moved Mod_LoadQ3Shaders() call from CL_BeginDownloads to Mod_LoadModel
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
162 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168
169 #define RIC_GUNSHOT             1
170 #define RIC_GUNSHOTQUAD 2
171 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
172 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
173 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
174 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
175 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
176 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
177 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
178 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179
180 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
181 static void QW_CL_RequestNextDownload(void);
182 static void QW_CL_NextUpload(void);
183 void QW_CL_StartUpload(unsigned char *data, int size);
184 //static qboolean QW_CL_IsUploading(void);
185 static void QW_CL_StopUpload(void);
186 void CL_VM_UpdateIntermissionState(int intermission);
187 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
188
189 /*
190 ==================
191 CL_ParseStartSoundPacket
192 ==================
193 */
194 void CL_ParseStartSoundPacket(int largesoundindex)
195 {
196         vec3_t  pos;
197         int     channel, ent;
198         int     sound_num;
199         int     volume;
200         int     field_mask;
201         float   attenuation;
202
203         if (cls.protocol == PROTOCOL_QUAKEWORLD)
204         {
205                 channel = MSG_ReadShort();
206
207                 if (channel & (1<<15))
208                         volume = MSG_ReadByte ();
209                 else
210                         volume = DEFAULT_SOUND_PACKET_VOLUME;
211
212                 if (channel & (1<<14))
213                         attenuation = MSG_ReadByte () / 64.0;
214                 else
215                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
216
217                 ent = (channel>>3)&1023;
218                 channel &= 7;
219
220                 sound_num = MSG_ReadByte ();
221         }
222         else
223         {
224                 field_mask = MSG_ReadByte();
225
226                 if (field_mask & SND_VOLUME)
227                         volume = MSG_ReadByte ();
228                 else
229                         volume = DEFAULT_SOUND_PACKET_VOLUME;
230
231                 if (field_mask & SND_ATTENUATION)
232                         attenuation = MSG_ReadByte () / 64.0;
233                 else
234                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
235
236                 if (field_mask & SND_LARGEENTITY)
237                 {
238                         ent = (unsigned short) MSG_ReadShort ();
239                         channel = MSG_ReadByte ();
240                 }
241                 else
242                 {
243                         channel = (unsigned short) MSG_ReadShort ();
244                         ent = channel >> 3;
245                         channel &= 7;
246                 }
247
248                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
249                         sound_num = (unsigned short) MSG_ReadShort ();
250                 else
251                         sound_num = MSG_ReadByte ();
252         }
253
254         MSG_ReadVector(pos, cls.protocol);
255
256         if (sound_num >= MAX_SOUNDS)
257         {
258                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259                 return;
260         }
261
262         if (ent >= MAX_EDICTS)
263         {
264                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265                 return;
266         }
267
268         if (ent >= cl.max_entities)
269                 CL_ExpandEntities(ent);
270
271         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
272                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
273 }
274
275 /*
276 ==================
277 CL_KeepaliveMessage
278
279 When the client is taking a long time to load stuff, send keepalive messages
280 so the server doesn't disconnect.
281 ==================
282 */
283
284 static unsigned char olddata[NET_MAXMESSAGE];
285 void CL_KeepaliveMessage (qboolean readmessages)
286 {
287         float time;
288         static double nextmsg = -1;
289         int oldreadcount;
290         qboolean oldbadread;
291         sizebuf_t old;
292
293         // no need if server is local and definitely not if this is a demo
294         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
295                 return;
296
297         if (readmessages)
298         {
299                 // read messages from server, should just be nops
300                 oldreadcount = msg_readcount;
301                 oldbadread = msg_badread;
302                 old = net_message;
303                 memcpy(olddata, net_message.data, net_message.cursize);
304
305                 NetConn_ClientFrame();
306
307                 msg_readcount = oldreadcount;
308                 msg_badread = oldbadread;
309                 net_message = old;
310                 memcpy(net_message.data, olddata, net_message.cursize);
311         }
312
313         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
314         {
315                 sizebuf_t       msg;
316                 unsigned char           buf[4];
317                 nextmsg = time + 5;
318                 // write out a nop
319                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
320                 Con_Print("--> client to server keepalive\n");
321                 memset(&msg, 0, sizeof(msg));
322                 msg.data = buf;
323                 msg.maxsize = sizeof(buf);
324                 MSG_WriteChar(&msg, clc_nop);
325                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
326         }
327 }
328
329 void CL_ParseEntityLump(char *entdata)
330 {
331         const char *data;
332         char key[128], value[MAX_INPUTLINE];
333         FOG_clear(); // LordHavoc: no fog until set
334         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
335         R_SetSkyBox(cl.worldmodel->brush.skybox);
336         data = entdata;
337         if (!data)
338                 return;
339         if (!COM_ParseToken_Simple(&data, false, false))
340                 return; // error
341         if (com_token[0] != '{')
342                 return; // error
343         while (1)
344         {
345                 if (!COM_ParseToken_Simple(&data, false, false))
346                         return; // error
347                 if (com_token[0] == '}')
348                         break; // end of worldspawn
349                 if (com_token[0] == '_')
350                         strlcpy (key, com_token + 1, sizeof (key));
351                 else
352                         strlcpy (key, com_token, sizeof (key));
353                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
354                         key[strlen(key)-1] = 0;
355                 if (!COM_ParseToken_Simple(&data, false, false))
356                         return; // error
357                 strlcpy (value, com_token, sizeof (value));
358                 if (!strcmp("sky", key))
359                         R_SetSkyBox(value);
360                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
361                         R_SetSkyBox(value);
362                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
363                         R_SetSkyBox(value);
364                 else if (!strcmp("fog", key))
365                 {
366                         r_refdef.fog_start = 0;
367                         r_refdef.fog_end = 1000000000;
368                         sscanf(value, "%f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_start, &r_refdef.fog_end);
369                 }
370                 else if (!strcmp("fog_density", key))
371                         r_refdef.fog_density = atof(value);
372                 else if (!strcmp("fog_red", key))
373                         r_refdef.fog_red = atof(value);
374                 else if (!strcmp("fog_green", key))
375                         r_refdef.fog_green = atof(value);
376                 else if (!strcmp("fog_blue", key))
377                         r_refdef.fog_blue = atof(value);
378         }
379 }
380
381 extern void CL_Locs_Reload_f(void);
382 extern void CL_VM_Init (void);
383 static void CL_SetupWorldModel(void)
384 {
385         // update the world model
386         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
387         CL_UpdateRenderEntity(&cl.entities[0].render);
388
389         // set up csqc world for collision culling
390         if (cl.worldmodel)
391         {
392                 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
393                 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
394         }
395         else
396         {
397                 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
398                 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
399         }
400         World_Clear(&cl.world);
401
402         // load or reload .loc file for team chat messages
403         CL_Locs_Reload_f();
404
405         // reset particles and other per-level things
406         R_Modules_NewMap();
407
408         // load the team chat beep if possible
409         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
410
411         // check memory integrity
412         Mem_CheckSentinelsGlobal();
413
414         // load the csqc now
415         if (cl.loadcsqc)
416         {
417                 cl.loadcsqc = false;
418                 CL_VM_Init();
419         }
420 }
421
422 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
423 {
424         qfile_t *file;
425
426         // see if the file already exists
427         file = FS_Open(filename, "rb", true, false);
428         if (file)
429         {
430                 FS_Close(file);
431                 return true;
432         }
433
434         // download messages in a demo would be bad
435         if (cls.demorecording)
436         {
437                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
438                 return true;
439         }
440
441         // don't try to download when playing a demo
442         if (!cls.netcon)
443                 return true;
444
445         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
446         Con_Printf("Downloading %s\n", filename);
447
448         if (!cls.qw_downloadmemory)
449         {
450                 cls.qw_downloadmemory = NULL;
451                 cls.qw_downloadmemorycursize = 0;
452                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
453         }
454
455         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
456         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
457
458         cls.qw_downloadnumber++;
459         cls.qw_downloadpercent = 0;
460         cls.qw_downloadmemorycursize = 0;
461
462         return false;
463 }
464
465 static void QW_CL_ProcessUserInfo(int slot);
466 static void QW_CL_RequestNextDownload(void)
467 {
468         int i;
469
470         // clear name of file that just finished
471         cls.qw_downloadname[0] = 0;
472
473         switch (cls.qw_downloadtype)
474         {
475         case dl_single:
476                 break;
477         case dl_skin:
478                 if (cls.qw_downloadnumber == 0)
479                         Con_Printf("Checking skins...\n");
480                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
481                 {
482                         if (!cl.scores[cls.qw_downloadnumber].name[0])
483                                 continue;
484                         // check if we need to download the file, and return if so
485                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
486                                 return;
487                 }
488
489                 cls.qw_downloadtype = dl_none;
490
491                 // load any newly downloaded skins
492                 for (i = 0;i < cl.maxclients;i++)
493                         QW_CL_ProcessUserInfo(i);
494
495                 // if we're still in signon stages, request the next one
496                 if (cls.signon != SIGNONS)
497                 {
498                         cls.signon = SIGNONS-1;
499                         // we'll go to SIGNONS when the first entity update is received
500                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
501                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
502                 }
503                 break;
504         case dl_model:
505                 if (cls.qw_downloadnumber == 0)
506                 {
507                         Con_Printf("Checking models...\n");
508                         cls.qw_downloadnumber = 1;
509                 }
510
511                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
512                 {
513                         // skip submodels
514                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
515                                 continue;
516                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
517                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
518                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
519                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
520                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
521                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
522                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
523                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
524                         // check if we need to download the file, and return if so
525                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
526                                 return;
527                 }
528
529                 cls.qw_downloadtype = dl_none;
530
531                 // touch all of the precached models that are still loaded so we can free
532                 // anything that isn't needed
533                 if (!sv.active)
534                         Mod_ClearUsed();
535                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
536                         Mod_FindName(cl.model_name[i]);
537                 // precache any models used by the client (this also marks them used)
538                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
539                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
540                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
541                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
542                 Mod_PurgeUnused();
543
544                 // now we try to load everything that is new
