replaced rainsplash animation with just a single particle which expands over time...
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26
27 char *svc_strings[128] =
28 {
29         "svc_bad",
30         "svc_nop",
31         "svc_disconnect",
32         "svc_updatestat",
33         "svc_version",          // [int] server version
34         "svc_setview",          // [short] entity number
35         "svc_sound",                    // <see code>
36         "svc_time",                     // [float] server time
37         "svc_print",                    // [string] null terminated string
38         "svc_stufftext",                // [string] stuffed into client's console buffer
39                                                 // the string should be \n terminated
40         "svc_setangle",         // [vec3] set the view angle to this absolute value
41
42         "svc_serverinfo",               // [int] version
43                                                 // [string] signon string
44                                                 // [string]..[0]model cache [string]...[0]sounds cache
45                                                 // [string]..[0]item cache
46         "svc_lightstyle",               // [byte] [string]
47         "svc_updatename",               // [byte] [string]
48         "svc_updatefrags",      // [byte] [short]
49         "svc_clientdata",               // <shortbits + data>
50         "svc_stopsound",                // <see code>
51         "svc_updatecolors",     // [byte] [byte]
52         "svc_particle",         // [vec3] <variable>
53         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
54
55         "svc_spawnstatic",
56         "OBSOLETE svc_spawnbinary",
57         "svc_spawnbaseline",
58
59         "svc_temp_entity",              // <variable>
60         "svc_setpause",
61         "svc_signonnum",
62         "svc_centerprint",
63         "svc_killedmonster",
64         "svc_foundsecret",
65         "svc_spawnstaticsound",
66         "svc_intermission",
67         "svc_finale",                   // [string] music [string] text
68         "svc_cdtrack",                  // [byte] track [byte] looptrack
69         "svc_sellscreen",
70         "svc_cutscene",
71         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
72         "svc_hidelmp",  // [string] iconlabel
73         "svc_skybox", // [string] skyname
74         "", // 38
75         "", // 39
76         "", // 40
77         "", // 41
78         "", // 42
79         "", // 43
80         "", // 44
81         "", // 45
82         "", // 46
83         "", // 47
84         "", // 48
85         "", // 49
86         "svc_unusedlh1", //                             50              //
87         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
88         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90         "svc_sound2", //                        54              // short soundindex instead of byte
91         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
92         "svc_spawnstatic2", //          56              // short modelindex instead of byte
93         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
95         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
96 };
97
98 char *qw_svc_strings[128] =
99 {
100         "qw_svc_bad",                                   // 0
101         "qw_svc_nop",                                   // 1
102         "qw_svc_disconnect",                    // 2
103         "qw_svc_updatestat",                    // 3    // [byte] [byte]
104         "",                                                             // 4
105         "qw_svc_setview",                               // 5    // [short] entity number
106         "qw_svc_sound",                                 // 6    // <see code>
107         "",                                                             // 7
108         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
109         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
110         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
111         "qw_svc_serverdata",                    // 11   // [long] protocol ...
112         "qw_svc_lightstyle",                    // 12   // [byte] [string]
113         "",                                                             // 13
114         "qw_svc_updatefrags",                   // 14   // [byte] [short]
115         "",                                                             // 15
116         "qw_svc_stopsound",                             // 16   // <see code>
117         "",                                                             // 17
118         "",                                                             // 18
119         "qw_svc_damage",                                // 19
120         "qw_svc_spawnstatic",                   // 20
121         "",                                                             // 21
122         "qw_svc_spawnbaseline",                 // 22
123         "qw_svc_temp_entity",                   // 23   // variable
124         "qw_svc_setpause",                              // 24   // [byte] on / off
125         "",                                                             // 25
126         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
127         "qw_svc_killedmonster",                 // 27
128         "qw_svc_foundsecret",                   // 28
129         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
130         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
131         "qw_svc_finale",                                // 31           // [string] text
132         "qw_svc_cdtrack",                               // 32           // [byte] track
133         "qw_svc_sellscreen",                    // 33
134         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
135         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
136         "qw_svc_updateping",                    // 36           // [byte] [short]
137         "qw_svc_updateentertime",               // 37           // [byte] [float]
138         "qw_svc_updatestatlong",                // 38           // [byte] [long]
139         "qw_svc_muzzleflash",                   // 39           // [short] entity
140         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
141         "qw_svc_download",                              // 41           // [short] size [size bytes]
142         "qw_svc_playerinfo",                    // 42           // variable
143         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
144         "qw_svc_chokecount",                    // 44           // [byte] packets choked
145         "qw_svc_modellist",                             // 45           // [strings]
146         "qw_svc_soundlist",                             // 46           // [strings]
147         "qw_svc_packetentities",                // 47           // [...]
148         "qw_svc_deltapacketentities",   // 48           // [...]
149         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
150         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
151         "qw_svc_setinfo",                               // 51           // setinfo on a client
152         "qw_svc_serverinfo",                    // 52           // serverinfo
153         "qw_svc_updatepl",                              // 53           // [byte] [byte]
154 };
155
156 //=============================================================================
157
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
161 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
167
168 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
169 static void QW_CL_RequestNextDownload(void);
170 static void QW_CL_NextUpload(void);
171 void QW_CL_StartUpload(unsigned char *data, int size);
172 //static qboolean QW_CL_IsUploading(void);
173 static void QW_CL_StopUpload(void);
174
175 /*
176 ==================
177 CL_ParseStartSoundPacket
178 ==================
179 */
180 void CL_ParseStartSoundPacket(int largesoundindex)
181 {
182         vec3_t  pos;
183         int     channel, ent;
184         int     sound_num;
185         int     volume;
186         int     field_mask;
187         float   attenuation;
188
189         if (cls.protocol == PROTOCOL_QUAKEWORLD)
190         {
191                 channel = MSG_ReadShort();
192
193                 if (channel & (1<<15))
194                         volume = MSG_ReadByte ();
195                 else
196                         volume = DEFAULT_SOUND_PACKET_VOLUME;
197
198                 if (channel & (1<<14))
199                         attenuation = MSG_ReadByte () / 64.0;
200                 else
201                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
202
203                 ent = (channel>>3)&1023;
204                 channel &= 7;
205
206                 sound_num = MSG_ReadByte ();
207         }
208         else
209         {
210                 field_mask = MSG_ReadByte();
211
212                 if (field_mask & SND_VOLUME)
213                         volume = MSG_ReadByte ();
214                 else
215                         volume = DEFAULT_SOUND_PACKET_VOLUME;
216
217                 if (field_mask & SND_ATTENUATION)
218                         attenuation = MSG_ReadByte () / 64.0;
219                 else
220                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221
222                 if (field_mask & SND_LARGEENTITY)
223                 {
224                         ent = (unsigned short) MSG_ReadShort ();
225                         channel = MSG_ReadByte ();
226                 }
227                 else
228                 {
229                         channel = (unsigned short) MSG_ReadShort ();
230                         ent = channel >> 3;
231                         channel &= 7;
232                 }
233
234                 if (largesoundindex || field_mask & SND_LARGESOUND)
235                         sound_num = (unsigned short) MSG_ReadShort ();
236                 else
237                         sound_num = MSG_ReadByte ();
238         }
239
240         MSG_ReadVector(pos, cls.protocol);
241
242         if (sound_num >= MAX_SOUNDS)
243         {
244                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
245                 return;
246         }
247
248         if (ent >= MAX_EDICTS)
249         {
250                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
251                 return;
252         }
253
254         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
255 }
256
257 /*
258 ==================
259 CL_KeepaliveMessage
260
261 When the client is taking a long time to load stuff, send keepalive messages
262 so the server doesn't disconnect.
