd = rand() & 3;
2074                                 if (rnd == 1)
2075                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2076                                 else if (rnd == 2)
2077                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2078                                 else
2079                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2080                         }
2081                         break;
2082                 case TE_SUPERSPIKE:
2083                         // super spike hitting wall
2084                         MSG_ReadVector(pos, cls.protocol);
2085                         CL_FindNonSolidLocation(pos, pos, 4);
2086                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2087                         if (rand() % 5)
2088                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2089                         else
2090                         {
2091                                 rnd = rand() & 3;
2092                                 if (rnd == 1)
2093                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2094                                 else if (rnd == 2)
2095                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2096                                 else
2097                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2098                         }
2099                         break;
2100                 case TE_SUPERSPIKEQUAD:
2101                         // quad super spike hitting wall
2102                         MSG_ReadVector(pos, cls.protocol);
2103                         CL_FindNonSolidLocation(pos, pos, 4);
2104                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2105                         if (rand() % 5)
2106                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2107                         else
2108                         {
2109                                 rnd = rand() & 3;
2110                                 if (rnd == 1)
2111                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2112                                 else if (rnd == 2)
2113                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2114                                 else
2115                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2116                         }
2117                         break;
2118                         // LordHavoc: added for improved blood splatters
2119                 case TE_BLOOD:
2120                         // blood puff
2121                         MSG_ReadVector(pos, cls.protocol);
2122                         CL_FindNonSolidLocation(pos, pos, 4);
2123                         dir[0] = MSG_ReadChar();
2124                         dir[1] = MSG_ReadChar();
2125                         dir[2] = MSG_ReadChar();
2126                         count = MSG_ReadByte();
2127                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2128                         break;
2129                 case TE_SPARK:
2130                         // spark shower
2131                         MSG_ReadVector(pos, cls.protocol);
2132                         CL_FindNonSolidLocation(pos, pos, 4);
2133                         dir[0] = MSG_ReadChar();
2134                         dir[1] = MSG_ReadChar();
2135                         dir[2] = MSG_ReadChar();
2136                         count = MSG_ReadByte();
2137                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2138                         break;
2139                 case TE_PLASMABURN:
2140                         MSG_ReadVector(pos, cls.protocol);
2141                         CL_FindNonSolidLocation(pos, pos, 4);
2142                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2143                         break;
2144                         // LordHavoc: added for improved gore
2145                 case TE_BLOODSHOWER:
2146                         // vaporized body
2147                         MSG_ReadVector(pos, cls.protocol); // mins
2148                         MSG_ReadVector(pos2, cls.protocol); // maxs
2149                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2150                         count = (unsigned short) MSG_ReadShort(); // number of particles
2151                         vel1[0] = -velspeed;
2152                         vel1[1] = -velspeed;
2153                         vel1[2] = -velspeed;
2154                         vel2[0] = velspeed;
2155                         vel2[1] = velspeed;
2156                         vel2[2] = velspeed;
2157                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2158                         break;
2159
2160                 case TE_PARTICLECUBE:
2161                         // general purpose particle effect
2162                         MSG_ReadVector(pos, cls.protocol); // mins
2163                         MSG_ReadVector(pos2, cls.protocol); // maxs
2164                         MSG_ReadVector(dir, cls.protocol); // dir
2165                         count = (unsigned short) MSG_ReadShort(); // number of particles
2166                         colorStart = MSG_ReadByte(); // color
2167                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2168                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2169                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2170                         break;
2171
2172                 case TE_PARTICLERAIN:
2173                         // general purpose particle effect
2174                         MSG_ReadVector(pos, cls.protocol); // mins
2175                         MSG_ReadVector(pos2, cls.protocol); // maxs
2176                         MSG_ReadVector(dir, cls.protocol); // dir
2177                         count = (unsigned short) MSG_ReadShort(); // number of particles
2178                         colorStart = MSG_ReadByte(); // color
2179                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2180                         break;
2181
2182                 case TE_PARTICLESNOW:
2183                         // general purpose particle effect
