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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
171
172 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
173 static void QW_CL_RequestNextDownload(void);
174 static void QW_CL_NextUpload(void);
175 void QW_CL_StartUpload(unsigned char *data, int size);
176 //static qboolean QW_CL_IsUploading(void);
177 static void QW_CL_StopUpload(void);
178
179 /*
180 ==================
181 CL_ParseStartSoundPacket
182 ==================
183 */
184 void CL_ParseStartSoundPacket(int largesoundindex)
185 {
186         vec3_t  pos;
187         int     channel, ent;
188         int     sound_num;
189         int     volume;
190         int     field_mask;
191         float   attenuation;
192
193         if (cls.protocol == PROTOCOL_QUAKEWORLD)
194         {
195                 channel = MSG_ReadShort();
196
197                 if (channel & (1<<15))
198                         volume = MSG_ReadByte ();
199                 else
200                         volume = DEFAULT_SOUND_PACKET_VOLUME;
201
202                 if (channel & (1<<14))
203                         attenuation = MSG_ReadByte () / 64.0;
204                 else
205                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
206
207                 ent = (channel>>3)&1023;
208                 channel &= 7;
209
210                 sound_num = MSG_ReadByte ();
211         }
212         else
213         {
214                 field_mask = MSG_ReadByte();
215
216                 if (field_mask & SND_VOLUME)
217                         volume = MSG_ReadByte ();
218                 else
219                         volume = DEFAULT_SOUND_PACKET_VOLUME;
220
221                 if (field_mask & SND_ATTENUATION)
222                         attenuation = MSG_ReadByte () / 64.0;
223                 else
224                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
225
226                 if (field_mask & SND_LARGEENTITY)
227                 {
228                         ent = (unsigned short) MSG_ReadShort ();
229                         channel = MSG_ReadByte ();
230                 }
231                 else
232                 {
233                         channel = (unsigned short) MSG_ReadShort ();
234                         ent = channel >> 3;
235                         channel &= 7;
236                 }
237
238                 if (largesoundindex || field_mask & SND_LARGESOUND)
239                         sound_num = (unsigned short) MSG_ReadShort ();
240                 else
241                         sound_num = MSG_ReadByte ();
242         }
243
244         MSG_ReadVector(pos, cls.protocol);
245
246         if (sound_num >= MAX_SOUNDS)
247         {
248                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
249                 return;
250         }
251
252         if (ent >= MAX_EDICTS)
253         {
254                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
255                 return;
256         }
257
258         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
259 }
260
261 /*
262 ==================
263 CL_KeepaliveMessage
264
265 When the client is taking a long time to load stuff, send keepalive messages
266 so the server doesn't disconnect.
267 ==================
268 */
269
270 static unsigned char olddata[NET_MAXMESSAGE];
271 void CL_KeepaliveMessage (qboolean readmessages)
272 {
273         float time;
274         static double nextmsg = -1;
275         int oldreadcount;
276         qboolean oldbadread;
277         sizebuf_t old;
278
279         // no need if server is local and definitely not if this is a demo
280         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
281                 return;
282
283         if (readmessages)
284         {
285                 // read messages from server, should just be nops
286                 oldreadcount = msg_readcount;
287                 oldbadread = msg_badread;
288                 old = net_message;
289                 memcpy(olddata, net_message.data, net_message.cursize);
290
291                 NetConn_ClientFrame();
292
293                 msg_readcount = oldreadcount;
294                 msg_badread = oldbadread;
295                 net_message = old;
296                 memcpy(net_message.data, olddata, net_message.cursize);
297         }
298
299         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
300         {
301                 sizebuf_t       msg;
302                 unsigned char           buf[4];
303                 nextmsg = time + 5;
304                 // write out a nop
305                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
306                 Con_Print("--> client to server keepalive\n");
307                 memset(&msg, 0, sizeof(msg));
308                 msg.data = buf;
309                 msg.maxsize = sizeof(buf);
310                 MSG_WriteChar(&msg, clc_nop);
311                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
312         }
313 }
314
315 void CL_ParseEntityLump(char *entdata)
316 {
317         const char *data;
318         char key[128], value[MAX_INPUTLINE];
319         FOG_clear(); // LordHavoc: no fog until set
320         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
321         R_SetSkyBox(cl.worldmodel->brush.skybox);
322         data = entdata;
323         if (!data)
324                 return;
325         if (!COM_ParseTokenConsole(&data))
326                 return; // error
327         if (com_token[0] != '{')
328                 return; // error
329         while (1)
330         {
331                 if (!COM_ParseTokenConsole(&data))
332                         return; // error
333                 if (com_token[0] == '}')
334                         break; // end of worldspawn
335                 if (com_token[0] == '_')
336                         strlcpy (key, com_token + 1, sizeof (key));
337                 else
338                         strlcpy (key, com_token, sizeof (key));
339                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
340                         key[strlen(key)-1] = 0;
341                 if (!COM_ParseTokenConsole(&data))
342                         return; // error
343                 strlcpy (value, com_token, sizeof (value));
344                 if (!strcmp("sky", key))
345                         R_SetSkyBox(value);
346                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
347                         R_SetSkyBox(value);
348                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
349                         R_SetSkyBox(value);
350                 else if (!strcmp("fog", key))
351                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
352                 else if (!strcmp("fog_density", key))
353                         r_refdef.fog_density = atof(value);
354                 else if (!strcmp("fog_red", key))
355                         r_refdef.fog_red = atof(value);
356                 else if (!strcmp("fog_green", key))
357                         r_refdef.fog_green = atof(value);
358                 else if (!strcmp("fog_blue", key))
359                         r_refdef.fog_blue = atof(value);
360         }
361 }
362
363 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
364 {
365         qfile_t *file;
366
367         // see if the file already exists
368         file = FS_Open(filename, "rb", true, false);
369         if (file)
370         {
371                 FS_Close(file);
372                 return true;
373         }
374
375         // download messages in a demo would be bad
376         if (cls.demorecording)
377         {
378                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
379                 return true;
380         }
381
382         // don't try to download when playing a demo
383         if (!cls.netcon)
384                 return true;
385
386         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
387         Con_Printf("Downloading %s\n", filename);
388
389         if (!cls.qw_downloadmemory)
390         {
391                 cls.qw_downloadmemory = NULL;
392                 cls.qw_downloadmemorycursize = 0;
393                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
394         }
395
396         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
397         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
398
399         cls.qw_downloadnumber++;
400         cls.qw_downloadpercent = 0;
401         cls.qw_downloadmemorycursize = 0;
402
403         return false;
404 }
405
406 static void QW_CL_ProcessUserInfo(int slot);
407 static void QW_CL_RequestNextDownload(void)
408 {
409         int i;
410
411         // clear name of file that just finished
412         cls.qw_downloadname[0] = 0;
413
414         switch (cls.qw_downloadtype)
415         {
416         case dl_single:
417                 break;
418         case dl_skin:
419                 if (cls.qw_downloadnumber == 0)
420                         Con_Printf("Checking skins...\n");
421                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
422                 {
423                         if (!cl.scores[cls.qw_downloadnumber].name[0])
424                                 continue;
425                         // check if we need to download the file, and return if so
426                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
427                                 return;
428                 }
429
430                 cls.qw_downloadtype = dl_none;
431
432                 // load any newly downloaded skins
433                 for (i = 0;i < cl.maxclients;i++)
434                         QW_CL_ProcessUserInfo(i);
435
436                 // if we're still in signon stages, request the next one
437                 if (cls.signon != SIGNONS)
438                 {
439                         cls.signon = SIGNONS-1;
440                         // we'll go to SIGNONS when the first entity update is received
441                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
442                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
443                 }
444                 break;
445         case dl_model:
446                 if (cls.qw_downloadnumber == 0)
447                 {
448                         Con_Printf("Checking models...\n");
449                         cls.qw_downloadnumber = 1;
450                 }
451
452                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
453                 {
454                         // skip submodels
455                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
456                                 continue;
457                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
458                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
459                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
460                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
461                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
462                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
463                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
464                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
465                         // check if we need to download the file, and return if so
466                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
467                                 return;
468                 }
469
470                 cls.qw_downloadtype = dl_none;
471
472                 // touch all of the precached models that are still loaded so we can free
473                 // anything that isn't needed
474                 Mod_ClearUsed();
475                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
476                         Mod_FindName(cl.model_name[i]);
477                 // precache any models used by the client (this also marks them used)
478                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
479                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
480                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
481                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
482                 Mod_PurgeUnused();
483
484                 // now we try to load everything that is new
485
486                 // world model
487                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
488                 if (cl.model_precache[1]->Draw == NULL)
489                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
490
491                 // normal models
492                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
493                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
494                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
495
496                 // check memory integrity
497                 Mem_CheckSentinelsGlobal();
498
499                 // now that we have a world model, set up the world entity, renderer
500                 // modules and csqc
501                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
502                 CL_UpdateRenderEntity(&cl.entities[0].render);
503
504                 R_Modules_NewMap();
505
506                 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
507
508                 // done checking sounds and models, send a prespawn command now
509                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
510                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
511
512                 if (cls.qw_downloadmemory)
513                 {
514                         Mem_Free(cls.qw_downloadmemory);
515                         cls.qw_downloadmemory = NULL;
516                 }
517
518                 // done loading
519                 cl.loadfinished = true;
520                 break;
521         case dl_sound:
522                 if (cls.qw_downloadnumber == 0)
523                 {
524                         Con_Printf("Checking sounds...\n");
525                         cls.qw_downloadnumber = 1;
526                 }
527
528                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
529                 {
530                         // check if we need to download the file, and return if so
531                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
532                                 return;
533                 }
534
535                 cls.qw_downloadtype = dl_none;
536
537                 // load new sounds and unload old ones
538                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
539                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
540
541                 // precache any sounds used by the client
542                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
543                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
544                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
545                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
546                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
547                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
548                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
549
550                 // sounds
551                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
552                 {
553                         // Don't lock the sfx here, S_ServerSounds already did that
554                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
555                 }
556
557                 // check memory integrity
558                 Mem_CheckSentinelsGlobal();
559
560                 // done with sound downloads, next we check models
561                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
562                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
563                 break;
564         case dl_none:
565         default:
566                 Con_Printf("Unknown download type.\n");
567         }
568 }
569
570 static void QW_CL_ParseDownload(void)
571 {
572         int size = (signed short)MSG_ReadShort();
573         int percent = MSG_ReadByte();
574
575         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
576
577         // skip the download fragment if playing a demo
578         if (!cls.netcon)
579         {
580                 if (size > 0)
581                         msg_readcount += size;
582                 return;
583         }
584
585         if (size == -1)
586         {
587                 Con_Printf("File not found.\n");
588                 QW_CL_RequestNextDownload();
589                 return;
590         }
591
592         if (msg_readcount + (unsigned short)size > net_message.cursize)
593                 Host_Error("corrupt download message\n");
594
595         // make sure the buffer is big enough to include this new fragment
596         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
597         {
598                 unsigned char *old;
599                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
600                         cls.qw_downloadmemorymaxsize *= 2;
601                 old = cls.qw_downloadmemory;
602                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
603                 if (old)
604                 {
605                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
606                         Mem_Free(old);
607                 }
608         }
609
610         // read the fragment out of the packet
611         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
612         cls.qw_downloadmemorycursize += size;
613         cls.qw_downloadspeedcount += size;
614
615         cls.qw_downloadpercent = percent;
616
617         if (percent != 100)
618         {
619                 // request next fragment
620                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621                 MSG_WriteString(&cls.netcon->message, "nextdl");
622         }
623         else
624         {
625                 // finished file
626                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
627
628                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
629
630                 cls.qw_downloadpercent = 0;
631
632                 // start downloading the next file (or join the game)
633                 QW_CL_RequestNextDownload();
634         }
635 }
636
637 static void QW_CL_ParseModelList(void)
638 {
639         int n;
640         int nummodels = MSG_ReadByte();
641         char *str;
642
643         // parse model precache list
644         for (;;)
645         {
646                 str = MSG_ReadString();
647                 if (!str[0])
648                         break;
649                 nummodels++;
650                 if (nummodels==MAX_MODELS)
651                         Host_Error("Server sent too many model precaches");
652                 if (strlen(str) >= MAX_QPATH)
653                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
654                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