545
546                 // world model
547                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
548                 if (cl.model_precache[1]->Draw == NULL)
549                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
550
551                 // normal models
552                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
553                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
554                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
555
556                 // check memory integrity
557                 Mem_CheckSentinelsGlobal();
558
559                 // now that we have a world model, set up the world entity, renderer
560                 // modules and csqc
561                 CL_SetupWorldModel();
562
563                 // add pmodel/emodel CRCs to userinfo
564                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
565                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
566
567                 // done checking sounds and models, send a prespawn command now
568                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
570
571                 if (cls.qw_downloadmemory)
572                 {
573                         Mem_Free(cls.qw_downloadmemory);
574                         cls.qw_downloadmemory = NULL;
575                 }
576
577                 // done loading
578                 cl.loadfinished = true;
579                 break;
580         case dl_sound:
581                 if (cls.qw_downloadnumber == 0)
582                 {
583                         Con_Printf("Checking sounds...\n");
584                         cls.qw_downloadnumber = 1;
585                 }
586
587                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
588                 {
589                         // check if we need to download the file, and return if so
590                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
591                                 return;
592                 }
593
594                 cls.qw_downloadtype = dl_none;
595
596                 // load new sounds and unload old ones
597                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
598                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
599
600                 // precache any sounds used by the client
601                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
602                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
603                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
604                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
605                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
606                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
607                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
608
609                 // sounds
610                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
611                 {
612                         // Don't lock the sfx here, S_ServerSounds already did that
613                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
614                 }
615
616                 // check memory integrity
617                 Mem_CheckSentinelsGlobal();
618
619                 // done with sound downloads, next we check models
620                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
622                 break;
623         case dl_none:
624         default:
625                 Con_Printf("Unknown download type.\n");
626         }
627 }
628
629 static void QW_CL_ParseDownload(void)
630 {
631         int size = (signed short)MSG_ReadShort();
632         int percent = MSG_ReadByte();
633
634         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
635
636         // skip the download fragment if playing a demo
637         if (!cls.netcon)
638         {
639                 if (size > 0)
640                         msg_readcount += size;
641                 return;
642         }
643
644         if (size == -1)
645         {
646                 Con_Printf("File not found.\n");
647                 QW_CL_RequestNextDownload();
648                 return;
649         }
650
651         if (msg_readcount + (unsigned short)size > net_message.cursize)
652                 Host_Error("corrupt download message\n");
653
654         // make sure the buffer is big enough to include this new fragment
655         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
656         {
657                 unsigned char *old;
658                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
659                         cls.qw_downloadmemorymaxsize *= 2;
660                 old = cls.qw_downloadmemory;
661                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
662                 if (old)
663                 {
664                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
665                         Mem_Free(old);
666                 }
667         }
668
669         // read the fragment out of the packet
670         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
671         cls.qw_downloadmemorycursize += size;
672         cls.qw_downloadspeedcount += size;
673
674         cls.qw_downloadpercent = percent;
675
676         if (percent != 100)
677         {
678                 // request next fragment
679                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
680                 MSG_WriteString(&cls.netcon->message, "nextdl");
681         }
682         else
683         {
684                 // finished file
685                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
686
687                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
688
689                 cls.qw_downloadpercent = 0;
690
691                 // start downloading the next file (or join the game)
692                 QW_CL_RequestNextDownload();
693         }
694 }
695
696 static void QW_CL_ParseModelList(void)
697 {
698         int n;
699         int nummodels = MSG_ReadByte();
700         char *str;
701
702         // parse model precache list
703         for (;;)
704         {
705                 str = MSG_ReadString();
706                 if (!str[0])
707                         break;
708                 nummodels++;
709                 if (nummodels==MAX_MODELS)
710                         Host_Error("Server sent too many model precaches");
711                 if (strlen(str) >= MAX_QPATH)
712                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
713                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
714         }
715
716         n = MSG_ReadByte();
717         if (n)
718         {
719                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
720                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
721                 return;
722         }
723
724         cls.signon = 2;
725         cls.qw_downloadnumber = 0;
726         cls.qw_downloadtype = dl_model;
727         QW_CL_RequestNextDownload();
728 }
729
730 static void QW_CL_ParseSoundList(void)
731 {
732         int n;
733         int numsounds = MSG_ReadByte();
734         char *str;
735
736         // parse sound precache list
737         for (;;)
738         {
739                 str = MSG_ReadString();
740                 if (!str[0])
741                         break;
742                 numsounds++;
743                 if (numsounds==MAX_SOUNDS)
744                         Host_Error("Server sent too many sound precaches");
745                 if (strlen(str) >= MAX_QPATH)
746                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
747                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
748         }
749
750         n = MSG_ReadByte();
751
752         if (n)
753         {
754                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
755                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
756                 return;
757         }
758
759         cls.signon = 2;
760         cls.qw_downloadnumber = 0;
761         cls.qw_downloadtype = dl_sound;
762         QW_CL_RequestNextDownload();
763 }
764
765 static void QW_CL_Skins_f(void)
766 {
767         cls.qw_downloadnumber = 0;
768         cls.qw_downloadtype = dl_skin;
769         QW_CL_RequestNextDownload();
770 }
771
772 static void QW_CL_Changing_f(void)
773 {
774         if (cls.qw_downloadmemory)  // don't change when downloading
775                 return;
776
777         S_StopAllSounds();
778         cl.intermission = 0;
779         cls.signon = 1; // not active anymore, but not disconnected
780         Con_Printf("\nChanging map...\n");
781 }
782
783 void QW_CL_NextUpload(void)
784 {
785         int r, percent, size;
786
787         if (!cls.qw_uploaddata)
788                 return;
789
790         r = cls.qw_uploadsize - cls.qw_uploadpos;
791         if (r > 768)
792                 r = 768;
793         size = min(1, cls.qw_uploadsize);
794         percent = (cls.qw_uploadpos+r)*100/size;
795
796         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
797         MSG_WriteShort(&cls.netcon->message, r);
798         MSG_WriteByte(&cls.netcon->message, percent);
799         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
800
801         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
802
803         cls.qw_uploadpos += r;
804
805         if (cls.qw_uploadpos < cls.qw_uploadsize)
806                 return;
807
808         Con_Printf("Upload completed\n");
809
810         QW_CL_StopUpload();
811 }
812
813 void QW_CL_StartUpload(unsigned char *data, int size)
814 {
815         // do nothing in demos or if not connected
816         if (!cls.netcon)
817                 return;
818
819         // abort existing upload if in progress
820         QW_CL_StopUpload();
821
822         Con_DPrintf("Starting upload of %d bytes...\n", size);
823
824         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
825         memcpy(cls.qw_uploaddata, data, size);
826         cls.qw_uploadsize = size;
827         cls.qw_uploadpos = 0;
828
829         QW_CL_NextUpload();
830 }
831
832 #if 0
833 qboolean QW_CL_IsUploading(void)
834 {
835         return cls.qw_uploaddata != NULL;
836 }
837 #endif
838
839 void QW_CL_StopUpload(void)
840 {
841         if (cls.qw_uploaddata)
842                 Mem_Free(cls.qw_uploaddata);
843         cls.qw_uploaddata = NULL;
844         cls.qw_uploadsize = 0;
845         cls.qw_uploadpos = 0;
846 }
847
848 static void QW_CL_ProcessUserInfo(int slot)
849 {
850         int topcolor, bottomcolor;
851         char temp[2048];
852         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
853         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
854         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
855         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
856         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
857         cl.scores[slot].qw_spectator = temp[0] != 0;
858         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
859         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
860         if (!cl.scores[slot].qw_skin[0])
861                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
862         // TODO: skin cache
863 }
864
865 static void QW_CL_UpdateUserInfo(void)
866 {
867         int slot;
868         slot = MSG_ReadByte();
869         if (slot >= cl.maxclients)
870         {
871                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
872                 MSG_ReadLong();
873                 MSG_ReadString();
874                 return;
875         }
876         cl.scores[slot].qw_userid = MSG_ReadLong();
877         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
878
879         QW_CL_ProcessUserInfo(slot);
880 }
881
882 static void QW_CL_SetInfo(void)
883 {
884         int slot;
885         char key[2048];
886         char value[2048];
887         slot = MSG_ReadByte();
888         strlcpy(key, MSG_ReadString(), sizeof(key));
889         strlcpy(value, MSG_ReadString(), sizeof(value));
890         if (slot >= cl.maxclients)
891         {
892                 Con_Printf("svc_setinfo >= cl.maxclients\n");
893                 return;
894         }
895         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
896
897         QW_CL_ProcessUserInfo(slot);
898 }
899
900 static void QW_CL_ServerInfo(void)
901 {
902         char key[2048];
903         char value[2048];
904         char temp[32];
905         strlcpy(key, MSG_ReadString(), sizeof(key));
906         strlcpy(value, MSG_ReadString(), sizeof(value));
907         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
908         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
909         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
910         cl.qw_teamplay = atoi(temp);
911 }
912
913 static void QW_CL_ParseNails(void)
914 {
915         int i, j;
916         int numnails = MSG_ReadByte();
917         vec_t *v;
918         unsigned char bits[6];
919         for (i = 0;i < numnails;i++)
920         {
921                 for (j = 0;j < 6;j++)
922                         bits[j] = MSG_ReadByte();
923                 if (cl.qw_num_nails > 255)
924                         continue;
925                 v = cl.qw_nails[cl.qw_num_nails++];
926                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
927                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
928                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
929                 v[3] = -360*(bits[4]>>4)/16;
930                 v[4] = 360*bits[5]/256;
931                 v[5] = 0;
932         }
933 }
934
935 static void CL_UpdateItemsAndWeapon(void)
936 {
937         int j;
938         // check for important changes
939
940         // set flash times
941         if (cl.olditems != cl.stats[STAT_ITEMS])
942                 for (j = 0;j < 32;j++)
943                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
944                                 cl.item_gettime[j] = cl.time;
945         cl.olditems = cl.stats[STAT_ITEMS];
946
947         // GAME_NEXUIZ hud needs weapon change time
948         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
949                 cl.weapontime = cl.time;
950         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
951 }
952
953 void CL_BeginDownloads(qboolean aborteddownload)
954 {
955         // quakeworld works differently
956         if (cls.protocol == PROTOCOL_QUAKEWORLD)
957                 return;
958
959         // this would be a good place to do curl downloads
960         if(Curl_Have_forthismap())
961         {
962                 Curl_Register_predownload(); // come back later
963                 return;
964         }
965
966         // if we got here...
