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fix bug where transparent models used an out of date material (generated earlier...
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
171
172 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
173 static void QW_CL_RequestNextDownload(void);
174 static void QW_CL_NextUpload(void);
175 void QW_CL_StartUpload(unsigned char *data, int size);
176 //static qboolean QW_CL_IsUploading(void);
177 static void QW_CL_StopUpload(void);
178
179 /*
180 ==================
181 CL_ParseStartSoundPacket
182 ==================
183 */
184 void CL_ParseStartSoundPacket(int largesoundindex)
185 {
186         vec3_t  pos;
187         int     channel, ent;
188         int     sound_num;
189         int     volume;
190         int     field_mask;
191         float   attenuation;
192
193         if (cls.protocol == PROTOCOL_QUAKEWORLD)
194         {
195                 channel = MSG_ReadShort();
196
197                 if (channel & (1<<15))
198                         volume = MSG_ReadByte ();
199                 else
200                         volume = DEFAULT_SOUND_PACKET_VOLUME;
201
202                 if (channel & (1<<14))
203                         attenuation = MSG_ReadByte () / 64.0;
204                 else
205                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
206
207                 ent = (channel>>3)&1023;
208                 channel &= 7;
209
210                 sound_num = MSG_ReadByte ();
211         }
212         else
213         {
214                 field_mask = MSG_ReadByte();
215
216                 if (field_mask & SND_VOLUME)
217                         volume = MSG_ReadByte ();
218                 else
219                         volume = DEFAULT_SOUND_PACKET_VOLUME;
220
221                 if (field_mask & SND_ATTENUATION)
222                         attenuation = MSG_ReadByte () / 64.0;
223                 else
224                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
225
226                 if (field_mask & SND_LARGEENTITY)
227                 {
228                         ent = (unsigned short) MSG_ReadShort ();
229                         channel = MSG_ReadByte ();
230                 }
231                 else
232                 {
233                         channel = (unsigned short) MSG_ReadShort ();
234                         ent = channel >> 3;
235                         channel &= 7;
236                 }
237
238                 if (largesoundindex || field_mask & SND_LARGESOUND)
239                         sound_num = (unsigned short) MSG_ReadShort ();
240                 else
241                         sound_num = MSG_ReadByte ();
242         }
243
244         MSG_ReadVector(pos, cls.protocol);
245
246         if (sound_num >= MAX_SOUNDS)
247         {
248                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
249                 return;
250         }
251
252         if (ent >= MAX_EDICTS)
253         {
254                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
255                 return;
256         }
257
258         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
259 }
260
261 /*
262 ==================
263 CL_KeepaliveMessage
264
265 When the client is taking a long time to load stuff, send keepalive messages
266 so the server doesn't disconnect.
267 ==================
268 */
269
270 static unsigned char olddata[NET_MAXMESSAGE];
271 void CL_KeepaliveMessage (qboolean readmessages)
272 {
273         float time;
274         static double nextmsg = -1;
275         int oldreadcount;
276         qboolean oldbadread;
277         sizebuf_t old;
278
279         // no need if server is local and definitely not if this is a demo
280         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
281                 return;
282
283         if (readmessages)
284         {
285                 // read messages from server, should just be nops
286                 oldreadcount = msg_readcount;
287                 oldbadread = msg_badread;
288                 old = net_message;
289                 memcpy(olddata, net_message.data, net_message.cursize);
290
291                 NetConn_ClientFrame();
292
293                 msg_readcount = oldreadcount;
294                 msg_badread = oldbadread;
295                 net_message = old;
296                 memcpy(net_message.data, olddata, net_message.cursize);
297         }
298
299         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
300         {
301                 sizebuf_t       msg;
302                 unsigned char           buf[4];
303                 nextmsg = time + 5;
304                 // write out a nop
305                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
306                 Con_Print("--> client to server keepalive\n");
307                 memset(&msg, 0, sizeof(msg));
308                 msg.data = buf;
309                 msg.maxsize = sizeof(buf);
310                 MSG_WriteChar(&msg, clc_nop);
311                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
312         }
313 }
314
315 void CL_ParseEntityLump(char *entdata)
316 {
317         const char *data;
318         char key[128], value[MAX_INPUTLINE];
319         FOG_clear(); // LordHavoc: no fog until set
320         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
321         R_SetSkyBox(cl.worldmodel->brush.skybox);
322         data = entdata;
323         if (!data)
324                 return;
325         if (!COM_ParseTokenConsole(&data))
326                 return; // error
327         if (com_token[0] != '{')
328                 return; // error
329         while (1)
330         {
331                 if (!COM_ParseTokenConsole(&data))
332                         return; // error
333                 if (com_token[0] == '}')
334                         break; // end of worldspawn
335                 if (com_token[0] == '_')
336                         strlcpy (key, com_token + 1, sizeof (key));
337                 else
338                         strlcpy (key, com_token, sizeof (key));
339                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
340                         key[strlen(key)-1] = 0;
341                 if (!COM_ParseTokenConsole(&data))
342                         return; // error
343                 strlcpy (value, com_token, sizeof (value));
344                 if (!strcmp("sky", key))
345                         R_SetSkyBox(value);
346                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
347                         R_SetSkyBox(value);
348                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
349                         R_SetSkyBox(value);
350                 else if (!strcmp("fog", key))
351                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
352                 else if (!strcmp("fog_density", key))
353                         r_refdef.fog_density = atof(value);
354                 else if (!strcmp("fog_red", key))
355                         r_refdef.fog_red = atof(value);
356                 else if (!strcmp("fog_green", key))
357                         r_refdef.fog_green = atof(value);
358                 else if (!strcmp("fog_blue", key))
359                         r_refdef.fog_blue = atof(value);
360         }
361 }
362
363 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
364 {
365         qfile_t *file;
366
367         // see if the file already exists
368         file = FS_Open(filename, "rb", true, false);
369         if (file)
370         {
371                 FS_Close(file);
372                 return true;
373         }
374
375         // download messages in a demo would be bad
376         if (cls.demorecording)
377         {
378                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
379                 return true;
380         }
381
382         // don't try to download when playing a demo
383         if (!cls.netcon)
384                 return true;
385
386         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
387         Con_Printf("Downloading %s\n", filename);
388
389         if (!cls.qw_downloadmemory)
390         {
391                 cls.qw_downloadmemory = NULL;
392                 cls.qw_downloadmemorycursize = 0;
393                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
394         }
395
396         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
397         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
398
399         cls.qw_downloadnumber++;
400         cls.qw_downloadpercent = 0;
401         cls.qw_downloadmemorycursize = 0;
402
403         return false;
404 }
405
406 extern void CL_Locs_Reload_f(void);
407 static void QW_CL_ProcessUserInfo(int slot);
408 static void QW_CL_RequestNextDownload(void)
409 {
410         int i;
411
412         // clear name of file that just finished
413         cls.qw_downloadname[0] = 0;
414
415         switch (cls.qw_downloadtype)
416         {
417         case dl_single:
418                 break;
419         case dl_skin:
420                 if (cls.qw_downloadnumber == 0)
421                         Con_Printf("Checking skins...\n");
422                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
423                 {
424                         if (!cl.scores[cls.qw_downloadnumber].name[0])
425                                 continue;
426                         // check if we need to download the file, and return if so
427                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
428                                 return;
429                 }
430
431                 cls.qw_downloadtype = dl_none;
432
433                 // load any newly downloaded skins
434                 for (i = 0;i < cl.maxclients;i++)
435                         QW_CL_ProcessUserInfo(i);
436
437                 // if we're still in signon stages, request the next one
438                 if (cls.signon != SIGNONS)
439                 {
440                         cls.signon = SIGNONS-1;
441                         // we'll go to SIGNONS when the first entity update is received
442                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
443                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
444                 }
445                 break;
446         case dl_model:
447                 if (cls.qw_downloadnumber == 0)
448                 {
449                         Con_Printf("Checking models...\n");
450                         cls.qw_downloadnumber = 1;
451                 }
452
453                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
454                 {
455                         // skip submodels
456                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
457                                 continue;
458                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
459                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
460                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
461                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
462                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
463                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
464                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
465                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
466                         // check if we need to download the file, and return if so
467                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
468                                 return;
469                 }
470
471                 cls.qw_downloadtype = dl_none;
472
473                 // touch all of the precached models that are still loaded so we can free
474                 // anything that isn't needed
475                 Mod_ClearUsed();
476                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
477                         Mod_FindName(cl.model_name[i]);
478                 // precache any models used by the client (this also marks them used)
479                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
480                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
481                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
482                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
483                 Mod_PurgeUnused();
484
485                 // now we try to load everything that is new
486
487                 // world model
488                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
489                 if (cl.model_precache[1]->Draw == NULL)
490                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
491
492                 // normal models
493                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
494                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
495                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
496
497                 // check memory integrity
498                 Mem_CheckSentinelsGlobal();
499
500                 // now that we have a world model, set up the world entity, renderer
501                 // modules and csqc
502                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
503                 CL_UpdateRenderEntity(&cl.entities[0].render);
504
505                 CL_Locs_Reload_f();
506                 R_Modules_NewMap();
507
508                 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
509
510                 // done checking sounds and models, send a prespawn command now
511                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
512                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
513
514                 if (cls.qw_downloadmemory)
515                 {
516                         Mem_Free(cls.qw_downloadmemory);
517                         cls.qw_downloadmemory = NULL;
518                 }
519
520                 // done loading
521                 cl.loadfinished = true;
522                 break;
523         case dl_sound:
524                 if (cls.qw_downloadnumber == 0)
525                 {
526                         Con_Printf("Checking sounds...\n");
527                         cls.qw_downloadnumber = 1;
528                 }
529
530                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
531                 {
532                         // check if we need to download the file, and return if so
533                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
534                                 return;
535                 }
536
537                 cls.qw_downloadtype = dl_none;
538
539                 // load new sounds and unload old ones
540                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
541                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
542
543                 // precache any sounds used by the client
544                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
545                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
546                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
547                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
548                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
549                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
550                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
551
552                 // sounds
553                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
554                 {
555                         // Don't lock the sfx here, S_ServerSounds already did that
556                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
557                 }
558
559                 // check memory integrity
560                 Mem_CheckSentinelsGlobal();
561
562                 // done with sound downloads, next we check models
563                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
564                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
565                 break;
566         case dl_none:
567         default:
568                 Con_Printf("Unknown download type.\n");
569         }
570 }
571
572 static void QW_CL_ParseDownload(void)
573 {
574         int size = (signed short)MSG_ReadShort();
575         int percent = MSG_ReadByte();
576
577         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
578
579         // skip the download fragment if playing a demo
580         if (!cls.netcon)
581         {
582                 if (size > 0)
583                         msg_readcount += size;
584                 return;
585         }
586
587         if (size == -1)
588         {
589                 Con_Printf("File not found.\n");
590                 QW_CL_RequestNextDownload();
591                 return;
592         }
593
594         if (msg_readcount + (unsigned short)size > net_message.cursize)
595                 Host_Error("corrupt download message\n");
596
597         // make sure the buffer is big enough to include this new fragment
598         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
599         {
600                 unsigned char *old;
601                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
602                         cls.qw_downloadmemorymaxsize *= 2;
603                 old = cls.qw_downloadmemory;
604                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
605                 if (old)
606                 {
607                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
608                         Mem_Free(old);
609                 }
610         }
611
612         // read the fragment out of the packet
613         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
614         cls.qw_downloadmemorycursize += size;
615         cls.qw_downloadspeedcount += size;
616
617         cls.qw_downloadpercent = percent;
618
619         if (percent != 100)
620         {
621                 // request next fragment
622                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
623                 MSG_WriteString(&cls.netcon->message, "nextdl");
624         }
625         else
626         {
627                 // finished file
628                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
629
630                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
631
632                 cls.qw_downloadpercent = 0;
633
634                 // start downloading the next file (or join the game)
635                 QW_CL_RequestNextDownload();
636         }
637 }
638
639 static void QW_CL_ParseModelList(void)
640 {
641         int n;
642         int nummodels = MSG_ReadByte();
643         char *str;
644
645         // parse model precache list
646         for (;;)
647         {
648                 str = MSG_ReadString();
649                 if (!str[0])
650                         break;
651                 nummodels++;
652                 if (nummodels==MAX_MODELS)
653                         Host_Error("Server sent too many model precaches");
654                 if (strlen(str) >= MAX_QPATH)
655                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
656                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
657         }
658
659         n = MSG_ReadByte();
660         if (n)