655         }
656
657         n = MSG_ReadByte();
658         if (n)
659         {
660                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
661                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
662                 return;
663         }
664
665         cls.signon = 2;
666         cls.qw_downloadnumber = 0;
667         cls.qw_downloadtype = dl_model;
668         QW_CL_RequestNextDownload();
669 }
670
671 static void QW_CL_ParseSoundList(void)
672 {
673         int n;
674         int numsounds = MSG_ReadByte();
675         char *str;
676
677         // parse sound precache list
678         for (;;)
679         {
680                 str = MSG_ReadString();
681                 if (!str[0])
682                         break;
683                 numsounds++;
684                 if (numsounds==MAX_SOUNDS)
685                         Host_Error("Server sent too many sound precaches");
686                 if (strlen(str) >= MAX_QPATH)
687                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
688                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
689         }
690
691         n = MSG_ReadByte();
692
693         if (n)
694         {
695                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
696                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
697                 return;
698         }
699
700         cls.signon = 2;
701         cls.qw_downloadnumber = 0;
702         cls.qw_downloadtype = dl_sound;
703         QW_CL_RequestNextDownload();
704 }
705
706 static void QW_CL_Skins_f(void)
707 {
708         cls.qw_downloadnumber = 0;
709         cls.qw_downloadtype = dl_skin;
710         QW_CL_RequestNextDownload();
711 }
712
713 static void QW_CL_Changing_f(void)
714 {
715         if (cls.qw_downloadmemory)  // don't change when downloading
716                 return;
717
718         S_StopAllSounds();
719         cl.intermission = 0;
720         cls.signon = 1; // not active anymore, but not disconnected
721         Con_Printf("\nChanging map...\n");
722 }
723
724 void QW_CL_NextUpload(void)
725 {
726         int r, percent, size;
727
728         if (!cls.qw_uploaddata)
729                 return;
730
731         r = cls.qw_uploadsize - cls.qw_uploadpos;
732         if (r > 768)
733                 r = 768;
734         size = min(1, cls.qw_uploadsize);
735         percent = (cls.qw_uploadpos+r)*100/size;
736
737         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
738         MSG_WriteShort(&cls.netcon->message, r);
739         MSG_WriteByte(&cls.netcon->message, percent);
740         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
741
742         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
743
744         cls.qw_uploadpos += r;
745
746         if (cls.qw_uploadpos < cls.qw_uploadsize)
747                 return;
748
749         Con_Printf("Upload completed\n");
750
751         QW_CL_StopUpload();
752 }
753
754 void QW_CL_StartUpload(unsigned char *data, int size)
755 {
756         // do nothing in demos or if not connected
757         if (!cls.netcon)
758                 return;
759
760         // abort existing upload if in progress
761         QW_CL_StopUpload();
762
763         Con_DPrintf("Starting upload of %d bytes...\n", size);
764
765         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
766         memcpy(cls.qw_uploaddata, data, size);
767         cls.qw_uploadsize = size;
768         cls.qw_uploadpos = 0;
769
770         QW_CL_NextUpload();
771 }
772
773 #if 0
774 qboolean QW_CL_IsUploading(void)
775 {
776         return cls.qw_uploaddata != NULL;
777 }
778 #endif
779
780 void QW_CL_StopUpload(void)
781 {
782         if (cls.qw_uploaddata)
783                 Mem_Free(cls.qw_uploaddata);
784         cls.qw_uploaddata = NULL;
785         cls.qw_uploadsize = 0;
786         cls.qw_uploadpos = 0;
787 }
788
789 static void QW_CL_ProcessUserInfo(int slot)
790 {
791         int topcolor, bottomcolor;
792         char temp[2048];
793         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
794         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
795         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
796         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
797         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
798         cl.scores[slot].qw_spectator = temp[0] != 0;
799         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
800         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
801         if (!cl.scores[slot].qw_skin[0])
802                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
803         // TODO: skin cache
804 }
805
806 static void QW_CL_UpdateUserInfo(void)
807 {
808         int slot;
809         slot = MSG_ReadByte();
810         if (slot >= cl.maxclients)
811         {
812                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
813                 MSG_ReadLong();
814                 MSG_ReadString();
815                 return;
816         }
817         cl.scores[slot].qw_userid = MSG_ReadLong();
818         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
819
820         QW_CL_ProcessUserInfo(slot);
821 }
822
823 static void QW_CL_SetInfo(void)
824 {
825         int slot;
826         char key[2048];
827         char value[2048];
828         slot = MSG_ReadByte();
829         strlcpy(key, MSG_ReadString(), sizeof(key));
830         strlcpy(value, MSG_ReadString(), sizeof(value));
831         if (slot >= cl.maxclients)
832         {
833                 Con_Printf("svc_setinfo >= cl.maxclients\n");
834                 return;
835         }
836         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
837
838         QW_CL_ProcessUserInfo(slot);
839 }
840
841 static void QW_CL_ServerInfo(void)
842 {
843         char key[2048];
844         char value[2048];
845         char temp[32];
846         strlcpy(key, MSG_ReadString(), sizeof(key));
847         strlcpy(value, MSG_ReadString(), sizeof(value));
848         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
849         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
850         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
851         cl.qw_teamplay = atoi(temp);
852 }
853
854 static void QW_CL_ParseNails(void)
855 {
856         int i, j;
857         int numnails = MSG_ReadByte();
858         vec_t *v;
859         unsigned char bits[6];
860         for (i = 0;i < numnails;i++)
861         {
862                 for (j = 0;j < 6;j++)
863                         bits[j] = MSG_ReadByte();
864                 if (cl.qw_num_nails > 255)
865                         continue;
866                 v = cl.qw_nails[cl.qw_num_nails++];
867                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
868                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
869                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
870                 v[3] = -360*(bits[4]>>4)/16;
871                 v[4] = 360*bits[5]/256;
872                 v[5] = 0;
873         }
874 }
875
876 static void CL_UpdateItemsAndWeapon(void)
877 {
878         int j;
879         // check for important changes
880
881         // set flash times
882         if (cl.olditems != cl.stats[STAT_ITEMS])
883                 for (j = 0;j < 32;j++)
884                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
885                                 cl.item_gettime[j] = cl.time;
886         cl.olditems = cl.stats[STAT_ITEMS];
887
888         // GAME_NEXUIZ hud needs weapon change time
889         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
890                 cl.weapontime = cl.time;
891         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
892 }
893
894 void CL_BeginDownloads(qboolean aborteddownload)
895 {
896         // quakeworld works differently
897         if (cls.protocol == PROTOCOL_QUAKEWORLD)
898                 return;
899
900         // this would be a good place to do curl downloads
901         if(Curl_Have_forthismap())
902         {
903                 Curl_Register_predownload(); // come back later
904                 return;
905         }
906
907         // if we got here...
908         // curl is done, so let's start with the business
909         cl.loadbegun = true;
910
911         if (cl.downloadcsqc)
912         {
913                 size_t progsize;
914                 cl.downloadcsqc = false;
915                 if (cls.netcon
916                  && !sv.active
917                  && csqc_progname.string
918                  && csqc_progname.string[0]
919                  && csqc_progcrc.integer >= 0
920                  && cl_serverextension_download.integer
921                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
922                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
923                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
924         }
925
926         if (cl.loadmodel_current < cl.loadmodel_total)
927         {
928                 // loading models
929
930                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
931                 {
932                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
933                                 continue;
934                         if (cls.signon < SIGNONS)
935                                 CL_KeepaliveMessage(true);
936                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
937                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
938                         {
939                                 // we now have the worldmodel so we can set up the game world
940                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
941                                 CL_UpdateRenderEntity(&cl.entities[0].render);
942                                 R_Modules_NewMap();
943                                 // check memory integrity
944                                 Mem_CheckSentinelsGlobal();
945                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
946                                 {
947                                         cl.loadfinished = true;
948                                         // now issue the spawn to move on to signon 3 like normal
949                                         if (cls.netcon)
950                                                 Cmd_ForwardStringToServer("spawn");
951                                 }
952                         }
953                 }
954
955                 // finished loading models
956         }
957
958         if (cl.loadsound_current < cl.loadsound_total)
959         {
960                 // loading sounds
961
962                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
963                 {
964                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
965                                 continue;
966                         if (cls.signon < SIGNONS)
967                                 CL_KeepaliveMessage(true);
968                         // Don't lock the sfx here, S_ServerSounds already did that
969                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
970                 }
971
972                 // finished loading sounds
973         }
974
975         // note: the reason these loops skip already-loaded things is that it
976         // enables this command to be issued during the game if desired
977
978         if (cl.downloadmodel_current < cl.loadmodel_total)
979         {
980                 // loading models
981
982                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
983                 {
984                         if (aborteddownload)
985                         {
986                                 if (cl.downloadmodel_current == 1)
987                                 {
988                                         // the worldmodel failed, but we need to set up anyway
989                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
990                                         CL_UpdateRenderEntity(&cl.entities[0].render);
991                                         R_Modules_NewMap();
992                                         // check memory integrity
993                                         Mem_CheckSentinelsGlobal();
994                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
995                                         {
996                                                 cl.loadfinished = true;
997                                                 // now issue the spawn to move on to signon 3 like normal
998                                                 if (cls.netcon)
999                                                         Cmd_ForwardStringToServer("spawn");
1000                                         }
1001                                 }
1002                                 aborteddownload = false;
1003                                 continue;
1004                         }
1005                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1006                                 continue;
1007                         if (cls.signon < SIGNONS)
1008                                 CL_KeepaliveMessage(true);
1009                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1010                         {
1011                                 if (cl.downloadmodel_current == 1)
1012                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1013                                 else
1014                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1015                                 // regarding the * check: don't try to download submodels
1016                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1017                                 {
1018                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1019                                         // we'll try loading again when the download finishes
1020                                         return;
1021                                 }
1022                         }
1023                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1024                         if (cl.downloadmodel_current == 1)
1025                         {
1026                                 // we now have the worldmodel so we can set up the game world
1027                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1028                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1029                                 R_Modules_NewMap();
1030                                 // check memory integrity
1031                                 Mem_CheckSentinelsGlobal();
1032                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1033                                 {
1034                                         cl.loadfinished = true;
1035                                         // now issue the spawn to move on to signon 3 like normal
1036                                         if (cls.netcon)
1037                                                 Cmd_ForwardStringToServer("spawn");
1038                                 }
1039                         }
1040                 }
1041
1042                 // finished loading models
1043         }
1044
1045         if (cl.downloadsound_current < cl.loadsound_total)
1046         {
1047                 // loading sounds
1048
1049                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1050                 {
1051                         char soundname[MAX_QPATH];
1052                         if (aborteddownload)
1053                         {
1054                                 aborteddownload = false;
1055                                 continue;
1056                         }
1057                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1058                                 continue;
1059                         if (cls.signon < SIGNONS)
1060                                 CL_KeepaliveMessage(true);
1061                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1062                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1063                         {
1064                                 Con_Printf("Sound %s not found\n", soundname);
1065                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1066                                 {
1067                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1068                                         // we'll try loading again when the download finishes
1069                                         return;
1070                                 }
1071                         }
1072                         // Don't lock the sfx here, S_ServerSounds already did that
1073                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1074                 }
1075
1076                 // finished loading sounds
1077         }
1078
1079         if (!cl.loadfinished)
1080         {
1081                 cl.loadfinished = true;
1082
1083                 // check memory integrity
1084                 Mem_CheckSentinelsGlobal();
1085
1086                 // now issue the spawn to move on to signon 3 like normal
1087                 if (cls.netcon)
1088                         Cmd_ForwardStringToServer("spawn");
1089         }
1090 }
1091
1092 void CL_BeginDownloads_f(void)
1093 {
1094         // prevent cl_begindownloads from being issued multiple times in one match
1095         // to prevent accidentally cancelled downloads
1096         if(cl.loadbegun)
1097                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1098         else
1099                 CL_BeginDownloads(false);
1100 }
1101
1102 void CL_StopDownload(int size, int crc)
1103 {
1104         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1105         {
1106                 int existingcrc;
1107                 size_t existingsize;
1108                 const char *extension;
1109
1110                 // finished file
1111                 // save to disk only if we don't already have it
1112                 // (this is mainly for playing back demos)
1113                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1114                 if (existingsize)
1115                 {
1116                         if ((int)existingsize != size || existingcrc != crc)
1117                         {
1118                                 // we have a mismatching file, pick another name for it
1119                                 char name[MAX_QPATH*2];
1120                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1121                                 if (!FS_FileExists(name))
1122                                 {
1123                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1124                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1125                                 }
1126                         }
1127                 }
1128                 else
1129                 {
1130                         // we either don't have it or have a mismatching file...