967         // curl is done, so let's start with the business
968         cl.loadbegun = true;
969
970         // if already downloading something from the previous level, don't stop it
971         if (cls.qw_downloadname[0])
972                 return;
973
974         if (cl.downloadcsqc)
975         {
976                 size_t progsize;
977                 cl.downloadcsqc = false;
978                 if (cls.netcon
979                  && !sv.active
980                  && csqc_progname.string
981                  && csqc_progname.string[0]
982                  && csqc_progcrc.integer >= 0
983                  && cl_serverextension_download.integer
984                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
985                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
986                 {
987                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
988                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
989                         return;
990                 }
991         }
992
993         if (cl.loadmodel_current < cl.loadmodel_total)
994         {
995                 // loading models
996
997                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
998                 {
999                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1000                                 continue;
1001                         if (cls.signon < SIGNONS)
1002                                 CL_KeepaliveMessage(true);
1003                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1004                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1005                         {
1006                                 // we now have the worldmodel so we can set up the game world
1007                                 CL_SetupWorldModel();
1008                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1009                                 {
1010                                         cl.loadfinished = true;
1011                                         // now issue the spawn to move on to signon 2 like normal
1012                                         if (cls.netcon)
1013                                                 Cmd_ForwardStringToServer("prespawn");
1014                                 }
1015                         }
1016                 }
1017
1018                 // finished loading models
1019         }
1020
1021         if (cl.loadsound_current < cl.loadsound_total)
1022         {
1023                 // loading sounds
1024
1025                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1026                 {
1027                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1028                                 continue;
1029                         if (cls.signon < SIGNONS)
1030                                 CL_KeepaliveMessage(true);
1031                         // Don't lock the sfx here, S_ServerSounds already did that
1032                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1033                 }
1034
1035                 // finished loading sounds
1036         }
1037
1038         // note: the reason these loops skip already-loaded things is that it
1039         // enables this command to be issued during the game if desired
1040
1041         if (cl.downloadmodel_current < cl.loadmodel_total)
1042         {
1043                 // loading models
1044
1045                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1046                 {
1047                         if (aborteddownload)
1048                         {
1049                                 if (cl.downloadmodel_current == 1)
1050                                 {
1051                                         // the worldmodel failed, but we need to set up anyway
1052                                         CL_SetupWorldModel();
1053                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1054                                         {
1055                                                 cl.loadfinished = true;
1056                                                 // now issue the spawn to move on to signon 2 like normal
1057                                                 if (cls.netcon)
1058                                                         Cmd_ForwardStringToServer("prespawn");
1059                                         }
1060                                 }
1061                                 aborteddownload = false;
1062                                 continue;
1063                         }
1064                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1065                                 continue;
1066                         if (cls.signon < SIGNONS)
1067                                 CL_KeepaliveMessage(true);
1068                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1069                         {
1070                                 if (cl.downloadmodel_current == 1)
1071                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1072                                 else
1073                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1074                                 // regarding the * check: don't try to download submodels
1075                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1076                                 {
1077                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1078                                         // we'll try loading again when the download finishes
1079                                         return;
1080                                 }
1081                         }
1082                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1083                         if (cl.downloadmodel_current == 1)
1084                         {
1085                                 // we now have the worldmodel so we can set up the game world
1086                                 CL_SetupWorldModel();
1087                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1088                                 {
1089                                         cl.loadfinished = true;
1090                                         // now issue the spawn to move on to signon 2 like normal
1091                                         if (cls.netcon)
1092                                                 Cmd_ForwardStringToServer("prespawn");
1093                                 }
1094                         }
1095                 }
1096
1097                 // finished loading models
1098         }
1099
1100         if (cl.downloadsound_current < cl.loadsound_total)
1101         {
1102                 // loading sounds
1103
1104                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1105                 {
1106                         char soundname[MAX_QPATH];
1107                         if (aborteddownload)
1108                         {
1109                                 aborteddownload = false;
1110                                 continue;
1111                         }
1112                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1113                                 continue;
1114                         if (cls.signon < SIGNONS)
1115                                 CL_KeepaliveMessage(true);
1116                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1117                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1118                         {
1119                                 Con_Printf("Sound %s not found\n", soundname);
1120                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1121                                 {
1122                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1123                                         // we'll try loading again when the download finishes
1124                                         return;
1125                                 }
1126                         }
1127                         // Don't lock the sfx here, S_ServerSounds already did that
1128                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1129                 }
1130
1131                 // finished loading sounds
1132         }
1133
1134         if (!cl.loadfinished)
1135         {
1136                 cl.loadfinished = true;
1137
1138                 // check memory integrity
1139                 Mem_CheckSentinelsGlobal();
1140
1141                 // now issue the spawn to move on to signon 2 like normal
1142                 if (cls.netcon)
1143                         Cmd_ForwardStringToServer("prespawn");
1144         }
1145 }
1146
1147 void CL_BeginDownloads_f(void)
1148 {
1149         // prevent cl_begindownloads from being issued multiple times in one match
1150         // to prevent accidentally cancelled downloads
1151         if(cl.loadbegun)
1152                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1153         else
1154                 CL_BeginDownloads(false);
1155 }
1156
1157 void CL_StopDownload(int size, int crc)
1158 {
1159         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1160         {
1161                 int existingcrc;
1162                 size_t existingsize;
1163                 const char *extension;
1164
1165                 // finished file
1166                 // save to disk only if we don't already have it
1167                 // (this is mainly for playing back demos)
1168                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1169                 if (existingsize)
1170                 {
1171                         if ((int)existingsize != size || existingcrc != crc)
1172                         {
1173                                 // we have a mismatching file, pick another name for it
1174                                 char name[MAX_QPATH*2];
1175                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1176                                 if (!FS_FileExists(name))
1177                                 {
1178                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1179                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1180                                 }
1181                         }
1182                 }
1183                 else
1184                 {
1185                         // we either don't have it or have a mismatching file...
1186                         // so it's time to accept the file
1187                         // but if we already have a mismatching file we need to rename
1188                         // this new one, and if we already have this file in renamed form,
1189                         // we do nothing
1190                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1191                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1192                         extension = FS_FileExtension(cls.qw_downloadname);
1193                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1194                                 FS_Rescan();
1195                 }
1196         }
1197         else if (cls.qw_downloadmemory && size)
1198         {
1199                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1200                 CL_BeginDownloads(true);
1201         }
1202
1203         if (cls.qw_downloadmemory)
1204                 Mem_Free(cls.qw_downloadmemory);
1205         cls.qw_downloadmemory = NULL;
1206         cls.qw_downloadname[0] = 0;
1207         cls.qw_downloadmemorymaxsize = 0;
1208         cls.qw_downloadmemorycursize = 0;
1209         cls.qw_downloadpercent = 0;
1210 }
1211
1212 void CL_ParseDownload(void)
1213 {
1214         int i, start, size;
1215         unsigned char data[65536];
1216         start = MSG_ReadLong();
1217         size = (unsigned short)MSG_ReadShort();
1218
1219         // record the start/size information to ack in the next input packet
1220         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1221         {
1222                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1223                 {
1224                         cls.dp_downloadack[i].start = start;
1225                         cls.dp_downloadack[i].size = size;
1226                         break;
1227                 }
1228         }
1229
1230         MSG_ReadBytes(size, data);
1231
1232         if (!cls.qw_downloadname[0])
1233         {
1234                 if (size > 0)
1235                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1236                 return;
1237         }
1238
1239         if (start + size > cls.qw_downloadmemorymaxsize)
1240                 Host_Error("corrupt download message\n");
1241
1242         // only advance cursize if the data is at the expected position
1243         // (gaps are unacceptable)
1244         memcpy(cls.qw_downloadmemory + start, data, size);
1245         cls.qw_downloadmemorycursize = start + size;
1246         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1247         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1248         cls.qw_downloadspeedcount += size;
1249 }
1250
1251 void CL_DownloadBegin_f(void)
1252 {
1253         int size = atoi(Cmd_Argv(1));
1254
1255         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1256         {
1257                 Con_Printf("cl_downloadbegin: received bogus information\n");
1258                 CL_StopDownload(0, 0);
1259                 return;
1260         }
1261
1262         if (cls.qw_downloadname[0])
1263                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1264
1265         CL_StopDownload(0, 0);
1266
1267         // we're really beginning a download now, so initialize stuff
1268         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1269         cls.qw_downloadmemorymaxsize = size;
1270         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1271         cls.qw_downloadnumber++;
1272
1273         Cmd_ForwardStringToServer("sv_startdownload");
1274 }
1275
1276 void CL_StopDownload_f(void)
1277 {
1278         if (cls.qw_downloadname[0])
1279         {
1280                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1281                 CL_StopDownload(0, 0);
1282         }
1283         CL_BeginDownloads(true);
1284 }
1285
1286 void CL_DownloadFinished_f(void)
1287 {
1288         if (Cmd_Argc() < 3)
1289         {
1290                 Con_Printf("Malformed cl_downloadfinished command\n");
1291                 return;
1292         }
1293         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1294         CL_BeginDownloads(false);
1295 }
1296
1297 static void CL_SendPlayerInfo(void)
1298 {
1299         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1300         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1301
1302         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1303         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1304
1305         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1307
1308         if (cl_pmodel.integer)
1309         {
1310                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1311                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1312         }
1313         if (*cl_playermodel.string)
1314         {
1315                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1316                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1317         }
1318         if (*cl_playerskin.string)
1319         {
1320                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1321                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1322         }
1323 }
1324
1325 /*
1326 =====================
1327 CL_SignonReply
1328
1329 An svc_signonnum has been received, perform a client side setup
1330 =====================
1331 */
1332 static void CL_SignonReply (void)
1333 {
1334         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1335
1336         switch (cls.signon)
1337         {
1338         case 1:
1339                 if (cls.netcon)
1340                 {
1341                         // send player info before we begin downloads
1342                         // (so that the server can see the player name while downloading)
1343                         CL_SendPlayerInfo();
1344
1345                         // execute cl_begindownloads next frame
1346                         // (after any commands added by svc_stufftext have been executed)
1347                         // when done with downloads the "prespawn" will be sent
1348                         Cbuf_AddText("\ncl_begindownloads\n");
1349
1350                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1351                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1352                 }
1353                 else // playing a demo...  make sure loading occurs as soon as possible
