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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26
27 char *svc_strings[128] =
28 {
29         "svc_bad",
30         "svc_nop",
31         "svc_disconnect",
32         "svc_updatestat",
33         "svc_version",          // [int] server version
34         "svc_setview",          // [short] entity number
35         "svc_sound",                    // <see code>
36         "svc_time",                     // [float] server time
37         "svc_print",                    // [string] null terminated string
38         "svc_stufftext",                // [string] stuffed into client's console buffer
39                                                 // the string should be \n terminated
40         "svc_setangle",         // [vec3] set the view angle to this absolute value
41
42         "svc_serverinfo",               // [int] version
43                                                 // [string] signon string
44                                                 // [string]..[0]model cache [string]...[0]sounds cache
45                                                 // [string]..[0]item cache
46         "svc_lightstyle",               // [byte] [string]
47         "svc_updatename",               // [byte] [string]
48         "svc_updatefrags",      // [byte] [short]
49         "svc_clientdata",               // <shortbits + data>
50         "svc_stopsound",                // <see code>
51         "svc_updatecolors",     // [byte] [byte]
52         "svc_particle",         // [vec3] <variable>
53         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
54
55         "svc_spawnstatic",
56         "OBSOLETE svc_spawnbinary",
57         "svc_spawnbaseline",
58
59         "svc_temp_entity",              // <variable>
60         "svc_setpause",
61         "svc_signonnum",
62         "svc_centerprint",
63         "svc_killedmonster",
64         "svc_foundsecret",
65         "svc_spawnstaticsound",
66         "svc_intermission",
67         "svc_finale",                   // [string] music [string] text
68         "svc_cdtrack",                  // [byte] track [byte] looptrack
69         "svc_sellscreen",
70         "svc_cutscene",
71         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
72         "svc_hidelmp",  // [string] iconlabel
73         "svc_skybox", // [string] skyname
74         "", // 38
75         "", // 39
76         "", // 40
77         "", // 41
78         "", // 42
79         "", // 43
80         "", // 44
81         "", // 45
82         "", // 46
83         "", // 47
84         "", // 48
85         "", // 49
86         "svc_unusedlh1", //                             50              //
87         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
88         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90         "svc_sound2", //                        54              // short soundindex instead of byte
91         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
92         "svc_spawnstatic2", //          56              // short modelindex instead of byte
93         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
95         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
96 };
97
98 char *qw_svc_strings[128] =
99 {
100         "qw_svc_bad",                                   // 0
101         "qw_svc_nop",                                   // 1
102         "qw_svc_disconnect",                    // 2
103         "qw_svc_updatestat",                    // 3    // [byte] [byte]
104         "",                                                             // 4
105         "qw_svc_setview",                               // 5    // [short] entity number
106         "qw_svc_sound",                                 // 6    // <see code>
107         "",                                                             // 7
108         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
109         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
110         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
111         "qw_svc_serverdata",                    // 11   // [long] protocol ...
112         "qw_svc_lightstyle",                    // 12   // [byte] [string]
113         "",                                                             // 13
114         "qw_svc_updatefrags",                   // 14   // [byte] [short]
115         "",                                                             // 15
116         "qw_svc_stopsound",                             // 16   // <see code>
117         "",                                                             // 17
118         "",                                                             // 18
119         "qw_svc_damage",                                // 19
120         "qw_svc_spawnstatic",                   // 20
121         "",                                                             // 21
122         "qw_svc_spawnbaseline",                 // 22
123         "qw_svc_temp_entity",                   // 23   // variable
124         "qw_svc_setpause",                              // 24   // [byte] on / off
125         "",                                                             // 25
126         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
127         "qw_svc_killedmonster",                 // 27
128         "qw_svc_foundsecret",                   // 28
129         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
130         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
131         "qw_svc_finale",                                // 31           // [string] text
132         "qw_svc_cdtrack",                               // 32           // [byte] track
133         "qw_svc_sellscreen",                    // 33
134         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
135         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
136         "qw_svc_updateping",                    // 36           // [byte] [short]
137         "qw_svc_updateentertime",               // 37           // [byte] [float]
138         "qw_svc_updatestatlong",                // 38           // [byte] [long]
139         "qw_svc_muzzleflash",                   // 39           // [short] entity
140         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
141         "qw_svc_download",                              // 41           // [short] size [size bytes]
142         "qw_svc_playerinfo",                    // 42           // variable
143         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
144         "qw_svc_chokecount",                    // 44           // [byte] packets choked
145         "qw_svc_modellist",                             // 45           // [strings]
146         "qw_svc_soundlist",                             // 46           // [strings]
147         "qw_svc_packetentities",                // 47           // [...]
148         "qw_svc_deltapacketentities",   // 48           // [...]
149         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
150         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
151         "qw_svc_setinfo",                               // 51           // setinfo on a client
152         "qw_svc_serverinfo",                    // 52           // serverinfo
153         "qw_svc_updatepl",                              // 53           // [byte] [byte]
154 };
155
156 //=============================================================================
157
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
161 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
167
168 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
169 static void QW_CL_RequestNextDownload(void);
170 static void QW_CL_NextUpload(void);
171 void QW_CL_StartUpload(unsigned char *data, int size);
172 //static qboolean QW_CL_IsUploading(void);
173 static void QW_CL_StopUpload(void);
174
175 /*
176 ==================
177 CL_ParseStartSoundPacket
178 ==================
179 */
180 void CL_ParseStartSoundPacket(int largesoundindex)
181 {
182         vec3_t  pos;
183         int     channel, ent;
184         int     sound_num;
185         int     volume;
186         int     field_mask;
187         float   attenuation;
188
189         if (cls.protocol == PROTOCOL_QUAKEWORLD)
190         {
191                 channel = MSG_ReadShort();
192
193                 if (channel & (1<<15))
194                         volume = MSG_ReadByte ();
195                 else
196                         volume = DEFAULT_SOUND_PACKET_VOLUME;
197
198                 if (channel & (1<<14))
199                         attenuation = MSG_ReadByte () / 64.0;
200                 else
201                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
202
203                 ent = (channel>>3)&1023;
204                 channel &= 7;
205
206                 sound_num = MSG_ReadByte ();
207         }
208         else
209         {
210                 field_mask = MSG_ReadByte();
211
212                 if (field_mask & SND_VOLUME)
213                         volume = MSG_ReadByte ();
214                 else
215                         volume = DEFAULT_SOUND_PACKET_VOLUME;
216
217                 if (field_mask & SND_ATTENUATION)
218                         attenuation = MSG_ReadByte () / 64.0;
219                 else
220                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221
222                 if (field_mask & SND_LARGEENTITY)
223                 {
224                         ent = (unsigned short) MSG_ReadShort ();
225                         channel = MSG_ReadByte ();
226                 }
227                 else
228                 {
229                         channel = (unsigned short) MSG_ReadShort ();
230                         ent = channel >> 3;
231                         channel &= 7;
232                 }
233
234                 if (largesoundindex || field_mask & SND_LARGESOUND)
235                         sound_num = (unsigned short) MSG_ReadShort ();
236                 else
237                         sound_num = MSG_ReadByte ();
238         }
239
240         MSG_ReadVector(pos, cls.protocol);
241
242         if (sound_num >= MAX_SOUNDS)
243         {
244                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
245                 return;
246         }
247
248         if (ent >= MAX_EDICTS)
249         {
250                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
251                 return;
252         }
253
254         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
255 }
256
257 /*
258 ==================
259 CL_KeepaliveMessage
260
261 When the client is taking a long time to load stuff, send keepalive messages
262 so the server doesn't disconnect.