1131                         // so it's time to accept the file
1132                         // but if we already have a mismatching file we need to rename
1133                         // this new one, and if we already have this file in renamed form,
1134                         // we do nothing
1135                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1136                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1137                         extension = FS_FileExtension(cls.qw_downloadname);
1138                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1139                                 FS_Rescan();
1140                 }
1141         }
1142
1143         if (cls.qw_downloadmemory)
1144                 Mem_Free(cls.qw_downloadmemory);
1145         cls.qw_downloadmemory = NULL;
1146         cls.qw_downloadname[0] = 0;
1147         cls.qw_downloadmemorymaxsize = 0;
1148         cls.qw_downloadmemorycursize = 0;
1149         cls.qw_downloadpercent = 0;
1150 }
1151
1152 void CL_ParseDownload(void)
1153 {
1154         int i, start, size;
1155         unsigned char data[65536];
1156         start = MSG_ReadLong();
1157         size = (unsigned short)MSG_ReadShort();
1158
1159         // record the start/size information to ack in the next input packet
1160         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1161         {
1162                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1163                 {
1164                         cls.dp_downloadack[i].start = start;
1165                         cls.dp_downloadack[i].size = size;
1166                         break;
1167                 }
1168         }
1169
1170         MSG_ReadBytes(size, data);
1171
1172         if (!cls.qw_downloadname[0])
1173         {
1174                 if (size > 0)
1175                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1176                 return;
1177         }
1178
1179         if (start + size > cls.qw_downloadmemorymaxsize)
1180                 Host_Error("corrupt download message\n");
1181
1182         // only advance cursize if the data is at the expected position
1183         // (gaps are unacceptable)
1184         memcpy(cls.qw_downloadmemory + start, data, size);
1185         cls.qw_downloadmemorycursize = start + size;
1186         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1187         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1188         cls.qw_downloadspeedcount += size;
1189 }
1190
1191 void CL_DownloadBegin_f(void)
1192 {
1193         int size = atoi(Cmd_Argv(1));
1194
1195         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1196         {
1197                 Con_Printf("cl_downloadbegin: received bogus information\n");
1198                 CL_StopDownload(0, 0);
1199                 return;
1200         }
1201
1202         if (cls.qw_downloadname[0])
1203                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1204
1205         CL_StopDownload(0, 0);
1206
1207         // we're really beginning a download now, so initialize stuff
1208         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1209         cls.qw_downloadmemorymaxsize = size;
1210         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1211         cls.qw_downloadnumber++;
1212
1213         Cmd_ForwardStringToServer("sv_startdownload");
1214 }
1215
1216 void CL_StopDownload_f(void)
1217 {
1218         if (cls.qw_downloadname[0])
1219         {
1220                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1221                 CL_StopDownload(0, 0);
1222         }
1223         CL_BeginDownloads(true);
1224 }
1225
1226 void CL_DownloadFinished_f(void)
1227 {
1228         if (Cmd_Argc() < 3)
1229         {
1230                 Con_Printf("Malformed cl_downloadfinished command\n");
1231                 return;
1232         }
1233         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1234         CL_BeginDownloads(false);
1235 }
1236
1237 /*
1238 =====================
1239 CL_SignonReply
1240
1241 An svc_signonnum has been received, perform a client side setup
1242 =====================
1243 */
1244 static void CL_SignonReply (void)
1245 {
1246         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1247
1248         switch (cls.signon)
1249         {
1250         case 1:
1251                 if (cls.netcon)
1252                 {
1253                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1254                         MSG_WriteString (&cls.netcon->message, "prespawn");
1255                 }
1256                 else // playing a demo...  make sure loading occurs as soon as possible
1257                         CL_BeginDownloads(false);
1258                 break;
1259
1260         case 2:
1261                 if (cls.netcon)
1262                 {
1263                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1264                         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1265
1266                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1267                         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1268
1269                         if (cl_pmodel.integer)
1270                         {
1271                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1272                                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1273                         }
1274                         if (*cl_playermodel.string)
1275                         {
1276                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1277                                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1278                         }
1279                         if (*cl_playerskin.string)
1280                         {
1281                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1282                                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1283                         }
1284
1285                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1286                         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1287
1288                         // LordHavoc: changed to begin a loading stage and issue this when done
1289                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1290                         //MSG_WriteString (&cls.netcon->message, "spawn");
1291
1292                         // execute cl_begindownloads next frame after this message is sent
1293                         // (so that the server can see the player name while downloading)
1294                         Cbuf_AddText("\ncl_begindownloads\n");
1295                 }
1296                 break;
1297
1298         case 3:
1299                 if (cls.netcon)
1300                 {
1301                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1302                         MSG_WriteString (&cls.netcon->message, "begin");
1303                 }
1304                 break;
1305
1306         case 4:
1307                 Con_ClearNotify();
1308                 break;
1309         }
1310 }
1311
1312 /*
1313 ==================
1314 CL_ParseServerInfo
1315 ==================
1316 */
1317 void CL_ParseServerInfo (void)
1318 {
1319         char *str;
1320         int i;
1321         protocolversion_t protocol;
1322         int nummodels, numsounds;
1323
1324         Con_DPrint("Serverinfo packet received.\n");
1325
1326         // if server is active, we already began a loading plaque
1327         if (!sv.active)
1328                 SCR_BeginLoadingPlaque();
1329
1330         // check memory integrity
1331         Mem_CheckSentinelsGlobal();
1332
1333         // clear cl_serverextension cvars
1334         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1335
1336 //
1337 // wipe the client_state_t struct
1338 //
1339         CL_ClearState ();
1340
1341 // parse protocol version number
1342         i = MSG_ReadLong ();
1343         protocol = Protocol_EnumForNumber(i);
1344         if (protocol == PROTOCOL_UNKNOWN)
1345         {
1346                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1347                 return;
1348         }
1349         // hack for unmarked Nehahra movie demos which had a custom protocol
1350         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1351                 protocol = PROTOCOL_NEHAHRAMOVIE;
1352         cls.protocol = protocol;
1353         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1354
1355         cl.num_entities = 1;
1356
1357         if (protocol == PROTOCOL_QUAKEWORLD)
1358         {
1359                 char gamedir[1][MAX_QPATH];
1360
1361                 cl.qw_servercount = MSG_ReadLong();
1362
1363                 str = MSG_ReadString();
1364                 Con_Printf("server gamedir is %s\n", str);
1365                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1366
1367                 // change gamedir if needed
1368                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1369                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1370
1371                 cl.gametype = GAME_DEATHMATCH;
1372                 cl.maxclients = 32;
1373
1374                 // parse player number
1375                 i = MSG_ReadByte();
1376                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1377                 //cl.qw_spectator = (i & 128) != 0;
1378                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1379                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1380
1381                 // get the full level name
1382                 str = MSG_ReadString ();
1383                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1384
1385                 // get the movevars
1386                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1387                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1388                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1389                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1390                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1391                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1392                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1393                 cl.qw_movevars_friction           = MSG_ReadFloat();
1394                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1395                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1396
1397                 // seperate the printfs so the server message can have a color
1398                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1399
1400                 // check memory integrity
1401                 Mem_CheckSentinelsGlobal();
1402
1403                 if (cls.netcon)
1404                 {
1405                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1406                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1407                 }
1408
1409                 cl.loadbegun = false;
1410                 cl.loadfinished = false;
1411
1412                 cls.state = ca_connected;
1413                 cls.signon = 1;
1414
1415                 // note: on QW protocol we can't set up the gameworld until after
1416                 // downloads finish...