661         {
662                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
663                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
664                 return;
665         }
666
667         cls.signon = 2;
668         cls.qw_downloadnumber = 0;
669         cls.qw_downloadtype = dl_model;
670         QW_CL_RequestNextDownload();
671 }
672
673 static void QW_CL_ParseSoundList(void)
674 {
675         int n;
676         int numsounds = MSG_ReadByte();
677         char *str;
678
679         // parse sound precache list
680         for (;;)
681         {
682                 str = MSG_ReadString();
683                 if (!str[0])
684                         break;
685                 numsounds++;
686                 if (numsounds==MAX_SOUNDS)
687                         Host_Error("Server sent too many sound precaches");
688                 if (strlen(str) >= MAX_QPATH)
689                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
690                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
691         }
692
693         n = MSG_ReadByte();
694
695         if (n)
696         {
697                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
698                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
699                 return;
700         }
701
702         cls.signon = 2;
703         cls.qw_downloadnumber = 0;
704         cls.qw_downloadtype = dl_sound;
705         QW_CL_RequestNextDownload();
706 }
707
708 static void QW_CL_Skins_f(void)
709 {
710         cls.qw_downloadnumber = 0;
711         cls.qw_downloadtype = dl_skin;
712         QW_CL_RequestNextDownload();
713 }
714
715 static void QW_CL_Changing_f(void)
716 {
717         if (cls.qw_downloadmemory)  // don't change when downloading
718                 return;
719
720         S_StopAllSounds();
721         cl.intermission = 0;
722         cls.signon = 1; // not active anymore, but not disconnected
723         Con_Printf("\nChanging map...\n");
724 }
725
726 void QW_CL_NextUpload(void)
727 {
728         int r, percent, size;
729
730         if (!cls.qw_uploaddata)
731                 return;
732
733         r = cls.qw_uploadsize - cls.qw_uploadpos;
734         if (r > 768)
735                 r = 768;
736         size = min(1, cls.qw_uploadsize);
737         percent = (cls.qw_uploadpos+r)*100/size;
738
739         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
740         MSG_WriteShort(&cls.netcon->message, r);
741         MSG_WriteByte(&cls.netcon->message, percent);
742         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
743
744         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
745
746         cls.qw_uploadpos += r;
747
748         if (cls.qw_uploadpos < cls.qw_uploadsize)
749                 return;
750
751         Con_Printf("Upload completed\n");
752
753         QW_CL_StopUpload();
754 }
755
756 void QW_CL_StartUpload(unsigned char *data, int size)
757 {
758         // do nothing in demos or if not connected
759         if (!cls.netcon)
760                 return;
761
762         // abort existing upload if in progress
763         QW_CL_StopUpload();
764
765         Con_DPrintf("Starting upload of %d bytes...\n", size);
766
767         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
768         memcpy(cls.qw_uploaddata, data, size);
769         cls.qw_uploadsize = size;
770         cls.qw_uploadpos = 0;
771
772         QW_CL_NextUpload();
773 }
774
775 #if 0
776 qboolean QW_CL_IsUploading(void)
777 {
778         return cls.qw_uploaddata != NULL;
779 }
780 #endif
781
782 void QW_CL_StopUpload(void)
783 {
784         if (cls.qw_uploaddata)
785                 Mem_Free(cls.qw_uploaddata);
786         cls.qw_uploaddata = NULL;
787         cls.qw_uploadsize = 0;
788         cls.qw_uploadpos = 0;
789 }
790
791 static void QW_CL_ProcessUserInfo(int slot)
792 {
793         int topcolor, bottomcolor;
794         char temp[2048];
795         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
796         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
797         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
798         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
799         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
800         cl.scores[slot].qw_spectator = temp[0] != 0;
801         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
802         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
803         if (!cl.scores[slot].qw_skin[0])
804                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
805         // TODO: skin cache
806 }
807
808 static void QW_CL_UpdateUserInfo(void)
809 {
810         int slot;
811         slot = MSG_ReadByte();
812         if (slot >= cl.maxclients)
813         {
814                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
815                 MSG_ReadLong();
816                 MSG_ReadString();
817                 return;
818         }
819         cl.scores[slot].qw_userid = MSG_ReadLong();
820         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
821
822         QW_CL_ProcessUserInfo(slot);
823 }
824
825 static void QW_CL_SetInfo(void)
826 {
827         int slot;
828         char key[2048];
829         char value[2048];
830         slot = MSG_ReadByte();
831         strlcpy(key, MSG_ReadString(), sizeof(key));
832         strlcpy(value, MSG_ReadString(), sizeof(value));
833         if (slot >= cl.maxclients)
834         {
835                 Con_Printf("svc_setinfo >= cl.maxclients\n");
836                 return;
837         }
838         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
839
840         QW_CL_ProcessUserInfo(slot);
841 }
842
843 static void QW_CL_ServerInfo(void)
844 {
845         char key[2048];
846         char value[2048];
847         char temp[32];
848         strlcpy(key, MSG_ReadString(), sizeof(key));
849         strlcpy(value, MSG_ReadString(), sizeof(value));
850         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
851         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
852         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
853         cl.qw_teamplay = atoi(temp);
854 }
855
856 static void QW_CL_ParseNails(void)
857 {
858         int i, j;
859         int numnails = MSG_ReadByte();
860         vec_t *v;
861         unsigned char bits[6];
862         for (i = 0;i < numnails;i++)
863         {
864                 for (j = 0;j < 6;j++)
865                         bits[j] = MSG_ReadByte();
866                 if (cl.qw_num_nails > 255)
867                         continue;
868                 v = cl.qw_nails[cl.qw_num_nails++];
869                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
870                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
871                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
872                 v[3] = -360*(bits[4]>>4)/16;
873                 v[4] = 360*bits[5]/256;
874                 v[5] = 0;
875         }
876 }
877
878 static void CL_UpdateItemsAndWeapon(void)
879 {
880         int j;
881         // check for important changes
882
883         // set flash times
884         if (cl.olditems != cl.stats[STAT_ITEMS])
885                 for (j = 0;j < 32;j++)
886                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
887                                 cl.item_gettime[j] = cl.time;
888         cl.olditems = cl.stats[STAT_ITEMS];
889
890         // GAME_NEXUIZ hud needs weapon change time
891         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
892                 cl.weapontime = cl.time;
893         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
894 }
895
896 void CL_BeginDownloads(qboolean aborteddownload)
897 {
898         // quakeworld works differently
899         if (cls.protocol == PROTOCOL_QUAKEWORLD)
900                 return;
901
902         // this would be a good place to do curl downloads
903         if(Curl_Have_forthismap())
904         {
905                 Curl_Register_predownload(); // come back later
906                 return;
907         }
908
909         // if we got here...
910         // curl is done, so let's start with the business
911         cl.loadbegun = true;
912
913         // if already downloading something from the previous level, don't stop it
914         if (cls.qw_downloadname[0])
915                 return;
916
917         if (cl.downloadcsqc)
918         {
919                 size_t progsize;
920                 cl.downloadcsqc = false;
921                 if (cls.netcon
922                  && !sv.active
923                  && csqc_progname.string
924                  && csqc_progname.string[0]
925                  && csqc_progcrc.integer >= 0
926                  && cl_serverextension_download.integer
927                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
928                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
929                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
930         }
931
932         if (cl.loadmodel_current < cl.loadmodel_total)
933         {
934                 // loading models
935
936                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
937                 {
938                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
939                                 continue;
940                         if (cls.signon < SIGNONS)
941                                 CL_KeepaliveMessage(true);
942                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
943                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
944                         {
945                                 // we now have the worldmodel so we can set up the game world
946                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
947                                 CL_UpdateRenderEntity(&cl.entities[0].render);
948                                 CL_Locs_Reload_f();
949                                 R_Modules_NewMap();
950                                 // check memory integrity
951                                 Mem_CheckSentinelsGlobal();
952                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
953                                 {
954                                         cl.loadfinished = true;
955                                         // now issue the spawn to move on to signon 3 like normal
956                                         if (cls.netcon)
957                                                 Cmd_ForwardStringToServer("spawn");
958                                 }
959                         }
960                 }
961
962                 // finished loading models
963         }
964
965         if (cl.loadsound_current < cl.loadsound_total)
966         {
967                 // loading sounds
968
969                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
970                 {
971                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
972                                 continue;
973                         if (cls.signon < SIGNONS)
974                                 CL_KeepaliveMessage(true);
975                         // Don't lock the sfx here, S_ServerSounds already did that
976                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
977                 }
978
979                 // finished loading sounds
980         }
981
982         // note: the reason these loops skip already-loaded things is that it
983         // enables this command to be issued during the game if desired
984
985         if (cl.downloadmodel_current < cl.loadmodel_total)
986         {
987                 // loading models
988
989                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
990                 {
991                         if (aborteddownload)
992                         {
993                                 if (cl.downloadmodel_current == 1)
994                                 {
995                                         // the worldmodel failed, but we need to set up anyway
996                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
997                                         CL_UpdateRenderEntity(&cl.entities[0].render);
998                                         CL_Locs_Reload_f();
999                                         R_Modules_NewMap();
1000                                         // check memory integrity
1001                                         Mem_CheckSentinelsGlobal();
1002                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1003                                         {
1004                                                 cl.loadfinished = true;
1005                                                 // now issue the spawn to move on to signon 3 like normal
1006                                                 if (cls.netcon)
1007                                                         Cmd_ForwardStringToServer("spawn");
1008                                         }
1009                                 }
1010                                 aborteddownload = false;
1011                                 continue;
1012                         }
1013                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1014                                 continue;
1015                         if (cls.signon < SIGNONS)
1016                                 CL_KeepaliveMessage(true);
1017                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1018                         {
1019                                 if (cl.downloadmodel_current == 1)
1020                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1021                                 else
1022                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1023                                 // regarding the * check: don't try to download submodels
1024                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1025                                 {
1026                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1027                                         // we'll try loading again when the download finishes
1028                                         return;
1029                                 }
1030                         }
1031                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1032                         if (cl.downloadmodel_current == 1)
1033                         {
1034                                 // we now have the worldmodel so we can set up the game world
1035                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1036                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1037                                 CL_Locs_Reload_f();
1038                                 R_Modules_NewMap();
1039                                 // check memory integrity
1040                                 Mem_CheckSentinelsGlobal();
1041                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1042                                 {
1043                                         cl.loadfinished = true;
1044                                         // now issue the spawn to move on to signon 3 like normal
1045                                         if (cls.netcon)
1046                                                 Cmd_ForwardStringToServer("spawn");
1047                                 }
1048                         }
1049                 }
1050
1051                 // finished loading models
1052         }
1053
1054         if (cl.downloadsound_current < cl.loadsound_total)
1055         {
1056                 // loading sounds
1057
1058                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1059                 {
1060                         char soundname[MAX_QPATH];
1061                         if (aborteddownload)
1062                         {
1063                                 aborteddownload = false;
1064                                 continue;
1065                         }
1066                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1067                                 continue;
1068                         if (cls.signon < SIGNONS)
1069                                 CL_KeepaliveMessage(true);
1070                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1071                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1072                         {
1073                                 Con_Printf("Sound %s not found\n", soundname);
1074                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1075                                 {
1076                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1077                                         // we'll try loading again when the download finishes
1078                                         return;
1079                                 }
1080                         }
1081                         // Don't lock the sfx here, S_ServerSounds already did that
1082                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1083                 }
1084
1085                 // finished loading sounds
1086         }
1087
1088         if (!cl.loadfinished)
1089         {
1090                 cl.loadfinished = true;
1091
1092                 // check memory integrity
1093                 Mem_CheckSentinelsGlobal();
1094
1095                 // now issue the spawn to move on to signon 3 like normal
1096                 if (cls.netcon)
1097                         Cmd_ForwardStringToServer("spawn");
1098         }
1099 }
1100
1101 void CL_BeginDownloads_f(void)
1102 {
1103         // prevent cl_begindownloads from being issued multiple times in one match
1104         // to prevent accidentally cancelled downloads
1105         if(cl.loadbegun)
1106                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1107         else
1108                 CL_BeginDownloads(false);
1109 }
1110
1111 void CL_StopDownload(int size, int crc)
1112 {
1113         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1114         {
1115                 int existingcrc;
1116                 size_t existingsize;
1117                 const char *extension;
1118
1119                 // finished file
1120                 // save to disk only if we don't already have it
1121                 // (this is mainly for playing back demos)
1122                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1123                 if (existingsize)
1124                 {
1125                         if ((int)existingsize != size || existingcrc != crc)
1126                         {
1127                                 // we have a mismatching file, pick another name for it
1128                                 char name[MAX_QPATH*2];
1129                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1130                                 if (!FS_FileExists(name))
1131                                 {
1132                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1133                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1134                                 }
1135                         }
1136                 }
1137                 else
1138                 {
1139                         // we either don't have it or have a mismatching file...