263 ==================
264 */
265
266 static unsigned char olddata[NET_MAXMESSAGE];
267 void CL_KeepaliveMessage (void)
268 {
269         float time;
270         static double nextmsg = -1;
271         int oldreadcount;
272         qboolean oldbadread;
273         sizebuf_t old;
274
275         // no need if server is local and definitely not if this is a demo
276         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
277                 return;
278
279 // read messages from server, should just be nops
280         oldreadcount = msg_readcount;
281         oldbadread = msg_badread;
282         old = net_message;
283         memcpy(olddata, net_message.data, net_message.cursize);
284
285         NetConn_ClientFrame();
286
287         msg_readcount = oldreadcount;
288         msg_badread = oldbadread;
289         net_message = old;
290         memcpy(net_message.data, olddata, net_message.cursize);
291
292         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
293         {
294                 sizebuf_t       msg;
295                 unsigned char           buf[4];
296                 nextmsg = time + 5;
297                 // write out a nop
298                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
299                 Con_Print("--> client to server keepalive\n");
300                 memset(&msg, 0, sizeof(msg));
301                 msg.data = buf;
302                 msg.maxsize = sizeof(buf);
303                 MSG_WriteChar(&msg, svc_nop);
304                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
305         }
306 }
307
308 void CL_ParseEntityLump(char *entdata)
309 {
310         const char *data;
311         char key[128], value[MAX_INPUTLINE];
312         FOG_clear(); // LordHavoc: no fog until set
313         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
314         R_SetSkyBox(cl.worldmodel->brush.skybox);
315         data = entdata;
316         if (!data)
317                 return;
318         if (!COM_ParseToken(&data, false))
319                 return; // error
320         if (com_token[0] != '{')
321                 return; // error
322         while (1)
323         {
324                 if (!COM_ParseToken(&data, false))
325                         return; // error
326                 if (com_token[0] == '}')
327                         break; // end of worldspawn
328                 if (com_token[0] == '_')
329                         strlcpy (key, com_token + 1, sizeof (key));
330                 else
331                         strlcpy (key, com_token, sizeof (key));
332                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
333                         key[strlen(key)-1] = 0;
334                 if (!COM_ParseToken(&data, false))
335                         return; // error
336                 strlcpy (value, com_token, sizeof (value));
337                 if (!strcmp("sky", key))
338                         R_SetSkyBox(value);
339                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
340                         R_SetSkyBox(value);
341                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
342                         R_SetSkyBox(value);
343                 else if (!strcmp("fog", key))
344                         sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
345                 else if (!strcmp("fog_density", key))
346                         fog_density = atof(value);
347                 else if (!strcmp("fog_red", key))
348                         fog_red = atof(value);
349                 else if (!strcmp("fog_green", key))
350                         fog_green = atof(value);
351                 else if (!strcmp("fog_blue", key))
352                         fog_blue = atof(value);
353         }
354 }
355
356 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
357 {
358         qfile_t *file;
359
360         // see if the file already exists
361         file = FS_Open(filename, "rb", true, false);
362         if (file)
363         {
364                 FS_Close(file);
365                 return true;
366         }
367
368         // download messages in a demo would be bad
369         if (cls.demorecording)
370         {
371                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
372                 return true;
373         }
374
375         // don't try to download when playing a demo
376         if (!cls.netcon)
377                 return true;
378
379         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
380         Con_Printf("Downloading %s\n", filename);
381
382         if (!cls.qw_downloadmemory)
383         {
384                 cls.qw_downloadmemory = NULL;
385                 cls.qw_downloadmemorycursize = 0;
386                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
387         }
388
389         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
390         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
391
392         cls.qw_downloadnumber++;
393         cls.qw_downloadpercent = 0;
394         cls.qw_downloadmemorycursize = 0;
395
396         return false;
397 }
398
399 static void QW_CL_ProcessUserInfo(int slot);
400 static void QW_CL_RequestNextDownload(void)
401 {
402         int i;
403
404         // clear name of file that just finished
405         cls.qw_downloadname[0] = 0;
406
407         switch (cls.qw_downloadtype)
408         {
409         case dl_single:
410                 break;
411         case dl_skin:
412                 if (cls.qw_downloadnumber == 0)
413                         Con_Printf("Checking skins...\n");
414                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
415                 {
416                         if (!cl.scores[cls.qw_downloadnumber].name[0])
417                                 continue;
418                         // check if we need to download the file, and return if so
419                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
420                                 return;
421                 }
422
423                 cls.qw_downloadtype = dl_none;
424
425                 // load any newly downloaded skins
426                 for (i = 0;i < cl.maxclients;i++)
427                         QW_CL_ProcessUserInfo(i);
428
429                 // if we're still in signon stages, request the next one
430                 if (cls.signon != SIGNONS)
431                 {
432                         cls.signon = SIGNONS-1;
433                         // we'll go to SIGNONS when the first entity update is received
434                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
435                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
436                 }
437                 break;
438         case dl_model:
439                 if (cls.qw_downloadnumber == 0)
440                 {
441                         Con_Printf("Checking models...\n");
442                         cls.qw_downloadnumber = 1;
443                 }
444
445                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
446                 {
447                         // skip submodels
448                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
449                                 continue;
450                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
451                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
452                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
453                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
454                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
455                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
456                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
457                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
458                         // check if we need to download the file, and return if so
459                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
460                                 return;
461                 }
462
463                 cls.qw_downloadtype = dl_none;
464
465                 // touch all of the precached models that are still loaded so we can free
466                 // anything that isn't needed
467                 Mod_ClearUsed();
468                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
469                         Mod_FindName(cl.model_name[i]);
470                 // precache any models used by the client (this also marks them used)
471                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
472                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
473                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
474                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
475                 Mod_PurgeUnused();
476
477                 // now we try to load everything that is new
478
479                 // world model
480                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
481                 if (cl.model_precache[1]->Draw == NULL)
482                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
483
484                 // normal models
485                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
486                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
487                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
488
489                 // check memory integrity
490                 Mem_CheckSentinelsGlobal();
491
492                 // now that we have a world model, set up the world entity, renderer
493                 // modules and csqc
494                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
495                 CL_BoundingBoxForEntity(&cl.entities[0].render);
496
497                 R_Modules_NewMap();
498
499                 // done checking sounds and models, send a prespawn command now
500                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
501                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
502
503                 if (cls.qw_downloadmemory)
504                 {
505                         Mem_Free(cls.qw_downloadmemory);
506                         cls.qw_downloadmemory = NULL;
507                 }
508                 break;
509         case dl_sound:
510                 if (cls.qw_downloadnumber == 0)
511                 {
512                         Con_Printf("Checking sounds...\n");
513                         cls.qw_downloadnumber = 1;
514                 }
515
516                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
517                 {
518                         // check if we need to download the file, and return if so
519                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
520                                 return;
521                 }
522
523                 cls.qw_downloadtype = dl_none;
524
525                 // load new sounds and unload old ones
526                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
527                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
528
529                 // precache any sounds used by the client
530                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
531                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
532                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
533                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
534                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
535                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
536                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
537
538                 // sounds
539                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
540                 {
541                         // Don't lock the sfx here, S_ServerSounds already did that
542                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
543                 }
544
545                 // check memory integrity
546                 Mem_CheckSentinelsGlobal();
547
548                 // done with sound downloads, next we check models
549                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
550                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
551                 break;
552         case dl_none:
553         default:
554                 Con_Printf("Unknown download type.\n");
555         }
556 }
557
558 static void QW_CL_ParseDownload(void)
559 {
560         int size = (signed short)MSG_ReadShort();
561         int percent = MSG_ReadByte();
562
563         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
564
565         // skip the download fragment if playing a demo
566         if (!cls.netcon)
567         {
568                 if (size > 0)
569                         msg_readcount += size;
570                 return;
571         }
572
573         if (size == -1)
574         {
575                 Con_Printf("File not found.\n");
576                 QW_CL_RequestNextDownload();
577                 return;
578         }
579
580         if (msg_readcount + (unsigned short)size > net_message.cursize)
581                 Host_Error("corrupt download message\n");
582
583         // make sure the buffer is big enough to include this new fragment
584         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
585         {
586                 unsigned char *old;
587                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
588                         cls.qw_downloadmemorymaxsize *= 2;
589                 old = cls.qw_downloadmemory;
590                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
591                 if (old)
592                 {
593                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
594                         Mem_Free(old);
595                 }
596         }
597
598         // read the fragment out of the packet
599         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
600         cls.qw_downloadmemorycursize += size;
601
602         cls.qw_downloadpercent = percent;
603
604         if (percent != 100)
605         {
606                 // request next fragment
607                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
608                 MSG_WriteString(&cls.netcon->message, "nextdl");
609         }
610         else
611         {
612                 // finished file
613                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
614
615                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
616
617                 cls.qw_downloadpercent = 0;
618
619                 // start downloading the next file (or join the game)
620                 QW_CL_RequestNextDownload();
621         }
622 }
623
624 static void QW_CL_ParseModelList(void)
625 {
626         int n;
627         int nummodels = MSG_ReadByte();
628         char *str;
629
630         // parse model precache list
631         for (;;)
632         {
633                 str = MSG_ReadString();
634                 if (!str[0])
635                         break;
636                 nummodels++;
637                 if (nummodels==MAX_MODELS)
638                         Host_Error("Server sent too many model precaches");
639                 if (strlen(str) >= MAX_QPATH)
640                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
641                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
642         }
643
644         n = MSG_ReadByte();
645         if (n)
646         {
647                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
648                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
649                 return;
650         }
651
652         cls.signon = 2;
653         cls.qw_downloadnumber = 0;
654         cls.qw_downloadtype = dl_model;
655         QW_CL_RequestNextDownload();
656 }
657
658 static void QW_CL_ParseSoundList(void)
659 {
660         int n;
661         int numsounds = MSG_ReadByte();
662         char *str;
663
664         // parse sound precache list
665         for (;;)
666         {
667                 str = MSG_ReadString();
668                 if (!str[0])
669                         break;
670                 numsounds++;
671                 if (numsounds==MAX_SOUNDS)
672                         Host_Error("Server sent too many sound precaches");
673                 if (strlen(str) >= MAX_QPATH)
674                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
675                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
676         }
677
678         n = MSG_ReadByte();
679
680         if (n)
681         {
682                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
683                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
684                 return;
685         }
686
687         cls.signon = 2;
688         cls.qw_downloadnumber = 0;
689         cls.qw_downloadtype = dl_sound;
690         QW_CL_RequestNextDownload();
691 }
692
693 static void QW_CL_Skins_f(void)
694 {
695         cls.qw_downloadnumber = 0;
696         cls.qw_downloadtype = dl_skin;
697         QW_CL_RequestNextDownload();
698 }
699
700 static void QW_CL_Changing_f(void)
701 {
702         if (cls.qw_downloadmemory)  // don't change when downloading
703                 return;
704
705         S_StopAllSounds();
706         cl.intermission = 0;
707         cls.signon = 1; // not active anymore, but not disconnected
708         Con_Printf("\nChanging map...\n");
709 }
710
711 void QW_CL_NextUpload(void)
712 {
713         int r, percent, size;
714
715         if (!cls.qw_uploaddata)
716                 return;
717
718         r = cls.qw_uploadsize - cls.qw_uploadpos;
719         if (r > 768)
720                 r = 768;
721         size = min(1, cls.qw_uploadsize);
722         percent = (cls.qw_uploadpos+r)*100/size;
723
724         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
725         MSG_WriteShort(&cls.netcon->message, r);
726         MSG_WriteByte(&cls.netcon->message, percent);
727         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
728
729         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
730
731         cls.qw_uploadpos += r;
732
733         if (cls.qw_uploadpos < cls.qw_uploadsize)
734                 return;
735
736         Con_Printf("Upload completed\n");
737
738         QW_CL_StopUpload();
739 }
740
741 void QW_CL_StartUpload(unsigned char *data, int size)
742 {
743         // do nothing in demos or if not connected
744         if (!cls.netcon)
745                 return;
746
747         // abort existing upload if in progress
748         QW_CL_StopUpload();
749
750         Con_DPrintf("Starting upload of %d bytes...\n", size);
751
752         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
753         memcpy(cls.qw_uploaddata, data, size);
754         cls.qw_uploadsize = size;
755         cls.qw_uploadpos = 0;
756
757         QW_CL_NextUpload();
758 }
759
760 #if 0
761 qboolean QW_CL_IsUploading(void)
762 {
763         return cls.qw_uploaddata != NULL;
764 }
765 #endif
766
767 void QW_CL_StopUpload(void)
768 {
769         if (cls.qw_uploaddata)
770                 Mem_Free(cls.qw_uploaddata);
771         cls.qw_uploaddata = NULL;
772         cls.qw_uploadsize = 0;
773         cls.qw_uploadpos = 0;
774 }
775
776 static void QW_CL_ProcessUserInfo(int slot)
777 {
778         int topcolor, bottomcolor;
779         char temp[2048];
780         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
781         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
782         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
783         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
784         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
785         cl.scores[slot].qw_spectator = temp[0] != 0;
786         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