1417                 // (we don't even know the name of the map yet)
1418         }
1419         else
1420         {
1421         // parse maxclients
1422                 cl.maxclients = MSG_ReadByte ();
1423                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1424                 {
1425                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1426                         return;
1427                 }
1428                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1429
1430         // parse gametype
1431                 cl.gametype = MSG_ReadByte ();
1432
1433         // parse signon message
1434                 str = MSG_ReadString ();
1435                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1436
1437         // seperate the printfs so the server message can have a color
1438                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1439                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1440
1441                 // check memory integrity
1442                 Mem_CheckSentinelsGlobal();
1443
1444                 // parse model precache list
1445                 for (nummodels=1 ; ; nummodels++)
1446                 {
1447                         str = MSG_ReadString();
1448                         if (!str[0])
1449                                 break;
1450                         if (nummodels==MAX_MODELS)
1451                                 Host_Error ("Server sent too many model precaches");
1452                         if (strlen(str) >= MAX_QPATH)
1453                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1454                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1455                 }
1456                 // parse sound precache list
1457                 for (numsounds=1 ; ; numsounds++)
1458                 {
1459                         str = MSG_ReadString();
1460                         if (!str[0])
1461                                 break;
1462                         if (numsounds==MAX_SOUNDS)
1463                                 Host_Error("Server sent too many sound precaches");
1464                         if (strlen(str) >= MAX_QPATH)
1465                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1466                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1467                 }
1468
1469                 // touch all of the precached models that are still loaded so we can free
1470                 // anything that isn't needed
1471                 Mod_ClearUsed();
1472                 for (i = 1;i < nummodels;i++)
1473                         Mod_FindName(cl.model_name[i]);
1474                 // precache any models used by the client (this also marks them used)
1475                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1476                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1477                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1478                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1479                 Mod_PurgeUnused();
1480
1481                 // do the same for sounds
1482                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1483                 S_ServerSounds (cl.sound_name, numsounds);
1484
1485                 // precache any sounds used by the client
1486                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1487                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1488                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1489                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1490                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1491                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1492                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1493
1494                 // now we try to load everything that is new
1495                 cl.loadmodel_current = 1;
1496                 cl.downloadmodel_current = 1;
1497                 cl.loadmodel_total = nummodels;
1498                 cl.loadsound_current = 1;
1499                 cl.downloadsound_current = 1;
1500                 cl.loadsound_total = numsounds;
1501                 cl.downloadcsqc = true;
1502                 cl.loadbegun = false;
1503                 cl.loadfinished = false;
1504         }
1505
1506         // check memory integrity
1507         Mem_CheckSentinelsGlobal();
1508 }
1509
1510 void CL_ValidateState(entity_state_t *s)
1511 {
1512         model_t *model;
1513
1514         if (!s->active)
1515                 return;
1516
1517         if (s->modelindex >= MAX_MODELS)
1518                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1519
1520         // colormap is client index + 1
1521         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1522         {
1523                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1524                 s->colormap = 0;
1525         }
1526
1527         model = cl.model_precache[s->modelindex];
1528         if (model && model->type && s->frame >= model->numframes)
1529         {
1530                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1531                 s->frame = 0;
1532         }
1533         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1534         {
1535                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1536                 s->skin = 0;
1537         }
1538 }
1539
1540 void CL_MoveLerpEntityStates(entity_t *ent)
1541 {
1542         float odelta[3], adelta[3];
1543         CL_ValidateState(&ent->state_current);
1544         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1545         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1546         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1547         {
1548                 // reset all persistent stuff if this is a new entity
1549                 ent->persistent.lerpdeltatime = 0;
1550                 ent->persistent.lerpstarttime = cl.mtime[1];
1551                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1552                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1553                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1554                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1555                 // reset animation interpolation as well
1556                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1557                 ent->render.frame1time = ent->render.frame2time = cl.time;
1558                 ent->render.framelerp = 1;
1559                 // reset various persistent stuff
1560                 ent->persistent.muzzleflash = 0;
1561                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1562         }
1563         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1564         {
1565                 // don't interpolate the move
1566                 // (the fixangle[] check detects teleports, but not constant fixangles
1567                 //  such as when spectating)
1568                 ent->persistent.lerpdeltatime = 0;
1569                 ent->persistent.lerpstarttime = cl.mtime[1];
1570                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1571                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1572                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1573                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1574         }
1575         else if (ent->state_current.flags & RENDER_STEP)
1576         {
1577                 // monster interpolation
1578                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1579                 {
1580                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1581                         ent->persistent.lerpstarttime = cl.mtime[1];
1582                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1583                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1584                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1585                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1586                 }
1587         }
1588         else
1589         {
1590                 // not a monster
1591                 ent->persistent.lerpstarttime = ent->state_previous.time;
1592                 // no lerp if it's singleplayer
1593                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1594                         ent->persistent.lerpdeltatime = 0;
1595                 else
1596                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1597                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1598                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1599                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1600                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1601         }
1602         // trigger muzzleflash effect if necessary
1603         if (ent->state_current.effects & EF_MUZZLEFLASH)
1604                 ent->persistent.muzzleflash = 1;
1605 }
1606
1607 /*
1608 ==================
1609 CL_ParseBaseline
1610 ==================
1611 */
1612 void CL_ParseBaseline (entity_t *ent, int large)
1613 {
1614         int i;
1615
1616         ent->state_baseline = defaultstate;
1617         // FIXME: set ent->state_baseline.number?
1618         ent->state_baseline.active = true;
1619         if (large)
1620         {
1621                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1622                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1623         }
1624         else
1625         {
1626                 ent->state_baseline.modelindex = MSG_ReadByte ();
1627                 ent->state_baseline.frame = MSG_ReadByte ();
1628         }
1629         ent->state_baseline.colormap = MSG_ReadByte();
1630         ent->state_baseline.skin = MSG_ReadByte();
1631         for (i = 0;i < 3;i++)
1632         {
1633                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1634                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1635         }
1636         ent->state_previous = ent->state_current = ent->state_baseline;
1637 }
1638
1639
1640 /*
1641 ==================
1642 CL_ParseClientdata
1643
1644 Server information pertaining to this client only
1645 ==================
1646 */
1647 void CL_ParseClientdata (void)
1648 {
1649         int i, bits;
1650
1651         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1652         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1653         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1654         cl.mviewzoom[1] = cl.mviewzoom[0];
1655
1656         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1657         {
1658                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1659                 cl.stats[STAT_ITEMS] = 0;
1660                 cl.stats[STAT_VIEWZOOM] = 255;
1661         }
1662         cl.idealpitch = 0;
1663         cl.mpunchangle[0][0] = 0;
1664         cl.mpunchangle[0][1] = 0;
1665         cl.mpunchangle[0][2] = 0;
1666         cl.mpunchvector[0][0] = 0;
1667         cl.mpunchvector[0][1] = 0;
1668         cl.mpunchvector[0][2] = 0;
1669         cl.mvelocity[0][0] = 0;
1670         cl.mvelocity[0][1] = 0;
1671         cl.mvelocity[0][2] = 0;
1672         cl.mviewzoom[0] = 1;
1673
1674         bits = (unsigned short) MSG_ReadShort ();
1675         if (bits & SU_EXTEND1)
1676                 bits |= (MSG_ReadByte() << 16);
1677         if (bits & SU_EXTEND2)
1678                 bits |= (MSG_ReadByte() << 24);
1679
1680         if (bits & SU_VIEWHEIGHT)
1681                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1682
1683         if (bits & SU_IDEALPITCH)
1684                 cl.idealpitch = MSG_ReadChar ();
1685
1686         for (i = 0;i < 3;i++)
1687         {
1688                 if (bits & (SU_PUNCH1<<i) )
1689                 {
1690                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1691                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1692                         else
1693                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1694                 }
1695                 if (bits & (SU_PUNCHVEC1<<i))
1696                 {
1697                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1698                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1699                         else
1700                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1701                 }
1702                 if (bits & (SU_VELOCITY1<<i) )
1703                 {
1704                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1705                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1706                         else
1707                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1708                 }
1709         }
1710
1711         // LordHavoc: hipnotic demos don't have this bit set but should
1712         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1713                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1714
1715         cl.onground = (bits & SU_ONGROUND) != 0;
1716         cl.inwater = (bits & SU_INWATER) != 0;
1717
1718         if (cls.protocol == PROTOCOL_DARKPLACES5)
1719         {
1720                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1721                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1722                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1723                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1724                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1725                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1726                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1727                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1728                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1729                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1730         }
1731         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1732         {
1733                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1734                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1735                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1736                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1737                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1738                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1739                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1740                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1741                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1742                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1743                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1744                 else
1745                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1746         }
1747
1748         if (bits & SU_VIEWZOOM)
1749         {
1750                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1751                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1752                 else
1753                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1754         }
1755
1756         // viewzoom interpolation
1757         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1758 }
1759
1760 /*
1761 =====================
1762 CL_ParseStatic
1763 =====================
1764 */
1765 void CL_ParseStatic (int large)
1766 {
1767         entity_t *ent;
1768
1769         if (cl.num_static_entities >= cl.max_static_entities)
1770                 Host_Error ("Too many static entities");
1771         ent = &cl.static_entities[cl.num_static_entities++];
1772         CL_ParseBaseline (ent, large);
1773
1774         if (ent->state_baseline.modelindex == 0)
1775         {
1776                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1777                 cl.num_static_entities--;
1778                 // This is definitely a cheesy way to conserve resources...
1779                 return;
1780         }
1781
1782 // copy it to the current state
1783         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1784         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1785         ent->render.framelerp = 0;
1786         // make torchs play out of sync
1787         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1788         ent->render.colormap = -1; // no special coloring
1789         ent->render.skinnum = ent->state_baseline.skin;
1790         ent->render.effects = ent->state_baseline.effects;
1791         ent->render.alpha = 1;
1792
1793         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1794         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1795
1796         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1797         CL_UpdateRenderEntity(&ent->render);
1798 }
1799
1800 /*
1801 ===================
1802 CL_ParseStaticSound
1803 ===================
1804 */
1805 void CL_ParseStaticSound (int large)
1806 {
1807         vec3_t          org;
1808         int                     sound_num, vol, atten;
1809
1810         MSG_ReadVector(org, cls.protocol);
1811         if (large)
1812                 sound_num = (unsigned short) MSG_ReadShort ();
1813         else
1814                 sound_num = MSG_ReadByte ();
1815         vol = MSG_ReadByte ();
1816         atten = MSG_ReadByte ();
1817
1818         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1819 }
1820
1821 void CL_ParseEffect (void)
1822 {
1823         vec3_t          org;
1824         int                     modelindex, startframe, framecount, framerate;
1825
1826         MSG_ReadVector(org, cls.protocol);
1827         modelindex = MSG_ReadByte ();
1828         startframe = MSG_ReadByte ();
1829         framecount = MSG_ReadByte ();
1830         framerate = MSG_ReadByte ();
1831
1832         CL_Effect(org, modelindex, startframe, framecount, framerate);
1833 }
1834
1835 void CL_ParseEffect2 (void)
1836 {
1837         vec3_t          org;
1838         int                     modelindex, startframe, framecount, framerate;
1839
1840         MSG_ReadVector(org, cls.protocol);
1841         modelindex = (unsigned short) MSG_ReadShort ();
1842         startframe = (unsigned short) MSG_ReadShort ();
1843         framecount = MSG_ReadByte ();
1844         framerate = MSG_ReadByte ();
1845
1846         CL_Effect(org, modelindex, startframe, framecount, framerate);
1847 }
1848
1849 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1850 {
1851         int i;
1852         beam_t *b = NULL;
1853
1854         if (ent >= MAX_EDICTS)
1855         {
1856                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1857                 ent = 0;
1858         }
1859
1860         if (ent >= cl.max_entities)
1861                 CL_ExpandEntities(ent);
1862
1863         // override any beam with the same entity
1864         i = cl.max_beams;
1865         if (ent)
1866                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1867                         if (b->entity == ent)
1868                                 break;
1869         // if the entity was not found then just replace an unused beam
1870         if (i == cl.max_beams)
1871                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1872                         if (!b->model)
1873                                 break;
1874         if (i < cl.max_beams)
1875         {
1876                 cl.num_beams = max(cl.num_beams, i + 1);
1877                 b->entity = ent;
1878                 b->lightning = lightning;
1879                 b->model = m;
1880                 b->endtime = cl.mtime[0] + 0.2;
1881                 VectorCopy (start, b->start);
1882                 VectorCopy (end, b->end);
1883         }
1884         else
1885                 Con_Print("beam list overflow!\n");
1886 }
1887
1888 void CL_ParseBeam (model_t *m, int lightning)
1889 {
1890         int ent;
1891         vec3_t start, end;
1892
1893         ent = (unsigned short) MSG_ReadShort ();
1894         MSG_ReadVector(start, cls.protocol);
1895         MSG_ReadVector(end, cls.protocol);
1896
1897         if (ent >= MAX_EDICTS)
1898         {
1899                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1900                 ent = 0;
1901         }
1902
1903         CL_NewBeam(ent, start, end, m, lightning);
1904 }
1905
1906 void CL_ParseTempEntity(void)
1907 {
1908         int type;
1909         vec3_t pos, pos2;
1910         vec3_t vel1, vel2;
1911         vec3_t dir;
1912         vec3_t color;
1913         int rnd;
1914         int colorStart, colorLength, count;
1915         float velspeed, radius;
1916         unsigned char *tempcolor;
1917         matrix4x4_t tempmatrix;