263 ==================
264 */
265
266 static unsigned char olddata[NET_MAXMESSAGE];
267 void CL_KeepaliveMessage (void)
268 {
269         float time;
270         static double nextmsg = -1;
271         int oldreadcount;
272         qboolean oldbadread;
273         sizebuf_t old;
274
275         // no need if server is local and definitely not if this is a demo
276         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
277                 return;
278
279 // read messages from server, should just be nops
280         oldreadcount = msg_readcount;
281         oldbadread = msg_badread;
282         old = net_message;
283         memcpy(olddata, net_message.data, net_message.cursize);
284
285         NetConn_ClientFrame();
286
287         msg_readcount = oldreadcount;
288         msg_badread = oldbadread;
289         net_message = old;
290         memcpy(net_message.data, olddata, net_message.cursize);
291
292         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
293         {
294                 sizebuf_t       msg;
295                 unsigned char           buf[4];
296                 nextmsg = time + 5;
297                 // write out a nop
298                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
299                 Con_Print("--> client to server keepalive\n");
300                 memset(&msg, 0, sizeof(msg));
301                 msg.data = buf;
302                 msg.maxsize = sizeof(buf);
303                 MSG_WriteChar(&msg, svc_nop);
304                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
305         }
306 }
307
308 void CL_ParseEntityLump(char *entdata)
309 {
310         const char *data;
311         char key[128], value[MAX_INPUTLINE];
312         FOG_clear(); // LordHavoc: no fog until set
313         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
314         R_SetSkyBox(cl.worldmodel->brush.skybox);
315         data = entdata;
316         if (!data)
317                 return;
318         if (!COM_ParseToken(&data, false))
319                 return; // error
320         if (com_token[0] != '{')
321                 return; // error
322         while (1)
323         {
324                 if (!COM_ParseToken(&data, false))
325                         return; // error
326                 if (com_token[0] == '}')
327                         break; // end of worldspawn
328                 if (com_token[0] == '_')
329                         strlcpy (key, com_token + 1, sizeof (key));
330                 else
331                         strlcpy (key, com_token, sizeof (key));
332                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
333                         key[strlen(key)-1] = 0;
334                 if (!COM_ParseToken(&data, false))
335                         return; // error
336                 strlcpy (value, com_token, sizeof (value));
337                 if (!strcmp("sky", key))
338                         R_SetSkyBox(value);
339                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
340                         R_SetSkyBox(value);
341                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
342                         R_SetSkyBox(value);
343                 else if (!strcmp("fog", key))
344                         sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
345                 else if (!strcmp("fog_density", key))
346                         fog_density = atof(value);
347                 else if (!strcmp("fog_red", key))
348                         fog_red = atof(value);
349                 else if (!strcmp("fog_green", key))
350                         fog_green = atof(value);
351                 else if (!strcmp("fog_blue", key))
352                         fog_blue = atof(value);
353         }
354 }
355
356 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
357 {
358         qfile_t *file;
359
360         // see if the file already exists
361         file = FS_Open(filename, "rb", true, false);
362         if (file)
363         {
364                 FS_Close(file);
365                 return true;
366         }
367
368         // download messages in a demo would be bad
369         if (cls.demorecording)
370         {
371                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
372                 return true;
373         }
374
375         // don't try to download when playing a demo
376         if (!cls.netcon)
377                 return true;
378
379         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
380         Con_Printf("Downloading %s\n", filename);
381
382         if (!cls.qw_downloadmemory)
383         {
384                 cls.qw_downloadmemory = NULL;
385                 cls.qw_downloadmemorycursize = 0;
386                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
387         }
388
389         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
390         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
391
392         cls.qw_downloadnumber++;
393         cls.qw_downloadpercent = 0;
394
395         return false;
396 }
397
398 static void QW_CL_ProcessUserInfo(int slot);
399 static void QW_CL_RequestNextDownload(void)
400 {
401         int i;
402
403         // clear name of file that just finished
404         cls.qw_downloadname[0] = 0;
405
406         switch (cls.qw_downloadtype)
407         {
408         case dl_single:
409                 break;
410         case dl_skin:
411                 if (cls.qw_downloadnumber == 0)
412                         Con_Printf("Checking skins...\n");
413                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
414                 {
415                         if (!cl.scores[cls.qw_downloadnumber].name[0])
416                                 continue;
417                         // check if we need to download the file, and return if so
418                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
419                                 return;
420                 }
421
422                 cls.qw_downloadtype = dl_none;
423
424                 // load any newly downloaded skins
425                 for (i = 0;i < cl.maxclients;i++)
426                         QW_CL_ProcessUserInfo(i);
427
428                 // if we're still in signon stages, request the next one
429                 if (cls.signon != SIGNONS)
430                 {
431                         cls.signon = SIGNONS-1;
432                         // we'll go to SIGNONS when the first entity update is received
433                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
434                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
435                 }
436                 break;
437         case dl_model:
438                 if (cls.qw_downloadnumber == 0)
439                 {
440                         Con_Printf("Checking models...\n");
441                         cls.qw_downloadnumber = 1;
442                 }
443
444                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
445                 {
446                         // skip submodels
447                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
448                                 continue;
449                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
450                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
451                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
452                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
453                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
454                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
455                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
456                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
457                         // check if we need to download the file, and return if so
458                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
459                                 return;
460                 }
461
462                 cls.qw_downloadtype = dl_none;
463
464                 // touch all of the precached models that are still loaded so we can free
465                 // anything that isn't needed
466                 Mod_ClearUsed();
467                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
468                         Mod_FindName(cl.model_name[i]);
469                 // precache any models used by the client (this also marks them used)
470                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
471                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
472                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
473                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
474                 Mod_PurgeUnused();
475
476                 // now we try to load everything that is new
477
478                 // world model
479                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
480                 if (cl.model_precache[1]->Draw == NULL)
481                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
482
483                 // normal models
484                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
485                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
486                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
487
488                 // check memory integrity
489                 Mem_CheckSentinelsGlobal();
490
491                 // now that we have a world model, set up the world entity, renderer
492                 // modules and csqc
493                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
494                 CL_BoundingBoxForEntity(&cl.entities[0].render);
495
496                 R_Modules_NewMap();
497
498                 // done checking sounds and models, send a prespawn command now
499                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
500                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
501
502                 if (cls.qw_downloadmemory)
503                 {
504                         Mem_Free(cls.qw_downloadmemory);
505                         cls.qw_downloadmemory = NULL;
506                 }
507                 break;
508         case dl_sound:
509                 if (cls.qw_downloadnumber == 0)
510                 {
511                         Con_Printf("Checking sounds...\n");
512                         cls.qw_downloadnumber = 1;
513                 }
514
515                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
516                 {
517                         // check if we need to download the file, and return if so
518                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
519                                 return;
520                 }
521
522                 cls.qw_downloadtype = dl_none;
523
524                 // load new sounds and unload old ones
525                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
526                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
527
528                 // precache any sounds used by the client
529                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
530                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
531                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
532                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
533                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
534                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
535                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
536
537                 // sounds
538                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
539                 {
540                         // Don't lock the sfx here, S_ServerSounds already did that
541                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
542                 }
543
544                 // check memory integrity
545                 Mem_CheckSentinelsGlobal();
546
547                 // done with sound downloads, next we check models
548                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
549                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
550                 break;
551         case dl_none:
552         default:
553                 Con_Printf("Unknown download type.\n");
554         }
555 }
556
557 static void QW_CL_ParseDownload(void)
558 {
559         int size = (signed short)MSG_ReadShort();
560         int percent = MSG_ReadByte();
561
562         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
563
564         // skip the download fragment if playing a demo
565         if (!cls.netcon)
566         {
567                 if (size > 0)
568                         msg_readcount += size;
569                 return;
570         }
571
572         if (size == -1)
573         {
574                 Con_Printf("File not found.\n");
575                 QW_CL_RequestNextDownload();
576                 return;
577         }
578
579         if (msg_readcount + (unsigned short)size > net_message.cursize)
580                 Host_Error("corrupt download message\n");
581
582         // make sure the buffer is big enough to include this new fragment
583         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
584         {
585                 unsigned char *old;
586                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
587                         cls.qw_downloadmemorymaxsize *= 2;
588                 old = cls.qw_downloadmemory;
589                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
590                 if (old)
591                 {
592                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
593                         Mem_Free(old);
594                 }
595         }
596
597         // read the fragment out of the packet
598         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
599         cls.qw_downloadmemorycursize += size;
600
601         cls.qw_downloadpercent = percent;
602
603         if (percent != 100)
604         {
605                 // request next fragment
606                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
607                 MSG_WriteString(&cls.netcon->message, "nextdl");
608         }
609         else
610         {
611                 // finished file
612                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
613
614                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
615
616                 cls.qw_downloadpercent = 0;
617
618                 // start downloading the next file (or join the game)
619                 QW_CL_RequestNextDownload();
620         }
621 }
622
623 static void QW_CL_ParseModelList(void)
624 {
625         int n;
626         int nummodels = MSG_ReadByte();
627         char *str;
628
629         // parse model precache list
630         for (;;)
631         {
632                 str = MSG_ReadString();
633                 if (!str[0])
634                         break;
635                 nummodels++;
636                 if (nummodels==MAX_MODELS)
637                         Host_Error("Server sent too many model precaches");
638                 if (strlen(str) >= MAX_QPATH)
639                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
640                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
641         }
642
643         n = MSG_ReadByte();
644         if (n)
645         {
646                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
647                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
648                 return;
649         }
650
651         cls.signon = 2;
652         cls.qw_downloadnumber = 0;
653         cls.qw_downloadtype = dl_model;
654         QW_CL_RequestNextDownload();
655 }
656
657 static void QW_CL_ParseSoundList(void)
658 {
659         int n;
660         int numsounds = MSG_ReadByte();
661         char *str;
662
663         // parse sound precache list
664         for (;;)
665         {
666                 str = MSG_ReadString();
667                 if (!str[0])
668                         break;
669                 numsounds++;
670                 if (numsounds==MAX_SOUNDS)
671                         Host_Error("Server sent too many sound precaches");
672                 if (strlen(str) >= MAX_QPATH)
673                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
674                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
675         }
676
677         n = MSG_ReadByte();
678
679         if (n)
680         {
681                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
682                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
683                 return;
684         }
685
686         cls.signon = 2;
687         cls.qw_downloadnumber = 0;
688         cls.qw_downloadtype = dl_sound;
689         QW_CL_RequestNextDownload();
690 }
691
692 static void QW_CL_Skins_f(void)
693 {
694         cls.qw_downloadnumber = 0;
695         cls.qw_downloadtype = dl_skin;
696         QW_CL_RequestNextDownload();
697 }
698
699 static void QW_CL_Changing_f(void)
700 {
701         if (cls.qw_downloadmemory)  // don't change when downloading
702                 return;
703
704         S_StopAllSounds();
705         cl.intermission = 0;
706         cls.signon = 1; // not active anymore, but not disconnected
707         Con_Printf("\nChanging map...\n");
708 }
709
710 void QW_CL_NextUpload(void)
711 {
712         int r, percent, size;
713
714         if (!cls.qw_uploaddata)
715                 return;
716
717         r = cls.qw_uploadsize - cls.qw_uploadpos;
718         if (r > 768)
719                 r = 768;
720         size = min(1, cls.qw_uploadsize);
721         percent = (cls.qw_uploadpos+r)*100/size;
722
723         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
724         MSG_WriteShort(&cls.netcon->message, r);
725         MSG_WriteByte(&cls.netcon->message, percent);
726         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
727
728         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
729
730         cls.qw_uploadpos += r;
731
732         if (cls.qw_uploadpos < cls.qw_uploadsize)
733                 return;
734
735         Con_Printf("Upload completed\n");
736
737         QW_CL_StopUpload();
738 }
739
740 void QW_CL_StartUpload(unsigned char *data, int size)
741 {
742         // do nothing in demos or if not connected
743         if (!cls.netcon)
744                 return;
745
746         // abort existing upload if in progress
747         QW_CL_StopUpload();
748
749         Con_DPrintf("Starting upload of %d bytes...\n", size);
750
751         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
752         memcpy(cls.qw_uploaddata, data, size);
753         cls.qw_uploadsize = size;
754         cls.qw_uploadpos = 0;
755
756         QW_CL_NextUpload();
757 }
758
759 #if 0
760 qboolean QW_CL_IsUploading(void)
761 {
762         return cls.qw_uploaddata != NULL;
763 }
764 #endif
765
766 void QW_CL_StopUpload(void)
767 {
768         if (cls.qw_uploaddata)
769                 Mem_Free(cls.qw_uploaddata);
770         cls.qw_uploaddata = NULL;
771         cls.qw_uploadsize = 0;
772         cls.qw_uploadpos = 0;
773 }
774
775 static void QW_CL_ProcessUserInfo(int slot)
776 {
777         int topcolor, bottomcolor;
778         char temp[2048];
779         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
780         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
781         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
782         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
783         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
784         cl.scores[slot].qw_spectator = temp[0] != 0;