787         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
788         if (!cl.scores[slot].qw_skin[0])
789                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
790         // TODO: skin cache
791 }
792
793 static void QW_CL_UpdateUserInfo(void)
794 {
795         int slot;
796         slot = MSG_ReadByte();
797         if (slot >= cl.maxclients)
798         {
799                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
800                 MSG_ReadLong();
801                 MSG_ReadString();
802                 return;
803         }
804         cl.scores[slot].qw_userid = MSG_ReadLong();
805         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
806
807         QW_CL_ProcessUserInfo(slot);
808 }
809
810 static void QW_CL_SetInfo(void)
811 {
812         int slot;
813         char key[2048];
814         char value[2048];
815         slot = MSG_ReadByte();
816         strlcpy(key, MSG_ReadString(), sizeof(key));
817         strlcpy(value, MSG_ReadString(), sizeof(value));
818         if (slot >= cl.maxclients)
819         {
820                 Con_Printf("svc_setinfo >= cl.maxclients\n");
821                 return;
822         }
823         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
824
825         QW_CL_ProcessUserInfo(slot);
826 }
827
828 static void QW_CL_ServerInfo(void)
829 {
830         char key[2048];
831         char value[2048];
832         char temp[32];
833         strlcpy(key, MSG_ReadString(), sizeof(key));
834         strlcpy(value, MSG_ReadString(), sizeof(value));
835         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
836         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
837         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
838         cl.qw_teamplay = atoi(temp);
839 }
840
841 static void QW_CL_ParseNails(void)
842 {
843         int i, j;
844         int numnails = MSG_ReadByte();
845         vec_t *v;
846         unsigned char bits[6];
847         for (i = 0;i < numnails;i++)
848         {
849                 for (j = 0;j < 6;j++)
850                         bits[j] = MSG_ReadByte();
851                 if (cl.qw_num_nails > 255)
852                         continue;
853                 v = cl.qw_nails[cl.qw_num_nails++];
854                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
855                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
856                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
857                 v[3] = -360*(bits[4]>>4)/16;
858                 v[4] = 360*bits[5]/256;
859                 v[5] = 0;
860         }
861 }
862
863 static void CL_UpdateItemsAndWeapon(void)
864 {
865         int j;
866         // check for important changes
867
868         // set flash times
869         if (cl.olditems != cl.stats[STAT_ITEMS])
870                 for (j = 0;j < 32;j++)
871                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
872                                 cl.item_gettime[j] = cl.time;
873         cl.olditems = cl.stats[STAT_ITEMS];
874
875         // GAME_NEXUIZ hud needs weapon change time
876         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
877                 cl.weapontime = cl.time;
878         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
879 }
880
881 /*
882 =====================
883 CL_SignonReply
884
885 An svc_signonnum has been received, perform a client side setup
886 =====================
887 */
888 static void CL_SignonReply (void)
889 {
890         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
891
892         switch (cls.signon)
893         {
894         case 1:
895                 if (cls.netcon)
896                 {
897                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
898                         MSG_WriteString (&cls.netcon->message, "prespawn");
899                 }
900                 break;
901
902         case 2:
903                 if (cls.netcon)
904                 {
905                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
906                         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
907
908                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
909                         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
910
911                         if (cl_pmodel.integer)
912                         {
913                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
914                                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
915                         }
916                         if (*cl_playermodel.string)
917                         {
918                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
919                                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
920                         }
921                         if (*cl_playerskin.string)
922                         {
923                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
924                                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
925                         }
926
927                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
928                         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
929
930                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
931                         MSG_WriteString (&cls.netcon->message, "spawn");
932                 }
933                 break;
934
935         case 3:
936                 if (cls.netcon)
937                 {
938                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
939                         MSG_WriteString (&cls.netcon->message, "begin");
940                 }
941                 break;
942
943         case 4:
944                 Con_ClearNotify();
945                 break;
946         }
947 }
948
949 /*
950 ==================
951 CL_ParseServerInfo
952 ==================
953 */
954 void CL_ParseServerInfo (void)
955 {
956         char *str;
957         int i;
958         protocolversion_t protocol;
959         int nummodels, numsounds;
960
961         Con_DPrint("Serverinfo packet received.\n");
962
963         // if server is active, we already began a loading plaque
964         if (!sv.active)
965                 SCR_BeginLoadingPlaque();
966
967         // check memory integrity
968         Mem_CheckSentinelsGlobal();
969
970 //
971 // wipe the client_state_t struct
972 //
973         CL_ClearState ();
974
975 // parse protocol version number
976         i = MSG_ReadLong ();
977         protocol = Protocol_EnumForNumber(i);
978         if (protocol == PROTOCOL_UNKNOWN)
979         {
980                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
981                 return;
982         }
983         // hack for unmarked Nehahra movie demos which had a custom protocol
984         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
985                 protocol = PROTOCOL_NEHAHRAMOVIE;
986         cls.protocol = protocol;
987         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
988
989         cl.num_entities = 1;
990
991         if (protocol == PROTOCOL_QUAKEWORLD)
992         {
993                 cl.qw_servercount = MSG_ReadLong();
994
995                 str = MSG_ReadString();
996                 Con_Printf("server gamedir is %s\n", str);
997 #if 0
998                 // FIXME: change gamedir if needed!
999                 if (strcasecmp(gamedirfile, str))
1000                 {
1001                         Host_SaveConfig_f();
1002                         cflag = 1;
1003                 }
1004
1005                 Com_Gamedir(str); // change gamedir
1006
1007                 if (cflag)
1008                 {
1009                         // exec the new config stuff
1010                 }
1011 #endif
1012
1013                 cl.gametype = GAME_DEATHMATCH;
1014                 cl.maxclients = 32;
1015
1016                 // parse player number
1017                 i = MSG_ReadByte();
1018                 cl.qw_spectator = (i & 128) != 0;
1019                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1020                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1021
1022                 // get the full level name
1023                 str = MSG_ReadString ();
1024                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1025
1026                 // get the movevars
1027                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1028                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1029                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1030                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1031                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1032                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1033                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1034                 cl.qw_movevars_friction           = MSG_ReadFloat();
1035                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1036                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1037
1038                 // seperate the printfs so the server message can have a color
1039                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1040
1041                 // check memory integrity
1042                 Mem_CheckSentinelsGlobal();
1043
1044                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1045                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1046
1047                 cls.state = ca_connected;
1048                 cls.signon = 1;
1049
1050                 // note: on QW protocol we can't set up the gameworld until after
1051                 // downloads finish...
1052                 // (we don't even know the name of the map yet)
1053         }
1054         else
1055         {
1056         // parse maxclients
1057                 cl.maxclients = MSG_ReadByte ();
1058                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1059                 {
1060                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1061                         return;
1062                 }
1063                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1064
1065         // parse gametype
1066                 cl.gametype = MSG_ReadByte ();
1067
1068         // parse signon message
1069                 str = MSG_ReadString ();
1070                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1071
1072         // seperate the printfs so the server message can have a color
1073                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1074                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1075
1076                 // check memory integrity
1077                 Mem_CheckSentinelsGlobal();
1078
1079                 // parse model precache list
1080                 for (nummodels=1 ; ; nummodels++)
1081                 {
1082                         str = MSG_ReadString();
1083                         if (!str[0])
1084                                 break;
1085                         if (nummodels==MAX_MODELS)
1086                                 Host_Error ("Server sent too many model precaches");
1087                         if (strlen(str) >= MAX_QPATH)
1088                                 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1089                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1090                 }
1091                 // parse sound precache list
1092                 for (numsounds=1 ; ; numsounds++)
1093                 {
1094                         str = MSG_ReadString();
1095                         if (!str[0])
1096                                 break;
1097                         if (numsounds==MAX_SOUNDS)
1098                                 Host_Error("Server sent too many sound precaches");
1099                         if (strlen(str) >= MAX_QPATH)
1100                                 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1101                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1102                 }
1103
1104                 // touch all of the precached models that are still loaded so we can free
1105                 // anything that isn't needed
1106                 Mod_ClearUsed();
1107                 for (i = 1;i < nummodels;i++)
1108                         Mod_FindName(cl.model_name[i]);
1109                 // precache any models used by the client (this also marks them used)
1110                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1111                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1112                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1113                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1114                 Mod_PurgeUnused();
1115
1116                 // do the same for sounds
1117                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1118                 S_ServerSounds (cl.sound_name, numsounds);
1119
1120                 // precache any sounds used by the client
1121                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1122                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1123                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1124                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1125                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1126                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1127                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1128
1129                 // now we try to load everything that is new
1130
1131                 // world model
1132                 CL_KeepaliveMessage ();
1133                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
1134                 if (cl.model_precache[1]->Draw == NULL)
1135                         Con_Printf("Map %s not found\n", cl.model_name[1]);
1136
1137                 // normal models
1138                 for (i=2 ; i<nummodels ; i++)
1139                 {
1140                         CL_KeepaliveMessage();
1141                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
1142                                 Con_Printf("Model %s not found\n", cl.model_name[i]);
1143                 }
1144
1145                 // sounds
1146                 for (i=1 ; i<numsounds ; i++)
1147                 {
1148                         CL_KeepaliveMessage();
1149                         // Don't lock the sfx here, S_ServerSounds already did that
1150                         cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
1151                 }
1152
1153                 // we now have the worldmodel so we can set up the game world
1154                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1155                 CL_BoundingBoxForEntity(&cl.entities[0].render);
1156                 R_Modules_NewMap();
1157         }
1158
1159         // check memory integrity
1160         Mem_CheckSentinelsGlobal();
1161 }
1162
1163 void CL_ValidateState(entity_state_t *s)
1164 {
1165         model_t *model;
1166
1167         if (!s->active)
1168                 return;
1169
1170         if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
1171                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1172
1173         // colormap is client index + 1
1174         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1175         {
1176                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1177                 s->colormap = 0;
1178         }
1179
1180         model = cl.model_precache[s->modelindex];
1181         if (model && model->type && s->frame >= model->numframes)
1182         {
1183                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1184                 s->frame = 0;
1185         }
1186         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1187         {
1188                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1189                 s->skin = 0;
1190         }
1191 }
1192
1193 void CL_MoveLerpEntityStates(entity_t *ent)
1194 {
1195         float odelta[3], adelta[3];
1196         CL_ValidateState(&ent->state_current);
1197         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1198         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1199         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1200         {
1201                 // reset all persistent stuff if this is a new entity
1202                 ent->persistent.lerpdeltatime = 0;
1203                 ent->persistent.lerpstarttime = cl.mtime[1];
1204                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1205                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1206                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1207                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1208                 // reset animation interpolation as well
1209                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1210                 ent->render.frame1time = ent->render.frame2time = cl.time;
1211                 ent->render.framelerp = 1;
1212                 // reset various persistent stuff
1213                 ent->persistent.muzzleflash = 0;
1214                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1215         }
1216         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1217         {
1218                 // don't interpolate the move
1219                 // (the fixangle[] check detects teleports, but not constant fixangles
1220                 //  such as when spectating)
1221                 ent->persistent.lerpdeltatime = 0;
1222                 ent->persistent.lerpstarttime = cl.mtime[1];
1223                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1224                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1225                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1226                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1227         }
1228         else if (ent->state_current.flags & RENDER_STEP)
1229         {
1230                 // monster interpolation
1231                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1232                 {
1233                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1234                         ent->persistent.lerpstarttime = cl.mtime[1];
1235                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1236                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1237                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1238                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1239                 }
1240         }
1241         else
1242         {
1243                 // not a monster
1244                 ent->persistent.lerpstarttime = ent->state_previous.time;
1245                 // no lerp if it's singleplayer
1246                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1247                         ent->persistent.lerpdeltatime = 0;
1248                 else
1249                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1250                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1251                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1252                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1253                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1254         }
1255 }
1256
1257 /*
1258 ==================
1259 CL_ParseBaseline
1260 ==================
1261 */
1262 void CL_ParseBaseline (entity_t *ent, int large)
1263 {
1264         int i;
1265
1266         ent->state_baseline = defaultstate;
1267         // FIXME: set ent->state_baseline.number?