2184                         MSG_ReadVector(pos, cls.protocol); // mins
2185                         MSG_ReadVector(pos2, cls.protocol); // maxs
2186                         MSG_ReadVector(dir, cls.protocol); // dir
2187                         count = (unsigned short) MSG_ReadShort(); // number of particles
2188                         colorStart = MSG_ReadByte(); // color
2189                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2190                         break;
2191
2192                 case TE_GUNSHOT:
2193                         // bullet hitting wall
2194                         MSG_ReadVector(pos, cls.protocol);
2195                         CL_FindNonSolidLocation(pos, pos, 4);
2196                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2197                         break;
2198
2199                 case TE_GUNSHOTQUAD:
2200                         // quad bullet hitting wall
2201                         MSG_ReadVector(pos, cls.protocol);
2202                         CL_FindNonSolidLocation(pos, pos, 4);
2203                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2204                         break;
2205
2206                 case TE_EXPLOSION:
2207                         // rocket explosion
2208                         MSG_ReadVector(pos, cls.protocol);
2209                         CL_FindNonSolidLocation(pos, pos, 10);
2210                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2211                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2212                         break;
2213
2214                 case TE_EXPLOSIONQUAD:
2215                         // quad rocket explosion
2216                         MSG_ReadVector(pos, cls.protocol);
2217                         CL_FindNonSolidLocation(pos, pos, 10);
2218                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2219                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2220                         break;
2221
2222                 case TE_EXPLOSION3:
2223                         // Nehahra movie colored lighting explosion
2224                         MSG_ReadVector(pos, cls.protocol);
2225                         CL_FindNonSolidLocation(pos, pos, 10);
2226                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2227                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2228                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2229                         CL_ParticleExplosion(pos);
2230                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2231                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2232                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2233                         break;
2234
2235                 case TE_EXPLOSIONRGB:
2236                         // colored lighting explosion
2237                         MSG_ReadVector(pos, cls.protocol);
2238                         CL_FindNonSolidLocation(pos, pos, 10);
2239                         CL_ParticleExplosion(pos);
2240                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2241                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2242                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2243                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2244                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2245                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2246                         break;
2247
2248                 case TE_TAREXPLOSION:
2249                         // tarbaby explosion
2250                         MSG_ReadVector(pos, cls.protocol);
2251                         CL_FindNonSolidLocation(pos, pos, 10);
2252                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2253                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2254                         break;
2255
2256                 case TE_SMALLFLASH:
2257                         MSG_ReadVector(pos, cls.protocol);
2258                         CL_FindNonSolidLocation(pos, pos, 10);
2259                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2260                         break;
2261
2262                 case TE_CUSTOMFLASH:
2263                         MSG_ReadVector(pos, cls.protocol);
2264                         CL_FindNonSolidLocation(pos, pos, 4);
2265                         radius = (MSG_ReadByte() + 1) * 8;
2266                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2267                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2268                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2269                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2270                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2271                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2272                         break;
2273
2274                 case TE_FLAMEJET:
2275                         MSG_ReadVector(pos, cls.protocol);
2276                         MSG_ReadVector(dir, cls.protocol);
2277                         count = MSG_ReadByte();
2278                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2279                         break;
2280
2281                 case TE_LIGHTNING1:
2282                         // lightning bolts
2283                         CL_ParseBeam(cl.model_bolt, true);
2284                         break;
2285
2286                 case TE_LIGHTNING2:
2287                         // lightning bolts
2288                         CL_ParseBeam(cl.model_bolt2, true);
2289                         break;
2290
2291                 case TE_LIGHTNING3:
2292                         // lightning bolts
2293                         CL_ParseBeam(cl.model_bolt3, false);
2294                         break;
2295
2296         // PGM 01/21/97
2297                 case TE_BEAM:
2298                         // grappling hook beam
2299                         CL_ParseBeam(cl.model_beam, false);
2300                         break;
2301         // PGM 01/21/97
2302
2303         // LordHavoc: for compatibility with the Nehahra movie...