785         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
786         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
787         if (!cl.scores[slot].qw_skin[0])
788                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
789         // TODO: skin cache
790 }
791
792 static void QW_CL_UpdateUserInfo(void)
793 {
794         int slot;
795         slot = MSG_ReadByte();
796         if (slot >= cl.maxclients)
797         {
798                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
799                 MSG_ReadLong();
800                 MSG_ReadString();
801                 return;
802         }
803         cl.scores[slot].qw_userid = MSG_ReadLong();
804         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
805
806         QW_CL_ProcessUserInfo(slot);
807 }
808
809 static void QW_CL_SetInfo(void)
810 {
811         int slot;
812         char key[2048];
813         char value[2048];
814         slot = MSG_ReadByte();
815         strlcpy(key, MSG_ReadString(), sizeof(key));
816         strlcpy(value, MSG_ReadString(), sizeof(value));
817         if (slot >= cl.maxclients)
818         {
819                 Con_Printf("svc_setinfo >= cl.maxclients\n");
820                 return;
821         }
822         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
823
824         QW_CL_ProcessUserInfo(slot);
825 }
826
827 static void QW_CL_ServerInfo(void)
828 {
829         char key[2048];
830         char value[2048];
831         char temp[32];
832         strlcpy(key, MSG_ReadString(), sizeof(key));
833         strlcpy(value, MSG_ReadString(), sizeof(value));
834         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
835         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
836         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
837         cl.qw_teamplay = atoi(temp);
838 }
839
840 static void QW_CL_ParseNails(void)
841 {
842         int i, j;
843         int numnails = MSG_ReadByte();
844         vec_t *v;
845         unsigned char bits[6];
846         for (i = 0;i < numnails;i++)
847         {
848                 for (j = 0;j < 6;j++)
849                         bits[j] = MSG_ReadByte();
850                 if (cl.qw_num_nails > 255)
851                         continue;
852                 v = cl.qw_nails[cl.qw_num_nails++];
853                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
854                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
855                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
856                 v[3] = -360*(bits[4]>>4)/16;
857                 v[4] = 360*bits[5]/256;
858                 v[5] = 0;
859         }
860 }
861
862 static void CL_UpdateItemsAndWeapon(void)
863 {
864         int j;
865         // check for important changes
866
867         // set flash times
868         if (cl.olditems != cl.stats[STAT_ITEMS])
869                 for (j = 0;j < 32;j++)
870                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
871                                 cl.item_gettime[j] = cl.time;
872         cl.olditems = cl.stats[STAT_ITEMS];
873
874         // GAME_NEXUIZ hud needs weapon change time
875         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
876                 cl.weapontime = cl.time;
877         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
878 }
879
880 /*
881 =====================
882 CL_SignonReply
883
884 An svc_signonnum has been received, perform a client side setup
885 =====================
886 */
887 static void CL_SignonReply (void)
888 {
889         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
890
891         switch (cls.signon)
892         {
893         case 1:
894                 if (cls.netcon)
895                 {
896                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
897                         MSG_WriteString (&cls.netcon->message, "prespawn");
898                 }
899                 break;
900
901         case 2:
902                 if (cls.netcon)
903                 {
904                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
905                         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
906
907                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
908                         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
909
910                         if (cl_pmodel.integer)
911                         {
912                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
913                                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
914                         }
915                         if (*cl_playermodel.string)
916                         {
917                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
918                                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
919                         }
920                         if (*cl_playerskin.string)
921                         {
922                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
923                                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
924                         }
925
926                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
927                         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
928
929                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
930                         MSG_WriteString (&cls.netcon->message, "spawn");
931                 }
932                 break;
933
934         case 3:
935                 if (cls.netcon)
936                 {
937                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
938                         MSG_WriteString (&cls.netcon->message, "begin");
939                 }
940                 break;
941
942         case 4:
943                 Con_ClearNotify();
944                 break;
945         }
946 }
947
948 /*
949 ==================
950 CL_ParseServerInfo
951 ==================
952 */
953 void CL_ParseServerInfo (void)
954 {
955         char *str;
956         int i;
957         protocolversion_t protocol;
958         int nummodels, numsounds;
959
960         Con_DPrint("Serverinfo packet received.\n");
961
962         // if server is active, we already began a loading plaque
963         if (!sv.active)
964                 SCR_BeginLoadingPlaque();
965
966         // check memory integrity
967         Mem_CheckSentinelsGlobal();
968
969 //
970 // wipe the client_state_t struct
971 //
972         CL_ClearState ();
973
974 // parse protocol version number
975         i = MSG_ReadLong ();
976         protocol = Protocol_EnumForNumber(i);
977         if (protocol == PROTOCOL_UNKNOWN)
978         {
979                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
980                 return;
981         }
982         // hack for unmarked Nehahra movie demos which had a custom protocol
983         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
984                 protocol = PROTOCOL_NEHAHRAMOVIE;
985         cls.protocol = protocol;
986         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
987
988         cl.num_entities = 1;
989
990         if (protocol == PROTOCOL_QUAKEWORLD)
991         {
992                 cl.qw_servercount = MSG_ReadLong();
993
994                 str = MSG_ReadString();
995                 Con_Printf("server gamedir is %s\n", str);
996 #if 0
997                 // FIXME: change gamedir if needed!
998                 if (strcasecmp(gamedirfile, str))
999                 {
1000                         Host_SaveConfig_f();
1001                         cflag = 1;
1002                 }
1003
1004                 Com_Gamedir(str); // change gamedir
1005
1006                 if (cflag)
1007                 {
1008                         // exec the new config stuff
1009                 }
1010 #endif
1011
1012                 cl.gametype = GAME_DEATHMATCH;
1013                 cl.maxclients = 32;
1014
1015                 // parse player number
1016                 i = MSG_ReadByte();
1017                 cl.qw_spectator = (i & 128) != 0;
1018                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1019                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1020
1021                 // get the full level name
1022                 str = MSG_ReadString ();
1023                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1024
1025                 // get the movevars
1026                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1027                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1028                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1029                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1030                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1031                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1032                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1033                 cl.qw_movevars_friction           = MSG_ReadFloat();
1034                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1035                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1036
1037                 // seperate the printfs so the server message can have a color
1038                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1039
1040                 // check memory integrity
1041                 Mem_CheckSentinelsGlobal();
1042
1043                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1044                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1045
1046                 cls.state = ca_connected;
1047                 cls.signon = 1;
1048
1049                 // note: on QW protocol we can't set up the gameworld until after
1050                 // downloads finish...
1051                 // (we don't even know the name of the map yet)
1052         }
1053         else
1054         {
1055         // parse maxclients
1056                 cl.maxclients = MSG_ReadByte ();
1057                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1058                 {
1059                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1060                         return;
1061                 }
1062                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1063
1064         // parse gametype
1065                 cl.gametype = MSG_ReadByte ();
1066
1067         // parse signon message
1068                 str = MSG_ReadString ();
1069                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1070
1071         // seperate the printfs so the server message can have a color
1072                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1073                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1074
1075                 // check memory integrity
1076                 Mem_CheckSentinelsGlobal();
1077
1078                 // parse model precache list
1079                 for (nummodels=1 ; ; nummodels++)
1080                 {
1081                         str = MSG_ReadString();
1082                         if (!str[0])
1083                                 break;
1084                         if (nummodels==MAX_MODELS)
1085                                 Host_Error ("Server sent too many model precaches");
1086                         if (strlen(str) >= MAX_QPATH)
1087                                 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1088                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1089                 }
1090                 // parse sound precache list
1091                 for (numsounds=1 ; ; numsounds++)
1092                 {
1093                         str = MSG_ReadString();
1094                         if (!str[0])
1095                                 break;
1096                         if (numsounds==MAX_SOUNDS)
1097                                 Host_Error("Server sent too many sound precaches");
1098                         if (strlen(str) >= MAX_QPATH)
1099                                 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1100                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1101                 }
1102
1103                 // touch all of the precached models that are still loaded so we can free
1104                 // anything that isn't needed
1105                 Mod_ClearUsed();
1106                 for (i = 1;i < nummodels;i++)
1107                         Mod_FindName(cl.model_name[i]);
1108                 // precache any models used by the client (this also marks them used)
1109                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1110                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1111                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1112                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1113                 Mod_PurgeUnused();
1114
1115                 // do the same for sounds
1116                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1117                 S_ServerSounds (cl.sound_name, numsounds);
1118
1119                 // precache any sounds used by the client
1120                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1121                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1122                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1123                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1124                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1125                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1126                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1127
1128                 // now we try to load everything that is new
1129
1130                 // world model
1131                 CL_KeepaliveMessage ();
1132                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
1133                 if (cl.model_precache[1]->Draw == NULL)
1134                         Con_Printf("Map %s not found\n", cl.model_name[1]);
1135
1136                 // normal models
1137                 for (i=2 ; i<nummodels ; i++)
1138                 {
1139                         CL_KeepaliveMessage();
1140                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
1141                                 Con_Printf("Model %s not found\n", cl.model_name[i]);
1142                 }
1143
1144                 // sounds
1145                 for (i=1 ; i<numsounds ; i++)
1146                 {
1147                         CL_KeepaliveMessage();
1148                         // Don't lock the sfx here, S_ServerSounds already did that
1149                         cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
1150                 }
1151
1152                 // we now have the worldmodel so we can set up the game world
1153                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1154                 CL_BoundingBoxForEntity(&cl.entities[0].render);
1155                 R_Modules_NewMap();
1156         }
1157
1158         // check memory integrity
1159         Mem_CheckSentinelsGlobal();
1160 }
1161
1162 void CL_ValidateState(entity_state_t *s)
1163 {
1164         model_t *model;
1165
1166         if (!s->active)
1167                 return;
1168
1169         if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
1170                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1171
1172         // colormap is client index + 1
1173         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1174         {
1175                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1176                 s->colormap = 0;
1177         }
1178
1179         model = cl.model_precache[s->modelindex];
1180         if (model && model->type && s->frame >= model->numframes)
1181         {
1182                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1183                 s->frame = 0;
1184         }
1185         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1186         {
1187                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1188                 s->skin = 0;
1189         }
1190 }
1191
1192 void CL_MoveLerpEntityStates(entity_t *ent)
1193 {
1194         float odelta[3], adelta[3];
1195         CL_ValidateState(&ent->state_current);
1196         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1197         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1198         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1199         {
1200                 // reset all persistent stuff if this is a new entity
1201                 ent->persistent.lerpdeltatime = 0;
1202                 ent->persistent.lerpstarttime = cl.mtime[1];
1203                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1204                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1205                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1206                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1207                 // reset animation interpolation as well
1208                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1209                 ent->render.frame1time = ent->render.frame2time = cl.time;
1210                 ent->render.framelerp = 1;
1211                 // reset various persistent stuff
1212                 ent->persistent.muzzleflash = 0;
1213                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1214         }
1215         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
1216         {
1217                 // don't interpolate the move
1218                 ent->persistent.lerpdeltatime = 0;
1219                 ent->persistent.lerpstarttime = cl.mtime[1];
1220                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1221                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1222                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1223                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1224         }
1225         else if (ent->state_current.flags & RENDER_STEP)
1226         {
1227                 // monster interpolation
1228                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1229                 {
1230                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1231                         ent->persistent.lerpstarttime = cl.mtime[1];
1232                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1233                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1234                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1235                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1236                 }
1237         }
1238         else
1239         {
1240                 // not a monster
1241                 ent->persistent.lerpstarttime = ent->state_previous.time;
1242                 // no lerp if it's singleplayer
1243                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1244                         ent->persistent.lerpdeltatime = 0;
1245                 else
1246                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1247                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1248                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1249                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1250                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1251         }
1252 }
1253
1254 /*
1255 ==================
1256 CL_ParseBaseline
1257 ==================
1258 */
1259 void CL_ParseBaseline (entity_t *ent, int large)
1260 {
1261         int i;
1262
1263         ent->state_baseline = defaultstate;
1264         // FIXME: set ent->state_baseline.number?