1268         ent->state_baseline.active = true;
1269         if (large)
1270         {
1271                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1272                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1273         }
1274         else
1275         {
1276                 ent->state_baseline.modelindex = MSG_ReadByte ();
1277                 ent->state_baseline.frame = MSG_ReadByte ();
1278         }
1279         ent->state_baseline.colormap = MSG_ReadByte();
1280         ent->state_baseline.skin = MSG_ReadByte();
1281         for (i = 0;i < 3;i++)
1282         {
1283                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1284                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1285         }
1286         CL_ValidateState(&ent->state_baseline);
1287         ent->state_previous = ent->state_current = ent->state_baseline;
1288 }
1289
1290
1291 /*
1292 ==================
1293 CL_ParseClientdata
1294
1295 Server information pertaining to this client only
1296 ==================
1297 */
1298 void CL_ParseClientdata (void)
1299 {
1300         int i, bits;
1301
1302         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1303         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1304         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1305         cl.mviewzoom[1] = cl.mviewzoom[0];
1306
1307         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1308         {
1309                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1310                 cl.stats[STAT_ITEMS] = 0;
1311                 cl.stats[STAT_VIEWZOOM] = 255;
1312         }
1313         cl.idealpitch = 0;
1314         cl.mpunchangle[0][0] = 0;
1315         cl.mpunchangle[0][1] = 0;
1316         cl.mpunchangle[0][2] = 0;
1317         cl.mpunchvector[0][0] = 0;
1318         cl.mpunchvector[0][1] = 0;
1319         cl.mpunchvector[0][2] = 0;
1320         cl.mvelocity[0][0] = 0;
1321         cl.mvelocity[0][1] = 0;
1322         cl.mvelocity[0][2] = 0;
1323         cl.mviewzoom[0] = 1;
1324
1325         bits = (unsigned short) MSG_ReadShort ();
1326         if (bits & SU_EXTEND1)
1327                 bits |= (MSG_ReadByte() << 16);
1328         if (bits & SU_EXTEND2)
1329                 bits |= (MSG_ReadByte() << 24);
1330
1331         if (bits & SU_VIEWHEIGHT)
1332                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1333
1334         if (bits & SU_IDEALPITCH)
1335                 cl.idealpitch = MSG_ReadChar ();
1336
1337         for (i = 0;i < 3;i++)
1338         {
1339                 if (bits & (SU_PUNCH1<<i) )
1340                 {
1341                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1342                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1343                         else
1344                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1345                 }
1346                 if (bits & (SU_PUNCHVEC1<<i))
1347                 {
1348                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1349                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1350                         else
1351                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1352                 }
1353                 if (bits & (SU_VELOCITY1<<i) )
1354                 {
1355                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1356                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1357                         else
1358                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1359                 }
1360         }
1361
1362         // LordHavoc: hipnotic demos don't have this bit set but should
1363         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1364                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1365
1366         cl.onground = (bits & SU_ONGROUND) != 0;
1367         csqc_onground = cl.onground;    //[515]: cause without this csqc will receive not right value on svc_print =/
1368         cl.inwater = (bits & SU_INWATER) != 0;
1369
1370         if (cls.protocol == PROTOCOL_DARKPLACES5)
1371         {
1372                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1373                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1374                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1375                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1376                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1377                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1378                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1379                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1380                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1381                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1382         }
1383         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1384         {
1385                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1386                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1387                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1388                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1389                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1390                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1391                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1392                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1393                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1394                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1395                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1396                 else
1397                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1398         }
1399
1400         if (bits & SU_VIEWZOOM)
1401         {
1402                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1403                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1404                 else
1405                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1406         }
1407
1408         // viewzoom interpolation
1409         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1410 }
1411
1412 /*
1413 =====================
1414 CL_ParseStatic
1415 =====================
1416 */
1417 void CL_ParseStatic (int large)
1418 {
1419         entity_t *ent;
1420
1421         if (cl.num_static_entities >= cl.max_static_entities)
1422                 Host_Error ("Too many static entities");
1423         ent = &cl.static_entities[cl.num_static_entities++];
1424         CL_ParseBaseline (ent, large);
1425
1426 // copy it to the current state
1427         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1428         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1429         ent->render.framelerp = 0;
1430         // make torchs play out of sync
1431         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1432         ent->render.colormap = -1; // no special coloring
1433         ent->render.skinnum = ent->state_baseline.skin;
1434         ent->render.effects = ent->state_baseline.effects;
1435         ent->render.alpha = 1;
1436         //ent->render.scale = 1;
1437
1438         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1439         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1440
1441         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1442         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
1443         CL_BoundingBoxForEntity(&ent->render);
1444
1445         // This is definitely cheating...
1446         if (ent->render.model == NULL)
1447                 cl.num_static_entities--;
1448 }
1449
1450 /*
1451 ===================
1452 CL_ParseStaticSound
1453 ===================
1454 */
1455 void CL_ParseStaticSound (int large)
1456 {
1457         vec3_t          org;
1458         int                     sound_num, vol, atten;
1459
1460         MSG_ReadVector(org, cls.protocol);
1461         if (large)
1462                 sound_num = (unsigned short) MSG_ReadShort ();
1463         else
1464                 sound_num = MSG_ReadByte ();
1465         vol = MSG_ReadByte ();
1466         atten = MSG_ReadByte ();
1467
1468         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1469 }
1470
1471 void CL_ParseEffect (void)
1472 {
1473         vec3_t          org;
1474         int                     modelindex, startframe, framecount, framerate;
1475
1476         MSG_ReadVector(org, cls.protocol);
1477         modelindex = MSG_ReadByte ();
1478         startframe = MSG_ReadByte ();
1479         framecount = MSG_ReadByte ();
1480         framerate = MSG_ReadByte ();
1481
1482         CL_Effect(org, modelindex, startframe, framecount, framerate);
1483 }
1484
1485 void CL_ParseEffect2 (void)
1486 {
1487         vec3_t          org;
1488         int                     modelindex, startframe, framecount, framerate;
1489
1490         MSG_ReadVector(org, cls.protocol);
1491         modelindex = (unsigned short) MSG_ReadShort ();
1492         startframe = (unsigned short) MSG_ReadShort ();
1493         framecount = MSG_ReadByte ();
1494         framerate = MSG_ReadByte ();
1495
1496         CL_Effect(org, modelindex, startframe, framecount, framerate);
1497 }
1498
1499 void CL_ParseBeam (model_t *m, int lightning)
1500 {
1501         int i, ent;
1502         vec3_t start, end;
1503         beam_t *b = NULL;
1504
1505         ent = (unsigned short) MSG_ReadShort ();
1506         MSG_ReadVector(start, cls.protocol);
1507         MSG_ReadVector(end, cls.protocol);
1508
1509         if (ent >= MAX_EDICTS)
1510         {
1511                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1512                 ent = 0;
1513         }
1514
1515         if (ent >= cl.max_entities)
1516                 CL_ExpandEntities(ent);
1517
1518         // override any beam with the same entity
1519         i = cl.max_beams;
1520         if (ent)
1521                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1522                         if (b->entity == ent)
1523                                 break;
1524         // if the entity was not found then just replace an unused beam
1525         if (i == cl.max_beams)
1526                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1527                         if (!b->model || b->endtime < cl.time)
1528                                 break;
1529         if (i < cl.max_beams)
1530         {
1531                 cl.num_beams = max(cl.num_beams, i + 1);
1532                 b->entity = ent;
1533                 b->lightning = lightning;
1534                 b->model = m;
1535                 b->endtime = cl.time + 0.2;
1536                 VectorCopy (start, b->start);
1537                 VectorCopy (end, b->end);
1538                 b->relativestartvalid = 0;
1539                 if (ent && cl.entities[ent].state_current.active)
1540                 {
1541                         entity_state_t *p;
1542                         matrix4x4_t matrix, imatrix;
1543                         if (ent == cl.viewentity && cl.movement)
1544                                 p = &cl.entities[b->entity].state_previous;
1545                         else
1546                                 p = &cl.entities[b->entity].state_current;
1547                         // not really valid yet, we need to get the orientation now
1548                         // (ParseBeam flagged this because it is received before
1549                         //  entities are received, by now they have been received)
1550                         // note: because players create lightning in their think
1551                         // function (which occurs before movement), they actually
1552                         // have some lag in it's location, so compare to the
1553                         // previous player state, not the latest
1554                         Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
1555                         Matrix4x4_Invert_Simple(&imatrix, &matrix);
1556                         Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
1557                         Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
1558                         b->relativestartvalid = 1;
1559                 }
1560         }
1561         else
1562                 Con_Print("beam list overflow!\n");
1563 }
1564
1565 void CL_ParseTempEntity(void)
1566 {
1567         int type;
1568         vec3_t pos, pos2;
1569         vec3_t vel1, vel2;
1570         vec3_t dir;
1571         vec3_t color;
1572         int rnd;
1573         int colorStart, colorLength, count;
1574         float velspeed, radius;
1575         unsigned char *tempcolor;
1576         matrix4x4_t tempmatrix;
1577
1578         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1579         {
1580                 type = MSG_ReadByte();
1581                 switch (type)
1582                 {
1583                 case QW_TE_WIZSPIKE:
1584                         // spike hitting wall
1585                         MSG_ReadVector(pos, cls.protocol);
1586                         CL_FindNonSolidLocation(pos, pos, 4);
1587                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1588                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1589                         break;
1590
1591                 case QW_TE_KNIGHTSPIKE:
1592                         // spike hitting wall
1593                         MSG_ReadVector(pos, cls.protocol);
1594                         CL_FindNonSolidLocation(pos, pos, 4);
1595                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1596                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1597                         break;
1598
1599                 case QW_TE_SPIKE:
1600                         // spike hitting wall
1601                         MSG_ReadVector(pos, cls.protocol);
1602                         CL_FindNonSolidLocation(pos, pos, 4);
1603                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1604                         if (rand() % 5)
1605                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1606                         else
1607                         {
1608                                 rnd = rand() & 3;
1609                                 if (rnd == 1)
1610                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1611                                 else if (rnd == 2)
1612                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1613                                 else
1614                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1615                         }
1616                         break;
1617                 case QW_TE_SUPERSPIKE:
1618                         // super spike hitting wall
1619                         MSG_ReadVector(pos, cls.protocol);
1620                         CL_FindNonSolidLocation(pos, pos, 4);
1621                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1622                         if (rand() % 5)
1623                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1624                         else
1625                         {
1626                                 rnd = rand() & 3;
1627                                 if (rnd == 1)
1628                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1629                                 else if (rnd == 2)
1630                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1631                                 else
1632                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1633                         }
1634                         break;
1635
1636                 case QW_TE_EXPLOSION:
1637                         // rocket explosion
1638                         MSG_ReadVector(pos, cls.protocol);
1639                         CL_FindNonSolidLocation(pos, pos, 10);
1640                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1641                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1642                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1643                         break;
1644
1645                 case QW_TE_TAREXPLOSION:
1646                         // tarbaby explosion
1647                         MSG_ReadVector(pos, cls.protocol);
1648                         CL_FindNonSolidLocation(pos, pos, 10);
1649                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1650                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1651                         break;
1652
1653                 case QW_TE_LIGHTNING1:
1654                         // lightning bolts
1655                         CL_ParseBeam(cl.model_bolt, true);
1656                         break;
1657