1354                         CL_BeginDownloads(false);
1355                 break;
1356
1357         case 2:
1358                 if (cls.netcon)
1359                 {
1360                         // LordHavoc: quake sent the player info here but due to downloads
1361                         // it is sent earlier instead
1362                         // CL_SendPlayerInfo();
1363
1364                         // LordHavoc: changed to begin a loading stage and issue this when done
1365                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1366                         MSG_WriteString (&cls.netcon->message, "spawn");
1367                 }
1368                 break;
1369
1370         case 3:
1371                 if (cls.netcon)
1372                 {
1373                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1374                         MSG_WriteString (&cls.netcon->message, "begin");
1375                 }
1376                 break;
1377
1378         case 4:
1379                 Con_ClearNotify();
1380                 if (COM_CheckParm("-profilegameonly"))
1381                         Sys_AllowProfiling(true);
1382                 break;
1383         }
1384 }
1385
1386 /*
1387 ==================
1388 CL_ParseServerInfo
1389 ==================
1390 */
1391 void CL_ParseServerInfo (void)
1392 {
1393         char *str;
1394         int i;
1395         protocolversion_t protocol;
1396         int nummodels, numsounds;
1397
1398         Con_DPrint("Serverinfo packet received.\n");
1399
1400         // if server is active, we already began a loading plaque
1401         if (!sv.active)
1402         {
1403                 SCR_BeginLoadingPlaque();
1404                 S_StopAllSounds();
1405         }
1406
1407         // check memory integrity
1408         Mem_CheckSentinelsGlobal();
1409
1410         // clear cl_serverextension cvars
1411         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1412
1413 //
1414 // wipe the client_state_t struct
1415 //
1416         CL_ClearState ();
1417
1418 // parse protocol version number
1419         i = MSG_ReadLong ();
1420         protocol = Protocol_EnumForNumber(i);
1421         if (protocol == PROTOCOL_UNKNOWN)
1422         {
1423                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1424                 return;
1425         }
1426         // hack for unmarked Nehahra movie demos which had a custom protocol
1427         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1428                 protocol = PROTOCOL_NEHAHRAMOVIE;
1429         cls.protocol = protocol;
1430         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1431
1432         cl.num_entities = 1;
1433
1434         if (protocol == PROTOCOL_QUAKEWORLD)
1435         {
1436                 char gamedir[1][MAX_QPATH];
1437
1438                 cl.qw_servercount = MSG_ReadLong();
1439
1440                 str = MSG_ReadString();
1441                 Con_Printf("server gamedir is %s\n", str);
1442                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1443
1444                 // change gamedir if needed
1445                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1446                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1447
1448                 cl.gametype = GAME_DEATHMATCH;
1449                 cl.maxclients = 32;
1450
1451                 // parse player number
1452                 i = MSG_ReadByte();
1453                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1454                 //cl.qw_spectator = (i & 128) != 0;
1455                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1456                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1457
1458                 // get the full level name
1459                 str = MSG_ReadString ();
1460                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1461
1462                 // get the movevars that are defined in the qw protocol
1463                 cl.movevars_gravity            = MSG_ReadFloat();
1464                 cl.movevars_stopspeed          = MSG_ReadFloat();
1465                 cl.movevars_maxspeed           = MSG_ReadFloat();
1466                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1467                 cl.movevars_accelerate         = MSG_ReadFloat();
1468                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1469                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1470                 cl.movevars_friction           = MSG_ReadFloat();
1471                 cl.movevars_waterfriction      = MSG_ReadFloat();
1472                 cl.movevars_entgravity         = MSG_ReadFloat();
1473
1474                 // other movevars not in the protocol...
1475                 cl.movevars_wallfriction = 0;
1476                 cl.movevars_timescale = 1;
1477                 cl.movevars_jumpvelocity = 270;
1478                 cl.movevars_edgefriction = 2;
1479                 cl.movevars_maxairspeed = 30;
1480                 cl.movevars_stepheight = 18;
1481                 cl.movevars_airaccel_qw = 1;
1482                 cl.movevars_airaccel_sideways_friction = 0;
1483
1484                 // seperate the printfs so the server message can have a color
1485                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1486
1487                 // check memory integrity
1488                 Mem_CheckSentinelsGlobal();
1489
1490                 if (cls.netcon)
1491                 {
1492                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1493                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1494                 }
1495
1496                 cl.loadbegun = false;
1497                 cl.loadfinished = false;
1498
1499                 cls.state = ca_connected;
1500                 cls.signon = 1;
1501
1502                 // note: on QW protocol we can't set up the gameworld until after
1503                 // downloads finish...
1504                 // (we don't even know the name of the map yet)
1505         }
1506         else
1507         {
1508         // parse maxclients
1509                 cl.maxclients = MSG_ReadByte ();
1510                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1511                 {
1512                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1513                         return;
1514                 }
1515                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1516
1517         // parse gametype
1518                 cl.gametype = MSG_ReadByte ();
1519
1520         // parse signon message
1521                 str = MSG_ReadString ();
1522                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1523
1524         // seperate the printfs so the server message can have a color
1525                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1526                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1527
1528                 // check memory integrity
1529                 Mem_CheckSentinelsGlobal();
1530
1531                 // parse model precache list
1532                 for (nummodels=1 ; ; nummodels++)
1533                 {
1534                         str = MSG_ReadString();
1535                         if (!str[0])
1536                                 break;
1537                         if (nummodels==MAX_MODELS)
1538                                 Host_Error ("Server sent too many model precaches");
1539                         if (strlen(str) >= MAX_QPATH)
1540                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1541                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1542                 }
1543                 // parse sound precache list
1544                 for (numsounds=1 ; ; numsounds++)
1545                 {
1546                         str = MSG_ReadString();
1547                         if (!str[0])
1548                                 break;
1549                         if (numsounds==MAX_SOUNDS)
1550                                 Host_Error("Server sent too many sound precaches");
1551                         if (strlen(str) >= MAX_QPATH)
1552                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1553                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1554                 }
1555
1556                 // touch all of the precached models that are still loaded so we can free
1557                 // anything that isn't needed
1558                 if (!sv.active)
1559                         Mod_ClearUsed();
1560                 for (i = 1;i < nummodels;i++)
1561                         Mod_FindName(cl.model_name[i]);
1562                 // precache any models used by the client (this also marks them used)
1563                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1564                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1565                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1566                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1567                 Mod_PurgeUnused();
1568
1569                 // do the same for sounds
1570                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1571                 S_ServerSounds (cl.sound_name, numsounds);
1572
1573                 // precache any sounds used by the client
1574                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1575                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1576                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1577                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1578                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1579                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1580                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1581
1582                 // now we try to load everything that is new
1583                 cl.loadmodel_current = 1;
1584                 cl.downloadmodel_current = 1;
1585                 cl.loadmodel_total = nummodels;
1586                 cl.loadsound_current = 1;
1587                 cl.downloadsound_current = 1;
1588                 cl.loadsound_total = numsounds;
1589                 cl.downloadcsqc = true;
1590                 cl.loadbegun = false;
1591                 cl.loadfinished = false;
1592                 cl.loadcsqc = true;
1593         }
1594
1595         // check memory integrity
1596         Mem_CheckSentinelsGlobal();
1597
1598 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1599         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1600         {
1601                 char demofile[MAX_OSPATH];
1602                 char levelname[MAX_QPATH];
1603
1604                 if (cls.demorecording)
1605                 {
1606                         // finish the previous level's demo file
1607                         CL_Stop_f();
1608                 }
1609
1610                 // start a new demo file
1611                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1612                 if (strrchr(levelname, '.'))
1613                         *(strrchr(levelname, '.')) = 0;
1614                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1615
1616                 Con_Printf ("Auto-recording to %s.\n", demofile);
1617
1618                 cls.demofile = FS_Open (demofile, "wb", false, false);
1619                 if (cls.demofile)
1620                 {
1621                         cls.forcetrack = -1;
1622                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1623                         cls.demorecording = true;
1624                 }
1625                 else
1626                         Con_Print ("ERROR: couldn't open.\n");
1627         }
1628 }
1629
1630 void CL_ValidateState(entity_state_t *s)
1631 {
1632         model_t *model;
1633
1634         if (!s->active)
1635                 return;
1636
1637         if (s->modelindex >= MAX_MODELS)
1638                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1639
1640         // these warnings are only warnings, no corrections are made to the state
1641         // because states are often copied for decoding, which otherwise would
1642         // propogate some of the corrections accidentally
1643         // (this used to happen, sometimes affecting skin and frame)
1644
1645         // colormap is client index + 1
1646         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1647                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1648
1649         model = cl.model_precache[s->modelindex];
1650         if (model && model->type && s->frame >= model->numframes)
1651                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1652         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1653                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1654 }
1655
1656 void CL_MoveLerpEntityStates(entity_t *ent)
1657 {
1658         float odelta[3], adelta[3];
1659         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1660         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1661         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1662         {
1663                 // reset all persistent stuff if this is a new entity
1664                 ent->persistent.lerpdeltatime = 0;
1665                 ent->persistent.lerpstarttime = cl.mtime[1];
1666                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1667                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1668                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1669                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1670                 // reset animation interpolation as well
1671                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1672                 ent->render.frame1time = ent->render.frame2time = cl.time;
1673                 ent->render.framelerp = 1;
1674                 // reset various persistent stuff
1675                 ent->persistent.muzzleflash = 0;
1676                 ent->persistent.trail_allowed = false;
1677         }
1678         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1679         {
1680                 // don't interpolate the move
1681                 // (the fixangle[] check detects teleports, but not constant fixangles
1682                 //  such as when spectating)
1683                 ent->persistent.lerpdeltatime = 0;
1684                 ent->persistent.lerpstarttime = cl.mtime[1];
1685                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1686                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1687                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1688                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1689                 ent->persistent.trail_allowed = false;
1690         }
1691         else if (ent->state_current.flags & RENDER_STEP)
1692         {
1693                 // monster interpolation
1694                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1695                 {
1696                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1697                         ent->persistent.lerpstarttime = cl.mtime[1];
1698                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1699                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1700                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1701                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1702                 }
1703         }
1704         else
1705         {
1706                 // not a monster
1707                 ent->persistent.lerpstarttime = ent->state_previous.time;
1708                 // no lerp if it's singleplayer
1709                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1710                         ent->persistent.lerpdeltatime = 0;
1711                 else
1712                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1713                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1714                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1715                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1716                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1717         }
1718         // trigger muzzleflash effect if necessary
1719         if (ent->state_current.effects & EF_MUZZLEFLASH)
1720                 ent->persistent.muzzleflash = 1;
1721 }
1722
1723 /*
1724 ==================
1725 CL_ParseBaseline
1726 ==================
1727 */
1728 void CL_ParseBaseline (entity_t *ent, int large)
1729 {
1730         int i;
1731
1732         ent->state_baseline = defaultstate;
1733         // FIXME: set ent->state_baseline.number?