2304                 case TE_LIGHTNING4NEH:
2305                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2306                         break;
2307
2308                 case TE_LAVASPLASH:
2309                         MSG_ReadVector(pos, cls.protocol);
2310                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2311                         break;
2312
2313                 case TE_TELEPORT:
2314                         MSG_ReadVector(pos, cls.protocol);
2315                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2316                         break;
2317
2318                 case TE_EXPLOSION2:
2319                         // color mapped explosion
2320                         MSG_ReadVector(pos, cls.protocol);
2321                         CL_FindNonSolidLocation(pos, pos, 10);
2322                         colorStart = MSG_ReadByte();
2323                         colorLength = MSG_ReadByte();
2324                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2325                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2326                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2327                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2328                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2329                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2330                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2331                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2332                         break;
2333
2334                 case TE_TEI_G3:
2335                         MSG_ReadVector(pos, cls.protocol);
2336                         MSG_ReadVector(pos2, cls.protocol);
2337                         MSG_ReadVector(dir, cls.protocol);
2338                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2339                         break;
2340
2341                 case TE_TEI_SMOKE:
2342                         MSG_ReadVector(pos, cls.protocol);
2343                         MSG_ReadVector(dir, cls.protocol);
2344                         count = MSG_ReadByte();
2345                         CL_FindNonSolidLocation(pos, pos, 4);
2346                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2347                         break;
2348
2349                 case TE_TEI_BIGEXPLOSION:
2350                         MSG_ReadVector(pos, cls.protocol);
2351                         CL_FindNonSolidLocation(pos, pos, 10);
2352                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2353                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2354                         break;
2355
2356                 case TE_TEI_PLASMAHIT:
2357                         MSG_ReadVector(pos, cls.protocol);
2358                         MSG_ReadVector(dir, cls.protocol);
2359                         count = MSG_ReadByte();
2360                         CL_FindNonSolidLocation(pos, pos, 5);
2361                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2362                         break;
2363
2364                 default:
2365                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2366                 }
2367         }
2368 }
2369
2370 // look for anything interesting like player IP addresses or ping reports
2371 qboolean CL_ExaminePrintString(const char *text)
2372 {
2373         const char *t;
2374         if (!strcmp(text, "Client ping times:\n"))
2375         {
2376                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2377                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2378                         ;
2379                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2380                 {
2381                         Con_Printf("ping reply but empty scoreboard?!?\n");
2382                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2383                         cl.parsingtextexpectingpingforscores = 0;
2384                 }
2385                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2386                 return !cl.parsingtextexpectingpingforscores;
2387         }
2388         if (!strncmp(text, "host:    ", 9))
2389         {
2390                 // cl.parsingtextexpectingpingforscores = false; // really?
2391                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2392                 cl.parsingtextplayerindex = 0;
2393                 return true;
2394         }
2395         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2396         {
2397                 // if anything goes wrong, we'll assume this is not a ping report
2398                 qboolean expected = cl.parsingtextexpectingpingforscores;
2399                 cl.parsingtextexpectingpingforscores = 0;
2400                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2401                 t = text;
2402                 while (*t == ' ')
2403                         t++;
2404                 if ((*t >= '0' && *t <= '9') || *t == '-')
2405                 {
2406                         int ping = atoi(t);
2407                         while ((*t >= '0' && *t <= '9') || *t == '-')
2408                                 t++;
2409                         if (*t == ' ')
2410                         {
2411                                 int charindex = 0;
2412                                 t++;
2413                                 if(cl.parsingtextplayerindex < cl.maxclients)
2414                                 {
2415                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2416                                                 ;
2417                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2418                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2419                                         if (t[charindex] == '\n')
2420                                         {
2421                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2422                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2423                                                         ;
2424                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2425                                                 {
2426                                                         // we parsed a valid ping entry, so expect another to follow
2427                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2428                                                         cl.parsingtextexpectingpingforscores = expected;
2429                                                 }
2430                                                 return !expected;
2431                                         }
2432                                 }
2433                                 if (!strncmp(t, "unconnected\n", 12))
2434                                 {
2435                                         // just ignore
2436                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2437                                         cl.parsingtextexpectingpingforscores = expected;
2438                                         return !expected;
2439                                 }
2440                                 else
2441                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2442                         }
2443                 }
2444         }
2445         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2446         {
2447                 if (!strncmp(text, "players: ", 9))
2448                 {
2449                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2450                         cl.parsingtextplayerindex = 0;
2451                         return true;
2452                 }
2453                 else if (!strstr(text, ": "))
2454                 {
2455                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2456                         return true;
2457                 }
2458         }
2459         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2460         {
2461                 // if anything goes wrong, we'll assume this is not a status report
2462                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2463                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2464                 {
2465                         t = text + 1;
2466                         cl.parsingtextplayerindex = atoi(t);
2467                         while (*t >= '0' && *t <= '9')
2468                                 t++;
2469                         if (*t == ' ')
2470                         {
2471                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2472                                 return true;
2473                         }
2474                 }
2475         }
2476         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2477         {
2478                 // if anything goes wrong, we'll assume this is not a status report
2479                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2480                 if (text[0] == ' ')
2481                 {
2482                         t = text;
2483                         while (*t == ' ')
2484                                 t++;
2485                         // botclient is perfectly valid, but we don't care about bots
2486                         if (strcmp(t, "botclient\n"))
2487                         {
2488                                 lhnetaddress_t address;
2489                                 LHNETADDRESS_FromString(&address, t, 0);
2490                                 // TODO: log the IP address and player name?