1918
1919         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1920         {
1921                 type = MSG_ReadByte();
1922                 switch (type)
1923                 {
1924                 case QW_TE_WIZSPIKE:
1925                         // spike hitting wall
1926                         MSG_ReadVector(pos, cls.protocol);
1927                         CL_FindNonSolidLocation(pos, pos, 4);
1928                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1929                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1930                         break;
1931
1932                 case QW_TE_KNIGHTSPIKE:
1933                         // spike hitting wall
1934                         MSG_ReadVector(pos, cls.protocol);
1935                         CL_FindNonSolidLocation(pos, pos, 4);
1936                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1937                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1938                         break;
1939
1940                 case QW_TE_SPIKE:
1941                         // spike hitting wall
1942                         MSG_ReadVector(pos, cls.protocol);
1943                         CL_FindNonSolidLocation(pos, pos, 4);
1944                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1945                         if (rand() % 5)
1946                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1947                         else
1948                         {
1949                                 rnd = rand() & 3;
1950                                 if (rnd == 1)
1951                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1952                                 else if (rnd == 2)
1953                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1954                                 else
1955                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1956                         }
1957                         break;
1958                 case QW_TE_SUPERSPIKE:
1959                         // super spike hitting wall
1960                         MSG_ReadVector(pos, cls.protocol);
1961                         CL_FindNonSolidLocation(pos, pos, 4);
1962                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1963                         if (rand() % 5)
1964                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1965                         else
1966                         {
1967                                 rnd = rand() & 3;
1968                                 if (rnd == 1)
1969                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1970                                 else if (rnd == 2)
1971                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1972                                 else
1973                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1974                         }
1975                         break;
1976
1977                 case QW_TE_EXPLOSION:
1978                         // rocket explosion
1979                         MSG_ReadVector(pos, cls.protocol);
1980                         CL_FindNonSolidLocation(pos, pos, 10);
1981                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1982                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1983                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1984                         break;
1985
1986                 case QW_TE_TAREXPLOSION:
1987                         // tarbaby explosion
1988                         MSG_ReadVector(pos, cls.protocol);
1989                         CL_FindNonSolidLocation(pos, pos, 10);
1990                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1991                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1992                         break;
1993
1994                 case QW_TE_LIGHTNING1:
1995                         // lightning bolts
1996                         CL_ParseBeam(cl.model_bolt, true);
1997                         break;
1998
1999                 case QW_TE_LIGHTNING2:
2000                         // lightning bolts
2001                         CL_ParseBeam(cl.model_bolt2, true);
2002                         break;
2003
2004                 case QW_TE_LIGHTNING3:
2005                         // lightning bolts
2006                         CL_ParseBeam(cl.model_bolt3, false);
2007                         break;
2008
2009                 case QW_TE_LAVASPLASH:
2010                         MSG_ReadVector(pos, cls.protocol);
2011                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2012                         break;
2013
2014                 case QW_TE_TELEPORT:
2015                         MSG_ReadVector(pos, cls.protocol);
2016                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2017                         break;
2018
2019                 case QW_TE_GUNSHOT:
2020                         // bullet hitting wall
2021                         radius = MSG_ReadByte();
2022                         MSG_ReadVector(pos, cls.protocol);
2023                         CL_FindNonSolidLocation(pos, pos, 4);
2024                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2025                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2026                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2027                         break;
2028
2029                 case QW_TE_BLOOD:
2030                         count = MSG_ReadByte();
2031                         MSG_ReadVector(pos, cls.protocol);
2032                         CL_FindNonSolidLocation(pos, pos, 4);
2033                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2034                         break;
2035
2036                 case QW_TE_LIGHTNINGBLOOD:
2037                         MSG_ReadVector(pos, cls.protocol);
2038                         CL_FindNonSolidLocation(pos, pos, 4);
2039                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2040                         break;
2041
2042                 default:
2043                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2044                 }
2045         }
2046         else
2047         {
2048                 type = MSG_ReadByte();
2049                 switch (type)
2050                 {
2051                 case TE_WIZSPIKE:
2052                         // spike hitting wall
2053                         MSG_ReadVector(pos, cls.protocol);
2054                         CL_FindNonSolidLocation(pos, pos, 4);
2055                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2056                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2057                         break;
2058
2059                 case TE_KNIGHTSPIKE:
2060                         // spike hitting wall
2061                         MSG_ReadVector(pos, cls.protocol);
2062                         CL_FindNonSolidLocation(pos, pos, 4);
2063                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2064                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2065                         break;
2066
2067                 case TE_SPIKE:
2068                         // spike hitting wall
2069                         MSG_ReadVector(pos, cls.protocol);
2070                         CL_FindNonSolidLocation(pos, pos, 4);
2071                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2072                         if (rand() % 5)
2073                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2074                         else
2075                         {
2076                                 rnd = rand() & 3;
2077                                 if (rnd == 1)
2078                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2079                                 else if (rnd == 2)
2080                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2081                                 else
2082                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2083                         }
2084                         break;
2085                 case TE_SPIKEQUAD:
2086                         // quad spike hitting wall
2087                         MSG_ReadVector(pos, cls.protocol);
2088                         CL_FindNonSolidLocation(pos, pos, 4);
2089                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2090                         if (rand() % 5)
2091                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2092                         else
2093                         {
2094                                 rnd = rand() & 3;
2095                                 if (rnd == 1)
2096                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2097                                 else if (rnd == 2)
2098                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2099                                 else
2100                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2101                         }
2102                         break;
2103                 case TE_SUPERSPIKE:
2104                         // super spike hitting wall
2105                         MSG_ReadVector(pos, cls.protocol);
2106                         CL_FindNonSolidLocation(pos, pos, 4);
2107                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2108                         if (rand() % 5)
2109                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2110                         else
2111                         {
2112                                 rnd = rand() & 3;
2113                                 if (rnd == 1)
2114                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2115                                 else if (rnd == 2)
2116                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2117                                 else
2118                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2119                         }
2120                         break;
2121                 case TE_SUPERSPIKEQUAD:
2122                         // quad super spike hitting wall
2123                         MSG_ReadVector(pos, cls.protocol);
2124                         CL_FindNonSolidLocation(pos, pos, 4);
2125                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2126                         if (rand() % 5)
2127                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2128                         else
2129                         {
2130                                 rnd = rand() & 3;
2131                                 if (rnd == 1)
2132                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2133                                 else if (rnd == 2)
2134                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2135                                 else
2136                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2137                         }
2138                         break;
2139                         // LordHavoc: added for improved blood splatters
2140                 case TE_BLOOD:
2141                         // blood puff
2142                         MSG_ReadVector(pos, cls.protocol);
2143                         CL_FindNonSolidLocation(pos, pos, 4);
2144                         dir[0] = MSG_ReadChar();
2145                         dir[1] = MSG_ReadChar();
2146                         dir[2] = MSG_ReadChar();
2147                         count = MSG_ReadByte();
2148                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2149                         break;
2150                 case TE_SPARK:
2151                         // spark shower
2152                         MSG_ReadVector(pos, cls.protocol);
2153                         CL_FindNonSolidLocation(pos, pos, 4);
2154                         dir[0] = MSG_ReadChar();
2155                         dir[1] = MSG_ReadChar();
2156                         dir[2] = MSG_ReadChar();
2157                         count = MSG_ReadByte();
2158                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2159                         break;
2160                 case TE_PLASMABURN:
2161                         MSG_ReadVector(pos, cls.protocol);
2162                         CL_FindNonSolidLocation(pos, pos, 4);
2163                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2164                         break;
2165                         // LordHavoc: added for improved gore
2166                 case TE_BLOODSHOWER:
2167                         // vaporized body
2168                         MSG_ReadVector(pos, cls.protocol); // mins
2169                         MSG_ReadVector(pos2, cls.protocol); // maxs
2170                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2171                         count = (unsigned short) MSG_ReadShort(); // number of particles
2172                         vel1[0] = -velspeed;
2173                         vel1[1] = -velspeed;
2174                         vel1[2] = -velspeed;
2175                         vel2[0] = velspeed;
2176                         vel2[1] = velspeed;
2177                         vel2[2] = velspeed;
2178                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2179                         break;
2180
2181                 case TE_PARTICLECUBE:
2182                         // general purpose particle effect
2183                         MSG_ReadVector(pos, cls.protocol); // mins
2184                         MSG_ReadVector(pos2, cls.protocol); // maxs
2185                         MSG_ReadVector(dir, cls.protocol); // dir
2186                         count = (unsigned short) MSG_ReadShort(); // number of particles
2187                         colorStart = MSG_ReadByte(); // color
2188                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2189                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2190                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2191                         break;
2192
2193                 case TE_PARTICLERAIN:
2194                         // general purpose particle effect
2195                         MSG_ReadVector(pos, cls.protocol); // mins
2196                         MSG_ReadVector(pos2, cls.protocol); // maxs
2197                         MSG_ReadVector(dir, cls.protocol); // dir
2198                         count = (unsigned short) MSG_ReadShort(); // number of particles
2199                         colorStart = MSG_ReadByte(); // color
2200                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2201                         break;
2202
2203                 case TE_PARTICLESNOW:
2204                         // general purpose particle effect
2205                         MSG_ReadVector(pos, cls.protocol); // mins
2206                         MSG_ReadVector(pos2, cls.protocol); // maxs
2207                         MSG_ReadVector(dir, cls.protocol); // dir
2208                         count = (unsigned short) MSG_ReadShort(); // number of particles
2209                         colorStart = MSG_ReadByte(); // color
2210                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2211                         break;
2212
2213                 case TE_GUNSHOT:
2214                         // bullet hitting wall
2215                         MSG_ReadVector(pos, cls.protocol);
2216                         CL_FindNonSolidLocation(pos, pos, 4);
2217                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2218                         break;
2219
2220                 case TE_GUNSHOTQUAD:
2221                         // quad bullet hitting wall
2222                         MSG_ReadVector(pos, cls.protocol);
2223                         CL_FindNonSolidLocation(pos, pos, 4);
2224                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2225                         break;
2226
2227                 case TE_EXPLOSION:
2228                         // rocket explosion
2229                         MSG_ReadVector(pos, cls.protocol);
2230                         CL_FindNonSolidLocation(pos, pos, 10);
2231                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2232                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2233                         break;
2234
2235                 case TE_EXPLOSIONQUAD:
2236                         // quad rocket explosion
2237                         MSG_ReadVector(pos, cls.protocol);
2238                         CL_FindNonSolidLocation(pos, pos, 10);
2239                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2240                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2241                         break;
2242
2243                 case TE_EXPLOSION3:
2244                         // Nehahra movie colored lighting explosion
2245                         MSG_ReadVector(pos, cls.protocol);
2246                         CL_FindNonSolidLocation(pos, pos, 10);
2247                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2248                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2249                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2250                         CL_ParticleExplosion(pos);
2251                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2252                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2253                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2254                         break;
2255
2256                 case TE_EXPLOSIONRGB:
2257                         // colored lighting explosion
2258                         MSG_ReadVector(pos, cls.protocol);
2259                         CL_FindNonSolidLocation(pos, pos, 10);
2260                         CL_ParticleExplosion(pos);
2261                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2262                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2263                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2264                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2265                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2266                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2267                         break;
2268
2269                 case TE_TAREXPLOSION:
2270                         // tarbaby explosion
2271                         MSG_ReadVector(pos, cls.protocol);
2272                         CL_FindNonSolidLocation(pos, pos, 10);
2273                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2274                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2275                         break;
2276
2277                 case TE_SMALLFLASH:
2278                         MSG_ReadVector(pos, cls.protocol);
2279                         CL_FindNonSolidLocation(pos, pos, 10);
2280                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2281                         break;
2282
2283                 case TE_CUSTOMFLASH:
2284                         MSG_ReadVector(pos, cls.protocol);
2285                         CL_FindNonSolidLocation(pos, pos, 4);
2286                         radius = (MSG_ReadByte() + 1) * 8;
2287                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2288                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2289                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2290                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2291                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2292                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2293                         break;
2294
2295                 case TE_FLAMEJET:
2296                         MSG_ReadVector(pos, cls.protocol);
2297                         MSG_ReadVector(dir, cls.protocol);
2298                         count = MSG_ReadByte();
2299                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2300                         break;
2301
2302                 case TE_LIGHTNING1:
2303                         // lightning bolts
2304                         CL_ParseBeam(cl.model_bolt, true);
2305                         break;
2306
2307                 case TE_LIGHTNING2:
2308                         // lightning bolts
2309                         CL_ParseBeam(cl.model_bolt2, true);
2310                         break;
2311
2312                 case TE_LIGHTNING3:
2313                         // lightning bolts
2314                         CL_ParseBeam(cl.model_bolt3, false);
2315                         break;
2316
2317         // PGM 01/21/97
2318                 case TE_BEAM:
2319                         // grappling hook beam
2320                         CL_ParseBeam(cl.model_beam, false);
2321                         break;
2322         // PGM 01/21/97
2323
2324         // LordHavoc: for compatibility with the Nehahra movie...