1658                 case QW_TE_LIGHTNING2:
1659                         // lightning bolts
1660                         CL_ParseBeam(cl.model_bolt2, true);
1661                         break;
1662
1663                 case QW_TE_LIGHTNING3:
1664                         // lightning bolts
1665                         CL_ParseBeam(cl.model_bolt3, false);
1666                         break;
1667
1668                 case QW_TE_LAVASPLASH:
1669                         MSG_ReadVector(pos, cls.protocol);
1670                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1671                         break;
1672
1673                 case QW_TE_TELEPORT:
1674                         MSG_ReadVector(pos, cls.protocol);
1675                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1676                         break;
1677
1678                 case QW_TE_GUNSHOT:
1679                         // bullet hitting wall
1680                         radius = MSG_ReadByte();
1681                         MSG_ReadVector(pos, cls.protocol);
1682                         CL_FindNonSolidLocation(pos, pos, 4);
1683                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
1684                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
1685                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
1686                         break;
1687
1688                 case QW_TE_BLOOD:
1689                         count = MSG_ReadByte();
1690                         MSG_ReadVector(pos, cls.protocol);
1691                         CL_FindNonSolidLocation(pos, pos, 4);
1692                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1693                         break;
1694
1695                 case QW_TE_LIGHTNINGBLOOD:
1696                         MSG_ReadVector(pos, cls.protocol);
1697                         CL_FindNonSolidLocation(pos, pos, 4);
1698                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1699                         break;
1700
1701                 default:
1702                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1703                 }
1704         }
1705         else
1706         {
1707                 type = MSG_ReadByte();
1708                 switch (type)
1709                 {
1710                 case TE_WIZSPIKE:
1711                         // spike hitting wall
1712                         MSG_ReadVector(pos, cls.protocol);
1713                         CL_FindNonSolidLocation(pos, pos, 4);
1714                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1715                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1716                         break;
1717
1718                 case TE_KNIGHTSPIKE:
1719                         // spike hitting wall
1720                         MSG_ReadVector(pos, cls.protocol);
1721                         CL_FindNonSolidLocation(pos, pos, 4);
1722                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1723                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1724                         break;
1725
1726                 case TE_SPIKE:
1727                         // spike hitting wall
1728                         MSG_ReadVector(pos, cls.protocol);
1729                         CL_FindNonSolidLocation(pos, pos, 4);
1730                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1731                         if (rand() % 5)
1732                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1733                         else
1734                         {
1735                                 rnd = rand() & 3;
1736                                 if (rnd == 1)
1737                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1738                                 else if (rnd == 2)
1739                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1740                                 else
1741                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1742                         }
1743                         break;
1744                 case TE_SPIKEQUAD:
1745                         // quad spike hitting wall
1746                         MSG_ReadVector(pos, cls.protocol);
1747                         CL_FindNonSolidLocation(pos, pos, 4);
1748                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1749                         if (rand() % 5)
1750                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1751                         else
1752                         {
1753                                 rnd = rand() & 3;
1754                                 if (rnd == 1)
1755                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1756                                 else if (rnd == 2)
1757                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1758                                 else
1759                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1760                         }
1761                         break;
1762                 case TE_SUPERSPIKE:
1763                         // super spike hitting wall
1764                         MSG_ReadVector(pos, cls.protocol);
1765                         CL_FindNonSolidLocation(pos, pos, 4);
1766                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1767                         if (rand() % 5)
1768                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1769                         else
1770                         {
1771                                 rnd = rand() & 3;
1772                                 if (rnd == 1)
1773                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1774                                 else if (rnd == 2)
1775                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1776                                 else
1777                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1778                         }
1779                         break;
1780                 case TE_SUPERSPIKEQUAD:
1781                         // quad super spike hitting wall
1782                         MSG_ReadVector(pos, cls.protocol);
1783                         CL_FindNonSolidLocation(pos, pos, 4);
1784                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1785                         if (rand() % 5)
1786                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1787                         else
1788                         {
1789                                 rnd = rand() & 3;
1790                                 if (rnd == 1)
1791                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1792                                 else if (rnd == 2)
1793                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1794                                 else
1795                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1796                         }
1797                         break;
1798                         // LordHavoc: added for improved blood splatters
1799                 case TE_BLOOD:
1800                         // blood puff
1801                         MSG_ReadVector(pos, cls.protocol);
1802                         CL_FindNonSolidLocation(pos, pos, 4);
1803                         dir[0] = MSG_ReadChar();
1804                         dir[1] = MSG_ReadChar();
1805                         dir[2] = MSG_ReadChar();
1806                         count = MSG_ReadByte();
1807                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
1808                         break;
1809                 case TE_SPARK:
1810                         // spark shower
1811                         MSG_ReadVector(pos, cls.protocol);
1812                         CL_FindNonSolidLocation(pos, pos, 4);
1813                         dir[0] = MSG_ReadChar();
1814                         dir[1] = MSG_ReadChar();
1815                         dir[2] = MSG_ReadChar();
1816                         count = MSG_ReadByte();
1817                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
1818                         break;
1819                 case TE_PLASMABURN:
1820                         MSG_ReadVector(pos, cls.protocol);
1821                         CL_FindNonSolidLocation(pos, pos, 4);
1822                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1823                         break;
1824                         // LordHavoc: added for improved gore
1825                 case TE_BLOODSHOWER:
1826                         // vaporized body
1827                         MSG_ReadVector(pos, cls.protocol); // mins
1828                         MSG_ReadVector(pos2, cls.protocol); // maxs
1829                         velspeed = MSG_ReadCoord(cls.protocol); // speed
1830                         count = (unsigned short) MSG_ReadShort(); // number of particles
1831                         vel1[0] = -velspeed;
1832                         vel1[1] = -velspeed;
1833                         vel1[2] = -velspeed;
1834                         vel2[0] = velspeed;
1835                         vel2[1] = velspeed;
1836                         vel2[2] = velspeed;
1837                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
1838                         break;
1839
1840                 case TE_PARTICLECUBE:
1841                         // general purpose particle effect
1842                         MSG_ReadVector(pos, cls.protocol); // mins
1843                         MSG_ReadVector(pos2, cls.protocol); // maxs
1844                         MSG_ReadVector(dir, cls.protocol); // dir
1845                         count = (unsigned short) MSG_ReadShort(); // number of particles
1846                         colorStart = MSG_ReadByte(); // color
1847                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
1848                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
1849                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
1850                         break;
1851
1852                 case TE_PARTICLERAIN:
1853                         // general purpose particle effect
1854                         MSG_ReadVector(pos, cls.protocol); // mins
1855                         MSG_ReadVector(pos2, cls.protocol); // maxs
1856                         MSG_ReadVector(dir, cls.protocol); // dir
1857                         count = (unsigned short) MSG_ReadShort(); // number of particles
1858                         colorStart = MSG_ReadByte(); // color
1859                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1860                         break;
1861
1862                 case TE_PARTICLESNOW:
1863                         // general purpose particle effect
1864                         MSG_ReadVector(pos, cls.protocol); // mins
1865                         MSG_ReadVector(pos2, cls.protocol); // maxs
1866                         MSG_ReadVector(dir, cls.protocol); // dir
1867                         count = (unsigned short) MSG_ReadShort(); // number of particles
1868                         colorStart = MSG_ReadByte(); // color
1869                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1870                         break;
1871
1872                 case TE_GUNSHOT:
1873                         // bullet hitting wall
1874                         MSG_ReadVector(pos, cls.protocol);
1875                         CL_FindNonSolidLocation(pos, pos, 4);
1876                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1877                         break;
1878
1879                 case TE_GUNSHOTQUAD:
1880                         // quad bullet hitting wall
1881                         MSG_ReadVector(pos, cls.protocol);
1882                         CL_FindNonSolidLocation(pos, pos, 4);
1883                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1884                         break;
1885
1886                 case TE_EXPLOSION:
1887                         // rocket explosion
1888                         MSG_ReadVector(pos, cls.protocol);
1889                         CL_FindNonSolidLocation(pos, pos, 10);
1890                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1891                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1892                         break;
1893
1894                 case TE_EXPLOSIONQUAD:
1895                         // quad rocket explosion
1896                         MSG_ReadVector(pos, cls.protocol);
1897                         CL_FindNonSolidLocation(pos, pos, 10);
1898                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1899                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1900                         break;
1901
1902                 case TE_EXPLOSION3:
1903                         // Nehahra movie colored lighting explosion
1904                         MSG_ReadVector(pos, cls.protocol);
1905                         CL_FindNonSolidLocation(pos, pos, 10);
1906                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1907                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1908                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1909                         CL_ParticleExplosion(pos);
1910                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1911                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1912                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1913                         break;
1914
1915                 case TE_EXPLOSIONRGB:
1916                         // colored lighting explosion
1917                         MSG_ReadVector(pos, cls.protocol);
1918                         CL_FindNonSolidLocation(pos, pos, 10);
1919                         CL_ParticleExplosion(pos);
1920                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1921                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1922                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1923                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1924                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1925                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1926                         break;
1927
1928                 case TE_TAREXPLOSION:
1929                         // tarbaby explosion
1930                         MSG_ReadVector(pos, cls.protocol);
1931                         CL_FindNonSolidLocation(pos, pos, 10);
1932                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1933                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1934                         break;
1935
1936                 case TE_SMALLFLASH:
1937                         MSG_ReadVector(pos, cls.protocol);
1938                         CL_FindNonSolidLocation(pos, pos, 10);
1939                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1940                         break;
1941
1942                 case TE_CUSTOMFLASH:
1943                         MSG_ReadVector(pos, cls.protocol);
1944                         CL_FindNonSolidLocation(pos, pos, 4);
1945                         radius = (MSG_ReadByte() + 1) * 8;
1946                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1947                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1948                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1949                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1950                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1951                         CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1952                         break;
1953
1954                 case TE_FLAMEJET:
1955                         MSG_ReadVector(pos, cls.protocol);
1956                         MSG_ReadVector(dir, cls.protocol);
1957                         count = MSG_ReadByte();
1958                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
1959                         break;
1960
1961                 case TE_LIGHTNING1:
1962                         // lightning bolts
1963                         CL_ParseBeam(cl.model_bolt, true);
1964                         break;
1965
1966                 case TE_LIGHTNING2:
1967                         // lightning bolts
1968                         CL_ParseBeam(cl.model_bolt2, true);
1969                         break;
1970
1971                 case TE_LIGHTNING3:
1972                         // lightning bolts
1973                         CL_ParseBeam(cl.model_bolt3, false);
1974                         break;
1975
1976         // PGM 01/21/97
1977                 case TE_BEAM:
1978                         // grappling hook beam
1979                         CL_ParseBeam(cl.model_beam, false);
1980                         break;
1981         // PGM 01/21/97
1982
1983         // LordHavoc: for compatibility with the Nehahra movie...