1140                         // so it's time to accept the file
1141                         // but if we already have a mismatching file we need to rename
1142                         // this new one, and if we already have this file in renamed form,
1143                         // we do nothing
1144                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1145                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1146                         extension = FS_FileExtension(cls.qw_downloadname);
1147                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1148                                 FS_Rescan();
1149                 }
1150         }
1151
1152         if (cls.qw_downloadmemory)
1153                 Mem_Free(cls.qw_downloadmemory);
1154         cls.qw_downloadmemory = NULL;
1155         cls.qw_downloadname[0] = 0;
1156         cls.qw_downloadmemorymaxsize = 0;
1157         cls.qw_downloadmemorycursize = 0;
1158         cls.qw_downloadpercent = 0;
1159 }
1160
1161 void CL_ParseDownload(void)
1162 {
1163         int i, start, size;
1164         unsigned char data[65536];
1165         start = MSG_ReadLong();
1166         size = (unsigned short)MSG_ReadShort();
1167
1168         // record the start/size information to ack in the next input packet
1169         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1170         {
1171                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1172                 {
1173                         cls.dp_downloadack[i].start = start;
1174                         cls.dp_downloadack[i].size = size;
1175                         break;
1176                 }
1177         }
1178
1179         MSG_ReadBytes(size, data);
1180
1181         if (!cls.qw_downloadname[0])
1182         {
1183                 if (size > 0)
1184                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1185                 return;
1186         }
1187
1188         if (start + size > cls.qw_downloadmemorymaxsize)
1189                 Host_Error("corrupt download message\n");
1190
1191         // only advance cursize if the data is at the expected position
1192         // (gaps are unacceptable)
1193         memcpy(cls.qw_downloadmemory + start, data, size);
1194         cls.qw_downloadmemorycursize = start + size;
1195         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1196         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1197         cls.qw_downloadspeedcount += size;
1198 }
1199
1200 void CL_DownloadBegin_f(void)
1201 {
1202         int size = atoi(Cmd_Argv(1));
1203
1204         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1205         {
1206                 Con_Printf("cl_downloadbegin: received bogus information\n");
1207                 CL_StopDownload(0, 0);
1208                 return;
1209         }
1210
1211         if (cls.qw_downloadname[0])
1212                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1213
1214         CL_StopDownload(0, 0);
1215
1216         // we're really beginning a download now, so initialize stuff
1217         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1218         cls.qw_downloadmemorymaxsize = size;
1219         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1220         cls.qw_downloadnumber++;
1221
1222         Cmd_ForwardStringToServer("sv_startdownload");
1223 }
1224
1225 void CL_StopDownload_f(void)
1226 {
1227         if (cls.qw_downloadname[0])
1228         {
1229                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1230                 CL_StopDownload(0, 0);
1231         }
1232         CL_BeginDownloads(true);
1233 }
1234
1235 void CL_DownloadFinished_f(void)
1236 {
1237         if (Cmd_Argc() < 3)
1238         {
1239                 Con_Printf("Malformed cl_downloadfinished command\n");
1240                 return;
1241         }
1242         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1243         CL_BeginDownloads(false);
1244 }
1245
1246 /*
1247 =====================
1248 CL_SignonReply
1249
1250 An svc_signonnum has been received, perform a client side setup
1251 =====================
1252 */
1253 static void CL_SignonReply (void)
1254 {
1255         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1256
1257         switch (cls.signon)
1258         {
1259         case 1:
1260                 if (cls.netcon)
1261                 {
1262                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1263                         MSG_WriteString (&cls.netcon->message, "prespawn");
1264                 }
1265                 else // playing a demo...  make sure loading occurs as soon as possible
1266                         CL_BeginDownloads(false);
1267                 break;
1268
1269         case 2:
1270                 if (cls.netcon)
1271                 {
1272                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1273                         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1274
1275                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1276                         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1277
1278                         if (cl_pmodel.integer)
1279                         {
1280                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1281                                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1282                         }
1283                         if (*cl_playermodel.string)
1284                         {
1285                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1286                                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1287                         }
1288                         if (*cl_playerskin.string)
1289                         {
1290                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1291                                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1292                         }
1293
1294                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1295                         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1296
1297                         // LordHavoc: changed to begin a loading stage and issue this when done
1298                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1299                         //MSG_WriteString (&cls.netcon->message, "spawn");
1300
1301                         // execute cl_begindownloads next frame after this message is sent
1302                         // (so that the server can see the player name while downloading)
1303                         Cbuf_AddText("\ncl_begindownloads\n");
1304                 }
1305                 break;
1306
1307         case 3:
1308                 if (cls.netcon)
1309                 {
1310                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1311                         MSG_WriteString (&cls.netcon->message, "begin");
1312                 }
1313                 break;
1314
1315         case 4:
1316                 Con_ClearNotify();
1317                 break;
1318         }
1319 }
1320
1321 /*
1322 ==================
1323 CL_ParseServerInfo
1324 ==================
1325 */
1326 void CL_ParseServerInfo (void)
1327 {
1328         char *str;
1329         int i;
1330         protocolversion_t protocol;
1331         int nummodels, numsounds;
1332
1333         Con_DPrint("Serverinfo packet received.\n");
1334
1335         // if server is active, we already began a loading plaque
1336         if (!sv.active)
1337                 SCR_BeginLoadingPlaque();
1338
1339         // check memory integrity
1340         Mem_CheckSentinelsGlobal();
1341
1342         // clear cl_serverextension cvars
1343         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1344
1345 //
1346 // wipe the client_state_t struct
1347 //
1348         CL_ClearState ();
1349
1350 // parse protocol version number
1351         i = MSG_ReadLong ();
1352         protocol = Protocol_EnumForNumber(i);
1353         if (protocol == PROTOCOL_UNKNOWN)
1354         {
1355                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1356                 return;
1357         }
1358         // hack for unmarked Nehahra movie demos which had a custom protocol
1359         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1360                 protocol = PROTOCOL_NEHAHRAMOVIE;
1361         cls.protocol = protocol;
1362         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1363
1364         cl.num_entities = 1;
1365
1366         if (protocol == PROTOCOL_QUAKEWORLD)
1367         {
1368                 char gamedir[1][MAX_QPATH];
1369
1370                 cl.qw_servercount = MSG_ReadLong();
1371
1372                 str = MSG_ReadString();
1373                 Con_Printf("server gamedir is %s\n", str);
1374                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1375
1376                 // change gamedir if needed
1377                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1378                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1379
1380                 cl.gametype = GAME_DEATHMATCH;
1381                 cl.maxclients = 32;
1382
1383                 // parse player number
1384                 i = MSG_ReadByte();
1385                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1386                 //cl.qw_spectator = (i & 128) != 0;
1387                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1388                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1389
1390                 // get the full level name
1391                 str = MSG_ReadString ();
1392                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1393
1394                 // get the movevars
1395                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1396                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1397                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1398                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1399                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1400                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1401                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1402                 cl.qw_movevars_friction           = MSG_ReadFloat();
1403                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1404                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1405
1406                 // seperate the printfs so the server message can have a color
1407                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1408
1409                 // check memory integrity
1410                 Mem_CheckSentinelsGlobal();
1411
1412                 if (cls.netcon)
1413                 {
1414                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1415                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1416                 }
1417
1418                 cl.loadbegun = false;
1419                 cl.loadfinished = false;
1420
1421                 cls.state = ca_connected;
1422                 cls.signon = 1;
1423
1424                 // note: on QW protocol we can't set up the gameworld until after
1425                 // downloads finish...