1265         ent->state_baseline.active = true;
1266         if (large)
1267         {
1268                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1269                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1270         }
1271         else
1272         {
1273                 ent->state_baseline.modelindex = MSG_ReadByte ();
1274                 ent->state_baseline.frame = MSG_ReadByte ();
1275         }
1276         ent->state_baseline.colormap = MSG_ReadByte();
1277         ent->state_baseline.skin = MSG_ReadByte();
1278         for (i = 0;i < 3;i++)
1279         {
1280                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1281                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1282         }
1283         CL_ValidateState(&ent->state_baseline);
1284         ent->state_previous = ent->state_current = ent->state_baseline;
1285 }
1286
1287
1288 /*
1289 ==================
1290 CL_ParseClientdata
1291
1292 Server information pertaining to this client only
1293 ==================
1294 */
1295 void CL_ParseClientdata (void)
1296 {
1297         int i, bits;
1298
1299         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1300         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1301         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1302         cl.mviewzoom[1] = cl.mviewzoom[0];
1303
1304         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1305         {
1306                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1307                 cl.stats[STAT_ITEMS] = 0;
1308                 cl.stats[STAT_VIEWZOOM] = 255;
1309         }
1310         cl.idealpitch = 0;
1311         cl.mpunchangle[0][0] = 0;
1312         cl.mpunchangle[0][1] = 0;
1313         cl.mpunchangle[0][2] = 0;
1314         cl.mpunchvector[0][0] = 0;
1315         cl.mpunchvector[0][1] = 0;
1316         cl.mpunchvector[0][2] = 0;
1317         cl.mvelocity[0][0] = 0;
1318         cl.mvelocity[0][1] = 0;
1319         cl.mvelocity[0][2] = 0;
1320         cl.mviewzoom[0] = 1;
1321
1322         bits = (unsigned short) MSG_ReadShort ();
1323         if (bits & SU_EXTEND1)
1324                 bits |= (MSG_ReadByte() << 16);
1325         if (bits & SU_EXTEND2)
1326                 bits |= (MSG_ReadByte() << 24);
1327
1328         if (bits & SU_VIEWHEIGHT)
1329                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1330
1331         if (bits & SU_IDEALPITCH)
1332                 cl.idealpitch = MSG_ReadChar ();
1333
1334         for (i = 0;i < 3;i++)
1335         {
1336                 if (bits & (SU_PUNCH1<<i) )
1337                 {
1338                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1339                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1340                         else
1341                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1342                 }
1343                 if (bits & (SU_PUNCHVEC1<<i))
1344                 {
1345                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1346                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1347                         else
1348                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1349                 }
1350                 if (bits & (SU_VELOCITY1<<i) )
1351                 {
1352                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1353                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1354                         else
1355                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1356                 }
1357         }
1358
1359         // LordHavoc: hipnotic demos don't have this bit set but should
1360         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1361                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1362
1363         cl.onground = (bits & SU_ONGROUND) != 0;
1364         csqc_onground = cl.onground;    //[515]: cause without this csqc will receive not right value on svc_print =/
1365         cl.inwater = (bits & SU_INWATER) != 0;
1366
1367         if (cls.protocol == PROTOCOL_DARKPLACES5)
1368         {
1369                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1370                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1371                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1372                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1373                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1374                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1375                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1376                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1377                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1378                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1379         }
1380         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1381         {
1382                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1383                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1384                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1385                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1386                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1387                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1388                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1389                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1390                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1391                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1392                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1393                 else
1394                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1395         }
1396
1397         if (bits & SU_VIEWZOOM)
1398         {
1399                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1400                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1401                 else
1402                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1403         }
1404
1405         // viewzoom interpolation
1406         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1407 }
1408
1409 /*
1410 =====================
1411 CL_ParseStatic
1412 =====================
1413 */
1414 void CL_ParseStatic (int large)
1415 {
1416         entity_t *ent;
1417
1418         if (cl.num_static_entities >= cl.max_static_entities)
1419                 Host_Error ("Too many static entities");
1420         ent = &cl.static_entities[cl.num_static_entities++];
1421         CL_ParseBaseline (ent, large);
1422
1423 // copy it to the current state
1424         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1425         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1426         ent->render.framelerp = 0;
1427         // make torchs play out of sync
1428         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1429         ent->render.colormap = -1; // no special coloring
1430         ent->render.skinnum = ent->state_baseline.skin;
1431         ent->render.effects = ent->state_baseline.effects;
1432         ent->render.alpha = 1;
1433         //ent->render.scale = 1;
1434
1435         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1436         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1437
1438         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1439         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
1440         CL_BoundingBoxForEntity(&ent->render);
1441
1442         // This is definitely cheating...
1443         if (ent->render.model == NULL)
1444                 cl.num_static_entities--;
1445 }
1446
1447 /*
1448 ===================
1449 CL_ParseStaticSound
1450 ===================
1451 */
1452 void CL_ParseStaticSound (int large)
1453 {
1454         vec3_t          org;
1455         int                     sound_num, vol, atten;
1456
1457         MSG_ReadVector(org, cls.protocol);
1458         if (large)
1459                 sound_num = (unsigned short) MSG_ReadShort ();
1460         else
1461                 sound_num = MSG_ReadByte ();
1462         vol = MSG_ReadByte ();
1463         atten = MSG_ReadByte ();
1464
1465         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1466 }
1467
1468 void CL_ParseEffect (void)
1469 {
1470         vec3_t          org;
1471         int                     modelindex, startframe, framecount, framerate;
1472
1473         MSG_ReadVector(org, cls.protocol);
1474         modelindex = MSG_ReadByte ();
1475         startframe = MSG_ReadByte ();
1476         framecount = MSG_ReadByte ();
1477         framerate = MSG_ReadByte ();
1478
1479         CL_Effect(org, modelindex, startframe, framecount, framerate);
1480 }
1481
1482 void CL_ParseEffect2 (void)
1483 {
1484         vec3_t          org;
1485         int                     modelindex, startframe, framecount, framerate;
1486
1487         MSG_ReadVector(org, cls.protocol);
1488         modelindex = (unsigned short) MSG_ReadShort ();
1489         startframe = (unsigned short) MSG_ReadShort ();
1490         framecount = MSG_ReadByte ();
1491         framerate = MSG_ReadByte ();
1492
1493         CL_Effect(org, modelindex, startframe, framecount, framerate);
1494 }
1495
1496 void CL_ParseBeam (model_t *m, int lightning)
1497 {
1498         int i, ent;
1499         vec3_t start, end;
1500         beam_t *b = NULL;
1501
1502         ent = (unsigned short) MSG_ReadShort ();
1503         MSG_ReadVector(start, cls.protocol);
1504         MSG_ReadVector(end, cls.protocol);
1505
1506         if (ent >= MAX_EDICTS)
1507         {
1508                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1509                 ent = 0;
1510         }
1511
1512         if (ent >= cl.max_entities)
1513                 CL_ExpandEntities(ent);
1514
1515         // override any beam with the same entity
1516         i = cl.max_beams;
1517         if (ent)
1518                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1519                         if (b->entity == ent)
1520                                 break;
1521         // if the entity was not found then just replace an unused beam
1522         if (i == cl.max_beams)
1523                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1524                         if (!b->model || b->endtime < cl.time)
1525                                 break;
1526         if (i < cl.max_beams)
1527         {
1528                 cl.num_beams = max(cl.num_beams, i + 1);
1529                 b->entity = ent;
1530                 b->lightning = lightning;
1531                 b->model = m;
1532                 b->endtime = cl.time + 0.2;
1533                 VectorCopy (start, b->start);
1534                 VectorCopy (end, b->end);
1535                 b->relativestartvalid = 0;
1536                 if (ent && cl.entities[ent].state_current.active)
1537                 {
1538                         entity_state_t *p;
1539                         matrix4x4_t matrix, imatrix;
1540                         if (ent == cl.viewentity && cl.movement)
1541                                 p = &cl.entities[b->entity].state_previous;
1542                         else
1543                                 p = &cl.entities[b->entity].state_current;
1544                         // not really valid yet, we need to get the orientation now
1545                         // (ParseBeam flagged this because it is received before
1546                         //  entities are received, by now they have been received)
1547                         // note: because players create lightning in their think
1548                         // function (which occurs before movement), they actually
1549                         // have some lag in it's location, so compare to the
1550                         // previous player state, not the latest
1551                         Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
1552                         Matrix4x4_Invert_Simple(&imatrix, &matrix);
1553                         Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
1554                         Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
1555                         b->relativestartvalid = 1;
1556                 }
1557         }
1558         else
1559                 Con_Print("beam list overflow!\n");
1560 }
1561
1562 void CL_ParseTempEntity(void)
1563 {
1564         int type;
1565         vec3_t pos, pos2;
1566         vec3_t vel1, vel2;
1567         vec3_t dir;
1568         vec3_t color;
1569         int rnd;
1570         int colorStart, colorLength, count;
1571         float velspeed, radius;
1572         unsigned char *tempcolor;
1573         matrix4x4_t tempmatrix;
1574
1575         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1576         {
1577                 type = MSG_ReadByte();
1578                 switch (type)
1579                 {
1580                 case QW_TE_WIZSPIKE:
1581                         // spike hitting wall
1582                         MSG_ReadVector(pos, cls.protocol);
1583                         CL_FindNonSolidLocation(pos, pos, 4);
1584                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1585                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1586                         break;
1587
1588                 case QW_TE_KNIGHTSPIKE:
1589                         // spike hitting wall
1590                         MSG_ReadVector(pos, cls.protocol);
1591                         CL_FindNonSolidLocation(pos, pos, 4);
1592                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1593                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1594                         break;
1595
1596                 case QW_TE_SPIKE:
1597                         // spike hitting wall
1598                         MSG_ReadVector(pos, cls.protocol);
1599                         CL_FindNonSolidLocation(pos, pos, 4);
1600                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1601                         if (rand() % 5)
1602                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1603                         else
1604                         {
1605                                 rnd = rand() & 3;
1606                                 if (rnd == 1)
1607                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1608                                 else if (rnd == 2)
1609                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1610                                 else
1611                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1612                         }
1613                         break;
1614                 case QW_TE_SUPERSPIKE:
1615                         // super spike hitting wall
1616                         MSG_ReadVector(pos, cls.protocol);
1617                         CL_FindNonSolidLocation(pos, pos, 4);
1618                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1619                         if (rand() % 5)
1620                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1621                         else
1622                         {
1623                                 rnd = rand() & 3;
1624                                 if (rnd == 1)
1625                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1626                                 else if (rnd == 2)
1627                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1628                                 else
1629                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1630                         }
1631                         break;
1632
1633                 case QW_TE_EXPLOSION:
1634                         // rocket explosion
1635                         MSG_ReadVector(pos, cls.protocol);
1636                         CL_FindNonSolidLocation(pos, pos, 10);
1637                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1638                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1639                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1640                         break;
1641
1642                 case QW_TE_TAREXPLOSION:
1643                         // tarbaby explosion
1644                         MSG_ReadVector(pos, cls.protocol);
1645                         CL_FindNonSolidLocation(pos, pos, 10);
1646                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1647                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1648                         break;
1649
1650                 case QW_TE_LIGHTNING1:
1651                         // lightning bolts
1652                         CL_ParseBeam(cl.model_bolt, true);
1653                         break;
1654