1734         ent->state_baseline.active = true;
1735         if (large)
1736         {
1737                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1738                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1739         }
1740         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1741         {
1742                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1743                 ent->state_baseline.frame = MSG_ReadByte ();
1744         }
1745         else
1746         {
1747                 ent->state_baseline.modelindex = MSG_ReadByte ();
1748                 ent->state_baseline.frame = MSG_ReadByte ();
1749         }
1750         ent->state_baseline.colormap = MSG_ReadByte();
1751         ent->state_baseline.skin = MSG_ReadByte();
1752         for (i = 0;i < 3;i++)
1753         {
1754                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1755                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1756         }
1757         ent->state_previous = ent->state_current = ent->state_baseline;
1758 }
1759
1760
1761 /*
1762 ==================
1763 CL_ParseClientdata
1764
1765 Server information pertaining to this client only
1766 ==================
1767 */
1768 void CL_ParseClientdata (void)
1769 {
1770         int i, bits;
1771
1772         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1773         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1774         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1775         cl.mviewzoom[1] = cl.mviewzoom[0];
1776
1777         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1778         {
1779                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1780                 cl.stats[STAT_ITEMS] = 0;
1781                 cl.stats[STAT_VIEWZOOM] = 255;
1782         }
1783         cl.idealpitch = 0;
1784         cl.mpunchangle[0][0] = 0;
1785         cl.mpunchangle[0][1] = 0;
1786         cl.mpunchangle[0][2] = 0;
1787         cl.mpunchvector[0][0] = 0;
1788         cl.mpunchvector[0][1] = 0;
1789         cl.mpunchvector[0][2] = 0;
1790         cl.mvelocity[0][0] = 0;
1791         cl.mvelocity[0][1] = 0;
1792         cl.mvelocity[0][2] = 0;
1793         cl.mviewzoom[0] = 1;
1794
1795         bits = (unsigned short) MSG_ReadShort ();
1796         if (bits & SU_EXTEND1)
1797                 bits |= (MSG_ReadByte() << 16);
1798         if (bits & SU_EXTEND2)
1799                 bits |= (MSG_ReadByte() << 24);
1800
1801         if (bits & SU_VIEWHEIGHT)
1802                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1803
1804         if (bits & SU_IDEALPITCH)
1805                 cl.idealpitch = MSG_ReadChar ();
1806
1807         for (i = 0;i < 3;i++)
1808         {
1809                 if (bits & (SU_PUNCH1<<i) )
1810                 {
1811                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1812                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1813                         else
1814                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1815                 }
1816                 if (bits & (SU_PUNCHVEC1<<i))
1817                 {
1818                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1819                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1820                         else
1821                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1822                 }
1823                 if (bits & (SU_VELOCITY1<<i) )
1824                 {
1825                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1826                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1827                         else
1828                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1829                 }
1830         }
1831
1832         // LordHavoc: hipnotic demos don't have this bit set but should
1833         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1834                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1835
1836         cl.onground = (bits & SU_ONGROUND) != 0;
1837         cl.inwater = (bits & SU_INWATER) != 0;
1838
1839         if (cls.protocol == PROTOCOL_DARKPLACES5)
1840         {
1841                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1842                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1843                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1844                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1845                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1846                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1847                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1848                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1849                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1850                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1851         }
1852         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1853         {
1854                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1855                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1856                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1857                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1858                 else
1859                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1860                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1861                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1862                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1863                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1864                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1865                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1866                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1867                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1868                 else
1869                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1870         }
1871
1872         if (bits & SU_VIEWZOOM)
1873         {
1874                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1875                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1876                 else
1877                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1878         }
1879
1880         // viewzoom interpolation
1881         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1882 }
1883
1884 /*
1885 =====================
1886 CL_ParseStatic
1887 =====================
1888 */
1889 void CL_ParseStatic (int large)
1890 {
1891         entity_t *ent;
1892
1893         if (cl.num_static_entities >= cl.max_static_entities)
1894                 Host_Error ("Too many static entities");
1895         ent = &cl.static_entities[cl.num_static_entities++];
1896         CL_ParseBaseline (ent, large);
1897
1898         if (ent->state_baseline.modelindex == 0)
1899         {
1900                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1901                 cl.num_static_entities--;
1902                 // This is definitely a cheesy way to conserve resources...
1903                 return;
1904         }
1905
1906 // copy it to the current state
1907         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1908         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1909         ent->render.framelerp = 0;
1910         // make torchs play out of sync
1911         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1912         ent->render.colormap = -1; // no special coloring
1913         ent->render.skinnum = ent->state_baseline.skin;
1914         ent->render.effects = ent->state_baseline.effects;
1915         ent->render.alpha = 1;
1916
1917         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1918         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1919
1920         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1921         CL_UpdateRenderEntity(&ent->render);
1922 }
1923
1924 /*
1925 ===================
1926 CL_ParseStaticSound
1927 ===================
1928 */
1929 void CL_ParseStaticSound (int large)
1930 {
1931         vec3_t          org;
1932         int                     sound_num, vol, atten;
1933
1934         MSG_ReadVector(org, cls.protocol);
1935         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1936                 sound_num = (unsigned short) MSG_ReadShort ();
1937         else
1938                 sound_num = MSG_ReadByte ();
1939         vol = MSG_ReadByte ();
1940         atten = MSG_ReadByte ();
1941
1942         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1943 }
1944
1945 void CL_ParseEffect (void)
1946 {
1947         vec3_t          org;
1948         int                     modelindex, startframe, framecount, framerate;
1949
1950         MSG_ReadVector(org, cls.protocol);
1951         modelindex = MSG_ReadByte ();
1952         startframe = MSG_ReadByte ();
1953         framecount = MSG_ReadByte ();
1954         framerate = MSG_ReadByte ();
1955
1956         CL_Effect(org, modelindex, startframe, framecount, framerate);
1957 }
1958
1959 void CL_ParseEffect2 (void)
1960 {
1961         vec3_t          org;
1962         int                     modelindex, startframe, framecount, framerate;
1963
1964         MSG_ReadVector(org, cls.protocol);
1965         modelindex = (unsigned short) MSG_ReadShort ();
1966         startframe = (unsigned short) MSG_ReadShort ();
1967         framecount = MSG_ReadByte ();
1968         framerate = MSG_ReadByte ();
1969
1970         CL_Effect(org, modelindex, startframe, framecount, framerate);
1971 }
1972
1973 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1974 {
1975         int i;
1976         beam_t *b = NULL;
1977
1978         if (ent >= MAX_EDICTS)
1979         {
1980                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1981                 ent = 0;
1982         }
1983
1984         if (ent >= cl.max_entities)
1985                 CL_ExpandEntities(ent);
1986
1987         // override any beam with the same entity
1988         i = cl.max_beams;
1989         if (ent)
1990                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1991                         if (b->entity == ent)
1992                                 break;
1993         // if the entity was not found then just replace an unused beam
1994         if (i == cl.max_beams)
1995                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1996                         if (!b->model)
1997                                 break;
1998         if (i < cl.max_beams)
1999         {
2000                 cl.num_beams = max(cl.num_beams, i + 1);
2001                 b->entity = ent;
2002                 b->lightning = lightning;
2003                 b->model = m;
2004                 b->endtime = cl.mtime[0] + 0.2;
2005                 VectorCopy (start, b->start);
2006                 VectorCopy (end, b->end);
2007         }
2008         else
2009                 Con_Print("beam list overflow!\n");
2010 }
2011
2012 void CL_ParseBeam (model_t *m, int lightning)
2013 {
2014         int ent;
2015         vec3_t start, end;
2016
2017         ent = (unsigned short) MSG_ReadShort ();
2018         MSG_ReadVector(start, cls.protocol);
2019         MSG_ReadVector(end, cls.protocol);
2020
2021         if (ent >= MAX_EDICTS)
2022         {
2023                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2024                 ent = 0;
2025         }
2026
2027         CL_NewBeam(ent, start, end, m, lightning);
2028 }
2029
2030 void CL_ParseTempEntity(void)
2031 {
2032         int type;
2033         vec3_t pos, pos2;
2034         vec3_t vel1, vel2;
2035         vec3_t dir;
2036         vec3_t color;
2037         int rnd;
2038         int colorStart, colorLength, count;
2039         float velspeed, radius;
2040         unsigned char *tempcolor;
2041         matrix4x4_t tempmatrix;
2042
2043         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2044         {
2045                 type = MSG_ReadByte();
2046                 switch (type)
2047                 {
2048                 case QW_TE_WIZSPIKE:
2049                         // spike hitting wall
2050                         MSG_ReadVector(pos, cls.protocol);
2051                         CL_FindNonSolidLocation(pos, pos, 4);
2052                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2053                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2054                         break;
2055
2056                 case QW_TE_KNIGHTSPIKE:
2057                         // spike hitting wall
2058                         MSG_ReadVector(pos, cls.protocol);
2059                         CL_FindNonSolidLocation(pos, pos, 4);
2060                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2061                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2062                         break;
2063
2064                 case QW_TE_SPIKE:
2065                         // spike hitting wall
2066                         MSG_ReadVector(pos, cls.protocol);
2067                         CL_FindNonSolidLocation(pos, pos, 4);
2068                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2069                         if (rand() % 5)
2070                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2071                         else
2072                         {
2073                                 rnd = rand() & 3;
2074                                 if (rnd == 1)
2075                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2076                                 else if (rnd == 2)
2077                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2078                                 else
2079                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2080                         }
2081                         break;
2082                 case QW_TE_SUPERSPIKE:
2083                         // super spike hitting wall