2325                 case TE_LIGHTNING4NEH:
2326                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2327                         break;
2328
2329                 case TE_LAVASPLASH:
2330                         MSG_ReadVector(pos, cls.protocol);
2331                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2332                         break;
2333
2334                 case TE_TELEPORT:
2335                         MSG_ReadVector(pos, cls.protocol);
2336                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2337                         break;
2338
2339                 case TE_EXPLOSION2:
2340                         // color mapped explosion
2341                         MSG_ReadVector(pos, cls.protocol);
2342                         CL_FindNonSolidLocation(pos, pos, 10);
2343                         colorStart = MSG_ReadByte();
2344                         colorLength = MSG_ReadByte();
2345                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2346                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2347                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2348                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2349                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2350                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2351                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2352                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2353                         break;
2354
2355                 case TE_TEI_G3:
2356                         MSG_ReadVector(pos, cls.protocol);
2357                         MSG_ReadVector(pos2, cls.protocol);
2358                         MSG_ReadVector(dir, cls.protocol);
2359                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2360                         break;
2361
2362                 case TE_TEI_SMOKE:
2363                         MSG_ReadVector(pos, cls.protocol);
2364                         MSG_ReadVector(dir, cls.protocol);
2365                         count = MSG_ReadByte();
2366                         CL_FindNonSolidLocation(pos, pos, 4);
2367                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2368                         break;
2369
2370                 case TE_TEI_BIGEXPLOSION:
2371                         MSG_ReadVector(pos, cls.protocol);
2372                         CL_FindNonSolidLocation(pos, pos, 10);
2373                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2374                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2375                         break;
2376
2377                 case TE_TEI_PLASMAHIT:
2378                         MSG_ReadVector(pos, cls.protocol);
2379                         MSG_ReadVector(dir, cls.protocol);
2380                         count = MSG_ReadByte();
2381                         CL_FindNonSolidLocation(pos, pos, 5);
2382                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2383                         break;
2384
2385                 default:
2386                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2387                 }
2388         }
2389 }
2390
2391 void CL_ParseTrailParticles(void)
2392 {
2393         int entityindex;
2394         int effectindex;
2395         vec3_t start, end;
2396         entityindex = (unsigned short)MSG_ReadShort();
2397         if (entityindex >= MAX_EDICTS)
2398                 entityindex = 0;
2399         if (entityindex >= cl.max_entities)
2400                 CL_ExpandEntities(entityindex);
2401         effectindex = (unsigned short)MSG_ReadShort();
2402         MSG_ReadVector(start, cls.protocol);
2403         MSG_ReadVector(end, cls.protocol);
2404         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2405 }
2406
2407 void CL_ParsePointParticles(void)
2408 {
2409         int effectindex, count;
2410         vec3_t origin, velocity;
2411         effectindex = (unsigned short)MSG_ReadShort();
2412         MSG_ReadVector(origin, cls.protocol);
2413         MSG_ReadVector(velocity, cls.protocol);
2414         count = (unsigned short)MSG_ReadShort();
2415         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2416 }
2417
2418 // look for anything interesting like player IP addresses or ping reports
2419 qboolean CL_ExaminePrintString(const char *text)
2420 {
2421         const char *t;
2422         if (!strcmp(text, "Client ping times:\n"))
2423         {
2424                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2425                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2426                         ;
2427                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2428                 {
2429                         Con_Printf("ping reply but empty scoreboard?!?\n");
2430                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2431                         cl.parsingtextexpectingpingforscores = 0;
2432                 }
2433                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2434                 return !cl.parsingtextexpectingpingforscores;
2435         }
2436         if (!strncmp(text, "host:    ", 9))
2437         {
2438                 // cl.parsingtextexpectingpingforscores = false; // really?
2439                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2440                 cl.parsingtextplayerindex = 0;
2441                 return true;
2442         }
2443         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2444         {
2445                 // if anything goes wrong, we'll assume this is not a ping report
2446                 qboolean expected = cl.parsingtextexpectingpingforscores;
2447                 cl.parsingtextexpectingpingforscores = 0;
2448                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2449                 t = text;
2450                 while (*t == ' ')
2451                         t++;
2452                 if ((*t >= '0' && *t <= '9') || *t == '-')
2453                 {
2454                         int ping = atoi(t);
2455                         while ((*t >= '0' && *t <= '9') || *t == '-')
2456                                 t++;
2457                         if (*t == ' ')
2458                         {
2459                                 int charindex = 0;
2460                                 t++;
2461                                 if(cl.parsingtextplayerindex < cl.maxclients)
2462                                 {
2463                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2464                                                 ;
2465                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2466                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2467                                         if (t[charindex] == '\n')
2468                                         {
2469                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2470                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2471                                                         ;
2472                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2473                                                 {
2474                                                         // we parsed a valid ping entry, so expect another to follow
2475                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2476                                                         cl.parsingtextexpectingpingforscores = expected;
2477                                                 }
2478                                                 return !expected;
2479                                         }
2480                                 }
2481                                 if (!strncmp(t, "unconnected\n", 12))
2482                                 {
2483                                         // just ignore
2484                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2485                                         cl.parsingtextexpectingpingforscores = expected;
2486                                         return !expected;
2487                                 }
2488                                 else
2489                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2490                         }
2491                 }
2492         }
2493         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2494         {
2495                 if (!strncmp(text, "players: ", 9))
2496                 {
2497                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2498                         cl.parsingtextplayerindex = 0;
2499                         return true;
2500                 }
2501                 else if (!strstr(text, ": "))
2502                 {
2503                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2504                         return true;
2505                 }
2506         }
2507         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2508         {
2509                 // if anything goes wrong, we'll assume this is not a status report
2510                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2511                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2512                 {
2513                         t = text + 1;
2514                         cl.parsingtextplayerindex = atoi(t);
2515                         while (*t >= '0' && *t <= '9')
2516                                 t++;
2517                         if (*t == ' ')
2518                         {
2519                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2520                                 return true;
2521                         }
2522                 }
2523         }
2524         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2525         {
2526                 // if anything goes wrong, we'll assume this is not a status report
2527                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2528                 if (text[0] == ' ')
2529                 {
2530                         t = text;
2531                         while (*t == ' ')
2532                                 t++;
2533                         // botclient is perfectly valid, but we don't care about bots
2534                         if (strcmp(t, "botclient\n"))
2535                         {
2536                                 lhnetaddress_t address;
2537                                 LHNETADDRESS_FromString(&address, t, 0);
2538                                 // TODO: log the IP address and player name?
2539                         }
2540                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2541                         return true;
2542                 }
2543         }
2544         return true;
2545 }
2546
2547 static void CL_NetworkTimeReceived(double newtime)
2548 {
2549         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2550                 cl.mtime[1] = cl.mtime[0] = newtime;
2551         else
2552         {
2553                 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2554                 cl.mtime[0] = newtime;
2555         }
2556         if (cl_nettimesyncmode.integer == 3)
2557                 cl.time = cl.mtime[1];
2558         if (cl_nettimesyncmode.integer == 2)
2559         {
2560                 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2561                         cl.time = cl.mtime[1];
2562         }
2563         else if (cl_nettimesyncmode.integer == 1)
2564                 cl.time = cl.mtime[1];
2565         // this packet probably contains a player entity update, so we will need
2566         // to update the prediction
2567         cl.movement_needupdate = true;
2568         // this may get updated later in parsing by svc_clientdata
2569         cl.onground = false;
2570         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2571         // during this frame
2572         // (makes spectating players much smoother and prevents mouse movement from turning)
2573         cl.fixangle[1] = cl.fixangle[0];
2574         cl.fixangle[0] = false;
2575         if (!cls.demoplayback)
2576                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2577 }
2578
2579 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2580
2581 //[515]: csqc
2582 void CL_VM_Init (void);
2583 qboolean CL_VM_Parse_TempEntity (void);
2584 void CL_VM_Parse_StuffCmd (const char *msg);
2585 void CL_VM_Parse_CenterPrint (const char *msg);
2586 void CSQC_AddPrintText (const char *msg);
2587 void CSQC_ReadEntities (void);
2588
2589 /*
2590 =====================
2591 CL_ParseServerMessage
2592 =====================
2593 */
2594 int parsingerror = false;
2595 void CL_ParseServerMessage(void)
2596 {
2597         int                     cmd;
2598         int                     i;
2599         protocolversion_t protocol;
2600         unsigned char           cmdlog[32];
2601         char            *cmdlogname[32], *temp;
2602         int                     cmdindex, cmdcount = 0;
2603
2604         if (cls.demorecording)
2605                 CL_WriteDemoMessage ();
2606
2607         cl.last_received_message = realtime;
2608
2609         if (cls.netcon && cls.signon < SIGNONS)
2610                 CL_KeepaliveMessage(false);
2611
2612 //
2613 // if recording demos, copy the message out
2614 //
2615         if (cl_shownet.integer == 1)
2616                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2617         else if (cl_shownet.integer == 2)
2618                 Con_Print("------------------\n");
2619
2620 //
2621 // parse the message
2622 //
2623         //MSG_BeginReading ();
2624
2625         parsingerror = true;
2626
2627         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2628         {
2629                 CL_NetworkTimeReceived(realtime); // qw has no clock
2630
2631                 // slightly kill qw player entities each frame
2632                 for (i = 1;i < cl.maxclients;i++)
2633                         cl.entities_active[i] = false;
2634
2635                 // kill all qw nails
2636                 cl.qw_num_nails = 0;
2637
2638                 // fade weapon view kick
2639                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2640
2641                 while (1)
2642                 {
2643                         if (msg_badread)
2644                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2645
2646                         cmd = MSG_ReadByte ();
2647
2648                         if (cmd == -1)
2649                         {
2650                                 SHOWNET("END OF MESSAGE");
2651                                 break;          // end of message
2652                         }
2653
2654                         cmdindex = cmdcount & 31;
2655                         cmdcount++;
2656                         cmdlog[cmdindex] = cmd;
2657
2658                         SHOWNET(qw_svc_strings[cmd]);
2659                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2660                         if (!cmdlogname[cmdindex])
2661                         {
2662                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2663                                 temp = "<unknown>";
2664                                 cmdlogname[cmdindex] = temp;
2665                         }
2666
2667                         // other commands
2668                         switch (cmd)
2669                         {
2670                         default:
2671                                 {
2672                                         char description[32*64], temp[64];
2673                                         int count;
2674                                         strlcpy(description, "packet dump: ", sizeof(description));
2675                                         i = cmdcount - 32;
2676                                         if (i < 0)
2677                                                 i = 0;
2678                                         count = cmdcount - i;
2679                                         i &= 31;
2680                                         while(count > 0)
2681                                         {
2682                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2683                                                 strlcat(description, temp, sizeof(description));
2684                                                 count--;
2685                                                 i++;
2686                                                 i &= 31;
2687                                         }
2688                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2689                                         Con_Print(description);
2690                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2691                                 }
2692                                 break;
2693
2694                         case qw_svc_nop:
2695                                 //Con_Printf("qw_svc_nop\n");
2696                                 break;
2697
2698                         case qw_svc_disconnect:
2699                                 Con_Printf("Server disconnected\n");
2700                                 if (cls.demonum != -1)
2701                                         CL_NextDemo();
2702                                 else
2703                                         CL_Disconnect();
2704                                 return;
2705
2706                         case qw_svc_print:
2707                                 i = MSG_ReadByte();
2708                                 temp = MSG_ReadString();
2709                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2710                                 {
2711                                         if (i == 3) // chat
2712                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
2713                                         else
2714                                                 CSQC_AddPrintText(temp);
2715                                 }
2716                                 break;