2491                         }
2492                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2493                         return true;
2494                 }
2495         }
2496         return true;
2497 }
2498
2499 static void CL_NetworkTimeReceived(double newtime)
2500 {
2501         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2502                 cl.mtime[1] = cl.mtime[0] = newtime;
2503         else
2504         {
2505                 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2506                 cl.mtime[0] = newtime;
2507         }
2508         if (cl_nettimesyncmode.integer == 3)
2509                 cl.time = cl.mtime[1];
2510         if (cl_nettimesyncmode.integer == 2)
2511         {
2512                 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2513                         cl.time = cl.mtime[1];
2514         }
2515         else if (cl_nettimesyncmode.integer == 1)
2516                 cl.time = cl.mtime[1];
2517         // this packet probably contains a player entity update, so we will need
2518         // to update the prediction
2519         cl.movement_needupdate = true;
2520         // this may get updated later in parsing by svc_clientdata
2521         cl.onground = false;
2522         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2523         // during this frame
2524         // (makes spectating players much smoother and prevents mouse movement from turning)
2525         cl.fixangle[1] = cl.fixangle[0];
2526         cl.fixangle[0] = false;
2527         if (!cls.demoplayback)
2528                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2529 }
2530
2531 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2532
2533 //[515]: csqc
2534 void CL_VM_Init (void);
2535 qboolean CL_VM_Parse_TempEntity (void);
2536 void CL_VM_Parse_StuffCmd (const char *msg);
2537 void CL_VM_Parse_CenterPrint (const char *msg);
2538 void CSQC_AddPrintText (const char *msg);
2539 void CSQC_ReadEntities (void);
2540
2541 /*
2542 =====================
2543 CL_ParseServerMessage
2544 =====================
2545 */
2546 int parsingerror = false;
2547 void CL_ParseServerMessage(void)
2548 {
2549         int                     cmd;
2550         int                     i;
2551         protocolversion_t protocol;
2552         unsigned char           cmdlog[32];
2553         char            *cmdlogname[32], *temp;
2554         int                     cmdindex, cmdcount = 0;
2555
2556         if (cls.demorecording)
2557                 CL_WriteDemoMessage ();
2558
2559         cl.last_received_message = realtime;
2560
2561         if (cls.netcon && cls.signon < SIGNONS)
2562                 CL_KeepaliveMessage(false);
2563
2564 //
2565 // if recording demos, copy the message out
2566 //
2567         if (cl_shownet.integer == 1)
2568                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2569         else if (cl_shownet.integer == 2)
2570                 Con_Print("------------------\n");
2571
2572 //
2573 // parse the message
2574 //
2575         //MSG_BeginReading ();
2576
2577         parsingerror = true;
2578
2579         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2580         {
2581                 CL_NetworkTimeReceived(realtime); // qw has no clock
2582
2583                 // slightly kill qw player entities each frame
2584                 for (i = 1;i < cl.maxclients;i++)
2585                         cl.entities_active[i] = false;
2586
2587                 // kill all qw nails
2588                 cl.qw_num_nails = 0;
2589
2590                 // fade weapon view kick
2591                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2592
2593                 while (1)
2594                 {
2595                         if (msg_badread)
2596                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2597
2598                         cmd = MSG_ReadByte ();
2599
2600                         if (cmd == -1)
2601                         {
2602                                 SHOWNET("END OF MESSAGE");
2603                                 break;          // end of message
2604                         }
2605
2606                         cmdindex = cmdcount & 31;
2607                         cmdcount++;
2608                         cmdlog[cmdindex] = cmd;
2609
2610                         SHOWNET(qw_svc_strings[cmd]);
2611                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2612                         if (!cmdlogname[cmdindex])
2613                         {
2614                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2615                                 temp = "<unknown>";
2616                                 cmdlogname[cmdindex] = temp;
2617                         }
2618
2619                         // other commands
2620                         switch (cmd)
2621                         {
2622                         default:
2623                                 {
2624                                         char description[32*64], temp[64];
2625                                         int count;
2626                                         strlcpy(description, "packet dump: ", sizeof(description));
2627                                         i = cmdcount - 32;
2628                                         if (i < 0)
2629                                                 i = 0;
2630                                         count = cmdcount - i;
2631                                         i &= 31;
2632                                         while(count > 0)
2633                                         {
2634                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2635                                                 strlcat(description, temp, sizeof(description));
2636                                                 count--;