1655                 case QW_TE_LIGHTNING2:
1656                         // lightning bolts
1657                         CL_ParseBeam(cl.model_bolt2, true);
1658                         break;
1659
1660                 case QW_TE_LIGHTNING3:
1661                         // lightning bolts
1662                         CL_ParseBeam(cl.model_bolt3, false);
1663                         break;
1664
1665                 case QW_TE_LAVASPLASH:
1666                         MSG_ReadVector(pos, cls.protocol);
1667                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1668                         break;
1669
1670                 case QW_TE_TELEPORT:
1671                         MSG_ReadVector(pos, cls.protocol);
1672                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1673                         break;
1674
1675                 case QW_TE_GUNSHOT:
1676                         // bullet hitting wall
1677                         radius = MSG_ReadByte();
1678                         MSG_ReadVector(pos, cls.protocol);
1679                         CL_FindNonSolidLocation(pos, pos, 4);
1680                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
1681                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
1682                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
1683                         break;
1684
1685                 case QW_TE_BLOOD:
1686                         count = MSG_ReadByte();
1687                         MSG_ReadVector(pos, cls.protocol);
1688                         CL_FindNonSolidLocation(pos, pos, 4);
1689                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1690                         break;
1691
1692                 case QW_TE_LIGHTNINGBLOOD:
1693                         MSG_ReadVector(pos, cls.protocol);
1694                         CL_FindNonSolidLocation(pos, pos, 4);
1695                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1696                         break;
1697
1698                 default:
1699                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1700                 }
1701         }
1702         else
1703         {
1704                 type = MSG_ReadByte();
1705                 switch (type)
1706                 {
1707                 case TE_WIZSPIKE:
1708                         // spike hitting wall
1709                         MSG_ReadVector(pos, cls.protocol);
1710                         CL_FindNonSolidLocation(pos, pos, 4);
1711                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1712                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1713                         break;
1714
1715                 case TE_KNIGHTSPIKE:
1716                         // spike hitting wall
1717                         MSG_ReadVector(pos, cls.protocol);
1718                         CL_FindNonSolidLocation(pos, pos, 4);
1719                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1720                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1721                         break;
1722
1723                 case TE_SPIKE:
1724                         // spike hitting wall
1725                         MSG_ReadVector(pos, cls.protocol);
1726                         CL_FindNonSolidLocation(pos, pos, 4);
1727                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1728                         if (rand() % 5)
1729                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1730                         else
1731                         {
1732                                 rnd = rand() & 3;
1733                                 if (rnd == 1)
1734                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1735                                 else if (rnd == 2)
1736                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1737                                 else
1738                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1739                         }
1740                         break;
1741                 case TE_SPIKEQUAD:
1742                         // quad spike hitting wall
1743                         MSG_ReadVector(pos, cls.protocol);
1744                         CL_FindNonSolidLocation(pos, pos, 4);
1745                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1746                         if (rand() % 5)
1747                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1748                         else
1749                         {
1750                                 rnd = rand() & 3;
1751                                 if (rnd == 1)
1752                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1753                                 else if (rnd == 2)
1754                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1755                                 else
1756                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1757                         }
1758                         break;
1759                 case TE_SUPERSPIKE:
1760                         // super spike hitting wall
1761                         MSG_ReadVector(pos, cls.protocol);
1762                         CL_FindNonSolidLocation(pos, pos, 4);
1763                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1764                         if (rand() % 5)
1765                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1766                         else
1767                         {
1768                                 rnd = rand() & 3;
1769                                 if (rnd == 1)
1770                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1771                                 else if (rnd == 2)
1772                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1773                                 else
1774                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1775                         }
1776                         break;
1777                 case TE_SUPERSPIKEQUAD:
1778                         // quad super spike hitting wall
1779                         MSG_ReadVector(pos, cls.protocol);
1780                         CL_FindNonSolidLocation(pos, pos, 4);
1781                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1782                         if (rand() % 5)
1783                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1784                         else
1785                         {
1786                                 rnd = rand() & 3;
1787                                 if (rnd == 1)
1788                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1789                                 else if (rnd == 2)
1790                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1791                                 else
1792                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1793                         }
1794                         break;
1795                         // LordHavoc: added for improved blood splatters
1796                 case TE_BLOOD:
1797                         // blood puff
1798                         MSG_ReadVector(pos, cls.protocol);
1799                         CL_FindNonSolidLocation(pos, pos, 4);
1800                         dir[0] = MSG_ReadChar();
1801                         dir[1] = MSG_ReadChar();
1802                         dir[2] = MSG_ReadChar();
1803                         count = MSG_ReadByte();
1804                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
1805                         break;
1806                 case TE_SPARK:
1807                         // spark shower
1808                         MSG_ReadVector(pos, cls.protocol);
1809                         CL_FindNonSolidLocation(pos, pos, 4);
1810                         dir[0] = MSG_ReadChar();
1811                         dir[1] = MSG_ReadChar();
1812                         dir[2] = MSG_ReadChar();
1813                         count = MSG_ReadByte();
1814                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
1815                         break;
1816                 case TE_PLASMABURN:
1817                         MSG_ReadVector(pos, cls.protocol);
1818                         CL_FindNonSolidLocation(pos, pos, 4);
1819                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1820                         break;
1821                         // LordHavoc: added for improved gore
1822                 case TE_BLOODSHOWER:
1823                         // vaporized body
1824                         MSG_ReadVector(pos, cls.protocol); // mins
1825                         MSG_ReadVector(pos2, cls.protocol); // maxs
1826                         velspeed = MSG_ReadCoord(cls.protocol); // speed
1827                         count = (unsigned short) MSG_ReadShort(); // number of particles
1828                         vel1[0] = -velspeed;
1829                         vel1[1] = -velspeed;
1830                         vel1[2] = -velspeed;
1831                         vel2[0] = velspeed;
1832                         vel2[1] = velspeed;
1833                         vel2[2] = velspeed;
1834                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
1835                         break;
1836
1837                 case TE_PARTICLECUBE:
1838                         // general purpose particle effect
1839                         MSG_ReadVector(pos, cls.protocol); // mins
1840                         MSG_ReadVector(pos2, cls.protocol); // maxs
1841                         MSG_ReadVector(dir, cls.protocol); // dir
1842                         count = (unsigned short) MSG_ReadShort(); // number of particles
1843                         colorStart = MSG_ReadByte(); // color
1844                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
1845                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
1846                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
1847                         break;
1848
1849                 case TE_PARTICLERAIN:
1850                         // general purpose particle effect
1851                         MSG_ReadVector(pos, cls.protocol); // mins
1852                         MSG_ReadVector(pos2, cls.protocol); // maxs
1853                         MSG_ReadVector(dir, cls.protocol); // dir
1854                         count = (unsigned short) MSG_ReadShort(); // number of particles
1855                         colorStart = MSG_ReadByte(); // color
1856                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1857                         break;
1858
1859                 case TE_PARTICLESNOW:
1860                         // general purpose particle effect
1861                         MSG_ReadVector(pos, cls.protocol); // mins
1862                         MSG_ReadVector(pos2, cls.protocol); // maxs
1863                         MSG_ReadVector(dir, cls.protocol); // dir
1864                         count = (unsigned short) MSG_ReadShort(); // number of particles
1865                         colorStart = MSG_ReadByte(); // color
1866                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1867                         break;
1868
1869                 case TE_GUNSHOT:
1870                         // bullet hitting wall
1871                         MSG_ReadVector(pos, cls.protocol);
1872                         CL_FindNonSolidLocation(pos, pos, 4);
1873                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1874                         break;
1875
1876                 case TE_GUNSHOTQUAD:
1877                         // quad bullet hitting wall
1878                         MSG_ReadVector(pos, cls.protocol);
1879                         CL_FindNonSolidLocation(pos, pos, 4);
1880                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1881                         break;
1882
1883                 case TE_EXPLOSION:
1884                         // rocket explosion
1885                         MSG_ReadVector(pos, cls.protocol);
1886                         CL_FindNonSolidLocation(pos, pos, 10);
1887                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1888                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1889                         break;
1890
1891                 case TE_EXPLOSIONQUAD:
1892                         // quad rocket explosion
1893                         MSG_ReadVector(pos, cls.protocol);
1894                         CL_FindNonSolidLocation(pos, pos, 10);
1895                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1896                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1897                         break;
1898
1899                 case TE_EXPLOSION3:
1900                         // Nehahra movie colored lighting explosion
1901                         MSG_ReadVector(pos, cls.protocol);
1902                         CL_FindNonSolidLocation(pos, pos, 10);
1903                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1904                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1905                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1906                         CL_ParticleExplosion(pos);
1907                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1908                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1909                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1910                         break;
1911
1912                 case TE_EXPLOSIONRGB:
1913                         // colored lighting explosion
1914                         MSG_ReadVector(pos, cls.protocol);
1915                         CL_FindNonSolidLocation(pos, pos, 10);
1916                         CL_ParticleExplosion(pos);
1917                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1918                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1919                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1920                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1921                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1922                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1923                         break;
1924
1925                 case TE_TAREXPLOSION:
1926                         // tarbaby explosion
1927                         MSG_ReadVector(pos, cls.protocol);
1928                         CL_FindNonSolidLocation(pos, pos, 10);
1929                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1930                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1931                         break;
1932
1933                 case TE_SMALLFLASH:
1934                         MSG_ReadVector(pos, cls.protocol);
1935                         CL_FindNonSolidLocation(pos, pos, 10);
1936                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1937                         break;
1938
1939                 case TE_CUSTOMFLASH:
1940                         MSG_ReadVector(pos, cls.protocol);
1941                         CL_FindNonSolidLocation(pos, pos, 4);
1942                         radius = (MSG_ReadByte() + 1) * 8;
1943                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1944                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1945                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1946                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1947                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1948                         CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1949                         break;
1950
1951                 case TE_FLAMEJET:
1952                         MSG_ReadVector(pos, cls.protocol);
1953                         MSG_ReadVector(dir, cls.protocol);
1954                         count = MSG_ReadByte();
1955                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
1956                         break;
1957
1958                 case TE_LIGHTNING1:
1959                         // lightning bolts
1960                         CL_ParseBeam(cl.model_bolt, true);
1961                         break;
1962
1963                 case TE_LIGHTNING2:
1964                         // lightning bolts
1965                         CL_ParseBeam(cl.model_bolt2, true);
1966                         break;
1967
1968                 case TE_LIGHTNING3:
1969                         // lightning bolts
1970                         CL_ParseBeam(cl.model_bolt3, false);
1971                         break;
1972
1973         // PGM 01/21/97
1974                 case TE_BEAM:
1975                         // grappling hook beam
1976                         CL_ParseBeam(cl.model_beam, false);
1977                         break;
1978         // PGM 01/21/97
1979
1980         // LordHavoc: for compatibility with the Nehahra movie...