1426                 // (we don't even know the name of the map yet)
1427         }
1428         else
1429         {
1430         // parse maxclients
1431                 cl.maxclients = MSG_ReadByte ();
1432                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1433                 {
1434                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1435                         return;
1436                 }
1437                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1438
1439         // parse gametype
1440                 cl.gametype = MSG_ReadByte ();
1441
1442         // parse signon message
1443                 str = MSG_ReadString ();
1444                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1445
1446         // seperate the printfs so the server message can have a color
1447                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1448                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1449
1450                 // check memory integrity
1451                 Mem_CheckSentinelsGlobal();
1452
1453                 // parse model precache list
1454                 for (nummodels=1 ; ; nummodels++)
1455                 {
1456                         str = MSG_ReadString();
1457                         if (!str[0])
1458                                 break;
1459                         if (nummodels==MAX_MODELS)
1460                                 Host_Error ("Server sent too many model precaches");
1461                         if (strlen(str) >= MAX_QPATH)
1462                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1463                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1464                 }
1465                 // parse sound precache list
1466                 for (numsounds=1 ; ; numsounds++)
1467                 {
1468                         str = MSG_ReadString();
1469                         if (!str[0])
1470                                 break;
1471                         if (numsounds==MAX_SOUNDS)
1472                                 Host_Error("Server sent too many sound precaches");
1473                         if (strlen(str) >= MAX_QPATH)
1474                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1475                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1476                 }
1477
1478                 // touch all of the precached models that are still loaded so we can free
1479                 // anything that isn't needed
1480                 Mod_ClearUsed();
1481                 for (i = 1;i < nummodels;i++)
1482                         Mod_FindName(cl.model_name[i]);
1483                 // precache any models used by the client (this also marks them used)
1484                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1485                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1486                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1487                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1488                 Mod_PurgeUnused();
1489
1490                 // do the same for sounds
1491                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1492                 S_ServerSounds (cl.sound_name, numsounds);
1493
1494                 // precache any sounds used by the client
1495                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1496                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1497                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1498                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1499                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1500                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1501                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1502
1503                 // now we try to load everything that is new
1504                 cl.loadmodel_current = 1;
1505                 cl.downloadmodel_current = 1;
1506                 cl.loadmodel_total = nummodels;
1507                 cl.loadsound_current = 1;
1508                 cl.downloadsound_current = 1;
1509                 cl.loadsound_total = numsounds;
1510                 cl.downloadcsqc = true;
1511                 cl.loadbegun = false;
1512                 cl.loadfinished = false;
1513         }
1514
1515         // check memory integrity
1516         Mem_CheckSentinelsGlobal();
1517 }
1518
1519 void CL_ValidateState(entity_state_t *s)
1520 {
1521         model_t *model;
1522
1523         if (!s->active)
1524                 return;
1525
1526         if (s->modelindex >= MAX_MODELS)
1527                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1528
1529         // colormap is client index + 1
1530         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1531         {
1532                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1533                 s->colormap = 0;
1534         }
1535
1536         model = cl.model_precache[s->modelindex];
1537         if (model && model->type && s->frame >= model->numframes)
1538         {
1539                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1540                 s->frame = 0;
1541         }
1542         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1543         {
1544                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1545                 s->skin = 0;
1546         }
1547 }
1548
1549 void CL_MoveLerpEntityStates(entity_t *ent)
1550 {
1551         float odelta[3], adelta[3];
1552         CL_ValidateState(&ent->state_current);
1553         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1554         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1555         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1556         {
1557                 // reset all persistent stuff if this is a new entity
1558                 ent->persistent.lerpdeltatime = 0;
1559                 ent->persistent.lerpstarttime = cl.mtime[1];
1560                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1561                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1562                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1563                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1564                 // reset animation interpolation as well
1565                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1566                 ent->render.frame1time = ent->render.frame2time = cl.time;
1567                 ent->render.framelerp = 1;
1568                 // reset various persistent stuff
1569                 ent->persistent.muzzleflash = 0;
1570                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1571         }
1572         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1573         {
1574                 // don't interpolate the move
1575                 // (the fixangle[] check detects teleports, but not constant fixangles
1576                 //  such as when spectating)
1577                 ent->persistent.lerpdeltatime = 0;
1578                 ent->persistent.lerpstarttime = cl.mtime[1];
1579                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1580                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1581                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1582                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1583         }
1584         else if (ent->state_current.flags & RENDER_STEP)
1585         {
1586                 // monster interpolation
1587                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1588                 {
1589                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1590                         ent->persistent.lerpstarttime = cl.mtime[1];
1591                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1592                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1593                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1594                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1595                 }
1596         }
1597         else
1598         {
1599                 // not a monster
1600                 ent->persistent.lerpstarttime = ent->state_previous.time;
1601                 // no lerp if it's singleplayer
1602                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1603                         ent->persistent.lerpdeltatime = 0;
1604                 else
1605                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1606                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1607                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1608                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1609                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1610         }
1611         // trigger muzzleflash effect if necessary
1612         if (ent->state_current.effects & EF_MUZZLEFLASH)
1613                 ent->persistent.muzzleflash = 1;
1614 }
1615
1616 /*
1617 ==================
1618 CL_ParseBaseline
1619 ==================
1620 */
1621 void CL_ParseBaseline (entity_t *ent, int large)
1622 {
1623         int i;
1624
1625         ent->state_baseline = defaultstate;
1626         // FIXME: set ent->state_baseline.number?
1627         ent->state_baseline.active = true;
1628         if (large)
1629         {
1630                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1631                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1632         }
1633         else
1634         {
1635                 ent->state_baseline.modelindex = MSG_ReadByte ();
1636                 ent->state_baseline.frame = MSG_ReadByte ();
1637         }
1638         ent->state_baseline.colormap = MSG_ReadByte();
1639         ent->state_baseline.skin = MSG_ReadByte();
1640         for (i = 0;i < 3;i++)
1641         {
1642                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1643                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1644         }
1645         ent->state_previous = ent->state_current = ent->state_baseline;
1646 }
1647
1648
1649 /*
1650 ==================
1651 CL_ParseClientdata
1652
1653 Server information pertaining to this client only
1654 ==================
1655 */
1656 void CL_ParseClientdata (void)
1657 {
1658         int i, bits;
1659
1660         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1661         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1662         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1663         cl.mviewzoom[1] = cl.mviewzoom[0];
1664
1665         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1666         {
1667                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1668                 cl.stats[STAT_ITEMS] = 0;
1669                 cl.stats[STAT_VIEWZOOM] = 255;
1670         }
1671         cl.idealpitch = 0;
1672         cl.mpunchangle[0][0] = 0;
1673         cl.mpunchangle[0][1] = 0;
1674         cl.mpunchangle[0][2] = 0;
1675         cl.mpunchvector[0][0] = 0;
1676         cl.mpunchvector[0][1] = 0;
1677         cl.mpunchvector[0][2] = 0;
1678         cl.mvelocity[0][0] = 0;
1679         cl.mvelocity[0][1] = 0;
1680         cl.mvelocity[0][2] = 0;
1681         cl.mviewzoom[0] = 1;
1682
1683         bits = (unsigned short) MSG_ReadShort ();
1684         if (bits & SU_EXTEND1)
1685                 bits |= (MSG_ReadByte() << 16);
1686         if (bits & SU_EXTEND2)
1687                 bits |= (MSG_ReadByte() << 24);
1688
1689         if (bits & SU_VIEWHEIGHT)
1690                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1691
1692         if (bits & SU_IDEALPITCH)
1693                 cl.idealpitch = MSG_ReadChar ();
1694
1695         for (i = 0;i < 3;i++)
1696         {
1697                 if (bits & (SU_PUNCH1<<i) )
1698                 {
1699                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1700                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1701                         else
1702                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1703                 }
1704                 if (bits & (SU_PUNCHVEC1<<i))
1705                 {
1706                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1707                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1708                         else
1709                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1710                 }
1711                 if (bits & (SU_VELOCITY1<<i) )
1712                 {
1713                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1714                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1715                         else
1716                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1717                 }
1718         }
1719
1720         // LordHavoc: hipnotic demos don't have this bit set but should
1721         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1722                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1723
1724         cl.onground = (bits & SU_ONGROUND) != 0;
1725         cl.inwater = (bits & SU_INWATER) != 0;
1726
1727         if (cls.protocol == PROTOCOL_DARKPLACES5)
1728         {
1729                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1730                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1731                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1732                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1733                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1734                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1735                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1736                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1737                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1738                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1739         }
1740         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1741         {
1742                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1743                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1744                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1745                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1746                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1747                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1748                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1749                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1750                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1751                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1752                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1753                 else
1754                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1755         }
1756
1757         if (bits & SU_VIEWZOOM)
1758         {
1759                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1760                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1761                 else
1762                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1763         }
1764
1765         // viewzoom interpolation
1766         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1767 }
1768
1769 /*
1770 =====================
1771 CL_ParseStatic
1772 =====================
1773 */
1774 void CL_ParseStatic (int large)
1775 {
1776         entity_t *ent;
1777
1778         if (cl.num_static_entities >= cl.max_static_entities)
1779                 Host_Error ("Too many static entities");
1780         ent = &cl.static_entities[cl.num_static_entities++];
1781         CL_ParseBaseline (ent, large);
1782
1783         if (ent->state_baseline.modelindex == 0)
1784         {
1785                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1786                 cl.num_static_entities--;
1787                 // This is definitely a cheesy way to conserve resources...
1788                 return;
1789         }
1790
1791 // copy it to the current state
1792         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1793         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1794         ent->render.framelerp = 0;
1795         // make torchs play out of sync
1796         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1797         ent->render.colormap = -1; // no special coloring
1798         ent->render.skinnum = ent->state_baseline.skin;
1799         ent->render.effects = ent->state_baseline.effects;
1800         ent->render.alpha = 1;
1801
1802         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1803         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1804
1805         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1806         CL_UpdateRenderEntity(&ent->render);
1807 }
1808
1809 /*
1810 ===================
1811 CL_ParseStaticSound
1812 ===================
1813 */
1814 void CL_ParseStaticSound (int large)
1815 {
1816         vec3_t          org;
1817         int                     sound_num, vol, atten;
1818
1819         MSG_ReadVector(org, cls.protocol);
1820         if (large)
1821                 sound_num = (unsigned short) MSG_ReadShort ();
1822         else
1823                 sound_num = MSG_ReadByte ();
1824         vol = MSG_ReadByte ();
1825         atten = MSG_ReadByte ();
1826
1827         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1828 }
1829
1830 void CL_ParseEffect (void)
1831 {
1832         vec3_t          org;
1833         int                     modelindex, startframe, framecount, framerate;
1834
1835         MSG_ReadVector(org, cls.protocol);
1836         modelindex = MSG_ReadByte ();
1837         startframe = MSG_ReadByte ();
1838         framecount = MSG_ReadByte ();
1839         framerate = MSG_ReadByte ();
1840
1841         CL_Effect(org, modelindex, startframe, framecount, framerate);
1842 }
1843
1844 void CL_ParseEffect2 (void)
1845 {
1846         vec3_t          org;
1847         int                     modelindex, startframe, framecount, framerate;
1848
1849         MSG_ReadVector(org, cls.protocol);
1850         modelindex = (unsigned short) MSG_ReadShort ();
1851         startframe = (unsigned short) MSG_ReadShort ();
1852         framecount = MSG_ReadByte ();
1853         framerate = MSG_ReadByte ();
1854
1855         CL_Effect(org, modelindex, startframe, framecount, framerate);
1856 }
1857
1858 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1859 {
1860         int i;
1861         beam_t *b = NULL;
1862
1863         if (ent >= MAX_EDICTS)
1864         {
1865                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1866                 ent = 0;
1867         }
1868
1869         if (ent >= cl.max_entities)
1870                 CL_ExpandEntities(ent);
1871
1872         // override any beam with the same entity
1873         i = cl.max_beams;
1874         if (ent)
1875                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1876                         if (b->entity == ent)
1877                                 break;
1878         // if the entity was not found then just replace an unused beam
1879         if (i == cl.max_beams)
1880                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1881                         if (!b->model)
1882                                 break;
1883         if (i < cl.max_beams)
1884         {
1885                 cl.num_beams = max(cl.num_beams, i + 1);
1886                 b->entity = ent;
1887                 b->lightning = lightning;
1888                 b->model = m;
1889                 b->endtime = cl.mtime[0] + 0.2;
1890                 VectorCopy (start, b->start);
1891                 VectorCopy (end, b->end);
1892         }
1893         else
1894                 Con_Print("beam list overflow!\n");
1895 }
1896
1897 void CL_ParseBeam (model_t *m, int lightning)
1898 {
1899         int ent;
1900         vec3_t start, end;
1901
1902         ent = (unsigned short) MSG_ReadShort ();
1903         MSG_ReadVector(start, cls.protocol);
1904         MSG_ReadVector(end, cls.protocol);
1905
1906         if (ent >= MAX_EDICTS)
1907         {
1908                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1909                 ent = 0;
1910         }
1911
1912         CL_NewBeam(ent, start, end, m, lightning);
1913 }
1914
1915 void CL_ParseTempEntity(void)
1916 {
1917         int type;
1918         vec3_t pos, pos2;
1919         vec3_t vel1, vel2;
1920         vec3_t dir;
1921         vec3_t color;
1922         int rnd;
1923         int colorStart, colorLength, count;
1924         float velspeed, radius;
1925         unsigned char *tempcolor;
1926         matrix4x4_t tempmatrix;