1984                 case TE_LIGHTNING4NEH:
1985                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1986                         break;
1987
1988                 case TE_LAVASPLASH:
1989                         MSG_ReadVector(pos, cls.protocol);
1990                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1991                         break;
1992
1993                 case TE_TELEPORT:
1994                         MSG_ReadVector(pos, cls.protocol);
1995                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1996                         break;
1997
1998                 case TE_EXPLOSION2:
1999                         // color mapped explosion
2000                         MSG_ReadVector(pos, cls.protocol);
2001                         CL_FindNonSolidLocation(pos, pos, 10);
2002                         colorStart = MSG_ReadByte();
2003                         colorLength = MSG_ReadByte();
2004                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2005                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2006                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2007                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2008                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2009                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2010                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2011                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2012                         break;
2013
2014                 case TE_TEI_G3:
2015                         MSG_ReadVector(pos, cls.protocol);
2016                         MSG_ReadVector(pos2, cls.protocol);
2017                         MSG_ReadVector(dir, cls.protocol);
2018                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2019                         break;
2020
2021                 case TE_TEI_SMOKE:
2022                         MSG_ReadVector(pos, cls.protocol);
2023                         MSG_ReadVector(dir, cls.protocol);
2024                         count = MSG_ReadByte();
2025                         CL_FindNonSolidLocation(pos, pos, 4);
2026                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2027                         break;
2028
2029                 case TE_TEI_BIGEXPLOSION:
2030                         MSG_ReadVector(pos, cls.protocol);
2031                         CL_FindNonSolidLocation(pos, pos, 10);
2032                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2033                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2034                         break;
2035
2036                 case TE_TEI_PLASMAHIT:
2037                         MSG_ReadVector(pos, cls.protocol);
2038                         MSG_ReadVector(dir, cls.protocol);
2039                         count = MSG_ReadByte();
2040                         CL_FindNonSolidLocation(pos, pos, 5);
2041                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2042                         break;
2043
2044                 default:
2045                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2046                 }
2047         }
2048 }
2049
2050 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2051
2052 //[515]: csqc
2053 void CL_VM_Init (void);
2054 qboolean CL_VM_Parse_TempEntity (void);
2055 void CL_VM_Parse_StuffCmd (const char *msg);
2056 void CL_VM_Parse_CenterPrint (const char *msg);
2057 void CSQC_AddPrintText (const char *msg);
2058 void CSQC_ReadEntities (void);
2059
2060 /*
2061 =====================
2062 CL_ParseServerMessage
2063 =====================
2064 */
2065 int parsingerror = false;
2066 void CL_ParseServerMessage(void)
2067 {
2068         int                     cmd;
2069         int                     i;
2070         protocolversion_t protocol;
2071         unsigned char           cmdlog[32];
2072         char            *cmdlogname[32], *temp;
2073         int                     cmdindex, cmdcount = 0;
2074
2075         if (cls.demorecording)
2076                 CL_WriteDemoMessage ();
2077
2078         cl.last_received_message = realtime;
2079
2080 //
2081 // if recording demos, copy the message out
2082 //
2083         if (cl_shownet.integer == 1)
2084                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2085         else if (cl_shownet.integer == 2)
2086                 Con_Print("------------------\n");
2087
2088         cl.onground = false;    // unless the server says otherwise
2089 //
2090 // parse the message
2091 //
2092         //MSG_BeginReading ();
2093
2094         parsingerror = true;
2095
2096         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2097         {
2098                 cl.mtime[1] = cl.mtime[0];
2099                 cl.mtime[0] = realtime; // qw has no clock
2100                 cl.movement_needupdate = true;
2101                 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2102                 // during this frame
2103                 // (makes spectating players much smoother and prevents mouse movement from turning)
2104                 cl.fixangle[1] = cl.fixangle[0];
2105                 cl.fixangle[0] = false;
2106                 if (!cls.demoplayback)
2107                         VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2108
2109                 // slightly kill qw player entities each frame
2110                 for (i = 1;i < cl.maxclients;i++)
2111                         cl.entities_active[i] = false;
2112
2113                 // kill all qw nails
2114                 cl.qw_num_nails = 0;
2115
2116                 // fade weapon view kick
2117                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0);
2118
2119                 while (1)
2120                 {
2121                         if (msg_badread)
2122                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2123
2124                         cmd = MSG_ReadByte ();
2125
2126                         if (cmd == -1)
2127                         {
2128                                 SHOWNET("END OF MESSAGE");
2129                                 break;          // end of message
2130                         }
2131
2132                         cmdindex = cmdcount & 31;
2133                         cmdcount++;
2134                         cmdlog[cmdindex] = cmd;
2135
2136                         SHOWNET(qw_svc_strings[cmd]);
2137                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2138                         if (!cmdlogname[cmdindex])
2139                         {
2140                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2141                                 temp = "<unknown>";
2142                                 cmdlogname[cmdindex] = temp;
2143                         }
2144
2145                         // other commands
2146                         switch (cmd)
2147                         {
2148                         default:
2149                                 {
2150                                         char description[32*64], temp[64];
2151                                         int count;
2152                                         strcpy(description, "packet dump: ");
2153                                         i = cmdcount - 32;
2154                                         if (i < 0)
2155                                                 i = 0;
2156                                         count = cmdcount - i;
2157                                         i &= 31;
2158                                         while(count > 0)
2159                                         {
2160                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2161                                                 strlcat(description, temp, sizeof(description));
2162                                                 count--;
2163                                                 i++;
2164                                                 i &= 31;
2165                                         }
2166                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2167                                         Con_Print(description);
2168                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2169                                 }
2170                                 break;
2171
2172                         case qw_svc_nop:
2173                                 //Con_Printf("qw_svc_nop\n");
2174                                 break;
2175
2176                         case qw_svc_disconnect:
2177                                 Con_Printf("Server disconnected\n");
2178                                 if (cls.demonum != -1)
2179                                         CL_NextDemo();
2180                                 else
2181                                         CL_Disconnect();
2182                                 return;
2183
2184                         case qw_svc_print:
2185                                 i = MSG_ReadByte();
2186                                 if (i == 3) // chat
2187                                         CSQC_AddPrintText(va("\1%s", MSG_ReadString()));        //[515]: csqc
2188                                 else
2189                                         CSQC_AddPrintText(MSG_ReadString());
2190                                 break;
2191
2192                         case qw_svc_centerprint:
2193                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2194                                 break;
2195
2196                         case qw_svc_stufftext:
2197                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2198                                 break;
2199
2200                         case qw_svc_damage:
2201                                 // svc_damage protocol is identical to nq
2202                                 V_ParseDamage ();
2203                                 break;
2204
2205                         case qw_svc_serverdata:
2206                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2207                                 CL_ParseServerInfo();
2208                                 CL_VM_Init();   //[515]: init csqc
2209                                 break;
2210
2211                         case qw_svc_setangle:
2212                                 for (i=0 ; i<3 ; i++)
2213                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2214                                 if (!cls.demoplayback)
2215                                 {
2216                                         cl.fixangle[0] = true;
2217                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2218                                         // disable interpolation if this is new
2219                                         if (!cl.fixangle[1])
2220                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2221                                 }
2222                                 break;
2223
2224                         case qw_svc_lightstyle:
2225                                 i = MSG_ReadByte ();
2226                                 if (i >= cl.max_lightstyle)
2227                                 {
2228                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2229                                         break;
2230                                 }
2231                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2232                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2233                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2234                                 break;
2235
2236                         case qw_svc_sound:
2237                                 CL_ParseStartSoundPacket(false);
2238                                 break;
2239
2240                         case qw_svc_stopsound:
2241                                 i = (unsigned short) MSG_ReadShort();
2242                                 S_StopSound(i>>3, i&7);
2243                                 break;
2244
2245                         case qw_svc_updatefrags:
2246                                 i = MSG_ReadByte();
2247                                 if (i >= cl.maxclients)
2248                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2249                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2250                                 break;
2251
2252                         case qw_svc_updateping:
2253                                 i = MSG_ReadByte();
2254                                 if (i >= cl.maxclients)
2255                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2256                                 cl.scores[i].qw_ping = MSG_ReadShort();
2257                                 break;
2258
2259                         case qw_svc_updatepl:
2260                                 i = MSG_ReadByte();
2261                                 if (i >= cl.maxclients)
2262                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2263                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2264                                 break;
2265
2266                         case qw_svc_updateentertime:
2267                                 i = MSG_ReadByte();
2268                                 if (i >= cl.maxclients)
2269                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2270                                 // seconds ago
2271                                 cl.scores[i].qw_entertime = realtime - MSG_ReadFloat();
2272                                 break;
2273
2274                         case qw_svc_spawnbaseline:
2275                                 i = (unsigned short) MSG_ReadShort();
2276                                 if (i < 0 || i >= MAX_EDICTS)
2277                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2278                                 if (i >= cl.max_entities)
2279                                         CL_ExpandEntities(i);
2280                                 CL_ParseBaseline(cl.entities + i, false);
2281                                 break;
2282                         case qw_svc_spawnstatic:
2283                                 CL_ParseStatic(false);
2284                                 break;
2285                         case qw_svc_temp_entity:
2286                                 if(!CL_VM_Parse_TempEntity())
2287                                         CL_ParseTempEntity ();
2288                                 break;
2289
2290                         case qw_svc_killedmonster:
2291                                 cl.stats[STAT_MONSTERS]++;
2292                                 break;
2293
2294                         case qw_svc_foundsecret:
2295                                 cl.stats[STAT_SECRETS]++;
2296                                 break;
2297
2298                         case qw_svc_updatestat:
2299                                 i = MSG_ReadByte ();
2300                                 if (i < 0 || i >= MAX_CL_STATS)
2301                                         Host_Error ("svc_updatestat: %i is invalid", i);