2084                         MSG_ReadVector(pos, cls.protocol);
2085                         CL_FindNonSolidLocation(pos, pos, 4);
2086                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2087                         if (rand() % 5)
2088                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2089                         else
2090                         {
2091                                 rnd = rand() & 3;
2092                                 if (rnd == 1)
2093                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2094                                 else if (rnd == 2)
2095                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2096                                 else
2097                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2098                         }
2099                         break;
2100
2101                 case QW_TE_EXPLOSION:
2102                         // rocket explosion
2103                         MSG_ReadVector(pos, cls.protocol);
2104                         CL_FindNonSolidLocation(pos, pos, 10);
2105                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2106                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2107                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2108                         break;
2109
2110                 case QW_TE_TAREXPLOSION:
2111                         // tarbaby explosion
2112                         MSG_ReadVector(pos, cls.protocol);
2113                         CL_FindNonSolidLocation(pos, pos, 10);
2114                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2115                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2116                         break;
2117
2118                 case QW_TE_LIGHTNING1:
2119                         // lightning bolts
2120                         CL_ParseBeam(cl.model_bolt, true);
2121                         break;
2122
2123                 case QW_TE_LIGHTNING2:
2124                         // lightning bolts
2125                         CL_ParseBeam(cl.model_bolt2, true);
2126                         break;
2127
2128                 case QW_TE_LIGHTNING3:
2129                         // lightning bolts
2130                         CL_ParseBeam(cl.model_bolt3, false);
2131                         break;
2132
2133                 case QW_TE_LAVASPLASH:
2134                         MSG_ReadVector(pos, cls.protocol);
2135                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2136                         break;
2137
2138                 case QW_TE_TELEPORT:
2139                         MSG_ReadVector(pos, cls.protocol);
2140                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2141                         break;
2142
2143                 case QW_TE_GUNSHOT:
2144                         // bullet hitting wall
2145                         radius = MSG_ReadByte();
2146                         MSG_ReadVector(pos, cls.protocol);
2147                         CL_FindNonSolidLocation(pos, pos, 4);
2148                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2149                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2150                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2151                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2152                         {
2153                                 if (rand() % 5)
2154                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2155                                 else
2156                                 {
2157                                         rnd = rand() & 3;
2158                                         if (rnd == 1)
2159                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2160                                         else if (rnd == 2)
2161                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2162                                         else
2163                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2164                                 }
2165                         }
2166                         break;
2167
2168                 case QW_TE_BLOOD:
2169                         count = MSG_ReadByte();
2170                         MSG_ReadVector(pos, cls.protocol);
2171                         CL_FindNonSolidLocation(pos, pos, 4);
2172                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2173                         break;
2174
2175                 case QW_TE_LIGHTNINGBLOOD:
2176                         MSG_ReadVector(pos, cls.protocol);
2177                         CL_FindNonSolidLocation(pos, pos, 4);
2178                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2179                         break;
2180
2181                 default:
2182                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2183                 }
2184         }
2185         else
2186         {
2187                 type = MSG_ReadByte();
2188                 switch (type)
2189                 {
2190                 case TE_WIZSPIKE:
2191                         // spike hitting wall
2192                         MSG_ReadVector(pos, cls.protocol);
2193                         CL_FindNonSolidLocation(pos, pos, 4);
2194                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2195                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2196                         break;
2197
2198                 case TE_KNIGHTSPIKE:
2199                         // spike hitting wall
2200                         MSG_ReadVector(pos, cls.protocol);
2201                         CL_FindNonSolidLocation(pos, pos, 4);
2202                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2203                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2204                         break;
2205
2206                 case TE_SPIKE:
2207                         // spike hitting wall
2208                         MSG_ReadVector(pos, cls.protocol);
2209                         CL_FindNonSolidLocation(pos, pos, 4);
2210                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2211                         if (rand() % 5)
2212                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2213                         else
2214                         {
2215                                 rnd = rand() & 3;
2216                                 if (rnd == 1)
2217                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2218                                 else if (rnd == 2)
2219                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2220                                 else
2221                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2222                         }
2223                         break;
2224                 case TE_SPIKEQUAD:
2225                         // quad spike hitting wall
2226                         MSG_ReadVector(pos, cls.protocol);
2227                         CL_FindNonSolidLocation(pos, pos, 4);
2228                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2229                         if (rand() % 5)
2230                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2231                         else
2232                         {
2233                                 rnd = rand() & 3;
2234                                 if (rnd == 1)
2235                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2236                                 else if (rnd == 2)
2237                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2238                                 else
2239                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2240                         }
2241                         break;
2242                 case TE_SUPERSPIKE:
2243                         // super spike hitting wall
2244                         MSG_ReadVector(pos, cls.protocol);
2245                         CL_FindNonSolidLocation(pos, pos, 4);
2246                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2247                         if (rand() % 5)
2248                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2249                         else
2250                         {
2251                                 rnd = rand() & 3;
2252                                 if (rnd == 1)
2253                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2254                                 else if (rnd == 2)
2255                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2256                                 else
2257                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2258                         }
2259                         break;
2260                 case TE_SUPERSPIKEQUAD:
2261                         // quad super spike hitting wall
2262                         MSG_ReadVector(pos, cls.protocol);
2263                         CL_FindNonSolidLocation(pos, pos, 4);
2264                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2265                         if (rand() % 5)
2266                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2267                         else
2268                         {
2269                                 rnd = rand() & 3;
2270                                 if (rnd == 1)
2271                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2272                                 else if (rnd == 2)
2273                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2274                                 else
2275                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2276                         }
2277                         break;
2278                         // LordHavoc: added for improved blood splatters
2279                 case TE_BLOOD:
2280                         // blood puff
2281                         MSG_ReadVector(pos, cls.protocol);
2282                         CL_FindNonSolidLocation(pos, pos, 4);
2283                         dir[0] = MSG_ReadChar();
2284                         dir[1] = MSG_ReadChar();
2285                         dir[2] = MSG_ReadChar();
2286                         count = MSG_ReadByte();
2287                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2288                         break;
2289                 case TE_SPARK:
2290                         // spark shower
2291                         MSG_ReadVector(pos, cls.protocol);
2292                         CL_FindNonSolidLocation(pos, pos, 4);
2293                         dir[0] = MSG_ReadChar();
2294                         dir[1] = MSG_ReadChar();
2295                         dir[2] = MSG_ReadChar();
2296                         count = MSG_ReadByte();
2297                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2298                         break;
2299                 case TE_PLASMABURN:
2300                         MSG_ReadVector(pos, cls.protocol);
2301                         CL_FindNonSolidLocation(pos, pos, 4);
2302                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2303                         break;
2304                         // LordHavoc: added for improved gore
2305                 case TE_BLOODSHOWER:
2306                         // vaporized body
2307                         MSG_ReadVector(pos, cls.protocol); // mins
2308                         MSG_ReadVector(pos2, cls.protocol); // maxs
2309                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2310                         count = (unsigned short) MSG_ReadShort(); // number of particles
2311                         vel1[0] = -velspeed;
2312                         vel1[1] = -velspeed;
2313                         vel1[2] = -velspeed;
2314                         vel2[0] = velspeed;
2315                         vel2[1] = velspeed;
2316                         vel2[2] = velspeed;
2317                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2318                         break;
2319
2320                 case TE_PARTICLECUBE:
2321                         // general purpose particle effect
2322                         MSG_ReadVector(pos, cls.protocol); // mins
2323                         MSG_ReadVector(pos2, cls.protocol); // maxs
2324                         MSG_ReadVector(dir, cls.protocol); // dir
2325                         count = (unsigned short) MSG_ReadShort(); // number of particles
2326                         colorStart = MSG_ReadByte(); // color
2327                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2328                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2329                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2330                         break;
2331
2332                 case TE_PARTICLERAIN:
2333                         // general purpose particle effect
2334                         MSG_ReadVector(pos, cls.protocol); // mins
2335                         MSG_ReadVector(pos2, cls.protocol); // maxs
2336                         MSG_ReadVector(dir, cls.protocol); // dir
2337                         count = (unsigned short) MSG_ReadShort(); // number of particles
2338                         colorStart = MSG_ReadByte(); // color
2339                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2340                         break;
2341
2342                 case TE_PARTICLESNOW:
2343                         // general purpose particle effect
2344                         MSG_ReadVector(pos, cls.protocol); // mins
2345                         MSG_ReadVector(pos2, cls.protocol); // maxs
2346                         MSG_ReadVector(dir, cls.protocol); // dir
2347                         count = (unsigned short) MSG_ReadShort(); // number of particles
2348                         colorStart = MSG_ReadByte(); // color
2349                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2350                         break;
2351
2352                 case TE_GUNSHOT:
2353                         // bullet hitting wall
2354                         MSG_ReadVector(pos, cls.protocol);
2355                         CL_FindNonSolidLocation(pos, pos, 4);
2356                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2357                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2358                         {
2359                                 if (rand() % 5)
2360                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2361                                 else
2362                                 {
2363                                         rnd = rand() & 3;
2364                                         if (rnd == 1)
2365                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2366                                         else if (rnd == 2)
2367                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2368                                         else
2369                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2370                                 }
2371                         }
2372                         break;
2373
2374                 case TE_GUNSHOTQUAD:
2375                         // quad bullet hitting wall
2376                         MSG_ReadVector(pos, cls.protocol);
2377                         CL_FindNonSolidLocation(pos, pos, 4);
2378                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2379                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2380                         {
2381                                 if (rand() % 5)
2382                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2383                                 else
2384                                 {
2385                                         rnd = rand() & 3;
2386                                         if (rnd == 1)
2387                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2388                                         else if (rnd == 2)
2389                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2390                                         else
2391                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2392                                 }
2393                         }
2394                         break;
2395
2396                 case TE_EXPLOSION:
2397                         // rocket explosion
2398                         MSG_ReadVector(pos, cls.protocol);
2399                         CL_FindNonSolidLocation(pos, pos, 10);
2400                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2401                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2402                         break;
2403
2404                 case TE_EXPLOSIONQUAD:
2405                         // quad rocket explosion
2406                         MSG_ReadVector(pos, cls.protocol);
2407                         CL_FindNonSolidLocation(pos, pos, 10);
2408                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2409                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2410                         break;
2411
2412                 case TE_EXPLOSION3:
2413                         // Nehahra movie colored lighting explosion
2414                         MSG_ReadVector(pos, cls.protocol);
2415                         CL_FindNonSolidLocation(pos, pos, 10);
2416                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2417                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2418                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2419                         CL_ParticleExplosion(pos);
2420                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2421                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2422                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2423                         break;
2424
2425                 case TE_EXPLOSIONRGB:
2426                         // colored lighting explosion
2427                         MSG_ReadVector(pos, cls.protocol);
2428                         CL_FindNonSolidLocation(pos, pos, 10);
2429                         CL_ParticleExplosion(pos);
2430                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2431                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2432                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2433                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2434                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2435                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2436                         break;
2437
2438                 case TE_TAREXPLOSION:
2439                         // tarbaby explosion
2440                         MSG_ReadVector(pos, cls.protocol);
2441                         CL_FindNonSolidLocation(pos, pos, 10);
2442                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2443                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2444                         break;
2445
2446                 case TE_SMALLFLASH:
2447                         MSG_ReadVector(pos, cls.protocol);
2448                         CL_FindNonSolidLocation(pos, pos, 10);
2449                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2450                         break;
2451
2452                 case TE_CUSTOMFLASH:
2453                         MSG_ReadVector(pos, cls.protocol);
2454                         CL_FindNonSolidLocation(pos, pos, 4);
2455                         radius = (MSG_ReadByte() + 1) * 8;
2456                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2457                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2458                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2459                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2460                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2461                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2462                         break;
2463
2464                 case TE_FLAMEJET:
2465                         MSG_ReadVector(pos, cls.protocol);
2466                         MSG_ReadVector(dir, cls.protocol);
2467                         count = MSG_ReadByte();
2468                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2469                         break;
2470
2471                 case TE_LIGHTNING1:
2472                         // lightning bolts
2473                         CL_ParseBeam(cl.model_bolt, true);
2474                         break;
2475
2476                 case TE_LIGHTNING2:
2477                         // lightning bolts
2478                         CL_ParseBeam(cl.model_bolt2, true);
2479                         break;
2480
2481                 case TE_LIGHTNING3:
2482                         // lightning bolts
2483                         CL_ParseBeam(cl.model_bolt3, false);
2484                         break;
2485
2486         // PGM 01/21/97
2487                 case TE_BEAM:
2488                         // grappling hook beam
2489                         CL_ParseBeam(cl.model_beam, false);
2490                         break;
2491         // PGM 01/21/97
2492
2493         // LordHavoc: for compatibility with the Nehahra movie...
2494                 case TE_LIGHTNING4NEH:
2495                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2496                         break;
2497
2498                 case TE_LAVASPLASH:
2499                         MSG_ReadVector(pos, cls.protocol);
2500                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2501                         break;
2502
2503                 case TE_TELEPORT:
2504                         MSG_ReadVector(pos, cls.protocol);
2505                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2506                         break;
2507
2508                 case TE_EXPLOSION2:
2509                         // color mapped explosion
2510                         MSG_ReadVector(pos, cls.protocol);
2511                         CL_FindNonSolidLocation(pos, pos, 10);
2512                         colorStart = MSG_ReadByte();
2513                         colorLength = MSG_ReadByte();
2514                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2515                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2516                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2517                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2518                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2519                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2520                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2521                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2522                         break;
2523
2524                 case TE_TEI_G3:
2525                         MSG_ReadVector(pos, cls.protocol);
2526                         MSG_ReadVector(pos2, cls.protocol);
2527                         MSG_ReadVector(dir, cls.protocol);
2528                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2529                         break;
2530
2531                 case TE_TEI_SMOKE:
2532                         MSG_ReadVector(pos, cls.protocol);
2533                         MSG_ReadVector(dir, cls.protocol);
2534                         count = MSG_ReadByte();
2535                         CL_FindNonSolidLocation(pos, pos, 4);
2536                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2537                         break;
2538
2539                 case TE_TEI_BIGEXPLOSION:
2540                         MSG_ReadVector(pos, cls.protocol);
2541                         CL_FindNonSolidLocation(pos, pos, 10);
2542                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2543                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2544                         break;
2545
2546                 case TE_TEI_PLASMAHIT:
2547                         MSG_ReadVector(pos, cls.protocol);
2548                         MSG_ReadVector(dir, cls.protocol);
2549                         count = MSG_ReadByte();
2550                         CL_FindNonSolidLocation(pos, pos, 5);
2551                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2552                         break;
2553
2554                 default:
2555                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2556                 }
2557         }
2558 }
2559
2560 void CL_ParseTrailParticles(void)
2561 {
2562         int entityindex;
2563         int effectindex;
2564         vec3_t start, end;
2565         entityindex = (unsigned short)MSG_ReadShort();
2566         if (entityindex >= MAX_EDICTS)
2567                 entityindex = 0;
2568         if (entityindex >= cl.max_entities)
2569                 CL_ExpandEntities(entityindex);
2570         effectindex = (unsigned short)MSG_ReadShort();
2571         MSG_ReadVector(start, cls.protocol);
2572         MSG_ReadVector(end, cls.protocol);
2573         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2574 }
2575
2576 void CL_ParsePointParticles(void)
2577 {
2578         int effectindex, count;
2579         vec3_t origin, velocity;
2580         effectindex = (unsigned short)MSG_ReadShort();
2581         MSG_ReadVector(origin, cls.protocol);
2582         MSG_ReadVector(velocity, cls.protocol);
2583         count = (unsigned short)MSG_ReadShort();
2584         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2585 }
2586
2587 void CL_ParsePointParticles1(void)
2588 {
2589         int effectindex;
2590         vec3_t origin;
2591         effectindex = (unsigned short)MSG_ReadShort();
2592         MSG_ReadVector(origin, cls.protocol);
2593         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2594 }
2595
2596 typedef struct cl_iplog_item_s
2597 {
2598         char *address;
2599         char *name;
2600 }
2601 cl_iplog_item_t;
2602
2603 static qboolean cl_iplog_loaded = false;
2604 static int cl_iplog_numitems = 0;
2605 static int cl_iplog_maxitems = 0;
2606 static cl_iplog_item_t *cl_iplog_items;
2607
2608 static void CL_IPLog_Load(void);
2609 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2610 {
2611         int i;
2612         if (!address || !address[0] || !name || !name[0])
2613                 return;
2614         if (!cl_iplog_loaded)
2615                 CL_IPLog_Load();
2616         if (developer.integer >= 100)
2617                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2618         // see if it already exists
2619         if (checkexisting)
2620         {
2621                 for (i = 0;i < cl_iplog_numitems;i++)
2622                 {
2623                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2624                         {
2625                                 if (developer.integer >= 100)
2626                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2627                                 return;
2628                         }
2629                 }
2630         }
2631         // it does not already exist in the iplog, so add it
2632         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2633         {
2634                 cl_iplog_item_t *olditems = cl_iplog_items;
2635                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2636                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2637                 if (olditems)
2638                 {
2639                         if (cl_iplog_numitems)
2640                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2641                         Mem_Free(olditems);
2642                 }
2643         }
2644         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2645         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2646         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2647         // TODO: maybe it would be better to strip weird characters from name when
2648         // copying it here rather than using a straight strcpy?