1981                 case TE_LIGHTNING4NEH:
1982                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1983                         break;
1984
1985                 case TE_LAVASPLASH:
1986                         MSG_ReadVector(pos, cls.protocol);
1987                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1988                         break;
1989
1990                 case TE_TELEPORT:
1991                         MSG_ReadVector(pos, cls.protocol);
1992                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1993                         break;
1994
1995                 case TE_EXPLOSION2:
1996                         // color mapped explosion
1997                         MSG_ReadVector(pos, cls.protocol);
1998                         CL_FindNonSolidLocation(pos, pos, 10);
1999                         colorStart = MSG_ReadByte();
2000                         colorLength = MSG_ReadByte();
2001                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2002                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2003                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2004                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2005                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2006                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2007                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2008                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2009                         break;
2010
2011                 case TE_TEI_G3:
2012                         MSG_ReadVector(pos, cls.protocol);
2013                         MSG_ReadVector(pos2, cls.protocol);
2014                         MSG_ReadVector(dir, cls.protocol);
2015                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2016                         break;
2017
2018                 case TE_TEI_SMOKE:
2019                         MSG_ReadVector(pos, cls.protocol);
2020                         MSG_ReadVector(dir, cls.protocol);
2021                         count = MSG_ReadByte();
2022                         CL_FindNonSolidLocation(pos, pos, 4);
2023                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2024                         break;
2025
2026                 case TE_TEI_BIGEXPLOSION:
2027                         MSG_ReadVector(pos, cls.protocol);
2028                         CL_FindNonSolidLocation(pos, pos, 10);
2029                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2030                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2031                         break;
2032
2033                 case TE_TEI_PLASMAHIT:
2034                         MSG_ReadVector(pos, cls.protocol);
2035                         MSG_ReadVector(dir, cls.protocol);
2036                         count = MSG_ReadByte();
2037                         CL_FindNonSolidLocation(pos, pos, 5);
2038                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2039                         break;
2040
2041                 default:
2042                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2043                 }
2044         }
2045 }
2046
2047 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2048
2049 //[515]: csqc
2050 void CL_VM_Init (void);
2051 qboolean CL_VM_Parse_TempEntity (void);
2052 void CL_VM_Parse_StuffCmd (const char *msg);
2053 void CL_VM_Parse_CenterPrint (const char *msg);
2054 void CSQC_AddPrintText (const char *msg);
2055 void CSQC_ReadEntities (void);
2056
2057 /*
2058 =====================
2059 CL_ParseServerMessage
2060 =====================
2061 */
2062 int parsingerror = false;
2063 void CL_ParseServerMessage(void)
2064 {
2065         int                     cmd;
2066         int                     i;
2067         protocolversion_t protocol;
2068         unsigned char           cmdlog[32];
2069         char            *cmdlogname[32], *temp;
2070         int                     cmdindex, cmdcount = 0;
2071
2072         if (cls.demorecording)
2073                 CL_WriteDemoMessage ();
2074
2075         cl.last_received_message = realtime;
2076
2077 //
2078 // if recording demos, copy the message out
2079 //
2080         if (cl_shownet.integer == 1)
2081                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2082         else if (cl_shownet.integer == 2)
2083                 Con_Print("------------------\n");
2084
2085         cl.onground = false;    // unless the server says otherwise
2086 //
2087 // parse the message
2088 //
2089         //MSG_BeginReading ();
2090
2091         parsingerror = true;
2092
2093         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2094         {
2095                 cl.mtime[1] = cl.mtime[0];
2096                 cl.mtime[0] = realtime; // qw has no clock
2097                 cl.movement_needupdate = true;
2098
2099                 // slightly kill qw player entities each frame
2100                 for (i = 1;i < cl.maxclients;i++)
2101                         cl.entities_active[i] = false;
2102
2103                 // kill all qw nails
2104                 cl.qw_num_nails = 0;
2105
2106                 // fade weapon view kick
2107                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0);
2108
2109                 while (1)
2110                 {
2111                         if (msg_badread)
2112                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2113
2114                         cmd = MSG_ReadByte ();
2115
2116                         if (cmd == -1)
2117                         {
2118                                 SHOWNET("END OF MESSAGE");
2119                                 break;          // end of message
2120                         }
2121
2122                         cmdindex = cmdcount & 31;
2123                         cmdcount++;
2124                         cmdlog[cmdindex] = cmd;
2125
2126                         SHOWNET(qw_svc_strings[cmd]);
2127                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2128                         if (!cmdlogname[cmdindex])
2129                         {
2130                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2131                                 temp = "<unknown>";
2132                                 cmdlogname[cmdindex] = temp;
2133                         }
2134
2135                         // other commands
2136                         switch (cmd)
2137                         {
2138                         default:
2139                                 {
2140                                         char description[32*64], temp[64];
2141                                         int count;
2142                                         strcpy(description, "packet dump: ");
2143                                         i = cmdcount - 32;
2144                                         if (i < 0)
2145                                                 i = 0;
2146                                         count = cmdcount - i;
2147                                         i &= 31;
2148                                         while(count > 0)
2149                                         {
2150                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2151                                                 strlcat(description, temp, sizeof(description));
2152                                                 count--;
2153                                                 i++;
2154                                                 i &= 31;
2155                                         }
2156                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2157                                         Con_Print(description);
2158                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2159                                 }
2160                                 break;
2161
2162                         case qw_svc_nop:
2163                                 //Con_Printf("qw_svc_nop\n");
2164                                 break;
2165
2166                         case qw_svc_disconnect:
2167                                 Con_Printf("Server disconnected\n");
2168                                 if (cls.demonum != -1)
2169                                         CL_NextDemo();
2170                                 else
2171                                         CL_Disconnect();
2172                                 return;
2173
2174                         case qw_svc_print:
2175                                 i = MSG_ReadByte();
2176                                 if (i == 3) // chat
2177                                         CSQC_AddPrintText(va("\1%s", MSG_ReadString()));        //[515]: csqc
2178                                 else
2179                                         CSQC_AddPrintText(MSG_ReadString());
2180                                 break;
2181
2182                         case qw_svc_centerprint:
2183                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2184                                 break;
2185
2186                         case qw_svc_stufftext:
2187                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2188                                 break;
2189
2190                         case qw_svc_damage:
2191                                 // svc_damage protocol is identical to nq
2192                                 V_ParseDamage ();
2193                                 break;
2194
2195                         case qw_svc_serverdata:
2196                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2197                                 CL_ParseServerInfo();
2198                                 CL_VM_Init();   //[515]: init csqc
2199                                 break;
2200
2201                         case qw_svc_setangle:
2202                                 for (i=0 ; i<3 ; i++)
2203                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2204                                 break;
2205
2206                         case qw_svc_lightstyle:
2207                                 i = MSG_ReadByte ();
2208                                 if (i >= cl.max_lightstyle)
2209                                 {
2210                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2211                                         break;
2212                                 }
2213                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2214                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2215                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2216                                 break;
2217
2218                         case qw_svc_sound:
2219                                 CL_ParseStartSoundPacket(false);
2220                                 break;
2221
2222                         case qw_svc_stopsound:
2223                                 i = (unsigned short) MSG_ReadShort();
2224                                 S_StopSound(i>>3, i&7);
2225                                 break;
2226
2227                         case qw_svc_updatefrags:
2228                                 i = MSG_ReadByte();
2229                                 if (i >= cl.maxclients)
2230                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2231                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2232                                 break;
2233
2234                         case qw_svc_updateping:
2235                                 i = MSG_ReadByte();
2236                                 if (i >= cl.maxclients)
2237                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2238                                 cl.scores[i].qw_ping = MSG_ReadShort();
2239                                 break;
2240
2241                         case qw_svc_updatepl:
2242                                 i = MSG_ReadByte();
2243                                 if (i >= cl.maxclients)
2244                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2245                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2246                                 break;
2247
2248                         case qw_svc_updateentertime:
2249                                 i = MSG_ReadByte();
2250                                 if (i >= cl.maxclients)
2251                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2252                                 // seconds ago
2253                                 cl.scores[i].qw_entertime = realtime - MSG_ReadFloat();
2254                                 break;
2255
2256                         case qw_svc_spawnbaseline:
2257                                 i = (unsigned short) MSG_ReadShort();
2258                                 if (i < 0 || i >= MAX_EDICTS)
2259                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2260                                 if (i >= cl.max_entities)
2261                                         CL_ExpandEntities(i);
2262                                 CL_ParseBaseline(cl.entities + i, false);
2263                                 break;
2264                         case qw_svc_spawnstatic:
2265                                 CL_ParseStatic(false);
2266                                 break;
2267                         case qw_svc_temp_entity:
2268                                 if(!CL_VM_Parse_TempEntity())
2269                                         CL_ParseTempEntity ();
2270                                 break;
2271
2272                         case qw_svc_killedmonster:
2273                                 cl.stats[STAT_MONSTERS]++;
2274                                 break;
2275
2276                         case qw_svc_foundsecret:
2277                                 cl.stats[STAT_SECRETS]++;
2278                                 break;
2279
2280                         case qw_svc_updatestat:
2281                                 i = MSG_ReadByte ();
2282                                 if (i < 0 || i >= MAX_CL_STATS)
2283                                         Host_Error ("svc_updatestat: %i is invalid", i);
2284                                 cl.stats[i] = MSG_ReadByte ();
2285                                 break;
2286
2287                         case qw_svc_updatestatlong:
2288                                 i = MSG_ReadByte ();
2289                                 if (i < 0 || i >= MAX_CL_STATS)