1927
1928         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1929         {
1930                 type = MSG_ReadByte();
1931                 switch (type)
1932                 {
1933                 case QW_TE_WIZSPIKE:
1934                         // spike hitting wall
1935                         MSG_ReadVector(pos, cls.protocol);
1936                         CL_FindNonSolidLocation(pos, pos, 4);
1937                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1938                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1939                         break;
1940
1941                 case QW_TE_KNIGHTSPIKE:
1942                         // spike hitting wall
1943                         MSG_ReadVector(pos, cls.protocol);
1944                         CL_FindNonSolidLocation(pos, pos, 4);
1945                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1946                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1947                         break;
1948
1949                 case QW_TE_SPIKE:
1950                         // spike hitting wall
1951                         MSG_ReadVector(pos, cls.protocol);
1952                         CL_FindNonSolidLocation(pos, pos, 4);
1953                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1954                         if (rand() % 5)
1955                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1956                         else
1957                         {
1958                                 rnd = rand() & 3;
1959                                 if (rnd == 1)
1960                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1961                                 else if (rnd == 2)
1962                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1963                                 else
1964                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1965                         }
1966                         break;
1967                 case QW_TE_SUPERSPIKE:
1968                         // super spike hitting wall
1969                         MSG_ReadVector(pos, cls.protocol);
1970                         CL_FindNonSolidLocation(pos, pos, 4);
1971                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1972                         if (rand() % 5)
1973                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1974                         else
1975                         {
1976                                 rnd = rand() & 3;
1977                                 if (rnd == 1)
1978                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1979                                 else if (rnd == 2)
1980                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1981                                 else
1982                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1983                         }
1984                         break;
1985
1986                 case QW_TE_EXPLOSION:
1987                         // rocket explosion
1988                         MSG_ReadVector(pos, cls.protocol);
1989                         CL_FindNonSolidLocation(pos, pos, 10);
1990                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1991                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1992                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1993                         break;
1994
1995                 case QW_TE_TAREXPLOSION:
1996                         // tarbaby explosion
1997                         MSG_ReadVector(pos, cls.protocol);
1998                         CL_FindNonSolidLocation(pos, pos, 10);
1999                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2000                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2001                         break;
2002
2003                 case QW_TE_LIGHTNING1:
2004                         // lightning bolts
2005                         CL_ParseBeam(cl.model_bolt, true);
2006                         break;
2007
2008                 case QW_TE_LIGHTNING2:
2009                         // lightning bolts
2010                         CL_ParseBeam(cl.model_bolt2, true);
2011                         break;
2012
2013                 case QW_TE_LIGHTNING3:
2014                         // lightning bolts
2015                         CL_ParseBeam(cl.model_bolt3, false);
2016                         break;
2017
2018                 case QW_TE_LAVASPLASH:
2019                         MSG_ReadVector(pos, cls.protocol);
2020                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2021                         break;
2022
2023                 case QW_TE_TELEPORT:
2024                         MSG_ReadVector(pos, cls.protocol);
2025                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2026                         break;
2027
2028                 case QW_TE_GUNSHOT:
2029                         // bullet hitting wall
2030                         radius = MSG_ReadByte();
2031                         MSG_ReadVector(pos, cls.protocol);
2032                         CL_FindNonSolidLocation(pos, pos, 4);
2033                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2034                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2035                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2036                         break;
2037
2038                 case QW_TE_BLOOD:
2039                         count = MSG_ReadByte();
2040                         MSG_ReadVector(pos, cls.protocol);
2041                         CL_FindNonSolidLocation(pos, pos, 4);
2042                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2043                         break;
2044
2045                 case QW_TE_LIGHTNINGBLOOD:
2046                         MSG_ReadVector(pos, cls.protocol);
2047                         CL_FindNonSolidLocation(pos, pos, 4);
2048                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2049                         break;
2050
2051                 default:
2052                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2053                 }
2054         }
2055         else
2056         {
2057                 type = MSG_ReadByte();
2058                 switch (type)
2059                 {
2060                 case TE_WIZSPIKE:
2061                         // spike hitting wall
2062                         MSG_ReadVector(pos, cls.protocol);
2063                         CL_FindNonSolidLocation(pos, pos, 4);
2064                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2065                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2066                         break;
2067
2068                 case TE_KNIGHTSPIKE:
2069                         // spike hitting wall
2070                         MSG_ReadVector(pos, cls.protocol);
2071                         CL_FindNonSolidLocation(pos, pos, 4);
2072                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2073                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2074                         break;
2075
2076                 case TE_SPIKE:
2077                         // spike hitting wall
2078                         MSG_ReadVector(pos, cls.protocol);
2079                         CL_FindNonSolidLocation(pos, pos, 4);
2080                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2081                         if (rand() % 5)
2082                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2083                         else
2084                         {
2085                                 rnd = rand() & 3;
2086                                 if (rnd == 1)
2087                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2088                                 else if (rnd == 2)
2089                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2090                                 else
2091                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2092                         }
2093                         break;
2094                 case TE_SPIKEQUAD:
2095                         // quad spike hitting wall
2096                         MSG_ReadVector(pos, cls.protocol);
2097                         CL_FindNonSolidLocation(pos, pos, 4);
2098                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2099                         if (rand() % 5)
2100                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2101                         else
2102                         {
2103                                 rnd = rand() & 3;
2104                                 if (rnd == 1)
2105                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2106                                 else if (rnd == 2)
2107                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2108                                 else
2109                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2110                         }
2111                         break;
2112                 case TE_SUPERSPIKE:
2113                         // super spike hitting wall
2114                         MSG_ReadVector(pos, cls.protocol);
2115                         CL_FindNonSolidLocation(pos, pos, 4);
2116                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2117                         if (rand() % 5)
2118                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2119                         else
2120                         {
2121                                 rnd = rand() & 3;
2122                                 if (rnd == 1)
2123                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2124                                 else if (rnd == 2)
2125                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2126                                 else
2127                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2128                         }
2129                         break;
2130                 case TE_SUPERSPIKEQUAD:
2131                         // quad super spike hitting wall
2132                         MSG_ReadVector(pos, cls.protocol);
2133                         CL_FindNonSolidLocation(pos, pos, 4);
2134                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2135                         if (rand() % 5)
2136                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2137                         else
2138                         {
2139                                 rnd = rand() & 3;
2140                                 if (rnd == 1)
2141                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2142                                 else if (rnd == 2)
2143                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2144                                 else
2145                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2146                         }
2147                         break;
2148                         // LordHavoc: added for improved blood splatters
2149                 case TE_BLOOD:
2150                         // blood puff
2151                         MSG_ReadVector(pos, cls.protocol);
2152                         CL_FindNonSolidLocation(pos, pos, 4);
2153                         dir[0] = MSG_ReadChar();
2154                         dir[1] = MSG_ReadChar();
2155                         dir[2] = MSG_ReadChar();
2156                         count = MSG_ReadByte();
2157                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2158                         break;
2159                 case TE_SPARK:
2160                         // spark shower
2161                         MSG_ReadVector(pos, cls.protocol);
2162                         CL_FindNonSolidLocation(pos, pos, 4);
2163                         dir[0] = MSG_ReadChar();
2164                         dir[1] = MSG_ReadChar();
2165                         dir[2] = MSG_ReadChar();
2166                         count = MSG_ReadByte();
2167                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2168                         break;
2169                 case TE_PLASMABURN:
2170                         MSG_ReadVector(pos, cls.protocol);
2171                         CL_FindNonSolidLocation(pos, pos, 4);
2172                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2173                         break;
2174                         // LordHavoc: added for improved gore
2175                 case TE_BLOODSHOWER:
2176                         // vaporized body
2177                         MSG_ReadVector(pos, cls.protocol); // mins
2178                         MSG_ReadVector(pos2, cls.protocol); // maxs
2179                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2180                         count = (unsigned short) MSG_ReadShort(); // number of particles
2181                         vel1[0] = -velspeed;
2182                         vel1[1] = -velspeed;
2183                         vel1[2] = -velspeed;
2184                         vel2[0] = velspeed;
2185                         vel2[1] = velspeed;
2186                         vel2[2] = velspeed;
2187                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2188                         break;
2189
2190                 case TE_PARTICLECUBE:
2191                         // general purpose particle effect
2192                         MSG_ReadVector(pos, cls.protocol); // mins
2193                         MSG_ReadVector(pos2, cls.protocol); // maxs
2194                         MSG_ReadVector(dir, cls.protocol); // dir
2195                         count = (unsigned short) MSG_ReadShort(); // number of particles
2196                         colorStart = MSG_ReadByte(); // color
2197                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2198                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2199                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2200                         break;
2201
2202                 case TE_PARTICLERAIN:
2203                         // general purpose particle effect
2204                         MSG_ReadVector(pos, cls.protocol); // mins
2205                         MSG_ReadVector(pos2, cls.protocol); // maxs
2206                         MSG_ReadVector(dir, cls.protocol); // dir
2207                         count = (unsigned short) MSG_ReadShort(); // number of particles
2208                         colorStart = MSG_ReadByte(); // color
2209                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2210                         break;
2211
2212                 case TE_PARTICLESNOW:
2213                         // general purpose particle effect
2214                         MSG_ReadVector(pos, cls.protocol); // mins
2215                         MSG_ReadVector(pos2, cls.protocol); // maxs
2216                         MSG_ReadVector(dir, cls.protocol); // dir
2217                         count = (unsigned short) MSG_ReadShort(); // number of particles
2218                         colorStart = MSG_ReadByte(); // color
2219                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2220                         break;
2221
2222                 case TE_GUNSHOT:
2223                         // bullet hitting wall
2224                         MSG_ReadVector(pos, cls.protocol);
2225                         CL_FindNonSolidLocation(pos, pos, 4);
2226                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2227                         break;
2228
2229                 case TE_GUNSHOTQUAD:
2230                         // quad bullet hitting wall
2231                         MSG_ReadVector(pos, cls.protocol);
2232                         CL_FindNonSolidLocation(pos, pos, 4);
2233                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2234                         break;
2235
2236                 case TE_EXPLOSION:
2237                         // rocket explosion
2238                         MSG_ReadVector(pos, cls.protocol);
2239                         CL_FindNonSolidLocation(pos, pos, 10);
2240                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2241                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2242                         break;
2243
2244                 case TE_EXPLOSIONQUAD:
2245                         // quad rocket explosion
2246                         MSG_ReadVector(pos, cls.protocol);
2247                         CL_FindNonSolidLocation(pos, pos, 10);
2248                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2249                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2250                         break;
2251
2252                 case TE_EXPLOSION3:
2253                         // Nehahra movie colored lighting explosion
2254                         MSG_ReadVector(pos, cls.protocol);
2255                         CL_FindNonSolidLocation(pos, pos, 10);
2256                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2257                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2258                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2259                         CL_ParticleExplosion(pos);
2260                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2261                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2262                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2263                         break;
2264
2265                 case TE_EXPLOSIONRGB:
2266                         // colored lighting explosion
2267                         MSG_ReadVector(pos, cls.protocol);
2268                         CL_FindNonSolidLocation(pos, pos, 10);
2269                         CL_ParticleExplosion(pos);
2270                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2271                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2272                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2273                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2274                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2275                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2276                         break;
2277
2278                 case TE_TAREXPLOSION:
2279                         // tarbaby explosion
2280                         MSG_ReadVector(pos, cls.protocol);
2281                         CL_FindNonSolidLocation(pos, pos, 10);
2282                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2283                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2284                         break;
2285
2286                 case TE_SMALLFLASH:
2287                         MSG_ReadVector(pos, cls.protocol);
2288                         CL_FindNonSolidLocation(pos, pos, 10);
2289                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2290                         break;
2291
2292                 case TE_CUSTOMFLASH:
2293                         MSG_ReadVector(pos, cls.protocol);
2294                         CL_FindNonSolidLocation(pos, pos, 4);
2295                         radius = (MSG_ReadByte() + 1) * 8;
2296                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2297                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2298                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2299                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2300                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2301                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2302                         break;
2303
2304                 case TE_FLAMEJET:
2305                         MSG_ReadVector(pos, cls.protocol);
2306                         MSG_ReadVector(dir, cls.protocol);
2307                         count = MSG_ReadByte();
2308                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2309                         break;
2310
2311                 case TE_LIGHTNING1:
2312                         // lightning bolts
2313                         CL_ParseBeam(cl.model_bolt, true);
2314                         break;
2315
2316                 case TE_LIGHTNING2:
2317                         // lightning bolts
2318                         CL_ParseBeam(cl.model_bolt2, true);
2319                         break;
2320
2321                 case TE_LIGHTNING3:
2322                         // lightning bolts
2323                         CL_ParseBeam(cl.model_bolt3, false);
2324                         break;
2325
2326         // PGM 01/21/97
2327                 case TE_BEAM:
2328                         // grappling hook beam
2329                         CL_ParseBeam(cl.model_beam, false);
2330                         break;
2331         // PGM 01/21/97
2332
2333         // LordHavoc: for compatibility with the Nehahra movie...