2637                                                 i++;
2638                                                 i &= 31;
2639                                         }
2640                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2641                                         Con_Print(description);
2642                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2643                                 }
2644                                 break;
2645
2646                         case qw_svc_nop:
2647                                 //Con_Printf("qw_svc_nop\n");
2648                                 break;
2649
2650                         case qw_svc_disconnect:
2651                                 Con_Printf("Server disconnected\n");
2652                                 if (cls.demonum != -1)
2653                                         CL_NextDemo();
2654                                 else
2655                                         CL_Disconnect();
2656                                 return;
2657
2658                         case qw_svc_print:
2659                                 i = MSG_ReadByte();
2660                                 temp = MSG_ReadString();
2661                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2662                                 {
2663                                         if (i == 3) // chat
2664                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
2665                                         else
2666                                                 CSQC_AddPrintText(temp);
2667                                 }
2668                                 break;
2669
2670                         case qw_svc_centerprint:
2671                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2672                                 break;
2673
2674                         case qw_svc_stufftext:
2675                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2676                                 break;
2677
2678                         case qw_svc_damage:
2679                                 // svc_damage protocol is identical to nq
2680                                 V_ParseDamage ();
2681                                 break;
2682
2683                         case qw_svc_serverdata:
2684                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2685                                 CL_ParseServerInfo();
2686                                 CL_VM_Init();   //[515]: init csqc
2687                                 break;
2688
2689                         case qw_svc_setangle:
2690                                 for (i=0 ; i<3 ; i++)
2691                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2692                                 if (!cls.demoplayback)
2693                                 {
2694                                         cl.fixangle[0] = true;
2695                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2696                                         // disable interpolation if this is new
2697                                         if (!cl.fixangle[1])
2698                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2699                                 }
2700                                 break;
2701
2702                         case qw_svc_lightstyle:
2703                                 i = MSG_ReadByte ();
2704                                 if (i >= cl.max_lightstyle)
2705                                 {
2706                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2707                                         break;
2708                                 }
2709                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2710                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2711                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2712                                 break;
2713
2714                         case qw_svc_sound:
2715                                 CL_ParseStartSoundPacket(false);
2716                                 break;
2717
2718                         case qw_svc_stopsound:
2719                                 i = (unsigned short) MSG_ReadShort();
2720                                 S_StopSound(i>>3, i&7);
2721                                 break;
2722
2723                         case qw_svc_updatefrags:
2724                                 i = MSG_ReadByte();
2725                                 if (i >= cl.maxclients)
2726                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2727                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2728                                 break;
2729
2730                         case qw_svc_updateping:
2731                                 i = MSG_ReadByte();
2732                                 if (i >= cl.maxclients)
2733                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2734                                 cl.scores[i].qw_ping = MSG_ReadShort();
2735                                 break;
2736
2737                         case qw_svc_updatepl:
2738                                 i = MSG_ReadByte();
2739                                 if (i >= cl.maxclients)
2740                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2741                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2742                                 break;
2743
2744                         case qw_svc_updateentertime:
2745                                 i = MSG_ReadByte();
2746                                 if (i >= cl.maxclients)
2747                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2748                                 // seconds ago
2749                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2750                                 break;