2290                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2291                                 cl.stats[i] = MSG_ReadLong ();
2292                                 break;
2293
2294                         case qw_svc_spawnstaticsound:
2295                                 CL_ParseStaticSound (false);
2296                                 break;
2297
2298                         case qw_svc_cdtrack:
2299                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2300                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2301                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2302                                 else
2303                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2304                                 break;
2305
2306                         case qw_svc_intermission:
2307                                 cl.intermission = 1;
2308                                 cl.completed_time = cl.time;
2309                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2310                                 for (i = 0;i < 3;i++)
2311                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2312                                 break;
2313
2314                         case qw_svc_finale:
2315                                 cl.intermission = 2;
2316                                 cl.completed_time = cl.time;
2317                                 SCR_CenterPrint(MSG_ReadString ());
2318                                 break;
2319
2320                         case qw_svc_sellscreen:
2321                                 Cmd_ExecuteString ("help", src_command);
2322                                 break;
2323
2324                         case qw_svc_smallkick:
2325                                 cl.qw_weaponkick = -2;
2326                                 break;
2327                         case qw_svc_bigkick:
2328                                 cl.qw_weaponkick = -4;
2329                                 break;
2330
2331                         case qw_svc_muzzleflash:
2332                                 i = (unsigned short) MSG_ReadShort();
2333                                 // NOTE: in QW this only worked on clients
2334                                 if (i < 0 || i >= MAX_EDICTS)
2335                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2336                                 if (i >= cl.max_entities)
2337                                         CL_ExpandEntities(i);
2338                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2339                                 break;
2340
2341                         case qw_svc_updateuserinfo:
2342                                 QW_CL_UpdateUserInfo();
2343                                 break;
2344
2345                         case qw_svc_setinfo:
2346                                 QW_CL_SetInfo();
2347                                 break;
2348
2349                         case qw_svc_serverinfo:
2350                                 QW_CL_ServerInfo();
2351                                 break;
2352
2353                         case qw_svc_download:
2354                                 QW_CL_ParseDownload();
2355                                 break;
2356
2357                         case qw_svc_playerinfo:
2358                                 EntityStateQW_ReadPlayerUpdate();
2359                                 break;
2360
2361                         case qw_svc_nails:
2362                                 QW_CL_ParseNails();
2363                                 break;
2364
2365                         case qw_svc_chokecount:
2366                                 i = MSG_ReadByte();
2367                                 // FIXME: apply to netgraph
2368                                 //for (j = 0;j < i;j++)
2369                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2370                                 break;
2371
2372                         case qw_svc_modellist:
2373                                 QW_CL_ParseModelList();
2374                                 break;
2375
2376                         case qw_svc_soundlist:
2377                                 QW_CL_ParseSoundList();
2378                                 break;
2379
2380                         case qw_svc_packetentities:
2381                                 EntityFrameQW_CL_ReadFrame(false);
2382                                 // first update is the final signon stage
2383                                 if (cls.signon == SIGNONS - 1)
2384                                         cls.signon = SIGNONS;
2385                                 break;
2386
2387                         case qw_svc_deltapacketentities:
2388                                 EntityFrameQW_CL_ReadFrame(true);
2389                                 // first update is the final signon stage
2390                                 if (cls.signon == SIGNONS - 1)
2391                                         cls.signon = SIGNONS;
2392                                 break;
2393
2394                         case qw_svc_maxspeed:
2395                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2396                                 break;
2397
2398                         case qw_svc_entgravity:
2399                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2400                                 break;
2401
2402                         case qw_svc_setpause:
2403                                 cl.paused = MSG_ReadByte ();
2404                                 if (cl.paused)
2405                                         CDAudio_Pause ();
2406                                 else
2407                                         CDAudio_Resume ();
2408                                 S_PauseGameSounds (cl.paused);
2409                                 break;
2410                         }
2411                 }
2412
2413                 // fully kill the still slightly dead qw player entities each frame
2414                 for (i = 1;i < cl.maxclients;i++)
2415                         if (!cl.entities_active[i])
2416                                 cl.entities[i].state_current.active = false;
2417         }
2418         else
2419         {
2420                 while (1)
2421                 {
2422                         if (msg_badread)
2423                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2424
2425                         cmd = MSG_ReadByte ();
2426
2427                         if (cmd == -1)
2428                         {
2429                                 SHOWNET("END OF MESSAGE");
2430                                 break;          // end of message
2431                         }
2432
2433                         cmdindex = cmdcount & 31;
2434                         cmdcount++;
2435                         cmdlog[cmdindex] = cmd;
2436
2437                         // if the high bit of the command byte is set, it is a fast update
2438                         if (cmd & 128)
2439                         {
2440                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2441                                 temp = "entity";
2442                                 cmdlogname[cmdindex] = temp;
2443                                 SHOWNET("fast update");
2444                                 if (cls.signon == SIGNONS - 1)
2445                                 {
2446                                         // first update is the final signon stage
2447                                         cls.signon = SIGNONS;
2448                                         CL_SignonReply ();
2449                                 }
2450                                 EntityFrameQuake_ReadEntity (cmd&127);
2451                                 continue;
2452                         }
2453
2454                         SHOWNET(svc_strings[cmd]);
2455                         cmdlogname[cmdindex] = svc_strings[cmd];
2456                         if (!cmdlogname[cmdindex])
2457                         {
2458                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2459                                 temp = "<unknown>";
2460                                 cmdlogname[cmdindex] = temp;
2461                         }
2462
2463                         // other commands
2464                         switch (cmd)
2465                         {
2466                         default:
2467                                 {
2468                                         char description[32*64], temp[64];
2469                                         int count;
2470                                         strcpy (description, "packet dump: ");
2471                                         i = cmdcount - 32;
2472                                         if (i < 0)
2473                                                 i = 0;
2474                                         count = cmdcount - i;
2475                                         i &= 31;
2476                                         while(count > 0)
2477                                         {
2478                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2479                                                 strlcat (description, temp, sizeof (description));
2480                                                 count--;
2481                                                 i++;
2482                                                 i &= 31;
2483                                         }
2484                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2485                                         Con_Print(description);
2486                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
2487                                 }
2488                                 break;
2489
2490                         case svc_nop:
2491                                 if (cls.signon < SIGNONS)
2492                                         Con_Print("<-- server to client keepalive\n");
2493                                 break;
2494
2495                         case svc_time:
2496                                 cl.mtime[1] = cl.mtime[0];
2497                                 cl.mtime[0] = MSG_ReadFloat ();
2498                                 cl.movement_needupdate = true;
2499                                 break;
2500
2501                         case svc_clientdata:
2502                                 CL_ParseClientdata();
2503                                 break;
2504
2505                         case svc_version:
2506                                 i = MSG_ReadLong ();
2507                                 protocol = Protocol_EnumForNumber(i);
2508                                 if (protocol == PROTOCOL_UNKNOWN)
2509                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2510                                 // hack for unmarked Nehahra movie demos which had a custom protocol
2511                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2512                                         protocol = PROTOCOL_NEHAHRAMOVIE;
2513                                 cls.protocol = protocol;
2514                                 break;
2515
2516                         case svc_disconnect:
2517                                 Con_Printf ("Server disconnected\n");
2518                                 if (cls.demonum != -1)
2519                                         CL_NextDemo ();
2520                                 else
2521                                         CL_Disconnect ();
2522                                 break;
2523
2524                         case svc_print:
2525                                 CSQC_AddPrintText(MSG_ReadString());    //[515]: csqc
2526                                 break;
2527
2528                         case svc_centerprint:
2529                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2530                                 break;
2531
2532                         case svc_stufftext:
2533                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2534                                 break;
2535
2536                         case svc_damage:
2537                                 V_ParseDamage ();
2538                                 break;
2539
2540                         case svc_serverinfo:
2541                                 CL_ParseServerInfo ();
2542                                 CL_VM_Init();   //[515]: init csqc
2543                                 break;
2544
2545                         case svc_setangle:
2546                                 for (i=0 ; i<3 ; i++)
2547                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2548                                 break;
2549
2550                         case svc_setview:
2551                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
2552                                 if (cl.viewentity >= MAX_EDICTS)
2553                                         Host_Error("svc_setview >= MAX_EDICTS");
2554                                 if (cl.viewentity >= cl.max_entities)
2555                                         CL_ExpandEntities(cl.viewentity);
2556                                 // LordHavoc: assume first setview recieved is the real player entity
2557                                 if (!cl.playerentity)
2558                                         cl.playerentity = cl.viewentity;
2559                                 break;
2560
2561                         case svc_lightstyle:
2562                                 i = MSG_ReadByte ();
2563                                 if (i >= cl.max_lightstyle)
2564                                 {
2565                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2566                                         break;
2567                                 }
2568                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2569                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2570                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2571                                 break;
2572
2573                         case svc_sound:
2574                                 CL_ParseStartSoundPacket(false);
2575                                 break;
2576
2577                         case svc_precache:
2578                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2579                                 {