2334                 case TE_LIGHTNING4NEH:
2335                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2336                         break;
2337
2338                 case TE_LAVASPLASH:
2339                         MSG_ReadVector(pos, cls.protocol);
2340                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2341                         break;
2342
2343                 case TE_TELEPORT:
2344                         MSG_ReadVector(pos, cls.protocol);
2345                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2346                         break;
2347
2348                 case TE_EXPLOSION2:
2349                         // color mapped explosion
2350                         MSG_ReadVector(pos, cls.protocol);
2351                         CL_FindNonSolidLocation(pos, pos, 10);
2352                         colorStart = MSG_ReadByte();
2353                         colorLength = MSG_ReadByte();
2354                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2355                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2356                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2357                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2358                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2359                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2360                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2361                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2362                         break;
2363
2364                 case TE_TEI_G3:
2365                         MSG_ReadVector(pos, cls.protocol);
2366                         MSG_ReadVector(pos2, cls.protocol);
2367                         MSG_ReadVector(dir, cls.protocol);
2368                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2369                         break;
2370
2371                 case TE_TEI_SMOKE:
2372                         MSG_ReadVector(pos, cls.protocol);
2373                         MSG_ReadVector(dir, cls.protocol);
2374                         count = MSG_ReadByte();
2375                         CL_FindNonSolidLocation(pos, pos, 4);
2376                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2377                         break;
2378
2379                 case TE_TEI_BIGEXPLOSION:
2380                         MSG_ReadVector(pos, cls.protocol);
2381                         CL_FindNonSolidLocation(pos, pos, 10);
2382                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2383                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2384                         break;
2385
2386                 case TE_TEI_PLASMAHIT:
2387                         MSG_ReadVector(pos, cls.protocol);
2388                         MSG_ReadVector(dir, cls.protocol);
2389                         count = MSG_ReadByte();
2390                         CL_FindNonSolidLocation(pos, pos, 5);
2391                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2392                         break;
2393
2394                 default:
2395                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2396                 }
2397         }
2398 }
2399
2400 void CL_ParseTrailParticles(void)
2401 {
2402         int entityindex;
2403         int effectindex;
2404         vec3_t start, end;
2405         entityindex = (unsigned short)MSG_ReadShort();
2406         if (entityindex >= MAX_EDICTS)
2407                 entityindex = 0;
2408         if (entityindex >= cl.max_entities)
2409                 CL_ExpandEntities(entityindex);
2410         effectindex = (unsigned short)MSG_ReadShort();
2411         MSG_ReadVector(start, cls.protocol);
2412         MSG_ReadVector(end, cls.protocol);
2413         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2414 }
2415
2416 void CL_ParsePointParticles(void)
2417 {
2418         int effectindex, count;
2419         vec3_t origin, velocity;
2420         effectindex = (unsigned short)MSG_ReadShort();
2421         MSG_ReadVector(origin, cls.protocol);
2422         MSG_ReadVector(velocity, cls.protocol);
2423         count = (unsigned short)MSG_ReadShort();
2424         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2425 }
2426
2427 // look for anything interesting like player IP addresses or ping reports
2428 qboolean CL_ExaminePrintString(const char *text)
2429 {
2430         const char *t;
2431         if (!strcmp(text, "Client ping times:\n"))
2432         {
2433                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2434                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2435                         ;
2436                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2437                 {
2438                         Con_Printf("ping reply but empty scoreboard?!?\n");
2439                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2440                         cl.parsingtextexpectingpingforscores = 0;
2441                 }
2442                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2443                 return !cl.parsingtextexpectingpingforscores;
2444         }
2445         if (!strncmp(text, "host:    ", 9))
2446         {
2447                 // cl.parsingtextexpectingpingforscores = false; // really?
2448                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2449                 cl.parsingtextplayerindex = 0;
2450                 return true;
2451         }
2452         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2453         {
2454                 // if anything goes wrong, we'll assume this is not a ping report
2455                 qboolean expected = cl.parsingtextexpectingpingforscores;
2456                 cl.parsingtextexpectingpingforscores = 0;
2457                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2458                 t = text;
2459                 while (*t == ' ')
2460                         t++;
2461                 if ((*t >= '0' && *t <= '9') || *t == '-')
2462                 {
2463                         int ping = atoi(t);
2464                         while ((*t >= '0' && *t <= '9') || *t == '-')
2465                                 t++;
2466                         if (*t == ' ')
2467                         {
2468                                 int charindex = 0;
2469                                 t++;
2470                                 if(cl.parsingtextplayerindex < cl.maxclients)
2471                                 {
2472                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2473                                                 ;
2474                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2475                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2476                                         if (t[charindex] == '\n')
2477                                         {
2478                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2479                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2480                                                         ;
2481                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2482                                                 {
2483                                                         // we parsed a valid ping entry, so expect another to follow
2484                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2485                                                         cl.parsingtextexpectingpingforscores = expected;
2486                                                 }
2487                                                 return !expected;
2488                                         }
2489                                 }
2490                                 if (!strncmp(t, "unconnected\n", 12))
2491                                 {
2492                                         // just ignore
2493                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2494                                         cl.parsingtextexpectingpingforscores = expected;
2495                                         return !expected;
2496                                 }
2497                                 else
2498                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2499                         }
2500                 }
2501         }
2502         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2503         {
2504                 if (!strncmp(text, "players: ", 9))
2505                 {
2506                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2507                         cl.parsingtextplayerindex = 0;
2508                         return true;
2509                 }
2510                 else if (!strstr(text, ": "))
2511                 {
2512                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2513                         return true;
2514                 }
2515         }
2516         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2517         {
2518                 // if anything goes wrong, we'll assume this is not a status report
2519                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2520                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2521                 {
2522                         t = text + 1;
2523                         cl.parsingtextplayerindex = atoi(t);
2524                         while (*t >= '0' && *t <= '9')
2525                                 t++;
2526                         if (*t == ' ')
2527                         {
2528                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2529                                 return true;
2530                         }
2531                 }
2532         }
2533         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2534         {
2535                 // if anything goes wrong, we'll assume this is not a status report
2536                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2537                 if (text[0] == ' ')
2538                 {
2539                         t = text;
2540                         while (*t == ' ')
2541                                 t++;
2542                         // botclient is perfectly valid, but we don't care about bots
2543                         if (strcmp(t, "botclient\n"))
2544                         {
2545                                 lhnetaddress_t address;
2546                                 LHNETADDRESS_FromString(&address, t, 0);
2547                                 // TODO: log the IP address and player name?
2548                         }
2549                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2550                         return true;
2551                 }
2552         }
2553         return true;
2554 }
2555
2556 static void CL_NetworkTimeReceived(double newtime)
2557 {
2558         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2559                 cl.mtime[1] = cl.mtime[0] = newtime;
2560         else
2561         {
2562                 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2563                 cl.mtime[0] = newtime;
2564         }
2565         if (cl_nettimesyncmode.integer == 3)
2566                 cl.time = cl.mtime[1];
2567         if (cl_nettimesyncmode.integer == 2)
2568         {
2569                 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2570                         cl.time = cl.mtime[1];
2571         }
2572         else if (cl_nettimesyncmode.integer == 1)
2573                 cl.time = cl.mtime[1];
2574         // this packet probably contains a player entity update, so we will need
2575         // to update the prediction
2576         cl.movement_needupdate = true;
2577         // this may get updated later in parsing by svc_clientdata
2578         cl.onground = false;
2579         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2580         // during this frame
2581         // (makes spectating players much smoother and prevents mouse movement from turning)
2582         cl.fixangle[1] = cl.fixangle[0];
2583         cl.fixangle[0] = false;
2584         if (!cls.demoplayback)
2585                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2586 }
2587
2588 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2589
2590 //[515]: csqc
2591 void CL_VM_Init (void);
2592 qboolean CL_VM_Parse_TempEntity (void);
2593 void CL_VM_Parse_StuffCmd (const char *msg);
2594 void CL_VM_Parse_CenterPrint (const char *msg);
2595 void CSQC_AddPrintText (const char *msg);
2596 void CSQC_ReadEntities (void);
2597
2598 /*
2599 =====================
2600 CL_ParseServerMessage
2601 =====================
2602 */
2603 int parsingerror = false;
2604 void CL_ParseServerMessage(void)
2605 {
2606         int                     cmd;
2607         int                     i;
2608         protocolversion_t protocol;
2609         unsigned char           cmdlog[32];
2610         char            *cmdlogname[32], *temp;
2611         int                     cmdindex, cmdcount = 0;
2612
2613         if (cls.demorecording)
2614                 CL_WriteDemoMessage ();
2615
2616         cl.last_received_message = realtime;
2617
2618         if (cls.netcon && cls.signon < SIGNONS)
2619                 CL_KeepaliveMessage(false);
2620
2621 //
2622 // if recording demos, copy the message out
2623 //
2624         if (cl_shownet.integer == 1)
2625                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2626         else if (cl_shownet.integer == 2)
2627                 Con_Print("------------------\n");
2628
2629 //
2630 // parse the message
2631 //
2632         //MSG_BeginReading ();
2633
2634         parsingerror = true;
2635
2636         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2637         {
2638                 CL_NetworkTimeReceived(realtime); // qw has no clock
2639
2640                 // slightly kill qw player entities each frame
2641                 for (i = 1;i < cl.maxclients;i++)
2642                         cl.entities_active[i] = false;
2643
2644                 // kill all qw nails
2645                 cl.qw_num_nails = 0;
2646
2647                 // fade weapon view kick
2648                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2649
2650                 while (1)
2651                 {
2652                         if (msg_badread)
2653                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2654
2655                         cmd = MSG_ReadByte ();
2656
2657                         if (cmd == -1)
2658                         {
2659                                 SHOWNET("END OF MESSAGE");
2660                                 break;          // end of message
2661                         }
2662
2663                         cmdindex = cmdcount & 31;
2664                         cmdcount++;
2665                         cmdlog[cmdindex] = cmd;
2666
2667                         SHOWNET(qw_svc_strings[cmd]);
2668                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2669                         if (!cmdlogname[cmdindex])
2670                         {
2671                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2672                                 temp = "<unknown>";
2673                                 cmdlogname[cmdindex] = temp;
2674                         }
2675
2676                         // other commands
2677                         switch (cmd)
2678                         {
2679                         default:
2680                                 {
2681                                         char description[32*64], temp[64];
2682                                         int count;
2683                                         strlcpy(description, "packet dump: ", sizeof(description));
2684                                         i = cmdcount - 32;
2685                                         if (i < 0)
2686                                                 i = 0;
2687                                         count = cmdcount - i;
2688                                         i &= 31;
2689                                         while(count > 0)
2690                                         {
2691                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2692                                                 strlcat(description, temp, sizeof(description));
2693                                                 count--;
2694                                                 i++;
2695                                                 i &= 31;
2696                                         }
2697                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2698                                         Con_Print(description);
2699                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2700                                 }
2701                                 break;
2702
2703                         case qw_svc_nop:
2704                                 //Con_Printf("qw_svc_nop\n");
2705                                 break;
2706
2707                         case qw_svc_disconnect:
2708                                 Con_Printf("Server disconnected\n");
2709                                 if (cls.demonum != -1)
2710                                         CL_NextDemo();
2711                                 else
2712                                         CL_Disconnect();
2713                                 return;
2714
2715                         case qw_svc_print:
2716                                 i = MSG_ReadByte();
2717                                 temp = MSG_ReadString();
2718                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2719                                 {
2720                                         if (i == 3) // chat
2721                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
2722                                         else
2723                                                 CSQC_AddPrintText(temp);
2724                                 }
2725                                 break;