2717
2718                         case qw_svc_centerprint:
2719                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2720                                 break;
2721
2722                         case qw_svc_stufftext:
2723                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2724                                 break;
2725
2726                         case qw_svc_damage:
2727                                 // svc_damage protocol is identical to nq
2728                                 V_ParseDamage ();
2729                                 break;
2730
2731                         case qw_svc_serverdata:
2732                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2733                                 CL_ParseServerInfo();
2734                                 CL_VM_Init();   //[515]: init csqc
2735                                 break;
2736
2737                         case qw_svc_setangle:
2738                                 for (i=0 ; i<3 ; i++)
2739                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2740                                 if (!cls.demoplayback)
2741                                 {
2742                                         cl.fixangle[0] = true;
2743                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2744                                         // disable interpolation if this is new
2745                                         if (!cl.fixangle[1])
2746                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2747                                 }
2748                                 break;
2749
2750                         case qw_svc_lightstyle:
2751                                 i = MSG_ReadByte ();
2752                                 if (i >= cl.max_lightstyle)
2753                                 {
2754                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2755                                         break;
2756                                 }
2757                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2758                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2759                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2760                                 break;
2761
2762                         case qw_svc_sound:
2763                                 CL_ParseStartSoundPacket(false);
2764                                 break;
2765
2766                         case qw_svc_stopsound:
2767                                 i = (unsigned short) MSG_ReadShort();
2768                                 S_StopSound(i>>3, i&7);
2769                                 break;
2770
2771                         case qw_svc_updatefrags:
2772                                 i = MSG_ReadByte();
2773                                 if (i >= cl.maxclients)
2774                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2775                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2776                                 break;
2777
2778                         case qw_svc_updateping:
2779                                 i = MSG_ReadByte();
2780                                 if (i >= cl.maxclients)
2781                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2782                                 cl.scores[i].qw_ping = MSG_ReadShort();
2783                                 break;
2784
2785                         case qw_svc_updatepl:
2786                                 i = MSG_ReadByte();
2787                                 if (i >= cl.maxclients)
2788                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2789                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2790                                 break;
2791
2792                         case qw_svc_updateentertime:
2793                                 i = MSG_ReadByte();
2794                                 if (i >= cl.maxclients)
2795                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2796                                 // seconds ago
2797                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2798                                 break;
2799
2800                         case qw_svc_spawnbaseline:
2801                                 i = (unsigned short) MSG_ReadShort();
2802                                 if (i < 0 || i >= MAX_EDICTS)
2803                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2804                                 if (i >= cl.max_entities)
2805                                         CL_ExpandEntities(i);
2806                                 CL_ParseBaseline(cl.entities + i, false);
2807                                 break;
2808                         case qw_svc_spawnstatic:
2809                                 CL_ParseStatic(false);
2810                                 break;
2811                         case qw_svc_temp_entity:
2812                                 if(!CL_VM_Parse_TempEntity())
2813                                         CL_ParseTempEntity ();
2814                                 break;
2815
2816                         case qw_svc_killedmonster:
2817                                 cl.stats[STAT_MONSTERS]++;
2818                                 break;
2819
2820                         case qw_svc_foundsecret:
2821                                 cl.stats[STAT_SECRETS]++;
2822                                 break;
2823
2824                         case qw_svc_updatestat:
2825                                 i = MSG_ReadByte ();
2826                                 if (i < 0 || i >= MAX_CL_STATS)
2827                                         Host_Error ("svc_updatestat: %i is invalid", i);
2828                                 cl.stats[i] = MSG_ReadByte ();
2829                                 break;
2830
2831                         case qw_svc_updatestatlong:
2832                                 i = MSG_ReadByte ();
2833                                 if (i < 0 || i >= MAX_CL_STATS)
2834                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2835                                 cl.stats[i] = MSG_ReadLong ();
2836                                 break;
2837
2838                         case qw_svc_spawnstaticsound:
2839                                 CL_ParseStaticSound (false);
2840                                 break;
2841
2842                         case qw_svc_cdtrack:
2843                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2844                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2845                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2846                                 else
2847                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2848                                 break;
2849
2850                         case qw_svc_intermission:
2851                                 cl.intermission = 1;
2852                                 cl.completed_time = cl.time;
2853                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2854                                 for (i = 0;i < 3;i++)
2855                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2856                                 break;
2857
2858                         case qw_svc_finale:
2859                                 cl.intermission = 2;
2860                                 cl.completed_time = cl.time;
2861                                 SCR_CenterPrint(MSG_ReadString ());
2862                                 break;
2863
2864                         case qw_svc_sellscreen:
2865                                 Cmd_ExecuteString ("help", src_command);
2866                                 break;
2867
2868                         case qw_svc_smallkick:
2869                                 cl.qw_weaponkick = -2;
2870                                 break;
2871                         case qw_svc_bigkick:
2872                                 cl.qw_weaponkick = -4;
2873                                 break;
2874
2875                         case qw_svc_muzzleflash:
2876                                 i = (unsigned short) MSG_ReadShort();
2877                                 // NOTE: in QW this only worked on clients
2878                                 if (i < 0 || i >= MAX_EDICTS)
2879                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2880                                 if (i >= cl.max_entities)
2881                                         CL_ExpandEntities(i);
2882                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2883                                 break;
2884
2885                         case qw_svc_updateuserinfo:
2886                                 QW_CL_UpdateUserInfo();
2887                                 break;
2888
2889                         case qw_svc_setinfo:
2890                                 QW_CL_SetInfo();
2891                                 break;
2892
2893                         case qw_svc_serverinfo:
2894                                 QW_CL_ServerInfo();
2895                                 break;
2896
2897                         case qw_svc_download:
2898                                 QW_CL_ParseDownload();
2899                                 break;
2900
2901                         case qw_svc_playerinfo:
2902                                 EntityStateQW_ReadPlayerUpdate();
2903                                 break;
2904
2905                         case qw_svc_nails:
2906                                 QW_CL_ParseNails();
2907                                 break;
2908
2909                         case qw_svc_chokecount:
2910                                 i = MSG_ReadByte();
2911                                 // FIXME: apply to netgraph
2912                                 //for (j = 0;j < i;j++)
2913                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2914                                 break;
2915
2916                         case qw_svc_modellist:
2917                                 QW_CL_ParseModelList();
2918                                 break;
2919
2920                         case qw_svc_soundlist:
2921                                 QW_CL_ParseSoundList();
2922                                 break;
2923
2924                         case qw_svc_packetentities:
2925                                 EntityFrameQW_CL_ReadFrame(false);
2926                                 // first update is the final signon stage
2927                                 if (cls.signon == SIGNONS - 1)
2928                                         cls.signon = SIGNONS;
2929                                 break;
2930
2931                         case qw_svc_deltapacketentities:
2932                                 EntityFrameQW_CL_ReadFrame(true);
2933                                 // first update is the final signon stage
2934                                 if (cls.signon == SIGNONS - 1)
2935                                         cls.signon = SIGNONS;
2936                                 break;
2937
2938                         case qw_svc_maxspeed:
2939                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2940                                 break;
2941
2942                         case qw_svc_entgravity:
2943                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2944                                 break;
2945
2946                         case qw_svc_setpause:
2947                                 cl.paused = MSG_ReadByte ();
2948                                 if (cl.paused)
2949                                         CDAudio_Pause ();
2950                                 else
2951                                         CDAudio_Resume ();
2952                                 S_PauseGameSounds (cl.paused);
2953                                 break;
2954                         }
2955                 }
2956
2957                 // fully kill the still slightly dead qw player entities each frame
2958                 for (i = 1;i < cl.maxclients;i++)
2959                         if (!cl.entities_active[i])
2960                                 cl.entities[i].state_current.active = false;
2961         }
2962         else
2963         {
2964                 while (1)
2965                 {
2966                         if (msg_badread)
2967                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2968
2969                         cmd = MSG_ReadByte ();
2970
2971                         if (cmd == -1)
2972                         {
2973                                 SHOWNET("END OF MESSAGE");
2974                                 break;          // end of message
2975                         }
2976
2977                         cmdindex = cmdcount & 31;
2978                         cmdcount++;
2979                         cmdlog[cmdindex] = cmd;
2980
2981                         // if the high bit of the command byte is set, it is a fast update
2982                         if (cmd & 128)
2983                         {
2984                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2985                                 temp = "entity";
2986                                 cmdlogname[cmdindex] = temp;
2987                                 SHOWNET("fast update");
2988                                 if (cls.signon == SIGNONS - 1)
2989                                 {
2990                                         // first update is the final signon stage
2991                                         cls.signon = SIGNONS;
2992                                         CL_SignonReply ();
2993                                 }
2994                                 EntityFrameQuake_ReadEntity (cmd&127);
2995                                 continue;
2996                         }
2997
2998                         SHOWNET(svc_strings[cmd]);
2999                         cmdlogname[cmdindex] = svc_strings[cmd];
3000                         if (!cmdlogname[cmdindex])
3001                         {
3002                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3003                                 temp = "<unknown>";
3004                                 cmdlogname[cmdindex] = temp;
3005                         }
3006
3007                         // other commands
3008                         switch (cmd)
3009                         {
3010                         default:
3011                                 {
3012                                         char description[32*64], temp[64];
3013                                         int count;
3014                                         strlcpy (description, "packet dump: ", sizeof(description));
3015                                         i = cmdcount - 32;
3016                                         if (i < 0)
3017                                                 i = 0;
3018                                         count = cmdcount - i;
3019                                         i &= 31;
3020                                         while(count > 0)
3021                                         {
3022                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3023                                                 strlcat (description, temp, sizeof (description));
3024                                                 count--;
3025                                                 i++;
3026                                                 i &= 31;
3027                                         }
3028                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3029                                         Con_Print(description);
3030                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3031                                 }
3032                                 break;
3033
3034                         case svc_nop:
3035                                 if (cls.signon < SIGNONS)
3036                                         Con_Print("<-- server to client keepalive\n");
3037                                 break;
3038
3039                         case svc_time:
3040                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3041                                 break;
3042
3043                         case svc_clientdata:
3044                                 CL_ParseClientdata();
3045                                 break;
3046
3047                         case svc_version:
3048                                 i = MSG_ReadLong ();
3049                                 protocol = Protocol_EnumForNumber(i);
3050                                 if (protocol == PROTOCOL_UNKNOWN)
3051                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3052                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3053                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3054                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3055                                 cls.protocol = protocol;
3056                                 break;
3057
3058                         case svc_disconnect:
3059                                 Con_Printf ("Server disconnected\n");
3060                                 if (cls.demonum != -1)
3061                                         CL_NextDemo ();
3062                                 else
3063                                         CL_Disconnect ();
3064                                 break;
3065
3066                         case svc_print:
3067                                 temp = MSG_ReadString();
3068                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3069                                         CSQC_AddPrintText(temp);        //[515]: csqc
3070                                 break;
3071
3072                         case svc_centerprint:
3073                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3074                                 break;
3075
3076                         case svc_stufftext:
3077                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3078                                 break;
3079