2580                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
2581                                         CL_ParseStartSoundPacket(true);
2582                                 }
2583                                 else
2584                                 {
2585                                         int i = (unsigned short)MSG_ReadShort();
2586                                         char *s = MSG_ReadString();
2587                                         if (i < 32768)
2588                                         {
2589                                                 if (i >= 1 && i < MAX_MODELS)
2590                                                 {
2591                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
2592                                                         if (!model)
2593                                                                 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
2594                                                         cl.model_precache[i] = model;
2595                                                 }
2596                                                 else
2597                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
2598                                         }
2599                                         else
2600                                         {
2601                                                 i -= 32768;
2602                                                 if (i >= 1 && i < MAX_SOUNDS)
2603                                                 {
2604                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
2605                                                         if (!sfx && snd_initialized.integer)
2606                                                                 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
2607                                                         cl.sound_precache[i] = sfx;
2608                                                 }
2609                                                 else
2610                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
2611                                         }
2612                                 }
2613                                 break;
2614
2615                         case svc_stopsound:
2616                                 i = (unsigned short) MSG_ReadShort();
2617                                 S_StopSound(i>>3, i&7);
2618                                 break;
2619
2620                         case svc_updatename:
2621                                 i = MSG_ReadByte ();
2622                                 if (i >= cl.maxclients)
2623                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
2624                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
2625                                 break;
2626
2627                         case svc_updatefrags:
2628                                 i = MSG_ReadByte ();
2629                                 if (i >= cl.maxclients)
2630                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2631                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
2632                                 break;
2633
2634                         case svc_updatecolors:
2635                                 i = MSG_ReadByte ();
2636                                 if (i >= cl.maxclients)
2637                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
2638                                 cl.scores[i].colors = MSG_ReadByte ();
2639                                 break;
2640
2641                         case svc_particle:
2642                                 CL_ParseParticleEffect ();
2643                                 break;
2644
2645                         case svc_effect:
2646                                 CL_ParseEffect ();
2647                                 break;
2648
2649                         case svc_effect2:
2650                                 CL_ParseEffect2 ();
2651                                 break;
2652
2653                         case svc_spawnbaseline:
2654                                 i = (unsigned short) MSG_ReadShort ();
2655                                 if (i < 0 || i >= MAX_EDICTS)
2656                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2657                                 if (i >= cl.max_entities)
2658                                         CL_ExpandEntities(i);
2659                                 CL_ParseBaseline (cl.entities + i, false);
2660                                 break;
2661                         case svc_spawnbaseline2:
2662                                 i = (unsigned short) MSG_ReadShort ();
2663                                 if (i < 0 || i >= MAX_EDICTS)
2664                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
2665                                 if (i >= cl.max_entities)
2666                                         CL_ExpandEntities(i);
2667                                 CL_ParseBaseline (cl.entities + i, true);
2668                                 break;
2669                         case svc_spawnstatic:
2670                                 CL_ParseStatic (false);
2671                                 break;
2672                         case svc_spawnstatic2:
2673                                 CL_ParseStatic (true);
2674                                 break;
2675                         case svc_temp_entity:
2676                                 if(!CL_VM_Parse_TempEntity())
2677                                         CL_ParseTempEntity ();
2678                                 break;
2679
2680                         case svc_setpause:
2681                                 cl.paused = MSG_ReadByte ();
2682                                 if (cl.paused)
2683                                         CDAudio_Pause ();
2684                                 else
2685                                         CDAudio_Resume ();
2686                                 S_PauseGameSounds (cl.paused);
2687                                 break;
2688
2689                         case svc_signonnum:
2690                                 i = MSG_ReadByte ();
2691                                 // LordHavoc: it's rude to kick off the client if they missed the
2692                                 // reconnect somehow, so allow signon 1 even if at signon 1
2693                                 if (i <= cls.signon && i != 1)
2694                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
2695                                 cls.signon = i;
2696                                 CL_SignonReply ();
2697                                 break;
2698
2699                         case svc_killedmonster:
2700                                 cl.stats[STAT_MONSTERS]++;
2701                                 break;
2702
2703                         case svc_foundsecret:
2704                                 cl.stats[STAT_SECRETS]++;
2705                                 break;
2706
2707                         case svc_updatestat:
2708                                 i = MSG_ReadByte ();
2709                                 if (i < 0 || i >= MAX_CL_STATS)
2710                                         Host_Error ("svc_updatestat: %i is invalid", i);
2711                                 cl.stats[i] = MSG_ReadLong ();
2712                                 break;
2713
2714                         case svc_updatestatubyte:
2715                                 i = MSG_ReadByte ();
2716                                 if (i < 0 || i >= MAX_CL_STATS)
2717                                         Host_Error ("svc_updatestat: %i is invalid", i);
2718                                 cl.stats[i] = MSG_ReadByte ();
2719                                 break;
2720
2721                         case svc_spawnstaticsound:
2722                                 CL_ParseStaticSound (false);
2723                                 break;
2724
2725                         case svc_spawnstaticsound2:
2726                                 CL_ParseStaticSound (true);
2727                                 break;
2728
2729                         case svc_cdtrack:
2730                                 cl.cdtrack = MSG_ReadByte ();
2731                                 cl.looptrack = MSG_ReadByte ();
2732                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2733                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2734                                 else
2735                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2736                                 break;
2737
2738                         case svc_intermission:
2739                                 cl.intermission = 1;
2740                                 cl.completed_time = cl.time;
2741                                 break;
2742
2743                         case svc_finale:
2744                                 cl.intermission = 2;
2745                                 cl.completed_time = cl.time;
2746                                 SCR_CenterPrint(MSG_ReadString ());
2747                                 break;
2748
2749                         case svc_cutscene:
2750                                 cl.intermission = 3;
2751                                 cl.completed_time = cl.time;
2752                                 SCR_CenterPrint(MSG_ReadString ());
2753                                 break;
2754
2755                         case svc_sellscreen:
2756                                 Cmd_ExecuteString ("help", src_command);
2757                                 break;
2758                         case svc_hidelmp:
2759                                 if (gamemode == GAME_TENEBRAE)
2760                                 {
2761                                         // repeating particle effect
2762                                         MSG_ReadCoord(cls.protocol);
2763                                         MSG_ReadCoord(cls.protocol);
2764                                         MSG_ReadCoord(cls.protocol);
2765                                         MSG_ReadCoord(cls.protocol);
2766                                         MSG_ReadCoord(cls.protocol);
2767                                         MSG_ReadCoord(cls.protocol);
2768                                         MSG_ReadByte();
2769                                         MSG_ReadLong();
2770                                         MSG_ReadLong();
2771                                         MSG_ReadString();
2772                                 }
2773                                 else
2774                                         SHOWLMP_decodehide();
2775                                 break;
2776                         case svc_showlmp:
2777                                 if (gamemode == GAME_TENEBRAE)
2778                                 {
2779                                         // particle effect
2780                                         MSG_ReadCoord(cls.protocol);
2781                                         MSG_ReadCoord(cls.protocol);
2782                                         MSG_ReadCoord(cls.protocol);
2783                                         MSG_ReadByte();
2784                                         MSG_ReadString();
2785                                 }
2786                                 else
2787                                         SHOWLMP_decodeshow();
2788                                 break;
2789                         case svc_skybox:
2790                                 R_SetSkyBox(MSG_ReadString());
2791                                 break;
2792                         case svc_entities:
2793                                 if (cls.signon == SIGNONS - 1)
2794                                 {
2795                                         // first update is the final signon stage
2796                                         cls.signon = SIGNONS;
2797                                         CL_SignonReply ();
2798                                 }
2799                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2800                                         EntityFrame_CL_ReadFrame();
2801                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
2802                                         EntityFrame4_CL_ReadFrame();
2803                                 else
2804                                         EntityFrame5_CL_ReadFrame();
2805                                 break;
2806                         case svc_csqcentities:
2807                                 CSQC_ReadEntities();
2808                                 break;
2809                         }
2810                 }
2811         }
2812
2813         CL_UpdateItemsAndWeapon();
2814
2815         EntityFrameQuake_ISeeDeadEntities();
2816
2817         parsingerror = false;
2818 }
2819
2820 void CL_Parse_DumpPacket(void)
2821 {
2822         if (!parsingerror)
2823                 return;
2824         Con_Print("Packet dump:\n");
2825         SZ_HexDumpToConsole(&net_message);
2826         parsingerror = false;
2827 }
2828
2829 void CL_Parse_ErrorCleanUp(void)
2830 {
2831         if (cls.qw_downloadmemory)
2832         {
2833                 Mem_Free(cls.qw_downloadmemory);
2834                 cls.qw_downloadmemory = NULL;
2835         }
2836         cls.qw_downloadpercent = 0;
2837         QW_CL_StopUpload();
2838 }
2839
2840 void CL_Parse_Init(void)
2841 {
2842         // LordHavoc: added demo_nehahra cvar
2843         Cvar_RegisterVariable (&demo_nehahra);
2844         if (gamemode == GAME_NEHAHRA)
2845                 Cvar_SetValue("demo_nehahra", 1);
2846         Cvar_RegisterVariable(&developer_networkentities);
2847
2848         Cvar_RegisterVariable(&cl_sound_wizardhit);
2849         Cvar_RegisterVariable(&cl_sound_hknighthit);
2850         Cvar_RegisterVariable(&cl_sound_tink1);
2851         Cvar_RegisterVariable(&cl_sound_ric1);
2852         Cvar_RegisterVariable(&cl_sound_ric2);
2853         Cvar_RegisterVariable(&cl_sound_ric3);
2854         Cvar_RegisterVariable(&cl_sound_r_exp3);
2855
2856         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
2857         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
2858         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
2859         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
2860 }
2861
2862 void CL_Parse_Shutdown(void)
2863 {
2864 }