2726
2727                         case qw_svc_centerprint:
2728                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2729                                 break;
2730
2731                         case qw_svc_stufftext:
2732                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2733                                 break;
2734
2735                         case qw_svc_damage:
2736                                 // svc_damage protocol is identical to nq
2737                                 V_ParseDamage ();
2738                                 break;
2739
2740                         case qw_svc_serverdata:
2741                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2742                                 CL_ParseServerInfo();
2743                                 CL_VM_Init();   //[515]: init csqc
2744                                 break;
2745
2746                         case qw_svc_setangle:
2747                                 for (i=0 ; i<3 ; i++)
2748                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2749                                 if (!cls.demoplayback)
2750                                 {
2751                                         cl.fixangle[0] = true;
2752                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2753                                         // disable interpolation if this is new
2754                                         if (!cl.fixangle[1])
2755                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2756                                 }
2757                                 break;
2758
2759                         case qw_svc_lightstyle:
2760                                 i = MSG_ReadByte ();
2761                                 if (i >= cl.max_lightstyle)
2762                                 {
2763                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2764                                         break;
2765                                 }
2766                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2767                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2768                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2769                                 break;
2770
2771                         case qw_svc_sound:
2772                                 CL_ParseStartSoundPacket(false);
2773                                 break;
2774
2775                         case qw_svc_stopsound:
2776                                 i = (unsigned short) MSG_ReadShort();
2777                                 S_StopSound(i>>3, i&7);
2778                                 break;
2779
2780                         case qw_svc_updatefrags:
2781                                 i = MSG_ReadByte();
2782                                 if (i >= cl.maxclients)
2783                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2784                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2785                                 break;
2786
2787                         case qw_svc_updateping:
2788                                 i = MSG_ReadByte();
2789                                 if (i >= cl.maxclients)
2790                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2791                                 cl.scores[i].qw_ping = MSG_ReadShort();
2792                                 break;
2793
2794                         case qw_svc_updatepl:
2795                                 i = MSG_ReadByte();
2796                                 if (i >= cl.maxclients)
2797                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2798                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2799                                 break;
2800
2801                         case qw_svc_updateentertime:
2802                                 i = MSG_ReadByte();
2803                                 if (i >= cl.maxclients)
2804                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2805                                 // seconds ago
2806                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2807                                 break;
2808
2809                         case qw_svc_spawnbaseline:
2810                                 i = (unsigned short) MSG_ReadShort();
2811                                 if (i < 0 || i >= MAX_EDICTS)
2812                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2813                                 if (i >= cl.max_entities)
2814                                         CL_ExpandEntities(i);
2815                                 CL_ParseBaseline(cl.entities + i, false);
2816                                 break;
2817                         case qw_svc_spawnstatic:
2818                                 CL_ParseStatic(false);
2819                                 break;
2820                         case qw_svc_temp_entity:
2821                                 if(!CL_VM_Parse_TempEntity())
2822                                         CL_ParseTempEntity ();
2823                                 break;
2824
2825                         case qw_svc_killedmonster:
2826                                 cl.stats[STAT_MONSTERS]++;
2827                                 break;
2828
2829                         case qw_svc_foundsecret:
2830                                 cl.stats[STAT_SECRETS]++;
2831                                 break;
2832
2833                         case qw_svc_updatestat:
2834                                 i = MSG_ReadByte ();
2835                                 if (i < 0 || i >= MAX_CL_STATS)
2836                                         Host_Error ("svc_updatestat: %i is invalid", i);
2837                                 cl.stats[i] = MSG_ReadByte ();
2838                                 break;
2839
2840                         case qw_svc_updatestatlong:
2841                                 i = MSG_ReadByte ();
2842                                 if (i < 0 || i >= MAX_CL_STATS)
2843                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2844                                 cl.stats[i] = MSG_ReadLong ();
2845                                 break;
2846
2847                         case qw_svc_spawnstaticsound:
2848                                 CL_ParseStaticSound (false);
2849                                 break;
2850
2851                         case qw_svc_cdtrack:
2852                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2853                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2854                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2855                                 else
2856                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2857                                 break;
2858
2859                         case qw_svc_intermission:
2860                                 cl.intermission = 1;
2861                                 cl.completed_time = cl.time;
2862                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2863                                 for (i = 0;i < 3;i++)
2864                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2865                                 break;
2866
2867                         case qw_svc_finale:
2868                                 cl.intermission = 2;
2869                                 cl.completed_time = cl.time;
2870                                 SCR_CenterPrint(MSG_ReadString ());
2871                                 break;
2872
2873                         case qw_svc_sellscreen:
2874                                 Cmd_ExecuteString ("help", src_command);
2875                                 break;
2876
2877                         case qw_svc_smallkick:
2878                                 cl.qw_weaponkick = -2;
2879                                 break;
2880                         case qw_svc_bigkick:
2881                                 cl.qw_weaponkick = -4;
2882                                 break;
2883
2884                         case qw_svc_muzzleflash:
2885                                 i = (unsigned short) MSG_ReadShort();
2886                                 // NOTE: in QW this only worked on clients
2887                                 if (i < 0 || i >= MAX_EDICTS)
2888                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2889                                 if (i >= cl.max_entities)
2890                                         CL_ExpandEntities(i);
2891                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2892                                 break;
2893
2894                         case qw_svc_updateuserinfo:
2895                                 QW_CL_UpdateUserInfo();
2896                                 break;
2897
2898                         case qw_svc_setinfo:
2899                                 QW_CL_SetInfo();
2900                                 break;
2901
2902                         case qw_svc_serverinfo:
2903                                 QW_CL_ServerInfo();
2904                                 break;
2905
2906                         case qw_svc_download:
2907                                 QW_CL_ParseDownload();
2908                                 break;
2909
2910                         case qw_svc_playerinfo:
2911                                 EntityStateQW_ReadPlayerUpdate();
2912                                 break;
2913
2914                         case qw_svc_nails:
2915                                 QW_CL_ParseNails();
2916                                 break;
2917
2918                         case qw_svc_chokecount:
2919                                 i = MSG_ReadByte();
2920                                 // FIXME: apply to netgraph
2921                                 //for (j = 0;j < i;j++)
2922                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2923                                 break;
2924
2925                         case qw_svc_modellist:
2926                                 QW_CL_ParseModelList();
2927                                 break;
2928
2929                         case qw_svc_soundlist:
2930                                 QW_CL_ParseSoundList();
2931                                 break;
2932
2933                         case qw_svc_packetentities:
2934                                 EntityFrameQW_CL_ReadFrame(false);
2935                                 // first update is the final signon stage
2936                                 if (cls.signon == SIGNONS - 1)
2937                                         cls.signon = SIGNONS;
2938                                 break;
2939
2940                         case qw_svc_deltapacketentities:
2941                                 EntityFrameQW_CL_ReadFrame(true);
2942                                 // first update is the final signon stage
2943                                 if (cls.signon == SIGNONS - 1)
2944                                         cls.signon = SIGNONS;
2945                                 break;
2946
2947                         case qw_svc_maxspeed:
2948                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2949                                 break;
2950
2951                         case qw_svc_entgravity:
2952                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2953                                 break;
2954
2955                         case qw_svc_setpause:
2956                                 cl.paused = MSG_ReadByte ();
2957                                 if (cl.paused)
2958                                         CDAudio_Pause ();
2959                                 else
2960                                         CDAudio_Resume ();
2961                                 S_PauseGameSounds (cl.paused);
2962                                 break;
2963                         }
2964                 }
2965
2966                 // fully kill the still slightly dead qw player entities each frame
2967                 for (i = 1;i < cl.maxclients;i++)
2968                         if (!cl.entities_active[i])
2969                                 cl.entities[i].state_current.active = false;
2970         }
2971         else
2972         {
2973                 while (1)
2974                 {
2975                         if (msg_badread)
2976                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2977
2978                         cmd = MSG_ReadByte ();
2979
2980                         if (cmd == -1)
2981                         {
2982                                 SHOWNET("END OF MESSAGE");
2983                                 break;          // end of message
2984                         }
2985
2986                         cmdindex = cmdcount & 31;
2987                         cmdcount++;
2988                         cmdlog[cmdindex] = cmd;
2989
2990                         // if the high bit of the command byte is set, it is a fast update
2991                         if (cmd & 128)
2992                         {
2993                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2994                                 temp = "entity";
2995                                 cmdlogname[cmdindex] = temp;
2996                                 SHOWNET("fast update");
2997                                 if (cls.signon == SIGNONS - 1)
2998                                 {
2999                                         // first update is the final signon stage
3000                                         cls.signon = SIGNONS;
3001                                         CL_SignonReply ();
3002                                 }
3003                                 EntityFrameQuake_ReadEntity (cmd&127);
3004                                 continue;
3005                         }
3006
3007                         SHOWNET(svc_strings[cmd]);
3008                         cmdlogname[cmdindex] = svc_strings[cmd];
3009                         if (!cmdlogname[cmdindex])
3010                         {
3011                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3012                                 temp = "<unknown>";
3013                                 cmdlogname[cmdindex] = temp;
3014                         }
3015
3016                         // other commands
3017                         switch (cmd)
3018                         {
3019                         default:
3020                                 {
3021                                         char description[32*64], temp[64];
3022                                         int count;
3023                                         strlcpy (description, "packet dump: ", sizeof(description));
3024                                         i = cmdcount - 32;
3025                                         if (i < 0)
3026                                                 i = 0;
3027                                         count = cmdcount - i;
3028                                         i &= 31;
3029                                         while(count > 0)
3030                                         {
3031                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3032                                                 strlcat (description, temp, sizeof (description));
3033                                                 count--;
3034                                                 i++;
3035                                                 i &= 31;
3036                                         }
3037                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3038                                         Con_Print(description);
3039                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3040                                 }
3041                                 break;
3042
3043                         case svc_nop:
3044                                 if (cls.signon < SIGNONS)
3045                                         Con_Print("<-- server to client keepalive\n");
3046                                 break;
3047
3048                         case svc_time:
3049                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3050                                 break;
3051
3052                         case svc_clientdata:
3053                                 CL_ParseClientdata();
3054                                 break;
3055
3056                         case svc_version:
3057                                 i = MSG_ReadLong ();
3058                                 protocol = Protocol_EnumForNumber(i);
3059                                 if (protocol == PROTOCOL_UNKNOWN)
3060                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3061                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3062                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3063                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3064                                 cls.protocol = protocol;
3065                                 break;
3066
3067                         case svc_disconnect:
3068                                 Con_Printf ("Server disconnected\n");
3069                                 if (cls.demonum != -1)
3070                                         CL_NextDemo ();
3071                                 else
3072                                         CL_Disconnect ();
3073                                 break;
3074
3075                         case svc_print:
3076                                 temp = MSG_ReadString();
3077                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3078                                         CSQC_AddPrintText(temp);        //[515]: csqc
3079                                 break;
3080
3081                         case svc_centerprint:
3082                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3083                                 break;
3084
3085                         case svc_stufftext:
3086                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3087                                 break;
3088