2649         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2650         cl_iplog_numitems++;
2651         if (addtofile)
2652         {
2653                 // add it to the iplog.txt file
2654                 // TODO: this ought to open the one in the userpath version of the base
2655                 // gamedir, not the current gamedir
2656                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2657                 if (developer.integer >= 100)
2658                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2659         }
2660 }
2661
2662 static void CL_IPLog_Load(void)
2663 {
2664         int i, len, linenumber;
2665         char *text, *textend;
2666         unsigned char *filedata;
2667         fs_offset_t filesize;
2668         char line[MAX_INPUTLINE];
2669         char address[MAX_INPUTLINE];
2670         cl_iplog_loaded = true;
2671         // TODO: this ought to open the one in the userpath version of the base
2672         // gamedir, not the current gamedir
2673         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2674         if (!filedata)
2675                 return;
2676         text = (char *)filedata;
2677         textend = text + filesize;
2678         for (linenumber = 1;text < textend;linenumber++)
2679         {
2680                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2681                         if (len < (int)sizeof(line) - 1)
2682                                 line[len++] = *text;
2683                 line[len] = 0;
2684                 if (text < textend && *text == '\r' && text[1] == '\n')
2685                         text++;
2686                 if (text < textend && *text == '\n')
2687                         text++;
2688                 if (line[0] == '/' && line[1] == '/')
2689                         continue; // skip comments if anyone happens to add them
2690                 for (i = 0;i < len && line[i] > ' ';i++)
2691                         address[i] = line[i];
2692                 address[i] = 0;
2693                 // skip exactly one space character
2694                 i++;
2695                 // address contains the address with termination,
2696                 // line + i contains the name with termination
2697                 if (address[0] && line[i])
2698                         CL_IPLog_Add(address, line + i, false, false);
2699                 else
2700                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2701         }
2702 }
2703
2704 static void CL_IPLog_List_f(void)
2705 {
2706         int i, j;
2707         const char *addressprefix;
2708         if (Cmd_Argc() > 2)
2709         {
2710                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2711                 return;
2712         }
2713         addressprefix = "";
2714         if (Cmd_Argc() >= 2)
2715                 addressprefix = Cmd_Argv(1);
2716         if (!cl_iplog_loaded)
2717                 CL_IPLog_Load();
2718         if (addressprefix && addressprefix[0])
2719                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2720         else
2721                 Con_Printf("Listing all iplog entries\n");
2722         Con_Printf("address         name\n");
2723         for (i = 0;i < cl_iplog_numitems;i++)
2724         {
2725                 if (addressprefix && addressprefix[0])
2726                 {
2727                         for (j = 0;addressprefix[j];j++)
2728                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2729                                         break;
2730                         // if this address does not begin with the addressprefix string
2731                         // simply omit it from the output
2732                         if (addressprefix[j])
2733                                 continue;
2734                 }
2735                 // if name is less than 15 characters, left justify it and pad
2736                 // if name is more than 15 characters, print all of it, not worrying
2737                 // about the fact it will misalign the columns
2738                 if (strlen(cl_iplog_items[i].address) < 15)
2739                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2740                 else
2741                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2742         }
2743 }
2744
2745 // look for anything interesting like player IP addresses or ping reports
2746 qboolean CL_ExaminePrintString(const char *text)
2747 {
2748         int len;
2749         const char *t;
2750         char temp[MAX_INPUTLINE];
2751         if (!strcmp(text, "Client ping times:\n"))
2752         {
2753                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2754                 // hide ping reports in demos
2755                 if (cls.demoplayback)
2756                         cl.parsingtextexpectingpingforscores = 1;
2757                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2758                         ;
2759                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2760                 {
2761                         Con_Printf("ping reply but empty scoreboard?!?\n");
2762                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2763                         cl.parsingtextexpectingpingforscores = 0;
2764                 }
2765                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2766                 return !cl.parsingtextexpectingpingforscores;
2767         }
2768         if (!strncmp(text, "host:    ", 9))
2769         {
2770                 // cl.parsingtextexpectingpingforscores = false; // really?
2771                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2772                 cl.parsingtextplayerindex = 0;
2773                 return true;
2774         }
2775         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2776         {
2777                 // if anything goes wrong, we'll assume this is not a ping report
2778                 qboolean expected = cl.parsingtextexpectingpingforscores;
2779                 cl.parsingtextexpectingpingforscores = 0;
2780                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2781                 t = text;
2782                 while (*t == ' ')
2783                         t++;
2784                 if ((*t >= '0' && *t <= '9') || *t == '-')
2785                 {
2786                         int ping = atoi(t);
2787                         while ((*t >= '0' && *t <= '9') || *t == '-')
2788                                 t++;
2789                         if (*t == ' ')
2790                         {
2791                                 int charindex = 0;
2792                                 t++;
2793                                 if(cl.parsingtextplayerindex < cl.maxclients)
2794                                 {
2795                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2796                                                 ;
2797                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2798                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2799                                         if (t[charindex] == '\n')
2800                                         {
2801                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2802                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2803                                                         ;
2804                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2805                                                 {
2806                                                         // we parsed a valid ping entry, so expect another to follow
2807                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2808                                                         cl.parsingtextexpectingpingforscores = expected;
2809                                                 }
2810                                                 return !expected;
2811                                         }
2812                                 }
2813                                 if (!strncmp(t, "unconnected\n", 12))
2814                                 {
2815                                         // just ignore
2816                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2817                                         cl.parsingtextexpectingpingforscores = expected;
2818                                         return !expected;
2819                                 }
2820                                 else
2821                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2822                         }
2823                 }
2824         }
2825         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2826         {
2827                 if (!strncmp(text, "players: ", 9))
2828                 {
2829                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2830                         cl.parsingtextplayerindex = 0;
2831                         return true;
2832                 }
2833                 else if (!strstr(text, ": "))
2834                 {
2835                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2836                         return true;
2837                 }
2838         }
2839         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2840         {
2841                 // if anything goes wrong, we'll assume this is not a status report
2842                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2843                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2844                 {
2845                         t = text + 1;
2846                         cl.parsingtextplayerindex = atoi(t) - 1;
2847                         while (*t >= '0' && *t <= '9')
2848                                 t++;
2849                         if (*t == ' ')
2850                         {
2851                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2852                                 return true;
2853                         }
2854                         // the player name follows here, along with frags and time
2855                 }
2856         }
2857         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2858         {
2859                 // if anything goes wrong, we'll assume this is not a status report
2860                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2861                 if (text[0] == ' ')
2862                 {
2863                         t = text;
2864                         while (*t == ' ')
2865                                 t++;
2866                         for (len = 0;*t && *t != '\n';t++)
2867                                 if (len < (int)sizeof(temp) - 1)
2868                                         temp[len++] = *t;
2869                         temp[len] = 0;
2870                         // botclient is perfectly valid, but we don't care about bots
2871                         // also don't try to look up the name of an invalid player index
2872                         if (strcmp(temp, "botclient")
2873                          && cl.parsingtextplayerindex >= 0
2874                          && cl.parsingtextplayerindex < cl.maxclients
2875                          && cl.scores[cl.parsingtextplayerindex].name[0])
2876                         {
2877                                 // log the player name and IP address string
2878                                 // (this operates entirely on strings to avoid issues with the
2879                                 //  nature of a network address)
2880                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2881                         }
2882                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2883                         return true;
2884                 }
2885         }
2886         return true;
2887 }
2888
2889 extern cvar_t slowmo;
2890 static void CL_NetworkTimeReceived(double newtime)
2891 {
2892         double timehigh;
2893         cl.mtime[1] = cl.mtime[0];
2894         cl.mtime[0] = newtime;
2895         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2896                 cl.time = cl.mtime[1] = newtime;
2897         else if (cls.demoplayback)
2898         {
2899                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2900                 // due to a large time gap, so treat it as an instant change in time
2901                 // (this can also happen during heavy packet loss in the demo)
2902                 if (cl.time < newtime - 0.1)
2903                         cl.mtime[1] = cl.time = newtime;
2904         }
2905         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2906         {
2907                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2908                 if (developer.integer >= 100 && vid_activewindow)
2909                 {
2910                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2911                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2912                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2913                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2914                 }
2915                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2916                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2917                 if (cl_nettimesyncboundmode.integer == 1)
2918                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2919                 else if (cl_nettimesyncboundmode.integer == 2)
2920                 {
2921                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2922                                 cl.time = cl.mtime[1];
2923                 }
2924                 else if (cl_nettimesyncboundmode.integer == 3)
2925                 {
2926                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2927                                 cl.time = cl.mtime[1];
2928                 }
2929                 else if (cl_nettimesyncboundmode.integer == 4)
2930                 {
2931                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2932                                 cl.time = cl.mtime[1]; // reset
2933                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2934                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2935                         else if (cl.time > cl.mtime[1])
2936                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2937                         else
2938                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2939                 }
2940                 else if (cl_nettimesyncboundmode.integer == 5)
2941                 {
2942                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2943                                 cl.time = cl.mtime[1]; // reset
2944                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2945                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2946                         else
2947                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2948                 }
2949                 else if (cl_nettimesyncboundmode.integer == 6)
2950                 {
2951                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2952                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2953                 }
2954         }
2955         // this packet probably contains a player entity update, so we will need
2956         // to update the prediction
2957         cl.movement_needupdate = true;
2958         // this may get updated later in parsing by svc_clientdata
2959         cl.onground = false;
2960         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2961         // during this frame
2962         // (makes spectating players much smoother and prevents mouse movement from turning)
2963         cl.fixangle[1] = cl.fixangle[0];
2964         cl.fixangle[0] = false;
2965         if (!cls.demoplayback)
2966                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2967 }
2968
2969 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2970
2971 //[515]: csqc
2972 qboolean CL_VM_Parse_TempEntity (void);
2973 void CL_VM_Parse_StuffCmd (const char *msg);
2974 void CL_VM_Parse_CenterPrint (const char *msg);
2975 void CSQC_AddPrintText (const char *msg);
2976 void CSQC_ReadEntities (void);
2977
2978 /*
2979 =====================
2980 CL_ParseServerMessage
2981 =====================
2982 */
2983 int parsingerror = false;
2984 extern void CL_UpdateMoveVars(void);
2985 void CL_ParseServerMessage(void)
2986 {
2987         int                     cmd;
2988         int                     i;
2989         protocolversion_t protocol;
2990         unsigned char           cmdlog[32];
2991         char            *cmdlogname[32], *temp;
2992         int                     cmdindex, cmdcount = 0;
2993         qboolean        qwplayerupdatereceived;
2994
2995         // LordHavoc: moved demo message writing from before the packet parse to
2996         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2997         // code in CL_ParseServerinfo
2998         //if (cls.demorecording)
2999         //      CL_WriteDemoMessage (&net_message);
3000
3001         cl.last_received_message = realtime;
3002
3003         if (cls.netcon && cls.signon < SIGNONS)
3004                 CL_KeepaliveMessage(false);
3005
3006 //
3007 // if recording demos, copy the message out
3008 //
3009         if (cl_shownet.integer == 1)
3010                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3011         else if (cl_shownet.integer == 2)
3012                 Con_Print("------------------\n");
3013
3014 //
3015 // parse the message
3016 //
3017         //MSG_BeginReading ();
3018
3019         parsingerror = true;
3020
3021         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3022         {
3023                 CL_NetworkTimeReceived(realtime); // qw has no clock
3024
3025                 // kill all qw nails
3026                 cl.qw_num_nails = 0;
3027
3028                 // fade weapon view kick
3029                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3030
3031                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3032
3033                 qwplayerupdatereceived = false;
3034
3035                 while (1)
3036                 {
3037                         if (msg_badread)
3038                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3039
3040                         cmd = MSG_ReadByte ();
3041
3042                         if (cmd == -1)
3043                         {
3044                                 SHOWNET("END OF MESSAGE");
3045                                 break;          // end of message
3046              &nbs