2751
2752                         case qw_svc_spawnbaseline:
2753                                 i = (unsigned short) MSG_ReadShort();
2754                                 if (i < 0 || i >= MAX_EDICTS)
2755                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2756                                 if (i >= cl.max_entities)
2757                                         CL_ExpandEntities(i);
2758                                 CL_ParseBaseline(cl.entities + i, false);
2759                                 break;
2760                         case qw_svc_spawnstatic:
2761                                 CL_ParseStatic(false);
2762                                 break;
2763                         case qw_svc_temp_entity:
2764                                 if(!CL_VM_Parse_TempEntity())
2765                                         CL_ParseTempEntity ();
2766                                 break;
2767
2768                         case qw_svc_killedmonster:
2769                                 cl.stats[STAT_MONSTERS]++;
2770                                 break;
2771
2772                         case qw_svc_foundsecret:
2773                                 cl.stats[STAT_SECRETS]++;
2774                                 break;
2775
2776                         case qw_svc_updatestat:
2777                                 i = MSG_ReadByte ();
2778                                 if (i < 0 || i >= MAX_CL_STATS)
2779                                         Host_Error ("svc_updatestat: %i is invalid", i);
2780                                 cl.stats[i] = MSG_ReadByte ();
2781                                 break;
2782
2783                         case qw_svc_updatestatlong:
2784                                 i = MSG_ReadByte ();
2785                                 if (i < 0 || i >= MAX_CL_STATS)
2786                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2787                                 cl.stats[i] = MSG_ReadLong ();
2788                                 break;
2789
2790                         case qw_svc_spawnstaticsound:
2791                                 CL_ParseStaticSound (false);
2792                                 break;
2793
2794                         case qw_svc_cdtrack:
2795                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2796                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2797                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2798                                 else
2799                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2800                                 break;
2801
2802                         case qw_svc_intermission:
2803                                 cl.intermission = 1;
2804                                 cl.completed_time = cl.time;
2805                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2806                                 for (i = 0;i < 3;i++)
2807                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2808                                 break;
2809
2810                         case qw_svc_finale:
2811                                 cl.intermission = 2;
2812                                 cl.completed_time = cl.time;
2813                                 SCR_CenterPrint(MSG_ReadString ());
2814                                 break;
2815
2816                         case qw_svc_sellscreen:
2817                                 Cmd_ExecuteString ("help", src_command);
2818                                 break;
2819
2820                         case qw_svc_smallkick:
2821                                 cl.qw_weaponkick = -2;
2822                                 break;
2823                         case qw_svc_bigkick:
2824                                 cl.qw_weaponkick = -4;
2825                                 break;
2826
2827                         case qw_svc_muzzleflash:
2828                                 i = (unsigned short) MSG_ReadShort();
2829                                 // NOTE: in QW this only worked on clients
2830                                 if (i < 0 || i >= MAX_EDICTS)
2831                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2832                                 if (i >= cl.max_entities)
2833                                         CL_ExpandEntities(i);
2834                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2835                                 break;
2836
2837                         case qw_svc_updateuserinfo:
2838                                 QW_CL_UpdateUserInfo();
2839                                 break;
2840
2841                         case qw_svc_setinfo:
2842                                 QW_CL_SetInfo();
2843                                 break;
2844
2845                         case qw_svc_serverinfo:
2846                                 QW_CL_ServerInfo();
2847                                 break;
2848
2849                         case qw_svc_download:
2850                                 QW_CL_ParseDownload();
2851                                 break;
2852
2853                         case qw_svc_playerinfo:
2854                                 EntityStateQW_ReadPlayerUpdate();
2855                                 break;
2856
2857                         case qw_svc_nails:
2858                                 QW_CL_ParseNails();
2859                                 break;
2860
2861                         case qw_svc_chokecount:
2862                                 i = MSG_ReadByte();
2863                                 // FIXME: apply to netgraph
2864                                 //for (j = 0;j < i;j++)
2865                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2866                                 break;
2867
2868                         case qw_svc_modellist:
2869                                 QW_CL_ParseModelList();
2870                                 break;
2871
2872                         case qw_svc_soundlist:
2873                                 QW_CL_ParseSoundList();
2874                                 break;
2875
2876                         case qw_svc_packetentities:
2877                                 EntityFrameQW_CL_ReadFrame(false);
2878                                 // first update is the final signon stage
2879                                 if (cls.signon == SIGNONS - 1)
2880                                         cls.signon = SIGNONS;
2881                                 break;
2882
2883                         case qw_svc_deltapacketentities:
2884                                 EntityFrameQW_CL_ReadFrame(true);
2885                                 // first update is the final signon stage
2886                                 if (cls.signon == SIGNONS - 1)
2887                                         cls.signon = SIGNONS;
2888                                 break;
2889
2890                         case qw_svc_maxspeed:
2891                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2892                                 break;
2893
2894                         case qw_svc_entgravity:
2895                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2896                                 break;
2897
2898                         case qw_svc_setpause:
2899                                 cl.paused = MSG_ReadByte ();
2900                                 if (cl.paused)
2901                                         CDAudio_Pause ();
2902                                 else
2903                                         CDAudio_Resume ();
2904                                 S_PauseGameSounds (cl.paused);
2905                                 break;
2906                         }
2907                 }
2908
2909                 // fully kill the still slightly dead qw player entities each frame
2910                 for (i = 1;i < cl.maxclients;i++)
2911                         if (!cl.entities_active[i])
2912                                 cl.entities[i].state_current.active = false;
2913         }
2914         else
2915         {
2916                 while (1)
2917                 {
2918                         if (msg_badread)
2919                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2920
2921                         cmd = MSG_ReadByte ();
2922
2923                         if (cmd == -1)
2924                         {
2925                                 SHOWNET("END OF MESSAGE");
2926                                 break;          // end of message
2927                         }
2928
2929                         cmdindex = cmdcount & 31;
2930                         cmdcount++;
2931                         cmdlog[cmdindex] = cmd;
2932
2933                         // if the high bit of the command byte is set, it is a fast update
2934                         if (cmd & 128)
2935                         {
2936                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2937                                 temp = "entity";
2938                                 cmdlogname[cmdindex] = temp;
2939                                 SHOWNET("fast update");
2940                                 if (cls.signon == SIGNONS - 1)
2941                                 {
2942                                         // first update is the final signon stage
2943                                         cls.signon = SIGNONS;
2944                                         CL_SignonReply ();
2945                                 }
2946                                 EntityFrameQuake_ReadEntity (cmd&127);
2947                                 continue;
2948                         }
2949
2950                         SHOWNET(svc_strings[cmd]);
2951                         cmdlogname[cmdindex] = svc_strings[cmd];
2952                         if (!cmdlogname[cmdindex])
2953                         {
2954                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2955                                 temp = "<unknown>";
2956                                 cmdlogname[cmdindex] = temp;
2957                         }
2958
2959                         // other commands
2960                         switch (cmd)
2961                         {
2962                         default:
2963                                 {
2964                                         char description[32*64], temp[64];
2965                                         int count;
2966                                         strlcpy (description, "packet dump: ", sizeof(description));
2967                                         i = cmdcount - 32;
2968                                         if (i < 0)
2969                                                 i = 0;
2970                                         count = cmdcount - i;
2971                                         i &= 31;
2972                                         while(count > 0)
2973                                         {
2974                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2975                                                 strlcat (description, temp, sizeof (description));
2976                                                 count--;
2977                                                 i++;
2978                                                 i &= 31;
2979                                         }
2980                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2981                                         Con_Print(description);
2982                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
2983                                 }
2984                                 break;