3089                         case svc_damage:
3090                                 V_ParseDamage ();
3091                                 break;
3092
3093                         case svc_serverinfo:
3094                                 CL_ParseServerInfo ();
3095                                 CL_VM_Init();   //[515]: init csqc
3096                                 break;
3097
3098                         case svc_setangle:
3099                                 for (i=0 ; i<3 ; i++)
3100                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3101                                 if (!cls.demoplayback)
3102                                 {
3103                                         cl.fixangle[0] = true;
3104                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3105                                         // disable interpolation if this is new
3106                                         if (!cl.fixangle[1])
3107                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3108                                 }
3109                                 break;
3110
3111                         case svc_setview:
3112                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3113                                 if (cl.viewentity >= MAX_EDICTS)
3114                                         Host_Error("svc_setview >= MAX_EDICTS");
3115                                 if (cl.viewentity >= cl.max_entities)
3116                                         CL_ExpandEntities(cl.viewentity);
3117                                 // LordHavoc: assume first setview recieved is the real player entity
3118                                 if (!cl.playerentity)
3119                                         cl.playerentity = cl.viewentity;
3120                                 break;
3121
3122                         case svc_lightstyle:
3123                                 i = MSG_ReadByte ();
3124                                 if (i >= cl.max_lightstyle)
3125                                 {
3126                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3127                                         break;
3128                                 }
3129                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3130                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3131                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3132                                 break;
3133
3134                         case svc_sound:
3135                                 CL_ParseStartSoundPacket(false);
3136                                 break;
3137
3138                         case svc_precache:
3139                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3140                                 {
3141                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3142                                         CL_ParseStartSoundPacket(true);
3143                                 }
3144                                 else
3145                                 {
3146                                         int i = (unsigned short)MSG_ReadShort();
3147                                         char *s = MSG_ReadString();
3148                                         if (i < 32768)
3149                                         {
3150                                                 if (i >= 1 && i < MAX_MODELS)
3151                                                 {
3152                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
3153                                                         if (!model)
3154                                                                 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3155                                                         cl.model_precache[i] = model;
3156                                                 }
3157                                                 else
3158                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3159                                         }
3160                                         else
3161                                         {
3162                                                 i -= 32768;
3163                                                 if (i >= 1 && i < MAX_SOUNDS)
3164                                                 {
3165                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3166                                                         if (!sfx && snd_initialized.integer)
3167                                                                 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3168                                                         cl.sound_precache[i] = sfx;
3169                                                 }
3170                                                 else
3171                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3172                                         }
3173                                 }
3174                                 break;
3175
3176                         case svc_stopsound:
3177                                 i = (unsigned short) MSG_ReadShort();
3178                                 S_StopSound(i>>3, i&7);
3179                                 break;
3180
3181                         case svc_updatename:
3182                                 i = MSG_ReadByte ();
3183                                 if (i >= cl.maxclients)
3184                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3185                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3186                                 break;
3187
3188                         case svc_updatefrags:
3189                                 i = MSG_ReadByte ();
3190                                 if (i >= cl.maxclients)
3191                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3192                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3193                                 break;
3194
3195                         case svc_updatecolors:
3196                                 i = MSG_ReadByte ();
3197                                 if (i >= cl.maxclients)
3198                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3199                                 cl.scores[i].colors = MSG_ReadByte ();
3200                                 break;
3201
3202                         case svc_particle:
3203                                 CL_ParseParticleEffect ();
3204                                 break;
3205
3206                         case svc_effect:
3207                                 CL_ParseEffect ();
3208                                 break;
3209
3210                         case svc_effect2:
3211                                 CL_ParseEffect2 ();
3212                                 break;
3213
3214                         case svc_spawnbaseline:
3215                                 i = (unsigned short) MSG_ReadShort ();
3216                                 if (i < 0 || i >= MAX_EDICTS)
3217                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3218                                 if (i >= cl.max_entities)
3219                                         CL_ExpandEntities(i);
3220                                 CL_ParseBaseline (cl.entities + i, false);
3221                                 break;
3222                         case svc_spawnbaseline2:
3223                                 i = (unsigned short) MSG_ReadShort ();
3224                                 if (i < 0 || i >= MAX_EDICTS)
3225                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3226                                 if (i >= cl.max_entities)
3227                                         CL_ExpandEntities(i);
3228                                 CL_ParseBaseline (cl.entities + i, true);
3229                                 break;
3230                         case svc_spawnstatic:
3231                                 CL_ParseStatic (false);
3232                                 break;
3233                         case svc_spawnstatic2:
3234                                 CL_ParseStatic (true);
3235                                 break;
3236                         case svc_temp_entity:
3237                                 if(!CL_VM_Parse_TempEntity())
3238                                         CL_ParseTempEntity ();
3239                                 break;
3240
3241                         case svc_setpause:
3242                                 cl.paused = MSG_ReadByte ();
3243                                 if (cl.paused)
3244                                         CDAudio_Pause ();
3245                                 else
3246                                         CDAudio_Resume ();
3247                                 S_PauseGameSounds (cl.paused);
3248                                 break;
3249
3250                         case svc_signonnum:
3251                                 i = MSG_ReadByte ();
3252                                 // LordHavoc: it's rude to kick off the client if they missed the
3253                                 // reconnect somehow, so allow signon 1 even if at signon 1
3254                                 if (i <= cls.signon && i != 1)
3255                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3256                                 cls.signon = i;
3257                                 CL_SignonReply ();
3258                                 break;
3259
3260                         case svc_killedmonster:
3261                                 cl.stats[STAT_MONSTERS]++;
3262                                 break;
3263
3264                         case svc_foundsecret:
3265                                 cl.stats[STAT_SECRETS]++;
3266                                 break;
3267
3268                         case svc_updatestat:
3269                                 i = MSG_ReadByte ();
3270                                 if (i < 0 || i >= MAX_CL_STATS)
3271                                         Host_Error ("svc_updatestat: %i is invalid", i);
3272                                 cl.stats[i] = MSG_ReadLong ();
3273                                 break;
3274
3275                         case svc_updatestatubyte:
3276                                 i = MSG_ReadByte ();
3277                                 if (i < 0 || i >= MAX_CL_STATS)
3278                                         Host_Error ("svc_updatestat: %i is invalid", i);
3279                                 cl.stats[i] = MSG_ReadByte ();
3280                                 break;
3281
3282                         case svc_spawnstaticsound:
3283                                 CL_ParseStaticSound (false);
3284                                 break;
3285
3286                         case svc_spawnstaticsound2:
3287                                 CL_ParseStaticSound (true);
3288                                 break;
3289
3290                         case svc_cdtrack:
3291                                 cl.cdtrack = MSG_ReadByte ();
3292                                 cl.looptrack = MSG_ReadByte ();
3293                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3294                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3295                                 else
3296                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3297                                 break;
3298
3299                         case svc_intermission:
3300                                 cl.intermission = 1;
3301                                 cl.completed_time = cl.time;
3302                                 break;
3303
3304                         case svc_finale:
3305                                 cl.intermission = 2;
3306                                 cl.completed_time = cl.time;
3307                                 SCR_CenterPrint(MSG_ReadString ());
3308                                 break;
3309
3310                         case svc_cutscene:
3311                                 cl.intermission = 3;
3312                                 cl.completed_time = cl.time;
3313                                 SCR_CenterPrint(MSG_ReadString ());
3314                                 break;
3315
3316                         case svc_sellscreen:
3317                                 Cmd_ExecuteString ("help", src_command);
3318                                 break;
3319                         case svc_hidelmp:
3320                                 if (gamemode == GAME_TENEBRAE)
3321                                 {
3322                                         // repeating particle effect
3323                                         MSG_ReadCoord(cls.protocol);
3324                                         MSG_ReadCoord(cls.protocol);
3325                                         MSG_ReadCoord(cls.protocol);
3326                                         MSG_ReadCoord(cls.protocol);
3327                                         MSG_ReadCoord(cls.protocol);
3328                                         MSG_ReadCoord(cls.protocol);
3329                                         MSG_ReadByte();
3330                                         MSG_ReadLong();
3331                                         MSG_ReadLong();
3332                                         MSG_ReadString();
3333                                 }
3334                                 else
3335                                         SHOWLMP_decodehide();
3336                                 break;
3337                         case svc_showlmp:
3338                                 if (gamemode == GAME_TENEBRAE)
3339                                 {
3340                                         // particle effect
3341                                         MSG_ReadCoord(cls.protocol);
3342                                         MSG_ReadCoord(cls.protocol);
3343                                         MSG_ReadCoord(cls.protocol);
3344                                         MSG_ReadByte();
3345                                         MSG_ReadString();
3346                                 }
3347                                 else
3348                                         SHOWLMP_decodeshow();
3349                                 break;
3350                         case svc_skybox:
3351                                 R_SetSkyBox(MSG_ReadString());
3352                                 break;
3353                         case svc_entities:
3354                                 if (cls.signon == SIGNONS - 1)
3355                                 {
3356                                         // first update is the final signon stage
3357                                         cls.signon = SIGNONS;
3358                                         CL_SignonReply ();
3359                                 }
3360                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3361                                         EntityFrame_CL_ReadFrame();
3362                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3363                                         EntityFrame4_CL_ReadFrame();
3364                                 else
3365                                         EntityFrame5_CL_ReadFrame();
3366                                 break;
3367                         case svc_csqcentities:
3368                                 CSQC_ReadEntities();
3369                                 break;
3370                         case svc_downloaddata:
3371                                 CL_ParseDownload();
3372                                 break;
3373                         case svc_trailparticles:
3374                                 CL_ParseTrailParticles();
3375                                 break;
3376                         case svc_pointparticles:
3377                                 CL_ParsePointParticles();
3378                                 break;
3379                         }
3380                 }
3381         }
3382
3383         if (cls.signon == SIGNONS)
3384                 CL_UpdateItemsAndWeapon();
3385
3386         EntityFrameQuake_ISeeDeadEntities();
3387
3388         parsingerror = false;
3389 }
3390
3391 void CL_Parse_DumpPacket(void)
3392 {
3393         if (!parsingerror)
3394                 return;
3395         Con_Print("Packet dump:\n");
3396         SZ_HexDumpToConsole(&net_message);
3397         parsingerror = false;
3398 }
3399
3400 void CL_Parse_ErrorCleanUp(void)
3401 {
3402         CL_StopDownload(0, 0);
3403         QW_CL_StopUpload();
3404 }
3405
3406 void CL_Parse_Init(void)
3407 {
3408         // LordHavoc: added demo_nehahra cvar
3409         Cvar_RegisterVariable (&demo_nehahra);
3410         if (gamemode == GAME_NEHAHRA)
3411                 Cvar_SetValue("demo_nehahra", 1);
3412         Cvar_RegisterVariable(&developer_networkentities);
3413
3414         Cvar_RegisterVariable(&cl_sound_wizardhit);
3415         Cvar_RegisterVariable(&cl_sound_hknighthit);
3416         Cvar_RegisterVariable(&cl_sound_tink1);
3417         Cvar_RegisterVariable(&cl_sound_ric1);
3418         Cvar_RegisterVariable(&cl_sound_ric2);
3419         Cvar_RegisterVariable(&cl_sound_ric3);
3420         Cvar_RegisterVariable(&cl_sound_r_exp3);
3421
3422         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3423
3424         // server extension cvars set by commands issued from the server during connect
3425         Cvar_RegisterVariable(&cl_serverextension_download);
3426
3427         Cvar_RegisterVariable(&cl_nettimesyncmode);
3428
3429         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3430         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3431         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3432         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3433         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3434         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3435         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3436         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3437 }
3438
3439 void CL_Parse_Shutdown(void)
3440 {
3441 }