3080                         case svc_damage:
3081                                 V_ParseDamage ();
3082                                 break;
3083
3084                         case svc_serverinfo:
3085                                 CL_ParseServerInfo ();
3086                                 CL_VM_Init();   //[515]: init csqc
3087                                 break;
3088
3089                         case svc_setangle:
3090                                 for (i=0 ; i<3 ; i++)
3091                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3092                                 if (!cls.demoplayback)
3093                                 {
3094                                         cl.fixangle[0] = true;
3095                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3096                                         // disable interpolation if this is new
3097                                         if (!cl.fixangle[1])
3098                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3099                                 }
3100                                 break;
3101
3102                         case svc_setview:
3103                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3104                                 if (cl.viewentity >= MAX_EDICTS)
3105                                         Host_Error("svc_setview >= MAX_EDICTS");
3106                                 if (cl.viewentity >= cl.max_entities)
3107                                         CL_ExpandEntities(cl.viewentity);
3108                                 // LordHavoc: assume first setview recieved is the real player entity
3109                                 if (!cl.playerentity)
3110                                         cl.playerentity = cl.viewentity;
3111                                 break;
3112
3113                         case svc_lightstyle:
3114                                 i = MSG_ReadByte ();
3115                                 if (i >= cl.max_lightstyle)
3116                                 {
3117                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3118                                         break;
3119                                 }
3120                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3121                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3122                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3123                                 break;
3124
3125                         case svc_sound:
3126                                 CL_ParseStartSoundPacket(false);
3127                                 break;
3128
3129                         case svc_precache:
3130                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3131                                 {
3132                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3133                                         CL_ParseStartSoundPacket(true);
3134                                 }
3135                                 else
3136                                 {
3137                                         int i = (unsigned short)MSG_ReadShort();
3138                                         char *s = MSG_ReadString();
3139                                         if (i < 32768)
3140                                         {
3141                                                 if (i >= 1 && i < MAX_MODELS)
3142                                                 {
3143                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
3144                                                         if (!model)
3145                                                                 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3146                                                         cl.model_precache[i] = model;
3147                                                 }
3148                                                 else
3149                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3150                                         }
3151                                         else
3152                                         {
3153                                                 i -= 32768;
3154                                                 if (i >= 1 && i < MAX_SOUNDS)
3155                                                 {
3156                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3157                                                         if (!sfx && snd_initialized.integer)
3158                                                                 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3159                                                         cl.sound_precache[i] = sfx;
3160                                                 }
3161                                                 else
3162                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3163                                         }
3164                                 }
3165                                 break;
3166
3167                         case svc_stopsound:
3168                                 i = (unsigned short) MSG_ReadShort();
3169                                 S_StopSound(i>>3, i&7);
3170                                 break;
3171
3172                         case svc_updatename:
3173                                 i = MSG_ReadByte ();
3174                                 if (i >= cl.maxclients)
3175                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3176                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3177                                 break;
3178
3179                         case svc_updatefrags:
3180                                 i = MSG_ReadByte ();
3181                                 if (i >= cl.maxclients)
3182                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3183                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3184                                 break;
3185
3186                         case svc_updatecolors:
3187                                 i = MSG_ReadByte ();
3188                                 if (i >= cl.maxclients)
3189                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3190                                 cl.scores[i].colors = MSG_ReadByte ();
3191                                 break;
3192
3193                         case svc_particle:
3194                                 CL_ParseParticleEffect ();
3195                                 break;
3196
3197                         case svc_effect:
3198                                 CL_ParseEffect ();
3199                                 break;
3200
3201                         case svc_effect2:
3202                                 CL_ParseEffect2 ();
3203                                 break;
3204
3205                         case svc_spawnbaseline:
3206                                 i = (unsigned short) MSG_ReadShort ();
3207                                 if (i < 0 || i >= MAX_EDICTS)
3208                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3209                                 if (i >= cl.max_entities)
3210                                         CL_ExpandEntities(i);
3211                                 CL_ParseBaseline (cl.entities + i, false);
3212                                 break;
3213                         case svc_spawnbaseline2:
3214                                 i = (unsigned short) MSG_ReadShort ();
3215                                 if (i < 0 || i >= MAX_EDICTS)
3216                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3217                                 if (i >= cl.max_entities)
3218                                         CL_ExpandEntities(i);
3219                                 CL_ParseBaseline (cl.entities + i, true);
3220                                 break;
3221                         case svc_spawnstatic:
3222                                 CL_ParseStatic (false);
3223                                 break;
3224                         case svc_spawnstatic2:
3225                                 CL_ParseStatic (true);
3226                                 break;
3227                         case svc_temp_entity:
3228                                 if(!CL_VM_Parse_TempEntity())
3229                                         CL_ParseTempEntity ();
3230                                 break;
3231
3232                         case svc_setpause:
3233                                 cl.paused = MSG_ReadByte ();
3234                                 if (cl.paused)
3235                                         CDAudio_Pause ();
3236                                 else
3237                                         CDAudio_Resume ();
3238                                 S_PauseGameSounds (cl.paused);
3239                                 break;
3240
3241                         case svc_signonnum:
3242                                 i = MSG_ReadByte ();
3243                                 // LordHavoc: it's rude to kick off the client if they missed the
3244                                 // reconnect somehow, so allow signon 1 even if at signon 1
3245                                 if (i <= cls.signon && i != 1)
3246                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3247                                 cls.signon = i;
3248                                 CL_SignonReply ();
3249                                 break;
3250
3251                         case svc_killedmonster:
3252                                 cl.stats[STAT_MONSTERS]++;
3253                                 break;
3254
3255                         case svc_foundsecret:
3256                                 cl.stats[STAT_SECRETS]++;
3257                                 break;
3258
3259                         case svc_updatestat:
3260                                 i = MSG_ReadByte ();
3261                                 if (i < 0 || i >= MAX_CL_STATS)
3262                                         Host_Error ("svc_updatestat: %i is invalid", i);
3263                                 cl.stats[i] = MSG_ReadLong ();
3264                                 break;
3265
3266                         case svc_updatestatubyte:
3267                                 i = MSG_ReadByte ();
3268                                 if (i < 0 || i >= MAX_CL_STATS)
3269                                         Host_Error ("svc_updatestat: %i is invalid", i);
3270                                 cl.stats[i] = MSG_ReadByte ();
3271                                 break;
3272
3273                         case svc_spawnstaticsound:
3274                                 CL_ParseStaticSound (false);
3275                                 break;
3276
3277                         case svc_spawnstaticsound2:
3278                                 CL_ParseStaticSound (true);
3279                                 break;
3280
3281                         case svc_cdtrack:
3282                                 cl.cdtrack = MSG_ReadByte ();
3283                                 cl.looptrack = MSG_ReadByte ();
3284                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3285                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3286                                 else
3287                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3288                                 break;
3289
3290                         case svc_intermission:
3291                                 cl.intermission = 1;
3292                                 cl.completed_time = cl.time;
3293                                 break;
3294
3295                         case svc_finale:
3296                                 cl.intermission = 2;
3297                                 cl.completed_time = cl.time;
3298                                 SCR_CenterPrint(MSG_ReadString ());
3299                                 break;
3300
3301                         case svc_cutscene:
3302                                 cl.intermission = 3;
3303                                 cl.completed_time = cl.time;
3304                                 SCR_CenterPrint(MSG_ReadString ());
3305                                 break;
3306
3307                         case svc_sellscreen:
3308                                 Cmd_ExecuteString ("help", src_command);
3309                                 break;
3310                         case svc_hidelmp:
3311                                 if (gamemode == GAME_TENEBRAE)
3312                                 {
3313                                         // repeating particle effect
3314                                         MSG_ReadCoord(cls.protocol);
3315                                         MSG_ReadCoord(cls.protocol);
3316                                         MSG_ReadCoord(cls.protocol);
3317                                         MSG_ReadCoord(cls.protocol);
3318                                         MSG_ReadCoord(cls.protocol);
3319                                         MSG_ReadCoord(cls.protocol);
3320                                         MSG_ReadByte();
3321                                         MSG_ReadLong();
3322                                         MSG_ReadLong();
3323                                         MSG_ReadString();
3324                                 }
3325                                 else
3326                                         SHOWLMP_decodehide();
3327                                 break;
3328                         case svc_showlmp:
3329                                 if (gamemode == GAME_TENEBRAE)
3330                                 {
3331                                         // particle effect
3332                                         MSG_ReadCoord(cls.protocol);
3333                                         MSG_ReadCoord(cls.protocol);
3334                                         MSG_ReadCoord(cls.protocol);
3335                                         MSG_ReadByte();
3336                                         MSG_ReadString();
3337                                 }
3338                                 else
3339                                         SHOWLMP_decodeshow();
3340                                 break;
3341                         case svc_skybox:
3342                                 R_SetSkyBox(MSG_ReadString());
3343                                 break;
3344                         case svc_entities:
3345                                 if (cls.signon == SIGNONS - 1)
3346                                 {
3347                                         // first update is the final signon stage
3348                                         cls.signon = SIGNONS;
3349                                         CL_SignonReply ();
3350                                 }
3351                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3352                                         EntityFrame_CL_ReadFrame();
3353                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3354                                         EntityFrame4_CL_ReadFrame();
3355                                 else
3356                                         EntityFrame5_CL_ReadFrame();
3357                                 break;
3358                         case svc_csqcentities:
3359                                 CSQC_ReadEntities();
3360                                 break;
3361                         case svc_downloaddata:
3362                                 CL_ParseDownload();
3363                                 break;
3364                         case svc_trailparticles:
3365                                 CL_ParseTrailParticles();
3366                                 break;
3367                         case svc_pointparticles:
3368                                 CL_ParsePointParticles();
3369                                 break;
3370                         }
3371                 }
3372         }
3373
3374         if (cls.signon == SIGNONS)
3375                 CL_UpdateItemsAndWeapon();
3376
3377         EntityFrameQuake_ISeeDeadEntities();
3378
3379         parsingerror = false;
3380 }
3381
3382 void CL_Parse_DumpPacket(void)
3383 {
3384         if (!parsingerror)
3385                 return;
3386         Con_Print("Packet dump:\n");
3387         SZ_HexDumpToConsole(&net_message);
3388         parsingerror = false;
3389 }
3390
3391 void CL_Parse_ErrorCleanUp(void)
3392 {
3393         CL_StopDownload(0, 0);
3394         QW_CL_StopUpload();
3395 }
3396
3397 void CL_Parse_Init(void)
3398 {
3399         // LordHavoc: added demo_nehahra cvar
3400         Cvar_RegisterVariable (&demo_nehahra);
3401         if (gamemode == GAME_NEHAHRA)
3402                 Cvar_SetValue("demo_nehahra", 1);
3403         Cvar_RegisterVariable(&developer_networkentities);
3404
3405         Cvar_RegisterVariable(&cl_sound_wizardhit);
3406         Cvar_RegisterVariable(&cl_sound_hknighthit);
3407         Cvar_RegisterVariable(&cl_sound_tink1);
3408         Cvar_RegisterVariable(&cl_sound_ric1);
3409         Cvar_RegisterVariable(&cl_sound_ric2);
3410         Cvar_RegisterVariable(&cl_sound_ric3);
3411         Cvar_RegisterVariable(&cl_sound_r_exp3);
3412
3413         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3414
3415         // server extension cvars set by commands issued from the server during connect
3416         Cvar_RegisterVariable(&cl_serverextension_download);
3417
3418         Cvar_RegisterVariable(&cl_nettimesyncmode);
3419
3420         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3421         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3422         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3423         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3424         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3425         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3426         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3427         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3428 }
3429
3430 void CL_Parse_Shutdown(void)
3431 {
3432 }