2302                                 cl.stats[i] = MSG_ReadByte ();
2303                                 break;
2304
2305                         case qw_svc_updatestatlong:
2306                                 i = MSG_ReadByte ();
2307                                 if (i < 0 || i >= MAX_CL_STATS)
2308                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2309                                 cl.stats[i] = MSG_ReadLong ();
2310                                 break;
2311
2312                         case qw_svc_spawnstaticsound:
2313                                 CL_ParseStaticSound (false);
2314                                 break;
2315
2316                         case qw_svc_cdtrack:
2317                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2318                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2319                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2320                                 else
2321                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2322                                 break;
2323
2324                         case qw_svc_intermission:
2325                                 cl.intermission = 1;
2326                                 cl.completed_time = cl.time;
2327                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2328                                 for (i = 0;i < 3;i++)
2329                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2330                                 break;
2331
2332                         case qw_svc_finale:
2333                                 cl.intermission = 2;
2334                                 cl.completed_time = cl.time;
2335                                 SCR_CenterPrint(MSG_ReadString ());
2336                                 break;
2337
2338                         case qw_svc_sellscreen:
2339                                 Cmd_ExecuteString ("help", src_command);
2340                                 break;
2341
2342                         case qw_svc_smallkick:
2343                                 cl.qw_weaponkick = -2;
2344                                 break;
2345                         case qw_svc_bigkick:
2346                                 cl.qw_weaponkick = -4;
2347                                 break;
2348
2349                         case qw_svc_muzzleflash:
2350                                 i = (unsigned short) MSG_ReadShort();
2351                                 // NOTE: in QW this only worked on clients
2352                                 if (i < 0 || i >= MAX_EDICTS)
2353                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2354                                 if (i >= cl.max_entities)
2355                                         CL_ExpandEntities(i);
2356                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2357                                 break;
2358
2359                         case qw_svc_updateuserinfo:
2360                                 QW_CL_UpdateUserInfo();
2361                                 break;
2362
2363                         case qw_svc_setinfo:
2364                                 QW_CL_SetInfo();
2365                                 break;
2366
2367                         case qw_svc_serverinfo:
2368                                 QW_CL_ServerInfo();
2369                                 break;
2370
2371                         case qw_svc_download:
2372                                 QW_CL_ParseDownload();
2373                                 break;
2374
2375                         case qw_svc_playerinfo:
2376                                 EntityStateQW_ReadPlayerUpdate();
2377                                 break;
2378
2379                         case qw_svc_nails:
2380                                 QW_CL_ParseNails();
2381                                 break;
2382
2383                         case qw_svc_chokecount:
2384                                 i = MSG_ReadByte();
2385                                 // FIXME: apply to netgraph
2386                                 //for (j = 0;j < i;j++)
2387                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2388                                 break;
2389
2390                         case qw_svc_modellist:
2391                                 QW_CL_ParseModelList();
2392                                 break;
2393
2394                         case qw_svc_soundlist:
2395                                 QW_CL_ParseSoundList();
2396                                 break;
2397
2398                         case qw_svc_packetentities:
2399                                 EntityFrameQW_CL_ReadFrame(false);
2400                                 // first update is the final signon stage
2401                                 if (cls.signon == SIGNONS - 1)
2402                                         cls.signon = SIGNONS;
2403                                 break;
2404
2405                         case qw_svc_deltapacketentities:
2406                                 EntityFrameQW_CL_ReadFrame(true);
2407                                 // first update is the final signon stage
2408                                 if (cls.signon == SIGNONS - 1)
2409                                         cls.signon = SIGNONS;
2410                                 break;
2411
2412                         case qw_svc_maxspeed:
2413                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2414                                 break;
2415
2416                         case qw_svc_entgravity:
2417                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2418                                 break;
2419
2420                         case qw_svc_setpause:
2421                                 cl.paused = MSG_ReadByte ();
2422                                 if (cl.paused)
2423                                         CDAudio_Pause ();
2424                                 else
2425                                         CDAudio_Resume ();
2426                                 S_PauseGameSounds (cl.paused);
2427                                 break;
2428                         }
2429                 }
2430
2431                 // fully kill the still slightly dead qw player entities each frame
2432                 for (i = 1;i < cl.maxclients;i++)
2433                         if (!cl.entities_active[i])
2434                                 cl.entities[i].state_current.active = false;
2435         }
2436         else
2437         {
2438                 while (1)
2439                 {
2440                         if (msg_badread)
2441                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2442
2443                         cmd = MSG_ReadByte ();
2444
2445                         if (cmd == -1)
2446                         {
2447                                 SHOWNET("END OF MESSAGE");
2448                                 break;          // end of message
2449                         }
2450
2451                         cmdindex = cmdcount & 31;
2452                         cmdcount++;
2453                         cmdlog[cmdindex] = cmd;
2454
2455                         // if the high bit of the command byte is set, it is a fast update
2456                         if (cmd & 128)
2457                         {
2458                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2459                                 temp = "entity";
2460                                 cmdlogname[cmdindex] = temp;
2461                                 SHOWNET("fast update");
2462                                 if (cls.signon == SIGNONS - 1)
2463                                 {
2464                                         // first update is the final signon stage
2465                                         cls.signon = SIGNONS;
2466                                         CL_SignonReply ();
2467                                 }
2468                                 EntityFrameQuake_ReadEntity (cmd&127);
2469                                 continue;
2470                         }
2471
2472                         SHOWNET(svc_strings[cmd]);
2473                         cmdlogname[cmdindex] = svc_strings[cmd];
2474                         if (!cmdlogname[cmdindex])
2475                         {
2476                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2477                                 temp = "<unknown>";
2478                                 cmdlogname[cmdindex] = temp;
2479                         }
2480
2481                         // other commands
2482                         switch (cmd)
2483                         {
2484                         default:
2485                                 {
2486                                         char description[32*64], temp[64];
2487                                         int count;
2488                                         strcpy (description, "packet dump: ");
2489                                         i = cmdcount - 32;
2490                                         if (i < 0)
2491                                                 i = 0;
2492                                         count = cmdcount - i;
2493                                         i &= 31;
2494                                         while(count > 0)
2495                                         {
2496                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2497                                                 strlcat (description, temp, sizeof (description));
2498                                                 count--;
2499                                                 i++;
2500                                                 i &= 31;
2501                                         }
2502                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2503                                         Con_Print(description);
2504                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
2505                                 }
2506                                 break;
2507
2508                         case svc_nop:
2509                                 if (cls.signon < SIGNONS)
2510                                         Con_Print("<-- server to client keepalive\n");
2511                                 break;
2512
2513                         case svc_time:
2514                                 cl.mtime[1] = cl.mtime[0];
2515                                 cl.mtime[0] = MSG_ReadFloat ();
2516                                 cl.movement_needupdate = true;
2517                                 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2518                                 // during this frame
2519                                 // (makes spectating players much smoother and prevents mouse movement from turning)
2520                                 cl.fixangle[1] = cl.fixangle[0];
2521                                 cl.fixangle[0] = false;
2522                                 if (!cls.demoplayback)
2523                                         VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2524                                 break;
2525
2526                         case svc_clientdata:
2527                                 CL_ParseClientdata();
2528                                 break;
2529
2530                         case svc_version:
2531                                 i = MSG_ReadLong ();
2532                                 protocol = Protocol_EnumForNumber(i);
2533                                 if (protocol == PROTOCOL_UNKNOWN)
2534                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2535                                 // hack for unmarked Nehahra movie demos which had a custom protocol
2536                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2537                                         protocol = PROTOCOL_NEHAHRAMOVIE;
2538                                 cls.protocol = protocol;
2539                                 break;
2540
2541                         case svc_disconnect:
2542                                 Con_Printf ("Server disconnected\n");
2543                                 if (cls.demonum != -1)
2544                                         CL_NextDemo ();
2545                                 else
2546                                         CL_Disconnect ();
2547                                 break;
2548
2549                         case svc_print:
2550                                 CSQC_AddPrintText(MSG_ReadString());    //[515]: csqc
2551                                 break;
2552
2553                         case svc_centerprint:
2554                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2555                                 break;
2556
2557                         case svc_stufftext:
2558                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2559                                 break;
2560
2561                         case svc_damage:
2562                                 V_ParseDamage ();
2563                                 break;
2564
2565                         case svc_serverinfo:
2566                                 CL_ParseServerInfo ();
2567                                 CL_VM_Init();   //[515]: init csqc
2568                                 break;
2569
2570                         case svc_setangle:
2571                                 for (i=0 ; i<3 ; i++)
2572                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2573                                 if (!cls.demoplayback)
2574                                 {
2575                                         cl.fixangle[0] = true;
2576                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2577                                         // disable interpolation if this is new
2578                                         if (!cl.fixangle[1])
2579                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2580                                 }
2581                                 break;
2582
2583                         case svc_setview:
2584                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
2585                                 if (cl.viewentity >= MAX_EDICTS)
2586                                         Host_Error("svc_setview >= MAX_EDICTS");
2587                                 if (cl.viewentity >= cl.max_entities)
2588                                         CL_ExpandEntities(cl.viewentity);
2589                                 // LordHavoc: assume first setview recieved is the real player entity
2590                                 if (!cl.playerentity)
2591                                         cl.playerentity = cl.viewentity;
2592                                 break;
2593
2594                         case svc_lightstyle:
2595                                 i = MSG_ReadByte ();
2596                                 if (i >= cl.max_lightstyle)
2597                                 {
2598                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2599                                         break;
2600                                 }
2601                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2602                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2603                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2604                                 break;
2605
2606                         case svc_sound:
2607                                 CL_ParseStartSoundPacket(false);
2608                                 break;
2609
2610                         case svc_precache:
2611                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2612                                 {
2613                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
2614                                         CL_ParseStartSoundPacket(true);
2615                                 }
2616                                 else
2617                                 {
2618                                         int i = (unsigned short)MSG_ReadShort();
2619                                         char *s = MSG_ReadString();
2620                                         if (i < 32768)
2621                                         {
2622                                                 if (i >= 1 && i < MAX_MODELS)
2623                                                 {
2624                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
2625                                                         if (!model)
2626                                                                 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
2627                                                         cl.model_precache[i] = model;
2628                                                 }
2629                                                 else
2630                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
2631                                         }
2632                                         else
2633                                         {
2634                                                 i -= 32768;
2635                                                 if (i >= 1 && i < MAX_SOUNDS)
2636                                                 {
2637                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
2638                                                         if (!sfx && snd_initialized.integer)
2639                                                                 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
2640                                                         cl.sound_precache[i] = sfx;
2641                                                 }
2642                                                 else
2643                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
2644                                         }
2645                                 }
2646                                 break;
2647
2648                         case svc_stopsound:
2649                                 i = (unsigned short) MSG_ReadShort();
2650                                 S_StopSound(i>>3, i&7);
2651                                 break;
2652
2653                         case svc_updatename:
2654                                 i = MSG_ReadByte ();
2655                                 if (i >= cl.maxclients)
2656                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
2657                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
2658                                 break;
2659
2660                         case svc_updatefrags:
2661                                 i = MSG_ReadByte ();
2662                                 if (i >= cl.maxclients)
2663                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2664                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
2665                                 break;
2666
2667                         case svc_updatecolors:
2668                                 i = MSG_ReadByte ();
2669                                 if (i >= cl.maxclients)
2670                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
2671                                 cl.scores[i].colors = MSG_ReadByte ();
2672                                 break;
2673
2674                         case svc_particle:
2675                                 CL_ParseParticleEffect ();
2676                                 break;
2677
2678                         case svc_effect:
2679                                 CL_ParseEffect ();
2680                                 break;
2681
2682                         case svc_effect2:
2683                                 CL_ParseEffect2 ();
2684                                 break;
2685
2686                         case svc_spawnbaseline:
2687                                 i = (unsigned short) MSG_ReadShort ();
2688                                 if (i < 0 || i >= MAX_EDICTS)
2689                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2690                                 if (i >= cl.max_entities)
2691                                         CL_ExpandEntities(i);
2692                                 CL_ParseBaseline (cl.entities + i, false);
2693                                 break;
2694                         case svc_spawnbaseline2:
2695                                 i = (unsigned short) MSG_ReadShort ();
2696                                 if (i < 0 || i >= MAX_EDICTS)
2697                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
2698                                 if (i >= cl.max_entities)
2699                                         CL_ExpandEntities(i);
2700                                 CL_ParseBaseline (cl.entities + i, true);
2701                                 break;
2702                         case svc_spawnstatic:
2703                                 CL_ParseStatic (false);
2704                                 break;
2705                         case svc_spawnstatic2:
2706                                 CL_ParseStatic (true);
2707                                 break;
2708                         case svc_temp_entity:
2709                                 if(!CL_VM_Parse_TempEntity())
2710                                         CL_ParseTempEntity ();
2711                                 break;
2712
2713                         case svc_setpause:
2714                                 cl.paused = MSG_ReadByte ();
2715                                 if (cl.paused)
2716                                         CDAudio_Pause ();
2717                                 else
2718                                         CDAudio_Resume ();
2719                                 S_PauseGameSounds (cl.paused);
2720                                 break;
2721
2722                         case svc_signonnum:
2723                                 i = MSG_ReadByte ();
2724                                 // LordHavoc: it's rude to kick off the client if they missed the
2725                                 // reconnect somehow, so allow signon 1 even if at signon 1
2726                                 if (i <= cls.signon && i != 1)
2727                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
2728                                 cls.signon = i;
2729                                 CL_SignonReply ();
2730                                 break;
2731
2732                         case svc_killedmonster:
2733                                 cl.stats[STAT_MONSTERS]++;
2734                                 break;
2735
2736                         case svc_foundsecret:
2737                                 cl.stats[STAT_SECRETS]++;
2738                                 break;
2739
2740                         case svc_updatestat:
2741                                 i = MSG_ReadByte ();
2742                                 if (i < 0 || i >= MAX_CL_STATS)
2743                                         Host_Error ("svc_updatestat: %i is invalid", i);
2744                                 cl.stats[i] = MSG_ReadLong ();
2745                                 break;
2746
2747                         case svc_updatestatubyte:
2748                                 i = MSG_ReadByte ();
2749                                 if (i < 0 || i >= MAX_CL_STATS)
2750                                         Host_Error ("svc_updatestat: %i is invalid", i);
2751                                 cl.stats[i] = MSG_ReadByte ();
2752                                 break;
2753
2754                         case svc_spawnstaticsound:
2755                                 CL_ParseStaticSound (false);
2756                                 break;
2757
2758                         case svc_spawnstaticsound2:
2759                                 CL_ParseStaticSound (true);
2760                                 break;
2761
2762                         case svc_cdtrack:
2763                                 cl.cdtrack = MSG_ReadByte ();
2764                                 cl.looptrack = MSG_ReadByte ();
2765                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2766                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2767                                 else
2768                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2769                                 break;
2770
2771                         case svc_intermission:
2772                                 cl.intermission = 1;
2773                                 cl.completed_time = cl.time;
2774                                 break;
2775
2776                         case svc_finale:
2777                                 cl.intermission = 2;
2778                                 cl.completed_time = cl.time;
2779                                 SCR_CenterPrint(MSG_ReadString ());
2780                                 break;
2781
2782                         case svc_cutscene:
2783                                 cl.intermission = 3;
2784                                 cl.completed_time = cl.time;
2785                                 SCR_CenterPrint(MSG_ReadString ());
2786                                 break;
2787
2788                         case svc_sellscreen:
2789                                 Cmd_ExecuteString ("help", src_command);
2790                                 break;
2791                         case svc_hidelmp:
2792                                 if (gamemode == GAME_TENEBRAE)
2793                                 {
2794                                         // repeating particle effect
2795                                         MSG_ReadCoord(cls.protocol);
2796                                         MSG_ReadCoord(cls.protocol);
2797                                         MSG_ReadCoord(cls.protocol);
2798                                         MSG_ReadCoord(cls.protocol);
2799                                         MSG_ReadCoord(cls.protocol);
2800                                         MSG_ReadCoord(cls.protocol);
2801                                         MSG_ReadByte();
2802                                         MSG_ReadLong();
2803                                         MSG_ReadLong();
2804                                         MSG_ReadString();
2805                                 }
2806                                 else
2807                                         SHOWLMP_decodehide();
2808                                 break;
2809                         case svc_showlmp:
2810                                 if (gamemode == GAME_TENEBRAE)
2811                                 {
2812                                         // particle effect
2813                                         MSG_ReadCoord(cls.protocol);
2814                                         MSG_ReadCoord(cls.protocol);
2815                                         MSG_ReadCoord(cls.protocol);
2816                                         MSG_ReadByte();
2817                                         MSG_ReadString();
2818                                 }
2819                                 else
2820                                         SHOWLMP_decodeshow();
2821                                 break;
2822                         case svc_skybox:
2823                                 R_SetSkyBox(MSG_ReadString());
2824                                 break;
2825                         case svc_entities:
2826                                 if (cls.signon == SIGNONS - 1)
2827                                 {
2828                                         // first update is the final signon stage
2829                                         cls.signon = SIGNONS;
2830                                         CL_SignonReply ();
2831                                 }
2832                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2833                                         EntityFrame_CL_ReadFrame();
2834                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
2835                                         EntityFrame4_CL_ReadFrame();
2836                                 else
2837                                         EntityFrame5_CL_ReadFrame();
2838                                 break;
2839                         case svc_csqcentities:
2840                                 CSQC_ReadEntities();
2841                                 break;
2842                         }
2843                 }
2844         }
2845
2846         CL_UpdateItemsAndWeapon();
2847
2848         EntityFrameQuake_ISeeDeadEntities();
2849
2850         parsingerror = false;
2851 }
2852
2853 void CL_Parse_DumpPacket(void)
2854 {
2855         if (!parsingerror)
2856                 return;
2857         Con_Print("Packet dump:\n");
2858         SZ_HexDumpToConsole(&net_message);
2859         parsingerror = false;
2860 }
2861
2862 void CL_Parse_ErrorCleanUp(void)
2863 {
2864         if (cls.qw_downloadmemory)
2865         {
2866                 Mem_Free(cls.qw_downloadmemory);
2867                 cls.qw_downloadmemory = NULL;
2868         }
2869         cls.qw_downloadpercent = 0;
2870         QW_CL_StopUpload();
2871 }
2872
2873 void CL_Parse_Init(void)
2874 {
2875         // LordHavoc: added demo_nehahra cvar
2876         Cvar_RegisterVariable (&demo_nehahra);
2877         if (gamemode == GAME_NEHAHRA)
2878                 Cvar_SetValue("demo_nehahra", 1);
2879         Cvar_RegisterVariable(&developer_networkentities);
2880
2881         Cvar_RegisterVariable(&cl_sound_wizardhit);
2882         Cvar_RegisterVariable(&cl_sound_hknighthit);
2883         Cvar_RegisterVariable(&cl_sound_tink1);
2884         Cvar_RegisterVariable(&cl_sound_ric1);
2885         Cvar_RegisterVariable(&cl_sound_ric2);
2886         Cvar_RegisterVariable(&cl_sound_ric3);
2887         Cvar_RegisterVariable(&cl_sound_r_exp3);
2888
2889         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
2890         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
2891         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
2892         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
2893 }
2894
2895 void CL_Parse_Shutdown(void)
2896 {
2897 }